You are on page 1of 11

Player name

Position

Mv ST SP SK

Starting skills

Improvements

Rank

Injuries
ST SP SK

Total
1 Pt 2 Pt
Pts

3 Pt

4 Pt

INJ
1

INJ 2

INJ
3

Kill

MVP

XP Value

10

11

12

13

14

VALUE OF PLAYERS:

EXTRAS

TEAM NAME
RACE

Brokkr

HEAD COACH
TEAM VALUE
TREASURY

16 Mc
0 Mc

DICE

6 Mc

CARDS

10 Mc

COACHES (D/O/S)

8 Mc

8 Mc

CHEERLEADERS

VALUE OF EXTRAS:

Dreadball Roster Creator


FF0000www.thepaintingmonkey.wordpress.com

6
10

16

INSERT A LOGO INTO THE BOX ABOVE AND RESIZE TO ENSURE IT REMAINS WITHIN THE BORDERS
THE CONTENTS WITHIN THE BORDERS WILL APPEAR ON YOUR ROSTER

WITHIN THE BORDERS

Abilities Overview
ABILITIES
Name

Position

Description

360 Vision

Any

Everywhere counts as the players front arc. Player has


6 Threat Hexes.

Mind Like Water

Alert

Any

Immediately choose to turn to face any player moving


into an adjacent hex.

Misdirect

Striker or Jack

+1 dice to catch inaccurate passes.

Pacifist

Backflip

Any

Automatic double when standing up.

Prima Donna

Can't Feel a Thing

Any

1 automatic success for Armour checks.

Quick Change Artist

Comin' Through

Any

Quick Recovery

Dirty Tricks

Any

+1 dice on attempts to Brush Aside.


Once per game, call Foul! On any opposing player in
the pitch and make a normal Ref check against that
player.
Treat Stomp as a Slam (still counts as Stomp though).
+1 dice for any Dodge

Runaround

A Safe Pair of Hands

Does That Hurt?

Guard or Jack

Duck and Weave

Any

Even the Odds

Jack

Fragile

Any

As per Running Interference but can only be used if the


players team is losing. Can also be used once per
Rush.
The player counts as rolling 1 less success on each
Armour check. Work out the check as normal and then
reduce the final total of successes by 1, to a minimum
of zero.

Name

Really Lucky
Roll

Position

Always responds to a Slam with a Slamback rolling the


same number of dice with the same target success
scores as the Slamming player.
Can perform the Feint action. See page 15 of Season 2
Striker or Jack
Rulebook.
Cannot Slam, Slamback, Sucker Punch, Stomp or
Any
Throw the ball at another player.
Roll 1 dice at the start of the match. On a 1 the player
Guard
becomes a Striker for the game. See page 28 of
Season 2 Rulebook.
Start the game as a Jack. Can perform a Transform
Any Robot Player
action. See pages 14 and 29 of Season 2 Rulebook.
Treat 1-3 damage on the player as 1 only. 4 or more
Any
damage is still dead as normal.
Any

Any
Striker or Jack
Any

Treats a winning Dodge as a double win against


Stomps.
A token buys a Run action for two players with this
ability. They must take their actions immediately one
after the other.

Guard or Jack

Once per match see page 42 of Main Rulebook.

Show Off

Striker or Jack

1 less dice for Strike attempts but will always count as


Showboating if the Strike is a success.

Jack

May Dash as part of any action allowing the player to


move at least 1 hex.

Gotcha!

Any

Grizzled

Any

-1 dice for opponents Slams.

Steady

Guard or Jack

It Wasn't Me

Any

Affects the way Fouls work. See page 28 of Season 3


Rulebook.

Stretch

Any

2 hex move and requires Speed Test (123). Can be part


of a Run or Sprint. See page 63 of Main Rulebook.

Taking a Dive

Striker or Jack

Re-roll one dice once per Action for any normal test.

Running Interference

-1 penalties for Threat Hexes count as -2. Evading


players that fail do not move and their action ends. The
maximum penalty for is -3 if at least one of the players
causing the penalty has this ability.

