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SOUL WARDEN

50mm

[1]1000

80

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

AG#1

[1] Staff

AS RF PW RN MAL
6 6
0
-

SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

8
16
2

The elements walk with me


Special Abilities
Psychogenic Master
Soul Link

18
2

SLAVE TASKMASTER
3

AG#1

[1] Barbed Whip


Whiplash

AS RF PW RN MAL
5 3x2 RE -

3
12

30mm

[1]1000

35

CULL THE WEAK: Once per round, this model may spend 1 AP to remove a friendly model with the Slave special
ability within 2 inches from play. All friendly models with the Slave special ability gain +2 AS this round.
IM THE BOSS!: All models with the Slave special ability remove all Panic Counters when activating within 4
inches of this model.
NEVER PANIC: This model may never gain Panic Counters.
SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.

6
12

WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that
models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are
removed.

Faster!
Special Abilities
Cull the Weak
Im the Boss
Never Panic
Slave

SPEAR SLAVE

30mm

[6]250

10

SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.

AG#1

[1] Shard Spear


Unstable

AS RF PW RN MAL
2 3 RE 19

UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

6
10
5

BOOYAHH!!!

Special Abilities
Slave

8
1

SHARD SLAVE
AG#1

[1] Shard Dagger


Unstable

AS RF PW RN MAL
1 1
0 19

6
10

8
1

30mm

[6]500

20

INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.
SCATTER SHARDS: While not engaged with an enemy, this model may spend 1 AP to lay down a BL(1) Shard Field
in base contact. Any model that enters the Shard Field or begins its activation within the eld must roll a d20. On
a 10 or lower the model may continue moving as normal. On an 11+ the eld explodes, causing an automatic PW:
9 hit. The Shard Field is then removed. Shard Fields may be targeted by ranged attacks and are hit automatically.
Shard Fields that are hit are removed from play.
SHARD WALK: This model ignores Shard Fields.

BOOM!

SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.
UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

Special Abilities
Inltrate
Scatter Shards
Shard Walk
Slave

SLING SLAVE
AG#1

2
6

[1] Shard Dagger


Unstable

AG#2

[1] Shard Sling

AS RF PW RN MAL
1 1
0 19

AS RF PW RN MAL
3 3 12 19

10
5
8
1

Special Abilities
Slave

30mm

[6]250

15

SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.
UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

LUCKKITKAII
AG#1

4
5

[1] Great Axe


Brutal
Cauterize
ED(2)

AG#2

[1] Crescent Arc

20
2
16

Cauterize

AS RF PW RN MAL
11 8x3 0
-

50mm

180

BRUTAL: The Parry special ability may not be used against this attack.
CAUTERIZE: HP lost by this attack may never be healed.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

AS RF PW RN MAL
11 1 8x3 Arc -

I NEVER LOSE!: As long as this model is on the battleeld its owner wins all ties made from initiative rolls
NEVER PANIC: This model may never gain Panic Counters.
NOW IS OUR TIME: Once per game, during the Preparation Phase, this model may make a PS Check. If the check
is successful this models owner wins Initiative this round, but must activate this model before any others. If the
check is failed then this models owner loses Initiative this round.

Special Abilities
Command ()
I Never Lose!
Never Panic
Now is Our Time

SPIRIT LORD
AG#1

[2] Crystal Swords

AS RF PW RN MAL
10 8
0
-

50mm

[1]1000

135

COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
NEVER PANIC: This model may never gain Panic Counters.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

5
20
2

Dack-Gee-Rii!
Special Abilities

16

Command (2)
Never Panic
Parry
Psychogenic Invoker

Soul Searcher (5)

GREATER ICE ELEMENTAL


AG#1

[2] Ice Claws


Cauterize

AG#2

8
20

[1] Tail Spike


KP(15)

AG#3

[1] Tail Sweep


KP(15)

3
16
6

AS RF PW RN MAL
6 10 0
AS RF PW RN MAL
6
1 14 RE AS RF PW RN MAL
6
1 14 Arc -

[1] Ice Spike

AS RF PW RN MAL
6 6
0
-

The elements fight with us.


-Soul Warden
Special Abilities
Soul Link
Non-Living

16
1

50mm

200

! Availability: 2 per Soul Warden.


CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
CAUTERIZE: HP lost by this attack may never be healed.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Cause Panic
Soul Link
Non-Living
Tough as Nails

AG#1

15

Special Abilities

HAIL KIN
4

PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

Hail Kin (6)

30mm

50

! Availability: 12 per Soul Warden.


NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

BLIZZARD
AG#1

[2] Battle Axe

AS RF PW RN MAL
8 6
0
-

50mm

[4]1000

80

RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

6
They embody the fury of ice.

20
2

Special Abilities

Ritual Caster (Freezing Strike)

14
2

Blizzard (4)

FROSTBITE
AG#1

[1] Great Axe


Brutal
ED(2)

AS RF PW RN MAL
8 6x2 0

50mm

[3]1000

70

BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

8
20
2

My axe is bigger.

Special Abilities

Ritual Caster (Obscuring Fog)

14
2

Frostbite (3)

DEATHS DEVICE

50mm

[3]1000

100

BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.

AG#1

[1] Greatsword
Brutal
ED(2)

AS RF PW RN MAL
8 10x2 0
-

NEVER PANIC: This model may never gain Panic Counters.

5
20
2

We bring swift death.

Special Abilities
Never Panic

14
3

Deaths Device (3)

SOUL SEARCHER
AG#1

[2] Naginata

AS RF PW RN MAL
8 6
0
-

6
18
3

Their journey has just begun.


-Soul Warden
Special Abilities
Inltrate

12
2

Soul Searcher (4)

50mm

[4] 500

60

INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.

SOUL SPLITTER

50mm

[1] 250

70

RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

3
6

AG#1

AS RF PW RN MAL
6 5
0
-

AG#2

AS RF PW RN MAL
8
1
8 20 20

[1] Bayonet

[1] Arbalist

16
3

Pierce

PIERCE: When on a ranged attack, draw a line from the center of the attacking models base through the center of
the targets base, continuing up to the attacks maximum range. If the target is hit and fails its AR Save, make an
attack against the next model in the line. Continue making attacks down the line until an attack misses or a model
passes its AR Save. Reduce the PW of the attack by 2 per previous model hit. Only the attack roll against the initial
target may malfunction, or gain the benets of aiming.

Special Abilities

Ritual Caster (Obscuring Fog)

12
2

Soul Splitter (4)

GUARD SLAVE
AG#1

[1] Shard Spear


Unstable

AS RF PW RN MAL
4 4 RE 19

30mm

15

! Availability: 6 per Slave Taskmaster


GUARD: When a friendly model within 4 inches and line of sight is hit by a non-template, non-critical hit ranged
attack, this model may make the AR Save instead, suffering all effects of the attack as if it had been the target.
SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.
UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

6
12
3

We will protect the masters.


Special Abilities
Guard
Slave

10
1

DAHVID, THE ARCTIC WIND

30mm

110

HATRED (x): Attacks against (x) by this model gain +1 AS and +1 PW.
FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

AG#1

[1] Frost Sword


[1] Ice Axe
Numb

AS RF PW RN MAL
8 8
0
8 8
0
-

AG#2

3
16
2

[1] Whirling Death


Numb

AS RF PW RN MAL
8 Arc
8
1
-

Special Abilities
Hatred(Forsaken)
Furious Charge
Never Panic
Tough as Nails

NUMB: When this attack hits a Living model, place a Numb Counter on the model hit. A model with a Numb
Counter suffers a -2 AS to all attacks. A model may only have 1 Numb Counter at any time.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

3
18

NEVER PANIC: This model may never gain Panic Counters.

YOVANKA
4

AG#1

AS RF PW RN MAL
10 5x2 0
-

AG#2

AS RF PW RN MAL
10 5x2 10
-

[2] Crystal Fans

40mm

150

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
NEVER PANIC: This model may never gain Panic Counters.

[1] Fan Throw

PSYCHOGENIC MASTER: Twice per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.

