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HISTORICAL OUTCOME
Wittmann would become famous all across Germany for
his destruction of the British column and the stopping of
the Desert Rats. His company on Point 213 would soon
be joined by Mbius 1. Company and together they would
destroy A Squadron 4 CLY upon the point. Soon after-
wards the Panzer IV tanks and 1 Company would advance
into Villers-Bocage. Tis time the British forces would be
waiting. After a hard ght and three more destroyed Tigers
the Germans would retreat. Yet as more German forces
arrived the pressure upon the defenders grew. Finally, the
British pulled back out of Villers-Bocage, not to set foot in
the town again for many weeks.
Once again, one could ght this battle with other forces. If
the US 2
nd
Armored Division had made the dash to Villers-
Bocage, they would have been ghting with a Tank Company
equipped entirely with M4A1 Sherman tanks with 75mm
guns and an Armored Rie Company supported by a weak
Armoured Field Artillery Battery.
If you decided to ght this battle on the Eastern Front, the
Soviet force could be a Tank Batalon and a Motostrelkovy
Batalon supported by a Guards Heavy Tank Company or a
Guards Heavy Assault Gun Company.
Of course, you could also try the battle with the roles
reversed. Take an allied tank force and attack into a mixed
German tank and infantry force. Anything is possible!
Tis is the last battle in the Villers-Bocage Campaign.
Whichever side wins this battle wins the campaign. Te
outcome of the Battle for Point 213 scenario has an eect on
the forces available for this battle.
If the Germans won the Battle for Point 213, then the de-
ployment area of the British force is halved in this scenario.
Tey must deploy within 18/45cm of the table edge. Te
Panzers have raced forward putting pressure on the British
forces as they enter the town.
If the British won the Battle for Point 213, then the Germans
have lost the race and the entire Schwere SS-Panzerkompanie
is placed in Reserve instead of deploying on the table, allowing
the British build up to continue before the Germans can
muster all of their force. Te Schwere SS-Panzerkompanie
enters from their deployment zone board edge.
THE BATTLE FOR VILLERS-BOCAGE
VILLERS-BOCAGE CAMPAIGN OTHER TIMES AND PLACES
OBJECTIVE
British player deploys here
German player
deploys here
36/90cm 12/30cm
ROADS
Villers-Bocage has very modern and wide paved roads.
All roads on the map are wide enough to allow vehicles to pass
with plenty of room to spare.
BOCAGE HEDGEROWS
All hedges depicted on the map are Bocage hedgerows.
Te full Bocage rules are on page 58 of the rulebook.
BUILDINGS
Te main streets of Villers-Bocage were lined with rows of
terraced houses and businesses, each a separate building.
Terraced houses have no doors in the shared connecting walls to
go from one to the next. In order to remain inside the building
and move from one to the other you may breach the wall using
the following rules.
Infantry teams that are not Pinned Down may breach an
adjacent wall instead of moving. At the end of the Movement
Step the team makes a Skill Test.
If the test succeeds, they immediately create an opening as
wide as the teams base in the wall. Mark the opening with
a suitable marker.
If the test fails, they have not been able to make a big enough
hole.
Regardless of whether they succeed or not, every team that at-
tempted to breach the wall counts as having moved. Only as
many teams as can t along the length of the wall may attempt
to breach it at the same time.
Pioneer teams re-roll failed Skill Tests to breach walls.
OBJECTIVE
OBJECTIVE
VILLERS-BOCAGE TERRAIN