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The Only Sheet FREE Version

1.04
420m0(Build:2)

(This workbook uses VBA (Macros) to do its magic - make sure they are active!)

WELCOME to TOS FREE!!


This powerful Microsoft Excel workbook supports the rules of the SRD [PHB v3.5]
This version is FREE: You can use it as much as you wish. It has no limitations, and can
even support EPIC Characters as well.
WHY a free version?

Art by Erik Hilliker


www.thebigegraphics.com

For years, The Only Sheet (referred as TOS) has been available to the D&D community.
At the start of 2005, work on a new design, known as TOS+, was started. So since that
time, TOS+ has been evolving as the most powerful Character Sheet, now available for
both D&D and Pathfinder RPG. So TOS FREE is now available to the community for
those who would wish to try it out and use it. Enjoy!

http://TheOnlySheet.com
DISCLAIMER:
THIS WORKBOOK IS DISTRIBUTED "AS IS" AND WITHOUT ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FOR
POSSIBLE DAMAGES OR EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE RISK OF USING THIS WORKBOOK
AND TO MAKE SURE IT IS FUNCTIONNAL ON HIS SYSTEM. ALL THE FORMULAS IN THIS WORKBOOK REMAIN THE PROPERTY OF THE AUTHOR.
Requires the use of the Dungeons & Dragons, 3rd ed Core Books, published by Wizards of the Coast, Inc. This product uses updated material from the
v.3.5 SRD revision. Requires the use of Microsoft EXCEL, version 2000+, Updated to the latest Service release
Does NOT work in other Spreadsheet applications!
TOS FREE is The Only Sheet 2002-2010. You are NOT permitted to Change or Modify the content of this Workbook.

LEVEL
Character Name?

Total

The Only Sheet FREE

Race?

HD
Primary

Level

Epic

HD type

Secondary

Level

Epic

HD type

Hit Dice

Total

Adj.

XP

ECL

HD type

Adj.

Experience Points

Medium

lb.

Size

Alignment

Height

Weight

Deity

Gender

Age

5 ft./5 ft.
Level

Epic

Wisdom

CHA
Charisma

10

10
10

Armor

TOUCH

10

+
+

10

10

10

Constitution

REFLEX
Dexterity

WILL
Wisdom

Flat-Footed
Armor Class

Bonus

Attack Bonus

RANGED
Attack Bonus

SPD

One-Handed
Range:

INITIATIVE

10

Base

Gear

+
Other

+
+
+

+
Ability

2nd

Class

3rd

Feat

4th

+
None

+
Items

+
Epic

+
Ability

Adj.

+
Size

+
Epic

Adj.

Total Attack / Damage

Critical

Ammo

None

Total Attack / Damage

Critical

Attack Adj:
Damage Adj:

Notes:
Ammo

FULL ATTACK
One-Handed
Range:

None

Total Attack / Damage

Critical

Attack Adj:
Damage Adj:

Notes:
Ammo

FULL ATTACK
One-Handed
Range:

None

+
Natural

Deflection

Spell Resistance

Adj.

+
Feat

+
Feat

SR

Other

+
Size

Class

Damage Reduction

POWER

+
Other

Points
Adj.

LEADERSHIP

Armor

Other

Score

Check

Adj.

Base

Armor Check Penalty

Adj.

ACTION
points
Available

SKILLS

Adj.

Appraise
Balance
Bluff
Climb
Concentration
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Speak Language
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope

Total

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

INT

DEX

CHA

STR

CON

INT

CHA

INT

CHA

DEX

INT

CHA

CHA

WIS

DEX

CHA

STR

WIS

DEX

DEX

DEX

INT

WIS

DEX

INT

INT

WIS

WIS

STR

DEX

CHA

DEX

Character Specific Skills


Total Attack / Damage

Critical

#N/A

Attack Adj:

#N/A

Damage Adj:

#N/A
#N/A

Notes:

#N/A

Ammo

FULL ATTACK
One-Handed
Range:

None

#N/A
#N/A

Total Attack / Damage

Critical

#N/A

Attack Adj:

#N/A

Damage Adj:

#N/A
#N/A

Notes:

#N/A

Ammo

FULL ATTACK
One-Handed
Range:

None

#N/A
#N/A

Total Attack / Damage

Critical

#N/A

Attack Adj:

#N/A

Damage Adj:

#N/A
#N/A

Notes:

Adj.

DR
Adj.

