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"lang"

{
"Language" "English"
"Tokens"
{
"DOTA_ItemOnSale"

"SALE!"

"DOTA_AttackMove"
"DOTA_Move"
"DOTA_UnitQuery"
"DOTA_ExecuteAbility0"
"DOTA_ExecuteAbility1"
"DOTA_ExecuteAbility2"
"DOTA_ExecuteAbility3"
"DOTA_ExecuteAbility4"
"DOTA_ExecuteAbility5"
"DOTA_AutocastAbility0"
"DOTA_AutocastAbility1"
"DOTA_AutocastAbility2"
"DOTA_AutocastAbility3"
"DOTA_AutocastAbility4"
"DOTA_AutocastAbility5"
"DOTA_QuickCastAbility0"
"DOTA_QuickCastAbility1"
"DOTA_QuickCastAbility2"
"DOTA_QuickCastAbility3"
"DOTA_QuickCastAbility4"
"DOTA_QuickCastAbility5"
"DOTA_CourierAbility1"
"DOTA_CourierAbility2"
"DOTA_CourierAbility3"
"DOTA_CourierAbility4"
"DOTA_CourierAbility5"
"DOTA_CourierAbility6"
"DOTA_NeutralAbility1"
"DOTA_NeutralAbility2"
"DOTA_NeutralAbility3"
"DOTA_NeutralAbility4"
"DOTA_NeutralAbility5"
"DOTA_NeutralAbility6"
"DOTA_RespawnTime"

"Attack Move / Force Attack"


"Move"
"Query an object/unit"
"Ability 1"
"Ability 2"
"Ability 3"
"Ability 4"
"Ability 5"
"Ability Ultimate"
"Autocast Ability 1"
"Autocast Ability 2"
"Autocast Ability 3"
"Autocast Ability 4"
"Autocast Ability 5"
"Autocast Ability Ultimate"
"Quick Cast Ability 1"
"Quick Cast Ability 2"
"Quick Cast Ability 3"
"Quick Cast Ability 4"
"Quick Cast Ability 5"
"Quick Cast Ability Ultimate"
"Return To Base"
"Go To Secret Shop"
"Put Items In Stash"
"Retrieve Items from Stash"
"Deliver Items"
"Speed Burst"
"Neutral Ability 1"
"Neutral Ability 2"
"Neutral Ability 3"
"Neutral Ability 4"
"Neutral Ability 5"
"Neutral Ability Ultimate"
"Respawning in %s1 secon

"DOTA_RespawnOutOfLives"

"Cannot respawn, team is out of

"DOTA_RespawnTimeShort"
"DOTA_UnitLevel"
"DOTA_StrengthStatus"
"DOTA_STR"
"DOTA_AgilityStatus"
"DOTA_AGI"
"DOTA_IntellectStatus"
"DOTA_INT"
"DOTA_DamageStatus"
"DOTA_ArmorStatus"
"DOTA_ARMOR"
"DOTA_UnitHold"
"DOTA_UnitStop"
"DOTA_LevelUp_Req"
"DOTA_AttributesUp"

"Respawn in %s1 secs"


"Level %s1"
"%s1 STR"
"STR"
"%s1 AGI"
"AGI"
"%s1 INT"
"INT"
"%s1 Damage"
"%s1 Armor"
"ARMOR"
"Hold Position"
"Stop"
"Requires Hero Level %s1"
"LEVEL %s1"

ds"
lives"

"DOTA_Abilities"
"DOTA_Items"
"DOTA_Shop"
"DOTA_HUDShop" "SHOP"
"DOTA_AttribArmor"
"DOTA_AttribDamage"
"DOTA_More"
"DOTA_More_ellipses"
"DOTA_Developer"
"DOTA_NeedMana"
"DOTA_ManaCost"
"DOTA_Basics"
"DOTA_Upgrades"
"DOTA_Attributes"
"DOTA_LevelLabel"
"DOTA_StackCount"
"DOTA_Charges"
"DOTA_Aura_Active"
"DOTA_Aura_Inactive"
"Aura:
"DOTA_Health"
"DOTA_Mana"
"DOTA_Skills"
"DOTA_AttributeFooter"
"DOTA_UnitSelection_Title"
"DOTA_SelectHeroAndCenter"

"ABILITIES"
"EQUIPPED ITEMS"
"Open Shop"
"Armor"
"Damage"
"MORE"
"more..."
"Developer"
"%s1 sec"
"MANA COST %s1"
"BASICS"
"UPGRADES"
"ATTRIBUTES"
"Level: %s1"
"Stack Count: %s1"
"Charges: %s1"
"Aura: Active"
Inactive"
"HEALTH"
"MANA"
"SKILLS"
"DAMAGE: %s1 ARMOR: %s2"
"UNIT SELECTION"
"Select Hero and Center

Camera"
"DOTA_TabUnit"
"Cycle Through Selected Units"
"DOTA_ActivateGlyph"
"Activate Glyph"
"DOTA_SelectCourier"
"Select Courier"
"DOTA_CourierDeliver" "Courier Deliver Items"
"DOTA_CourierHaste"
"Courier Speed Burst"
"DOTA_RecentEvent"
"Show Recent Event"
"DOTA_SelectAllOthers" "Select All Other Units"
"DOTA_SelectAll"
"Select All Units"
"DOTA_PurchaseQuickbuy" "Purchase Quickbuy"
"DOTA_PurchaseSticky" "Purchase Sticky"
"DOTA_GrabStashItems" "Take Stash Items"
"DOTA_Console"
"Console"
"DOTA_Pause"
"Pause"
"DOTA_Summary"
"Summary"
"DOTA_Lore"
"Lore"
"DOTA_View_Lore"
"View Hero Lore"
"DOTA_SkillsLabel"
"Skills:"
"DOTA_RoleLabel"
"Role:"
"DOTA_Legacy"
"Use Legacy Keys"
"DOTA_CopyHeroBindsForCourier" "Mirror Hotkeys from Hero Panel"
"DOTA_CopyHeroBindsForNeutrals" "Mirror Hotkeys from Hero Panel"
"DOTA_CopyPlayerBinds"
"Mirror Hotkeys from Pla
yer Panel"
"DOTA_No_Courier"

"NO COURIER"

// A courier doe

"DOTA_LocalPlayer"

"Local Player"

"CopyToClipboard"
"ReplayTakeover"
"LobbyTakeoverDescription"

"Copy to Clipboard"
"Takeover"
"Taking Over MatchID %s1 at time

//top bar
"TimeOfDay_Day"

"Day"

s not exist

%s2"

"TimeOfDay_Night"
"Night"
"TimeOfDay_am"
"a.m."
"TimeOfDay_pm"
"p.m."
"DOTA_Tooltip_topbar_dashboard"
"Dashboard"
"DOTA_Tooltip_topbar_chat"
"Chat"
"DOTA_Tooltip_topbar_score"
"Scoreboard"
"DOTA_Tooltip_topbar_guide"
"Guide"
"DOTA_Tooltip_topbar_log"
"Log"
"DOTA_Tooltip_topbar_stats"
"Stats"
"DOTA_Tooltip_topbar_spectate"
"Spectate"
"DOTA_Tooltip_topbar_disconnect"
"Disconnect"
"spectate_autospeed_label"
"Autospeed"
"spectate_chatenabled_label"
"Spectator Chat"
"new_store_items"
"NEW STORE ITEMS"
//Connection
"GC_reconnecting"
ng connection to the Dota 2 network..."
"GC_nosteam"
nnection to Steam"
"GC_searching"
ng for the Dota 2 network..."
"GC_noconnection"
nected to the Dota 2 network."
"GC_connecting"
ing to the Dota 2 network..."
"GC_connected"
ed to the Dota 2 network."
"GC_down"
"Dota 2 network currently offline."
"GC_Network_Full"
network currently full."
"GC_Queue_Position"
osition: %s1"
"GC_Wait_Time"
ed wait time: %s1"
"GC_Wait_Time_Unknown"
"Dota2LauncherOutOfDate"
out of date"
"SteamClientOutOfDate"
ssing or out of date"
"DOTA_CustomGame_LaunchError"
om game"

"Restori
"Lost co
"Searchi
"Not con
"Connect
"Connect

"Dota 2
"Queue p
"Estimat
"Unknown"
"Dota 2 Launcher
"Steam client mi
"Failed to launch a cust

// Stat Tooltip
"DOTA_StatTooltip_Header"
"Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength"
"Strength:"
"DOTA_StatTooltip_Agility"
"Agility:"
"DOTA_StatTooltip_Intelligence" "Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib"
" Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus"
"- Each point increases
hit points by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus"
"- Every 7 points increa
se armor by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus"
"- Each point increases
mana by 13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_TotalAttributesSkilled"
"Attributes Leve
l: "
"DOTA_StatTooltip_GainPerLevel"
"- Points gained per Her

o level: %s1\n"
"DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage b
y 1\n"
"DOTA_StatTooltip_Buyback" "Current Buyback Cost: %s1\n"
"DOTA_StatTooltip_Buyback_Ready"
"Buyback Ready"
"DOTA_StatTooltip_Buyback_Cooldown"
"Buyback in %s1"
"DOTA_StatTooltip_Buyback_GoldLimit"
"No Unreliable Gold for
%s1"
"DOTA_Buyback" "BUYBACK"
"DOTA_LevelUp" "LEVEL UP"
"DOTA_Stash"
"STASH"
"DOTA_Inventory_Grab_All"

"GRAB ALL"

// Damage/Armor Tooltip
"DOTA_DmgArmorTooltip_AttackSpeed"
"Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds"
"s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed"
"Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage"
"DOTA_DmgArmorTooltip_AttackRange"

"Attack Damage: "


"Attack Range: "

"DOTA_DmgArmorTooltip_Armor"
"DOTA_DmgArmorTooltip_DmgResist"

"Physical Armor: "


"Physical Damage Resista

"DOTA_DmgArmorTooltip_MagicArmor"
"DOTA_DmgArmorTooltip_MagicDmgResist"

"Magical Armor: "


"Magical Damage Resistan

nce: "

ce: "
//Ultimate Scepter Upgrade
"DOTA_Tooltip_Ultimate_Upgrade"
// Frostivus
"DOTA_Vassals"

"UPGRADES: "
"The Vassals"

// Nian
"DOTA_Defenders"
"The Defenders"
"dota_watch_recentgame_status" "BATTLED THE YEAR BEAST"
// Spectating/Replays
"DOTA_GoodGuys"
"DOTA_BadGuys"
"DOTA_GoodGuysCaps"
"DOTA_BadGuysCaps"
"DOTA_Towers"
"DOTA_Barracks"

"The Radiant"
"The Dire"
"THE RADIANT"
"THE DIRE"
"Remaining Towers: %s1"
"Barracks: %s1"

// Captains Mode
"Captains Mode"
"timeline_ban"
"timeline_pick"

"CAPTAIN'S MODE"
"BAN"
"PICK"

// Keybindings
"DOTA_NotAvailable"
"DOTA_MoveForward"
"DOTA_MoveBack"
"DOTA_MoveLeft"
"DOTA_MoveRight"

"Not Available"
"Camera Forward"
"Camera Back"
"Camera Left"
"Camera Right"

"DOTA_CameraGrip"
"Camera Grip"
"DOTA_HeroSelect"
"Select Hero"
"DOTA_HeroCenter"
"Center Hero"
"DOTA_HeroMoveHome"
"Hero Move Home"
"DOTA_ControlGroupCycle"
"Control Group Tab"
"DOTA_ControlGroup1"
"Group 1"
"DOTA_ControlGroup2"
"Group 2"
"DOTA_ControlGroup3"
"Group 3"
"DOTA_ControlGroup4"
"Group 4"
"DOTA_ControlGroup5"
"Group 5"
"DOTA_ControlGroup6"
"Group 6"
"DOTA_ControlGroup7"
"Group 7"
"DOTA_ControlGroup8"
"Group 8"
"DOTA_ControlGroup9"
"Group 9"
"DOTA_ControlGroup10"
"Group 10"
"DOTA_Escape"
"Escape"
"DOTA_Scoreboard"
"Scoreboard"
"DOTA_Screenshot"
"Screenshot"
"DOTA_Voice"
"Voice"
"DOTA_VoiceLane"
"Voice Lane"
"DOTA_ChatWheel"
"Chat Wheel"
"DOTA_ChatGlobal"
"Chat All"
"DOTA_ChatTeam"
"Chat Team"
"DOTA_Learn_Abilities" "Ability Learn"
"DOTA_Learn_Stats"
"Upgrade Stats"
"DOTA_UseActionItem_Key"
"Action Item"
"DOTA_HeroTaunt_Key"
"Taunt Item"
"DOTA_ChatPhraseSelect"
"Select a Phrase"
"UI_ChatSettings"
"KEYS"
"UI_ChatPhrases"
"PHRASES"
"Chat_Wheel_Customize"
"Customize which phrases appear
on the Chat Wheel"
"DOTA_ChatWheel_AllMessage"
"(All) %s1"
"DOTA_InspectHeroInWorld"
"Showcase View"
"DOTA_InspectHeroInWorld_Error_EnemySelected" "Showcase View a
vailable for friendly units only"
"DOTA_InspectHeroInWorld_Error_FreeCamOnly"
"Showcas
e View available in Free Camera only"
"DOTA_InspectHeroInWorld_Error_Dead"
"Dead"
"dota_chatwheel_label_Ok"
"dota_chatwheel_label_Care"
"dota_chatwheel_label_GetBack"
"dota_chatwheel_label_NeedWards"
"dota_chatwheel_label_Stun"
"dota_chatwheel_label_Help"
"dota_chatwheel_label_Push"
"dota_chatwheel_label_GoodJob"
"dota_chatwheel_label_Missing"
"dota_chatwheel_label_Missing_Top"
"dota_chatwheel_label_Missing_Mid"
"dota_chatwheel_label_Missing_Bottom"
"dota_chatwheel_label_Go"

"Okay"
"Care"
"Get Back"
"Need Wards"
"Stun"
"Help"
"Push"
"Well played"
"Missing"
"Missing top"
"Missing mid"
"Missing bottom"

"Go!"
"dota_chatwheel_label_Initiate"

"Initiat

"dota_chatwheel_label_Follow"

"Follow

"dota_chatwheel_label_Group_Up"

"Group u

e!"
me"
p"

"dota_chatwheel_label_Spread_Out"

"Spread

"dota_chatwheel_label_Split_Farm"

"Split f

"dota_chatwheel_label_Attack"

"Attack

out"
arm"
now!"
"dota_chatwheel_label_BRB"
"Be right back"
"dota_chatwheel_label_Dive"
"Dive!"
"dota_chatwheel_label_OMW"
"On my way"
"dota_chatwheel_label_Get_Ready"

"Get rea

dy"
"dota_chatwheel_label_Bait"
"Bait"
"dota_chatwheel_label_Heal"
"Heal"
"dota_chatwheel_label_Mana"
"Mana"
"dota_chatwheel_label_OOM"
"Out of mana"
"dota_chatwheel_label_Skill_Cooldown"
"dota_chatwheel_label_Ulti_Ready"

"Cooldown"
"Ulti re

"dota_chatwheel_label_Enemy_Returned"
"dota_chatwheel_label_All_Missing"

"Returned"
"All mis

"dota_chatwheel_label_Enemy_Incoming"
"dota_chatwheel_label_Invis_Enemy"

"Incoming"
"Invis e

"dota_chatwheel_label_Enemy_Had_Rune"
"dota_chatwheel_label_Split_Push"

"Enemy has rune"


"Split p

"dota_chatwheel_label_Coming_To_Gank"
"dota_chatwheel_label_Request_Gank"

"Coming to gank"
"Request

"dota_chatwheel_label_Fight_Under_Tower"
"dota_chatwheel_label_Deny_Tower"

"Under tower"
"Deny to

ady"
s"
nemy"
ush"
gank"
wer"
"dota_chatwheel_label_Buy_Courier"

"Buy cou

rier"
"dota_chatwheel_label_Upgrade_Courier"

"Upgrade courier

"dota_chatwheel_label_Need_Detection"

"We need detecti

"dota_chatwheel_label_They_Have_Detection"

"They have detec

"dota_chatwheel_label_Buy_TP"
"dota_chatwheel_label_Reuse_Courier"
"dota_chatwheel_label_Deward"
"dota_chatwheel_label_Building_Mek"

"Buy TP"
"Re-use courier"
"Deward"
"Buildin

"dota_chatwheel_label_Building_Pipe"
"dota_chatwheel_label_Stack_And_Pull"
"dota_chatwheel_label_Pull"

"Building Pipe"
"Stack and pull"

"
on"
tion"

g Mek"

"Pull creeps"
"dota_chatwheel_label_Pulling"

"Pulling

"dota_chatwheel_label_Stack"

"Stack n

creeps"

eutrals"
"dota_chatwheel_label_Jungling"

"Junglin

"dota_chatwheel_label_Roshan"
"dota_chatwheel_label_Affirmative"

"Roshan"
"Affirma

g"
tive"
"dota_chatwheel_label_Wait"
"Wait"
"dota_chatwheel_label_Pause"
"dota_chatwheel_label_Current_Time"

"Pause"
"Current

"dota_chatwheel_label_Check_Runes"

"Check r

"dota_chatwheel_label_Smoke_Gank"

"Smoke g

Time"
unes"
ank!"
"dota_chatwheel_label_GLHF"
"Good luck"
"dota_chatwheel_label_Nice"
"Nice"
"dota_chatwheel_label_Thanks"
"dota_chatwheel_label_Sorry"
"dota_chatwheel_label_No_Give_Up"

"Thanks"
"Sorry"
"Don't g

ive up"
"dota_chatwheel_label_Just_Happened"

"That just happe

ned"
"dota_chatwheel_label_Game_Is_Hard"

"Game is

"dota_chatwheel_label_New_Meta"

"New met

"dota_chatwheel_label_My_Bad"
"dota_chatwheel_label_Regret"
"dota_chatwheel_label_Relax"
"dota_chatwheel_label_GG"

"My bad"
"Regret"
"Relax"

hard"
a"

"GG"
"dota_chatwheel_label_GGWP"
"GGWP"
"dota_chatwheel_label_All_GG"

"(All) G

"dota_chatwheel_label_All_GGWP"

"(All) G

"dota_chatwheel_label_What_To_Buy"

"What to

G"
GWP"
buy?"
"dota_chatwheel_label_Im_Retreating"
"dota_chatwheel_label_Space_Created"
"dota_chatwheel_label_Whoops"
"dota_chatwheel_label_Tower_then_Back"

"I'm retreating"
"Space created"
"Whoops"
"Tower then back

"dota_chatwheel_label_Barracks_then_Back"
"dota_chatwheel_label_Ward_Bottom_Rune"
"dota_chatwheel_label_Ward_Top_Rune"
"dota_chatwheel_label_Zeus_Ult"

"Rax then back"


"Ward bot rune"
"Ward top rune"
"Zeus Ul

"

t"
"dota_chatwheel_header_positioning"

"Positio

"dota_chatwheel_header_status"
"dota_chatwheel_header_enemy"
"dota_chatwheel_header_lane"
"dota_chatwheel_header_items"
"dota_chatwheel_header_neutrals"

"Status"
"Enemy"
"Lane"
"Items"
"Neutral

ning"

s"
"dota_chatwheel_header_misc"
"dota_chatwheel_header_flavor"

"Misc"
"Flavor"

"dota_chatwheel_message_Ok"
"Okay."
"dota_chatwheel_message_Care"

"Careful

"dota_chatwheel_message_GetBack"

"Get Bac

"dota_chatwheel_message_NeedWards"

"We need

"dota_chatwheel_message_Stun"

"Stun no

"dota_chatwheel_message_Help"
"dota_chatwheel_message_Push"

"Help!"
"Push no

"dota_chatwheel_message_GoodJob"

"Well pl

"dota_chatwheel_message_Missing"

"Missing

!"
k!"
wards."
w!"
w"
ayed!"
!"
"dota_chatwheel_message_Missing_Top"
"dota_chatwheel_message_Missing_Mid"
"dota_chatwheel_message_Missing_Bottom"

"Missing top!"
"Missing mid!"
"Missing bottom!

"
"dota_chatwheel_message_Go"
"Go!"
"dota_chatwheel_message_Initiate"

"Initiat

"dota_chatwheel_message_Follow"

"Follow

"dota_chatwheel_message_Group_Up"

"Group u

"dota_chatwheel_message_Spread_Out"

"Spread

"dota_chatwheel_message_Split_Farm"

"Split u

"dota_chatwheel_message_Attack"

"Attack

"dota_chatwheel_message_BRB"

"Be righ

"dota_chatwheel_message_Dive"
"dota_chatwheel_message_OMW"

"Dive!"
"On my w

"dota_chatwheel_message_Get_Ready"

"Get rea

"dota_chatwheel_message_Bait"
"dota_chatwheel_message_Heal"
"dota_chatwheel_message_Mana"
"dota_chatwheel_message_OOM"

"Bait"
"Heal"
"Mana"
"Out of

e!"
me"
p"
out"
p and farm"
now!"
t back"
ay"
dy"

mana"
"dota_chatwheel_message_Skill_Cooldown"

"Skills on coold

own"
"dota_chatwheel_message_Ulti_Ready"

"Ultimat

e ready"
"dota_chatwheel_message_Enemy_Returned"
"dota_chatwheel_message_All_Missing"

"Enemy returned"
"All enemy heroe

"dota_chatwheel_message_Enemy_Incoming"

"Enemy incoming!

s missing!"
"

"dota_chatwheel_message_Invis_Enemy"

"Invisible enemy

"dota_chatwheel_message_Enemy_Had_Rune"
"dota_chatwheel_message_Split_Push"

"Enemy has rune"


"Split p

"dota_chatwheel_message_Coming_To_Gank"
"dota_chatwheel_message_Request_Gank"

"Coming to gank"
"Requesting a ga

"dota_chatwheel_message_Fight_Under_Tower"

"Fight under the

nearby!"
ush"
nk"
tower"
"dota_chatwheel_message_Deny_Tower"

"Deny th

e tower!"
"dota_chatwheel_message_Buy_Courier"

"Buy a courier p

lease"
"dota_chatwheel_message_Upgrade_Courier"
"Can anyone upgr
ade the courier?"
"dota_chatwheel_message_Need_Detection"
"We need detecti
on"
"dota_chatwheel_message_They_Have_Detection" "They have detectio
n"
"dota_chatwheel_message_Buy_TP"
"Buy a T
eleport Scroll"
"dota_chatwheel_message_Reuse_Courier"
"Re-use courier"
"dota_chatwheel_message_Deward"
"Deward
please"
"dota_chatwheel_message_Building_Mek"
"Building Mekans
m"
"dota_chatwheel_message_Building_Pipe"
"Building Pipe"
"dota_chatwheel_message_Stack_And_Pull"
"Stack and pull
please"
"dota_chatwheel_message_Pull"
"Pull cr
eeps please"
"dota_chatwheel_message_Pulling"
"Pulling
creeps"
"dota_chatwheel_message_Stack"
"Stack n
eutrals"
"dota_chatwheel_message_Jungling"
"Junglin
g"
"dota_chatwheel_message_Roshan"
"Roshan"
"dota_chatwheel_message_Affirmative"
"Affirmative"
"dota_chatwheel_message_Wait"
"Wait"
"dota_chatwheel_message_Pause"
"Pause p
lease!"
"dota_chatwheel_message_Current_Time"
"Current Game Ti
me"
"dota_chatwheel_message_Check_Runes"
"Check runes ple
ase"
"dota_chatwheel_message_Smoke_Gank"
"Let's s
moke gank!"
"dota_chatwheel_message_GLHF"
"Good lu
ck, have fun"
"dota_chatwheel_message_Nice"
"Nice"
"dota_chatwheel_message_Thanks"
"Thanks!
"
"dota_chatwheel_message_Sorry"
"Sorry"
"dota_chatwheel_message_No_Give_Up"
"Don't g
ive up!"
"dota_chatwheel_message_Just_Happened"
"That just happe
ned"
"dota_chatwheel_message_Game_Is_Hard"
"Game is hard"

"dota_chatwheel_message_New_Meta"

"New met

a"
"dota_chatwheel_message_My_Bad"
"dota_chatwheel_message_Regret"
iately regret my decision"
"dota_chatwheel_message_Relax"
you're doing fine"
"dota_chatwheel_message_MissingHero"
"
"dota_chatwheel_message_ReturnedHero"
d!"
"dota_chatwheel_message_GG"
"Good game"
"dota_chatwheel_message_GGWP"
me, well played"
"dota_chatwheel_message_All_GG"
me"
"dota_chatwheel_message_All_GGWP"
me, well played"
"dota_chatwheel_message_What_To_Buy"
uy?"
"dota_chatwheel_message_Im_Retreating"
"dota_chatwheel_message_Space_Created"
"dota_chatwheel_message_Whoops"
"dota_chatwheel_message_Tower_then_Back"
er, then get back"
"dota_chatwheel_message_Barracks_then_Back"
racks, then get back"
"dota_chatwheel_message_Ward_Bottom_Rune"
rune"
"dota_chatwheel_message_Ward_Top_Rune"
ne"
"dota_chatwheel_message_Zeus_Ult"
t Now!"

"My bad"
"I immed
"Relax,
"%s1 is missing!
"%s1 has returne

"Good ga
"Good ga
"Good ga
"What should I b
"I'm retreating"
"Space created"
"Whoops"
"Destroy the tow
"Destroy the bar
"Ward the bottom
"Ward the top ru
"Zeus Ul

"DOTA_Item_WillPurchaseAlert"
"[ALLIES] %s1: I will pu
rchase %s2 <font color='%s3'>%s4</font>"
"DOTA_Item_WillPurchaseAlert_GoldRemaining"
"[ALLIES
] %s1: I will purchase %s2 <font color='%s3'>%s4</font> ( %s5 gold away )"
"DOTA_Item_WillPurchaseAlert_OutOfStock"
"[ALLIES
] %s1: I will purchase %s2 <font color='%s3'>%s4</font> ( out of stock %s5 )"
"DOTA_BuyBackStateAlert_Ready"

"[ALLIES] %s1: Buyback %

s2Ready"
"DOTA_BuyBackStateAlert_Gold"
"[ALLIES] %s1: Buyback %
s2Not Enough Gold ( Need %s3 )"
"DOTA_BuyBackStateAlert_Cooldown"
"[ALLIES] %s1: B
uyback %s2On Cooldown ( %s3 Remaining )"
"DOTA_BuyBackStateAlert_ReapersScythe"
"[ALLIES] %s1: B
uyback %s2Disabled by Reaper's Scythe"
"DOTA_Ability_Ping_Unlearned"
s2 %s3Not Learned"
"DOTA_Ability_Ping_Ready"
] %s1: %s2 %s3Ready ( Level %s4 )"
"DOTA_Ability_Ping_ReadyPassive"
s2 %s3Passive ( Level %s4 )"
"DOTA_Ability_Ping_Mana"
] %s1: %s2 %s3Not Enough Mana ( Need %s4 more )"
"DOTA_Ability_Ping_Cooldown"

"[ALLIES] %s1: %
"[ALLIES
"[ALLIES] %s1: %
"[ALLIES
"[ALLIES] %s1: %

s2 %s3On Cooldown ( %s4 seconds remain )"


"DOTA_Ability_Ping_Cooldown_No_Time"
Cooldown"

"[ALLIES] %s1: %s2 %s3On

"DOTA_Item_Ping_Ready"
"[ALLIES
] %s1: <font color='%s2'>%s3</font> %s4Ready"
"DOTA_Item_Ping_ReadyPassive"
"[ALLIES] %s1: <
font color='%s2'>%s3</font> %s4Ready"
"DOTA_Item_Ping_Mana"
"[ALLIES
] %s1: <font color='%s2'>%s3</font> %s4Not Enough Mana ( Need %s5 more )"
"DOTA_Item_Ping_Cooldown"
"[ALLIES
] %s1: <font color='%s2'>%s3</font> %s4On Cooldown ( %s5 seconds remain )"
"DOTA_Item_Ping_NameExtended" "%s1 ( <font color='%s2'>%s3</font
> )"
"DOTA_EnemyAbility_Ping"
] %s1: Beware <font color='%s2'>%s3</font> %s4%s5"

"[ALLIES

"DOTA_QuickBuyAlert"
"[ALLIES] %s1: %s2Need %s3 gold
for <font color='%s4'>%s5</font>"
"DOTA_QuickBuyAlert_Enough"
"[ALLIES] %s1: %s2I have
enough gold for <font color='%s3'>%s4</font>"
"DOTA_EnemyItem_Alert" "[ALLIES] %s1: Enemy <font color='%s2'>%
s3</font> has %s4<font color='%s5'>%s6</font>"
"DOTA_Modifier_Alert"
t color='%s2'>%s3%s4</font>"

"[ALLIES] %s1: Affected by: <fon

"DOTA_HPMana_Alert_Self"
"[ALLIES] %s1: I have <font colo
r='#00FF00'>%s2% HP</font> <font color='#257FF6'>%s3% Mana</font>"
"DOTA_HPMana_Alert_Enemy"
"[ALLIES] %s1: Enemy <font color
='%s2'>%s3</font> has <font color='#FA3009'>%s4% HP</font> <font color='#257FF6
'>%s5% Mana</font>"
"DOTA_HPMana_Alert_Self_Dead" "[ALLIES] %s1: I will respawn in
%s2 seconds!"
"DOTA_HPMana_Alert_Enemy_Dead" "[ALLIES] %s1: Enemy <font color
='%s2'>%s3</font> will respawn in %s4 seconds!"
"DOTA_HPMana_Alert_Glyph_Ready"
Fortification %s2Ready"
"DOTA_HPMana_Alert_Glyph_Cooldown"
Fortification %s2On Cooldown ( %s3 seconds remain )"
"DOTA_HPMana_Alert_Glyph_Wait"
Fortification %s2Don't Use Yet"

"[ALLIES] %s1: Glyph of


"[ALLIES] %s1: Glyph of
"[ALLIES] %s1: Glyph of

// HotKey Tooltips
"DOTA_Hotkeys_Tooltip_LearnAbility" "Enter Learn Ability mode w
hen you have skillpoints to spend."
"DOTA_Hotkeys_Tooltip_LearnStats" "Add two points to each of yo
ur stats when you have skillpoints to spend."
"DOTA_Hotkeys_Tooltip_HeroAttack" "Move to a location but attac
k any enemy unit you see on the way / Attack a friendly unit if it's deniable."
"DOTA_Hotkeys_Tooltip_HeroMove" "Move to a location, or follow
a unit without attacking it."
"DOTA_Hotkeys_Tooltip_HeroStop" "Interrupt your current action.
"
"DOTA_Hotkeys_Tooltip_HeroHold" "Interrupt your current action

and hold your position."


"DOTA_Hotkeys_Tooltip_HeroSelect" "Select your Hero."
"DOTA_Hotkeys_Tooltip_SelectAll" "Select all units under your c
ontrol."
"DOTA_Hotkeys_Tooltip_SelectAllOthers" "Select all other units
you control. (Your Hero will not be selected.)"
"DOTA_Hotkeys_Tooltip_CourierSelect" "Select the Courier."
"DOTA_Hotkeys_Tooltip_CourierDeliver" "Have the Courier deliver
the items from your stash to you."
"DOTA_Hotkeys_Tooltip_CourierHaste" "Activate a speed boost on
your courier when available."
"DOTA_Hotkeys_Tooltip_UseActionItem" "Use Action Item."
"DOTA_Hotkeys_Tooltip_HeroTaunt" "Use your Hero Taunt. Availab
le as an equippable item."
"DOTA_Hotkeys_Tooltip_ShopToggle" "Open the Shop Panel."
"DOTA_Hotkeys_Tooltip_PurchaseQuickbuy" "Purchase the next item
in your Quickbuy area if you can afford it."
"DOTA_Hotkeys_Tooltip_PurchaseSticky" "Purchase the item that i
s in the Sticky area if you can afford it."
"DOTA_Hotkeys_Tooltip_GrabStashItems" "Transfer all items from
your Stash to your Hero."
"DOTA_Hotkeys_Tooltip_RecentEvent" "Move the camera to the most
recent event in the world."
"DOTA_Hotkeys_Tooltip_InspectHeroInWorld" "View a unit from an
up-close perspective."
"DOTA_Hotkeys_Tooltip_ChatTeam" "Send a message to everyone on
your team."
"DOTA_Hotkeys_Tooltip_ChatGlobal" "Send a message to everyone i
n your current game. (Will add a SHIFT modifier to the Chat Team hotkey)"
"DOTA_Hotkeys_Tooltip_ChatVoice" "Use your microphone to commun
icate with voice chat."
"DOTA_Hotkeys_Tooltip_ChatWheel" "Opens Chat Wheel for easy com
munication of commonly used phrases."
"DOTA_Hotkeys_Tooltip_CameraGrip" "Hold down and drag on the wo
rld to move the camera. Also bound to the middle mouse button."
"DOTA_Hotkeys_Tooltip_ActivateGlyph" "Activates the Glyph of Fo
rtification to make your team's structures invulnerable for 5 seconds."
"DOTA_Hotkeys_Tooltip_ScoreboardToggle" "Open the in-game score
board."
"DOTA_Hotkeys_Tooltip_Pause" "Pause and Unpause a game in progr
ess."
"DOTA_Hotkeys_Tooltip_ScreenshotSettings" "Take a screenshot of
the current game view."
"DOTA_Hotkeys_Tooltip_Console" "Open the console. (For advanced
users only)"
"DOTA_Hotkeys_Tooltip_ControlGroupCycle" "Cycle through each un
it of a selected group."
"DOTA_Hotkeys_Tooltip_Group" "Select a preset control group of
units. To define a control group, select the desired units and holding CTRL + on
e of these group hotkeys."
"DOTA_Hotkeys_Tooltip_Legacy" "Use all hotkeys associated with
the Dota 1. Ability hotkeys will vary per Hero."
"DOTA_Hotkeys_Tooltip_Quickcast" "A Quickcast ability will trig
ger as soon as the hotkey is pressed at the current location of the mouse cursor
."
"DOTA_Hotkeys_Tooltip_Autocast" "Toggle to automatically cast a
n ability when it is ready. Applies to a limited number of abilities."
"DOTA_Hotkeys_Tooltip_Cast" "Hotkeys to cast a Hero ability."
"DOTA_Hotkeys_Tooltip_ItemCast" "Hotkeys to use an item in your
inventory."

"DOTA_Hotkeys_Tooltip_ItemQuickcast" "A Quickcast item will tri


gger as soon as the hotkey is pressed at the current location of the mouse curso
r."
// Video
"DOTAUI_AspectNormal"
"DOTAUI_AspectWide16x9"
"DOTAUI_AspectWide16x10"
"DOTAUI_Fullscreen"
"DOTAUI_Window"
"DOTAUI_BorderlessWindow"

"4:3"
"16:9"
"16:10"
"Fullscreen"
"Window"
"Borderless Window"

"DOTA_UpcomingMaintenance"

"Upcoming Server

Maintenance"
"DOTA_UpcomingMaintenance_Details"

"Click for Details"

"DOTA_Welcome"

"Welcome to DotA

"DOTA_Chat_Team"

"[ALLIES] %s1: %

"
s2"
"DOTA_Chat_Wheel_Team"
"DOTA_Chat_Wheel_All"
"DOTA_Chat_Team_Dead"

"[ALLIES] %s1: %s2%s3"


"%s1: %s2%s3"
"*DEAD*[ALLIES] %s1: %s2

"
"DOTA_Chat_Spec"

"[Spectator] %s1

"DOTA_Chat_Coach"

"[Coach] %s1: %s

"DOTA_Chat_Student"

"[Student] %s1:

: %s2"
2"
%s2"
"DOTA_Chat_All"
"DOTA_Chat_PlayerKilled"
ad for %s3 gold!"
"DOTA_Chat_PlayerDenied"
"DOTA_Chat_PlayerDeniedSelf"
"DOTA_Chat_PlayerKilledGood"
!"
"DOTA_Chat_PlayerKilledBad"
The Radiant!"
"DOTA_Chat_PlayerKilledGeneric"
l Creep!"
"DOTA_Chat_PlayerKilledRoshan"
"DOTA_Chat_PlayerKilledAssist"
s split among assists:"
"DOTA_Chat_TowerPlayerKilled"
"DOTA_Chat_TowerKilledGood"
y The Dire!"
"DOTA_Chat_TowerKilledBad"
y The Radiant!"
"DOTA_Chat_BarracksKilled"
s been destroyed!"
"DOTA_Chat_EffigyKilled"
estroyed!"
"DOTA_Chat_TowerDenied"
"DOTA_Chat_FirstBlood"
killing %s2"
"DOTA_Chat_DoubleKill"
"DOTA_Chat_TripleKill"
"DOTA_Chat_QuadKill"
L!"

"%s1: %s2"
"%s1 just pwned %s2's he
"%s1 just denied %s2!"
"%s1 just committed suicide!"
"%s1 was just killed by The Dire
"%s1 was just killed by
"%s1 was just killed by a Neutra
"%s1 was just killed by Roshan!"
"%s1 was just killed! %s2 gold i
"%s1 destroyed a tower!"
"A tower was destroyed b
"A tower was destroyed b
"%s1 %s2 %s3 Barracks ha
"%s1's Effigy has been d
"%s1 denied a tower!"
"%s1 drew first blood by
"%s1 got a double kill!"
"%s1 has a TRIPLE kill!"
"%s1 earned an ULTRA KIL

"DOTA_Chat_QuintupleKill"

"%s1 IS ON A RAMPAGE!!"

"DOTA_Chat_DoubleKill_noname" "with a double kill!"


"DOTA_Chat_TripleKill_noname" "with a TRIPLE kill!"
"DOTA_Chat_QuadKill_noname"
"with an ULTRA KILL!"
"DOTA_Chat_QuintupleKill_noname" "AND IS ON A RAMPAGE!!!"
"DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!"
"DOTA_Chat_Rampage"
"DOTA_Chat_New_KillStreak_3"
"%s1
0'><b>killing spree</b></font>"
"DOTA_Chat_New_KillStreak_4"
"%s1
>dominating</b></font>"
"DOTA_Chat_New_KillStreak_5"
"%s1
0'><b>mega kill</b></font> streak"
"DOTA_Chat_New_KillStreak_6"
"%s1
>unstoppable</b></font>"
"DOTA_Chat_New_KillStreak_7"
"%s1
>wicked sick</b></font>"
"DOTA_Chat_New_KillStreak_8"
"%s1
F'><b>monster kill</b></font> streak"
"DOTA_Chat_New_KillStreak_9"
"%s1
>GODLIKE</b></font>"
"DOTA_Chat_New_KillStreak_10" "%s1
000'><b>GODLIKE</b></font>, someone kill them!!"

"RAMPAGE!!!"
is on a <font color='#00FF4
is <font color='#5E00BD'><b
is on a <font color='#FF008
is <font color='#FF8000'><b
is <font color='#808000'><b
is on a <font color='#FF80F
is <font color='#FF0000'><b
is beyond <font color='#FF8

"DOTA_Chat_KillStreak_3_Ended" "%s1 ended


0FF40'><b>killing spree</b></font> for %s3 gold!"
"DOTA_Chat_KillStreak_4_Ended" "%s1 ended
00080'><b>dominating</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_5_Ended" "%s1 ended
F0080'><b>mega kill</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_6_Ended" "%s1 ended
F8000'><b>unstoppable</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_7_Ended" "%s1 ended
08000'><b>wicked sick</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_8_Ended" "%s1 ended
F80FF'><b>monster kill</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_9_Ended" "%s1 ended
F0000'><b>GODLIKE</b></font> streak for %s3 gold!"
"DOTA_Chat_KillStreak_10_Ended" "%s1 ended
lor='#FF8000'><b>GODLIKE</b></font> streak for %s3 gold!"
"DOTA_Chat_BuyBack"
back into the game!"
"DOTA_Chat_PickedUpAegis"
the Immortal!"
"DOTA_Chat_DeniedAegis"
the Immortal!!"
"DOTA_Chat_AegisStolen"
of the Immortal!"
"DOTA_Chat_KilledRoshanGood"
"Roshan
adiant! %s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad"
by the Dire! %s1 gold to each hero of The Dire!"
"DOTA_Chat_RoshanbooCandy"
%s1!"
"DOTA_Chat_SuperCreepsGood"
s have fallen. The Radiant now have Mega creeps!"

%s2's <font color='#0


%s2's <font color='#4
%s2's <font color='#F
%s2's <font color='#F
%s2's <font color='#8
%s2's <font color='#F
%s2's <font color='#F
%s2's beyond <font co
"%s1 just bought

"%s1 picked up Aegis of


"%s1 denied the Aegis of
"%s1 snatched the Aegis
has been killed by the R
"Roshan has been killed
"Roshan wants candy from
"All of the Dire Barrack

"DOTA_Chat_SuperCreepsBad"
"All of the Radiant Barr
acks have fallen. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase"
"%s1 just purchased %s2!
"
"DOTA_Chat_Connect"
"%s1 has connect
ed to the game."
"DOTA_Chat_Disconnect"
"%s1 has disconnected fr
om the game."
"DOTA_Chat_DisconnectLimitedHero"
"%s1 has disconnected fr
om the game. Their hero will be replaced by a bot."
"DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected fr
om the game. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining"
"<font color='#FF0000'><
b>%s1 has %s2 minute left to reconnect.</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural"
"<font color='#F
F0000'><b>%s1 has %s2 minutes left to reconnect.</b></font>"
"DOTA_Chat_LowPriorityCompletedExplanation"
"<font c
olor='#FF0000'><b>This game will not count as completed unless you stay until th
e end of the match (and there are players on both teams present).</b></font>"
"DOTA_Chat_SafeToLeave"
"<font color='#0
0FF00'><b>This game is now safe to leave.</b></font>"
"DOTA_Chat_Reconnect"
"%s1 has reconnected to
the game."
"DOTA_Chat_PlayerLeft"
"%s1 has left th
e game."
"DOTA_Chat_PlayerLeftAFK"
"%s1 has been re
moved from the game due to inactivity."
"DOTA_Chat_PlayerLeftDisconnectedTooLong"
"%s1 has been di
sconnected for too long and has been removed from the game."
"DOTA_Chat_PlayerAbandoned"
"%s1 has
abandoned the game."
"DOTA_Chat_PlayerAbandonedAFK"
"%s1 has been re
moved from the game due to inactivity and will be assessed with an abandon."
"DOTA_Chat_PlayerAbandonedDisconnectedTooLong" "%s1 has been di
sconnected for too long and will be assessed with an abandon."
"DOTA_Chat_PlayerLeftLimitedHero"
"%s1 left the game. The
ir hero will be replaced by a bot."
"DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"
"When a
player abandons a ranked game before first blood, their entire party receives a
loss, even though stats are not otherwise recorded."
"DOTA_Chat_AbandonLimitedHeroExplanation"
"There are no pu
nishments for leaving Limited Heroes mode games, but abandoning games in all oth
er game modes may lead to punishment by placement in the low-priority queue."
"DOTA_Chat_MatchWillNotBeScored"
"No stats will be record
ed for this match."
"DOTA_Chat_MatchWillNotBeScoredRanked" "No stats will be record
ed for this match. Matchmaking rating (MMR) will not be updated."
"DOTA_Chat_MatchWillNotBeScoredNetwork" "Poor network conditions
have been detected. No stats will be recorded for this match. Matchmaking rat
ing (MMR) will not be updated."
"DOTA_Chat_MatchWillNotBeScoredRankedNetwork" "Poor network co
nditions have been detected. No stats will be recorded for this match. Matchma
king rating (MMR) will not be updated."
"DOTA_Chat_CanQuitWithoutAbandon"
"Players may now leave t
his match without being assessed with an abandon."
"DOTA_Chat_RankedGameStillScoredleaversGetLoss" "This match will
be scored, and matchmaking rating (MMR) will be updated. Leavers will be score
d as losers."
"DOTA_Chat_DropRateBonus"
"%s1 increases the <font
color='#FFD700'>Battle Points</font> earned by all players in this match by <b>

<font color='#FFD700'>%s2%</font></b>!"
"DOTA_Chat_CompendiumLevel"
"%s1 is carrying a <b><font color='#9e5fab'>Level %s2 Compendium!</font></b>"
"DOTA_Chat_RecruitmentDropRateBonus"
"%s1 is earning Battle P
oints at a 50% increased rate due to playing with recruits or their recruiter."
"DOTA_Chat_FrostivusShiningBoosterActive"
"%s1 inc
reases the <font color='#12E4FF'>Shining Fragments</font> earned by all players
in this game by <font color='#12E4FF'>10%</font>!"
"DOTA_Chat_NoBattlePoints_WrongLobby" "Battle Points will not
be awarded for this match because it is a practice lobby."
"DOTA_Chat_NoBattlePoints_Bots" "Battle Points will not be award
ed for this match because it is against bots."
"DOTA_Chat_NoBattlePoints_CheatsEnabled" "Battle Points will not
be awarded for this match because cheats are enabled."
"DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Bat
tle Points because you are in the Low Priority Punishment Pool."
"DOTA_Chat_CoopBattlePointsRules"
"The standard abandonmen
t and AFK rules apply to Co-op Bot games! Battle points and end-of-game drops h
ave also been re-enabled."
"DOTA_Chat_CoopLowPriorityNoPassiveReminder" "You will not recei
ve credit for playing through a low-priority match in Coop-Bot mode if you are p
laying on passive difficulty. To receive credit, please play on easy difficulty
or greater."
"DOTA_Chat_Frostivus_Abandon_Reminder" "The standard abandonmen
t and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games ma
y lead to punishment by placement in the low-priority queue."
"DOTA_Chat_Ranked_Reminder"
"Abandonment is treated
more severely in ranked matches. Matchmaking rating (MMR) will be updated for a
ny match that progresses past first blood."
"DOTA_Chat_ItemGifted"
"%s1 received the gift %
s2 from %s3!"
"dota_watch_totalprize"
l: $%s1 (Contributed: $%s3)"
"DOTA_Chat_Rune_DoubleDamage"
2CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Haste"
olor='#F62817'>Haste</font> rune."
"DOTA_Chat_Rune_Illusion"
color='#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Invisibility"
8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Regeneration"
FFF00'>Regeneration</font> rune."
"DOTA_Chat_Rune_Bounty"
olor='#FF7800'>Bounty</font> rune."

"Total Prize Poo


"%s1 activated a <font color='#8
"%s1 activated a <font c
"%s1 activated an <font
"%s1 activated an <font color='#
"%s1 activated a <font color='#7

"DOTA_Chat_Rune_Bottle_DoubleDamage"
color='#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Bottle_Haste"
a <font color='#F62817'>Haste</font> rune."
"DOTA_Chat_Rune_Bottle_Illusion"
an <font color='#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Bottle_Invisibility"
t color='#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Bottle_Regeneration"
color='#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_Rune_Bottle_Bounty"
a <font color='#FF7800'>Bounty</font> rune."

"%s1 activated a <font c


"%s1 has bottled a <font
"%s1 has bottled
"%s1 has bottled
"%s1 has bottled an <fon
"%s1 has bottled a <font
"%s1 has bottled

"DOTA_Chat_Rune_DoubleDamage_Spotted"
82CAFF'>Double Damage</font> rune here."
"DOTA_Chat_Rune_Haste_Spotted"
color='#F62817'>Haste</font> rune here."
"DOTA_Chat_Rune_Illusion_Spotted"
color='#FFD700'>Illusion</font> rune here."
"DOTA_Chat_Rune_Invisibility_Spotted"
8B008B'>Invisibility</font> rune here."
"DOTA_Chat_Rune_Regeneration_Spotted"
7FFF00'>Regeneration</font> rune here."
"DOTA_Chat_Rune_Bounty_Spotted"
color='#FF7800'>Bounty</font> rune here."
"DOTA_Chat_Rune_Pumpkin_Spotted"
color='#FF7D40'>Pumpkin</font> rune here!"

"[ALLIES] <font color='#


"[ALLIES] <font
"[ALLIES] <font
"[ALLIES] <font color='#
"[ALLIES] <font color='#
"[ALLIES] <font
"[ALLIES] <font

"DOTA_Chat_Item_Spotted" "[ALLIES] <font color='%s1'>%s2</font>


dropped here."
"DOTA_Chat_Item_Alert" "[ALLIES] Gather for <font color='%s1'>%s
2</font> here."
"DOTA_Chat_NoHero"
"No Hero"
"DOTA_Chat_InTheBag"
"%s1 has predicted their
team will win!"
"DOTA_Chat_VictoryPredictionStreak"
"%s1 has a streak of %s2
successfully predicted wins."
"DOTA_Chat_VictoryPredictionSingleUserConfirm" "You have predic
ted your team will win!"
"DOTA_Chat_Taunt"
"%s1 taunts you!
"
"DOTA_Chat_SecretShop"
"Go to the secret shop t
o get a %s1"
"DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased
for you!"
"DOTA_Chat_ItemsCombined"
"Your items have combine
d to form a %s1!"
"DOTA_Chat_CourierLostGood"
"Radiant's courier has b
een killed."
"DOTA_Chat_CourierLostBad"
"Dire's courier has been
killed."
"DOTA_Chat_CourierRespawnedGood"
"Radiant's courier has r
espawned."
"DOTA_Chat_CourierRespawnedBad"
"Dire's courier has resp
awned."
"DOTA_Chat_GlyphUsedGood"
"Radiant structures have
been fortified."
"DOTA_Chat_GlyphUsedBad"
"Dire structures have be
en fortified."
"DOTA_Chat_CantUseActionItem"
"You can't use '%s1' rig
ht now - %s2."
"DOTA_Chat_ChargesExhausted"
"You have used the last
charge on your item '%s1'."
"DOTA_Chat_Bot_Gank"
"Attacking %s1!"
"DOTA_Chat_Bot_PushTower"
"Pushing %s1"
"DOTA_Chat_Bot_Defend"
"Defending %s1"
"DOTA_Chat_Bot_Roam"
"Roaming to %s1 to gank"
"DOTA_Chat_Bot_RoamGank"
"Go on %s1!"
"DOTA_Chat_Bot_GankRetreat"
"I'm out"
"DOTA_Chat_Bot_RuneTop"
"Checking top rune"
"DOTA_Chat_Bot_RuneBottom"
"Checking bottom rune"

"DOTA_Chat_Bot_Roshan"
"DOTA_Chat_Bot_LeaveRoshan"
"DOTA_Chat_Bot_RoamLane"
"DOTA_Chat_Bot_TeamRoam"
"DOTA_Chat_Bot_SuggestGlyph"
"DOTA_Chat_Random"

"Doing Roshan!"
"Leaving Roshan"
"Going back to %s1"
"Roaming to gank %s1"
"I think we should use Glyph"
"%s1 has randome

d %s2"
"DOTA_Chat_RD_YourTurn"
"DOTA_Chat_RoshanWantsCandy"
00'>CANDY</font> from %s1!"

"%s1's turn to pick"


"Roshan wants <font color='#7FFF

"DOTA_LaneNameNone"
"DOTA_LaneNameTop"
"DOTA_LaneNameMiddle"
"DOTA_LaneNameBottom"

"base"
"top"
"mid"
"bot"

// Can't use item reasons.


"DOTA_Chat_ActionItemReason_Unknown"
"DOTA_Chat_ActionItemReason_Dead"
"DOTA_Chat_ActionItemReason_Cooldown"

"now isn't a good time"


"you are dead"
"the item was used recen

tly"
"DOTA_Chat_ActionItemReason_GamemodeRestricted" "the item is not
usable in this game mode"
"DOTA_Chat_ActionItemReason_HornBlown" "the item must be used b
efore the game start horn has sounded"
"DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"DOTA_MiniKillcam_OtherDamage" "Creep Damage"
"DOTA_MiniKillcam_KilledByGood" "KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_KilledByNeutral"
"KILLED BY\nNeutrals"
"DOTA_MiniKillcam_KilledByRoshan"
"KILLED BY\nRoshan"
"DOTA_MiniKillcam_Timer"
"%s1:%s2"
"DOTA_MiniKillcam_TellMeMore"
"Tell Me More"
"DOTA_MiniKillcam_Wielding"
"%s1 is wielding:"
"DOTA_MiniKillcam_Recent_Title" "Recent Damage Taken"
"DOTA_MiniKillcam_DMG" "%s1 Dmg"
"dota_killcam_generic_damage" "Damage"
"dota_killcam_generic_damage_subtitle" "Melee or ranged attacks
"
"DOTA_Chat_Good"
"DOTA_Chat_Bad"
"DOTA_Chat_Melee"
"DOTA_Chat_Ranged"
"DOTA_Chat_LaneTop"
"DOTA_Chat_LaneMid"
"DOTA_Chat_LaneBot"

"The Radiant"
"The Dire"
"Melee"
"Ranged"
"Top"
"Mid"
"Bottom"

// Pause
"DOTA_Chat_CantPause"
"DOTA_Chat_NoPausesLeft"

"You cannot pause."


"You have no remaining pauses le

"DOTA_Chat_CantPauseYet"

"You cannot pause for %s1 second

"DOTA_Chat_Paused"
"DOTA_Chat_UnpauseCountdown"

"%s1 paused the game."


"Unpausing in s%..."

ft."
s."

"DOTA_Chat_Unpaused"
"DOTA_Chat_AutoUnpaused"

"%s1 resumed the game."


"Game was automatically resumed.

"
"DOTA_Chat_YouPaused"
s1 pauses remaining."
"DOTA_Chat_CantUnpauseTeam"
this team yet."

"You paused the game, you have %


"You can not resume the game on

"DOTA_Winner_GoodGuys"
"DOTA_Winner_BadGuys"
"DOTA_Winner_Teamname"
"DOTA_Roshan_Killed"
"DOTA_Roshan_Wins"
"DOTA_Finish_Game"

"Radiant Victory"
"Dire Victory"
"%s1 Victory"
"Roshan Has Been Killed"
"Roshan Is Victorious"
"Finish Game"

"DOTA_Halloween_EndGame_Title" "Roshan has been killed"


"DOTA_Match_Details"
"Match Details"
"DOTA_Halloween_MidGame_Radiant"
ted the most candy"
"DOTA_Halloween_MidGame_Dire"
the most candy"
"DOTA_LearnAbilities"

"The Radiant have collec


"The Dire have collected
"Learn Abilities"

"DOTA_ReactiveHintTitle_TowerDamage"
"Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage"
"Towers do A LOT
of damage - if you take even a few hits from them you might need to return to t
he fountain and heal. It's better to fight near the tower only when your creeps
are already attacking it."
"DOTA_ReactiveHintTitle_Death"
"Death"
"DOTA_ReactiveHintBody_Death"
"When you die you will r
espawn at your fountain. The time to respawn gets higher as you level so it's im
perative that you try to NEVER DIE. If you are low on health then return to the
fountain to heal."
"DOTA_Laning_Mid"

"MID-LAN

E"
"DOTA_New_Player_Key_Config"
ation (You can modify settings at any time)"

"Select Initial Configur

"DOTA_PauseScriptedDemo_Title"
"DOTA_PauseScriptedDemo_Question"

"Paused"
"Would you like to conti

"DOTA_PauseScriptedDemo_Resume"
"DOTA_PauseScriptedDemo_Exit"

"Yes"
"No"

nue watching?"

"DOTA_Tutorial_Experience_Title"
"DOTA_Tutorial_Experience_Question"
th Real-Time Strategy games?"
"DOTA_Tutorial_Experience_Yes"
"DOTA_Tutorial_Experience_No"

"One Quick Question"


"How familiar are you wi

"DOTA_Tutorial_Minimap_Side_Title"
D would you expect to see the minimap?"
"DOTA_Tutorial_Minimap_Side_Subtitle"
any time in the Settings menu"

"On which side of the HU

"Played them a lot"


"Haven't played many"

"You can change this at

"DOTA_Tutorial_Quests"
"DOTA_Tutorial_TaskCompleted"
"DOTA_Tutorial_TaskFailed"

"QUESTS"
"Completed!"
"Failed!"

"DOTA_Tutorial_M1_IntroRazor"

"I bring the spark of de

ath!"
"DOTA_Tutorial_M1_IntroRazorWin"
"Hahahaaaa..."
"DOTA_Tutorial_M1_Move"
"Hey, you! Drago
n Knight, over here!"
"DOTA_Tutorial_M1_MoveHow"
"<font color='#0
06697' face='Dota Hypatia Bold'><b>Right Click</b></font> to move where you want
to go. Move to the highlighted location."
"DOTA_Tutorial_M1_MoveCam"
"We need your he
lp! Across the bridge! Head north, and follow the path."
"DOTA_Tutorial_M1_MoveCamHow"
"You can move the camera
in several ways:\n- <font color='#006697' face='Dota Hypatia Bold'><b>Move your
mouse</b></font> to the edge of the screen.\n- By holding down your <font color
='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and draggi
ng."
"DOTA_Tutorial_M1_MoveCamHowNoEdge"
"You can move the camera
in several ways:\n- With the <font color='#006697' face='Dota Hypatia Bold'><b>
%+forward% %+moveleft% %back% %+moveright%</b></font> keys.\n- By holding down y
our <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></f
ont> and dragging."
"DOTA_Tutorial_M1_Warning"
"Dragon Knight!
Our old enemy <font color='#006697' face='Dota Hypatia Bold'><b>Razor</b></font>
is attacking our outposts. <font color='#006697' face='Dota Hypatia Bold'><b>Ke
eper of the Light</b></font> already went after him. He said to send you along w
hen you showed up."
"DOTA_Tutorial_M1_Attack"
"Attack this Dir
e creep by <font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bol
d'><b>right clicking</b></font> on him. Kill him! Kill him!"
"DOTA_Tutorial_M1_AttackWave"
"More creeps! Lend your
sword, Dragon Knight!"
"DOTA_Tutorial_M1_Camp"
"Dragon Knight,
follow us to the watchtower. Protect us! There may be more enemy creeps on the w
ay."
"DOTA_Tutorial_M1_CampLevel"
"Hey, you gained a level
! You're getting even stronger."
"DOTA_Tutorial_M1_CampLevelHint"
"Click the <font color='
#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button above your portr
ait and select your first ability, <font color='#006697' face='Dota Hypatia Bold
'><b>Breathe Fire</b></font>."
"DOTA_Tutorial_M1_CampInvade"
"More creeps! Quick, ca
st Breathe Fire on them! Burn them! Burn them!"
"DOTA_Tutorial_M1_CampUseBreath"
"Hit your <font color='#
006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> key to s
tarting casting <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</
b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click
</b></font> on an enemy to target it!"
"DOTA_Tutorial_M1_CampFinish"
"You saved us! That's wh
y you're a hero and we're just creeps. We'll hold this watchtower. Press on and
find Keeper of the Light, so you can team up to fight Razor."
"DOTA_Tutorial_M1_ShopAttract"
"Ah, Dragon Knight! A tr
ue hero!"
"DOTA_Tutorial_M1_ShopOpen"
"Greetings, my f
riend, and welcome to my shop. Hit <font color='#006697' face='Dota Hypatia Bold
'><b>%toggleshoppanel%</b></font> to open and close the shop menu.\n\nAllow me t
o make a few recommendations. For you, I suggest a Healing Salve and perhaps, hm
m, yes...a Stout Shield. I believe you have just enough gold."

"DOTA_Tutorial_M1_BuyShield"
"<font color='#006697' f
ace='Dota Hypatia Bold'><b>Right click</b></font> on the <font color='#006697' f
ace='Dota Hypatia Bold'><b>Stout Shield</b></font> to purchase it. The <font co
lor='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> can be found u
nder the Armaments tab."
"DOTA_Tutorial_M1_InspectShield"
"The <font color='#00669
7' face='Dota Hypatia Bold'><b>Stout Shield</b></font> is a passive item, so you
need not activate it to gain its benefit. <font color='#006697' face='Dota Hyp
atia Bold'><b>Mouse over</b></font> the shield in your inventory to view its bon
uses.\n\nPurchase the <font color='#006697' face='Dota Hypatia Bold'><b>Healing
Salve</b></font> when you're ready to proceed. It can be found under the <font
color='#006697' face='Dota Hypatia Bold'><b>Consumables tab</b></font>."
"DOTA_Tutorial_M1_UsePotion"
"Healing Salves are <fon
t color='#006697' face='Dota Hypatia Bold'><b>Active Items</b></font>, meaning t
hey must be activated in order to use them. <font color='#006697' face='Dota Hy
patia Bold'><b>Left-click</b></font> on the Salve in your inventory to get a tar
geting cursor, then <font color='#006697' face='Dota Hypatia Bold'><b>left-click
</b></font> on yourself to apply it.\n\nTry it now to see how it works."
"DOTA_Tutorial_M1_PostPotion"
"Be careful. If you take
damage while that salve works its magic, the healing will come to an end."
"DOTA_Tutorial_M1_BuyClarity"
"Buy a <font color='#006
697' face='Dota Hypatia Bold'><b>Clarity</b></font> potion too which will allow
you to regenerate mana quickly for a period of time.\n\nLike with the Healing Sa
lve, the regeneration will stop if you take damage before its work is done."
"DOTA_Tutorial_M1_UseClarity"
"Now use the <font color
='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> and regain your mana.
Instead of clicking on it, try hitting <font color='#006697' face='Dota Hypatia
Bold'><b>%!item_clarity%</b></font> to use it - each inventory slot has a key as
signed to it. Hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_c
larity%</b></font> twice will immediately use it on yourself.\n\nAfter using it,
you'll see the regeneration buff icon above your healthbar. You can mouse over
a buff icon to see a description of the effects."
"DOTA_Tutorial_M1_GoCreepingFollow"
"Since you ask, I spotte
d several neutral creep camps in the woods to the south. There's a fair bounty o
n their heads. I'll show you where to start looking."
"DOTA_Tutorial_M1_GoCreeping"
"Well done, Sir Knight.
Now I have another item in mind for the battle ahead, but you'll need to earn a
bit more gold first. Roquelaire, where might our knightly friend find some lucra
tive work for his sword?"
"DOTA_Tutorial_M1_CreepLevel"
"You've earned another l
evel! Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b><
/font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Drago
n Blood</b></font>. This ability increases your armor, which reduces damage don
e by enemy attacks, and improves your health regeneration."
"DOTA_Tutorial_M1_CreepLevelForce"
"Don't forget to level u
p!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></
font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon
Blood</b></font>. This skill improves health regeneration and armor reducing d
amage done by the enemy."
"DOTA_Tutorial_M1_GoldEarned"
"That's gold aplenty, Dr
agon Knight! Return to the merchant and let's put it to good use."
"DOTA_Tutorial_M1_CreepingAllDead"
"Well done! You've earn
ed gold aplenty and destroyed the threat. Let's return to the merchant and see
about that new item."
"DOTA_Tutorial_M1_BuyGauntlets"
"You're back! And with f
resh coin from clearing those dens. It is my pleasure to offer you the repeat-cu
stomer price on these <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlet
s of Strength</b></font>.\n\nRemember you can open the store by pressing <font c
olor='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>."
"DOTA_Tutorial_M1_BoughtGauntlets"
"I have more fine items

for you, Sir knight. But as before, you will need more gold."
"DOTA_Tutorial_M1_KeeperIntro"
"Ah, now if it isn't my
old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading c
reeps, so if you'll lend us your sword arm, I'll keep you supplied in <font colo
r='#006697' face='Dota Hypatia Bold'><b>mana</b></font>."
"DOTA_Tutorial_M1_LastHitIntro"
"There's a <font color='
#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> in the shop to further b
oost your attributes. I spotted a battle to the west where we can earn enough g
old to purchase that <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</
b></font>."
"DOTA_Tutorial_M1_LastHitHowTo"
"In battle, you need to
strike the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font>
on a creep to earn gold. Too early or too late, and you get nothing!"
"DOTA_Tutorial_M1_LastHitReminder"
"Remember it's the killi
ng blow that matters. You only earn gold by striking the <font color='#006697' f
ace='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep."
"DOTA_Tutorial_M1_LastHitFollow"
"This way!"
"DOTA_Tutorial_M1_LastHitGold185"
"Well done, you've earne
d enough gold for the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet<
/b></font>. Let's return to the merchant, shall we?"
"DOTA_Tutorial_M1_LastHitCirclet"
"Welcome back! Buy the
<font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> to further
boost your attributes. Why don't you slip into it? Move your mouse over the att
ributes next to your portrait to see the benefits of your purchase."
"DOTA_Tutorial_M1_LastHitBracer"
"Surely you'll need more
before you face Razor though. I'd recommend some <font color='#006697' face='D
ota Hypatia Bold'><b>Bracers</b></font>.\n\nBracers are an <font color='#006697'
face='Dota Hypatia Bold'><b>Upgraded Item</b></font>, which requires one or mor
e items and a <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font
>. Return when you've earned 210 gold and I'll show you what you need to do."
"DOTA_Tutorial_M1_LastHitAgain"
"Once more to battle, Dr
agon Knight!"
"DOTA_Tutorial_M1_LastHitAttack"
"Last hit! Remember to
time your swings! Moving in midswing to cancel an attack is a good way of timing
a <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font>."
"DOTA_Tutorial_M1_LastHitGold190"
"You've earned enough go
ld to buy the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></fon
t>! Let us seek out the merchant and make use of your coin."
"DOTA_Tutorial_M1_LastHitRecipe"
"Ah, the knight returns!
Keep in mind that some items are crafted in combination. In this case, you own
the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <f
ont color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> which can b
e crafted into <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></fo
nt>.\n\nOpen the shop and click <font color='#006697' face='Dota Hypatia Bold'><
b>Upgrades</b></font>. <font color='#006697' face='Dota Hypatia Bold'><b>Left-c
lick</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers
</b></font> to display all the required items to craft the bracer."
"DOTA_Tutorial_M1_LastHitRecipeBuy"
"The items required for
the Bracers show up near the bottom of the shop window. You already have two of
them so all you need is the <font color='#006697' face='Dota Hypatia Bold'><b>R
ecipe</b></font> which can be purchased automatically by <font color='#006697' f
ace='Dota Hypatia Bold'><b>right-clicking</b></font> the <font color='#006697' f
ace='Dota Hypatia Bold'><b>Bracer</b></font>. You can also buy the recipe direc
tly."
"DOTA_Tutorial_M1_LastHitComplete"
"Beautiful! Your <font
color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color='
#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> have been combined to
create the upgraded <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b>
</font>, which will provide greater attributes, and free up space in your invent
ory."

"DOTA_Tutorial_M1_UltBegin"
"One more thing,
you should reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b
></font> to access your <font color='#006697' face='Dota Hypatia Bold'><b>Ultima
te</b></font> ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder D
ragon Form</b></font> to take on Razor. Let's find some creeps and level up!"
"DOTA_Tutorial_M1_DragonTail"
"Ah, you're level five!
Choose your <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></f
ont> skill, and try it out on some creeps. It's a short ranged <font color='#006
697' face='Dota Hypatia Bold'><b>Stun</b></font> that'll make it easy for you to
smite enemy Heroes."
"DOTA_Tutorial_M1_UseDragonTail"
"Hit your <font color='#
006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font> key to s
tart casting <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></
font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b>
</font> on an enemy to stun them!"
"DOTA_Tutorial_M1_UltLevel"
"That'll do it!
Level up and choose your Ultimate ability, <font color='#006697' face='Dota Hyp
atia Bold'><b>Elder Dragon Form</b></font>."
"DOTA_Tutorial_M1_RazorBegin"
"I smell a spark in the
air...Razor is coming! Use your <font color='#006697' face='Dota Hypatia Bold'>
<b>Elder Dragon Form</b></font> to prepare for the fight!"
"DOTA_Tutorial_M1_RazorIncoming"
"Razor comes!"
"DOTA_Tutorial_M1_RazorArrive"
"I will raze my enemies.
"
"DOTA_Tutorial_M1_RazorDead"
"Well, done, noble Knigh
t. You've defeated Razor!"
"DOTA_Tutorial_M1_LaneTip_1"
"You earn <font color='#
006697' face='Dota Hypatia Bold'><b>experience</b></font> by being <font color='
#006697' face='Dota Hypatia Bold'><b>near</b></font> an enemy that falls in batt
le. Only the last hit is required to earn gold."
"DOTA_Tutorial_M1_LaneTip_2"
"Stay behind your creeps
and let them engage the enemy first. This is a good way to avoid damage."
"DOTA_Tutorial_M1_LaneTip_3"
"Let your creeps lower t
he enemy creep's health and then move in to strike the <font color='#006697' fac
e='Dota Hypatia Bold'><b>last hit</b></font>."
"DOTA_Tutorial_M2_Intro"
"Sniper! I foun
d you! The base is in danger, and we need your help. <font color='#006697' fac
e='Dota Hypatia Bold'><b>Tidehunter</b></font> was spotted with some creeps tryi
ng to wear down our defenses."
"DOTA_Tutorial_M2_CallOver"
"Over here, Snip
er!"
"DOTA_Tutorial_M2_TangoIntro"
"Oh, you're a bit low on
health. Here, take these <font color='#006697' face='Dota Hypatia Bold'><b>Tan
goes</b></font>. I've got extras."
"DOTA_Tutorial_M2_TangoUse"
"You can use tan
goes to heal. Hit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tang
o%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left cl
ick</b></font> on a tree."
"DOTA_Tutorial_M2_TangoRestore"
"Using a tango will incr
ease the rate at which your health is restored for a short period.\n\nLet's go!"
"DOTA_Tutorial_M2_RangedCreep"
"Remember, your <font co
lor='#006697' face='Dota Hypatia Bold'><b>ranged weapon</b></font> allows you to
take cover behind your creeps and do damage from a safe distance."
"DOTA_Tutorial_M2_RangedLevelTwo"
"There's probably more w
here he came from. Explore a bit and see what turns up. The more you fight, th
e more experience you'll earn to reach <font color='#006697' face='Dota Hypatia
Bold'><b>level two</b></font>."
"DOTA_Tutorial_M2_AreaAssign"
"You showed them! Go ah
ead and level up <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b><
/font> when you have a chance."

"DOTA_Tutorial_M2_AreaLearn"
"<font color='#006697' f
ace='Dota Hypatia Bold'><b>Shrapnel</b></font> is an <font color='#006697' face=
'Dota Hypatia Bold'><b>Area of Effect</b></font> ability. It will do damage to
enemies caught within its radius."
"DOTA_Tutorial_M2_AreaIncoming"
"Look out!"
"DOTA_Tutorial_M2_AreaUse"
"Sniper! Use <f
ont color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> by hitting <
font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></f
ont> and left-click to cast it on these guys!"
"DOTA_Tutorial_M2_AreaFriendly"
"Don't worry, <font colo
r='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> won't hurt allies."
"DOTA_Tutorial_M2_TowerHelp"
"Over here! Our tower i
s in danger! <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></
font> is coming and we can't hold him off. Help us! Help us!"
"DOTA_Tutorial_M2_MapIntro"
"Here's a map wi
th the tower location!"
"DOTA_Tutorial_M2_MapExplain"
"The <font color='#00669
7' face='Dota Hypatia Bold'><b>mini map</b></font> contains a lot of useful info
rmation. You'll be able to see your position, as well as the location of towers
and creeps. It'll even show where your enemies are, provided allied forces hav
e vision of them."
"DOTA_Tutorial_M2_TowerGoTo"
"The tower is near!"
"DOTA_Tutorial_M2_TowerDefend"
"Defend the tower!"
"DOTA_Tutorial_M2_TowerLevel"
"During the fray you ear
ned another level. Level up your <font color='#006697' face='Dota Hypatia Bold'
><b>Headshot</b></font> to give yourself a chance to stop your enemy in their tr
acks."
"DOTA_Tutorial_M2_TowerRetreat"
"If you find yourself un
der attack, try moving behind your creeps, and let them protect you."
"DOTA_Tutorial_M2_TowerThanks"
"Wow, that was close. T
hanks, Sniper. <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b>
</font> was giving us a tough time, but it looks like he was low on health, and
you scared him off."
"DOTA_Tutorial_M2_TowerLevelAny"
"You've gained another l
evel. Go ahead and level up and choose a skill. Read the tool tips to learn wh
at each one does and pick one."
"DOTA_Tutorial_M2_TowerExplain"
"Good thing we had this
<font color='#006697' face='Dota Hypatia Bold'><b>tower</b></font> helping to de
fend against the enemy. <font color='#006697' face='Dota Hypatia Bold'><b>Tower
s</b></font> are important to defense.\n\nIf today's been any indication, there'
s likely more creeps sneaking around."
"DOTA_Tutorial_M2_StashBuyBoots"
"We earned a bit of gold
off of those creeps. Did you know you can buy items when not at a shop? When
purchased, they'll be held for you in your <font color='#006697' face='Dota Hypa
tia Bold'><b>stash</b></font> so you can pick them up later.\n\nOpen the shop wi
th <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font
> and buy the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</
b></font>."
"DOTA_Tutorial_M2_StashViewStash"
"Notice that the <font c
olor='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> have been p
laced in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font>
. The stash shows you items you have stored back at the base.\n\n<font color='#0
06697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the Boots of Speed in y
our Stash to see what they'll do once you retrieve them."
"DOTA_Tutorial_M2_StashBuyRing"
"While we're at it, a li
ttle armor would be nice, so why not buy a <font color='#006697' face='Dota Hypa
tia Bold'><b>Ring of Protection</b></font>. Armor reduces damage from attacks."
"DOTA_Tutorial_M2_StashGo"
"The base isn't
far from here, let's retrieve your items!"
"DOTA_Tutorial_M2_StashRetrieve"
"Ahh, welcome back Snipe

r. I've a couple items set aside for you here in your <font color='#006697' fac
e='Dota Hypatia Bold'><b>stash</b></font>. Whenever you're inside the base you
can pick up your items.\n\nHit the <font color='#006697' face='Dota Hypatia Bold
'><b>Grab All</b></font> button on the stash to transfer any items in your stash
to your inventory."
"DOTA_Tutorial_M2_CourierBuy"
"While you're here, pick
up a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> as we
ll. <font color='#006697' face='Dota Hypatia Bold'><b>Couriers</b></font> are g
reat for bringing items to you while in the field, but more on that later.\n\nPu
rchase a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> to
continue."
"DOTA_Tutorial_M2_CourierDeploy"
"The <font color='#00669
7' face='Dota Hypatia Bold'><b>Courier</b></font>, like a Salve, is an active it
em and must be deployed before you can use it.\n\nDeploy the <font color='#00669
7' face='Dota Hypatia Bold'><b>Courier</b></font> by hitting <font color='#00669
7' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>."
"DOTA_Tutorial_M2_CourierComplete"
"It looked like Tidehunt
er was low on health. Perhaps there's a way you can fend him off once and for a
ll."
"DOTA_Tutorial_M2_LevelUp"
"Low health? Yo
ur ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Assassina
te</b></font>, is perfect as it does a lot of damage!\n\nHeroes learn their <fon
t color='#006697' face='Dota Hypatia Bold'><b>ultimate</b></font> ability at lev
el six. We'll need more experience though.\n\nLead the way northeast. Better l
eave the courier here, we don't need the little guy just yet."
"DOTA_Tutorial_M2_BridgeSmoke"
"Hey Sniper, I spotted s
omething at the bridge nearby. Let's check it out."
"DOTA_Tutorial_M2_BridgeOut"
"Tidehunter got away. H
e was out of range of your normal attacks but your <font color='#006697' face='D
ota Hypatia Bold'><b>ultimate ability</b></font> has much longer range. We'll n
eed more experience...\n\nOh! This way!"
"DOTA_Tutorial_M2_SecretOverlook"
"Over here!"
"DOTA_Tutorial_M2_SecretGo"
"There's a <font
color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> over there!
Let's check it out."
"DOTA_Tutorial_M2_SecretExplain"
"Oh! A customer! The <
font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> stocks i
tems you can't buy at the base.\n\nWhy not try upgrading your <font color='#0066
97' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> to <font color='#00669
7' face='Dota Hypatia Bold'><b>Arcane Boots</b></font>?\n\nTo do so you'll need
an <font color='#006697' face='Dota Hypatia Bold'><b>Energy Booster</b></font>."
"DOTA_Tutorial_M2_UpgradeBoots"
"Just like that, you've
crafted yourself <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots<
/b></font> by combining two items! While not the perfect item for every hero, r
ight now, these look good on you.\n\nArcane Boots are an active item, try it out
now by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane
_boots%</b></font>."
"DOTA_Tutorial_M2_UpgradeComplete"
"We should press on and
find more places to earn experience."
"DOTA_Tutorial_M2_LevelGraveyard"
"Looks creepy in there."
"DOTA_Tutorial_M2_PullBegin"
"Spotted more here!\n\nT
ry shooting them <font color='#006697' face='Dota Hypatia Bold'><b>once</b></fon
t> to get their attention and <font color='#006697' face='Dota Hypatia Bold'><b>
pull</b></font> them towards your creeps by running back here. Allow your creep
s to help take them out!"
"DOTA_Tutorial_M2_CreepFree"
"Freedom!"
"DOTA_Tutorial_M2_CourierBuyItem1"
"All that gold. Time fo
r upgrades! Let's upgrade your ring to a <font color='#006697' face='Dota Hypat
ia Bold'><b>Ring of Basilius!</b></font>\n\nOpen the shop with <font color='#006
697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and purchase the <

font color='#006697' face='Dota Hypatia Bold'><b>Sage's Mask</b></font>."


"DOTA_Tutorial_M2_CourierRetrieve"
"Remember our <font colo
r='#006697' face='Dota Hypatia Bold'><b>courier</b></font>? We can use him to r
etrieve items from the stash and bring them to us here. That way we don't need
to return to base every time we buy something!\n\nClick the <font color='#006697
' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button near the bottom co
rner to continue."
"DOTA_Tutorial_M2_CourierTravel"
"The courier is off! Th
e mask was automatically transferred from your stash onto the courier and is on
its way. You can check on the status of the courier by looking at the mini map.
"
"DOTA_Tutorial_M2_RingUpgraded"
"Nice! The Sage's Mask
combined with your Ring of Protection to create <font color='#006697' face='Dota
Hypatia Bold'><b>Ring of Basilius</b></font>.\n\nThis item can boost the armor
of allied creeps. For now, let's turn it off.\n\nHit <font color='#006697' face
='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font> to toggle the aura o
ff."
"DOTA_Tutorial_M2_LevelExperience"
"The ring's aura no long
er affects friendly creeps but it still provides a bonus to you.\n\nTime to find
a few more creeps and earn that experience to reach <font color='#006697' face=
'Dota Hypatia Bold'><b>level six</b></font>."
"DOTA_Tutorial_M2_LevelUlt"
"Well done! Lev
el up and learn <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b
></font> when you have a chance."
"DOTA_Tutorial_M2_TeleportBlock"
"A rock slide blocked ou
r way back. Suspicious. We're not completely stranded though. We can <font co
lor='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> our way out of her
e!\n\nTo do that we'll need to upgrade the courier to a <font color='#006697' fa
ce='Dota Hypatia Bold'><b>Flying Courier</b></font>.\n\nUpgrade the courier thro
ugh the shop."
"DOTA_Tutorial_M2_TeleportBuy"
"Now you need a <font co
lor='#006697' face='Dota Hypatia Bold'><b>Town Portal Scroll</b></font> from the
shop."
"DOTA_Tutorial_M2_TeleportCourier"
"Now have the courier br
ing it to you using the <font color='#006697' face='Dota Hypatia Bold'><b>Delive
r Items</b></font> button."
"DOTA_Tutorial_M2_TeleportChannel"
"With the courier on its
way, there's something you need to know about teleporting. Town Portal Scroll
is a <font color='#006697' face='Dota Hypatia Bold'><b>channeled</b></font> spel
l, meaning you need to stand still while using it. If you move, it will cancel
the cast."
"DOTA_Tutorial_M2_TeleportUse"
"You can <font color='#0
06697' face='Dota Hypatia Bold'><b>teleport</b></font> to any building, but we s
hould head to the tower outside the base where we last saw Tidehunter.\n\nUse th
e Town Portal Scroll by hitting <font color='#006697' face='Dota Hypatia Bold'><
b>%!item_tpscroll%</b></font> and then <font color='#006697' face='Dota Hypatia
Bold'><b>left-click</b></font> the tower on the <font color='#006697' face='Dota
Hypatia Bold'><b>minimap</b></font>."
"DOTA_Tutorial_M2_TeleportCenter"
"Center the view on your
self by double tapping <font color='#006697' face='Dota Hypatia Bold'><b>%+dota_
camera_follow%</b></font> or by left-clicking the <font color='#006697' face='Do
ta Hypatia Bold'><b>minimap</b></font>.\n\nI better get a move on!"
"DOTA_Tutorial_M2_TeleportCancel"
"Woops! Moving cancelle
d the channeled teleport. This also consumes the Town Portal Scroll, so we'll n
eed a new one. Buy a new Town Portal Scroll from the shop and have the courier
bring it to you."
"DOTA_Tutorial_M2_TeleportWrongLoc"
"The tower is represente
d by a <font color='#006697' face='Dota Hypatia Bold'><b>green square</b></font>
. Try using the Town Portal Scroll again and left-click near the green square.\
n\nYou can usually teleport to any building but right now we should get close to

where we last saw Tidehunter."


"DOTA_Tutorial_M2_TeleportHere"
"Over here!"
"DOTA_Tutorial_M2_KillTide"
"Hopefully, Tide
hunter is still lurking. Follow me to where we last spotted him, and maybe we c
an get the jump on him!"
"DOTA_Tutorial_M2_KillTideHow"
"Time to get to work. U
se <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> by p
ressing <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute
5%</b></font> and then clicking on <font color='#006697' face='Dota Hypatia Bold
'><b>Tidehunter</b></font>."
"DOTA_Tutorial_M2_KillTideComplete"
"Pow! You did it! He wo
n't be bothering us anymore. Our base is now safe!"
"DOTA_Quest_MoveTo"

"Head Fo

r the Gate"
"DOTA_Quest_FindKeeper"
"Find <font face
='Dota Hypatia Bold'><b>Keeper of the Light</b></font>"
"DOTA_Quest_FindRazor"
"Defeat <font fa
ce='Dota Hypatia Bold'><b>Razor<b></font>"
"DOTA_Quest_DefendCamp"
"Defend the Watc
htower Using <font face='Dota Hypatia Bold'><b>Breathe Fire</b></font>"
"DOTA_Quest_ClearNeutral"
"Clear <font fac
e='Dota Hypatia Bold'><b>three</b></font> Neutral Creep Camps"
"DOTA_Quest_ReturnToShop"
"Return to the S
hop"
"DOTA_Quest_EarnMoney2"
"Earn 165 Gold a
nd Buy a <font face='Dota Hypatia Bold'><b>Circlet</b></font>"
"DOTA_Quest_EarnMoney3"
"Earn 210 Gold a
nd Buy <font face='Dota Hypatia Bold'><b>Bracers</b></font>"
"DOTA_Quest_LevelUlt"
"Reach <font fac
e='Dota Hypatia Bold'><b>Level Six</b></font>"
"DOTA_Quest_Laning_BuyInitialItems"
"Buy All
Your <font face='Dota Hypatia Bold'><b>Suggested Starting Items</b></font> From
the Shop"
"DOTA_Quest_Laning_SelectInitialAbility"
"Select an Initi
al <font face='Dota Hypatia Bold'><b>Ability</b></font>"
"DOTA_Quest_Laning_Attack"
"Destroy the Enemy <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
"DOTA_Quest_Laning_Defend"
"Defend Your <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
"DOTA_Quest_Laning_AttackDefend_Mid"
"Destroy Both En
emy Mid-Lane Towers"
"DOTA_Quest_Laning_BuyCourier"
"Buy a <
font face='Dota Hypatia Bold'><b>Courier</b></font>"
"DOTA_Quest_Laning_YourTower"

"Your Mi

"DOTA_Quest_Laning_EnemyTower"

"Enemy M

d-Lane Tower"
id-Lane Tower"
"DOTA_Quest_M2_DefeatTide"
ce='Dota Hypatia Bold'><b>Tidehunter</b></font>"
"DOTA_Quest_M2_LevelTwo"
e='Dota Hypatia Bold'><b>Level Two</b></font>"
"DOTA_Quest_M2_TowerDefend"
t face='Dota Hypatia Bold'><b>Tower</b></font>"
"DOTA_Quest_M2_ReturnToBase"
"DOTA_Quest_M2_LevelSix"
e='Dota Hypatia Bold'><b>Level Six</b></font>"

"Defeat <font fa
"Reach <font fac
"Defend the <fon
"Move to the Base"
"Reach <font fac

"DOTA_Quest_M2_Assassinate"
e='Dota Hypatia Bold'><b>Ultimate Ability</b></font>"
"DOTA_Quest_M2_Teleport"
er"

"Learn <font fac


"Teleport to Tow

"DOTA_Quest_LastHits"
"Get <font face=
'Dota Hypatia Bold'><b>Last Hits:</b></font> %quest_current_value% / %quest_targ
et_value%"
"DOTA_Quest_Denies"
"Get <fo
nt face='Dota Hypatia Bold'><b>Denies:</b></font> %quest_current_value% / %quest
_target_value%"
"DOTA_Tutorial_LastHit_StartExplanation1"
"Time to focus o
n earning gold! One way to do that is by striking the killing blow on the enemy
. If you're the one to <font color='#006697' face='Dota Hypatia Bold'><b>last h
it</b></font> them, you'll earn the bounty."
"DOTA_Tutorial_LastHit_StartExplanation2"
"While last hitt
ing, it is important to stay safe behind your friendly creep line.\n\nYou'll wan
t to avoid taking damage if you don't need to."
"DOTA_Tutorial_LastHit_StartExplanation3"
"Watch the healt
h of the enemy creeps, and only hit them when their health is low.\n\nTry to get
15 last hits in the middle lane.\n\nDon't forget to buy some items!"
"DOTA_Tutorial_LastHit_LastHits1"
"Deal the killing blow t
o the enemy.\nStay safe behind your creeps, then strike at the right moment."
"DOTA_Tutorial_LastHit_LastHits2"
"Don't constantly attack
.\n\nCancel your attacks by moving, and then strike when the creep's health is l
ow."
"DOTA_Tutorial_LastHit_LastHits3"
"You can also use <font
color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font> to halt your
attack."
"DOTA_Tutorial_LastHit_DenyExplanationSetup"
"Over here!"
"DOTA_Tutorial_LastHit_DenyExplanation1"
"<font color='#0
06697' face='Dota Hypatia Bold'><b>Denying</b></font> your friendly creeps is a
way to keep your opponents from earning gold.\n\nTo <font color='#006697' face='
Dota Hypatia Bold'><b>deny</b></font> a creep, you need to deal the killing blow
to a friendly creep."
"DOTA_Tutorial_LastHit_DenyExplanation2"
"You can <font c
olor='#006697' face='Dota Hypatia Bold'><b>force attack</b></font> friendly cree
ps whose health is below half.\n\nTo do so, press <font color='#006697' face='Do
ta Hypatia Bold'><b>%mc_attack%</b></font> to force attack, then <font color='#0
06697' face='Dota Hypatia Bold'><b>left-click</b></font> on the creep."
"DOTA_Tutorial_LastHit_DenyExplanation3"
"Just like befor
e, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 frien
dly creeps."
"DOTA_Tutorial_LastHit_Denies"
"Keep your opponent from
getting gold and experience by killing friendly creeps.\n\nPress <font color='#
006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> then <font color='#00
6697' face='Dota Hypatia Bold'><b>left-click</b></font> on a friendly creep with
low health."
"DOTA_Tutorial_LastHit_End"
"Congratulations
! You've learned about <font color='#006697' face='Dota Hypatia Bold'><b>last hi
ts</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>denies</b></
font>. Keep practicing, and victory will surely follow."
"DOTA_TutorialTitle_WelcomeToDota"
"Basic Game Concepts and
Controls Tutorial"
"DOTA_TutorialBody_WelcomeToDota"
"This tutorial will intr
oduce you to the world of Dota and show you how to control your hero."

"DOTA_TutorialTitle_MaidenIntro"
"Your Hero"
"DOTA_TutorialBody_MaidenIntro"
"You will be playing thi
s match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team,
the enemy team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter" "You can move your chara
cter by right-clicking where you want to go. Your team fountain is directly belo
w you."
"DOTA_TutorialTask_MoveToFountain"

"Move to your fountain (

right-click)."
"DOTA_TutorialTitle_FountainIntro"
"The Fountain"
"DOTA_TutorialBody_FountainIntro"
"The fountain can quickl
y replenish your health and mana. It also revives you if you die in combat. Let'
s look at some other important buildings around."
"DOTA_TutorialTitle_CameraIntro"
"Your view"
"DOTA_TutorialBody_CameraIntro"
"You can scroll your vie
w by moving the mouse to the edge of the screen. Let's look to the northeast at
your team's Ancient."
"DOTA_TutorialTask_MoveToAncient"
ouse the screen edge)"

"Move VIEW to ancient (m

"DOTA_TutorialTitle_AncientIntro"
"The Ancient"
"DOTA_TutorialBody_AncientIntro"
"The Ancient is your tea
m's most important building - if it's destroyed then your team loses. You must d
estroy The Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro"
"Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro"
"You can snap your view
back to your hero by clicking your portrait or double tapping F1. Do that now to
return your view to your hero."
"DOTA_TutorialTask_ViewToHero"
ick your portrait)"

"Move your view back (cl

"DOTA_TutorialTitle_MapIntro"
"The Mini-map"
"DOTA_TutorialBody_MapIntro"
"There is a mini-map on
the lower left corner of your screen. Your base (in green) is in the bottom left
corner and the enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro"
"Lanes of Attack"
"DOTA_TutorialBody_LaneIntro"
"There are three main la
nes towards the enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane"

"Move your hero to the t

op lane."
"DOTA_TutorialTitle_BarracksIntro"
"Barracks"
"DOTA_TutorialBody_BarracksIntro"
"Each lane has two barra
cks where your team's foot soldiers, known as creeps, spawn at regular intervals
. Creeps move to the enemy base and attack enemy units and buildings in their pa
th -- you cannot control them!"
"DOTA_TutorialTitle_LaningIntro"
"DOTA_TutorialBody_LaningIntro"

"The battle begins!"


"A wave of Radiant creep

s is about to spawn. Follow them into combat to provide ranged support. Try not
to get hit - you are too important to take damage! When a wave of creeps dies, i
t's wise to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero"
"Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero"
"If you lose track of yo
ur hero, you can double-tap F1 or click on your hero's portrait to center the ca
mera on it."
"DOTA_TutorialTask_FollowCreeps"

"Follow your creeps to t

he front line."
"DOTA_TutorialTitle_CombatIntro"
"DOTA_TutorialBody_CombatIntro"
d. Remember to be careful and avoid taking damage."

