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Introducing

A Member of
Mortality
The human race is full of
normal people who walk
around all day having no
idea of what goes on
around them, what truly
goes on in the shadows.
Those who are Aware,
awakened to the real
world, have the power to
stand up and fight for their
people, to spit in the eyes
of the dark beasts that
roam their world, and if
theyre very lucky, live to
see tomorrow.

Corruption
When you kill a person or when you ignore someones crimes against
humanity, mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, if you love them, you both erase a point of corruption, if
you dont love them, you both mark corruption.
End Move
When you die, each PC chooses whether your death redeems or destroys
a part of their humanity. For redemption; they erase a Corruption
Advance they have taken, if any. For destruction; they immediately take
a Corruption Advance.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Philip, Devon, Anthony, Cole, Cam, Julius, Rashid, Miguel, Hans
Cleo, Kirsten, Veronica, Lara, Kim, Laasya, Alisa, Galina, Datu, Hairi
Look Examples
Male, female, ambiguous
Small body, huge body, tall body, lanky body, sensual body, curvy
body, fat body
Kind eyes, hard eyes, haggard eyes, sympathetic eyes, curious eyes,
sorrowful eyes, cold eyes
Small hands, calloused hands, fat hands, soft hands, hairy hands,
wrinkled hands
Starting Character Stats (Add 1 to one of these)
Blood 0 Heart 1 Mind 2 Spirit -1
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 0 Power 1 Wild -1
Intro
Who are you?
How long have you been in the city?
How did you learn about the Supernatural?
Why is this city worth saving?
What do you need?
Debts
You know about someones past that theyd rather keep buried and
have kept it buried. Take 2 Debts on them.
Someone tried to help you out of a dangerous situation but only got
themselves hurt and had to be saved by you. You each take 1 Debt on
each other.
You shared knowledge with someone that saved their family and/or
friends from danger. Take 1 Debt on them.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Aware Moves
You get this one:

look

stats
Blood

Heart

Mind

Spirit

Snoop: When you Keep an


Eye Out, in addition to your other
questions, you may ask this:
What am I missing here?
When you Study Someone, in
addition to your other questions,
you may ask this:
What is your character not
telling me?
And choose one more:

EXPERIENCE

CORRUPTION

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Aware move
A new Aware move
A new Aware move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Join or lead a Resistance
Group
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Marksman: Youre trained in


the use of various firearms. When
you Unleash using a firearm, roll
with Mind instead of Blood.
Provocative: When you seek
out advice from someone, they
will always tell you what they
truly think is the right course for
you. If you follow their advice,
take +1 to any rolls to do so. If
you follow their advice but fail at
your goal, mark experience.
Witness: When you see
someone, or something, kill a
member of Mortality, take a Debt
on them.

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Other moves
Mortality
Night

you are

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Connected: When you Hit the


Streets, roll with Mind instead of
Faction.
Hopeless: When you get
involved in matters not meant for
your kind to be in, mark
experience.

CORRUPTION MOVES
In Too Deep: Whenever a
member of Night, Power or Wild
cashes in a Debt on you. You may
choose to mark experience and
corruption.
Dark Company: When you
help a character Threaten an
NPC, add +2 to their roll and
mark corruption.
Hunch: When you Let the
Darkness In to solve a mystery,
you may mark corruption to treat
your roll as a 10+.
Helpless, More or Less:
When you are about to suffer
harm, you can cash in a Debt on
someone to offer them an
experience point and a Debt on
you if they suffer the harm
instead. If they do, mark
corruption.

Introducing
A Member of Wild
Once the paragon of
power and wealth, the
dragons roamed this
earth as humanitys
masters. But like all great
empires that rise on the
backs of others, they fell.
Now they are a pale
shadow of what they once
were, their blood diluted
with the human taint. Now
they walk among us,
hiding from their onceslaves, biding their time.

Corruption
When you kill a person or when you gift someone one of your prized
possessions mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, the experience is magical. If this is your first moment of
intimacy together, each of you hold 1. Spend that hold to succeed on
Study Someone or Keep an Eye Out as if you rolled a 10+.
End Move
When you die, your essence ascends and a new star is born in the night
sky. When someone stares at your star and Lets the Darkness In, you
may appear to them and answer their questions on behalf of the MC.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Lucius, Lord Helix, Rufus, David, Ryan, Marek, Patrick, Alexei
Lucretia, Paulina, Titiana, Anna, Victoria, Sasha, Agnes, Jana
Look Examples
Male, female, ambiguous, transgressing
Slight body, awkward body, thin body, plump body, muscular body,
weird body
Old eyes, dead eyes, wise eyes, judging eyes, vengeful eyes, intense
eyes
Scaled hands, sharp hands, scarred hands, thin hands, perfect hands
Character Stats (Add 1 to one of these)
Blood 1 Heart 0 Mind 2 Spirit -1
Starting Faction Rapport (Add 1 to one of these)
Mortality -1 Night 0 Power 1 Wild 1

Intro
Who are you?
How long have you been in the city?
What is your most prized possession?
What does this city offer you that none other can?
What do you need?
Debts
Someone is, or is the descendent of, a mighty dragon slayer and
youve seen their mark and let them be. Take 2 Debts on them.
Someone possesses a great treasure you desire and they know it. Give
them 1 Debt.
Youve seen someones true self, and theyve seen yours. Give them 1
Debt and take 1 Debt on them.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Dragon Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

CORRUPTION

Standard Advances

Spirit

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Dragon move
A new Dragon move
A new Dragon move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Get a mystical Workspace
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Power
Wild

Ancient Appetites: When you


come to learn of the existence of
an object you desire, roll with
Mind. On a hit, you can ask the
MC questions. On a 10+, ask 3.
On a 79, ask 2:
Who possesses it right now?
Who can best help me get it?
Who will fight to take it from me
once its mine?
What is its true worth or
purpose?
For whom was it made?
On a miss, you may ask 1
anyways, but anyone around can
tell you desperately want it.
And choose one more:
Not to be Trifled With: When
you would inflict harm on
someone, you may choose to not
inflict the harm and instead take a
Debt on them.
Drake: You can project jets of
flame from your body. You can
wield this fire as a weapon (2harm close spray-fire).
Torrent of Power: In battle,
when you Get Mixed Up with
someone, dont roll. Treat it as
though youd rolled a 10+.
Hoarder: When you fight to
protect one of your possessions
(this could include a person if you
see them as yours), you get
Armour+1 and take +1 ongoing to
see it to safety.

Factions
Other moves
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Discerning: When you Study


Someone, they will tell you a
question they wish you could not
ask them. You may then add that
question to the list from Study
Someone for the remainder of the
scene.

