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EPILEPSY WARNING

Pl ease read bef ore usi ng t hi s vi deo game or al l owi ng your chi l dren t o use i t . Some peopl e are suscept i bl e t o epi l ept i c sei zures
or l oss of consci ousness when exposed t o cert ai n f l ashi ng l i ght s or l i ght pat t erns i n ever yday l i f e. Such peopl e may have a sei zure
whi l e wat chi ng cert ai n moni t or i mages or pl ayi ng cert ai n vi deo games. Thi s may happen even i f t he person has no medi cal
hi st or y of epi l epsy or has never had any epi l ept i c sei zures. If you or anyone i n your f ami l y has ever had sympt oms rel at ed t o
epi l epsy (sei zures or l oss of consci ousness) when exposed t o f l ashi ng l i ght s, consul t your doct or pri or t o pl ayi ng. We advi se t hat
parent s shoul d moni t or t he use of vi deo games by t hei r chi l dren. If you or your chi l d experi ence any of t he f ol l owi ng sympt oms:
di zzi ness, bl urred vi si on, eye or muscl e t wi t ches, l oss of consci ousness, di sori ent at i on, any i nvol unt ar y movement or convul si on,
whi l e pl ayi ng a vi deo game, IMMEDIATELY di scont i nue use and consul t your doct or.
PRECAUTIONS TO TAKE DURING USE
Do not stand too close to the screen. Sit a good distance away from the monitor.
Avoi d pl ayi ng i f you are t i red or have not had much sl eep.
Make sure t hat t he room i n whi ch you are pl ayi ng i s wel l l i t .
Rest f or at l east 10 t o 15 mi nut es per hour whi l e pl ayi ng a vi deo game.
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TABLE OF CONTENTS
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
COPY PROTECTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
THE MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
STORY & CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Jones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Def aul t Cont rol s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Zoomi ng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
How t o t ri gger a t ask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Once i n t he t ask... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Gai ni ng Ent r y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Sabot age of Sur vei l l ance Syst ems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Inf ormat i on Ret ri eval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Tool s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Cl ose Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Medi um Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Medi um t o Long Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Non Let hal Tool s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Tact i cs empl oyed by Covert Operat i ves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Engagi ng Vehi cl es . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
EIDOS INTERACTIVE CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
EIDOS INTERACTIVE LIMITED WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
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INSTALLATION
Pl ace t he Proj ect IGI CD i nt o t he CD- Rom dri ve and t hen cl ose t he dri ve.
If autorun is enabled then the installer will start automatically. Simply follow the instructions on screen in order to install Project IGI.
If aut opl ay i s not enabl ed, doubl e cl i ck on t he My Comput er i con on your deskt op. Doubl e cl i ck on t he CD- ROM dri ve i con and
t hen st art t o f ol l ow t he i nst al l at i on i nst ruct i ons.
If Proj ect IGI does not st art t o i nst al l , doubl e cl i ck on set up.exe. Proj ect IGI wi l l now begi n t o i nst al l .
Af t er i nst al l i ng t he game, you can uni nst al l i t by usi ng t he uni nst al l program f ound i n t he St art Menu, under Proj ect IGI.
COPY PROTECTION
To pl ay Proj ect IGI you must have t he Proj ect IGI CD i n your CD ROM dri ve.
THE MAIN MENU
The mai n menu al l ows you t o st art new games of IGI, t o repl ay al ready compl et ed mi ssi ons and t o conf i gure t he set t i ngs f or
Proj ect IGI.
THE FOLLOWING OPTIONS ARE AVAILABLE:
Sel ect Pl ayer
Pl ay Proj ect IGI
Conf i gurat i on
Vi ew t he Readme f i l e
Credi t s
Qui t
SELECT PLAYER
Thi s opt i on gi ves you t he abi l i t y t o sel ect whi ch pl ayer conf i gurat i on you wi sh t o use.
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CONFIGURATION
The f ol l owi ng opt i ons are avai l abl e wi t hi n t he conf i gurat i on screen:
Graphi cs
Sound
Cont rol s
Cont ent Cont rol
Graphics
In t he graphi cs opt i ons, you can conf i gure t he render devi ce, set t he game resol ut i on and adj ust t he det ai l set t i ng f or t he game.
The pri mar y render devi ce i s chosen as st andard.
Sound
You can adj ust t he vol ume l evel s f or t he i n- game sound ef f ect s and t he game musi c.
Controls
You can conf i gure t he cont rol s f or Proj ect IGI t o mat ch your personal pref erence.
Thi s menu can be al so accessed t hrough t he i n- game menu.