"Combat"
"There is combat up ahea

"DOTA_TutorialTitle_AttackingIntro"
"Attacking"
"DOTA_TutorialBody_AttackingIntro"
"You can attack enemy un
its by right-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro"
"Bounties"
"DOTA_TutorialBody_BountiesIntro"
"When you get the killin
g blow on a unit or structure you get a bounty. Attack enemy units that are low
on health and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps"
ing blows %s1/%s2"

"Earn bounties from kill

"DOTA_TutorialTitle_SpendGold"
"Spending Gold"
"DOTA_TutorialBody_SpendGold"
"Let's return to the bas
e to spend your hard-earned gold. Right-click on your team's base in the bottom
left of the mini-map to move there."
"DOTA_TutorialTask_ReturnToShop"

"Return to the base to s

"DOTA_TutorialTitle_BuyFromShop"

"Spending Gold: the Shop

hop."
"
"DOTA_TutorialBody_BuyFromShop"
u earn to buy items from the shop."

"You can use the gold yo

"DOTA_TutorialTitle_BuyFromShop2"
"Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2"
"Left-click on the shop
to view the items for sale. Double-click on the Town Portal Scroll and the Blade
s of Attack to buy them."
"DOTA_TutorialTitle_CloseShop"
"Closing the Shop"
"DOTA_TutorialBody_CloseShop"
"To close the shop, you
can left-click the X at the top left, left-click anywhere outside the shop menu,
or press the button near your inventory. The shop also automatically closes whe
n you walk out of its purchase area."
"DOTA_TutorialTask_BuyTPScroll"

"Buy two items from the

shop."
"DOTA_TutorialTitle_TeleportIntro"
"Items Types"
"DOTA_TutorialBody_TeleportIntro"
"Your Blades of Attack p
rovide a passive damage bonus, whereas the Town Portal Scroll must be activated.
Using a Town Portal Scroll allows you to teleport to any of your team's buildin
gs. This is critical to save precious time."

"DOTA_TutorialTitle_UseItemIntro"
"Using the Town Portal S
croll to Teleport"
"DOTA_TutorialBody_UseItemIntro"
"To use the Town Portal
Scroll, left-click it then left-click your desired destination in the mini-map.
Teleport is a channeling spell, so be careful not to interrupt it by giving your
hero another command while you cast it."
"DOTA_TutorialTask_UseTPScroll"
roll to teleport."

"Use your Town Portal Sc

"DOTA_TutorialTitle_StayInLane"
"Staying in Lane"
"DOTA_TutorialBody_StayInLane"
"Since you earn experien
ce and gold from defeating enemy units it's important to spend time in the lane
at the beginning of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat"

"Return to your lane."

"DOTA_TutorialTitle_ExpIntro"
"Gaining Experience"
"DOTA_TutorialBody_ExpIntro"
"When an enemy unit dies
all nearby heroes on your team share the experience. Try to get enough experien
ce to gain a level."
"DOTA_TutorialTask_GetALevel"
to kill enemy units."

"Gain a level by helping

"DOTA_TutorialTitle_LevelIntro"
"DOTA_TutorialBody_LevelIntro"
ou earn a point to spend on an ability."

"Gaining Levels"
"When you gain a level y

"DOTA_TutorialTitle_AbilityIntro"

"Spending Ability Points

"
"DOTA_TutorialBody_AbilityIntro"
"You can see what each a
bility does by hovering the mouse over its icon. Spend points to earn levels in
abilities by clicking on the yellow bar beneath their icon. Level up your Ether
Shock ability."
"DOTA_TutorialTask_BuyAbility"
to learn Ether Shock."

"Spend an ability point

"DOTA_TutorialTitle_CastIntro"
"Using Abilities"
"DOTA_TutorialBody_CastIntro"
"The Ether Shock ability
deals magical damage. It costs you mana every time you use it. Click the abilit
y icon then left-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell"

"Cast your Ether Shock a

bility."
"DOTA_TutorialTitle_RazorIntro"
"Razor"
"DOTA_TutorialBody_RazorIntro"
"The enemy hero Razor ha
s joined the battle for the Dire team. He is a master of lightning magic and has
the powerful Plasma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems"
"New Items"
"DOTA_TutorialBody_NewItems"
"You have been given a f
ew items to help you in battle. You have tangos with an ABILITY to eat a tree to
gain health. You also have a perseverance that PASSIVELY increases your regener
ation."

"DOTA_TutorialTitle_AttackTower"
"Attacking Towers"
"DOTA_TutorialBody_AttackTower"
"Towers have powerful at
tacks and a lot of hitpoints. Attack with your creeps and try to destroy the tow
er to complete this tutorial! Retreat if your creeps die and try to keep your he
alth up!"
"DOTA_TutorialTask_KillTower"

"Destroy the enemy tower

."
"DOTA_TutorialTitle_WinningIntro"
"You Win!"
"DOTA_TutorialBody_WinningIntro"
"Congratulations on comp
leting the Basic Game Concepts and Controls tutorial! The next tutorial will run
you through a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_QuestSuccess"
"DOTA_TutorialBody_QuestSuccess"

"You Win!"
"You successfully comple

"DOTA_TutorialTitle_QuestFailure"
"DOTA_TutorialBody_QuestFailure"

"You Lose!"
"You failed to completed

ted the quest."

the quest."
////////////////////////////////////////
// MidLane1v1_Tier1_Tutorial
////////////////////////////////////////
"DOTA_TutorialTitle_Mid1v1Tier1Tutorial"
"Mid-lane 1v1 Ti
er1 Tower Fight"
"DOTA_TutorialBody_Mid1v1Tier1Tutorial"
"You will play S
niper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destro
ying the enemy's mid-tier1 tower."
////////////////////////////////////////
// MIDONLY
////////////////////////////////////////
"DOTA_TutorialTitle_ChooseYourHero"
"DOTA_TutorialBody_ChooseYourHero"
t hero to learn with. He has a ranged attack so you can
ack ranks. His Serpent Wards ability is especially good
ou can complete this tutorial with any hero, though."

"Choosing your hero"


"Shadow Shaman is a grea
attack safely from the b
for destroying towers. Y

"DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle"


"DOTA_TutorialBody_PrepareForBattle"
"When you spawn into a g
ame you have one ability point and 603 gold to buy items. Spend the point to lea
rn an ability. For this lesson we have enabled auto-buy so you don't need to wor
ry about the store."
"DOTA_TutorialTitle_AutoBuyIntro"
"Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro"
"Auto-buy will purchase
items appropriate for your character. You will auto pick up your items when you
return to the fountain. If you get a message to go to the secret shop check the
minimap for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady"

"Move out when you're re

ady."
"DOTA_TutorialTitle_SpawningBots"
"Allies and Enemies"
"DOTA_TutorialBody_SpawningBots"
"For this lesson you wil
l be playing against two computer-controlled enemies and you will have one compu

ter player on your team. Try to push in the middle lane to the Dire base and kil
l their Ancient."
"DOTA_TutorialTask_DefeatAncient"

"Defeat the Dire team's

Ancient."
"DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are
strong and you will need to attack with multiple waves of creeps to bring down e
ach tower. Return to your base when your health is low or when you wish to buy n
ew items."
////////////////////////////////////////
// hook training
////////////////////////////////////////
"DOTA_TutorialTitle_Train_Pudge"
"DOTA_TutorialBody_Train_Pudge"
wg. Kill some bots in the bottom lane."

"Pudge Training"
"Learn to play Pudge, da

"DOTA_TutorialTitle_Pudge_Goal"
"Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal"
"Gank the two enemy hero
es in the bottom lane. Try to get 5 hero kills without dying more than 3 times.
"
////////////////////////////////////////
// Last Hit / Deny Training
////////////////////////////////////////
"DOTA_TutorialTitle_LastHit"

"Last Hit / Deny Practic

e"
"DOTA_TutorialBody_LastHit"
"Try to get as m
any last hits and denies as possible in the time limit. Your score is a combina
tion of last hits, denies, and how much damage you take."
"DOTA_TutorialTitle_RoundOne"
"Round One - Sniper"
"DOTA_TutorialBody_RoundOne"
"Sniper has a ranged att
ack with no projectile, so the hit occurs very quickly. However, he has low bas
e damage, so timing is important."
"DOTA_TutorialTask_Sniper"
"Last hit as Sni
per."
"DOTA_TutorialTitle_RoundTwo"
"Round Two - Anti-Mage"
"DOTA_TutorialBody_RoundTwo"
"Anti-Mage has a very qu
ick attack animation and fast attack rate - melee heroes are generally easier to
last hit with."
"DOTA_TutorialTask_Antimage"
"Last hit as Anti-Mage."
"DOTA_TutorialTitle_RoundThree"
"Round Three - Mirana"
"DOTA_TutorialBody_RoundThree"
"Mirana has a good attac
k animation and projectile speed but lower damage, making her of moderate diffic
ulty."
"DOTA_TutorialTask_Mirana"
"Last hit as Mir
ana."
"DOTA_TutorialTitle_RoundFour"

"Round Four - Crystal Ma

iden"
"DOTA_TutorialBody_RoundFour"
"Crystal Maiden's attack
animation has a wind-up time and a slow moving projectile, making it difficult
to predict when the hit will occur, making her difficult to last hit with."

"DOTA_TutorialTask_CrystalMaiden"

"Last hit as Crystal Mai

"DOTA_TutorialTitle_RoundFive"

"Round Five - Shadow Fie

den."
nd"
"DOTA_TutorialBody_RoundFive"
"Shadow Fiend is great a
t farming creeps rapidly with his good attack animation, high damage, and abilit
y Shadowraze - see how quickly you can farm this lane."
"DOTA_TutorialTask_ShadowFiend"
"Farm as fast as you can
!"
"DOTA_TutorialTitle_LastHitEnd"
"DOTA_TutorialBody_LastHitEnd"

"Game Over"
"Your score: "

///////////////////////////////////////
// Item Training - Support
///////////////////////////////////////
"DOTA_TutorialTitle_SupportItems"
"Support Item Training"
"DOTA_TutorialBody_SupportItems"
"Learn in-depth mechanics of Support items!"
"DOTA_TutorialTitle_SupportItems_RingOfBasilius"

"Ring of

Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius"
"Ring of
Basilius is a powerful early game item for junglers and support heroes. It giv
es a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in
the radius, as well as providing the carrier with extra armor and damage."
"DOTA_TutorialTitle_SupportItems_RingOfBasilius2"

"Ring of

Basilius"
"DOTA_TutorialBody_SupportItems_RingOfBasilius2"
"The ite
m can be toggled. When turned off, the aura won't give your friendly creeps the
bonus armor. Turn it on when you want to make summoned units more powerful or p
ush a lane. The ring's aura will still affect allied heroes."
"DOTA_TutorialTask_SupportItems_RingOfBasilius2"
"Toggle
Ring of Basilius!"
"DOTA_TutorialTitle_SupportItems_Headdress"
"Headdress"
"DOTA_TutorialBody_SupportItems_Headdress"
"Headdress is useful early on to help you, your creeps and your lane mates to re
generate health. The aura radius is only 500, so stay near an ally if they need
some health."
"DOTA_TutorialTitle_SupportItems_Buckler"
"Buckler"
"DOTA_TutorialBody_SupportItems_Buckler"
"Buckler is a useful defensive item. It passively grants some armor and stats,
while it's active ability will give friendly units around you +2 bonus armor. Th
is can be helpful when attacking or defending towers, or in teamfights."
"DOTA_TutorialTask_SupportItems_Buckler"
"Give your friendly heroes the armor bonus!"
"DOTA_TutorialTitle_SupportItems_Urn"
"Urn of Shadows"
"DOTA_TutorialBody_SupportItems_Urn"
"Urn of Shadows is a dynamic item that can be used in many ways. Passively, it
grants some strength and mana regeneration, but the Soul Release ability is more

important. Whenever an enemy hero dies around an Urn carrier, that Urn will ga
in 2 Soul Release charges."
"DOTA_TutorialTitle_SupportItems_Urn2"
"Soul Release - Heal"
"DOTA_TutorialBody_SupportItems_Urn2"
"When Soul Release is used, it drains a charge from Urn of Shadows. If it is us
ed on an ally, it will heal them for 400 HP over the course of 8 seconds. If th
e unit takes tower damage or damage from a player-controlled unit, the heal is l
ost, so be careful to use the heal only in situations when this won't happen."
"DOTA_TutorialTask_SupportItems_Urn2"
"Heal your injured ally!"
"DOTA_TutorialTitle_SupportItems_Urn3"
"Soul Release - Damage Over Time"
"DOTA_TutorialBody_SupportItems_Urn3"
"If Soul Release is used on an enemy hero, it will deal 150 damage over the cour
se of 8 seconds. Unlike the heal, this effect can't be removed except by purge
effects. The low amount of damage is useful to finish off running enemies that
have low health, due to the long range of Soul Release."
"DOTA_TutorialTask_SupportItems_Urn3"
"Finish off the enemy hero!"
"DOTA_TutorialTitle_SupportItems_TranquilBoots"

"Tranqui

l Boots"
"DOTA_TutorialBody_SupportItems_TranquilBoots"
"Tranqui
l Boots are the most defensive type of boots. The Heal ability will restore 170
HP over 10 seconds, as long as you don't take tower or player-controlled damage
. Tranquil Boots also add a bit of passive regeneration and armor, as well as h
aving higher than average movement speed for boots."
"DOTA_TutorialTitle_SupportItems_TranquilBoots2"
"Tranqui
l Boots - Break"
"DOTA_TutorialBody_SupportItems_TranquilBoots2"
"Tranqui
l Boots do have a downside - their Break ability. If a player takes 4 instances
of player-controlled damage in the course of 10 seconds, the Tranquil Boots wil
l temporarily become Boots of Speed, meaning that they lose all their passive st
ats and the Heal ability. Once the player hasn't taken 4 instances of damage in
the last 10 seconds, the Tranquil Boots will reform."
"DOTA_TutorialTask_SupportItems_TranquilBoots2"
"Use the
Heal ability!"
"DOTA_TutorialTitle_SupportItems_Medallion"
"Medallion of Courage"
"DOTA_TutorialBody_SupportItems_Medallion"
"Medallion of Courage is a double-edged sword of an item. Passively, it gives y
ou some armor and mana regeneration. However, the Valor ability makes this item
what it is. When used on an enemy, both the item holder and the target enemy l
ose 6 armor (which is the same amount gained passively). Medallion of Courage g
ives you an armor advantage over your enemies, but it's up to you how to use it!
"
"DOTA_TutorialTask_SupportItems_Medallion"
"Use Valor on Roshan!"
"DOTA_TutorialTitle_SupportItems_Drum"
"Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum"
"Drum of Endurance is an item that provides a lot of different benefits. Passiv
ely, it gives nice stats, and Swiftness Aura, which grants a small movement and
attack speed bonus to surrounding units."
"DOTA_TutorialTitle_SupportItems_Drum2"
"Drum of Endurance"
"DOTA_TutorialBody_SupportItems_Drum2"

"The active ability Endurance adds another small movement and attack speed bonus
to surrounding units, effectively doubling the speed from Swiftness Aura. This
is very helpful for moments when you need just a bit more speed to catch or run
. It only has 4 charges, so use wisely."
"DOTA_TutorialTask_SupportItems_Drum2"
"Catch the flying courier!"
"DOTA_TutorialTitle_SupportItems_Vlads"
"Vladmir's Offering"
"DOTA_TutorialBody_SupportItems_Vlads"
"Vladmir's Offering provides a wide number of bonuses to surrounding teammates,
such as armor, regeneration, and bonus damage. It also gives friendly melee uni
ts lifesteal on their attacks."
"DOTA_TutorialTitle_SupportItem_Vlads2"
"Vladmir's Offering"
"DOTA_TutorialBody_SupportItem_Vlads2"
"The lifesteal aura is useful for melee carries that have other Unique Attack Ef
fects, as other Lifesteal items won't work for them. A support with Vladmir's c
an provide this benefit to his melee carry."
"DOTA_TutorialTitle_SupportItems_Mekansm"
"Mekansm"
"DOTA_TutorialBody_SupportItems_Mekansm"
"Mekansm is a powerful midgame item. Passively, it gives some nice armor and st
ats, as well as giving passive regneration to yourself and surrounding friendly
units. The most powerful part of the item is the active Restore, which heals 25
0 HP and grants bonus armor for a limited time."
"DOTA_TutorialTask_SupportItems_Mekansm"
"Heal your allies!"
"DOTA_TutorialTitle_SupportItems_Pipe"
"Pipe of Insight"
"DOTA_TutorialBody_SupportItems_Pipe"
"Pipe of Insight is the go-to item when it comes to preventing magical damage.
Building from a Hood of Defiance, it passively increases spell resistance as wel
l as providing a lot of HP regeneration. The Barrier active ability gives a pro
tective field on all nearby units, preventing 400 magic damage from being dealt
to them."
"DOTA_TutorialTask_SupportItem_Pipe"
"Prevent the magic damage!"
"DOTA_Tutorial_Location_Start"

"START"

"world_map_location_1"

"Davion, the Dragon Knig

ht"
"world_map_location_sub_1"
"Tutorial: Mechanics 1"
"world_map_location_desc_1"
"<i>In a lonely wood lie
s the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of
skills beyond mortal knowledge. Yet his true potential still lies before him. T
he time has come for him to take up arms and train for the final battle.</i>"
"world_map_location_gdesc_1"
"This starting tutorial will int
roduce you to: <ul><li>Hero Movement</li><li>Hero Leveling</li><li>Ability Usage
</li><li>Items</li><li>Basic Combat</li><li>Combat: Last Hits</li></ul>"
//
// Tutorials
//
"training_progress"

"TRAINING PROGRE

SS"
"training_progress_preamble"

"Finish mechanics and unlock the

world of Dota 2; prepare for the coming battles through continued training."
"training_progress_post"
"The Geography For Train
ing"
"training_progress_subhed"
"The quest for proficien
cy continues. Hone your skills by visiting other lands of contention!"
"mission_progress"
"Mission Progres
s"
"training_percent_complete"
"%s1% COMPLETE"
"tutorial_checklist_1"
"Mechanics 1"
// Tutorial Location 2
"world_map_location_2"

"Sharpeye, The S

"world_map_location_sub_2"

"Tutorial: Mecha

niper"
nics 2"
"world_map_location_desc_2"
"<i>A small form
moves quietly along the trail, weapon in hand. Among the Keen Folk, he is a le
gend, the greatest shootist there's ever been. But it will take more than a sha
rp eye to survive the coming battle, and this Sniper from the highlands has much
to learn if he's to fulfill his destiny.</i>"
"world_map_location_gdesc_2"
"This tutorial will intr
oduce you to: <ul><li>Combat: Ranged</li><li>Abilities: Area of Effect</li><li>T
he Minimap</li><li>Towers</li><li>Couriers and the Stash</li><li>Items: Teleport
ation Scroll</li></ul>"
"tutorial_checklist_2"
"Mechanics 2"
// Tutorial Location 3
"world_map_location_3"
"world_map_location_sub_3"

"Sniper Vs Axe"
"Tutorial: Lane

Introduction"
"world_map_location_desc_3"
"<i>Long is the
road to victory, and harsh its travels. Sniper will need to develop a keen unde
rstanding of the towers, and those who defend them, if he is to survive the grea
t battle that is to come.</i>"
"world_map_location_gdesc_3"
"This tutorial will intr
oduce you to: <ul><li>Combat: Fighting in a Lane</li><li>Towers: Defend and Atta
ck</li><li>Items: Starting Items</li></ul>"
"tutorial_checklist_3"
"Middle Lane Int
roduction"
// Tutorial Location 4
"world_map_location_4"

"Know Thine Enem

"world_map_location_sub_4"

"Middle Lane Pra

y"
ctice"
"world_map_location_desc_4"
"<i>Once per gen
eration, the great forged wheel-books turn slowly in the wind and moan out tales
of an age long forgotten. But now a strange wind blows, and the forged books si
ng like nothing heard beforea song of conflict and a looming conflagration, the p
rophesy of a war that will sweep down from hidden planes and engulf the world in
its fire.</i>\n\nNote: Mission progress based on completion with different hero
es."
"world_map_location_gdesc_4"
"This will introduce you
to: <ul><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li><li>To
wers: Defend and attack all mid-lane towers</li><li>Items: All items unlocked</l
i></ul>"
"tutorial_checklist_4"
"Middle Lane Pra
ctice Using 10 Different Heroes"
//
"DOTA_Tutorial_Finished_Tutorial04"
""

// Tutorial Location 5
"world_map_location_5"

"Training Skirmi

shes"
"world_map_location_sub_5"
"Play vs. Bots"
"world_map_location_desc_5"
"<i>As the moon
stones glow and wheel-books wail, the barrier between the planes wears thin. Ou
t of this tattered fabric of reality, strange forces are revealed. Myths and leg
ends, flesh and blood; all yearn for the chance to train for the coming battle.<
/i>"
"world_map_location_gdesc_5"
"This will introduce you
to: <ul><li>Playing a full match of Dota 2 versus bots</li><li>Limited Hero Poo
l: Restricts hero selection to 20 heroes</li></ul>"
"tutorial_checklist_5"
"5 Practice Matc
hes Versus Bots"
//
"DOTA_Tutorial_Finished_Tutorial05"
""
// Tutorial Location 6
"world_map_location_6"
"world_map_location_sub_6"

"The War Begins"


"Play vs. Humans

"
"world_map_location_desc_6"
"<i>It is a cont
est of wills and wits, strength and courage, reflexes and strategy. Shards of t
he Mad Moon glow bright in a shattered sky, while below battle lines are drawn.
Somewhere in the distance, the great horn sounds. The steel clangs. And so it
begins.</i>"
"world_map_location_gdesc_6"
"This will introduce you
to: <ul><li>A full match of Dota 2 with other players</li><li>Limited Hero Pool
: Restricts hero selection to 20 heroes</li></ul>"
"tutorial_checklist_6"
"10 Limited Hero
Pool Matches"
//
"DOTA_Tutorial_Finished_Tutorial06"
""
// Tutorial Location 7
"world_map_location_7"
"Dota Overview"
"world_map_location_sub_7"
"A quick study o
f the game in action."
"world_map_location_desc_7"
"You'll also be
exposed to key goals of the game, and get an idea of what battle will look like.
"
"world_map_location_gdesc_7"
"This Introduction to Do
ta 2 will familiarize you with the location of map landmarks such as: <ul><li>Ba
ses</li><li>Towers</li><li>Barracks</li><li>Lanes</li><li>Roshan and the Aegis</
li><li>The Shopkeepers</li><li>Runes</li></ul>"
// Tutorial Location 8
"world_map_location_8"

"Last Hit Traini

ng"
"world_map_location_sub_8"
"Learn more abou
t how to last hit reliably."
"world_map_location_desc_8"
"<i>The Hero who
can acquire the most gold will almost certainly triumph. It is important to un
derstand how to acquire gold, and how to keep it from the pockets of your oppone
nts.</i>"
"world_map_location_gdesc_8"
"This tutorial will intr
oduce you to: <ul><li>Combat: Last Hit Techniques</li><li>Combat: Denying Creeps
</li></ul>"
// Tutorial Location 9
"world_map_location_9"
ce"

"Last Hit Practi

"world_map_location_sub_9"
"Practice last h
itting against a bot."
"world_map_location_desc_9"
"<i>The Hero who
can acquire the most gold will almost certainly triumph. Only through extensiv
e practice can a Hero master the art of last hitting.</i>"
"world_map_location_gdesc_9"
"This mode will help you
practice: <ul><li>Combat: Fighting in a Lane</li><li>Combat: Last Hits</li><li>
Combat: Denying Creeps</li></ul>"
// The Archronicus - Table of Contents
"arch_toc_header"

"Table o

f Contents"
"arch_madmoon_toc"
Moon and The Ancients"
"arch_chronicleofthesos_toc"
"arch_summoningsea_toc"
ea"
"arch_lasthitchallenge_toc"
y"
"arch_cycleofsolstice_toc"
ces"
"arch_wraithnight_toc"
t"

"The Mad
"Chronicle of Thesos"
"The Summoning S
"The Death Bount
"Cycle of Solsti
"The Wraith-Nigh

// The Archronicus - Title Page


"DOTA_Archronicus_TitlePage_Page1"
"UPON THESE HALLOWED pag
es are writ the last remnants of a once-great body of knowledge. Copied and rec
opied by generations of scribes, translated by scholars and encrypted by mages,
the chronicles found herein compile the lost histories of the contested lands, i
ts rulers and guardians, higher-learning and ancient magics. The texts draw from
many cultures across many ages, enshrining for all time those fragmented recoun
ts of scholars long dead, and hidden truths more powerful than any sword or spel
l. Sealed now with an encryption spell, only worthy eyes may read the book, and
by deed alone reveal the truth. And only with the blood of heroes shall new pag
es be written."
// The Archronicus - Mad Moon
"DOTA_Archronicus_MadMoon_Title1"
"DOTA_Archronicus_MadMoon_Title2"
"DOTA_Archronicus_MadMoon_Title3"
"DOTA_Archronicus_MadMoon_Folio"

"The Mad Moon"


"and"
"the Ancients"
"- The Mad Moon and the

Ancients -"
"DOTA_Archronicus_MadMoon_Page1"
"WHEN A WORLD was still
a cooling blob, it captured an eerie companiona glowing crystalline sphere that c
ame to be known in lore as the Mad Moon. This small orb was full of violent radi
ancea visual reminder of conflict in the heavens, bright enough to compete with t
he sun in daylight."
"DOTA_Archronicus_MadMoon_Page2"
"But the Mad Moon was no
inert rock. It was more truly a prison, in which two warring ancient intelligen
ces had been captured and flung into exile aeons before, once the vast Primordia
ls that underlay creation had tired of their endless strife. The punishment for
these Ancients was to be locked together in one form, forever falling through in

finity...and thus it went until our unfortunate world captured that wanderer. \n
\nFor ages, primitive societies rose and fell beneath its weird glare; creature
s of varying intelligence and sophistication gazed up in wonder and curiosity, t
o whatever extent their sentience allowed. Meanwhile, orbital stress and tidal f
orces allowed the Mad Moon's inhabitants to begin exploit what were at first the
slightest of weaknesses, as they set to work prying open their prison. The crac
ks spread slowly, from the tiniest fractures, until at last there were millions
of fissures, vast and aglow with weird energies."
"DOTA_Archronicus_MadMoon_Page3" "On one apocalyptic night, the
moon finally shattered, torn apart from within. Most of the moonstuff was flung
into space or consumed as it hit the atmosphere. A few rare fragments fell to ea
rth, either as fused molten lumps or as jagged crystals. The shards lay where th
ey had fallen, and gradually the land around them recovered. As the survivors of
the prehistoric cataclysm recuperated, flourished and developed civilizations,
the Mad Moon became less a memory than a dream, with the night of its destructio
n woven into their myths."
"DOTA_Archronicus_MadMoon_Page4" "The fallen shards of primal ma
tter had fractured into their original composites: Radiant and Dire. In its pure
form, each type of stone gave off a peculiar energy. For those who settled arou
nd the sites, they found themselves feeding on this unearthly power until they h
ad not only harnessed the energy but made themselves dependent on it. They built
shrines around the Ancients and revered them, ironically, as godlike entities t
hat had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, man
a, protection, even resurrection. But the emanations changed everything in their
influence. Around the Radiant, the effects were bright and colorful, evoking li
ghtness and charm. Around the Dire, a sinister radioactive glow, a visual seepag
e indicative of poison and decay. Neither force was neutral; they were both perf
ect complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with t
he societies of its rival. Interference between the Ancients was cause for war,
as the presence of one caused a corresponding fall-off in the energy of the othe
r. Each stone could only be restored to full power with the destruction of its F
oe-stone. And so the enthralled creatures rallied to protect their land by destr
oying the neighboring Ancient, and from far and wide the Heroes heard the call t
o battle and came to join, hardly realizing that in some sense both sides were t
he same."
// The Archronicus - Chronicle of Thesos
"DOTA_Archronicus_ChronicleofThesos_Title1"
"DOTA_Archronicus_ChronicleofThesos_Title2"
"DOTA_Archronicus_ChronicleofThesos_Title3"
"DOTA_Archronicus_ChronicleofThesos_sub"

"Chronicle"
"of"
"Thesos"
"A FOLK OF THE K

"DOTA_Archronicus_ChronicleofThesos_folio"

"- CHRONICLE OF

EENS"
THESOS -"
"DOTA_Archronicus_ChronicleofThesos_Page1"
"A rumor some da
ys ago reached the High Bell of two strange beasts felled at the edge of the gra
instock lands. Either by disease, or sword, the stories varied, but always it w
as spoken of two dragons dark blue in color and very much dead. \n \nI set out
immediately from my father's hold and found their scaly bodies charred on the pr
operty of a grain farmer three day's travel along the ridge road. One great, on
e small, the dragons lay where they died, surrounded by the footprints of a much
larger beast whose marks on the soil were large enough for a full grown keen to
lie down in; and so I did, imagining the impossible scale of the animal in whos
e track I lay. A grand dragon true, like the stories of old, and like some say

still live in the southerly wastes. \n \nThe tracks crossed the land for some di
stance and ended where the beast took flight at the edge of the field. So not b
y blade or pathosis had these young dragons met their end, but from an attack by
one of their own kind. \n \nWith the good faith of my father's name, and a prom
ise of immediate removal, I was able to purchase the rotting corpse of the lesse
r of the two dead dragons. The specimen being nowhere near to full grown, I was
able to drag it behind my trusty zonkey for several hours to my father's lands.
Several days of disarticulation and boiling commenced, followed by a full nigh
t's inurement in wax, until, at last, the entire skeleton was laid out before me
in the great hall, available for study."
"DOTA_Archronicus_ChronicleofThesos_Page4"
"Here I draw my
observations with careful ink, noting the shape and size of every bone. \n \nTh
e structure of the wing surprised me. As did the curious architecture of the sh
oulder. The bones themselves, though very strong, were much lighter than I had
expected. More like the bones of a bird than a creature of scales and teeth. \n
\nMost unexpected of all was the remnants of an old shield found in the beast'
s insides. But this one carried a most unusual form of gullet iron, and on it th
e mark of an ancient order seen only rarely in these parts today, a dragon crest
, and the seal of the Scaled Knights of Uthorian. Woe to the knight who carried
it."
// The Archronicus - The Summoning Sea
"DOTA_Archronicus_TheSummoningSea_Title"

"THE SUMMONING S

"DOTA_Archronicus_TheSummoningSea_Folio"

"- The SUMMONING

EA"
SEA -"
"DOTA_Archronicus_TheSummoningSea_Page1"
" Beyond the rea
ch of Southward's End, \n Where summer's warmth dares not to roam, \n Songs tell
of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At
night skies streak in ribbon's glow, \n Chill ocean's maze of jagged frost, \n W
ild winds betray the best of men, \n Where boldest captains fear to cross. \n \n
Within tis said's a hidden coast, \n Unknown to either map or man, \n Where onc
e there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside th
is corpse, the legends claim, \n A gem lay hid away from sight, \n And who dares
hold this stone unique, \n Shall see all hidden forms of fright."
"DOTA_Archronicus_TheSummoningSea_Page2"
" From whence th
e single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage
launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern
ice and wind they forged, \n The dauntless crew did plot their trek, \n In time
the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon
an arctic shore they spied, \n Frost touched remains of monster vast, \n Old mar
ks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n
On darkened beach was set a host, \n To excavate this mortal coil, \n Their pick
s and tools they lifted high, \n Then dug into their grisly toil."
"DOTA_Archronicus_TheSummoningSea_Page3"
" For days on da
ys they hacked and crawled, \n As stained was beach in ancient gore, \n Through
rib and tissue, deep they delved, \n And wrought their path toward monster's cor
e. \n \n From humid depths came glowing dim, \n Strange spectral light of emeral
d hue, \n Great gem matched size with finder's fist, \n Worn crew rejoiced; old
songs proved true. \n \n Returned to deck with treasure held, \n As one all crew
did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost sh
ips long sunk, and those past death. \n \n For hidden from the common eye, \n Ar
e ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they
learned, \n Then set with fright to raising sails."

"DOTA_Archronicus_TheSummoningSea_Page4"
" Yet ghastly sh
ades no harm intend, \n But warning men whose air's still drawn: \n To bring sig
ht's stone on waters wide, \n Would raise the wrath of deep Maelrawn."
"DOTA_Archronicus_TheSummoningSea_Page5"
" A day and twel
ve on ocean waves, \n Passed laden, anxious crew's retreat, \n When came long sh
adows to their wake, \n Lord Maelrawn's servant come to eat. \n \n By haste and
lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wi
sp of earth drew far, \n hen fickle fortune's winds betrayed. \n \n As beast dre
w under ship to strike, \n Rowboats were filled with man and loot, \n Then loose
d were heavy chain and weight, \n To crashed ship's anchor on sea's brute. \n \n
Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n
In frenzied panic three boats fled, \n With ship entangled, kraken roared."
"DOTA_Archronicus_TheSummoningSea_Page6"
" Through tree t
hick feelers' twist and squeeze, \n Wood hull made vent to frozen surge, \n As h
alf-ship sank, depth's master called: \n The gem still moved, and neared shore's
verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of th
ree, \n When drowned men froze and wreckage sank, \n Did hunter learn its char
ge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers clo
sed around,Yet once again gem was not there, \n And third boat's band set foot a
ground. \n \n So terrified of Maelrawn's rage, \n Did thrashing scourge set out
anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdr
ew."
"DOTA_Archronicus_TheSummoningSea_Page7"
" Of fated crew'
s last port and call, \n No grey account still deigns to say, \n Some firm belie
ve they made toward home, \n Though others tell of hangman's sway. \n \n Of gem
and tidal deepgod's hunt, \n Vain quest goes on without reward, \n Its servants
blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall
creature of the depths, \n Nor spirit bound in drowning's keep, \n Nor Maelrawn
the Tentacular, \n Shall rest till seas, gem comes to sleep."
// The Archronicus - The Death Bounty
"DOTA_Archronicus_TheDeathBounty_Title1"
"The Death Bounty"
"DOTA_Arch_TheDeathBounty_Folio"
"- The Death Bounty -"
"DOTA_Archronicus_TheDeathBounty_Page1"
"The ancient Death Bounty Text, as it has since come to be known, was first disc
overed among the ruins of the great Stonehall Cartularium. The document's signif
icance went unrecognized for years as it lay untranslated and forgotten, sealed
away behind the locked doors of the Historic Archive of Sennos. It was not until
scholars studied the document in detail that they came to understand what it re
presented. This decaying bit of parchment was nothing less than a possible sourc
e of the martial tradition of Last Strike, now common among all the kingdoms of
the contested lands."
"DOTA_Archronicus_TheDeathBounty_Page2a"
"Translated from Page:"
"DOTA_Archronicus_TheDeathBounty_Page2b"
"ROYAL PROCLAMATION"
"DOTA_Archronicus_TheDeathBounty_Page2c"
"By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fell
ows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of
the Stonehall military shall now be paid for each killing blow struck against a
foe in battle. This reward shall only be granted to the fellow who strikes the k
illing blow.\n\n2. Following the course of battle, each coterie shall be respons

ible for the tallying and dividing of payment amongst themselves to cover expens
es, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fe
llows may challenge one another to duel. The victor shall be awarded the total s
hare held by the vanquished.\n\n4. Should a duel conclude by the death of a fell
ow, recompense shall be made to..."
// The Archronicus - Cycle of Solstices
"DOTA_Archronicus_CycleOfSolstices_Title1"
"CYCLE"
"DOTA_Archronicus_CycleOfSolstices_Title2"
"OF"
"DOTA_Archronicus_CycleOfSolstices_Title3"
"SOLSTICES"
"DOTA_Archronicus_CycleOfSolstices_Folio1"
"- CYCLE OF SOLSTICES -"
"DOTA_Archronicus_CycleOfSolstices_Page1"
"On the longest night of the year, the dead do not always sleep. For centuries,
the learned aesthetes of Keyturn studied the skies from their mountain keep, wh
ere generation after generation, they tracked the movement of celestial bodies,
copying down their arrangements in the great Book of Heavens. It was they who fo
und the wheel of the world was a thing of many moving partsa clock of strange rhy
thms and irregular meter. It was they who counted the number of dawns in each s
eason. It was they who calculated the day of longest night."
"DOTA_Archronicus_CycleOfSolstices_Page2"
"And it was they who first discovered the great cycle within the cyclea periodic
shift whereby in one solstice among many, the barrier between the planes wears t
hin, the aurora blazes green in the sky, and the undead rise from their graves.
And it was they who were destroyed."
"DOTA_Archronicus_CycleOfSolstices_Page3"
"Now we have only fragments of their long studies. The great Book of Heavens is
lost to history, though copied remnants of certain passages are sometimes found
in the ruins of ancient temples, or in the scholarly works of moldering librari
es. These fragments are the last view into a lost civilization."
// The Archronicus - Wraith-Night
"DOTA_Arch_WraithNight_Title1"
"WRAITH-NIGHT"
"DOTA_Archronicus_WraithNight_Title2"
"THE LONGEST NIGHT OF THE AGE"
"DOTA_Archronicus_WraithNight_Folio"
"- WRAITH-NIGHT -"
"DOTA_Archronicus_WraithNight_Page1"
"Young prince Ostarion was thrust upon the throne by the death of his royal fami
ly. The swift, rotting disease that took their lives nearly claimed the prince a
s well, but the court's mage took desperate measuressubmitting the youth to a rit
ual that pared away all the vulnerable flesh, transforming him into a being of a
nimated bone. The young king emerged from the scouring, convinced that having de
fied death once, he would never submit to it."
"DOTA_Archronicus_WraithNight_Page2a"
"With a deep mistrust of all things fleshy, Ostarion began to recast his parents
' legacy in forms imperishable. Every stone of his kingdom was replaced with its
equivalent in bone. Skeleton King's armies took dominion over neighboring lands
, and as he extended his reach, he extracted the bones of his enemies. Eventuall
y he came to rule over a land cold, white and brittleand to yearn for something m

ore."
"DOTA_Archronicus_WraithNight_Page2b"
"Never having trusted flesh, nor wishing to clothe his bones in it, he finally s
ettled on pursuit of wraith energy, a form of pure spirit given off by certain d
ark souls at death, and taken up by ghosts and other revenants when they need a
form with which to walk the earth. Should he shape himself from the wraith essen
ce, he thought he might create a body as luminous and eternal as his ego."
"DOTA_Archronicus_WraithNight_Page3"
"Consulting the ancient mage who had saved the young prince's life, Skeleton Kin
g learned of a rare opportunitya night foretold by certain olden sages who had gr
appled with the unruly and in most ways unpredictable cycles of naturethe solstic
e known as Wraith-Night, when the dead would rise in such great number that thei
r souls could be harvested and captured in sufficient quantity to complete anoth
er ritual. Should he manage to harvest the wraith energy of the undead horde, he
could rise once more transfiguredKing forever, but this time of the Wraiths."
"DOTA_Archronicus_WraithNight_Page4"
"From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject
of that ungrateful wretch whom I must hail as king, and who will gladly lead th
e throng in cursing himself for the role he played in placing our so-called Skel
eton King on the Throne of Bones."
"DOTA_STANDARD"
"DOTA_WASD"

""

""
"DOTA_MMO"
""
"DOTA_KEYBOARD_CONFIGURATION"
"keyboard_make_selection"

"KEYBOARD CONFIGURATION"
"MAKE SE

LECTION"
"DOTA_Tutorial_FINISHED_Positive"
"Congratulations!"
"DOTA_Tutorial_FINISHED_Negative"
"Sorry"
"DOTA_Tutorial_Finished_Tutorial01"
"Dragon Knight, you've p
roved yourself worthy of your knighthood. Long will your name be remembered!"
"DOTA_Tutorial_Finished_Tutorial02"
"Sniper, you are a true
marksman. Long will your name be remembered!"
"DOTA_Tutorial_Finished_ScriptedDemo" "You are a true spectato
r. Long will you be remembered!"
"DOTA_Tutorial_Finished_BotMatches"
"You have successfully completed 5 bot matches!"
"DOTA_Tutorial_Finished_LimitedHeroPoolGames" "You have succes
sfully completed 10 Limited Hero games!"
"DOTA_Quest_Laning_Attack_Success"
"You have destro
yed your enemy's middle lane tower!"
"DOTA_Quest_Laning_Attack_Mid_Success" "You have destroyed both
of your enemy's middle lane towers!"
"DOTA_Quest_Laning_Defend_Failure"
"Your middle lan
e tower was destroyed by the enemy!"
"DOTA_Quest_Laning_Defend_Mid_Failure" "Both your middle lane t
owers were destroyed by the enemy!"
"DOTA_LastHitTraining_Finished"
"You have finished last
hit training and are a now a thing of legend!"
"DOTA_LastHitChallenge_Finished"
"You are a true
last hitter for participating in the Last Hit Challenge! Keep at it, and your la
st hits will long reverberate in the bones of your enemies."
"DOTA_Tutorial_Archronicus_Page1"
"Archronicus"

"DOTA_Tutorial_Archronicus_Page_Description1"
"Within the Archronicus are gathered the ancient texts of many cultures, drawn f
rom across the ages, and from across the whole wide range of the contested lands
. The chronicles found herein may provide a deeper understanding of the universe
, its history and cosmology, but the mysteries revealed will not impact gameplay
."
"DOTA_Tutorial_Archronicus_Page2"
"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description2"
"For those who hold the Archronicus, knowledge is earned by sword and deed; neve
r is it gifted. Your skill has earned you the right to read further pages."
"DOTA_Tutorial_Archronicus_Page3"
"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description3"
"By ink is it written, but by blood is it read. In these chronicles, ancient tr
uths have been gathered, copied and recopied by generations of scribes, encrypte
d long ago by ancient magic. Only the worthy may unravel the secrets of the Arc
hronicus."
"DOTA_Tutorial_Archronicus_Page8"
"Archronicus Page"
"DOTA_Tutorial_Archronicus_Page_Description8"
"To understand the origins of our customs of warfare, it is necessary to seek th
e wisdom of truly ancient texts. Scholars throughout time communicate across the
gulf of ages through the Archronicus."
// Last Hit Challenge
"LHC_LastHits"
"LHC_HighScore"
"LHC_LastHitStreak"
"LHC_Multikill"
"LHC_Denies"
"LHC_Percent"
"LHC_TotalCreeps"
"LHC_ChooseLane"
"LHC_EnableHelper"
"LHC_StartTop"
"LHC_StartMid"
"LHC_StartBot"

"Last Hits:"
"High Score:"
"Last Hit Streak:"
"Multikill:"
"Denies:"
"Last Hit Rate:"
"Total Creeps:"
"Prepare Yourself"
"Enable Helper"
"Start Top"
"Start Middle"
"Start Bottom"

"world_map_questcompletepanel_01_title" "Unlocked Dota 2!"


"world_map_questcompletepanel_01_text" "You have unlocked the e
ntire Dota 2 experience by completing the first two tutorials. You can now play
regular matchmaking game modes or stay on the world map and continue your train
ing experience. Training is always available at any time if you want to continu
e to explore Dota. Additional training includes: <ul><li>Lane Tutorials</li><li
>Full Bot Matches</li><li>Limited Hero Matchmaking</li></ul>"
"world_map_questcompletepanel_01_closedialog" "CLOSE"
"world_map_questcompletepanel_01_feedbackbutton"
"Give Fe
edback"
"world_map_gain_item_title"

"Congratulations

!"
"world_map_gain_item_text"
"You've received
an item! In Dota 2 you can earn items by playing online matches and finishing
training objectives.\n\nItems can be equipped on heroes to customize their appea
rance. You can view and equip items in your <b>Armory</b> by clicking on the <b
>store</b> tab."
// World map lore
"map_lore_title_0"

"The Wai

ling Mountains"
"map_lore_desc_0"
"High in
the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blo
ws. At these times, the wheel-books sing of a great rift in the wholeness of ex
istencea disharmony sown from a single paradoxical thought conceived in the divin
e consciousness. The Wailing One could not think this thought and be one being,
and so the great unity was cloven. What had been conjoined was rent asunder, a
nd out of that great division the universe was born."
"map_lore_title_1"
"The Rue
lands"
"map_lore_desc_1"
"Steel m
et sorcery in the war to claim the riches said to be buried beneath the rocky Ru
elands. Yet the victor was granted no celebration or solace for their costly ca
mpaign. As they mined into the earth they found only the treacherous graves of
ancient lava tubes. The rumors that sparked three kingdoms into bitter war had
yielded nothing, and the price paid was enough to topple them all."
"map_lore_title_2"
"The Ble
eding Hills"
"map_lore_desc_2"
"For man
y centuries the Bleeding Hills have been known for their tarry blooda thick, visc
ous fluid which flows down from the uplands, gathering in slickened black ravine
s to accumulate in killing pools where the bones of many ancient beasts now resi
de. The slightest touch of flame will ignite these pools into an explosive blaz
e."
//Hero Names
"npc_dota_hero_queenofpain"
"npc_dota_hero_antimage"
"npc_dota_hero_kunkka"
"npc_dota_hero_lina"
"npc_dota_hero_mirana"
"npc_dota_hero_slardar"
"npc_dota_hero_lion"
"npc_dota_hero_phantom_assassin"
"npc_dota_hero_tidehunter"
"npc_dota_hero_witch_doctor"
"npc_dota_hero_vengefulspirit"
"npc_dota_hero_juggernaut"
"npc_dota_hero_earthshaker"
"npc_dota_hero_pudge"
"npc_dota_hero_bane"
"npc_dota_hero_crystal_maiden"
"npc_dota_hero_sven"
"npc_dota_hero_skeleton_king"
"npc_dota_hero_storm_spirit"
"npc_dota_hero_sand_king"
"npc_dota_hero_nevermore"
"npc_dota_hero_drow_ranger"
"npc_dota_hero_axe"
"npc_dota_hero_bloodseeker"
"npc_dota_hero_phantom_lancer"
"npc_dota_hero_razor"
"npc_dota_hero_morphling"
"npc_dota_hero_zuus"
"npc_dota_hero_tiny"
"npc_dota_hero_puck"
"npc_dota_hero_windrunner"
"npc_dota_hero_lich"
"npc_dota_hero_shadow_shaman"
"npc_dota_hero_riki"

"Queen of Pain"
"Anti-Mage"
"Kunkka"
"Lina"
"Mirana"
"Slardar"
"Lion"
"Phantom Assassin"
"Tidehunter"
"Witch Doctor"
"Vengeful Spirit"
"Juggernaut"
"Earthshaker"
"Pudge"
"Bane"
"Crystal Maiden"
"Sven"
"Wraith King"
"Storm Spirit"
"Sand King"
"Shadow Fiend"
"Drow Ranger"
"Axe"
"Bloodseeker"
"Phantom Lancer"
"Razor"
"Morphling"
"Zeus"
"Tiny"
"Puck"
"Windranger"
"Lich"
"Shadow Shaman"
"Riki"

"npc_dota_hero_enigma"
"npc_dota_hero_tinker"
"npc_dota_hero_sniper"
"npc_dota_hero_necrolyte"
"npc_dota_hero_warlock"
"npc_dota_hero_beastmaster"
"npc_dota_hero_venomancer"
"npc_dota_hero_faceless_void"
"npc_dota_hero_death_prophet"
"npc_dota_hero_pugna"
"npc_dota_hero_templar_assassin"
"npc_dota_hero_viper"
"npc_dota_hero_luna"
"npc_dota_hero_dragon_knight"
"npc_dota_hero_dazzle"
"npc_dota_hero_rattletrap"
"npc_dota_hero_leshrac"
"npc_dota_hero_furion"

"Enigma"
"Tinker"
"Sniper"
"Necrophos"
"Warlock"
"Beastmaster"
"Venomancer"
"Faceless Void"
"Death Prophet"
"Pugna"
"Templar Assassin"
"Viper"
"Luna"
"Dragon Knight"
"Dazzle"
"Clockwerk"
"Leshrac"
"Nature's Prophe

"npc_dota_hero_life_stealer"
"npc_dota_hero_dark_seer"
"npc_dota_hero_clinkz"
"npc_dota_hero_omniknight"
"npc_dota_hero_enchantress"
"npc_dota_hero_huskar"
"npc_dota_hero_night_stalker"
"npc_dota_hero_broodmother"
"npc_dota_hero_bounty_hunter"
"npc_dota_hero_weaver"
"npc_dota_hero_jakiro"
"npc_dota_hero_batrider"
"npc_dota_hero_chen"
"npc_dota_hero_spectre"
"npc_dota_hero_doom_bringer"
"npc_dota_hero_ancient_apparition"
"npc_dota_hero_ursa"
"npc_dota_hero_spirit_breaker"
"npc_dota_hero_gyrocopter"
"npc_dota_hero_alchemist"
"npc_dota_hero_invoker"
"npc_dota_hero_silencer"
"npc_dota_hero_obsidian_destroyer"
"npc_dota_hero_lycan"
"npc_dota_hero_brewmaster"
"npc_dota_hero_shadow_demon"
"npc_dota_hero_lone_druid"
"npc_dota_hero_chaos_knight"
"npc_dota_hero_treant"

"Lifestealer"
"Dark Seer"
"Clinkz"
"Omniknight"
"Enchantress"
"Huskar"
"Night Stalker"
"Broodmother"
"Bounty Hunter"
"Weaver"
"Jakiro"
"Batrider"
"Chen"
"Spectre"
"Doom"
"Ancient Apparition"
"Ursa"
"Spirit Breaker"
"Gyrocopter"
"Alchemist"
"Invoker"
"Silencer"
"Outworld Devourer"
"Lycan"
"Brewmaster"
"Shadow Demon"
"Lone Druid"
"Chaos Knight"
"Treant Protecto

"npc_dota_hero_meepo"
"npc_dota_hero_ogre_magi"
"npc_dota_hero_undying"
"npc_dota_hero_rubick"
"npc_dota_hero_disruptor"
"npc_dota_hero_nyx_assassin"
"npc_dota_hero_naga_siren"
"npc_dota_hero_keeper_of_the_light"
"npc_dota_hero_visage"
"npc_dota_hero_wisp"
"npc_dota_hero_slark"

"Meepo"
"Ogre Magi"
"Undying"
"Rubick"
"Disruptor"
"Nyx Assassin"
"Naga Siren"
"Keeper of the Light"
"Visage"
"Io"
"Slark"

t"

r"

"npc_dota_hero_medusa"
"npc_dota_hero_troll_warlord"
"npc_dota_hero_centaur"

"Medusa"
"Troll Warlord"
"Centaur Warrunn

"npc_dota_hero_magnataur"
"npc_dota_hero_shredder"
"npc_dota_hero_bristleback"
"npc_dota_hero_tusk"
"npc_dota_hero_skywrath_mage"
"npc_dota_hero_abaddon"
"npc_dota_hero_elder_titan"
"npc_dota_hero_legion_commander"
"npc_dota_hero_ember_spirit"
"npc_dota_hero_earth_spirit"
"npc_dota_hero_abyssal_underlord"
"npc_dota_hero_phoenix"
"npc_dota_hero_terrorblade"
"npc_dota_hero_oracle"
"npc_dota_hero_techies"
"npc_dota_hero_winter_wyvern"

"Magnus"
"Timbersaw"
"Bristleback"
"Tusk"
"Skywrath Mage"
"Abaddon"
"Elder Titan"
"Legion Commander"
"Ember Spirit"
"Earth Spirit"
"Abyssal Underlord"
"Phoenix"
"Terrorblade"
"Oracle"
"Techies"
"Winter Wyvern"

er"

"random"
"Random"
"repick"
"REPICK"
// Other Names
"ent_dota_halloffame"
"Aegis of Champions"
"npc_dota_creep"
"Creep"
"npc_dota_creep_lane"
"Lane Creep"
"npc_dota_creep_siege"
"Siege Engine"
"npc_dota_tower"
"Tower"
"npc_dota_barracks"
"Barracks"
"npc_dota_fort"
"The Ancient"
"npc_dota_roshan"
"Roshan"
"npc_dota_roshanboo"
"Roshanboo"
"npc_dota_necronomicon_warrior_1"
"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2"
"Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3"
"Necronomicon Warrior"
"npc_dota_necronomicon_archer_1"
"Necronomicon Archer"
"npc_dota_necronomicon_archer_2"
"Necronomicon Archer"
"npc_dota_necronomicon_archer_3"
"Necronomicon Archer"
"npc_dota_scout_hawk"
"Scout Hawk"

"npc_dota_greater_hawk"
"Greater Hawk"
"npc_dota_beastmaster_boar"
"Boar"
"npc_dota_beastmaster_hawk_1"
"Hawk"
"npc_dota_beastmaster_hawk_2"
"Hawk"
"npc_dota_beastmaster_hawk_3"
"Hawk"
"npc_dota_beastmaster_hawk_4"
"Hawk"
"npc_dota_beastmaster_boar_1"
"Boar"
"npc_dota_beastmaster_boar_2"
"Boar"
"npc_dota_beastmaster_boar_3"
"Boar"
"npc_dota_beastmaster_boar_4"
"Boar"
"npc_dota_beastmaster_greater_boar"
"Greater Boar"
"npc_dota_courier"
"Courier"
"npc_dota_flying_courier"
"Flying Courier"
"npc_dota_furion_treant"
"Treant"
"npc_dota_invoker_forged_spirit"
"Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrio
r"
"npc_dota_enraged_wildkin_tornado"
"Tornado"
"npc_dota_warlock_golem_1"
"Warlock Golem"
"npc_dota_warlock_golem_2"
"Warlock Golem"
"npc_dota_warlock_golem_3"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_1"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_2"
"Warlock Golem"
"npc_dota_warlock_golem_scepter_3"
"Warlock Golem"
"npc_dota_broodmother_spiderling"
"Spiderling"
"npc_dota_broodmother_spiderite"
"Spiderite"
"npc_dota_witch_doctor_death_ward"
"Death Ward"
"npc_dota_shadow_shaman_ward_1"
"Serpent Ward"
"npc_dota_shadow_shaman_ward_2"
"Serpent Ward"
"npc_dota_shadow_shaman_ward_3"
"Serpent Ward"
"npc_dota_venomancer_plague_ward_1"
"Plague Ward"

"npc_dota_venomancer_plague_ward_2"
"Plague Ward"
"npc_dota_venomancer_plague_ward_3"
"Plague Ward"
"npc_dota_venomancer_plague_ward_4"
"Plague Ward"
"npc_dota_lesser_eidolon"
"Lesser Eidolon"
"npc_dota_eidolon"
"Eidolon"
"npc_dota_greater_eidolon"
"Greater Eidolon"
"npc_dota_dire_eidolon"
"Dire Eidolon"
"npc_dota_rattletrap_cog"
"Power Cog"
"npc_dota_juggernaut_healing_ward"
"Healing Ward"
"npc_dota_templar_assassin_psionic_trap"
Trap"
"npc_dota_weaver_swarm"
"Beetle"
"npc_dota_pugna_nether_ward_1"
"Nether Ward"
"npc_dota_pugna_nether_ward_2"
"Nether Ward"
"npc_dota_pugna_nether_ward_3"
"Nether Ward"
"npc_dota_pugna_nether_ward_4"
"Nether Ward"
"npc_dota_lycan_wolf1"
"Lycan Wolf"
"npc_dota_lycan_wolf2"
"Lycan Wolf"
"npc_dota_lycan_wolf3"
"Lycan Wolf"
"npc_dota_lycan_wolf4"
"Lycan Wolf"
"npc_dota_lone_druid_bear1"
"Spirit Bear"
"npc_dota_lone_druid_bear2"
"Spirit Bear"
"npc_dota_lone_druid_bear3"
"Spirit Bear"
"npc_dota_lone_druid_bear4"
"Spirit Bear"
"npc_dota_brewmaster_earth_1"
"Earth"
"npc_dota_brewmaster_earth_2"
"Earth"
"npc_dota_brewmaster_earth_3"
"Earth"
"npc_dota_brewmaster_earth_4"
"Earth"
"npc_dota_brewmaster_storm_1"
"Storm"
"npc_dota_brewmaster_storm_2"
"Storm"
"npc_dota_brewmaster_storm_3"
"Storm"

"Psionic

"npc_dota_brewmaster_storm_4"
"Storm"
"npc_dota_brewmaster_fire_1"
"Fire"
"npc_dota_brewmaster_fire_2"
"Fire"
"npc_dota_brewmaster_fire_3"
"Fire"
"npc_dota_brewmaster_fire_4"
"Fire"
"npc_dota_unit_tombstone1"
"Tombstone"
"npc_dota_unit_tombstone2"
"Tombstone"
"npc_dota_unit_tombstone3"
"Tombstone"
"npc_dota_unit_tombstone4"
"Tombstone"
"npc_dota_unit_undying_zombie"
"Undying Zombie"
"npc_dota_unit_undying_zombie_torso"
Zombie"
"npc_dota_visage_familiar1"
"Familiar"
"npc_dota_visage_familiar2"
"Familiar"
"npc_dota_visage_familiar3"
"Familiar"
"npc_dota_observer_wards"
"Observer Ward"
"npc_dota_sentry_wards"
"Sentry Ward"
"npc_dota_gyrocopter_homing_missile"
Missile"
"npc_dota_tusk_frozen_sigil1"
"Frozen Sigil"
"npc_dota_tusk_frozen_sigil2"
"Frozen Sigil"
"npc_dota_tusk_frozen_sigil3"
"Frozen Sigil"
"npc_dota_tusk_frozen_sigil4"
"Frozen Sigil"
"npc_dota_elder_titan_ancestral_spirit"
Spirit"
"npc_dota_phoenix_sun"
"Phoenix Sun"
"npc_dota_techies_land_mine"
"Land Mine"
"npc_dota_techies_stasis_trap"
"Stasis Trap"
"npc_dota_techies_remote_mine"
Mine"
"npc_dota_broodmother_web"
"Spin Web"
"dota_unkown"
"Unknown"

"Undying

"Homing

"Astral

"Remote

"npc_dota_creep_badguys_melee"
"Melee Creep"
"npc_dota_creep_badguys_melee_upgraded"

"Super M

elee Creep"
"npc_dota_creep_badguys_melee_upgraded_mega"

"Mega Melee Cree

p"
"npc_dota_creep_badguys_ranged"
"Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded"

"Super R

anged Creep"
"npc_dota_creep_badguys_ranged_upgraded_mega"

"Mega Ranged Cre

ep"
"npc_dota_badguys_siege"
"Siege Creep"
"npc_dota_badguys_siege_upgraded"
"Super Siege Creep"
"npc_dota_badguys_siege_upgraded_mega"
ege Creep"

"Mega Si

"npc_dota_creep_goodguys_melee"
"Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded"

"Super M

elee Creep"
"npc_dota_creep_goodguys_melee_upgraded_mega"

"Mega Melee Cree

p"
"npc_dota_creep_goodguys_ranged"
"Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded"

"Super R

anged Creep"
"npc_dota_creep_goodguys_ranged_upgraded_mega" "Mega Ranged Cre
ep"
"npc_dota_goodguys_siege"
"Siege Creep"
"npc_dota_goodguys_siege_upgraded"
"Super Siege Creep"
"npc_dota_goodguys_siege_upgraded_mega"
ege Creep"

"Mega Si

// Neutral Creeps
"npc_dota_neutral_kobold"
"Kobold"
"npc_dota_neutral_kobold_tunneler"
"Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster"
Foreman"
"npc_dota_neutral_centaur_outrunner"

"Kobold
"Centaur

Courser"
"npc_dota_neutral_centaur_khan"
"Centaur Conqueror"
"npc_dota_neutral_fel_beast"
"Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion"

"Hellbea

r"
"npc_dota_neutral_polar_furbolg_ursa_warrior"
r"
"npc_dota_neutral_mud_golem"
"Mud Golem"
"npc_dota_neutral_ogre_mauler"

"Hellbear Smashe

"Ogre Bruiser"
"npc_dota_neutral_ogre_magi"
"Ogre Frostmage"
"npc_dota_neutral_giant_wolf"
"Giant Wolf"
"npc_dota_neutral_alpha_wolf"
"Alpha Wolf"
"npc_dota_neutral_wildkin"
"Wildwing"
"npc_dota_neutral_enraged_wildkin"
"Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer"

"Satyr M

indstealer"
"npc_dota_neutral_satyr_hellcaller"
"Satyr Tormenter"
"npc_dota_neutral_satyr_trickster"
"Satyr Banisher"
"npc_dota_neutral_jungle_stalker"
"Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker"
Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer"
Sentinel"
"npc_dota_neutral_blue_dragonspawn_overseer"
Armorer"
"npc_dota_neutral_rock_golem"
"Ancient Rock Golem"
"npc_dota_neutral_granite_golem"
"Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard"
Thunderhide"
"npc_dota_neutral_small_thunder_lizard"
Rumblehide"
"npc_dota_neutral_black_drake"
"Ancient Black Drake"
"npc_dota_neutral_black_dragon"
"Ancient Black Dragon"

"Ancient
"Ancient Drakken
"Ancient Drakken

"Ancient
"Ancient

"npc_dota_neutral_gnoll_assassin"
"Vhoul Assassin"
"npc_dota_neutral_ghost"
"Ghost"
"npc_dota_neutral_dark_troll"
"Hill Troll"
"npc_dota_neutral_dark_troll_warlord"

"Dark Tr

"npc_dota_neutral_forest_troll_berserker"

"Hill Tr

"npc_dota_neutral_forest_troll_high_priest"

"Hill Tr

oll Summoner"
oll Berserker"
oll Priest"
"npc_dota_neutral_harpy_scout"
"Harpy Scout"
"npc_dota_neutral_harpy_storm"

"Harpy Stormcrafter"
// Towns
"dota_fountain"
"npc_dota_goodguys_tower1_top"
"npc_dota_goodguys_tower1_mid"
"npc_dota_goodguys_tower1_bot"
"npc_dota_goodguys_tower2_top"
"npc_dota_goodguys_tower2_mid"
"npc_dota_goodguys_tower2_bot"
"npc_dota_goodguys_tower3_top"
"npc_dota_goodguys_tower3_mid"
"npc_dota_goodguys_tower3_bot"
"npc_dota_goodguys_tower4"
"npc_dota_badguys_tower1_top"
"npc_dota_badguys_tower1_mid"
"npc_dota_badguys_tower1_bot"
"npc_dota_badguys_tower2_top"
"npc_dota_badguys_tower2_mid"
"npc_dota_badguys_tower2_bot"
"npc_dota_badguys_tower3_top"
"npc_dota_badguys_tower3_mid"
"npc_dota_badguys_tower3_bot"
"npc_dota_badguys_tower4"

"Fountain"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"
"Tower"

"npc_dota_goodguys_melee_rax_top"
"npc_dota_goodguys_melee_rax_mid"
"npc_dota_goodguys_melee_rax_bot"
"npc_dota_badguys_melee_rax_top"
"npc_dota_badguys_melee_rax_mid"
"npc_dota_badguys_melee_rax_bot"
"npc_dota_goodguys_range_rax_top"
"npc_dota_goodguys_range_rax_mid"
"npc_dota_goodguys_range_rax_bot"
"npc_dota_badguys_range_rax_top"
"npc_dota_badguys_range_rax_mid"
"npc_dota_badguys_range_rax_bot"

"Melee Barracks"
"Melee Barracks"
"Melee Barracks"
"Melee Barracks"
"Melee Barracks"
"Melee Barracks"
"Ranged Barracks"
"Ranged Barracks"
"Ranged Barracks"
"Ranged Barracks"
"Ranged Barracks"
"Ranged Barracks"

"npc_dota_goodguys_fort"
"npc_dota_badguys_fort"

"Radiant's Ancient"
"Dire's Ancient"

"npc_dota_goodguys_fillers"
"npc_dota_badguys_fillers"

"Building"
"Building"

"npc_dota_healing_campfire"

"Healing Campfire"

"npc_dota_roquelaire"
"ss_roquelaire"
"tgt_r4_shopkeeper_speech"
"tgt_r3_shopspeech"
"tgt_r4_secretspeech"

"Roquelaire"
"Roquelaire"
"Shopkeeper"
"Shopkeeper"
"Shopkeeper"

// Shops
"DOTA_Shop_Category_0_Hotkey"
"DOTA_Shop_Category_1_Hotkey"
"DOTA_Shop_Category_2_Hotkey"
"DOTA_Shop_Category_3_Hotkey"

"CONSUMABLES (%s1)"
"ATTRIBUTES (%s1)"
"ARMAMENTS (%s1)"
"ARCANE (%s1)"

"DOTA_Shop_Category_4_Hotkey"
"DOTA_Shop_Category_5_Hotkey"
"DOTA_Shop_Category_6_Hotkey"
"DOTA_Shop_Category_7_Hotkey"
"DOTA_Shop_Category_8_Hotkey"
"DOTA_Shop_Category_9_Hotkey"

"COMMON (%s1)"
"SUPPORT (%s1)"
"CASTER (%s1)"
"WEAPONS (%s1)"
"ARMOR (%s1)"
"ARTIFACTS (%s1)"

"DOTA_Shop_Category_10_Hotkey"
"DOTA_Shop_Category_11_Hotkey"

"PAGE 1 (%s1)"
"PAGE 2 (%s1)"

"DOTA_Shop_Category_12_Hotkey"

"SECRET SHOP (%s1)"

"DOTA_Shop_Category_0"
"DOTA_Shop_Category_1"
"DOTA_Shop_Category_2"
"DOTA_Shop_Category_3"

"CONSUMABLES"
"ATTRIBUTES"
"ARMAMENTS"
"ARCANE"

"DOTA_Shop_Category_4"
"DOTA_Shop_Category_5"
"DOTA_Shop_Category_6"
"DOTA_Shop_Category_7"
"DOTA_Shop_Category_8"
"DOTA_Shop_Category_9"

"COMMON"
"SUPPORT"
"CASTER"
"WEAPONS"
"ARMOR"
"ARTIFACTS"

"DOTA_Shop_Category_10"
"DOTA_Shop_Category_11"

"PAGE 1"
"PAGE 2"

"DOTA_Shop_Category_12"

"SECRET SHOP"

// Fullscreen shop
"DOTA_SHOP_CATEGORY_CONSUMABLES"
"DOTA_SHOP_CATEGORY_ATTACK"
"DOTA_SHOP_CATEGORY_DEFENSE"
"DOTA_SHOP_CATEGORY_ABILITIES"
"DOTA_SHOP_CATEGORY_MOVEMENT"
"DOTA_SHOP_CATEGORY_ATTRIBUTES"
"DOTA_SHOP_CATEGORY_UNIQUES"
"DOTA_SHOP_FILTERS"

"Consumables"
"Attack"
"Defense"
"Abilities"
"Movement"
"Attributes"
"Uniques"

"FILTERS"
"DOTA_SHOP_FILTER_BY"

"FILTER

BY:"
"DOTA_SHOP_ITEMS"
"ITEMS"
"DOTA_SHOP_CLOSE"
"X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK"

"ADD TO QUICK BU

Y"
"DOTA_SHOP_DETAILS_UPGRADE"

"UPGRADE

ITEM"
"DOTA_SHOP_DETAILS_PURCHASE"
"DOTA_SHOP_DETAILS_COMPLETE"
"DOTA_SHOP_QUICK_BUY"

"PURCHASE ITEM"
"COMPLETE"
"QUICK B

UY:"
"DOTA_SHOP_STASH"
"ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Title"
"DOTA_Shop_Search_Results_Partial"
items that match your search:"
"DOTA_Shop_Search_Results"

"SEARCH RESULTS"
"'%s1' of '%s2'
"Items t

hat match your search:"


"DOTA_Shop_Search_No_Results"
ound that match your search."

"No items were f

"DOTA_Shop_Category_Basics"
"DOTA_Shop_Category_Upgrades"
"Dota_Shop_view"

"BASICS"
"UPGRADES"

"View"
"Dota_Shop_Save_Success"

"Save Su

"Dota_Shop_Save_Title"

"Save Bu

ccessful"
ild"
"Dota_Shop_Load"
"Load Build"
"Dota_Shop_Edit"
"Edit Mode"
// Tags
"DOTA_SHOP_TAG_ALL"
"ALL"
"DOTA_SHOP_TAG_CONSUMABLE"

"Consuma

ble"
"DOTA_SHOP_TAG_DAMAGE"
"DOTA_SHOP_TAG_ATTACK_SPEED"
"DOTA_SHOP_TAG_CRIT_CHANCE"

"Damage"
"Attack Speed"
"Critica

l Chance"
"DOTA_SHOP_TAG_ARMOR"
"DOTA_SHOP_TAG_EVASION"

"Armor"
"Evasion

"
"DOTA_SHOP_TAG_MAGIC_RESIST"

"Magic Damage Re

sistance"
"DOTA_SHOP_TAG_MOVE_SPEED"

"Movemen

"DOTA_SHOP_TAG_TELEPORT"

"Telepor

"DOTA_SHOP_TAG_SEE_INVIS"

"Detect

"DOTA_SHOP_TAG_COURIER"

"Courier

t Speed"
t"
Invis"
"
"DOTA_SHOP_TAG_STR"
"Strength"
"DOTA_SHOP_TAG_INT"
"Intelligence"
"DOTA_SHOP_TAG_AGI"
"Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH"
"DOTA_SHOP_TAG_REGEN_MANA"

"Health Regen"
"Mana Re

gen"
"DOTA_SHOP_TAG_BLOCK"

"Block D

"DOTA_SHOP_TAG_LIFESTEAL"

"Lifeste

amage"
al"
"DOTA_SHOP_TAG_BOOST_HEALTH"
"DOTA_SHOP_TAG_BOOST_MANA"

"Boost Health"
"Boost M

ana"
"DOTA_SHOP_TAG_BOOST_ARMOR"

"Boost A

"DOTA_SHOP_TAG_MANA_POOL"

"Mana Po

"DOTA_SHOP_TAG_HEALTH_POOL"

"Health

rmor"
ol"

Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"

"Boost Magic Dam

age Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG"
ems to categorize"
"DOTA_SHOP_TAG_UNIQUE"
"DOTA_SHOP_TAG_TUTORIAL"
l"

"Hard it
"Unique"
"Tutoria

"DOTA_Shop_Stock"
"Stock: %s1"
"DOTA_Shop_Restock"
"Restock in: %s1"
// ItemBuilds
"DOTA_Item_Build_Test_Title"

"Test Item Build

"
"DOTA_Item_Build_Starting_Items"
"Starting Items"
"DOTA_Item_Build_Starting_Items_Secondary"
"Startin
g Items for Bear"
"DOTA_Item_Build_Early_Game"
"Early Game"
"DOTA_Item_Build_Early_Game_Secondary" "Early Game for Bear"
"DOTA_Item_Build_Core_Items"
"Core Items"
"DOTA_Item_Build_Core_Items_Secondary" "Core Items for Bear"
"DOTA_Item_Build_Luxury"
"Situati
onal Items"
"dota_item_build_title_default"
"SUGGESTED ITEMS
"
"dota_item_build_default"
"Default Item Bu
ild"
"dota_item_build_save_failed"
"Save Failed"
"dota_item_build_save_failed_filename" "Invalid Filename"
"dota_item_build_save_success"
"Build Saved"
"DOTA_GOLD"
"DOTA_XP"
"DOTA_EXCLAMATION"
"DOTA_PLUS"
"DOTA_DAMAGE"
"DOTA_BONUS"
"DOTA_PENALTY"
"DOTA_MISS"
"DOTA_EVADE"
"DOTA_LAST_HIT_EARLY"
"DOTA_LAST_HIT_CLOSE"
"DOTA_LAST_HIT_MISS"
"DOTA_BATTLE_POINTS"

"Gold"
"XP"
"!"
"+"
"DAMAGE"
"+%s1"
"-%s1"
"Miss!"
"Evade!"
"Early!"
"Close!"
"Miss!"
"Battle Points"

"OS_Default_Device"
"UI_DEFAULT_SPEAKERS"
"UI_Speaker_Device"

"Default Device"
"Speaker Config"
"Sound Device"

// Inventory
"DOTA_Inventory"
"Inventory"
"DOTA_InventoryOverflow"

"Overflo

"DOTA_InventoryOverflowMsg"

"Items l

w"

eft in the overflow will return to the stash."


"DOTA_InventoryStash"
"STASH"
"DOTA_InventoryQuickBuy"
"QUICK B
UY"
"DOTA_Quick_Buy_Hint"
"Shift-c
lick shop items to set Quick Buy"
//"Drag shop items here to set Quick Buy
"
"DOTA_Inventory_ReliableGold"
"Reliable Gold:
%s1"
"DOTA_Inventory_UnreliableGold"
"Unreliable Gold
: %s1"
"DOTA_Inventory_Item_Owned_By"
"Owned By: %s1"
"DOTA_InventoryMenu_Sell"
"DOTA_InventoryMenu_Disassemble"
"DOTA_InventoryMenu_ShowInShop"
"DOTA_InventoryMenu_DropFromStash"

"Sell"
"Disassemble"
"Show in Shop"
"Drop from Stash

"DOTA_InventoryMenu_MoveToStash"
"DOTA_InventoryMenu_Alertable"

"Move to Stash"
"Alert Allies"

"

A"

"DOTA_Inventory_KDA"
// kills / deaths / assists
"DOTA_Inventory_LHD"
// last hits / denies

"K / D /
"LH / D"

"Inventory_Default_Courier"

"Default

Courier"
"DOTA_Inventory_Courier_Purchaser"
"DOTA_Inventory_Courier_Delivery"

"Owned By: %s1"


"Courier Deliver

Items"
// Scoreboard
"DOTA_Scoreboard_GoodGuys"

"THE RAD

"DOTA_Scoreboard_BadGuys"

"THE DIR

IANT"
E"
"DOTA_Scoreboard_Header_PLAYER"
"DOTA_Scoreboard_Header_KDA"
"DOTA_Scoreboard_Header_Level"
"DOTA_Scoreboard_Header_Gold"
"DOTA_Scoreboard_Header_Battle_Level"

"PLAYER"
"K / D / A"
"LEVEL"
"GOLD"
"LEVEL"

"DOTA_Scoreboard_Team_Scores_Header"
"DOTA_Scoreboard_Heroes_Killed"
"DOTA_Scoreboard_Towers_Killed"
"DOTA_Scoreboard_Barracks_Killed"
"DOTA_Scoreboard_Level_Hero"
"DOTA_Scoreboard_Picking_Hero"
"DOTA_Scoreboard_Disconnected"
"DOTA_Scoreboard_Abandoned"

"KILLS PER TEAM"


"HEROES"
"TOWERS"
"BARRACKS"
"Lvl %s1 %s2"
"Picking a Hero"
"Disconnected"
"Abandon

ed"
"DOTA_OverlayLocator_PlayerHero"

"%s1"

"DOTA_Scoreboard_kills"
"DOTA_Scoreboard_deaths"
"DOTA_Scoreboard_assists"

"KILLS"
"DEATHS"
"ASSISTS

"DOTA_Scoreboard_ultimate"

"ULTIMAT

"
E"

"DOTA_Announcer_Select_Title"

"CHOOSE AN ANNOU

NCER"
"DOTA_Announcer_Default"

"Default

"DOTA_MegaKill_Default"

"Default

"DOTA_Hud_Skin_Default"

"Default

"DOTA_SHARED_CONTENT_Title"

"SHARED

Announcer"
Mega Kill"
HUD"
CONTENT"
"Dota_shared_content_credit"
"Dota_shared_content_credit_long"

"shared by: %s1"


"shared by: %s1

and 1 other"
"Dota_shared_content_credit_long_plural"
"shared
by: %s1 and %s2 others"
"Dota_shared_content_available"
"Players are sha
ring items in the Shared Content tab."
"Dota_Shared_Content_Announcer"
"Announcers"
"Dota_Shared_Content_Mega_Announcer"
"Mega Kill Announcers"
"Dota_Shared_Content_HUD_Skins"
"HUD Skins"
"DOTA_Shared_Unit_Control_Title"

"SHARED UNIT CON

TROL"
"DOTA_Shared_Unit_Control_Hero"
"Hero"
"DOTA_Shared_Unit_Control_Units"
"Units"
"DOTA_Shared_Unit_Control_Disable_Help" "Disable Help"
"DOTA_Tooltip_EconItem_Used_By"
"DOTA_Tooltip_EconItem_Slot"
"DOTA_Tooltip_Ability_Next_Upgrade_Level"
Hero Level %s1"
"DOTA_Tooltip_Ability_Upgradable"
ble"
"DOTA_Tooltip_Ability_Build_Comment"
"DOTA_Tooltip_Item_Build_Comment"

"Used By:"
"Slot:"
"Next Upgrade at
"Upgrada
"%s1"

"DOTA_Tooltip_Boost_Active"
te Bonus Active"

"%s1"
"Drop Ra

"DOTA_steamID"
"YOUR FRIEND ID"
//ATTRIBUTES
"DOTA_Tooltip_ability_attribute_bonus"
"Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description"
"Improves all attributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"
"BONUS:"
//ATTACK
"DOTA_Tooltip_ability_default_attack"
"Attacks"
"DOTA_Tooltip_ability_default_attack_Description"
"Damage done by direct attacks."
//FOUNTAIN
"DOTA_Tooltip_ability_fountain_glyph"

"Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description"
"Grant your structures invincibility for 5 seconds. Refreshed if a first tier to
wer falls."
"DOTA_Tooltip_ability_fountain_glyph_duration"
"DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready"
"Ready"
"DOTA_Tooltip_glyph_cooldown"
"Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback"
"Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description"
"Respawns your hero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost"
"COST:"
// Courier Tooltip
"DOTA_Tooltip_courier_status"
"Courier Status"
"DOTA_Tooltip_courier_no_couriers"
"No couriers found"
"DOTA_Tooltip_courier_status_at_base"
"At Base"
// idle at the fountain, or work
ing with the stash
"DOTA_Tooltip_courier_status_idle_in_world"
"Idle In the Field"
// idle somewhere out in the world
"DOTA_Tooltip_courier_status_moving"
"On The Move"
// moving somewhere
"DOTA_Tooltip_courier_status_returning"
"Returning to Base"
// move dest is the fountain
"DOTA_Tooltip_courier_status_delivering"
"Delivering Items to %s1"
// moving to a hero
"DOTA_Tooltip_courier_respawn"
"Dead\nRespawn in %s1"
// BUILDING
"DOTA_Tooltip_ability_backdoor_protection"
"Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_Description"
"Structure takes reduced damage, and quickly regenerates any damage taken while
no enemy creeps are nearby."
"DOTA_Tooltip_ability_backdoor_protection_in_base"
"Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base_Description"
"Structure takes reduced damage, and quickly regenerates any damage taken while
no enemy creeps are nearby."
//COURIER
"DOTA_Tooltip_ability_courier_return_to_base"
"Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description"
"Returns the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items"
"Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description"
"Transfer items to hero"
"DOTA_Tooltip_ability_courier_go_to_secretshop"
"Go To Secret Shop"

"DOTA_Tooltip_ability_courier_go_to_secretshop_Description"
"Sends the courier to your team's secret shop"
"DOTA_Tooltip_ability_courier_return_stash_items"
"Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description"
"Return items to stash"
"DOTA_Tooltip_ability_courier_shield"
"Shield"
"DOTA_Tooltip_ability_courier_shield_Description"
"Summons a protective shield around the courier"
"DOTA_Tooltip_ability_courier_burst"
"Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description"
"The courier gains a burst of speed for %duration% seconds"
"DOTA_Tooltip_ability_courier_take_stash_items"
"Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description"
"Retrieve items from stash"
//NECRONOMICON
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn"
"Mana Break"
"
t as damage."
"
_conversion"

"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description
"Mana burned per hit, a portion of which is deal
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount
"BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage
"%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will"

"Last Will"
"
rrior."

"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description
"Damage dealt to unit that kills Necronomicon Wa
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"

"DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight"
"True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description"
"Reveals invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius"
"RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn"
"Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"
"Burns targeted unit's mana."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"
"BURN AMOUNT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe"
"Archer Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description"
"Increases movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius"
"RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus"
"%SPEED BONUS:"
//ANTIMAGE
"DOTA_Tooltip_ability_antimage_mana_break"
"Mana Break"

"DOTA_Tooltip_ability_antimage_mana_break_Description"
"Burns an opponent's mana on each attack. Mana Break deals 60%% of the mana bur
ned as damage to the target.\n\nMana Break is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore"
"A modified technique of the Turstarkuri monks' peaceful ways is to turn magical
energies on their owner."
"DOTA_Tooltip_ability_antimage_mana_break_Note0"
"Mana Burn is blocked by spell immunity."
"DOTA_Tooltip_ability_antimage_mana_break_Note1"
"You can lifeleech the damage dealt by this skill with a Lifesteal aura."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit"
"MANA BURNED PER HIT:"
"DOTA_Tooltip_ability_antimage_blink"
"Blink"
"DOTA_Tooltip_ability_antimage_blink_Description"
"Short distance teleportation that allows Anti-Mage to move in and out of combat
."
"DOTA_Tooltip_ability_antimage_blink_Lore"
"In his encounter with the Dead Gods, Anti-Mage learned the value of being elusi
ve."
"DOTA_Tooltip_ability_antimage_blink_Note0"
"You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_antimage_blink_blink_range"
"RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield"
"Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description"
"Increases Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore"
"Years of meditation and obsession with revenge have hardened Anti-Mage's skin a
gainst mystical opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_Note0"
"Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resista
nce"
"%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void"
"Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description"
"For each point of mana missing by the target unit, damage is dealt to it and su
rrounding enemies. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore"
"After bringing enemies to their knees, Anti-Mage punishes them for their use of
the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_Note0"
"The stun passes through spell immunity."
"DOTA_Tooltip_ability_antimage_mana_void_Note1"
"Damage is calculated based on the primary target's mana, but applied to all ene
mies within the area of effect."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_ma
na"
"DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun"
"STUN DURATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius"
"RADIUS:"
"npc_dota_hero_antimage_bio"
"The monks of Turstarkuri watched the rugged valleys below their mountain monast
ery as wave after wave of invaders swept through the lower kingdoms. Ascetic and
pragmatic, in their remote monastic eyrie they remained aloof from mundane stri
fe, wrapped in meditation that knew no gods or elements of magic. Then came the

Legion of the Dead God, crusaders with a sinister mandate to replace all local w
orship with their Unliving Lord's poisonous nihilosophy. From a landscape that h
ad known nothing but blood and battle for a thousand years, they tore the souls
and bones of countless fallen legions and pitched them against Turstarkuri. The
monastery stood scarcely a fortnight against the assault, and the few monks who
bothered to surface from their meditations believed the invaders were but demoni
c visions sent to distract them from meditation. They died where they sat on the
ir silken cushions. Only one youth survived--a pilgrim who had come as an acolyt
e, seeking wisdom, but had yet to be admitted to the monastery. He watched in ho
rror as the monks to whom he had served tea and nettles were first slaughtered,
then raised to join the ranks of the Dead God's priesthood. With nothing but a f
ew of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative sa
fety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether. "
"npc_dota_hero_antimage_hype"
"Burn through your enemies' mana!\n\nBlink in and out of the fray!\n\nProtect yo
urself with an anti-magic shield!"
//QUEEN OF PAIN
"DOTA_Tooltip_ability_queenofpain_shadow_strike"
"Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description"
"Hurls a poisoned dagger which deals large initial damage, and then deals damage
over time. The poisoned unit has its movement speed slowed for 15 seconds. An
instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore"
"Akasha's envenomed dagger allows her to delight in the drawn out suffering of h
er victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0"
"The affected unit slowly regains its original movement speed every second durin
g the duration."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1"
"Units afflicted by Shadow Strike can be denied by their allies when their HP dr
ops below 25% of their maximum health."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage"
"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_toolt
ip"
"CAST RANGE:"
"DOTA_Tooltip_ability_queenofpain_blink"
"Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description"
"Short distance teleportation that allows Queen of Pain to move in and out of co
mbat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore"
"The Secret Queen lives up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_Note0"
"You can use Blink to dodge incoming projectiles."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range"
"RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain"
"Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description"
"The Queen of Pain lets loose a piercing scream around her, damaging nearby enem
ies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore"
"The sultry voice of Akasha beckons her opponents while stealing their souls."

"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0"
"Scream Of Pain will hit invisible units."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1"
"Scream Of Pain cannot be disjointed."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave"
"Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description"
"Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damag
e to all enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore"
"Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes o
ut of their misery."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0"
"Sonic Wave can hit units up to 1350 units away."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe"
"WAVE MAX RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description
"
"Increases damage and decreases cooldown."
"npc_dota_hero_queenofpain_bio"
"The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less
prominent political figure, such desires might be considered unwise, but in a m
onarch of his stature, to satisfy such thirsts would have threatened the virtue
of the Divine Throne itself. Therefore he turned to his dungeon full of demonolo
gists, promising freedom to whoever could summon a personal succubus of torment
and bind it entirely to his service. The creature who arrived, Akasha by name, v
isited upon him such exquisite torments that he named her his Secret Queen, and
he began to spend all his spare moments submitting to her clever torments--event
ually abdicating all his responsibilities in his pursuit of the painful pleasure
s that only she could bring. Queen of Pain could bring him to the brink of death
, but she was rune-bound to keep him alive. At last the King's neglect of state
brought on an uprising. He was dragged from his chamber and hurled from the Towe
r of Invocations, and at the moment of death, Queen of Pain was let loose into t
he world, freed from servitude--freed to visit her sufferings on anyone she deig
ned to notice."
"npc_dota_hero_queenofpain_hype"
"Hurl poison daggers!\n\nTeleport in and out of combat!\n\nUnleash a piercing wa
ve of sound that damages your enemies!"
//LINA
"DOTA_Tooltip_ability_lina_dragon_slave"
"Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description"
"Lina channels the breath of a dragon, sending out a wave of fire that scorches
every enemy in its path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore"
"In the scorched barren of Misrule, Lina learned to manipulate the fiery breath
of the Desert Wyrm as a form of entertainment."
"DOTA_Tooltip_ability_lina_dragon_slave_Note0"
"Dragon Slave can hit units up to 1225 units away."
"DOTA_Tooltip_ability_lina_light_strike_array"
"Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description"

"Summons a column of flames that damages and stuns enemies."


"DOTA_Tooltip_ability_lina_light_strike_array_Lore"
"Lina's essence allows her to focus the sun's energies, causing air to combust a
t will."
"DOTA_Tooltip_ability_lina_light_strike_array_Note0"
"Light Strike Array will destroy trees in its area of effect."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array
_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array
_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array
_delay_time"
"CAST DELAY:"
"DOTA_Tooltip_ability_lina_fiery_soul"
"Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description"
"Grants bonus attack and movement speed each time Lina casts a spell. Stacks wit
h itself. Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore"
"Dancing flames embody Lina's playful nature, bringing out her true blazing self
."
"DOTA_Tooltip_ability_lina_fiery_soul_Note0"
"Duration refreshes each time a new spell is cast."
"DOTA_Tooltip_ability_lina_fiery_soul_Note1"
"Using items does not trigger Fiery Soul."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bo
nus"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonu
s"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks"
"MAX STACKS:"
"DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_lina_laguna_blade"
"Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description"
"Fires off a bolt of lightning at a single enemy unit, dealing massive damage.\n
\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore"
"The air around Lina becomes so intensely torrid that it scorches a foe that com
es too close with white-hot lightning."
"DOTA_Tooltip_ability_lina_laguna_blade_Note0"
"Laguna Blade has a 0.25 delay before the damage is applied after the spell is c
ast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lina_laguna_blade_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_cast_range_scepter"
"SCEPTER RANGE:"
"DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description"
"Increases Laguna Blade's range, changes its damage type to Pure, and allows it
to slice through spell immunity."
"npc_dota_hero_lina_bio"
"The sibling rivalries between Lina the Slayer, and her younger sister Rylai, th
e Crystal Maiden, were the stuff of legend in the temperate region where they sp
ent their quarrelsome childhoods together. Lina always had the advantage, howeve
r, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by
cleverness and conniving. The exasperated parents of these incompatible offspri
ng went through half a dozen homesteads, losing one to fire, the next to ice, be
fore they realized life would be simpler if the children were separated. As the
oldest, Lina was sent far south to live with a patient aunt in the blazing Deser
t of Misrule, a climate that proved more than comfortable for the fiery Slayer.

Her arrival made quite an impression on the somnolent locals, and more than one
would-be suitor scorched his fingers or went away with singed eyebrows, his adva
nces spurned. Lina is proud and confident, and nothing can dampen her flame."
"npc_dota_hero_lina_hype"
"Hurl fireballs with ease!\n\nUnleash a shockwave of dragons!\n\nScorch the eart
h with pillars of flame!\n\nFry your foe with bolts of blue fire!"
//MIRANA
"DOTA_Tooltip_ability_mirana_arrow"
"Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_Description"
"Fires an long-range arrow with deadly precision, which stuns and damages the fi
rst enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun
% seconds, with bonus damage up to %arrow_bonus_damage% added, based on the dist
ance the arrow travels to its target."
"DOTA_Tooltip_ability_mirana_arrow_Lore"
"Lunar energies make the Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_Note0"
"For every 150 distance the arrow travels, the stun duration upon impact increas
es by 0.5 seconds, and the bonus damage added increases by 14."
"DOTA_Tooltip_ability_mirana_arrow_Note1"
"Sacred Arrow can hit invisible units."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range"
"RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun"
"MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun"
"MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage"
"MAXIMUM BONUS DAMAGE:"
"DOTA_Tooltip_ability_mirana_invis"
"Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description"
"Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibili
ty will restore after the fade delay as long as Moonlight Shadow's duration has
not expired. Silence will prevent revealed units from becoming invisible."
"DOTA_Tooltip_ability_mirana_invis_Lore"
"Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her alli
es in a cloak of shadows."
"DOTA_Tooltip_ability_mirana_invis_Note0"
"Units affected will not auto attack enemies."
"DOTA_Tooltip_ability_mirana_invis_Note1"
"Spell Immune allies will be affected."
"DOTA_Tooltip_ability_mirana_invis_fade_delay"
"FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration"
"DURATION:"
"DOTA_Tooltip_ability_mirana_leap"
"Leap"
"DOTA_Tooltip_ability_mirana_leap_Description"
"Mirana leaps forward into battle, empowering allied units with a ferocious roar
that grants bonus attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore"
"Both friend and foe alike recognize Mirana's iconic white beast in the heat of
battle."
"DOTA_Tooltip_ability_mirana_leap_Note0"
"You can use Leap to dodge incoming projectiles."
"DOTA_Tooltip_ability_mirana_leap_leap_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus"

"%MOVEMENT BONUS:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall"
"Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description"
"Calls down a wave of meteors to damage nearby enemy units. One random enemy uni
t in 175 range will take a second hit for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore"
"The Goddess breaks the strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_Note0"
"Starstorm is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_mirana_starfall_Note1"
"Starstorm cannot hit invisible units."
"DOTA_Tooltip_ability_mirana_starfall_Note2"
"Starstorm will choose a new target for the second star if the first died before
impact."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius"
"RADIUS:"
"npc_dota_hero_mirana_bio"
"Born to a royal family, a blood princess next in line for the Solar Throne, Mir
ana willingly surrendered any claim to mundane land or titles when she dedicated
herself completely to the service of Selemene, Goddess of the Moon. Known ever
since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods search
ing for any who would dare poach the sacred luminous lotus from the silvery pool
s of the Goddess's preserve. Riding on her enormous feline familiar, she is pois
ed, proud and fearless, attuned to the phases of the moon and the wheeling of th
e greater constellations. Her bow, tipped with sharp shards of lunar ore, draws
on the moon's power to charge its arrows of light."
"npc_dota_hero_mirana_hype"
"Summon meteor strikes!\n\nStun your enemies with far-flying arrows!\n\nTake gre
at leaps on the back of your savage mount, Sagan!\n\nCloak your allies with invi
sibility for devastating sneak-attacks!"
//LIFESTEALER
"DOTA_Tooltip_ability_life_stealer_rage"
"Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description"
"Launch into a maddened rage, becoming Spell Immune, 100% resistant magic damage
and gaining increased attack speed."
"DOTA_Tooltip_ability_life_stealer_rage_Lore"
"The madness and brutality of N'aix makes him a vicious and unrelenting foe in c
ombat."
"DOTA_Tooltip_ability_life_stealer_rage_Note0"
"Upon casting, many buffs and debuffs will be removed."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration"
"DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast"
"Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description"
"Regenerates a portion of the attacked enemy's current HP and deals the same por
tion of damage per attack."
"DOTA_Tooltip_ability_life_stealer_feast_Lore"
"After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of
those unfortunate to cross his path."
"DOTA_Tooltip_ability_life_stealer_feast_Note0"
"Does not affect Roshan."