SPD

+
Other

+
Strength

Adj.

Dodge

Dexterity

Notes:

Range:

Modifier

Damage Adj:

One-Handed

Base

Attack Adj:

FULL ATTACK

Size

Modifier

30' = 30' +

Speed

Base

FULL ATTACK

Dexterity

GRAPPLE

Base

MELEE

Adj.

Base

Base Attack

Shield

Adj.

Land Speed

FORTITUDE

10

Armor Class

10

10

10 =10+

Armor Class

Dungeons & Dragons is Wizards of the Coast, Inc.

Misc

WIS

10

Adj.

AC

Synergy

INT
Intelligence

10

Armor

Constitution

Hit Points

Feat

CON

10

Adj.

Race

Dexterity

Rolled

Ranks

DEX

Modif

Eyes / Hair / Skin

Modifier

STR
Strength

Ability

Face / Reach

HD type

HP

Key Ability

Tertiary

None

ARMOR
Max Dex:

Speed Adj:

Magic:

Bonus:

Armor Check Penalty:

Magic:

Skill Check Adj.:

Skill Check Penalty:

SPELLS

Arcane Spell Failure: 0% Adj.:


Class:
Level:
+
+
+
Bonus
Spells/day:
Spells/day:
Spells/day:
Levels Spells known:
+ Spells known: + Spells known: +
Spell Spells Save Spells Spells Save Spells Spells Save Spells
Level / day DC Known / day DC Known / day DC Known

Weight

Armor Check Adj.:

Spell Fail:

Desc.:
Notes:

None

SHIELD
Maximum Dexterity:

Bonus:

Weight

Spell Fail:

Desc.:
Notes:

PROTECTIVE ITEMS

AC

GEAR

# lb.

AC Bonus Type

Fort

Ref

Will

# lb.

GEAR

Save Bonus Type

Weight

GEAR

# lb.

0
1
2
3
4
5
6
7
8
9
The Only Sheet FREE
Missing Character Name
WANT A MORE POWERFUL CHARACTER SHEET?
Subscribe to TOS+ at HTTP://TheOnlySheet.com

FEATURES

No RACE has been selected


Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)

0 lb.

Light

Total Weight

Max Dex

Chk Penalty

Speed Adj

List:

0 GP
Total Value

All Feats

33.3
Light

ENCUMBRANCE LIMITS
66.7
100
200
500
Medium

Heavy

Lift Off Ground Push / Drag

Adj

MONEY

NOTES

Lang: 0

FEATS

Load Class

Platinum:
Gold:
Silver:
Copper:

0 PP
0 GP
0 SP
0 CP

Total Experience:
0
XP
Game Id.

Gained
Gained

HP:
0
HP
(rolled)

No Character Name
Game Notes

Created by the The Only Sheet FREE

NOTES

The Only Sheet FREE

TREASURY OF

Coin & Gems


0
(Gold)

Shorthand:

Locations of Coins & Gems

Precious Stones Value: Gold


Platinum
0

Gold
0

Silver
0

Copper
0

PP

GP

SP

CP

Platinum

Gold

Silver

Copper

1
0

5
0

10
0

50
0

100
0

250
0

500 1,000 5,000


0
0
0

Precious Stones

Total

Carried on Character ( 0 lb.)


Carried on Mount ( 0 lb.)

(Gold)

ID

DESCRIPTION

Number needed for 1 lb.:


Conversion factors (to get 1xGold)

Platinum

Gold

Silver

Copper

50
0.1

50
1

50
10

50
100

10

50

The Only Sheet FREE

100

250

500

1000 5000

Total

(Gold)

Skills

ANIMAL
COMPANION

SPD

SR

Speed
Name

Land

Race?

HP
Hit Points
Size

Space/Reach

Type

Sub-Type
Score

Modif.

Burrow Climb

Swim

Spell Resistance

HD

Bonus

Adj.

= 10 +

Armor Class

+
Natural

Adj.

STR

TOUCH

FORT

Strength

Armor Class

(Constitution)

DEX
Dexterity

FLAT-FOOTED

CON

Armor Class

+
Bonus

REFLEX
(Dexterity)

WILL
(Wisdom)

Constitution

INT

GRAPPLE

Intelligence

Modifier

Dex

Size

+
Misc

Wisdom

INITIATIVE

CHA

Modifier

Base

Ability

Feat

Encumbrance Limits

+
Base

ATTACK

Attack

Damage

+
Ability

Light Load

+
Size

Total Attack / Damage

Adj.

