You are on page 1of 3

Chosen of Mystra

Creating a Chosen of Mystra


Chosen of Mystra is a template that can be added to any creature (referred to hereafter as the "character") that Mystra chooses
to entrust a portion of her power to. A Chosen of Mystra uses all of the character's statistics and special abilities except as noted
here. This is an acquired template, and a Chosen of Mystra has its power only at the will of Mystra; should she decide to
remove Chosen of Mystra status from the character, then he reverts to his original abilities.
In the past Mystra has created beings, namely the Seven Sisters, for the sole purpose of becoming her Chosen. In such
circumstances, the character only gains this benefits of this template if and when she proves herself to Mystra and accepts the
burden of her inheritance. In addition to the normal powers and abilities of a Chosen of Mystra, the Seven Sisters do acquire
minor abilities at birth, which persist regardless if she later does or does not become a Chosen (see the Seven Sisters below).

Type/Subtype: same as the character.

Appearance: The Chosen of Mystra appear no different than other creatures of their type.

Special Qualities: A Chosen of Mystra retains all of the special qualities of the character and also gains the following:

Bonus Spells (Sp): The Chosen of Mystra may choose one spell, of each level one through nine, which she may use once per
day as a spell-like ability. The caster level for these spells is equal to the Chosens character level or Hit dice; and saving throw
DCs are Charisma based. Once chosen, these spells cannot be changed.

Spell Immunity (Su): The Chosen of Mystra may choose one spell, of each level one through nine, which she is completely
unaffected by as if protected by a Mystran Spellward spell (see New Spells below). Once chosen, these spells cannot be
changed.

Weave Focus (Su): Upon gaining this template, a Chosen of Mystra is forever barred from ever taking the Shadow Weave
Magic feat. In addition, all spells cast through the Weave by a Chosen of Mystra have a +5 bonus to their saving throw DC's
and +5 to their effective caster level (for purposes of determining level dependent spell variables, Dispel Checks, Spell
Resistance checks, and opposed caster level checks).

Immunities (Ex): A Chosen of Mystra is immune to Blindness, Deafness, Disease, Disintegration, Fatigue, Exhaustion, Poison,
and Sleep effects.

Immortality (Ex): Chosen of Mystra are naturally immortal and cannot die from natural causes. Chosen do not age, and they do
not need to eat, sleep, or breathe. The only way for a Chosen to die is through special circumstances, usually by being slain in
magical or physical combat.

Detect Magic (Su): line of sight.

Mantle of Mysteries (Su): A Chosen is immune to all Scrying and divination effects, and all effects that discern her thoughts or
alignment. Likewise, a Chosen cannot be controlled or compelled by any magical, supernatural, or psionic abilities or effects,
although a clever chosen may play along and pretend to be acting under an enemys charm or compulsion. In addition, a
Chosen's Truename cannot be discovered or discerned by any being unless the Chosen willingly chooses to reveal it to them.

Name and Song Attunement (Su): Whenever a Chosens name or the Rune of the Chosen is spoken, the Chosen hears it and
the next nine words uttered by the being that spoke her name or recited the song. This ability does not inhibit or interfere with
concentration, and can be suppressed or resumed as a free action.

Silver Fire (Su): All Chosen of Mystra can wield the Silver Fire (ability updated; see below).

Saves: +5 sacred bonus to all saving throws against spells and spell-like effects.

Abilities: +10 Constitution; +4 Intelligence.

Skills: +10 insight bonus to Spellcraft checks.

Feats: Initiate of Mystra.

Spells: Same as the character, however a Chosen of Mystra with levels in any of the following spellcasting classes gains the
following additional abilities:

Wizard: The Chosen may learn, scribe, and research new spells with much more ease than a normal Wizard. To study newly
discovered spell or scribe a new spell into a spellbook only requires one hour instead of one day, and the material costs and
time required to research new spells are halved

Sorcerer or Bard: once per day the Chosen may choose to remove a known spell from her known spell repertoire and replace it
with a new spell of the same spell level from the appropriate class spell list. Removing a known spell in this fashion does not
prevent a Chosen from relearning the same spell in the future.

