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Tales of Destiny
Tower of Druaga FAQ
Version 3.25
Author: SolidSnake316
E-Mail: LHEkewl2012@aol.com
ICQ: 59738955
Updates:
Version 1.0 7/14/01 - Initial release
- Started on the floors that I know are accurate but a few incomplete floors
though.
- Began enemy list.
Version 1.5 7/28/01
- Sorry for a lack of updates, I was away on vacation the day after I wrote
my FAQ ^_^
- Fixed some typos.
- Added a little more information on rod locations.
- Added one more preparation to the list.
- Completed some floors.
- Added Credits section.
Version 2.0 8/11/01
- Completed more floors.
- Fixed a few grammar mistakes.
- Fixed even more errors.
Version 2.5 8/15/01
- Fixed more rampaging typos and grammatical errors.
- Added Items Section.
- Completed more floors.
- Added Table of Contents for easy navigation. ^_^
Version 2.75 8/17/01
- Fixed more dangerous typos and grammatical errors. (Man do I suck at this
or what?)
Version 3.0 1/5/02
- Fixed more deadly mistakes and typos. (Can't get enough of these in my
works ^_^ )
- BC Rod is finally found thanks to the help of ClesStahnRiDio and the
confirmation by KatanaSoul.
- Floor 58-60 Completed.
Version 3.25 1/6/02
beginning of the game). Remember that temple where you met Mary with Rutee?
That's where the tower is. If you don't, exit Janos through the north way and
go to the right on the fork that you come across to. Keep running until you
come across a save point. Save your game here because the tower isn't going
to be an easy walk in the park. Once you have done that run north into the
temple. Once inside run up until you come across three altars. Place the
three rods on them to open up the entrance. Once open, step inside and meet
your doom!
Preparations:
This is the hardest dungeon in the game so you might want to come in prepared
for what lies ahead of you.
1. Have a FULL supply of every Gel, Life Bottle, P. Bottle, etc...
2. I recommend at least level 55 with more or less 6000HP but some people
have done it with lower levels.
3. Have Stahn equipped with the Phoenix skill.
4. Have a non-elemental weapon for Stahn (Bahamut's Tear recommended).
5. Have the best equipment you can find including the ones in Dycroft.
6. If your bringing Philia along have her equipped with the Mystic Symbol so
she cast her spells quicker.
7. Bring Chelsea along because her bow skills come in very handy especially
her Force Arrow.
These things are vital to your survival. These alone have helped me tackle
the tower and will probably help you too ^_^.
Tower of Druaga Walkthrough:
Floor 1
This has to be the simplest yet. The treasure is already here with no trouble
at all.
Item: W. Boots
Floor 2
Kill two black slimes.
Item: Dash Ring
Floor 3
Kill a black knight and then a green slime or the other way around.
Item: Life Bottle
Floor 4
Go to the door without the key and try as if you're opening it.
Item: Paralysis Charm
Floor 5
Just kill a mage.
Floor 15
Defeat a Blue Knight.
Item: ?Jewel (Emerald)
Floor 16
Kill the Mirror Knight on the left screen.
Item: Hellfire Disc
Floor 17
Kill the blue slimes and the druids.
Item: Reverse Doll
Floor 18
Walk clockwise around the floor twice.
Item: Dragon Sword
Floor 19
Kill the Quox, open the door, and then get the chest.
Item: Thinking Cap
Floor 20
Open the door without any enemy encounters.
Item: Elixir
Floor 21
Stand still for more or less ten seconds then move to another spot and wait
another 10 seconds. Make sure you are in a spot where enemies are not close
by.
Item: Resist Ring
Floor 22
Lure the Quox to the upper left corner of the floor and stay there to fight
it.
Item: Dark Seal
Floor 23
Kill a wizard, then slime, then a wizard.
Item: Thunder Disc
Floor 24
When you arrive stand still and wait for an enemy to attack you.
Enemy List:
This is a complete enemy list for the tower.
Note: You get no Gald or Lens in the battles in the tower.
Green Slime
HP 2908
TP 400
These guys are easy to defeat just whack them!
Black Slime
HP 3228
TP 500
A higher-level slime but still same old slime.
Blue Knight
HP 3400
TP
0
A low level knight. Not tough to beat.
Mage
HP 2410
TP 420
You want to know why you need the Phoenix skill? It's because of scum like
him. These guys cast Cyclone continuously, which can totally mess up your
party. As soon as battle starts have Stahn thrust into a mage then
IMMEDIATELY do Phoenix. It should kill a few of them and interrupt their
spells giving you enough time to kill the remaining few.
Sorcerer
HP 2728
TP 520
Use same tactics as above as these guys like to cast Explode.
Black Knight
HP 3728
TP
0
Higher level of the Blue Knight. Not very tough to deal with.
Red Slime
HP 3548
TP 600
Higher level of Slime but these guys like to cast fire magic usually
Fireball.
Mage Ghost
HP 2508
TP 500
Back from the dead and ready to get even! Same as a Mage with slightly higher
HP and TP. Phoenix still works even though they fly.
Druid
HP 3048
TP 620
Use same tactics as if fighting a Mage. These guys like to cast Holy Wrath.
Blue Slime
HP 3868
TP 700
Higher level of slime. These guys like using ice magic.
Druid Ghost
HP 2868
TP 620
Same as Druid, use my mage tactics to have an easier time to beat them.
Wizard
HP 3368
TP 720
As always use the same Mage tactics on these guys. They like casting Air
Slash if I remember correctly.
Quox
HP 4568
TP
0
Now your probably thinking...why do I need a non-elemental weapon for Stahn?