Jump

Description

Slide

Striker or Jack

Cannot be knocked down by a Slam. Is still pushed


back and may still have to take Armour checks.
+1 dice on attempts to Dash.
Once per match. The player falls to the floor and the
players coach can call foul. See page 29 of Season 3
Rulebook.

Abilities Overview
Keeper

Long Arms
Lucky

3+ Armour and DB Glove. Can pick up and Throw at -1.


Can Punt which will end the Rush. See page 64 of Main
Rulebook.

Teleport

Judwan

Longer throwing range (4, 8, 12) but cannot score


bonus points. (See page 27 of Season 2 Rulebook).

Threatening

Any

Re-roll one dice once per Rush for any normal test.

Guard

Any Teraton Player See page 31 of Season 3 Rulebook.

Any

The players Threat Hexes always modify a test (up to


the maximum for that test) if the modifier is listed at all.

Dreadball MVP Giant Overviews


Position

MoveStrengt SpeedSkillArmourBasic Cost ( Notes

Alpha Simian

GIANT-Jack

3+

4+

4+

4+

20

Anne-Marie Helder

Guard/ Striker*

3+

4+

5+

4+

Asylum

Guard

4+

3+

5+

4+

A'Teo Adysi

Striker

4+

3+

4+

5+

12

Barricade

GIANT-Guard

4+

3+

5+

4+

18

Big Mech

GIANT-Jack

3+

4+

4+

4+

19

Buzzcut
DBR7-Firewall
Dozer

Guard
Keeper
GIANT-Guard

6
5
4

2+
3+
3+

4+
5+
5+

5+
4+
4+

4+
3+
4+

11
10
19

Drake

Guard

3+

4+

5+

4+

12

Galdo

Jack

5+

4+

4+

4+

Gorim Ironstone
Grak
Irsala Sephalin
John Doe
Lucky Logan
Ludwig
Lyra The Fixer

Striker
Guard
Jack
Guard
Jack
Jack
Jack

5
5
5
4
6
6
6

3+
3+
4+
3+
4+
4+
4+

4+
4+
3+
4+
3+
3+
3+

4+
6+
4+
5+
3+
4+
5+

5+
4+
4+
4+
4+
4+
4

8
10
8
12
8
10
7

Mee-kel Judwan

Striker

5+

3+

3+

5+

12

Mellisandra
Nameless Spawn
Nightshade
Number 88
Reek Rolat
Rico van Dien
Riller

Jack
GIANT-Guard
Striker
Jack
Guard
Striker
Jack

5
5
6
8
5
6
5

4+
4+
4+
4+
3+
4+
4+

3+
3+
3+
2+
3+
4+
3+

4+
5+
4+
4+
6+
3+
4+

4+
4+
5+
4+
4+
5+
4+

10
21
8
8
9
12
10

Schnorkel The Avenger

Guard

4+

4+

5+

4+

Slippery Joe
The Enforcer

Striker
Guard

5
7

5+
3+

3+
3+

4+
4+

5+
4+

7
10

The Excavator

Guard

3+

5+

6+

4+

The Praetorian

Striker

4+

4+

3+

5+

11

The Veteran

Striker

4+

3+

4+

5+

12

Thunder Chris

Jack

4+

4+

3+

4+

12

Wildcard
Wyn Grethzki

Jack
Striker

6
5

4+
5+

3+
4+

4+
3+

4+
5+

9
11

Yurik Yurikson

Guard

3+

5+

4+

4+

11

Show Off, Threatening, Slide,


Stretch
Grizzled, Prime Donna*, Does This
Hurt?
Backstab, Does That Hurt?
Duck & Weave, Backflip, Jump, 360
Vision
Threatening, Stretch, Comin
Through!
Show Off, Threatening, Cant Feel a
Thing
Grizzled, Cant Feel a Thing
Lucky, Steady
Threatening, Teleport
Can't Feel a Thing, Quick Recovery,
Really Lucky, Steady
360 Vision, Stubborn, Quick
Recovery
Grizzled, Steady
Pile-Driver, Uncontrolled
Alert, Steady, Toxic, Gotcha
Gotcha!
Really Lucky
Cant Feel a Thing, Slide, Jump
Stretch, Jump, Backstab
Pacifist, Long Arms, Misdirect, 360
Vision, Cant Feel a Thing
Stretch, Slide, Taking a Dive
Threatening, Gotcha!
Dirty Tricks
Mind Like Water, Jump
Cant Feel a Thing
Jump, Show Off
It Wasnt Me, Dirty Tricks, Show Off
Fan Favourite, Klutz, Steady, Can't
Feel a Thing
A Safe Pair of Hands, Jump, Roll
Jump. Backflip
Steady, Driller, Grizzled, Can't Feel
a Thing
A Safe Pair of Hands, Cant Feel a
Thing
Grizzled, Duck & Weave, Quick
Recovery
Grizzled, Even the Odds, 360
Vision, Threatening
Even the Odds, Slide
Duck & Weave, Alert
Steady, Cant Feel a Thing, Quick
Recovery, 360 Vision