18
3
16
3

Special Abilities
Aerobatics
Command (2)
Never Panic
Parry
Psychogenic Master
Whisper (4)

SPIRIT LORD
AG#1

3
3

[2] Sasumata
KP(10)

AG#2

[1] Sasumata Pin

16
4
16
3

Pin

AS RF PW RN MAL
8 8 RE -

40mm

[1]1000

120

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
ELUSIVE: Ranged attacks against this model suffer double the normal range penalties. This model automatically
passes the PS Check to Evade.

AS RF PW RN MAL
10 8x2 RE -

Special Abilities

Aerobatics
Tough as Nails
Psychogenic Invoker
Command (1)
Elusive
Never Panic

KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled
is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the
attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.
NEVER PANIC: This model may never gain Panic Counters.
PIN: When this attack hits a prone model place a Pinned Counter on that model. While a model has a Pinned
Counter it may not stand up, and may not spend AP on assault groups or movement. Ranged attacks against a
model with a Pinned Counter do not suffer -2 for the model being prone. Melee attacks against a model with a
Pinned Counter hit automatically. The model may spend 1 AP during its activation to remove the Pinned Counter.
A model may only have 1 Pinned Counter at any time.
PSYCHOGENIC INVOKER: Once per activation, this model may cast a Psychogenic from their applicable
Psychogenic List.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Tempest (4)

CYCLONE
AG#1

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

[2] Short Swords

AS RF PW RN MAL
8 6
0
-

40mm

[4]1000

80

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

3
14
3
14
2

...Next thing I saw was flying body parts


-Bonner Spyte
Special Abilities

Aerobatics
Parry
Ritual Caster (Spinning Dervish)

Cyclone (4)

[3]1000

100

AG#1

PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.

[1] Razor Chakram

AS RF PW RN MAL
8 6x2 Arc -

Ive seen em cleave a dust bull with one strike.


-Hoj, Warlord Samaria
Special Abilities
Never Panic
Parry

14
3

40mm

NEVER PANIC: This model may never gain Panic Counters.

4
18

DEATHS DEVICE

Deaths Device (3)

TEMPEST
AG#1

[1] Mancatcher
Grab

AS RF PW RN MAL
8 8 RE -

40mm

[4]500

55

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.
GRAB: When this attack hits a model, that model is Grabbed. While Grabbed, all attacks against that model from
this model automatically succeed unless a malfunction is rolled. Nether model may spend AP to move. This model
may end the effects of Grab at any point during its activation. The enemy model may spend 1 AP to end the effects
of Grab. If an effect would force either model to move, the effects of Grab immediately end.

4
The winds guide us.

12
3

Special Abilities
Aerobatics

12
2

Tempest (4)

WAIL
3
4
14
4
12
2

AG#1

[2] Chain Whip


Whiplash

AG#2

[1] Sonic Scream


Stun

AS RF PW RN MAL
8 5 RE -

[2]250

70

RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.
STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it
immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.

AS RF PW RN MAL
8
1
- SP -

WHIPLASH: If the target of this attack passes its AR Save, it gains a Whiplash Counter. At the beginning of that
models next activation, it immediately loses 1 AP per Whiplash Counter, and then any Whiplash Counters are
removed.

Special Abilities

Aerobatics
Ritual Caster (Screaming Gale)

Wail (4)

WHISPER
4

40mm

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.

AG#1

AS RF PW RN MAL
7 4x2 0
-

AG#2

AS RF PW RN MAL
7
2 4x2 8
-

[2] Chakrams

[1] Chakram Throw

40mm

[4]1000

75

AEROBATICS: This model does not have to pay the additional AP to Jump and may treat all areas of a terrain
piece with the Levels keyword as having the Climbable keyword. Reduce the PW of any falling damage this model
suffers by 2.
RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

12
3
14
2

Special Abilities

Aerobatics
Ritual Caster (Ride the Wind)

Whisper (4)

ZEPHYR
AG#1

[2] Claws

AS RF PW RN MAL
6 3x2 0
-

30mm

60

! Availability: 12 per Soul Warden.


NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
SHEER: This model may never have Acid, Fire, Bleed, Blood Pathogens, Frantic, Paralyzing Poison, or Poison
Counters. Roll a d20 for any non-critical hit on this model, on a 10 or less the attack roll is disregarded.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

3
12
3
16
1

They are the fury of the wind.


