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Azamara Undonae

Ozzkore

CHARACTER NAME

PLAYER NAME

Foresight School 1

Elf

CLASS

RACE

None
REGION

ALIGNMENT

Medium / 5 ft.

6' 0"

130 lbs.

Low-Light Vision

SIZE / FACE

HEIGHT

WEIGHT

VISION

Blonde, Long
and Wavy

25

HAIR

POINTS

1 / 1/2

0 / 2000

115

Female

One Ice Blue,


One White
(Missing)

Character Level / CR

EXP / NEXT LEVEL

AGE

GENDER

EYES

ABILITY NAME

ABILITY EQUIPPED ABILITY ABILITY


SCORE SCORE MODIFIER DAMAGE PENALTY

WOUNDS/CURRENT HP

HP

STR
Strength

+0

hit points

Dexterity

+2

armor class

Constitution

+1

10
DEX 15
CON 12
INT

20

+5

WIS

10

+0

Wisdom

AC

12

10

INITIATIVE

+9

modifier

12

FLAT

BASE

+2

+7

DEX
MODIFIER

TOTAL

10 + 0

TOUCH

BASE ATTACK

MISC
MODIFIER

+0

BASE
SAVE

ABILITY

MAGIC

MISC

EPIC

TEMP

FORTITUDE
(constitution)

+1

REFLEX
(dexterity)

+2

+0

+2

+0

+0

+0

WILL

+2

+2

+0

+0

+0

+0

+0

+1

+0

+0

+0

Conditional Modifiers
+2 vs. enchantment spells
and effects

TOTAL

MELEE

BASE ATTACK BONUS

+0

attack bonus

+0

STAT

+0

SIZE

MISC

+0

+0

EPIC

+0

+2

+0

+0

CMB

+0

+0

+0

+0

+0

attack bonus

12 12

+0

+0

Defense

12

12

12

TH
Dam

TYPE SIZE

REACH

5 ft.

160 ft.

240 ft.

320 ft.

400 ft.

+2
1d8

+0
1d8

-2
1d8

-4
1d8

-6
1d8

480 ft.

560 ft.

640 ft.

720 ft.

800 ft.

-8
1d8

-10
1d8

-12
1d8

-14
1d8

-16
1d8

HAND

Primary

TYPE SIZE

PS

TOTAL ATTACK BONUS

STAT

0
SIZE

NATURAL
ARMOR

DEFLECTION

Acrobatics
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Arcana)
Knowledge (Local)
Perception
Perform (Untrained)
Profession (Fortune-teller)
Ride
Sense Motive
Spellcraft
Spellcraft (Identify magic item)
Stealth
Survival
Swim

0
DODGE

MISC

MISS
ARCANE ARMOR
CHANCE SPELL
CHECK
FAILURE PENALTY

SKILLS

+0

MAX RANKS: 1/1

KEY ABILITY

SKILL
MODIFIER

DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
INT
WIS
CHA
WIS
DEX
WIS
INT
INT
DEX
WIS
STR

3
5
0
0
5
0
0
2
2
0
0
9
9
7
0
4
2
1
9
11
2
0
0

ABILITY
MODIFIER

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

2
5
0
0
5
0
0
2
2
0
0
5
5
0
0
0
2
0
5
5
2
0
0

RANKS

REACH

19-20/x2

5 ft.

MISC
MODIFIER

1
1
1

3
3
6

1
1
[1]

3
5

+
+

=
+
=
+
: can be used untrained. : exclusive skills. *: Skill Mastery.

CRITICAL

0
SPELL
RESIST

+
+

DAMAGE

+0
Dam

CRITICAL

M 19-20/x2
Damage: 1d8

80 ft.

*Dagger

TH

12

+0

To Hit: +2

Offense

Range: 30 ft.

+0 +0

SUNDER

+0

DISARM

Both

TRIP

HAND

+0

TEMP

BULL
RUSHOVERRUN

GRAPPLE

*Light Crossbow

+0

+2

attack bonus

Dam

RANGED

TH

(wisdom)

SKILL NAME

TOTAL

0
SHIELD
BONUS

TOTAL SKILLPOINTS: 7

SAVING THROWS

ARMOR
BONUS

+0

Charisma

SPEED

DAMAGE REDUCTION

Walk 30 ft.

bonus

CHA 10

SUBDUAL DAMAGE

8
TOTAL

Intelligence

Neutral

DEITY

1d4

10 ft.

20 ft.

30 ft.

40 ft.

50 ft.