Will Play For


Anyone
Anyone
Anyone
Anyone in the Azure Forest League
Anyone
Anyone
Anyone
Anyone
Anyone
Genetically pure human teams or Teratons
Anyone
Forge Fathers only
Anyone
Anyone
Anyone (except Orx and Goblins)
Genetically pure humans only
Zzor only
Anyone
Judwan only
Anyone
Anyone
Anyone (except Asterians)
Anyone
Veer-myn
All
Anyone
Anyone except genetically pure human teams
Orx and Goblins only
Anyone
Anyone
Anyone
Anyone except genetically pure humans
Anyone
Genetically pure humans or Asterians
Robots only
Anyone (except Orx and Goblins)

Dreadball Team Overviews


Position

MoveStrengt SpeedSkillArmourStarting Te Basic Cost ( Notes

Starting Assets

Guard
Jack
Striker

5
5
5

4+
4+
4+

4+
4+
4+

4+
4+
4+

4+
4+
5+

x2
x3
x3

10
8
10

Guard

3+

4+

5+

4+

x3

13

Orx

Jack

5+

3+

4+

4+

x5

Goblin

Guard

4+

3+

5+

4+

x2

12

Striker

4+

3+

5+

5+

x6

11

Guard
Midgard Delvers
Jack
Forge Fathers
Striker
Guard
Chromium
Jack
Chargers
Robots
Striker
Guard
Locust City
Jack
Chiefs
Zzor
Striker

5
5
5
5
6
5
5
5
6

3+
3+
3+
3+
4+
5+
3+
4+
4+

5+
5+
5+
5+
4+
3+
4+
4+
4+

4+
4+
4+
4+
4+
4+
5+
4+
5+

4+
4+
5+
4+
4+
5+
4+
4+
5+

x3
x3
x2
x0
x6
x0
x1
x5
x2

13
9
9
8
17
9
11

Steady

Pelgar Mystics
Judwan

Striker

5+

4+

4+

5+

x6

15

Pacifist, Misdirect, Long Arms

0x Dice
1x Card

Guard
Jack
Striker
Guard
Jack
Striker
Guard (Sticky)
Guard (Hard)
Striker

5
5
5
6
6
6
4
5
6

4+
4+
4+
5+
5+
5+
4+
3+
4+

4+
4+
4+
3+
3+
3+
4+
5+
4+

4+
4+
4+
4+
4+
4+
5+
4+
4+

4+
4+
5+
4+
4+
5+
4+
4+
5+

x1
x4
x3
x1
x3
x4
x2
x2
x4

10
9
10
10
10
13
9
15
13

Running Interference

4x Dice
0x Cards

Guard

3+

5+

4+

4+

x4

15

Teleport

Jack

3+

5+

4+

4+

x4

10

Teleport

0x Dice
0x Cards

Koeputki Giants
Jack
Zees

5+

3+

5+

4+

x10

It Wasn't Me, Runaround,


Monkey Business

0x Dice
1x Card

Guard
Jack
Striker
Guard
Rotatek
Jack
Rockslides
Brokkr
Striker
Guard
The
Jack (Gaelin)
Unincorporated
Jack (Sorak)
Rebs
Striker
Guard
Rallion Roses
Jack
Hobgoblins
Striker
Guard
The Red Planets
Jack
Martians
Striker