-Soul Warden
Special Abilities
Non-Living
Sheer
Soul Link
Vault

Zephyr (6)

VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain
as well as intervening models. If this move results in charge, this model gains and additional +1 AS and +1 PW
to the charge attack.

LIGHTNING
AG#1

4
3
14
3
16
2

[1] Lightning Spear


Pierce

AS RF PW RN MAL
5 5 RE -

40mm

60

CONDUCTION: The model with the highest AR value hit by this attack suffers an additional power multiplier
to the attacks PW. In the case of a tie for highest AR, the attacking model decides who suffers the additional
multiplier.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

AG#2

AS RF PW RN MAL
[1] Lightning Strike 8
1
5
8
BL(1)
Conduction

Special Abilities

Non-Living
Matching Set (Lightning, Thunder, Wind)
Soul Link

MATCHING SET(x): (x) is the model this model must be elded with. Should 1 of the models be removed from
play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains
+1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any
activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter.
A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters,
remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter
at any time.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

Squall (3)

THUNDER
4

L
! Availability: 2 per Soul Warden.

AG#1

AS RF PW RN MAL
5 5
0
-

AG#2

AS RF PW RN MAL
10 1
- Arc -

[2] Claws

40mm

60

! Availability: 2 per Soul Warden.


KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

3
14
3
16
2

[1] Thunder Clap


KP(12)

Special Abilities

Non-Living
Matching Set (Lightning, Thunder, Wind)
Soul Link

SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

Squall (3)

WIND
AG#1

MATCHING SET(x): (x) is the model this model must be elded with. Should 1 of the models be removed from
play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains
+1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any
activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter.
A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters,
remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter
at any time.

[2] Claws

40mm

60

! Availability: 2 per Soul Warden.

AS RF PW RN MAL
5 5
0
-

KNOCK BACK (KB)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled
is equal to or under (x) then the model hit is moved directly back d20/2 inches from the attacker and is prone.
Melee attacks suffer -2 to TN for every size smaller the attacking model is than the target and +2 to the TN for
every size larger the attacking model is than the target.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.

AG#2

[1] Vortex

14
3
13
2

4
1

KB(12)

Special Abilities

Non-Living
Matching Set (Lightning, Thunder, Wind)
Soul Link

! Availability: May only be brought onto the battleeld via the Storm Forge psychogenic.

AG#1

AS RF PW RN MAL
8 8x2 0
-

CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.

AG#2

AS RF PW RN MAL
8
1 10 Arc -

[2] Storm Claws

[1] Tornado
KP(12)

BL(1) Conduction
KP(12)

AS RF PW RN MAL
8
1
9
8
-

Special Abilities

SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

GREATER STORM
ELEMENTAL

[1] Lightning Bolt

16

MATCHING SET(x): (x) is the model this model must be elded with. Should 1 of the models be removed from
play, the other models in the Matched Set gains a Berserk Counter. While a model has a Berserk Counter it gains
+1 AS, +1 PW, an additional power multiplier to melee attacks, and the Never Panic special ability. After any
activation in which a model with a Berserk Counter did not make a melee attack they gain an Exhaustion Counter.
A model suffers -1 AP per Exhaustion Counter. If a model activates with 0 AP due to Exhaustion Counters,
remove any Berserk and Exhaustion Counters and end their activation. A model may only have 1 Berserk Counter
at any time.

Squall (3)

14 AG#3
3

AS RF PW RN MAL
6
1
6 Arc -

Cause Panic
Non-Living
Soul Link

50mm

CONDUCTION: The model with the highest AR value hit by this attack suffers an additional power multiplier
to the attacks PW. In the case of a tie for highest AR, the attacking model decides who suffers the additional
multiplier.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number
rolled is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller
the attacking model is than the target and +2 to the TN for every size larger the attacking model is than the
target.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

GUARD SLAVE
AG#1

3
3

[1] Shard Dagger


Unstable

AG#2

[1] Shard Sling

AS RF PW RN MAL
3 2
0 19

30mm

20

! Availability: 6 per Slave Taskmaster


GUARD: When a friendly model within 4 inches and line of sight is hit by a non-template, non-critical hit ranged
attack, this model may make the AR Save instead, suffering all effects of the attack as if it had been the target.
UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

AS RF PW RN MAL
5
2
4 12 19

10
3
10

Special Abilities
Guard
Slave

DISC SLAVE

30mm

[6]1000

30

SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.