+2
1d4

+0
1d4

-2
1d4

-4
1d4

-6
1d4

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

Character: Azamara Undonae


Player: Ozzkore

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 1

EQUIPMENT
ITEM

Traits

Caul (Common)

LOCATION
Equipped

QTY
1

WT
0

COST
10

Light Crossbow

Equipped

35

Dagger

Equipped

Scholar's Outfit

Equipped

Backpack, Common

Equipped

0 lbs.

19.03 lbs., 10 Stationery, 30 Candle, 1 Candle Lamp, 1


Compass, 1 Elven Trail Rations, 1 Bedroll, 1 Eye Patch, 1
Fortune-Teller's Deck (Masterwork), 1 Ink (1 oz. Vial), 1 Inkpen,
1 Journal, 1 Mess Kit, 2 Potion of Mage Armor, 1 Scroll Case, 1
Spellbook, Compact, 1 Spell Component Pouch, 10 Parchment
(Sheet), 1 Soap (per lb.), 1 Waterskin (Filled)

Eyes and Ears of the City (Abadar)

[Paizo Inc. - Advanced


Player's Guide, p.333]
Your religious training involved serving in the city watch of a large city, the primary
duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on
Perception checks, and Perception is always a class skill for you.
Warrior of Old
[Paizo Inc. - Advanced
Player's Guide, p.331]
As a child, you put in long hours in combat drills, and though time has made this
training a dim memory, you still have a knack for quickly responding to trouble. You
gain a +2 trait bonus on Initiative checks.

Special Qualities

[Paizo Inc. - Core


Rulebook, p.78]
You have chosen abjuration spells as an opposition school. Preparing an abjuration
spell takes up two spell slots of the same level. You take a -4 penalty on any skill
30 0 (0) 0 (0.3)
Candle
checks made when crafting a magic item that has an abjuration spell as a
Increases light level (5') for 1 hr.Duration: 1 hr., Increases light
prerequisite.
level by one step: 5 ft.
Arcane Bond (Su)
[Paizo Inc. - Core

Rulebook, p.78]

You have selected to establish a powerful arcane bond with an object.


Backpack,
1
1
5
Candle Lamp
Bonded Object
[Paizo Inc. - Core
Common
A small lanternlike device with glass panels and a slot to hold a
Rulebook, p.78]
candle. It protects the candle from drafts and catches wax
drippings. Provides the same light as a candle, but can be
Objects that are the subject of an arcane bond must fall into one of the following
shuttered such that it only illuminates 1 to 3 adjacent squares.
categories: amulet, ring, staff, wand, or weapon. These objects are always
You can use a candle lamp to keep your hands warm.
masterwork quality. Weapons acquired at 1st level are not made of any special
Backpack,
1
0.5
10
Compass
material. If the object is an amulet or ring, it must be worn to have effect, while
Common
staves, wands, and weapons must be held in one hand. When attempting to cast a
Backpack,
1
1
2
Elven Trail Rations
spell without your bonded object worn or in hand, you must make a concentration
Common
check or lose the spell (DC 20 + the spell's level). A ring or amulet occupies the ring
Backpack,
1
0
0.1
Eye Patch
or neck slot accordingly.
Common
Cantrips
[Paizo Inc. - Core
Backpack,
1
1
50
Fortune-Teller's Deck (Masterwork)
Rulebook, p.79]
Common
You can prepare a number of cantrips, or 0-level spells, each day. These spells are
Backpack,
1
0
8
Ink (1 oz. Vial)
cast like any other spell, but they are not expended when cast and may be used
Common
again. You can prepare a cantrip from a prohibited school, but it uses up two of your
Backpack,
1
0
0.1
Inkpen
available slots.
Common
Divination School
[Paizo Inc. - Core
Backpack,
1
1
10
Journal
Rulebook, p.80]
Common
a blank, lightweight book with an oilskin cover. It has 50 paper
You have chosen to specialize in divination spells.
pages.
Elven Immunities (Ex)
[Paizo Inc. - Core
Backpack,
1
1
0.2
Mess Kit
Rulebook, p.22]
Common
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
Backpack,
10 0 (0) 0.2 (2)
Parchment (Sheet)
against enchantment spells and effects.
Common
Elven Magic (Ex)
[Paizo Inc. - Core
Backpack,
2 0 (0) 50 (100)
Potion of Mage Armor
Rulebook, p.22]
Common
+4 armor bonus to AC for 1 hour
Elves receive a +2 racial bonus on caster level checks made to overcome spell

resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks


Backpack,
1
0.5
1
made to identify the properties of magic items.
Scroll Case
Common
0.03 lbs., 1 Scroll (Comprehend Languages), 1 Scroll (Disguise
Forwarned (Su)
[Paizo Inc. - Core
Self), 1 Scroll (Feather Fall)
Rulebook, p.80]
A leather or wooden scroll case easily holds four scrolls; you can
You can always act in the surprise round, but you are still considered flat-footed
cram more inside, but retrieving any of them becomes a
full-round action rather than a move action.
until you take an action. In addition, you receive a +1 bonus on initiative rolls.
Scroll Case
1
0
25
Scroll (Comprehend Languages)
Keen Senses (Ex)
[Paizo Inc. - Core
Rulebook, p.22]

Elves receive a +2 bonus on Perception skill checks.