CORRUPTION MOVES
Stuff of Nightmares: You can
change into your true draconic
form for up to an hour. Mark
corruption and choose 2 or mark
corruption twice and choose all 4:
You grow wings and can fly
You have rock-hard scales
instead of skin, gain Armour-1
You grow huge fangs and claws
(3-harm hand bloody)
Heal 2-harm
Only The Dragon may take this
move.
Heart of Fire: You are
immune to fire and heat, they can
never harm you. Each time you
ignore harm from this source,
mark corruption.
Of the Old Ways: When
someone gets a Debt on you, mark
experience and corruption.
Fearsome: Your gaze causes
people to flee for their pathetic
little lives. You can cash in a Debt
on an NPC to Threaten them as if
you rolled a 12+. Each time you
do, mark corruption.

Introducing
A Member of
mortality
The world is full of unique
people with
comparatively mundane
skills who have the ability
to shape the lives of those
around them through
their creativity, tenacity
and sheer mortality.

Corruption
When you are responsible for, or played a part in, a persons death,
mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, choose whether to increase your score in their faction by
1 or take a Debt on them
End Move
When you die or retire your character, choose who will inherit your
Workspace. If you choose a PC, they gain the Savant move. Whenever
they go through your things seeking answers, they roll with Spirit to see
what you direct them to do. On a hit, they take a +1forward if they do as
you tell them.

A character archetype for

Urban
Shadows

Friends, enemies, and lovers

Name Examples
Jonathon, Devon, Leo, Bartholomew, David, Frank, Regis, Jose, Walt
Skylar, Beth, Julie, Michelle, Kimiko, Tabitha, Joanne, Terry, Emma,
Constance
Look Examples
Male, female, ambiguous
Tiny body, huge body, lean body, stout body, curvy body, plump
body
Kind eyes, intense eyes, eyes that have seen it all, sad eyes, angry
eyes, sorrowful eyes, vacant eyes
Thin hands, calloused hands, thick hands, soft hands, scarred hands,
weathered hands
Character Stats (Add 1 to one of these)
Blood -1 Heart 1 Mind 2 Spirit 0
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 1 Power -1 Wild 0
Intro
Who are you?
How long have you been in the city?
How did you learn about the Supernatural?
What has been your greatest accomplishment in the city?
What do you need?
Debts
You gave someone advice that kept them safe. Take 1 Debt on them.
You helped someone through an addiction. Take 2 Debts on them.
Someone came to you for help and you refused them. It cost them
dearly. Give them 2 Debts.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Expert Moves
You get this one:

look

stats
Blood

Heart

Mind

Spirit

Savant: You have a


Workspace where you can create
and investigate objects or lore, or
work on patients. Choose whether
its a library, workshop or
infirmary. Detail your workspace.
When you go into your workspace
and dedicate yourself to a task,
decide what. The MC will tell you
sure, no problem, but
And choose one more:

EXPERIENCE

CORRUPTION

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Expert move
A new Expert move
A new Expert move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Join or lead a Work Crew or
Staff
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Power
Wild

Sensible: When a character


comes to you for advice or agrees
to accept your advice, tell them
what you truly think their best
course is. If they do as you say,
they take +1 to rolls to follow your
advice and you mark experience.

Night

harm

Power

Other moves

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

CORRUPTION MOVES
On the Razors Edge: When
someone comes to you for advice
or a favour, and you agree to help,
trigger each others Intimacy
moves.
Pack Rat: You may mark
corruption to reach into your kit
and find just the thing you need to
deal with your current situation.
Better Part of Valour: When
you Retreat, you can mark
corruption to add +3 to your roll.

Dark Experiments: When you


work over someone (alive or
dead) in your workspace, you may
Invested: You can choose to
mark corruption to ask 3:
roll with Mind instead of Faction
What is a weakness of your
when you Get Mixed Up.
kind?
What are/were you hiding from
You Owe Me One!: When you me?
heal someone, make or repair
What are/were you most
something for someone, or
terrified of?
research an important secret for
Who would you die for?
someone, take a Debt on them.
What do/did you truly think of
me?
In Over My Head: When you How could I get you to forgive
get into real danger because you
me for this?
dont understand whats
happening, mark experience.

Factions
Mortality

Devil Behind the Wheel:


When driving an automobile (car,
truck, motorcycle, etc.), you take
+2 to any rolls involving driving.

HOLD

Introducing
A Member of wild
Fickle and enigmatic, the
Fae are impossible for a
mortal to completely
understand. Their ways
are steeped in tradition,
honour, and above all
else, bargains. They do
not simply appreciate
these virtues, they
embody them.
A character archetype for

Urban
Shadows

Corruption
When you kill a person, break a promise to someone or tell an outright
lie, mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, ask them to make you a promise. If they accept and
keep the promise, they mark experience or take a Debt on you. If they
refuse or fail to keep the promise, you mark experience or get a Debt on
them.

End Move
When you die or retire your character, choose a character and bestow
the favour of your court upon them. They choose to either take Faerie
Magic and one of your faerie powers or to advance Persuade.

FAERIE POWERS
Firestorm: You call into being fire to strike at your enemies. You can
wield this element as a weapon (2-harm close spray-fire)
Ice Blast: You call into being large icicles to impale your enemies.
You can wield this element as a weapon (3-harm close/far).
Natures Caress: Your touch heals another persons wounds. You heal
2-harm by touching them.
Steal Life: Your touch withers life. It counts as a weapon (3-harm
intimate ap). If you Unleash with it, you roll with Heart instead of Blood.

Name Examples
Roman, Thomas, Elliot, Samuel, Marcus, Lucas, Connor, Dylan
Ava, Maeve, Sarah, Constance, Rebecca, Brianna, Fiona, Chloe, Nora
Look Examples
Male, female, ambiguous, androgynous
Thin body, sensual body, awkward body, small body, quick body,
curvy body
Playful eyes, soft eyes, cold eyes, hungry eyes, calculating eyes,
sorrowful eyes, old eyes
Small hands, weathered hands, quick hands, graceful hands, tough
hands

Glamours: You can create minor illusions to fool the senses of nonfairy. You can make things appear out of thin air, make yourself invisible,
etc. The glamour lasts for a few moments at a time.
Shape Change: You are able to create minor animalistic changes in
your physiology (i.e. grow wings, retractable claws, a canine snout, etc.).

Friends, enemies, and lovers

Character Stats (Add 1 to one of these)


Blood -1 Heart 2 Mind 0 Spirit 1
Starting Faction Rapport (Add 1 to one of these)
Mortality 0 Night -1 Power 1 Wild 1
Intro
Who are you?
How long have you been in the city?
What do you love most about humanity?
Who is your closest confidante in the city?
What do you need?
Debts
Someone broke an important promise to you. Take 2 Debts on them.
You have lied to someone to protect yourself and they found out
about it. Give them 2 Debts.
Someone has made a pact with a Fae Noble and you have been given
stewardship over the bargain. Take 1 Debt on them.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Fae Moves
You get this one:

look

stats
Blood

Heart

Mind

Spirit

Faerie Magic: You are born of


the faerie realms and can tap into
the powers of your world to
perform amazing feats. Choose 2
powers that are available to you
through your court. Whenever you
use one of these powers, choose 1:
You mark corruption
Give your Monarch a Debt
You suffer 1-harm (ap)
And choose one more:

EXPERIENCE

CORRUPTION

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Fae move
A new Fae move
A new Fae move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Join or lead a Faerie Court
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Night

harm

A Foot in Both Worlds: You


are able to travel between the
mortal world and the world of
faerie. You can take others with
you too. When you are free of
distractions and in a place of
power, roll with Spirit. On a hit,
you can take a small group across
with you. On a 10+, one of the
fairy monarchs takes a Debt on
you. On a 7-9, they take a Debt on
you and anyone you bring across
with you. On a miss, only you
cross over and find yourself in
danger.
Natures Fury: When you
Threaten an NPC, roll with Heart
instead of Blood.

