Professional Documents
Culture Documents
Ozzkore
CHARACTER NAME
PLAYER NAME
Foresight School 1
Elf
CLASS
RACE
None
REGION
ALIGNMENT
Medium / 5 ft.
6' 0"
130 lbs.
Low-Light Vision
SIZE / FACE
HEIGHT
WEIGHT
VISION
Blonde, Long
and Wavy
25
HAIR
POINTS
1 / 1/2
0 / 2000
115
Female
Character Level / CR
AGE
GENDER
EYES
ABILITY NAME
WOUNDS/CURRENT HP
HP
STR
Strength
+0
hit points
Dexterity
+2
armor class
Constitution
+1
10
DEX 15
CON 12
INT
20
+5
WIS
10
+0
Wisdom
AC
12
10
INITIATIVE
+9
modifier
12
FLAT
BASE
+2
+7
DEX
MODIFIER
TOTAL
10 + 0
TOUCH
BASE ATTACK
MISC
MODIFIER
+0
BASE
SAVE
ABILITY
MAGIC
MISC
EPIC
TEMP
FORTITUDE
(constitution)
+1
REFLEX
(dexterity)
+2
+0
+2
+0
+0
+0
WILL
+2
+2
+0
+0
+0
+0
+0
+1
+0
+0
+0
Conditional Modifiers
+2 vs. enchantment spells
and effects
TOTAL
MELEE
+0
attack bonus
+0
STAT
+0
SIZE
MISC
+0
+0
EPIC
+0
+2
+0
+0
CMB
+0
+0
+0
+0
+0
attack bonus
12 12
+0
+0
Defense
12
12
12
TH
Dam
TYPE SIZE
REACH
5 ft.
160 ft.
240 ft.
320 ft.
400 ft.
+2
1d8
+0
1d8
-2
1d8
-4
1d8
-6
1d8
480 ft.
560 ft.
640 ft.
720 ft.
800 ft.
-8
1d8
-10
1d8
-12
1d8
-14
1d8
-16
1d8
HAND
Primary
TYPE SIZE
PS
STAT
0
SIZE
NATURAL
ARMOR
DEFLECTION
Acrobatics
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Arcana)
Knowledge (Local)
Perception
Perform (Untrained)
Profession (Fortune-teller)
Ride
Sense Motive
Spellcraft
Spellcraft (Identify magic item)
Stealth
Survival
Swim
0
DODGE
MISC
MISS
ARCANE ARMOR
CHANCE SPELL
CHECK
FAILURE PENALTY
SKILLS
+0
KEY ABILITY
SKILL
MODIFIER
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
INT
WIS
CHA
WIS
DEX
WIS
INT
INT
DEX
WIS
STR
3
5
0
0
5
0
0
2
2
0
0
9
9
7
0
4
2
1
9
11
2
0
0
ABILITY
MODIFIER
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
2
5
0
0
5
0
0
2
2
0
0
5
5
0
0
0
2
0
5
5
2
0
0
RANKS
REACH
19-20/x2
5 ft.
MISC
MODIFIER
1
1
1
3
3
6
1
1
[1]
3
5
+
+
=
+
=
+
: can be used untrained. : exclusive skills. *: Skill Mastery.
CRITICAL
0
SPELL
RESIST
+
+
DAMAGE
+0
Dam
CRITICAL
M 19-20/x2
Damage: 1d8
80 ft.
*Dagger
TH
12
+0
To Hit: +2
Offense
Range: 30 ft.
+0 +0
SUNDER
+0
DISARM
Both
TRIP
HAND
+0
TEMP
BULL
RUSHOVERRUN
GRAPPLE
*Light Crossbow
+0
+2
attack bonus
Dam
RANGED
TH
(wisdom)
SKILL NAME
TOTAL
0
SHIELD
BONUS
TOTAL SKILLPOINTS: 7
SAVING THROWS
ARMOR
BONUS
+0
Charisma
SPEED
DAMAGE REDUCTION
Walk 30 ft.
bonus
CHA 10
SUBDUAL DAMAGE
8
TOTAL
Intelligence
Neutral
DEITY
1d4
10 ft.
20 ft.
30 ft.
40 ft.
50 ft.
+2
1d4
+0
1d4
-2
1d4
-4
1d4
-6
1d4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM
Traits
Caul (Common)
LOCATION
Equipped
QTY
1
WT
0
COST
10
Light Crossbow
Equipped
35
Dagger
Equipped
Scholar's Outfit
Equipped
Backpack, Common
Equipped
0 lbs.