Scroll Case
1
0
25
Scroll (Disguise Self)
Low-Light Vision (Ex)
[Bestiary]

You can see x2 as far as humans in low illumination. Characters with low-light
Scroll Case
1
0
25
Scroll (Feather Fall)
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can

read a scroll as long as even the tiniest candle flame is next to her as a source of
Backpack,
1
1
0.5
Soap (per lb.)
light. Characters with low-light vision can see outdoors on a moonlit night as well as
Common
they can during the day.
Backpack,
1
2
5
Spell Component Pouch
Necromancy Opposition School
[Paizo Inc. - Core
Common
0 lbs.
Rulebook, p.78]
Backpack,
1
1
50
Spellbook, Compact
You have chosen necromancy spells as an opposition school. Preparing an
Common
necromancy spell takes up two spell slots of the same level. You take a -4 penalty on
Backpack,
10 0 (0) 1 (10)
Stationery
any skill checks made when crafting a magic item that has an necromancy spell as a
Common
prerequisite.
Backpack,
1
4
1
Waterskin (Filled)
Prescience (Su)
[Paizo Inc. - Advanced
Common
Player's Guide, p.145]
TOTAL WEIGHT CARRIED/VALUE
32.03 / 379.3
At the beginning of your turn, you may, as a free action, roll a single d20. At any
lbs.
gp
point before your next turn, you may use the result of this roll as the result of any d20
roll you are required to make. If you do not use the d20 result before your next turn, it
is lost. You can use this ability 8 times per day.
WEIGHT ALLOWANCE
Weapon and Armor Proficiency
[Paizo Inc. - Core
Light 33
Medium 66
Heavy 100
Rulebook]
Lift over head 100
Lift off ground 200
Push / Drag 500
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and
quarterstaff, but not with any type of armor or shield. Armor of any type interferes
LANGUAGES
with a wizard's movements, which can cause her spells with somatic components to
Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc
fail.
Weapon Familiarity (Ex)
[Paizo Inc. - Core
Archetypes
Rulebook, p.22]
Foresight School
[Paizo Inc. - Advanced
Elves are proficient with longbows (including composite longbows), longswords,
Player's Guide, p.145] rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.

Bedroll

Character: Azamara Undonae


Player: Ozzkore

Abjuration Opposition School

Backpack,
Common
Backpack,
Common

0.1

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 2

Feats
Improved Initiative

[Paizo Inc. - Core


Rulebook, p.127]

You get a +4 bonus on initiative checks.


Spell Focus (Enchantment)

[Paizo Inc. - Core


Rulebook, p.134]
Add +1 to the Difficulty Class for all saving throws against spells from the school of
magic you select.

PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longsword,
Quarterstaff, Rapier, Shortbow, Spells (Ray), Spells (Touch), Splash Weapon,
Unarmed Strike

TEMPLATES

Character: Azamara Undonae


Player: Ozzkore

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 3

Wizard Spells
LEVEL

PER DAY

3+0

3+0

Concentration

+6

LEVEL 0
Name

Save Information

Acid Splash

Time
1 standard action

Duration
Instantaneous

Range
Close (25 ft.)

Comp.
V, S

Source
CR: p.239

Caster Level:1

Concentration:+6

Touch

V, S

CR: p.244

School: Conjuration, EarthSchool (Creation) [Acid]


SR: No
Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage.

Target: One missile of acid

Arcane Mark

1 standard action

School: Universal
SR: No
Effect: This spell allows you to inscribe your personal rune or mark.
DC: 15, Will negates
Bleed

Target: One personal rune or mark, all of which must fit within 1 sq. ft.

Caster Level:1

Concentration:+6

1 standard action

V, S

CR: p.249

School: Necromancy
SR: Yes
Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying.

