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-- In
S
p
ectres A
p
p
lication
Q
u
estion
aire --
F
u
ll N
am
e: ___________________________
A
liases: ______________________________
D
ate of B
irth
: __ / __ / __
N
ext of K
in
: __________________________
D
o you
b
elieve in
th
e follow
in
g:
U
F
O
s? Y
es ____ N
o ____
A
stral P
rojection
? Y
es ____ N
o ____
M
en
tal T
elep
ath
y? Y
es ____ N
o ____
E
S
P
? Y
es ____ N
o ____
C
lairvoyan
ce? Y
es ____ N
o ____
S
p
irit P
h
otograp
h
y? Y
es ____ N
o ____
T
elek
in
etic M
ovem
en
t? Y
es ____ N
o ____
F
u
ll-T
ran
ce M
ed
iu
m
s? Y
es ____ N
o ____
T
h
e L
och
N
ess M
on
ster? Y
es ____ N
o ____
T
h
e T
h
eory of A
tlan
tis? Y
es ____ N
o ____
Skill Roll Chart (Find highest result) 6: Amazing! Describe the result and gain 2 Franchise Dice.
5: Good. Describe the result and gain 1 Franchise Die. 4: Fair. Describe the mostly positive result of your action but
you must include negative or humorous effect. 3: Not Great. The GM decides your fate but you may be given
a chance to suggest a single positive (albeit minor) effect.
2: Bad. The GM decides your fate or you may suggest something suitably negative.
1: Terrible! The GM gets to hose you with a truly dire situation
resulting from your incompetence.
Stress Roll Chart (Find lowest result) 6: Too Cool for School. You gain a point of Cool and suffer
no real Stress.
5: Blas. No effects; you just don't care.
4: Annoyed. Suffer a 1-die penalty to your next skill roll (no
matter where or when you perform it).
3: Stressed. Lose a die from an appropriate skill. 2: Frazzled. Lose two dice from an appropriate skill (or one
die from two skills)
1: Complete and total nuclear meltdown. Lose your Cool
(if you have any) and lose a number of skill dice equal to
the number of Stress dice rolled.
Fighting the forces of darkness so you don't have to...
987 W
. Forrest Drive Suite 306 Sunnyvale, CA 90314 818-453-8712
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Norm
al Agents: Distribute 9 dice between your character's
four skills. Skills can range from
1 to 4.
W
eird Agents: Distribute 10 dice between your character's
four skills. Skills can range from
0 to 10.
Leftover dice are put in Cool.

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