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3rd Fleet Ru/es, Poge 60

COMBAT RESULTS TABLE


COMBAT VALUE
710141925324253647690
to to to to to to to to to to or
1 2 3 4 5 6 9 13 lE 24 31 41 52 63 75 E9more
Combat
Type
DEFENSE ATTACK
-7(-)0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 I I
-600000000000001122
-s
0 0 0 0 0 0 0 0 0 0.0 o 1 t 2 2 3
-5 -4
000 00000000 I | 223 3
-4 -3
0000000000 I 1 223 3 4
-3 -2
000000000 1 1223 3 4 4
-2 -l
00 000000 I | 223 3 4 4 5
-l
0 0 0 0 0 0 0 0 1 I 2 2 3 .3 4 4 5 5
0100000011223344556
120000011223t445566
2300001122334455667
3400011223344556577
450011223344556677.E
5600122334455667788
6 7 0 l 2 2 3 3 4 4 5 5 6 6 7 7'8 8 9
7E01233445566778899
89123344556677889910
9 10 I 2 3 4 4 5 5 6 6 7 7 8 I 9 9 l0l0
23445566778899
234556677889910
3 4 5 s 6 6 7 7 I 8 9 9 1010
-
-
-6
10 10 11
10 11 11
11 11 lt
11
t2
13(+)
10
1l
12(+)
Modifiers to Attacker's Die Roll (cumulative):
I . Tactical Coordinarton: +2 rf a surface or submarine unit is being attacked
and an enemy air unit is currently performing a Tactical Coordination
mission against that unit (+2 maximum per attack).
2. Defensive Combar; Subract Defense combat result obtained by defender
in Bombing, SSM, and Torpedo attacls.
3. SSM Combat:
-4
it target occupies restricted water or fiord hex;
-2
if target occupies coastal (non-restricted water or fiord) hex;
-2
to
-6
in SSM attacks at greater than I hex range in which no friendly surface/
submarine units are adjacent to target at moment of combat (the number
of hexes between the firing and target units is subtracted from the
attacker's die roll).
4. Bontbing Combat: +6 if target is docked; +4 if target occupies fiord
or restricted water hex (not awarded if target is also docked);
-3
in some
attacks during darkness (see 15.1);
-3
if target is PC unit.
5. ASW Combu: +3 if target is docked or occupies a restricted water or
fiord hex (orboth); +3 if target is undocked SN occupying a strallow hex.
6. Torpedo Combat:
-3
if target is PC or MS unit;
-l
if targethas torpedo
decoys.
7 . Cntise Missile Combat:
-2
if target hex has CAP mission with a
combined Anti-Air value of 18 or more;
-
I if target hex has CAP mission
with a combined Anti-Air value of 9 to 17 .
Modiliers to Delense Combat Dle Roll (cumulative):
1. Task Forces: +2 if at least one target of an SSM, Torpedo, or Bombing
attack belongs to a Task Force.
2 . No Task Group /Force :
-
4 if all targets of an SSM ,
Torpedo
, or Bombing
attack do not belong to a Task Group or Task Force.
3. Torpedo Combat: +2 rfattacking submarine occupies a fiord or restricted
water hex or is an SN occupying a shallow hex; +2 if an attacking
submarine,has a Detection marker.
4. SSM Combat: +2 if a CAP mission with at least one AEW unit is in
the target hex; + 1 if a CAP mission with at least one F14 is in the target
hex (not awarded in sea-skimming attacks);
-2
if the active stack has
an EW air unit in it.
5. Bornbing Cornbat:
-2
if the active stack has an EW air unit;
-3
in defen-
sive combat die rolls against stealth attacks.
E 2755 21080.4.1 O 1990, Victory Games, lnc., Balttmore, MO 21214 30031 71

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