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TABLE OF CONTENTS
Chapter 2 ......................................................................................................................................................... B3
Using the Control Panel
Section 5 ........................................................................................................ B3
Source Switching Overview........................................................................................................................... B3
Crosspoint Control Buttons
1.
2.
3.
Section 6.................................................................................................. B4
Section 7 ................................................................................................................ B7
Transition Control
Transition Control Button Functions .............................................................................................................. B8
Setting Transitions......................................................................................................................................... B9
Background Transition .............................................................................................................................................. B9
Key Transition ........................................................................................................................................................... B9
DMEM / GMEM and Store Save and Load Using the Number Pad............................................................ B18
DMEM Save................................................................................................................................................. B18
GMEM Save............................................................................................................................................................ B18
Hard GMEMs .......................................................................................................................................................... B18
Soft GMEMs............................................................................................................................................................ B18
DMEM/GMEM Enables ........................................................................................................................................... B19
Kahuna Snapshot and Timeline Enables in DMEM files ......................................................................................... B19
Store Save in a DMEM ........................................................................................................................................... B20
DMEM and GMEM Load ......................................................................................................................................... B20
Store Load .............................................................................................................................................................. B20
Section 9................................................................................................................B26
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Micropanel
2.
3.
4.
GUI Extension
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CHAPTER 2
USING THE CONTROL PANEL
Important Note:
SECTION 5
Control Panel button layouts may vary depending on the type of control panel
purchased.
There are four rows of source selection buttons, the lower two being for the
ME background source selection Program and Preset (A/B) and the upper
two for the Key Source selections.
The source selection buttons for each function (program/preset or keys) form
a crosspoint bus which is fundamentally a switching matrix with the incoming
signals forming the vertical parts of the matrix and the bus outputs the
horizontal parts.
Note
A bus button is a matrix crosspoint, when pressed it routes the source to the
bus output.
Kahuna allows any physical video input, any still store, matte or wash to be
mapped to any crosspoint button for a specific ME, i.e. each ME may be
mapped differently. Using a combination of crosspoint and key mapping
specific signal sources can be shared across MEs or restricted to one
particular ME.
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SECTION 6
At the right-hand end of the column of crosspoint buttons, there are buttons
that select which bus the crosspoints refer to.
1.
2.
3.
Display Panel
There is a row of display panels between the key bus and program/preset
bus buttons. This will display information relevant to the source allocated to
each button. These panels provide a display of 20 pixels high by 36 pixels
wide for each column of buttons.
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The crosspoint mapping menus are used not only to map inputs to
crosspoints for each ME but also to name the crosspoints and the inputs and
to design button displays.
The crosspoints of each ME can be mapped to any of the physical inputs or
the internal signals, this is carried out in the Crosspoint Mapping menu, an
example of which is shown below.
The actual mapping section of the Crosspoint Mapping Menu has four
columns as shown above. The left column contains a list of the available
crosspoints, the following three columns are set in the Crosspoint Mapping
menus. The Xpt. Name column is for a crosspoint name that the user can set
using a USB keyboard (this is indicated in the bottom left part of the menu
where a red rectangle is against Name). The Key and Fill columns are used
to set the actual source to be mapped to the selected crosspoint and to give
the source a name.
Selected Crosspoint
Name of Crosspoint
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The right-hand side of the menu displays the parameter sets allocated to the
rotary controls/buttons at the side of the display panel. These parameter sets
are indicated by red circles, in the bottom left area of the User Setup
Crosspoint Mapping menu.
1.
2.
The second control selects the source, which will be the Fill Source
for the selected crosspoint.
3.
The final control selects the source, which will be the Key Source for
the selected crosspoint.
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Transition Control
Section 7
There is an identical set of transition control buttons for each ME. These
buttons are used to set which layer(s) will be included in the next transition
and what type of transition it will be. The function of each button is described
below.
Important Note:
Key On/Off
When the system has gone through the startup sequence, each of the
transition T-bars need to be calibrated,(notice that the LEDs next to the Tbars are Red) by moving the T-bars from stop to stop position, they are now
calibrated and ready to use (LEDs now turned Green when the T-bar is
moved).
These four buttons are primarily intended as indicators. Their actions are to
cut a Key layer on or off, the affected Key layers are 1 to 4 from left to right.