Power
Wild

Other moves

Factions
Mortality

Applied Leverage: If you and


another character have a total of 5
or more Debts against each other,
you gain +1 to all rolls against
them.

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Scales of Justice: You may


cash in a Debt with someone to
use a power from Faerie Magic
(including ones not normally
available to you) on them at no
cost.
Words are Wind: When
someone breaks a promise to you
or lies to you and you find out
about it, take a Debt on them.

CORRUPTION MOVES
Draw Back the Curtain:
When you Retreat, add this option
to the list:
You escape into the land of
Faerie among allies.
If you choose this option, mark
corruption.
Seemings: At the beginning of
each session you may choose to
mark corruption to roll with Heart.
On a hit, you pass Debts from any
character to yourself. On a 10+,
pass 2 Debts. On a 7-9, pass 1. If
you choose a Debt someone has
on you, it simply disappears.
Expert Negotiator: When you
cash in a Debt on someone, you
may mark corruption to not erase
the Debt.
Unearthly Grace: You get +1
Heart (Max +4). Whenever you
roll with Heart and roll a 12+,
mark corruption.

Introducing
A Member of
power
Among the flock of the
faithful, sometimes arises
a very special someone.
Someone selected by a
higher power to protect
those they call neighbours
and friends. They are
servants of selflessness
and purity, but within
each of them is the
weakness of mortality and
the temptation to fall.

Corruption
When you commit a sin, mark corruption. Sin represents disobeying one
of your moral, spiritual or ethical codes. Work with the MC to define at
least 3 or 4 codes by which you live by. One of them must be a code
against the killing of a person.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you may choose to turn their Intimacy move back onto
them. Their move still triggers as usual.

End Move
When you die, you perform a powerful miracle. Whatever you want to
happen will come to pass. Dead may rise, living may die, so on and so
forth. You cannot prevent your own death.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Aaron, Cornelius, Elijah, Tobias, Amandeep, Johnny, Gabriel,
Ruth, Catherine, Sarah, Kiri, Jade, Reta, Monica, Charity
Look Examples
Male, female, ambiguous
Thin body, average body, tall body, small body, lanky body, curvy
body
Kind eyes, soft eyes, distant eyes, passionate eyes, wise eyes,
sorrowful eyes, old eyes
Small hands, calloused hands, thick hands, soft hands, wrinkled hands
Character Stats (Add 1 to one of these)
Blood -1 Heart 1 Mind 0 Spirit 2
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 0 Power 1 Wild -1

Intro
Who are you?
How long have you been in the city?
Who is your best friend?
How do you cope with the pressure?
What do you need?
Debts
Someone has confessed a great sin to you and you have remained
silent with the knowledge. Take 2 Debts on them.
Someone once saved someone very important to you. Give them 2
Debts.
A lot of people come to you for counsel and guidance. Take 1 Debt on
everyone.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Hallowed Moves
You get this one:

look

stats
Blood

Heart

Mind

Spirit

Vessel: You can perform minor


miracles (curing a disease, giving
sight to the blind, healing harm,
etc.) Ask the MC if you can do a
thing. If they say yes, you do it
and choose 1:
You suffer 1-harm (ap)
You mark corruption
And choose one more:

EXPERIENCE

CORRUPTION

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Hallowed move
A new Hallowed move
A new Hallowed move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Join or lead a Group of
Believers
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Absolution: When you forgive


someone for wronging you, mark
experience. When someone
forgives you for wronging them,
give them a Debt.
Inspiring: Whenever someone
follows your lead or carries out
your commands, they add +1 to
their rolls.
Powerful Presence: When you
warn someone off a course of
action or order them to do
something, roll with Spirit. On a
hit, they choose:
They do what you want
They freeze up
They back away, slowly
They attack you.
On a 10+, take +1forward against
them as well. On a miss, they do
what they will and you take -1
forward against them.

Other moves
Mortality
Night

you are

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

All Creatures Equal: When


you inflict harm on a supernatural
creature, it is armour piercing (ap).
Divine Protection: A higher
power grants you protection, you
get Armour-1

CORRUPTION MOVES
Paved with Good Intentions:
When someone in your presence
suffers harm, you may mark a
corruption to have them ignore the
harm.
Wrath of the Divine: You call
holy energy into being that engulfs
your foes. Anyone close to you
who you consider to be an enemy
suffers 2-harm and you mark
corruption.
Pure Attraction: When you
Persuade, you may choose to add
+2 to your roll and mark
corruption.
Eye for an Eye: When
someone inflicts harm on you, you
may mark corruption to have them
suffer the harm as well.

Introducing
A Member of
mortality
Determined and fearless,
the Hunter is a mortal
who has trained or has an
inherent talent to fight the
darkness around them.
They carry a heavy
burden, one that would
eventually crush anyone.

Corruption
When you are responsible for a persons death or when you fail to
protect a Mortal from being killed, mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you may ask them a question and they must answer it
honestly. They may ask you a question in return, answer it honestly.
End Move
When you die or retire your character, choose a character and give them
one of your chosen Hunter moves, its theirs for keeps.

Friends, enemies, and lovers


A character archetype for

Urban
Shadows

Name Examples
Marcus, Jason, Sean, Samuel, Paul, Eugene, Stephen, Christopher,
Ephrim
Elora, Patty, Jessica, Amanda, Sarah, Beatrice, Bianca, Susan
Look Examples
Male, female, ambiguous
Athletic body, petite body, toned body, plump body, tall body, thick
body
Kind eyes, calculating eyes, distant eyes, vindictive eyes, impatient
eyes, rough eyes
Rough hands, scarred hands, thin hands, tense hands, dirty hands
Character Stats (Add 1 to one of these)
Blood 2 Heart 1 Mind -1 Spirit 0
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 0 Power 1 Wild -1
Intro
Who are you?
How long have you been in the city?
How did you become so broken?
Who is the most important person in the city?
What do you need?
Debts
You are a protector of humanity. Take a Debt against all Mortality
and Power members in play.
You once spared someone despite having cause to kill them. Take 2
Debts on them.
You needed someones help and they came through. Give them a
Debt.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Hunter Moves
You get this one:

look

Slayer: When you Stand


Strong, roll with Blood instead of
Spirit. When you reset your
Mortality Faction score, take a
Debt against all Mortals in play (if
any), otherwise mark experience.

stats
Blood

Heart

Mind

EXPERIENCE

CORRUPTION

Standard Advances

Spirit

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Hunter move
A new Hunter move
A new Hunter move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Get a Workspace
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

And choose one more:

Mortality
Night

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

Prepared for Anything: You


have a well-stocked armoury, full
of modern and ancient weaponry.

