Professional Documents
Culture Documents
n recent years, the library world has been abuzz with news
about gaming and technology programming. Knowing that
young people are attracted to tech features in the library,
librarians across the country have been scrambling to stay current by acquiring video game consoles, MySpace pages, extra
computers, and cool software. We know that many teens relate
to cell phones and iPods more than they do to reference desks
and book drops, and for the most part our society is comfortable with and accepts as status quo the close relationship
between teens and technology.
However, teens have often been the only target for technology programming. When it comes to offering such services for
younger kids at the library, some librarians have been slow on
the uptake. Many of us have witnessed the sad sight of a dozen
elementary-aged bystanders enviously watching the teens
video gaming tournament hosted at our library, but we have
not, in general, engaged these younger children with technology programming of their own.
of librarians currently offer technology programming for children under age 12.1 Librarians who took part in the survey were
found to have many questions about the benefits of technology
programming, the effects of technology on childhood development, and what kinds of programming would win the support
of library administrators, parents, and other stakeholders.
Why Bother?
Some librarians are reluctant to add technology programming.
After all, we already provide a cadre of important and popular
services that do not require any technology. Librarians also
sometimes associate technology with children staring blankly
at screens, addicted to meaningless games. But most children
love exploring technology, and, indeed, there are many meaningful ways to use technology and many benefits to including it
in your service plan for children:
Technology is exciting for children, and it may draw new
young people to the library.
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Tots to Tweens
According to the National Association
for the Education of Young Children
(NAEYC), Technology plays a significant
role in all aspects of American life today,
and this role will only increase in the
future . . . educators have a responsibility
to critically examine the impact of technology on children and be prepared to
use technology to benefit children.3 It is
especially important for librarianswho
are responsible for providing equitable
access to information technology in their
communitiesto help form beneficial
and healthy relationships between children and technology.
young friends. This enhances the learning process through conversation and
collaboration.
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Tots to Tweens
tive media for kids. For example, the
Entertainment Software Rating Board
(www.esrb.org) rates games on the basis
of content and ALSCs Great Websites
for Kids Committee maintains a list of
recommended websites (www.ala.org/
greatsites) that are sorted by subject and
age-appropriateness.
Games
If you ever want to make five hundred new
friends in ten seconds, invite an assembly
full of elementary school
students to come to your
library and play your new
Wii, Xbox 360, or PlayStation
2. They will applaud and
scream, you will feel like a
rock star, and most importantly, many of them will be
enticed to visit the library for
their first time.
Workshops
Workshops for parents, children, or
parentchild teams are another simple
way to introduce technology programming. Libraries across the country offer
Internet safety classes for parents and
how-to classes for school visits on a variety of computer-related subjects, such
as searching the online catalog and the
Internet. Other good workshops might
focus on the use of new library technologies, such as free Web-based homework
tutoring, laptop check-outs, and ESL
software.
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Tots to Tweens
2.
3.
4.
Tatyana, 9, works on a fun project at computer camp, run by librarian Scott Jarzombek at
the Albany Public Library.
5.
6.
@ your library
To figure out what types of programs
would work best in your community,
talk to the kids you see every day. They
may have creative ideas far beyond the
imagining of librarians! At the very least,
they can probably help you translate
terms like Webkinz or PS2 and tell
you about their interests.
And remember: technology programming for children doesnt have to be just
for kids. It can involve anything from
educating parents about the benefits and
pitfalls of modern technology to entertaining and educating whole families
while helping them establish meaningful connections to technology, to using
the tech expertise and the interests of
the children themselves to benefit the
library and its greater community. &
References
7.
8.
9.
10.
.ala.org/alsc/index.php/Check_
out_the_results_of_our_Spring_
Survey (accessed Sept. 10, 2008).
National Association for the
Education of Young Children
(NAEYC), Technology and Young
ChildrenAges 3 through 8
(Washington, D.C.: National
Association for the Education of
Young Children, 1996): 2.
Ibid., 1.
ALSC, Statement of Commitment
to Excellence in Library Service to
Children in a Technological Age,
Approved by the ALSC board of
directors, Jan. 2000, www.ala.org/
ala/mgrps/divs/alsc/issuesadv/
internettech/technologystatement
.cfm (accessed Aug. 2, 2008).
American Academy of Pediatrics
Committee on Public Education,
Policy Statement, American
Academy of Pediatrics: Media
Education, Pediatrics 104, no. 2
(Aug. 1999): 34143.
Douglas Fisher and Nan McDonald,
The Intersection between Music
and Early Literacy Instruction:
Listening to Literacy! Reading
Improvement 38, no. 3 (2001);
Beatriz Ilari, Music and Babies:
A Review of Research with
Implications for Music Educators,
Update: Applications of Research in
Music Education 21, no. 2 (Spring
Summer 2002).
NAEYC, Technology and Young
Children, 2.
Warren Buckleitner, Hey! I
Want to Do That, Too! Gaming
and the Elementary Age Child,
(presentation, 2008 Annual
Conference of the American Library
Association, Anaheim, Calif., June
2008).
Center on Media and Child Health,
Media and Your Students, www
.cmch.tv/mentors_teachers/
(accessed Aug. 2, 2008).
Scott Jarzombek, Computer
Camp, Great Technology Programs
for Children, ALSC ChildTech Wiki,
http://wikis.ala.org/alsc/index
.php/Great_Technology_Programs_
for_Children (accessed Aug. 3,
2008).
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