The lamps within the buttons have three states; Off, Green or Red, these
indicate the following situations:
If part way through a transition, pressing one of buttons removes the layer
from the transition process.
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Enables a priority transition. Also enables the key control pad to set/indicate
the next priority.
These four buttons enable the use of a Key layers own transition. (Each Key
layer can have its own Wipe, Mix and /or DVE transition). Any or all of these
buttons can be selected as required. The transition for the selected layer(s)
is started by pressing the Auto button (see below). This facility allows one or
more of the Key layers to be transitioned, using a different transition for each
layer, at the same time as the background transition.
BGND, KEY 1 to 4
These five buttons select the layer(s) for the next transition. Any number may
be active at any one time. Pressing any one of these buttons will clear all
others. Holding one button down and then pressing any others will make all
of those selected active
MIX
Mix User 1
Mix User 2
WIPE
Selects Wipe as the main transition. Also attaches the Assignable Controls
to some associated parameters.
FLIP FLOP
Enters or exits transition Flip Flop mode whereby the start and end condition
of the transition swaps for alternate transitions.
REV
Selects a DVE that will be used in the next transition. Pressing either one of
the buttons will cause the GUI to jump to the DVE Primary Transform
menu.
PVW TRANS
CUT
TIME
Allows the time for an auto transition to be set from the number pad and the
top rotary control of the assignable controls.
AUTO
T-Bar
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Setting Transitions
Independent transitions can be set for the Background and for each of the
four Key Layers.
Displaying
Key 1 is
Live to Air
Background transitions are set using the Transition Control button group and
the Assignable Controls.
Key transitions are set using the Key Control button group and the
Assignable Controls.
Background Transition
Select the type of transition from MIX, CLIP, MATTE MIX and WIPE.
Parameters applicable to the selected transition are automatically assigned to
the Assignable Controls, e.g. if Wipe is selected the Assignable Controls
provide the following controls - Selection of wipe pattern, Wipe edge
softness, Wipe border width and Wipe aspect.
Press the BGND button and the Background will transition using the selected
transition and parameters when either the T-bar is moved or the AUT0 button
is pressed.
Key Transition
Select the Key for which the transition is to be set using the bottom row of
buttons in the Key Control group.
Select the type of transition from MIX, CLIP, MATTE MIX and WIPE.
Parameters applicable to the selected transition are automatically assigned to
the Assignable Controls, e.g., if MATTE MIX is selected the Assignable
Controls provide Hue, Luma and Sat settings for the Matte.
Set the layer priority with the Layer Up & Layer Down buttons.
Press the appropriate Key button and the associated Key Trans button in
Transition Control. The Key will now transition with the T-bar or Auto button.
Note:
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There is an identical set of User Function buttons for each ME on the control
panel.
The buttons are used to control any function assigned to them, macro,
snapshot or button clone. They have a back lit liquid crystal display which is
driven by the macro bitmap designer. The buttons can have a graphic
display, which can be chosen from a library of designs, or a manually drawn
image. Text can be entered into the button display using a USB keyboard.
An example of the User Function buttons in use are shown above, where
macros have been assigned which control an external VTR device through
the peripheral protocol ports.
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Key Control
There is an identical set of Key Control buttons for each ME. These buttons
are used to set parameters for the four Key layers. The function of each
button is described below.
Displaying
Key 1 is
Live to Air
These bar displays indicate the priority levels of the Key channels, where the
top bar is highest priority.
FULL
LIN
LUMA
CHROM
Chroma Key
INV
MATTE FILL
Sets Matte for the selected Key layer as that layers fill
COUPLED KEY
SPLIT KEY
Allows the fill and cut signals to be separated. The fill signal is selected as
normal. To split the cut signal, press this button and select the cut signal on
the Key crosspoint bus. With this button pressed the bus displays the cut
source and with it released the fill source is displayed.
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SELF KEY
Sets the Key cut source as that selected on the Key crosspoint bus, i.e., a
Luma self Key.
RE-SIZE
LAYER UP
Moves the priority of the currently selected Key up one layer, this will be
indicated in the Key Priority bar graph, changes next priority if Prior trans
is on.
