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Ars Magica Test Magi

Concept: Quaesitor (Police wizard)


House: House Guernicus
Benefit: Hermetic Prestige
Virtues:
The Gift - You have the ability to work magic.
Hermetic Magus Social Status - You are a member of the Order of Hermes.
Hermetic Prestige - Because of something in your background, other magi look up to
you even if you havent earner their respect. Some envy you, and most will certainly
expect more from you than from others. You gain a Reputation of level 3 within the
Order.
Elemental Magic (3 points) - Whenever I successfully study one of the elemental
arts, I gain an additional experience point in the other three.
Premonitions (1 point) - You intuitively sense when something is wrong, or is likely to
go wrong soon. This Virture confer the Ability Premonitions 1.
Skilled Parens (1 point) - I gain 60xp and 30 spell levels during apprenticeship.
Strong Faerie Blood (3 points) - I have natural longevity. I start making aging rolls at
50 rather than 35, and get a -3 to Aging Rolls, cumulative with any other bonuses. I
have faerie eyes. This gives me the virtue Second Sight, and I can see normally in
Darkness or Semi-Darkness. My eyes look mostly normal, but have a unusual or
vivid colour. I may learn the Faerie Lore during character generation. I get the
benefits of a particular type of the Virtue Faerie Blood. My fay heritage is clearly
visible. I have literally blue blood. Sidhe Blood: I am descended from one of the
noble fay. I add +1 to my presence, but not to more than +3. Many mortals consider
me fascinating or alluring.
Second Sight (free) - I can see through illusions, including invisibility, and can also
see naturally invisible things such as spirits. I gain the Ability Second Sight 1.
Subtle Magic (1 point) - I may cast spells without using gestures, though I still gain
the benefit from exaggerated gestures.
Flaws:
Deleterious Circumstance (1 point) - When sitting, half all magic totals.
Dark Secret (3 points) - Wears womens underwear.
Faerie Upbringing (1 point) - I feel at home with faeries, magic and other strange
things. I find human society, including religion, bizarre. I may learn Faerie Lore at
char gen.
Driven (3 points) - Wants to improve the Parma Magica.

Lost Love (1 point) - Faerie princess.


Characteristics:
Intelligence: 2 (3)
Perception: 0
Strength: -1 (-1)
Stamina: 1 (1)
Presence: 3 (3)
Communication: 1 (1)
Dexterity: 0
Quickness: 0
Early Childhood:
English 5
Home Town Lore 1
Athletics 1
Awareness 1
Charm 2
Folk Ken 1
Stealth 1
Survival 1
Later Life (Age 6-15 inc.) 225pts:
Costs:
1
5
2
15
3
30
4
50
5
75
6
105
Remaining: 0
Charm 5 (60)
Concentration 3 (30)
Stealth 3 (25)
Awareness 2 (10)
Premonitions 1 (0)
Second Sight 1(0)
Faerie Lore 3 (30)
Leadership 3 (30)
Intrigue 4 (50)

Apprenticeship (Age 16-30 inc.) 300xp, 150spell levels:


Abilities:
Remaining: 0
Parma Magica 1 (5)
Magic Theory 1 (5)
Latin 5 (75)
Artes Liberales 1 (5)
Magic Theory 3 (30)
Code of Hermes 1 (5)
Finesse 1 (5)
Order of Hermes Lore 1 (5)
Penetration 1 (5)
Profession (Scribe) 1 (5)
Magic Lore 1 (5)
Art Costs:
1
1
2
3
3
6
4
10
5
15
6
21
7
28
8
36
9
45
10 55
Remaining: 0
Arts:
Creo 4 (10)
Intellego 5 (15)
Muto 3 (6)
Perdo 4 (10)
Rego 3 (6)
Terram 5 (15)
Auram 5 (15)
Ignem 5 (15)
Aquam 5 (15)
Corpus 3 (6)

Mentem 5 (15)
Imaginem 5 (15)
Vim 3 (6)
Herbam 1 (1)
Spells:
Remaining: 150

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