"DOTA_Tooltip_ability_life_stealer_feast_Note1"
"Affects Spell Immune units."
"DOTA_Tooltip_ability_life_stealer_feast_Note2"
"The heal is independent of the damage."
"DOTA_Tooltip_ability_life_stealer_feast_Note3"
"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent"
"%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds"
"Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description"
"Lifestealer rends an enemy unit, slowing the victim's movespeed and allowing al
l allies to lifesteal on that unit. All damage dealt will steal life, including
damage from spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Lore"
"Fresh wounds and the scent of blood often draw out the scavengers to finish the
job."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note0"
"Open Wounds slows over 8 different steps: 70% / 70% / 60% / 50% / 30% / 10% / 1
0% / 10%, with the slow decreasing one step per second."
"DOTA_Tooltip_ability_life_stealer_open_wounds_Note1"
"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent"
"%LIFE LEECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip"
"%MAX SLOW:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_duration"
"DURATION:"
"DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_life_stealer_infest"
"Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Lore"
"With this infestation, N'aix consumes the life blood of the host, restoring him
back to full unholy power."
"DOTA_Tooltip_ability_life_stealer_infest_Description"
"Lifestealer infests the body of a target unit, becoming undetectable inside. He
can then explode from the host body, dealing damage to nearby enemies. If the i
nfested unit is an enemy creep or a neutral creep, he can take control of the un
it's ability to move and attack, and when consumed the creep will heal Lifesteal
er's health equal to the creep's current health. Does not work on enemy Heroes.
"
"DOTA_Tooltip_ability_life_stealer_infest_Note0"
"If the infested unit dies before Lifestealer consumes it, no health is gained."
"DOTA_Tooltip_ability_life_stealer_infest_Note1"
"Lifestealer gains experience while under the effects of Infest."
"DOTA_Tooltip_ability_life_stealer_infest_Note2"
"Creeps that are controlled while Infested share Lifestealer's movement speed."
"DOTA_Tooltip_ability_life_stealer_infest_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius"
"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_control"
"Control"
"DOTA_Tooltip_ability_life_stealer_control_Description"
"Lifestealer seizes control of the host body's nervous system, allowing him to i
ssue movement and attack orders from within. Controlled units share Lifestealer
's movement speed. Cannot be used on heroes."
"DOTA_Tooltip_ability_life_stealer_consume"
"Consume"

"DOTA_Tooltip_ability_life_stealer_consume_Description"
"Lifestealer eats the host body from the inside out, exploding from within."
"DOTA_Tooltip_ability_life_stealer_empty_1"
""
"DOTA_Tooltip_ability_life_stealer_empty_1_Description"
""
"DOTA_Tooltip_ability_life_stealer_empty_2"
""
"DOTA_Tooltip_ability_life_stealer_empty_2_Description"
""
"DOTA_Tooltip_ability_life_stealer_empty_3"
""
"DOTA_Tooltip_ability_life_stealer_empty_3_Description"
""
"DOTA_Tooltip_ability_life_stealer_empty_4"
""
"DOTA_Tooltip_ability_life_stealer_empty_4_Description"
""
"DOTA_Tooltip_modifier_life_stealer_infest"
"Infesting a host"
"npc_dota_hero_life_stealer_bio"
"In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his es
cape. He shared his cell with a gibbering creature known as N'aix, a thief curse
d by the Vile Council with longevity, so that its life-sentence for theft and co
zening might be as punishing as possible. Over the years, its chains had corrode
d, along with its sanity; N'aix retained no memory of its former life and no lon
ger dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a s
pell of Infestation and cast his life-force into N'aix's body, intending to comp
el N'aix to sacrifice itself in a frenzy of violence while the mage returned to
his body and crept away unnoticed. Instead, the wizard found his mind caught in
a vortex of madness so powerful that it swept away his plans and shattered his w
ill. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke fr
om its nightmare of madness and obeyed the disembodied voice that filled its sku
ll, which had only the one thought: To escape. In that moment Lifestealer was bo
rn. The creature cast its mind into dungeon guards and soldiers, compelling them
to open locks and cut down their companions, opening an unobstructed path to fr
eedom while feeding on their lives. Lifestealer still wears the broken shackles
as a warning that none may hold him, but on the inside remains a prisoner. Two m
inds inhabit the single form--a nameless creature of malevolent cunning, and the
Master whose voice he pretends to obey."
//FURION
"DOTA_Tooltip_ability_furion_sprout"
"Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description"
"Sprouts a ring of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore"
"Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers
."
"DOTA_Tooltip_ability_furion_sprout_Note0"
"Sprout can be cast on any unit, or the ground."
"DOTA_Tooltip_ability_furion_sprout_Note1"
"Trees created by Sprout have the same interactions with abilities as regular tr
ees."
"DOTA_Tooltip_ability_furion_sprout_duration"
"DURATION:"
"DOTA_Tooltip_ability_furion_teleportation"
"Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description"

"Teleports to any point on the map."


"DOTA_Tooltip_ability_furion_teleportation_Lore"
"The Prophet keeps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_teleportation_Note0"
"Teleport takes 3 seconds to cast."
"DOTA_Tooltip_ability_furion_teleportation_Note1"
"Mana and cooldown take effect when the cast is completed. Nature's Prophet wil
l not use any mana or waste the cooldown if the spell is interrupted while casti
ng."
"DOTA_Tooltip_ability_furion_teleportation_Note2"
"When the cast begins, an effect is created at the target location, which is vis
ible to allies and enemies."
"DOTA_Tooltip_ability_furion_force_of_nature"
"Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description"
"Converts an area of trees into Treants. Treants have 550 hit points and deal 21
-23 damage."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore"
"Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a m
ythical sentient army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_Note0"
"Nature's Call can only create as many treants as there are trees in the target
area."
"DOTA_Tooltip_ability_furion_force_of_nature_duration"
"TREANT DURATION:"
"DOTA_Tooltip_ability_furion_force_of_nature_max_treants"
"TREANT COUNT:"
"DOTA_Tooltip_ability_furion_wrath_of_nature"
"Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description"
"Damaging energy bounces around the map, striking enemies close to the cast poin
t that are in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable
with Aghanim's Scepter."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore"
"Nature's Prophet calls Verodicia's fury to strike down those who might ravage t
he wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note0"
"Wrath of Nature will not hit units out of vision."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Note1"
"Can be cast through the minimap; the nearest valid target will be selected."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets"
"MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add"
"%DAMAGE ADDITION PER BOUNCE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter
"
"SCEPTER MAX TARGETS:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description
"
"Increases damage and bounces."
"npc_dota_hero_furion_bio"
"When Verodicia, Goddess of the Woods, had finished filling in the green places,
having planted the coiled-up spirit in the seed, having lured the twining water
s from deep within the rock, having sworn the sun its full attention to the grow
ing things, she realized that her own time had reached its end, and like one of
the leaves whose fate she had imprinted in the seed, she would fall without seei
ng the fruiting of her dream. It pained her to leave the world bereft, for the s
prouts had not yet broken through the soil--and they would be tender and vulnera

ble to every sort of harm. She found in her seed pouch one last seed that she ha
d missed in the sowing. She spoke a single word into the seed and swallowed it a
s she fell. Her vast body decomposed throughout the long winter, becoming the hu
mus that would feed the seedlings in the spring. And on the morning of the verna
l equinox, before the rest of the forest had begun to wake, that last seed ripen
ed and burst in an instant. From it stepped Nature's Prophet, in full leaf, stro
ng and wise, possessing Verodicia's power to foresee where he would be needed mo
st in defense of the green places--and any who might be fortunate enough to call
him an ally."
"npc_dota_hero_furion_hype"
"Trap your opponents in trees!\n\nTurn trees into fighting thickets of death!\n\
nDonkey gank with sneaky teleports from the trees!\n\nUnleash the wrath of natur
e!\n\nTrees!"
//WINDRUNNER
"DOTA_Tooltip_ability_windrunner_focusfire"
"Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description"
"Windranger channels the wind, gaining maximum attack speed on the enemy unit or
structure, although with reduced damage, including damage from Unique Attack Mo
difiers and item effects. Lasts 20 seconds.\n\nUpgradable with Aghanim's Scepte
r."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore"
"Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled
- even at the expense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_Note0"
"Can target buildings and Spell Immune units."
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_redu
ction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_redu
ction_scepter" "%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description"
"Reduces cooldown, decreases damage reduction, and removes penalty from Unique A
ttack Modifiers and item effects."
"DOTA_Tooltip_ability_windrunner_powershot"
"Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description"
"Windranger charges her bow for up to 1 second for a single powerful shot, which
deals more damage the longer it is charged. The arrow damages enemies and destr
oys trees along its path. For each enemy that Powershot hits, its damage is redu
ced by 10%%."
"DOTA_Tooltip_ability_windrunner_powershot_Lore"
"During her early years of training, Lyralei learned to fire powerful arrows tha
t cleaved even trees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_Note0"
"Powershot will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range"
"RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot"
"Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description"
"Shackles the target to an enemy unit or tree in a line directly behind it. If
no unit or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore"
"Windranger's variety of bow skills includes an arrow with thick ropes attached
to encumber any escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note0"
"This spell can shackle two enemies together, stunning them both."

"DOTA_Tooltip_ability_windrunner_shackleshot_Note1"
"Can shackle the target to an enemy unit or tree at most 525/500 behind it."
"DOTA_Tooltip_ability_windrunner_shackleshot_Note2"
"Shackleshot cannot be disjointed."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration"
"SHACKLE DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun"
"Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description"
"Increases movement speed and adds evasion from all physical attacks, while slow
ing movement of nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore"
"Lyralei enchants gusts of winds to fight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_Note0"
"The slow will affect enemies with spell immunity."
"DOTA_Tooltip_ability_windrunner_windrun_Note1"
"Activating Windrun will evade incoming projectiles."
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip"
"%EVASION:"
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_p
ct"
"%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_radius"
"ENEMY SLOW RADIUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration"
"DURATION:"
"npc_dota_hero_windrunner_bio"
"The western forests guard their secrets well. One of these is Lyralei, master a
rcher of the wood, and favored godchild of the wind. Known now as Windranger, L
yralei's family was killed in a storm on the night of her birth--their house blo
wn down by the gale, contents scattered to the winds. Only the newborn survived
among the debris field of death and destruction. In the quiet after the storm,
the wind itself took notice of the lucky infant crying in the grass. The wind pi
tied the child and so lifted her into the sky and deposited her on a doorstep in
a neighboring village. In the years that followed, the wind returned occasiona
lly to the child's life, watching from a distance while she honed her skills. N
ow, after many years of training, Windranger fires her arrows true to their targ
ets. She moves with blinding speed, as if hastened by a wind ever at her back.
With a flurry of arrows, she slaughters her enemies, having become, nearly, a f
orce of nature herself."
"npc_dota_hero_windrunner_hype"
"Skewer your opponents with your piercing arrow!\n\nDevastate distant foes with
your power shot!\n\nMove like the wind, overtaking enemies with your blistering
attack speed!"
//LION
"DOTA_Tooltip_ability_lion_impale"
"Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description"
"Rock spikes burst from the earth along a straight path. Enemy units are hurled
into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore"
"The Demon Witch exercises his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_Note0"
"The spikes move at 1600 units per second."
"DOTA_Tooltip_ability_lion_impale_duration"
"DURATION:"
"DOTA_Tooltip_ability_lion_impale_length"
"LENGTH:"

"DOTA_Tooltip_ability_lion_voodoo"
"Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description"
"Transforms an enemy unit into a harmless beast, with all special abilities disa
bled."
"DOTA_Tooltip_ability_lion_voodoo_Lore"
"Lion is compelled to share his transfiguration, twisting the essence of those w
ho oppose him."
"DOTA_Tooltip_ability_lion_voodoo_Note0"
"Instantly destroys illusions."
"DOTA_Tooltip_ability_lion_voodoo_Note1"
"The target will have a base movement speed of 100, but buffs granting maximum m
ovement speed won't be disabled."
"DOTA_Tooltip_ability_lion_voodoo_Note2"
"Hex disables damage block and evasion."
"DOTA_Tooltip_ability_lion_voodoo_duration"
"DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain"
"Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description"
"CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana
from it every second."
"DOTA_Tooltip_ability_lion_mana_drain_Lore"
"Lesser magi are nothing more than a source of magical restoration for the Demon
Witch."
"DOTA_Tooltip_ability_lion_mana_drain_Note0"
"Destroys illusions."
"DOTA_Tooltip_ability_lion_mana_drain_duration"
"CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second"
"MANA PER SECOND:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance"
"BREAK DISTANCE:"
"DOTA_Tooltip_ability_lion_finger_of_death"
"Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description"
"Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nU
pgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore"
"Lion's disfigured hand is also the source of his greatest power, capable of flo
oding victims with malefic force."
"DOTA_Tooltip_ability_lion_finger_of_death_Note0"
"Finger of Death has a 0.25 delay before the damage is applied after the spell i
s cast, allowing certain abilities to avoid the damage."
"DOTA_Tooltip_ability_lion_finger_of_death_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter"
"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter
"
"SCEPTER AOE:"
"DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description"
"Increases damage. Decreases cooldown. Finger of Death hits all units in a small
area."
"npc_dota_hero_lion_bio"
"Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame am
ong his brethren for fighting on the side of light and righteousness. But adulat

ion corrupts. With powers surpassed only by his ambition, the mage was seduced b
y a demon and turned to evil, trading his soul for prestige. After committing ho
rrible crimes that marred his soul, he was abandoned. The demon betrayed him, st
riking better deals with his enemies. Such was Lion's rage that he followed the
demon back to hell and slew it, ripping it limb from limb, taking its demonic ha
nd for his own. However, such demonoplasty comes at a cost. Lion was transfigure
d by the process, his body transformed into something unrecognizable. He rose fr
om hell, rage incarnate, slaying even those who had once called him master, and
laying waste to the lands where he had once been so adored. He survives now as t
he sole practitioner of the Demon Witch tradition, and those who present themsel
ves as acolytes or students are soon relieved of their mana and carried off by t
he faintest gust of wind."
"npc_dota_hero_lion_hype"
"Summon shards of demonic stone that send enemies flying, then impale them as th
ey fall!\n\nTransform foes into frogs!\n\nDrain mana from those who oppose you!\
n\nTurn the dastards inside out with the touch of a finger!"
//VENGEFUL
"DOTA_Tooltip_ability_vengefulspirit_magic_missile"
"Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"
"Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore"
"A simple Skywrath technique, the magic missile is Shendel's primary tool for ve
ngeance."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile
_stun"
"STUN DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror"
"Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"
"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giv
ing vision of the path ahead."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore"
"Shendel's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduct
ion"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_dura
tion"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_durat
ion"
"VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura"
"Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description"
"Vengeful Spirit's presence increases the physical damage of nearby friendly uni
ts. If Vengeful Spirit is slain, her killer will be possessed with a negative Ve
ngeance Aura, reducing the damage of her killer and its nearby allies until Veng
eful Spirit revives."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore"
"Although they may not share her undying passion for revenge, allies do draw on
her fanaticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0"
"The bonus damage provided by the aura is based on base damage and primary attri
bute."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_p
ct"
"%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap"
"Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description"

"Instantaneously swaps positions with a target Hero, friend or enemy. Nether Sw


ap interrupts channeling abilities on the target.\n\nUpgradable by Aghanim's Sce
pter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore"
"Martyrdom is a small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0"
"Works on Spell Immune units."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1"
"Trees near Vengeful Spirit and the target will be destroyed when the spell is c
ast."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2"
"Channeling spells are interrupted by Nether Swap."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_coo
ldown_scepter" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_descrip
tion"
"Decreases cooldown, and allows swapping of non-hero uni
ts."
"npc_dota_hero_vengefulspirit_bio"
"Even the most contented Skywrath is an ill-tempered creature, naturally incline
d to seek revenge for the slightest insult. But Vengeful Spirit is the essence o
f vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in su
ccession for the Ghastly Eyrie until a sister's treachery robbed her of her birt
hright. Snared in an assassin's net, Shendelzare tore free only at the cost of h
er wings, limping away in the ultimate humiliation: On foot. With her wings brok
en, she knew the Skywrath would never accept her as ruler; and in the highest ro
ost of the Eyrie, inaccessible except by winged flight, her sister was untouchab
le. Unwilling to live as a flightless cripple, and desiring revenge far more tha
n earthly power, the fallen princess drove a bargain with the goddess Scree'auk:
She surrendered her broken body for an imperishable form of spirit energy, driv
en by vengeance, capable of doing great damage in the material plane. She may sp
end eternity flightless, but she will have her revenge."
"npc_dota_hero_vengefulspirit_hype"
"Magic missiles! Launch them! Yes!\n\nLet loose a wicked war cry to terrorize
the enemy!\n\nSwap places with unwary foes--dragging them to their doom while ca
tapulting yourself into positions of power!"
//WITCHDOCTOR
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask"
"Paralyzing Cask"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"
"Launches a cask of paralyzing powder that ricochets between enemy units, stunni
ng and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore"
"The Witch Doctor recycles the bones of fallen friends and foes, using the powde
r as part of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0"
"Targets can be hit multiple times, as long as another unit is struck in between
the bounces."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_toolt
ip"
"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration
"
"HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duratio
n"
"CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"
"HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration"
"Voodoo Restoration"

n"
llied units."

"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Descriptio
"Witch Doctor focuses his magic to heal nearby a

"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore"
"Zharvakko's hocus pocus is not limited only to hexxing his opponents and is qui
te adept at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0"
"Healing is done in 0.33 second intervals."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1"
"Can heal Spell Immune units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_s
econd"
"MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal"
"HEAL:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius"
"RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_maledict"
"Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description"
"Curses all enemy Heroes in a small area, causing them to take a set amount of d
amage each second, as well as bursts of damage every 4 seconds based on how much
health they have lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore"
"Certain voodoo magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_Note0"
"If an affected hero's health has increased above the amount they had when Maled
ict was cast, the burst damage will be 0."
"DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_witch_doctor_maledict_radius"
"RADIUS:"
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage"
"%LOST HEALTH BURST DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward"
"Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description"
"CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has a
ttack range of 700, and attacks every .22 seconds. Level 3 Death Ward bounces o
nce. Lasts 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore"
"Witch Doctor performs a ritualistic dance, one that haunts the dreams of those
who live to recount it."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note0"
"The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interr
upted or its duration expires."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Note1"
"The Death Ward can be controlled, and made to attack a specific target."
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_bounces"
"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_scepter_bounces"
"SCEPTER BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_descriptio
n"
"Increases ward damage. Death Ward attack bounc
es 4 times."
"npc_dota_hero_witch_doctor_bio"
"A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait,

relentlessly criss-crossing the battlefield in search of that vital weak point


where his talents can do most good, and most harm. Whether broken or mismade it
is not clear, but still, none can doubt the power carried in his twisted physiqu
e. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deployi
ng a terrifying arsenal of fetishes, hexes and spells. It is a body of magical
knowledge learned and perfected over several lifetimes in the island highlands o
f Arktura, now wielded with precision accuracy against his enemies. Zharvakko ca
n be your best friend or your worst enemy--healing allies and laying waste to al
l who oppose him."
"npc_dota_hero_witch_doctor_hype"
"Launch a cask of paralyzing powder that bounces between enemies!\n\nUse powerfu
l magic to heal your allies!\n\nLay damaging curses upon your foes and summon de
adly wards to do your bidding!"
//LESHRAC
"DOTA_Tooltip_ability_leshrac_split_earth"
"Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description"
"Splits the earth under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore"
"Twisting nature to his vile will, the shifting earth consumes those unlucky eno
ugh to cross Leshrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_Note0"
"Split Earth will destroy trees in its area of effect."
"DOTA_Tooltip_ability_leshrac_split_earth_Note1"
"There is a 0.35 second delay before the effect is applied."
"DOTA_Tooltip_ability_leshrac_split_earth_radius"
"RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_split_earth_delay"
"STUN DELAY:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict"
"Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description"
"Saturates the area around Leshrac with magical explosions that deal physical da
mage to enemy units and structures. The fewer units available to attack, the mo
re damage those units will take. Deals %tower_bonus%%% more damage to towers.
Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore"
"Chronoptic energy bursts from one plane to the other, evaporating anything it t
ouches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0"
"Damage is not reduced by damage block."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1"
"The explosions will continue even if Leshrac is killed."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2"
"Can damage buildings, Spell Immune units, and invisible units."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius"
"RADIUS:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions"
"EXPLOSIONS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm"
"Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description"
"Summons a lightning storm that blasts the target enemy unit, then jumps to near
by enemy units. Struck enemies are slowed by 75%% for 0.75 seconds."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore"
"The Tormented Soul's mastery of the elements is evident in the massive storms t
hat strike down armies before him."

"DOTA_Tooltip_ability_leshrac_lightning_storm_Note0"
"The lightning searches in a 650 area."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count"
"JUMPS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova"
"Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description"
"Creates waves of damaging energy around Leshrac, one per second, to damage near
by enemy units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore"
"If necessary, the Tormented Soul can manipulate space time itself, ravaging les
ser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second"
"MANA/SEC:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description"
"Increases damage per second."
"npc_dota_hero_leshrac_bio"
"Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal
being that exists half in one plane of existence, half in another. His penetrati
ng intelligence is such that he can never ignore for a moment the agonizing horr
or at the heart of all creation. Once a great philosopher who sought the meaning
of existence, he plumbed the depths of nature with the haunted Chronoptic Cryst
als, and was forever altered by the hideous mysteries thereby revealed to him. N
ow the darkest depths of his enlightenment are illumined only by the fitful glar
e of his arrogance. Like other elemental characters, he is completely at one wit
h nature, but in his case it is a nature lurid and vile. He alone sees the evil
truth of reality, and has no use for those who believe the cosmos reserves a spe
cial reward for those who practice benevolence."
//JUGGERNAUT
"DOTA_Tooltip_ability_juggernaut_blade_fury"
"Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description"
"Causes a bladestorm of destructive force around Juggernaut, rendering him immun
e to magic and dealing damage to nearby enemy units. Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore"
"Yurnero's renowned katana techniques are feared by warriors and sorcerors alike
."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note0"
"This skill doesn't affect mechanical units."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note1"
"You can use items during Blade Fury."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note2"
"Juggernaut can still perform attacks while in Blade Fury. However, only units t
hat are not affected by Blade Fury, such as wards or structures, will take damag
e from these attacks."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Note3"
"Deals a total of 400/500/600/700 damage."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius"
"RADIUS:"
"DOTA_Tooltip_ability_juggernaut_healing_ward"
"Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description"
"Summons a Healing Ward that heals all nearby allied units, based on their max h

it points. The Healing Ward can move at 450 movement speed after being summoned
. Lasts 25 seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore"
"Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodo
o magic has proven to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note0"
"The healing ward can be controlled."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Note1"
"Multiple healing wards don't stack."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_
amount"
"%MAX HP PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance"
"Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description"
"Gives Juggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore"
"The last remnant of his heritage's commitment to bladework, Yurnero ensures tha
t the style is remembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mu
lt"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_ch
ance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash"
"Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description"
"Juggernaut leaps towards the target enemy unit with a damaging attack, and then
slashes other nearby enemy units, dealing between 200-225 damage per slash. Ju
ggernaut is invulnerable for the duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore"
"'The fruits of discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note0"
"Interrupts channeling spells of the primary target."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note1"
"Can target Spell Immune units."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note2"
"Slashes happen on an interval of 0.4 seconds."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note3"
"Creeps are killed in one hit of omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Note4"
"You can use items during Omnislash."
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps"
"JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius"
"JUMP RADIUS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_
scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_sce
pter"
"SCEPTER JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description"
"Increases number of jumps and decreases cooldown."
"npc_dota_hero_juggernaut_bio"
"No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut
. It is only speculation that he even has one. For defying a corrupt lord, Yurne
ro was exiled from the ancient Isle of Masks--a punishment that saved his life.
The isle soon after vanished beneath the waves in a night of vengeful magic. He
alone remains to carry on the Isle's long Juggernaut tradition, one of ritual an
d swordplay. The last practitioner of the art, Yurnero's confidence and courage
are the result of endless practice; his inventive bladework proves that he has n
ever stopped challenging himself. Still, his motives are as unreadable as his ex
pression. For a hero who has lost everything twice over, he fights as if victory

is a foregone conclusion. "


"npc_dota_hero_juggernaut_hype"
"Unleash a whirling bladestorm that carves through foes and renders you immune t
o magic attack!\n\nProtect your friends with a healing ward!\n\nSpin and jump in
a dance of death that slashes many enemies at once!"
//PUDGE
"DOTA_Tooltip_ability_pudge_meat_hook"
"Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description"
"Launches a bloody hook toward a unit or location. The hook will snag the first
unit it encounters, dragging the unit back to Pudge and dealing damage if it is
an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore"
"The Butcher's hook is a symbolic nightmare, its curved blade a frightening remi
nder of his slaughterous intent."
"DOTA_Tooltip_ability_pudge_meat_hook_Note0"
"Interrupts channeling spells of the primary target if it's an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Note1"
"Meat Hook hits invisible units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note2"
"Meat Hook can go through trees, cliffs, buildings, and mechanical units."
"DOTA_Tooltip_ability_pudge_meat_hook_Note3"
"Meat Hook can drag friendly units, but they won't be damaged."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance"
"RANGE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot"
"Rot"
"DOTA_Tooltip_ability_pudge_rot_Description"
"A toxic cloud that deals intense damage and slows movement--harming not only en
emy units but Pudge himself."
"DOTA_Tooltip_ability_pudge_rot_Lore"
"A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid,
ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_Note0"
"Using Rot doesn't interrupt channeling."
"DOTA_Tooltip_ability_pudge_rot_Note1"
"Rot hits invisible units."
"DOTA_Tooltip_ability_pudge_rot_Note2"
"If Pudge is silenced, he can't deactivate Rot if it's activated."
"DOTA_Tooltip_ability_pudge_rot_Note3"
"Pudge can deny himself with this ability."
"DOTA_Tooltip_ability_pudge_rot_rot_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow"
"%SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap"
"Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description"
"Gives Pudge resistance to magic damage, as well as bonus strength that increase
s each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is
retroactive, meaning it can gain charges before it is skilled, which then becom
e active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore"
"The Butcher gives new meaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_Note0"

"Stacks multiplicatively with other spell resistance sources."


"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_
amount"
"STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range"
"RANGE:"
"DOTA_Tooltip_ability_pudge_dismember"
"Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description"
"CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage
over time. Lasts 3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Agha
nim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore"
"'When I'm through with these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_Note0"
"Dismember will disable Spell Immune units, but not damage them."
"DOTA_Tooltip_ability_pudge_dismember_Note1"
"If a unit becomes invisible while Dismembered, it will still be under the effec
ts of Dismember."
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_pudge_dismember_strength_damage_scepter"
"SCEPTER STRENGTH MULTIPLIER:"
"DOTA_Tooltip_ability_pudge_dismember_aghanim_description"
"Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt b
y Dismember."
"npc_dota_hero_pudge_bio"
"In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figu
re works tirelessly through the night--dismembering, disembowelling, piling up t
he limbs and viscera of the fallen that the battlefield might be clear by dawn.
In this cursed realm, nothing can decay or decompose; no corpse may ever return
to the earth from which it sprang, no matter how deep you dig the grave. Flocked
by carrion birds who need him to cut their meals into beak-sized chunks, Pudge
the Butcher hones his skills with blades that grow sharper the longer he uses th
em. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part l
ike wet paper. And while he always had a taste for the butchery, over the ages,
Pudge has developed a taste for its byproduct as well. Starting with a gobbet of
muscle here, a sip of blood there...before long he was thrusting his jaws deep
into the toughest of torsos, like a dog gnawing at rags. Even those who are beyo
nd fearing the Reaper, fear the Butcher."
"npc_dota_hero_pudge_hype"
"Launch bloody meathooks at your enemies, reeling them in for the kill!\n\nYou'l
l be resistant to magic thanks to a coating of gore!\n\nChoke and sicken all aro
und you with the vile rot from your suppurating flesh!"
//BANE
"DOTA_Tooltip_ability_bane_enfeeble"
"Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description"
"Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore"
"Even the mightiest of warriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_Note0"
"Enfeeble cannot be purged."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction"
"REDUCTION:"
"DOTA_Tooltip_ability_bane_brain_sap"
"Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description"

"Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
"
"DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt"
"HEAL AMOUNT:"
"DOTA_Tooltip_ability_bane_brain_sap_Lore"
"Atropos finds no greater pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_nightmare"
"Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_Description"
"Puts the target enemy or friendly Hero to sleep and deals damage per second. S
leeping units are awakened when attacked, but the Nightmare passes to the attack
ing unit. The nightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore"
"A stolen prowess from the goddess Nyctasha is to put his prey into forever slee
p."
"DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_bane_nightmare_Note0"
"Nightmare deals damage to allies and himself, so it can be used to deny heroes
or himself."
"DOTA_Tooltip_ability_bane_nightmare_Note1"
"Any source of damage except Nightmare will awaken the unit, but only physical a
ttacks cause the Nightmare to be transferred."
"DOTA_Tooltip_ability_bane_nightmare_Note2"
"In the first second of Nightmare, the unit is invulnerable."
"DOTA_Tooltip_ability_bane_nightmare_Note3"
"Bane can wake himself up from Nightmare."
"DOTA_Tooltip_ability_bane_nightmare_duration"
"DURATION:"
"DOTA_Tooltip_ability_bane_nightmare_end"
"Nightmare End"
"DOTA_Tooltip_ability_bane_nightmare_end_Description"
"Wakes you up from a nightmare."
"DOTA_Tooltip_ability_bane_nightmare_end_Lore"
""
"DOTA_Tooltip_ability_bane_fiends_grip"
"Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description"
"CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over tim
e, while stealing mana every second based on the unit's maximum mana.\n\nUpgrada
ble by Aghanim's Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore"
"Victims of Atropos are frequently torn apart by vivid conjurations of their own
nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_Note0"
"Fiend's Grip will disable and drain mana from Spell Immune units, but not damag
e them."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration"
"DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain"
"%MANA DRAIN:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_sce
pter"
"%SCEPTER MANA DRAIN:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter
"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scept
er"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description"

"Increases damage per second, mana drain, and duration. If an enemy tries to att
ack Bane while he is channeling Fiend's Grip, they will instantly have Bane's cu
rrent level of Nightmare inflicted upon them."
"npc_dota_hero_bane_bio"
"When the gods have nightmares, it is Bane Elemental who brings them. Also know
n as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha.
A force of terror too powerful to be contained by sleep, he surfaced from her sl
umbers, fed upon her immortality, and stole his vaporous form from her inky bloo
d. He is the essence of fear. Mortals who hear his voice hear their darkest se
crets whispered in their ear. He calls to the hidden fear in every Hero's heart
. Wakefulness is no protection, for Bane's black blood, continuously dripping,
is a tar that traps his enemies in nightmare. In the presence of Bane, every He
ro remembers to fear the dark."
"npc_dota_hero_bane_hype"
"Enfeeble your enemies with dark magic!\n\nFeast on the life energies of your fo
es!\n\nFill a target's slumber with nightmares!\n\nImmobilize victims with the v
icious squeeze of your Fiend's Grip!"
//EARTHSHAKER
"DOTA_Tooltip_ability_earthshaker_fissure"
"Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description"
"Slams the ground with a mighty totem, creating an impassible ridge of stone whi
le stunning and damaging enemy units in a line."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore"
"The Nishian totem splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_range"
"FISSURE RANGE:"
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration"
"FISSURE DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_note0"
"Creeps will wait for Fissure to disappear. They will not attempt to walk around
it."
"DOTA_Tooltip_ability_earthshaker_fissure_note1"
"Fissure is not blocked by Linken's Sphere."
"DOTA_Tooltip_ability_earthshaker_enchant_totem"
"Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description"
"Empowers Earthshaker's totem, causing it to deal extra damage on the next attac
k."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore"
"Raigor's gorilla strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0"
"Bonus damage is based on base damage and that given by primary attribute."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_per
centage"
"%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration
"
"DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock"
"Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description"
"Causes the earth to shake underfoot, adding additional damage and stuns to near
by enemy units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore"
"The earth trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_Note0"
"Using items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range"

"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_earthshaker_echo_slam"
"Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description"
"Shockwaves travel through the ground, damaging enemy units. Each enemy hit cau
ses an echo to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore"
"Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note0"
"Will not damage ethereal units, such as those in Ghost Form."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Note1"
"Units creating echoes also take damage from the wave they produced."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damag
e"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_ran
ge"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_aghanim_description"
"Causes each initial hero hit to echo twice."
"npc_dota_hero_earthshaker_bio"
"Like a golem or gargoyle, Earthshaker was one with the earth but now walks free
ly upon it. Unlike those other entities, he created himself through an act of wi
ll, and serves no other master. In restless slumbers, encased in a deep seam of
stone, he became aware of the life drifting freely above him. He grew curious. D
uring a season of tremors, the peaks of Nishai shook themselves loose of avalanc
hes, shifting the course of rivers and turning shallow valleys into bottomless c
hasms. When the land finally ceased quaking, Earthshaker stepped from the settli
ng dust, tossing aside massive boulders as if throwing off a light blanket. He h
ad shaped himself in the image of a mortal beast, and named himself Raigor Stone
hoof. He bleeds now, and breathes, and therefore he can die. But his spirit is s
till that of the earth; he carries its power in the magical totem that never lea
ves him. And on the day he returns to dust, the earth will greet him as a prodig
al son."
"npc_dota_hero_earthshaker_hype"
"Slam your massive totem to the ground, transfiguring the landscape and shaking
enemies to their bones!\n\nSend shockwaves through stone and soil, smashing all
resistance.\n\nDivide enemy forces with walls of rock!"
//SANDKING
"DOTA_Tooltip_ability_sandking_burrowstrike"
"Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description"
"Sand King burrows into the ground and tunnels forward, damaging and stunning en
emy units above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore"
"Crixalis often lies in wait, burrowing under the surface to ambush his adversar
ies."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm"
"Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description"
"CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units whi
le hiding him from vision. The invisibility remains for a short duration after
the sandstorm ends."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore"
"Some say Crixalis is a mirage; his carapace appearing then vanishing between th

e whirling sands of the Scintillant Waste."


"DOTA_Tooltip_ability_sandking_sand_storm_Note0"
"Sand Storm can be used to dodge projectiles."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration"
"DURATION:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay
"
"INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale"
"Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description"
"Sand King's attacks inject a venom that causes enemy units to explode violently
upon death, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifie
r, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore"
"An injection from Crixalis makes one brittle and as dry as the arid wastes, sub
ject to implosive demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note0"
"Units afflicted with the debuff will explode even if Sand King did not deliver
the killing blow."
"DOTA_Tooltip_ability_sandking_caustic_finale_Note1"
"The buff is not placed on allied units."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_rad
ius"
"RADIUS:"
"DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_dur
ation"
"DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter"
"Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description"
"CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into
the earth, causing it to shudder violently. All enemies caught within range will
take damage and become slowed. Each subsequent pulse increases the radius of da
mage dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore"
"Many an explorer was lost to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_Note0"
"The pulses are centered on Sand King, not where he first casted the spell."
"DOTA_Tooltip_ability_sandking_epicenter_Note1"
"The pulses have gradually inreasing radius: 275 / 325 / 375 / 425 / 475 / 525 /
575 / 650 / 675 / 700 ( 775 / 825 *)."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses"
"PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage"
"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration
_tooltip"
"SLOW DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses_scepte
r"
"SCEPTER PULSES:"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_cooldown_scep
ter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_sandking_epicenter_aghanim_description"
"Decreases cooldown and increases number of pulses."
"npc_dota_hero_sand_king_bio"
"The sands of the Scintillant Waste are alive and sentient--the whole vast deser
t speaks to itself, thinking thoughts only such a vastness can conceive. But whe

n it needs must find a form to communicate with those of more limited scope, it
frees a fragment of itself, and fills a carapace of magic armor formed by the cu
nning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'S
oul of the Sand,' but others know it as Sand King. Sand King takes the form of
a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denize
ns; and this is a true outward expression of his ferocious nature. Guardian, war
rior, ambassador--Sand King is all of these things, inseparable from the endless
desert that gave him life."
"npc_dota_hero_sand_king_hype"
"Burrow beneath the soil to ambush your enemies from below!\n\nSummon fearsome s
and storms to blind opposing forces!\n\nEnvenomate your foes as you snatch the e
arth from beneath their feet!"
//NEVERMORE
"DOTA_Tooltip_ability_nevermore_shadowraze1"
"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description"
"Shadow Fiend razes the area in front of him, dealing damage to enemy units in a
n area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore"
"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range"
"RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2"
"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description"
"Shadow Fiend razes the area in front of him, dealing damage to enemy units in a
n area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore"
"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range"
"RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3"
"Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description"
"Shadow Fiend razes the area in front of him, dealing damage to enemy units in a
n area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore"
"Nevermore's trademark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range"
"RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery"
"Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description"
"Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the
killed unit is a hero, he gains 12 souls. On death, he releases half of them fr
om bondage."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore"
"Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to i
ncrease the size of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_Note0"
"Denies, neutral creeps, and buildings also provide bonus damage through Necroma
stery."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_so
uls"
"MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage
_per_soul"
"DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord"
"Presence of the Dark Lord"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description"

"Shadow Fiend's presence reduces the armor of nearby enemies."


"DOTA_Tooltip_ability_nevermore_dark_lord_Lore"
"Even being near Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_Note0"
"Stacks fully with other armor reduction abilities and aura."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reducti
on"
"REDUCTION:"
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius"
"RADIUS:"
"DOTA_Tooltip_ability_nevermore_requiem"
"Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description"
"Shadow Fiend gathers his captured souls to release them as lines of demonic ene
rgy. Units near Shadow Fiend when the souls are released can be damaged by sever
al lines of energy. Any unit damaged by Requiem of Souls will have its movement
speed and attack damage reduced. Lines of energy are created for every 2 souls c
aptured through Necromastery. Requiem of Souls is automatically cast whenever Sh
adow Fiend dies, regardless of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip"
"CAST DELAY:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms"
"%MOVEMENT REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_toolti
p"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration"
"REDUCTION DURATION:"
"DOTA_Tooltip_ability_nevermore_requiem_Lore"
"The captured souls of those past slain are released to ravage their former alli
es."
"DOTA_Tooltip_ability_nevermore_requiem_Note0"
"One line is generated from Shadow Fiend for every 2 souls in his possession, fo
r a maximum of 18 lines."
"DOTA_Tooltip_ability_nevermore_requiem_Note1"
"The movement and attack damage reductions from Requiem of Souls go through spel
l immunity."
"npc_dota_hero_nevermore_bio"
"It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact
he has thousands of them. Over the ages he has claimed the souls of poets, pries
ts, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; n
o sort of soul escapes him. What he does with them is unknown. No one has ever p
eered into the Abysm whence Nevermore reaches out like an eel from among astral
rocks. Does he devour them one after another? Does he mount them along the halls
of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a
puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his
evil, so intense his aura of darkness, that no rational mind may penetrate it.
Of course, if you really want to know where the stolen souls go, there's one sur
e way to find out: Add your soul to his collection. Or just wait for Nevermore."
"npc_dota_hero_nevermore_hype"
"Cast a spell of desecration on your enemy's territories!\n\nEntrap the souls of
enemy fighters, then sic them on their former friends!\n\nSummon the Dark Lord
to fill your foes with a weakling's dread!"
//SVEN
"DOTA_Tooltip_ability_sven_storm_bolt"
"Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description"
"Sven unleashes his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_Lore"
"The Rogue Knight's iron gauntlet, taken from the school of his father, strikes

his foes to their core."


"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration"
"DURATION:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave"
"Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description"
"Sven strikes with great force, cleaving all nearby enemy units with his attack.
"
"DOTA_Tooltip_ability_sven_great_cleave_Lore"
"The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a w
eapon capable of cutting wide swaths through lesser warriors."
"DOTA_Tooltip_ability_sven_great_cleave_Note0"
"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_sven_great_cleave_Note1"
"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_sven_great_cleave_Note2"
"The cleave damages a circular area in front of Sven."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage"
"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sven_warcry"
"Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description"
"Sven's Warcry heartens his allies for battle, increasing their movement speed a
nd armor. Lasts %duration_tooltip% seconds."
"DOTA_Tooltip_ability_sven_warcry_Lore"
"Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogu
e code. So poetic!"
"DOTA_Tooltip_ability_sven_warcry_Note0"
"Fully stacks with other armor and speed granting abilities."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_warcry_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_sven_gods_strength"
"God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description"
"Sven channels his rogue strength, granting bonus damage for 25 seconds.\n\nUpgr
adable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sven_gods_strength_Lore"
"With the strength that shattered the Sacred Helm, the Rogue Knight stands unopp
osed in melee combat."
"DOTA_Tooltip_ability_sven_gods_strength_Note0"
"The bonus damage is based on base damage and the primary attribute of Sven."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_sven_gods_strength_aghanim_description"
"God's Strength grants bonus damage to allies in a 900 radius."
"DOTA_Tooltip_ability_sven_gods_strength_scepter_aoe"
"SCEPTER ALLY AURA RADIUS:"
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_sc
epter"
"%SCEPTER ALLY BONUS DAMAGE:"

"npc_dota_hero_sven_bio"
"Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in
the Shadeshore Ruins. With his father executed for violating the Vigil Codex, a
nd his mother shunned by her wild race, Sven believes that honor is to be found
in no social order, but only in himself. After tending his mother through a lin
gering death, he offered himself as a novice to the Vigil Knights, never reveali
ng his identity. For thirteen years he studied in his father's school, masterin
g the rigid code that declared his existence an abomination. Then, on the day t
hat should have been his In-Swearing, he seized the Outcast Blade, shattered the
Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vi
gil Keep, forever solitary, following his private code to the last strict rune.
Still a knight, yes...but a Rogue Knight. He answers only to himself."
"npc_dota_hero_sven_hype"
"Destroy enemies with a stunning storm bolt!\n\nStrike with such force that all
nearby enemies take damage!\n\nHearten your allies with a mighty warcry and brin
g down divinely-powered blows upon your enemies!"
//PHANTOM ASSASSIN
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger"
"Stifling Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Descripti
on"
"Deals minor pure damage and slows the enemy uni
t's movement speed. Deals half damage to heroes."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore"
"The first skill learned by the Sisters of the Veil often signals an incoming hi
t."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow
"
"%SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"
"DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike"
"Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Descriptio
n"
"Teleports to a unit, friendly or enemy, and gra
nts bonus attack speed while attacking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore"
"Mortred's silken veil is the last thing her unfortunate target sees."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_
attack_count" "MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_atta
ck_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_ra
nge"
"RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur"
"Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description"
"Phantom Assassin focuses inward, increasing her ability to evade enemy attacks,
and allowing her to blur her body to disappear from the enemy team's minimap wh
en far from enemy heroes.\n\nStacks diminishingly with other sources of Evasion.
"
"DOTA_Tooltip_ability_phantom_assassin_blur_Lore"
"Meditation allows a Veiled Sister to carefully anticipate her opponents in comb
at."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion"
"%EVASION:"
"DOTA_Tooltip_ability_phantom_assassin_blur_radius"
"MAP VANISH RADIUS:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace"
"Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description

"
"Phantom Assassin refines her combat abilities,
gaining a chance of delivering a devastating critical strike to enemy units. Sti
fling Dagger shares the same critical strike chance."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore"
"A divine strike, Mortred honors her opponent by choosing them for death."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance
"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"
"%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio"
"Through a process of divination, children are selected for upbringing by the Si
sters of the Veil, an order that considers assassination a sacred part of the na
tural order. The Veiled Sisters identify targets through meditation and oracula
r utterances. They accept no contracts, and never seem to pursue targets for po
litical or mercenary reasons. Their killings bear no relation to any recognizabl
e agenda, and can seem to be completely random: A figure of great power is no m
ore likely to be eliminated than a peasant or a well digger. Whatever pattern th
e killings may contain, it is known only to them. They treat their victims as sa
crifices, and death at their hand is considered an honor. Raised with no identit
y except that of their order, any Phantom Assassin can take the place of any oth
er; their number is not known. Perhaps there are many, perhaps there are few. No
thing is known of what lies under the Phantom Veil. Except that this one, from t
ime to time, when none are near enough to hear, is known to stir her veils with
the forbidden whisper of her own name: Mortred."
//SKELETON KING
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast"
"Wraithfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"
"Wraith King sears an enemy unit with spectral fire, dealing damage and stunning
, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore"
"Ostarion calls on his damned lineage, laying waste to his opponents."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0"
"Deals 80 / 160 / 230 / 300 total damage."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_du
ration"
"STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_
duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow"
"%SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_dam
age"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura"
"Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description"
"Nearby friendly units gain hit points based on their damage dealt when attackin
g enemy units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore"
"Wraith King's blade drains his enemy's essence to feed his aura."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0"
"Stacks additively with other sources of Lifesteal."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike"
"Mortal Strike"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description"
"Wraith King passively gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore"
"One blow to crush a foe."

"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation"
"Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description"
"Wraith King's members regroup after death, allowing him to resurrect when kille
d in battle. Upon death, enemy units in a %slow_radius% radius will be slowed."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore"
"Conspirators against the Wraith King wonder why he never stays dead."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0"
"Wraith King won't revive if he doesn't have enough mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1"
"If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will
trigger first."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2"
"Revives with full HP and Mana."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_ti
me"
"REINCARNATION TIME:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_too
ltip"
"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration"
"SLOW DURATION:"
"npc_dota_hero_skeleton_king_bio"
"For untold years, King Ostarion built a kingdom from the remains of his enemies
. It was an obsessive's errand, done to pass the long eternities of a monarchy t
hat seemed fated never to end. He believed that as long as he built up the tower
s of his palace, he could not die. But eventually he learned that he had been de
luded... that bone itself could perish. Deeply mistrustful of flesh, he sought a
more permanent way of extending his reign, and at last settled on pursuit of wr
aith energy, a form of pure spirit given off by certain dark souls at death. Sho
uld he infuse himself with Wraith Essence, he thought he might create a body as
luminous and eternal as his ego. On the millennial solstice known as Wraith-Nigh
t, he submitted to a rite of transformation, compelling his subjects to harvest
enough souls to fuel his ambition for immortality. No one knows how many of his
champions died, for the only survivor who mattered was the Wraith King who rose
with the sun on the following morn. Now he rarely spends a moment on his glowing
throne--but strides out with sword drawn, demanding a fealty that extends far b
eyond death. "
"npc_dota_hero_skeleton_king_hype"
"Blast enemies with wraithfire from your wraith-infused blade!\n\nExude a vampir
ic aura!\n\nStrike your enemies critically!\n\nReincarnate instantly, returned t
o full vigor, in order to punish anyone foolish enough to strike you down!"
//DROW RANGER
"DOTA_Tooltip_ability_drow_ranger_frost_arrows"
"Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description"
"Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts %frost
_arrows_hero_duration_tooltip% seconds on Heroes, and %frost_arrows_creep_durati
on% seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, and does not
stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore"
"Ice-encased arrows pierce the silence, chilling their victims to the core."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0"
"The slow duration is refreshed on successive casts."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_move

ment_speed"

"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero
_duration_tooltip"
"HERO DURATION:"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_cree
p_duration"
"CREEP DURATION:"
"DOTA_Tooltip_ability_drow_ranger_silence"
"Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description"
"Stops all enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_Lore"
"Traxex is rather fond of the tranquility of physical combat, calling on her Dro
w heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_silence_Note0"
"Doesn't stop usage of items."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius"
"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_silence_duration"
"DURATION:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence"
"Gust"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description"
"Releases a wave that silences and knocks back enemy units. Knockback distance i
s relative to how close they are to you."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore"
"Traxex is rather fond of the tranquility of physical combat, calling on her Dro
w heritage to end the incantations of opposing magi."
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_too
ltip"
"RANGE:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width"
"WIDTH:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_durati
on"
"SILENCE DURATION:"
"DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_dura
tion"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot"
"Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description"
"Adds bonus damage to the physical attack of allied, ranged Hero units on the ma
p based on a percentage of Drow's agility. Affects creeps for 30 seconds when c
ast."
"DOTA_Tooltip_ability_drow_ranger_trueshot_Lore"
"Traxex' time spent alone in the forests of her Drow home has allowed her to tea
ch other archers how to improve their bow skills."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damag
e"
"%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship"
"Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description"
"Drow's experiences in battle improve her accuracy and effectiveness in combat,
providing a passive bonus to Agility. Grants no bonus if there are enemy heroes
within 400 range."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore"
"The Drow Ranger is the epitome of archery prowess."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agil
ity_bonus"
"BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio"
"Drow Ranger's given name is Traxex--a name well suited to the short, trollish,
rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were

travelers in a caravan set upon by bandits, whose noisy slaughter of innocents


roused the ire of the quiet Drow people. After the battle settled, the Drow disc
overed a small girl-child hiding in the ruined wagons, and agreed she could not
be abandoned. Even as child, Traxex showed herself naturally adept at the arts t
hey prized: Stealth, silence, subtlety. In spirit, if not in physique, she might
have been a Drow changeling, returned to her proper home. But as she grew, she
towered above her family and came to think of herself as ugly. After all, her f
eatures were smooth and symmetrical, entirely devoid of warts and coarse whisker
s. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lo
st travelers who find their way from the forest sometimes speak of an impossibly
beautiful Ranger who peered at them from deep among the trees, then vanished li
ke a dream before they could approach. Lithe and stealthy, icy hot, she moves li
ke mist in silence. That whispering you hear is her frozen arrows finding an ene
my's heart. "
"npc_dota_hero_drow_ranger_hype"
"Stop your enemies cold with a stunning blast of ice!\n\nSilence your enemies so
they may cast no magic!\n\nIncrease the impact of allied attacks and gain incre
dible accuracy to strike your foes dead!"
//MORPHLING
"DOTA_Tooltip_ability_morphling_waveform"
"Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description"
"Morphling dissolves into liquid and surges forward, damaging enemy units in his
path. Morphling is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_waveform_Lore"
"A torrential flood takes enemies by force."
"DOTA_Tooltip_ability_morphling_adaptive_strike"
"Adaptive Strike"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description"
"Strikes an enemy unit with a blast of water, stunning the target while dealing
base damage plus additional damage based on Morphling's agility times a multipli
er. If Morphling's agility is 50%% higher than strength, the maximum damage and
the minimum stun is dealt. If his strength is 50%% higher than his agility, the
maximum stun and minimum damage are dealt."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Lore"
"The Morphling calls upon his elements to crush his opponents with waves."
"DOTA_Tooltip_ability_morphling_adaptive_strike_Note0"
"Knocks the target back 100 - 300 units."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max"
"STUN MAX:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min"
"STUN MIN:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max"
"DAMAGE MAX AGI MULTIPLIER:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min"
"DAMAGE MIN AGI MULTIPLIER:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_morphling_morph_agi"
"Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description"
"Morphling shifts its form, pulling points from Strength and pouring them into A
gility. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_Lore"
"Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_agi_Note0"

"Morph can be activated or deactivated while Morphling is disabled, but not whil
e silenced."
"DOTA_Tooltip_ability_morphling_morph_agi_Note1"
"Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick"
"POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost"
"MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown"
"SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes"
"BONUS AGILITY:"
"DOTA_Tooltip_ability_morphling_morph_str"
"Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description"
"Morphling shifts its form, pulling points from Agility and pouring them into St
rength. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_Lore"
"Shifting water makes it difficult to discern the nature of Morphling."
"DOTA_Tooltip_ability_morphling_morph_str_Note0"
"Morph works while Morphling is disabled, but not when silenced."
"DOTA_Tooltip_ability_morphling_morph_str_Note1"
"Morph can't convert stats from items."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick"
"POINTS PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost"
"MANA PER SECOND:"
"DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown"
"SHIFT RATE:"
"DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes"
"BONUS STRENGTH:"
"DOTA_Tooltip_ability_morphling_replicate"
"Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description"
"Morphling replicates any hero, friend or foe, dealing 50%% of the original Hero
's outgoing damage while taking 100%% of any incoming damage. At any time, Morp
hling can instantly take the position of the Replicate for 150 mana. If Morphlin
g dies, the Replicate will expire."
"DOTA_Tooltip_ability_morphling_replicate_Lore"
"Staring into Morphling produces a reflection that mimics the beholder."
"DOTA_Tooltip_ability_morphling_replicate_Note0"
"You can't target yourself with Replicate."
"DOTA_Tooltip_ability_morphling_replicate_duration"
"DURATION:"
"DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damag
e_out_pct"
"%REPLICATE DAMAGE:"
"DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_
pct_tooltip"
"%REPLICATE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range"
"CAST RANGE:"
"DOTA_Tooltip_ability_morphling_morph_replicate"
"Morph Replicate"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description"
"Morphling switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio"
"For dark eons the comet circled. Held in thrall to a distant sun, bound by grav
ity's inexorable pull, the massive ball of ice careened through the blackness be
tween worlds, made strange by its dark journey. On the eve of the ancient war of
the Vloy, it punched down through the sky and lit a glowing trail across the ni

ght, a sign both armies took for an omen. The frozen ball melted in a flash of b
oiling heat, as below two forces enjoined in battle across the border of a narro
w river. Thus freed from its icy stasis, the Morphling was born into conflict, a
n elemental power at one with the tides of the ocean, capricious and unconstrain
ed. He entered the fight, instinctively taking the form of the first general who
dared set foot across the water, and then struck him dead. As the motley warrio
rs clashed, he shifted from form to form throughout the battle, instantly absorb
ing the ways of these strange creatures--now a footsoldier, now an archer, now t
he cavalryman--until, by the time the last soldier fell, Morphling had played ev
ery part. The battle's end was his beginning."
"npc_dota_hero_morphling_hype"
"Transform into a wave of destruction!\n\nAdapt to battle conditions by changing
your abilities and strengths.\n\nSlam enemies with magical blasts of energy!\n\
nReplicate any hero, altering the face of the battle...and your own!"
//BLOOD SEEKER
"DOTA_Tooltip_ability_bloodseeker_bloodrage"
"Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description"
"Drives a unit into a bloodthirsty rage during which a unit deals, and takes, in
creased damage. Heroes affected by Bloodrage will be healed for 25%% of the max
health of any units they kill. Heroes affected by Bloodrage when killed will hea
l 25%% of their max health to their killer."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore"
"Strygwyr shares his animalistic thirst for bloodshed."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0"
"Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself
."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1"
"Only amplifies for half values when the damage dealer and the receiver are over
2200 range apart."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration"
"DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"
"%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath"
"Blood Rite"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description"
"Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_toolt
ip% seconds the ritual completes, causing any enemies caught in the area to take
damage and become silenced."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore"
"The Flayed Twins are ever willing to aid those who spill blood upon the field o
f battle."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration"
"SILENCE DURATION:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_radius"
"RITUAL AREA:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0"
"Total time is a 2.6 second delay plus a 0.4 second cast time."
"DOTA_Tooltip_ability_bloodseeker_thirst"
"Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description"
"Enables Bloodseeker to sense enemy Heroes whose health is below a certain perce
ntage wherever they are, giving him True Sight on that unit, increased movement
speed and increased damage. Bonuses stack per Hero."
"DOTA_Tooltip_ability_bloodseeker_thirst_Lore"
"Strygwyr becomes frenzied when blood is spilled."

"DOTA_Tooltip_ability_bloodseeker_thirst_Note0"
"Not triggered by Illusions."
"DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pc
t"
"%VISIBILITY HEALTH:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture"
"Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description"
"Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentag
e of the distance traveled as damage. The damage is dealt through spell immunit
y."
"DOTA_Tooltip_ability_bloodseeker_rupture_Lore"
"When the Bloodseeker hunts you, injuries become fatalities."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration"
"DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct"
"%MOVE DAMAGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_bloodseeker_rupture_Note0"
"Cannot use Blink Dagger while ruptured."
"npc_dota_hero_bloodseeker_bio"
"Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed T
wins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood.
The Flayed Ones require oceanic amounts of blood to keep them sated and placated
, and would soon drain their mountain empire of its populace if the priests of t
he high plateaus did not appease them. Strygwyr therefore goes out in search of
carnage. The vital energy of any blood he lets, flows immediately to the Twins t
hrough the sacred markings on his weapons and armor. Over the years, he has come
to embody the energy of a vicious hound; in battle he is savage as a jackal. Be
neath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said t
hat you can sometime see the features of the Flayers taking direct possession of
their Hound."
"npc_dota_hero_bloodseeker_hype"
"Prevent your foes from casting spells!\n\nBathe in the blood of your enemy, tak
ing their life force for your own!\n\nCatch the taste of a wounded foe's blood,
and close in swiftly for the kill!\n\nCause their hearts to rupture should they
move!"
//AXE
"DOTA_Tooltip_ability_axe_berserkers_call"
"Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description"
"Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus
armor during the duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Note0"
"Affects units with spell immunity."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore"
"Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle w
ith the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius"
"RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration"
"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger"

"Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description"
"Enrages an enemy unit, causing it to be slowed and take damage over time until
it kills another unit or the duration ends. Axe gains movement speed for each un
it affected with Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Note0"
"Destroying buildings will also remove the debuff."
"DOTA_Tooltip_ability_axe_battle_hunger_Note1"
"Units affected by Battle Hunger cannot be denied."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore"
"Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it inj
ures them until it is satisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration"
"DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus"
"%SPEED BONUS:"
"DOTA_Tooltip_ability_axe_counter_helix"
"Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description"
"When attacked, Axe performs a helix counter attack, dealing damage to all nearb
y enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Note0"
"Counter Helix checks for triggering whenever an attack against Axe begins, not
when Axe is actually damaged by said attack."
"DOTA_Tooltip_ability_axe_counter_helix_Lore"
"Axe is the only reinforcement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius"
"RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance"
"%CHANCE TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade"
"Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description"
"Axe spots a weakness and strikes, instantly killing an enemy unit with low heal
th, or dealing moderate damage otherwise. When an enemy hero is killed with Cull
ing Blade, its cooldown is reset, and Axe and nearby allied units gain bonus mov
ement speed. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore"
"Mogul Khan is the embodiment of battle and fury, launching into a gruesome fata
lity against those who dare engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold"
"KILL THRESHOLD:"
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter"
"SCEPTER KILL THRESHOLD:"
"DOTA_Tooltip_ability_axe_culling_blade_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_bonus"
"%SPEED BONUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_aoe"
"SPEED RADIUS:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration"
"SPEED DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter"
"SCEPTER SPEED DURATION:"
"DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_axe_culling_blade_aghanim_description"
"Decreases cooldown, increases kill threshold, and increases bonus movement spee

d duration."
"npc_dota_hero_axe_bio"
"As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Re
d Mist General. In battle after battle he proved his worth through gory deed. Hi
s rise through the ranks was helped by the fact that he never hesitated to decap
itate a superior. Through the seven year Campaign of the Thousand Tarns, he dist
inguished himself in glorious carnage, his star of fame shining ever brighter, w
hile the number of comrades in arms steadily dwindled. On the night of ultimate
victory, Axe declared himself the new Red Mist General, and took on the ultimate
title of 'Axe.' But his troops now numbered zero. Of course, many had died in b
attle, but a significant number had also fallen to Axe's blade. Needless to say,
most soldiers now shun his leadership. But this matters not a whit to Axe, who
knows that a one-man army is by far the best."
"npc_dota_hero_axe_hype"
"Draw enemies to you in the heat of battle!\n\nAfflict enemies with a battle hun
ger that saps their strength and slows their movement until they kill an opposin
g unit.\n\nCull the weak from the strong and counter enemy fighters by dealing d
amage to all around you!"
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance"
"Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description"
"Sends a magical spirit lance to a target enemy unit that damages and slows, whi
le summoning an illusory phantom to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore"
"Azwraith's proficiency at spearing his family's meal of fish is proving quite u
seful in the battlefield."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0"
"Nearby illusions will mimic the cast animation."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed
_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_durat
ion"
"ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusi
on_damage"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusi
on_total_damage_in_pct"
"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk"
"Doppelganger"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description"
"Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Pha
ntom Lancer and any of his nearby illusions reappear at a random position within
the targeted location, along with two additional doppelgangers. The two added d
oppelgangers have different properties: one takes normal damage and deals none,
while the other takes 600%% damage and deals 20%% damage."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore"
"Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and
fracture all spectrums of light."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe"
"TARGET AREA SIZE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius"
"ILLUSION GATHER RANGE:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay"
"REAPPEAR DELAY:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duratio
n"
"DOPPELGANGER DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0"

"This ability can be used to dodge projectiles, and dispell debuffs."


"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1"
"Trees near a reappearing unit will be destroyed."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2"
"Phantom Lancer and his allies can see which illusion is the 100% damage illusio
n."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge"
"Phantom Rush"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description"
"When targetting an enemy for an attack, Phantom Lancer quickly charges into ran
ge. Phantom Lancer's illusions also have this ability."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore"
"Azwraith knows that on the field of battle, speed can mean everything."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance"
"MIN RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance"
"MAX RUSH DISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0"
"If the attack order is cancelled, the movement speed bonus is lost."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1"
"Rush movement speed is 800."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose"
"Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description"
"Phantom Lancer has a chance to fracture his presence, creating an illusion of h
imself. Illusions also have a chance to fracture further. Illusions created from
Phantom Lancer last for %illusion_duration% seconds, while illusions created fr
om other illusions last %illusion_from_illusion_duration% seconds."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore"
"Each of Azwraith's lance attacks feels like two from a normal warrior; or three
; or four..."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions"
"MAX ILLUSIONS:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct"
"%HERO TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_cha
nce_pct"
"%ILLUSION TRIGGER CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_
damage"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_ill
usion_damage_in_pct"
"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0"
"Illusions created by Juxtapose will attack the target that the ability was trig
gered upon."
"npc_dota_hero_phantom_lancer_bio"
"The remote village of Pole had no knowledge of the wars raging in the heart of
the kingdom. For them, the quiet of spear fishing, and a family meal were all th
at a full life required. Yet war came for them nonetheless. Joining the able-bod
ied conscripts as they filed passed their homes, the humble lancer Azwraith vowe
d to bring peace to his kingdom, and in so doing, his people. Placed with his ki
n in the vanguard of the final assault against the Dread Magus Vorn, the cost to
his fellows was absolute. As the charging force battled toward the fortress, Az
wraith alone among his kind remained standing, and he alone was able to infiltra
te the keep. Focused and infuriated by the slaughter of his brothers, Azwraith b
ested each of the wizard's deadly traps and conjured guardians. Soon the simple
fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pi
ke to staff, as chaos raged below, and with a deafening cry Azwraith pierced his
enemy. But the wizard did not simply expire; he exploded into uncountable shard
s of light, penetrating his killer with power. As the dust settled and the smoke
of combat began to clear, Azwraith found himself standing among a throng of his

kin. Each seemed to be dressed as he was, each seemed armed as he was, and he c
ould sense that each thought as he did. Aware that his allies were approaching,
he willed these phantoms to hide themselves, and one by one they began to vanish
into nothingness. As the soldiers came upon the sanctum, they found the warrior
that had bested the wizard. When they approached their champion, the lancer van
ished. The pikeman who had stood before them was no more than another phantom."
"npc_dota_hero_phantom_lancer_hype"
"Ability 1!\n\nAbility 2!\n\nFurther abilities!"
//RAZOR
"DOTA_Tooltip_ability_razor_plasma_field"
"Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description"
"Releases a wave of energetic plasma that grows in power as it expands, but also
zaps on contraction, dealing damage to enemy units caught in its path. Damage i
ncreases with distance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_Lore"
"The Lightning Revenant rules the Underscape with plasmatic power."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min"
"DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max"
"DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius"
"RADIUS:"
"DOTA_Tooltip_ability_razor_static_link"
"Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description"
"Creates a charged link between Razor and an enemy Hero, stealing damage from th
e target and giving it to Razor."
"DOTA_Tooltip_ability_razor_static_link_Lore"
"Razor's polarity channels electricity into his being, draining the power of his
opposition."
"DOTA_Tooltip_ability_razor_static_link_Note0"
"The link is broken when either unit dies or the distance between them becomes g
reater than 700."
"DOTA_Tooltip_ability_razor_static_link_Note1"
"Can target Spell Immune units."
"DOTA_Tooltip_ability_razor_static_link_drain_rate"
"DAMAGE DRAIN RATE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length"
"LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration"
"BUFF DURATION:"
"DOTA_Tooltip_ability_razor_unstable_current"
"Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description"
"Razor moves with increased speed, and any abilites targeted at him are instantl
y countered with a jolt of electricity which damages, slows, and purges buffs fr
om enemies."
"DOTA_Tooltip_ability_razor_unstable_current_Lore"
"Attacking the Lightning Revenant is rewarded with shock therapy."
"DOTA_Tooltip_ability_razor_unstable_current_Note0"
"Damage activates when the spell cast on Razor."
"DOTA_Tooltip_ability_razor_unstable_current_Note1"
"Only activates if the caster is a hero unit."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_unstable_current_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm"

"Eye of the Storm"


"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description"
"A powerful lightning storm strikes out at enemy units with the lowest health, d
ealing damage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore"
"Ride the lightning."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0"
"Each blast targets the lowest health enemy unit within range."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius"
"RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration"
"DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval"
"STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_sce
pter"
"SCEPTER STRIKE INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description
"
"Causes faster strikes that can damage structure
s as well. When striking buildings, it will only target towers, barracks, and t
he Ancient."
"npc_dota_hero_razor_bio"
"Among the emblematic powers that populate the Underscape, Razor the Lightning R
evenant is one of the most feared. With his whip of lightning, he patrols the Na
rrow Maze, that treacherous webwork of passages by which the souls of the dead a
re sorted according to their own innate intelligence, cunning and persistence. D
rifting above the Maze, Razor looks down on the baffled souls below, and deliver
s jolts of scalding electricity that both punish and quicken the souls as they d
ecide their own fates, hurrying on toward luminous exits or endlessly dark pits.
Razor is the eternal embodiment of a dominating power, abstract and almost clin
ical in his application of power. Yet he has a lordly air that suggests he takes
a sardonic satisfaction in his work."
"npc_dota_hero_razor_hype"
"Electrocute your enemies with a ring of blazing plasma!\n\nCall lightning down
on their heads!\n\nDraw a beam of power from your foe, sapping their strength as
they try to escape!"
//STORM SPIRIT
"DOTA_Tooltip_ability_storm_spirit_static_remnant"
"Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description"
"Creates an explosively charged image of Storm Spirit that lasts 12 seconds and
will detonate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore"
"Raijin Thunderkeg's duality allows him to admire himself in shocking fashion."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0"
"Remnants take 1 second to materialize after the spell is cast."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1"
"Remnants grant flying vision for their duration."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2"
"The explosion actually hits units in a 260 radius, but will only be triggered i
n 235."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant
_damage_radius" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant
_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex"

"Electric Vortex"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"
"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore"
"Raijin's thunderous, boisterous energy often draws others into an electrifying
situation."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration"
"DURATION:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow"
"SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload"
"Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description"
"Casting a spell creates an electrical charge, which is released in a burst on h
is next attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_Lore"
"Pow! Zip! Zap!"
"DOTA_Tooltip_ability_storm_spirit_overload_Note0"
"Using items doesn't trigger Overload."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow
"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning"
"Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description"
"Storm Spirit becomes volatile electricity, charging across the battlefield unti
l he depletes his mana or reaches his target. The mana activation cost is 15+7%%
of his total mana pool, and the cost per 100 units traveled is %ball_lightning_
travel_cost_base%+0.75%% of his total mana pool. Damage is expressed in damage
per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore"
"The Storm is coming in."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0"
"Instant cast abilities can be used while traveling."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1"
"This ability will destroy trees."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2"
"Storm Spirit is invulnerable during Ball Lightning."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning
_move_speed"
"SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning
_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning
_travel_cost_percent"
"%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio"
"Storm Spirit is literally a force of nature--the wild power of wind and weather
, bottled in human form. And a boisterous, jovial, irrepressible form it is! As
jolly as a favorite uncle, he injects every scene with crackling energy. But it
was not always thus, and there was tragedy in his creation. Generations ago, in
the plains beyond the Wailing Mountains, a good people lay starving in drought a
nd famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to
summon the spirit of the storm, asking for rain. Enraged at this mortal's presum
ption, the Storm Celestial known as Raijin lay waste to the land, scouring it ba
re with winds and flood. Thunderkeg was no match for the Celestial--at least unt

il he cast a suicidal spell that forged their fates into one: he captured the Ce
lestial in the cage of his own body. Trapped together, Thunderkeg's boundless go
od humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderke
g, a Celestial who walks the world in physical form. "
"npc_dota_hero_storm_spirit_hype"
"Plant deadly decoys that explode on contact!\n\nPull your foes into a vortex of
electricity.\n\nRicochet at lightning speed through a crowd of enemies, shockin
g as you go!"
//CRYSTAL MAIDEN
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova"
"Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description"
"A burst of damaging frost slows enemy movement and attack rate in the targeted
area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore"
"The air temperature around Rylai drops rapidly, chilling all around her to the
core."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration"
"DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow
"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_sl
ow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite"
"Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description"
"Encases an enemy unit in ice, prohibiting movement and attack, while dealing %d
amage_per_second_tooltip% damage every half-second. Lasts 10 seconds on creeps l
evel 6 or lower."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore"
"Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick
blocks of ice."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0"
"Blink abilities cannot be used while under the affects of Frostbite."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second
_tooltip"
"DAMAGE PER HALF-SECOND:
"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration"
"HERO DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_toolt
ip"
"HERO TOTAL DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration"
"CREEP DURATION:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_tool
tip"
"CREEP TOTAL DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura"
"Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description
"
"Gives additional mana regeneration to all frien
dly units on the map. This bonus is doubled on Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore"
"Cold temperatures promote the essence of magic, causing Rylai's presence to all
ow spell usage in abundance."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0"
"Stacks with other flat mana regeneration bonuses."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1"
"The flat mana regeneration bonus is not considered for percentage mana regenera

tion increases."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"
"MANA REGEN BONUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field"
"Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"
"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemi
es and deal massive damage. Lasts %duration_tooltip% seconds.\n\nUpgradable by
Aghanim's Scepter."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore"
"Once the place of her exile, Icewrack has become an anchor for Rylai's frigid o
nslaught."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0"
"The slow is applied on all enemies in the radius, even if they aren't hit by an
explosion (lasts 1 second)."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1"
"Every 0.1 second an explosion occurs, for a total of 100 explosions."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_sl
ow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius"
"RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_ra
dius"
"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scept
er"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_sl
ow_scepter"
"%SCEPTER MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_
scepter"
"SCEPTER ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_desc
ription"
"Increases damage and slow."
"npc_dota_hero_crystal_maiden_bio"
"Born in a temperate realm, raised with her fiery older sister Lina, Rylai the C
rystal Maiden soon found that her innate elemental affinity to ice created troub
le for all those around her. Wellsprings and mountain rivers froze in moments if
she stopped to rest nearby; ripening crops were bitten by frost, and fruiting o
rchards turned to mazes of ice and came crashing down, spoiled. When their exasp
erated parents packed Lina off to the equator, Rylai found herself banished to t
he cold northern realm of Icewrack, where she was taken in by an Ice Wizard who
had carved himself a hermitage at the crown of the Blueheart Glacier. After long
study, the wizard pronounced her ready for solitary practice and left her to ta
ke his place, descending into the glacier to hibernate for a thousand years. Her
mastery of the Frozen Arts has only deepened since that time, and now her skill
s are unmatched."
"npc_dota_hero_crystal_maiden_hype"
"Entrap your enemies in ice!\n\nStun them with a wave of frost while restoring m
ana to friendly units!\n\nCall down a crushing ice storm that slows your enemy's
retreat to a frozen crawl!"
//KUNKKA
"DOTA_Tooltip_ability_kunkka_torrent"
"Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description"
"Summons a rising torrent that, after a short delay, hurls enemy units into the
sky, stunning, dealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_Lore"

"An ancestral rush of water explodes from the center of the world, called upon b
y the Admiral."
"DOTA_Tooltip_ability_kunkka_torrent_Note0"
"The initial bubble effect is only visible to allies."
"DOTA_Tooltip_ability_kunkka_torrent_Note1"
"Units tossed in the air will be stunned and still able to be attacked."
"DOTA_Tooltip_ability_kunkka_torrent_delay"
"DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus"
"%SLOW:"
"DOTA_Tooltip_ability_kunkka_torrent_radius"
"RADIUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer"
"Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description"
"Kunkka's legendary sword grants increased damage and cleaves a large area of ef
fect in front of him for a single strike."
"DOTA_Tooltip_ability_kunkka_tidebringer_Lore"
"A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to des
troy demons of the Cataract."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note0"
"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note1"
"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_kunkka_tidebringer_Note2"
"Cooldown isn't activated on denies, so the damage bonus is maintained."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus"
"DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius"
"RADIUS:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot"
"X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description"
"Targets a friendly or enemy Hero, marks their position with an X, and returns t
hem to it after several seconds. Kunkka can trigger the return at any time duri
ng the duration. Lasts twice as long on allied heroes."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore"
"The Admiral's set of arcane abilities includes some that can be used for battle
as well as entertainment."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0"
"If the target becomes Spell Immune after the cast, the target will not return t
o the X after the duration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1"
"Interrupts channeling spells."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration"
"ENEMY DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_to
oltip"
"ALLIED DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_kunkka_return"
"Return"
"DOTA_Tooltip_ability_kunkka_return_Description"
"Returns the marked hero to the X."
"DOTA_Tooltip_ability_kunkka_ghostship"
"Ghostship"

"DOTA_Tooltip_ability_kunkka_ghostship_Description"
"Summons a ghostly ship that sails through the battle before smashing apart, dam
aging and stunning all enemies caught near the wreckage. Allied heroes touched b
y the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement
speed and a delayed reaction to 50%% of all incoming damage."
"DOTA_Tooltip_ability_kunkka_ghostship_Lore"
"The final ship of the Claddish Navy is nothing but a phantom, but it is all too
real to the enemies of the Admiral."
"DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay"
"IMPACT DELAY:"
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus"
"%RUM BONUS SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration"
"RUM DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance"
"RANGE:"
"DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width"
"WIDTH:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_note0"
"Damage dealt after Rum wears off is non-lethal and can never kill a hero."
"DOTA_Tooltip_ability_kunkka_ghostship_note1"
"Actual area of effect of ship's collision is larger than the boat itself."
"DOTA_Tooltip_ability_kunkka_ghostship_note2"
"The boat has a movement speed of 650."
"npc_dota_hero_kunkka_bio"
"As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting
the isles of his homeland when the demons of the Cataract made a concerted grab
at the lands of men. After years of small sorties, and increasingly bold and dev
astating attacks, the demon fleet flung all its carnivorous ships at the Trembli
ng Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, su
mmoning a host of ancestral spirits to protect the fleet. Against the demons, th
is was just barely enough to turn the tide. As Kunkka watched the demons take hi
s ships down one by one, he had the satisfaction of wearing away their fleet wit
h his ancestral magic. But at the battle's peak, something in the clash of demon
s, men and atavistic spirits must have stirred a fourth power that had been slum
bering in the depths. The waves rose up in towering spouts around the few remain
ing ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove
among the ships, drawing demon and human craft together, churning the water and
wind into a raging chaos. What happened in the crucible of that storm, none may
truly say. The Cataract roars off into the void, deserted by its former denizen
s. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly repl
ays the final seconds of its destruction. Whether he died in that crash is anyon
e's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure."
"npc_dota_hero_kunkka_hype"
"Summon the power of the sea itself!\n\nDrown your enemies, and yank them back t
o a position of your choosing.\n\nCall down a ghost ship upon the heads of oppos
ing forces, driving them beneath its massive keel!"
//WARLOCK
"DOTA_Tooltip_ability_warlock_fatal_bonds"
"Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description"
"Binds several enemy units together, causing %damage_share_percentage%%% of the
damage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Lore"
"An ancient incantation that links the vital energies of multiple lifeforms into
one collective body."
"DOTA_Tooltip_ability_warlock_fatal_bonds_Note0"

"Damage will not disable abilities or items like Blink Dagger which require play
er based damage."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count"
"ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_fatal_bonds_duration"
"DURATION:"
"DOTA_Tooltip_ability_warlock_shadow_word"
"Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description"
"Warlock whispers an incantation, healing a friendly unit or damaging an enemy u
nit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_Lore"
"Demnok's arcane arts have a myriad of uses, allowing them to be powerful friend
ly enchantments or damaging curses."
"DOTA_Tooltip_ability_warlock_shadow_word_Note0"
"A hero affected by Shadow Word may be denied once it falls below 25% of its max
imum health."
"DOTA_Tooltip_ability_warlock_shadow_word_duration"
"DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval"
"Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description"
"CHANNELED - A powerful slowing current that grows stronger as it's channelled.
Lasts up to 16 seconds, slowing enemies up to 84%%. Enemies are slowed for 3 se
conds after leaving the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_Lore"
"Demnok manipulates space-time, impairing entire armies."
"DOTA_Tooltip_ability_warlock_upheaval_Note0"
"The slow increase is based on length of the channel, not the duration an enemy
was standing in the area."
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate"
"%SLOW RATE:"
"DOTA_Tooltip_ability_warlock_upheaval_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos"
"Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description"
"Summons a Golem from the depths, stunning enemies for one second. The Golem liv
es 60 seconds, takes reduced damage from spells, has Permanent Immolation and Fl
aming Fists on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore"
"Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction
in enemy ranks."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0"
"Spell Immune units will be stunned."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1"
"This ability destroys trees in its area of effect."
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip"
"GOLEM HP:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip"
"GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip"
"GOLEM ARMOR:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_sce
pter"
"SCEPTER NUMBER OF GOLEMS:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_sce

pter"

"SCEPTER GOLEM HP:"


"DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_sc
epter"
"SCEPTER GOLEM DAMAGE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_sce
pter"
"%SCEPTER BOUNTY REDUCTION:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description"
"Calls 2 Golems with reduced stats and bounty."
"DOTA_Tooltip_ability_warlock_golem_flaming_fists"
"Flaming Fists"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description"
"Grants a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation"
"Permanent Immolation"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Descrip
tion"
"Burns the Golem's nearby enemy units, with damage per s
econd."
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_da
mage"
"DAMAGE:"
"DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_ra
dius"
"AURA RADIUS:"
"npc_dota_hero_warlock_bio"
"As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimy
r Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden
tomes. No cursed temple was so foreboding, no cavern path so treacherous, that
any concern for his own survival could dissuade him from entering if rumors hint
ed that some pamphlet of primordial lore might still survive in its depths. Howe
ver, so often did his investigations trigger the wrath of protector entities, th
at he finally found it necessary to master the arts of magic. He bent himself to
learning sorcery with the same thorough obsessiveness that marked his quest for
incunabula, becoming the most powerful Warlock of the Academy in less time than
most practitioners required to complete a course of undergraduate work. Almost
as an afterthought, he carved a staff of Dreadwood and summoned into it a captiv
e spirit from the Outer Hells. And anticipating the day when he will have recove
red every last lost spellbook, he has commenced writing his own Black Grimoire.
It will undoubtedly be instructive."
"npc_dota_hero_warlock_hype"
"Fatal Bonds!\n\nShadow Word!\n\nUpheaval!\n\nRain of Chaos!"
//ZEUS
"DOTA_Tooltip_ability_zuus_arc_lightning"
"Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description"
"Hurls a bolt of lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_Lore"
"Arc Lightning is Zeus' favorite spell to use against puny mortals."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count"
"JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt"
"Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description"
"Calls down a bolt of lightning to strike an enemy unit, causing damage and a mi
ni-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True
Sight around the target in a 750 radius. Can be cast on the ground, affecting t
he closest enemy hero in %spread_aoe% range."
"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day"
"SIGHT RADIUS:"

"DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration"
"SIGHT DURATION:"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Lore"
"A shocking punishment for rebellious heathen."
"DOTA_Tooltip_ability_zuus_lightning_bolt_Note0"
"You can interrupt channeling spells and items with this ability."
"DOTA_Tooltip_ability_zuus_static_field"
"Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description"
"Zeus shocks all nearby enemy units whenever he casts a spell, causing damage pr
oportional to their current health."
"DOTA_Tooltip_ability_zuus_static_field_Lore"
"The air crackles with static when the Thundergod walks the world."
"DOTA_Tooltip_ability_zuus_static_field_Note0"
"The damage from Static Field is dealt before the damage from the used spell."
"DOTA_Tooltip_ability_zuus_static_field_Note1"
"Using items doesn't trigger Static Field."
"DOTA_Tooltip_ability_zuus_static_field_Note2"
"Does not require unit visibility to take effect."
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct"
"%HEALTH REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius"
"RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath"
"Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description"
"Strikes all enemy heroes with a bolt of lightning, no matter where they may be.
Thundergod's Wrath also provides True Sight around each hero struck. If an en
emy hero is invisible, it takes no damage, but the True Sight is still created a
t that hero's location.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore"
"The Lord of Heaven smites all who oppose him, near or far."
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius"
"TRUE SIGHT RADIUS:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration"
"DURATION:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description
"
"Increases damage."
"npc_dota_hero_zuus_bio"
"Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his r
ambunctious, rebellious children. After being caught unnumbered times in the mid
st of trysts with countless mortal women, his divine wife finally gave him an ul
timatum: 'If you love mortals so much, go and become one. If you can prove yours
elf faithful, then return to me as my immortal husband. Otherwise, go and die am
ong your creatures.' Zeus found her logic (and her magic) irrefutable, and agree
d to her plan. He has been on his best behavior ever since, being somewhat fonde
r of immortality than he is of mortals. But to prove himself worthy of his etern
al spouse, he must continue to pursue victory on the field of battle."
"npc_dota_hero_zuus_hype"
"Your arc lightning leaps between enemy heroes, linking them in mutual agony!\n\
nSmite them singly with killing bolts!\n\nThey can run but they cannot hide from
the all-punishing power of Thundergod's Wrath!"
//TINY
"DOTA_Tooltip_ability_tiny_avalanche"
"Avalanche"

"DOTA_Tooltip_ability_tiny_avalanche_Description"
"Bombards an area with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_Lore"
"Inanimate rock becomes animate when called by the Stone Giant."
"DOTA_Tooltip_ability_tiny_avalanche_Note0"
"Deals damage over a 1 second duration."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tiny_toss"
"Toss"
"DOTA_Tooltip_ability_tiny_toss_Description"
"Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches
it at the target unit or rune to deal damage where they land. If the tossed uni
t is an enemy, it will take an extra 20%% damage. Toss does more damage as Tiny'
s size increases."
"DOTA_Tooltip_ability_tiny_toss_Lore"
"Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors
."
"DOTA_Tooltip_ability_tiny_toss_Note0"
"If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avala
nche if it lands in the area of effect before Avalanche ends."
"DOTA_Tooltip_ability_tiny_toss_Note1"
"You can toss allies, but they don't take damage."
"DOTA_Tooltip_ability_tiny_toss_Note2"
"Toss deals 33% of its damage to buildings."
"DOTA_Tooltip_ability_tiny_toss_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_tiny_toss_toss_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior"
"Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description"
"Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny fro
m within 300 units have a chance of being stunned."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Lore"
"Melee warriors tend to find attacking the Stone Giant largely ineffective."
"DOTA_Tooltip_ability_tiny_craggy_exterior_Note0"
"The damage and stun occur at the start of an attack."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius"
"RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance"
"%CHANCE TO STUN:"
"DOTA_Tooltip_ability_tiny_grow"
"Grow"
"DOTA_Tooltip_ability_tiny_grow_Description"
"Tiny gains craggy mass that increases his power at the cost of his attack speed
. Increases Tossed unit damage and improves movement speed.\n\nUpgradable by Agh
anim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_Lore"
"Watching a hill become a mountain is awe-inspiring - especially if the mountain
begins laying waste to adversaries."
"DOTA_Tooltip_ability_tiny_grow_Note0"

"Cleave damage is reduced by armor type but not by armor value."


