1d3 buildings are off-limits to all (1-in-3 chance reason is unknown/unsaid)
area subject to sinkholes (1-in-10 chance any individual building has been affected) built over natural (tapped) aquifer built upon/among ruins of former location; roll 1d3 [1=legendary; 2=insignicant; 3=unknown] doors in town are never locked; roll 1d3 [1=trusting; 2=reckless] doors in town are protected with 1d3+1 locks each; roll 1d3 [1=distrusting; 2=overly precautious] entire place is covered in a thin layer of mold (1-in-3 chance=toxic, but locals immune) entire place is excessively/beautifully landscaped (1-in-3 chance a single person is responsible) entire place is plastered with yers/handbills entire place reeks of incense/smoke entire place reeks of pungent cooking spices everyone in village/town is incredibly loud/boisterous everyone in village/town is literate and quite well-read everyone in village/town is remarkably quite/reserved everyone in village/town walks around in a daze evidence of battle in area; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years] evidence of widespread res; roll 1d3 [1=within 1d3 days; 2=1d3 weeks; 3=1d3 years] guards posted everywhere (in addition to population of village/town per table in d30SBC) many of the locals are missing limbs (roll 1d5-1 for each resident) monuments, 1d3 lithic stones/obelisks monuments, 1d5 statues of founders/heroes none of the locals provide information freely; each want 1d3 gp to answer questions place is exceedingly dirty/unkempt (e.g., trash in streets, smell in air) place is remarkably clean/pristine tent city of military personnel set up outside perimeter of village/town tent city of nomads set up outside perimeter of village/town tent city of refugees set up outside perimeter of village/town underground network of tunnels/passages connect almost every building underground sewer network (1-in-3 chance sewers are infested with vermin) roll twice on this table, ignoring this result hereafter Roll 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 VLG3: KEY/DISTINGUISHING FEATURE(S) VLG1: BUILDING ARRANGEMENT & MATERIALS USED VLG2: BUILDING SIZE & CONSTRUCTION * roll 1d5 for each buidling, indexing result on rows 1-5 of Size of Majority of Buildings column R o l l
o n
d 3 0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 tiny/cramped/almost unlivable/unbearable smaller than normal for type, but bearable about average for building type noticeably larger than normal excessively large for building type mixed sizes* Size of Majority of Buildings Quality/State of Construction * 1-in-3 chance buildings face one of the 4 cardinal directions R o l l
o n
d 3 0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 loose radial pattern, buildings face center grid pattern, with perpindicular roads layout scattered loosely (nor formal arrangement) scattered, but facing landmark/key feature scattered, but facing single direction* anking/facing main thoroughfare thru area Arrangment of Buildings Walls/Roofs of Buildings E a r t h e n / T h a t c h e d T i m b e r / T h a t c h e d T i m b e r / T i m b e r S t o n e / T h a t c h e d S t o n e / T i m b e r A g e d / N e e d s
R e p a i r P o o r l y
C o n s t r u c t e d W e l l - c o n s t r u c t e d /
P o o r l y
M a i n t a i n e d W e l l - c o n s t r u c t e d /
W e l l
M a i n t a i n e d M i x e d d30 Village Generator: 2014, New Big Dragon Games Unlimited d30 Village Generator
Penggunaan Media Tanam Dan Pupuk Organik Cair Pada Tahap Aklimatisasi Terhadap Pertumbuhan Bibit ANGGREK BULAN (Phalaenopsis Amabilisi) HASIL Kultur Jaringan