Content Control
Bl ood ef f ect s are enabl ed / di sabl ed here. Password prot ect i on i s i ncl uded.
IN- GAME MENU
The i n game menu i s avai l abl e at any poi nt wi t hi n t he game by pressi ng t he ESC key.
The f ol l owi ng opt i ons are avai l abl e wi t hi n t he i n- game menu:
Resume Game
Rest art l evel
Sound
Cont rol s
Qui t t o mai n menu
Sound
You can adj ust t he vol ume l evel s f or bot h t he sound ef f ect s and t he game musi c.
Controls
You can conf i gure t he cont rol s f or Proj ect IGI, i n- game, t o mat ch your personal pref erence.
Thi nk your way i n, shoot your way out .
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STORY & CHARACTERS
Josef woke. The dark cel l wal l s were st i l l t here, so was t he chai r where i n whi ch he had been beat en. Hi s bed was as
uncomf ort abl e as i t l ooked. He t hought i t may have had l i ce but t hat was t he l ast t hi ng on hi s mi nd.
The cut s on Josef s f ace had st opped bl eedi ng but t he brui ses on hi s chest were l arger and darker t han bef ore. Then he heard
t he sound agai n.
Foot st eps. The sound of f oot st eps was movi ng t owards hi s cel l . Josef s pul se qui ckened, t wo men were comi ng down t he hal l way
t hat l ead t o hi s cel l .
The met al cel l door swung open wi t h a cl ang and whi t e l i ght f l ooded t he smal l room. Fl i nchi ng f rom t he l i ght , he t ri ed desperat el y
t o l ook at t he man i n t he doorway, si l houet t ed i n t he doorf rame.
Sl owl y t he l arge f i gure spoke, " Josef, i t i s I, your uncl e" . Josef s heart f roze. Uncl e Jach! Jach Pri boi was here; t he head of t he
f ami l y was here. Jach Pri boi st epped f orward, hi s hands cl asped behi nd hi s back. Cl osi ng hi s eyes, Jach l owered hi s head.
" Who did you call, Josef? Who? What did you tell them?" Jach asked gently.
" Uncle" Josef stammered. " I called no one, I mean, it could have been anyone" Josef was panicking. " It must have been that
Government agent, you know how hard- up Moscow is, they pay them nothing, they ll sell anything, to anyone!"
" Wrong answer, Josef " Jach whi spered. Hi s ri ght hand moved i nt o vi ew, i t hel d a cl aw hammer.
Turni ng t he hammer i n hi s hand, Jach l ooked up. He smi l ed and a gol d t oot h gl eamed. " My t rademark, t he hammer." Jach added.
Josef began t o scream.
Locat ed j ust out si de Washi ngt on, t he Pent agons el i t e count er nucl ear t errori st uni t had t raced t he cal l back t o a cel l phone. The
report pl aced t he cal l i n downt own Tal l i nn, capi t al of Est oni a. Part of t he f ormer Sovi et Uni on, Est oni a l i es next t o t he Bal t i c Sea,
wi t h Russi a t o t he east . The cel l phone was st i l l on and i t s l ocat i on was bei ng t racked by sat el l i t e.
Major Anya looked up briefly from the report. She paused. The caller knew about the deaths of 6 marines and the battlefield nuke
they had been guarding. He knew about the storage depot in Germany and he knew how the security systems were brought down.
Nobody out si de of t he Presi dent and t he t op echel on of mi l i t ar y i nt el l i gence knew t hi s dat a. Not t he Press, not on t he Int ernet , no
one, she t hought .
The caller said he knew who had taken it and why. He was due to call yesterday to discuss payment terms, or proceed with our
relationship as he put it. But today had passed and still no contact. It was obvious that something had happened.
We can wait no longer, Anya thought. Her monitor held the deployment of personnel list. As usual, nobody local had the skill set
required for this operation.
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She reached over t o t he phone, " Gi ve me t he London of f i ce" , she ordered.
" I need a f i el d op, he has t o know Est oni a, f ormer Warsaw pact weaponr y, l ocal l anguage ski l l s f or st art ers. Mi ssi on cl ass i s
ext ract i on, one t arget , mal e. Set i t up, t he usual channel s" .
Thi s man bet t er be good, she hoped, I haven t much t i me; we haven t much t i me.
Project IGI the missions throw you into the deep end as Jones, former SAS soldier, now field operative for the Wests intelligence agencies.