BORDER
BUS COLOR
MASK
3D DVE1
LAYER DOWN
Moves the priority of the currently selected Key down one layer, this will be
indicated in the Key Priority bar graph
TIME
Attaches the Number Pad to the Key layer Transition Time. The Assignable
Controls are also attached to the Transition Time and Offset. The offset is
relative to the Main Transition Time.
FLIP FLOP
Enters (or exits) Key transition Flip Flop mode whereby the start and end
condition of the transition swaps for alternate transitions.
REV
3D DVE2
MIX
CLIP
Allows the key transition to be associated with a selected clip. The clip
position is determined by the Transition Time.
MATTE MIX
WIPE
PVW KEY
KEY1 to 4
Selects the Key layer that will be affected by the Key Control buttons
PVW AUTO
Future option
The control panel set-up is saved in files called DMEMs or GMEMs, these
can also be saved for future use or for transfer to another system.
The specific set-up for a particular ME saved are controlled by the ME
Enables buttons for that ME.
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Assignable Controls
There is a set of assignable controls for each ME on the control panel.
The four rotary controls each have an associated button with a built in
display. These controls are automatically attached to functions when certain
facilities are switched on, such as a keyer or color corrector. The buttons act
as a display for the control pairs as well as performing snap to value on
single press, normalize on double press or attach to number pad on press
and hold. The controls will automatically detach when the function they were
attached to is switched off or another assigned function is selected.
The buttons have a slightly different mode of operation when attached to
Snap-Shot and Timeline enables. Each button displays and toggles the state
of a sub enable. All rotary controls scroll the list of sub enables through the
buttons.
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Assigned Functions
The functions listed below are functions that are controlled by the Assignable
Control LDC buttons and rotary controls.
Key Controls
FULL
LIN
LUMA
CHROM
MATTE FILL
RE-SIZE
BUS COLOR
MASK
TIME
MATTE MIX
WIPE
Full Opacity
Lin Lift, Gain, Opacity. Invert On/Off
Luma Lift, Gain, Opacity. Invert On/Off
Chroma Hue, Chroma Luma, Key Angle, Chroma Angle
Matte Fill, Hue, Luma, Sat, Matte Select (source)
H Posn, V Posn, Zoom, Horizontal Flip
Col Fx, Red Gain, Green Gain, Blue Gain, Chroma
Top, Bottom, Left, Right
Transition Time, Transition Offset
Hue, Luma, Sat
Wipe Softness, Border Width, Wipe Aspect
Transition Control
MIX USER2
WIPE
TIME (LCD button)
ME Enables
SS KEY 1 to 4
SS BKGD
TL KEY 1 to 4
TL BKGD
Note
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ME Enables
The diagram below shows the layout of the buttons which control the Save
Enables and Sub-Enables for the Snap-Shots and/or Timelines. There are
independent Enables and Sub-Enables for Snap-Shot and for Timelines.
Both can be set together by pressing the Snap-Shot and Timeline buttons
simultaneously, however in this case access to the Sub-Enables is not
allowed.
3.
SOURCE
Prevents or allows the control of source selection. Each layer also has a SubEnable. To achieve source selection control both the Sub-Enable and this
(Source) button have to be on.
4.
SNAP-SHOT
When a DMEM is saved and this is enabled, the current state of the ME will
be recorded.
5.
TIME-LINE
When a DMEM is saved and this is on, the current enabled sections of the
MEs timelines will be recorded.
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Number Pad
The number pad on the Kahuna control panel, shown below, is used for the
direct loading and saving of Stores, DMEMs and GMEMs. The display
defaults to showing the last DMEM/GMEM loaded on each ME.
SECTION 8
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SECTION 8
DMEMs
A DMEM saves the setup information related to a single ME but does not
save Stills or Clips.
Bus Setup for each Bus (Crosspoints, Keyer, By Bus/Source Flags, Mixer
Setup, Super, Wipe, Mix, Independent Transition usage, Layer on/off)
Color Effects
Mask, Crop, Border, 2D/3D DVE
Key Layer Priorities
Main Transition set-up
GMEMs
A GMEM saves setup information relating to multiple MEs plus Stills and
Clips. GMEMs may be saved as Hard saves or Soft saves.
