COMBAT VALUE 710141925324253647690 to to to to to to to to to to or 1 2 3 4 5 6 9 13 lE 24 31 41 52 63 75 E9more Combat Type DEFENSE ATTACK -7(-)0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 I I -600000000000001122 -s 0 0 0 0 0 0 0 0 0 0.0 o 1 t 2 2 3 -5 -4 000 00000000 I | 223 3 -4 -3 0000000000 I 1 223 3 4 -3 -2 000000000 1 1223 3 4 4 -2 -l 00 000000 I | 223 3 4 4 5 -l 0 0 0 0 0 0 0 0 1 I 2 2 3 .3 4 4 5 5 0100000011223344556 120000011223t445566 2300001122334455667 3400011223344556577 450011223344556677.E 5600122334455667788 6 7 0 l 2 2 3 3 4 4 5 5 6 6 7 7'8 8 9 7E01233445566778899 89123344556677889910 9 10 I 2 3 4 4 5 5 6 6 7 7 8 I 9 9 l0l0 23445566778899 234556677889910 3 4 5 s 6 6 7 7 I 8 9 9 1010 - - -6 10 10 11 10 11 11 11 11 lt 11 t2 13(+) 10 1l 12(+) Modifiers to Attacker's Die Roll (cumulative): I . Tactical Coordinarton: +2 rf a surface or submarine unit is being attacked and an enemy air unit is currently performing a Tactical Coordination mission against that unit (+2 maximum per attack). 2. Defensive Combar; Subract Defense combat result obtained by defender in Bombing, SSM, and Torpedo attacls. 3. SSM Combat: -4 it target occupies restricted water or fiord hex; -2 if target occupies coastal (non-restricted water or fiord) hex; -2 to -6 in SSM attacks at greater than I hex range in which no friendly surface/ submarine units are adjacent to target at moment of combat (the number of hexes between the firing and target units is subtracted from the attacker's die roll). 4. Bontbing Combat: +6 if target is docked; +4 if target occupies fiord or restricted water hex (not awarded if target is also docked); -3 in some attacks during darkness (see 15.1); -3 if target is PC unit. 5. ASW Combu: +3 if target is docked or occupies a restricted water or fiord hex (orboth); +3 if target is undocked SN occupying a strallow hex. 6. Torpedo Combat: -3 if target is PC or MS unit; -l if targethas torpedo decoys. 7 . Cntise Missile Combat: -2 if target hex has CAP mission with a combined Anti-Air value of 18 or more; - I if target hex has CAP mission with a combined Anti-Air value of 9 to 17 . Modiliers to Delense Combat Dle Roll (cumulative): 1. Task Forces: +2 if at least one target of an SSM, Torpedo, or Bombing attack belongs to a Task Force. 2 . No Task Group /Force : - 4 if all targets of an SSM , Torpedo , or Bombing attack do not belong to a Task Group or Task Force. 3. Torpedo Combat: +2 rfattacking submarine occupies a fiord or restricted water hex or is an SN occupying a shallow hex; +2 if an attacking submarine,has a Detection marker. 4. SSM Combat: +2 if a CAP mission with at least one AEW unit is in the target hex; + 1 if a CAP mission with at least one F14 is in the target hex (not awarded in sea-skimming attacks); -2 if the active stack has an EW air unit in it. 5. Bornbing Cornbat: -2 if the active stack has an EW air unit; -3 in defen- sive combat die rolls against stealth attacks. E 2755 21080.4.1 O 1990, Victory Games, lnc., Balttmore, MO 21214 30031 71