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choose a heavy weapon merely for self defense. A two-handed weapon is meant to kill
and intimidate. As such, Berserkers may even find unconventional ways to better their
combat efficiency, such as magic or enchantment.
uncommon for a Hunter to utilize a silver tongue. These natural born predators can
use a variety of weapons to accomplish their goals, such as a bow, which is typical
of rangers, or a dagger/shortsword, which is typical of thieves. Regardless, they are
both patient, silent killers, and prefer to wait for the perfect moment to make their
moves. However, if these hunters are provoked and brought out to light, they won't
hesitate to unleash a fury of killing intent upon their foes with whatever fatal power
they can muster. It isn't uncommon to see bowmen, thieves, and other stealthinclined classes to arm themselves with magic. In fact, those with the talent
definitely would, as they will do whatever it takes to accomplish their missions and
goals.
Wizard
The Wizard is the master conjurer of life and its elements. Their powers range from
summoning great beasts to casting whirlwinds of scorching flames. These seekers of
knowledge are on a never ending journey for knowledge, wisdom, and power. Many
Wizards are wanderers in search of their dreams-- some having spent life times
searching for that special something. The world of the arcane is a mysterious one
and not yet fully explored. In their own way, Wizards are risk takers and pioneers of
arts and crafts. In combat, a Wizard is cunning, imaginative, and creative. Their
unconventional solutions to many of life's problems can be shocking and even
enlightening. Never take a wizard's words for granted, and never hesitate to trust
their intellect, as they can make a valuable friend of a lifetime-- or multiple, if he's
generous. A wizard prefers to stay in the back line, as they are typically very frail
and not physical adept. However, with the right friends, the right conditions, and
the right spells, wizards are absolutely invincible and a frightful force to be reckoned
with.
Cleric (Healer/Priest)
A Cleric is a master of heart, mind, and soul. Priests and healers can come from all
kinds of places, but the philosophy is typically the same. A Cleric is one who
believes that the strongest defense is the best offense-- which is widely considered
to be true thanks to their infamous utility. A party would be ignorant to leave home
without one. Using the powers of the arcane, Clerics can heal their comrades,
enhance their existing powers. and even aid in combat with the manipulation of
destructive spells of the Light nature. Some clerics come from religious and cultist
backgrounds, while some originate from simple purity and good intentions. Like
Wizards, Clerics are generally understood to be very frail and must be protected at
all costs. Their value is unfathomable, and without them, a party will only begin to
fall-- slowly, but surely. Clerics make valuable friends, as they are wise, generous,
and are quick to forgive. The words of a cleric cannot be overlooked. Take one for
granted, and you may meet your end earlier than you so desire.
The Gunner is a progressive thinker. They rely on technology, science, and practical
application of tools to win. A gunner desires to function in all parts of the battlefield
and will always think things through before taking a risk. Though typically frail and
requiring protection, a tinkerer can be unpredictable and unconventional in their
method of doing things. Whether it be summon giant robotic turrets or simply toting
a pair of the latest state-of-the-art advanced weaponery, engineers are feared, as is
the stigma of knowledge in many RPG worlds. Engineers are creative and cunning,
their minds always operating at full force forward to accomplish their goals.
However, given the opportunity, a gunner will put all of their brains to rest and rely
on explosive force-- whether their source of power be mana or gunpowder-- and lay
waste to their enemies with their creations. Despite their logical, infallible minds,
they can be plenty flamboyant and find art and utility in the most obscure things.
Gunners are an anomaly in the RPG world, as most universes are uncomfortable
about the existence of gunpowder and electric-based classes, and are definitely
fearful forces to be reckoned with.