Up to four DMEMS (one per ME)
Up to 12 Stills and 4 Clips
Practical Differences
To change a Still/Clip used in a hard GMEM the whole GMEM has to be
saved again with the new Still/Clip loaded.
To change a Still/Clip in a soft GMEM all that is required is to change the
Still/Clip where it is stored in the system.
Note
The rest of the GMEM is not changed, the Soft GMEM is also much smaller
in physical size and quicker to load.
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DMEM / GMEM and Store Save and Load Using the Number Pad
DMEM Save
To save a DMEM, first type in the Project Number (optional) followed by a [.]
(dot) and then enter the DMEM memory number.
When in a Project, the number pad will automatically assume that that is the
Project to work with.
If a Project Number is not typed in, omit the (dot) as well. The DMEM will
then be saved to the selected Project.
The maximum number of Projects are 0 to 99 (project 0 and project 99
should not be used see the Filing System section in Chapter 1) and
DMEMs are 0 to 999, if a 3 digit DMEM memory number is typed in, the
display will instantly show the Project number and memory number.
Pressing [+] symbol will increment the DMEM number and pressing []
symbol will decrement the DMEM number. Pressing [DELETE] will delete the
last number entered.
Once a memory number has been selected you need to select which ME you
want to save the state from, e.g. pressing ME3 will select the and save data
from ME3 (when selected the button will turn Orange). If a second button is
pressed ME, then multiple MEs will be selected, which can then only be
saved as a GMEM.
To deselect an ME, press that ME again and then another can be selected.
Note
GMEM Save
A GMEM can contain DMEMs as well as Stores or be a complete SnapShot
of the entire system.
Select which MEs and Stores are to be saved within the GMEM.
To save all stores and MEs press [*].
To individually select MEs press the ME number required e.g. ME1, ME3,
these selected MEs will go Orange.
To add other features press I/O Config in the number pad area and the
DMEM/GMEM Save menu will appear.
Select those functions that are to be saved in the GMEM and press [GMEM
SAVE].
You now have the option to save as a Hard or Soft GMEM.
Hard - will store all the stores and ME data in a single file Complete
Snapshot.
Soft - will save pointers to the DMEM files and Stores. The advantage with a
Soft GMEM is if you modify a DMEM or STORE all soft GMEMS will
reference the new version.
To save the GMEM press [GMEM SAVE] or [ENTER].
If the file already exists you will be prompted to overwrite it - if either [SAVE]
or [ENTER] is pressed a second time, the existing file will be overwritten.
Hard GMEMs
In a hard GMEM the actual Stills or Clips are saved as part of the GMEM.
Soft GMEMs
In a soft GMEM, instead of saving the actual Still and Clip files, the GMEM
saves a reference to the applicable Still and Clip stores.
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DMEM/GMEM Enables
To enter the DMEM/GMEM Enables menus, enter a number on the numeric
keypad (shown in the keypad display as a project) then press the {I/O
CONFIG} numeric keypad button and the following menu will appear.
The parameters on the right will turn On or Off the Enable functions, or use
the touch buttons in the columns to enable or disable the features.
The Enable indicator will light Green when all functions are enabled and
Orange to suggest that one or more are not in the default state. The factory
default-state is all functions enabled.
Timeline
Off
Off
On
Off
Off
On
On
On
File contains
After Load
Timelines Snap
Cleared
Shot
Enables
No data
No change
No
No
changed
The current state of any Key layers All enabled Key layers and background will No
From File
and background with the Enable On. be restored, according to the state of the
This will include all the sub enabled sub enables when the file was saved.
data regardless of the state of the
sub enable.
Only Timelines with enable on.
Timelines from file loaded.
No
No
All other timelines are unchanged.
change
The current state of any Key layers All enabled key layers and background will Yes
From File
and background with the Enable On. be restored, according to the state of the
This will include all the sub enabled sub enables at the time when the file was
data regardless of the state of the
saved.
sub enable.
Timelines from file loaded.
Only Timelines with Enable On.
All other timelines are cleared (on the ME).
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Timeline
Enables
No
Change
No
Change
From File
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If the project does not exist the display will show Invalid Project Number
Store Load
To load a still store direct from the number pad, type in the Project number
(optional) and the number of the still/clip you want to load.
Next press STORE, then the number of the store you want to load to.