Cleric: The Chosen may spontaneously cast any spell in the Spell, Magic, Illusion, Knowledge, Luck, or Good Domains and all
Initiate of Mystra spells of any spell level that she can cast, using any cleric spell slot of the appropriate spell level.

Druid The Chosen gains access to all spells in the Spell, Magic, Illusion, Knowledge, Luck, or Good Domains and all Initiate of
Mystra spells, and may prepare them in any druid spell slot of the appropriate spell level.

Paladin or Ranger The Chosen may select any two of Mystras domains, and may prepare and cast any spell upon those
domain lists using any paladin or ranger spell slot of the appropriate spell level.

Unknown Powers: Many of the powers of a Chosen of Mystra may remain as of yet unrevealed, in some instances even to the
Chosen themselves.

Climate/Terrain: Same as the character.

Organization: Same as the character.

Challenge Rating: +5.

Alignment: Same as the character.

Treasure: Same as the character.

Advancement: Same as the character.


The Seven Sisters

The Seven Sisters, daughters of Mystra whom the goddess created for the purpose of becoming her Chosen, inherit minor
qualities at birth due to their divine origins. As the offspring of a greater goddess, the Seven Sisters possess additional but
minor qualities beyond that of a normal Chosen of Mystra, and still retain these abilities even if they were to choose not to serve
Mystra as one of her Chosen, or if they should ever renounce the Lady of Mysteries. The following template is considered an
inherited template unique to the Seven Sisters, although some of the powers below (such as immortality) are common among
all offspring of unions between mortals and deities. The Seven Sisters use all of the their normal statistics and special abilities
except as noted here. Upon any of the Seven Sisters later becoming a Chosen of Mystra, they still retain these special qualities
in conjunction with their newly gained Chosen of Mystra powers, even if some of the powers are redundant (see the Chosen of
Mystra template above).

Type/Subtype: same as the character.

Appearance: The Seven Sisters appear no different than other creatures of their type, except that their hair takes on a silvery-
white hue.

Special Qualities: The Seven Sisters retain all of the special qualities of the character and also gains the following.

Immortality (Ex): The Seven Sisters are naturally immortal and cannot die from natural causes. The Seven do not age beyond
adulthood, and they do not need to eat, sleep, or breathe. The only way for one of the Seven Sisters to die is through special
circumstances, usually by being slain in magical or physical combat.

Unique Powers (Su or Ex): By the grace of Mystra, many of the Seven Sisters possess unique powers or abilities, usually
magical in nature, either possessed from birth or granted to them by the Goddess over the span of their lives. In such cases,
the additional abilities are listed in their character descriptions.

Abilities: As the offspring of a mortal and a deity, the Seven Sisters have several base ability scores above those normally
exhibited by other members of their race. Their base ability scores are generated using the point buy system, but with 72 points
as opposed to the standard point buy values, or by simply using the following ability score array: 13, 16, 17, 17, 18, 18.

Skills: same as the character.

Feats: the Seven Sisters gain Magical Aptitude and Spellcasting Prodigy as bonus feats at 1st level.

Advancement: The Seven Sisters consider the sorcerer class as a favored class, for purposes of multiclassing and determining
XP, in addition to any other favored classes her race or character background would allow. As daughters of a Goddess of
Magic they exhibit the intuitive understanding of magic normally possessed by sorcerer characters. Most of the Seven Sisters
have at least one or two levels in the Sorcerer class.

The Silver Fire:

This powerful supernatural ability is unique to the Chosen of Mystra, a portion of the raw magical energy of the weave lying
dormant within their bodies until called upon. Manifesting as a beautiful silver-white flame that surrounds the wielder and fills
the area into which it is projected, Silver Fire can be used for any of the following magical effects:

The Silver Fire can banish all magical effects upon the chosen as if a Greater Dispelling spell had been cast upon her, except
that the Dispel check bonus is not capped at caster level 20. This use of the Silver Fire can be called upon at will, once per
round.

