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Seeking

1d3 buildings are off-limits to all (1-in-3 chance reason is unknown/unsaid)


area subject to sinkholes (1-in-10 chance any individual building has been affected)
built over natural (tapped) aquifer
built upon/among ruins of former location; roll 1d3 [1=legendary; 2=insignicant; 3=unknown]
doors in town are never locked; roll 1d3 [1=trusting; 2=reckless]
doors in town are protected with 1d3+1 locks each; roll 1d3 [1=distrusting; 2=overly precautious]
entire place is covered in a thin layer of mold (1-in-3 chance=toxic, but locals immune)
entire place is excessively/beautifully landscaped (1-in-3 chance a single person is responsible)
entire place is plastered with yers/handbills
entire place reeks of incense/smoke
entire place reeks of pungent cooking spices
everyone in village/town is incredibly loud/boisterous
everyone in village/town is literate and quite well-read
everyone in village/town is remarkably quite/reserved
everyone in village/town walks around in a daze
evidence of battle in area; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years]
evidence of widespread res; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years]
guards posted everywhere (in addition to population of village/town per table in d30SBC)
many of the locals are missing limbs (roll 1d5-1 for each resident)
monuments, 1d3 lithic stones/obelisks
monuments, 1d5 statues of founders/heroes
none of the locals provide information freely; each want 1d3 gp to answer questions
place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air)
place is remarkably clean/pristine
tent city of military personnel set up outside perimeter of village/town
tent city of nomads set up outside perimeter of village/town
tent city of refugees set up outside perimeter of village/town
underground network of tunnels/passages connect almost every building
underground sewer network (1-in-3 chance sewers are infested with vermin)
roll twice on this table, ignoring this result hereafter
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VLG3: KEY/DISTINGUISHING FEATURE(S) VLG1: BUILDING ARRANGEMENT & MATERIALS USED
VLG2: BUILDING SIZE & CONSTRUCTION
* roll 1d5 for each buidling, indexing result on
rows 1-5 of Size of Majority of Buildings column
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tiny/cramped/almost unlivable/unbearable
smaller than normal for type, but bearable
about average for building type
noticeably larger than normal
excessively large for building type
mixed sizes*
Size of Majority of Buildings
Quality/State of Construction
* 1-in-3 chance buildings face one of the 4 cardinal directions
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loose radial pattern, buildings face center
grid pattern, with perpindicular roads layout
scattered loosely (nor formal arrangement)
scattered, but facing landmark/key feature
scattered, but facing single direction*
anking/facing main thoroughfare thru area
Arrangment of Buildings
Walls/Roofs of Buildings
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d30 Village Generator: 2014, New Big Dragon Games Unlimited
d30 Village Generator

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