Your mi ssi on i s t o t rack down Josef Pri boi , Est oni an Maf i osi arms deal er, and bri ng hi m back f or i nt errogat i on. He i s bei ng hel d
at a mi l i t ar y ai rf i el d. Sat el l i t es have pi n- poi nt ed t he l ocat i on, cl ose t o t he coast , but i n rough hi l l y t errai n. Pl ent y of cover exi st s,
enough t o f l y a rescued man out t o t he coast i n a st ol en hel i copt er i f t he l ocal ai r def enses can be neut ral i zed.
The base i s guarded and surrounded wi t h el ect ri c f ences and mi nef i el ds. It houses el ement s of an armored ai rborne di vi si on of
t he Est oni an army, so expect hel i copt er gunshi ps wi t h rocket s, APCs armed wi t h cannon and heavy machi ne guns.
The onl y quest i ons Jones has, f or now, are how t o get i n, how t o get out and j ust who t he hel l i s Josef Pri boi ?
JONES
Name: Davi d Ll ewel yn Jones
Nat i onal i t y: Bri t i sh
Age: 35
Hei ght : 180cm
Wei ght : 85kg (180l bs)
Jones st art t o l i f e was not t he best . Expel l ed f rom school at t he age of 15, he qui ckl y f el l i nt o a short career of st eal i ng and raci ng
cars. Thi s ended abrupt l y af t er a hi gh speed chase t urned i nt o a hi gh speed crash, ki l l i ng hi s best f ri end and badl y i nj uri ng Jones.
Juveni l e det ent i on f ol l owed a l engt hy st ay i n t he hospi t al . Jones had a l ot of t i me t o reconsi der hi s approach bot h l yi ng i n hospi t al
and i n hi s cel l .
When he was rel eased f rom det ent i on, he t ook t he advi ce of a f ami l y f ri end and j oi ned t he army. Thi s proved t o be t he t urni ng
poi nt i n hi s l i f e as he l earned di sci pl i ne, f ocus and respect f or bot h hi msel f and hi s comrades.
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Jones ser ved i n t he Parachut e Regi ment f or several years bef ore he successf ul l y appl i ed t o j oi n t he Speci al Ai r Ser vi ce (SAS).
Jones speci al i zed i n Russi an and European t act i c and l anguages, showi ng a f l ai r f or l anguage he never knew he had. Jones i s
al so except i onal l y knowl edgeabl e on f ormer Sovi et smal l arms, vehi cl es and ai rcraf t .
These ski l l s nat ural l y l ed t o covert sur vei l l ance mi ssi ons i n East ern Bl oc count ri es, measuri ng mi l i t ar y st rengt h and capabi l i t i es.
Hi s nat ural abi l i t y f or l anguages l ed hi m t o t he st reet s of Nort hern Irel and, combat i ng t errori st organi zat i ons. Ot her t ours of dut y
l ed Jones t o t he j ungl es of sout h east Asi a. The hi gh poi nt of hi s career was f i ght i ng i n t he Gul f War ser vi ng wi t h smal l t eams
deep i n Iraqi t erri t or y. The det ai l s of t hese mi ssi ons are st i l l cl assi f i ed.
Jones st ayed wi t h t he regi ment f or t en years unt i l he was i nj ured i n a t rai ni ng HAHO (hi gh al t i t ude, hi gh openi ng) parachut e j ump.
Havi ng been decl ared unf i t f or ser vi ce , Jones was i nval i dat ed out of t he ser vi ce but recovered. Hi s f i el d ski l l s were dul y not ed
by the intelligence communities in both Europe and the US and Jones was approached and recruited to serve as a field operative.
Jones works f reel ance, choosi ng onl y t he l ucrat i ve t asks, he speci al i zes i n sol o rol es, operat i ng deep i n pot ent i al l y host i l e
t erri t ori es. Hi s ext ensi ve knowl edge of f ormer Sovi et f orces, t act i cs and t erri t ori es means Russi a, East ern Europe and t he Bal t i c
st at es are regul ar dest i nat i ons f or Davi d Ll ewel yn Jones.
GAME SCREEN
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Message bar any messages or obj ect s
recei ved are di spl ayed here
Heat h bar
remai ni ng heal t h.