Target: One living creature

Caster Level:1

Concentration:+6

Dancing Lights

1 standard action

V, S

CR: p.263

School: Evocation [Light]


SR: No
Effect: You create up to four lights that resemble lanterns or torches.
DC: 16, Will negates
Daze

Target: Up to four lights, all within a 10-ft.-radius area

1 standard action

School: Enchantment (Compulsion) [Mind-Affecting]


SR: Yes
Effect: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.

Target: One humanoid creature of 4 HD or less

*Detect Magic

1 standard action

School: Divination
Effect: You detect magical auras.

SR: No

Permanent

Instantaneous

1 minute [D]

1 round

Concentration, up to 1 minutes [D]

1 standard action

School: Divination
SR: No
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.

Target: Or Area one creature, one object, or a 5-ft. cube

Disrupt Undead

1 standard action

School: Necromancy
SR: Yes
Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead.
DC: 15, Fortitude negates
Flare

Target: Ray

School: Evocation [Light]


Effect: This cantrip creates a burst of light.

SR: Yes

Target: Burst of light

Ghost Sound

DC: 15, Will disbelief

1 standard action

1 standard action

Instantaneous

V, S, M

CR: p.264

Caster Level:1

Concentration:+6

60 ft.

V, S

CR: p.267

Caster Level:1

Concentration:+6

V, S

CR: p.268

Close (25 ft.)

Caster Level:1

Concentration:+6

Close (25 ft.)

CR: p.284

Caster Level:1

Concentration:+6

V, S, M

CR: p.289

1 rounds [D]

Close (25 ft.)

Caster Level:1

Concentration:+6

Personal

UC: p.230

Caster Level:1

Concentration:+6

10 minutes

Touch

V, M/DF

CR: p.304

Caster Level:1

Concentration:+6

Concentration

Close (25 ft.)

V, S

CR: p.306

Caster Level:1

Concentration:+6

10 ft.

V, S

CR: p.312

Caster Level:1

Concentration:+6

V, S, F

CR: p.313

1 standard action

School: Evocation [Light, WoodSchool]


SR: No
Effect: This spell causes a touched object to glow like a torch.

Target: Object touched

Mage Hand

1 standard action

School: Transmutation
SR: No
Effect: You point your finger at an object and can lift it and move it at will from a distance.
DC: 15, Will negates (harmless, object)
Mending

Target: One nonmagical, unattended object weighing up to 5 lbs.

10 minutes

School: Transmutation [MetalSchool]


SR: Yes (harmless, object)
Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object.

Target: One object of up to 1 lb.

Message

1 standard action

School: Transmutation, AirSchool [Language-Dependent]


SR: No
Effect: You can whisper messages and receive whispered replies.
DC: 15, Will negates (object)
Open/Close

Target: 1 creatures

Instantaneous

10 minutes

Instantaneous

Medium (110 ft.)

Close (25 ft.)

School: Transmutation
SR: Yes (object)
Target: Object weighing up to 30 lbs. or portal that can be opened or closed
Effect: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container.
DC: 15, See text
1 standard action
1 hour
10 ft.
Prestidigitation

School: Universal
SR: No
Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.

Target: See text

Ray of Frost

1 standard action

School: Evocation, WaterSchool [Cold]


SR: Yes
Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage.

Target: Ray

*Read Magic

1 standard action

Concentration:+6
CR: p.273

Instantaneous

Target: You

1 standard action

Caster Level:1
V, S

Light

Concentration:+6

Close (25 ft.)

Close (25 ft.)

SR:

Caster Level:1

Instantaneous

School: Illusion (Figment)


SR: No
Target: Illusory sounds
Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
1 standard action
1 rounds [D]
Haunted Fey Aspect
School: Illusion (Glamer)
Effect: You surround yourself with disturbing illusions.

Medium (110 ft.)

Target: Cone-shaped emanation

*Detect Poison

Close (25 ft.)

Instantaneous

10 minutes

School: Divination
SR:
Target: You
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
DC: 15, Will negates (harmless)
1 standard action
1 minute
Resistance

Close (25 ft.)

Caster Level:1

Concentration:+6

V, S, F

CR: p.317

Caster Level:1

Concentration:+6

V, S

CR: p.325

Caster Level:1

Concentration:+6

V, S

CR: p.330

Caster Level:1

Concentration:+6

Personal

V, S, F

CR: p.330

Caster Level:1

Concentration:+6

Touch

V, S, M/DF

CR: p.334

Caster Level:1

Concentration:+6

School: Abjuration
SR: Yes (harmless)
Target: Creature touched
Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DC: 15, Will (harmless, object)
1 standard action
Concentration, up to 1 minutes
Scrivener's Chant