Finally press LOAD.
So 2.123 STORE 4 LOAD will load Store 4 with Still/Clip 123 from Project 2.
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EDIT ENABLE
Enables the timeline function buttons. The ME Enable [TIME LINE] button
must be enabled (Green) and at least one of the Keys or the Source/BGND
buttons selected before the Edit Enable function will work.
AUTO RUN
PAUSE KF
TOTAL TIME
Displays the total time a timeline runs for in the numeric keypad display.
TRANS KF
INSERT
INSERT MODIFY
INSERT
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RIPPLE MODIFY
DEL
PREV KF
SNAP
NEXT KF
GOTO TIME
Allows the selection of a specific point in time in the timeframe, using the
numeric keypad. If the FTB function is selected, GOTO TIME will also turn
the FTB function OFF.
DVE1 SNAPSHOT
When a DVE MEM for DVE1 is saved and this is enabled, the current state
of the DVE setup will be recorded.
DVE1 TIMELINE
When a DVE MEM for DVE1 is saved and this is on, the current enabled
sections of the DVEs timelines will be recorded.
DVE2 SNAPSHOT
When a DVE MEM for DVE2 is saved and this is enabled, the current state
of the DVE setup will be recorded.
DVE2 TIMELINE
When a DVE MEM for DVE2 is saved and this is on, the current enabled
sections of the DVEs timelines will be recorded.
DELETE ALL
TL ENABLE
FTB
GOTO START
Will re-start the timeline at any point in the timeline run time.
STOP NEXT KF
Will stop at the next keyframe in the timeline. If the FTB function is selected,
STOP NEXT KF will also cut to Black.
FLIP FLOP
Will make the timeline or timelines run forwards then backwards on the next
run request.
REV
RUN
Note
Please see Chapter 3, Timelines for a full explanation of timeline setup and
operation.
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Panel Control
Important Note:
Button Controls
MOUSE Displays a mouse pointer on the GUI screen, the pointer can be
controlled either by the trackerball or joystick.
Mouse Mode
A USB compatible mouse can be plugged into one of the three USB sockets
on the GUI, this will automatically display a mouse pointer on the GUI screen.
The mouse pointer can also be controlled by using the tracker ball, in
conjunction with using the X and Z buttons to select and de-select items.
Press the {MOUSE} button in the Panel Control area of the of the control
panel.
Display
Button
Select
Function
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If the mouse pointer is moved across to the left side of the screen and the
Right mouse button/X tracker ball button is pressed, then a set of buttons that
mimic the function buttons running down the left side of the GUI panel will be
displayed. Use the Left mouse button/Z button to select a function. If the
mouse pointer is moved towards the bottom of the screen and once again the
Right mouse button/X tracker ball button is pressed, a set of buttons will be
displayed that mimic the buttons at the bottom of the GUI. This function is
useful if the GUI buttons are not easy to reach depending on how the GUI is
mounted.
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SECTION 9
Kahuna has 4 AUX outputs per ME. Therefore in a 4ME system there are 16
AUX outputs.
In a 4ME system, the source control for the AUX outputs is from the
dedicated AUX control panel. In the 2 and 3ME systems this is built into the
main panel. Also, control of the AUX can be exercised using up to 16 1RU
AUX control panels.
1.
2.
3.
4.
button)
1.
panel.
Aux output selection, one Aux output selectable per remote Aux
The GUI can have up to 16 1RU remote Aux panels connected to it.
These are daisy chained with RJ45 connectors, typically, each panel can be
set to control one AUX output.
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This menu allows the selection of Aux bus outputs to the Aux panels, 4 per
ME and up to a maximum of 16 with a 4ME Kahuna mainframe can be
controlled.
Select the Aux panel using the Aux Panel parameter control.
Touch the selected Aux panel (1 to 16) in the Allowed Control of Aux
Buses on the GUI screen, this will cause the Aux panel reference box to turn
Green.
The Aux panel is now selected and ready to use.
In this table the source to the Aux can be selected and whether Color
Correction is applied or Ancillary Data will be fed through an Aux output .
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In this menu, the exact setup for each individual Aux Bus output can be
adjusted. The center of the menu screen shows a table, which contains the
Aux Bus output details. The attacher boxes at the bottom of the screen
contain the individual parameters.