"DOTA_Tooltip_ability_tiny_grow_Note1"
"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed"
"ATTACK SPEED LOSS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed"
"ADDED MOVE SPEED:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct"
"%TOSS BONUS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter"
"SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter"
"%SCEPTER CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter"
"%SCEPTER BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter"
"%SCEPTER TOSS BONUS:"
"DOTA_Tooltip_ability_tiny_grow_aghanim_description"
"Allows Tiny to equip a tree, increasing his attack range, damage versus buildin
gs, and granting a cleave attack. Improves Tossed unit damage."
"npc_dota_hero_tiny_bio"
"Coming to life as a chunk of stone, Tiny's origins are a mystery on which he co
ntinually speculates. He is a Stone Giant now, but what did he used to be? A s
plinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's wo
rkshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives
him, and he travels the world tirelessly seeking his origins, his parentage, his
people. As he roams, he gathers weight and size; the forces that weather lesse
r rocks, instead cause Tiny to grow and ever grow."
"npc_dota_hero_tiny_hype"
"Bombard enemy units with stones!\n\nGrab the nearest fighting unit, friend or f
oe alike, and hurl it into the distance!\n\nStun attackers with your craggy exte
rior!\n\nGrow in size from a small fighter to an enormous mountain of a hero!"
//PUCK
"DOTA_Tooltip_ability_puck_illusory_orb"
"Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description"
"Puck launches a magic orb that floats in a straight path, damaging enemy units
along the way. At any point, Puck may teleport to the orb's location using Ether
eal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_Lore"
"The playful Faerie Dragon delights in confusing others, vanishing and reappeari
ng where unexpected."
"DOTA_Tooltip_ability_puck_illusory_orb_Note0"
"The Illusory Orb grants flying vision around its location while it travels."
"DOTA_Tooltip_ability_puck_illusory_orb_Note1"
"Jaunting to the Orb will disjoint projectiles."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift"
"Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description"
"Puck releases a burst of faerie dust that deals damage and silences enemy units
nearby."
"DOTA_Tooltip_ability_puck_waning_rift_Lore"
"With a mischievous grin, Puck spreads its enchanted powder which disrupts magic
al flow."
"DOTA_Tooltip_ability_puck_waning_rift_radius"

"RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration"
"DURATION:"
"DOTA_Tooltip_ability_puck_phase_shift"
"Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description"
"Puck briefly shifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_Lore"
"With a quip and flash, Puck returns to the alien dimension from whence it came.
"
"DOTA_Tooltip_ability_puck_phase_shift_Note0"
"Puck retains collision size while under the effects of Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note1"
"Issuing any action will cancel Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_Note2"
"Puck is invulnerable during Phase Shift."
"DOTA_Tooltip_ability_puck_phase_shift_duration"
"DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil"
"Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description"
"Creates a coil of volatile magic that latches onto enemy Heroes, stunning them
for .5 seconds and damaging them. If the enemy hero stretches the coil by movin
g too far away, it snaps, stunning and dealing additional damage.\n\nUpgradable
by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_Lore"
"The Faerie Dragon sows confusion by forcing its enemies to vividly dream about
their own mortality."
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration"
"COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip"
"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius"
"BREAK RADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration"
"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage"
"BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter"
"SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter
"
"SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter"
"SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_puck_dream_coil_aghanim_description"
"Increases damage from coil breaks, increases coil duration, coil break stun goe
s through spell immunity."
"DOTA_Tooltip_ability_puck_ethereal_jaunt"
"Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description"
"Teleports Puck to a flying Illusory Orb."
"npc_dota_hero_puck_bio"
"While Puck seems at first glance a mischievous, childish character, this qualit
y masks an alien personality. The juvenile form of a Faerie Dragon, a creature t
hat lives for eons, Puck spends countless millennia in its childish form. So whi
le it is technically true that Puck is juvenile, it will continue to be so when
the cities of the present age have sloughed away into dust. Its motives are ther
efore inscrutable, and what appears to be play may in fact hide a darker purpose
. Its endless fondness for mischief is the true indicator of Puck's true nature.
"

"npc_dota_hero_puck_hype"
"Discharge a magic orb that damages all in its path!\n\nSilence your enemies wit
h choking dust!\n\nPhase shift yourself out of existence and ensnare enemy fight
ers in the volatile coils of your imagination!"
//DAZZLE
"DOTA_Tooltip_ability_dazzle_poison_touch"
"Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description"
"Casts a poisonous spell on an enemy unit, gradually slowing movement, and causi
ng damage over time.\n<font color=\"#ffb2ff\">LEVEL 1</font> - Slows the target
by 33%% for 3 seconds.\n<font color=\"#ff99ff\">LEVEL 2</font> - Slows the targe
t by 33%% for 2 seconds, then by 66%% for 1 second.\n<font color=\"#ff66ff\">LEV
EL 3</font> - Slows the target by 33%%, 66%%, and 100%%, for 1 second each.\n<fo
nt color=\"#ff33ff\">LEVEL 4</font> - Slows the target by 33%% for 1 second, the
n 66%% for 1 second, then stuns for 1 second."
"DOTA_Tooltip_ability_dazzle_poison_touch_Lore"
"One of the few Dezun rites used for offensive purposes, the paralytic enchantme
nt often proves useful."
"DOTA_Tooltip_ability_dazzle_poison_touch_Note0"
"The damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time"
"SLOW TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip"
"DAMAGE DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave"
"Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description"
"An ally blessed with Shallow Grave, no matter how close to death, cannot die wh
ile under its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Lore"
"Only a seasoned acolyte of the Shadow can properly perform the rite of preventi
ng death."
"DOTA_Tooltip_ability_dazzle_shallow_grave_Note0"
"HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Cullin
g Blade will still kill the hero."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip"
"RANGE:"
"DOTA_Tooltip_ability_dazzle_shadow_wave"
"Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description"
"Sends out a bolt of power that arcs between allies, healing them while damaging
any units standing nearby. Dazzle is always healed by Shadow Wave."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Lore"
"While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave
is also the most critical for success."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note0"
"Prioritizes allied heroes over creeps."
"DOTA_Tooltip_ability_dazzle_shadow_wave_Note1"
"If enemies are near multiple allied units affected by Shadow Wave, they will ta
ke multiple instances of damage."
"DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius"
"HEAL ARC RADIUS:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc
_dazzle"
"MAX HEAL TARGET
S:"
"DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius"
"DAMAGE RADIUS:"

"DOTA_Tooltip_ability_dazzle_weave"
"Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description"
"Applies a buff that increases the armor of allied heroes while decreasing the a
rmor of enemy heroes in the target area over time.\n\nUpgradable by Aghanim's Sc
epter."
"DOTA_Tooltip_ability_dazzle_weave_Lore"
"His ethereal journey into the Nothl realm has allowed Dazzle to mend together t
he powers of light and dark, creating shifting waves of enchantments."
"DOTA_Tooltip_ability_dazzle_weave_Note0"
"Places a buff on units, so entering or leaving the area after the cast has no e
ffect."
"DOTA_Tooltip_ability_dazzle_weave_radius"
"RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration"
"DURATION:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second"
"ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter"
"SCEPTER ARMOR PER SECOND:"
"DOTA_Tooltip_ability_dazzle_weave_radius_scepter"
"SCEPTER RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_aghanim_description"
"Increases radius and armor per second."
"npc_dota_hero_dazzle_bio"
"Each young acolyte to the Dezun order must complete a series of rites before be
coming a shadow priest. The final rite, the rite of shades, is a harrowing spiri
tual journey through the Nothl Realm, an unpredictable domain from which not all
visitants return. Of those who do, some return mad. Others return with strange
aptitudes. But all who go there are changed by their experiences. Driven by the
need for enlightenment, Dazzle was the youngest of his tribe ever to request th
e sacred ritual. At first the order refused him, saying he was too young. But Da
zzle was not to be dissuaded. Sensing something special in the headstrong young
acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the
fire while the rest of his tribe danced through the night. In this ethereal dim
ension of the Nothl Realm, the properties of light and dark are inverted. Thus h
is brilliant healing light, beautiful to our eye, is actually a sinister kind of
evil; and the darkest deeds are done in a dazzling glow. The elders' intuition
was prophetic: Dazzle returned to his people as a Shadow Priest like none seen b
efore, with the power to heal as well as to destroy. Now he uses his gift to cut
down his enemies and mend his friends."
"npc_dota_hero_dazzle_hype"
"hype\goes\here\various!"
//CLOCKWERK
"DOTA_Tooltip_ability_rattletrap_battery_assault"
"Battery Assault"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description"
"Discharges high-powered shrapnel at random nearby enemy units, dealing minor ma
gical damage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Lore"
"Some of Rattletrap's contraptions don't quite work correctly, so detonating the
m proves useful as an offensive maneuver."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note0"
"Deals damage every 0.7 seconds."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note1"
"Remains active if Clockwerk is disabled."
"DOTA_Tooltip_ability_rattletrap_battery_assault_Note2"
"Total damage: 320/640/960/1280"
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius"

"RADIUS:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration"
"DURATION:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval"
"INTERVAL:"
"DOTA_Tooltip_ability_rattletrap_power_cogs"
"Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description"
"Forms a barrier of energized cogs around Clockwerk, trapping any units that are
near. Enemies outside the trap that touch a cog are knocked back, losing healt
h and mana. Once a cog has delivered a shock, it will power down. Cogs can be d
estroyed by enemy attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Lore"
"One of Clockwerk's inventions of which he is most proud is the power cog - thou
gh it is sometimes despised by his allies."
"DOTA_Tooltip_ability_rattletrap_power_cogs_Note0"
"Cogs can shock invisible units."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration"
"DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy"
"ATTACKS REQUIRED:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount"
"MANA/HEALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare"
"Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description"
"Fires a global range flare that explodes over a given area, damaging enemies an
d providing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore"
"What started as a festive display has become a useful scouting and bombardment
tool."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius"
"RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot"
"Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description"
"Fires a grappling device rapidly at the target location. If the hook hits a un
it, Clockwerk launches himself into the target, stunning and dealing damage. An
y enemies Clockwerk collides with along the way are damaged and stunned.\n\nUpgr
adable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_Lore"
"A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk a
rmor flying through the air."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note0"
"Hookshot will latch and take Clockwerk to allies, but not damage or disable the
m."
"DOTA_Tooltip_ability_rattletrap_hookshot_Note1"
"Hookshot's pull and stun pierce magic immunity. The damage does not."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description"
"Decreases cooldown."
"npc_dota_hero_rattletrap_bio"
"Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and l

ike many of the Keen Folk, has offset his diminutive stature through the applica
tion of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was ma
ny years apprenticed to that trade before war rode down from the mountains and s
wept the plains villages free of such innocent vocations. \"Your new trade is b
attle,\" his dying father told him as the village of their ancestors lay in char
red and smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to mak
e excuses. After burying his father among the ruins of their village, he set ab
out to transform himself into the greatest tool of warfare that any world had ev
er seen. He vowed to never again be caught unprepared, instead using his talents
to assemble a suit of powered Clockwerk armor to make the knights of other land
s look like tin cans by comparison. Now Rattletrap is alive with devices, a sma
ll but deadly warrior whose skills at ambush and destruction have risen to nearautomated levels of efficiency. An artisan of death, his mechanizations make sh
ort work of the unwary, heralding a new dawn in this age of warfare. What time
is it? It's Clockwerk time!"
"npc_dota_hero_rattletrap_hype"
"Battery Assault\n\nPowers Cogs\n\nRocket Flare\n\nHookshot"
//LICH
"DOTA_Tooltip_ability_lich_frost_nova"
"Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description"
"Blasts the target enemy unit with damaging frost, dealing area damage and slowi
ng movement and attack rates for 4 seconds. The primary target takes the most d
amage."
"DOTA_Tooltip_ability_lich_frost_nova_Lore"
"Frost-mage Ethreain has not forgotten even the simplest of ice manipulation."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage"
"AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor"
"Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description"
"Creates a shield around the target friendly unit or building, which adds armor
and slows attacking units. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_Lore"
"Originally crafted during his ambush for self-defense, the Lich is capable of e
nchanting others with a formidable defense of frost magic."
"DOTA_Tooltip_ability_lich_frost_armor_Note0"
"If autocast is activated, Lich will cast this spell on nearby allies who are at
tacked."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus"
"ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual"
"Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description"
"Sacrifices a friendly creep and converts its current hit points into mana for L
ich. Grants XP to both enemies and allies."

"DOTA_Tooltip_ability_lich_dark_ritual_Lore"
"It was not unheard of Ethreain to make examples out of those who contested his
rule during his human life."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion"
"%HEALTH CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost"
"Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description"
"Releases an orb of frost that bounces up to 10 times, slowing and damaging enem
y units. The first target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_Lore"
"Almost universally considered the ultimate in frost magic, Ethreain's orb of fr
ozen death strikes fear into those who dare stand against him."
"DOTA_Tooltip_ability_lich_chain_frost_Note0"
"The first target will be immediately interrupted. This stun goes through spell
immunity."
"DOTA_Tooltip_ability_lich_chain_frost_Note1"
"Chain Frost cannot be disjointed."
"DOTA_Tooltip_ability_lich_chain_frost_Note2"
"Chain Frost has a movement speed of 675."
"DOTA_Tooltip_ability_lich_chain_frost_Note3"
"Chain Frost's first target ministun is not blocked by spell immunity."
"DOTA_Tooltip_ability_lich_chain_frost_jumps"
"JUMPS:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range"
"JUMP RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_lich_chain_frost_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_lich_chain_frost_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_aghanim_description"
"Increases damage and casting range. Removes the limit on the number of times Ch
ain Frost can jump."
"npc_dota_hero_lich_bio"
"In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destru
ctive ice to enslave entire kingdoms. His subjects, aided by a few desperate mag
icians, eventually grew bold enough to ambush him. Armed with enough charmed rop
e to bind him forever, they tied the frost mage to adamant weights and dropped h
im in a pool known chiefly for being bottomless. It wasn't. He only fell for a y
ear or so before an outcrop snagged him. There he rested, dead but undecaying, u
ntil the geomancer Anhil thought to verify the legend of the supposedly bottomle
ss Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned m
agician, and up he hauled an unexpected prize. Thinking that by rendering the de
ad undead, he could question the Lich about the properties of the pool, he remov
ed the bindings and commenced a simple rite of resurrection. Even the descendant
s of Ethreain's enemies were long forgotten by time, so there were none to warn
Anhil against imprudence. But he learned the error of his judgment almost immedi
ately, as Lich threw off the shackles and consumed him."
"npc_dota_hero_lich_hype"
"Stun your enemies with a blast of damaging frost!\n\nCreate protective shields
of ice!\n\nSacrifice allied fighters, converting their life force to mana!\n\nUn
leash a jumping frost that careens between enemies seven times."

//TIDEHUNTER
"DOTA_Tooltip_ability_tidehunter_gush"
"Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description"
"Summons a gush of water to damage an enemy unit, reducing their movement speed
and armor. Lasts 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_Lore"
"During his championship of the Sunken Isles, Leviathan gained mastery over the
open sea."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed"
"%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell"
"Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description"
"Creates a thick armor shell that reduces physical damage and removes negative b
uffs when damage received reaches a critical threshold.\n\nKraken Shell does not
stack with items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore"
"Claddish navymen tell tales of a mighty sea-faring beast that suffered spear an
d sword but continued to lay waste to the fleet."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0"
"Only damage from player owned sources is counted towards buff removal."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1"
"The counter will reset if no player owned damage is taken for 6 seconds."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2"
"Kraken Shell removes most buffs, even if they are generally not purgable."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"
"DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse"
"DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash"
"Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description"
"Tidehunter swings his mighty anchor to damage nearby enemies and reduce their a
ttack damage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore"
"Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves
useful as a melee weapon."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration
"
"DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0"
"Anchor Smash works on all Ancient creeps except for Roshan."
"DOTA_Tooltip_ability_tidehunter_ravage"
"Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description"
"Slams the ground, causing tentacles to erupt in all directions, damaging and st
unning all nearby enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_Lore"
"Calling to the abyssal god Maelrawn has resulted in entire armadas being lost a
t sea."
"DOTA_Tooltip_ability_tidehunter_ravage_Note0"
"Ravage will hit invisible units."
"DOTA_Tooltip_ability_tidehunter_ravage_Note1"

"Ravage waves move outwards at a speed of 775."


"DOTA_Tooltip_ability_tidehunter_ravage_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration"
"DURATION:"
"npc_dota_hero_tidehunter_bio"
"The Tidehunter known as Leviathan was once the champion of the Sunken Isles, bu
t his motives are as mysterious as those of his people. We all know the importan
ce of the Drylanders' shipping lanes, how empires may rise and fall according to
who controls the open water. Far less is known of the submarine lanes, and how
the warring tribes of the Meranthic Diaspora have carved out habitations through
endless undersea skirmishes. In the fragile treaties between the Mer and Men, w
e can glimpse the extent of the drowned empires, but their politics appear compl
ex and opaque. It would seem that Leviathan tired of such petty strife, and set
off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalk
s the shallows now in search of men or meranths who stray into his path, and wit
h a particular loathing for Admiral Kunkka, who has long been his nemesis for re
asons lost in the deepest trenches of the sea."
"npc_dota_hero_tidehunter_hype"
"Summon the spirit of the tides!\n\nShield yourself from attacks with a kraken s
hell!\n\nSmash enemies with your mighty anchor and ravage them with powers unlea
shed from the abyssal deeps!"
//SHADOWSHAMAN
"DOTA_Tooltip_ability_shadow_shaman_ether_shock"
"Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description"
"Creates a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore"
"Originally used to open shows with the travelling con-man, Rhasta's lightning d
isplay shocks adversaries in more ways than one."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0"
"Can hit secondary targets up to 1000 distance away."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets"
"TARGETS:"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo"
"Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description"
"Transforms an enemy unit into a harmless creature, disabling their attacks and
abilities."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore"
"Rhasta often ended performances by turning himself into a chicken - now, the hu
miliation is shared."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0"
"Instantly destroys illusions."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1"
"The target will have a base movement speed of 100, but buffs granting maximum m
ovement speed won't be disabled."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2"
"Hex disables damage block and evasion."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration"
"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles"
"Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description"
"CHANNELED - Magically binds an enemy unit so that it cannot move or attack, whi
le dealing damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_Lore"

"A self-defense incantation, Rhasta developed shackles after his master was slai
n in the Bleeding Hills."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time"
"CHANNEL DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward"
"Mass Serpent Ward"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Descriptio
n"
"Summons 10 serpent wards to attack enemy units
and structures. The wards are immune to magic, and have a small area of splash d
amage that increases per level.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore"
"Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empowe
r the snakes to do his bidding."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0"
"Serpent Wards deal piercing type splash damage."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note1"
"Serpent Wards deal 100% damage in a 50/75/85 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note2"
"Serpent Wards deal 40% damage in a 75/100/110 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note3"
"Serpent Wards deal 20% damage in a 150/200/220 radius."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"
"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max
"
"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max
_scepter"
"SCEPTER ATTACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_de
scription"
"Increases ward damage."
"npc_dota_hero_shadow_shaman_bio"
"Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up
by a travelling con-man. For two pins of copper, the old con-man would tell yo
ur fortune. For three, he'd castrate your pig, for five, he'd circumcise your so
ns. For a good meal, he'd don his shaman garb, read from his ancient books, and
lay a curse upon your enemies. His strange new youngling, part hill troll, part.
..something else, worked as assistant and lent an air of the exotic to the con-m
an's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a gift--a gift that customers valued. And so the youngling Rhasta was thrus
t before the crowds, and the trade-name Shadow Shaman was born. The two continue
d from town to town, conjuring for money as Shadow Shaman's reputation grew. Eve
ntually, the pair's duplicitous past caught up with them, and they were ambushed
by a mob of swindled ex-clients. The con-man was slain, and for the first time,
Rhasta used his powers for darkness, massacring the attackers. He buried his be
loved master, and now uses his powers to destroy any who would seek to do him ha
rm."
"npc_dota_hero_shadow_shaman_hype"
"Call forth a cone of devastating lightning!\n\nTransform your enemy into a lowl
y beast!\n\nShackle your enemies and overrun them with serpentine wards!"
//RIKI
"DOTA_Tooltip_ability_riki_smoke_screen"
"Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description"
"Throws down a smoke bomb, silencing and slowing enemy units in an area while ca
using them to miss on most attacks. Lasts 6 seconds."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore"
"Since his escape during the night of his betrayal, Riki has valued the use of a

simple smoke screen to confuse his opponents."


"DOTA_Tooltip_ability_riki_smoke_screen_Note0"
"Doesn't prevent the use of active items."
"DOTA_Tooltip_ability_riki_smoke_screen_radius"
"RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate"
"%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction
"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_riki_backstab"
"Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description"
"If Riki attacks from behind, bonus damage is applied based on his current agili
ty."
"DOTA_Tooltip_ability_riki_backstab_Lore"
"The Stealth Assassin is not afraid to fight dirty, and specializes in attacking
his opponents from behind."
"DOTA_Tooltip_ability_riki_backstab_Note0"
"Illusions of Riki will play Backstab animations, but not deal any bonus damage.
"
"DOTA_Tooltip_ability_riki_backstab_Note1"
"Bonus damage from Backstab can't be evaded."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier"
"AGI DAMAGE MULT:"
"DOTA_Tooltip_ability_riki_permanent_invisibility"
"Permanent Invisibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description"
"Riki fades into the shadows, becoming invisible and gaining additional health r
egeneration. If Riki attacks an enemy or is silenced, Riki will become visible.
"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore"
"Riki comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note0"
"Riki won't auto attack enemies while invisible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Note1"
"Silence disables this ability."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay"
"FADE DELAY:"
"DOTA_Tooltip_ability_riki_permanent_invisibility_bonus_health_r
egen"
"INVIS HEALTH REGEN:"
"DOTA_Tooltip_ability_riki_blink_strike"
"Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description"
"Teleports behind the target unit, striking for bonus damage if it is an enemy.
Blink Strike charges restore every %charge_restore_time% seconds."
"DOTA_Tooltip_ability_riki_blink_strike_Lore"
"The Stealth Assassin's agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_Note0"
"Riki's first attack after Blink Strike will be a backstab."
"DOTA_Tooltip_ability_riki_blink_strike_Note1"
"Blink Strike's damage is dealt before the next attack."
"DOTA_Tooltip_ability_riki_blink_strike_Note2"
"You can Blink Strike to allies, but no damage is dealt."
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_riki_blink_strike_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_riki_blink_strike_max_charges"

"MAX CHARGES:"
"DOTA_Tooltip_ability_riki_blink_strike_charge_restore_time"
"CHARGE RESTORE TIME:"
"npc_dota_hero_riki_bio"
"Riki was born middle child to the great dynasty of Tahlin. With an older brothe
r groomed for the throne, and a younger brother coddled and kept, Riki, the smal
l middle son, seemed born for the art of invisibility. It was an art he cultiva
ted, and one which ultimately saved his life on the night that his people were b
etrayed and his family slaughtered. Of all the royal line, he alone escaped, sma
ll and agile, unassuming, using smoke as cover. He cut his way out of the royal
grounds, using the advantage of surprise, quietly slitting the throats of one en
emy warrior after another. Now free of his royal responsibilities, Riki uses his
talents in service to a new trade: Stealth Assassin. He silences his enemies, s
harpening his skills, hoping to one day take revenge on those who killed his fam
ily and robbed him of his birthright."
"npc_dota_hero_riki_hype"
"Sow confusion with smoke bombs!\n\nTeleport to your advantage!\n\nFade to invis
ibility, and strike down unsuspecting victims from behind!"
//ENIGMA
"DOTA_Tooltip_ability_enigma_malefice"
"Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description"
"Focuses Enigma's power on a target, causing it to take damage and become repeat
edly stunned for multiple instances. An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_Lore"
"Strange gravities pull at the core of those who would oppose you, holding them
in place."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage"
"DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns"
"INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion"
"Demonic Conversion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description"
"Transforms a creep into three fragments of Enigma himself. These eidolons are
all under Enigma's control, and repeated successful attacks cause them to multip
ly. When this happens, the eidolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Lore"
"Enigma is capable of drawing aspects of himself from other dimensions - the res
ult is a trio of dark eidolons that hunt the corporeal plane."
"DOTA_Tooltip_ability_enigma_demonic_conversion_Note0"
"Converted enemy units will give gold bounty and experience."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_cou
nt"
"ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_toolt
ip"
"EIDOLON HP:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_tool
tip"
"EIDOLON DAMAGE:"
"DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip
"
"DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse"
"Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description"
"Steeps an area in dark resonance, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Lore"
"A section of the world slowly descends into the void."
"DOTA_Tooltip_ability_enigma_midnight_pulse_Note0"

"Damage goes through spell immunity."


"DOTA_Tooltip_ability_enigma_midnight_pulse_Note1"
"This ability destroys trees in its area."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration"
"DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent"
"%DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole"
"Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description"
"CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affecte
d by Black Hole cannot move, attack, or cast spells. The closer units get to th
e center, the more damage is dealt.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enigma_black_hole_Lore"
"The ground trembles as Enigma channels his ultimate vortex of destruction, a si
ngularity with the power to end worlds."
"DOTA_Tooltip_ability_enigma_black_hole_Note0"
"Disables enemies through spell immunity."
"DOTA_Tooltip_ability_enigma_black_hole_duration"
"DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage"
"MIN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole_near_damage"
"MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius"
"RADIUS:"
"DOTA_Tooltip_ability_enigma_black_hole_aghanim_description"
"Adds current level of Midnight Pulse to Black Hole."
"npc_dota_hero_enigma_bio"
"Nothing is known of Enigma's background. There are only stories and legends, mo
st of them apocryphal, passed down through the ages. In truth, Enigma is a myste
ry for whom the only true biography is description: he is a universal force, a c
onsumer of worlds. He is a being of the void, at times corporeal, other times et
hereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personified--a twisted v
oice from out the original darkness, before the first light in the universe. And
there are older legends that say he is the first collapsed star, a black hole g
rown complicated and sentient--his motivations unknowable, his power inexorable,
a force of destruction unleashed upon existence itself."
"npc_dota_hero_enigma_hype"
"Focus your enigmatic hatred, bringing enemies to their knees--should they have
any!\n\nConvert enemy creeps into a tripled force that follows your command!\n\n
Lay waste to vast regions, steeping territory in strange magic!\n\nBend the natu
re of the universe itself, creating a black hole that sucks nearby enemies into
the blackest abyss!"
//TINKER
"DOTA_Tooltip_ability_tinker_laser"
"Laser"
"DOTA_Tooltip_ability_tinker_laser_Description"
"Fires an intense energy beam, dealing damage and blinding the target for 3 seco
nds, causing it to miss all physical attacks. Its range is doubled with Aghanim'
s Scepter."
"DOTA_Tooltip_ability_tinker_laser_Lore"
"Boush perfected this rock cutting laser in his subterranean laboratory, never c
onsidering its combat utility."

"DOTA_Tooltip_ability_tinker_laser_miss_rate"
"%MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile"
"Heat-Seeking Missile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description"
"Launches a pair of rockets at the nearest visible enemy heroes within 2500 rang
e. The number of missile targets is doubled with Aghanim's Scepter."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore"
"The last contraption Boush was able to save was a retrofitted rocket launcher w
ith a homing mechanism."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets"
"TARGETS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines"
"March of the Machines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"
"Enlists an army of robotic minions to destroy enemy units in an area around Tin
ker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore"
"Even though the laboratory has since been sealed off, the ability to radio in r
obotic drones is still in working order."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0"
"Robots spawn at a rate of 24 per second."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration"
"DURATION:"
"DOTA_Tooltip_ability_tinker_rearm"
"Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description"
"CHANNELED - Resets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_Lore"
"A new battery here, another set of rockets there, Boush continually improves on
existing technology."
"DOTA_Tooltip_ability_tinker_rearm_Note0"
"Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Domin
ator, Hand of Midas, Refresher Orb, Linken's Sphere, and Necronomicon."
"DOTA_Tooltip_ability_tinker_rearm_aghanim_description"
"Doubles Laser cast range and Heat-Seeking missile count."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip"
"TIME TO REARM:"
"npc_dota_hero_tinker_bio"
"Boush the Tinker's diminutive race is known for its intelligence, its cunning,
and its prickly relationship with magic. As a matter of pride, they survive by t
heir wits, and use only those powers of nature that may be unlocked through rati
onal methodologies. Even this forbearance has led to a great deal of trouble, as
Boush can attest. Once a key investigator of natural law, Boush the Tinker led
a vast intellectual investigation into the workings of nature, founding a subter
ranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. Wh
ile scorning mages for the dangers they visit upon the world, Boush and his Tink
er associates haughtily wrenched open a portal to some realm beyond comprehensio
n and ushered in some nightmares of their own. A black mist rose from the cavern
ous interior of the Violet Plateau, shrouding it in permanent darkness from whic
h sounds of horror perpetually emanate. Boush escaped with only his wits and the
contraptions he carried, the sole Tinker to survive the Violet Plateau Incident
. "
"npc_dota_hero_tinker_hype"
"Blind enemies with intense beams of laser light!\n\nFire rockets at nearby figh
ters!\n\nRearm instantly and call down a horde of automatons on your foes!"
//SNIPER

"DOTA_Tooltip_ability_sniper_shrapnel"
"Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description"
"Consumes a charge to a ball of shrapnel that showers the target area in explosi
ve pellets. Enemies are subject to damage and slowed movement. Reveals the targe
ted area. Shrapnel charges restore every %charge_restore_time% seconds."
"DOTA_Tooltip_ability_sniper_shrapnel_Lore"
"Kardel's modular rifle also fires incendiary rounds, useful for assaulting entr
enched locations."
"DOTA_Tooltip_ability_sniper_shrapnel_Note0"
"Damage is dealt 11 times, immediately at spell effect then every second."
"DOTA_Tooltip_ability_sniper_shrapnel_Note1"
"Does not damage buildings."
"DOTA_Tooltip_ability_sniper_shrapnel_Note2"
"Provides vision in the targeted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration"
"DURATION:"
"DOTA_Tooltip_ability_sniper_headshot"
"Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description"
"Sniper increases his accuracy, giving him a chance to deal extra damage and bri
efly stop the movements of his enemies. Headshot procs cannot be evaded."
"DOTA_Tooltip_ability_sniper_headshot_Lore"
"Taking potshots at steepstalkers in his childhood has been thoroughly refined i
nto perfect leads on enemy combatants."
"DOTA_Tooltip_ability_sniper_headshot_Note0"
"Works on allied creeps."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim"
"Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description"
"Extends the attack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_Lore"
"Kardel always takes it upon himself to stay as far from harm as he can while st
ill performing his role - taking perfect aim."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range"
"BONUS RANGE:"
"DOTA_Tooltip_ability_sniper_assassinate"
"Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description"
"Sniper locks onto a target enemy unit and, after %total_cast_time_tooltip% seco
nds, fires a devastating shot that deals damage at long range, and mini-stuns th
e target."
"DOTA_Tooltip_ability_sniper_assassinate_Lore"
"In order to fulfill the prophecy and return to his home town, Kardel must make
another shot as perfect as the one on the day of his ancient test."
"DOTA_Tooltip_ability_sniper_assassinate_Note0"
"Crosshair effect is only visible to allies."
"DOTA_Tooltip_ability_sniper_assassinate_Note1"
"Invisibility doesn't disjoint the projectile."
"DOTA_Tooltip_ability_sniper_assassinate_Note2"
"Interrupts channeling spell, including on Spell Immune units."
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range"
"RANGE:"
"npc_dota_hero_sniper_bio"

"Kardel Sharpeye was born deep in the mountains of Knollen where, since time imm
emorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepsta
lkers above their village, shooting them from a distance and collecting the carc
asses where they fell. Sharpeye was among the best of these strange mountain kee
ns for whom projectile weapons are but another appendage, and to shoot is as nat
ural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test: a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village sta
nding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. Bu
t when the carcass was collected, the village grew silent, for the elders found
that the bullet had pierced its glittering central eye then fallen to be clenche
d in the steepstalker's mandibles. This ominous sign was the literal opening of
a dark prophecy, foretelling both greatness and exile for the gunman who made su
ch a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his people--and unwelcome back among them until he has fulfilled
the remainder of the prophecy by attaining legendary stature on a field of batt
le."
"npc_dota_hero_sniper_hype"
"Pepper an area with explosive shrapnel!\n\nBlast enemies with incredible accura
cy!\n\nAssassinate your rivals from impossible distances!"
//NECROLYTE
"DOTA_Tooltip_ability_necrolyte_death_pulse"
"Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description"
"Necrophos releases a wave of death around him, dealing damage to enemy units an
d healing allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Lore"
"Combining his monk heritage with his newfound affinity for plague has a menacin
g result."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note0"
"Death Pulse can't be disjointed."
"DOTA_Tooltip_ability_necrolyte_death_pulse_Note1"
"Can heal Spell Immune units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal"
"HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura"
"Heartstopper Aura"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description"
"Necrophos stills the hearts of his opponents, causing nearby enemy units to los
e a percentage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore"
"Those who come within a short distance of Necrophos can feel pestilence and pla
gue in the air."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0"
"Damage won't disable items like Blink Dagger."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage"
"%HEALTH DECAY:"
"DOTA_Tooltip_ability_necrolyte_sadist"
"Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description"
"Necrophos gains hp and mana regeneration for every unit he kills. Hero kills gr
ant 10x the regen bonus."
"DOTA_Tooltip_ability_necrolyte_sadist_Lore"
"Poor souls who succumb to Rotund'jere's plagues are recycled for future use."

"DOTA_Tooltip_ability_necrolyte_sadist_Note0"
"Sadist is also triggered by denies."
"DOTA_Tooltip_ability_necrolyte_sadist_Note1"
"Stacks independently with itself."
"DOTA_Tooltip_ability_necrolyte_sadist_mana_regen"
"MANA REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_health_regen"
"HP REGEN:"
"DOTA_Tooltip_ability_necrolyte_sadist_regen_duration"
"DURATION:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe"
"Reaper's Scythe"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description"
"Stuns the target enemy hero, then deals damage based on how much life it is mis
sing. Heroes killed by Reaper's Scythe will have %respawn_constant% seconds adde
d to their respawn timer. Any kill under this effect is credited to Necrophos.\n
\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore"
"The amount of death and suffering in the air increases the power of Necrophos's
plague magic."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0"
"Damage is dealt at the end of the stun."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1"
"The stun goes through spell immunity, but not the damage."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health
"
"DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant"
"ADDED RESPAWN TIME:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter
"
"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health
_scepter"
"SCEPTER DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_descripti
on"
"Increases damage per HP missing, decreases mana
cost for Level 1, and decreases cooldown for levels 1 and 2. Units killed by
Reaper's Scythe cannot buyback."
"npc_dota_hero_necrolyte_bio"
"In a time of great plague, an obscure monk of dark inclinations, one Rotund'jer
e, found himself promoted to the rank of Cardinal by the swift death of all his
superiors. While others of the order went out to succor the ill, the newly ordai
ned cardinal secluded himself within the Cathedral of Rumusque, busily scheming
to acquire the property of dying nobles, promising them spiritual rewards if the
y signed over their terrestrial domains. As the plague receded to a few stubborn
pockets, his behavior came to the attention of the greater order, which found h
im guilty of heresy and sentenced him to serve in the plague ward, ensorcelled w
ith spells that would ensure him a slow and lingering illness. But they had not
counted on his natural immunity. Rotund'jere caught the pox, but instead of dyin
g, found it feeding his power, transforming him into a veritable plague-mage, a
Pope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreadi
ng plague wherever he goes, and growing in terrible power with every village his
pestilential presence obliterates."
"npc_dota_hero_necrolyte_hype"
"Unleash a wave of pestilence!\n\nCast an aura that stills your enemy's hearts!\
n\nSteal a bit of mana from every foe you fell!\n\nRejoice as weakened opponents
are mowed down before the Reaper's Scythe!"

//SLARDAR
"DOTA_Tooltip_ability_slardar_sprint"
"Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description"
"Slardar moves significantly faster, but takes bonus damage."
"DOTA_Tooltip_ability_slardar_sprint_Lore"
"As Slardar has made the transition from the Deeps, it has been necessary to use
his powerful tail for sprinting instead of swimming."
"DOTA_Tooltip_ability_slardar_sprint_Note0"
"Activating this skill doesn't interrupt channeling abilities."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration"
"DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage"
"%ADDITIONAL DAMAGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush"
"Slithereen Crush"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description"
"Slams the ground, stunning and damaging nearby enemy land units. After the stu
n, the affected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_Lore"
"A swift crush of might and water breaks even the toughest of defenses."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow
_tooltip"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_
duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius"
"RADIUS:"
"DOTA_Tooltip_ability_slardar_bash"
"Bash"
"DOTA_Tooltip_ability_slardar_bash_Description"
"Grants a chance that an attack will do bonus damage and stun an enemy. The dur
ation is doubled against creeps."
"DOTA_Tooltip_ability_slardar_bash_Lore"
"Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Gua
rd in melee combat."
"DOTA_Tooltip_ability_slardar_bash_Note0"
"Stun works on Spell Immune units."
"DOTA_Tooltip_ability_slardar_bash_Note1"
"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_slardar_bash_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration"
"DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage"
"Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description"
"Reduces enemy armor to amplify physical damage and provides True Sight of the t
argeted unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note0"
"Gives True Sight and shared vision of the target."
"DOTA_Tooltip_ability_slardar_amplify_damage_Note1"
"Works on Spell Immune units."

"DOTA_Tooltip_ability_slardar_amplify_damage_Lore"
"Slardar's lure-light reveals even the most hidden of opponents, as well as thei
r vulnerabilities."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration"
"DURATION:"
"npc_dota_hero_slardar_bio"
"Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of
sunken cities and the ancient riches buried there. In the lightless gulf of the
great ocean abysses, the Slithereen Guard carries his lure-light with him throug
h the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous
dryland sorcerers) are drawn in by its friendly glow, never to return. He is ut
terly loyal, and his taciturn nature hides deep knowledge of the most secret pla
ces of the sea. He rises to the shallows in spite of the pain caused him by brig
htness, to commit reconnaissance, to make sure no one is conspiring against the
depths, and sometimes in relentless pursuit of the rare few who manage to steal
off with an item from the Sunken Treasury. Because he has spent his whole life a
t great pressure, under tremendous weight of the sea, Slardar the Slithereen Gua
rd is a creature of great power."
"npc_dota_hero_slardar_hype"
"Rush to battle with a swish of your mighty tail!\n\nStun enemies with a crushin
g blow!\n\nCrush and bash!\n\nRender the quivering enemy's armor useless!"
//BEASTMASTER
"DOTA_Tooltip_ability_beastmaster_wild_axes"
"Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description"
"Beastmaster sends his axes flying and calls them home again, slicing through en
emy units and trees along their path. Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Lore"
"While learning to maneuver in nature alone, the Beastmaster also mastered the u
se of a pair of tomahawks, adept at cutting down trees as well as adversaries."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note0"
"This ability hits Spell Immune units."
"DOTA_Tooltip_ability_beastmaster_wild_axes_Note1"
"This ability destroys trees."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range"
"RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild"
"Call of the Wild: Hawk"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"
"Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 an
d beyond, the hawk can become invisible after being still for 4 seconds."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore"
"After befriending the strange beast of his childhood, Beastmaster has learned t
o call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_toolt
ip"
"HAWK HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_to
oltip" "HAWK MOVEMENT SPEED:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight
_tooltip"
"HAWK DAY SIGHT RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsig
ht_tooltip"
"HAWK NIGHT SIGHT RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration
"
"HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar"
"Call of the Wild: Boar"

"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Descript
ion"
"Beastmaster calls a powerful Boar to st
alk the battlefield, capable of spitting poison at enemies to slow their movemen
t and attack speed."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore"
"After befriending the strange beast of his childhood, Beastmaster has learned t
o call to animals in times of need."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_
tooltip"
"BOAR HEALTH:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dam
age_tooltip"
"BOAR ATTACK DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_mov
eslow_tooltip"
"%BOAR MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_d
uration_tooltip"
"BOAR POISON DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_att
ackslow_tooltip"
"BOAR ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dur
ation"
"BOAR DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast"
"Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description"
"Untaps the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_Lore"
"Beastmaster's ability to incite the innate strength of animals was seen in the
mauling of the king of Slom."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius"
"RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed
"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar"
"Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description"
"Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to
its target. All units in the path of the roar are damaged, while units shoved as
ide by the roar have their movement and attack speed slowed.\n\nUpgradable by Ag
hanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Lore"
"The Beastmaster has learned to channel his primal instincts into an animalistic
roar, causing devastation in the ranks of enemies."
"DOTA_Tooltip_ability_beastmaster_primal_roar_Note0"
"The stun will hit Spell Immune units. The damage will not."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius"
"SHOUT WIDTH:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_spee
d_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_
pct"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter
"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter"
"SCEPTER COOLDOWN:"

n"

"DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_descriptio
"Reduces cooldown, and increases cast range."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility"

"Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"
"If motionless for some time, the Greater Hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip
"
"FADE TIME:"
"DOTA_Tooltip_ability_beastmaster_boar_poison"
"Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description"
"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration"
"DURATION:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison"
"Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Descriptio
n"
"Inflicts a poison that slows attack and movemen
t speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_spe
ed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_s
peed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"
"DURATION:"
"npc_dota_hero_beastmaster_bio"
"Karroch was born a child of the stocks. His mother died in childbirth; his fath
er, a farrier for the Last King of Slom, was trampled to death when he was five.
Afterward Karroch was indentured to the king's menagerie, where he grew up amon
g all the beasts of the royal court: lions, apes, fell-deer, and things less kno
wn, things barely believed in. When the lad was seven, an explorer brought in a
beast like none before seen. Dragged before the King in chains, the beast spoke,
though its mouth moved not. Its words: a plea for freedom. The King only laughe
d and ordered the beast perform for his amusement; and when it refused, struck i
t with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversation. He could, in fact, speak now to
all the creatures of the King's menagerie. On the night the beast died, a rage c
ame over the boy. He incited the animals of the court to rebel and threw open t
heir cages to set them amok on the palace grounds. The Last King was mauled in
the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and
with Beastmaster astride him, leapt the high walls of the estate, and escaped.
Now a man, Karroch the Beastmaster has not lost his ability to converse with wil
d creatures. He has grown into a warrior at one with nature's savagery."
"npc_dota_hero_beastmaster_hype"
"Hurl deadly boomerang axes!\n\nSummon the power of wild beasts to join you in b
attle!\n\nLet loose a stunning roar that tears through your assailants!"
//VENOMANCER
"DOTA_Tooltip_ability_venomancer_venomous_gale"
"Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description"
"Launches a ball of venom in a line, poisoning enemy units so that they take bot
h initial damage and damage over time, as well as suffering slowed movement. Ve

nomous Gale deals damage every 3 seconds over its duration."


"DOTA_Tooltip_ability_venomancer_venomous_gale_Lore"
"A concoction of various stings, poisons, and toxins gathered from the jungles o
f Jidi Isle, victims surviving it are rare."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note0"
"Units afflicted by Venomous Gale can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note1"
"Duration damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_venomancer_venomous_gale_Note2"
"Slow starts at 50%, and decreases as time passes."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration"
"DURATION:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage"
"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow"
"%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting"
"Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description"
"Adds poison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_Lore"
"The paralytic sting of the creature which caused his transformation now belongs
to the Venomancer."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note0"
"Poison Sting damage can be lethal."
"DOTA_Tooltip_ability_venomancer_poison_sting_Note1"
"Damage from Poison Sting does not interrupt healing from items, nor does it act
ivate the cooldown on Blink Dagger."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration"
"DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed"
"%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward"
"Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description"
"Summons a plague ward to attack enemy units and structures. The ward is immune
to magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the
full damage."
"DOTA_Tooltip_ability_venomancer_plague_ward_Lore"
"A mixture of his old herbalist talents and newfound toxic mastery creates a liv
ing embodiment of plague."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration"
"DURATION:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip"
"WARD HP:"
"DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip
"
"WARD DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova"
"Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description"
"A spreading ring of poison that does damage over time to enemy units around Ven
omancer. Poison Nova cannot deal lethal damage; targets will be left with at le
ast 1 health.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_Lore"
"In the Acid Jungles, creatures releasing noxious poison to their attackers is c
ommon; Venomancer spreads this plague beyond the Jidi Isle."

"DOTA_Tooltip_ability_venomancer_poison_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration"
"DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description
"
"Increases damage and duration, and decreases co
oldown."
"npc_dota_hero_venomancer_bio"
"In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the g
uts of every creature that scuttles, climbs or swoops between fluorescent vines
dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is ackno
wledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Ba
y of Fradj by coracle, searching for potent essences that might be extracted fro
m bark and root, and found instead a nightmare transformation. Two leagues into
Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which st
ung him as he mistakenly plucked it. In desperation, he used his partial knowled
ge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) re
ptile with the nectar of an armored orchid, to compound an antidote. In the mome
nts before a black paralysis claimed him completely, he injected himself by orch
id-thorn, and instantly fell into a coma. Seventeen years later, something stirr
ed in the spot where he had fallen, throwing off the years' accumulation of humu
s: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His
mind was all but erased, and his flesh had been consumed and replaced by a new t
ype of matter--one fusing the venom of the reptile with the poisonous integument
of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the
most vicious predators soon learned to bow or burrow for their lives. The lurid
isle proved too confining, and some human hunger deep in the heart of the Venoma
ncer drove Lesale out in search of new poisons--and new deaths to bring."
"npc_dota_hero_venomancer_hype"
"Unleash a venomous gale upon opposing forces!\n\nSummon plague wards to attack
your enemies from a stationary position!\n\nDeploy a ring of caustic poison that
damages enemy units!"
//FACELESS VOID
"DOTA_Tooltip_ability_faceless_void_time_walk"
"Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description"
"Rushes to a target location while slowing the movement of all enemies along its
path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_Lore"
"Darkterror tears a hole in time, passing through Claszureme, and appearing back
in an instant."
"DOTA_Tooltip_ability_faceless_void_time_walk_Note0"
"Faceless Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct
"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack"
"Backtrack"

"DOTA_Tooltip_ability_faceless_void_backtrack_Description"
"Faceless Void dodges damage by jumping backward in time, eluding both physical
and magical attacks.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore"
"Darkterror sees what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_backtrack_Note0"
"Abilities that grant True Strike don't work against Backtrack."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"
"%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock"
"Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description"
"Adds the chance for an attack to lock an enemy unit in time, stunning it and de
aling bonus damage."
"DOTA_Tooltip_ability_faceless_void_time_lock_Lore"
"The strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note0"
"Stun works on Spell Immune units."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note1"
"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_faceless_void_time_lock_Note2"
"Deals twice as much damage if the unit is in Chronosphere."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct"
"%CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere"
"Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description"
"Creates a blister in spacetime, trapping all units caught in its sphere of infl
uence and causes you to move very quickly inside it. Only Faceless Void and any
units he controls are unaffected. Invisible units in the sphere will be reveal
ed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Lore"
"When a rift opens to Claszureme, all poor souls caught within will likely never
return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note0"
"Pauses all units and buildings, friendly or enemy, except those owned by Facele
ss Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_Note1"
"Faceless Void is never affected by Chronospheres with any owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius"
"RADIUS:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration"
"DURATION:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration_scepte
r"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepte
r"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_descrip
tion"
"Increases duration and decreases cooldown."
"npc_dota_hero_faceless_void_bio"
"Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of t
ime. It remains a mystery why this being from another dimension believes the str
uggle for the Nemesis Stones is worth entering our physical plane, but apparentl
y an upset in the balance of power in this world has repercussions in adjacent d
imensions. Time means nothing to Darkterror, except as a way to thwart his foes
and aid his allies. His long-view of the cosmos has given him a remote, disconne

cted quality, although in battle he is quite capable of making it personal."


"npc_dota_hero_faceless_void_hype"
"Time Walk\n\nBacktrack\n\nTime Lock\n\nChronosphere"
//DEATH PROPHET
"DOTA_Tooltip_ability_death_prophet_carrion_swarm"
"Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description"
"Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore"
"Krobelus' many trips to the grave gather a flock of the damned."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0"
"Can hit units up to 1110 range away."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range"
"RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence"
"Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description"
"Prevents enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_Lore"
"Peering into the veil of her opponent's demise, Krobelus sees a silent future."
"DOTA_Tooltip_ability_death_prophet_silence_Note0"
"Doesn't prevent usage of items."
"DOTA_Tooltip_ability_death_prophet_silence_radius"
"RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration"
"DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft"
"Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description"
"Increases the potency of Death Prophet's spells, while providing a passive move
ment speed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence,
and adds additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_Lore"
"With each death, Krobelus adds necromantic power to her repertoire."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_coo
ldown_adjust" "COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_man
a_cost_adjust" "MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_
spirits"
"ADDED EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_sp
eed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism"
"Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description"
"Unleashes evil spirits to drain the life of nearby enemy units and structures.
At the end of the spell's duration, Death Prophet is healed in proportion to the
damage dealt. Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_Lore"
"Over time, the banshee remnants of her previous lives return to haunt the prese
nt."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note0"
"Radius represents the area in which the spirits will acquire targets around Dea
th Prophet."
"DOTA_Tooltip_ability_death_prophet_exorcism_Note1"
"Spirit damage isn't reduced by damage block abilities."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius"
"RADIUS:"

"DOTA_Tooltip_ability_death_prophet_exorcism_spirits"
"SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent"
"%LIFE DRAIN:"
"DOTA_Tooltip_ability_death_prophet_exorcism_average_damage"
"SPIRIT DAMAGE:"
"npc_dota_hero_death_prophet_bio"
"Krobelus was a Death Prophet--which is one way of saying she told fortunes for
the wealthiest of those who wished to look beyond the veil. But after years of i
nquiring on behalf of others, she began to seek clues on her own fate. When deat
h refused to yield its secrets, she tried to buy them with her life. But the ult
imate price proved insufficient. Death disgorged her again and again, always hol
ding back its deepest mysteries. Her jealousy grew. Others could die for eternit
y--why not she? Why must she alone be cast back on the shores of life with such
tiresome regularity? Why was she not worthy of the one thing all other living cr
eatures took for granted? Still, she would not be discouraged. Each time she ret
urned from the grave, she brought a bit of death back with her. Wraiths followed
her like fragments of her shattered soul; her blood grew thin and ectoplasmic;
the feasting creatures of twilight took her for their kin.. She gave a little of
her life with every demise, and it began to seem as if her end was in sight. Wi
th her dedication to death redoubled, and no client other than herself, Krobelus
threw herself ever more fervently into death's abyss, intent on fulfilling the
one prophecy that eluded her: That someday the Death Prophet would return from d
eath no more."
"npc_dota_hero_death_prophet_hype"
"Crypt Swarm\n\nSilence\n\nWitchcraft\n\nExorcism"
//PUGNA
"DOTA_Tooltip_ability_pugna_nether_blast"
"Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description"
"An exploding pulse deals damage to enemies and structures in the area. Deals h
alf damage to structures."
"DOTA_Tooltip_ability_pugna_nether_blast_Lore"
"The Arts of Oblivion include a deafening blast of emerald flames from the Nethe
r Reaches."
"DOTA_Tooltip_ability_pugna_nether_blast_Note0"
"Damage is delayed by 0.9 seconds."
"DOTA_Tooltip_ability_pugna_nether_blast_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_blast_delay"
"BLAST DELAY:"
"DOTA_Tooltip_ability_pugna_decrepify"
"Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description"
"A powerful banishing spell that slows a unit and renders it unable to attack or
be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_Lore"
"A now-mastered relic from his childhood, Pugna delights in banishing others int
o the Nether Realm, whether for good, evil, or simple enjoyment."
"DOTA_Tooltip_ability_pugna_decrepify_Note0"
"Only magical and pure damage can affect a unit under the effects of Decrepify."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct"
"%ENEMY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_all
ies"
"%ALLY INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed"
"%ENEMY MOVEMENT SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed_allie
s"
"%ALLY MOVEMENT SLOW:"

"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_pugna_nether_ward"
"Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description"
"Pugna places a nether ward that fires mana flares at enemy heroes who dare to c
ast spells, while also causing them to lose mana. Nether Ward deals damage equa
l to the damage multiplier times the mana spent by the enemy hero. Lasts 30 sec
onds."
"DOTA_Tooltip_ability_pugna_nether_ward_Lore"
"While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his c
lassmates with a simple ward charged with Nether magic."
"DOTA_Tooltip_ability_pugna_nether_ward_Note0"
"Nether Ward deals damage before the actual spell is cast, so if the caster dies
the spell will have no effect."
"DOTA_Tooltip_ability_pugna_nether_ward_Note1"
"Nether Ward can be decrepified."
"DOTA_Tooltip_ability_pugna_nether_ward_Note2"
"Nether Ward has 4 HP. Heroes can attack it for 1 damage, while non-hero units d
eal 0.25 damage."
"DOTA_Tooltip_ability_pugna_nether_ward_radius"
"WARD ATTACK RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier"
"DAMAGE PER MANA:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen"
"MANA LEAK:"
"DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_toolt
ip"
"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_pugna_life_drain"
"Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description"
"CHANNELED - When cast on an enemy, Pugna drains health from the target enemy un
it to heal himself. If Pugna has full HP, and the enemy target is a Hero, Life D
rain will restore mana instead.\n\nWhen cast on an ally, Pugna will drain his ow
n health into his ally.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_Lore"
"Pugna has truly become more powerful than even the grandmaster of Oblivion."
"DOTA_Tooltip_ability_pugna_life_drain_Note0"
"HP drained depends on the actual damage dealt."
"DOTA_Tooltip_ability_pugna_life_drain_Note1"
"Illusions are destroyed on the first tick of damage."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain"
"DRAIN PER SECOND:"
"DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip"
"MAX DURATION:"
"DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter"
"SCEPTER DRAIN PER SECOND:"
"DOTA_Tooltip_ability_pugna_life_drain_cast_range_scepter_toolti
p"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_pugna_life_drain_aghanim_description"
"Increases drain per second, increases cast range and sets cooldown time to zero
."
"npc_dota_hero_pugna_bio"
"In the realm of Pugna's birth, near the vents of the Nether Reaches, there stoo
d a lamasery devoted to the Arts of Oblivion, which drew its power from the neth
er energies. The Grandmaster of the temple compound had himself passed into Obli
vion several years prior, leaving his academy without a leader. From the moment
of their master's death, the regents of the temple began rites of divination to

identify their master's reincarnation, and eventually all signs converged on the
immediate neighborhood. Several villages squatted in the shadow of the temple,
their alleys and plazas full of the laughter of squalling children. Pugna, a me
re thirteen months of age, was but one candidate among the local brats, and on t
he appointed day he was presented at the temple alongside two other promising to
ts. The lamas offered a jumble of worn relics to the children, treasured possess
ions of their former grandmaster. One boy reached for a porphyry wand that had b
elonged to the lama...and put it in his nostril. An impish girl pulled out an am
ulet that had also been the lama's, and immediately swallowed it. Pugna regarded
the other two coolly, gave a merry laugh, and blasted them with gouts of emeral
d flame, reducing them to ashes in an instant. He then snatched up the wand and
amulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders,
wrapped him in their grandmaster's vestments, and rushed him to the throne befo
re his mood could change. Within five years, the temple itself was another pile
of ash, which pleased Pugna to no end."
"npc_dota_hero_pugna_hype"
"Nether Blast\n\nDecrepify\n\nNether Ward\n\nLife Drain"
//TEMPLAR ASSASSIN
"DOTA_Tooltip_ability_templar_assassin_refraction"
"Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Lore"
"Manipulating her psionic veil, Lanaya bends nature's law to her will."
"DOTA_Tooltip_ability_templar_assassin_refraction_Description"
"Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to
her damage. The damage and avoidance effects are separate, and have a limited
number of instances."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note0"
"Damage as HP Removal bypasses Refraction (it won't reduce the charges)."
"DOTA_Tooltip_ability_templar_assassin_refraction_Note1"
"Only instances of 5 or more damage will trigger Refraction."
"DOTA_Tooltip_ability_templar_assassin_refraction_instances"
"INSTANCES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_refraction_duration"
"DURATION:"
"DOTA_Tooltip_ability_templar_assassin_meld"
"Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Lore"
"Lanaya is as elusive as her covenant with the Hidden Temple."
"DOTA_Tooltip_ability_templar_assassin_meld_Description"
"Templar Assassin conceals herself, becoming invisible as long as she remains st
ill. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal b
onus damage to the enemy and reduce their armor for %armor_reduction_duration_to
oltip% seconds."
"DOTA_Tooltip_ability_templar_assassin_meld_Note0"
"Meld is broken by any action other than staying in position."
"DOTA_Tooltip_ability_templar_assassin_meld_Note1"
"Meld's armor reduction does not work against towers."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_dura
tion_tooltip"
"ARMOR REDUCTION DURATIO
N:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades"
"Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore"

"Her blades pierce the skin as much as the mind, furthering her understanding of
the mystery that is reality."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description"
"Templar Assassin's psi blades slice through the attacked unit, splitting and da
maging enemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0"
"Split damage hits invisible units."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1"
"Attack effects like Unique Attack Modifiers and Bash will only be applied to th
e main target."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2"
"Attacks against illusions will not split."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_r
ange"
"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_r
ange"
"SPLIT RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap"
"Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore"
"Calling upon the reach of the Hidden Temple, none escape the eye of the Templar
."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"
"Templar Assassin places mystical traps that invisibly monitor enemy movement. W
hen sprung at her command, they exert a slowing influence of 30%% in the area. T
raps charge up to slow an additional 5%% every second, up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0"
"Traps last indefinitely."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1"
"They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP
."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2"
"Traps have 400/400 vision range and don't prevent neutral camps from spawning."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps"
"MAX TRAPS:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duratio
n_tooltip"
"SLOW DURATION:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spe
ed_min_tooltip"
"%MIN MOVEMENT SLOW:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spe
ed_max_tooltip"
"%MAX MOVEMENT SLOW:"
"DOTA_Tooltip_ability_templar_assassin_trap"
"Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description"
"Springs the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap"
"Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description"
"Springs the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio"
"Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry.
Possessed of a scientific bent, she spent her early years engaged in meticulous
study of nature's laws--peering into grimoires of magic and alchemy, recreating
experiments from charred fragments of the Violet Archives, and memorizing obser
vations of the Keen recordkeepers. Already quiet and secretive by nature, the di
fficulty of acquiring these objects further reinforced her skills of stealth. Ha
d she been less retiring, she might have become notorious among the guilds as a
thief-scholar. Instead her investigations led her into far more obscure corners.
As she devoted her furtive talents to unlocking the secrets of the universe, sh
e instead unlocked a secret door that exists in nature itself: the entryway to t

he most Hidden Temple. The intelligences that waited beyond that portal, proved
to be expecting her, and whatever mysteries they revealed in the moment of their
discovery was nothing compared to the answers they held out to Lanaya should sh
e continue in their service. She swore to protect the mysteries, but more to the
point, in service to the Hidden Temple she satisfies her endless craving for un
derstanding. In the eyes of each foe she expunges, a bit more of the mystery is
revealed."
"npc_dota_hero_templar_assassin_hype"
"Refraction\n\nMeld\n\nPsi Blades\n\nPsionic Trap"
//VIPER
"DOTA_Tooltip_ability_viper_poison_attack"
"Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description"
"Intensifies Viper's venom, adding an effect to his normal attack that slows att
ack and movement speed while dealing damage over time.\n\nPoison Attack is a Uni
que Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_Lore"
"The Netherdrake's inborn toxic breath quickly drains the vitality of its afflic
ted."
"DOTA_Tooltip_ability_viper_poison_attack_Note0"
"Successive casts don't increase slow or damage, but refresh the duration."
"DOTA_Tooltip_ability_viper_poison_attack_duration"
"DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin"
"Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description"
"Nethertoxin causes Viper's normal attack to deal bonus damage to units based on
how much health they are missing. The bonus damage doubles for each 20%% of he
alth missing from the target. Nethertoxin deals half damage to creeps and build
ings."
"DOTA_Tooltip_ability_viper_nethertoxin_Lore"
"Poison from the Nether Reaches turns wounds into fatalities, and fatigue into d
eath."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage"
"BASE BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip"
"MAX BONUS DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct"
"%NON-HERO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin"
"Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description"
"Viper exudes an infectious toxin that damages and slows any enemy that damages
it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resi
stance to magic."
"DOTA_Tooltip_ability_viper_corrosive_skin_Lore"
"It is not unusual for sword and shield alike to corrode in the very hands of th
ose who attack the Netherdrake."
"DOTA_Tooltip_ability_viper_corrosive_skin_Note0"
"Stacks multiplicatively with other magic damage resistance sources."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration"
"DURATION:"

"DOTA_Tooltip_ability_viper_corrosive_skin_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistanc
e"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip"
"MAX RANGE RADIUS:"
"DOTA_Tooltip_ability_viper_viper_strike"
"Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description"
"Viper slows the targeted enemy unit's movement and attack speed while also deal
ing poison damage over time. The slowing effect reduces over the duration of th
e poison.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_Lore"
"Once used to slay his sadistic summoner, the most powerful of Netherdrake infec
tions spreads through the veins of those foolish enough to cross Viper."
"DOTA_Tooltip_ability_viper_viper_strike_Note0"
"Slow works on spell immune units."
"DOTA_Tooltip_ability_viper_viper_strike_Note1"
"Units afflicted by Viper Strike can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_viper_viper_strike_duration"
"DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter"
"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_viper_viper_strike_aghanim_description"
"Decreases mana cost and cooldown, and increases cast range."
"npc_dota_hero_viper_bio"
"The malevolent familiar of a sadistic wizard who captured and hoped to tame him
, Viper was curiously glad to have been sprung from the sealed and unchanging su
bterranean Nether Reaches where his race had lived for millions of years, after
tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spe
nt some time appearing to submit to the wizard's enchainments, hoping to learn w
hat he could of the dark magics the mage practiced. But he soon realized that fe
w spells were as deadly as the toxins that were his birthright. Exuding an acid
that swiftly ate away the bars of his cage, the Netherdrake slipped free of his
confines, spit poison in the old spellcaster's eyes, and soared out to let the w
orld know that it had a new master."
"npc_dota_hero_viper_hype"
"Poison Attack\n\nNether Toxin\n\nCorrosive Skin\n\nViper Strike"

//LUNA
"DOTA_Tooltip_ability_luna_lucent_beam"
"Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description"
"Luna channels a concentrated beam of lunar energy at an enemy, stunning and dea

ling damage."
"DOTA_Tooltip_ability_luna_lucent_beam_Lore"
"Selemene smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive"
"Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description"
"Allows Luna's glaive to bounce to enemy units near the attacked unit. Each boun
ce deals less damage."
"DOTA_Tooltip_ability_luna_moon_glaive_Lore"
"Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through ene
my numbers."
"DOTA_Tooltip_ability_luna_moon_glaive_range"
"RADIUS:"
"DOTA_Tooltip_ability_luna_moon_glaive_bounces"
"BOUNCES:"
"DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_luna_lunar_blessing"
"Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Lore"
"The Goddess of the Moon smiles upon her kin."
"DOTA_Tooltip_ability_luna_lunar_blessing_Description"
"Grants bonus damage to nearby allied heroes, while blessing Luna with extra nig
ht vision."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius"
"RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision"
"BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_luna_eclipse"
"Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Lore"
"In times of great need, Selemene herself descends into the world, blocking out
the light and hope of the opposed."
"DOTA_Tooltip_ability_luna_eclipse_Description"
"Calls an eclipse that follows Luna, striking units with her current level of Lu
cent Beam. A single target can only be hit a maximum number of times. Eclipse
turns day into night for 10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_Note0"
"Eclipse doesn't work if Luna doesn't have any points in Lucent Beam."
"DOTA_Tooltip_ability_luna_eclipse_Note1"
"Beams will stop if Luna is killed."
"DOTA_Tooltip_ability_luna_eclipse_Note2"
"Eclipse Lucent Beams do not stun."
"DOTA_Tooltip_ability_luna_eclipse_Note3"
"Will not hit invisible units."
"DOTA_Tooltip_ability_luna_eclipse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams"
"BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count"
"MAX HITS:"
"DOTA_Tooltip_ability_luna_eclipse_beam_interval"
"STRIKE INTERVAL:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_beams_scepter"

"SCEPTER BEAMS:"
"DOTA_Tooltip_ability_luna_eclipse_hit_count_scepter"
"SCEPTER MAX HITS:"
"DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_luna_eclipse_aghanim_description"
"Increases beams, max hits per unit, and duration."
"npc_dota_hero_luna_bio"
"How had she been reduced to this? She was once the Scourge of the Plains, a me
rciless leader of men and beasts, and able to sow terror wherever she dared. No
w she was far from her homeland, driven half mad from starvation and months of w
andering, her army long dead or worse. As she stood at the edge of an ancient f
orest, a pair of glowing eyes spied on from an elder branch. Something beautifu
l and deadly sought a meal in the wilting dusk. Without a sound, it turned and
left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the
beast determined to reclaim even a shred of her past glory, but her quarry would
not be caught. Three times she cornered the creature among the rocks and trees
, and three times she pounced only to witness its fading shadow darting further
into the woods. Yet the full moon shone brightly, and the creature's trail was
easy to follow. Arriving in a clearing atop a high hill, the beast's massive fe
line form sat in the open, attentive and waiting. When the woman brandished her
dagger, the creature reared and roared and charged. Death, it seemed, had come
for her at long last in this strange place. She stood, calm and ready. A flas
h of movement, and the beast snatched the dagger from her hand before vanishing
into the forest. Stillness. Hooded figures approached. In reverent tones they
revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had
tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warr
iors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service o
f Selemene, or leave and never return. She did not hesitate. Embracing her absol
ution, she renounced her bloody past, and took up a new mantle as Luna of the Da
rk Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsi
lver Woods."
"npc_dota_hero_luna_hype"
"Lucent Beam\n\nMoon Glaive\n\nLunar Blessing\n\nEclipse"
//DRAGON KNIGHT
"DOTA_Tooltip_ability_dragon_knight_breathe_fire"
"Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description"
"Unleashes a breath of fire on enemy units in a line in front of Dragon Knight."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore"
"Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered
for burning numerous other knights to a crisp."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0"
"Affects mechanical units."
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1"
"Hits units up to 900 away."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail"
"Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description"
"Dragon Knight smites an enemy unit in melee range with his shield, stunning it
while dealing minor damage. When in Elder Dragon Form, the cast range increases
to 400."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore"
"Davion's combination of dragon talents and knightly skills makes him a vicious
opponent in melee combat."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration"
"STUN DURATION:"

"DOTA_Tooltip_ability_dragon_knight_dragon_blood"
"Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description"
"The life blood of the Dragon improves health regeneration and strengthens armor
."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore"
"Slyrak's blood still courses through Davion's veins, giving him twice the vital
ity of an ordinary knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_re
gen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor"
"ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form"
"Elder Dragon Form"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Descriptio
n"
"Dragon Knight takes the form of one of three po
werful elder dragons, increasing his damage, speed, and Dragon Tail's range, whi
le granting him new powers.\n<font color=\"#9acd32\">LEVEL 1 Green Dragon</font>
- Corrosive Breath: attacks deal 20 poison damage over 5 seconds. Works on stru
ctures.\n<font color=\"#ff0000\">LEVEL 2 Red Dragon</font> - Splash Attack: atta
cks damage all enemy units in a 250 radius, with Corrosive Breath added to the p
rimary target.\n<font color=\"#87ceeb\">LEVEL 3 Blue Dragon</font> - Frost Breat
h: slows movement speed by 30%% and attack speed by 20 of enemy units in Splash
Attack range for 3 seconds, with Corrosive Breath added to the primary target."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore"
"The dormant dragon power springs forth from within Davion, combining the powers
of a legendary knight with a legendary Eldwurm."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0"
"Corrosive Breath poison damage is non-lethal."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1"
"Splash Attack deals 100/75/50% damage in a 100/200/250 radius. Splash damage do
es not affect buildings."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2"
"Frost Breath stacks with Unique Attack Modifiers."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3"
"Manta Style's cooldown time will be based on whether Dragon Knight was in his r
anged or melee form when the item was used."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"
"DURATION:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_move
ment_speed"
"BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_atta
ck_range"
"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_dama
ge"
"BONUS DAMAGE:"
"npc_dota_hero_dragon_knight_bio"
"After years on the trail of a legendary Eldwurm, the Knight Davion found himsel
f facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, it
s wings tattered, its few remaining scales stricken with scale-rot, its fangs gr
ound to nubs, and its fire-gouts no more threatening than a pack of wet matchsti
cks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to tu
rn away and leave his old foe to die in peace. But a voice crept into his though
ts, and Slyrak gave a whispered plea that Davion might honor him with death in c
ombat. Davion agreed, and found himself rewarded beyond expectation for his act
of mercy: As he sank his blade in Slyrak's breast, the dragon pierced Davion's t
hroat with a talon. As their blood mingled, Slyrak sent his power out along the
Blood Route, sending all its strength and centuries of wisdom to the knight. Th
e dragon's death sealed their bond and Dragon Knight was born. The ancient power
slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is
the Dragon that calls the Knight..."

"npc_dota_hero_dragon_knight_hype"
"Breathe Fire\n\nDragon Tail\n\nDragon Blood\n\nElder Dragon"

//DARK SEER
"DOTA_Tooltip_ability_dark_seer_vacuum"
"Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description"
"Dark Seer creates a vacuum over the target area that sucks in enemy units, disr
upting them and dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Lore"
"Ish'Kafel modifies the center of gravity to a place of his choosing."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note0"
"This ability interrupts channeling."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note1"
"Pulls units over 0.5 seconds before dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note2"
"Doesn't pull invulnerable units."
"DOTA_Tooltip_ability_dark_seer_vacuum_Note3"
"Trees near the center of the vacuum will be destroyed."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius"
"RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell"
"Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description"
"Surrounds the target unit with a bristling shield that damages enemy units in a
n area around it."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Lore"
"The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic e
nergy to seep forth."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note0"
"Deals small amounts of damage in 0.1 intervals."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note1"
"Doesn't damage the target it is cast on."
"DOTA_Tooltip_ability_dark_seer_ion_shell_Note2"
"If cast on a unit that already has Ion Shell, the new Shell replaces the old on
e."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius"
"RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration"
"DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_dark_seer_surge"
"Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description"
"Charges a target friendly unit with power, giving it a brief burst of maximum m
ovement speed."
"DOTA_Tooltip_ability_dark_seer_surge_Lore"
"Ish'Kafel once used his speed of mind to navigate the maze between the walls."
"DOTA_Tooltip_ability_dark_seer_surge_Note0"
"Units with Surge cannot be slowed unless the Surge effect is removed."
"DOTA_Tooltip_ability_dark_seer_surge_duration"
"DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica"
"Wall of Replica"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description"

"Raises a wall of warping light that damages and creates replicas of any enemy h
ero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last
until they are destroyed, or until the wall's duration ends.\n\nUpgradable by Ag
hanim's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore"
"The Dark Seer, while unable to return to his natural realm, can channel part of
the prismatic wall with powerful strength of mind, sowing confusion amongst ene
my ranks."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0"
"Doesn't create illusions from other illusions, or Meepo clones."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1"
"Creates a wall 1000 units long, perpendicular to the line between Dark Seer and
the target point."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage"
"WALL DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration"
"WALL DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing
"
"%REPLICA DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_
total_damage_incoming"
"%REPLICA DAMAGE TAKEN:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing
_scepter"
"%SCEPTER REPLICA DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_descript
ion"
"Increases the damage dealt by illusions."
"npc_dota_hero_dark_seer_bio"
"Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer req
uires no edged weapons to vanquish his enemies, relying instead on the strength
of his powerful mind. His talent lies in his ability to maneuver the fight to hi
s advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer
remains an outsider here--a warrior from a realm beyond the veil of this realit
y.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seer's army was wiped out by a much larger force in the final days
of the Great Boundaries War. Facing certain defeat, he made one last desperate
act: he led the enemy forces into the maze between the walls. At the last moment
, just before capture, he crossed over--then sealed the walls forever in an expl
osive release of dark energy. When the dust settled, he saw that he had saved hi
s people but found himself blinking at the sun of a different world, with no way
to return. Now he is committed to proving his worth as a military strategist,
and vows to show that he's the greatest tactician this strange new world has eve
r seen."
"npc_dota_hero_dark_seer_hype"
"Vacuum\n\nIon Shell\n\nSurge\n\nWall of Replica"
//CLINKZ
"DOTA_Tooltip_ability_clinkz_strafe"
"Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description"
"Clinkz attacks with a barrage of arrows. Dramatically increases attack speed f
or a short time."
"DOTA_Tooltip_ability_clinkz_strafe_Lore"
"It's hard to say whether the blur around the Bone Fletcher are from his flaming
heart or his speed with the quiver."
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration"
"DURATION:"

"DOTA_Tooltip_ability_clinkz_searing_arrows"
"Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description"
"Imbues Clinkz's arrows with fire for extra damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Lore"
"Clinkz simply lights his arrows from his flaming essence for quite the destruct
ive effect."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note0"
"Searing Arrows deal damage to structures."
"DOTA_Tooltip_ability_clinkz_searing_arrows_Note1"
"The damage is directly added to Clinkz' attack damage, as physical damage."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description"
"Clinkz moves invisibly through units until the moment he attacks or uses an abi
lity."
"DOTA_Tooltip_ability_clinkz_wind_walk_Lore"
"With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be see
n."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note0"
"Will not break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_clinkz_wind_walk_Note1"
"Has a fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct"
"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact"
"Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description"
"Clinkz consumes the target friendly or enemy creep, gaining a percent of its hi
tpoints as max health and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_Lore"
"Sutherex' bond of life and death has become a part of Clinkz, and his old bones
are refreshed with repetition of the pact on lesser beings."
"DOTA_Tooltip_ability_clinkz_death_pact_Note0"
"If the target is an enemy, Clinkz will gain the correct experience and gold."
"DOTA_Tooltip_ability_clinkz_death_pact_Note1"
"Increases Clinkz' current and max HP."
"DOTA_Tooltip_ability_clinkz_death_pact_Note2"
"When the duration ends, max HP returns to normal, but current HP stays the same
."
"DOTA_Tooltip_ability_clinkz_death_pact_duration"
"DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct"
"%HEALTH GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct"
"%DAMAGE GAIN:"
"npc_dota_hero_clinkz_bio"
"At the base of the Bleeding Hills stretches a thousand-league wood, a place cal
led The Hoven, where black pools gather the tarry blood of the uplands, and the
king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven
lands, Clinkz earned a reputation for his skill with a bow. In the three-hundred
th year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim
to the forest. In response, the king-mage decreed an unbreakable spell: to any
who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell

itself, where on that fiery threshold the two locked in a mortal conflict. Grie
vously wounded, the demon let out a blast of hellfire as Clinkz loosed his final
arrow. The arrow struck the demon true as hellfire poured out across the land,
lighting the black pools and burning Clinkz alive at the instant of the demon's
death. Thus, the mage's spell took effect at the very moment of the archer's con
flagration, preserving him in this unholy state, leaving him a being of bones an
d rage, caught in the very act of dying, carrying hell's breath with him on his
journey into eternity."
"npc_dota_hero_clinkz_hype"
"Shoot arrows with speed!\n\nShoot arrows with fire!\n\nSneak into position to f
ire arrows!\n\nEat a creep to get stronger and shoot better arrows!"
//ENCHANTRESS
"DOTA_Tooltip_ability_enchantress_untouchable"
"Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description"
"Enchantress beguiles her enemies, slowing their attacks when she is attacked.
Lasts 4 seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_Lore"
"After attacking Aiushtha, most opponents are overwhelmed with guilt having atta
cked such a natural beauty."
"DOTA_Tooltip_ability_enchantress_untouchable_Note0"
"All units who directly attack or cast spells on Enchantress will get slowed."
"DOTA_Tooltip_ability_enchantress_untouchable_Note1"
"The slow is applied on the attacking unit when the attack starts, not when dama
ge is applied."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant"
"Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description"
"Enchantress charms an enemy, bringing it under her control (if a creep) or slow
ing it (if a hero)."
"DOTA_Tooltip_ability_enchantress_enchant_Lore"
"A true steward of the forest, Aiushtha befriends all within it - from lowly tro
lls to powerful centaurs."
"DOTA_Tooltip_ability_enchantress_enchant_Note0"
"Illusions can be converted."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration"
"ENCHANT DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants"
"Nature's Attendants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description
"
"A cloud of wisps heals Enchantress and any frie
ndly units nearby. Lasts 10 seconds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Lore"
"Whimsical spirits of the woods possess a healing power that is quite subtle, bu
t gains strength in numbers."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note0"
"Units with full HP will not be selected for the heal."
"DOTA_Tooltip_ability_enchantress_natures_attendants_Note1"
"Can heal units with spell immunity."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"
"WISPS:"

"DOTA_Tooltip_ability_enchantress_natures_attendants_heal"
"HEAL PER SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius"
"RADIUS:"
"DOTA_Tooltip_ability_enchantress_impetus"
"Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description"
"Places an enchantment on each attack while activated, causing it to deal additi
onal damage based on how far away the target is. The farther the target, the gr
eater the damage dealt.\n\nImpetus is a Unique Attack Modifier, and does not sta
ck with other Unique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_Lore"
"While Aiushtha favors peaceful means, she is capable of a magical onslaught fro
m a distance, her spears gaining energy from the natural life around her."
"DOTA_Tooltip_ability_enchantress_impetus_Note0"
"The damage is capped at 2500 distance."
"DOTA_Tooltip_ability_enchantress_impetus_Note1"
"Distance to target is measured when the projectile hits."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct"
"%DISTANCE DAMAGE:"
"DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_sce
pter"
"SCEPTER BONUS RANGE:"
"DOTA_Tooltip_ability_enchantress_impetus_aghanim_description"
"Increases attack range, and cast range of Impetus."
"npc_dota_hero_enchantress_bio"
"Aiushtha appears to be an innocent, carefree creature of the woods, and while t
his is certainly true, it is hardly the sum of her story. She well understands t
he suffering of the natural world. She has wandered far, and fared through fores
ts bright and drear, in every clime and every season, gathering friends, sharing
news, bringing laughter and healing wherever she goes. For in worlds wracked by
war, forests are leveled for the building of ships and siege engines; and even
in places of peace, the woods are stripped for the building of homes, and as fue
l for countless hearths. Aiushtha hears the pleas of the small creatures, the fu
rtive folk who need green shade and a leafy canopy to thrive. She lends her ears
to those who have no other listeners. She carries their stories from the wood t
o the world, believing that her own good cheer is a kind of Enchantment, that ca
n itself fulfill the promise of a verdant future."
"npc_dota_hero_enchantress_hype"
"Slow your attackers' attacks!\n\nDominate creeps and slow heroes!\n\nSummon Wis
ps to heal your allies\n\nThrow spears that damage!"
//OMNIKNIGHT
"DOTA_Tooltip_ability_omniknight_purification"
"Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description"
"Instantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_Lore"
"Priests of the Omniscience are adept at removing impurities from fellow warrior
s."
"DOTA_Tooltip_ability_omniknight_purification_heal"
"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius"
"RADIUS:"
"DOTA_Tooltip_ability_omniknight_repel"
"Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description"
"Creates a divine barrier around a target unit which grants them Spell Immunity
and 100%% resistance to Magic Damage."
"DOTA_Tooltip_ability_omniknight_repel_Note0"
"Repel acts the same as other sources of spell immuniy, except it can be purged.

"
"DOTA_Tooltip_ability_omniknight_repel_Lore"
"When faced with the pit of sacrifice, Purist's resilience to magic was tested a
nd affirmed."
"DOTA_Tooltip_ability_omniknight_repel_duration"
"DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura"
"Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description"
"Greatly degenerates the movement and attack capabilities of enemy units that st
ray too near, including Spell Immune enemies."
"DOTA_Tooltip_ability_omniknight_degen_aura_Lore"
"The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser
faith."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip
"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_omniknight_guardian_angel"
"Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description"
"Omniknight summons a Guardian Angel that grants immunity from physical damage.\
n\nUpgradable by Aghanim's Scepter"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Lore"
"The All Seeing One casts down his protection over those that Purist calls frien
d."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note0"
"Affects allies with spell immunity."
"DOTA_Tooltip_ability_omniknight_guardian_angel_Note1"
"Can be purged."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration"
"DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius"
"RADIUS:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter
"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_descript
ion"
"Increases duration, radius becomes global and affects b
uildings."
"npc_dota_hero_omniknight_bio"
"Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sw
orn to the order in which he had grown up as squire to elder knights of great re
putation. He had spent his entire life in the service of the Omniscience, the Al
l Seeing One. Theirs was a holy struggle, and so embedded was he in his duty tha
t he never questioned it so long as he had the strength to fight and the impetuo
us valor that comes with youth. But over the long years of the crusade, as his e
lders passed away and were buried in sorry graves at the side of muddy tracks, a
s his bond-brothers fell in battle to uncouth creatures that refused to bow to t
he Omniscience, as his own squires were chewed away by ambush and plague and bad
water, he began to question the meaning of his vows--the meaning of the whole c
rusade. After deep meditation, he parted ways with his army and commenced a long
trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge
to the priests of the Omniscience. No knight had ever questioned them before, a
nd they tried to throw him into the pit of sacrifice, but Purist would not be mo
ved. For as he faced them down, he began to glow with a holy light, and they saw
that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant l
ed him on a journey of weeks down into the deepest chamber, the holy of holies,
where waited not some abstract concept of wisdom and insight, not some carved re

lic requiring an injection of imagination to believe in, but the old one itself.
It had not merely dwelt in those rocks for billions of aeons; no, It had create
d them. The Omniscience had formed the immense mineral shell of the planet aroun
d itself, as a defense against the numerous terrors of space. Thus the All Seein
g One claimed to have created the world, and given the other truths revealed to
Purist on that day, the knight had no reason to refute the story. Perhaps the Om
niscience is a liar, deep in its prison of stone, and not the world's creator at
all, but Omniknight never again questioned his faith. His campaign had meaning
at last. And there can be no question that the glorious powers that imbue him, a
nd give his companions such strength in battle, are real beyond any doubt."
"npc_dota_hero_omniknight_hype"
""
//Huskar
"DOTA_Tooltip_ability_huskar_inner_vitality"
"Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description"
"Unlocks the regenerative power of a friendly unit, with healing based upon its
primary attribute. If the target is below 40%% it will heal faster. Lasts 16 se
conds."
"DOTA_Tooltip_ability_huskar_inner_vitality_Lore"
"While Huskar has little use for magic, this minor enchantment was learned from
the Dazzle and the Dezun priests, to be used in times of great injury."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note0"
"The HP percentage is checked every second and the regeneration adjusted accordi
ngly."
"DOTA_Tooltip_ability_huskar_inner_vitality_Note1"
"Can be cast on Spell Immune units."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus
"
"%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_
bonus"
"%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_burning_spear"
"Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description"
"Huskar sets his spears aflame, dealing damage over time with his regular attack
. Multiple attacks will stack additional damage. Each attack drains some of Hu
skar's health. Lasts 8 seconds."
"DOTA_Tooltip_ability_huskar_burning_spear_Lore"
"The Sacred Warrior ignites his weaponry after marking it with his own blood - c
ausing far greater pain than he himself feels."
"DOTA_Tooltip_ability_huskar_burning_spear_Note0"
"Burning Spears stacks additively when used multiple times on one target. There
is no cap."
"DOTA_Tooltip_ability_huskar_burning_spear_Note1"
"Huskar cannot kill himself with this skill."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost"
"HEALTH COST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood"
"Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description"
"Huskar's injuries feed his power, giving increased attack speed and magic damag
e resistance based on missing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Lore"
"After losing his birthright, Huskar gained a lethality in physical combat that
is only heightened as his own blood is spilled."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note0"

"Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of
his maximum HP."
"DOTA_Tooltip_ability_huskar_berserkers_blood_Note1"
"The first stack of Berserker's Blood is added when Huskar is at 87% health. Ano
ther stack is added for every additional 7% of health missing."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus
_per_stack"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_resistance_per_sta
ck"
"%BONUS RESISTANCE:"
"DOTA_Tooltip_ability_huskar_life_break"
"Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description"
"Huskar draws upon his health to break an enemy's life, leaping at a target with
in attack range to shatter a percentage of that hero's current health, and slowi
ng them. While leaping, Huskar is Spell Immune.\n\nUpgradable by Aghanim's Scep
ter."
"DOTA_Tooltip_ability_huskar_life_break_Lore"
"No matter the danger, Huskar thrusts himself into melees that only he can survi
ve."
"DOTA_Tooltip_ability_huskar_life_break_Note0"
"If Huskar is disabled during the charge or the target moves more than 1400 unit
s in 0.015 seconds, the charge stops."
"DOTA_Tooltip_ability_huskar_life_break_Note1"
"Slow works on Spell Immune units."
"DOTA_Tooltip_ability_huskar_life_break_Note2"
"Life Break cannot be disjointed."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage"
"%DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_perc
ent"
"%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip"
"SLOW DURATION:"
"DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_sc
epter"
"%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_aghanim_description"
"Increases damage dealt, reduces cooldown."
"npc_dota_hero_huskar_bio"
"Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to s
ee the prodigal shadow priest Dazzle working a deep incantation over him. Agains
t the ancient rites of the Dezun Order, Huskar's spirit had been saved from eter
nity, but like all who encounter the Nothl he found himself irrevocably changed.
No longer at the mercy of a mortal body, his very lifeblood became a source of
incredible power; every drop spilled was returned tenfold with a fierce, burning
energy. However this newfound gift infuriated Huskar, for in his rescue from th
e Nothl, Dazzle had denied him a place among the gods. He had been denied his ow
n holy sacrifice. In time the elders of the order sought to expand their influen
ce and Huskar, they agreed, would be a formidable tool in their campaign. Yet be
coming a mere weapon for the order that denied him his birthright only upset him
further. As the first embers of war appeared on the horizon, he fled his ancest
ral home to find new allies, all the while seeking a cause worthy of unleashing
the power his total sacrifice could bring."
"npc_dota_hero_huskar_hype"
"Ability summaries"
//NIGHT STALKER

"DOTA_Tooltip_ability_night_stalker_void"
"Void"
"DOTA_Tooltip_ability_night_stalker_void_Description"
"Creates a damaging void that slows an enemy unit and deals damage. Void also m
ini-stuns, interrupting channeling abilities. The slowing effect lasts longer at
night."
"DOTA_Tooltip_ability_night_stalker_void_Lore"
"Balanar creates a vortex of infinite night, tearing opponents violently into th
e eternal darkness that once was."
"DOTA_Tooltip_ability_night_stalker_void_duration_day"
"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night"
"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear"
"Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"
"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and b
ecome silenced. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore"
"A vision of the twisted maw of Balanar etches itself into the minds of the poor
souls unlucky enough to cross his path."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"
"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_nigh
t"
"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day
"
"%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_nig
ht"
"%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night"
"Hunter in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Descript
ion"
"Night Stalker is in his element at night, attacking and
moving with great swiftness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore"
"The hunting prowess of Balanar improves as the night beckons."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_mo
vement_speed_pct_night" "%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_at
tack_speed_night"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness"
"Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description"
"Night Stalker smothers the sun and summons instant darkness, so that he might u
se his powers at their fullest. While Darkness is in effect, enemy heroes, units
, wards and buildings have their vision range reduced to %fixed_vision%. \n\nUpg
radable by Aghanim's Scepter."
"DOTA_Tooltip_ability_night_stalker_darkness_Lore"
"It is a humbling sight to see when the mightiest of warriors become afraid of t
he dark."
"DOTA_Tooltip_ability_night_stalker_darkness_duration"
"DURATION:"
"DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision"
"ENEMY VISION RANGE:"
"DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description
"
"Grants unobstructed vision in the night. The im

proved vision does not depend on using Darkness."


"npc_dota_hero_night_stalker_bio"
"Of the Night Stalker, there is no history, only stories. There are ancient tale
s woven into the lore of every race and every culture, of an impossible time bef
ore sunlight and daytime, when night reigned alone and the world was covered wit
h the creatures of darkness--creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishes; nor are these empty theatrics. He does indeed stalk the
unwary, the defenseless, those who have strayed beyond the lighted paths or den
ied the warnings of their communities. Night Stalker serves as living proof that
every child's worst nightmare....is true."
"npc_dota_hero_night_stalker_hype"
"Pull enemies into a damaging void of night!\n\nInstill fear in the hearts of th
e living!\n\nGain power in the black of night!\n\n"
//BROODMOTHER
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings"
"Spawn Spiderlings"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"
"Broodmother injects her young into an enemy unit, dealing damage. The spiderlin
gs will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore"
"Black Arachnia continues to raise her young, even amidst the field of combat.
The brood quickly learns how to support their mother."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0"
"If the target is killed within 2 seconds of being hit with this skill, the Spid
erlings will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1"
"Units killed by Spiderlings will then give birth to Spiderites, smaller and les
s powerful versions of the Spiderlings."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration"
"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count"
"COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web"
"Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description"
"Spins a large web that renders Broodmother invisible, grants a passive movement
speed increase, gives free movement, and boosts regeneration while in its vicin
ity. Spin Web charges restore every %charge_restore_time% seconds. If damage is
taken, free movement is disabled and the movement speed increase is halved for %
damage_time% seconds. Spin Web can be cast from anywhere as long as the new web
touches an existing web. Webs never expire, and can be manually destroyed. When
the maximum limit of webs is exceeded, the oldest web disappears."
"DOTA_Tooltip_ability_broodmother_spin_web_Lore"
"Weaving a bed of silken fibers, Arachnia's web both protects her and her offspr
ing, as well as giving advancing opponents a sense of forboding."
"DOTA_Tooltip_ability_broodmother_spin_web_Note0"
"Has a fade time of 2 seconds."
"DOTA_Tooltip_ability_broodmother_spin_web_Note1"
"Also affects Spiderling and Spiderites."
"DOTA_Tooltip_ability_broodmother_spin_web_Note2"
"If free movement is disabled, you will destroy nearby trees."
"DOTA_Tooltip_ability_broodmother_spin_web_count"
"MAX WEBS:"

"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_toolt
"%MOVE INCREASE:"
"DOTA_Tooltip_ability_broodmother_spin_web_max_charges"
"MAX WEB CHARGES:"
"DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time"
"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy"
"Destroy Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description"
"Destroys the selected Spin Web."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite"
"Incapacitating Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Descriptio
n"
"Broodmother's venom cripples enemy units, causi
ng her attacks to slow and giving the affected unit a chance to miss its attacks
.\n\nIncapacitating Bite is a Unique Attack Modifier, and does not stack with ot
her Unique Attack Modifiers."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore"
"Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful d
eath to those who intrude on her webs."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0"
"The miss chance stacks with evasion and terrain dodge chance."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chanc
e"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_move
speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration"
"DURATION:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger"
"Insatiable Hunger"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"
"A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore"
"While most of her prey is wrapped in silken cocoons and saved for her young, th
e Broodmother herself has a taste for wandering heroes."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0"
"Fully stacks with other sources of lifesteal."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1"
"Insatiable hunger can be removed by purge effects."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage
"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pc
t"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration"
"DURATION:"
"DOTA_Tooltip_ability_broodmother_poison_sting"
"Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description"
"Poisons enemies on attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration"
"DURATION:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero"
"DURATION (HERO):"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second
"
"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed"
"MOVEMENT SPEED:"
ip"

"DOTA_Tooltip_ability_broodmother_spawn_spiderite"
"Spawn Spiderite"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description"
"Applies debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration"
"DURATION:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_dura
tion"
"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"
"DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio"
"For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes ben
eath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings
in safety before sending them to find prey in the wide world above. In a later a
ge, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the sl
opes of the dead volcano, knowing that any looters who sought his magnetic wealt
h must survive the spider-haunted passages. After millennia of maternal peace, B
lack Arachnia found herself beset by a steady trickle of furfeet and cutpurses,
bold knights and noble youths--all of them delicious, certainly, and yet tending
to create a less than nurturing environment for her innocent offspring. Tiring
of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilli
ng to discuss a compromise, she wrapped the Vizier in silk and set him aside to
be the centerpiece of a special birthday feast. Unfortunately, the absence of th
e Magnetic Ziggurat's master merely emboldened a new generation of intruders. Wh
en one of her newborns was trodden underfoot by a clumsy adventurer, she reached
the end of her silken rope. Broodmother headed for the surface, declaring her i
ntent to rid the world of each and every possible invader, down to the last Hero
if necessary, until she could ensure her nursery might once more be a safe and
wholesome environment for her precious spiderspawn."
"npc_dota_hero_broodmother_hype"
""
//BOUNTY HUNTER
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss"
"Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description"
"Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the
target. The shuriken will bounce between any Tracked units who are within a %bo
unce_aoe% radius of each other."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore"
"While the shuriken may be small, Gondar's precise aim can cause critical damage
."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0"
"This spell interrupts channeling abilities."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada"
"Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description"
"Bounty Hunter plans his next hit, passively adding a critical strike and maim t
o his next attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_Lore"
"Whispering an enchantment he learned from Soruq to his faithful blades, Gondar
targets vital tendons and joints to disable his opponents."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed"
"ATTACK SLOW:"

"DOTA_Tooltip_ability_bounty_hunter_jinada_duration"
"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk"
"Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description"
"Bounty Hunter becomes invisible and gains the ability to move through other uni
ts until he attacks or uses an ability. If he breaks the invisibility with an a
ttack, that attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore"
"The court jesters present during King Goff's assassination can recount no other
image than a dancing shadow."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0"
"Will not break most channeling of spells upon activation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1"
"The bonus damage is a separate instance, and isn't considered in Jinada's calcu
lation."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time"
"FADE TIME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track"
"Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description"
"Tracks an enemy hero, giving True Sight of it and grants a gain in movement spe
ed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroe
s collect a bounty in gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Lore"
"Using his elevated senses of sight and smell, Gondar's hits have quite a good c
hance of success."
"DOTA_Tooltip_ability_bounty_hunter_track_Note0"
"Bounty Hunter will get the bonus gold if the target dies while Track is active,
regardless of how it died."
"DOTA_Tooltip_ability_bounty_hunter_track_Note1"
"Gives True Sight as well as shared vision of the target."
"DOTA_Tooltip_ability_bounty_hunter_track_Note2"
"Track's effect is only visible to allies."
"DOTA_Tooltip_ability_bounty_hunter_track_Note3"
"The allies that are receiving the bonus speed from Track are the ones that will
receive the bonus gold."
"DOTA_Tooltip_ability_bounty_hunter_track_Note4"
"Bonus gold is reliable gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius"
"SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold"
"BONUS GOLD FOR ALLIES:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self"
"BONUS GOLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration"
"DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip"
"CAST RANGE:"
"npc_dota_hero_bounty_hunter_bio"
"When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which
are true. In whispered tones they say he was abandoned as a kit, learning his sk
ill in tracking as a matter of simple survival. Others hear he was an orphan of
war, taken in by the great Soruq the Hunter to learn the master's skill with a b

lade as they plumbed the dark forests for big game. Still others believe he was
a lowly street urchin raised among a guild of cutpurses and thieves, trained in
the arts of stealth and misdirection. Around campfires in the wild countryside h
is quarry speaks the rumors of Gondar's work, growing ever more fearful: they sa
y it was he who tracked down the tyrant King Goff years after the mad regent wen
t into hiding, delivering his head and scepter as proof. That it was he who infi
ltrated the rebel camps at Highseat, finally bringing the legendary thief White
Cape to be judged for his crimes. And that it was he who ended the career of Sor
uq the Hunter, condemned as a criminal for killing the Prince's prized hellkite.
The tales of Gondar's incredible skill stretch on, with each daring feat more u
nbelievable than the last, each target more elusive. For the right price, the hu
nted know, anyone can be found. For the right price, even the mightiest may find
fear in the shadows."
"npc_dota_hero_bounty_hunter_hype"
""
//WEAVER
"DOTA_Tooltip_ability_weaver_the_swarm"
"The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description"
"Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in the
ir path, attacking and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_Lore"
"Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip
through and aid him in combat."
"DOTA_Tooltip_ability_weaver_the_swarm_Note0"
"When a beetle latches on a target, it will remain there until it is killed or t
he duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note1"
"Beetles are Spell Immune, but can be killed in 4 attacks from a hero, or 8 from
other units."
"DOTA_Tooltip_ability_weaver_the_swarm_Note2"
"Every 1.35 seconds, the beetle will attack its target, dealing damage and reduc
ing the target's armor by 1 until the beetle is killed or the duration expires."
"DOTA_Tooltip_ability_weaver_the_swarm_Note3"
"Beetles provide 321/321 sight, but will drop off their target if it becomes inv
isible."
"DOTA_Tooltip_ability_weaver_the_swarm_damage"
"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration"
"DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count"
"COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks"
"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi"
"Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description"
"Weaver shifts out of visibility, gaining the ability to move at maximum speed t
hrough physical units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_Lore"
"As the Weavers worked in the fabric of creation, small wormholes allowed them t
o slip through time to better work their craft."
"DOTA_Tooltip_ability_weaver_shukuchi_Note0"
"Can only damage the same unit once per cast."
"DOTA_Tooltip_ability_weaver_shukuchi_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius"

"RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time"
"FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration"
"DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack"
"Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description"
"Allows Weaver to dispatch two swarms, attacking an enemy twice."
"DOTA_Tooltip_ability_weaver_geminate_attack_Lore"
"Skitskurr's relationship with time is somewhat variable, causing his actions to
be witnessed - and felt - more than once."
"DOTA_Tooltip_ability_weaver_geminate_Note0"
"The second attack will never trigger attack effects such as bash or critical st
rike."
"DOTA_Tooltip_ability_weaver_time_lapse"
"Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description"
"Weaver warps backward to whatever position it was in five seconds earlier--rega
ining the HP and mana from that time. No effect on cooldown, gold or experience.
"
"DOTA_Tooltip_ability_weaver_time_lapse_Lore"
"If Skitskurr does not deem the current reality of the world to fit his desires,
he simply crawls back in time to right what was wronged."
"DOTA_Tooltip_ability_weaver_time_lapse_Note0"
"Removes most negative buffs from Weaver."
"npc_dota_hero_weaver_bio"
"The fabric of creation needs constant care, lest it grow tattered; for when it
unravels, whole worlds come undone. It is the work of the Weavers to keep the fa
bric tight, to repair worn spots in the mesh of reality. They also defend from t
he things that gnaw and lay their eggs in frayed regions, whose young can quickl
y devour an entire universe if the Weavers let their attention lapse. Skitskurr
was a master Weaver, charged with keeping one small patch of creation tightly wo
ven and unfaded. But the job was not enough to satisfy. It nagged him that the o
riginal work of creation all lay in the past; the Loom had done its work and tra
velled on. He wanted to create rather than merely maintain--to weave worlds of h
is own devising. He began making small changes to his domain, but the thrill of
creation proved addictive, and his strokes became bolder, pulling against the p
attern that the Loom had woven. The guardians came, with their scissors, and Wea
ver's world was pared off, snipped from the cosmic tapestry, which they rewove w
ithout him in it. Skitskurr found himself alone, apart from his kind, a state th
at would have been torment for any other Weaver. But Skitskurr rejoiced, for now
he was free. Free to create for himself, to begin anew. The raw materials he ne
eded to weave a new reality were all around him. All he had to do was tear apart
this old world at the seams."
"npc_dota_hero_weaver_hype"
""
//JAKIRO
"DOTA_Tooltip_ability_jakiro_dual_breath"
"Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description"
"An icy blast followed by a wave of fire launches out in a path in front of Jaki
ro. The ice slows enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_Lore"
"Pyrexae dragons have tremendously dangerous breath for each branch of the speci
es; combining them is unimaginable."
"DOTA_Tooltip_ability_jakiro_dual_breath_Note0"
"Can hit units up to 1000 range away."

