Professional Documents
Culture Documents
Sage
Alexius Raimon
CHARACTER NAME
Klaus
BACKGROUND
Human Variant
Neutral Good
RACE
ALIGNMENT
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
13
16
+3
ARMOR
CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
+1
DEXTERITY
16
+3
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CONSTITUTION
SAVING THROWS
14
+2
INTELLIGENCE
20
+5
WISDOM
IDEALS
+3
Acrobatics (Dex)
+2
+8
Arcana (Int)
+1
Athletics (Str)
+2
Deception (Cha)
+8
History (Int)
+5
Insight (Wis)
+2
Intimidation (Cha)
+13
Investigation (Int)
Total 7
SUCCESSES
d6
FAILURES
HIT DICE
NAME
BONDS
DEATH SAVES
FLAWS
Spellcasting
Quarterstaff
+4
d6+1
Dagger
+6
d4+1
Arcane Recovery
You have learned to regain some of your magical energy by
studying your spellbook. Once per day when you finish a
short rest, you can choose expended spell slots to recover.
The spell slots can have a combined level that is equal to or
less than half your wizard level (rounded up), and none of the
slots can be 6th level or higher.
14
=2
Medicine (Wis)
-+5
Nature (Int)
+2
+7
Perception (Wis)
+2
Performance (Cha)
Ritual Casting
You can cast a wizard spell as a ritual if that spell has the
ritual tag and you have the spell in your spellbook. You don't
need to have the spell prepared.
+2
Persuasion (Cha)
+5
Religion (Int)
+3
+3
Stealth (Dex)
+2
Survival (Wis)
CHARISMA
14
+2
Evocation Savant
Beginning when you select this school at 2nd level, the gold
and time you must spend to copy an evocation spell into your
spellbook is halved.
SKILLS
+2
SP
EP
GP
PP
250
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative
safety within the effects of your evocation spells. When you
cast an evocation spell that affects other creatures that you
can see, you can choose a number of them equal to 1 + the
spells level. The chosen creatures automatically succeed on
their saving throws against the spell, and they take no
damage if they would normally take half damage on a
successful save.
Observant
Quick to notice details of your environment, you gain the
following benefits:
Increase your Intelligence or Wisdom score by 1, to a
maximum of 20.
If you can see a creatures mouth while it is speaking a
language you understand, you can interpret what its saying
by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception)
and passive Intelligence (Investigation) scores.
Spell Sniper
You have learned techniques to enhance your attacks with
certain kinds of spells, gaining the following benefits:
When you cast a spell that requires you to make an attack
roll, the spells range is doubled.
Your ranged spell attacks ignore half cover and
three-quarters cover.
You learn one cantrip that requires an attack roll.
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from
whom you can obtain it. Usually, this information com es from a library, scriptorium, university, or a sage or other learned
person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or
that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole
campaign.
Preparing and Casting Spells
The Wizard lable shows how many spell slots you have to east your spells of 1st leveI and higher. To east one of these
spells, you must expend a slol of the spelJ's leveI or higher. Vou regain ali expended spell slots when you finish a long rest.
Vou prepare the Iist of wizard spells that are available for you to east. To do so, ehoose a number of wizard spells from your
spellbook equal to your Intelligenee modifier + your wizard leveI (minimum of one spell). The spells must be of a leveI for
whieh you have spell slots. (12)
Potent Cantrip
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature
succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no
additional effect from the cantrip.
CHARACTER BACKSTORY
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
CANTRIPS
Int
16
+8
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
EPAR
PR
SPELL NAME
ED
SLOTS EXPENDED
Ice Sorm (20 ft radius, dex save 6d8 dam, diff terrain)
Feather Fall
Find Familiar
Melf's Acid Arrow (on hit 4d4 dam, 2d4 next rnd)
Web
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.