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ABSTRACT:
Multimedia is media that uses multiple forms of information content and information
processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or
entertain the (user) audience. Multimedia also refers to the use of (but not limited to)
electronic media to store and experience multimedia content. In fine art it is a synonym
for traditional mixed media as well as technological new media (ArtLex, NWD). The
term "rich media" is also synonymous for interactive multimedia.
The Web is a project to create a universal medium for information exchange by putting
documents with computer-processable meaning (semantics) on the World Wide Web.
Currently under the direction of the Web's creator, Tim Berners-Lee of the World Wide
Web Consortium, the Semantic Web extends the Web through the use of standards,
markup languages and related processing tools.
A computer might be instructed to list the prices of flat screen HDTVs larger than 40
inches with 1080p resolution at shops in the nearest town that are open until 8pm on
Tuesday evenings. To do this today requires search engines that are individually tailored
to every website being searched. A semantic web would provide a single standard for all
websites to publish the relevant information.
Tim Berners-Lee originally expressed the vision of the semantic web as follows:
Multimedia games may be played in person in an arena with special effects, with
multiple users in an online f technological or digital multimedia may be intended to
enhance the users experience, for example to make it easier and faster to convey
information. Or in entertainment or art, to transcend everyday experience.
Humans are capable of using the Web to carry out tasks such as finding the Finnish word
for "car", to reserve a library book, or to search for the cheapest DVD and buy it.
However, a computer cannot accomplish the same tasks without human direction because
web pages are designed to be read by people, not machines. The semantic web is a vision
of web pages that are understandable by computers, so that they can search websites and
perform actions in a standardized way.
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Multimedia is a combination of content forms:
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Categorization
Multimedia may be broadly divided into linear and non-linear
categories. Linear active content progresses without any
navigation control for the viewer such as a cinema presentation.
Non-linear content offers user interactivity to control progress
as used with a computer game or used in self-paced computer Linear Non-linear
based training. Non-linear content is also known as hypermedia Presentation Interactive
content.
Enhanced levels of interactivity are made possible by combining multiple forms of media
content. Online multimedia is increasingly becoming object-oriented and data-driven,
enabling applications with collaborative end-user innovation and personalization on
multiple forms of content over time. Examples of these range from multiple forms of
content of web sites like photo galleries with both images (pictures) and title (text) user-
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Since media is the plural of medium, the term "multimedia" is a pleonasm if "multi" is
used to describe multiple occurrences of only one form of media such as a collection of
audio CDs. This is why it's important that the word "multimedia" is used exclusively to
describe multiple forms of media.
The term "multimedia" is also ambiguous. Static content (such as a paper book) may be
considered multimedia if it contains both pictures and text or may be considered
interactive if the user interacts by turning pages at will. Books may also be considered
non-linear if the pages are accessed non-sequentially. The term "video", if not used
exclusively to describe motion photography, is ambiguous in multimedia terminology.
Video is often used to describe the file format, delivery format, or presentation format
instead of the form of information content such as moving illustrations or still pictures.
Multiple forms of information content is often not considered multimedia if it doesn't
contain modern forms of presentation such as audio or video. Likewise, single forms of
information content with single methods of information processing (e.g. non-interactive
audio) are often called multimedia, perhaps to distinguish static media from active media.
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Multimedia finds its application in various areas including, but not limited to, art,
education, entertainment, engineering, medicine, mathematics, business, and scientific
research. Below are the several examples as follows:
Engineering
Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate
how the human body is affected by diseases spread by viruses and bacteria and then
develop techniques to prevent it.
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In Mathematical and Scientific Research, multimedia are mainly used for modelling and
simulation. For example, a scientist can look at a molecular model of a particular
substance and manipulate it to arrive at a new substance.
Virtual reality uses multimedia content. There is no limits to applications and delivery
platforms of multimedia.
Arts
In the Arts there are multimedia artists, whose minds are able to blend techniques using
different media that in some way incorporates interaction with the viewer. One of the
most relevant could be Peter Greenaway who is melding Cinema with Opera and all sorts
of digital media.
Education
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Industry
The Multimedia Messaging System, or MMS, is an application that allows one to send
and receive messages containing Multimedia - related content. MMS is a common feature
of most cell phones. An electronic multimedia encyclopedia can present information in
better ways than traditional encyclopaedia, so the user has more fun and learns more
quickly. For instance, an article on World War II can include hyperlinks to articles on
countries involved in the war. When users click on a hyperlink, they are redirected to a
detailed article about that country. In addition, it can include a video on the Pacific
Campaign. It can also present maps pertinent to World War II. Hyperlinks let a user
access information in a non-linear fashion as opposed to print materials which are
essentially linear. This can speed-up learning and improve the user experience, when
added to multiple elements such as pictures, photographs, audio and video. (It is also said
that some people learn better by seeing than reading and some others by listening).
Miscellaneous
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Multimedia applications that allow users to actively participate instead of just sitting by
as passive recipients of information are called Interactive Multimedia.
An observatory for jobs in the multimedia industry provides surveys and analysis about
multimedia and ITC jobs.[1]
Practical feasibilty
Some critics question the basic feasibility of a complete or even partial fulfillment of the
semantic web. Some approach the critique from the perspective of human behavior and
personal preferences, which ostensibly diminish the likelihood of its fulfillment (see e.g.,
metacrap). Other commentators suggest there are limitations that stem from the current
state of software engineering itself. (see e.g., Leaky abstraction).Censorship, and privacy
Another criticism of the Semantic Web is that it would be much more time-consuming to
create and publish content as there would need to be two formats for one piece of data.