Special Qualities
You can see x2 as far as humans in low illumination. Characters with low-light
Scroll Case
1
0
25
Scroll (Feather Fall)
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can
read a scroll as long as even the tiniest candle flame is next to her as a source of
Backpack,
1
1
0.5
Soap (per lb.)
light. Characters with low-light vision can see outdoors on a moonlit night as well as
Common
they can during the day.
Backpack,
1
2
5
Spell Component Pouch
Necromancy Opposition School
[Paizo Inc. - Core
Common
0 lbs.
Rulebook, p.78]
Backpack,
1
1
50
Spellbook, Compact
You have chosen necromancy spells as an opposition school. Preparing an
Common
necromancy spell takes up two spell slots of the same level. You take a -4 penalty on
Backpack,
10 0 (0) 1 (10)
Stationery
any skill checks made when crafting a magic item that has an necromancy spell as a
Common
prerequisite.
Backpack,
1
4
1
Waterskin (Filled)
Prescience (Su)
[Paizo Inc. - Advanced
Common
Player's Guide, p.145]
TOTAL WEIGHT CARRIED/VALUE
32.03 / 379.3
At the beginning of your turn, you may, as a free action, roll a single d20. At any
lbs.
gp
point before your next turn, you may use the result of this roll as the result of any d20
roll you are required to make. If you do not use the d20 result before your next turn, it
is lost. You can use this ability 8 times per day.
WEIGHT ALLOWANCE
Weapon and Armor Proficiency
[Paizo Inc. - Core
Light 33
Medium 66
Heavy 100
Rulebook]
Lift over head 100
Lift off ground 200
Push / Drag 500
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and
quarterstaff, but not with any type of armor or shield. Armor of any type interferes
LANGUAGES
with a wizard's movements, which can cause her spells with somatic components to
Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc
fail.
Weapon Familiarity (Ex)
[Paizo Inc. - Core
Archetypes
Rulebook, p.22]
Foresight School
[Paizo Inc. - Advanced
Elves are proficient with longbows (including composite longbows), longswords,
Player's Guide, p.145] rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.
Bedroll
Backpack,
Common
Backpack,
Common
0.1
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 2
Feats
Improved Initiative
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longsword,
Quarterstaff, Rapier, Shortbow, Spells (Ray), Spells (Touch), Splash Weapon,
Unarmed Strike
TEMPLATES
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 3
Wizard Spells
LEVEL
PER DAY
3+0
3+0
Concentration
+6
LEVEL 0
Name
Save Information
Acid Splash
Time
1 standard action
Duration
Instantaneous
Range
Close (25 ft.)
Comp.
V, S
Source
CR: p.239
Caster Level:1
Concentration:+6
Touch
V, S
CR: p.244
Arcane Mark
1 standard action
School: Universal
SR: No
Effect: This spell allows you to inscribe your personal rune or mark.
DC: 15, Will negates
Bleed
Target: One personal rune or mark, all of which must fit within 1 sq. ft.
Caster Level:1
Concentration:+6
1 standard action
V, S
CR: p.249
School: Necromancy
SR: Yes
Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying.
Caster Level:1
Concentration:+6
Dancing Lights
1 standard action
V, S
CR: p.263
1 standard action
*Detect Magic
1 standard action
School: Divination
Effect: You detect magical auras.
SR: No
Permanent
Instantaneous
1 minute [D]
1 round
1 standard action
School: Divination
SR: No
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
Disrupt Undead
1 standard action
School: Necromancy
SR: Yes
Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
DC: 15, Fortitude negates
Flare
Target: Ray
SR: Yes
Ghost Sound
1 standard action
1 standard action
Instantaneous
V, S, M
CR: p.264
Caster Level:1
Concentration:+6
60 ft.
V, S
CR: p.267
Caster Level:1
Concentration:+6
V, S
CR: p.268
Caster Level:1
Concentration:+6
CR: p.284
Caster Level:1
Concentration:+6
V, S, M
CR: p.289
1 rounds [D]
Caster Level:1
Concentration:+6
Personal
UC: p.230
Caster Level:1
Concentration:+6
10 minutes
Touch
V, M/DF
CR: p.304
Caster Level:1
Concentration:+6
Concentration
V, S
CR: p.306
Caster Level:1
Concentration:+6
10 ft.