"DOTA_Tooltip_ability_jakiro_dual_breath_Note1"
"Has a 0.3 second interval between each breath."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct
"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_jakiro_dual_breath_start_radius"
"START RADIUS:"
"DOTA_Tooltip_ability_jakiro_dual_breath_end_radius"
"END RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path"
"Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description"
"Creates a path of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_Lore"
"Jakiro's cunning right head calls upon its frozen heritage, glazing the earth w
ith blistering cold."
"DOTA_Tooltip_ability_jakiro_ice_path_Note0"
"It takes 0.5 seconds for the path to reach its full extent."
"DOTA_Tooltip_ability_jakiro_ice_path_duration"
"DURATION:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_delay"
"FORMATION DELAY:"
"DOTA_Tooltip_ability_jakiro_ice_path_path_radius"
"RADIUS:"
"DOTA_Tooltip_ability_jakiro_ice_path_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire"
"Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description"
"Jakiro burns his enemies in an area of effect with fire added to his attack, wh
ile slowing their attacks.\n\nLiquid Fire is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Lore"
"The left maw of Jakiro opens, laying waste to any in its path."
"DOTA_Tooltip_ability_jakiro_liquid_fire_Note0"
"Works on both units and buildings."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_radius"
"RADIUS:"
"DOTA_Tooltip_ability_jakiro_macropyre"
"Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description"
"Jakiro exhales a wide line of lasting flames, which deals damage per second to
any enemy units caught in the fire.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_Lore"
"Ice and fire combine to rip the battlefield to shreds with extreme temperatures
."
"DOTA_Tooltip_ability_jakiro_macropyre_Note0"
"Macropyre destroys trees in its path."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration"

"DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range"
"RANGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter"
"SCEPTER RANGE:"
"DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description"
"Increases cast range, distance, duration, and damage."
"npc_dota_hero_jakiro_bio"
"Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and
fire, cunning and rage, the creature known as Jakiro glides over charred and ic
e-bound battlefields, laying waste to any who would bear arms against it. Pyrexa
e dragon clutches always contain two fledglings. Famous for their viciousness ev
en from the first moments of life, newly hatched dragons of this species will tr
y to kill their sibling while still in the nest. Only the strongest survive. In
this way is the strength of the Pyrexae line ensured. By some accident of nature
, the freak Jakiro hatched from a single egg, combining in a single individual t
he full range of abilities found within the diverse Pyrexae species. Trapped wit
hin the armature of its monstrous body, the powers of ice and fire combine, and
now no enemy is safe."
"npc_dota_hero_jakiro_hype"
""
//BATRIDER
"DOTA_Tooltip_ability_batrider_sticky_napalm"
"Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description"
"Drenches an area in sticky oil, amplifying damage from Batrider's attacks and a
bilities and slowing the movement speed and turn rate of enemies in the area. A
dditional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
The extra damage is halved against creeps."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Lore"
"It's not uncommon to hear the Rider cackle while he increases the flammability
of his opponents."
"DOTA_Tooltip_ability_batrider_sticky_napalm_Note0"
"All damage from Batrider gets amplified, except for Radiance and Orb of Venom."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage"
"EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration"
"DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct"
"%TURN RATE SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_radius"
"RADIUS:"
"DOTA_Tooltip_ability_batrider_flamebreak"
"Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description"
"Hurls an explosive cocktail that explodes when it reaches the target location,
knocking back and dealing damage to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_Lore"
"A molotov cocktail is the weapon of choice for Batrider."
"DOTA_Tooltip_ability_batrider_flamebreak_damage"

"DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius"
"RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly"
"Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description"
"Batrider takes to the skies, laying down a trail of flames from the air. The f
ire damages any enemies it touches, and destroys trees below Batrider. While fly
ing, Batrider gains unobstructed movement and vision."
"DOTA_Tooltip_ability_batrider_firefly_Lore"
"When an enemy escapes into the Yama Raskav Jungle, most would cut through the b
rush to find the fugitive. Batrider just chooses to destroy the jungle along wi
th his foes."
"DOTA_Tooltip_ability_batrider_firefly_Note0"
"During this the Batrider can fly above units, trees and impassable terrain."
"DOTA_Tooltip_ability_batrider_firefly_Note1"
"If duration ends when above impassable terrain, the Batrider can get stuck."
"DOTA_Tooltip_ability_batrider_firefly_Note2"
"The trail persists through Batrider's death."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_batrider_firefly_radius"
"RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration"
"DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso"
"Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description"
"Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged
over impassable terrain. Dragged units cannot move, attack, or use abilities. T
eleporting or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Lore"
"Few dare to ask to ride on the bat, as Batrider gives them free of charge."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note0"
"Killing the target or the Batrider will break the lasso before its expiration."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note1"
"If Batrider moves more than 400 units in 0.05 seconds the lasso breaks."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note2"
"Disable works on Spell Immune units."
"DOTA_Tooltip_ability_batrider_flaming_lasso_Note3"
"Batrider cannot attack while using Flaming Lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration"
"DURATION:"
"npc_dota_hero_batrider_bio"
"There is no such thing as harmony among the creatures of the Yama Raskav Jungle
. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness mean
s a swift death. They say the Rider was just a lad cutting chaff in his family's
field when he was taken, swept up by a massive morde-bat looking for take-out.
But this boy had a better idea, and wriggled his way from his captor's grip, ont
o the beast's back, and hacked it down with his tools. Emerging from the bloody
wreckage and intoxicated by the thrill of flight, the boy realized he'd found hi
s calling. The boy grew, and every summer he'd return to his family's field, of
ten setting out into the bush seeking to reclaim that first thrill of facing dea
th in the form of jaws or a fatal fall. The years went on, but his fire only gre
w stronger. He studied the overgrowth, plunging deeper with each expedition, unt
il finally he found his way to the caves at the heart of hostility. They say the
Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle
of liquid courage and a burning determination to feel the skies once more, when

he plunged inside..."
"npc_dota_hero_batrider_hype"
""
//CHEN
"DOTA_Tooltip_ability_chen_penitence"
"Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description"
"Forces an enemy unit to move slower and take more damage from attacks and spell
s."
"DOTA_Tooltip_ability_chen_penitence_Lore"
"Although Chen's brand of animal enthrallment isn't quite strong enough to contr
ol the minds of enemy heroes, it still tests their resolve in combat."
"DOTA_Tooltip_ability_chen_penitence_duration"
"DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith"
"Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description"
"Deals random damage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_Lore"
"Knights of the Fold possess a fanatical form of magic that is considered quite
unwieldy by most other users of arcane arts."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min"
"DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max"
"DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport"
"Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description"
"Teleports an allied unit back to the base. Creeps are teleported instantly, wh
ile Heroes have a delay before teleporting. If cast on Chen, all units controlle
d by Chen through Holy Persuasion will be teleported to him after a delay."
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore"
""
"DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_
delay" "HERO/SELF TP DELAY:"
"DOTA_Tooltip_ability_chen_holy_persuasion"
"Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description"
"Gives control of an enemy or neutral creep, and gives it bonus hit points.\n\nU
pgradable by Aghanim's Scepter, allowing Chen to persuade Ancient Creeps. The nu
mber of Ancient Creeps that can be persuaded is based on the level of Hand of Go
d."
"DOTA_Tooltip_ability_chen_holy_persuasion_Lore"
"Although they may not be knights, Chen incorporates beasts into the Fold in the
same way he himself was converted."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note0"
"You may only cast this ability on Ancient Creeps with Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_holy_persuasion_Note1"
"When persuading a new creep above your max unit count, the oldest persuaded uni
t will die."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units"
"MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus"
"HEALTH BONUS:"

"DOTA_Tooltip_ability_chen_hand_of_god"
"Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description"
"Fully regenerates any creeps under Chen's control and heals all allied heroes o
n the map.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_Lore"
"Using the mental link with his thralls, Chen calls down restoration and well-be
ing to those who share his fanaticism."
"DOTA_Tooltip_ability_chen_hand_of_god_Note0"
"Heals Spell Immune units."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount"
"HEAL:"
"DOTA_Tooltip_ability_chen_hand_of_god_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter"
"SCEPTER HOLY PERSUASION ANCIENTS:"
"DOTA_Tooltip_ability_chen_hand_of_god_aghanim_description"
"Reduces cooldown for Hand of God. Holy Persuasion can target Ancient Creeps."
"npc_dota_hero_chen_bio"
"Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes
who eked out an existence in the shimmering heat of the desert. Using an ancien
t form of animal enthrallment, Chen's people husbanded the hardy desert locuthi,
a stunted species of burrowing dragon that melted desert sands into tubes of gl
ass where twice-a-year rains collected. Always on the edge of starvation and th
irst, fighting amongst their neighbors and each other, Chen's clan made the mist
ake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Kn
ights of the Fold made short work of the enthralled locuthi, who attacked and di
ed in waves. With their dragons dead, the tribesmen followed. Chen struggled, a
nd slashed, and clawed, and perished--or would have. Defeated, on his knees, he
faced his execution with humility, offering his neck to the blade. Moved by Chen
's obvious courage, the executioner halted his sword. Instead of the blade, Chen
was given a choice: death or conversion. Chen took to the faith with a ferocity
. He joined the Fold and earned his armor one bloody conversion at a time. Now,
with the fanaticism of a convert, and with his powers of animal enthrallment at
their peak, he seeks out unbelievers and introduces them to their final reward."
"npc_dota_hero_chen_hype"
""
//SPECTRE
"DOTA_Tooltip_ability_spectre_spectral_dagger"
"Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description"
"Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the m
ovement speed of any enemies along the trail. Units hit by the dagger also trail
a Shadow Path. While treading the path, Spectre phases through otherwise impass
able terrain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Lore"
"Mercurial's dagger eclipses the physical plane in shadow, a state in which mort
als cower, but spectres thrive."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note0"
"Slows Spell Immune units."
"DOTA_Tooltip_ability_spectre_spectral_dagger_Note1"
"There is a 2 second grace period after leaving the path where no collision is p
reserved."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed"
"%MOVEMENT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration

"

"DURATION:"
"DOTA_Tooltip_ability_spectre_desolate"
"Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description"
"Deals bonus pure damage when Spectre attacks an enemy hero who is alone."
"DOTA_Tooltip_ability_spectre_desolate_Lore"
"Often times, warriors find themselves alone with a vision of Mercurial - the fa
ted question is if it is the true Spectre."
"DOTA_Tooltip_ability_spectre_desolate_Note0"
"Damage is dealt before Spectre's attack."
"DOTA_Tooltip_ability_spectre_desolate_Note1"
"Spectre's illusions also have Desolate."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius"
"RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion"
"Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description"
"Damage done to Spectre is reflected on her enemies, leaving her unharmed. The e
ffect lessens with distance."
"DOTA_Tooltip_ability_spectre_dispersion_Lore"
"A daunting task lies before enemies of Mercurial - killing a shadow with blade
and magic."
"DOTA_Tooltip_ability_spectre_dispersion_Note0"
"The reflected damage is not dealt to Spectre."
"DOTA_Tooltip_ability_spectre_dispersion_Note1"
"Illusions don't get this ability."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"
"%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius"
"MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius"
"MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt"
"Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description"
"Creates a spectral nemesis to attack each enemy hero after a short delay. At an
y moment during the duration, Spectre can use Reality to take the place of a giv
en illusion.\n\nHaunt illusions are uncontrollable, take extra damage, and deal
less damage than Spectre herself. They move at 400 base movement speed and igno
re terrain."
"DOTA_Tooltip_ability_spectre_haunt_Lore"
"At the height of combat, Mercurial's physical manifestation shatters, and the s
hadowy pieces haunt those who still cling to life."
"DOTA_Tooltip_ability_spectre_haunt_Note0"
"Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot
be disabled."
"DOTA_Tooltip_ability_spectre_haunt_Note1"
"There is a 1 second delay before illusions start attacking their target."
"DOTA_Tooltip_ability_spectre_haunt_duration"
"ILLUSION DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damag
e_incoming"
"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_spectre_reality"
"Reality"
"DOTA_Tooltip_ability_spectre_reality_Description"
"Spectre physically possesses a chosen Haunt."

"DOTA_Tooltip_ability_spectre_reality_Lore"
"The scattered shadows unite into the one true Spectre."
"npc_dota_hero_spectre_bio"
"Just as higher states of energy seek a lower level, the Spectre known as Mercur
ial is a being of intense and violent energy who finds herself irresistibly draw
n to scenes of strife as they unfold in the physical world. While her normal spe
ctral state transcends sensory limitations, each time she takes on a physical ma
nifestation, she is stricken by a loss of self--though not of purpose. In the cl
ash of combat, her identity shatters and reconfigures, and she begins to regain
awareness. She grasps that she is Mercurial the Spectre--and that all of her Hau
nts are but shadows of the one true Spectre. Focus comes in the struggle for sur
vival; her true mind reasserts itself; until in the final moments of victory or
defeat, she transcends matter and is restored once more to her eternal form."
"npc_dota_hero_spectre_hype"
""
//DOOM BRINGER
"DOTA_Tooltip_ability_doom_bringer_devour"
"Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description"
"Consumes an enemy or neutral creep, acquiring any special abilities that it pos
sessed."
"DOTA_Tooltip_ability_doom_bringer_devour_Lore"
"Lucifer's appetite and greed are never sated."
"DOTA_Tooltip_ability_doom_bringer_devour_Note0"
"Gives Doom the original bounty of the creep, along with the bonus gold."
"DOTA_Tooltip_ability_doom_bringer_devour_Note1"
"The amount of time it takes to Devour depends on the current HP of the unit."
"DOTA_Tooltip_ability_doom_bringer_devour_Note2"
"Doom can't Devour mechanical or ancient units."
"DOTA_Tooltip_ability_doom_bringer_devour_Note3"
"If you devour a creep without abilities, you'll keep the abilities you had prev
iously."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level"
"CREEP LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold"
"BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth"
"Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description"
"Carpets the nearby earth in flames, damaging enemies while Doom gains bonus HP
regen and increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore"
"The Fallen One spreads destruction in his wake, sparing none from the flame whi
ch sustains him."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0"
"Scorched Earth follows Doom, centered on his location."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1"
"Other units Doom controls also benefit from Scorched Earth."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_sec
ond"
"DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius"
"RADIUS:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement
_speed_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration"
"DURATION:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death"
"LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description"

"Ignites an enemy hero's soul, dealing base damage and a mini-stun. If the targe
t hero's level is a multiple of the Hero Level Multiplier, or they are level 25,
they will be dealt additional damage equal to 20%% of their maximum health."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Lore"
"Lucifer shares the fire branding bestowed upon him at the time of his exile."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Note0"
"Interrupts channeling abilities."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"
"HERO LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom"
"Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description"
"Inflicts a curse that prevents an enemy Hero from casting spells or using items
, while taking damage over time.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_Lore"
"When a name is tolled from the bell of Vashundol, doom is sure to follow."
"DOTA_Tooltip_ability_doom_bringer_doom_Note0"
"If a magic shield is present, such as the barrier from Pipe of Insight, Doom wi
ll damage the barrier first before moving on to the Hero."
"DOTA_Tooltip_ability_doom_bringer_doom_Note2"
"Units afflicted by Doom can be denied when their HP drops below 25%."
"DOTA_Tooltip_ability_doom_bringer_doom_duration"
"DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage_scepter"
"SCEPTER DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description"
"Increases damage and duration. Allows Doom to disable most passive abilities a
nd removes positive buffs on cast. Duration will not count down if an enemy is
within 900 range of Doom. "
"DOTA_Tooltip_ability_doom_bringer_empty1"
"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description"
""
"DOTA_Tooltip_ability_doom_bringer_empty2"
"Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description"
""
"npc_dota_hero_doom_bringer_bio"
"He that burns and is not consumed, devours and is never sated, kills and is bey
ond all judgment--Lucifer brings doom to all who would stand against him. Bearin
g away souls on the tip of a fiery sword, he is the Fallen One, a once-favored g
eneral from the realm behind the light, cast out for the sin of defiance: he wou
ld not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
Doom carries his own hell with him wherever he goes. Defiant to the last. Event
ually, the world will belong to Doom."
"npc_dota_hero_doom_bringer_hype"
"Devour enemy creeps whole!\n\nScorch the battlefield in hellish flame!\n\nGambl
e with targets' lives.\n\nInflict the devastating curse of doom upon enemy heroe

s!"
//Ancient Apparition
"DOTA_Tooltip_ability_ancient_apparition_cold_feet"
"Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"
"Places a frozen hex on an enemy unit that deals damage over time, but can be di
spelled by moving away from the initial cast point. If the enemy unit doesn't m
ove outside of the given range, it will be stunned and frozen in place after 4 s
econds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore"
"Kaldr's presence draws those around him into a frozen void, threatening to lock
them in an icy prison for eternity."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0"
"Total possible damage: 150/200/250/300."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1"
"Deals damage every 0.8 seconds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration
"
"STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distanc
e"
"BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex"
"Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"
"Creates a vortex of icy energy that slows movement speed and increases magic da
mage done in its range. Lasts 16 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore"
"Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_spe
ed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist
_pct"
"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch"
"Chilling Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Descript
ion"
"A frigid gust enchants allied heroes, granting them bon
us magical damage for a given number of physical attacks, while slowing their at
tack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seco
nds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore"
"The Ancient Apparition's eternal knowledge brings a frigid enchantment to his a
llies."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0"
"Extra damage is its own instance of damage."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1"
"Only works against heroes and creeps."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_atta
cks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_da
mage"
"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_s
peed_pct"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius"
"RADIUS:"

"DOTA_Tooltip_ability_ancient_apparition_ice_blast"
"Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"
"Launches a tracer toward any location on the battlefield, which must be trigger
ed again to mark the area to be blasted by a damaging explosion of hail. The fur
ther the tracer travels, the larger the explosion will be. Enemies caught in the
explosion, or who touch the icy ball of hail as it travels, are Frostbitten, ta
king damage and prevented from regenerating or healing. If a Frostbitten unit's
health drops below a certain percentage, they will instantly shatter.\n\nUpgrada
ble by Aghanim's Scepter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore"
"Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the
world and turning its inhabitants into monuments to his eternal power."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0"
"The area of effect is 275 + 50*TimeTraveled, capped at 1000. The freeze area a
long the path is 275."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1"
"Kill will be granted to the source of the damage that triggers the shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2"
"The instant kill doesn't work on illusions or Meepo clones."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3"
"The HP Freeze prevents most kinds of healing, including the fountain."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4"
"The Frostbitten debuff cannot be purged."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dur
ation"
"FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage"
"FROSTBITTEN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct"
"%SHATTER HEALTH THRESHHOLD:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dur
ation_scepter" "SCEPTER FROSTBITTEN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_descr
iption"
"Increases duration."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release"
"Release"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Descr
iption"
"Releases the ice blast to explode at the tracer's curre
nt location."
"npc_dota_hero_ancient_apparition_bio"
"Kaldr, the Ancient Apparition, is an image projected from outside time. He spri
ngs from the cold, infinite void that both predates the universe and awaits its
end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it
appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some b
elieve that as the cosmos ages and approaches its final moments, the brightness
and power of Kaldr will also intensify--that the Ancient Apparition will grow yo
unger and stronger as eternity's end draws nigh. His grip of ice will bring all
matter to a stop, his image will cast a light too terrible to behold. An Apparit
ion no longer!"
"npc_dota_hero_ancient_apparition_hype"
"Freeze enemies!\n\nMake enemies more vulnerable to magic damage.\n\nEnchant you
r allies to do more damage.\n\nFrost nuke anywhere on the map!!"
//Ursa
"DOTA_Tooltip_ability_ursa_earthshock"
"Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Lore"
"The very steps of a male ursine shake the ground as well as the resolve of oppo

sing warriors."
"DOTA_Tooltip_ability_ursa_earthshock_Description"
"Ursa slams the earth, causing a powerful shock to damage and slow all enemy uni
ts in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow"
"%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower"
"Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Lore"
"For a behemoth of his size, Ursa is deceptively nimble."
"DOTA_Tooltip_ability_ursa_overpower_Description"
"Using his skill in combat, Ursa gains increased attack speed for a number of su
bsequent attacks."
"DOTA_Tooltip_ability_ursa_overpower_Note0"
"Overpower isn't removed by Black King Bar."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks"
"ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ursa_overpower_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_ursa_fury_swipes"
"Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Lore"
"In nature, the wounded rarely survive the attacks of hungry predators."
"DOTA_Tooltip_ability_ursa_fury_swipes_Description"
"Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the
same enemy to deal more damage. If the same target is not attacked after 15 se
conds, the bonus damage is lost."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack"
"DAMAGE PER ATTACK:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time"
"RESET TIME:"
"DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan"
"RESET TIME (ROSHAN):"
"DOTA_Tooltip_ability_ursa_enrage"
"Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Lore"
"Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on
the battlefield."
"DOTA_Tooltip_ability_ursa_enrage_Description"
"Ursa goes into a frenzy, gaining a percentage of his current health as bonus da
mage. Lasts 15 seconds."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent"
"%HEALTH TO DAMAGE:"
"npc_dota_hero_ursa_bio"
"Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of hi
s land and his people. During the long winters, while the mothers sleep and nurs
e their cubs, the males patrol the lands above as tireless, vigilant defenders o
f their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaa
r headed out beyond the boundaries of his wild wooded homeland, intending to tra
ck down and destroy the threat at its source, before it could endanger his peopl
e. He is a proud creature with a bright strong spirit, utterly trustworthy, a st
aunch ally and defender."
"npc_dota_hero_ursa_hype"
"Stomp and slow everyone nearby.\n\nDo more damage the more you attack!\n\nDo mo

re damage based on your health.\n\nSolo Roshan at low levels!!"


//GYROCOPTER
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage"
"Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description"
"Launches a salvo of rockets at nearby enemy units in a radius around the Gyroco
pter. Lasts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore"
"Aurel's new craft has an increased payload for rockets, enhancing their rapid-f
ire capabilities."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0"
"Rocket Barrage can't hit units Gyrocopter has no vision over."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_seco
nd"
"ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius"
"RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile"
"Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description"
"Fires a homing missile to seek the targeted enemy unit. The missile gains speed
over time, dealing damage and stunning when it impacts the target. Homing Miss
ile deals greater damage the further it has traveled. Enemy units can destroy t
he missile before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore"
"The biggest missile Aurel could possibly attach to his craft, The Bomb has caref
ully calculated aerodynamics and explosives for maximum impact."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0"
"Towers do half damage to the missile."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1"
"The crosshair effect is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2"
"Maximum damage is reached when the missile is 1500 units away."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3"
"The missile will follow and hit invisible units."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_too
ltip"
"HITS TO DESTROY:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_ki
ll_tooltip"
"TOWER HITS TO DESTROY:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage"
"MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon"
"Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description"
"Gyrocopter's attacks hit all enemy units in an area around it for a limited num
ber of attacks. Only the main target of attacks will receive attack bonuses suc
h as Critical Strike. Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore"
"This newly revamped Gyrocopter has attached enough armaments to assault in a 36
0 degree radius."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0"
"Attack range for the primary attack is unchanged."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius"
"RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down"

"Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description"
"Call down an aerial missile strike on enemy units in a target area. Two missil
es arrive in succession, the first dealing major damage and minor slow for %slow
_duration_first% seconds; the second dealing minor damage and major slow for %sl
ow_duration_second% seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_Lore"
"'Bombs Away!'"
"DOTA_Tooltip_ability_gyrocopter_call_down_Note0"
"The visual indicator is visible to allies only."
"DOTA_Tooltip_ability_gyrocopter_call_down_Note1"
"The slow goes through spell immunity."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first"
"MISSILE ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second"
"MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first"
"%MISSILE ONE SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second"
"%MISSILE TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius"
"RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second_scepter
"
"SCEPTER MISSILE TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description"
"Increases the damage of the second missile, and gives global cast range."
"npc_dota_hero_gyrocopter_bio"
"After serving through a lifetime of wars, upheaval, riots, and revolutions, the
brass figured Aurel had seen enough. But in addition to a few trinkets and his
considerable pension, the erstwhile engineer left with something far more intere
sting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's firs
t manned, non-magical flying device. Retiring to the tropical obscurity of the A
sh Archipelago with little else but time and money, he set to work building the
device. As the years wore on and the remains of failed prototypes began to pile
up, he began to wonder if mechanical flight was even possible. A decade and a da
y after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat
in his latest attempt bristling with indignation and expectant failure. With a g
runt of effort he pulled the ignition cord and covered his head, waiting for the
inevitable explosion. However to his great surprise he began to lift and, follo
wing a few panicked adjustments, stabilize. Within an hour, he was ducking and w
eaving with the breeze, level with the gulls, and Aurel found himself filled wit
h the breathless wonder of flight. As dusk settled in he set a course back to hi
s workshop, but no sooner had he turned his craft when a cannonball tore through
his tailfin. Disentangling himself from the wreckage, he swam toward the neares
t piece of land in sight, and cursed to see the ship responsible for the cannonb
all collecting the debris. Days later, when Aurel returned to his workshop, he s
et to work on yet another gyrocopter, this one capable of carrying a much heavie
r, more dangerous payload."
"npc_dota_hero_gyrocopter_hype"
"MISSILES!!!!"
//SPIRIT BREAKER
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness"
"Charge of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore"
"Barathrum erupts from the darkness with unwieldy force."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Descript
ion"
"Spirit Breaker fixes his sight on an enemy unit and starts char
ging through all objects. All enemy units passed through and the targeted unit
will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will c

hange his target to the nearest enemy unit to that location."


"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0"
"Spirit Breaker passes through trees, cliffs, and units."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1"
"The charge indicator is visible only to allies."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2"
"Spirit Breaker gains shared vision of the target."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement
_speed"
"CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_dur
ation"
"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste"
"Empowering Haste"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore"
"Aspiring heroes gain speed and power from simply observing the Spirit Breaker's
dominance on the battle field."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Descriptio
n"
"Causes Spirit Breaker to gain power with higher movemen
t speed. His presence increases the movement speed of nearby allied units. Can b
e cast to improve the movement speed bonus for %duration% seconds, however after
ward the passive bonus will be halved while the ability is on cooldown."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_move
speed_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radiu
s"
"AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_move
speed_pct_extra"
"%CAST ADDED BONUS SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration"
"CAST ADDED SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash"
"Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore"
"The signature strike of Barathrum's ghostly ball and chain."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description"
"Gives a chance to stun and knockback an enemy unit on an attack, as well as gai
ning bonus movement speed after a bash occurs. Deals a percentage of movement sp
eed as damage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0"
"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct"
"%CHANCE TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage"
"%MOVESPEED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_dura
tion"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespee
d_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_dura
tion"
"SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike"
"Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore"
"Barathrum temporarily returns to the realm from where he came, bringing with hi
m the retribution of both worlds."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"
"Spirit Breaker slips into the nether realm, reappearing next to his hapless vic
tim. Upon reappearing, a Greater Bash of the current level occurs and deals bonu
s damage.\n\nUpgradable by Aghanim's Scepter."

"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0"
"Spirit Breaker appears behind the target to deliver the bash."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range
"
"RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_sc
epter"
"SCEPTER RANGE:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_s
cepter"
"SCEPTER BASH RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scep
ter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_descr
iption"
"Causes the Greater Bash to hit an area around the initial targe
t, decreases cooldown, and increases cast range."
"npc_dota_hero_spirit_breaker_bio"
"Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and eleme
ntal intelligence which chose to plane-shift into the world of matter to take pa
rt in events with repercussions in the elemental realm that is his home. To that
end, he assembled a form that would serve him well, both in our world and out o
f it. His physical form borrows from the strengths of this world, blending featu
res both bovine and simian--horns, hooves and hands--as outward emblems of his i
nner qualities of strength, speed and cunning. He wears a ring in his nose, as a
reminder that he serves a hidden master, and that this world in which he works
is but a shadow of the real one."
"npc_dota_hero_spirit_breaker_hype"
"Bash people after charging!\n\nMove faster to bash more!\n\nBash!\n\nTeleport,
then bash!"
//ALCHEMIST
"DOTA_Tooltip_ability_alchemist_acid_spray"
"Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description"
"Sprays high-pressure acid across a target area. Enemy units who step across the
contaminated terrain take damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_Lore"
"Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid tha
t dissolves even the toughest metals."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius"
"RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration"
"DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw"
"Unstable Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Descri
ption"
"Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore"
"A silver lining to the failure of turning a mountain into gold, this volatile s
olution has destructive potential."
"DOTA_Tooltip_ability_alchemist_unstable_concoction"
"Unstable Concoction"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"
"Alchemist brews up an unstable concoction that he can throw at an enemy hero, t
o stun and deal damage in an area around the explosion. The longer the concoctio
n brews, the more damage it deals and the longer the stun. After 5 seconds, the
brew reaches its maximum damage and stun time. However, after 5.5 seconds, the c

oncoction will explode on Alchemist himself if not thrown."


"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0"
"Alchemist can move and act normally while brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1"
"A timer above Alchemist's head will indicate the remaining brew time."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2"
"You can deny yourself with this skill."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3"
"Unstable Concoction cannot be disjointed."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4"
"Once thrown, Unstable Concoction stops brewing."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun"
"MAX STUN:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_radius"
"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_alchemist_goblins_greed"
"Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description"
"Alchemist synthesizes additional gold from his enemies. With each kill, Alchemi
st earns base bonus gold and extra bonus gold. If Alchemist kills another unit w
hich yields gold within the next %duration% seconds, an additional instance of E
xtra Bonus Gold is added to the total."
"DOTA_Tooltip_ability_alchemist_goblins_greed_Lore"
"While it is not a mountain, Razzil has mastered the conversion of smaller compo
unds to line his pockets."
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration"
"RECENT KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold"
"BASE BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"
"EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap"
"MAX BONUS GOLD PER KILL:"
"DOTA_Tooltip_ability_alchemist_chemical_rage"
"Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description"
"Alchemist causes his Ogre to enter a chemically induced rage, reducing base att
ack cooldown and increasing movement speed and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Lore"
"The brew Razzil gave to the Ogre during their prison bust has become a useful p
otion in the midst of combat."
"DOTA_Tooltip_ability_alchemist_chemical_rage_Note0"
"Has a 0.35 second transformation time, which can be used to dodge projectiles a
nd stuns."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration"
"DURATION:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen
"
"BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"
"BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed"
"BONUS MOVE SPEED:"
"npc_dota_hero_alchemist_bio"
"The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbre
w had ever shown the kind of creativity, ambition, and recklessness of young Raz
zil. However, when adulthood came calling he pushed aside the family trade to tr

y his hand at manufacturing gold through Alchemy. In an act of audacity befittin


g his reputation, Razzil announced he would transmute an entire mountain into go
ld. Following two decades of research and spending and preparation, he failed sp
ectacularly, quickly finding himself imprisoned for the widespread destruction h
is experiment wrought. Yet Razzil was never one to take a setback lightly, and s
ought escape to continue his research. When his new cellmate turned out to be a
fierce ogre, he found just the opportunity he needed. After convincing the ogre
not to eat him, Razzil set about carefully concocting a tincture for it to drink
, made from the moulds and mosses growing in the prison stone work. In a week's
time, it seemed ready. When the ogre drank the potion, it flew into an unstoppab
le berserker rage, destroying the cell bars and exploding through walls and guar
ds alike. They soon found themselves lost somewhere in the forest surrounding th
e city with a trail of wreckage in their wake and no signs of pursuit. In the t
onic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to wo
rk together, the pair set off to collect the materials needed to attempt Razzil'
s Alchemic transmutation once more."
"npc_dota_hero_alchemist_hype"
""
//INVOKER
"DOTA_Tooltip_ability_invoker_quas"
"Quas"
"DOTA_Tooltip_ability_invoker_quas_Description"
"Allows manipulation of ice elements and grants a permanent strength bonus. Each
<font color='#7998b5'>Quas</font> instance provides increased health regenerati
on.\n"
"DOTA_Tooltip_ability_invoker_quas_Lore"
""
"DOTA_Tooltip_ability_invoker_quas_Note0"
"Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance"
"HP REGEN PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength"
"BONUS STRENGTH:"
"DOTA_Tooltip_ability_invoker_wex"
"Wex"
"DOTA_Tooltip_ability_invoker_wex_Description"
"Allows manipulation of storm elements and grants a permanent agility bonus. Eac
h <font color='#d671a9'>Wex</font> instance provides increased attack speed and
movement speed."
"DOTA_Tooltip_ability_invoker_wex_Lore"
""
"DOTA_Tooltip_ability_invoker_wex_Note0"
"Invoker can only have 3 of any instance."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance"
"ATTACK SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance"
"%MOVE SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility"
"BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort"
"Exort"
"DOTA_Tooltip_ability_invoker_exort_Description"
"Allows manipulation of fire elements and grants a permanent intelligence bonus.
Each <font color='#cabe68'>Exort</font> instance provides increased attack dama
ge."
"DOTA_Tooltip_ability_invoker_exort_Lore"
""
"DOTA_Tooltip_ability_invoker_exort_Note0"
"Invoker can only have 3 of any instance."

"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance"
"DAMAGE PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence"
"BONUS INTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1"
"Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description"
""
"DOTA_Tooltip_ability_invoker_empty2"
"Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description"
""
"DOTA_Tooltip_ability_invoker_invoke"
"Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description"
"Combines the properties of the elements currently being manipulated, creating a
new spell at the Invoker's disposal. Click the help button to see the list of p
ossible spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_invoker_invoke_Lore"
"So begins a new age of knowledge."
"DOTA_Tooltip_ability_invoker_invoke_Note0"
"The arrangement of instances does not matter."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells"
"MAX SPELLS:"
"DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter"
"SCEPTER MANA COST:"
"DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_invoker_invoke_aghanim_description"
"Decreases cooldown and removes mana cost."
"DOTA_Tooltip_ability_invoker_cold_snap"
"Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description"
"Invoker draws the heat from an enemy, chilling them to their very core for a du
ration based on the level of <font color='#7998b5'>Quas</font>. The enemy will t
ake damage and be briefly frozen. Further damage taken in this state will freeze
the enemy again, dealing bonus damage. The enemy can only be frozen so often, b
ut the freeze cooldown decreases based on the level of <font color='#7998b5'>Qua
s</font>."
"DOTA_Tooltip_ability_invoker_cold_snap_Lore"
"Sadron's Protracted Frisson."
"DOTA_Tooltip_ability_invoker_cold_snap_Note0"
"The freeze stun only triggers on damage greater than 10 after reductions."
"DOTA_Tooltip_ability_invoker_cold_snap_duration"
"COLD SNAP DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration"
"FREEZE DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage"
"FREEZE DAMAGE (<font color='#7998b5'>QUAS</font>):"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown"
"FREEZE COOLDOWN (<font color='#7998b5'>QUAS</font>):"
"DOTA_Tooltip_ability_invoker_ghost_walk"
"Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description"
"Invoker manipulates the ice and electrical energies around him, rendering his b
ody invisible. The elemental imbalance created as a consequence slows nearby ene
mies based on the level of <font color='#7998b5'>Quas</font>, and slows Invoker
as well based on the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_ghost_walk_Lore"
"Myrault's Hinder-Gast."

"DOTA_Tooltip_ability_invoker_ghost_walk_Note0"
"The slow effect does not work on Spell Immune enemies."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow"
"%SELF SPEED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow"
"%ENEMY SLOW (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado"
"Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description"
"Unleashes a fast moving tornado that picks up enemy units in its path, suspendi
ng them helplessly in the air shortly before allowing them to plummet to their d
oom. Travels further based on the level of <font color='#d671a9'>Wex</font>. Hol
ds enemies in the air for a duration based on the level of <font color='#7998b5'
>Quas</font>. Deals base damage plus added damage based on levels in <font color
='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_tornado_Lore"
"Claws of Tornarus."
"DOTA_Tooltip_ability_invoker_tornado_Note0"
"Units are invulnerable while affected by Tornado, and the damage is dealt when
landing."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance"
"TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration"
"LIFT TIME (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_tornado_base_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage"
"ADDED DAMAGE (<font color='#d671a9'>WEX</font>):"
"DOTA_Tooltip_ability_invoker_emp"
"EMP"
"DOTA_Tooltip_ability_invoker_emp_Description"
"Invoker builds up a charge of electromagnetic energy at a targeted location whi
ch automatically detonates after %delay% seconds. The detonation covers an area,
draining mana based on the level of <font color='#d671a9'>Wex</font>. Deals dam
age for each point of mana drained. If EMP drains mana from an enemy hero, Invo
ker gains 50%% of the mana drained."
"DOTA_Tooltip_ability_invoker_emp_Lore"
"Endoleon's Malevolent Perturbation."
"DOTA_Tooltip_ability_invoker_emp_Note0"
"Will not affect cycloned units (Tornado or Eul's Scepter of Divinity)."
"DOTA_Tooltip_ability_invoker_emp_delay"
"CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned"
"MAX MANA BURNED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct"
"%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity"
"Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description"
"Invoker infuses an ally with an immense surge of energy, increasing their attac
k speed based on the level of <font color='#d671a9'>Wex</font> and their damage
based on the level of <font color='#cabe68'>Exort</font>."

"DOTA_Tooltip_ability_invoker_alacrity_Lore"
"Gaster's Mandate of Impetuous Strife."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed"
"BONUS ATTACK SPEED (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage"
"BONUS DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_alacrity_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor"
"Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description"
"Invoker pulls a flaming meteor from space onto the targeted location. Upon land
ing, the meteor rolls forward, constantly dealing damage based on the level of <
font color='#cabe68'>Exort</font>, and rolling further based on the level of <fo
nt color='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire
for a short time, receiving additional damage based on the level of <font color=
'#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Lore"
"Tarak's Descent of Fire."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note0"
"Deals main damage to enemy units under meteor every 0.5 seconds and burns enemi
es for smaller damage over 3 seconds."
"DOTA_Tooltip_ability_invoker_chaos_meteor_Note1"
"The meteor moves at a speed of 300."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time"
"IMPACT DELAY:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance"
"TRAVEL DISTANCE (<font color='#d671a9'>WEX</font>):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage"
"CONTACT DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval"
"CONTACT DAMAGE TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration"
"BURN DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps"
"BURN DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_sun_strike"
"Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description"
"Sends a catastrophic ray of fierce energy from the sun at any targeted location
, incinerating all enemies standing beneath it once it reaches the earth. Deals
damage based on the level of <font color='#cabe68'>Exort</font>, however this da
mage is spread evenly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_Lore"
"Harlek's Incantation of Incineration."
"DOTA_Tooltip_ability_invoker_sun_strike_Note0"
"Gives vision of the target area before the strike."
"DOTA_Tooltip_ability_invoker_sun_strike_Note1"
"Invoker gains experience with kills made from Sun Strike, even if made from out
side of experience range."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_invoker_sun_strike_delay"
"DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage"
"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit"
"Forge Spirit"

"DOTA_Tooltip_ability_invoker_forge_spirit_Description"
"Invoker forges a spirit embodying the strength of fire and fortitude of ice. Da
mage, health, and armor are based on the level of <font color='#cabe68'>Exort</f
ont> while attack range, mana, and duration are based on the level of <font colo
r='#7998b5'>Quas</font>. The elemental's scorching attack is capable of melting
the armor of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font c
olor='#cabe68'>Exort</font> are level 4 or higher, Invoker will create two spiri
ts instead of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_Lore"
"Culween's Most Cunning Fabrications."
"DOTA_Tooltip_ability_invoker_forge_spirit_Note0"
"Casting this abiliy will replace currently summoned Forged Spirits."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage"
"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp"
"HEALTH (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor"
"ARMOR (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"
"ATTACK RANGE (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana"
"MANA (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration"
"DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_forged_spirit_melting_strike"
"Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"
"Melts away the armor of heroes hit by the spirit's attack if the spirit has eno
ugh mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed
"
"ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_rem
oved"
"MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration"
"DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall"
"Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description"
"Generates a wall of solid ice directly in front of Invoker for a duration based
on the level of <font color='#7998b5'>Quas</font>. The bitter cold emanating fr
om it greatly slows nearby enemies based on the level of <font color='#7998b5'>Q
uas</font> and deals damage each second based on the level of <font color='#cabe
68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_ice_wall_Lore"
"Killing Wall of Koryx."
"DOTA_Tooltip_ability_invoker_ice_wall_Note0"
"The slow will still affect Spell Immune enemies if their spell immunity was cre
ated after being affected by Ice Wall."
"DOTA_Tooltip_ability_invoker_ice_wall_duration"
"WALL DURATION (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow"
"%MOVEMENT SLOW (<font color='#7998b5'>QUAS</font>):\n"
"DOTA_Tooltip_ability_invoker_ice_wall_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second"
"DAMAGE PER SECOND (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast"
"Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description"
"Invoker unleashes a mighty sonic wave in front of him, dealing damage to any en

emy unit it collides with based on the level of <font color='#cabe68'>Exort</fon


t>. The sheer impact from the blast is enough to knock those enemy units back fo
r a duration based on the level of <font color='#7998b5'>Quas</font>, then disar
m their attacks for a duration based on the level of <font color='#d671a9'>Wex</
font>."
"DOTA_Tooltip_ability_invoker_deafening_blast_Lore"
"Buluphont's Aureal Incapacitator."
"DOTA_Tooltip_ability_invoker_deafening_blast_Note0"
"This skill interrupts channeling abilities."
"DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance"
"TRAVEL DISTANCE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_damage"
"DAMAGE (<font color='#cabe68'>EXORT</font>):\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration
"
"KNOCKBACK DURATION (<font color='#7998b5'>QUAS</font>):
\n"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration"
"DISARM DURATION (<font color='#d671a9'>WEX</font>):\n"
"npc_dota_hero_invoker_bio"
"In its earliest, and some would say most potent form, magic was primarily the a
rt of memory. It required no technology, no wands or appurtenances other than th
e mind of the magician. All the trappings of ritual were merely mnemonic devices
, meant to allow the practitioner to recall in rich detail the specific mental f
ormulae that unlocked a spell's power. The greatest mages in those days were the
ones blessed with the greatest memories, and yet so complex were the invocation
s that all wizards were forced to specialize. The most devoted might hope in a l
ifetime to have adequate recollection of three spells--four at most. Ordinary wi
zards were content to know two, and it was not uncommon for a village mage to kn
ow only one--with even that requiring him to consult grimoires as an aid against
forgetfulness on the rare occasions when he might be called to use it. But amon
g these early practitioners there was one exception, a genius of vast intellect
and prodigious memory who came to be known as the Invoker. In his youth, the pre
cocious wizard mastered not four, not five, not even seven incantations: He coul
d command no fewer than ten spells, and cast them instantly. Many more he learne
d but found useless, and would practice once then purge from his mind forever, t
o make room for more practical invocations. One such spell was the Sempiternal C
antrap--a longevity spell of such power that those who cast it in the world's fi
rst days are among us still (unless they have been crushed to atoms). Most of th
ese quasi-immortals live quietly, afraid to admit their secret: But Invoker is n
ot one to keep his gifts hidden. He is ancient, learned beyond all others, and h
is mind somehow still has space to contain an immense sense of his own worth...a
s well as the Invocations with which he amuses himself through the long slow twi
light of the world's dying days."
"npc_dota_hero_invoker_hype"
""
//Silencer
"DOTA_Tooltip_ability_silencer_curse_of_the_silent"
"Curse of the Silent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore"
"Nortrom's lack of incantations is less of a problem for him than it is for his
adversaries."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"
"Curses the target area, causing enemy Heroes to take damage and lose mana until
they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage
"
"DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"
"MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_durat

ion"

"DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius"

"RADIUS:"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom"
"Glaives of Wisdom"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore"
"Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Dr
ias gives him uncanny wisdom, which he applies to physical combat."
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description"
"Silencer enchants his glaives with his wisdom, dealing additional damage based
on his Intelligence. \n\nGlaives of Wisdom is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damag
e_pct"
"%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word"
"Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Lore"
"Nortrom ensures that spells uttered by his opponents will be their last."
"DOTA_Tooltip_ability_silencer_last_word_Description"
"Enchants a target damaging and silencing them if they cast a spell. If the ench
antment expires the target will be disarmed in addition to being damaged and sil
enced."
"DOTA_Tooltip_ability_silencer_last_word_Note0"
"Channeling abilities will trigger this affect once the caster finishes its chan
nel."
"DOTA_Tooltip_ability_silencer_last_word_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word_debuff_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_silencer_last_word_duration"
"SILENCE/DISARM DURATION:"
"DOTA_Tooltip_ability_silencer_global_silence"
"Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Lore"
"With a shock to the ground, all magic and sound pauses, and Nortrom fulfills hi
s prophecy."
"DOTA_Tooltip_ability_silencer_global_silence_Description"
"Silencer stops all sound, preventing enemy heroes and units on the map from cas
ting spells.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_silencer_global_silence_aghanim_descriptio
n"
"Applies the current level of Curse of the Silent to all
enemy Heroes."
"DOTA_Tooltip_ability_silencer_global_silence_Note0"
"This skill works on invisible and Spell Immune units, but gaining spell immunit
y will remove its effect."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"
"DURATION:"
"npc_dota_hero_silencer_bio"
"Part of the seventh and final generation of a carefully designed pedigree, Nort
rom was bred by the ancient order of the Aeol Drias to be the greatest magic use
r the world had ever seen. He was the prophesied one, the culmination of two-hun
dred years of careful pairings, a war-mage who would bring glory to the order, a
nd destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortrom's abilities to manifest.
While the other students honed their talents with fire, or ice, or incantatory
spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As t
he day of final testing approached, he still hadn't found his magic. In disgust,
the preceptors berated him, while the children laughed. \"You are no mage,\" th
e head of the order declared. Still, Nortrom did not slink away. He entered the

day of testing and faced down the young mages who had mocked him. And then his p
receptors learned a valuable lesson: a lack of magic can be the greatest magic o
f all. Nortrom silenced the young mages one by one and defeated them in single c
ombat, until he alone stood as champion of the Aeol Drias, in fulfillment of the
prophecy."
"npc_dota_hero_silencer_hype"
""
//OUTWORLD Devourer
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb"
"Arcane Orb"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description"
"Adds extra pure damage to Outworld Devourer's attacks, based on his remaining m
ana pool. Arcane Orb also does bonus damage to summoned units and illusions.\n\
nArcane Orb is a Unique Attack Modifier, and does not stack with other Unique At
tack Modifiers."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore"
"Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all
spiritual energy, infusing it into his being."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0"
"The damage is calculated after the mana cost is spent."
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_da
mage_pct"
"%MANA POOL TO DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_dam
age"
"ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment"
"Astral Imprisonment"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Des
cription"
"Places a target allied or enemy hero into an astral prison. Th
e hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbing
er temporarily steals intelligence from that hero."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lor
e"
"Locked away in the pocket between this world and the Ou
tworld, victims realize their infantile knowledge and mortality."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not
e0"
"If used on an ally, no intelligence is stolen."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not
e1"
"Imprisoned units are hidden and invulnerable."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Not
e2"
"Imprisoned units can still be hit by Sanity's Eclipse."
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_int
_steal"
"INTELLIGENCE STEAL:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_ste
al_duration" "STEAL DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_pri
son_duration" "PRISON DURATION:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura"
"Essence Aura"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Descriptio
n"
"Whenever nearby allied Heroes or Outworld Devourer itse
lf casts a spell, it gains a chance to restore a percentage of its mana pool. O
utworld Devourer also passively gains a bonus to its base mana pool. Several sk
ills with no cooldown and toggled spells cannot trigger Essence Aura."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore"
"The crystals of the Outworld produce arcane power, and the Harbinger channels i
t into the world of mortals."
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0"
"Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aur
a."

"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana
"BASE MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_am
ount"
"%RESTORED MANA:"
"DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_ch
ance"
"%RESTORE CHANCE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse"
"Sanity's Eclipse"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Descript
ion"
"Unleashes a psychic blast that damages enemy heroes based on th
e difference between the affected the hero's Intelligence and Outworld Devourer'
s. If the difference in intelligence is less than the threshold, the affected h
ero will lose 75%% of their current mana. Should an enemy hero have the same or
higher Intelligence than Outworld Devourer, Sanity's Eclipse will have no effec
t. Sanity's Eclipse can hit units trapped by Astral Imprisonment.\n\nUpgradable
by Aghanim's Scepter."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore"
"When an Outworld crystal ruptures, cataclysmic energies are released, and the r
everberations of this power are felt interdimensionally."
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_m
ultiplier"
"INT DIFF DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_int_thre
shold"
"INT DIFF MANA LOSS THRESHOLD:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_ran
ge"
"CAST RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_m
ultiplier_scepter"
"SCEPTER INT DIFF DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_ran
ge_scepter"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_
description""Increases damage multiplier, casting range and causes the ability t
o always trigger mana drain."
"npc_dota_hero_obsidian_destroyer_bio"
"One of a lordly and magisterial race, Harbinger prowls the edge of the Void, so
le surviving sentry of an outpost on the world at the rim of the abyss. From thi
s jagged crystalline Outworld, forever on guard, he has gazed for eternities int
o the heavens, alert for any stirring in the bottomless night beyond the stars.
Imprinted deep in the shining lattices of his intellect lies a resonant pattern
akin to prophecy, a dark music implying that eventually some evil will wake out
there, beyond the edges of creation, and turn its attention to our world. With h
is whole being focused on his vigil, Outworld Devourer paid little attention to
events closer in to the sun. But at last the clamor of the Ancients, and a sense
of growing threat from within as well as without, sent him winging sunward to v
isit the plains of war. Harbinger's place in our own prophecies is unambiguous:
he must be considered an omen of worse things to come. But his arrival in itself
is bad enough. "
"npc_dota_hero_obsidian_destroyer_hype"
""
"

// Lycan
"DOTA_Tooltip_ability_lycan_summon_wolves"
"Summon Wolves"
"DOTA_Tooltip_ability_lycan_summon_wolves_Lore"
"The very enchantment that twisted his being also summons canine familiars."
"DOTA_Tooltip_ability_lycan_summon_wolves_Description"
"Summons two wolves to fight for Lycan. Level 2-4 wolves have Critical Strike,

level 3-4 wolves have permanent invisibility, and level 4 wolves have 15 HP rege
n."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note0"
"If wolves are summoned during the duration of Howl, they will receive the buff
until the end of its duration."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note1"
"Spirit Wolves have 80% magic damage resistance."
"DOTA_Tooltip_ability_lycan_summon_wolves_Note2"
"Using this spell will replace currently active Spirit Wolves."
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration"
"DURATION:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_armor"
"ARMOR:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp"
"HP:"
"DOTA_Tooltip_ability_lycan_howl"
"Howl"
"DOTA_Tooltip_ability_lycan_howl_Lore"
"Blood-curdling wolf cries signal to opponents that Banehallow is among them."
"DOTA_Tooltip_ability_lycan_howl_Description"
"Grants bonus damage to Lycan, all allied heroes and all units under their contr
ol."
"DOTA_Tooltip_ability_lycan_howl_howl_duration"
"DURATION:"
"DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage"
"HERO BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage"
"MINION BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_feral_impulse"
"Feral Impulse"
"DOTA_Tooltip_ability_lycan_feral_impulse_Lore"
"His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes a
nd hunting capabilities."
"DOTA_Tooltip_ability_lycan_feral_impulse_Description"
"Increases the damage and attack speed of Lycan and all units under his control.
"
"DOTA_Tooltip_ability_lycan_feral_impulse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift"
"Shapeshift"
"DOTA_Tooltip_ability_lycan_shapeshift_Lore"
"Forever a slave to his lycanthropy, Banehallow has come to accept his curse, an
d embrace his own savagery."
"DOTA_Tooltip_ability_lycan_shapeshift_Description"
"Lycan assumes his lupine form, granting him critical strikes and added vision a
t night. During Shapeshift, Lycan and all units under his control move at incre
ased speed and cannot be slowed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note0"
"Hex doesn't remove Lycan's movement speed."
"DOTA_Tooltip_ability_lycan_shapeshift_Note1"
"Lycan has a smaller collision size in this state."
"DOTA_Tooltip_ability_lycan_shapeshift_duration"

"DURATION:"
"DOTA_Tooltip_ability_lycan_shapeshift_speed"
"SHAPESHIFT MOVE SPEED:"
"DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision"
"BONUS NIGHT VISION:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_shapeshift_crit_damage"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lycan_shapeshift_transformation_time"
"TRANSFORM TIME:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike"
"Critical Strike"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Descri
ption"
"Gives a chance to deal bonus damage."
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_c
hance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_crit_d
amage"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility"
"Invisibility"
"DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Descripti
on"
"Permanently invisible when not attacking."
"npc_dota_hero_lycan_bio"
"Banehallow was noble-born to the house of Ambry, the greatest of the landed cas
tes in the old kingdom of Slom. Before the Fall, as the King's wants grew strang
e, and his court grew crowded with sorcerers and charlatans, the house of Ambry
was the first to rise against the avarice of the throne. No longer willing to pa
y homage and fealty, they instead sent six-thousand swords into the capital, whe
re they were wiped out in the Massacre of the Apostates. And then came the teeth
behind the old truth: When you strike a king's neck, you had better take his he
ad. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, spa
ring only the lord of the house and his youngest son, Banehallow. Before all the
royal court, with the disgraced lord chained to the ornate marble floor, the Ki
ng bade his magicians transform the boy into a wolf so that he might tear out hi
s own father's throat. \"Do this,\" the king said, \"so that Lord Ambry will und
erstand the bite of betrayal.\" Powerful magic was invoked, and the child was tr
ansformed. But though his body was changed, his spirit remained intact, and inst
ead of biting the exposed neck of his father, he attacked his handlers, tearing
them to pieces. A dozen of the King's knights perished under the wolf's teeth be
fore they managed to drive it off into the night. Lord Ambry laughed from his ch
ains even as the King ran him through with a sword. Now the heir to the lost hou
se of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf,
in search of justice for all that he lost."
"npc_dota_hero_lycan_hype"
""
// LONE DRUID
"DOTA_Tooltip_ability_lone_druid_spirit_bear"
"Summon Spirit Bear"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore"
"Sylla's lifelong companion is symbiotic with his spirit and heart, coming to ai
d him in any time of need."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Description"
"Summons a powerful Spirit Bear companion that can equip items. If the bear mov
es 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers
%backlash_damage%%% of his max health as backlash damage if the Spirit Bear die
s. As the bear increases in levels, it can learn the Return, Entangling Claws,
and Demolish abilities. Spirit Bear does not benefit from attributes. "
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0"

"Most spells interact with the Spirit Bear in the same way as they do with heroe
s."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1"
"You can't resummon the bear if it has taken damage in the past 3 seconds."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2"
"Using Hand of Midas from Spirit Bear grants the earned XP to Lone Druid."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp"
"BEAR HP:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip"
"BEAR HP REGEN:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor"
"BEAR ARMOR:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat"
"BEAR BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage"
"%BACKLASH PURE DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return"
"Return"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description"
"Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear
cannot teleport if it has taken damage from a player unit in the last 3 seconds.
"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle"
"Entangling Claws"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Descriptio
n"
"Attacks have a chance to cause roots to burst from the
ground, immobilizing the attacked enemy unit, and dealing damage per second."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0"
"Entangled units can't use Blink abilities, and are revealed if they are invisib
le."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_c
hance"
"%ENTANGLE CHANCE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_durat
ion"
"HERO DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_dura
tion"
"CREEP DURATION:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish"
"Demolish"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Descriptio
n"
"Increases the power of the Spirit Bear, causing it to d
eal more damage to buildings and have additional spell resistance."
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_buil
ding_damage""%BONUS BUILDING DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resi
stance"
"%SPELL RESISTANCE:"
"DOTA_Tooltip_ability_lone_druid_rabid"
"Rabid"
"DOTA_Tooltip_ability_lone_druid_rabid_Lore"
"Bears are not commonly seen as being agile creatures, but can actually move rat
her quickly, especially when enraged."
"DOTA_Tooltip_ability_lone_druid_rabid_Description"
"Increases the attack and movement speed of Lone Druid and the Spirit Bear."
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration"
"DURATION:"
"DOTA_Tooltip_ability_lone_druid_synergy"
"Synergy"

"DOTA_Tooltip_ability_lone_druid_synergy_Lore"
"Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunem
ent with the wild."
"DOTA_Tooltip_ability_lone_druid_synergy_Description"
"Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading
attributes and abilities."
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_damage"
"BEAR BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_synergy_bear_bonus_speed"
"BEAR BONUS SPEED:"
"DOTA_Tooltip_ability_lone_druid_synergy_rabid_duration_bonus"
"RABID DURATION BONUS:"
"DOTA_Tooltip_ability_lone_druid_synergy_true_form_hp_bonus"
"TRUE FORM BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form"
"True Form"
"DOTA_Tooltip_ability_lone_druid_true_form_Lore"
"The mighty bear is the king of the forest, possessing the throne through raw po
wer."
"DOTA_Tooltip_ability_lone_druid_true_form_Description"
"Lone Druid learns to morph himself into a raging bear, losing his ranged advant
age and some base movement speed, but gaining melee power as well as the Battle
Cry ability. He can morph freely between druid and bear form."
"DOTA_Tooltip_ability_lone_druid_true_form_Note0"
"You can dodge stuns during the 2 second duration of transforming."
"DOTA_Tooltip_ability_lone_druid_true_form_Note1"
"Manta Style's cooldown time will be based on whether Lone Druid was in his rang
ed or melee form when the item was used."
"DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp"
"BONUS HP:"
"DOTA_Tooltip_ability_lone_druid_true_form_speed_loss"
"BASE SPEED LOSS:"
"DOTA_Tooltip_ability_lone_druid_true_form_transformation_time"
"TRANSFORM TIME:"
"DOTA_Tooltip_ability_lone_druid_true_form_druid"
"Druid Form"
"DOTA_Tooltip_ability_lone_druid_true_form_druid_Description"
"Return to Druid form."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry"
"Battle Cry"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore"
"When Sylla cries in the forest, the reverberations are felt for a great distanc
e."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Descriptio
n"
"Adds attack damage and armor to the Lone Druid as well
as any nearby units under his control."
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_dama
ge"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armo
r"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_durati
on"
"DURATION:"
"DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range"
"RADIUS:"
"npc_dota_hero_lone_druid_bio"
"Long before the first words of the first histories there rose the druidic Bear

Clan. Wise and just they were, and focused in their ways to seek an understandin
g of the natural order. The arch forces of nature saw this, and so sought the mo
st learned among them. Wise old Sylla, clan justiciar and seer, stepped forward
for his kin, and to him was given the Seed with these words: 'When all of the wo
rld has dimmed, when civilization has left these lands, when the world is slain
and wracked by the endless deserts at the end of ages, plant the Seed.' As he gr
asped his trust, Sylla felt his years recede and his vitality returned. Vast kno
wledge burst into his mind. He found himself able to project his very will into
reality and, with some concentration, alter his own physical form as well. Yet s
ubtle whispers and cruel ears brought word of the Seed and its power to other pe
oples, and a terrible war crashed upon the Bear Clan. As his ancestral home burn
ed, Sylla took his burden and fled to the wild places. Ages passed, and time and
myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizat
ions that rose and fell in Bear Clan's wake. For millenia Sylla has waited, wait
ed for word from his deities, waited for peace to come to the ever warring realm
s, waited in exile and in secret for the end of all things and for the conclusio
n of his sacred commitment, preparing himself always to face and destroy whateve
r would dare threaten his purpose."
//BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap"
"Thunder Clap"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore"
"A slam of Mangix' mighty keg starts the festivities."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description"
"Slams the ground, dealing damage and slowing the movement speed and attack rate
of nearby enemy land units."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius"
"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration"
"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps"
"CREEP DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze"
"Drunken Haze"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore"
"The Order of the Oyo's solution to all problems - another round!"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description"
"Drenches a small area in alcohol, causing their movement speed to be reduced, a
nd causing their attacks to have a chance to miss."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0"
"Drunken Haze cannot be disjointed."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration"
"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration_creeps"
"CREEP DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_radius"
"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler"
"Drunken Brawler"

"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore"
"When Mangix won his title as the Brewmaster of the Order of Oyo, he also claime
d his place in the mastery of inebriation."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description"
"Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler wi
ll always trigger if you have not attacked, or have not been attacked, in the la
st several seconds.\n\nStacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0"
"The guaranteed critical attack and guaranteed dodge chance are on separate time
rs."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance"
"%DODGE CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance"
"%CRIT CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier
"
"%CRIT DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc"
"CERTAIN TRIGGER TIMER:"
"DOTA_Tooltip_ability_brewmaster_primal_split"
"Primal Split"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore"
"It isn't clear whether Mangix is consciously aware of his potent bond with natu
re, as it often occurs in the midst of a drunken stupor."
"DOTA_Tooltip_ability_brewmaster_primal_split_Description"
"Splits Brewmaster into elements, forming 3 specialized warriors, adept at survi
val. If any of them survive until the end of their summoned timer, the Brewmaste
r is reborn.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note0"
"The Earth Element will carry all auras that the Brewmaster has, as well as True
Sight."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note1"
"The Fire Element has phased movement."
"DOTA_Tooltip_ability_brewmaster_primal_split_Note2"
"When the spell ends, Brewmaster will take the place of an element in this order
, assuming they are alive: Earth, Storm, Fire."
"DOTA_Tooltip_ability_brewmaster_primal_split_duration"
"DURATION:"
"DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_descriptio
n"
"Earth gains Thunder Clap, Storm gains Drunken Haze and
Fire gains Drunken Brawler."
"DOTA_Tooltip_ability_brewmaster_resistant_skin"
"Resistant Skin"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore"
""
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description"
"Protects against damaging damage."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder"
"Hurl Boulder"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore"
""
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description"
"Throws a boulder at a unit, doing damage and stunning it."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity"
"Spell Immunity"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore"
""

n"

"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Descriptio
"Immune to spells."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize"

"Pulverize"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore"
""
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description"
"Provides a chance to do damage in a small radius."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner"
"DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner"
"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic"
"Dispel Magic"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore"
""
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description"
"Damages summoned units in a small radius and purges most buffs or debuffs."
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage"
"DAMAGE TO SUMMONS:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius"
"RADIUS:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone"
"Cyclone"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore"
""
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description"
"Encloses a unit in a tornado, removing it from the battlefield."
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero"
"HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit"
"NON-HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk"
"Wind Walk"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore"
""
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description"
"Provides temporary invisibility. Bonus movement speed and attack damage when i
nvisible."
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_
speeed"
"BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation"
"Permanent Immolation"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore"
""
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Descr
iption"
"Burns nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damag
e"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radiu
s"
"RADIUS:"
"npc_dota_hero_brewmaster_bio"
"Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient
Order of the Oyo has for centuries practiced its rites of holy reverie, communi

ng with the spirit realm in grand festivals of drink. Born to a mother's flesh
by a Celestial father, the youth known as Mangix was the first to grow up with t
he talents of both lineages. He trained with the greatest aesthetes of the Orde
r, eventually earning, through diligent drunkenness, the right to challenge for
the title of Brewmaster, that appellation most honored among the contemplative m
alt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fo
ught the elder master. For nine nights they stumbled and whirled, chugged and s
truck, until at last the elder warrior collapsed into a drunken stupor, and a ne
w Brewmaster was named. Now the new, young Brewmaster calls upon the strength o
f his Oyo forebears to speed his staff. When using magic, it is to his spirit a
ncestors that he turns. Like all Brewmasters before him, he was sent out from h
is people with a single mission. He wanders the land, striving toward enlighten
ment through drink, searching for the answer to the ancient spiritual schism. H
oping to think the single thought that will unite the spirit and physical planes
again."
"npc_dota_hero_brewmaster_hype"
""
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption"
"Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description"
"Banishes the targeted unit from the battlefield for a short duration. Upon ret
urning, two illusions of the banished unit are created under Shadow Demon's cont
rol."
"DOTA_Tooltip_ability_shadow_demon_disruption_Lore"
"The pain of deception comes not while it happens, but when it is revealed."
"DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duratio
n"
"BANISH DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration"
"ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_
tooltip"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illu
sion_incoming_damage"
"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher"
"Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description"
"Curses a random enemy in an area to take increased damage. Units under the eff
ect of Disruption can still be affected by Soul Catcher."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore"
"Trying to resist the Shadow Demon's corruption is mostly a useless endeavor."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_tak
en"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration
"
"DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison"
"Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description"
"Deals damage in a line, and afflicts enemy units with a poison effect. The pois
on deals 1/2/4/8/16 times the stack damage based on the number of stacks on the
target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred d
amage is dealt when Shadow Poison's duration is expired, or the Release sub-abil
ity is used."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore"
"The ever growing influence of the Shadow Demon can pollute the most valiant and

pure of heroes."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0"
"Shadow Poison can affect units under Disruption."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage"
"STACK DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duratio
n"
"DURATION:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_st
acks"
"MAX STACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release"
"Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Descrip
tion"
"Releases the poison to do damage on all affected enemies. Units
under the effect of Disruption can still be affected by Shadow Poison."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge"
"Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description"
"Purges the target enemy unit, removing positive buffs, and slowing the target f
or the duration. The unit slowly regains its speed until the end of the duratio
n, upon which damage is dealt. Units under the effect of Disruption can still b
e affected by Demonic Purge.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore"
"Once Shadow Demon no longer has any need for his collected cultist, he releases
it from its subservience - and its life."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0"
"Demonic Purge will slow Spell Immune units."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duratio
n"
"DURATION:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_
time_tooltip_scepter" "SCEPTER CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_descrip
tion"
"Cooldown is removed, replaced with 3 charges that replenish eve
ry 40 seconds."
"npc_dota_hero_shadow_demon_bio"
"Among the sovereign Demons with explicit access to this world, Doom scarcely bo
thers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shado
w Fiend passes through almost exclusively on collecting expeditions. The Shadow
Demon, however, has always taken a deep and abiding interest in the material pla
ne, as if sensing that mastery of this gritty dimensional nexus might be the key
to total domination of all realities. Summoned first by minor wizards, the Shad
ow Demon granted every wish and put on increasingly impressive displays of power
until he had the full attention of the greatest demonologists, and through them
the various lords, tyrants, autarchs and heirophants who depended on sorcery to
buttress their mundane power. So great was his deception that all his summoners
considered themselves the master and Shadow Demon the servant; meanwhile, he er
oded their identities and made their minds his own. In the end, most members of
the cult were hollow puppets, extensions of his evil will. What Shadow Demon's n
ext step would have been remains open to speculation, for around this time, Neve
rmore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered
that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that
a coup was underway, and that the ancient equilibrium of the Umbral Pact was abo
ut to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy th
e burgeoning cult. Combining spells of incredible force, they undid Shadow Demon
's centuries of patient work, reducing his cult to smithereens--and all its memb
ers to a bloody splatter. Nothing remained except a tiny speck of demon shadow.
Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon'
s next scheme, and in fits and starts, over further centuries, he began to regro
up. Whatever that speck of shadow touched, it tainted, and its influence gradual

ly grew. A chaos of damaged parts pulled together, reknit, and combined to give
Shadow Demon a form even stronger than his former. He is all but complete now, a
nd his plan for infinite dominion lacks all of its former weaknesses. It would s
eem that such a being of pure malice and malevolence, a threat to all creation,
would be forever out of place in our world...yet Shadow Demon does not lack for
followers. "
"npc_dota_hero_shadow_demon_hype"
""
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt"
"Chaos Bolt"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description"
"Throws a mysterious bolt of energy at the target unit. It stuns for a random du
ration and deals random damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore"
"Even Chaos Knight cannot predict this manifest of unholy energy."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min"
"MINIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max"
"MAXIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min"
"MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max"
"MAXIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0"
"The stun duration and damage values dealt are inversely related."
"DOTA_Tooltip_ability_chaos_knight_reality_rift"
"Reality Rift"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description"
"Teleports you, any images you have and the target unit to a random point along
the line between the two of you. Gives you bonus attack damage for one attack."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore"
"Armageddon rides between the planes, bringing Chaos Knight to his victim wherev
er he may hide."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0"
"Chaos Knight and the target unit are made to face each other, and Chaos Knight
and his phantasms are issued an attack order against the target."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration"
"BONUS DURATION:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range"
"RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike"
"Chaos Strike"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description"
"Chaos Knight's mojo gives him a chance to deal bonus damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore"
"Chaos Knight's unwieldy power bludgeons those who stand before him, crushing th
e thickest of armors."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm"
"Phantasm"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description"
"Summons several phantasmal copies of the Chaos Knight from alternate dimensions

. There is a 50%% chance an extra phantasm will be summoned. The phantasms deal
full damage, but take double damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore"
"Drawing on his battles fought across many worlds and many times, phantasms of t
he Chaos Knight rise up to quell all who oppose him."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note0"
"Removes most negative buffs from Chaos Knight."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Note1"
"Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodg
e stuns and damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count"
"NUMBER OF PHANTASMS:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chanc
e_pct_tooltip" "%EXTRA PHANTASM CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration"
"PHANTASM DURATION:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_tool
tip"
"%PHANTASM DAMAGE TAKEN:"
"DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_tool
tip"
"%PHANTASM DAMAGE:"
"npc_dota_hero_chaos_knight_bio"
"The veteran of countless battles on a thousand worlds, Chaos Knight hails from
a far upstream plane where the fundamental laws of the universe have found senti
ent expression. Of all the ancient Fundamentals, he is the oldest and most tire
less, endlessly searching out a being he knows only as \"The Light.\" Long ago
the Light ventured out from the progenitor realm, in defiance of the first coven
ant. Now Chaos Knight shifts from plane to plane, always on the hunt to extingu
ish the Light wherever he finds it. A thousand times he has snuffed out the sou
rce, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, dra
wing strength from the disorder of the universe. A physical manifestation of ch
aos itself, in times of need he calls upon other versions of himself from other
planes, and together these dark horsemen ride into battle, as unstoppable as any
force of nature. Only when the last Light of the world is scoured from existen
ce will the search be ended. Where rides the Chaos Knight, death soon follows."
"npc_dota_hero_chaos_knight_hype"
""
//OGRE MAGI
"DOTA_Tooltip_ability_ogre_magi_fireblast"
"Fireblast"
"DOTA_Tooltip_ability_ogre_magi_fireblast_Description"
"Blasts an enemy unit with a wave of fire, dealing damage and stunning the targe
t."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Lore"
"The Ogre Magi is easily amused, entertained for hours by playing with fire."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note0"
"When Multicast, Fireblast hits the same target each time with a 0.3 seconds int
erval."
"DOTA_Tooltip_ability_ogre_magi_fireblast_Note1"
"Mana cost is increased by 20 / 40 / 60 when learning Multi Cast."
"DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast"
"Unrefined Fireblast"
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description"
"Blasts an enemy unit with a wave of fire, dealing damage and stunning the targe
t."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore"
"The 'who-casts-spell-first' argument between himself is solved simply by both c

asting at once."
"DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duratio
n"
"STUN DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite"
"Ignite"
"DOTA_Tooltip_ability_ogre_magi_ignite_Description"
"Drenches a target in volatile chemicals, causing it to burst into flames. The t
arget is in immense pain, taking damage and moving more slowly."
"DOTA_Tooltip_ability_ogre_magi_ignite_Lore"
"Batter up!"
"DOTA_Tooltip_ability_ogre_magi_ignite_Note0"
"Multicast makes this spell have an area of effect (150/300/450 based on Multica
st level)."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note1"
"Multicast makes this spell have 150 additional cast range for every Multicast l
evel."
"DOTA_Tooltip_ability_ogre_magi_ignite_Note2"
"Multicast makes this spell have a chance to cast multiple times at random enemy
units with 1400 area of effect."
"DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_ogre_magi_ignite_duration"
"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust"
"Bloodlust"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Description"
"Incites a frenzy in a friendly unit, increasing its movement speed and attack s
peed."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore"
"'Running's not as fun as hitting... Not one bit fun.'"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0"
"When multicast, nearby allies will be selected randomly in an 575 area of effec
t to receive Bloodlust."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1"
"Can affect siege units."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2"
"Can be cast on Spell Immune allies."
"DOTA_Tooltip_ability_ogre_magi_bloodlust_duration"
"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed"
"%MOVE SPEED:"
"DOTA_Tooltip_ability_ogre_magi_multicast"
"Multicast"
"DOTA_Tooltip_ability_ogre_magi_multicast_Description"
"Enables the Ogre Magi to rapidly cast his spells, giving them greater potency.
Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's
mana cost and decreases its cooldown, adds an area of effect to Ignite and redu
ces Bloodlust's cooldown and gives it a chance to cast on random allies around O
gre Magi.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_ogre_magi_multicast_Lore"
"Despite being largely incapacitated by his IQ, the Ogre Magi's success in battl
e is attributed to pure skill."
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_tool
tip"
"%2X CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_tool
tip"
"%3X CHANCE:"

"DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_tool
"%4X CHANCE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost"
"FIREBLAST MANA INCREASE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown"
"FIREBLAST COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe"
"IGNITE RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range"
"IGNITE CAST RANGE INCREASE:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe"
"BLOODLUST RADIUS:"
"DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown"
"BLOODLUST COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_ogre_magi_multicast_aghanim_description"
"Adds the Unrefined Fireblast ability."
tip"

"npc_dota_hero_ogre_magi_bio"
"The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock
hammers' was coined. In his natural state, an ogre is supremely incapable of do
ing or deciding anything. Clothed in dirt, he sometimes finds himself accidental
ly draped in animal skins after eating lanekill. Not an especially social creatu
re, he is most often found affectionately consorting with the boulders or tree-s
tumps he has mistaken for kin (a factor that may explain the ogre's low rate of
reproduction). However, once every generation or so, the ogre race is blessed w
ith the birth of a two-headed Ogre Magi, who is immediately given the traditiona
l name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in
their line's history. With two heads, Ogre Magi finds it possible to function a
t a level most other creatures manage with one. And while the Ogre Magi will win
no debates (even with itself), it is graced with a divine quality known as Dumb
Luck--a propensity for serendipitous strokes of fortune which have allowed the
ogre race to flourish in spite of enemies, harsh weather, and an inability to fe
ed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept
species, has taken Ogre Magi under her wing. And who could blame her? Poor thin
gs."
"npc_dota_hero_ogre_magi_hype"
""
"DOTA_Tooltip_modifier_ogre_magi_bloodlust"
"Bloodlust"
"DOTA_Tooltip_modifier_ogre_magi_bloodlust_description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
k speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_ogre_magi_ignite"
"Ignite"
"DOTA_Tooltip_modifier_ogre_magi_ignite_description"
"You are
on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BON
US_PERCENTAGE%%%."
//TREANT PROTECTOR
"DOTA_Tooltip_ability_treant_natures_guise"
"Nature's Guise"
"DOTA_Tooltip_ability_treant_natures_guise_Description"
"Causes the targeted unit to blend in with the forest, becoming invisible to ene
mies and gaining a movement speed bonus when near a tree. If the unit moves awa
y from a tree or the spell is cast on a unit with no nearby trees, Nature's Guis
e is lost. Treant Protector can cast spells and remain invisible under Nature's
Guise."
"DOTA_Tooltip_ability_treant_natures_guise_Lore"

"The Protectors don't often come into vision; their natural state being nestled
within their leafy brethren."
"DOTA_Tooltip_ability_treant_natures_guise_Note0"
"If cast on a unit that isn't near a tree, it will lose the invisibility almost
instantly."
"DOTA_Tooltip_ability_treant_natures_guise_Note1"
"Nature's Guise checks in 1 second intervals for nearby trees, removing invisibi
lity if none are found."
"DOTA_Tooltip_ability_treant_natures_guise_duration"
"DURATION:"
"DOTA_Tooltip_ability_treant_natures_guise_fade_time"
"FADE TIME:"
"DOTA_Tooltip_ability_treant_natures_guise_radius"
"TREE RADIUS:"
"DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_treant_leech_seed"
"Leech Seed"
"DOTA_Tooltip_ability_treant_leech_seed_Description"
"Treant plants a life-sapping seed in an enemy unit, draining its health, while
simultaneously slowing it. The seed heals friendly units around it. Pulses 6 ti
mes."
"DOTA_Tooltip_ability_treant_leech_seed_Lore"
"Rooftrellen nurtures the beings under his stewardship, sustained by the lifefor
ce of trespassers into his sacred ground."
"DOTA_Tooltip_ability_treant_leech_seed_leech_damage"
"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_treant_leech_seed_movement_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_treant_leech_seed_radius"
"RADIUS:"
"DOTA_Tooltip_ability_treant_leech_seed_duration"
"DURATION:"
"DOTA_Tooltip_ability_treant_living_armor"
"Living Armor"
"DOTA_Tooltip_ability_treant_living_armor_Description"
"Infuses the target hero or structure with a protective coating which grants bon
us regeneration. Also blocks some damage from all sources . Dispels when a numbe
r of damage instances are taken."
"DOTA_Tooltip_ability_treant_living_armor_Lore"
"The roots and tendrils of the Treant Protectors are far-reaching, stimulating t
he growth and rejuvenation of all of nature."
"DOTA_Tooltip_ability_treant_living_armor_Note0"
"Can be cast through the minimap."
"DOTA_Tooltip_ability_treant_living_armor_damage_count"
"DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_treant_living_armor_health_regen"
"REGEN:"
"DOTA_Tooltip_ability_treant_living_armor_damage_block"
"BLOCK:"
"DOTA_Tooltip_ability_treant_living_armor_duration"
"DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth"
"Overgrowth"
"DOTA_Tooltip_ability_treant_overgrowth_Description"
"Summons an overgrowth of vines and branches around Treant that prevent afflicte
d enemies from moving, blinking, going invisible, or attacking.\n\nUpgradable by
Aghanim's Scepter."
"DOTA_Tooltip_ability_treant_overgrowth_Lore"
"Rooftrellen calls the ancestral spirit of nature, releasing its power through a

ll of his kin."
"DOTA_Tooltip_ability_treant_overgrowth_Note0"
"Works on Spell Immune units, but if units gain spell immunity after the effect
starts, they'll break free."
"DOTA_Tooltip_ability_treant_overgrowth_Note1"
"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest d
oes damage. Being entangled by Overgrowth directly from Treant Protector does no
t."
"DOTA_Tooltip_ability_treant_overgrowth_duration"
"DURATION:"
"DOTA_Tooltip_ability_treant_overgrowth_radius"
"RADIUS:"
"DOTA_Tooltip_ability_treant_overgrowth_aghanim_description" "Ad
ds the Eyes in the Forest ability: allows Treant Protector to enchant trees to g
rant him vision in that location. If Overgrowth is cast, units within an 800 rad
ius of an enchanted tree will be entangled and damaged."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest"
"Eyes In The Forest"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description"
"Treant Protector enchants a tree, which grants him unobstructed vision in that
location. If Overgrowth is cast, units within an %overgrowth_aoe% radius of an e
nchanted tree will be entangled and damaged."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe"
"TREE VISION RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe"
"OVERGROWTH RADIUS:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage" "OVERGRO
WTH DAMAGE PER SEC:"
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0"
"Being entangled by Overgrowth through enchanted trees from Eyes of the Forest d
oes damage. Being entangled by Overgrowth directly from Treant Protector does no
t."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1"
"If the enemy has True Sight, they will be able to see which trees are enchanted
."
"DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore"
"One can never be too certain who, or what, might need protecting."
"npc_dota_hero_treant_bio"
"Far to the west, in the mountains beyond the Vale of Augury, lie the remains of
an ancient power, a fount of eldritch energy nestled deep in the high woods. It
is said that the things that grow here, grow strangely. To the forces of nature
this is a sacred place, made to stay hidden and unknown. Many are the traps and
dangers of this land. There are all-consuming grasses, crossbred fauna and poi
sonous flowers, but none are so fierce as the mighty Treant Protectors. These ag
eless, titanic beings, charged with keeping the peace in this dangerous land, en
sure that none within encroach without reason, and none without poach their secr
ets. For time untold they tended to their holy ground, uninterrupted, only dimly
aware of the changing world beyond. Yet inevitably the wider world grew aware o
f this untamed land, and with each passing winter the outsiders grew bolder. Soo
n they arrived with tools to cut and with flames to burn, and often the Treants
would ponder: who are these fragile, industrious creatures? What now had become
of the wild, green world? There came and went an age of questions and of doubts,
a thousand summers of long traditions set to scrutiny, while more and more the
outsiders died and fed their earth. When all that bloomed had finally finished t
heir say, curiosity had overcome caution. It was decided: a lone Protector would
be sent into the wider world, and instructed to wander until the glaciers arose
once more, to observe the changing land and its creatures, and to discover what
unknown dangers could threaten their sacred ground."
"npc_dota_hero_treant_hype"
""

//MEEPO
"DOTA_Tooltip_ability_meepo_earthbind"
"Earthbind"
"DOTA_Tooltip_ability_meepo_earthbind_Description"
"Tosses a net at the target point, pinning down all enemy units. Earthbind prev
ents invisibility, blink, and interrupts channeling."
"DOTA_Tooltip_ability_meepo_earthbind_Lore"
"Catching dinner in the Riftshadow Ruins can be quite the task."
"DOTA_Tooltip_ability_meepo_earthbind_Note0"
"While preventing units from going invisible, Earthbind won't hit units that are
already invisible."
"DOTA_Tooltip_ability_meepo_earthbind_Note1"
"Does not work on Spell Immune units or Roshan."
"DOTA_Tooltip_ability_meepo_earthbind_duration"
"DURATION:"
"DOTA_Tooltip_ability_meepo_earthbind_radius"
"RADIUS:"
"DOTA_Tooltip_ability_meepo_earthbind_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_meepo_poof"
"Poof"
"DOTA_Tooltip_ability_meepo_poof_Description"
"Drawing mystical energies from the earth, a Meepo can teleport to another Meepo
or itself after channeling for 1.5 seconds, dealing damage in both the departur
e and arrival locations."
"DOTA_Tooltip_ability_meepo_poof_Lore"
"Sometimes breaking one of the Riftshadow Crystals can be just the trick for get
ting yourself out of a bind. Or your other self."
"DOTA_Tooltip_ability_meepo_poof_Note0"
"Can be cast through the minimap."
"DOTA_Tooltip_ability_meepo_poof_Note1"
"Can teleport to Meepo illusions."
"DOTA_Tooltip_ability_meepo_poof_radius"
"RADIUS:"
"DOTA_Tooltip_ability_meepo_geostrike"
"Geostrike"
"DOTA_Tooltip_ability_meepo_geostrike_Description"
"Meepo enchants his weapon to deal damage per second, as well as slow the moveme
nt speed of the attacked unit. Geostrikes from multiple Meepos stack."
"DOTA_Tooltip_ability_meepo_geostrike_Lore"
"Keeping your pack light and having few but versatile tools is the best bet for
survival."
"DOTA_Tooltip_ability_meepo_geostrike_Note0"
"Slows Spell Immune units."
"DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip"
"DURATION:"
"DOTA_Tooltip_ability_meepo_geostrike_slow"
"%SLOW:"
"DOTA_Tooltip_ability_meepo_divided_we_stand"
"Divided We Stand"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Description"
"Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gai
n gold and experience as he does and shares his experience and abilities. Howeve
r, the clones cannot wield any items but the boots that Meepo himself wears. If
any of the clones die, they all die. Increases the speed at which you respawn.
\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_meepo_divided_we_stand_Lore"
"Do I know you?"
"DOTA_Tooltip_ability_meepo_divided_we_stand_Note0"

"Clones can't use Arcane Boots or pick up runes."


