Professional Documents
Culture Documents
</features/recognition/7770.html>
Version 1.1, Last Updated 2001-02-18 View/Download Original File
<http://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http
%3A%2F%2Fdb.gamefaqs.com%2Fconsole%2Fpsx%2Ffile%2Fchocobos_dungeon_2_training.tx
t>
Hosted by GameFAQs </>
Return to *Chocobo's Dungeon 2 (PS) FAQs & Guides*
</console/psx/game/196912.html>
Liked this FAQ? Click to recommend
</console/psx/file/196912/10701?rec=3923888520> it to other GameFAQs users.
Chocobo's Dungeon 2
Training FAQ
v1.1
by Lucas "Strangevision" Gardner
Use of this faq and all its contents is permitted as long as you notify
me at strangevision@hotmail.com and give me credit for my own work.
Changing or altering this faq in any way is prohibited.
%%%%%%%%%%%%%%%%%%
Table of Contents
%%%%%%%%%%%%%%%%%%
I. Introduction
II. General Overview
A. Dungeons
B. Characters and Abilities
C. Traps
III. Weaponry
A. Claws (Types)
B. Saddles (Types)
C. Stoves
IV. Items and Accessories
A. Potions
B. Nuts
C. Cards
D. Collars
E. Gold (buying and selling)
F. Recycle Boxes
G. What is an Essence?
V. Feathers and Magic Books
A. Magic
B. Summons
VI. Closing
VII. Credits
%%%%%%%%%%%%%
Introduction
%%%%%%%%%%%%%
Hello and welcome to my Training FAQ for Chocobo's Dungeon 2. Their are
many aspects of this game that sound either very confusing or not stated
in any instruction manual or official guide, walkthrough, etc. CD2 is
33. Grudge
34. Brandname
35. Gambling
Explanation: Titan Claws and Crystal Claws are simple yet powerful claws
that are fairly easy to acquire. Lite Claws attack very fast for
moderate damage. Holy Claws are the most useful of the elemental claws.
Vibro Claws miss often but are extremely powerful. Spin Kick Claws hit
in _every_ direction. King Claws are very deadly and have a high MAX.
Healing claws are fairly weak but give you a healing bonus (great
Shiroma substitute). And Vampire Claws present you with the easy way to
capture essences.
B. Saddles
Listed exactly like claws. As you will notice during the game, most
Saddles give you an elemental strong point. Equip accordingly.
1. Wood
2. Iron
3. Mythril
4. Titan ^^
5. Flame
6. Ice
7. Lightning
8. Wind
9. Holy
10. Earth
11. No-Slow
12. No-Sleep
13. No-Frog
14. No-Dwarf
15. No-Poison
16. No-Silence
17. Mirage ^^
18. Calm
19. Counter ^^
20. Lite
21. Crystal ^^
22. Reflect
23. Absolute
24. King's ^^
25. Ribbon ^^
26. Grudge
27. Genji's ^^
28. Brandname
Claws+1. You can make Titan or Crystal Claws+3. You will know Crystal
Claws are less powerful than Titan Claws. I know by looking at the +2 on
the Titan Claws and the +1 on the Crystal Claws add together to make
+3. This is how you know what items you can get from any 2 sets of
claws. But the question is, "How do I know if I will get Crytal Claws+3
or the Titan Claws+3?" Look below.
Which ever Claw you put in first is what type of Claw you will end up
with. For example,
1) Crystal Claws+1.....plus.....Titan Claws+2 = Crystal Claws+3
2) Titan Claws+2....plus....Crystal Claws+1 = Titan Claws+3
More examples:
1) Mythril Saddle+1....plus....Iron Saddle+1 = Mythril Saddle+2
2) Lite Claws+2....plus....Holy Claws = Lite Claws+2 (no change)
3) Mirage Saddle....plus....Vibro Claws+3 = Mirage Saddle+3
Stoves are very easy to use. It is amazing that something so simple can
mean the difference between life and death in a dungeon.
%%%%%%%%%%%%%%%%%%%%%%%
Items and Accessories
%%%%%%%%%%%%%%%%%%%%%%%
A. Potions
Potions or a.k.a. Tonics will save your life if Shiroma isn't around.
Some potions are not helpful ,however, and can hurt you. Since most
tonics are unidentified you may want to risk using it so that your
inventory will not be full of useless items. Below are the listed
potions along with their effects.
1. Potion - Restores 30 HP
2. Hi Potion - Restores 80 HP
3. X-Potion - Restores all HP
4. Elixir - Restores all HP as well as Energy
5. Poison - Poisons enemy
6. Antidote - Removes the status effect Poison
7. Dispel - Cures Curse
8. Spell - Curses equipment
9. Blind - View becomes limited
10. Eye Drops - Cures Blind
11. Remedy - Cures all status effects
12. Invis - Become invisible to enemy
13. Amnesia - All items become unidentified
14. Haste/Slow - speed/slow target
15. Silence - Magic inneffective
16. Nitro - Causes an explosion
17. Damage - HP (current) reduced by half
18. Morph - Become a monster
B. Nuts
Nuts have the important job of refilling your energy. Energy is needed
to be effective in battle and for ability to get through dungeons
quickly. Some even give you a free level up! But as with Tonics, Nuts
can deliver bad effects,too.