Convergence: Choose a
faction other than your own. When
you suffer harm from a member of CORRUPTION MOVES
that faction or when a member of
that faction takes a Debt on you,
Divided I Stand: When you
mark experience.
turn down help and enter a
dangerous situation alone, mark
Deadly: When you inflict
experience and mark corruption.
harm, increase the harm by 1.
Disconnected: When you take
Veteran: When you encounter harm from a non-mortal, you may
a supernatural creature, roll with
choose to ignore the harm. If you
Blood. On a hit, the MC will tell
do, mark corruption.
you a bit about it and how it can
be killed. On a 10+, ask the MC a Perfect Timing: You can mark
follow-up question, they will
corruption to arrive unarmed in a
answer it truthfully.
scene at any point. You can mark
an additional corruption to arrive
Never Forgive, Never Forget: fully armed.
Whenever you take a Scar, name
the person you hold most
Death Wish: If someone
responsible. Take +1 to all rolls
nearby is about to suffer harm,
versus them, forever.
you may mark corruption and
experience to take the harm
instead.

Other moves
you are

Safe House: You have a secure


location that you can hole up in.
Detail it and Choose 3:
High tech surveillance
Mystical wards
A cell that can imprison almost
any creature
Fortified walls/windows/doors
Weeks worth of food and water
Explosives set to blow the place

HOLD

Introducing
A Member of
power
There are some who have
been cursed by the gods
or blessed by the oracles
to walk this earth
knowing neither disease,
aging, or death. They are
called the Immortals, they
will never know what it is
to truly live because they
can never truly die.

Corruption
When you kill a person or when you die and come back to life,
mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you can choose to imbue them with part of your
immortality. If you do, and they die, you can mark a Scar to bring them
back to life fully healed.
End Move
When you die (for real) or retire your character, you may choose a
character and reveal to them that you are their ancestor or somehow
related to them. If they are a PC, they may select Immortal moves from
advancements as if they were from their own archetype.

Friends, enemies, and lovers


A character archetype for

Urban
Shadows

Name Examples
Isaiah, Jefferson, Paul, Julius, Zachariah, Simeon, Morgan, Martin
Alva, Dorothy, Josephine, Natalie, Esther, Genve, Mary Elizabeth,
Georgia
Look Examples
Male, female, ambiguous
Athletic body, petite body, toned body, plump body, frail body,
smooth body
Kind eyes, calculating eyes, distant eyes, old eyes, patient eyes, rough
eyes
Rough hands, still hands, thin hands, hard hands, pristine hands
Character Stats (Add 1 to one of these)
Blood -1 Heart 2 Mind 1 Spirit 0
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 0 Power 1 Wild -1
Intro
Who are you?
How long have you been in the city?
What cant you live without?
Why do you hate yourself?
What do you need?
Debts
You have been watching someones ancestry closely, keeping them
safe from harm. Take 2 Debts on them.
Someone has killed you, but you came back to life and they know
your secret now. Take a Debt on them.
Someone once helped you with a delicate problem. Give them a Debt.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Immortal Moves
You get this one:

look

stats
Blood

Heart

Mind

Spirit

Timeless: You are immortal,


through some gift of the gods, a
curse, who knows? The point is,
you dont stay dead when killed.
When you die, wait it out for a
few hours and you'll return to life
fully healed. Determine a way you
can actually die secretly with the
MC.

CORRUPTION

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Immortal move
A new Immortal move
A new Immortal move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Get a Workspace
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Other moves

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

Well-Versed: You choose an


additional intimacy move and an
additional end move. Both moves
take effect when triggered.

CORRUPTION MOVES

Answers From Beyond: When


you die and come back, you may
Ive Seen Better Days: Choose choose to mark an additional
a move from another archetype.
corruption to Let the Darkness In
as if you rolled a 10+.
Been There, Done That:
Youre immortal and people know Regeneration: You may mark
who you are or at least have heard a corruption to heal 1-harm.
of your exploits. Whenever you
interact with someone important
Merciless Gaze: When you
(your call), roll with Heart. On a
Threaten an NPC, you may mark
hit, theyve heard of you, tell us
corruption to roll with Mind
what theyve heard. On a 10+,
instead of Blood.
take +1 forward against them. On
a miss, theyve heard of you, but
Rich and Knows It: You may
the MC will say what theyve
mark corruption when using
heard.
Gather Resources to get a result
of 10+ without rolling.
Dauntless: Advance Take a
Chance.
And choose one more:

EXPERIENCE

Practiced Liar: Whenever


someone uses Study Someone on
you and asks you if you're telling
the truth or how youre feeling,
the answer is always 'yes'.

HOLD

Introducing
A Member of
mortality
Among every circle, a
leader is born. Someone
who rises above the rest
to take charge and make
the hard choices. The
Kings and Queens of
today dont sit on thrones,
they dont collect taxes
and play dress up. They
roam the streets, earning
their place on top through
blood and sweat, through
example and sacrifice.
Thats what it means to be
King.

Corruption
When you kill a person or when members of your crew die, mark
corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, they hold 1 on you. They can spend their hold to change
a roll youve just made to a 10+ or a 6-.
End Move
When you die or retire your character, give your crew one final order
and they will follow it through to whatever end may come, even their
deaths if required.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows
Name Examples
Patrick, Doyle, Marv, Boss, Keith, Earl, Mathius, Brutus, Dominic
Lillian, Momma, Gayle, Thea, Bethany, Vanessa, Sally, Quinn, Astrid
Look Examples
Male, female, ambiguous
Hard body, small body, thin body, fat body, thick body, toned body
Simple eyes, compassionate eyes, wise eyes, worn eyes, cruel eyes,
intense eyes
Bloody hands, broken hands, scarred hands, quick hands, thick hands
Character Stats (Add 1 to one of these)
Blood 2 Heart -1 Mind 1 Spirit 0
Starting Faction Rapport (Add 1 to one of these)
Mortality 1 Night 1 Power 0 Wild -1
Intro
Who are you?
How long have you been in the city?
Who do you wish was still by your side?
Why do you care about the city?
What do you need?
Debts
Youve saved the life of someones loved one. Take 2 Debts on them.
You, or someone in your crew, has taken the life of someones loved
one. Give them 2 Debts.
You have a crew who work for you. Choose three members and take 1
Debt on each of them.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

King Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

CORRUPTION

Standard Advances

Spirit

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new King move
A new King move
A new King move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Add an option to your crew
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

King of the Castle: You have


a crew of around fifteen to twenty
people and a headquarters from
which you run things. Detail your
headquarters with the MC. Your
crew counts as a Group when
fighting for you (2-harm, small,
undisciplined). Choose one for
your crew:
Forty to fifty members
(medium group instead of small)
Heavily armed and dangerous
(+1 harm)
Loyal and committed to you
(drop undisciplined)
They tote armour around with
them (Armour-1)
Well-informed with two
fingers on the pulse of the city
(give them +connected)

Night

harm

Wild

CORRUPTION MOVES

Open-ended: Choose a
Corruption move from another
archetype.

