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Adjusted algorithm (for use in computer spreadsheet)

Custom Models

Adjusted Points = round((CS*5) + ability points)*(7-Q)/2)

Designing a warband for DeepWars starts with picking


one of the four main forces, but players may want to design
their own models also. In that case, they will need to calculate
the models point cost using the following algorithm.
Step 1. base points = (Combat x 5) + ability points
Step 2. adjusted points = base points x (7 - Quality) / 2
Step 3. add points for Special Items, Armor and Weapons
Step 4. round down points sum to nearest 10

Special Items, weapons and armor are simply added to


the Adjusted Point value. The value for those items is shown
on the following pages.
Making custom models is a balancing act between
giving interesting abilities and making sure that they do not
conflict. Personalities, shown in bold in the table, cannot
have other special abilities reserved for Personalities.
It is a good idea to look at the existing model profiles
and make new ones that fit in with a force.

Special Ability Point Cost


Acoustic Command

10

Deadeye

Hero

15

Savage

Air Breather

-5

Deep Caller

Huge

Scent Tracker

Amphibious

Deep Eyes

Inhale

Scientist 1

Animal

-3

Demolition

Iron Will

Scientist 2

10

Animist

15

Dim Witted

-2

Jet Burst

Scientist 3

15

Arcanist

15

Dimension Shift

12

Leader

15

Sea Shaman

15

Artificial

Distract

12

Lethal

Sentinel

15

Assassin

15

Dodge

Long Move

10

Sharpshooter

Assistant

Echolocation

10

Lure

Shoaling

Battlemage

15

Electric Skin

10

Madness

15

Shooter (short)

Benthic

-3

Elder Sorcerer

25

Magic resistance

Shooter (medium)

Big

Elementalist

15

Maneuverable

Shooter (long)

Biomancer

15

Energy Resistance

10

Marine

Short Move

-3

Bioweapon (1)

Energy Shield

10

Mind Shield

10

Slimy

Bioweapon (2)

Energy Tracker

12

Mounted

Slow

-5

Bioweapon (3)

10

Engineer

Moving Attack

Steadfast

Bloodthirsty

-2

Ether Tech 1

Mutant Spawn

-3

Stealth

Bombard

Ether Tech 2

Obfuscate

Swimming

Camouflage

Ether Tech 3

10

Opportunistic

Sunder

Clinging

Ethereal Attack

15

Pack Hunter

Tailslap

Combat Master

10

Ethermancer

15

Pack Leader

Terror

15

Combo Attack (2-hit)

Evasive

Power Dive

Telepath

15

Combo Attack (3-hit)

Fanatical

Powerful

Teleportation

15

Command

Fast Load

Psi Command

Thick Skull

Compass

Feeding Frenzy

Psychic Wall

Tough

15

Conjuror

12

Free Disengage

Rapid Shot

Uncontrollable

-3

Corrupted

-3

Greedy

-2

Re-animator

15

Undead

Counter

Gregarious

Resilient

Weak Willed

-3

Coward

-2

Group Fighter

10

Relay

Warbeast

-1

Critical Hit

Gulp

Ruthless

Crusher

Healer

10

Salvager

153

Weapon Point Cost


Fortune Hunters

Dark Mariners

Ancients of Atalan

Weapon (CL)

Points

Weapon (CL)

Points

Weapon (CL)

Points

Speargun (CL 1)

Disruptor (CL 2)

12

Beam Pistol (CL 2)

Beam Rifle (CL 2)

12

Beam Cannon (CL 2)

Explosive Speargun
(CL 1)
Harpoon gun
(CL 1)

4
4

Dart Gun (CL 1)

Scattergun (CL 1)

Harpoon Cannon
(CL 1)
Multi-Speargun
(CL 1)

12
4

Disruptor Pistol
(CL 2)
Disruptor Blaster
(CL 2)
Disruptor Cannon
(CL 2)
Disruptor Torpedo
(CL 2)
Crystal Torpedo
(CL 2)
Natural Weapon
(CL 0)
Big Natural
Weapon (CL 0)

18
20
16

Hypercavitation Pistol
(CL 2)
Hypercavitation Rifle
(CL 2)
Hypercavitation
Cannon (CL 2)

2
6
10

Lighting Torpedo

20

Ghost Mine (CL 2)

15

10

Hand Weapon (CL 1)

Scaly Horde
Weapon (CL)
Biotech Pistol
(BCL 2)
Biotech Rifle
(BCL 2)
Biotech Cannon
(BCL 2)
Biotech Swarm
Blaster (BCL 2)
Biotech Doom
Tracker (BCL 2)
Biotech Harpooner
(BCL 2)
Dagathonan Sling
(CL 0)
Ether Pulse Blaster
(CL 2)
Natural Weapons
(CL 0)
Poisonous Natural
Weapon (CL 0)
Big Natural
Weapons (CL 0)