Well it's because of this guy and a couple of other enemies. He absorbs all
elements and can only be beaten by non-elemental weapons. Bahamut's Tear is
the non-elemental weapon of choice for Stahn. If you so happened to run into
him without equipping a non-elemental weapon then during battle quickly equip
the kick attack skill on Stahn and repeatedly use it against him. It'll take
awhile to beat him with it though.
Mirror Knight
HP 4568
TP
0
A higher-level knight. Only difference is that they have more HP and have a
higher attack power.
W. Ghost
HP 3148
TP 720
Like always use the Mage tactic on them because they like to show no mercy.
Will O' Wisp
HP 4000
TP 500
These guys are nothing but they do cast some nasty spells.
Hyper Knight
HP 4368
TP
0
Same ole' knight. Like always they just have an increase in attack power and
HP.
Green Roper
HP 4048
TP 600
These guys are nothing until they get hold of you. Once they have you in
their clutches they pound away on you like there's no tomorrow. If Stahn
happens to be paralyzed quickly recover him and immediately use Phoenix to
get out of a sticky situation.
DG Slime
HP 4188
TP 800
Same ole' slime. Only difference is a higher attack power and HP.
Silver Dragon
HP 4888
TP
0
I call him the brother of Quox. He has higher HP and is immune to Dymlos.
Equip Stahn with Bahamut's Tear if you want to lay waste on him. Again if you
encountered him with Dymlos equipped, equip the kick attack technique.
Red Roper
HP 4368
TP 700
Just like a green roper but has a higher attack power. Don't get TOO close to
them.
Red Knight
HP 5108
TP
0
The highest knight class. They have a much higher attack power and HP values
then other knights.
Lizard Man
HP 4688
TP
0
These guys absorb fire damage so Dymlos is a no-no. If you happen to have
Dymlos equipped have Rutee or Philia cast any water type spell.
DY Slime
HP 4608
TP 900
The highest slime class. These guys have higher attack and HP values than
normal slimes.
Blue Roper
HP 4688
TP 800
These guys are badass if you're caught in their clutches. They have a higher
attack value than normal ropers. So don't get caught or prepare for the
biggest beating of your life!
False Ishtar
HP 15,000
TP
850
She's not a worthy opponent to fight near the end of the tower. The only
problem you'll have with her is if she petrifies you with her charm.
Druaga
HP ??,????
TP
???
I knew I forgot to get his HP & TP values. D'oh! Anyways, for being the last
boss of the dungeon, he's a pushover. Have Rutee heal whenever possible and
with Philia just pound him with her spells. Mary, Bruiser, Chelsea, Garr
should use their specials on him while Stahn should use assassin or Phoenix.
Items Section:
This section is for the description and stats of the items you obtain in the
tower. This list goes by the order of floors:
Floor | Item
| Type
Description/ Stats
W. Boots
Item
Dash Ring
Accessory
Life Bottle
Item
Paralysis Charm
Accessory
White Sword
Slash 620
Thrust 600
Weapon
Lantern
Item
7&17
Reverse Doll
Accessory
Lavender
Item
9&22
Dark Seal
Accessory
10
Warrior Symbol
Accessory
11
Strengthen Disc
Slash 120
Thrust 85
Disc
12
Battlesuit
Attack 10
Defense 145
Armor
13
Shield
Moon Sword
Slash 680
Thrust 680
Weapon
14
Moonstone
Defense 20
Accessory
15
Emerald
Defense 10
Hit
10
Accessory
16
Hellfire Disc
Slash 255
Thrust 278
Disc
18
Dragon Sword
Slash 400
Thrust 620
Weapon
19
Thinking Cap
Defense 25
Evade 20
Helmet
20
Elixir
Item
21
Resist Ring
Accessory
Hit 30
Attribute: Light
Defense 5
Hit 10
Attribute: Light
Hit 30
Attribute: Earth
23
Thunder Spirit
Slash 85
Thrust 85
Disc
24
Blessing Disc
Slash 82
Thrust 40
Disc
Defense 5
25
Nothing
26
Hyper Gauntlet
Defense 26
Hand
27
Ruby
Defense 35
Accessory
28
Elven Cape
Defense 8
Evade 10
Accessory
29
Combo Command
Accessory
30
Blue Talisman
Accessory
31
Mind Ring
Accessory
32
Demon Arrow
Slash 165
Thrust 155
Disc
33
Shield
34
Sapphire
Defense 20
Accessory
35
Topaz
Defense 32
Accessory
36
Princess Cape
Defense 15
Accessory
37
Megalith Disc
Slash 460
Thrust 460
Disc
38
GC Rod
Attack 1
Defense 10
Weapon
39
Incomplete
40
Demon Seal
Hit 10
Attribute: Wind
Accessory
41
Stone
Accessory
42
Star Mace
Slash 680
Thrust 680
Weapon
Hit 10
Attribute: Light
43
Incomplete
44
Magical Ribbon
Defense 40
Helmet
45
Excaliber
Slash 820
Thrust 820
Weapon
Aqua Cape
Defense 8
Accessory
SW500490
Slash 500
Thrust 490
Disc
46
47
48
Rabbit Foot
Hit 50
Attribute: Light
Accessory
Raises Luck.
RC Rod
Attack 1
Defense 10
Weapon
49
Magical Rouge
Item
50
Emerald Ring
Accessory
51
Incomplete
52
Gold Armor
Defense 200
53
Incomplete
54
Moon Crystal
Hit 10
Attribute: Fire
Armor
Accessory
Maximum TP up 30%
55&56 Nothing
57
58
Berserker Bow
Attack 450
Weapon
BC Rod
Attack 1
Defense 10
Weapon
59
Nothing
60
Destroyer Disc
Slash 415
Thrust 415
Hit 95
Attribute: Fire
Hit 10
Attribute: Water
Disc