Aux this displays the available Aux Buses and Internal Aux Buses, which
depend on the system setup:
A mainframe with 2ME cards fitted will have 8 Aux Buses
3ME cards will have 12 Aux Buses
4ME cards will have 16 Aux Buses.
There are also Internal Aux Buses Virtual Aux Buses available, which
also depend on the system setup:
A mainframe with 2ME cards fitted will have 56 Int Aux Buses
3ME cards will have 52 Int Aux Buses
4ME cards will have 48 Int Aux Buses.
So as an example, a system with 4ME cards fitted will have 16 Aux Buses
and 48 Int Aux Buses available.
Aux Name Aux Buses can be renamed in the Source Names menu, the
new Aux Bus Name will then be displayed in the column.
Crosspoint crosspoint selection
Source Name name of the Fill source for the selected crosspoint.
Lock crosspoint lock On/Off.
Ccr output color correction On/Off
Ancill enables the Ancillary Mapping option
Tally Now and Tally Next - allows the user to Tally the sources selected on
an Aux bus.
For example: If Aux1 has source 3 selected and has Tally Next ON this
source would be tallied as NEXT in both the serial Tally and the GPO Tally
(ENG/GPO). Auxs can also be tallied using GPIs. An example of this would
be an Aux output feeding an external DVE. The DVE would feed back a GPI
to indicate that source was currently active. This would then feed through the
Kahuna Tally system as required.
Use the parameter controls to select the AUX output required and then the
crosspoint for that AUX output.
Note
Please see chapter 3 Color Correction for a full explanation of Aux color
correction.
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MICROPANEL
SECTION 10
1
Program and Preset (A/B) and Key
There are four rows of source selection buttons, the lower two being for the
ME background source selection Program and Preset (A/B) and the upper
two for the Key Source selections. There are 8 Prg/Pst buttons and up to 14
Xpts available when using the Shift Function
2.
3.
4.
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Key On/Off
These four buttons are primarily intended as indicators. Their action is to cut
a Key layer on or off, the affected Key layers are 1 to 4 from left to right. The
lamps within the buttons have three states; Off, Green or Red, these indicate
the following situations:
If part way through a transition, pressing one of buttons removes the layer
from the transition process.
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These four buttons enable the use of a Key layers own transition. (Each Key
layer can have its own Wipe, Mix and /or DVE transition). Any or all of these
buttons can be selected as required. The transition for the selected layer(s)
is started by pressing the Auto button (see below). This facility allows one or
more of the Key layers to be transitioned, using a different transition for each
layer, at the same time as the background transition.
BGND, KEY 1 to 4
These five buttons select the layer(s) for the next transition. Any number may
be active at any one time. Pressing any one of these buttons will clear all
others. Holding one button down and then pressing any others will make all
of those selected active
MIX
Mix User 1
Mix User 2
WIPE
Selects Wipe as the main transition. Also attaches the Assignable Controls
to some associated parameters.
FLIP FLOP
Enters or exits transition Flip Flop mode whereby the start and end condition
of the transition swaps for alternate transitions.
REV
Selects a DVE that will be used in the next transition. Pressing either one of
the buttons will cause the GUI to jump to the DVE Primary Transform
menu.
PVW TRANS
CUT
TIME
Allows the time for an auto transition to be set from the number pad and the
top rotary control of the assignable controls.
AUTO
T-Bar
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SHOTBOX
SECTION 11
Important Note:
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SECTION 12
Preview Aux Panels are improved Aux Bus control panels that have three
mnemonic displays which give the operator three levels of information:
Aux Output Designation Mnemonic with the latest software release (V3.3
and greater) also allows the user to rename the Aux output designation.
Current Source to the Aux Output Mnemonic as would be displayed on
the existing Master Aux panel
Crosspoint Mnemonic crosspoint/inputs
2
3
This gives the operator complete confidence of operation, not having to rely
on Aux video monitor output to view what has been selected. The color
Crosspoint mnemonic on the Preview Aux Panel is the same as the color
Crosspoint mnemonic on the main control surface, and as with the Master
Aux Panel, the Preview Aux panel also has Red On-Air tallies.
