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Mission 1

Mission: Murder for the Murder god's!!


Rules: Night Fighting, First blood, Scout, Inflitrate, Deepstrike, Seise the Iniative, Slay the
warlord, Conquerer, Deepstrike
Deployment Type: Dawn of war
Starting the game:
1.) Roll off to see who chooses Side
2.) Roll off to see who deploy's first, he who deploys first then chooses who goe's first
Primary Objective: Annihilation, Score a victory point for each completly destroyed unit.
Transports and indipendant characters count for a seperate unit.
Secondary Objective: Head collector, add an additional kill point for each character killed in
close combat.
Conquerer: Gain one Victory point for each unit wholly with in the enemi's deployment zone
Mission modifier's: If you donate a can of food this Round, for one turn you may have one unit
gain twin linked, or one character hit's on Two's for one combat as they are powered by your
good intentions!

Misson 2
Mission: Point Grab
Rules: Night Fighting, First Blood, Slay the warlord, Line Breaker, Deepstrike, Infiltrate, Seize
the Iniative, Scout, THE WEIGHT OF THE WORLD, Mysterious objectives
Deployment Type: Hammer and Anvil
Starting the game:
1.) Before sides are place each player takes turns placing down 1 of 5 objectives, 12 Inch's away
from another objective and 6 inches away from any table edge.
2.) both players roll off to determine deployment side
3.) Both players roll off to determines who deploy's, he who deploy's decides who goes first
Primay Objective: Starting on Turn 2, each objective held at the end of your scores you 2 Victory
points.
Secondary Objective: It's Mine! score 1 victory point for every enemy unit destroyed within 6
inches of an objective.
The weight of the world!: on the role of a 1-2 at the end of each turn randomly select one model
from a unit within six inches of an objective, after the unit is selected randomly select one model
in the unit and have it take a strength check. If it fails the model turns into a chaos spawn as per
the chaos space marine codex, roll a D6 on the roll of a 1-2 it's a chaos spawn of khorne and has
the rage special rule, on the roll of a 3-4 it has the mark of nurgle and has the feel no pain special
rule, on the roll of a 5-6 it has the mark of tzeentch and can cast tzneetch's fire bolt on alternating
psyker phases controled by the Defending players generated warpcharges. IE if It is Eldar
players turn, the space marine player has control of the chaos spawn with his defensive warp
charges. All spawn count as charging the unit they spawn from in the turn they arive.
Mission modifier: Should a character be selected for spawn hood, you may donate a can of food
and negate the effect, or you may donate a can of food to reroll one's of to hit rolls with shooting
and close combat attacks.

Mission 3
Mission: For the loot!
Rules: Night Fighting, First Blood, Slay the warlord, Line Breaker, Deepstrike, Infiltrate, Seize
the Iniative, Scout, Mysterious objectives, I got there first!
Deployment Type: Vanguard strike
Starting the game:
1.) before rolling to determine sides, but after determining which way the table will be split,
place 3 Relic markers, one at the center of the table, one 12 inches towards one corner downt he
split line, and one 12 inches in the opposit direction of the middle objectives. So there is one relic
in the midle and two relic markers 24 inches away from each other towards either corner of the
middle line.
2.) after relic's have been placed roll off to see deployment sides.
3.) Roll off to see who deploy's first, he who deploy's first goes first.
Primary Objective: Relic control: Controling a relic at the end of the game awards 3 victory
points to the controler.
Secondary objective: Neautral Zone infraction: Score 1 Victory point for each unit inside of the
neautral zone, the neautral zone is determined to be the 24 inches in the middle of the table that
seperates the two deployment zone.
I got there first!: Score 1 victory point for coming into base contact with a relic in the movement
phase, or assault phase, this can happen once for each relic.
Mission modifire: You can donate one can of food good's to allow one unit to make a single jet
pack move of a D6 in an assault phase, or you can reroll any one failed saving throw in teh game
once.

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