One format would need to be specialized for human viewing and the other would have to
be specialized for machines. With this being the case, it would be much less likely for
companies to adopt these practices as it would only slow down their progress. However,
many web applications in development are addressing this issue by creating a machine-
readable format upon the publishing of data or the request of a machine for such data.
The development of microformats has been one reaction to this kind of criticism.
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Client-server
Currently, the World Wide Web is based primarily on documents written in HyperText
Markup Language (HTML), a markup convention that is used for coding a body of text
interspersed with multimedia objects such as images and interactive forms.
HTML, as it is generally deployed, has limited ability to classify the blocks of text on a
page, apart from the roles they play in a typical document's organization and in the
desired visual layout.
For example, with HTML and a tool to render it (perhaps Web browser software, perhaps
another user agent), one can create and present a page that lists items for sale. The HTML
of this catalog page can make simple, document-level assertions such as "this document's
title is 'Widget Superstore'". But there is no capability within the HTML itself to
unambiguously assert that, say, item number X586172 is an Acme Gizmo with a retail
price of €199, or that it is a consumer product. Rather, HTML can only say that the span
of text "X586172" is something that should be positioned near "Acme Gizmo" and
"€199", etc. There is no way to say "this is a catalog" or even to establish that "Acme
Gizmo" is a kind of title or that "€199" is a price. There is also no way to express that
these pieces of information are bound together in describing a discrete item, distinct from
other items perhaps listed on the page.
The Semantic Web addresses this shortcoming, using the descriptive technologies
Resource Description Framework (RDF) and Web Ontology Language (OWL), and the
data-centric, customizable Extensible Markup Language (XML). These technologies are
combined in order to provide descriptions that supplement or replace the content of Web
documents. Thus, content may manifest as descriptive data stored in Web-accessible
databases, or as markup within documents (particularly, in Extensible HTML (XHTML)
interspersed with XML, or, more often, purely in XML, with layout/rendering cues stored
separately). The machine-readable descriptions enable content managers to add meaning
to the content, thereby facilitating automated information gathering and research by
computers.
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Components
XML, XML Schema, RDF, OWL, SWRL
The Semantic Web comprises the standards and tools of XML, XML Schema, RDF, RDF
Schema and OWL. The OWL Web Ontology Language Overview describes the function
and relationship of each of these components of the Semantic Web:
The intent is to enhance the usability and usefulness of the Web and its interconnected
resources through:
• documents "marked up" with semantic information (an extension of the HTML
<meta> tags used in today's Web pages to supply information for Web search
engines using web crawlers). This could be machine-understandable information
about the human-understandable content of the document (such as the creator,
title, description, etc., of the document) or it could be purely metadata
representing a set of facts (such as resources and services elsewhere in the site).
(Note that anything that can be identified with a Uniform Resource Identifier
(URI) can be described, so the semantic web can reason about animals, people,
places, ideas, etc.)
• common metadata vocabularies (ontologies) and maps between vocabularies that
allow document creators to know how to mark up their documents so that agents
can use the information in the supplied metadata (so that Author in the sense of
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'the Author of the page' won't be confused with Author in the sense of a book that
is the subject of a book review).
The primary facilitators of this technology are URIs (which identify resources) along
with XML and namespaces. These, together with a bit of logic, form RDF, which can be
used to say anything about anything. As well as RDF, many other technologies such as
Topic Maps and pre-web artificial intelligence technologies are likely to contribute to the
Semantic Web.
FOAF
A popular application of the Semantic Web is Friend of a Friend (or FoaF), which
describes relationships among people and other agents in terms of RDF.
The Semantic Web Ping Service is a repository indexing updates of RDF, DOAP, FOAF,
SIOC documents.
Piggy Bank
Another freely downloadable tool is the new plug-in to Firefox, Piggy Bank. Piggy Bank
works by extracting or translating web scripts into RDF information and storing this
information on the user’s computer. This information can then be retrieved independently
of the original context and used in other contexts, for example by using Google Maps to
display information. Piggy Bank works with a new service, Semantic Bank, which
combines the idea of tagging information with the new web languages. Piggy Bank was
developed by the Simile Project, which also provides RDFizers, tools that can be used to
translate specific types of information, for example weather reports for US zip codes, into
RDF. Efforts like these could ease a potentially troublesome transition between the web
of today and its semantic successor.
Weak AI
Even though it is simple to define, RDF at the level with the power of a semantic web
will be a complete language, capable of expressing paradoxes and tautologies, and in
which it will be possible to phrase questions whose answers would to a machine require a
search of the entire web and an unimaginable amount of time to resolve. Each mechanical
RDF application will use a schema to restrict its use of RDF to a deliberately limited
language. However, when links are made between the RDF webs, the result will be an
expression of a huge amount of information. must be able to include all kinds of data to
represent the world, the language itself must be completely expressive.
Applications of multimedia:
• Advertising
• Business presentation
• Computer Simulations
• Education
• Entertainment
• Governmental Services
• Journalism
• Nonprofit Services
• Professional Training
• Software Interface
• Spatial Temporal Applications
• Virtual Reality
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Conclusion:
In this paper I expresed about the multimedia and web technologies in these present
days multimedia is highly developing software . Due to this multi media information
technology [IT] is incresing rapidely.
The Multimedia Messaging System, or MMS, is an application that allows one to send
and receive messages containing Multimedia - related content. MMS is a common feature
of most cell phones. An electronic multimedia encyclopedia can present information in
better ways than traditional encyclopaedia, so the user has more fun and learns more
quickly
In this presentation I gave the required information related to our multimedia and
web technologies
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