V, S
CR: p.312
Caster Level:1
Concentration:+6
V, S, F
CR: p.313
1 standard action
Mage Hand
1 standard action
School: Transmutation
SR: No
Effect: You point your finger at an object and can lift it and move it at will from a distance.
DC: 15, Will negates (harmless, object)
Mending
10 minutes
Message
1 standard action
Target: 1 creatures
Instantaneous
10 minutes
Instantaneous
School: Transmutation
SR: Yes (object)
Target: Object weighing up to 30 lbs. or portal that can be opened or closed
Effect: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
DC: 15, See text
1 standard action
1 hour
10 ft.
Prestidigitation
School: Universal
SR: No
Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.
Ray of Frost
1 standard action
Target: Ray
*Read Magic
1 standard action
Concentration:+6
CR: p.273
Instantaneous
Target: You
1 standard action
Caster Level:1
V, S
Light
Concentration:+6
SR:
Caster Level:1
Instantaneous
*Detect Poison
Instantaneous
10 minutes
School: Divination
SR:
Target: You
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
DC: 15, Will negates (harmless)
1 standard action
1 minute
Resistance
Caster Level:1
Concentration:+6
V, S, F
CR: p.317
Caster Level:1
Concentration:+6
V, S
CR: p.325
Caster Level:1
Concentration:+6
V, S
CR: p.330
Caster Level:1
Concentration:+6
Personal
V, S, F
CR: p.330
Caster Level:1
Concentration:+6
Touch
V, S, M/DF
CR: p.334
Caster Level:1
Concentration:+6
School: Abjuration
SR: Yes (harmless)
Target: Creature touched
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DC: 15, Will (harmless, object)
1 standard action
Concentration, up to 1 minutes
Scrivener's Chant
5 ft.
V, S, M (fine sand and SOS: p.17
a vial of ink)
School: Transmutation
SR: Yes (object)
Target: One or more written objects
Caster Level:1
Concentration:+6
Effect: This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at the rate of one normal-sized page per minute. The Linguistics skill can be used to make a convincing
copy, but otherwise the reproduction is written in the hand of the caster. You must concentrate upon the material being duplicated for the spell's duration and provide new blank pages as required. The scrivener's chant requires blank paper and a
quill or other writing materials, in addition to the material components. This spell cannot duplicate magical writing [including spells and magical scrolls], though it can duplicate non-magical writing from a magical source.
DC: 15, Fortitude negates (object)
1 standard action
Instantaneous
Close (25 ft.)
V or S
APG: p.246
Spark
Touch of Fatigue
1 standard action
School: Necromancy
SR: Yes
Effect: You channel negative energy through your touch, fatiguing the target.
1 rounds
Touch
Caster Level:1
Concentration:+6
V, S, M
CR: p.360
Caster Level:1
Concentration:+6
Comp.
V, S
Source
CR: p.254
Caster Level:1
Concentration:+6
V, S, M
CR: p.256
LEVEL 1
Name
Charm Person
Save Information
DC: 17, Will negates
Time
1 standard action
Duration
1 hours
Range
Close (25 ft.)
15 ft.
Caster Level:1
Concentration:+6
V, S, M
CR: p.277
School: Transmutation
SR: Yes
Target: One humanoid creature
Effect: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
DC: 16, See text
1 standard action
1 minutes [D]
Grease
Caster Level:1
Concentration:+6
V, S, M
CR: p.291
Caster Level:1
Concentration:+6
V, S, F
CR: p.306
Caster Level:1
Concentration:+6
SR: No
1 standard action
1 hours [D]
Touch
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 4
Wizard Spells
Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
DC: 16, Will disbelief (if interacted with)
1 standard action
Silent Image
V, S, F
CR: p.343
Target: Visual figment that cannot extend beyond 5 10-ft. cubes [S]
Concentration
Caster Level:1
Concentration:+6
1 round
V, S, M
CR: p.344
*True Strike
1 standard action
Target: You
1 minutes
See text
Personal
Caster Level:1
Concentration:+6
V, F
CR: p.363
Caster Level:1
Concentration:+6
* =Domain/Speciality Spell
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 5
Azamara Undonae
Elf
RACE
115
AGE
Female
GENDER
Low-Light Vision
VISION
Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 0"
HEIGHT
130 lbs.
WEIGHT
Sand
SKIN COLOUR
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM
Level:1 (CR:1/2)
Page 6