If t he heal t h bar
reaches zero, Jones
i s dead
Act i on Icon If an i con i s shown
here, Jones can perf orm an
act i on
Weapon your current
weapon i s shown here
al ong wi t h remai ni ng
ammo i n your cl i p and i n
your backpack
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GAME CONTROLS
DEFAULT CONTROLS
Here are the default controls in Project IGI:
Move Forward Up arrow
Move Backwards Down arrow
Move Lef t (st raf e) Lef t arrow
Move Ri ght Ri ght arrow
Jump 0/ Ins (Keypad)
Crouch Ri ght CRTL
Toggl e Wal k/ run W
Use Ri ght Shi f t
Look up Mouse
Look down Mouse
Peek 1 / End (numpad)
At t ack Lef t Mouse But t on
Secondar y at t ack or act i vat e zoom Backspace
Rel oad ENTER
Map Comput er C
Bi nocul ar SPACE
Zoom i n Page Up
Zoom out Page Down
Next Weapon Ri ght Mouse But t on
Previ ous Weapon O
Sel ect Kni f e 1
Cycl e Pi st ol s 2
Cycl e Submachi ne Guns 3
Cycl e Assaul t Ri f l es 4
Cycl e Shot guns 5
Sel ect Sni per Ri f l e 6
Cycl e Grenades 7
Sel ect LAW 8
Sel ect Medi pack 9
In game menu ESC key
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ZOOMING
BINOCULARS
The bi nocul ar zoom i s cont rol l ed by usi ng ei t her t he Zoom In and Zoom Out keys or usi ng t he At t ack and Secondar y At t ack keys.
SNIPER RIFLE
The Sni per ri f l e zoom i s act i vat ed by pressi ng t he Secondar y Fi re key. It i s adj ust ed by usi ng t he Zoom In and Zoom Out keys .
ANY OTHER WEAPON
Any other zoom modes are single use only. The Secondary Fire key will toggle the zoom function on and off; a good example is the MP5.
ACTIONS
In Proj ect IGI, you can perf orm a l arge number of act i ons and t asks. You can set expl osi ves, cl i mb l adders, monkey cl i mb al ong
ropes and cabl es, cl i mb f ences and hack comput ers t o name j ust a f ew.
An i con i s di spl ayed on screen when you can perf orm an act i on or t ask.
In Proj ect IGI, t asks t ake t i me t o compl et e. Hacki ng a comput er, f or exampl e, t akes t i me t o compl et e, j ust l i ke t he real worl d. Al l
t asks requi re t he pl ayer t o di sengage f rom combat and f ocus on t he t ask at hand. Each one t akes val uabl e seconds t o compl et e.
If di st urbed whi l e worki ng on t he t ask, t he pl ayer must rest art t he t ask f rom t he begi nni ng.
HOW TO TRIGGER A TASK
To i ni t i at e any act i on or t ask press and hol d down t he use key. The vi ew wi l l change t o a t hi rd person vi ew.
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ONCE IN THE TASK...
You can cont rol t he posi t i on of t he camera wi t h t he mouse.
Wat ch out ! If you are monkey cl i mbi ng al ong a cabl e or sl i di ng down a rope and you cancel t he act i on by pressi ng t he use but t on,
you wi l l drop t o t he ground. You may t ake damage....
While you are performing the action, a bar appears, showing your progress and how far you have to go before the task is completed.
Rel easi ng t he use key agai n wi l l t ermi nat e t he progress of t he t ask.
Example
Whi l e pi ckl i ng a l ock, a guard comes around t he corner and opens f i re. The pl ayer can ei t her t ake damage and cont i nue t o t r y t o
pi ck t he l ock, or can t ermi nat e t he t ask and ret urn f i re. Once combat i s compl et ed, t he pl ayer must st art pi cki ng t he l ock f rom
t he begi nni ng.
GAINING ENTRY
Cl i mbi ng l adders once you have cont rol of t he camera, you can cont rol your progress usi ng t he Move
Forward and Move Backwards Keys. Pressi ng t he act i on key agai n wi l l cause you t o sl i de t o t he ground.
Pi cki ng Locks
Scal i ng Fences
Sl i di ng down Cabl e
Monkey cl i mbi ng (movement on hori zont al cabl es) once you have cont rol of t he camera, you can cont rol
your progress usi ng t he Move Forward and Move Backwards Keys. Pressi ng t he act i on key agai n wi l l cause
you t o drop t o t he ground.
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SABOTAGE OF SURVEILLANCE SYSTEMS
Hacki ng comput er syst ems
INFORMATION RETRIEVAL
Searchi ng f or paper records
Accessi ng comput er dat a
TOOLS
Expl osi ve pl acement
Homi ng beacon pl acement
WEAPONS
Combat t akes pl ace at t hree ranges: Cl ose, Medi um and Long.
CLOSE COMBAT
There i s one dedi cat ed cl ose combat weapon: t he combat kni f e.
Gi ven t he ef f ect i veness of modern weaponr y, cl ose combat i s rare, but i n t he hands of a ski l l ed covert operat i ve, i t can be used
t o qui ckl y and qui et l y neut ral i ze t he enemy.