4
5

AG#1

AS RF PW RN MAL
5 4
0
-

AG#2

AS RF PW RN MAL
5
1
4
8
-

[2] Chakram

[1] Chakram Throw

10
3
10
1

Special Abilities
Slave

RATHZHI
4
3
18

AG#1

AS RF PW RN MAL
8
0
-

[1] Blazing Khopesh 10


Combustion
Emberspark
Fire

AG#2

[1] Soul Flame

Emberspark
Fire
Proximity Strike (2)

AS RF PW RN MAL
6
1 5x2 8
-

Special Abilities

18

Blok Stopper
Command(2)
Never Panic
Rage

Retaliation
Scion of Flame
Soul Link

AG#1

[1] Blazing Spear


Combustion
Pierce
Fire

AG#2

[1] Heat Ray

18
3
18
3

4
5
16
3

40mm

150

Ember (6)

SPIRIT LORD
4

BLOK STOPPER: This model always has Light Cover. This model grants Light Cover if it is between the target of
an attack and the attacker.
COMBUSTION: If this attack hits a model with a Fire Counter this attack gains an additional power multiplier.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
EMBERSPARK: If an enemy model is killed by this attack, place 1 Ember model in base contact with the model
before it is removed. The Ember may activate this round.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit
with the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
NEVER PANIC: This model may never gain Panic Counters.
PROXIMITY STRIKE(x): When this attack targets a model place a BL(x) Blast Marker with the center anywhere
completely over the targets base. Make attacks against all models, except the attacking model, under the blast
marker. Only the attack roll against the initial target may malfunction, or gain the benets of aiming or charging.
RAGE: This model gains +2 PW to all melee attacks for each HP it has lost.
RETALIATION: When an enemy model misses this model with a melee attack this model may select 1 melee
attack and make an attack against the enemy model.
SCION OF FLAME: This model may never have Fire Counters and does not suffer damage from any attack with
the Fire weapon ability. Enemy models within 4 inches of this model cannot remove Fire Counters. If an enemy
model within 4 inches is killed by the automatic hit from a Fire Counter, place 1 Ember model in base contact with
that model before it is removed.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul
Link within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

Cauterize
Fire

AS RF PW RN MAL
10 6 RE -

AS RF PW RN MAL
7
1 6x2 ST 19

Special Abilities
Psychogenic Invoker
Command(2)
Parry
Shield Formation

40mm

[1]1000

135

CAUTERIZE: HP lost by this attack may never be healed.


COMBUSTION: If this attack hits a model with a Fire Counter this attack gains an additional power multiplier.
COMMAND(x): (x) is how many times per game Command may be used. Once per activation, if this model is not
squadlinking, it may spend 1 AP to have a friendly model that has not activated this round and is within 8 inches
activate after them. That model may squadlink. Models activated by Command cannot use Command this round.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this model may make an AS
Check. If the check is successful you may disregard 1 non-critical hit against this model from those attacks.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.
PSYCHOGENIC INVOKER: Once per activation, this model may cast 1 Psychogenic from their applicable
Psychogenic List.
SHIELD FORMATION: While not prone and within 1 inch of at least 1 other model with Shield Formation this
model gains +2 AR.

Volcanic Order (5)

40mm

[4]1000

85

VOLCANIC PHALANX

COMBUSTION: If this attack hits a model with a Fire Counter this attack gains an additional power multiplier.

AG#1

PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW.

[1] Flame Spear


Combustion
Pierce

AS RF PW RN MAL
8 6 RE -

SHIELD FORMATION: While not prone and within 1 inch of at least 1 other model with Shield Formation this
model gains +2 AR.
RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

With that discipline I wager 300


could hold off an army...
-Saint John, to Saint Mark
Special Abilities

Shield Formation
Ritual Caster (Blazing Shield)

16
2

Volcanic Order (4)

VOLCANIC HELOT
AG#1

[1] Bardiche
KP(10)

AS RF PW RN MAL
7 6 RE -

5
14
3

300? Nah, 200 at best...