Master
Level

=
Base

Charisma

MELEE

Adj.

WIS

Attack Bonus

Hit Dice

AC
Abilities

Fly

Adj.

Medium
Load

Heavy / Lift
Over Head

Lift Off
Ground

Push or
Drag

Adj.

Balance
Climb
Escape Artist
Hide
Jump
Listen
Move Silently
Spot
Survival
Swim

Animal

Adj.

Tricks (7 tricks)

SPECIAL
ATTACKS
SPECIAL
QUALITIES
Critical

Feats

Attack

Damage

Total Attack / Damage

Critical

ATTACK

Attack

Damage

Total Attack / Damage

Critical

ATTACK

Attack

Damage

Total Attack / Damage

Critical

Features

Notes

Notes

ATTACK

Created by the The Only Sheet FREE

Skills

FAMILIAR

SPD

SR

Speed
Familiar Name
Race?
Size

Space/Reach

Type

Sub-Type

Land

Score

Modif.

Burrow Climb

Swim

Spell Resistance

HP

HD

Hit Points

Hit Dice

=10+

Armor Class

Natural

Adj.

STR

TOUCH

FORT

Strength

Armor Class

(Constitution)

DEX
Dexterity

FLAT-FOOTED

CON

Armor Class

+
Bonus

REFLEX
(Dexterity)

WILL
(Wisdom)

Constitution

INT

GRAPPLE

Intelligence

Modifier

Dex

Size

+
Other

Wisdom

INITIATIVE

CHA

Modifier

Base

Ability

Feat

Encumbrance Limits

+
Base

Attack

Damage

+
Ability

Light Load

+
Size

Total Attack / Damage

Adj.

Master
Level

+
Class

Charisma

MELEE

Adj.

WIS

Attack Bonus

Adj

Adj.

AC
Abilities

Fly

Adj.

Balance
Climb
Escape Artist
Hide
Jump
Listen
Move Silently
Spot
Survival
Swim

Adj.

Medium
Load

Heavy / Lift
Over Head

Lift Off
Ground

Push or
Drag

Adj.

Familiar Features

SPECIAL
ATTACKS
SPECIAL
QUALITIES
Critical

Special

ATTACK

Attack

Damage

Total Attack / Damage

Critical

Attack

Damage

Total Attack / Damage

Critical

Attack

Damage

Total Attack / Damage

Critical

Notes

Feats

Created by the The Only Sheet FREE

PSICRYSTAL

Skills
SPD

Power

Speed
Personality 1

Resistance
Land

Climb

Fly

HD

Appraise

Hit Dice

Balance

Adj

Bluff

HP
Personality 2

Climb

Hit Points

Concentration
Adj.

AC

Personality 3

Armor Class

Decipher Script

=10+

Personality 4

TOUCH

FORTITUDE
Constitution

Modif.

Adj.

Size

Dexterity

WILL

Armor Class

Wisdom

STR
Strength

GRAPPLE

DEX

Modifier

Diplomacy

REFLEX

Space/Reach
Score

Dex

Armor Class

FLAT-FOOTED
Abilities

Natural

Size

Disable Device
Adj.

Disguise

Escape Artist

Gather Information

Heal

Base

Ability

Forgery
Handle Animal
Hide
Misc

Encumbrance Limits

Intimidate
Jump

Dexterity

Listen

CON

INITIATIVE

Constitution

Modifier

INT

Move Silently
Light Load

Feats

Intelligence

Alertness, Improved Evasion

WIS

Total Ability Master Adj.

Medium
Load

Heavy / Lift
Over Head

Master
Level

Lift Off
Ground

Push or
Drag

+
Class

Wisdom

Open Lock
Ride
Search
Adj.

Charisma

Sleight of Hand
Spellcraft
Spot
Survival

Psicrystal Features

Swim
Tumble
Use Magic Device

Construct Traits

Use Rope

Notes

A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death


effects, necromancy effects, mind-affecting effects (charms, compulsions,
phantasms, patterns, and morale effects), and any effect that requires a
Fortitude save unless it also works on objects or is harmless. It is not subject to
critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion,
or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not
have the usual construct traits of darkvision and low-light vision.