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MEDIUM RANGE
From cl ose t o medi um range, t he operat i ves choi ce of weapons i s great l y i ncreased.
PISTOLS AND REVOLVERS
Accurat e, l i ght wei ght and easy t o use, pi st ol s are used by sol di ers t he worl d over as an i deal si de arm f or cl ose quart ers combat .
A wel l t rai ned and st eal t hy operat i ve i s abl e t o cause consi derabl e damage wi t h j ust a pi st ol .
MACHINE PISTOLS
Machi ne pi st ol s of f er t he ease of use of a st andard pi st ol but t hey have a much i ncreased rat e of f i re. Whi l e t hi s ef f ect s t he
accuracy of t hi s t ype of weapon, i t enabl es sol di ers t o hi t many more t arget s, especi al l y i n conf i ned spaces, such as i n t he
i nt eri ors of bui l di ngs.
SHOTGUNS
Shot guns of f er a si mi l ar abi l i t y t o l ay down heavy, damagi ng f i re at cl ose t o medi um range. Thei r pri nci pl e drawback i s t wo f ol d.
Fi rst l y, t hei r rel oad t i mes t end t o be l onger and secondl y, t hei r f i repower i s rel at i vel y i nef f ect ual at ext ended range. However, i f
t he covert operat i ve can move i n cl ose wi t hout bei ng det ect ed, t he shot gun wi l l prove t o be a one hi t / one ki l l weapon.
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MEDIUM TO LONG RANGE
Thi s cl ass of weapon general l y has aut omat i c f i re, enabl i ng t he sol di er t o l ay down sust ai ned f i re at ranges not of f ered by t he
previ ous cl asses of weapons.
ASSAULT RIFLES AND MACHINE GUNS
Assaul t ri f l es and machi ne guns such as t he i nf amous SAW gi ve t he sol di er t he abi l i t y t o engage t arget s at al most any combat
range. Thei r pri nci pl e drawback i s rat e of f i re; an i nexperi enced sol di er can qui ckl y f i nd hi msel f needi ng t o rel oad.
SNIPER RIFLES
Sni per ri f l es are t he i deal choi ce f or l ong range combat , pref erabl y agai nst an unsuspect i ng t arget .
Whi l e havi ng an ext ended rel oad t i me and smal l magazi ne, t hese drawbacks are count ered by t he phenomenal accuracy and
penet rat i ve power.
GRENADE LAUNCHERS AND ANTI TANK WEAPONS
By t hei r ver y nat ure, t hese weapons are medi um t o l ong range weapons, i f anyt hi ng due t o t hei r expl osi ve warhead.
Grenades and proxi mi t y mi nes al so abi de by t he same rul es of engagement .
Caut i on: When shoot i ng around wal l s, be sure t hat you ve cl eared i t bef ore f i ri ng... you mi ght bl ow yoursel f up ot herwi se.
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NON LETHAL TOOLS
As usef ul as a weapon and used j ust as of t en, non l et hal t ool s i n t he f i el d pl ay a pri nci pl e rol e i n successf ul l y carr yi ng out your
mi ssi on. You have t wo mai n t ool s: t he map comput er and t he di gi t al bi nocul ars.
THE MAP COMPUTER
Possi bl y t he most usef ul pi ece of equi pment t hat Jones has i s t he map comput er. The map comput er i s compri ses of a real - t i me
encr ypt ed sat el l i t e l i nk and hi gh resol ut i on screen wi t h i nf ormat i on st orage f aci l i t i es. It i s t he ul t i mat e bat t l ef i el d personal di gi t al
assi st ant (PDA).
The map comput er has t hree f unct i ons:
1. Sur vei l l ance by spy sat el l i t e
2. Mi ssi on Obj ect i ves
3. Communi cat i ons l og
SURVEILLANCE
Your sur vei l l ance act i on t akes pl ace i n real t i me. If you see sol di ers runni ng t owards you, t hen t hey are act ual l y runni ng t owards
you. Remember t hi s or you may wat ch yoursel f bei ng shot , al l t he way f rom space! !
You can reposi t i on t he sat el l i t e vi ew ei t her by cl i cki ng on t he screen or usi ng t he cont rol s on screen.
The sat el l i t e can be ordered t o zoom i n on any obj ect t hrough 4 degrees of magni f i cat i on.
The spy sat el l i t e can i dent i f y key obj ect s and personnel wi t hi n t he worl d vi ew.