6
6
6
4
4
4
5
7
5
6
5
5
5
6
6
6

4+
4+
4+
3+
3+
3+
4+
4+
4+
5+
3+
4+
4+
4+
4+
4+

4+
4+
4+
5+
5+
5+
4+
4+
3+
4+
5+
4+
4+
4+
4+
4+

4+
4+
4+
4+
4+
4+
5+
4+
4+
3+
5+
5+
5+
5+
5+
5+

4+
4+
5+
4+
4+
5+
4+
4+
4+
5+
4+
4+
5+
4+
4+
5+

x2
x2
x4
x4
x2
x4
x2
x2
x2
x2
x1
x4
x2
x2
x4
x2

12
9
12
12
9
9
12
13
10
15
20
9
11
10
9
10

Tail
Tail
Tail
Steady
Steady
Grizzled, Steady
Pummel
Charge!
Safe Pair of Hands (Feet)
Jump, Slipper Customer
Mighty, Steady, Trail Blazer
Stench
Stench
Fragile
Fragile, Illegal
Fragile, Safe Pair of Hands

Trontek 29ers
Humans
Greenmoon
Smackers
Orx/Goblins
Skittersneak
Stealers
Veer-myn

Void Sirens
Humans
Shan-Meeg
Starhawks
Asterians
Kalimarin
Ancients
Nameless
Ukomo
Avalanchers
Teratons

Nemion
Oceanics
Sphyr

1x Dice
2x Cards
1x Dice
1x Card
0x Dice
1x Card

Quick Change Artist


Quick Change Artist
Quick Change Artist
Can't Feel a Thing, Steady
Can't Feel a Thing, Slide
Can't Feel a Thing

Dirty Tricks
Fragile, Tacking a Dive
Fragile
Gotcha!
Can't Feel a Thing, Steady
A Safe Pair of Hands

1x Dice
1x Card
1x Dice
1x Card
1x Dice
1x Card

0x Dice
0x Cards
Defensive Coach
0x Dice
0x Cards

0x Dice
1x Cards
1x Dice
1x Cards
0x Dice
0x Cards
2x Dice
1x Cards
3x Dice
1x Cards

LS
1

W
0

T
0

L
0

100%

0%

0%

0%

0
1

Strikes

statistics
Opponent

Landslide

Jono

Race
Void Sirens

Kills

7-0

2 - 0

7.0 - 0.0

2.0 - 0.0

Strikes

Kills

7-0

Winnings
5 Mc

Mc

Mc

Mc

Mc

Mc

Mc

Mc

Mc

10

Mc

11

Mc

12

Mc

13

Mc

14

Mc

15

Mc

16

Mc

17

Mc

18

Mc

19

Mc

20

Mc

21

Mc

22

Mc

23

Mc

24

Mc

25

Mc

26

Mc

27

Mc

28

Mc

29

Mc

Dreadball Roster Creator


FF0000www.thepaintingmonkey.wordpress.com

Notes

30

Mc

31

Mc

32

Mc

33

Mc

34

Mc

35

Mc

36

Mc

37

Mc

38

Mc

39

Mc

40

Mc

41

Mc

42

Mc

43

Mc

44

Mc

45

Mc

46

Mc

47

Mc

48

Mc

49

Mc

50

Mc

51

Mc

52

Mc

53

Mc

54

Mc

55

Mc

56

Mc

57

Mc

58

Mc

59

Mc

60

Mc

61

Mc

Dreadball Roster Creator


FF0000www.thepaintingmonkey.wordpress.com

62

Mc

63

Mc

64

Mc

65

Mc

66

Mc

67

Mc

68

Mc

69

Mc

70

Mc

71

Mc

72

Mc

73

Mc

74

Mc

75

Mc

76

Mc

77

Mc

78

Mc

79

Mc

80

Mc

81

Mc

82

Mc

83

Mc

84

Mc

85

Mc

86

Mc

87

Mc

88

Mc

89

Mc

90

Mc

91

Mc

92

Mc

93

Mc

Dreadball Roster Creator


FF0000www.thepaintingmonkey.wordpress.com

94

Mc

95

Mc

96

Mc

97

Mc

98

Mc

99

Mc

100

Mc

Dreadball Roster Creator


FF0000www.thepaintingmonkey.wordpress.com

You might also like