"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones"
"NUMBER OF MEEPOES:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_respawn"
"%RESPAWN TIME REDUCTION:"
"DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description
"
"Adds an extra Meepo, and increases the shared attribute percentage."
"npc_dota_hero_meepo_bio"
"\"If you ask me, life is all about who you know and what you can find. When you
live up in the Riftshadow Ruins, just finding food can be tough. So you need to
cut corners, you need to scrounge, you need to know your strengths. Some of the
beasts up there can kill you, so you need a way to trap the weak and duck the s
trong. On the upside, the ruins have history, and history is worth a lot to some
people. There used to be a palace there, where they had all these dark rituals.
Bad stuff. If you survived the ceremony, they would shatter a crystal and split
your soul into pieces. They made great art though! Sculptures and such. Let me
tell you: sometimes you stumble onto some of those old carvings. Take a pack ful
l of those to town and sell them, then get yourself food for a few weeks. If luc
k is really on your side, you might find a Riftshadow crystal. Get it appraised
and start asking around. Someone always knows some crazy fool looking for this k
ind of thing. If all else fails, sell it to a Magus the next time one's in town.
They love that stuff. Still, whatever you do, be careful handling those crystal
s. You do not want one to go off on you. It really hurts.\""
"DOTA_Meepo_Error_CanOnlyTargetMeepo"
"Invalid Poof target"
//VISAGE
"DOTA_Tooltip_ability_visage_grave_chill"
"Grave Chill"
"DOTA_Tooltip_ability_visage_grave_chill_Description"
"Visage drains the movement and attack speed of the targeted unit, gaining it fo
r itself."
"DOTA_Tooltip_ability_visage_grave_chill_Lore"
"The warmth of the sun is never felt in the dark cold of the Narrow Maze."
"DOTA_Tooltip_ability_visage_grave_chill_Note0"
"The two buffs can be removed separately by purge."
"DOTA_Tooltip_ability_visage_grave_chill_Note1"
"The speed gained is independent of the speed lost on the target."
"DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus"
"%MOVE SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus"
"ATTACK SPEED DRAIN:"
"DOTA_Tooltip_ability_visage_grave_chill_chill_duration"
"DURATION:"
"DOTA_Tooltip_ability_visage_soul_assumption"
"Soul Assumption"
"DOTA_Tooltip_ability_visage_soul_assumption_Description"
"Visage damages the targeted unit based on the number of soul charges. Visage g
ains a soul charge when damage taken by all heroes around him reaches the damage
threshold."
"DOTA_Tooltip_ability_visage_soul_assumption_Lore"
"The collected souls of the dead reach out to bring another into their fold."
"DOTA_Tooltip_ability_visage_soul_assumption_Note0"
"Charges are only gained for damage greater than 2 and less than 3000 that is de
alt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
"
"DOTA_Tooltip_ability_visage_soul_assumption_Note1"
"Soul Assumption cannot be disjointed."
"DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage"

"BASE DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage"
"SOUL DAMAGE:"
"DOTA_Tooltip_ability_visage_soul_assumption_radius"
"ASSUMPTION RADIUS:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_limit"
"MAX SOULS:"
"DOTA_Tooltip_ability_visage_soul_assumption_damage_limit"
"DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_visage_soul_assumption_stack_duration"
"SOUL DURATION:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak"
"Gravekeeper's Cloak"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description"
"Visage generates a layered barrier that protects him from physical and magical
attacks. If he receives damage from a player, one layer is removed, and takes t
ime to recover."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore"
"Visage's tough scales share equal properties of ghost and stone, making it near
ly impervious to blade and magical assault."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0"
"Each time Visage receives damage greater than 2 that was not self-inflicted and
was from a player owned source, a layer is removed."
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor"
"ARMOR PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist"
"%RESIST PER LAYER:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers"
"MAX LAYERS:"
"DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time"
"RECOVERY TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars"
"Summon Familiars"
"DOTA_Tooltip_ability_visage_summon_familiars_Description"
"Conjures up two blind Familiars to fight for Visage. Familiars have high attac
k power, but each attack drains a charge of damage that recharges slowly over ti
me. Familiars possess the Stone Form ability, that allows them to turn into sto
ne, stunning enemies upon landing. While in Stone Form, Familiars are invulnera
ble, and rapidly regenerate their health and damage. Familiars grant high bount
y when killed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_visage_summon_familiars_Lore"
"Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain
."
"DOTA_Tooltip_ability_visage_summon_familiars_Note0"
"Casting Summon Familiars will replace any existing Familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_Note1"
"Each Familiar starts with 7 damage charges. Familiars are Spell Immune."
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_hp"
"FAMILIAR HP:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_armor"
"FAMILIAR ARMOR:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed"
"FAMILIAR SPEED:"
"DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damag
e"
"FAMILIAR MAX DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_damage_recharge_ti
me"
"DAMAGE RECHARGE TIME:"
"DOTA_Tooltip_ability_visage_summon_familiars_aghanim_descriptio
n"
"Summons 3 familiars."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form"

"Stone Form"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Descrip
tion"
"After a short delay, the Familiar turns into stone and smashes
into the ground, stunning and damaging all targets in the area. The Familiar be
comes invulnerable, and will regain its damage charges and health very rapidly.
After 8 seconds, the Familiar will automatically leave Stone Form."
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_du
ration"
"STUN DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_ra
dius"
"STUN RADIUS:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_da
mage"
"DAMAGE:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_d
uration"
"STONE DURATION:"
"DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_rege
n"
"BONUS REGEN:"
"npc_dota_hero_visage_bio"
"Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering
gargoyles, the paths into the hereafter forever in their gaze. Beasts and bird
s, men and monsters, all creatures that die and choose to travel beyond must som
eday pass beneath their sight. For an untethered spirit, the decision to journe
y through the veil of death is irrevocable. When chance comes, and by craft or
cunning some restless soul escapes their hells and heavens, it is the dreaded ga
rgoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched
to reclaim them. Ruthless and efficient, unhindered by the principles of death
and fatigue, Visage stalks its prey without mercy or end, willingly destroying
all which may give shelter to the fugitive essence. That which flaunts the laws
of the afterlife may never rest, for while it is true that the dead may be revi
ved, it is only a matter of time before Visage finds and returns them to their p
roper place."
//UNDYING
"DOTA_Tooltip_ability_undying_decay"
"Decay"
"DOTA_Tooltip_ability_undying_decay_Description"
"Undying saps the life from enemy Heroes in an area, dealing damage and stealing
Strength for the duration."
"DOTA_Tooltip_ability_undying_decay_Lore"
"The strength of the living is simply borrowed from the strength of the dead."
"DOTA_Tooltip_ability_undying_decay_Note0"
"The strength stolen stacks, but can't cause a hero to have strength below 1."
"DOTA_Tooltip_ability_undying_decay_Note1"
"The strength steal takes effect before the damage is dealt."
"DOTA_Tooltip_ability_undying_decay_decay_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_undying_decay_radius"
"RADIUS:"
"DOTA_Tooltip_ability_undying_decay_decay_duration"
"DURATION:"
"DOTA_Tooltip_ability_undying_decay_str_steal"
"STRENGTH STEAL:"
"DOTA_Tooltip_ability_undying_soul_rip"
"Soul Rip"
"DOTA_Tooltip_ability_undying_soul_rip_Description"
"Redirects the flow of energy through a target friendly or enemy unit, healing o
r damaging it depending on how many units are near Undying. Each unit loses HP
as part of the cost."
"DOTA_Tooltip_ability_undying_soul_rip_Lore"
"Even his allied Heroes feel despair in Undying's presence."
"DOTA_Tooltip_ability_undying_soul_rip_Note0"

"Can heal Tombstone, but can't heal or damage another buildings."


"DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit"
"DAMAGE/HEAL PER UNIT:"
"DOTA_Tooltip_ability_undying_soul_rip_radius"
"RADIUS:"
"DOTA_Tooltip_ability_undying_soul_rip_max_units"
"MAX UNITS:"
"DOTA_Tooltip_ability_undying_tombstone"
"Tombstone"
"DOTA_Tooltip_ability_undying_tombstone_Description"
"Summons a tombstone at the target point. Zombies will frequently spawn next to
every enemy unit in the area around the Tombstone, and attack them. Zombies ha
ve the Deathlust ability, which causes their attacks to slow the target, and if
the target reaches below a certain amount of health, increases the attack and mo
vement speed of the zombie."
"DOTA_Tooltip_ability_undying_tombstone_Lore"
"Dirge calls on his fallen brothers to fight for the Dead God."
"DOTA_Tooltip_ability_undying_tombstone_Note0"
"Tombstone is Spell Immune, but can be healed by Soul Rip."
"DOTA_Tooltip_ability_undying_tombstone_Note1"
"Zombies and Tombstone are Spell Immune."
"DOTA_Tooltip_ability_undying_tombstone_Note2"
"If their initial target dies or goes out of vision, the Zombie will die."
"DOTA_Tooltip_ability_undying_tombstone_tooltip_tombstone_health
"
"TOMBSTONE HEALTH:"
"DOTA_Tooltip_ability_undying_tombstone_duration"
"TOMBSTONE DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_radius"
"ZOMBIE SPAWN RADIUS:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_interval"
"ZOMBIE SPAWN INTERVAL:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold"
"DEATHLUST FLAT HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_too
ltip" "%DEATHLUST PCT HEALTH THRESHOLD:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike"
"Deathlust"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Descr
iption"
"Slows enemy units on attack. If the attacked unit's health goe
s below the threshold, the zombie receives enhanced movement and attack speed."
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_healt
h_threshold"
"HEALTH THRESHOLD BY NUMBER:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_healt
h_threshold_pct"
"%HEALTH THRESHOLD BY PERCENT:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_durat
ion"
"SLOW DURATION:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus
_speed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_undying_flesh_golem"
"Flesh Golem"
"DOTA_Tooltip_ability_undying_flesh_golem_Description"
"Undying transforms into a horrifying flesh golem that possesses a Plague Aura.
This aura slows all enemy units within %radius% range and amplifies the damage
they take; the closer to Undying, the more damage and slow. When a plagued unit
dies, Undying is healed equal to a percentage of his own maximum health.\n\nUpg
radable by Aghanim's Scepter."
"DOTA_Tooltip_ability_undying_flesh_golem_Lore"
"The flesh of the recently dead add to the power of Dirge's plague."

"DOTA_Tooltip_ability_undying_flesh_golem_Note0"
"Undying is healed when affected units die in range, regardless of who killed it
."
"DOTA_Tooltip_ability_undying_flesh_golem_Note1"
"Dying illusions don't trigger the heal."
"DOTA_Tooltip_ability_undying_flesh_golem_Note2"
"Plague Aura goes through spell immunity."
"DOTA_Tooltip_ability_undying_flesh_golem_duration"
"DURATION:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp"
"%MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp"
"%MIN DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow"
"%MAX MOVE SLOW:"
"DOTA_Tooltip_ability_undying_flesh_golem_min_speed_slow"
"%MIN MOVE SLOW:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal"
"%DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep"
"%DEATH HEAL (CREEPS):"
"DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp_scepter
"
"%SCEPTER MAX DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp_scepter
"
"%SCEPTER MIN DAMAGE AMP:"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_scepter"
"%SCEPTER DEATH HEAL (HEROES):"
"DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep_scept
er"
"%SCEPTER DEATH HEAL (CREEPS):"
"DOTA_Tooltip_ability_undying_flesh_golem_speed_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_undying_flesh_golem_aghanim_description"
"Increases damage amplification and percent of HP healed."
"npc_dota_hero_undying_bio"
"How long has it been since he lost his name? The torn ruin of his mind no longe
r knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He rem
embers a battle: pain and fear as pale hands ripped him from his saddle. He reme
mbers terror as they threw him into the yawning pit of the Dead God alongside hi
s brothers, to hear the Dirge and be consumed into nothingness. In the darkness
below, time left them. Thought left them. Sanity left them. Hunger, however, did
not. They turned on each other with split fingernails and shattered teeth. Then
it came: distant at first, a fragile note at the edge of perception, joined by
another, then another, inescapable and unending. The chorus grew into a living w
all of sound pulsing in his mind until no other thought survived. With the Dirge
consuming him, he opened his arms to the Dead God and welcomed his obliteration
. Yet destruction was not what he'd been chosen for. The Dead God demanded war.
In the belly of the great nothing, he was granted a new purpose: to spread the D
irge across the land, to rally the sleepless dead against the living. He was to
become the Undying, the herald of the Dead God, to rise and fall and rise again
whenever his body failed him. To trudge on through death unending, that the Dirg
e might never end."
// RUBICK
"DOTA_Tooltip_ability_rubick_telekinesis"
"Telekinesis"
"DOTA_Tooltip_ability_rubick_telekinesis_Description"
"Rubick uses his telekinetic powers to lift the enemy into the air briefly and t
hen hurls them back at the ground. The unit lands on the ground with such force

that it stuns nearby enemies."


"DOTA_Tooltip_ability_rubick_telekinesis_Lore"
"Even the Grandest Magus may use his powers for enjoyment."
"DOTA_Tooltip_ability_rubick_telekinesis_Note0"
"While the target is in the air, Rubick may use a secondary ability to throw the
enemy in a targeted direction."
"DOTA_Tooltip_ability_rubick_telekinesis_Note1"
"When the unit lands, it isn't affected by the area of effect stun."
"DOTA_Tooltip_ability_rubick_telekinesis_Note2"
"The farthest you can throw an enemy is 375."
"DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"
"LIFT DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_rubick_telekinesis_radius"
"IMPACT RADIUS:"
"DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_rubick_telekinesis_land"
"Telekinesis Land"
"DOTA_Tooltip_ability_rubick_telekinesis_land_Description"
"Chooses the location the target will land when Telekinesis finishes."
"DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"
""
"DOTA_Tooltip_ability_rubick_fade_bolt"
"Fade Bolt"
"DOTA_Tooltip_ability_rubick_fade_bolt_Description"
"Rubick creates a powerful stream of arcane energy that travels between enemy un
its, dealing damage and reducing their attack damage. Each jump deals less dama
ge."
"DOTA_Tooltip_ability_rubick_fade_bolt_Lore"
"Rubick's favorite spell for dispatching would-be assassins is a rather simple c
onjuration."
"DOTA_Tooltip_ability_rubick_fade_bolt_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct
"
"%JUMP REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduct
ion"
"HERO DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduc
tion" "CREEP DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_rubick_fade_bolt_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_rubick_null_field"
"Null Field"
"DOTA_Tooltip_ability_rubick_null_field_Description"
"Rubick's mastery of the arcane protects allied heroes against weaker magics, gr
anting them magic resistance."
"DOTA_Tooltip_ability_rubick_null_field_Lore"
"Not every magus can be a Grand Magus..."
"DOTA_Tooltip_ability_rubick_null_field_Note0"
"Stacks multiplicatively with other spell resistance sources."
"DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_p
ct"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_rubick_null_field_radius"
"RADIUS:
"
"DOTA_Tooltip_ability_rubick_spell_steal"
"Spell Steal"
"DOTA_Tooltip_ability_rubick_spell_steal_Description"
"Rubick studies the trace magical essence of one enemy hero, learning the secret

s of the last spell the hero cast. Rubick can use this spell as his own for seve
ral minutes or until he dies.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rubick_spell_steal_Lore"
"...but even their lesser magics can be a source of much utility."
"DOTA_Tooltip_ability_rubick_spell_steal_Note0"
"Cannot steal item abilities."
"DOTA_Tooltip_ability_rubick_spell_steal_duration"
"DURATION:"
"DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description"
"Decreases cooldown, increases cast range and upgrades the spell to the Scepter
level."
"DOTA_Tooltip_ability_rubick_empty1"
""
"DOTA_Tooltip_ability_rubick_empty1_Description"
""
"DOTA_Tooltip_ability_rubick_empty2"
""
"DOTA_Tooltip_ability_rubick_empty2_Description"
""
"npc_dota_hero_rubick_bio"
"Any mage can cast a spell or two, and a few may even study long enough to becom
e a wizard, but only the most talented are allowed to be recognized as a Magus.
Yet as with any sorcerer's circle, a sense of community has never guaranteed com
petitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had n
ever occurred to Rubick that he might perhaps be Magus material until he was in
the midst of his seventh assassination attempt. As he casually tossed the twelft
h of a string of would-be killers from a high balcony, it dawned on him how utte
rly unimaginative the attempts on his life had become. Where once the interrupti
on of a fingersnap or firehand might have put a cheerful spring in his step, it
had all become so very predictable. He craved greater competition. Therefore, do
nning his combat mask, he did what any wizard seeking to ascend the ranks would
do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, an
d they fell upon him in force. Each antagonist's spell was an unstoppable torren
t of energy, and every attack a calculated killing blow. But very soon something
occurred that Rubick's foes found unexpected: their arts appeared to turn again
st them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replica
ting the powers of one in order to cast it against another, sowing chaos among t
hose who had allied against him. Accusations of betrayal began to fly, and soon
the sorcerers turned one upon another without suspecting who was behind their un
doing.
When the battle finally drew to a close, all were singed and frozen, soaked and
cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart,
sore but delighted in the week's festivities. None had the strength to argue whe
n he presented his petition of assumption to the Hidden Council, and the Insubst
antial Eleven agreed as one to grant him the title of Grand Magus."
//DISRUPTOR
"DOTA_Tooltip_ability_disruptor_thunder_strike"
"Thunder Strike"
"DOTA_Tooltip_ability_disruptor_thunder_strike_Description"
"Repeatedly strikes the targeted unit with lightning. Each strike damages nearb
y enemy units in a small radius."
"DOTA_Tooltip_ability_disruptor_thunder_strike_Lore"
"Disruptor's charged coils occasionally overload, and a singed armor plate or tu
ft of fur is the enemy's result."
"DOTA_Tooltip_ability_disruptor_thunder_strike_radius"

"RADIUS:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_duration"
"DURATION:"
"DOTA_Tooltip_ability_disruptor_thunder_strike_strikes"
"STRIKES:"
"DOTA_Tooltip_ability_disruptor_glimpse"
"Glimpse"
"DOTA_Tooltip_ability_disruptor_glimpse_Description"
"Teleports the target hero back to where it was 4 seconds ago. Instantly kills
illusions."
"DOTA_Tooltip_ability_disruptor_glimpse_Lore"
"Playing with electricity can have unexpected results."
"DOTA_Tooltip_ability_disruptor_glimpse_Note0"
"The travel time is a function of the distance the target will travel."
"DOTA_Tooltip_ability_disruptor_glimpse_cast_range"
"CAST RANGE:"
"DOTA_Tooltip_ability_disruptor_kinetic_field"
"Kinetic Field"
"DOTA_Tooltip_ability_disruptor_kinetic_field_Description"
"After a short formation time, creates a circular barrier of kinetic energy that
enemies can't pass."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Lore"
"The stryder is immune to the gale-force winds that will consume its adversaries
."
"DOTA_Tooltip_ability_disruptor_kinetic_field_Note0"
"Spell Immune units can travel through the field."
"DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time"
"FORMATION TIME:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_duration"
"DURATION:"
"DOTA_Tooltip_ability_disruptor_kinetic_field_radius"
"RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm"
"Static Storm"
"DOTA_Tooltip_ability_disruptor_static_storm_Description"
"Creates a damaging static storm that also silences all enemy units in the area
for the duration. The damage starts off weak, but increases in power over the d
uration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_disruptor_static_storm_Lore"
"A summer squall in Druud is a hardship that only an Oglodi can survive."
"DOTA_Tooltip_ability_disruptor_static_storm_radius"
"RADIUS:"
"DOTA_Tooltip_ability_disruptor_static_storm_damage_max"
"MAX DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration"
"DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses"
"PULSES:"
"DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter"
"SCEPTER PULSES:"
"DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description
"
"Silences Items and increases duration."
"npc_dota_hero_disruptor_bio"
"High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called D
isruptor was the first to unlock the secrets of the summer squalls. Constantly
under assault from both seasonal storms and encroachment from civilized kingdoms
to the South, the upland Oglodi have for centuries struggled to subsist atop th

e endless tablelands. They are the fractured remnant of a once-great civilizati


on, a fallen tribe, their stormcraft strange and inscrutable, cobbled together f
rom scraps of lost knowledge which even they no longer fully understand. For th
ose on the high plain, weather has become a kind of religion, worshiped as both
the giver and taker of life. But the electrical storms that bring life-sustaini
ng rains arrive at a cost, and many are the charred and smoking corpses left in
their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable
curiosity. As a youth, while still unblooded and without a stryder, he explored
the ruins of the ancestral cities, searching through collapsed and long-molderi
ng libraries, rummaging through rusting manufactories. He took what he needed a
nd returned to his tribe. Adapting a coil of ancient design, he harnessed the p
ower of electrical differential and now calls down the thunder whenever he wishe
s. Part magic, part craftsmanship, his coils hold in their glowing plates the p
ower of life and death--a power wielded with precision against the landed castes
to the South, and any interlopers who cross into ancient Oglodi lands."
"npc_dota_hero_disruptor_hype"
"Hype"
//NYX ASSASSIN
"DOTA_Tooltip_ability_nyx_assassin_impale"
"Impale"
"DOTA_Tooltip_ability_nyx_assassin_impale_Description"
"Rock spikes burst from the earth along a straight path. Enemy units are hurled
into the air, then are stunned and take damage when they fall."
"DOTA_Tooltip_ability_nyx_assassin_impale_Lore"
"All zealot scarabs possess intimate knowledge of underground pathways, using th
em to their advantage."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note0"
"The spikes move at 1600 units per second, over 700 range."
"DOTA_Tooltip_ability_nyx_assassin_impale_Note1"
"Impale cannot be blocked by Linken's Sphere."
"DOTA_Tooltip_ability_nyx_assassin_impale_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn"
"Mana Burn"
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description"
"Destroys the target hero's mana equal to a multiplier of its Intelligence, and
deals damage equal to the mana burned."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore"
"The tome in Ultimyr describes one scarab with the ability eat away at the mind
of lesser beings."
"DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier"
"INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace"
"Spiked Carapace"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description"
"When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assass
in (max once from each source), as well as stunning the source of the damage."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore"
"While their carapace is relatively thin, it's guarded by a retractable field of
razor-sharp spikes."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0"
"The damage is calculated after all reductions."
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1"
"Spiked Carapace will only trigger on damage from other player controlled units.
"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_durat

ion"

"REFLECT DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration
"
"STUN DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta"
"Vendetta"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Description"
"Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassi
n attacks to break the invisibility, massive bonus damage is dealt with the atta
ck."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore"
"The scarab kills for the glory of his queen."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0"
"Has a 0 second fadetime."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1"
"If a spell is used to break the invisibility, or the invisibility expires, the
bonus damage is lost."
"DOTA_Tooltip_ability_nyx_assassin_vendetta_duration"
"DURATION:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage"
"BONUS DAMAGE:"
"npc_dota_hero_nyx_assassin_bio"
"Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon c
ladistics and books of untranslatable spells, there is an ancient tome of entomo
logical curiosities. Compiled by scholars, the book describes the telepathic ta
lents of the zealot scarab, a strange species of social insect with abilities un
ique to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis w
ith the plodding thoughts and blunted appendages common to the worker caste of h
is kind. For his was a special transformation, guided by the grace of Nyx. He w
as the chosen one, selected from the many and anointed with an extract of the qu
een goddess herself. Not all survive the dark blessing of the queen's chamber,
but he emerged with a penetrating mind, and dagger-like claws--his razor sharp m
andibles raking the air while his thoughts projected directly into the minds of
those around him. Of all zealot scarabs, he alone was selected for the highest
calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilitie
s which shaped him for one thing and one thing only: to kill in the name of his
goddess."
"npc_dota_hero_nyx_assassin_hype"
"Hype"
//NAGA SIREN
"DOTA_Tooltip_ability_naga_siren_mirror_image"
"Mirror Image"
"DOTA_Tooltip_ability_naga_siren_mirror_image_Description"
"Creates three images of Naga Siren under her control."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Lore"
"Slithice, while being strong in her own right, is notoriously hard to track dow
n."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note0"
"Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge
stuns and damage."
"DOTA_Tooltip_ability_naga_siren_mirror_image_Note1"
"Upon casting, most effects are removed from Naga Siren."
"DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration"
"IMAGE DURATION:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_to
oltip" "%IMAGE DAMAGE:"
"DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_d

amage_total_pct"
"%IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_naga_siren_ensnare"
"Ensnare"
"DOTA_Tooltip_ability_naga_siren_ensnare_Description"
"Interrupts the target and traps them in place, preventing movement or blinking.
"
"DOTA_Tooltip_ability_naga_siren_ensnare_Lore"
"The only way to escape the onslaught of a Slithereen is to never oppose one in
the first place."
"DOTA_Tooltip_ability_naga_siren_ensnare_Note0"
"Works on Spell Immune units."
"DOTA_Tooltip_ability_naga_siren_ensnare_Note1"
"Becoming ethereal removes Ensnare."
"DOTA_Tooltip_ability_naga_siren_ensnare_duration"
"DURATION:"
"DOTA_Tooltip_ability_naga_siren_rip_tide"
"Rip Tide"
"DOTA_Tooltip_ability_naga_siren_rip_tide_Description"
"The Naga Siren and her images hit all nearby units with a damaging wave of wate
r that lowers armor for 8 seconds."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Lore"
"A torrent from the Deep Ones crushes the defenses of the Siren's enemies."
"DOTA_Tooltip_ability_naga_siren_rip_tide_Note0"
"Naga's illusions will also cast Rip Tide, but enemies in multiple areas of effe
ct will only be hit once."
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_naga_siren_rip_tide_armor_duration"
"DURATION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren"
"Song of the Siren"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description"
"All enemies in range of the Naga Siren are put into a magical stasis where they
cannot act or be attacked. Using Song of the Siren again will end the duration
early."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore"
"Slithice's powerful voice enchants leagues of opponents, while calling her Slit
hereen kin in a time of need."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0"
"Units affected by Song of the Siren are invulnerable and cannot take damage fro
m any source."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2"
"The area of the song follows Naga, so if she moves far enough away from affecte
d units, they will wake up."
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration"
"DURATION:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius"
"RADIUS:"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel"
"Song of the Siren Cancel"
"DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Descri
ption" "Release enemy units from your song so they can be targeted again."
"npc_dota_hero_naga_siren_bio"
"Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated
before battle: No Slithereen may fail. In truth, these words are equal parts
oath and enforceable covenant, for those who fall short of their duty are banish
ed from the order. To fail is to be other than Slithereen.

Once most highly esteemed of her race, Slithice for many years commanded a batta
lion of her fellows, using her formidable voice as her greatest weapon. Powerfu
l, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, an
d the great wealth of the sunken cities. But in the final battle of Crey, her f
orces were driven back by a marauding army of levianths intent on finding tribut
e for their god Maelrawn. After the long and bloody onslaught, as the bodies we
re cleared from the sunken halls, a single jeweled chalice was found missing fro
m the trove. Of her hundred Guard, only a handful survived, but their bravery a
nd sacrifice were of little consequence. What mattered was that treasure was ta
ken. Honor destroyed. And so Naga Siren was cast out. Banished to search for
the stolen chalice. Though she might add a hundred times her weight to the gold
en trove, she is doomed to live apart until that day she returns that which was
taken. For no amount of gold is equal in honor to the honor she lost."
"npc_dota_hero_naga_siren_hype"
"Hype"
//KEEPER OF THE LIGHT
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate"
"Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description
"Channels a ball of light energy, building power the longer it's
channeled. Once released, the ball deals damage and gives vision in a line. T
he longer it is channeled, the more damage is dealt.\n\nUpgradable by Aghanim's
Scepter, allowing Illuminate to heal allies for 75%% of its damage values during
daytime."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore"
"Ezalor's hidden light reveals itself in marvelous fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0"
"Gives increasing vision over the channeling time."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1"
"Damages mechanical units."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_
second" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius"
"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range"
"RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel
_time" "MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end"
"Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Descrip
tion" "Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak"
"Mana Leak"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description"
"Weakens an enemy's magical essence, causing them to lose mana as they move. If
the enemy loses all of its mana, it will be stunned."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore"
"Ezalor disrupts Primordial harmony, draining magical energy from those with poo
r constitution."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0"
"If the target travels over 300 distance in less than 0.1 second (by using blink
skills, for example), Mana Leak will not decrease its mana for that distance."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pc
t"
"%MANA LEAK PERCENT:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration"
"LEAK DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duratio
n"
"STUN DURATION:"
"

"DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_t
ooltip" "CAST RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic"
"Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Descripti
on"
"Restores mana to the target unit."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore"
"In the same vein, Ezalor bestows his harmony among others."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_rest
ore"
"MANA RESTORE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form"
"Spirit Form"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Descriptio
n"
"Ezalor temporarily turns his body luminescent, gaining various
abilities. Illuminate is now channeled by a separate spirit, and gains the Blin
ding Light and Recall abilities.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore"
"In a flash of light, Ezalor reveals his true nature."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration"
"DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_de
scription"
"Permanent Spirit Form. During daytime, grants unobstructed visi
on, and Illuminate heals allies for 75% of its damage values."
"DOTA_Tooltip_ability_keeper_of_the_light_recall"
"Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Description"
"After a short delay, teleports the targeted friendly hero to your location. If
the targeted friendly hero takes player based damage during this time, the abil
ity is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore"
"Walk towards the light."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0"
"If Keeper of the Light dies, the spell effect is interrupted."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1"
"Recall will interrupt channeling spells."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2"
"You can disable help to prevent Keeper from casting this spell on you."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3"
"Can be cast through the minimap, choosing the nearest friendly hero."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay"
"TELEPORT DELAY:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light"
"Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Descrip
tion" "A blinding light flashes over the targeted area, knocking back and blin
ding the units in the area, causing them to miss attacks."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore"
"The Primordial light turns the tides of battle in favor of Ezalor and his allie
s."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0"
"Causes knockback of 250 range over 0.4 seconds, centered on the middle of the t
arget area. Upon landing, units will destroy trees in a 150 radius."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1"
"Does not interrupt channeling."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius"
"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockba
ck_distance"
"KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_du
ration"
"DURATION:"

"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_ra
"%MISS CHANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
"
"Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_Description"
"Channels a ball of light energy, building power the lon
ger it's channeled. Once released, the ball deals damage and gives vision in a
line. The longer it is channeled, the more damage is dealt.\n\nUpgradable by Ag
hanim's Scepter, allowing Illuminate to heal allies for 75%% of its damage value
s during daytime."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_Lore"
"Ezalor's hidden light reveals itself in marvelo
us fashion."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_Note0"
"Gives increasing vision over the channeling tim
e."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_Note1"
"Damages mechanical units."
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_damage_per_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_radius"
"RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_range"
"RANGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_max_channel_time"
"MAX CHANNEL TIME:"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_end"
"Release Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
_end_Description"
"Release the channel early."
"DOTA_Tooltip_ability_keeper_of_the_light_empty1"
"Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description"
""
"DOTA_Tooltip_ability_keeper_of_the_light_empty2"
"Empty"
"DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description"
""
"npc_dota_hero_keeper_of_the_light_bio"
"Upon a pale horse he rides, this spark of endless suns, this Keeper of the Ligh
t. Ezalor long ago escaped the Fundamental plane, separating from the other anc
ient forces to which he was bound within the great Primordial harmony. He is a
power grown sentient in the dawn of the universe, and now rides forth in all pla
nes at once, one step ahead of pursuing chaos, bearing his gift with him at the
end of a radiant staff. His majestic truth lies hidden beneath the outward appe
arance of a slightly doddering old man who barely stays in the saddle. However,
when faced with the challenge of chaos, or the forces of darkness, his primordi
al light bursts forth, and his full power is revealed, transforming him once aga
in into a force to be reckoned with."
"npc_dota_hero_keeper_of_the_light_hype"
"Hype"
te"

//Wisp
"DOTA_Tooltip_ability_wisp_tether"
"Tether"
"DOTA_Tooltip_ability_wisp_tether_Description"
"Tethers Io to an allied unit, granting bonus movement speed to both. When Io re
stores health or mana, tethered units target gain 1.5x the amount. Any enemy uni
t that crosses the tether is slowed. The tether breaks when the allied unit move
s too far away, or Io cancels the tether."

"DOTA_Tooltip_ability_wisp_tether_Lore"
"The benevolent touch of Io brings strength from between the planes."
"DOTA_Tooltip_ability_wisp_tether_Note0"
"If you try to tether a unit that is 700 distance or further away from Io, he wi
ll latch on and pull himself closer to the tethered unit (to a distance of 300).
"
"DOTA_Tooltip_ability_wisp_tether_Note1"
"The tethered unit will heal 50% faster."
"DOTA_Tooltip_ability_wisp_tether_radius"
"MAX TETHER DISTANCE:"
"DOTA_Tooltip_ability_wisp_tether_movespeed"
"%MOVEMENT SPEED BONUS:"
"DOTA_Tooltip_ability_wisp_tether_tether_duration"
"TETHER DURATION:"
"DOTA_Tooltip_ability_wisp_tether_slow"
"%ENEMY MOVEMENT SLOW:"
"DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip"
"ENEMY ATTACK SLOW:"
"DOTA_Tooltip_ability_wisp_tether_stun_duration"
"ENEMY SLOW DURATION:"
"DOTA_Tooltip_ability_wisp_tether_break"
"Break Tether"
"DOTA_Tooltip_ability_wisp_tether_break_Description"
"Break the link to the tethered unit."
"DOTA_Tooltip_ability_wisp_spirits"
"Spirits"
"DOTA_Tooltip_ability_wisp_spirits_Description"
"Summon five particle spirits that dance in a circle around Io. If a particle co
llides with an enemy hero, it explodes, damaging all enemy units in an area arou
nd it. Creeps take minor damage from touching a particle spirit, but do not cau
se them to explode. When its duration ends, any remaining Spirits explode."
"DOTA_Tooltip_ability_wisp_spirits_Lore"
"Io twists the particles of the universe with its unimaginable capabilities."
"DOTA_Tooltip_ability_wisp_spirits_Note0"
"Min/Max Range: 100/875."
"DOTA_Tooltip_ability_wisp_spirits_creep_damage"
"CREEP DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_hero_damage"
"HERO DAMAGE:"
"DOTA_Tooltip_ability_wisp_spirits_max_range"
"OSCILLATION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_explode_radius"
"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_wisp_spirits_spirit_duration"
"DURATION:"
"DOTA_Tooltip_ability_wisp_spirits_in"
"Spirits In"
"DOTA_Tooltip_ability_wisp_spirits_in_Description"
"Calls the spirits closer to you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_spirits_out"
"Spirits Out"
"DOTA_Tooltip_ability_wisp_spirits_out_Description"
"Sends the spirits farther away from you. Can be toggled on and off."
"DOTA_Tooltip_ability_wisp_overcharge"
"Overcharge"
"DOTA_Tooltip_ability_wisp_overcharge_Lore"
"Drawing on the energy of matter from all worlds, Io begins the unravelling of t
ime."
"DOTA_Tooltip_ability_wisp_overcharge_Description"
"Io gains bonus attack speed and damage reduction, at the cost of draining a per

centage of its current health and mana per second. If Io is Tethered to an ally
, that unit also gains the bonuses."
"DOTA_Tooltip_ability_wisp_overcharge_Note0"
"Io's tethered unit will also benefit from the attack speed and reduction, but o
nly Io pays the drain in HP and mana."
"DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct"
"%INCOMING DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip"
"%HEALTH/MANA DRAIN:"
"DOTA_Tooltip_ability_wisp_relocate"
"Relocate"
"DOTA_Tooltip_ability_wisp_relocate_Lore"
"Io is the embodiment of the mystery of the universe."
"DOTA_Tooltip_ability_wisp_relocate_Description"
"Teleports Io and any tethered ally to any location. After the spell expires Io
and any tethered ally will return to their original location."
"DOTA_Tooltip_ability_wisp_relocate_Note0"
"Enemies receive a visual indicator in the world and on the minimap of the targe
t location during the cast delay."
"DOTA_Tooltip_ability_wisp_relocate_Note1"
"If Io is disabled during the cast delay, Relocate is cancelled."
"DOTA_Tooltip_ability_wisp_relocate_Note2"
"If an allied hero is Tethered, that hero will teleported along with you. You ca
n break the tether at any time to prevent that hero from teleporting with you."
"DOTA_Tooltip_ability_wisp_relocate_cast_delay"
"CAST DELAY:"
"DOTA_Tooltip_ability_wisp_relocate_return_time"
"RETURN TIME:"
"DOTA_Tooltip_ability_wisp_empty1"
"Empty"
"DOTA_Tooltip_ability_wisp_empty1_Description"
""
"DOTA_Tooltip_ability_wisp_empty2"
"Empty"
"DOTA_Tooltip_ability_wisp_empty2_Description"
""
"npc_dota_hero_wisp_bio"
"Io is everywhere, and in all things. Denounced by enemies as the great unmaker
, worshiped by scholars as the twinkling of a divine eye, this strange Wisp of l
ife-force occupies all planes at once, the merest fraction of its being crossing
into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whos
e true history is lost to the ages, Io the Wisp is a Fundamental of the universe
, a force older than time, a wanderer from realms far beyond mortal understandin
g. Io is nothing less than the sum of all attractive and repulsive forces within
the material field, a sentient manifestation of the charge that bind existence
together. It is only in the controlled warping of these electrical waylines that
Io's presence can be experienced on the physical plane. A benevolent, cooperati
ve force, Io bonds its strange magnetism to others so that the power of allies m
ight be enhanced. Its motives inscrutable, its strength unimaginable, Io moves
through the physical plane, the perfect expression of the mysteries of the unive
rse.
"
"npc_dota_hero_wisp_hype"
"Hype"
// SLARK

"DOTA_Tooltip_ability_slark_dark_pact"
"Dark Pact"
"DOTA_Tooltip_ability_slark_dark_pact_Description"
"After a short delay, Slark sacrifices some of his life blood, purging most nega
tive debuffs and dealing damage to enemy units around him and to himself. Slark
only takes 50%% of the damage."
"DOTA_Tooltip_ability_slark_dark_pact_Lore"
"Slithereen are capable of quickly regrowing appendages, in case of critical inj
ury, to save their own lives."
"DOTA_Tooltip_ability_slark_dark_pact_Note0"
"1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the
damage."
"DOTA_Tooltip_ability_slark_dark_pact_Note1"
"Each pulse also removes buffs from Slark."
"DOTA_Tooltip_ability_slark_dark_pact_Note2"
"You can't kill yourself with this skill."
"DOTA_Tooltip_ability_slark_dark_pact_Note3"
"The pulses stop if Slark dies."
"DOTA_Tooltip_ability_slark_dark_pact_delay"
"DELAY:"
"DOTA_Tooltip_ability_slark_dark_pact_radius"
"RADIUS:"
"DOTA_Tooltip_ability_slark_dark_pact_total_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce"
"Pounce"
"DOTA_Tooltip_ability_slark_pounce_Description"
"Slark leaps forward, grabbing the first hero he connects with. That unit takes
damage and is leashed to Slark, and can only move a limited distance away from
Slark's landing position."
"DOTA_Tooltip_ability_slark_pounce_Lore"
"Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
"
"DOTA_Tooltip_ability_slark_pounce_Note0"
"On cast, Slark leaps forward at a speed of 933.33, stopping when he latches ont
o an enemy hero or has traveled 700 distance."
"DOTA_Tooltip_ability_slark_pounce_Note1"
"Spell Immune units cannot be leashed."
"DOTA_Tooltip_ability_slark_pounce_Note2"
"Trees will be destroyed around Slark's landing location."
"DOTA_Tooltip_ability_slark_pounce_Note3"
"Blinking or teleporting can break the leash."
"DOTA_Tooltip_ability_slark_pounce_pounce_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_slark_pounce_pounce_damage"
"POUNCE DAMAGE:"
"DOTA_Tooltip_ability_slark_pounce_leash_duration"
"LEASH DURATION:"
"DOTA_Tooltip_ability_slark_pounce_leash_radius"
"LEASH RADIUS:"
"DOTA_Tooltip_ability_slark_essence_shift"
"Essence Shift"
"DOTA_Tooltip_ability_slark_essence_shift_Description"
"Slark steals the life essence of enemy heroes with his attacks, draining each o
f their attributes and converting them to bonus Agility."
"DOTA_Tooltip_ability_slark_essence_shift_Lore"
"With each strike at his adversaries, Slark's knowledge of their weaknesses impr
oves."
"DOTA_Tooltip_ability_slark_essence_shift_Note0"
"Attributes cannot be dropped below 1."

"DOTA_Tooltip_ability_slark_essence_shift_Note1"
"Essence Shifted stats are returned to normal on death. The stat return for Slar
k and for the affected hero are separate."
"DOTA_Tooltip_ability_slark_essence_shift_agi_gain"
"AGILITY GAINED:"
"DOTA_Tooltip_ability_slark_essence_shift_stat_loss"
"ALL ATTRIBUTE LOSS:"
"DOTA_Tooltip_ability_slark_essence_shift_duration"
"DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance"
"Shadow Dance"
"DOTA_Tooltip_ability_slark_shadow_dance_Description"
"When used, Slark hides himself in a cloud of shadows, becoming immune to detect
ion. Attacking, casting spells, and using items will not reveal Slark. Passivel
y, when not visible to the enemy team, Slark gains bonus movement speed and heal
th regeneration."
"DOTA_Tooltip_ability_slark_shadow_dance_Lore"
"The hidden Thirteenth is a slippery foe."
"DOTA_Tooltip_ability_slark_shadow_dance_Note0"
"If Slark is damaged by a neutral unit, the passive movement and health regenera
tion bonuses are lost for 2 seconds."
"DOTA_Tooltip_ability_slark_shadow_dance_Note1"
"The passive movement and health regeneration bonuses have a 0.5 second activati
on and deactivation delay."
"DOTA_Tooltip_ability_slark_shadow_dance_duration"
"DURATION:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed"
"%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct"
"%HEALTH GAINED PER SECOND:"
"npc_dota_hero_slark_bio"
"Little known to the inhabitants of the dry world, Dark Reef is a sunken prison
where the worst of the sea-bred are sent for crimes against their fellows. It is
a razor barbed warren full of murderous slithereen, treacherous Deep Ones, soci
opathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormo
us anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown
, Slark spent half a lifetime without kin or kindness, trusting no one, survivin
g through a combination of stealth and ruthlessness, keeping his thoughts and hi
s plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated br
eakout, they kept their plans a perfect secret, murdering anyone who could have
put the pieces together--but somehow Slark discovered their scheme and made a pl
ace for himself in it. Ten of the Dozen died in the escape attempt, and two were
captured, hauled back to Dark Reef, then executed for the entertainment of thei
r fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover
and slipped away, never to be caught. Now a furtive resident of the carnivorous
mangrove scrub that grips the southern reach of Shadeshore, Slark remains the on
ly successful escapee from Dark Reef."
// MEDUSA
"DOTA_Tooltip_ability_medusa_split_shot"
"Split Shot"
"DOTA_Tooltip_ability_medusa_split_shot_Description"
"Medusa magically splits her shot into several arrows. These arrows deal a lower
percent of her normal damage.\n\nThe extra targets will not receive other attac
k effects (such as critical strike) and Unique Attack Modifiers."
"DOTA_Tooltip_ability_medusa_split_shot_Lore"
"All who encounter the cursed Gorgon will feel her rage."
"DOTA_Tooltip_ability_medusa_split_shot_Note0"
"Secondary targets will be the closest enemy units excluding the primary target.

"
"DOTA_Tooltip_ability_medusa_split_shot_Note1"
"If illusions of Medusa are created while Split Shot is active, they will also h
ave this ability."
"DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip"
"%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count"
"TOTAL TARGETS:"
"DOTA_Tooltip_ability_medusa_split_shot_range"
"RANGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake"
"Mystic Snake"
"DOTA_Tooltip_ability_medusa_mystic_snake_Description"
"A mystic snake made of energy jumps from target to target dealing damage and st
ealing mana. After it reaches its last target, it returns to Medusa to replenish
her with mana. The snake deals more damage and steals more mana per jump. Deals
Pure damage to units petrified by Stone Gaze."
"DOTA_Tooltip_ability_medusa_mystic_snake_Lore"
"The Gorgon's curse is her greatest strength."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note0"
"Only units with mana will steal and increment the mana steal."
"DOTA_Tooltip_ability_medusa_mystic_snake_Note1"
"Mystic Snake cannot be disjointed."
"DOTA_Tooltip_ability_medusa_mystic_snake_radius"
"JUMP RADIUS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps"
"JUMPS:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal"
"MANA STEAL:"
"DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale"
"%INCREASE PER JUMP:"
"DOTA_Tooltip_ability_medusa_mana_shield"
"Mana Shield"
"DOTA_Tooltip_ability_medusa_mana_shield_Description"
"Creates a shield that absorbs %absorption_tooltip%%% of the incoming damage in
exchange for Medusa's mana."
"DOTA_Tooltip_ability_medusa_mana_shield_Lore"
"While Medusa was not gifted with eternal life upon birth, her curse bestowed he
r with impressive defensive powers."
"DOTA_Tooltip_ability_medusa_mana_shield_Note0"
"Absorbs damage before any damage reduction takes place, meaning that armor will
not reduce the amount of mana needed to absorb damage."
"DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana"
"DAMAGE PER MANA:"
"DOTA_Tooltip_ability_medusa_stone_gaze"
"Stone Gaze"
"DOTA_Tooltip_ability_medusa_stone_gaze_Description"
"Any enemy units looking at Medusa will have their movement and attack speed slo
wed. If 2 seconds of total time is accumulated looking at Medusa while Stone Ga
ze is active, that unit will turn to stone. Petrified units are stunned, have 1
00%% magic damage resistance, and take bonus physical damage. If the petrified
unit is an illusion, it is immediately killed."
"DOTA_Tooltip_ability_medusa_stone_gaze_Lore"
"The beauty of Medusa is legendary."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note0"
"Affects Spell Immune units."
"DOTA_Tooltip_ability_medusa_stone_gaze_Note1"
"Regardless of when a unit receives the Stone Gaze buff while the ability is act

ive on Medusa, it will still receive the full debuff duration."


"DOTA_Tooltip_ability_medusa_stone_gaze_radius"
"RADIUS:"
"DOTA_Tooltip_ability_medusa_stone_gaze_slow"
"%SLOW:"
"DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage"
"%BONUS PHYSICAL DAMAGE:"
"DOTA_Tooltip_ability_medusa_stone_gaze_duration"
"DURATION:"
"DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration"
"STONE DURATION:"
"npc_dota_hero_medusa_bio"
"Beauty is power. This thought comforted Medusa--the youngest and loveliest of t
hree beautiful Gorgon sisters, born to a sea goddess--because she alone of the s
isters was mortal. It comforted her, that is, until the day masked assailants in
vaded the Gorgon realm and tore the two immortal sisters from their home, unmove
d by their beauty or by their tears. One of the invaders seized Medusa as well,
but then cast her aside with a disgusted look: 'This one has the mortal stink up
on her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to
the temple of her mother and cast herself before the goddess, crying, 'You deni
ed me eternal life--therefore I beg you, give me power! Power, so I can dedicate
what life I have to rescuing my sisters and avenging this injustice!' After lon
g thought, the goddess granted her daughter's request, allowing Medusa to trade
her legendary beauty for a face and form of terrifying strength. Never for a mom
ent has Medusa regretted her choice. She understands that power is the only beau
ty worth possessing--for only power can change the world."
// TROLL WARLORD
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage"
"Berserker's Rage"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description"
"Allows the Warlord to use his throwing axes as melee weapons, gaining bonus dam
age, attack speed, movement speed, hitpoints, armor, and a chance to bash target
s on attack. Berserker's Rage also changes the functionality of Whirling Axes."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore"
"Like his anger, Troll Warlord's supply of axes is infinite."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0"
"The bash stun goes through spell immunity."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1"
"Doesn't stack with Skull Basher."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2"
"Manta Style's cooldown time will be based on whether Troll Warlord was in his r
anged or melee form when the item was used."
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_damage
"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_hp"
"BONUS HP:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_s
peed" "BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_
time" "BASE ATTACK TIME:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance"
"%BASH CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duratio
n"
"BASH DURATION:"
"DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage"
"BASH DAMAGE:"

"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged"
"Whirling Axes (Ranged)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Descrip
tion" "Troll hurls a fistful of five axes in a cone shape over 900 range, slow
ing and damaging enemy units."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore"
"Only axes fueled by hate whirl with such a deadly spin."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0"
"Only available in ranged mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1"
"Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_dam
age"
"AXE DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slo
w_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movemen
t_speed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee"
"Whirling Axes (Melee)"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Descript
ion"
"Troll hurls two axes around him in a close range area of effect, damagi
ng enemy units and causing them to miss some attacks."
"DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore"
"Keep your enemies close."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0"
"Only available in melee mode."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1"
"Both abilities have independent cooldowns."
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_rang
e"
"RADIUS:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_du
ration" "BLIND DURATION:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pc
t"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_du
ration" "WHIRL DURATION:"
"DOTA_Tooltip_ability_troll_warlord_fervor"
"Fervor"
"DOTA_Tooltip_ability_troll_warlord_fervor_Description"
"With each continuous blow on the same target, Troll gains increased attack spee
d. If Troll changes targets, the stacks drop to zero."
"DOTA_Tooltip_ability_troll_warlord_fervor_Lore"
"If at first you don't succeed, strike, strike again."
"DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks"
"MAX STACKS:"
"DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed"
"ATTACK SPEED PER STACK:"
"DOTA_Tooltip_ability_troll_warlord_battle_trance"
"Battle Trance"
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Description"
"Troll's presence on the battlefield increases the attack speed of himself and a
ll allied heroes. "
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore"
"An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0"
"Doesn't work on illusions."
"DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duratio
n"
"TRANCE DURATION:"

"DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed"
"ATTACK SPEED:"
"npc_dota_hero_troll_warlord_bio"
"It's an easy thing to offend a troll. A prickly and contentious race, trolls th
rive on argument and strife, missing no excuse to raise their voices in dispute.
Males grow to maturity in subterranean chambers beneath their matriarch's domic
ile, feeding and amusing themselves while contributing nothing. Often they stay
for years beyond the age of maturity, while the matriarch provides them with sus
tenance. When young trolls are finally pushed from their sub-chamber, they gathe
r with others of their kind, forming roving gangs of malcontents who complain lo
udly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven
from his own kind for being too difficult to get along with. Such was Jah'rakal
's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and
abrasive, that even other trolls found his company intolerable. After one parti
cularly vitriolic outburst in which he claimed the lion's share of loot from the
ir latest raid, his cohorts finally snapped. They turned on him, beat him with c
lubs, and drove him from the encampment. Enraged at his banishment, he returned
the next day, armed with steel, and slew them all, one by one. He then swore a b
lood oath: he would ever after be a fighting force unto himself. Now he roams th
e world as the Troll Warlord, bitter and angry, the Imperial high commander of a
n army of one."
// CENTAUR WARCHIEF
"DOTA_Tooltip_ability_centaur_hoof_stomp"
"Hoof Stomp"
"DOTA_Tooltip_ability_centaur_hoof_stomp_Description"
"Slams the ground, stunning and damaging nearby enemy units."
"DOTA_Tooltip_ability_centaur_hoof_stomp_Lore"
"When the mighty hoof of the Warrunner touches soil, the tremors are felt far an
d wide."
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius"
"RADIUS:"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration"
"STUN DURATION"
"DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage"
"STOMP DAMAGE:"
"DOTA_Tooltip_ability_centaur_double_edge"
"Double Edge"
"DOTA_Tooltip_ability_centaur_double_edge_Description"
"Centaur strikes a mighty blow at melee range, damaging both himself and a small
area around the target. Centaur cannot die from Double Edge."
"DOTA_Tooltip_ability_centaur_double_edge_Lore"
"In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-infli
cted collateral damage."
"DOTA_Tooltip_ability_centaur_double_edge_Note0"
"Double Edge deals magic type damage to both the targets and himself."
"DOTA_Tooltip_ability_centaur_double_edge_edge_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_centaur_return"
"Return"
"DOTA_Tooltip_ability_centaur_return_Description"
"Centaur immediately counters every attack, damaging the attacker based on a per
centage of Centaur's strength."
"DOTA_Tooltip_ability_centaur_return_Lore"
"Bradwarden has no need to parry his opponent's attacks; his armor-like hide doe
s it for him."
"DOTA_Tooltip_ability_centaur_return_Note0"
"Return's damage is inflicted when the attacker begins their attack, not when th

eir attack is completed."


"DOTA_Tooltip_ability_centaur_return_Note1"
"Return deals damage to towers."
"DOTA_Tooltip_ability_centaur_return_return_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_centaur_return_strength_pct"
"%STRENGTH BONUS DAMAGE:"
"DOTA_Tooltip_ability_centaur_stampede"
"Stampede"
"DOTA_Tooltip_ability_centaur_stampede_Description"
"Centaur leads all allies into a vicious charge causing them to move through uni
ts at max speed and slow enemy units they tread upon. Each enemy can be trampled
once and takes damage based on the Warrunner's strength."
"DOTA_Tooltip_ability_centaur_stampede_Lore"
"The great belt of Omexe, which labels Bradwarden as the greatest warrior of his
kind, incites his fellow gladiators to follow him into barbarous combat."
"DOTA_Tooltip_ability_centaur_stampede_Note0"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_centaur_stampede_radius"
"TRAMPLE RADIUS:"
"DOTA_Tooltip_ability_centaur_stampede_duration"
"CHARGE DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_strength_damage"
"STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_centaur_stampede_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_centaur_stampede_slow_movement_speed"
"%MOVEMENT SLOW:"
"npc_dota_hero_centaur_bio"
"It's said that a centaur's road is paved with the corpses of the fallen. For t
he one called Warrunner, it has been a long road indeed. To outsiders, the four
-legged clans of Druud are often mistaken for simple, brutish creatures. Their
language has no written form; their culture lacks pictographic traditions, struc
tured music, formalized religion. For centaurs, combat is the perfect articulat
ion of thought, the highest expression of self. If killing is an art among cent
aurs, then Bradwarden the Warrunner is their greatest artist. He rose to domina
nce on the proving grounds of Omexe, an ancient arena where centaur clans have f
or millennia gathered to perform their gladiatorial rites. As his fame spread,
spectators came from far and wide to see the great centaur in action. Always th
e first to step into the arena, and the last to leave, he composes a masterpiece
in each guttering spray, each thrust of blood-slickened blade-length. It is th
e poetry of blood on steel, flung in complex patterns across the pale sands of t
he killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheeri
ng of his name, and he found himself alone, the uncontested champion of his kind
. The great belt of Omexe was bestowed, wrapped around his broad torso, but in
his victory, the death-artist found only emptiness. For what is a warrior witho
ut a challenge? The great centaur galloped out of Omexe that day with a new goa
l. To his people, Warrunner is the greatest warrior to ever step into the arena
. Now he has set out to prove he is the greatest fighter who has ever lived."
// MAGNATAUR
"DOTA_Tooltip_ability_magnataur_shockwave"
"Shockwave"
"DOTA_Tooltip_ability_magnataur_shockwave_Description"
"Magnus sends out a wave of force, damaging enemy units in a line."
"DOTA_Tooltip_ability_magnataur_shockwave_Lore"
"Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its
reverberations."

"DOTA_Tooltip_ability_magnataur_shockwave_shock_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_shockwave_shock_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_magnataur_empower"
"Empower"
"DOTA_Tooltip_ability_magnataur_empower_Description"
"Gives an allied unit bonus damage and cleave on attack."
"DOTA_Tooltip_ability_magnataur_empower_Lore"
"With a deep bellow, Magnus displays his true power."
"DOTA_Tooltip_ability_magnataur_empower_Note0"
"The bonus damage is based only on base damage and damage from primary attribute
s."
"DOTA_Tooltip_ability_magnataur_empower_Note1"
"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_magnataur_empower_Note2"
"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_magnataur_empower_Note3"
"Ranged units cannot Cleave."
"DOTA_Tooltip_ability_magnataur_empower_empower_duration"
"DURATION:"
"DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct"
"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_magnataur_empower_cleave_radius"
"CLEAVE RADIUS:"
"DOTA_Tooltip_ability_magnataur_skewer"
"Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_Description"
"Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on t
he way will be dragged to the destination, then damaged and slowed."
"DOTA_Tooltip_ability_magnataur_skewer_Lore"
"Magnoceros horns are valuable in direct proportion to their danger to prospecti
ve merchants."
"DOTA_Tooltip_ability_magnataur_skewer_Note0"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_magnataur_skewer_range"
"DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_speed"
"SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_slow_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_skewer_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity"
"Reverse Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Description"
"Magnus changes properties of matter, sucking all nearby enemies in front of him
and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore"
"Magnus fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0"
"Disable and pull work through spell immunity."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius"
"PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage
"
"DAMAGE:"

"DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_durat
"HERO STUN DURATION:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_dura
tion" "CREEP STUN DURATION:"
"npc_dota_hero_magnataur_bio"
"The master-smiths of Mt. Joerlak agree on only a single point: that the horn of
a magnoceros is more precious than any alloy. And of all such horns, the larges
t and sharpest belongs to the beast they call Magnus. For half a generation, Mag
nus took easy sport goring hunters come to claim the treasures of his kin. Each
time he would return to his cave with hooves and horns stained red, until his Ma
triarch urged him and all their kin to seek refuge to the north beyond the shado
w of the mountain. But Magnus scoffed, having never failed to defend his people.
The magnoceroi would stay, he decided, for a magnoceros does not believe in cha
nce... nor does it ever change its mind. But when Mt. Joerlak erupted without wa
rning, and half his kin perished in the fire and ash, Magnus changed his mind af
ter all. The survivors pushed north, until they reached a blockade watched over
by a hundred hunters armed with bow and steel. Magnus expected no less. He led h
is fiercest brothers and sisters in a charge against their enemies, and fought w
ith a ferocity matched only by the fire-spewing mountain at his back. Meanwhile
the magnoceros elders, mothers, and calves vanished into the drifts. The mastersmiths are divided about what happened next. Some say Magnus reunited with his k
in, while others claim he suffered mortal injuries and expired alongside the bod
y of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin.
..but only after seeking out those responsible for the eruption of Mt. Joerlak a
nd watching them die upon his horn, for a magnoceros does not believe in chance.
"
ion"

// SHREDDER
"DOTA_Tooltip_ability_shredder_whirling_death"
"Whirling Death"
"DOTA_Tooltip_ability_shredder_whirling_death_Description"
"Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees a
round him in an area. If an enemy hero is affected, it loses some of its primar
y attribute for a short duration. Whirling Death will deal Pure damage if a tre
e is cut down in the process."
"DOTA_Tooltip_ability_shredder_whirling_death_Lore"
"In the case that Rizzrack gets surrounded by the the vines and plants of his ni
ghtmares, he has an immediate chainsaw defense."
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct"
"%STAT LOSS PERCENT:"
"DOTA_Tooltip_ability_shredder_whirling_death_duration"
"STAT LOSS DURATION:"
"DOTA_Tooltip_ability_shredder_timber_chain"
"Timber Chain"
"DOTA_Tooltip_ability_shredder_timber_chain_Description"
"Timbersaw fires a chain that embeds itself in the first tree it hits, pulling h
im towards it. Any enemy in the path takes damage."
"DOTA_Tooltip_ability_shredder_timber_chain_Lore"
"You never know when you might need to escape from malevolent saplings."
"DOTA_Tooltip_ability_shredder_timber_chain_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_range"
"LATCH RANGE:"
"DOTA_Tooltip_ability_shredder_timber_chain_damage_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shredder_timber_chain_speed"

"SPEED:"
"DOTA_Tooltip_ability_shredder_reactive_armor"
"Reactive Armor"
"DOTA_Tooltip_ability_shredder_reactive_armor_Description"
"Each time Timbersaw is attacked, he gains increased health regen and armor."
"DOTA_Tooltip_ability_shredder_reactive_armor_Lore"
"The saw-suit is equipped to react to the slightest touch with fortified defense
s."
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen"
"BONUS HP REGEN:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit"
"MAX STACKS:"
"DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration"
"STACK DURATION:"
"DOTA_Tooltip_ability_shredder_chakram"
"Chakram"
"DOTA_Tooltip_ability_shredder_chakram_Description"
"Fires your main saw blade at the target location where it will spin in place, d
ealing damage in an area around it. Enemies caught in the saw blade will move m
ore slowly for every 5%% of health missing. The blade deals damage and cuts down
trees in its path when fired and retracted. While active the ability costs man
a, and you lose the ability to attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shredder_chakram_Lore"
"The ultimate in anti-flora weaponry."
"DOTA_Tooltip_ability_shredder_chakram_Note0"
"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distan
ce away."
"DOTA_Tooltip_ability_shredder_chakram_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_pass_damage"
"PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_damage_per_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_slow"
"%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_mana_per_second"
"MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_aghanim_description"
"Grants a second Chakram."
"DOTA_Tooltip_ability_shredder_return_chakram"
"Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_Description"
"Returns the Chakram to Timbersaw."
"DOTA_Tooltip_ability_shredder_return_chakram_aghanim_descriptio
n"
"Grants a second Chakram."
"DOTA_Tooltip_ability_shredder_chakram_2"
"Chakram"
"DOTA_Tooltip_ability_shredder_chakram_2_Description"
"Fires your main saw blade at the target location where it will spin in place, d
ealing damage in an area around it. Additionally, for each 5%% of health missin
g, enemies caught in the saw blade move more slowly. The blade deals damage and
cuts down trees in its path when fired and retracted. While active the ability
costs mana, and you lose the ability to attack."
"DOTA_Tooltip_ability_shredder_chakram_2_Lore"
"Cut cut cut cut cut cut cut cut cut cut cut!"
"DOTA_Tooltip_ability_shredder_chakram_2_Note0"
"The Chakram will return if Timbersaw runs out of mana or moves over 2000 distan
ce away."

"DOTA_Tooltip_ability_shredder_chakram_2_radius"
"RADIUS:"
"DOTA_Tooltip_ability_shredder_chakram_2_pass_damage"
"PASS DAMAGE:"
"DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_shredder_chakram_2_slow"
"%SLOW:"
"DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second"
"MANA COST PER SECOND:"
"DOTA_Tooltip_ability_shredder_return_chakram_2"
"Return Chakram"
"DOTA_Tooltip_ability_shredder_return_chakram_2_Description"
"Returns the Chakram to Timbersaw."
"npc_dota_hero_shredder_bio"
"Rizzrack could still hear the screams in his mind. He worked, frantically turn
ing wrenches, twisting screws, building and carving and forging. Sleep eluded h
im; he only built. Months had passed since he had shut himself in his uncle's w
orkshop, and his deliverance was nearly complete. He rubbed his back as his eye
s drifted shut, and saw a blanket of flowers floating on the placid waves of Aug
ury Bay before exploding into a cloud of pollen that silenced lives as it seized
the lungs. He woke with a choking start. For hours the rhythmic sound of a wh
etstone filled the shop as he sharpened a set of massive blades, his mind filled
with images of strangling vines garroting neighbors, enwrapping homes. The flo
oding of Augury Bay had been nothing compared to the violent horrors the waters
left to take root beyond the city walls. But the saw-suit would make him strong
and safe he thought, allowing himself this sliver of hope before the full might
of his fear crashed into his fading mind. Branches and bark and blood. When t
he city fell, Rizzrack fled trees that walked, and fought, and killed. Trees ha
d shattered the gates and swarmed into the city. Trees had crushed and thrashed
and stomped the last that Augury Bay could muster in defense, and stalked the f
ew fleeing refugees. In addled silence Rizzrack unspooled the thick chain from
the suit's arm, his hands quaking as he inspected each link and ran a trembling
finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him
, terror of what awaited him and of what he would have to face to have any hope
of calming his mind. As the saw-suit shuddered to life he knew he must face thi
s fear, and he knew he wouldn't like it one bit."
//BRISTLEBACK
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo"
"Viscous Nasal Goo"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description"
"Covers a target in snot, causing it to have reduced armor and movement speed.
Multiple casts stack and refresh the duration."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore"
"Having caught a cold while stuck in the snow, Bristleback turns it to his advan
tage."
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration
"
"DURATION:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_st
ack"
"ARMOR LOSS:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_sl
ow"
"%BASE MOVEMENT SLOW:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_pe
r_stack""%SLOW PER STACK:"
"DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit"
"STACK LIMIT:"
"DOTA_Tooltip_ability_bristleback_quill_spray"
"Quill Spray"

"DOTA_Tooltip_ability_bristleback_quill_spray_Description"
"Sprays enemy units with quills dealing damage in an area of effect around Brist
leback. Deals bonus damage for every time a unit was hit by Quill Spray in the
last 14 seconds."
"DOTA_Tooltip_ability_bristleback_quill_spray_Lore"
"An enforcer's honor can be a prickly thing. So can his quills."
"DOTA_Tooltip_ability_bristleback_quill_spray_Note0"
"Quill Spray damage is not reduced by damage block abilities."
"DOTA_Tooltip_ability_bristleback_quill_spray_radius"
"RADIUS:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage"
"QUILL BASE DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage
"
"QUILL STACK DAMAGE:"
"DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_durati
on"
"STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_quill_spray_max_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_bristleback_bristleback"
"Bristleback"
"DOTA_Tooltip_ability_bristleback_bristleback_Description"
"Bristleback takes less damage if hit on the sides or rear. If Bristleback take
s 250 damage from the rear, he releases a Quill Spray of the current level."
"DOTA_Tooltip_ability_bristleback_bristleback_Lore"
"Turning his back to a fight might be just the thing."
"DOTA_Tooltip_ability_bristleback_bristleback_Note0"
"Bristleback's rear is considered to be within 70 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_Note1"
"Bristleback's side is considered to be within 110 degrees from the back."
"DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reduct
ion"
"%SIDE DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reduct
ion"
"%BACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_bristleback_bristleback_quill_spray_thresh
old"
"DAMAGE THRESHOLD:"
"DOTA_Tooltip_ability_bristleback_warpath"
"Warpath"
"DOTA_Tooltip_ability_bristleback_warpath_Description"
"Bristleback works himself up into a fury every time he casts a spell, increasin
g his movement speed and damage."
"DOTA_Tooltip_ability_bristleback_warpath_Lore"
"'Temper, temper,' his mum always chided. But in a fight, a temper can come in
handy."
"DOTA_Tooltip_ability_bristleback_warpath_Note0"
"Bristleback's illusions will receive the bonuses."
"DOTA_Tooltip_ability_bristleback_warpath_Note1"
"Items will not trigger Warpath."
"DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack"
"DAMAGE PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack"
"%MOVEMENT PER STACK:"
"DOTA_Tooltip_ability_bristleback_warpath_stack_duration"
"STACK DURATION:"
"DOTA_Tooltip_ability_bristleback_warpath_max_stacks"
"MAX STACKS:"
"npc_dota_hero_bristleback_bio"
"Never one to turn his back on a fight, Rigwarl was known for battling the bigge
st, meanest scrappers he could get his hands on. Christened Bristleback by the d
runken crowds, he waded into backroom brawls in every road tavern between Slom a
nd Elze, until his exploits finally caught the eye of a barkeep in need of an en

forcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace
, and break the occasional leg or two (or five, in the case of one unfortunate w
eb-hund).
After indulging in a night of merriment during which bodily harm was meted out i
n equal parts upon both delinquent patrons and his own liver, Bristleback finall
y met his match. \"Your tusks offend me, sir,\" he was heard to drunkenly slur t
o one particularly large fellow from the northern wastes whose bill had come due
. What followed was a fight for the ages. A dozen fighters jumped in. No stool w
as left unbroken, and in the end, the impossible happened: the tab went unpaid.
Over the weeks that followed, Bristleback's wounds healed, and his quills grew b
ack; but an enforcer's honor can be a prickly thing. He paid the tab from his ow
n coin, vowing to track down this northerner and extract redemption. And then he
did something he'd never done before: he actually trained, and in so doing made
a startling discovery about himself. A smile peeled back from his teeth as he f
lexed his quills. Turning his back to a fight might be just the thing."
//TUSK
"DOTA_Tooltip_ability_tusk_ice_shards"
"Ice Shards"
"DOTA_Tooltip_ability_tusk_ice_shards_Description"
"Tusk compresses shards of ice into a ball of frozen energy that damages all ene
mies it comes in contact with. When the ball reaches its target destination the
shards are released, creating a barrier that lasts for %shard_duration% seconds.
"
"DOTA_Tooltip_ability_tusk_ice_shards_Lore"
"In the frozen tundra near the Barrier, after the last sun of autumn has set, ic
e can form with alarming speed."
"DOTA_Tooltip_ability_tusk_ice_shards_Note0"
"Creates an impassable barrier."
"DOTA_Tooltip_ability_tusk_ice_shards_shard_width"
"RADIUS:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_damage"
"SHARD DAMAGE:"
"DOTA_Tooltip_ability_tusk_ice_shards_shard_duration"
"SHARD DURATION:"
"DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_tusk_snowball"
"Snowball"
"DOTA_Tooltip_ability_tusk_snowball_Description"
"Tusk begins rolling into a snowball, automatically gathering allied Heroes with
in a %snowball_windup_radius% radius. Allies within a 400 radius can also be add
ed to the snowball by right-clicking on them. Once launched, any enemies caught
in the snowball's path will be stunned and take damage. Each allied Hero in the
snowball will add to its speed and damage."
"DOTA_Tooltip_ability_tusk_snowball_Lore"
"Tales are still told of the wild feat that ended the grand brawl at White Field
s."
"DOTA_Tooltip_ability_tusk_snowball_Note0"
"The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_snowball_Note1"
"The snowball travels at 150% of Tusk's movement speed."
"DOTA_Tooltip_ability_tusk_snowball_Note2"
"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk
controls."
"DOTA_Tooltip_ability_tusk_snowball_Note3"
"Each Meepo clone added to the snowball will add its own bonus damage and speed.
"
"DOTA_Tooltip_ability_tusk_snowball_Note4"

"Allies can click on a snowball to add themselves to it."


"DOTA_Tooltip_ability_tusk_snowball_snowball_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus"
"BONUS DAMAGE PER ALLY:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_speed_bonus"
"BONUS SPEED PER ALLY:"
"DOTA_Tooltip_ability_tusk_snowball_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius"
"GATHER RADIUS:"
"DOTA_Tooltip_ability_tusk_snowball_snowball_windup"
"LAUNCH TIME:"
"DOTA_Tooltip_ability_tusk_launch_snowball"
"Launch Snowball"
"DOTA_Tooltip_ability_tusk_launch_snowball_Description"
"Launch the snowball toward the target."
"DOTA_Tooltip_ability_tusk_launch_snowball_Lore"
"Into the great wide white!"
"DOTA_Tooltip_ability_tusk_launch_snowball_Note0"
"The snowball destroys trees."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note1"
"The snowball travels at 175% of Tusk's movement speed."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note2"
"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk
controls."
"DOTA_Tooltip_ability_tusk_launch_snowball_Note3"
"Each Meepo clone added to the snowball will add its own bonus damage and speed.
"
"DOTA_Tooltip_ability_tusk_frozen_sigil"
"Frozen Sigil"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Description"
"Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sig
il creates a snowstorm which slows all enemy units within 600 range."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Lore"
"The chill of home!"
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note0"
"If no order is given, the Sigil will follow Tusk."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note1"
"The Sigil flies, has a 310 MS, 3/3/4/4 HP, 400/400 vision, and gives a 90/100/1
10/120 gold bounty."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note2"
"Works fully on Spell Immune units."
"DOTA_Tooltip_ability_tusk_frozen_sigil_Note3"
"Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage."
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration"
"DURATION:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_tusk_walrus_punch"
"Walrus PUNCH!"
"DOTA_Tooltip_ability_tusk_walrus_punch_Description"
"Tusk connects with his mighty Walrus Punch, a critical strike so powerful it la
unches its victim into the air. The victim is slowed upon landing."
"DOTA_Tooltip_ability_tusk_walrus_punch_Lore"
"It never matters who throws the first punch, only who throws the last."

"DOTA_Tooltip_ability_tusk_walrus_punch_Note0"
"Walrus Punch cannot miss."
"DOTA_Tooltip_ability_tusk_walrus_punch_Note1"
"Works fully on Spell Immune units."
"DOTA_Tooltip_ability_tusk_walrus_punch_walrus_window"
"BUFF DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier"
"%CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_tusk_walrus_punch_air_time"
"AIR TIME:"
"DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_tusk_walrus_punch_move_slow"
"%MOVEMENT SLOW:"
"npc_dota_hero_tusk_bio"
"It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from th
e Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristle
d Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. Wha
t started as a simple bar bet of supremacy ended with four regulars, a blacksmit
h, and six of the Frost Brigade's best soldiers writhing against the shards and
splinters of almost every bottle, mug, and chair in the building. The Tusk boast
ed and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-n
othing rang out. The Tusk was pleased at the prospect, but none could think of a
bet bigger than the one he just conquered. Horrified at the damage to his taver
n and desperate to avoid another brawl, the barkeep had an idea. As skilled as h
e was, Ymir had never taken part in a real battle, never tested himself against
the indiscriminate death and chaos of war. He proposed a wager to the fighter: s
eek out the biggest battle he could find, survive, and win it for whichever side
he chose. The stakes? The next round of drinks."
//SKYWRATH MAGE
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt"
"Arcane Bolt"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description"
"Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an
enemy unit based on Skywrath Mage's intelligence."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore"
"Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope
to survive."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0"
"The projectile moves very slowly (500 ms), providing 325 vision around it. Upo
n impact, it will reveal the target area for 3.34 seconds."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1"
"Arcane Bolt cannot be disjointed."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier"
"INT DAMAGE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot"
"Concussive Shot"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description"
"Skywrath Mage sets off a long range shot that hits the closest hero within a lo
ng range. Upon impact, it deals damage and slows in an area of effect."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore"
"Those who serve the court of the Ghastly Eyrie are ever locked in covert war. O
ne must always know where danger lurks nearest."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0"
"Does not work when no heroes are in range or heroes are in fog."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1"

"Damages creeps around the impact area."


"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2"
"Provides 400 vision around the projectile, and reveals the target area for 3.34
seconds upon impact."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radiu
s"
"SHOT RANGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius"
"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duratio
n"
"SLOW DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_spe
ed_pct" "%SLOW:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal"
"Ancient Seal"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description"
"Skywrath Mage seals the targeted unit with an ancient rune, silencing it and ca
using it to take additional damage from spells."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore"
"A holy incantation, whosoever finds themselves touched by Avilliva's sigil must
suffer in penitent silence."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0"
"The magic damage resistance reduction doesn't affect creeps."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff"
"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration"
"DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare"
"Mystic Flare"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description"
"Skywrath Mage uses his ultimate magical ability to conjure a precise and violen
t mystical field that lays waste to his adversaries. Deals massive damage distri
buted evenly among any Heroes in the area over %duration% seconds.\n\nUpgradable
by Aghanim's Scepter."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore"
"Only the most practiced of Skywrath sorcerers could hope to shape the skies int
o such a storm."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0"
"Mystic Flare only affects Heroes; it does not damage illusions or creep heroes.
"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius"
"RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration"
"DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_scepter_cooldow
n"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_descrip
tion"
"Reduces Cooldown."
"npc_dota_hero_skywrath_mage_bio"
"A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubl
ed existence. Sworn by birth to protect whoever sits within the Nest of Thorns,
he hates the current Skywrath queen with all his soul. As a youth, high-born, he
was a friend and companion to the eldest Skywrath princess, Shendelzare, first
in line for the Nest. He had loved her warmly and unshakably, but as his studies
took hold, his mind turned to arcane learning and the mastery of Skywrath sorce
ry.
Obsessed with matters aetherial, he missed the mundane signs of

courtly treachery that hinted at a plot against Shendelzare, and lost his chance
to foil it. When the court was shaken by a swift and violent coup, he emerged f
rom his studies to discover his oldest and dearest friend had been lost to him.
The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dr
agonus could do nothing. The magic of the Skywrath Mage serves only the sworn pr
otector of the Skywrath scion, so to act against the Nest would render him helpl
ess. He clings to his post, believing it to be the best hope of one day restorin
g his true love to her rightful place. Meanwhile, his secret is known only to th
e goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled
physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Ey
rie, he dreams even more desperately of restoring Shendelzare herself to a fully
healed physical form. The duplicity of his role at court tortures him, for he i
s a noble and good-hearted creature; but the worst torture of all is imagining t
he hatred that Vengeful Spirit must hold in her heart for him."
//ABADDON
"DOTA_Tooltip_ability_abaddon_death_coil"
"Mist Coil"
"DOTA_Tooltip_ability_abaddon_death_coil_Description"
"Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a
friendly unit at the cost of some of Abaddon's health."
"DOTA_Tooltip_ability_abaddon_death_coil_Lore"
"A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon,
who releases it at will."
"DOTA_Tooltip_ability_abaddon_death_coil_target_damage"
"DAMAGE/HEAL:"
"DOTA_Tooltip_ability_abaddon_death_coil_self_damage"
"SELF DAMAGE:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield"
"Aphotic Shield"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Description"
"Summons dark energies around an ally unit, creating a shield that absorbs a set
amount of damage before expiring. When the shield is destroyed it will burst an
d deal damage equal to the amount it could absorb to an area around it. Removes
certain types of negative buffs and stuns on cast."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore"
"The powers of the black mist rise to absorb attacks like the black mist absorbs
light."
"DOTA_Tooltip_ability_abaddon_aphotic_shield_duration"
"DURATION:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb"
"MAX DAMAGE ABSORBED:"
"DOTA_Tooltip_ability_abaddon_aphotic_shield_radius"
"BURST RADIUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne"
"Curse of Avernus"
"DOTA_Tooltip_ability_abaddon_frostmourne_Description"
"Abaddon strikes an enemy with chilling curse on each attack, causing all units
who attack the slowed enemy to gain increased movement speed, along with faster
attack speed, for a limited time."
"DOTA_Tooltip_ability_abaddon_frostmourne_Lore"
"The curse that slows an enemy, speeds an ally."
"DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration"
"BUFF DURATION:"
"DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip"

"ATTACK SLOW:"
"DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_abaddon_borrowed_time"
"Borrowed Time"
"DOTA_Tooltip_ability_abaddon_borrowed_time_Description"
"When activated, all damage dealt to you will heal instead of harm. Most negativ
e buffs will also be removed. If the ability is not on cooldown, it will passive
ly activate if your hitpoints drop below %hp_threshold%.\n\nUpgradable by Aghani
m's Scepter."
"DOTA_Tooltip_ability_abaddon_borrowed_time_Lore"
"The most unnatural of all the gifts of the Font of Avernus, this power defies m
ortal understanding. What should hurt, instead heals; and what should kill give
s strength anew."
"DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold"
"HP THRESHOLD:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration"
"DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter"
"SCEPTER DURATION:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_toolt
ip_scepter"
"REDIRECT RANGE:"
"DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description"
"Increases duration. While Borrowed Time is active, 35% of all damage taken by a
llied Heroes in a 900 radius will be redirected to you."
"npc_dota_hero_abaddon_bio"
"The Font of Avernus is the source of a family's strength, a crack in primal sto
nes from which vapors of prophetic power have issued for generations. Each newbo
rn of the cavernous House Avernus is bathed in the black mist, and by this bapti
sm they are given an innate connection to the mystic energies of the land. They
grow up believing themselves fierce protectors of their lineal traditions, the c
ustoms of the realm--but what they really are protecting is the Font itself. And
the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say somethi
ng went awry. In the child's eyes there flared a light of comprehension that sta
rtled all present and set the sacerdotes to whispering. He was raised with every
expectation of following the path all scions of Avernus took--to train in war,
that in times of need he might lead the family's army in defense of the ancestra
l lands. But Abaddon was always one apart. Where others trained with weapons, he
bent himself to meditation in the presence of the mist. He drank deep from the
vapors that welled from the Font, learning to blend his spirit with the potency
that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young
alike accusing him of neglecting his responsibilities. But all such accusations
stopped when Abaddon rode into battle, and they saw how the powers of the mist h
ad given him mastery over life and death beyond those of any lord the House had
ever known."
//ELDER TITAN
"DOTA_Tooltip_ability_elder_titan_echo_stomp"
"Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Description"
"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking
nearby enemy units unconscious around their locations. The Elder Titan stomp de
als physical damage, while the Spirit stomp deals magical damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore"
"The force of creation still echoes in the stomp of the Titan."

"DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time"
"CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_radius"
"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage"
"STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration"
"SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit"
"Echo Stomp"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description"
"Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking
nearby enemy units unconscious around their locations. The Elder Titan stomp de
als physical damage, while the Spirit stomp deals magical damage. Unconscious e
nemies will wake if they take damage."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore"
"The force of creation still echoes in the stomp of the Titan."
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time"
"CAST TIME:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius"
"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage
"
"STOMP DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_durati
on"
"SLEEP DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit"
"Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description"
"Elder Titan sends forth his Astral Spirit, damaging any units it passes through
. When the spirit rejoins the Titan, it grants bonus damage and movement speed
for each unit it damaged.\n\nThe Astral Spirit possesses the Echo Stomp, Return
Spirit, and Natural Order abilities."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore"
"Like the four fundamentals, Elder Titan exists across all planes at once and ca
n draw other aspects of himself to assist in times of need."
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_durati
on"
"DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration
"
"BUFF DURATION:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius"
"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_cree
ps"
"%BONUS SPEED(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_hero
es"
"%BONUS SPEED(HEROES):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps
"
"BONUS DAMAGE(CREEPS):"
"DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes
"
"BONUS DAMAGE(HEROES):"
"DOTA_Tooltip_ability_elder_titan_return_spirit"
"Return Astral Spirit"
"DOTA_Tooltip_ability_elder_titan_return_spirit_Description"
"Returns the Astral Spirit to Elder Titan."
"DOTA_Tooltip_ability_elder_titan_natural_order"
"Natural Order"
"DOTA_Tooltip_ability_elder_titan_natural_order_Description"
"Reduces all elements to their basic levels, removing base armor and magic damag
e resistance from nearby enemy units."

"DOTA_Tooltip_ability_elder_titan_natural_order_Lore"
"As it was at the beginning, Elder Titan makes it so again."
"DOTA_Tooltip_ability_elder_titan_natural_order_radius"
"RADIUS:"
"DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_
pct"
"%BASE ARMOR REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance
_pct" "%BASE RESIST REDUCTION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter"
"Earth Splitter"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Description"
"Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack
implodes, slowing movement while dealing damage to each enemy based on their max
imum life. Half of the damage dealt is Magical damage, while the other half is P
hysical damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore"
"That which he created, the titan tears asunder."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width"
"CRACK WIDTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance"
"CRACK LENGTH:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time"
"EXPLODE DELAY:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct"
"%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_descrip
tion" "Increases slow duration, and units pulled in by Earth Splitter are also
disarmed."
"DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_s
cepter"
"SCEPTER SLOW/DISARM DURATION:"
"npc_dota_hero_elder_titan_bio"
"Well may you ask, \"How did this world take its form?\" Why of all the worlds i
n creation, has this one its strange properties, its diverse and motley collecti
on of creatures, cultures and lore? \"The answer,\" One whispers, \"lies with th
e Titans.\"
These original progenitors were there near the Beginning--if not
actual witnesses to the creation, then born with it still echoing in their ears
. Stamped with the earliest energies of the universe, they wished nothing more t
han to continue as creators themselves. Thus they bent to the task of shaping ma
tter to their will: hammering and heating, bending and blasting. And when matter
proved less challenging than they liked, they turned their tools upon themselve
s, reshaping their minds and reforging their spirits until they had become being
s of great endurance. Reality itself became the ultimate object of their smithin
g. Yet, along the way, they sometimes erred. In cases of great ambition, mistake
s are unavoidable.
The one we know as the Elder Titan was a great innovator, one wh
o studied at the forge of creation. In honing his skills, he shattered something
that could never be repaired, only thrown aside. He fell into his own broken wo
rld, a shattered soul himself. There he dwelt among the jagged shards and fissur
ed planes, along with other lost fragments that had sifted down through the crac
ks in the early universe. And this is why the world we know resembles an isle of
castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all
but the One who blames himself. He spends his time forever seeking a way to acco
mplish the repairs, that he might rejoin the parts of his broken soul, that we a
nd the world alike might all be mended. This is the One we know as Elder Titan."

//LEGION COMMANDER
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds"
"Overwhelming Odds"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Descrip
tion" "Turns the enemies' numbers against them, dealing damage and granting yo
u bonus movement speed per unit or per hero. Deals bonus damage to illusions an
d summoned units as a percent of their current health."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore"
"The archers of Stonehall are ready at Tresdin's command."
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius"
"RADIUS:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_
per_unit" "DAMAGE PER CREEP:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_
per_hero" "DAMAGE PER HERO:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusio
n_dmg_pct"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_s
peed_creeps"
"%BONUS SPEED (CREEPS):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_s
peed_heroes"
"%BONUS SPEED (HEROES):"
"DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duratio
n"
"SPEED DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack"
"Press The Attack"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Descript
ion"
"Removes debuffs and disables from the target friendly unit, and grants
bonus attack speed and health regen for a short time."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore"
"The rallying horn of the Bronze Legion is able to inspire any heart."
"DOTA_Tooltip_ability_legion_commander_press_the_attack_duration
"
"DURATION:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_s
peed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen
"
"HP REGEN:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage"
"Moment of Courage"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Descrip
tion" "When attacked, Legion Commander has a chance to immediately attack agai
n with bonus lifesteal."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore"
"Tresdin knows that an enemy's most vulnerable moment often follows their fierce
st stroke."
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger
_chance" "%CHANCE:"
"DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leec
h_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_legion_commander_duel"
"Duel"
"DOTA_Tooltip_ability_legion_commander_duel_Description"
"Legion Commander and the target enemy hero are forced to attack each other for
a short duration. Neither hero can use items or abilities. If either hero dies
during the duration, the hero winning the Duel gains permanent bonus damage."
"DOTA_Tooltip_ability_legion_commander_duel_duration"
"DURATION:"
"DOTA_Tooltip_ability_legion_commander_duel_reward_damage"
"BONUS DAMAGE:"

"DOTA_Tooltip_ability_legion_commander_duel_Lore"
"To face a soldier of Stonehall in single combat is a challenge few can resist."
"npc_dota_hero_legion_commander_bio"
"They came without warning. Within the city walls of Stonehall there came a rumb
le and a terrible sound, and from blackness unknown came a force of beasts numbe
ring beyond count, wielding flame and foul sorcery, slaying and snatching mother
s and sons to dark purpose. Of once-mighty Stonehall's military strength only th
e Bronze Legion, led by the indomitable Commander Tresdin, was near enough to an
swer the call of battle. They rode into their city, fighting through bloodstaine
d alleyways and burning markets, cutting their way through the monstrous throng
to the source of the sudden invasion: an ethereal rift within the city square, a
nd at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its mass
ive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin li
fted her blood-stained sword and settled her sights on the beast. It turned, smi
ling at her through a maze of teeth. Heedless of the battle raging around them,
they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legi
on met its end around them. Tresdin leapt forward as her foe swung its sword to
meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal th
rust from the side, but even as her balance slipped she rallied her strength for
another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw belo
w, carving it in two in a fearsome spray of sparks and blood. The vile audience
looked on in astonishment as she pressed the attack, driving her blade through h
er foe's flesh into the stampeding heart within. With a scream that split the cl
ouds above, the beast erupted in a torrent of gore and anguish. The stygian port
al wavered, the power sustaining the chasm beyond vanishing as suddenly as it ha
d appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate: the city lay in ruins,
and survivors were few. Fires continued to spread. Unfurling her banners of war
, Tresdin gathered what allies she could. Her anger smoldered as she pledged bru
tal vengeance upon the forces of the abyss, and damned be any who would dare sta
nd in her way."

//EMBER SPIRIT
"DOTA_Tooltip_ability_ember_spirit_searing_chains"
"Searing Chains"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Description"
"Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring t
hem in place and dealing damage each second."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_duration"
"DURATION:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_t
ooltip" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count"
"UNIT COUNT:"
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0"
"Targets are chosen randomly around Xin."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1"
"Does not affect Spell Immune or invisible units."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2"
"Interrupts channeling spells."
"DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore"
"Xin's harshest lessons often employed the use of red-hot chains."

"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist"
"Sleight of Fist"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description"
"Ember Spirit dashes around with blazing speed, attacking all enemies in the tar
geted area of effect, then returning to his start location. Deals bonus damage
to heroes, and less damage to creeps."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_da
mage" "BONUS HERO DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interv
al"
"ATTACK INTERVAL:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_
penalty" "%CREEP DAMAGE PENALTY:"
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0"
"Targets are determined when the spell is cast."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1"
"A regular attack is done to each target every 0.2 seconds."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2"
"Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb
effects) will be applied normally on these attacks."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3"
"Abilities and items can be used while Sleight of Fist is active."
"DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore"
"The studied warrior must whip and weave through its enemies, burning each witho
ut pause."
"DOTA_Tooltip_ability_ember_spirit_flame_guard"
"Flame Guard"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Description"
"Ember Spirit surrounds himself with a ring of fire that consumes incoming magic
damage, leaving him unharmed. Flame Guard deals damage per second in an area a
round Ember Spirit while Flame Guard is active. If the shield is broken, the da
mage is also lost."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_duration"
"DURATION:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount"
"MAGIC ABSORB:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second
"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0"
"Magic damage reduction is calculated before any reductions."
"DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore"
"An enemy should never be allowed to approach without difficulty."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant"
"Activate Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Descrip
tion" "Select the Fire Remnant to arrive at."
"DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore"
"With blazing speed does a spirit fly!"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant"
"Fire Remnant"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description"
"Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 c
harges. Releasing a charge sends a Fire Remnant that runs to the target locatio
n at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can d
ash out to his Remnants, exploding them for area of effect damage. The targeted
Remnant will be arrived at last."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges"

"MAX CHARGES:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_t
"CHARGE RESTORE TIME:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius"
"RADIUS:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration"
"DURATION:"
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0"
"Starts with 3 charges (maximum)."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1"
"Fire Remnants move to where you targeted them at 2.5x your speed."
"DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore"
"By the spirit's power are Xin's teachings spread anew."
"npc_dota_hero_ember_spirit_bio"
"Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its tr
aining halls empty, its courtyard covered in leaves and dust. Upon a dais in its
sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyr
e for the warrior-poet Xin. For three generations, Xin taught his acolytes the B
onds of the Guardian Flame, a series of mantras to train the mind and body for t
he harsh realities beyond the fortress walls. However, in teaching a warrior's w
ay he earned a warrior's rivals, and in his autumn Xin was bested and slain. His
followers spread to the wind. Yet as years turned to centuries and followers to
descendants, his teachings endured by subtle whisper and deed. Touched by the t
eacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast
himself to the Fortress of Flares and reignited the pyre ash. From these glowin
g embers emerged an image of Xin, wreathed in flame, his thoughtful countenance
prepared to train and to teach, and to spread the fires of knowledge to all who
seek guidance."
ime"

// EARTH SPIRIT
"DOTA_Tooltip_ability_earth_spirit_boulder_smash"
"Boulder Smash"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description"
"Earth Spirit smashes the target enemy or ally, sending them in the direction he
is facing. If Earth Spirit targets an area, he will smash the nearest Stone Rem
nant in a %remnant_smash_radius_tooltip% radius. The travelling unit or Remnant
damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they ar
e also stunned. Stone Remnants travel further than other units."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore"
"It is with the power of a mountain that Earth Spirit strikes his enemies."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe
"
"REMNANT SMASH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed"
"TRAVEL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance"
"DISTANCE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0"
"Stun is only applied if the initial target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1"
"Boulder Smash's cooldown is not reset if it fails to knock back a unit or Remna
nt."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder"

"Rolling Boulder"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description"
"Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls
toward the target location, damaging enemy units. He will stop if he collides wi
th a hero or is stunned. If he rolls over a Stone Remnant, he will travel furthe
r and faster, and enemies hit by the boulder will have their movement speed slow
ed."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore"
"Calling upon his connection to the land, the Earth Spirit draws loose stone to
him, which forms a protective ball that he can use to roll short distances."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed"
"SPEED:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed"
"SPEED (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_damage"
"DAMAGE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance
"
"DISTANCE (REMNANT):"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration
"
"SLOW DURATION:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0"
"Rolling over a Stone Remnant will destroy the Remnant."
"DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1"
"The boulder has a radius of 150."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip"
"Geomagnetic Grip"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description"
"Earth Spirit pulls the target Stone Remnant or allied unit to his location. En
emies struck by the pulled target will be silenced, and take damage if the pulle
d target is a Stone Remnant."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0"
"Will not work on a unit inside Chronosphere, Duel, or Black Hole."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore"
"Like calls to like. Even the minerals found in the blood and bones of living be
ings are not immune to the call of the Earth Spirit."
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_radius"
"RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage"
"STONE DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_silence_dura
tion" "SILENCE DURATION:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_p
er_second"
"REMNANT PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_p
er_second_heroes"
"HERO PULL SPEED:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller"
"Stone Remnant"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Description"
"Call a Stone Remnant to the target location. Stones Remnants have no vision an
d are invulnerable, and can be used with Earth Spirit's abilities. Calling a St
one Remnant consumes a charge, which recharge over time."
"DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges"
"MAX CHARGES:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_t

ime" "CHARGE RESTORE TIME:"


"DOTA_Tooltip_ability_earth_spirit_stone_caller_duration"
"DURATION:"
"DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore"
"Earth Spirit calls forth a remnant of his stone army, long buried with him in t
he dark embrace of the Earth."
"DOTA_Tooltip_ability_earth_spirit_magnetize"
"Magnetize"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Description"
"Magnetizes units in a small nearby area, causing them to take damage for a shor
t duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying
the remnant and refreshing Magnetize's duration on all nearby enemies. This pro
cess can repeat multiple times. If an enemy hero is affected by silence or slows
as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share
the effects.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius"
"RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration"
"MAGNETIZE DURATION:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius"
"REMNANT REFRESH RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radi
us"
"REMNANT EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_magnetize_Lore"
"At the Earth Spirit's call, the minerals in the blood and bones of his enemies
rebel against the bodies they find themselves in."
"DOTA_Tooltip_ability_earth_spirit_magnetize_aghanim_description
"
"Grants the Enchant Remnant ability, which allows Earth Spirit to tempor
arily transform an allied or enemy hero into a Stone Remnant that explodes after
a short duration."
"DOTA_Tooltip_ability_earth_spirit_petrify"
"Enchant Remnant"
"DOTA_Tooltip_ability_earth_spirit_petrify_Description"
"Earth Spirit temporarily enchants a hero, granting them the properties of a Sto
ne Remnant. After %duration% seconds the remnant shatters, releasing the hero an
d damaging nearby enemies."
"DOTA_Tooltip_ability_earth_spirit_petrify_duration"
"REMNANT DURATION:"
"DOTA_Tooltip_ability_earth_spirit_petrify_damage"
"SHATTER
DAMAGE:"
"DOTA_Tooltip_ability_earth_spirit_petrify_aoe"
"SHATTER RADIUS:"
"DOTA_Tooltip_ability_earth_spirit_petrify_Lore"
"Kaolin uses the elemental power of the Earth to temporarily petrify living bein
gs, so that they might be conscripted into his stone funerary army."
"npc_dota_hero_earth_spirit_bio"
"Deep amid the Upland crags and cliffs there runs a seam of sacred jade long for
esworn by highland miners. From this rare material, the likeness of the great ge
neral Kaolin was carved and buried at the head of a stone funerary army ten thou
sand strong--a force of soldiers and holy men, jesters and acrobats, carved by c
rafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed
the spirit of the Earth itself--an elemental force at one with the planet. When
the force within the carved jade found itself cut off from the life's blood of
the world, it gathered its strength over the course of a thousand years and dug
itself free and into the light. Now the great Kaolin Earth Spirit strides the Up
land roads, fighting for the spirit of the Earth; and in times of need calls for
th remnants of his buried army still locked in the loving embrace of the soil."