6
10
20
14
16
16
6
20

Torpedo (CL 1)

10

Hand weapon
(CL 0)

Power Claw (CL 1)

Arc Torch (CL 2)

Power Drill (CL 1)

Tentacles (CL 0)

12

Shock Weapon (CL 2)

14

Breaching charge
(CL 1)

12

Big Tentacles
(CL 0)

14

Lightning Tentacles
(CL 2)

20

Contact mine
(CL 1)

14

16

Micro-edge blade
(CL 2)

Lance (M/B)

4/6

12

Fusion Blade (CL 2)

14

Huge claw

14

12

Fusion Charge (CL 2)

22

Hand Weapons
(CL 0)

22

Mechanical Claw

10

Lance (M/B/H)

4/6/8

Big Natural Claws


Huge Natural
Weapon (CL 0)
Bony Bludeon
(CL 0)

Huge Tentacles
(CL 0)
Repulsor Shield
(CL 2)
Plasma Blade
(CL 2)
Plasma Charge
(CL 2)
Plasma Torch
(CL 2)
Lance (M/B/H)

8
6

4/6/8

Mechanical Tentacles
(CL 2)
Big Mechanical
Weapon (CK 2)

16
4

Big Claw
Big Poisonous
Natural Weapon
(CL 0)
Huge Natural
Weapon (CL 0)

1
6
4
10
14
8

Entangler (M/B/H) 10/12/14


Crystal Tipped
Spear (CL 1)
Crystal Weapon
(CL 1)
Crystal Charge
(CL 1)
Lance (M/B/H)

154

Points

4
12
20
4/6/8

Armor Point Cost


Dark Mariners

Fortune Hunters
Armor (CL)

Points

Light Dive Suit


(CL 1)
Armored Dive Suit
(CL 1)
Assault Dive Suit
(CL 2)

6
13
15

Weapon (CL)

Ancients of Atalan

Scaly Horde

Points

Weapon (CL)

Points

Weapon (CL)

Points

Smooth Skin

Light Carapace
(CL 0)
Medium Carapace
(CL 0)
Heavy Carapace
(CL 0)

Bare Skin (CL 0)

Enviro Suit (CL 2)

Combat Suit (CL 2)

10

Construct Heavy
Armor Plating
(CL 2)

Light Alloy Armor


Plating (CL 2)

Light Alloy Armor


Plating (CL 2)

13

Construct Light
Armor Plating
(CL 2)

12

Heavy Alloy Armor


Plating (CL 2)

13

Ancient Powered
Armor Suit (CL 3)

18

Light Scale / Thick


Skin
Chitenous Dive
Armor
Heavy Scales /
Thick Carapace /
Shell
Thick Natural
Plating

3
6
7

Weapon and Armor Effect Cost (already included in weapon and armor point values)
Hit Bonus (per
point)

Disintegrate

15

Homing

Powered (armor)

Armor (per pt.)

Entangle

10

Irradiate

Precise

Resonate

Blast (-1 short)

Fragile

-2

Knockback

Pressurized (armor)

Shock

10

Blast (+0 short)

Grab

Natural (Armor)

Reach

Sluggish (armor)

-2

Breach (per pt.)

Guided

Poison (mild)

Reflect (armor)

Spray

Corrosive

Harpoon

Poison (dangerous)

Refract

-2

Unbreakable

Deflect

Hazardous

-4

Poison (deadly)

10

Reinforced (armor)

Unstable

-2

Armor Break (per


point)

Reload (per action) -2

Special Item Point Cost


Ether Shield
(CL 2)

10

Environmental
Shield (CL 2)

10

10

Flux Dampener
(CL 2)

10

Refractive Field
(CL 2)

10

Crystal Imager
(CL 2)

10

Ghost Device
(CL 2)

15

Repair System
(CL 2)

10

Control Device
(CL 2)

10

Hypnotic Stone
(CL 2)

10

10

Ether Detector
(CL 2)

10

Crystal Jig
(CL 1)

Medical Tools
(CL 1)

Charge Neutralizer
10
(CL 2)

Crystal Lamp
(CL 1)

Propulsion System
(CL 1)

Cloaking Field
(CL 2)

Defensive
Cloud (CL 1)

Reuplsor Wedge
(CL 1)

Ether Compass
(CL 1)

Respirator (CL 1)

Jet Burst
Device (CL 1)

Advanced Water
Jets (CL 2)

Targeting Crystal
10
(CL 2)

Psi Defense Helm


10
(CL 2)

155

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