-Saint Mark, to Saint John
Special Abilities

Guard
Ritual Caster (Fiery Resolve)

14
2

Volcanic Order (4)

40mm

[4]1000

65

GUARD: When a friendly model within 4 inches and line of sight is hit by a non-template, non-critical hit ranged
attack, this model may make the AR Save instead, suffering all effects of the attack as if it had been the target.
KNOCK PRONE (KP)(x): When this attack hits a model, before AR Saves are rolled, roll a d20. If the number rolled
is equal to or under (x) then the model hit is prone. Melee attacks suffer -2 to the TN for every size smaller the
attacking model is than the target and +2 to the TN for every size larger the attacking model is than the target.
RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

BRIMSTONE
3
5
16
4

AG#1

AS RF PW RN MAL
6 5
0
-

AG#2

AS RF PW RN MAL
1 4x2 SP 19

[1] Gauntlet Strike

[2] Brimstone Flame 7


Cauterize
Fire

40mm

[3]1000

80

CAUTERIZE: HP lost by this attack may never be healed.


ENVIRO FILTERS: This model ignores Smoke Clouds.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
KABOOM!(x)(y): When a model with this ability is hit by an attack, roll a d20. If the result is equal to or higher than
(x), roll scatter, moving the model directly toward that direction the distance on the d20. The opponent then
places a BL(2) Blast Marker over the model, so that the center hole is anywhere completely over the models base.
All models under the template are automatically hit by an attack from (y). This attack cannot trigger Kaboom! on
the model originally triggering Kaboom!

Special Abilities
Enviro Filters
Kaboom! (16)(Brimestone Flame)

14
2

Brimstone (3)

INFERNO
AG#1

[1] Khopesh

Combustion

AS RF PW RN MAL
8 6
0
6

[1] Heat Pistol

4
14
3
14
2

Combustion

AG#2

[1] Heat Pistol


Combustion

19

14
2

AG#1

AS RF PW RN MAL
7 6
0
-

AG#2

AS RF PW RN MAL
7
1 4x2 8 19

BL(2)
Fire
Indirect
Restricted

AG#3

Proximity Strike(2)
Fire
Restricted

AS RF PW RN MAL
7
1 4x2 0 19

16
4

75

GOES OUT WITH A BANG: When this model is killed place a BL(2) template with the center hole anywhere
completely over this models base before it is removed. All models under the template suffer an automatic PW:
5x2 hit.
GUERILLA TACTICS: Models with Guerilla Tactics may Squadlink from up to 8 inches away. This model only
spends 1 AP to Break Away
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
INDIRECT: This attack may re at targets out of its line of sight if another friendly model has line of sight to the
target. If using this ability, this attack suffers -4 AS.
PROXIMITY STRIKE(x): When this attack targets a model place a BL(x) Blast Marker with the center anywhere
completely over the targets base. Make attacks against all models, except the attacking model, under the blast
marker. Only the attack roll against the initial target may malfunction, or gain the benets of aiming or charging.
RESTRICTED: A model may only use1 assault group containing an attack with Restricted per round.

Pyre (4)

Combustion
ED(2)

AG#2

[4]1000

Goes Out With a Bang


Guerilla Tactics

AG#1

20

40mm

Special Abilities

[1] Scimitar

RITUAL CASTER (x): (x) represents the psychogenic this model may use. If this model has squadlinked, increase
the TN of any Augmentation Psychogenics by 1 for each model in that Squadlink.

ENFORCER OF JUDGMENT
4

NEVER PANIC: This model may never gain Panic Counters.

Inferno (4)

[1] Bomb Shatter

FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.

Furious Charge
Never Panic
Ritual Caster(Burning Vengeance)

[1] Flameburst Bomb

14

75

Special Abilities

[1] Scimitar

[4]1000

AS RF PW RN MAL
6
2
5
8 19

PYRE
4

40mm

COMBUSTION: If this attack hits a model with a Fire Counter this attack gains an additional power multiplier.

[3] Spear Flurry


Pierce

AG#3

[1] Heat Ray


Cauterize
Fire

AS RF PW RN MAL
10 8
0
-

50mm

175

CAUTERIZE: HP lost by this attack may never be healed.


