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RACE

CLASS & LEVEL PLAYER NAME


CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS ALIGNMENT
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Hit Point Maximum

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENT OTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS

Acrobatics (Dex)

Animal Handling (Wis)

Arcana (Int)

Athletics (Str)

Deception (Cha)

History (Int)

Insight (Wis)

Intimidation (Cha)

Investigation (Int)

Medicine (Wis)

Nature (Int)

Perception (Wis)

Performance (Cha)

Persuasion (Cha)

Religion (Int)

Sleight of Hand (Dex)

Stealth (Dex)

Survival (Wis)
DEATH SAVES HIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Cleric 1 Dwarven Pelor Temple Freddy
Gremio
Hill Dwarf Neutral Good 0
14
+2
18
-1
5(25ft)
I am tolerant of other faiths and respect
the worship of other gods.

+2
+2
8
People deserve to be treated with dignity
and respect.
-1
Everything I do is for the common people.
17
1
+3
1d8
My piety sometimes leads me to blindly trust
those that profess faith in my god.
10
-1
+3
+0
+5
+1
-1
+3
+2
-1
+0
W.Hammr +4 1d8+4/Bld
+3
-1
Jav.Throw +4
G. Bolt* +5
G
G
+0
1d6+4/Prc
+0
16
+0
+3
+3
8
+0
-1
+5
+2
-1
G
G
-1
12
12
4d6/Rad
-1
-1
+3
*Next Attack roll on target before end of my
next turn has advantage








13
0
Life Domain Bonus: You have
proficiency with heavy armor.

You can speak, read, and write
Common
and Dwarvish.



0
0
0
0
Warhammer
Chain Mail
Shield
20 Javelins
Holy Symbol (Pelor)
Darkvision. Accustomed to life
underground, you have superior vision
in dark and dim conditions. You
can see in dim light within 60 feet of you
as if it were bright light, and in darkness
as if it were dim light. You
cant discern color in darkness, only
shades of gray.

Dwarven Resilience. You have
advantage on saving throws against
poison, and you have resistance
against poison damage.

Dwarven Combat Training. You have
proficiency with the battleaxe, handaxe,
throwing hammer, and warhammer.

Tool Proficiency. You gain proficiency
with the smith's tools.

Stonecunning. Whenever you make an
Intelligence (History) check related to
the origin of stonework, you
are considered proficient in the History
skill and add double your proficiency
bonus to the check, instead of your
normal proficiency bonus.

Dwarven Toughness. Your hit point
maximum increases by 1, and it
increases by 1 every time you
gain a level.
CHARACTER NAME EYES
AGE WEIGHT HEIGHT
HAIR SKIN
NAME
TREASURE CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & 2014 W izards of the Coast LLC. Perm ission is granted to photocopy this docum ent for personal use.
Gremio
21 5' 0" 170
Brown Tan Black
Disciple of Life:
Your healing spells are more effective. Whenever you use a spell
of 1st level or higher to restore hit points to a creature, the
creature regains additional hit points equal to 2 + the spells level.





























































































TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
S
P
E
L
L
S

K
N
O
W
N
SPELL NAME P
R
E
PAR
E
D
SPELL
LEVEL
SLOTS EXPENDED SLOTS TOTAL
1
0
2
3 6
7
8
9
4
5
SPELLCASTING
ABILITY
SPELL SAVE DC SPELL ATTACK
BONUS
CANTRIPS
Cleric
Wisdom 13 +5
2 0
Mending (1 Minute, Touch, V/S/M, Fix items smaller than 1 cubic foot)
Cure Wounds (1 Action, Touch, V/S, Heal 1d8 + wis)
Spare the Dying (1 Action, V/S, Stabilize on touch)
Thaumaturgy (1 Action, 30 Feet, V, 1 Min. Duration, Multiple Effects)
Healing Word (1 B. Action, 60ft, V, Heal 1d4 + wis)
Shield of Faith (1 B. Action, 60ft, V/S/M, +2 AC, Conc., up to 10mins dur.)
Guiding Bolt (1 Action, 120ft, V/S, 4d6 Rad, Targ grants Adv. till end of next turn)