Moth to the Flame: At the


beginning of the session, roll with
Blood. On a 10+ hold 2. On a 79
hold 1. At any time, you or the
MC can spend your hold to have
you (and your gang if you choose)
at the scene of a fight.

Scary Mother-F*&^#$: When


you Get Mixed Up with someone
rolling against you, you may mark
corruption to not roll and subtract
2 from their roll.

Bully: Advance Threaten an


NPC.

Other moves

ARMOUR

grievous
critical
SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

Retaliation: When someone


injures a member of your crew,
take a Debt on them.

Size em up: When you Study


Someone, roll with Blood instead
of Mind.

faint

When harm enters each tier, describe


and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

Natural Leader: When dealing


with a member of your crew, take
+1 to Persuade, Threaten an
NPC or Study Someone.

And choose one more:

Power
Wild

Power

Money is Power: When you


Gather Resources, roll with Blood
instead of Faction.

Just do it!: You may mark a


corruption to have your crew do
something highly dangerous for
you without needing to convince,
threaten, or bribe them.

Factions
Mortality

Veiled Motives: Whenever


someone uses Study Someone on
you, they take -1 to their roll. If
they roll a 10+, they ask 2
questions instead of 3.

HOLD

A Bad Day to Die: You may


mark corruption to negate harm
your crew has just suffered. If you
were leading or fighting alongside
your crew, you still suffer the
harm as usual, but reduce it by 1.

Introducing
A Member of
power
The future is always in
motion, like a great river
dragging us all through
its currents to our
inevitable ends. There are
some who can swim
against its strength, who
can raise themselves
above the surface to see
what awaits us. They are
the cursed and they are
the blessed.

Corruption
When you kill a person or you fail to prevent a death you have foreseen,
mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you can use Skim the Surface on them, even if you
havent selected that move. Roll as normal, but the MC chooses which
questions you ask.
End Move
When you die or retire your character, announce a proclamation upon
the world that will reverberate in dreams world-wide. Detail the signs of
its coming and the MC will make your prophecy come to pass, sooner
rather than later.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
George, Humphrey, Jonathon, Malachi, Daniel, Elijah, Joel, Maximus
Pythia, Penelope, Susan, Martha, Dodona, Olivia, Kimiko, Maria
Look Examples
Male, female, ambiguous
Small body, lanky body, plump body, frail body, young body
Judging eyes, calculating eyes, all-seeing eyes, desperate eyes.
Rough hands, shaky hands, thin hands, hard hands, wrinkled hands
Character Stats (Add 1 to one of these)
Blood 0 Heart -1 Mind 1 Spirit 2
Starting Faction Rapport (Add 1 to one of these)
Mortality 0 Night -1 Power 1 Wild 1
Intro
Who are you?
How long have you been in the city?
How do you cope with the pressure?
What are the nightmares like?
What do you need?
Debts
You have seen a great tragedy that will come to pass on someone and
have warned them of its coming. Take 2 Debts on them.
Someone has ignored your warnings and it caused both of you great
pain. Take 1 Debt on them.
Someone has helped you uncover the truth of one of your visions,
saving lives or preventing great pain. Give them 2 Debts.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Oracle Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

Spirit

CORRUPTION

Foretellings: At the beginning


of the session, roll with Spirit. On
a 10+, hold 2. On a 7-9, hold 1.
You can spend your hold 1-for-1
to declare that youve seen this
moment and what is about to come
next in your visions. You, and any
who hear the foretelling, take +1
on all rolls to fulfilling or
preventing your vision.
And choose one more:
Bullheaded: When you help
someone even though you believe
theyre doomed, mark experience.

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Oracle move
A new Oracle move
A new Oracle move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Get a mystical Workspace
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Night

harm

Power

Reader: Whenever you study


and examine an interesting object,
roll with Spirit. On a 10+, ask 3
questions. On a 7-9, ask 1:
Who or what made this?
How can I duplicate it?
For what use was this created?
Has this fulfilled its purpose?
What strong emotions have most
recently been near this?
Who wants this? And will they
kill to get it?
Seer: When you Let the
Darkness In, treat a 6- as a 7-9
result, and a 7-9 as a 10+ result.
On a 6- the MC still makes a move
as usual.

Power
Wild

Factions
Mortality

Force of Will: You can


Threaten an NPC by issuing the
threat directly into their minds
instead of out loud, or both. When
you do, roll with Spirit instead of
Blood.

Wild

Other moves

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Conduit: Advance Let the


Darkness In for all other
characters.
Skim the Surface: When you
touch someone, you can read their
surface thoughts. Roll with Spirit.
On a 10+, ask 3. On a 79, ask 1:
What is your character thinking
about right now?
Can I trust you to keep me safe?
What are you hiding from me,
and why wont you say it out
loud?
What is your characters secret
pain?
On a miss, you inflict a 1-harm
(ap) on them and yourself.

CORRUPTION MOVES
Empath: When you Study
Someone, you may mark
corruption to ask them any
questions youd like, not limited to
the list.
Martyr: When you suffer
harm, you may mark experience
and corruption.
Witch: When you curse
someone openly and to their face,
mark corruption and roll with
Spirit. On a 10+, take a Debt on
them. On a 7-9, you both get a
Debt on one another.
Cassandra: When you warn
someone away from a course of
action and they ignore your
warnings and do it anyways, take
a Debt against them and mark
corruption.

Introducing
A Member of
night
Poltergeist, ghost, spirit,
they go by many names in
every corner of the world.
They are our secret fears
and unfulfilled dreams.
They are the echo of those
who died, but their
essence has not moved on
for some reason.

Corruption
When you kill a person or when you die and re-appear, mark
corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you hold 1. Whenever they get into trouble, you can
spend your hold to be there.
End Move
When your spirit passes on or you retire your character, any characters
present at your exit gain +1 Spirit (max+3).

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Clark, Mohammed, Karl, Yuri, Davis, Eric, Bert, Hiro, Thomas
Clarita, Isabelle, Joy, Monica, Patricia, Rebecca, Cathy, Emily, Grace
Look Examples
Male, female, ambiguous
Slight body, petite body, normal body, plump body, weird body
Sorrowful eyes, dead eyes, distant eyes, judging eyes, angry eyes,
rough eyes
Luminescent hands, sharp hands, thin hands, strange hands, pristine
hands
Character Stats (Add 1 to one of these)
Blood 0 Heart 1 Mind -1 Spirit 2
Starting Faction Rapport (Add 1 to one of these)
Mortality -1 Night 1 Power 0 Wild 1

Intro
Who are you?
How long have been in the city?
Who do you love?
What makes your after life worth living?
What do you need?
Debts
Someone was involved in your death. Take a Debt on them.
You have been haunting someone recently, watching them in their
most intimate moments. Give them a Debt.
Someone is your link to this world or possesses it. Take 1 Debt on
them and give them 2 Debts.

Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

spectre Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

Spirit

CORRUPTION

Standard Advances

After 5 advances:
+1 to any stat (max +3)
+1 Blood (max +3)
+1 to any stat (max +3)
+1 Heart (max +3)
+1 to any stat (max +3)
+1 Spirit (max +3)
Erase a Scar
+1 Mind (max +3)
Erase a Corruption Advance
Change your Faction
Erase a Corruption Advance
A new Spectre move
Change your Link to this world
A new Spectre move
Advance 3 basic moves
A new Spectre move
A move from another archetype Advance 3 basic moves
A move from another archetype Retire your character to safety
A move from another archetype Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Power
Wild

Night

Power

And choose one more:


From the Other Side: Name a
person or thing out in the world
that you want to find and roll with
Spirit. On a hit, you know where it
is but there is a problem. On a 10+
the MC will choose 1. On a 7-9
the MC will choose 2:
It's been claimed by someone
It's far off, not easily reached
It's in hostile territory
It's in serious danger
It's not exactly what you
expected
Hot-Head: When you do
something brash and impulsive
that gets a friend or ally into
trouble, mark experience.

Wild

Other moves
harm

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

Wall? What Wall?: When you


Retreat, roll with Spirit instead of
Blood.

CORRUPTION MOVES
Puppet Master: You get the
Possession move. If you already
have the move or take it later, you
can possess anyone, even PCs.
Either way, each time you use
Possession, you mark corruption
in addition to your usual choices.
Blink: You are in tune with the
dark winds that nightmares ride,
and can ride them instantaneously
to any place you have already
been. When you do, mark
corruption.
A Tad Vengeful: Whenever
you blame someone for your death
and Unleash at them, roll with
Spirit instead of Blood for the
remainder of the scene and mark
corruption.

Siphon: You may mark


Loner: When another player
corruption to cash in a Debt with
Gets Mixed Up with you and gives someone to inflict 2-harm on them
you -2 to a roll, mark experience.
(ap) and heal 1-harm. You must be
able to touch them when you do
this.

Factions
Mortality

Spook: Youre a ghost. When


you die, your spirit will re-form
itself in a few hours, fully healed
in the presence of your Link. By
default, regular people cant see
you and you cannot interact with
them physically. If you try to
appear to them, choose 1 or mark
corruption to choose all 3:
They can hear you
They can see you
You can touch each other
Choose a Link to this world; a
person or object that keeps you
from passing on. If it is ever
destroyed, you follow it into
oblivion.

Possession: You can enter the


mind and body of a weak-minded
person (MCs call) and control
their actions for a few moments.
When you do, roll with Spirit. On
a 10+, choose 1. On a 7-9, choose
2:
Mark corruption
Take -1 ongoing while
possessing them
You both take 1-harm (ap)
On a miss, you cannot attempt to
possess them for a day or two.

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Introducing
A Member of wild
Half-human and halfdemon, the Tainted are
victims of both strengths
and weaknesses. They
have hellish powers at
their disposal but
bringing them to bear
places their souls one step
closer to the brink. Its
only a matter of time,
really.

Corruption
When you kill a person or when you save a persons life, mark
corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, they erase a Debt they had on you and you take a Debt
on them.
End Move
When you die or retire your character to safety, an arch-demon will
greet you and negotiate the terms of your souls fate, this is a one-time
deal. You may sell your soul in exchange for some favour or boon, or
keep it and move onto your destination. You can even negotiate to be
returned back to life if you died.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Father Luke, Jeremiah, Fahad, Kaito, Toyosi, Alfredo, Nabhi, Shiro,
Landon
Nadia, Lana, Kyo, Dawa, Alma, Emily, Tamali, Yuina, Latifah,
Catarina, Iris
Look Examples
Male, female, ambiguous
Tall body, short body, toned body, awkward body, powerful body,
curvy body
Hard eyes, vacant eyes, distant eyes, white eyes, vengeful eyes,
brooding eyes
Small hands, jagged hands, thick hands, rough hands, playful hands
Character Stats (Add 1 to one of these)
Blood 1 Heart 2 Mind -1 Spirit 0
Starting Faction Rapport (Add 1 to one of these)
Mortality -1 Night 1 Power 0 Wild 1
Intro
Who are you?
How long have been in the city?
Who would you die for?
What is your daily release?
What do you need?
Debts
You saved someone from a deal with a dark power. Take 2 Debts on
them.
Someone once tried to save you and they suffered for it. Give them 2
Debts.
You have a demon father or mother out there somewhere who have
been keeping you alive. Give them 3 Debts.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Tainted Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

CORRUPTION

Standard Advances

Spirit

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Tainted move
A new Tainted move
A new Tainted move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Get a mystical Workspace
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Nephilim: You are halfdemon. Your body is stronger and


CORRUPTION MOVES
tougher than any mortals. You
get Armour-1. Any weapon that is
Friends in Low Places: You
blessed (dipped in holy water,
carved from a sacred ash tree, etc.) can mark corruption to use a move
will probably ignore your armour. from another archetype right now,
including corruption moves. Only
The Tainted may take this move.
And choose one more:
Shadowy Embrace: You can
mark a corruption or give an archdemon a Debt to heal 1-harm.
Dark Bargains: When you
strike a deal with a powerful
being, mark experience.
Dark Wings: You may cash in
a Debt with someone to appear in
their presence.

Not Easily Phased: When you


Stand Strong, roll with Heart
instead of Spirit.

Hellish Contacts: You can


mark corruption to learn a deadly
or dangerous secret about
someone youre looking at.

Other moves

Mortality
Night

you are

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

Demon-Form: You can let


your inner demon out for a few
moments, your skin and features
all changing to the darkest ebony.
You take +2 forward to Threaten,
Unleash, or Let the Darkness In,
and mark corruption.
Bat Out of Hell: You can fly at
about the speed of city traffic.
Each time you do, mark
corruption.

another archetype
Retire your character. They
may return as a Threat

Take a Corruption move


Take a Corruption move
Take a Corruption move
Take a Corruption move

Sudden Yet Inevitable:


Whenever you screw someone
over (their call), mark experience
and corruption.

Im a Fucking Demon!: When


you Threaten an NPC, treat a 6as a 7-9 result, and a 7-9 as a 10+
result. On a 6- the MC still makes
a move as usual.

Corruption advances Take a Corruption move from

Fire Starter: You can summon


hellish fire to engulf your body
and any weapon you may be
carrying. If you inflict harm while
aflame, increase the harm by 1.

HOLD

Introducing
A Member of
night
Strong, fast, eternal in
age and in hunger, the
vampire is pure
unadulterated hunter.
They are turned into a
monster that twists the
person they once were
and makes them.dark.
Keep your distance.