Created by the The Only Sheet FREE

Sense Motive

Languages

CHA

4
4

No named selected

NOTES

NO RACE SELECTED
MediumNo Race Selected
Alignment: Neutral
Hit Dice:
(0 hp)
Initiative:
+0
Speed:
30 ft. (6 squares), ft. (Light encumbrance)
Space/Reach: 5 ft./5 ft.
AC: 10 (+++++++++), Touch 10, Flat-Footed 10
Saves:
Fort +0, Ref +0, Will +0
Abilities:
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Attack/Grapple: +0/+0
Single Attack:

WANT A MORE POWERFUL CHARACTER SHEET?


Subscribe to TOS+ at HTTP://TheOnlySheet.com
No RACE has been selected
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)
Add your to the Gear section (BACK worksheet)

Full Attack:

#NAME?

Created by the The Only Sheet FREE

Skills

MOUNT

Master
Level

SPD
Speed
Mount's Name

Land

HP

Race?

Hit Points
Size

Space/Reach

Type

Sub-Type
Score

Modif.

Burrow Climb

Swim

0
Adj.

= 10 +

+
Armor

Adj.

STR

TOUCH

FORT

Strength

Armor Class

(Constitution)

DEX

Dexterity

FLAT-FOOTED

CON

Armor Class

Natural

REFLEX
(Dexterity)

WILL
(Wisdom)

Constitution

INT

GRAPPLE

Intelligence

Modifier

+ 10 +
Bonus

Dex

+
Size

Base

Ability

Feat

INITIATIVE

CHA

Modifier

Light Load

+
Base

Attack

Damage

+
Ability

+
Size

Total Attack / Damage

Adj.

Medium
Load

Heavy

Lift Off
Ground

Adj.

Spell Resistance

None

BARDING

Armor Class:

Value:

Armor Check Penalty:

Charisma

ATTACK

Bonus

Adj.

Encumbrance Limits

WIS

Attack Bonus

Base

Category:

Wisdom

MELEE

Adj.

SR
Adj.

Base

Hit Dice

Armor Class

Adj.

HD

AC
Abilities

Fly

Adj.

Balance
Climb
Escape Artist
Hide
Jump
Listen
Move Silently
Spot
Survival
Swim

GP

lb.

Weight:

Max. Dexterity:

Push or Drag

GEAR

qty

lb.

List:

Equipment

SPECIAL
ATTACKS
SPECIAL
QUALITIES
Critical

Feats
ATTACK

Attack

Damage

Total Attack / Damage

Critical

ATTACK

Attack

Damage

Total Attack / Damage

Critical

ATTACK

Attack

Damage

Total Attack / Damage

Critical

0.0 lb.
Rider

Total Weight

Light
Load Class

Tricks
Notes

Features

Weight

Created by the The Only Sheet FREE

Range

Select your casting


class here ->

SPELL PLANNER
EFFECTIVE
LEVEL
Close: 25'
Medium: 100'
Long: 400'

Total

0
Base

Adj.

Spells per Day:


SPELL LEVEL:
Spells Known:
Difficulty Class:

LEGEND
0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

No Character Name

*: See text, crt: Creature, chk: check, conc:


Concentration, dis: Discharged, disb: Disbelief,
(D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour,
max: Maximum, min: Minute, neg: Negate, obj: Object,
part: Partial, rad: Radius, rd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon

SCHOOLS: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Universal
The Only Sheet FREE

Prepared

Lvl SPELL NAME

Sch.

Comp.

Cast. Time

Range

Target / Area

Duration

Save

SR Short Description

Ref.

Range

Select your casting


class here ->

SPELL PLANNER
EFFECTIVE
LEVEL
Close: 25'
Medium: 100'
Long: 400'

Total

0
Base

Adj.

Spells per Day:


SPELL LEVEL:
Spells Known:
Difficulty Class:

LEGEND
0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

No Character Name

*: See text, crt: Creature, chk: check, conc:


Concentration, dis: Discharged, disb: Disbelief,
(D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour,
max: Maximum, min: Minute, neg: Negate, obj: Object,
part: Partial, rad: Radius, rd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon

SCHOOLS: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Universal
The Only Sheet FREE

Prepared

Lvl SPELL NAME

Sch.

Comp.

Cast. Time

Range

Target / Area

Duration

Save

SR Short Description

Ref.

Range

Select your casting


class here ->

SPELL PLANNER
EFFECTIVE
LEVEL
Close: 25'
Medium: 100'
Long: 400'

Total

0
Base

Adj.

