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MINUTE TO WIN IT: LCM VERSION GAME MECHANICS

Levels will be played by one or more representatives of each group. Each group will be given
the chance to choose their representatives before the blueprint of the game is shown.
Each game consists of 60 seconds only and each group must be able to complete the game
before the time stops. They are given the chance to change their representative but this must
be done during the 60-second period.
They are given three lives each. Upon losing all their lives, they are considered disqualified
from the game. If all the groups failed to complete the game, they are to repeat the game until
any of them completes the game. If all the groups are able to complete the game in 60
seconds, they all move to the next level but only the group with fastest time gets the points.
There are 10 levels that must be completed. Each level has corresponding points. Each group
are given the opportunity to play in all levels with or without completing the previous games
as long as they still have lives left.
LEVEL 1

Bottoms Up
Standing with a yo-yo strapped to the back of their waist, the contestant must use body
momentum to swing the yo-yo around them in order to knock over 4 soda cans off the podiums
surrounding them.

LEVEL 2

This Blows
The contestant must inflate a standard balloon, and then release the air in a controlled fashion
to blow 15 cups off a table. The blueprint shows that the cups are right side up, but they are
actually upside down.

Nose Dive
The player must transfer five or six cotton balls, one at a time from one serving bowl to another
using only petroleum jelly on the nose.

LEVEL 3

Chocolate Chip Flip


The contestant must land a total of eight chocolate chip cookies on alternating sides of a
baking sheet.

Back Flip
The contestant must flip and catch a set of pencils from the back of their hand, starting with
two and adding two more after each successful catch until they reached the specified number
of pencils. (12 pencils)

Candy Elevator
The contestant must use a pulley, constructed from pencils and string around their ears, to
raise a platform containing three M&Ms to their mouth and eat them. The candies must never
fall off. This game is known in Australia as Lolly Lift.

LEVEL 4

Face the Cookie


The contestant, using only their face, must move two Oreo cookies individually from their
forehead to their mouth. Also see "Face the Gingerbread Man" in Christmas Challenges. This
game is known in Australia as Bite the Bickie.

Bite Me
The contestant must grab different sized paper bags (ranging from 2 inches (5.1 cm) to 10
inches (25 cm)), in order from largest to smallest, in their mouth and place them on a table
without using any body part except the feet for balance. The size of the bags goes down by
increments of 2 inches (5.1 cm).

Coffee Topper
The contestants must drop compact discs a distance of 3 feet (0.91 m) onto a mouth of a
plastic cup. The disc must remain on the mouth of the cup.

Egg Dance
The contestant must carry two eggs on inverted plates across the stage from one set of
platforms to the other. The contestant fails the challenge if either egg drops

LEVEL 5

Johnny Applestack
The contestant must stack five Red Delicious appleson top of each other. If the stack falls, it
may be rebuilt.

Puddle Jumper

The contestant must place and blow a ping-pong ball from one water-filled cup into another
one. This must be done three times, from a distance of 3 inches, 6 inches and 9 inches.

Spoon Frog
The contestant must use spoons to catapult three other spoons into glasses.

Egg Tower
The contestant must build a four-story tower using four paper towel rolls below four eggs.
Each story must consist of an egg on top of 1 toilet paper roll, and the entire tower has to
stand for three consecutive seconds in order to count.

LEVEL 6

Just Hang On
The contestant must balance 4 wire coat hangers by the tips of their hooks on a 1 mm thick
nylon string. All the hangers must remain for three seconds to count.

On the Hook
The contestant must use a chopstick, a string, and a paper clip to fish for four keys that are on
the edge of a round table with their mouth. The keys must be hooked for three seconds in
order to count

Disco Drop
The contestant must drop a Compact Disc 3 feet from the ground into a pencil.

Defying Gravity
The contestant must keep three balloons in the air for 60 seconds, using any part of their body.
The contestant fails the challenge if any of the balloons touch the ground, pop, or the
contestant goes outside the circular part of the stage, also known as the 60-Second Circle.

LEVEL 7

Keep it Up
The contestant must keep two feathers in the air using only their breath for 60 seconds. The
contestant fails the challenge if the feathers touch the body or the ground, or if the contestant
goes out of the stage.

Speed Eraser
Player must bounce pencils off the eraser into glasses. 12 glasses

Suck It Up
The contestant must suck up M&Ms with a bendy straw in their mouth to transport them one at
a time to two or four other flexible straws standing vertically.

Don't Blow the Joker


The contestant must blow a standard deck of cards off a bottle, but leave the bottom card, the
joker, still standing on the bottle. The contestant has three or five attempts.

LEVEL 8

Spudnick
The contestant must jam five bendy straws into a potato so that they stick, and then place a
peanut M&M on top of each straw. The peanut M&Ms must stay on the straws for three
seconds in order to count.

Shoe Fly Shoe


The contestant must toss one shoe onto a table using only his or her foot from 12 feet (3.7 m)
away within a total of twelve attempts.

Keep the Change


The contestant must snatch a $1 bill that is balanced on the edge of a glass without knocking
over the five quarters stacked on top of it. The task must be completed once out of five times
or twice out of eight times.

LEVEL 9

Yank Me
The contestant must place four cups upside down on a table, each cup with an index card over
it. They must then yank out the index cards so that the cups collapse into a four cup stack. If it
falls over, it may be re-stacked.

Bridge the Gap


The contestant must create a bridge of playing cards that stretches 11 inches (28 cm) and the
bridge must be able to hold the card box.

LEVEL 10

Tipsy

The contestant must drink some of the soda from three individual soda cans and balance them
on their bevelled lower edge. The cans must all balance together for 3 seconds.

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