Most i mport ant are guards and securi t y cameras. Cl i cki ng on cameras wi t hi n t he map comput er wi l l bri ng up a proj ect ed i mage
of t he camera vi ew cone. You can use t hi s t o f i nd saf e areas t o ei t her avoi d t he camera or t o dest roy t hem. The dest ruct i on of
some cameras can t ri gger t he al arm syst em. A cameras dest ruct i on wi l l t ri gger an al arm i f spot t ed by anot her camera.
MISSION OBJECTIVE
The Mi ssi on Obj ect i ve screen t racks t he current st at us of your obj ect i ves.
COMMUNICATIONS LOG
A l og of al l communi cat i ons recei ved t hroughout t he mi ssi on i s hel d here.
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TACTICS EMPLOYED BY COVERT OPERATIVES
Even t he most cri t i cal ski l l or t ool i s usel ess unl ess depl oyed properl y. Surpri se i s t he most ef f ect i ve t act i c ever used on t he
bat t l ef i el d, and covert operat i ons are no except i on. To combat t hi s, t here i s t he age ol d sol ut i on of keepi ng an eye open , or rat her
t he use of sent ri es and guards.
Sent ri es and guards wi l l rai se t he al arm i f danger i s spot t ed. Technol ogy has superseded t he depl oyment of guards t o keep an
eye open many i nst al l at i ons are prot ect ed by securi t y cameras, al l owi ng one person t o have many eyes. Theref ore a cri t i cal
i ngredi ent of surpri se i s st eal t h.
You cannot af f ord t he al arm t o be rai sed when you are on your own. The si mpl e f act ors of at t ri t i on wi l l ensure a covert operat i ves
demi se i f caught wi t h hi s pant s down .
There are t wo ways i n whi ch a covert operat i ve gi ves away hi s posi t i on i n t he f i el d:
1. by bei ng spot t ed vi sual l y,
2. by bei ng heard.
Move sl owl y and caref ul l y when i n cl ose proxi mi t y of a host i l e area and move f ast , coveri ng short di st ances, dart i ng f rom cover
t o cover at al l ot her t i mes.
When usi ng cover, check your f i el ds of f i re. Al ways assume t hat you re about t o be ambushed so make sure t hat you are abl e t o
f i re back.
Cover vari es i n qual i t y - a concret e wal l i s pref erabl e t o a cardboard box when hi di ng f rom i ncomi ng f i re.
Some weapons are ver y l oud t hey are i nt ended f or mass depl oyment and so no consi derat i on i s gi ven t o t he amount of noi se
generat ed. When used i n a covert rol e, t hey can draw much unwant ed at t ent i on. Choose t he weapon caref ul l y af t er wei ghi ng up
t he t arget and t he si t uat i on.
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ENGAGING VEHICLES
Li ke t he kni ght s of ol d, t he armored f i ght i ng vehi cl es are i mpressi ve and hi ghl y ef f ect i ve ki l l i ng machi nes. However i n t he same
way kni ght s coul d be el i mi nat ed wi t h a wel l - ai med crossbow bol t , armored f i ght i ng vehi cl es are al so at ri sk f rom t he ri ght
weapon, used i n t he ri ght manner.
Al l armored vehi cl es have a weak poi nt . Thi s i s usual l y t o t he rear or t he si de of t he vehi cl e. The engi ne i s t he best area t o ai m
at on any vehi cl e, be i t a j eep, t ruck or t ank.
Gi ven t he one shot nat ure of most port abl e ant i - t ank weapons, you are advi sed t o ensure t hat you have a def i ni t e ki l l shot bef ore
openi ng f i re. It woul d be f ol l y t o engage a mai n bat t l e t ank head on wi t h onl y f ol i age as cover. The most l i kel y probabi l i t y i s t hat
you woul d hi t t he armour where i t i s t he t hi ckest and si mpl y draw t he t ank crews at t ent i on t o your posi t i on. Sui ci de
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BASIC FIELD TRAINING
Bef ore bei ng cont ract ed i nt o t he ser vi ce as a covert operat i ve, your f i el d ski l l s wi l l be assessed. So i t s t i me t o revi se on areas
and keep your mi nd f resh.
CHOOSE YOUR WEAPON CAREFULLY
" I was armi ng a C4 charge on a power t ransf ormer 15km east of < censored by commandi ng of f i cer> when t he pat rol spot t ed
me. There were f our guys about 20 met ers away poi nt i ng an array of aut omat i c weapons at me and shout i ng ner vousl y. Overhead
t he f l y boys were cl osi ng i n f or anot her pi npoi nt bombi ng rai d and a AAA bat t er y opened up i n response, l i ght i ng up t he sky. My
suppressed MP5 sub- machi ne gun was out of reach al l I had was my kni f e and my Gl ock pi st ol . Thi s was t he do or di e moment .