Spells per Day:


SPELL LEVEL:
Spells Known:
Difficulty Class:

LEGEND
0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

No Character Name

*: See text, crt: Creature, chk: check, conc:


Concentration, dis: Discharged, disb: Disbelief,
(D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour,
max: Maximum, min: Minute, neg: Negate, obj: Object,
part: Partial, rad: Radius, rd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon

SCHOOLS: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Universal
The Only Sheet FREE

Prepared

Lvl SPELL NAME

Sch.

Comp.

Cast. Time

Range

Target / Area

Duration

Save

SR Short Description

Ref.

#REF!

SPELLBOOK #1

SPELLBOOK #2

Cls :
Id:
Loc:

Cls :
Id:
Loc:
Page usage: 0 out of

Lvl. SPELL NAME

SPELLBOOK #3
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

SPELLBOOK #4
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

SPELLBOOK #5
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

Ref.

#REF!

SPELLBOOK #6

SPELLBOOK #7

Cls :
Id:
Loc:

Cls :
Id:
Loc:
Page usage: 0 out of

Lvl. SPELL NAME

SPELLBOOK #8
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

SPELLBOOK #9
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

SPELLBOOK #10
Cls :
Id:
Loc:

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

Page usage: 0 out of

Ref.

Lvl. SPELL NAME

Ref.

Select class
here ->

POWER PLANNER

Manifester
LEVEL

Range

Total

Close: 25'
Medium: 100'
Long: 400'

Base

Adj.

Power
Points
Adj.

0
Total

LEGEND
Used

Discipline: Clairsentience, Metacreativity, Pk: Psychokinesis,


Pm: Psychometabolism, Pp: Psychoportation, Telepathy

*: See text, conc: Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, inst: Instantaneous,
max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal to

Display: Audio, Material, Mental, Olfactory, Visual


#REF!

Lvl

PP

POWER NAME

Disc. Disp. Manif. Time

Range

Target, Effect or Area

Duration

Save

PR Description Augmentation

Ref.

Select class
here ->

POWER PLANNER for

Manifester
LEVEL

Range

Total

Close: 25'
Medium: 100'
Long: 400'

Base

Adj.

Power
Points
Adj.

0
Total

LEGEND
Used

Discipline: Clairsentience, Metacreativity, Pk: Psychokinesis,


Pm: Psychometabolism, Pp: Psychoportation, Telepathy

*: See text, conc: Concentration, (D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour, inst: Instantaneous,
max: Maximum, min: Minute, neg: Negate, obj: Object, part: Partial, rad: Radius, rnd: Round, (S)hapeable,
temp: Temporary, vs: Versus, wpn: Weapon, : Less or equal to

Display: Audio, Material, Mental, Olfactory, Visual


#REF!

Lvl

PP

POWER NAME

Disc. Disp. Manif. Time

Range

Target, Effect or Area

Duration

Save

PR Description Augmentation

Ref.

Range

Use the CONTROL


sheet to create a
SpellList !

SPELL LIST for


EFFECTIVE
LEVEL
Close: 25'
Medium: 100'
Long: 400'

Total

Base

Adj.

Spells per Day:


SPELL LEVEL:
Spells Known:
Difficulty Class:

*: See text, crt: Creature, chk: check, conc:

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Concentration, dis: Discharged, disb: Disbelief


(D)ismissible, HD: Hit Die, HP: Hit Points, hr: Hour,
max: Maximum, min: Minute, neg: Negate, obj:
Object, part: Partial, rad: Radius, rd: Round,

SCHOOLS: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Universal

(S)hapeable, temp: Temporary, vs: Versus, wpn: Weapon


No Character Name

Prepared

Lvl SPELL NAME

Sch.

Comp.

Cast. Time

Range

Target / Area

Duration

Save

SR Short Description

Ref.

Name:

Land Speed:

Fly Speed:

Fly Maneuvrability:

Burrow Speed:

Climb Speed:

Swim Speed:

Max. Heavy Load:


Lb.
Lb.

PROTECTIVE ITEMS

back

Item Name:

Value:

AC Bonus:

AC Bonus Type:

back

Fortitude Bonus

Reflex Bonus

Will Bonus

Save Bonus Type:

GP

lb.

GP

lb.

GP

lb.

back
Armor Family:

Value:

Category:

back
AC Bonus:

Max Dex Bonus:

Check Penalty

Arcane Spell Fail.:

Weight:
Lb.