//ABYSSAL UNDERLORD
"DOTA_Tooltip_ability_abyssal_underlord_firestorm"
"Firestorm"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description"
"Calls down waves of fire that damage enemy units in the target area, and contin
ues to burn them for additional damage over time."
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore"
""
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius"
"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count"
"WAVE COUNT:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage"
"WAVE DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval"
"WAVE INTERVAL"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration"
"BURN DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice"
"Pit of Malice"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Descriptio
n"
"A deadly pit is conjured at the target location; any unit that enters i
s unable to move for some time and takes damage. Each enemy unit can only be af
fected once."
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore"
""
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius"
"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_durati
on"
"PIT DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage
"
"PIT DAMAGE:"
"DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensare_dur
ation" "DISABLE DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura"
"Atrophy Aura"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description
"
"Nearby enemy units are weakened, losing a portion of their base damage.
If it dies while under this effect, Pit Lord gains bonus damage."
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore"
""
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_redu
ction_pct"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag
e_from_creep" "BONUS DAMAGE(CREEP):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag
e_from_hero"
"BONUS DAMAGE(HERO):"
"DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damag
e_duration"
"DURATION:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift"
"Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description"
"Opens a dark rift at the targeted friendly unit's position. After a short dela
y, Abyssal Underlord and all nearby friendly heroes are teleported to that unit'

s location. Dark Rift can be cancelled at anytime during the cast. If it is ca


ncelled in this way or the target unit dies before the spell becomes active, Dar
k Rift goes into cooldown."
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore"
""
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius"
"TELEPORT RADIUS:"
"DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay
"
"TELEPORT DELAY:"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift"
"Cancel Dark Rift"
"DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Descrip
tion" "Stop the teleport."
//PHOENIX
"DOTA_Tooltip_ability_phoenix_icarus_dive"
"Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Description"
"Phoenix dives forward in an arc with a fixed distance in the targeted direction
, dealing damage over time and slowing the movement speed of any units it comes
into contact with, and then orbiting back to its original position. If Phoenix c
asts Supernova, the dive ends."
"DOTA_Tooltip_ability_phoenix_icarus_dive_Lore"
"Though no stranger to travelling the cosmic void, soaring within an atmosphere
offers unique pleasures."
"DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc"
"%HP COST:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length"
"DIVE LENGTH:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration"
"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pc
t"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_phoenix_icarus_dive_Note0"
"Icarus Dive has a 2 second travel duration, and can be cancelled by casting the
ability again while in flight."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop"
"Stop Icarus Dive"
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description"
"Immediately cancels the dive."
"DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore"
"SCREE!"
"DOTA_Tooltip_ability_phoenix_fire_spirits"
"Fire Spirits"
"DOTA_Tooltip_ability_phoenix_fire_spirits_Description"
"Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched
independently at a targeted area of effect. Affected enemy units take damage ove
r time and have their attack speed greatly reduced."
"DOTA_Tooltip_ability_phoenix_fire_spirits_Lore"
"The ever-collapsing core of Phoenix often emits short-lived bursts of conscious
light."
"DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc"
"%HP COST:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration"
"SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_radius"

"RADIUS:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_duration"
"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_dps"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow"
"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit"
"Launch Fire Spirit"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description"
"Each fire spirit can be launched independently at a targeted area of effect. Af
fected enemy units take damage over time and have their attack speed greatly red
uced."
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore"
"PKAWW! BOOM"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc"
"%HP COST:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration
"
"SPIRIT DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius"
"RADIUS:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration"
"BURN DURATION:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_dps"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slo
w"
"ATTACK SPEED SLOW:"
"DOTA_Tooltip_ability_phoenix_sun_ray"
"Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_Description"
"Drawing from its own inner fire, Phoenix expels a huge beam of light at the cos
t of its own life energy. The beam damages enemies for a percentage of their lif
e and heals allies for half that amount. Damage scales up to twice the initial d
amage as the beam fires."
"DOTA_Tooltip_ability_phoenix_sun_ray_Lore"
"The vent through which such stellar energy flows is mere atoms wide."
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second"
"%HP COST PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_phoenix_sun_ray_beam_range"
"RANGE:"
"DOTA_Tooltip_ability_phoenix_sun_ray_radius"
"WIDTH:"
"DOTA_Tooltip_ability_phoenix_sun_ray_base_dmg"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_dmg"
"%MAX HP AS DAMAGE:"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop"
"Stop Sun Ray"
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description"
"Immediately stops the Sun Ray."
"DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore"
"CHIRP!"
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move"
"Toggle Movement"

"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description"
"Toggles slow forward movement during Sun Ray firing."
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty"
""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Descript
ion"
""
"DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore"
"SQAWRK!"
"DOTA_Tooltip_ability_phoenix_supernova"
"Supernova"
"DOTA_Tooltip_ability_phoenix_supernova_Description"
"The Phoenix willingly ends its current life for the chance to be reborn. Transf
orms into a burning sun that scorches enemies in a huge area. The sun can be des
troyed by attacks from enemy Heroes. After %tooltip_duration% seconds the sun ex
plodes, stunning all nearby enemies while restoring Phoenix to full health and m
ana with refreshed abilities.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_phoenix_supernova_aghanim_description"
"Allows Phoenix to cast Supernova on an allied hero, bringing both into the sun
to be reborn together. Does not refresh ultimate abilities."
"DOTA_Tooltip_ability_phoenix_supernova_Lore"
"The solar crucible of a Supernova may be fatal, yet from its flames arise new b
eacons to wander infinity."
"DOTA_Tooltip_ability_phoenix_supernova_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_phoenix_supernova_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks"
"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scept
er"
"SCEPTER CAST RANGE:"
"npc_dota_hero_phoenix_bio"
"Alone across an untouched darkness gleamed the Keeper's first sun, a singular p
oint of conscious light fated to spread warmth into the empty void. Through aeon
s beyond count, this blinding beacon set to coalescing its incalculable energy b
efore bursting forth the cataclysmic flare of supernova. From this inferno raced
new beacons, star progeny identical to its parent, who journeyed an unlit ocean
and settled in constellatory array. In time, they too would be made to propagat
e through supernova flame. So would this dazzling cycle of birth and rebirth rep
eat until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collap
sed into being, and like its ancestors was thrust into an endless cosmos to find
a place among its stellar brethren. Yet curiosity toward that which the dimming
elders comfort in the darkness consumed the fledgling, and so over long cycles
it inquired and studied. It learned that among worlds both whole and broken woul
d soon stir a nexus of remarkable variety locked in an enduring conflict of cosm
ic consequence, a plane which would find itself in need of more influence than a
dying sun's distant rays could provide. Thus this infant son of suns took terre
strial form, eagerly travelling to shine its warmth upon those who may need it m
ost, and perhaps seize upon its solar destiny."
// TERRORBLADE
"DOTA_Tooltip_ability_terrorblade_reflection"
"Reflection"
"DOTA_Tooltip_ability_terrorblade_reflection_Description"

"Terrorblade brings forth an invulnerable dark reflection of the targeted enemy


Hero. The enemy Hero is slowed and attacked by the reflection for a short durati
on."
"DOTA_Tooltip_ability_terrorblade_reflection_Lore"
"In the fractal prison of Foulfell, Terrorblade learned the truth of this old ta
le: you are your own worst enemy. Now it is a lesson he teaches others."
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration"
"REFLECTION DURATION:"
"DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_t
ooltip"
"%REFLECTION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_reflection_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip
"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_terrorblade_reflection_Note0"
"Reflections are untargetable, invulnerable illusions."
"DOTA_Tooltip_ability_terrorblade_reflection_Note1"
"Reflections can only attack their source."
"DOTA_Tooltip_ability_terrorblade_conjure_image"
"Conjure Image"
"DOTA_Tooltip_ability_terrorblade_conjure_image_Description"
"Creates an illusion of Terrorblade that deals damage."
"DOTA_Tooltip_ability_terrorblade_conjure_image_Lore"
"There's only one thing more dangerous than facing Terrorblade. Facing MORE Ter
rrorblades!"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duratio
n"
"ILLUSION DURATION:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoin
g_tooltip"
"%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incomin
g_damage_total_tooltip"
"%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis"
"Metamorphosis"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Description"
"Terrorblade transforms into a powerful demon with a ranged attack."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore"
"Temper, temper. The rage rises up and takes control. Meet Terrorblade's own wo
rst self."
"DOTA_Tooltip_ability_terrorblade_metamorphosis_duration"
"DURATION:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_t
ime"
"TRANSFORMATION TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time
"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_r
ange"
"ATTACK RANGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss"
"MOVEMENT SPEED LOSS:"
"DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0"
"Manta Style's cooldown time will be based on whether Terrorblade was in his ran
ged or melee form when the item was used."
"DOTA_Tooltip_ability_terrorblade_sunder"
"Sunder"
"DOTA_Tooltip_ability_terrorblade_sunder_Description"
"Severs the life from both Terrorblade and a target Hero, exchanging a percentag
e of both units' current health. Some health points must remain."
"DOTA_Tooltip_ability_terrorblade_sunder_Lore"

"You didn't need that life, did you? The demon marauder steals that which you h
old most dear."
"DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct"
"%MINIMUM HP SWAP:"
"npc_dota_hero_terrorblade_bio"
"Terrorblade is the demon marauder--an outlaw hellion whom even other demons fea
r. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rite
s that should have bound his behavior, and broke every law of the seven Infernal
Regions. For his crimes, he was taught this lesson: even Hell has a hell. A sho
rt, brutal trial ensued, with many dead on all sides, and he was finally incarce
rated in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sen
tenced to gaze eternally into the twisted reflection of their own souls. But ins
tead of suffering, Terrorblade made himself master of his own reflected worst se
lf--a raging, thieving demon of unimaginable power. With his inner beast under s
way, he destroyed the fractal prison walls and burst free to turn his terror loo
se upon all creation."
// ORACLE
"DOTA_Tooltip_ability_oracle_fortunes_end"
"Fortune's End"
"DOTA_Tooltip_ability_oracle_fortunes_end_Description"
"CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when re
leased, damages, stops movement, and purges enemies of buffs in an area around t
he target. Can be channeled for up to %max_channel_time_tooltip% seconds. The st
op duration is equal to the time spent channeling."
"DOTA_Tooltip_ability_oracle_fortunes_end_Lore"
"The astral orb crackles with power while raw energy lances out, temporarily dis
rupting an enemy's connection to their own body."
"DOTA_Tooltip_ability_oracle_fortunes_end_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_oracle_fortunes_end_radius"
"RADIUS:"
"DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration
"
"MIN STOP DURATION:"
"DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration
"
"MAX STOP DURATION:"
"DOTA_Tooltip_ability_oracle_fates_edict"
"Fate's Edict"
"DOTA_Tooltip_ability_oracle_fates_edict_Description"
"Oracle enraptures a target, disarming them and granting them %magic_damage_resi
stance_pct_tooltip%%% magic damage resistance, yet also increasing any damage ta
ken from other damage types. Can be cast on allies and enemies."
"DOTA_Tooltip_ability_oracle_fates_edict_Lore"
"An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics.
Other kinds of suffering however..."
"DOTA_Tooltip_ability_oracle_fates_edict_damage_amp"
"%DAMAGE AMPLIFICATION:"
"DOTA_Tooltip_ability_oracle_fates_edict_duration"
"DURATION:"
"DOTA_Tooltip_ability_oracle_fates_edict_Note0"
"Cannot be dispelled by purges, except for the purge from Fortune's End."
"DOTA_Tooltip_ability_oracle_purifying_flames"
"Purifying Flames"
"DOTA_Tooltip_ability_oracle_purifying_flames_Description"
"Burns away impurities, dealing heavy magic damage to the target before causing
them to regenerate health over time. The amount of health regenerated over its d
uration exceeds the amount of initial damage. Can be cast on enemies and allies.
"
"DOTA_Tooltip_ability_oracle_purifying_flames_Lore"

"Like a hall of mirrors might amplify the light of a single candle, the shattere
d walls of the universe can transform the light of prophecy into a burning torch
."
"DOTA_Tooltip_ability_oracle_purifying_flames_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second"
"HEAL PER SECOND:"
"DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip
"
"TOTAL HEAL:"
"DOTA_Tooltip_ability_oracle_purifying_flames_duration"
"DURATION:"
"DOTA_Tooltip_ability_oracle_purifying_flames_Note0"
"The healing from Purifying Flames can be stacked with itself."
"DOTA_Tooltip_ability_oracle_false_promise"
"False Promise"
"DOTA_Tooltip_ability_oracle_false_promise_Description"
"Temporarily alters an ally's destiny, rendering them invisible while moving, at
tacking, or using abilities, and delaying any healing or damage taken until Fals
e Promise ends. Any healing that is delayed by False Promise is doubled. Removes
any negative status effects when applied."
"DOTA_Tooltip_ability_oracle_false_promise_Lore"
"As false prophets are blind to the future, so your enemies shall be blind to yo
ur allies."
"DOTA_Tooltip_ability_oracle_false_promise_duration"
"DURATION:"
"DOTA_Tooltip_ability_oracle_false_promise_Note0"
"Delayed damage and healing will take armor and magic resistance reductions into
account when received."
"DOTA_Tooltip_ability_oracle_false_promise_Note1"
"The delayed damage and healing takes effect as soon as the target becomes vulne
rable."
"DOTA_Tooltip_ability_oracle_false_promise_Note2"
"Heroes hidden by False Promise can still be revealed by True Sight."
"npc_dota_hero_oracle_bio"
"Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exc
lusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Ran
ge, with a downpayment made at the time of the embryo's conception and the balan
ce surrendered on delivery of a mature, well-trained prophet to the Gate of the
Graven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles w
ere anchored by their physical form to the world we most of us share; meanwhile,
their souls roamed far afield, barely bound by the airiest astral umbilicus. Fr
om such cosmic roamings the prophets would return, speaking words of fire with t
ongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors,
who found in them visions of the future, diplomatic advice, all the supernatural
ammunition the line of Graven Kings needed to secure victory in every campaign,
whether in the court or on the battlefield. Thus it went for generations, the G
raventome's pages filling with the names of triumphant kings and the new domains
they had acquired. So it went, that is, until the particular Oracle named Nerif
arrived to serve the very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They seemed not merely to porte
nd the future, but to shape it. The weird soothsayer croaked out advice no one h
ad requested, and suddenly the Cymurri found themselves immersed in conflicts wi
th newfound enemies. The Advisors, sensing a threat to their power, were quick t
o pin these unwelcome developments on the latest Oracle. They demanded his remov
al, petitioning the Sybils to reclaim their defective prophet and replace him wi
th a worthy substitute. But Nerif described an ominous dream of the Incubarium's
destruction, and within hours came news of the ancient school's destruction in
a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Adviso
rs withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's no

tice.
The Graven King, however, was a creature of great practicality. He doubted the c
ommitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ou
ght be used as a weapon to enlarge his domain. He therefore demoted his timid co
unselors and stationed Nerif at his side. With only a blunt understanding of Ner
if's talent, he boldly stated the outcomes he desired, and coaxed Nerif into utt
ering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate's pet
, he had made a plaything of Fate itself. He should have taken it as a warning t
hen when, on the eve of his invasion of the Unsated Satrap's realm, he attempted
to coerce a prediction of certain victory from his Oracle, only to hear Nerif q
uietly mutter, \"It could go either way.\" No firmer statement could he force fr
om Nerif's lips. Still, the King was confident in his army. The Satrapy was land
locked, poorly armed, and shut off from all possible allies. He took \"It could
go either way\" to indicate that with tactical might on his side, there was litt
le risk in his plan.
Of course, we now know that he should have taken the sayer's words more literall
y. Even with careful study of the Annotated Annals of If, what happened on the f
ield before the Unsated Satrap's palace is almost impossible to visualize. It ap
pears that in the midst of the carnage, the battle began to bifurcate. At each p
ivotal moment, reality calved and broke into bits. Soldiers who staggered and fe
ll in battle also stood sure-footed, forging onward to fight. Their minds also s
plit; the warriors found themselves both dead and alive, existent and non-existe
nt. Victory and defeat were partitioned, so that each separate outcome was exper
ienced in simultaneity by both armies. The universe became a hall of mirrors, wi
th all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the stat
e of being both triumphant and defeated, the Graven King's mind dispersed into m
otes of madness. The naive Satrap fared no better. The opposing paired realities
continued to split and split again, echoing into infinite histories, all of the
m populated by a bewildered populace that soon lost the ability to feed, clothe,
defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri's wary Advisors h
ad seized Nerif, bound and gagged him, and launched him out of their universe at
high speed on a dimensional barque, in the hopes of depositing him where he cou
ld do them no harm forever. It was, of course, too late for them. And may well b
e for us."
// TECHIES
"DOTA_Tooltip_ability_techies_land_mines"
"Land Mines"
"DOTA_Tooltip_ability_techies_land_mines_Description"
"Plant an invisible mine that explodes when an enemy steps near. The explosion
will deal less damage if the enemy is farther away from the mine when it explode
s. Mines explode %explode_delay% seconds after being triggered. If the number
of mines planted exceeds the mine limit, the oldest mine will explode. Damages
buildings."
"DOTA_Tooltip_ability_techies_land_mines_Lore"
"The bane of Toterin!"
"DOTA_Tooltip_ability_techies_land_mines_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_techies_land_mines_small_radius" "FULL DA
MAGE RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_big_radius"
"HALF DA
MAGE RADIUS:"
"DOTA_Tooltip_ability_techies_land_mines_activation_time"
"MINE ACTIVATION TIME:"
"DOTA_Tooltip_ability_techies_land_mines_fade_time"
"MINE FADE TIME:"
"DOTA_Tooltip_ability_techies_land_mines_max_mines"

"MINE LIMIT:"
"DOTA_Tooltip_ability_techies_land_mines_Note0"
"If destroyed by attacks, the mines will still explode."
"DOTA_Tooltip_ability_techies_land_mines_Note1"
"Mines last until they explode."
"DOTA_Tooltip_ability_techies_land_mines_Note2"
"Mines are triggered by invisible units."
"DOTA_Tooltip_ability_techies_land_mines_Note3"
"Mines will not be triggered by some flying units."
"DOTA_Tooltip_ability_techies_stasis_trap"
"Stasis Trap"
"DOTA_Tooltip_ability_techies_stasis_trap_Description"
"Plant an invisible trap that stuns nearby enemy units when triggered."
"DOTA_Tooltip_ability_techies_stasis_trap_Lore"
"The scourge of Trapper Town!"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_radius"
"TRIGGER RADIUS:"
"DOTA_Tooltip_ability_techies_stasis_trap_explode_delay"
"TRIGGER DELAY:"
"DOTA_Tooltip_ability_techies_stasis_trap_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_techies_stasis_trap_activation_time"
"TRAP ACTIVATION TIME:"
"DOTA_Tooltip_ability_techies_stasis_trap_fade_time"
"TRAP FADE TIME:"
"DOTA_Tooltip_ability_techies_stasis_trap_duration"
"TRAP DURATION:"
"DOTA_Tooltip_ability_techies_stasis_trap_Note0"
"Stasis Traps destroy all other Stasis Traps in their area of effect when they d
etonate."
"DOTA_Tooltip_ability_techies_stasis_trap_Note1"
"Stasis Traps are not triggered by invisible units."
"DOTA_Tooltip_ability_techies_suicide"
"Suicide Squad, Attack!"
"DOTA_Tooltip_ability_techies_suicide_Description"
"Techies sacrifice themselves for the greater good, dealing massive area of effe
ct damage. More damage is dealt to units closer to Techies when they explode.
Techies' respawn time is reduced by %respawn_time_percentage_tooltip%%% when kil
led by this ability."
"DOTA_Tooltip_ability_techies_suicide_Lore"
"What's this button do?"
"DOTA_Tooltip_ability_techies_suicide_damage"
"FULL DAMAGE:"
"DOTA_Tooltip_ability_techies_suicide_small_radius"
"FULL DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_suicide_partial_damage"
"PARTIAL DAMAGE:"
"DOTA_Tooltip_ability_techies_suicide_big_radius"
"PARTIAL DAMAGE RADIUS:"
"DOTA_Tooltip_ability_techies_suicide_Note0"
"Using this ability counts as suicide, and does not award gold or experience to
the enemy team."
"DOTA_Tooltip_ability_techies_suicide_Note1"
"Techies still earn experience for kills made with this ability."
"DOTA_Tooltip_ability_techies_suicide_Note2"
"This ability destroys trees."
"DOTA_Tooltip_ability_techies_remote_mines"
"Remote Mines"
"DOTA_Tooltip_ability_techies_remote_mines_Description"
"Plant an invisible explosive that will only detonate when triggered. Does not

damage buildings.\n\nUpgradable by Aghanim's Scepter."


"DOTA_Tooltip_ability_techies_remote_mines_Lore"
"The downfall of Dredger's Bight!"
"DOTA_Tooltip_ability_techies_remote_mines_radius"
"EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_techies_remote_mines_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines_activation_time"
"FADE TIME:"
"DOTA_Tooltip_ability_techies_remote_mines_duration"
"MINE DURATION:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter"
"SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_techies_remote_mines_damage_scepter"
"SCEPTER DAMAGE:"
"DOTA_Tooltip_ability_techies_remote_mines_aghanim_description"
"Increases damage and cast range."
"DOTA_Tooltip_ability_techies_focused_detonate"
"Focused Detonate"
"DOTA_Tooltip_ability_techies_focused_detonate_Description"
"Detonate all remote mines in the target area."
"DOTA_Tooltip_ability_techies_focused_detonate_Lore"
"Why light one fuse when you can light them all?"
"DOTA_Tooltip_ability_techies_focused_detonate_radius"
"RADIUS:"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate"
"PINPOINT DETONATE"
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Descrip
tion"
"Detonate all selected remote mines."
"DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore"
"Kablooey!"
"DOTA_Tooltip_ability_techies_minefield_sign"
"Minefield Sign"
"DOTA_Tooltip_ability_techies_minefield_sign_Description"
"Plant a warning sign to remind enemies to step lightly. Only one sign can exist
at a time."
"DOTA_Tooltip_ability_techies_minefield_sign_Lore"
"Watch your step!"
"npc_dota_hero_techies_bio"
"In the storied saga of Dredger's Bight, no business has ever been more reviled
than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does
Toterin. Or even Trapper Town. In fact, if one were to track the history of Tec
hies Demolitions they might notice that shortly after Techies appear, towns tend
to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger'
s Bight began with an invention. Tasked with designing a safer way of detonating
explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen,
and Spoon developed their most outlandish creation yet: a button which, when pre
ssed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with fla
mesalt explosives, piling every corner of their tiny workshop high with the newl
y developed remote bombs. From this stockpile they plucked a single payload, bur
ying it in a far away field. As they cowered in a ditch, Spleen pressed the deto
nator button. Yet after a moment, nothing happened. Confused, he stood up, press
ing his button again and again until, finally, an explosion tore a hole in the f
ield. Elated, Squee and Spleen turned toward home just as a massive wave of soun
d and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the d

ingy miasma to see a smoking ruin where their workshop once stood. Chunks of woo
d and stone continued to fall as the yawning crater before them slowly deepened
into an expanding pit. The whole of Dredger's Bight shuddered, and then graduall
y started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at
the possibilities as they were oblivious to the scorn of their former neighbors.
They wondered only one thing: how could they trigger an even bigger blast?"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn"
"Arctic Burn"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description"
"You can fly and attack further. Your attacks will deal damage over time and slo
w."
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore"
"Lore"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bon
us"
"RANGE BONUS:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_projectile_speed
_bonus" "PROJECTILE SPEED BONUS:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bon
us"
"NIGHT VISION RADIUS:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration"
"FLIGHT DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage"
"CURRENT HEALTH DAMAGE PERCENT:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration"
"DAMAGE DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed"
"MOVE SPEED SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast"
"Splinter Blast"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description"
"Launch a projectile at a target. When it hits it will shatter to nearby units b
ut not the one hit."
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore"
"Lore"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius"
"SPLINTER RADIUS:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_splinter_blast_bonus_movespe
ed"
"MOVE SPEED SLOW:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace"
"Cold Embrace"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description"
"Encase an ally in ice making them immune to physical damage and healing them."
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore"
"Lore"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration"
"DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive"
"BASE HEAL PER SECOND:"
"DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage
"
"MAX HEALTH REGEN PERCENTAGE:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse"

"Winter's Curse"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description"
"Curse an enemy freezing them in place. Allies in range will attack the cursed e
nemy."
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore"
"Lore"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration"
"CURSE DURATION:"
"DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius"
"ALLY ATTACK RADIUS:"
//----"DOTA_Tooltip_Ability_item_abyssal_blade"
"Abyssal Blade"
"DOTA_Tooltip_Ability_item_arcane_ring"

"Arcane

Ring"
"DOTA_Tooltip_Ability_item_armlet"
"Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault"
"Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher"
"Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength"
"Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury"
"Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar"
"Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail"
"Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack"
"Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity"
"Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink"
"Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone"
"Bloodstone"
"DOTA_Tooltip_Ability_item_boots"
"Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves"
"Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle"
"Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage"
ouble Damage"
"DOTA_Tooltip_Ability_item_bottle_haste"
"Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion"
"Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible"
nvisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration"
egeneration"
"DOTA_Tooltip_Ability_item_bottle_bounty"
ounty"
"DOTA_Tooltip_Ability_item_bracer"
"Bracer"

"Rune: D

"Rune: I
"Rune: R
"Rune: B

"DOTA_Tooltip_Ability_item_branches"
"Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword"
"Broadsword"
"DOTA_Tooltip_Ability_item_buckler"
"Buckler"
"DOTA_Tooltip_Ability_item_butterfly"
"Butterfly"
"DOTA_Tooltip_Ability_item_chainmail"
"Chainmail"
"DOTA_Tooltip_Ability_item_circlet"
"Circlet"
"DOTA_Tooltip_Ability_item_clarity"
"Clarity"
"DOTA_Tooltip_Ability_item_claymore"
"Claymore"
"DOTA_Tooltip_Ability_item_cloak"
"Cloak"
"DOTA_Tooltip_Ability_item_crimson_guard"
"Crimson Guard"
"DOTA_Tooltip_Ability_item_courier"
"Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier"
"Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone"
"Eul's Scepter of Divinity"
"DOTA_Tooltip_Ability_item_cyclone_2"
"Eul's Scepter of Divinity (level 2)"
"DOTA_Tooltip_Ability_item_dagon"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_2"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_2L"
level 2)"
"DOTA_Tooltip_Ability_item_dagon_3"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_3L"
level 3)"
"DOTA_Tooltip_Ability_item_dagon_4"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_4L"
level 4)"
"DOTA_Tooltip_Ability_item_dagon_5"
"Dagon"
"DOTA_Tooltip_Ability_item_dagon_5L"
level 5)"
"DOTA_Tooltip_Ability_item_demon_edge"
"Demon Edge"
"DOTA_Tooltip_Ability_item_desolator"
"Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade"
"Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2"
"Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2L"
l Blade (level 2)"
"DOTA_Tooltip_Ability_item_dust"
"Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle"
"Eaglesong"

"Dagon (

"Dagon (

"Dagon (

"Dagon (

"Diffusa

"DOTA_Tooltip_Ability_item_energy_booster"
"Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade"
"Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask"
"Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff"
taff"
"DOTA_Tooltip_Ability_item_gauntlets"
"Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem"
True Sight"
"DOTA_Tooltip_Ability_item_ghost"
"Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves"
"Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit"
"Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas"
"Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress"
"Headdress"
"DOTA_Tooltip_Ability_item_heart"
"Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will"
"Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator"
"Helm of the Dominator"
"DOTA_Tooltip_Ability_item_hood_of_defiance"
"Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone"
"Hyperstone"
"DOTA_Tooltip_Ability_item_invis_sword"
Blade"
"DOTA_Tooltip_Ability_item_javelin"
"Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit"
ys"
"DOTA_Tooltip_Ability_item_lifesteal"
"Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere"
"Linken's Sphere"
"DOTA_Tooltip_Ability_item_maelstrom"
"Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick"
tick"
"DOTA_Tooltip_Ability_item_magic_wand"
"Magic Wand"
"DOTA_Tooltip_Ability_item_manta"
"Manta Style"
"DOTA_Tooltip_Ability_item_mantle"
"Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness"
"Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm"
"Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer"
"Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir"
"Mjollnir"

"Force S

"Gem of

"Shadow

"Crystal

"Magic S

"DOTA_Tooltip_Ability_item_monkey_king_bar"
"Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff"
"Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon"
"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2"
"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2L"
"Necronomicon (level 2)"
"DOTA_Tooltip_Ability_item_necronomicon_3"
"Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3L"
"Necronomicon (level 3)"
"DOTA_Tooltip_Ability_item_null_talisman"
"Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff"
"Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe"
"Ogre Club"
"DOTA_Tooltip_Ability_item_orchid"
"Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers"
"Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots"
oots"
"DOTA_Tooltip_Ability_item_pipe"
"Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail"
"Platemail"
"DOTA_Tooltip_Ability_item_point_booster"
"Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield"
"Poor Man's Shield"
"DOTA_Tooltip_Ability_item_power_treads"
"Power Treads"
"DOTA_Tooltip_Ability_item_power_treads_str"
h"
"DOTA_Tooltip_Ability_item_power_treads_agi"
"
"DOTA_Tooltip_Ability_item_power_treads_int"
gence"
"DOTA_Tooltip_Ability_item_quarterstaff"
"Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade"
"Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance"
"Radiance"
"DOTA_Tooltip_Ability_item_rapier"
"Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver"
"Reaver"
"DOTA_Tooltip_Ability_item_refresher"
"Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis"
f the Immortal"
"DOTA_Tooltip_Ability_item_cheese"
"DOTA_Tooltip_Ability_item_relic"
"Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius"

"Phase B

"Strengt
"Agility
"Intelli

"Aegis o
"Cheese"

"Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health"
"Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection"
"Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen"
"Ring of Regen"
"DOTA_Tooltip_Ability_item_robe"
"Robe of the Magi"
"DOTA_Tooltip_Ability_item_rod_of_atos"
"Rod of Atos"
"DOTA_Tooltip_Ability_item_sange"
"Sange"
"DOTA_Tooltip_Ability_item_heavens_halberd"
"Heaven's Halberd"
"DOTA_Tooltip_Ability_item_sange_and_yasha"
"Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic"
"Satanic"
"DOTA_Tooltip_Ability_item_sheepstick"
"Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard"
"Shiva's Guard"
"DOTA_Tooltip_Ability_item_skadi"
"Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers"
"Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask"
"Sage's Mask"
"DOTA_Tooltip_Ability_item_soul_booster"
"Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring"
"Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry"
"Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield"
"Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion"
n of Evasion"
"DOTA_Tooltip_Ability_item_tango"
"Tango"
"DOTA_Tooltip_Ability_item_tango_single"
"Tango (Shared)"
"DOTA_Tooltip_Ability_item_tpscroll"
"Town Portal Scroll"
"DOTA_Tooltip_Ability_item_tranquil_boots"
"Tranquil Boots"
"DOTA_Tooltip_Ability_item_recipe_tranquil_boots"
l Boots Recipe"
"DOTA_Tooltip_Ability_item_travel_boots"
"Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb"
"Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter"
"Aghanim's Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows"
"Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows"
Shadows Recipe"
"DOTA_Tooltip_Ability_item_vanguard"

"Talisma

"Tranqui

"Urn of

"Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster"
"Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir"
"Vladmir's Offering"
"DOTA_Tooltip_Ability_item_void_stone"
"Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer"
"Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry"
Ward"
"DOTA_Tooltip_Ability_item_wraith_band"
Band"
"DOTA_Tooltip_Ability_item_yasha"
"Yasha"
"DOTA_Tooltip_Ability_recipe"
"Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots"
"Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom"
"Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo"
"Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage"
on of Courage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit"
"Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord"
"Veil of Discord"
"DOTA_Tooltip_Ability_item_ring_of_aquila"
"Ring of Aquila"
"DOTA_Tooltip_Ability_item_shadow_amulet"
"Shadow Amulet"

"Sentry
"Wraith

"Medalli

"DOTA_Tooltip_Ability_roshan_spell_block"
"Spell Block"
"DOTA_Tooltip_Ability_roshan_spell_block_Description" "Roshan
will block one targeted spell every 15 seconds."
"DOTA_Tooltip_Ability_roshan_bash"
"Bash"
"DOTA_Tooltip_Ability_roshan_bash_Description"
"Roshan
has a chance to stun on attack."
"DOTA_Tooltip_Ability_roshan_bash_bash_chance"
"%CHANCE
:"
"DOTA_Tooltip_Ability_roshan_bash_bonus_damage"
"BONUS D
AMAGE:"
"DOTA_Tooltip_Ability_roshan_bash_stun_duration"
"STUN DU
RATION:"
"DOTA_Tooltip_Ability_roshan_slam"
"Slam"
"DOTA_Tooltip_Ability_roshan_slam_Description"
"Roshan
slams the ground, damaging and slowing all nearby enemies. Slam's damage will in
crease every 4 minutes."
"DOTA_Tooltip_Ability_roshan_slam_radius"
"RADIUS:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero" "HERO DU
RATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit" "UNIT DU
RATION:"
"DOTA_Tooltip_Ability_roshan_slam_slow_amount"
"%SLOW:"

"DOTA_Tooltip_Ability_roshan_slam_damage"
"DAMAGE:"
"DOTA_Tooltip_Ability_roshan_devotion"
"Strength of the Immortal"
"DOTA_Tooltip_Ability_roshan_devotion_Description"
"Roshan
possesses numerous protective abilities, including 75%% magic damage resistance,
the ability to instantly purge attacking illusions, and a scaling armor bonus t
hat increases as time goes on."
"DOTA_Lobby_Player_Joined"
"DOTA_Lobby_Player_Left"
"DOTA_Lobby_Become_Leader_Self"

"%s1 joined."
"%s1 left."
"You are now the

"DOTA_Lobby_Become_Leader"

"%s1 is now the

Lobby Leader."
Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup"

"ONLINE PRACTICE LOBBY S

"DOTA_Lobby_Game_Local_Setup"

"LOCAL PRACTICE LOBBY SE

"DOTA_Lobby_Game_Advanced_Setup"
"DOTA_Lobby_coop_bot_Setup"
"DOTA_Lobby_Game_Offline_Setup"

"Advanced"
"CO-OP BOT SETTINGS"
"OFFLINE PRACTICE LOBBY

ETTINGS"
TTINGS"

SETTINGS"
"DOTA_Lobby_Game_Name"
"DOTA_Lobby_Game_Mode"
"DOTA_Lobby_Starting_Team"
"DOTA_Lobby_Region"

"LOBBY NAME"
"GAME MODE"
"STARTING TEAM"
"SERVER

LOCATION"
"DOTA_Lobby_Version"
"DOTA_Lobby_Team_1_Logo"
"DOTA_Lobby_Team_2_Logo"
"DOTA_Lobby_Team_1_Name"
"DOTA_Lobby_Team_2_Name"
"DOTA_Lobby_Enable_Cheats"
"DOTA_Lobby_Fill_Bots"

"VERSION"
"TEAM 1 LOGO"
"TEAM 2 LOGO"
"TEAM 1 NAME"
"TEAM 2 NAME"
"Enable cheats"
"Fill empty slots with b

"DOTA_Lobby_Intro_Mode"
"DOTA_Lobby_BotDifficulty"
"DOTA_Lobby_BotDifficulty_passive"
"DOTA_Lobby_BotDifficulty_easy"
"DOTA_Lobby_BotDifficulty_medium"
"DOTA_Lobby_BotDifficulty_hard"
"DOTA_Lobby_BotDifficulty_unfair"
"DOTA_Lobby_Watchable"
"DOTA_Lobby_Game_Prefs"
"DOTA_Lobby_Prefs_Password"
"DOTA_Lobby_Prefs_Game_Mode"
"DOTA_Lobby_Prefs_Region"

"Intro Mode"
"BOT DIFFICULTY"
"Passive"
"Easy"
"Medium"
"Hard"
"Unfair"
"Allow spectators"
"LOBBY SETTINGS"
"PASSWORD"
"GAME MODE"
"SERVER LOCATION

ots"

"
"DOTA_Lobby_Prefs_Bots"
"BOTS"
"DOTA_Lobby_Prefs_Cheats"
"CHEATS"
"DOTA_Lobby_Prefs_Cheats_caps"
"CHEATS"
"DOTA_Lobby_Prefs_Spectators"
"SPECTATORS"
"DOTA_Lobby_Prefs_Version"
"VERSION"
"DOTA_Starting_Team_Random"
"Random"
"DOTA_Starting_Team_Radiant"
"Radiant"
"DOTA_Starting_Team_Dire"
"Dire"
"Dota_Lobby_Set_Password"
"APPLY"
"Dota_Lobby_Set_Filter"
"FILTER"
"Dota_Lobby_Join_Slot"
"Join Slot"

"Dota_Lobby_Kick"
"Dota_Lobby_Leave"
"Dota_Lobby_Ready"
"Dota_Lobby_Choose_Slot"

"Kick"
"Leave Game"
"READY"
"CHOOSE A SLOT IN PANEL

TO THE RIGHT"
"Dota_Lobby_Title"
"- GAME LOBBY"
"Dota_Lobby_Setup_Button"
"Game Setup"
"Dota_Lobby_Cancel_Game"
"Cancel Game"
"Dota_Lobby_Start_Game"
"START GAME"
"Dota_Lobby_Broadcasters"
"Broadcasters"
"Dota_Lobby_Become_Broadcaster" "Join Channel"
"Dota_Lobby_Leave_Channel"
"Leave Channel"
"Dota_Lobby_Customize_Channel"
"Customize"
"DOTA_Lobby_Unassigned"
"UNASSIGNED PLAYERS"
"DOTA_Lobby_UserMenu_BotPassive"
"Bot - Passive"
"DOTA_Lobby_UserMenu_BotEasy"
"Bot - Easy"
"DOTA_Lobby_UserMenu_BotMedium"
"Bot - Medium"
"DOTA_Lobby_UserMenu_BotHard"
"Bot - Hard"
"DOTA_Lobby_UserMenu_BotUnfair"
"Bot - Unfair"
"DOTA_Lobby_UserMenu_ApplyTeam"
"Apply my team to this l
obby"
"DOTA_Lobby_Spectator_Type"
"DOTA_Lobby_Spectator_Enabled"
"DOTA_Lobby_Spectator_Disabled"
"DOTA_Lobby_Broadcast_Title"
"DOTA_Lobby_Broadcast_Title_Custom"

"SPECTATORS"
"Enabled"
"Disabled"
"BROADCAST CHANNEL %s1"
"BROADCAST CHANNEL %s1:

%s2"
"DOTA_Lobby_No_Players_Title"
"NO PLAYERS ON A TEAM"
"DOTA_Lobby_No_Players_Desc"
"You must have at least
one player on the Radiant or Dire team."
"DOTA_Lobby_Broadcaster_Channel_Customize"
"Customize Broad
caster Channel"
"DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"
"Save as default settings and apply to empty channels upon joining"
"DOTA_Lobby_Broadcaster_Channel_Customize_Title"
"Channel
Title:"
"DOTA_Lobby_Broadcaster_Channel_Customize_Country"
"Country
:"
"DOTA_Lobby_Broadcaster_Channel_Customize_Language"
"Languag
e:"
"DOTA_Lobby_Broadcaster_Channel_Other_Language"
"Other L
anguage"
"dota_lobby_competitive"
"Competitive"
"dota_lobby_gameplay_rules"
"Gameplay Rules"
"dota_lobby_spectating"
"Spectating"
"DOTA_Lobby_Custom_Game"
"CUSTOM GAME MODE"
"DOTA_Lobby_Custom_Map"
"CUSTOM MAP"
"DOTA_Lobby_Custom_Difficulty" "DIFFICULTY"
"Lobby_Invalid_Custom_Settings"
"Lobby_Invalid_Custom_Game_Mode"
ustom game mode"
"Lobby_Invalid_Custom_Map_Name"
ustom map"
"DOTA_Watch_Hero_Filter"
"DOTA_Watch_Team_Filter"
"DOTA_Watch_Xmas_Filter"

"INVALID LOBBY SETTINGS"


"Please select a valid c
"Please select a valid c
"Hero Filter"
"Team Games"
"Wraith-Night"

"auto"

"Auto Sp

"golive"

"Go Live

"islive"

"Live"

eed"
"
"DOTA_Watch_NewBloom_Filter"
"New Bloom Festival"
"dota_version_current"
"Latest"
"dota_version_stable"
"Tournament"
"UI_ENTER_LOBBY_PASSWORD"
"ENTER LOBBY PASSWORD"
"ui_teammatchmaking"
"Team Matchmaking"
"ui_teammatchmaking_status_desc"
"Waiting for team member
s to enter team matchmaking..."
"ui_teammatchmaking_view_team_button" "View Team"
"team_profile_rank"
"Current Rating:
%s1"
"competitive_rank_tbd_games_remaining" "TBD, %s1 game(s) remain
ing"
"team_profile_rank_none"
"Not on a Team"
"team_profile_rank_error"
"Failed to retrieve Team
Info"
"team_profile_rank_pending"
"Retrieving Team Info...
"
"DOTA_Lobby_Penalty_Type_Radiant"
"PENALTY - RADIANT"
"DOTA_Lobby_Penalty_Type_Dire"
"PENALTY - Dire"
"DOTA_Lobby_Penalty_Level_0"
"None"
"DOTA_Lobby_Penalty_Level_1"
"Penalty Level 1 (-30 BT)"
"DOTA_Lobby_Penalty_Level_2"
"Penalty Level 2 (-70 BT)"
"DOTA_Lobby_Penalty_Level_3"
"Penalty Level 3 (-110 BT)"
"DOTA_Lobby_Penalty_Radiant"
"RADIANT PENALTY"
"DOTA_Lobby_Penalty_Dire"
"DIRE PENALTY"
"DOTA_Lobby_Series_Type"
"Series Type"
"DOTA_No_Series"
"No Series"
"DOTA_Series_Best_of_3"
"Best of 3"
"DOTA_Series_Best_of_5"
"Best of 5"
"DOTA_Lobby_GatherTeam"
"Gather Team"
"DOTA_Lobby_DisbandTeam"
"Disband Team"
"DOTA_Lobby_All_Chat"
"All Chat"
"DOTA_Team_Invite_Matchmaking" "You have been summoned to gathe
r for a Team Matchmaking game!"
"DOTA_Team_Invite_MMTitle"
"Team Matchmaking"
"DOTA_Team_Invite_Inviter"
"Invited by:"
"DOTA_Lobby_TV_Delay"
"DOTA TV DELAY"
"DOTA_Lobby_TV_Delay_10"
"10 seconds"
"DOTA_Lobby_TV_Delay_120"
"2 minutes"
"DOTA_Lobby_TV_Delay_300"
"5 minutes"
"DOTA_InternationalInviteMessage"
"You've been invited to
The International 2013 and have yet to fully complete the registration process.\
n\nYour immediate attention is needed so that your attendance is not in jeopardy
.\n\nPlease check your email for further information, as soon as possible."
"DOTA_Community_ViewPersona"
"View Persona"
"DOTA_Community_EditPersona"
"Edit Persona"
"DOTA_Community_CreateTeam"
"Create a Team"
"DOTA_Community_CreateTeamCaps"
"CREATE TEAM"
"DOTA_Community_ManageTeam"
"My Teams"
"dota_community_overview"

"OVERVIEW"

"dota_community_guilds"
"MY GUILDS"
"dota_community_guilds_roster" "MEMBER LIST"
"dota_community_guilds_info"
"INFO"
"dota_community_guilds_game_history"
"GAME HISTORY"
"dota_community_guilds_featured"
"FEATURED GAMES"
"dota_community_guilds_teams" "GUILD TEAMS"
"dota_community_teams_no_team" "Not a member of a Team"
"DOTA_GUILD_CREATE"
"DOTA_GUILD_ROSTER"
"DOTA_GUILD_INFO"

"CREATE A GUILD"
"MEMBER LIST"
"GUILD INFORMATI

ON"
"DOTA_GUILD_GAME_HISTORY"
"DOTA_GUILD_FEATURED"
"DOTA_GUILD_TEAMS"

"GAME HISTORY"
"FEATURED GAMES"
"GUILD TEAMS"

"guild_founded_date"
"guild_member_count"
"guild_notafriend"
"guild_view_invites"
"guild_invite_list"

"Founded %s1"
"%s1 Members"
"Not a Friend"
"View Invites"
"Pending Guild I

nvites"
"guild_invitee"
"guild_inviter"
"guild_invite_date"

"Invitee"
"Inviter"
"Date Invited"

"dota_community_teams"
"dota_community_teams_create"

"TEAMS"
"CREATE NEW TEAM

"
"dota_community_teams_manage"
"dota_community_teams_pro"
"dota_community_teams_game_history"

"MY TEAMS"
"PRO TEAM LIST"
"Game History"

"DOTA_TEAM_CREATE"

"CREATE NEW TEAM

"DOTA_TEAM_MANAGE"

"MANAGE MY TEAMS

"DOTA_TEAM_PROS"

"PROFESSIONAL TE

"
"
AMS"
"dota_community_tournaments"
"dota_community_tournaments_manage"
"dota_community_tournaments_misc"

"TOURNAMENTS"
"MANAGE TOURNAMENTS"
""

"dota_community_fantasy"
"dota_community_fantasy_create"
"dota_community_fantasy_join"
"dota_community_fantasy_league"
"dota_community_fantasy_teams"
"dota_community_fantasy_players"

"FANTASY"
"CREATE LEAGUE"
"JOIN LEAGUE"
"LEAGUE INFO"
"TEAM ROSTER"
"PLAYERS"

"DOTA_FANTASY_CREATE"

"Create a Fantas

y League"
"DOTA_FANTASY_JOIN"

"Join a

Fantasy League"
"DOTA_FANTASY_LEAGUE"
"DOTA_FANTASY_TEAMS"
"DOTA_FANTASY_PLAYERS"

"Fantasy League"
"Fantasy Teams"
"Fantasy Players

"
"DOTA_FantasyLeagueCreate_Wait_Header" "Please Wait"
"DOTA_FantasyLeagueCreate_Wait"
"Creating Fantas
y League..."
"DOTA_FantasyLeagueCreate_Error_Header"
"DOTA_FantasyLeagueCreate_Error_NoPermission"
permission to create that fantasy league."
"DOTA_FantasyLeagueCreate_Error_BadSeasonID"
pecified."
"DOTA_FantasyLeagueCreate_Error_BadLeagueName"
League name."
"DOTA_FantasyLeagueCreate_Error_BadTeamName"
League name."
"DOTA_FantasyLeagueCreate_Error_NoTicket"
not own a Fantasy Ticket."
"DOTA_FantasyLeagueCreate_Error_Unspecified"
Please try again."
"DOTA_FantasyLeagueCreate_Error_NoName"
t specify a name for your Fantasy League."
"DOTA_FantasyLeagueLeave_Success_Header"

"Error"
"You don't have
"Bad Season ID s
"Invalid Fantasy
"Invalid Fantasy
"You do
"Unknown Error.
"You mus
"Success

"
"DOTA_FantasyLeagueLeave_Success"
"You have successfully left '%s1'."
"DOTA_FantasyLeagueLeave_Error_Header"
"DOTA_FantasyLeagueLeave_Error_Unknown"
Error, please try again."
"DOTA_FantasyLeagueLeave_Error_NotMember"
ember of this Fantasy League."
"DOTA_FantasyLeagueLeave_Error_InvalidLeague"
"
"DOTA_FantasyLeagueLeave_Error_DraftActive"
not leave a Fantasy League while the draft is active."

"Error"
"Unknown
"Not a m
"Invalid League.
"You can

"fantasy_league_created"
"Fantasy League Created"
"fantasy_league_created_details"
"You have successfully created <font color='#FFFFFF'>%s1</font>!\n\nYou can invi
te other players to this league using the following information:\nFantasy League
ID: <font color='#EDEFD5'>%s2</font>\nPassword: <font color='#EDEFD5'>%s3</font
>\n\nThis information can also be found in your Fantasy League's settings panel.
"
"DOTA_FantasyLeagueEditInvites_Error_Header"
"Error"
"DOTA_FantasyLeagueEditInvites_Error"
"There w
as an error editing fantasy league invites. Please try again."
"DOTA_FantasyLeagueEditSettings_Error_Header" "Error"
"DOTA_FantasyLeagueEditSettings_Error"
"There w
as an error editing fantasy league settings. Please try again."
"DOTA_FantasyTeamCreate_Wait_Header"
Wait"
"DOTA_FantasyTeamCreate_Wait"
"Creating Fantasy Team..."
"DOTA_FantasyTeamCreate_Error_Header"

"Please

"Error"
"DOTA_FantasyTeamCreate_Error_NoPermission"
"You don't have permission to create a team in that fantasy league."
"DOTA_FantasyTeamCreate_Error_FailedLogoUpload"
to upload logo."
"DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"
fantasy league."
"DOTA_FantasyTeamCreate_Error_BadPassword"
"Invalid password."
"DOTA_FantasyTeamCreate_Error_NoTicket"
"You do not own a Fantasy Ticket."
"DOTA_FantasyTeamCreate_Error_Locked"
"This Fantasy League is locked."
"DOTA_FantasyTeamCreate_Error_BadName"
"Invalid name."
"DOTA_FantasyTeamCreate_Error_Full"
"Fantasy League is Full."
"DOTA_FantasyTeamCreate_Error_AlreadyMember"
already a member of this Fantasy League."
"DOTA_FantasyTeamCreate_Error_Unspecified"
"Unknown error. Please try again."
"DOTA_FantasyTeamCreate_Success_Header"

"Failed
"Invalid

"You are

"Success

"
"DOTA_FantasyTeamCreate_Success"
"Created Fantasy Team \"%s1\"."
"Fantasy_Player_Details"
"Player Match Details"
"fantasy_player_details_wait"
ing player score details..."
"fantasy_player_details_error"
to retreive player score details."
"fantasy_player_details_none"
er details in this time range."
"fantasy_player_details_match"
%s1"
"fantasy_player_details_match_bo"
%s1 (%s2/%s3)"
"fantasy_player_details_benched"
ched"
"fantasy_player_details_didnt_count"
Best-of Series"

"Retreiv
"Failed
"No play
"MatchID
"MatchID
"Was Ben
"Low Score in a

"fantasy_more_info"
"View More Information"
"fantasy_web_interface"
"Web Interface"
"Fantasy_KickConfirm_Header"
ayer from Fantasy League?"
"Fantasy_KickConfirm"
"This will remove '%s1' from the Fantasy League.\n\nRemove them?"
"Fantasy_LeaveLeagueConfirm_Header"

"Kick Pl

"Leave F

antasy League?"
"Fantasy_LeaveLeagueConfirm"
"Are you
sure you want to leave '%s1'?\n\n <font color='#FF0000'>THIS CANNOT BE REVERSED
</font>"

"fantasy_league_name"
"League Name"
"fantasy_league_commish"
"Commissioner"
"fantasy_league_invite_type"

"League

Type"
"fantasy_league_join"
"Join League"
"fantasy_league_create"
"Create League"
"fantasy_league_create_header"
"1. Set
up a New Fantasy League"
"fantasy_league_create_season"
"Fantasy
Season Two"
"fantasy_league_create_desc"
"First,
select a name for your Fantasy League.\n Then select a password that other play
ers can use to join your League."
"fantasy_league_create_name"
"Fantasy
League Name"
"fantasy_league_create_password"
"Fantasy
League Password"
"fantasy_league_join_header"
"1. Find
a Fantasy League"
"fantasy_league_join_desc"
"You can find a Fantasy League by supplying its Fantasy League ID and Password.\
nThe commissioner of the Fantasy League will have this information."
"fantasy_league_join_pw_details"
"Join a
Fantasy League by entering its League ID and Password."
"fantasy_league_join_invite_details"
"or Join a Fanta
sy League to which you've been directly invited."
"fantasy_league_join_pw_enter_league_id"
"Fantasy League
ID"
"fantasy_league_join_pw_enter_pw"
"Fantasy
League Password"
"fantasy_league_find"
"Find"
"fantasy_league_find_not_found"
"Fantasy
League Not Found."
"fantasy_league_find_already_member"
"You are already
a member of this Fantasy League."
"fantasy_league_find_full"
"Fantasy League is Full."
"fantasy_league_find_error"
"Error Finding this Fantasy League. Please try again."
"fantasy_league_find_searching"
"Searchi
ng..."
"fantasy_league_find_bad_password"
"Incorre
ct password."
"fantasy_league_find_locked"
"Fantasy
League is Locked."
"fantasy_league_find_found_name"
"Fantasy
League Name: <font color='#EDEFD5'>%s1</font>"
"fantasy_league_find_found_run_by"
"Commiss
ioner: <font color='#EDEFD5'>%s1</font>"
"fantasy_league_team_create_header"
"2. Set
up a Fantasy Team"
"fantasy_league_team_create_desc"
"To join
a Fantasy League, you need to create a Fantasy Team.\nSelect a name for your Fa

ntasy Team. You can also set your team's logo."


"fantasy_league_team_create_desc_create_league"
"To create a new Fantasy League, you also need to create a Fantasy Team.\nSelect
a name for your Fantasy Team. You can also set your team's logo."
"fantasy_league_team_create_name"
"Fantasy
Team Name"
"fantasy_ticket_purchase_and_use"
"3. Purchase a Fantasy Ticket"
"fantasy_ticket_purchase_and_use_desc_join"
ll purchase a ticket and use it to join this Fantasy League."
"fantasy_ticket_purchase_and_use_desc_create"
ase a ticket and use it to create this Fantasy League."
"fantasy_ticket_owned"
"3. Use a Fantasy Ticket"
"fantasy_ticket_owned_desc_join"
ll use your Fantasy Ticket to join this Fantasy League."
"fantasy_ticket_owned_desc_create"
ll use your Fantasy Ticket to create this Fantasy League."
"fantasy_ticket_owned_desc_join_mult"
of your %s1 Fantasy Tickets to join this Fantasy League."
"fantasy_ticket_owned_desc_create_mult"
of your %s1 Fantasy Tickets to create this Fantasy League."
"fantasy_ticket_buy_and_use"

"This wi
"This will purch

"This wi
"This wi
"This will use 1
"This will use 1
"Buy and

Use Ticket"
"fantasy_ticket_use"
"Use Ticket"
"fantasy_create_team_header"
"Joining
Fantasy League"
"fantasy_create_team_details"
"To part
icipate in this Fantasy League, the first thing you need to do is create a Fanta
sy Team. Below you can enter the name for your team, and if you'd like, set a l
ogo for it.\n\nOnce you've created a team, check when your Fantasy League Commis
sioner has scheduled your player draft."
"fantasy_edit_logo"
"Edit Logo"
"fantasy_set_logo"
"Edit Logo"
"fantasy_create_team"
"Create Team"
"fantasy_league_create_wait"

"Working

..."
"fantasy_league_join_wait"
"Working..."
"fantasy_league_standings_wait"
ing Standings..."
"fantasy_league_standings_error"
etrieving standings."

"Retriev

"fantasy_league_matchups_wait"
ing Matchups..."
"fantasy_league_matchups_error"
etrieving matchups."
"fantasy_league_matchups_preseason"
s will be assigned after the Fantasy Draft is completed."

"Retriev

"Error r

"Error r
"Matchup

"fantasy_league_messages_wait"
ing Messages..."
"fantasy_league_messages_error"
etrieving messages."
"fantasy_league_messages_none"
ntasy League has no messages."
"fantasy_add_message"
"Add Message"

"Retriev

"fantasy_league_transactions_wait"
ing Transactions..."
"fantasy_league_transactions_error"
etrieving transactions."
"fantasy_league_transactions_none"
ntasy League currently has no transactions."

"Retriev

"Error r
"This Fa

"Error r
"This Fa

"fantasy_league_teams_roster_swap_wait"

"Updating Roster

"fantasy_league_teams_roster_swap_error"

"Failed to updat

..."
e Roster."
"fantasy_league_create_invalid"
not currently able to create a fantasy league."
"fantasy_league_join_invalid"
not currently invited to join any fantasy leagues."

"You are
"You are

"fantasy_league_run_by"
"run by"
"fantasy_invite_guild"
"open to"
"fantasy_league_standings"
"Standings"
"fantasy_league_matchups"
"Matchups"
"fantasy_league_messages"
"Messages"
"fantasy_league_pending_trades"

"Open Tr

"fantasy_league_transactions"

"Transac

ades"
tions"
"fantasy_draft_time"
"Time"
"fantasy_league_edit_header"
"Fantasy
League Settings"
"fantasy_league_edit_edit"
"Edit"
"fantasy_league_edit_details"
"Fantasy
League Settings will lock %s1 minutes before the scheduled draft."
"fantasy_league_edit_details_locked"
"Fantasy League
Settings are now locked."
"fantasy_league_edit_details_not_commish"
"Fantasy League
Settings are only editable by the Commissioner."
"Fantasy_League_Edit_Invites_Header"
ague Invitations"
"fantasy_league_settings"

"Edit Fantasy Le

"Settings"
"fantasy_league_invites"
"Invites"
"fantasy_league_set_password"
"Set Fan
tasy League Password"
"fantasy_league_set_password_details"
"Anyone can use
this Fantasy League ID and the password to join."
"fantasy_league_set_password_id"
"Fantasy
League ID:"
"fantasy_league_set_password_password"
"Password:"
"fantasy_league_invite_friends"
"or Invi
te Friends Directly"
"fantasy_league_invite_friends_details"
"Specify individ
ual friends that you'd like to invite to this Fantasy League.\n\nIndividually-in
vited friends do not need a password."
"fantasy_league_invite_friends_wait"
"Retreiving frie
nd invitations..."
"fantasy_joined"
"Joined"
"fantasy_transaction_added"
"Added"
"fantasy_transaction_dropped"

"Dropped

"
"fantasy_league_completed"
"Fantasy League has Finished"
"fantasy_friend_invite"
"Invite"
"fantasy_league_id"
"Fantasy League ID #"
"fantasy_league_password"
"Fantasy League Password"
"fantasy_league_max_teams"
"Maximum Players in Fantasy League"
"fantasy_league_draft_time"
"Draft Time"
"fantasy_league_draft_pick_time"
mit per Draft Pick"
"fantasy_league_start_time"
"Season Start"
"fantasy_league_season_length"
Length"
"fantasy_league_trade_veto_no_votes"
tes Required to Veto Trade"
"fantasy_league_acquisitions"
cquisitions Allowed"
"fantasy_league_interval"
"Matchup Interval"
"fantasy_league_roster_changes"
Changes"
"fantasy_league_roles"
"Roster Roles"
"fantasy_league_roster_role_1"
Roles"
"fantasy_league_roster_role_2"

"Time Li

"Season
"Number of No Vo
"Total A

"Roster

"Slot 1
"Slot 2

Roles"
"fantasy_league_roster_role_3"

"Slot 3

"fantasy_league_roster_role_4"

"Slot 4

"fantasy_league_roster_role_5"

"Slot 5

"fantasy_league_roster_bench_slots"

"Number

Roles"
Roles"
Roles"
of Bench Slots"
"fantasy_league_scoring"
"Scoring"
"fantasy_league_league_scoring"

"League

Type Scoring"
"fantasy_scoring_premium"
"Premium Tournaments"
"fantasy_scoring_professional"
ional Tournaments"
"fantasy_scoring_levels"
"Levels"
"fantasy_scoring_kills"
"Kills"
"fantasy_scoring_deaths"
"Deaths"
"fantasy_scoring_assists"
"Assists"
"fantasy_scoring_last_hits"
"Last Hits"
"fantasy_scoring_denies"
"Denies"
"fantasy_scoring_gpm"
"Gold per Minute"
"fantasy_scoring_xppm"
"XP per Minute"
"fantasy_scoring_stuns"
"Stun Duration"
"fantasy_scoring_heals"
"Healing Done"
"fantasy_scoring_towers"
"Towers Destroyed"
"fantasy_scoring_roshans"
"Roshans Killed"

"Profess

"fantasy_league_interval_daily"
"fantasy_league_interval_weekly"

"Daily"
"Weekly"

"fantasy_league_pick_time_30"

"30 seco

"fantasy_league_pick_time_60"

"60 seco

"fantasy_league_pick_time_120"

"2 minut

"fantasy_league_pick_time_600"

"10 minu

nds"
nds"
es"
tes"
"fantasy_league_teams_4"
"4 teams"
"fantasy_league_teams_6"
"6 teams"
"fantasy_league_teams_8"
"8 teams"

"fantasy_league_teams_10"
"10 teams"
"fantasy_league_duration"
"%s1 weeks"
"fantasy_league_veto_votes_1"
"fantasy_league_veto_votes_2"

"1 vote"
"2 votes

"fantasy_league_veto_votes_3"

"3 votes

"fantasy_league_veto_votes_4"

"4 votes

"fantasy_league_acquisitions_0"

"Unlimit

"fantasy_league_acquisitions_5"

"5 acqui

"fantasy_league_acquisitions_10"

"10 acqu

"fantasy_league_acquisitions_20"

"20 acqu

"fantasy_league_acquisitions_30"

"30 acqu

"
"
"
ed"
sitions"
isitions"
isitions"
isitions"
"fantasy_league_roster_slot_core"
"fantasy_league_roster_slot_support"
"fantasy_league_roster_slot_any"
"fantasy_league_roster_slot_none"

"Core"
"Support"
"Any"
"None"

"fantasy_league_bench_slots_0"

"No benc

"fantasy_league_bench_slots_1"
"fantasy_league_bench_slots_2"

"1 slot"
"2 slots

"fantasy_league_bench_slots_3"

"3 slots

h slots"
"
"
"fantasy_league_edit_roster_scoring"

"Roster & Scorin

g"
"fantasy_league_edit_invites"

"League

"fantasy_league_daily_matchup"

"Day %s1

"fantasy_league_weekly_matchup"

"Week %s

Invites"
"
1"
"fantasy_draft_interrupted"
"Reconnecting"
"fantasy_draft_interrupted_details"
ft will automatically resume shortly."

"The dra

"fantasy_league_draft_unscheduled_long"
"When your Fanta
sy League Commissioner sets the Draft time, it will appear here!"
"fantasy_league_draft_unscheduled_commish"
"As the Commissi
oner, you can set the time for the Live Draft in the Settings panel."
"fantasy_league_draft_unscheduled"
"Fantasy
Draft is not yet Scheduled"
"fantasy_league_draft_upcoming"
"Fantasy
Draft is Upcoming"

"fantasy_league_draft_live"
"Fantasy Draft is Live!"
"fantasy_league_draft_time_label"
"Draft i
s scheduled for %s1 at %s2.\nYou will be able to enter the draft %s3 minutes bef
ore it begins.\n\nAt that point, Fantasy League members and settings will be loc
ked."
"fantasy_league_draft_countdown_d"
"Draft b
egins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
"fantasy_league_draft_countdown_h"
"Draft b
egins in %s1 Hours, %s2 Minutes, %s3 Seconds."
"fantasy_league_draft_countdown_m"
"Draft b
egins in %s1 Minutes, %s2 Seconds."
"fantasy_league_draft_countdown_s"
"Draft b
egins in %s1 Seconds."
"fantasy_league_draft_join"
"Join Live Draft"
"fantasy_league_draft_details"
"%s1 min
utes prior to the start of the draft, teams and settings will be locked."
"fantasy_draft_completed"
"Fantasy Draft Completed"
"fantasy_draft_completed_details"
"You can
now set your lineup, browse matchups, drop players, and pick up free agents. G
ood luck!"
"fantasy_league_draft_members"
"Member
List"
"fantasy_team_open"
"Open Slot"
"fantasy_draft_header_pre_draft"

"Pre-Dra

"fantasy_draft_header_drafting"

"Live Dr

"fantasy_draft_round_pre_draft"

"Draft B

ft"
aft"
egins In"
"fantasy_draft_exit"
"Exit Draft"
"fantasy_draft_player_button"

"Draft P

"fantasy_draft_avail_players"

"Availab

layer"
le Players"
"fantasy_draft_avg_kda"
"Avg KDA"
"fantasy_draft_avg_lhd"
"Avg LH/D"
"fantasy_draft_avg_gpm"
"Avg GPM"
"fantasy_draft_avg_xppm"
"Avg XPPM"
"fantasy_draft_avg_stuns"
"Avg Stuns"
"fantasy_draft_avg_healing"
"Avg Healing"
"fantasy_draft_avg_tower_kills"

"Avg Tow

"fantasy_draft_avg_rosh_kills"

"Avg Ros

er Kills"
han Kills"
"fantasy_draft_avg_score"
"Avg Weekly Score"
"fantasy_draft_role"

"Role"
"fantasy_draft_your_pick"
"Your Pick!"
"fantasy_draft_owner"
"Owner"
"fantasy_draft_team"
"Team"
"fantasy_draft_player"
"Player"
"fantasy_draft_owned_by"
"Drafted by %s1"
"fantasy_draft_round_label"
"Round %s1"
"fantasy_draft_header"
"Live Draft"
"fantasy_draft_auto_picking"

"Autopic

king!"
"fantasy_draft_unscheduled"
"Unscheduled"
"fantasy_my_team"
"My Team"
"fantasy_role_c"
"C" // core
"fantasy_role_s"
"S" // support
"fantasy_role_core"
"Core"
"fantasy_role_support"
"Support"
"fantasy_slot_none"
"None" // carry
"fantasy_slot_c"
"C" // core
"fantasy_slot_s"
"S" // support
"fantasy_slot_b"
"B" // bench
"fantasy_slot_core"
"Core"
"fantasy_slot_support"
"Support"
"fantasy_slot_any"
"Any"
"fantasy_slot_bench"
"Bench"
"fantasy_matchup_bye"
"BYE"
"fantasy_league_teams_wait"
"Retreiving Team Data..."
"fantasy_league_teams_error"
etreiving Team Data."

"Error r

"fantasy_league_teams_roster_wait"
ing Team Roster..."

"Retreiv

"fantasy_league_teams_roster_error"
etreiving Team Roster."

"Error r

"fantasy_league_players_wait"
ing Player Data..."
"fantasy_league_players_error"
etreiving Player Data."

"Retreiv
"Error r

"DOTA_FantasyLeagueDraftEdit_Error_Header"
"Invalid Time"
"DOTA_FantasyLeagueDraftEdit_Error"
"You mus
t set the draft time to at least %s1 minutes ahead of the current time."
"DOTA_FantasyLeagueDraft_Error_Header"
"DOTA_FantasyLeagueDraft_Error_NoSlots"
n slots for %s1 players."
"DOTA_FantasyLeagueDraftEdit_Finish_Header"

"Invalid Pick"
"You have no ope
"Draft Completed

"
"DOTA_FantasyLeagueDraftEdit_Finish"
ft for %s1 has completed.\n\nGood luck!"
"DOTA_PlayerInfo_Error_Header"
ubmitting Player Information"
"DOTA_PlayerInfo_Error_Submission"
ion of player information failed. Please try again."
"DOTA_PlayerInfo_Error_NoName"
t specify a name when submitting player information."
"DOTA_PlayerInfo_Error_InvalidCountry"
specified."
"fantasy_draft_chat_line"
2) has drafted %s3."
"fantasy_team_lineup"
"fantasy_team_scoring"

"The Fantasy dra


"Error S
"Submiss
"You mus
"Invalid country

"%s1 (%s
"Lineup"
"Scoring

"
"fantasy_players_team_filter"
"fantasy_players_role_filter"

"Team Filter"
"Role Filter"

"fantasy_players_available"

"Availab

"fantasy_players_add"

"Add Pla

le Players"
yer to Team"
"fantasy_players_name_filter"
"fantasy_players_all"

"Filter by Name"
"All Pla

yers"
"fantasy_players_page"

"Page %s

1"
"fantasy_player_cancel_add_drop"

"Cancel Transact

ion"
"fantasy_players_to_add"
"fantasy_players_to_drop"

"Adding"
"Droppin

g"
"fantasy_players_pending_add_drop"

"Pending Player

"fantasy_league_teams_add_drop_cancel_wait"

"Canceling Trans

Transaction"
action..."

"fantasy_leave_league"

"Leave F

"Fantasy_Team_Add_Player"

"Add and

antasy League"
Drop a Player"
"fantasy_team_add_drop_details"
"You can request
to add a player to your Team, which requires you to drop another player. Playe
r add requests are executed in the opposite order of team standing, so lower-ran
ked teams get higher priority.\n\nIf successful, this will take effect in tomorr
ow's roster."
"fantasy_team_add_player_specific"
"Adding this Pla
yer"
"fantasy_team_drop_player_specific"
"Select Player t
o Drop"
"fantasy_swap_player"
"fantasy_swap_player_cancel"
"fantasy_add_player"

"Swap"
"Cancel"
"Add Pla

yer"
"fantasy_watch_player"

"Watch n

"fantasy_drop_player"

"Drop"

ow!"
"fantasy_team_drop_player_working"

"Issuing Add/Dro

p Request..."
"fantasy_team_drop_player_completed"
"Successfully placed req
uest to drop %s1 and add %s2 to your roster."
"fantasy_team_drop_player_failure"
"Failed to drop
%s1 and add %s2."
"fantasy_team_drop_player_wait"
"Retreiving rost
er..."
"fantasy_team_drop_player_unavailable" "You cannot add a player
when you already have a player add request pending."
"fantasy_team_preseason"
"This Fa
ntasy League has not started its season yet.\n\nCheck back after the draft is co
mpleted!"
"fantasy_active_roster"
"fantasy_bench"
"fantasy_lockinfo"
s start at %s1 local time."

"Active Roster"
"Bench"
"New day

"fantasy_details"

"Details

"fantasy_rank"
"fantasy_team_name"
"fantasy_percent"

"Rank"
"Name"
"Percent

"fantasy_winloss"

"Win-Los

"

"
s"
"fantasy_streak"
"fantasy_points"
"fantasy_points_for"
"fantasy_points_against"

"Streak"
"Points"
"Points\nFor"
"Points\nAgainst

"fantasy_player"
"fantasy_swap"
"fantasy_playing_today"

"Player"
"Swap"
"Playing Today?"

"

"fantasy_role"

"Role"

"fantasy_kills"
"fantasy_deaths"
"fantasy_assists"

"Kills"
"Deaths"
"Assists

"fantasy_last_hits"
"fantasy_denies"
"fantasy_gpm"
"fantasy_xppm"
"fantasy_total"

"LHs"
"Denies"
"GPM"
"XPPM"
"Total"

"fantasy_available"

"Availab

"fantasy_scheduled"

"Schedul

"

le"
ed"
"official_player_info_header"

"Official Player Informa

tion"
"player_info_name"
"Please
enter your display name. It should be recognizable to players throughout the wo
rld, and should not include any team or sponsor affiliations."
"player_info_country"
"You may enter y
our country of residence."
"player_info_official_team"
"If you play for
a Dota Team in an official capacity, please select it. This team's tag will be
prefixed on your name."
"player_info_sponsor"
"You can enter a
ny sponsor names here. These sponsors will be appended to your name."
"player_info_preview"
"This is how you
r name will be displayed:"
"player_info_role"
"If you
play a specific role, please select it. Core includes players who play carry, m
id, and off-lane."
"player_info_warning"
"This informatio
n can only be edited once every two weeks, so please make sure it is accurate be
fore clicking OK!"
"player_info_wait"
"Retriev
ing Official Player Info..."
"player_info_locked"
"\nThis informat
ion is currently locked."
"player_info_submitted_wait"
"Submitting information.
.."
"player_info_submitted_success"
"Success!\n\nThank you f
or submitting your information."
"player_info_submitted_fail"
"Failed to submit player
information. Please try again."
"player_info_standin"
"Standin."
"go_to_location"

"Go to F

ight"
"Guild_FeaturedGamesDescription"
games recently played by Guild parties."
"DOTA_TOURNAMENT_MANAGE"
"dota_team_kick"

"A selection of the best


"MANAGE TOURNAMENTS"
"Kick"

"logo_250_150"

"250 x 150 pixel

"logo_256_256"

"256 x 256 pixel

s"
s"
"Guild_Create_Full_Name"
"Full Guild Name"
"Guild_Create_Full_Name_Desc" "This is the name of your Guild.
It is globally unique."
"Guild_Create_Tag"
"Guild Tag/Abbre
viation"
"Guild_Create_Tag_Desc"
"This is the shortened v
ersion of your Guild name. It will be shown in lobbies, scoreboards, and the in
-game HUD."
"Guild_Creation_Disclaimer"
"Once created, a Guild n
ame can not be changed, and can not be reused."
"Guild_Browse_Logo"
"Guild Logo. Thi
s is the main logo if your Guild, used in all UI elements. It will be resized to
250 x 150 pixels."
"Guild_Browse_Base_Logo"
"Guild Base Logo. This l
ogo will be used to decorate your in-game base when playing a Guild match. It wi
ll be resized to 256 x 256 pixels."
"Guild_Browse_Banner_Logo"
"Guild Banner Logo. This
logo will be placed on your in-game banners when playing a Guild match. It will
be resized to 256 x 256 pixels, with the front of the banner in the left half o
f the image, and the rear in the right."
"Guild_Members"

"Members"

"guild_select"
"guild_create"
"guild_selection_header"
"guild_create_new_button"
"guild_slot_open"

"Select"
"Create"
"Select a Guild"
"Create New Guild"
"Guild Slot Available"

"guild_show_offline_players"
"guild_roster_sort_by"
"guild_roster_sort_rank"
"guild_roster_sort_name"
"guild_roster_page"
"guild_roster_role_gm"
"guild_roster_role_officer"
"guild_roster_role_member"
"guild_block_invites"

"Show Offline Players"


"Sort By"
"Rank"
"Name"
"Page %s1"
"Guild Leader"
"Officer"
"Member"
"Block Guild Invites"

"guild_leave"
"guild_disband"
"guild_edit_logo"

"Leave Guild"
"Disband Guild"
"Edit Logo"

"guild_member_usermenu_promote_guild_leader"

"Promote to Guil

d Leader"
"guild_member_usermenu_promote_officer"
to Guild Officer"
"guild_member_usermenu_demote_officer"
to Guild Officer"
"guild_member_usermenu_demote_member"
to Guild Member"
"guild_member_usermenu_kick"
"Remove from Guild"
"guild_member_usermenu_disband"

"Promote
"Demote
"Demote

"Disband Guild"
"guild_invitation"
"guild_invite_text"
o join a guild by %s1"
"guild_invite_members"

"GUILD INVITATION"
"You have been invited t
"%s1 Members"

"guild_invite_usermenu"

"Invite to Guild '%s1'"

"guild_edit_message"

"Edit"

"guild_lfm_count"
"%s1 Open Guild
Parties are looking for more players"
"guild_lfm_count_1"
"%s1 Open Guild
Party is looking for more players"
"guild_lfm_count_none"
"No Open Guild Parties a
re looking for more players"
"guild_lfm_count_none_party"
"No Open Guild Parties are avail
able to your entire party"
"guild_lfm_create"
"Start New Open
Guild Party"
"guild_lfm_title"
"Guild Party Fin
der"
"guild_lfm_subtitle"
"This is a list of parti
es formed by guildmates that are looking for more members. You can join one of
their parties or start a new party that's open to guildmates."
"guild_lfm_join"
"Join Party"
"guild_lfm_selection_header"
"Which Guild would you like to p
lay with?"
"guild_lfm_selection_subtitle" "You can select any Guild shared
by you and all your party members. Members of that guild will be able to join
your party. You can close your party to that Guild at any time."
"guild_lfm_findparty"
"Find Guild Party"
"guild_lfm_startparty"
"Open Party to Guild"
"guild_lfm_looking_cancel"
"Cancel"
"guild_lfm_looking"
"Party is Open t
o Guild '%s1'"
"guild_lfm_party_description" "Enter party description here"
"guild_lfm_open_time"
"Opened %s1"
"DOTA_GuildInvite_Confirm_Header"

"Confirm Guild Invitatio

"DOTA_GuildInvite_Confirm_Message"

"Invite %s1 to %s2?"

"DOTA_GuildInvite_Success_Header"
"DOTA_GuildInvite_Success_Message"

"Guild Invite Sent"


"%s1 has been invited to

n"

join %s2"
"DOTA_GuildInvite_Failure_Header"
"Guild Invite Failed"
"DOTA_GuildInvite_Failure_Message"
"Unknown error. Please try again."
"DOTA_GuildInvite_Failure_Message_NoPermission"
"You do not have permission to invite players to %s1."
"DOTA_GuildInvite_Failure_Message_AlreadyInvited"
"%s1 has already been invited to join %s2."
"DOTA_GuildInvite_Failure_Message_AlreadyInGuild"
"%s1 is already a member of %s2."
"DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"
"%s1 has too many outstanding guild invitations."

"DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"
"%s1 has too many outstanding guild invitations."
"DOTA_GuildInvite_Failure_Message_TooManyGuilds"
"%s1 is already in the maximum allowed number of guilds."
"DOTA_GuildInviteResponse_Success_Header"

"Invite Accepted

"DOTA_GuildInviteResponse_Success_Message"

"You are now a m

"
ember of %s1!"
"DOTA_GuildInviteResponse_Failure_Header"
"Accepting Invitation Failed"
"DOTA_GuildInviteDeclineResponse_Failure_Header"
"Declining Invitation Failed"
"DOTA_GuildInviteResponse_Failure_Message"
"Unknown error. Please try again."
"DOTA_GuildInviteResponse_Failure_Message_NoPermission"
"You do not have permission to join %s1."
"DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"
"You are already a member of the maximum allowable number of guilds."
"DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"
"%s1 is already at the maximum number of members."
"DOTA_GuildRemoveInviteResponse_Failure_Header"
"Error"
"DOTA_GuildRemoveInviteResponse_Failure"
"Failed to remove invitation. Please try again."
"DOTA_GuildPromote_Confirm_Header"
"Confirm Guild Promotion"
"DOTA_GuildPromoteLeader_Confirm_Message"
%s1 to Guild Leader of %s2?"
"DOTA_GuildPromoteOfficer_Confirm_Message"
%s1 to Officer of %s2?"

"Promote
"Promote

"DOTA_GuildPromote_Success_Header"
"Promotion Successful"
"DOTA_GuildPromoteLeader_Success"
"Successfully promoted %s1 to Guild Leader of %s2."
"DOTA_GuildPromoteOfficer_Success"
"Successfully promoted %s1 to Officer of %s2."
"DOTA_GuildDemoteOfficer_Success"
"Successfully demoted %s1 to Officer of %s2."
"DOTA_GuildDemoteMember_Success"
"Successfully demoted %s1 to Member of %s2."
"DOTA_GuildKick_Success_Header"
"Removal successful"
"DOTA_GuildKickMember_Success"
"Successfully removed %s1 from %s2."
"DOTA_GuildDisband_Success_Header"
"Disband Successful"
"DOTA_GuildDisband_Success"
"You have disbanded %s1"
"DOTA_GuildDemote_Confirm_Header"
"Confirm Guild Demotion"
"DOTA_GuildDemoteOfficer_Confirm_Message"
%s1 to Officer of %s2?"

"Demote

"DOTA_GuildDemoteMember_Confirm_Message"
%s1 to Member of %s2?"

"Demote

"DOTA_GuildKick_Confirm_Header"
"Confirm Guild Removal"
"DOTA_GuildKick_Confirm_Message"
"Remove %s1 from the guild %s2?"
"DOTA_GuildDisband_Confirm_Header"
"Confirm Guild Disband"
"DOTA_GuildDisband_Confirm_Message"
"Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the f
uture.\n\nTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE."
"DOTA_GuildLeave_Confirm_Header"
"Confirm Leave"
"DOTA_GuildLeave_Confirm_Message"
"Really leave %s1?"
"DOTA_GuildLeave_Success_Header"
"Success"
"DOTA_GuildLeave_Success"
"You have left %s1"
"DOTA_GuildLeave_Failure_Header"
"Failed to Leave Guild"
"DOTA_GuildLeave_Failure_Message_NoOtherLeader" "You cannot leav
e %s1 without appointing another Guild Leader."
"DOTA_GuildRoleChange_Success_Header"
"Success"
"DOTA_GuildRoleChange_Failure_Header"
"Failed to change Guild role"
"DOTA_GuildRoleChange_Failure_Message"
"Unknown error. Please try again."
"DOTA_GuildRoleChange_Failure_Message_NoPermission"
"You do not have permission to perform this role change."
"DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"
not change to that role without appointing another Guild Leader."
"DOTA_Guild_FeaturedGames"
"DOTA_Guild_FeaturedFarmer"

"You can

"Featured Games"
"Featured Farmer

"
"DOTA_GuildOpenPartyError_Header"

"Error"

"DOTA_GuildInviteList_Error_Header"
"DOTA_GuildInviteList_Error"
ing guild invites. Please try again."

"Error"
"Failed to load the pend

"DOTA_JoinOpenGuildPartyError_Header"
"DOTA_GuildOpenPartyError"
to join party. Please try again."

"Error"
"Failed

"Team_Create_Header"
"TEAMS"
"Team_Create_Desc1"
"The Teams feature is designed for
groups of five players who want to compete against other groups of five in pract
ice lobbies and competitive settings such as Ranked Matchmaking, leagues, and to
urnaments."

"Team_Create_Desc2"
"When five team members
are in a party for Ranked Matchmaking, they can choose to play using the team i
dentity. The Team's information will be displayed in-game, Team statistics will
be collected from the match, and the Team's MMR will be updated based on the ma
tch outcome.\n\nLikewise, whenever five team members are in a practice or tourna
ment lobby together, the Team will be detected. For professional gaming organiza
tions, an administrator slot is provided for management purposes, and should be
held by the Team's owner."
"Team_Create_Full_Name"
"Full Team Name"
"Team_Create_Full_Name_Desc" "This will be shown in your team's
profile page."
"Team_Create_Tag"
"Team Tag/Abbreviation"
"Team_Create_Tag_Desc"
"This will be shown in lobbies,
scoreboards, and the in-game HUD."
"Team_Create_Logo"
"Upload Team Logos"
"Team_Create_pixels"
"pixels"
"Team_Kick_Member"
"Kick Team Member"
"Team_Is_Friend"
"Is a Friend"
"Team_sponsor_logo"
"SPONSOR LOGO"
"Team_Browse_Logo"
"Team Interface Logo. This logo will
be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels.
"
"Team_Browse_Base_Logo"
"Team Base Logo. This logo will be u
sed to decorate your in-game base. It will be resized to 256 x 256 pixels."
"Team_Browse_Banner_Logo" "Team Banner Logo. This logo will be
placed on your in-game banners. It will be resized to 256 x 256 pixels, with th
e front of the banner in the left half of the image, and the rear in the right."
"Team_No_Logo"
"NO LOGO SPECIFIED"
"Team_EnterCountry"
"Specify Country"
"Team_EnterCountry_Desc"
"Enter your team's country affil
iation. This will be shown in your Team Profile."
"Team_EnterURL"
"Enter Team URL"
"Team_EnterURL_Desc"
"Enter your team's URL. Visitors
will be able to click on your URL from your Team Profile."
"Team_EDIT_Details"
"EDIT TEAM DETAILS"
"Team_Support"
"Support the Team!"
"Team_Creation_Disclaimer"
""
"Team_Disband_Disclaimer"
"WARNING: Disbanding a team is p
ermanent and cannot be reversed. You will not be able to recreate this team, or
create another team with this name. A team's roster must be empty for it to be
disbanded."
"Team_Browse_SponsorLogo"
"Team Sponsors. This image will
be used to display team sponsorship on a Team Profile panel. It will be resized
to 250 x 150 pixels."
"Team_NoTeam"
"You are not currently a
member of a team."
"Team__TAB_TEAMSLIST"
"TEAMS LIST"
"Team_LISTINGS_TOURN"
"TOURNAMENT TEAM PROFILES"
"Team_Members_Header"
"TEAM MEMBERS"
"Team_Edit_Info"
"Edit Team Info"
"Team_Invitation"
"TEAM INVITATION"
"TEAM_HAS_INVITED_YOU_TO_JOIN"
"HAS INVITED YOU TO JOIN
"
"dota_view_teamprofile"

"View Team Profile"

"Team_ProSortOption1"
"Team_ProSortOption2"

"Name"
"Most Recent Game Played"

"social_hof_tab"

"HALL OF FAME"

"social_halloffame"

"The Week's Hall of Fame

"
"social_hof_farmer"
"FEATURED FARMER"
"social_hof_players"
"FEATURED PLAYERS"
"social_hof_players_desc"
"These players have shown except
ional skill with the specified hero for the week starting %s1."
"social_hof_comingsoon"
"COMING SOON!"
"social_hof_gpm"
"GPM: %s1"
"social_hof_unavailable"
"Hall of Fame is currently unava
ilable."
"team_list_requesting"
"Requesting Team List..."
"team_list_unavailable"
"Team list unavailable"
"team_list_heading"
"This is a list of all t
eams that have played in professional tournaments, in order of their most recent
ly played game."
"team_list_search"
"Filter"
"team_list_sorting"
"Sort By"
"team_list_show_empty"
"Show empty teams"
"established"
"Est."
"dota_team_pros_profile"
"PROFILE"
"show_player_activity"
"PLAYER ACTIVITY"
// Trade UI
"DOTA_Trading_UI_Header_Failed" "Trade Request"
"DOTA_Trading_UI_Header_Waiting" "Trade Request"
"DOTA_Trading_UI_Body_Waiting" "Waiting for the trade session to
begin..."
"DOTA_Trading_UI_Header_Outgoing" "Outgoing Trade Request"
"DOTA_Trading_UI_Body_Outgoing" "Waiting for %s1 to respond to y
our request..."
"DOTA_Trading_UI_Header_Incoming" "Incoming Trade Request"
"DOTA_Trading_UI_Option_Name" "Allow Trade Invites"
"DOTA_Trading_UI_Option_Friends_Only" "Friends Only"
"DOTA_Trading_UI_Option_Guildmates_And_Friends" "Guildmates and
Friends"
"DOTA_Trading_UI_Option_Anyone" "Anyone"
// Reasons why a trade request was denied
"DOTA_Trading_Response_Declined"
"The other player has declined the trade request."
"DOTA_Trading_Response_TradeBanned"
"Your trading privileges have been removed temporarily. Please contact Customer
Support."
"DOTA_Trading_Response_TradeBanned2"
"The oth
er player does not have trading privileges at this time."
"DOTA_Trading_Response_VACBanned"
"You do not have trading privileges."
"DOTA_Trading_Response_VACBanned2"
"The other player does not have trading privileges at this time."
"DOTA_Trading_Response_Busy"
"The other player is currently busy trading with someone else."
"DOTA_Trading_Response_Disabled"
"Trading items is currently disabled."
"DOTA_Trading_Response_NotLoggedIn"
"The other player is not available for trading."
"DOTA_Trading_Response_Cancel"
"The trade request has been cancelled."
"DOTA_Trading_Response_FreeAccountInitiate"
"Limited
accounts may not initiate trades."