5 ft.
V, S, M (fine sand and SOS: p.17
a vial of ink)
School: Transmutation
SR: Yes (object)
Target: One or more written objects
Caster Level:1
Concentration:+6
Effect: This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at the rate of one normal-sized page per minute. The Linguistics skill can be used to make a convincing
copy, but otherwise the reproduction is written in the hand of the caster. You must concentrate upon the material being duplicated for the spell's duration and provide new blank pages as required. The scrivener's chant requires blank paper and a
quill or other writing materials, in addition to the material components. This spell cannot duplicate magical writing [including spells and magical scrolls], though it can duplicate non-magical writing from a magical source.
DC: 15, Fortitude negates (object)
1 standard action
Instantaneous
Close (25 ft.)
V or S
APG: p.246
Spark

School: Evocation, FireSchool [Fire]


Effect: Ignites flammable objects.

SR: Yes (object)

Target: one Fine object

Touch of Fatigue

DC: 15, Fortitude negates

1 standard action

School: Necromancy
SR: Yes
Effect: You channel negative energy through your touch, fatiguing the target.

1 rounds

Touch

Target: Creature touched

Caster Level:1

Concentration:+6

V, S, M

CR: p.360

Caster Level:1

Concentration:+6

Comp.
V, S

Source
CR: p.254

Caster Level:1

Concentration:+6

V, S, M

CR: p.256

LEVEL 1
Name

Charm Person

Save Information
DC: 17, Will negates

School: Enchantment (Charm) [Mind-Affecting, WoodSchool] SR: Yes


Effect: This charm makes a humanoid creature regard you as its trusted friend and ally.
DC: 16, Will negates
Color Spray

Time
1 standard action

Duration
1 hours

Range
Close (25 ft.)

Target: One humanoid creature


1 standard action

Instantaneous; see text

School: Illusion (Pattern) [Mind-Affecting]


SR: Yes
Target: Cone-shaped burst
Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
DC:
16,
Fortitude
negates
1 round
1 minutes [D]
Enlarge Person

15 ft.

Caster Level:1

Concentration:+6

Close (25 ft.)

V, S, M

CR: p.277

School: Transmutation
SR: Yes
Target: One humanoid creature
Effect: This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
DC: 16, See text
1 standard action
1 minutes [D]
Grease

Caster Level:1

Concentration:+6

Close (25 ft.)

V, S, M

CR: p.291

Caster Level:1

Concentration:+6

V, S, F

CR: p.306

Caster Level:1

Concentration:+6

School: Conjuration, EarthSchool (Creation)


SR: No
Effect: A grease spell covers a solid surface with a layer of slippery grease.
DC: 16, Will negates (harmless)
Mage Armor

Target: One object or 10-ft. square

School: Conjuration (Creation) [Force]

Target: Creature touched


* =Domain/Speciality Spell

Character: Azamara Undonae


Player: Ozzkore

SR: No

1 standard action

1 hours [D]

Touch

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 4

Wizard Spells
Effect: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
DC: 16, Will disbelief (if interacted with)
1 standard action
Silent Image

V, S, F

CR: p.343

School: Illusion (Figment)


SR: No
Effect: This spell creates the visual illusion of an object, creature, or force, as visualized by you.
DC: 17, Will negates
Sleep

Target: Visual figment that cannot extend beyond 5 10-ft. cubes [S]

Concentration

Caster Level:1

Concentration:+6

1 round

V, S, M

CR: p.344

School: Enchantment (Compulsion) [Mind-Affecting]


SR: Yes
Effect: A sleep spell causes a magical slumber to come upon 4 HD of creatures.

Target: One or more living creatures within a 10-ft.-radius burst

*True Strike

1 standard action

School: Divination, VoidElementalSchool


SR:
Effect: You gain temporary, intuitive insight into the immediate future during your next attack.

Target: You

1 minutes

See text

Long (440 ft.)

Medium (110 ft.)

Personal

Caster Level:1

Concentration:+6

V, F

CR: p.363

Caster Level:1

Concentration:+6

* =Domain/Speciality Spell

Character: Azamara Undonae


Player: Ozzkore

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 5

Azamara Undonae
Elf
RACE

115
AGE

Female
GENDER

Low-Light Vision
VISION

Neutral
ALIGNMENT

Right
DOMINANT HAND

6' 0"
HEIGHT

130 lbs.
WEIGHT

One Ice Blue, One White (Missing)


EYE COLOUR

Sand
SKIN COLOUR

Blonde, Long and Wavy


HAIR
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION

Description:
Biography:

Character: Azamara Undonae


Player: Ozzkore

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jan 18, 2015 at 8:06:25 PM

Level:1 (CR:1/2)
Page 6

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