Too many t arget s and t oo f ar away f or my kni f e t o be of any use, my choi ce was cl earl y t he Gl ock but st i l l I was out numbered
and out gunned.
Whi l e t he t ri pl e A opened up, I made my move. The sol di ers were j umpy and t he expl osi ons overhead had di st ract ed t hem. I
brought my Gl ock t o bear, damn! Onl y hal f a cl i p of ammo! A rel oad mi d- f i ght coul d cost me my l i f e. I ducked and rol l ed t owards
t he nearest sol di er, pl aci ng t wo rounds i n hi s upper chest . Hi s AK47 woul d make an excel l ent subst i t ut e. I rol l ed t o t he ri ght and
pi cked up t he AK. The ot her t hree paused f or a moment t o wat ch t hei r comrade hi t t he f l oor l i ke a rag dol l . Wi t hout a moment s
hesi t at i on, I empt i ed t he cl i p of t he AK i n a sweepi ng mot i on i n t he general di rect i on of t he t hree sol di ers. The f i rst sol di er
crumpl ed t o t he ground l i f el ess, t he second caught a ri cochet i n t he chest and f el l backwards, cl ut chi ng hi s wound.The remai ni ng
sol di er had t hrown hi msel f t o t he ground and was crawl i ng t o t he nearest cover, t rees, as f ast as hi s el bows and knees coul d
carr y hi m. Droppi ng t he AK, I ran t o my MP5, cocked i t and spri nt ed t owards t he t ree l i ne. Once t here, I l owered my ni ght vi si on
goggl es and t ermi nat ed t he remai ni ng sol di er."
Here we have a f i ne exampl e of t he i mport ance of t he ri ght weapon at t he ri ght t i me and t he i nval uabl e knowl edge of how f ul l
your magazi ne cl i p i s. In t hi s i nst ance, t he best and most avai l abl e weapon was i n t he hands of t he enemy. Needl ess t o say, t he
operat i ves qui ck assessment of t he si t uat i on and abi l i t y t o use hi s brai n bef ore hi s weapon saved hi s l i f e and ensured t he
success of hi s mi ssi on.
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CREDITS
INNERLOOP STUDIOS - A VISION PARK COMPANY
GAME CONCEPT
Andrew Wensl ey Proj ect Leader Ei dos Int eract i ve
PROGRAMMING
Ol e Mari us Li ab Lead Programmer
MAIN PROGRAMMING
Anders Dybdahl Programmer
Mart i n Gram Programmer
Pal Hol mberg Programmer
Ti m van Kl oost er Programmer
St ei n Pedersen Programmer
Johan verbye Programmer
ADDITIONAL PROGRAMMING
Thomas Hagen
ADDITIONAL ENGINE SUPPORT
Paul Endresen Programmer
Henri k Hol mdahl Programmer
LEVEL DESIGN
Gavi n Ski nner Lead Level Desi gner
Ol e Mari us Kohmann Level Desi gner
Jol yon Leonard Level Desi gner
ART
Ol av- Rasmus Vorren Lead Art i st
Joachi m Barrum Art i st / Charact er Ani mat i on
Mi kael Noguchi Art i st / Charact er desi gn
MUSIC
Ki m M. Jensen Musi ci an & Sound Desi gn
QA
Henni ng St randvi k IGI QA
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Ri chard Cart er Producer
Ed Bai nbri dge Execut i ve Producer
Andrew Norman Assi st ant Producer
Davi d Rose Ext ernal Devel opment Manager
QA
Chri s Rowl ey QA Manager
Jean- Yves Duret Assi st ant QA Manager
James Feat herst one Assi st ant QA Manager
Dar yl Bi bby Lead Test er
Chri s Ince Test er
Lawrence Day Test er
Mat t hew Hut chi nson Test er
MARKETING
Rebecca West Product Manager
St ef an Mat he Product Manager (Germany)
Chri st el Camoi n Product Manager (France)
PR
Eva Whi t l ow PR Speci al i st
LOCALISATION
Hol l y Andrews Local i sat i on Manager
Fl avi a Grant Group Local i sat i on Manager
Jacqui Ral st on Pri nt ed Mat eri al s Co- ordi nat or
Paul Mot i on Local i sat i on Manager
CREATIVE SERVICES
Mat t Cart er- Johnson Creat i ve Ser vi ces Manager
Carol i ne Si mon Creat i ve Co- ordi nat or
MANUAL DESIGN & LAYOUT
A Creat i ve Experi ence (London)
CASTING AND VOICE PRODUCTION
Phi l i p Morri s at Al l i nt heGame
CAST
Kerr y Shal e
Amanda Meal i ng
Danny McCal l
Lari ssa Murray
20