COMBUSTION: If this attack hits a model with a Fire Counter this attack gains an additional power multiplier.
ENVIRO FILTERS: This model ignores Smoke Clouds.

AS RF PW RN MAL
10 1
6 RE AS RF PW RN MAL
7
1 6x2 ST 19

Special Abilities
Enviro Filters
Ferocious Assault
Never Panic
Shockwave(1)

! Availability: 1 per Articer of the Alteghran

EXTREME DAMAGE (ED)(x): (x) represents the amount of HP lost by a failed AR Save caused by this attack.
FEROCIOUS ASSAULT: If a model is killed by a charge attack made by this model, all enemy models within 4
inches of that model gain a Panic Counter.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
NEVER PANIC: This model may never gain Panic Counters.
PIERCE: When on a melee attack, if the target is hit and fails its AR Save, this model may make an attack against
another model within 1 inch of the targeted model. This attack suffers -2 PW .

Tough as Nails

SHOCK WAVE (x): This model may spend 1 AP to activate Shockwave. Shockwave affects all models within (x).
All models gain a Stun Counter. All models two or more sizes smaller than the originating model are automatically
Knocked Back. All models 1 size smaller are automatically Knocked Prone. When a model with a Stun Counter
activates, it immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter
at a time.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

GREATER FIRE ELEMENTAL


AG#1

AS RF PW RN MAL
7 6x2 0
-

[2] Inferno Fist

Emberspark
Fire

AG#2

6
18

AS RF PW RN MAL
7
1 10 SP -

[1] Magma Spray


Cauterize
Emberspark
Fire

AG#3

AS RF PW RN MAL
8
1 12 Arc 18

[1] Pyroclasm

Cauterize
Emberspark
Fire

Special Abilities

16
6

Backlash
Cause Panic
Deflection
Massive

Scion of Flame
Soul Link
Tough as Nails
Non-Living

50mm

200

BACKLASH: Any model that hits this model with a melee attack gains a Fire Counter. When a model with a Fire
Counter activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The
model may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7
hit with the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
CAUSE PANIC: When a model becomes engaged with this model that model makes a PS Check. On a failure, it
gains a Panic Counter.
CAUTERIZE: HP lost by this attack may never be healed.
EMBERSPARK: If an enemy model is killed by this attack, place 1 Ember model in base contact with the model
before it is removed. The Ember may activate this round.
DEFLECTION: When this model is targeted by ranged attacks, after attack rolls are made, this model may make
an AS Check. If the check is successful you may disregard 1 non-critical hit against this model from those
attacks.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
MASSIVE: This model cannot be Knocked Prone, Knocked Back, or Pulled by models with a smaller size.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
SCION OF FLAME: This model may never have Fire Counters and does not suffer damage from any attack with
the Fire weapon ability. Enemy models within 4 inches of this model cannot remove Fire Counters. If an enemy
model within 4 inches is killed by the automatic hit from a Fire Counter, place 1 Ember model in base contact with
that model before it is removed.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.
TOUGH AS NAILS: This model does not lose an additional HP for rolling a critical failure on an AR Save.

Ember (6)

EMBER
AG#1

H
! Availability: 1 per Soul Warden

[1] Fiery Claw

30mm

! Availability: May only be brought onto the battleeld via the Emberspark weapon ability.

AS RF PW RN MAL
4 4
0
-

IMMOLATE: This model may never have Fire Counters, and does not suffer damage from any attack with the Fire
weapon ability. This model may spend 1 AP to have all enemy models in base contact gain a Fire Counter, then this
model is removed from play. This action may be used in place of making a charge attack.
NON-LIVING: This model does not have the Living special ability, and may never gain Panic Counters.
SOUL LINK: When a model with Soul Link loses HP from a non-critical hit another friendly model with Soul Link
within 8 inches may lose the HP instead. A model may not lose more HP than its HP Stat.

5
10
4
8
1

They are our sins made manifest.