GP

Lb.

GP

Lb.

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Shield Family:

Value:

PROHIBITED SCHOOLS

AC Bonus:

Max Dex Bonus:

back
Check Penalty:

Arcane Spell Fail.:

Weight:

Description:

GP

Lb.

GP

Lb.

GP

Lb.

MONK BONUS FEAT

Schools:

Hierophant Special Abilities

RANGER COMBAT STYLE & BONUS FEAT

Level:

#1

1st

#2

Select Combat Style:


2nd Level: Two-Weapon Fighting

2nd

#3

6th Level: Improved Two-Weapon Fighting

6th

#4
#5

Select 1 enemy

Total Bonus: +2
Bonus

1st
5th
10th

Dromite's Resistance to Energy

15th

Archmage High Arcana

20th

#1

Dragon Disciple - Heritage

RANGER FAVORED ENEMY


For a level 0 Ranger,

11th Level: Greater Two-Weapon Fighting

SLAYER'S FAVORED ENEMY


Favored Enemy ?

Description:

GP

SHIELD
Shield Name:

Descriptions (opt):
lb.

ARMOR
Armor Name:

back
Weight:

GP

Cleric Domains

#2

#1

#3

#2

#4

#3

#5

#4

25th
30th
Loremaster's Instant Mastery
4 Ranks in:

35th
40th
45th
50th

Aligned Attack

55th
You have 2 bonus points to assign

EFFICIENT Item Creation

Add. Magic Item Space [EPIC]


Loc 1
Loc 2

ROGUE SPECIAL ABILITY

Loc 3

Special Ability:

Skills OR Feats

Nbr

Horizon Walker Terrain Mastery

10th

WEAPON FOCUS

GREATER WEAPON FOCUS

Terrain Mastery #1:

16th

Terrain Mastery #2:

19th

Terrain Mastery #3:


Terrain Mastery #4:
Terrain Mastery #5:
Planar Terrain Mastery #1:
Planar Terrain Mastery #2:
Planar Terrain Mastery #3:

WEAPON SPECIALIZATION

GREATER WEAPON SPEC.

Planar Terrain Mastery #4:


Planar Terrain Mastery #5:

EPIC WEAPON FOCUS

IMPROVED CRITICAL

EPIC WPN SPECIALIZATION

OVERWHELMING CRITICAL

SKILL FOCUS: +3

DEVASTATING CRITICAL

EPIC SKILL FOCUS: +10

SPELL FOCUS

GREATER SPELL FOCUS

New Dragon Type

EPIC SPELL FOCUS

RAPID RELOAD

EXPANDED KNOWLEDGE

Color or Type:

Source Classes:

Energy Type:
Breath Wpn:

EPIC Energy Resistance

INSTANT RELOAD

#1
#2
#3

Spell per day Bonus (or Penalty)


Spell
Class #1
Level
0
1
2
3
4

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Class #2

Class #3

Improved
T. Mastery

13th

Pixie's irresistible dance


Irresistible Dance?

Selected Powers:

lvl

5
6
7
8
9

Hit Points/Check Mark Display Customization


Character to represent 1 HP on the FRONT worksheet:
Character to represent 2 Power Points in the Power Planner
Character to represent 5 HP on the FRONT worksheet:
Character to represent 10 HP on the FRONT worksheet:
Character to represent a checkmark in the Class Feature:
Character to represent -1 HP on the FRONT worksheet:
Check Marks Seperator/Spacer

MORE HELP HERE


#1: Intelligence Tracking for Skill Point computations
For your level 0 <none>
From Level
To Level
1

Int. Score (10)


10

Int. Modifier
0

Status

#2: Intelligence Tracking for Skill Point computations


For your level 0 <none>
From Level
To Level

Int. Score

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

Int. Score

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

#4: Intelligence Tracking for Skill Point computations


For your level 0 <none>
From Level
To Level

Int. Score

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

#5: Intelligence Tracking for Skill Point computations


For your level 0 <none>
From Level
To Level

Int. Score

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

#6: Intelligence Tracking for Skill Point computations


For your level 0 <none>
From Level
To Level

Int. Score

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

Int. Score
10

Int. Modifier
0
0
0
0
0
0
0
0
0
0

Status

back

back

back

#3: Intelligence Tracking for Skill Point computations


From Level

To Level

back

back

back

Intelligence Tracking for Skill Point computations


From HD

To HD

back