Frank Hom Shadow Producer
QA
Bri an Ki ng QA Manager
Col by McCracken Assi st ant QA Manager/ Lead Test er
Beau Teora Assi st ant Lead Test er
Eri k Kennedy Test er
James Cabot Test er
Dani el Frankl i n Test er
Mi ke Oreni ch Test er
Ron Lauron Test er
Rob Swai n Test er
Cl i f t on Wherr y Test er
Mat t Ranal l i Test er
MARKETING
Paul Bal wi n VP of Market i ng
Sean Amann Market i ng Di rect or
Dave DePaul i s Product Manager
Brandon Suyeoka Associ at e Product Manager
Randy St ukes Channel Market i ng
PR
Greg Ri zzer Publ i c Rel at i ons Manager
Br yan Davi es Publ i c Rel at i ons Speci al i st
CREATIVE SERVICES
Sut t on Trout Creat i ve Di rect or
Li Shen Graphi c Desi gner
OPERATIONS
Mi chael Mi nson Operat i ons Manager
SPECIAL THANKS
John Wi ndham (Int egrat ed Def ence), Ti m ' Hel ze Boonst ra and Mat t hew Houl brooke at www.proj ect i gi .com,
Team Ext reme (Innerl oop), Andy McNab, Rob Dyer, Dave Cox, Gar y Ki nnsch, Dan Johnson, and Jami e Bart al oni .
EIDOS UK EIDOS US
projectigieng.qxd 11/29/00 10:07 AM Page 20
TECHNICAL SUPPORT
Pl ease read t he f ol l owi ng sect i on bef ore cal l i ng t echni cal support :
Because of t he mi l l i ons of di f f erent hardware and sof t ware combi nat i ons possi bl e wi t h t odays Personal Comput ers, you may
st i l l have t o ref er t o your comput er manuf act urer or operat i ng syst em publ i sher t o properl y conf i gure t hei r product t o run wi t h
t hi s game
CONTACTING TECH SUPPORT
If you have quest i ons about t he game, our Techni cal Support Depart ment i s here t o hel p. Our web si t e cont ai ns up- t o- dat e
i nf ormat i on on t he most common di f f i cul t i es wi t h our product s; t hi s i nf ormat i on i s t he same as t hat used by our support
agent s. i f you are unabl e t o f i nd t he i nf ormat i on you need on t he web si t e, pl ease f eel f ree t o cont act us vi a e- mai l , f ax,
t el ephone or l et t er.
If you need t o t al k t o someone i mmedi at el y, cal l us at (415) 547- 1244. We are avai l abl e t o t ake your cal l s Monday t hrough
Fri day bet ween 9:00 a.m. t o 5:00 p.m., Paci f i c St andard Ti me. If possi bl e, be at your comput er when you cal l . The support
represent at i ve wi l l need speci f i c i nf ormat i on about your comput er and may need you t o access or change some of t he f i l es
whi l e you are on t he t el ephone. If i t i s i mpossi bl e f or you t o be at your comput er, be sure t o have t he f ol l owi ng i nf ormat i on:
A l i st i ng of your comput ers hardware and t he set t i ngs f rom Devi c Manager, Incl udi ng what sound and vi deo card
your syst em has. (cont act your comput er manuf act urer i f you aren t sure.)
What versi on of Wi ndows
TM
you are usi ng.
What versi on of Di rect X
Tm
i s current l y l oaded on your comput er.
How t he game i s current l y conf i gured.
Note: Our Techni cal support agent s do not have access t o game hi nt s, t i ps, st rat egi es or codes. Pl ease di rect al l game
pl ay quest i ons t o t he 900- hi nt l i ne l i st ed bel ow.
HOW TO REACH US:
Worl d Wi de Web: ht t p:/ / www.ei dosi nt eract i cve.com/ support / i ndex.ht ml
Product Warrant y Inqui res: cs@ei dos.com
Int ernet e- mai l : t echsupp@ei dos.com
Fax: (415) 547- 1201 or (415) 537- 0095
Mai l : Ei dos Int eract i ve cust omer Support
651 Brannan St reet , 4t h f l oor
San Franci sco, CA 94107
Hi nt Li ne: Ei dos Int eract i ves 24 hour aut omat ed hi nt l i ne number i s (900) 773- 4367. t he charge i s
$.95 per mi nut e. You must be 18 years or ol der; or have your parent s permi ssi on t o cal l .
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NOTES
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NOTES
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