-Saint Mary
Special Abilities
Immolate
Non-Living
Soul Link

Ember (6)

CAVEWING SLYTH
3
4

AG#1

AS RF PW RN MAL
4 3
0
-

AG#2

AS RF PW RN MAL
6
1
- SP -

[2] Claw Strike

[1] Screech

10
3
8
1

Stun

10
3
10
1

[6] 500

35

FLOAT: This model may move through, but may not end its movement on, terrain with the Impassable keyword
and may ignore the automatic hit from terrain with the Dangerous keyword. This model does not have to pay the
additional AP to Jump, never suffers falling damage, and may never be prone.
GLIDING DEPLOYMENT: Do not deploy this model at the start of the game. During any Preparation Phase after
Round 1 you may deploy this model. When deployed, choose a point on the battleeld and roll scatter, placing
this model on that point. If a models nal deployment point is off the battleeld they will deploy at the point on
the battleeld nearest to the edge. If the models nal deployment point is on another model place them with
their base touching the model closest to the nal deployment point. Models that have Gliding Deployment and
share a Squadlink(x) value may deploy using 1 Scatter Roll, placing the rst model on this point and the rest
within 4 inches.
STUN: A model hit by this attack gains a Stun Counter. At the beginning of that models next activation, it
immediately loses 1 AP, and then the Stun Counter is removed. A model may only have 1 Stun Counter at any time.

Float
Gliding Deployment

Slyth (6)

AG#1

30mm

Special Abilities

RAZOR SLYTH
3

[2] Claw Strike


Brutal

AS RF PW RN MAL
5 4
0
-

Horrid creatures of teeth and claw, like


something out of a nightmare...
-Marionette
Special Abilities
Scout
Strider
Vault

Slyth (6)

30mm

[6] 500

30

BRUTAL: The Parry special ability may not be used against this attack.
SCOUT: After all models have been deployed (including Infiltrating models), the player whose force
contains at least 1 model with this special ability may redeploy up to 4 models in their force. Normal
deployment and infiltrator rules apply for this redeployment.
STRIDER: This model ignores the movement cost of terrain with the Rough keyword. This model may stand up
from prone for no AP cost.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV value, ignoring terrain
as well as intervening models. If this move results in charge, this model gains and additional +1 AS and +1 PW
to the charge attack.

ARTIFICER OF
THE ALTEGHRAN
AG#1

[1] Hand Torch


Cauterize
Fire

AS RF PW RN MAL
5 4x2 RE 20

5
14
3
12

Where are they getting such lovely toys?


-Dexus

30mm

[1]1000

55

CAUTERIZE: HP lost by this attack may never be healed.


CULL THE WEAK: Once per round, this model may spend 1 AP to remove a friendly model with the Slave special
ability within 2 inches from play. All friendly models with the Slave special ability gain +2 AS this round.
FIRE: When this attack hits a model, place a Fire Counter on that model. When a model with a Fire Counter
activates it may spend 1 AP to roll a d20. The Fire Counter is removed if the roll is equal to or under 10. The model
may repeat this. After these rolls are made, a model possessing a Fire Counter suffers an automatic PW:7 hit with
the Cauterize weapon ability. A model may only have 1 Fire Counter at any time.
SEAR: This model may spend 1 AP while in base contact with a friendly model to remove a Bleed Counter.
SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase.
SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled, this models owner may ignore
the malfunction. This ability functions even if this model is killed.

Special Abilities
Cull the Weak
Sear
Slave
Superior Maintenance (3)

CINDER SLAVE
2

AG#1
[1] Shard Gauntlet
Unstable

AS RF PW RN MAL
1 2
0 19

30mm

[6] 500

25

INFERNO SHARDS: While not engaged with an enemy model, this model may spend 1 AP to lay down a BL(2)
Inferno Shard Field in base contact. The eld is a terrain feature with the Does Not Block LoS, Fiery, and Rough
Keywords. During each Lingering Effects Phase roll a d20, removing the Inferno Shard Field on a result of 11 or
greater.
INFILTRATE: This model is deployed only after all other non-Inltrating models have been deployed. This model
may be deployed anywhere on the battleeld that is at least 12 inches from an enemy deployment zone.
SLAVE: Instead of activating normally, this model activates at the end of each Preparation Phase

6
10
5
8
1

UNSTABLE: If this attack malfunctions all models in base contact with this model suffer the effects of the
malfunction.

HOT HOT HOT!!!

Special Abilities
Inferno Shards
Inltrate
Slave

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