The Silver Fire can be unleashed as a bright silver flame that engulfs all creatures and objects it strikes with the burning raw
magical energy of the Weave. The flame may take the form of a bolt 5ft wide and 5ft tall, extending to a length of up to 10 ft per
level of the Chosen which deals 1d6 points of damage for every two levels of the Chosen to all creatures and objects in its path
and burns through physical barriers in the same fashion as a lightning boltspell. Any being in the path of the bolt may attempt a
reflex save (DC 10 + the Chosens level + the Chosens Constitution modifier) for half damage. At the their option, the
Chosen may instead unleash the Silver Fire in the form of a burning sphere, which is hurled at a single target by means of a
ranged touch attack (no save) and deals 1d6 points of damage per every two levels of the Chosen. Both of the above uses of
the Silver Fire breach all magical and supernatural barriers or defenses automatically. Alternatively, this flame may instead
surround the Chosen as a radiant burning aura that deals 4d12 points of damage plus an addition point of damage per level of
the Chosen to any creature who touches or strikes her in combat for the next 2d4 rounds. Any of the above uses of the Silver
Fire can only be called upon once every six rounds.

The Silver Fire can be unleashed as a cloud-like emanation with a 90 ft radius, permanently banishing all Dead Magic zones
and dispelling all Antimagic effects it comes into contact with. This cloud effect is draining on the Weave, and it can only be
called upon once per hour. Mystra discourages its use except for dire emergencies.

The Silver Fire can be called upon to duplicate the effects of a Greater Teleport spell to transport the Chosen to any location
where she had previously wielded the Silver Fire, duplicate the effects of a Regenerate spell upon the Chosen, or allow the
Chosen to cast any spell with a casting time of less than one full round as if it were a supernatural ability instead of a spell (the
affected spell does not require any components, does not provoke attacks of opportunity, cannot be dispelled, and ignores the
targets spell resistance, just as if it were a supernatural ability). Any of these effects of the Silver Fire can be called upon a
number of times per day equal to the Constitution bonus of the Chosen.

The Silver Fire may be used to contribute to an Epic Spell ritual as though it were a spell, or be included into the development of
an Epic Spell as a unique spell component. The Spellcraft DC reduction of any Epic Spell that uses the Silver Fire as a special
focus is 20, and the reduction for any Epic Spell that uses contributions of the Silver Fire to its ritual is 20 for each Chosen
contributing Silver Fire to the spell.

All of the above effects of the Silver Fire function as if cast by a spellcaster equal to the level or hit dice of the Chosen.

New Spell:

Mystran Spellward
Abjuration
Level: Initiate of Mystra 9
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The caster of this spell chooses one spell of each level one through nine, to which the warded creature gains complete
invulnerability against. Such spells simply do not affect the target of this spell, and the target of a Mystran Spellward and all of
her carried possessions are not included in the area of effect of such spells.
If a spell is chosen that is the greater version of another spell (i.e. such as spells whose name begins with the
wordsGreater, Mass, Improved, etc) then the Mystran Spellward protects against all lesser versions of the spell, but not greater
versions of the spell or spells with a vaguely similar theme or characteristic (i.e. a being who chose to be protected from Mass
Charm Monster would likewise be protected from Charm Monster and Charm Person, but would not be protected
against Suggestion, Domination, or similar spells or effects). A Mystran Spellward also protects against all personal and variant
versions of the spell, as well as the spell-like effects of magic items, innate spell-like abilities of creatures, and supernatural
abilities that specifically duplicate the effects of the named spell.
A creature can have only one Mystran Spell Ward spell in effect upon them at one time.

http://community.wizards.com/go/thread/view/75882/19845406/Post_Your_Chosen_Templa
tes_Here?pg=3

You might also like