1. Peanut - Adds 30 to energy
2. Tasty - Restores energy/HP
3. Feast - Same as Tasty, larger amounts
4. Lasan - Restores much energy
5. Tired - Energy Decrease
6. Rotton - Small HP damage
7. LevelUp - level+1
8. LevelDown - level-1
9. Energy - increases energy capacity
10. Lethargy - decreases energy capacity
11. Life - Raises MAX HP
12. Wisdom - +1 Magic Level
13. Slowpoke - Slow casted on target
14. Speed - Haste cast on target
15. Fire/Ice/Wind/Holy/Earth/Lightning/etc. - Adds Fire/Ice/.. power
16. Merge Seed - Blends two elements together (very useful!)
17. Fusion Seed - Blends two special effects (on weapon,saddle)
18. Superior/Set/Level - Used in stoves and recycle boxes. Yeilds
powerful equipment.
C. Cards
Cards are more offensive than
useful. Most cards are kicked
effect. This is useful but if
the enemy. The good cards are
below.
1.
2.
3.
4.
5.
6.
7.
D. Collars
Collars are as useful to Chocobo as a Saddle or a pair of Claws. Well,
almost. You must find collars in a dungeon. They are not availible in
stores. Though as with all items there are a few bad collars as well. On
the bright side, if you find a collar you don't like sell it. You will
at least get 2000 gil. Handy for buying storage space in town!
1. Waterwalk - Can walk on water
2. Magic - Magic power increased
3. Guard - Protection from thievery
4. Life - Level drain inneffective
5. No-Traps - Never get caught in traps
6. Penalty - Get caught in excessive traps
7. Memory - Won't forget map
8. Cursed - Curses all items
9. Stamina - Hard to become tired (low energy)
10. Burden - Easy to become tired
11. Unlucky - Slow HP recovery
12. Recover - Fast HP recovery
13.
14.
15.
16.
17.
18.
Potion - 50 gil
Dispel - 300 gil
Identify - 100 gil
Map - 300 gil
Peanut - 100 gil
Tasty - 400 gil
Teleport - 300 gil
Memory - 300 gil
to sleep with their spells. So you need a Saddle that is stong against
Wind and Sleep. If a FloatingEye Essence is put on a Saddle it will
prevent sleep. If put on a pair of Claws it will cause sleep to the
enemy. This is what you will do at the next stove:
* Wind+2Saddle....plus....Iron+1Saddle....plus....FloatingEyeEssence =
WindSaddle+3 with Sleep prevention.
Here are more examples:
1) NoSilenceSaddle+1....plus....WoodSaddle+3....plus....UndeadEssence =
NoSilenceSaddle+4 with Confusion resistance.
2) FlameClaws+2....plus....IronClaws....plus....MermanEssence =
FlameClaws+2 with added Ice element
As you can see Essences can really make your battles much easier.
%%%%%%%%%%%%%%%%%%%%%%%%%%
Feathers and Magic Books
%%%%%%%%%%%%%%%%%%%%%%%%%%
Before starting let me explain what a feather is. Think of feathers like
infinite magic books that are hard to acquire. There are 2 types of
feathers. First are offensive ones like summon feathers and magic
feathers. Second are passive or defensive feathers like HPMAX UP, Magic
UP, etc. Your first feathers will come from the wizards at town. Others
will come from broken claws and sidequests.
A. Magic
MagicBooks - Magic from Magic Books comes in the form that you pick up
in dungeon. Example: BlizzardBook1, CantripBook1, FireBook1, etc. These
books can only be used once for every one you have. So if you have 10
BlizzardBooks you can cast Blizzard 10 times. It's that simple.
Feathers - Using Magic from Feathers is a bit more complex. Let's say
you have a QuakeAll Feather and you do not know how to use it. If you
have a Quake book select it and put the cursor over an enemy. To make
this book hit all enemies press R1 to make the field of damage increase
so that you will hit all enemies. In other words, Quake All!
B. Summons
Orbs - Summon orbs can either be found in dungeons or bought from Doom.
This allows you to cast a summon spell once. Summon spells hit all
enemies. Here is a list of the Summon spells:
1. Ramuh - Lightning Elemental
2. Shiva - Ice Elemental
3. Titan - Earth Elemental
4. Ifrit - Fire Elemental
5. Sylph - Wind Elemental
6. Carbuncle - Reduces Damage
7. Unicorn - Restores Summon Magic
8. Odin - Non-Elemental Attack
9. Asura - Elemental attack plus Heal
10. Bahamut - Very powerful Non-Elemental Attack
Feathers - Summon Feathers are like orbs except you can call upon them
to be your partner in battle! This would replace Shiroma, Cid, etc. Plus
as a final attack they will cast the same spell the orb does.
%%%%%%%%%%
Closing
%%%%%%%%%%
Thanks for reading! If you have any questions,remarks, or corrections
don't hesitate to e-mail me at strangevision@hotmail.com . I will also
help if you are having trouble with the game itself.
%%%%%%%%
Credits
%%%%%%%%
1. Squaresoft for a great game.
2. All information in the Instruction Manual.
3. Gamespot.com
4. www.gamefaqs.com for its abundance of information
5. CD2 Official Guide (BradyGames) for weapon and armor lists.