Corruption
When you kill a person or when feed you on an unwilling person,
mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you may feed on them. If you do, they mark experience
and lower their Rapport with your faction by 1. If you do not, you mark
experience and they raise their Rapport with your faction by 1.
End Move
When you die or retire your character, name someone in the scene you
want dead and kill them, no matter the obstacles.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows

Name Examples
Marcus, Nathaniel, Orion, Joseph, Damon, Reginald, Klaus, Hank
Danielle, Ash, Veronica, Cleopatra, Monique, Maria, Lee-anne,
Beatrice
Look Examples
Male, female, ambiguous
Sturdy body, sensual body, worn body, muscled body, quick body,
smooth body
Intense eyes, hard eyes, dead eyes, hungry eyes, calculating eyes,
tortured eyes, old eyes
Calloused hands, small hands, weathered hands, quick hands, perfect
hands, scarred hands
Character Stats (Add 1 to one of these)
Blood 2 Heart 1 Mind 0 Spirit -1
Starting Faction Rapport (Add 1 to one of these)
Mortality 0 Night 1 Power -1 Wild 1
Intro
Who are you?
How long have been in the city?
How do you keep the cravings in check?
Who turned you?
What do you need?
Debts
You did not feed on someone when they were weak and you were
starving. Take 1 Debt on them.
You did feed on someone when they were weak and you were
starving. Give them 2 Debts.
You once helped someone commit murder. Take 2 Debts on them and
give them 1 Debt.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

vamp Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

Spirit

CORRUPTION

Eternal Hunger: Pick one;


You feed on human blood, human
flesh or desperate human
emotions. When you feed on a
willing victim, you both mark
experience. Willing victim or not,
choose two:
You heal 1-harm
Mark corruption
You take +1 forward
They dont die
If you feed on the same person
again in 24 hours, you may not
choose They dont die.
And choose one more:

Standard Advances

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
A new Vamp move
A new Vamp move
A new Vamp move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
Join or lead a Vampire Clan
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Monstrous Strength: When


you inflict harm using your
strength, increase the harm by 1.
Impossible Reflexes: Youre
fast and tough, you get Armour-1.
The Daystar Burns!: Rays of
sunlight burn your skin, if you
spend more than a moment in the
sunlight, you will die. Whenever
your inability to go out in the sun
causes you trouble, mark
experience.
Irresistible: When you
Persuade someone, treat a 6- as a
7-9 result, and a 7-9 as a 10+
result. On a 6- the MC still makes
a move as usual.

Power
Wild

Factions
Mortality

Night

harm

Power

Wild

Other moves

ARMOUR

faint
grievous
critical
When harm enters each tier, describe
and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

HOLD

Ageless: Youve been around


for a long time and people know
who you are or at least have heard
of you. Whenever you interact
with someone important (your
call), roll with Blood. On a hit,
theyve heard of you, and you tell
us what theyve heard. On a 10+,
take +1 forward against them. On
a miss, theyve heard of you, but
the MC tell us what.

CORRUPTION MOVES
Bloodlust: When you feed on a
human victim, add this option to
the list:
You heal 2-harm
Fuelled by Darkness: You can
mark corruption to add +2 to your
next roll. (choose before rolling).
True Hunter: An NPC mortal
can never run away from you
unless you let them. If they try to
run away, you may feed on them
and kill them.
Go for the Throat: When you
Unleash on a human being in
intimate/hand range, add this
option to the lists:
You feed on your target and
trigger Eternal Hunger.
Selecting this option always marks
corruption.

Introducing
A Member of
power
Wizards are among the
deadliest and most
powerful of all humans.
Their ability to re-shape
the world around them
grants them tremendous
powers, and nothing
corrupts quite like power.

Corruption
When you kill a person or when you strike a deal with a supernatural
entity, mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you both erase your highlighted stats and highlight
Spirit and another stat chosen by the other player.
End Move
When you die, you may place a curse on someone nearby. The curse is
among the most powerful and potent of all magic known. Describe the
curse to your MC, if your desires are even remotely possible, it will
happen.

SPELLS
A character archetype for

Urban
Shadows

Tracking: Spend 1 Spell to learn the location of someone. You must


have a personal object that belongs to the target or recent leavings of
their body (a lock of hair, fingernail clippings, their blood, etc.)
Elementalism: You conjure the elements to strike out at your
enemies. Spend 1 Spell to use your magic as a weapon (3-harm
close/far) or (2-harm close spray-fire)
Memory Wipe: Spend 1 Spell to cause a helpless target to forget
some of their short-term memories, up to an entire hours worth. You
can spend an additional Spell-hold to put alternate memories in their
place and mark corruption.

Name Examples
Desmond, Wraith, Albert, Jonathon, Brandon, Wesley, Randall,
Vincent
Miranda, Jocelyn, Alanna, Catherine, Laura, Vivian, Shona, Christine,
Krista
Look Examples
Male, female, ambiguous
Sturdy body, lean body, worn body, fat body, quick body, smooth
body
Intense eyes, hard eyes, sympathetic eyes, hungry eyes, calculating
eyes, confused eyes, old eyes
Calloused hands, small hands, weathered hands, quick hands, playful
hands, scarred hands

Shielding: Spend 1 Spell to provide Armour+1 to someone nearby or


yourself from an attack, or spend 2 Spells to provide Armour+1 to
everyone in a small area from an attack (possibly including yourself).
You cannot stack multiple uses of Shielding at one time.
Veil: Spend 1 Spell to make yourself invisible from sight. It will last
upwards of twenty minutes or so and requires you concentrate on the
spell. Doing something tricky while invisible may be Taking a Chance.

Friends, enemies, and lovers

Character Stats (Add 1 to one of these)


Blood 0 Heart -1 Mind 1 Spirit 2

Starting Faction Rapport (Add 1 to one of these)


Mortality 1 Night -1 Power 1 Wild 0
Intro
Who are you?
How long have been in the city?
Why do you fight so hard?
What have you sacrificed for your power?
What do you need?
Debts
Youve saved someones life. Take 2 Debts on them.
Someone once talked you out of making a really bad choice. Give
them 2 Debts.
You are helping someone keep a dangerous secret. Take a Debt on
them.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

Name

Wizard Moves
You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

Spirit

CORRUPTION

Standard Advances

After 5 advances:
+1 to any stat (max +3)
+1 Blood (max +3)
+1 to any stat (max +3)
+1 Heart (max +3)
+1 to any stat (max +3)
+1 Spirit (max +3)
Erase a Scar
+1 Mind (max +3)
Erase a Corruption Advance
Change your Faction
Erase a Corruption Advance
A new Wizard move
Join or lead a Council of
A new Wizard move
Mages
A new Wizard move
Advance 3 basic moves
Get the remaining spells
A move from another archetype Advance 3 basic moves
A move from another archetype Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Power
Wild

Factions
Mortality

Night

harm

Power

Spell Casting : You can


summon forth the powers of
creation and re-shape them upon
the world around you. Start with
three spells. When you call upon
this power roll with Spirit. On a
10+, hold Spell-3 and choose 1.
On a 7-9, hold Spell-3 and choose
2:
Take -1 ongoing until you rest
for a few hours
Suffer 1-harm
Mark corruption.
You can spend your hold to cast
any spell you know as per the
spells details.
And choose one more:
Arcane Senses: When you
Keep an Eye Out, roll with Spirit
instead of Mind.