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GUI PROCESSOR
SECTION 13
The GUI Processor is essentially the processing element of the GUI, without
the touch-screen device and housed in separate box.
Its purpose is to help the user have extra control surfaces away from the
main control area, and give the ability to use multiple smaller control panels.
RJ45 Connection
To Remote Aux
Computer Type
Monitor (optional)
VGA D Sub
GUI Processor
RJ45
Connection
from Mainframe
RS232
Diagnostics
Port
2 x 15 Way
D type
25 Way
D type
25 Way D type
Used to connect a
Control Panel or an
External PSU
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Mouse Mode
A USB compatible mouse can be plugged into one of the three USB sockets
on the GUI, this will automatically display a mouse pointer on the GUI screen.
The mouse pointer can also be controlled by using the tracker ball, in
conjunction with using the X and Z buttons to select and de-select items.
Press the {MOUSE} button in the Panel Control area of the of the control
panel.
Select
Function
If the mouse pointer is moved across to the left side of the screen a set of
buttons that mimic the function buttons running down the left side of the GUI
panel will be displayed. Use the Left mouse button/Z button to select a
function.
Note: if a GUI Extension is used without a Control Panel, only PSU1 LED will
light on the GUI Processor. If a GUI Extension is used with a Control Panel,
the PSU1 and PSU2 LEDs on the GUI Processor refer to the power supplies
in the Control Panel. In both cases the PSU1 and PSU2 LEDs on the GUI
Extension show which of its power supplies are present.
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GUI EXTENSION
SECTION 14
The GUI Extension Box is used to provide a means of operating a GUI
display more than 3 metres away from a Kahuna Control Surface.
It will provide a good level of Redundancy to another GUI, and also provides
a flexible solution for the GUI fixing/implementation in a facility and decreases
the number of single points of failure.
Note:
Note:
The GUI Extension Box physical size is compatible to fit into a 19 rack, and
is a 1RU high.
There are 2x 25 Way D type DC PSU inputs, for external 12V DC PSUs.
If only connecting one GUI up to the Extension box, and two PSU are being
used, one of the PSUs is used for redundancy. If two GUIs are connected,
the GUI Extension box uses one PSU per GUI.
Output to the GUIs is via 2x 25 way D type outputs
Comms to the GUI Extension box is via a 25 way D type from the Control
Panel.
This is NOT able to supply 12V DC to power a GUI.
Controlling the GUI Extension box is done via the 15 way D type Remote
setup port.
GUI Extension
25 Way D type
Greater than 3M
2x External
Power
Supplies
2009
15 Way D type
Remote Setup
Control
snellgroup.com
Pin
1
2
3
4
5
6
7
8
Connection
GUI_SW_A
Remote PWR_SEQ_A
Remote PWR_SW_A
Not connected
Not connected
Not connected
Not connected
Not connected
Pin
9
10
11
12
13
14
15
Table 6
15 Way Remote Setup
Connection
Function
GUI_SW_B
GUI_SW
Remote PWR_SEQ_B PWR_SEQ
Remote PWR_SW_B
PWR_SW
Not connected
Not connected
Not connected
Not connected
Open
GUI 1
Enable
Enable
Closed
GUI 2
Disabled
Disabled
Note: that isolated contact closures must be used. logic levels or switched
grounds are not suitable.
2009
snellgroup.com
The Select Setup rotary switch sets the mode of the unit by individually
forcing the states of PWR_SEQ and PWR_SW, or allowing them to be
remote controlled.
HEX
SWITCH
VALUE
0
1
2
3
4
5
6
7
PWR_SEQ
Enabled
Disabled
Enabled
Disabled
Remote
Disabled
Remote
Disabled
Table 7
Select Setup Switch
HEX
PWR_SW
SWITCH
VALUE
Enabled
8
Enabled
9
Disabled
A
Disabled
B
Enabled
C
Enabled
D
Disabled
E
Disabled
F
PWR_SEQ
Enabled
Disabled
Enabled
Disabled
Remote
Disabled
Remote
Disabled
PWR_SW
Remote
Remote
Disabled
Disabled
Remote
Remote
Disabled
Disabled
The factory setting is C which remotes both controls. If the mode control pins
are left unconnected PWR_SEQ and PWR_SW both default to enabled.
The mode controls act as follows:
2009