Other moves
Wild

ARMOUR

grievous
critical
SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

CORRUPTION MOVES
Elemental Titan: If you dont
already have the Elementalism
spell, take it. When you Unleash
with it, roll with Spirit instead of
Blood. Doing so marks corruption.
Third Eye: Advance Let the
Darkness In. Whenever you roll a
12+ with Let The Darkness In,
mark corruption.

Unholy Ritual: You may


include live sacrifices in your
Sanctum: You have a mystical magic's to enhance their effects. If
you sacrifice an animal, add 2 to
Workspace for performing
your Spell Casting roll. If you
magical rituals and incantations.
sacrifice a person, dont roll, you
When you go into your sanctum
and dedicate yourself to a mystical treat the roll as a 10+ and take an
additional 2 Spell-hold. Using live
task, decide what. The MC will
tell you sure, no problem, but sacrifices always marks
corruption.
Blood Rite: You may inflict 1 Unlimited Power: You get +1
harm (ap) on yourself to Let the
Spirit (Max +4). You erase your
Darkness In as if you rolled a
Mortality score permanently and
12+.
you can never change your faction
to Mortality.
Quick to Anger: When
someone inflicts harm on you, get
a Debt on them.

faint

When harm enters each tier, describe


and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

Old School: You have a


mystical focus, like a magic staff
or wand. When you use Spell
Casting, you always get an
additional Spell-hold, even if you
miss. If you try and use Spell
Casting without it, take -1 on the
roll and get 1 less Spell-hold. If
you lose it, you can create a new
one with one week of ritual and
meditation.

HOLD

Introducing
A Member of
night
Primal, deadly and
awesome. There is little in
the world that can match
the werewolfs
relentlessness or brute
force. Those cursed by the
wolfs bite or born into
their bloodline carry a
great fury within them.
But fury, like all emotion,
can be tempered
eventually.

Corruption
When you kill a person or pass on your curse to someone (usually by
biting or scratching them), mark corruption.
Intimacy Move
When you share a moment of intimacy - physical or emotional - with
another person, you create a primal bond with them and always know
where to find them. This bond lasts until the next full moon cycle.
End Move
When you die or retire your character, name a character (only name a
PC with their permission) who has been in your presence while you
were transformed and declare that they have been previously bitten or
scratched by you and now have your curse. If you chose a PC, they get
Transformation.

Friends, enemies, and lovers

A character archetype for

Urban
Shadows
Name Examples
Ander, Josh, George, Willhelm, Matthew, Lee, Harry, Christian
Vanessa, Dana, Suze, Mel, Robin, Roxanne, Tori, Carmen, Brenda
Look Examples
Male, female, ambiguous
Sturdy body, hard body, worn body, exotic body, lean body, hairy
body
Intense eyes, haunted eyes, angry eyes, mean eyes, sad eyes, vacant
eyes, young eyes
Calloused hands, hairy hands, large hands, strong hands, thin hands,
scarred hands
Character Stats (Add 1 to one of these)
Blood 2 Heart -1 Mind 0 Spirit 1
Starting Faction Rapport (Add 1 to one of these)
Mortality 0 Night 1 Power -1 Wild 1
Intro
Who are you?
How long have been in the city?
What is the best part of the change?
Who is trying to save you?
What do you need?
Debts
Someone knows your secret and hasnt told anyone about it yet. Give
them a Debt.
You have killed someones friend or family while transformed. Give
them 2 Debts.
You have been tracking someone in secret, keeping them from harm
with or without their knowledge. Take 2 Debts on them.
Urban Shadows is an Apocalypse World hack written by Andrew Pheylorn Medeiros and
friends. If you like what you see, have questions/comments, or just want to say Hi, please
feel free to contact me at pheylorn@gmail.com or find our Community page on Google+

DEBTS

WOLF Moves

Name

You get this one:

look

stats
Blood

Heart

Mind

EXPERIENCE

CORRUPTION

Standard Advances

Spirit

+1 Blood (max +3)


+1 Heart (max +3)
+1 Spirit (max +3)
+1 Mind (max +3)
Change your Faction
Join or lead a Wolf Pack
A new Wolf move
A new Wolf move
A move from another archetype
A move from another archetype
A move from another archetype

After 5 advances:
+1 to any stat (max +3)
+1 to any stat (max +3)
+1 to any stat (max +3)
Erase a Scar
Erase a Corruption Advance
Erase a Corruption Advance
A new Wolf move
Advance 3 basic moves
Advance 3 basic moves
Retire your character to safety
Change to a new archetype

Corruption advances Take a Corruption move from


Take a Corruption move
Take a Corruption move
Take a Corruption move

another archetype
Retire your character. They
may return as a Threat

Mortality
Night

you are

Night

harm

Power

Animal Instincts: When you


Study Someone, roll with Blood
instead of Mind.
One With the Beast: While
Transformed, roll with Spirit
when you Take a Chance or Keep
an Eye Out.
Reckless: If you jump right
into danger without hedging your
bets, you get Armour+1. If you
happen to be leading a group, it
gets Armour+1 also.

Other moves
Wild

ARMOUR

grievous
critical
SCARS

Shattered (-1 Blood)


Disfigured (-1 Heart)
Dispersed (-1 Mind)
Crushed (-1 Spirit)

Bloodhound: When you howl


someones name at the moon, roll
with Spirit. On a hit, you know
exactly where to find them and
can follow their scent until you do.
On a 10+, take +1forward against
them. On a miss, they know
exactly where to find you on the
same terms.

CORRUPTION MOVES

faint

When harm enters each tier, describe


and record the type of injury (or
injuries) youve sustained in that
section. When you heal harm, erase it in
the same order you receive it (Faint,
Grievous, then Critical). You heal about
1 harm/day naturally.
You can mark off a Scar to ignore all
harm you about to suffer

Nose for Trouble: At the


beginning of the session, roll with
Spirit. On a 10+, hold 2. On a 79,
hold 1. At any time, either you or
the MC can spend your hold to
have you appear in a scene.

And choose one more:

Power
Wild

Factions
Mortality

Transformation: When the


moon rises you can transform
yourself into a large and deadly
creature. When you start the
change, mark corruption and roll
with Blood. On a hit, you
transform in moments and grow
razor sharp claws and teeth (3harm hand bloody). On a 10+,
choose 2. On a 7-9, choose 1:
You can end the transformation
at will, otherwise ending at dawn
You get Armour-1
Heal 1-harm
You dont mark corruption
On a miss, you change and choose
1, but may not choose You dont
mark corruption.

Unknowable: When you Get


Mixed Up with someone and give
them -2 to their roll, they erase a
Debt they have on you, if any.

HOLD

The Beast Within: When you


use Transformation, mark
experience and corruption.
Force of Nature: While in
Transformation and in battle, you
count as a small group.
Sun and Moon: You are able
to use Transformation during the
day. When you do, mark
corruption.
Willing Vessel: When you Let
the Darkness In, you may mark
corruption to roll with Blood
instead of Spirit.

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