"DOTA_Trading_Response_SharedAccountInitiate" "Only individual


accounts may initiate trades."
"DOTA_Trading_Response_TooSoon"
"You must wait at least 30 seconds between trade requests."
"DOTA_Trading_Response_TooSoonPenalty"
"You hav
e made too many trade requests and must now wait 2 minutes before initiating any
more trades."
"DOTA_Trading_Response_Service_Unavailable"
"There w
as a problem sending your trade request. Trading may be temporarily unavailable
or your account may not be able to send trade requests right now."
"DOTA_Trading_Response_YouBlockedThem"
"You can
not trade with that player because you have blocked them on Steam."
"DOTA_Trading_Response_NeedVerifiedEmail"
"You mus
t have verified your email address on Steam before sending trade requests."
"DOTA_Trading_Response_NeedSteamGuard"
"You mus
t enable Steam Guard from before sending trade requests."
"DOTA_Trading_Response_SteamGuardDuration"
"You can
not participate in a trade after recently enabling Steam Guard."
"DOTA_Trading_Response_TheyCannotTrade"
"The oth
er player is not available to trade. More information will be shown to him or he
r if they invite you to trade."
"DOTA_Trading_Response_RecentPasswordReset"
"You can
not participate in a trade after recently resetting your password."
"DOTA_Trading_Response_UsingNewDevice"
"You can
not participate in a trade after recently switching to a new device."
"DOTA_Trading_Response_UnknownError"
"Unknown
Error"
"DOTA_UI_guide_select_title"
"SELECT A BUILD FOR %s1"
"DOTA_UI_guide_select"
"Change build"
"DOTA_UI_default_build"
"Suggested Items"
"DOTA_UI_default_build_description"
"This build contains bas
ic item recommendations for %s1.\n\nTo try out other builds for this hero, click
the arrow above."
"DOTA_UI_scratch_build_for"
"%s (Scratch)"
"DOTA_UI_scratch_build_description"
"This is a draft build f
rom your Steam Cloud."
"DOTA_UI_no_abilities_in_build"
"This build does not con
tain ability recommendations."
"DOTA_UI_guide_header_draft"
"YOUR %s1 DRAFT BUILDS"
"DOTA_UI_guide_header_subs"
"YOUR PINNED %s1 BUILDS"
"DOTA_UI_guide_header_top"
"RECOMMENDED %s1 BUILDS"
"DOTA_UI_build_rating"
"Rating:"
"DOTA_UI_guide_panel_description"
"Description"
"DOTA_UI_guide_panel_abilities"
"Abilities"
"DOTA_UI_guide_panel_items"
"Items"
"DOTA_UI_check_out_builds"
"Try out a Hero Build"
"DOTA_UI_check_out_builds_desc" "Hero Builds recommend items and
abilities for your chosen hero."
"DOTA_UI_please_rate_build"
"Please rate this hero build:"
"DOTA_UI_guide_language"
"Language:"
"DOTA_Guide_Suggested_Ability"

"Suggest

ed Ability"
"DOTA_Guide_Item_Guide"
"DOTA_Guide_Ability_Guide"

"Item Guide"
"Ability Guide"

"DOTA_UI_Cancel"
"DOTA_UI_Ok"
"DOTA_UI_CREATE"

"CANCEL"
"OK"
"CREATE"

"DOTA_UI_Submit"
"DOTA_UI_Update"
"DOTA_UI_Exit"
"DOTA_UI_Browse"
"BROWSE"
"DOTA_UI_Delete"
"DELETE"
"DOTA_UI_Delete_Question"
"Delete?"
"DOTA_UI_Web_Alert"

"SUBMIT"
"UPDATE"
"EXIT"

"MESSAGE FROM WE

BPAGE"
"DOTA_UI_Web_Message"
"DOTA_UI_Redeem"
"DOTA_UI_Redeem2"
"DOTA_UI_Exchange"

"MESSAGE FROM WEBPAGE"


"REDEEM"
"Redeem"
"EXCHANGE"

"DOTA_Select_Signature"

"Select a Signature to A

dd"
"DOTA_UI_Confirmation_Continue" "Continue"
"DOTA_UI_Confirmation_Cancel" "Cancel"
"DOTA_Giftwrap_Confirm"
"Are you sure you want t
o gift wrap this item? The item will be consumed and a wrapped gift created in i
ts place."
"DOTA_OpenGift_Confirm"
"Are you sure you want t
o open this wrapped gift?"
"dota_select_friend_title"
"Select a friend to rece
ive this gift."
"DOTA_DeliverGift_Confirm"
"Are you sure you want t
o deliver this gift to %s1?"
"DOTA_DeliverGift_Send"
"Send Gift"
"DOTA_WrapGift"
"WRAP GIFT"
"Dota_Economy_Gift_Wrap_Item" "Gift Wrap Item"
"dota_gift_received_title"

"You have received a gif

"dota_gift_received_note"
"dota_gift_received_accept"

"Dedication:"
"Open the Gift"

t from"

"UI_Yes"
"Yes"
"UI_No"
"No"
"UI_Save_Settings"
"SAVE SETTINGS"
"UI_Edit_Settings"
"EDIT SETTINGS"
"UI_BalancedShuffle"
"Balanced Shuffle"
"UI_FlipTeams"
"Swap Teams"
"Settings_Choose_Bind"
"You may choose a new ke
y to bind to this action now. Or, you can hit ESC to cancel."
"Settings_Quick_Team_Chat"
"Quick Team Chat:"
"UI_days"
"days"
"UI_hours"
"hours"
"UI_minutes"
"minutes"
"UI_seconds"
"seconds"
"UI_refresh"
"REFRESH"
"join_error_already_in_game"
"Unable
as you are already in a game."
"join_error_invalid_lobby"
lobby. The lobby you specified no longer exists."
"join_error_incorrect_password" "Unable
Incorrect password."
"join_error_access_denied"
lobby. Access denied."

to join practice lobby,


"Unable to join practice
to join practice lobby.
"Unable to join practice

"join_error_generic"

"Unable to join practice

lobby."
"join_error_in_team_party"
"Unable to join practice
lobby. You must disband your team party before joining practice games."
"lobby_slot_error_header"
"Unable to switch slot"
"lobby_slot_error"
"Failed to chang
e lobby slot."
"lobby_slot_denied"
"You do not have
permission to join this slot."
"lobby_slot_cameramanalready" "Broadcaster Channels can only h
ave one Camera man"
"lobby_slot_cameramanon"
"You are now flagged as
a camera man"
"lobby_slot_cameramanoff"
"You are no longer a cam
era man"
"lobby_game_mode_required"
"CUSTOM GAME REQUIRED"
"lobby_game_mode_required_desc" "This lobby requires the custom
game \"%s1\""
"lobby_game_mode_required_subscribe"
"This lobby requires the
custom game \"%s1\". Subscribe to this game mode and download it now?"
"PartyLeaderJoinedLobby_Header" "Joined Private Lobby"
"PartyLeaderJoinedLobbyChoice" "%s1 has moved you into a privat
e lobby. View the lobby now?"
"PartyLeaderJoinedLobby"
"%s1 has moved you into
a private lobby."
"generic_error_header"
"ERROR"
"generic_error_body"
"%s1"
"generic_gc_timeout"
"Message timed out."
"DOTA_TournamentGameNotFound"
"Failed
to find game with specified TournamentGameID"
"DOTA_TournamentGameHasLobbyID"
"Specifi
ed game already has a LobbyID"
"DOTA_TournamentGameHasMatchID"
"Specifi
ed game already has a MatchID"
"DOTA_TournamentGameHasNoRadiantTeam"
"Specified game
has an invalid Radiant TeamID"
"DOTA_TournamentGameHasNoDireTeam"
"Specifi
ed game has an invalid Dire TeamID"
"DOTA_TournamentGameSQLFailed"
"Failed
to update SQL with tournament game's LobbyID. Destroyed lobby."
"NotLeagueAdmin"
"You must have activated the specified league's Admin Pass to apply it to this l
obby."
"PartyNotValidToMM"
"Your party is n
ot able to play in its current state. You must have between 1 and 5 non-coach pl
ayers to find a match."
"PartyNotValidToMMCoach"
"Your party is not able
to play in its current state. You may not have more coaches than non-coaches to
find a match."
"PartyMemberInAnotherGame"
"Failed to start game, a
party member is currently in another game."
"CompetitiveMMNoCoaches"
"Coaches are not permitt
ed in ranked matchmaking"
"CompetitiveMMNoLowPriority_Party"
"Your party is not allow
ed in ranked matchmaking. One or more party members are in the low priority mat
chmaking pool."
"CompetitiveMMNoLowPriority_Local"
"You may not participate
in ranked matchmaking while in the low priority matchmaking pool."
"CompetitiveMMNotUnlocked_Party"
"In order to participate
in ranked matchmaking, all party members must be level %s1 or higher."

"CompetitiveMMNotUnlocked_Local"
"You must be at least le
vel %s1 in order to participate in ranked matchmaking."
"CompetitiveMMNoValidGameModes" "None of the selected game modes
is allowed in ranked matchmaking."
"CompetitiveMMNo4Stacks"
"Parties of four are cur
rently not allowed in ranked matchmaking."
"MM1v1NoLowPriority"
"You may not participate
in 1v1 matchmaking while in low priority."
"MM1v1NoParties"
"Parties are not allowed in 1v1 matchmak
ing."
"CompetitiveMMNotEnoughSkillDataPartyMember" "One or more party
members does not have enough gameplay history to estimate their skill for ranked
ed matchmaking."
"CompetitiveMMNotEnoughSkillData" "More gameplay history is need
ed to make an estimate of your skill for ranked matchmaking. Please play more u
nranked matches. (Approximately %s1 more matches are needed.)"
"CompetitiveMMSpreadTooLarge" "Party members' MMRs are too far a
part to participate in ranked matchmaking."
"MMGameModeNotUnlocked_Local" "One or more selected game modes
is currently locked."
"MMGameModeNotUnlocked_Party" "One or more selected game modes
is currently locked for this party. A game mode is available if at least one p
arty member has unlocked it."
"MMGameModeLocked"
"Game mode locke
d"
"MMGameModeUnlocksAtLevel_Local"
"You will unlock this ga
me mode at level %s1."
"MMGameModeUnlocksAtLevel_Party"
"At least one party memb
er must be level %s1 or higher."
"SaveGameCorrupt"
"The request sav
e game is corrupt and can not be used."
"dota_region_automatic"
"Automatic"
"dota_region_automatic_details"
"Automatic (%s1)"
"dota_region_us_west"
"US West"
"dota_region_us_east"
"US East"
"dota_region_europe"
"Luxembourg"
"dota_region_hong_kong"
"Hong Kong"
"dota_region_singapore"
"Singapore"
"dota_region_shanghai"
"Shanghai"
"dota_region_beijing"
"Beijing"
"dota_region_malaysia"
"Malaysia"
"dota_region_stockholm"
"Stockholm"
"dota_region_austria"
"Austria"
"dota_region_amsterdam"
"Amsterdam"
"dota_region_brazil"
"Brazil"
"dota_region_australia"
"Australia"
"dota_region_korea"
"South Korea"
"dota_region_southafrica"
"South Africa"
"dota_region_pw"
"Perfect World (
China)"
"dota_region_pw_telecom"
"Perfect World Telecom"
"dota_region_pw_unicom"
"Perfect World Unicom"
"dota_region_dubai"
"Dubai"
"dota_region_chile"
"Chile"
"dota_region_peru"
"Peru"
"dota_region_india"
"India"
"dota_region_automatic_desc"
"Choose the server that is best
for my region."
"dota_region_select_desc"
"Let me choose servers f
rom any region."

"dota_division_americas"
"dota_division_europe"
"dota_division_se_asia"
"dota_division_china"
"Average_wait_time"

"Americas"
"Europe"
"Southeast Asia"
"China"
"Average wait ti

me: %s1"
"dota_matchgroup_useast"
"dota_matchgroup_uswest"
"dota_matchgroup_sa"
"dota_matchgroup_hk"
"dota_matchgroup_cn"
"dota_matchgroup_sea"
"dota_matchgroup_eu"
"dota_matchgroup_ru"
"dota_matchgroup_vie"
"dota_matchgroup_au"
"dota_matchgroup_icn"
"dota_matchgroup_cpt"
"dota_matchgroup_pw"
"dota_matchgroup_pw_telecom"
"dota_matchgroup_pw_unicom"
"dota_matchgroup_dubai"
"dota_matchgroup_chile"
"dota_matchgroup_peru"
"dota_matchgroup_india"
"DOTA_Lobby_MM_pref"

"US East"
"US West"
"South America"
"Hong Kong"
"China"
"SE Asia"
"Europe West"
"Russia"
"Europe East"
"Australia"
"South Korea"
"South Africa"
"Perfect World (China)"
"Perfect World Telecom"
"Perfect World Unicom"
"Dubai"
"Chile"
"Peru"
"India"
"ENTER MATCHMAKING PREFE

RENCES"
"UI_region_settings_command"
"SELECT MATCHMAKING REGIONS"
"dota_mm_select_region_hint"
"Select one or more matchmaking
regions.\nSelect only the closest regions to you for the best experience."
"dota_mm_select_region_automatic" "Automatically pick regions ba
sed on my location."
"dota_mm_select_region_automatic_disabled" "Unable to automatica
lly determine matchmaking regions."
//
//
value returned by
//
//
//
//
ter a float
//
//

substitution for modifier tooltips


%MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the
the function as an integer
'd' for integer
'f' for float
optional '-' to not abs() the values
optional number to specify the number of decimals to print af
eg: %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%
use %% to draw a percentage sign

"DOTA_Tooltip_modifier_fountain_glyph"
"Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description"
"This structure is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items"
"Returning items"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description"
""
"DOTA_Tooltip_modifier_courier_take_stash_items"
"Retrieving items"

"DOTA_Tooltip_modifier_courier_take_stash_items_Description"
""
"DOTA_Tooltip_modifier_courier_transfer_items"
"Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description"
""
"DOTA_Tooltip_modifier_courier_burst"
"Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description"
""
"DOTA_Tooltip_modifier_teleporting"
"Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection"
"Backdoor Protection"
"DOTA_Tooltip_modifier_backdoor_protection_Description"
"Structure takes reduced damage, and quickly regenerates any damage taken while
no enemy creeps are nearby."
"DOTA_Tooltip_modifier_pudge_rot"
"Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description"
"Causes
damage to every fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap"
"Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description""Gives Pudge
%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells
and a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember"
"Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description"
"Getting
dismembered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook"
"Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description"
"Get ove
r here!"
"DOTA_Tooltip_modifier_bane_enfeeble"
"Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description"
"Attack
damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable"
"Invulne
rable"
"DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description"
"Your nightmare is just beginning!"
"DOTA_Tooltip_modifier_bane_nightmare"
"Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description"
"Asleep!
Taking 20 damage every second. Nightmare transfers to any unit that attacks you
."
"DOTA_Tooltip_modifier_bane_fiends_grip"
"Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description""Disabled an
d transferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow"
"Electric Vortex Slow"

"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_De
"Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull"
"Electric Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Descrip
tion"
"Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload"
"Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description"
"Gain charges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff"
"Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"
"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTA
CKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning"
"Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"
"Striking across the map!"
scription"

"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger"
"Stifling Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Descripti
on" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active"
"Blur"
"DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description"
"Blurring out to disappear from the enemy team's minimap."
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike"
"Phantom Strike"
"DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Descripti
on"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTAN
T%."
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast"
"Wraithfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff"
"Vampiric Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Descript
ion"
"Regaining Health when attacking"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff"
"Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_De
scription"
"Stealing HP from an enemy hero."
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff"
"Mortal Strike"
"DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_
Description"
"HP stolen from Wraith King."
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow"
"Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Descriptio
n"
"Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIE
R_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_P
ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow"

"Frost Arrow Slow"


"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description
"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura"
"Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description"
"Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_death_prophet_exorcism"
"Exorcism"
"DOTA_Tooltip_modifier_death_prophet_exorcism_description"
""
"DOTA_Tooltip_modifier_juggernaut_blade_fury"
"Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description"
"Dealing damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance"
"Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description"
"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura"
"Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal"
"Healing Ward Aura"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"
"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash"
"Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description"
"Invulnerable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem"
"Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description"
"Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% incr
eased damage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun"
"Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description"
"Stunned by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff"
"Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,
attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDA
RY%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow"
"Moonlight Shadow"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description"
"Invisible. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery"
"Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description"
"Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
bonus damage."
"DOTA_Tooltip_modifier_nevermore_presence"

"Presence of the Dark Lord"


"DOTA_Tooltip_modifier_nevermore_presence_Description"
"Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMO
R_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem"
"Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, da
mage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale"
"Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description"
"Stunned by Sand King."
"DOTA_Tooltip_modifier_sandking_sand_storm"
"Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description"
"Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis"
"Sand Storm Invisibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description"
"Invisible"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb"
"Caustic
Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"
"Injected with venom from Sand King's attacks. You will explode on death, dealin
g radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter"
"Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description"
"Sending a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow"
"Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description""Mov
ement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack
speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_sven_warcry"
"Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength"
"God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base da
mage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_gods_strength_child"
"God's Strength Aura"
"DOTA_Tooltip_modifier_sven_gods_strength_child_Description" "Ba
se damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova"
"Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_crystal_maiden_frostbite"
"Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description"
"Cannot move or attack. Taking 50 damage every half-second."

"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect"
"Arcane Aura"
cription"
"

"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Des
"Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration

"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow"
"Freezing Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Descri
ption"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE
RCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONST
ANT%."
"DOTA_Tooltip_modifier_bloodseeker_bloodrage"
"Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description"
"Incoming and outgoing damage increased by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_P
ERCENTAGE%%%. Units you kill will heal you for 25%% of their max health. If you
are killed while under the effects of Bloodrage, your killer will be healed for
25%% of your max health."
"DOTA_Tooltip_modifier_bloodseeker_blood_bath"
"Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description"
"Regenerate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed"
"Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description"
"You sense an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOV
ESPEED_BONUS_PERCENTAGE%%% and Damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAM
AGE%"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision"
"Thirst"
"DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description"
"Bloodseeker senses your injuries, and knows exactly where you are."
"DOTA_Tooltip_modifier_bloodseeker_rupture"
"Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description"
"Deals a percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call"
"Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description"
"You are forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor"
"Berserker's Call Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description"
"%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger"
"Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description"
"Afflicted with a terrible killing hunger. Deals damage per second until you kil
l a unit"
"DOTA_Tooltip_modifier_axe_battle_hunger_self"
"Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_self_Description"
"Gains bonus movement speed per afflicted unit"
"DOTA_Tooltip_modifier_axe_counter_helix"
"Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description"
"17%% chance to counter incoming attacks"
"DOTA_Tooltip_modifier_axe_culling_blade_boost"

"Culling Blade"
"DOTA_Tooltip_modifier_axe_culling_blade_boost_Description"
"Axe releases a war cry, giving all nearby allies bonus movement and attack spee
d"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance"
"Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion"
"Phantom"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost"
"Phantom Rush"
"DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Descrip
tion" "Charging the enemy!"
"DOTA_Tooltip_modifier_razor_static_link_buff"
"Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description"
"Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff"
"Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description"
"Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current"
"Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,
attackers take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm"
"Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description"
"Taking damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor"
"Eye of the Storm Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow"
"Unstabl
e Current"
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description" "
Movement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_morphling_morph_str"
"Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining
strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi"
"Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining
agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph"
"Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description"
"STR: %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STAT
S_AGILITY_BONUS%"
"DOTA_Tooltip_modifier_morphling_replicate_timer"
"Morph Replicate Timer"
"DOTA_Tooltip_modifier_morphling_replicate_timer_Description"

"Timer for Morphling's replicate"


"DOTA_Tooltip_modifier_kunkka_tidebringer"
"Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physica
l damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleavin
g attack."
"DOTA_Tooltip_modifier_kunkka_torrent"
"Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description"
"Stunned by a massive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow"
"Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb"
"The Admiral's Rum"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Descripti
on"
"You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%%, temporary numbness to 50%% of all incoming damage.
"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay"
"Rum Hangover"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Descriptio
n"
"Sobering up. Gradually feeling the rest of the damage taken whi
le under the effects of The Admiral's Rum."
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot"
"X Marks the Spot"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description"
"You will be returned to the location of the X"
"DOTA_Tooltip_modifier_zuus_static_field"
"Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "Wheneve
r Zeus casts a spell, nearby enemies are shocked for a percent of their current
HP"
"DOTA_Tooltip_modifier_lich_slow"
"Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frostarmor_slow"
"Freezing Slow"
"DOTA_Tooltip_modifier_lich_frostarmor_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_lich_frost_armor"
"Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description"
"Adds %d
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush"
"Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced
by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage"
"Ravage"

"DOTA_Tooltip_modifier_tidehunter_ravage_Description"

"Stunned

by Ravage."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash"
"Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Dam
age reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo"
"Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description"
"You are a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles"
"Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description"
"Shackled. Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift"
"Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description"
rily shifted out of existence"
"DOTA_Tooltip_modifier_puck_coiled"
"Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description"
"Tethered to the dream coil"

"Tempora

"DOTA_Tooltip_modifier_tiny_avalanche_stun"
"Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned
by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror"
"Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description
"
"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect"
"Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Descri
ption" "%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effe
ct"
"Vengeance Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effe
ct_Description" "Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCEN
TAGE%%%"
"DOTA_Tooltip_modifier_windrunner_windrun"
"Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd evading all physical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow"
"Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description"
"Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPER
TY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire"
"Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description"
"Constantly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOU

TGOING_PERCENTAGE%%% reduced damage"


"DOTA_Tooltip_modifier_riki_smoke_screen"
"Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing
%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMO
DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, Move Speed slowed by %dMODIFIER_PRO
PERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter" "Blink S
trike Charges"
"DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Descriptio
n"
"You may cast Blink Strike whenever there is a charge available."
"DOTA_Tooltip_modifier_enigma_malefice"
"Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description"
"Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOL
TIP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion"
"Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description"
"This entity is under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull"
"Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description"
"Taking damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind"
"Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description"
"Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm"
"Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description"
"Resetting ability cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter" "Shrapne
l Charges"
"DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Descriptio
"You may cast Shrapnel whenever there is a charge available."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow"
"Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
n"

"DOTA_Tooltip_modifier_sniper_assassinate"
"Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description"
"Sniper's taking aim at your head!"
"DOTA_Tooltip_modifier_sniper_headshot_slow"
"Headsho
t Stop"
"DOTA_Tooltip_modifier_sniper_headshot_slow_Description" "Stoppe
d by Sniper's headshot!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter"
"Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description"
"Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPE

RTY_MANA_REGEN_CONSTANT% mana a second."


"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect"
"Heartstopper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Descri
ption" "Losing a percentage of health every second while near Necrophos."
"DOTA_Tooltip_modifier_beastmaster_inner_beast"
"Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description"
"%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack spee
d"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow"
"Primal Roar Slow"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility"
"Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description
"
"Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect"
"Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Descriptio
n"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG
E%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike"
"Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description"
"Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG
E%%% slower."
"DOTA_Tooltip_modifier_lion_impale"
"Spike"
"DOTA_Tooltip_modifier_lion_impale_Description"
"Stunned."
"DOTA_Tooltip_modifier_lion_voodoo"
"Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description"
"You are a frog. You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain"
"Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description"
"Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint"
"Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description"
"Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but takin
g %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage"
"Amplify
Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sigh
t to Slardar."
"DOTA_Tooltip_modifier_slithereen_crush"
"Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description"

"Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERT


Y_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_A
TTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_venomancer_venomous_gale"
"Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description"
"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting"
"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake"
"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward"
"Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova"
"Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow"
"Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze"
"Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description
"
"You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze"
"Chronosphere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Descrip
tion" "Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify"
"Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description"
"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and incre
asing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%
."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura"
"Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description"
"Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain"
"Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description"
"Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage"
"Refraction - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Descri
ption" "Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%

."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb"
"Refraction - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Descri
ption" "Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld"
"Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description"
"Invisible, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor"
"Meld Armor Reduction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow"
"Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description"
"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% u
p to 50%%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow"
"Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow"
"Corrosive Skin Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow"
"Viper Strike Slow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description"
"Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath"
"Corrosive Breath"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Descriptio
n"
"Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot"
"Corrosive Breath DoT"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Descri
ption" "Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack"
"Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"
"Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath"
"Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description"
"Applies Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow"
"Frost Breath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Descripti
on"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P
ERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
TANT%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault"
"Battery Assault"

"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description"
"Doing periodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push"
"Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description"
"Being pushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot"
"Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description"
"Being pulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch"
"Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking
periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protec
ted by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor m
odified by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicti
ng Damage to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Infl
icting Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal"
"Voodoo Restoration"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description"
"The Witch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict"
"Maledict"
"DOTA_Tooltip_modifier_maledict_Description"
"Cursed. Taking damage over time, and taking bonus damage every 4 seconds based
on HP lost since the beginning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage" "Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained at
tack speed, spell immunity, and 100% resistant to magic damage type."
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description"
"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum"
"Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description"
"Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell"
"Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description"
"Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge"
"Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description"
"Moving at maximum move speed"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica"
"Wall of Replica"
"DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description"

"Wall of Replica illusion."


"DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion"
"Wall of Replica Illusion"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow"
"Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"
"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
%"
"DOTA_Tooltip_modifier_enchantress_enchant"
"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description"
"Under control of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow"
"Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description"
"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants"
"Nature's Attendants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Descriptio
n"
"Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality"
"Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description"
"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff"
"Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"
"YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood"
"Berserker's Blood"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description"
"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and M
agic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_huskar_life_break_slow"
"Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe"
"Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description"
"Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_
PERCENTAGE%%%. Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact"
"Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description"
"Damage and health increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings"
"Spawn Spiderlings"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description
"
"If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web"
"Spin Web"

"DOTA_Tooltip_modifier_broodmother_spin_web_Description"
"Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movem
ent speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter"
"Spin Web Charges"
"DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Descr
iption"
"You may cast Spin Web whenever there is a charg
e available."
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed"
"Spin Web Slow"
"DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% for taking damage w
hile in a web"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb"
"Incapacitating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Descr
iption" "Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and mov
ement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger"
"Insatiable Hunger"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description
"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
and lifestealing %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff"
"Spawn Spiderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Descri
ption" "If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff"
"Poison Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Descripti
on"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slo
wing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel"
"Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description"
"Spell Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect"
"Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a
ttack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%
."
"DOTA_Tooltip_modifier_omninight_guardian_angel"
"Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description"
"Immune to physical damage."
"DOTA_Tooltip_modifier_night_stalker_void"
"Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description"
"Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
k speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear"
"Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"
"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical atta
cks."
"DOTA_Tooltip_modifier_night_stalker_darkness"
"Darkness"

"DOTA_Tooltip_modifier_night_stalker_darkness_Description"
"Temporarily turns day into night."
"DOTA_Tooltip_modifier_nightstalker_darkness_blind"
"Darkness"
"DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description"
"Causes you to have reduced vision."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow"
"Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk"
"Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description"
"Moves through the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track"
"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect"
"Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description"
"Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff"
"Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description"
"Doing damage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi"
"Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description"
"Invisible and doing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun"
"Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description"
"Being frozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn"
"Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description"
"Taking damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow"
"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description"
"Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKS
PEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn"
"Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description"
"Taking damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm"
"Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description"
"Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing tur
n rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed b
y %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly"
"Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description"

"Flying and laying down fiery destruction in your wake."


"DOTA_Tooltip_modifier_batrider_flaming_lasso"
"Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description"
"Caught in Batrider's Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self"
"Flaming Lasso Disarm"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description"
"Cannot attack while Lasso is active."
"DOTA_Tooltip_modifier_chen_penitence"
"Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description"
"Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, i
ncreasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion"
"Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description"
"Persuades creeps to do your bidding."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport"
"Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"
"Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path"
"Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"
"Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger"
"Dagger Path Creator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description"
"Hit by dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path"
"Spectral Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Descripti
on"
"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%
%."
"DOTA_Tooltip_modifier_spectre_desolate"
"Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description"
"Taking bonus damage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour"
"Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description"
"Still digesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect"
"Scorched Earth"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Descri
ption"
"Damaging over time, increasing Doom Bringer's movement speed an
d his regeneration rate."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura"
"Scorched"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_D
escription"
"Damaging over time, increasing Doom Bringer's movement
speed and his regeneration rate."
"DOTA_Tooltip_modifier_doom_bringer_doom"
"Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description"
"Silenced, cannot use items, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% d

amage per second."


"DOTA_Tooltip_modifier_cold_feet"
"Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description"
"Taking periodic damage, if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze"
"Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Descrip
tion"
"Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex"
"Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description"
"Slowed, will take additional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch"
"Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description"
"Attacks are slower but will deal additional damage."
"DOTA_Tooltip_modifier_ice_blast"
"Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description"
"Taking damage over time and cannot heal or regenerate health. Will instantly s
hatter if health drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock"
"Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower"
"Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description"
"Attacking at maximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase"
"Fury Swipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Descript
ion"
"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks
"
"DOTA_Tooltip_modifier_ursa_enrage"
"Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description"
"Doing extra damage based on current health"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage"
"Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description"
"Firing salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon"
"Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description"
"Attacking all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow"
"Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description"
"Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rocket
s."
"DOTA_Tooltip_modifier_warlock_fatal_bonds"
"Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description"
"Distributing 20%% of all damage to linked units"

"DOTA_Tooltip_modifier_warlock_shadow_word"
"Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description"
"Taking periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval"
"Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description"
"Movement Speed reduced."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff
"
"Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff
_Description" "Taking damage while near the golem"
"DOTA_Tooltip_modifier_knockback"
"Greater Bash"
"DOTA_Tooltip_modifier_knockback_Description"
"Stunned"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed"
"Greater Bash Speed"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Descrip
tion"
"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%
%% movement speed."
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness"
"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Descrip
tion"
"Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"
"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_
Description"
"Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste"
"Empowering Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Descripti
on"
"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike"
"Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"
"Invulnerable"
"DOTA_Tooltip_modifier_alchemist_acid_spray"
"Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description"
"Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BON
US%."
"DOTA_Tooltip_modifier_alchemist_goblins_greed"
"Greevil's Greed"
"DOTA_Tooltip_modifier_alchemist_goblins_greed_Description"
"Grants bonus gold when you kill units."
"DOTA_Tooltip_modifier_alchemist_chemical_rage"
"Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description"
"Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increas
ing health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasin
g mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %d
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_quas_instance"
"Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description"

"Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per


second."
"DOTA_Tooltip_modifier_invoker_wex_instance"
"Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_invoker_exort_instance"
"Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap"
"Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description"
"When damaged, will take %dMODIFIER_PROPERTY_TOOLTIP% additional damage and will
be frozen briefly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self"
"Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description"
"Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
TAGE%%%, and slowing nearby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy"
"Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description"
"Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado"
"Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description"
"Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landi
ng."
"DOTA_Tooltip_modifier_invoker_alacrity"
"Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and d
amage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn"
"Chaos Meteor Burn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description"
"Taking damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff"
"Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"
"Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback"
"Deafening Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Descrip
tion" "Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm"
"Deafening Blast Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Descriptio
n"
"Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff"
"Melting Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Descr
iption" "Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent"
"Curse of the Silent"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"
"Taking damage and losing mana unless a spell is cast."

"DOTA_Tooltip_modifier_silencer_last_word"
"Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_Description"
"Silenced if a spell is cast, silenced and disarmed if the debuff expires."
"DOTA_Tooltip_modifier_silencer_last_word_disarm"
"Disarmed"
"DOTA_Tooltip_modifier_silencer_last_word_disarm_Description"
"Cannot attack"
"DOTA_Tooltip_modifier_silencer_last_word_aura"
"Last Word Steal"
"DOTA_Tooltip_modifier_silencer_last_word_aura_Description"
"Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom"
"Glaives of Wisdom"
"DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description"
"Total intelligence stolen"
"DOTA_Tooltip_modifier_silencer_int_steal"
"Stolen Intelligence"
"DOTA_Tooltip_modifier_silencer_int_steal_Description"
"Silencer will permanently steal 2 Intelligence from any enemy hero that dies wi
thin 900 range."
"DOTA_Tooltip_modifier_silencer_global_silence"
"Global Silence"
"DOTA_Tooltip_modifier_silencer_global_silence_Description"
"All heroes are silenced."
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect"
"Essence Aura"
"DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_De
scription"
"After casting a spell, you have a chance to res
tore a percentage of your mana pool."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_bu
ff"
"Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_bu
ff_Description"
"Stealing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% int
elligence from enemies."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_de
buff"
"Intelligence Steal"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_de
buff_Description"
"Losing %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% intel
ligence from Outworld Devourer."
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pr
ison"
"Astral Imprisonment"
"DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pr
ison_Description"
"Locked away in an Astral Prison, cannot act or be acted
upon."
"DOTA_Tooltip_modifier_lycan_howl_aura"
"Howl Aura"
"DOTA_Tooltip_modifier_lycan_howl_aura_Description"
"Applying Howl to player-controlled units."
"DOTA_Tooltip_modifier_lycan_howl"
"Howl"
"DOTA_Tooltip_modifier_lycan_howl_Description"
"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_lycan_feral_impulse"
"Feral Impulse"
"DOTA_Tooltip_modifier_lycan_feral_impulse_Description"
"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed
and %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage."

"DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility"
"Invisible"
"DOTA_Tooltip_modifier_lycan_shapeshift"
"Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_Description"
"Gaining haste and critical strike."
"DOTA_Tooltip_modifier_lycan_shapeshift_speed"
"Shapeshift"
"DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description"
"Gaining haste."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect"
"Entangling Claws"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_De
scription"
"Immobilized and taking damage over time."
"DOTA_Tooltip_modifier_lone_druid_rabid"
"Rabid"
"DOTA_Tooltip_modifier_lone_druid_rabid_Description"
"Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed
and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry"
"Battle Cry"
"DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Descripti
on"
"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damag
e and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor."
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check"
"Spirit Bear Proximity"
"DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Descr
iption"
"If the Spirit Bear moves too far away from Lone Druid, it will
not be able to attack."
"DOTA_Tooltip_modifier_brewmaster_thunder_clap"
"Thunder Clap"
"DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description"
"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks s
lowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_brewmaster_drunken_haze"
"Drunken Haze"
"DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description"
"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODI
FIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks."
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler"
"Drunken Brawler"
"DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description"
"%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.\n%dMODIFIER_PR
OPERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit."
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize"
"Pulverize"
"DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description"
"%dMODIFIER_PROPERTY_TOOLTIP%%% chance to do additional damage to units around h
is attack."
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity"
"Spell Immunity"
"DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Descripti
on"
"Immune to most spells"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk"
"Wind Walk"
"DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description"
"Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%."

"DOTA_Tooltip_modifier_brewmaster_storm_cyclone"
"Cyclone"
"DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description"
"Invulnerable, cannot act."
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation"
"Permanent Immolation"
"DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Desc
ription"
"Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration"
"Primal Split"
"DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Descript
ion" ""
"DOTA_Tooltip_modifier_shadow_demon_disruption"
"Disruption"
"DOTA_Tooltip_modifier_shadow_demon_disruption_Description"
"Banished."
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher"
"Soul Catcher"
"DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description"
"Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison"
"Shadow Poison"
"DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description"
"About to take %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_shadow_demon_purge_slow"
"Purged"
"DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description"
"Slowed."
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter
"
"Demonic Purge Charges"
"DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter
_description" "Charges will replenish 40 seconds after use."
"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage"
"Reality Rift"
scription"
."

"DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_De
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%

"DOTA_Tooltip_modifier_treant_natures_guise"
"Nature's Guise"
"DOTA_Tooltip_modifier_treant_natures_guise_Description"
"Invisible while next to trees.\nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PER
CENTAGE%%% bonus movement speed."
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time"
"Nature's Guise Grace Time"
"DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Descripti
on"
"Nature's Guise will be removed when not near a tree."
"DOTA_Tooltip_modifier_treant_leech_seed"
"Leech Seed"
"DOTA_Tooltip_modifier_treant_leech_seed_Description"
"Taking damage over time.\nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT
AGE%%%."
"DOTA_Tooltip_modifier_treant_living_armor"
"Living Armor"
"DOTA_Tooltip_modifier_treant_living_armor_Description"
"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.\nBlocking
%dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_treant_overgrowth"

"Overgrowth"
"DOTA_Tooltip_modifier_treant_overgrowth_Description"
"Cannot move, attack, or blink."
"DOTA_Tooltip_modifier_meepo_earthbind"
"Earthbind"
"DOTA_Tooltip_modifier_meepo_earthbind_Description"
"Trapped in Meepo's net; cannot move or blink."
"DOTA_Tooltip_modifier_meepo_geostrike_debuff"
"Geostrike"
"DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description"
"Slowed down and taking periodic damage."
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura"
"Lunar Blessing"
"DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description"
"Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_luna_eclipse"
"Eclipse"
"DOTA_Tooltip_modifier_luna_eclipse_Description"
"Striking nearby targets with Lucent Beam."
"DOTA_Tooltip_modifier_undying_decay_buff"
"Decay"
"DOTA_Tooltip_modifier_undying_decay_buff_Description"
"Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength."
"DOTA_Tooltip_modifier_undying_decay_debuff"
"Decay"
"DOTA_Tooltip_modifier_undying_decay_debuff_Description"
"Losing 4 strength."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow
_counter"
"Deathstrike"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow
_counter_Description"
"Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by
Zombies."
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust"
"Deathlust"
"DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Descri
ption"
"Granting %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE
RCENTAGE%%% faster movement and attack speed."
"DOTA_Tooltip_modifier_undying_flesh_golem"
"Flesh Golem's Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_Description"
"Slowing surrounding units and increasing any damage they take."
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura"
"Flesh Golem's Plague Aura"
"DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Descripti
on"
"Movement slowed, and incoming damage increased."

"DOTA_Tooltip_modifier_rubick_telekinesis"
"Telekinesis"
"DOTA_Tooltip_modifier_rubick_telekinesis_Description"
"Held in the air."
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"
"Fade Bolt"
"DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"
"Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_rubick_null_field_effect"

"Null Field"
"DOTA_Tooltip_modifier_rubick_null_field_effect_Description"
"Magic Damage Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BON
US%%%."
"DOTA_Tooltip_modifier_rubick_spell_steal"
"Spell Steal"
"DOTA_Tooltip_modifier_rubick_spell_steal_Description"
"Has stolen a spell."
"DOTA_Tooltip_modifier_disruptor_thunder_strike"
"Thunder Strike"
"DOTA_Tooltip_modifier_disruptor_thunder_strike_Description"
"Taking periodic damage"
"DOTA_Tooltip_modifier_disruptor_static_storm"
"Static Storm"
"DOTA_Tooltip_modifier_disruptor_static_storm_Description"
"Silenced"
"DOTA_Tooltip_modifier_naga_siren_ensnare"
"Ensnare"
"DOTA_Tooltip_modifier_naga_siren_ensnare_Description"
"Trapped in place, cannot move or blink."
"DOTA_Tooltip_modifier_naga_siren_rip_tide"
"Rip Tide"
"DOTA_Tooltip_modifier_naga_siren_rip_tide_Description"
"Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren"
"Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description"
"Sleeping, invulnerable."
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura"
"Song of the Siren"
"DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Descrip
tion" "Putting enemies in stasis"
"DOTA_Tooltip_modifier_nyx_assassin_impale"
"Impale"
"DOTA_Tooltip_modifier_nyx_assassin_Description"
"Stunned."
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace"
"Spiked Carapace"
"DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description"
"The next player-owned damage instance will be reflected, damaging and stunning
the hero that caused it."
"DOTA_Tooltip_modifier_nyx_assassin_vendetta"
"Vendetta"
"DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description"
"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased.
Next attack will deal bonus damage."
"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak"
"Mana Leak"
"

"DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description
"Losing mana as you move."
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form"

"Spirit Form"
e"

"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminat
"Channeling Illuminate"
"DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminat

e_Description" "Your spirit is channeling Illuminate in another location."


"DOTA_Tooltip_modifier_keeper_of_the_light_recall"
"Recall"
"DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description"
"Being teleported to Keeper of the Light's location."
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light"
"Blinding Light"
"DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Descri
ption"
"Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%
of attacks."
"DOTA_Tooltip_modifier_visage_grave_chill_buff"
"Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_buff_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_grave_chill_debuff"
"Grave Chill"
"DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description"
"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_visage_soul_assumption"
"Soul Counter"
"DOTA_Tooltip_modifier_visage_soul_assumption_Description"
"Number of stored souls from Soul Assumption."
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak"
"Gravekeeper's Cloak"
"DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description"
"Gaining bonus armor bonus magic damage resistance per stack."
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge"
"Familiar Damage"
"DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Des
cription"
"Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bon
us damage."
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff"
"Stone Form"
"DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_D
escription"
"Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGE
N_CONSTANT% bonus regen."
"DOTA_Tooltip_modifier_wisp_tether"
"Tethered"
"DOTA_Tooltip_modifier_wisp_tether_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd giving regen to tethered target."
"DOTA_Tooltip_modifier_wisp_tether_haste"
"Tethered"
"DOTA_Tooltip_modifier_wisp_tether_haste_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd getting regen from Wisp."
"DOTA_Tooltip_modifier_wisp_tether_slow"
"Tether Slow"
"DOTA_Tooltip_modifier_wisp_tether_slow_Description"
"Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_wisp_overcharge"
"Overcharged"
"DOTA_Tooltip_modifier_wisp_overcharge_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, inco
ming damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_wisp_spirits"
"Spirits"
"DOTA_Tooltip_modifier_wisp_spirits_Description"
"Surrounded by friendly spirits."
"DOTA_Tooltip_modifier_wisp_relocate_return"
"Return"
"DOTA_Tooltip_modifier_wisp_relocate_return_Description"
"About to return to previous location."
"DOTA_Tooltip_modifier_slark_pounce_leash"
"Leashed"
"DOTA_Tooltip_modifier_slark_pounce_leash_Description"
"Leashed to Slark, can only move a limited distance away."
"DOTA_Tooltip_modifier_slark_essence_shift"
"Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_Description"
"Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter"
"Essence Shift"
"DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Descri
ption" "Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute."
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen"
"Shadow Dance Regen"
"DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Descript
ion"
"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movemen
t speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max H
P per second."
"DOTA_Tooltip_modifier_slark_shadow_dance"
"Shadow Dance"
"DOTA_Tooltip_modifier_slark_shadow_dance_Description"
"Invisible within your cloud of smoke."
"DOTA_Tooltip_modifier_medusa_mana_shield"
"Mana Shield"
"DOTA_Tooltip_modifier_medusa_mana_shield_Description"
"Some of the damage taken by Medusa is dealt to her mana pool."
"DOTA_Tooltip_modifier_medusa_stone_gaze"
"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_Description"
"Enemies that look at you will have their attack and movespeed reduced."
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow"
"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description"
"Speed reduced by 50%%. Turning to stone while looking at Medusa."
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone"
"Stone Gaze"
"DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description"
"Turned to stone. Stunned, 100%% magic damage resistance, and taking %MODIFIER_
PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow"
"Whirling Axes Slow"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Descript
ion" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_troll_warlord_fervor"
"Fervor"
"DOTA_Tooltip_modifier_troll_warlord_fervor_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECON
DARY%."
"DOTA_Tooltip_modifier_troll_warlord_battle_trance"

"Battle Trance"
"DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECON
DARY%."
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind"
"Whirling Axes Blind"
"DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Descrip
tion""Blinded, have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."
"DOTA_Tooltip_modifier_magnataur_empower"
"Empower"
"DOTA_Tooltip_modifier_magnataur_empower_Description"
"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%,
gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit."
"DOTA_Tooltip_modifier_magnataur_skewer_slow"
"Skewered"
"DOTA_Tooltip_modifier_magnataur_skewer_slow_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_centaur_stampede"
"Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_Description"
"Moving at max speed and slowing units passed through."
"DOTA_Tooltip_modifier_centaur_stampede_slow"
"Stampede"
"DOTA_Tooltip_modifier_centaur_stampede_slow_Description"
"Unit is hit by stampede, it has reduced movement speed."
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff"
"Whirling Death"
"DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Descriptio
n"
"Losing 15%% of primary attribute."
"DOTA_Tooltip_modifier_shredder_reactive_armor"
"Reactive Armor"
"DOTA_Tooltip_modifier_shredder_reactive_armor_Description"
"Gaining 1 bonus armor and HP regen per stack."
"DOTA_Tooltip_modifier_shredder_chakram_debuff"
"Chakram"
"DOTA_Tooltip_modifier_shredder_chakram_debuff_Description"
"Taking damage over time and being slowed by the Chakram."
"DOTA_Tooltip_modifier_shredder_chakram_disarm"
"Chakram Disarm"
"DOTA_Tooltip_modifier_shredder_chakram_disarm_Description"
"You cannot attack while Chakram is in the air."
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly"
"SNOWBALL"
"DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Descripti
"Inside Tusk's snowball."
"DOTA_Tooltip_modifier_tusk_frozen_sigil"
"Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_Description"
"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movemen
t slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura"
"Frozen Sigil"
"DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description"
"Slowing nearby enemy attack and movement speed."
on"

"DOTA_Tooltip_modifier_tusk_walrus_punch"
"Walrus Punch"
"DOTA_Tooltip_modifier_tusk_walrus_punch_Description"
"Next unit will get punched!"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow"
"Walrus Punched"
"DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_tusk_walrus_punch_air_time"
"POW!"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo"
"Viscous Nasal Goo"
"DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description
"
"Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %d
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_bristleback_quill_spray"
"Quill Spray"
"DOTA_Tooltip_modifier_bristleback_quill_spray_Description"
"Each stack increases damage taken from Quill Spray"
"DOTA_Tooltip_modifier_bristleback_warpath"
"Warpath"
"DOTA_Tooltip_modifier_bristleback_warpath_Description"
"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dM
ODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow"
"Concussive Shot"
"DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Descri
ption" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal"
"Ancient Seal"
"DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description"
"Silenced and magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_
BONUS%%%."
"DOTA_Tooltip_modifier_abaddon_borrowed_time"
"Borrowed Time"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_Description"
"All damage taken by Abaddon heals him instead."
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect"
"Borrowed Time Redirect"
"DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Des
cription"
"35%% of all damage taken is being redirected to Abaddon
."
"DOTA_Tooltip_modifier_abaddon_aphotic_shield"
"Aphotic Shield"
"DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description"
"Absorbing damage; upon absorbing the max damage, explodes and deals damage in a
n area."
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff"
"Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking uni
ts gain bonus attack and movement speed."
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff"
"Curse of Avernus"
"DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description"
"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and %

dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed."


"DOTA_Tooltip_modifier_elder_titan_echo_stomp"
"Echo Stomp"
"DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description"
"Knocked asleep by Elder Titan."
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit"
"Astral Spirit"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff"
"Astral Titan Buff"
"DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Descrip
tion" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement
speed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage."
"DOTA_Tooltip_modifier_elder_titan_natural_order"
"Natural Order"
"DOTA_Tooltip_modifier_elder_titan_natural_order_Description"
"Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%
%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter"
"Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description"
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter"
"Earth Splitter"
"DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Descri
ption" "Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and disarme
d."
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds"
"Overwhelming Odds"
"DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Descri
ption" "Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement spee
d."
"DOTA_Tooltip_modifier_legion_commander_press_the_attack"
"Press the Attack"
"DOTA_Tooltip_modifier_legion_commander_press_the_attack_Descrip
tion" "Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attac
k speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen."
"DOTA_Tooltip_modifier_legion_commander_duel"
"Duel"
"DOTA_Tooltip_modifier_legion_commander_duel_Description"
"Dueling until opponent dies or the effect ends."
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost"
"Duel Victory Damage"
"DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Descri
ption" "Gaining bonus damage permanently from won duels."
"DOTA_Tooltip_modifier_ember_spirit_searing_chains"
"Searing Chains"
"DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description"
"Locked in place by Searing Chains. Cannot blink or move, taking damage per sec
ond."
"DOTA_Tooltip_modifier_ember_spirit_flame_guard"
"Flame Guard"
"DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description"
"Absorbing magic damage, and dealing magic damage in an area of effect."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter"
"Fire Remnant Charges"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_
Description"
"You may activate a Fire Remnant whenever there is a charge avai

lable."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer" "Fire Re
mnant Duration"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Descripti
"Fire Remnants expire after 45 seconds."
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant"
"Fire Remnant"
"DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description"
"Charging to a Fire Remnant."
on"

"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter"
"Stone Remnant Charges"
"DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_
Description"
"You can only place a Stone Remnant when you hav
e a charge available. Charges slowly restore over time."
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence"
"Boulder Smash Silence"
"DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Descri
ption" "Silenced by a Stone from Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster"
"Rolling Boulder"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow"
"Rolling Boulder Slow"
"DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Descrip
tion" "Hit by Earth Spirit's Rolling Boulder, movement slowed by %dMODIFIER_PR
OPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip"
"Geomagnetic Grip"
"DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description
"
"Being pulled to Earth Spirit."
"DOTA_Tooltip_modifier_earth_spirit_magnetize"
"Magnetize"
"DOTA_Tooltip_modifier_earth_spirit_magnetize_Description"
"Magnetized by Earth Spirit and taking damage per second. Moving near one of Ea
rth Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes a
nd refreshing the debuff."
"DOTA_Tooltip_modifier_earthspirit_petrify"
"Enchant Remnant"
"DOTA_Tooltip_modifier_earthspirit_petrify_Description"
"Temporarily transformed into a Stone Remnant."
"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn"
"Firestorm"
ion"

"DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Descript
"Taking damage over time."
"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare"

"Pit of Malice"
scription"

"DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_De
"Ensnared by Pit of Malice, cannot move or blink."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura"

"Atrophy Aura"
n"

"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Descriptio
"Reducing the damage of nearby enemies."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect"

"Atrophy Aura"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Des
cription"
"Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOIN
G_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff"

"Atrophy Aura Bonus Damage"


"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_hero_buff_
Description"
"Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus dam
age."
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff
"
"Atrophy Aura Bonus Damage"
"DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_creep_buff
_Description" "Receiving %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus dam
age."
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn"
"Icarus Dive Burn"
"DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description"
"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %d
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn"
"Fire Spirit Burn"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description"
"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and attack speed slowed b
y %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count"
"Fire Spirits"
"DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description"
"Fire Spirits ready to launch."
"DOTA_Tooltip_modifier_phoenix_sun_ray"
"Sun Ray"
"DOTA_Tooltip_modifier_phoenix_sun_ray_Description"
"Firing Sun Ray beam."
"DOTA_Tooltip_modifier_phoenix_supernova_hiding"
"Sun Form"
"DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description"
"Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun"
"Sun Form"
"DOTA_Tooltip_modifier_phoenix_sun_Description"
"Burning enemies before being reborn."
"DOTA_Tooltip_modifier_phoenix_sun_debuff"
"Sun Burn"
"DOTA_Tooltip_modifier_phoenix_sun_debuff_Description"
"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_terrorblade_reflection_slow"
"Reflection"
"DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%,
and being attacked by Terrorblade's reflection."
"DOTA_Tooltip_modifier_terrorblade_metamorphosis"
"Metamorphosis"
"DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description"
"Powerful demon form with a ranged attack."
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned"
"Stasis Trap Stun"
"DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description"
"You found one of the Techies' Stasis Traps!"
"DOTA_Tooltip_modifier_techies_land_mines_count"
"Land Mine Count"
"DOTA_Tooltip_modifier_techies_land_mines_count_Description"

"The number of Land Mines currently deployed."


"DOTA_Tooltip_modifier_oracle_fortunes_end_purge"
"Fortune's End Purge"
"DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description"
"Purged of buffs, and stopped."
"DOTA_Tooltip_modifier_oracle_fates_edict"
"Fate's Edict"
"DOTA_Tooltip_modifier_oracle_fates_edict_Description"
"Disarmed, magic damage resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESI
STANCE_BONUS%%%, all other incoming damage increased by %dMODIFIER_PROPERTY_INCO
MING_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_oracle_purifying_flames"
"Purifying Flames Heal"
"DOTA_Tooltip_modifier_oracle_purifying_flames_Description"
"Being healed by Purifying Flames."
"DOTA_Tooltip_modifier_oracle_false_promise_timer"
"False Promise"
"DOTA_Tooltip_modifier_oracle_false_promise_timer_Description"
"Invisible while attacking and moving. Any healing or damage taken is delayed un
til False Promise ends."
//--------------------------------"DOTA_Tooltip_modifier_item_armlet_unholy_strength"
"Unholy Strength"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%\nAttack speed i
ncreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\nStrength increased
by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%\nLosing %dMODIFIER_PROPERTY_TOOLTIP
% HP per second."
"DOTA_Tooltip_modifier_item_assault_negative_armor"
"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive"
"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_Description"
"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%\nAttack speed incre
ased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings"
"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Descripti
on""Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura"
"Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Desc
ription""Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect"
"Blade Mail Reflection"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description"
"Returning damage to attacking units"
"DOTA_Tooltip_modifier_boots_of_travel_incoming"
"Boots of Travel Teleport"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description"
"An ally is teleporting to your location"

"DOTA_Tooltip_modifier_item_phase_boots_active"
"Phase Boots"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% a
nd allows you to move through units"
"DOTA_Tooltip_modifier_item_buckler_effect"
"Buckler Armor Bonus"
"DOTA_Tooltip_modifier_item_buckler_effect_Description"
"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow"
"Diffusal Blade Purge"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration"
"Bottle Regeneration"
"DOTA_Tooltip_modifier_bottle_regeneration_Description"
"Regenerating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPE
RTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal"
"Ether Blast"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"
"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%
% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow"
"Ethereal Blade Slow"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active"
"Force"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description"
"Being pushed by Force Staff"
"DOTA_Tooltip_modifier_ghost_state"
"Ghost Form"
"DOTA_Tooltip_modifier_ghost_state_Description"
"Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%
% increased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_headdress_aura"
"Headdress Regeneration Aura"
"DOTA_Tooltip_modifier_item_headdress_aura_Description" "Regener
ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_pipe_aura"
"Insight Aura"
"DOTA_Tooltip_modifier_item_pipe_aura_Description"
ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"

"Regener

"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk"
"Shadow Walk"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Descripti
on"
"Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_
MOVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break
invisibility will deal 175 bonus damage."

"DOTA_Tooltip_modifier_item_mask_of_madness_berserk"
"Berserk"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and m
ovement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but
taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_item_mekansm_aura"
"Mekansm Aura"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "Regener
ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_mekansm_spell"
"Mekansm Restore"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description" "Armor i
ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%"
"DOTA_Tooltip_modifier_item_mjollnir_static"
"Mjollnir Static Charge"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description"
"When attacked, there is a 20%% chance that lightning will strike attacker and 4
other nearby enemies."
"DOTA_Tooltip_modifier_necronomicon_archer_aura"
"Archer Aura"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\
nAttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND
ARY%."
"DOTA_Tooltip_modifier_item_orb_of_venom_slow"
"Orb of Venom"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description"
"Taking poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%
%% more slowly."
"DOTA_Tooltip_modifier_orchid_malevolence_debuff"
"Soul Burn"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description"
"Silenced and taking 30%% increased damage, dealt at the end of the duration of
the buff as magic damage"
"DOTA_Tooltip_modifier_item_pipe_barrier"
"Barrier"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description" "Magic s
hield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming s
pell damage"
"DOTA_Tooltip_modifier_item_radiance_debuff"
"Burn Damage"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description"
"Taking 50 damage per second from Radiance"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus"
"Ring of Basilius Aura"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Descript
ion"
"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_
UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus"
"Ring of Aquila Aura"

"DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Descriptio
n"
"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_C
ONSTANT_UNIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_
UNIQUE%"
"DOTA_Tooltip_modifier_sange_buff"
"Lesser Maim"
"DOTA_Tooltip_modifier_sange_buff_Description"
"Maimed by Sange, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_
PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_
CONSTANT%."
"DOTA_Tooltip_modifier_heavens_halberd_buff"
"Lesser Maim"
"DOTA_Tooltip_modifier_heavens_halberd_buff_Description"
"Maimed by Heaven's Halberd, movement speed reduced by %dMODIFIER_PROPERTY_MOVES
PEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKS
PEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_heavens_halberd_debuff"
"Disarm"
"DOTA_Tooltip_modifier_heavens_halberd_debuff_Description"
"Disarmed by Heaven's Halberd, cannot attack."
"DOTA_Tooltip_modifier_item_butterfly_extra"
"Flutter"
"DOTA_Tooltip_modifier_item_butterfly_extra_Description"
"Trading evasion for %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus mov
ement speed."
"DOTA_Tooltip_modifier_sange_and_yasha_buff"
"Greater Maim"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Maimed
by Sange and Yasha, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BON
US_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BON
US_CONSTANT%."
"DOTA_Tooltip_modifier_item_satanic_unholy"
"Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description"
"Lifesteal increased by 175%%"
"DOTA_Tooltip_modifier_eul_cyclone"
"Cyclone"
"DOTA_Tooltip_modifier_eul_cyclone_Description"
"Swept up in a cyclone, you are invulnerable and unable to act."
"DOTA_Tooltip_modifier_sheepstick_debuff"
"Pigged"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description"
a pig. Cannot attack or cast spells."

"You are

"DOTA_Tooltip_modifier_item_shivas_guard_aura"
"Freezing Aura"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description"
"Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDAR
Y%."
"DOTA_Tooltip_modifier_item_shivas_guard_blast"
"Arctic Blast"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description"

"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."


"DOTA_Tooltip_modifier_item_skadi_slow"
"Eye of Skadi Cold Attack"
"DOTA_Tooltip_modifier_item_skadi_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_item_soul_ring_buff"
"Sacrifice"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "Mana in
creased at the cost of health. Extra mana will be lost at the end of Sacrifice's
duration of 10 seconds."
"DOTA_Tooltip_modifier_item_urn_heal"
"Soul Release"
"DOTA_Tooltip_modifier_item_urn_heal_Description"
"Regenerating %0fMODIFIER_PROPERTY_TOOLTIP% HP per second"
"DOTA_Tooltip_modifier_item_urn_damage"
"Soul Release"
"DOTA_Tooltip_modifier_item_urn_damage_Description"
"Taking 18.75 damage per second."
"DOTA_Tooltip_modifier_item_vladmir_aura"
"Vladmir's Aura"
"DOTA_Tooltip_modifier_item_vladmir_aura_Description"
he effects of Vladmir's Aura"

"Under t

"DOTA_Tooltip_modifier_item_crimson_guard_extra"
"Guard"
"DOTA_Tooltip_modifier_item_crimson_guard_extra_Description"
"Gained 2 armor, and a 100%% chance to block 50 damage from incoming attacks."
"DOTA_Tooltip_modifier_item_crimson_guard_nostack"
"Guard C
ooldown"
"DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description"
"Guard will not affect a unit that has recently been protected by Guard."
"DOTA_Tooltip_modifier_item_ancient_janggo_aura"
"Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "Swiftne
ss Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Descripti
on"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT
AGE%%%\nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
_SECONDARY%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active"
"Enduran
ce"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction
"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction
_Description" "Reduces Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition"
"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_
Description"
"Increases Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"

"DOTA_Tooltip_modifier_smoke_of_deceit"
"Smoke of Deceit"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description"
le, moving 15%% faster, and hidden from the minimap."

"Invisib

"DOTA_Tooltip_modifier_item_tranquil_boots_heal"
"Tranquil Boots"
"DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description"
"Regenerating 17 HP per second."
"DOTA_Tooltip_modifier_item_shadow_amulet_fade"

"Shadow

Amulet"
"DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description"
"Fading into the shadows."
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff"
"Magic Weakness"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"
"Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_item_sphere_target"
"Linken's Sphere Spell Block"
"DOTA_Tooltip_modifier_item_sphere_target_Description"
"The next targetted spell will be blocked."
"DOTA_Tooltip_modifier_black_king_bar_immune"
"Black King Bar"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description"
"Spell Immune and 100% resistant to magic damage type."
"DOTA_Tooltip_modifier_desolator_buff"
"Desolator"
"DOTA_Tooltip_modifier_desolator_buff_Description"
"Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONU
S%"
"DOTA_Tooltip_modifier_rod_of_atos_debuff"
"Rod of Atos"
"DOTA_Tooltip_modifier_rod_of_atos_debuff_Description" "Cripple
d, movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_candy_drop"
"DOTA_Tooltip_modifier_item_candy_drop_Description"
"Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%"
"DOTA_Tooltip_modifier_roshan_spell_block"

"Candy"

"Spell B

lock"
"DOTA_Tooltip_modifier_roshan_spell_block_Description"
"Roshan will block one targeted spell every 15 seconds."
"DOTA_Tooltip_modifier_roshan_bash"
"Bash"
"DOTA_Tooltip_modifier_roshan_slam"
"Slam"
"DOTA_Tooltip_modifier_roshan_devotion"
"Devotio
n"
"DOTA_Tooltip_modifier_roshan_devotion_Description"
"Armor bonus that increases as time goes on."
"DOTA_Tooltip_modifier_magic_immune"
"DOTA_Tooltip_modifier_phased"

"Spell Immune"
"Phased"

"DOTA_Tooltip_modifier_truesight"
"True Sight"
"DOTA_Tooltip_modifier_stunned"
"Stunned"
"DOTA_Tooltip_modifier_invisible"
"Invisible"
"DOTA_Tooltip_modifier_silence"
"Silenced"
"DOTA_Tooltip_modifier_invulnerable"
"Invulnerable"
"DOTA_Tooltip_modifier_disarmed"
"Disarmed"
"DOTA_Tooltip_modifier_attack_immune" "Immune to Attack"
"DOTA_Tooltip_modifier_rooted"
"Rooted"
"DOTA_Tooltip_modifier_illusion"
"Illusion"
"DOTA_Tooltip_modifier_buyback_gold_penalty"
"Buyback
Gold Penalty"
"DOTA_Tooltip_modifier_buyback_gold_penalty_Description"
"Cannot earn unreliable gold (creeps, neutrals, etc)."
"DOTA_Tooltip_rune_doubledamage"
"Double Damage"
"DOTA_Tooltip_rune_doubledamage_description"

"Increases base

damage by 100%"
"DOTA_Tooltip_rune_haste"
"Haste"
"DOTA_Tooltip_rune_haste_description"
"Increas
es movement speed to maximum"
"DOTA_Tooltip_rune_illusion"
"Illusion"
"DOTA_Tooltip_rune_illusion_description"
"Conjure
s 2 illusions of your hero which deal 35% damage. Melee illusions take 200% dam
age. Ranged illusions take 300% damage. Illusions last 75 seconds."
"DOTA_Tooltip_rune_invisibility"
"Invisibility"
"DOTA_Tooltip_rune_invisibility_description"
"Become invisibl
e for 45 seconds. This invisibility is broken by attacking or by using an abili
ty or item."
"DOTA_Tooltip_rune_regeneration"
"Regeneration"
"DOTA_Tooltip_rune_regeneration_description"
"Regenerates hea
lth and mana to maximum."
"DOTA_Tooltip_rune_bounty"
"Bounty"
"DOTA_Tooltip_rune_bounty_description"
"Grants
bonus Gold and XP."
"DOTA_Tooltip_rune_unknown"
"Unknown"
"DOTA_Tooltip_rune_unknown_description"
"Unknown
Rune"
"DOTA_Tooltip_modifier_rune_doubledamage"
"Double Damage"
"DOTA_Tooltip_modifier_rune_doubledamage_Description" "Base da
mage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen"
"Rune Regeneration"
"DOTA_Tooltip_modifier_rune_regen_Description"
"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPE
RTY_MANA_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_rune_haste"
"Rune Haste"
"DOTA_Tooltip_modifier_rune_haste_Description"
"Movement speed increased to maximum"
"DOTA_Tooltip_modifier_rune_invis"
"Invisible"

"DOTA_Tooltip_modifier_rune_invis_Description"
"Attacking removes invisibility"
"DOTA_Tooltip_modifier_fountain_aura"

"Fountai

n Aura"
"DOTA_Tooltip_modifier_fountain_aura_Description"
restores Health and Mana of nearby allies"

"Quickly

"DOTA_Tooltip_modifier_fountain_truesight_aura" "True Sight"


"DOTA_Tooltip_modifier_fountain_truesight_aura_Description"
"Reveals nearby invisible units."
"DOTA_Tooltip_modifier_clarity_potion"
"Clarity"
"DOTA_Tooltip_modifier_clarity_potion_Description"
"Restoring 3.3 mana per second"
"DOTA_Tooltip_modifier_flask_healing"
"Healing Salve"
"DOTA_Tooltip_modifier_flask_healing_Description"
"Restoring 40.0 HP per second"
"DOTA_Tooltip_modifier_tango_heal"
"Tango"
"DOTA_Tooltip_modifier_tango_heal_Description"
"Restoring 7.3 HP per second"
"DOTA_Tooltip_modifier_item_dustofappearance"
"Dust of Appearance"
"DOTA_Tooltip_modifier_item_dustofappearance_Description"
"Can be seen by enemies when invisible. Slowed by 15%% when invisible."
"DOTA_Tooltip_modifier_tower_truesight_aura"
"True Sight"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description"
"Reveals nearby invisible units."
"DOTA_Tooltip_modifier_lina_fiery_soul"
"Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description"
"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and M
ovement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_aegis_regen"
"Aegis Regeneration"
"DOTA_Tooltip_modifier_aegis_regen_description"
"The Aegis of the Immortal has expired. Quickly restoring health and mana."

"DOTA_Tooltip_modifier_backdoor_protection_active"
"Backdoor Protection"
"DOTA_Tooltip_modifier_backdoor_protection_active_Description"
"Structure takes reduced damage, and quickly regenerates any damage taken while
no enemy creeps are nearby."
// NEUTRAL UNIT TOOLTIPS

// Kobold Foreman: Speed Aura


"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura"
"Speed Aura"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"
"The Kobold Foreman's cruel efficiency increases his movement speed and the move
ment speed of all nearby allies."
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movemen
t_speed"
"%MOVE SPEED:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus"
"Speed Aura"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Descri
ption"
"Movement speed increased by %dMODIFIER_PROPERTY
_MOVESPEED_BONUS_PERCENTAGE%%%."
// Hill Troll Priest: Mana Aura
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura"
"Mana Aura"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Descrip
tion"
"Provides bonus mana regeneratio
n to all nearby allies."
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_re
gen"
"MANA REGEN:"
"DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus"
"Mana Aura"
Description"

"DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_
"Mana Regeneration increased by 2."
// Hellbear Smasher: Swiftness Aura

"DOTA_Tooltip_ability_centaur_khan_endurance_aura"
"Swiftness Aura"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description"
"The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies in
to following suit."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_s
peed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus"
"Swiftness Aura"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Descrip
tion"
"Attack speed increased by %dMODIFIER_PROPERTY_A
TTACKSPEED_BONUS_CONSTANT_SECONDARY%."
// Centaur Conqueror: War Stomp
"DOTA_Tooltip_ability_centaur_khan_war_stomp"
"War Stomp"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description"
"The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging
nearby enemies. Heroes recover more quickly."

"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius"
"RADIUS:"
ion"

"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_durat
"STUN DURATION:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"

"HERO STUN:"
// Vhoul Assassin: Envenomed Weapon
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon"
"Envenomed Weapon"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Descriptio
n"
"The Vhoul Assassin has soaked his weapo
ns in his own blend of painful predator venoms. Heroes recover from the poison m
ore quickly."
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per
_second"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_d
uration"
"DURATION:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_durat
ion"
"HERO DURATION:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison"
"Envenomed Weapon"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_De
scription"
"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per
second."
// Ghost: Frost Attack
"DOTA_Tooltip_ability_ghost_frost_attack"
"Frost Attack"
"DOTA_Tooltip_ability_ghost_frost_attack_Description"
"The Ghost launches an eerie attack that chills her enemies to their bones."
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration"
"DURATION:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow"
"Frost Attack"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
// Hellbear Smasher: Thunder Clap
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap"
"Thunder Clap"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_De
scription"
"The Hellbear Smasher claps his massive hands to
gether, creating a deafening blast. The blast damages nearby enemies and throws
them off their footing."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_ra
dius"
"RADIUS:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_mo
vespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_at

tackspeed_slow"
ration"

"ATTACK SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_du
"DURATION:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"

"Thunder Clap"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_D
escription"
"Movement speed reduced by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATT
ACKSPEED_BONUS_CONSTANT%."
// Generic Neutral Ability: Spell Immunity
"DOTA_Tooltip_ability_neutral_spell_immunity"
"Spell Immunity"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description"
"This creature does not feel the effects of most magical spells."
// Ogre Frostmage: Ice Armor
"DOTA_Tooltip_ability_ogre_magi_frost_armor"
"Ice Armor"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description"
"The Ogre Frostmage summons an invisible layer of icy air that surrounds the tar
get friendly unit, increasing its armor and temporarily slowing any melee enemie
s that dare attack it."
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus"
"ARMOR BONUS:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration"
"DURATION:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor"
"Ice Armor"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description"
"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units
that attack will suffer reduced movement and attack speed."
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow"
"Ice Armor Slow"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
// Dark Troll Summoner: Ensnare
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare"
"Ensnare"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description"
"The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobili
zing the unit, though the unit can still attack and use abilities. Interrupts ch
anneling abilities."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration"
"DURATION:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare"

"Ensnare"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description"
"Unable to move."
// Dark Troll Summoner: Raise Dead
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead"
"Raise Dead"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"
"The Dark Troll Summoner stirs the ground underfoot, raising the remains of trol
ls long dead, bringing to life two skeleton Warriors who will fight at his side.
"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration"
"DURATION:"
// Giant Wolf: Critical Strike
"DOTA_Tooltip_ability_giant_wolf_critical_strike"
"Critical Strike"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description"
"The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting
critical damage."
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult"
"%CRITICAL DAMAGE:"
// Alpha Wolf: Critical Strike
"DOTA_Tooltip_ability_alpha_wolf_critical_strike"
"Critical Strike"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description"
"The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunit
y, inflicting critical damage."
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance"
"%CHANCE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult"
"%CRITICAL DAMAGE:"
// Alpha Wolf: Wolf Aura
"DOTA_Tooltip_ability_alpha_wolf_command_aura"
"Packleader's Aura"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description"
"The Alpha Wolf's ruthless attacks do extra damage. His commanding presence insp
ires nearby allies to attack ruthlessly as well."
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus"
"Packleader's Aura"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description
"
"Damage increased by %dMODIFIER_PROPERTY
_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
// Tornado: Tempest
"DOTA_Tooltip_ability_tornado_tempest"

"Tempest"
"DOTA_Tooltip_ability_tornado_tempest_Description"
"The Tornado's overpowering winds slow all nearby enemies, flinging debris at th
em and inflicting damage every second. Enemies closer to the center of the Torna
do take more damage."
"DOTA_Tooltip_ability_tornado_tempest_far_radius"
"RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius"
"NEAR UNIT RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage"
"NEAR DAMAGE:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage"
"FAR DAMAGE:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff"
"Tempest"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Taking
damage per second based on proximity to the Tornado."
// Wildwing Ripper: Tornado
"DOTA_Tooltip_ability_enraged_wildkin_tornado"
"Tornado"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description"
"CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sen
tient Tornado that he can control. The Tornado slows nearby enemies and does dam
age. It is invulnerable and can move anywhere."
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration"
"MAX DURATION:"
// Wildwing Ripper: Toughness Aura
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura"
"Toughness Aura"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description
"
"The Wildwing Ripper's fury numbs it to
attacks and inspires nearby allies to withstand more blows."
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor
"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus"
"Toughness Aura"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Desc
ription"
"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL
_ARMOR_BONUS%."
// Granite Golem: Granite Aura
"DOTA_Tooltip_ability_granite_golem_hp_aura"
"Granite Aura"
"DOTA_Tooltip_ability_granite_golem_hp_aura_Description"
"Increases the health capacity of nearby units."

"DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp"
"BONUS HP PERCENTAGE:"
"DOTA_Tooltip_ability_granite_golem_hp_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus"
"Granite Aura"
"DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description"
"Health increased by 15%%."
// Satyr Banisher: Purge
"DOTA_Tooltip_ability_satyr_trickster_purge"
"Purge"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description"
"The Satyr Banisher knows every trick in the book, allowing him to remove debuff
s from allies or buffs from enemies. His trickery also slows the enemy's movemen
t. If the enemy is a summoned unit or an illusion, it takes damage as well."
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration"
"DURATION:"
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage"
"SUMMON DAMAGE:"
"DOTA_Tooltip_modifier_satyr_trickster_purge"
"Purge"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// Satyr Mindstealer: Mana Burn
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn"
"Mana Burn"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description"
"The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some
mana and dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount"
"MANA BURNED:"
// Satyr Tormenter: Shockwave
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave"
"Shockwave"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description"
"The Satyr Tormenter tears open an unstable rift to the underworld, creating a s
hockwave that travels in a line along the ground, dealing damage to enemies it h
its."
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance"
"TRAVEL DISTANCE:"
// Satyr Tormenter: Unholy Aura
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura"
"Unholy Aura"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"
"The Satyr Tormenter's demonic communion allows him to emanate regenerative powe
r, increasing the health regeneration of himself and all nearby allies."
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"
"HEALTH REGEN:"

"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus"
"Unholy Aura"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Descri
ption"
"Health regeneration increased by %dMODIFIER_PRO
PERTY_HEALTH_REGEN_CONSTANT% per second."
// Hill Troll Priest: Heal
"DOTA_Tooltip_ability_forest_troll_high_priest_heal"
"Heal"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"
"The Hill Troll Priest lays his holy blessing upon the target ally, replenishing
some health."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health"
"HEALTH RESTORED:"
// Harpy Stormcrafter: Chain Lightning
"DOTA_Tooltip_ability_harpy_storm_chain_lightning"
"Chain Lightning"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description"
"The Harpy Stormcrafter releases a high-voltage bolt of electricity at the targe
t enemy, dealing damage. The bolt jumps to other nearby enemies, losing power wi
th each jump."
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage
"
"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range"
"JUMP RANGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent
_loss"
"%JUMP DAMAGE LOSS:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets"
"MAX TARGETS:"
// Black Dragon: Splash Attack
"DOTA_Tooltip_ability_black_dragon_splash_attack"
"Splash Attack"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description"
"The Black Dragon's explosive attacks are felt by all nearby enemies. Units clos
er to the blast take more damage."
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close"
"CLOSE RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_
close"
"%CLOSE DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid"
"MID RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_
mid"
"%MID DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far"
"FAR RANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_
far"
"%FAR DAMAGE:"
// Drakken Sentinel: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion"
"Evasion"

"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Descript
ion"
"The Drakken Sentinel has assumed a partially et
hereal form, making him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_
chance_pct"
"%EVADE CHANCE:"
// Drakken Armorer: Evasion
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion"
"Evasion"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Descript
ion"
"The Drakken Armorer moves about quickly, making
him difficult to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_
chance_pct"
"%EVADE CHANCE:"
// Drakken Armorer: Guardian Aura
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura"
"Guardian Aura"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_De
scription"
"The Drakken Armorer is wholly devoted to his ca
use, increasing his tolerance for physical attacks. Nearby allies are similarly
devoted to the Overseer and are able to withstand more blows."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bo
nus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_ra
dius"
"RADIUS:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_b
"Guardian Aura"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_b
onus_Description"
"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_B
ONUS%."
onus"

// Big Thunder Lizard: Slam


"DOTA_Tooltip_ability_big_thunder_lizard_slam"
"Slam"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description"
"The Big Thunder Lizard slams his mammoth body against the ground. The shock dam
ages nearby enemies and throws them off their footing. Heroes regain their balan
ce more quickly."
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius"
"RADIUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_toolti
p"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"
"DURATION:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration"
"HERO DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam"
"Slam"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
// Big Thunder Lizard: Frenzy

"DOTA_Tooltip_ability_big_thunder_lizard_frenzy"
"Frenzy"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description"
"The Big Thunder Lizard works himself into a frenzy, increasing his attack speed
."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonu
s"
"%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration"
"DURATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy"
"Frenzy"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
"DOTA_Tooltip_modifier_healing_campfire_heal"
"Campfire Warmth"
"DOTA_Tooltip_modifier_healing_campfire_heal_Description"
"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_healing_campfire_aura"
"Campfire Warmth"

// Hero Selection panel


"DOTA_Hero_Selection_Timer_Second"
"SECOND"
"DOTA_Hero_Selection_Timer_Seconds"
"SECONDS"
"DOTA_Hero_Selection_Search_Field_Default"
"SEARCH HEROES"
"DOTA_Hero_Selection_Filter_Starter"

"RECOMMENDED STA

RTER HEROES"
"DOTA_Hero_Selection_Filter_All"

"ALL HER

OES"
"DOTA_Hero_Selection_Filter_Suggestions"

"TEAM'S SUGGESTI

"DOTA_Hero_Selection_Filter_Mode_SD"

"YOUR SINGLE DRA

"DOTA_Hero_Selection_Filter_Mode_RD"

"YOUR RANDOM DRA

"DOTA_Hero_Selection_Filter_PlayerLoadout"

"Non-Hero Items"

ONS (%s1)"
FT OPTIONS"
FT OPTIONS"
"DOTA_Hero_Selection_AllHeroes"

"SHOW AL

"DOTA_Hero_Selection_NonHero_Show"

"GLOBAL

"DOTA_Hero_Selection_NonHero_Hide"

"HERO IT

L HEROES"
ITEMS"
EMS"
"DOTA_ALL_HEROES"
"ALL HEROES"
"DOTA_Hero_Selection_PLAY"

"ENTER BATTLE AS

"DOTA_Hero_Selection_LOCKIN"
"DOTA_Hero_Selection_KEEP"

"LOCK IN"
"KEEP"

"

"DOTA_Captain_Select"
"BECOME CAPTAIN"
"DOTA_OTHER_TEAM_PICKING_CAPTAIN"

"The oth

er team is picking their Captain..."


"DOTA_HS_FilterBy"
"FILTER BY"
"DOTA_HS_CurrentlyEquipped"
"CUSTOMIZE %s1"
"DOTA_HS_SelectEquip"
"SELECT AN ITEM TO EQUIP"
"DOTA_HS_UnEquip"
"UNEQUIP"
"DOTA_HS_ShuffleSlot"
"SHUFFLE"
"DOTA_HS_ShuffleTip"
"Shuffled slots will select a new item after every match played"
"DOTA_HS_NoItems_Title"
"NO HERO ITEMS AVAILABLE (YET)"
"DOTA_HS_NoItems_Desc"
"We haven't released any customization items for this hero yet. If you'd like to
contribute some of your own, head over to the Dota Workshop to submit them."
"DOTA_Hero_Selection_ComboBox_Title_Role"
"DOTA_Hero_Selection_ComboBox_Title_Attack"
"DOTA_Hero_Selection_ComboBox_Title_ByMine"
"DOTA_Hero_Selection_ComboBox_Title_Clear"

"By Role"
"By Attack type"
"By Stats"
"Clear Filter"

"DOTA_Hero_Selection_AdvFilter_Carry"
"Carry"
"DOTA_Hero_Selection_AdvFilter_Disabler"
"Disabler"
"DOTA_Hero_Selection_AdvFilter_LaneSupport"
"Lane Support"
"DOTA_Hero_Selection_AdvFilter_Initiator"
"Initiator"
"DOTA_Hero_Selection_AdvFilter_Jungler"
"Jungler"
"DOTA_Hero_Selection_AdvFilter_Support"
"Support"
"DOTA_Hero_Selection_AdvFilter_Durable"
"Durable"
"DOTA_Hero_Selection_AdvFilter_Nuker"
"Nuker"
"DOTA_Hero_Selection_AdvFilter_Pusher"
"Pusher"
"DOTA_Hero_Selection_AdvFilter_Escape"
"Escape"
"DOTA_Hero_Selection_AdvFilter_SoloMid"
"Solo Mid"
"DOTA_Hero_Selection_AdvFilter_Offlaner"
"Offlaner"
"DOTA_Hero_Selection_AdvFilter_Attack_Melee"
"Melee"
"DOTA_Hero_Selection_AdvFilter_Attack_Ranged"
"Ranged"
"DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"
"Your Fa
vorites"
"DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"

"Hero Challe

"DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"

"Your Le

"DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"

"Your Be

"DOTA_Hero_Selection_AdvFilter_MyHero_Recent"

"Your Re

"DOTA_Hero_Selection_AdvFilter_MyHero_Items"

"You Hav

"DOTA_Hero_Selection_Msg_Title"

"NO HERO

nge"
ast Used"
st"
cently Played"
e Items For"
ES FOUND"
"DOTA_Hero_Selection_Msg_Desc_Base"
"No hero
es match the set of filters you've chosen. Try clearing one of your filters."
"DOTA_Hero_Selection_Msg_Desc_Favorites"
"You haven't cho
sen any favorite heroes yet. To mark a hero as a favorite, click on the Star in
the top left of the hero's card. You can mark up to 10 heroes as your favorites

at any time. It's a great tool for marking down a set of heroes that you'd like
to improve with."
"DOTA_Hero_Selection_Msg_Desc_Suggestions"
"Here you would
be able to see heroes that other players on your team suggest you play, if any h
ad been suggested. To suggest a hero to the other members of your team, click on
the Suggest Hero flag. You can suggest up to two heroes at a time."
"DOTA_Hero_Selection_Suggest_Title"

"Hero Su

ggestions"
"DOTA_Hero_Selection_Suggest_Text"
"Here yo
u can see heroes suggested by your team. You can suggest a hero to your team by
clicking on the Suggest button on the Hero's card."
"DOTA_Hero_Selection_Suggest_Hero_Title"
"%s1"
"DOTA_Hero_Selection_Suggest_Hero_Text1"
"Suggested by: %
s1"
"DOTA_Hero_Selection_Suggest_Hero_Text2"
"Suggested by: %
s1, and %s2"
"DOTA_Hero_Selection_Suggest_Hero_Text3"
"Suggested by: %
s1, %s2, and %s3"
"DOTA_Hero_Selection_Suggest_Hero_Text4"
"Suggested by: %
s1, %s2, %s3, and %s4"
"DOTA_Hero_Selection_Suggest_Hero_Text5"
"Suggested by: %
s1, %s2, %s3, %s4, and %s5"
"DOTA_Hero_Selection_TT_Random_Title"

"Random Selectio

n"
"DOTA_Hero_Selection_TT_Random_Text"
"Allow the game
to randomly select a hero for you. You will be granted a bonus of 200 extra star
ting gold."
"DOTA_Hero_Selection_TT_Repick_Title"
"Repick your Her
o"
"DOTA_Hero_Selection_TT_Repick_Text"
"Go back and sel
ect a different hero. You forfeit 100 of your starting gold, and you lose any ex
tra gold you earned by randoming. You may only repick once per game."
"DOTA_Hero_Selection_TT_Reroll_Title"
"Re-Random your
Hero"
"DOTA_Hero_Selection_TT_Reroll_Text"
"You forfeit 100
of your starting gold, and you lose any extra gold you earned by randoming."
"DOTA_Hero_Selection_TT_Suggest_Title"
"Suggest Hero"
"DOTA_Hero_Selection_TT_Suggest_Text"
"Tell your team
that you think it's a good idea for someone to play this hero. You can suggest u
p to 2 heroes at a time."
"DOTA_Hero_Selection_TT_Favorite_Title"
"Favorite Hero"
"DOTA_Hero_Selection_TT_Favorite_Text"
"Mark this hero
as one of your favorites."
"DOTA_Hero_Selection_TT_HeroQuest_Title"
"10 Hero Challenge"
"DOTA_Hero_Selection_TT_HeroQuest_Text"
"This hero is part o
f your 10 Hero Challenge."
"DOTA_Hero_Selection_TT_DailyHeroQuest_Title"
"Daily Hero Cha
llenge"
"DOTA_Hero_Selection_TT_DailyHeroQuest_Text"
"This hero is p
art of your Daily Hero Challenge."
"DOTA_Hero_Selection_TT_AllHeroQuest_Title"
"All-Hero Challen
ge"
"DOTA_Hero_Selection_TT_AllHeroQuest_Text"
"This is your cur
rent hero on your All-Hero Challenge."
"DOTA_Hero_Selection_Layout_Edit_Title"

"Customize Layou

"DOTA_Hero_Selection_Layout_Save_Title"

"Save Changes"

t"

"DOTA_Hero_Selection_Layout_Cancel_Title"

"Discard Changes

"DOTA_Hero_Selection_Layout_Reset_Title"

"Reset To Defaul

"
t"
"DOTA_Hero_Selection_Layout_Import_Title"
"Import Layout"
"DOTA_Hero_Selection_Layout_Export_Title"
"Export Layout"
"DOTA_Hero_Selection_Layout_Import_Text"
"Load a layout f
rom a file. Layouts need to be placed in your dota/cfg/layouts directory to appe
ar in the import list."
"DOTA_Hero_Selection_Layout_Export_Text"
"Export your lay
out to a file. Your layout is automatically saved in the Steam Cloud, but if you
wish to share it with a friend, use this to export it. Exported layouts will be
written to your dota/cfg/layouts directory."
"DOTA_Hero_Selection_Export"
"Enter F
ilename"
"DOTA_Hero_Selection_Export_Succeeded"
"Layout Exported
"
"DOTA_Hero_Selection_Import"
"Select
Layout"
"DOTA_Hero_Selection_Import_Failed"
"Import
Failed"
"DOTA_Hero_Selection_Import_Succeeded"
"Layout Imported
"
"DOTA_Hero_Selection_Btn_Favorite_On"

"Add Hero To Fav

"DOTA_Hero_Selection_Btn_Favorite_Off"

"Remove Hero Fro

"DOTA_Hero_Selection_Btn_Suggest_On"
"DOTA_Hero_Selection_Btn_Suggest_Off"

"SUGGEST HERO"
"UNSUGGEST HERO"

orites"
m Favorites"

"DOTA_Hero_Selection_HeroCount"

"[%s1 HE

"DOTA_Hero_Selection_RandomSelect"

"Spin to

"DOTA_Hero_Selection_Pick_InGame"

"LOCK IN

"DOTA_Hero_Selection_Repick_InGame"
"DOTA_Hero_Selection_Pick_Loadout"

"REPICK"
"CUSTOMI

"DOTA_Hero_Selection_LoadoutTitle"

"%s1 - %

"DOTA_Hero_Selection_Pick_Accept"

"Accept

"DOTA_Hero_Selection_Reroll_InGame"

"REROLL"

ROES]"
Random Hero"
"
ZE"
s2"

Random #%d"
"DOTA_Hero_Selection_BackToBrowsing_Title"
"DOTA_Hero_Selection_BackToBrowsing_Text"
"DOTA_Hero_Selection_BackToLoadout_Title"
"DOTA_Hero_Selection_BackToLoadout_Text"
"DOTA_Hero_Selection_RD_Soon"
be your turn to pick soon."
"DOTA_Hero_Selection_RD_Next"
l be picking next!"
"DOTA_Hero_Selection_AllDraft_Planning_YouFirst"
"Planning phase. \nYour team will pick first."

"Return"
"BROWSE HEROES"
"Return"
"HERO LOADOUT"
"It will
"You wil

"DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"
"Planning phase. \nEnemy team will pick first."
"DOTA_Hero_Selection_AllDraft_YouPicking"
"Your team's turn to pick."
"DOTA_Hero_Selection_AllDraft_TheyPicking"
"Enemy team's turn to pick."
"DOTA_Hero_Selection_AllDraft_TeammateRandomed"
"%s1 has randomed and is deciding to keep or reroll."
"DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"
am is losing gold until someone picks a hero!"
"DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"
eam is losing gold until someone picks a hero!"

"Your te
"Enemy t

// needed for Learn heroes tab


"DOTA_Hero_Selection_Filter_Carry"
"DOTA_Hero_Selection_Filter_Initiator"
"DOTA_Hero_Selection_Filter_Support"
"DOTA_Hero_Selection_Filter_Pusher"
"DOTA_Hero_Selection_Filter_Disabler"
"DOTA_Hero_Selection_Filter_LaneSupport"
"DOTA_Hero_Selection_Filter_Jungler"
"DOTA_Hero_Selection_Filter_Durable"
"DOTA_Hero_Selection_Filter_Nuker"
"DOTA_Hero_Selection_Filter_Escape"
"DOTA_Hero_Selection_Filter_Ganker"

"CARRY"
"INITIATOR"
"SUPPORT"
"PUSHER"
"DISABLER"
"LANE SUPPORT"
"JUNGLER"
"DURABLE"
"NUKER"
"ESCAPE"
"GANKER"

"DOTA_Hero_Selection_PipTooltip_Str"

"Primary Attribu

"DOTA_Hero_Selection_PipTooltip_Agi"

"Primary Attribu

"DOTA_Hero_Selection_PipTooltip_Int"
te: Intelligence"

"Primary Attribu

te: Strength"
te: Agility"

"DOTA_Hero_Selection_PipTooltip_Carry"
"Carry"
"DOTA_Hero_Selection_PipTooltip_Disabler"
"Disabler"
"DOTA_Hero_Selection_PipTooltip_LaneSupport"
"Lane Support"
"DOTA_Hero_Selection_PipTooltip_Initiator"
"Initiator"
"DOTA_Hero_Selection_PipTooltip_Jungler"
"Jungler"
"DOTA_Hero_Selection_PipTooltip_Durable"
"Durable"
"DOTA_Hero_Selection_PipTooltip_Pusher"
"Pusher"
"DOTA_Hero_Selection_PipTooltip_Support"
"Support"
"DOTA_Hero_Selection_PipTooltip_Nuker" "Nuker"
"DOTA_Hero_Selection_PipTooltip_Escape" "Escape"
"DOTA_Hero_Selection_PipTooltip_Carry_Sub"
"Will be
come more useful later in the game if they gain a significant gold advantage."
"DOTA_Hero_Selection_PipTooltip_Disabler_Sub" "Has a guarantee
d disable for one or more of their spells."
"DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"
"Helpful
during early-game laning protecting your team's carry and allowing them to farm
."
"DOTA_Hero_Selection_PipTooltip_Initiator_Sub" "Good at startin
g a teamfight."
"DOTA_Hero_Selection_PipTooltip_Jungler_Sub"
"Can farm effect
ively from neutral creeps inside the jungle early in the game."
"DOTA_Hero_Selection_PipTooltip_Durable_Sub"
"Has the ability
to last longer in teamfights."
"DOTA_Hero_Selection_PipTooltip_Pusher_Sub"
"Can qui
ckly siege and destroy towers and barracks at all points of the game."
"DOTA_Hero_Selection_PipTooltip_Support_Sub"
"Can focus less

on amassing gold and items, and more on using their abilities to gain an advanta
ge for the team."
"DOTA_Hero_Selection_PipTooltip_Nuker_Sub"
"Can quickly kil
l enemy heroes using high damage spells with low cooldowns."
"DOTA_Hero_Selection_PipTooltip_Escape_Sub"
"Has the ability
to quickly avoid death."
"DOTA_Hero_Selection_Grid_Edit"
"DOTA_Hero_Selection_Tooltip_FullDeck"

"CUSTOMIZE GRID"
"GRID VIEW (CTRL

"DOTA_Hero_Selection_Tooltip_Turntable"

"CARD VIEW (CTRL

"DOTA_Hero_Selection_Spin_Random_Hero"

"SPIN TO RANDOM

)"
)"
HERO"
"DOTA_Hero_Selection_toStart"

"WAITING

FOR BATTLE"
"DOTA_Hero_Selection_Losing_Gold"
losing 1 gold per second"
"DOTA_Hero_Selection_Losing_Gold_desc"
is over and you still haven't selected your Hero."

"You are
"The Pick phase

"DOTA_Hero_Selection_Team_Good" "THE RADIANT"


"DOTA_Hero_Selection_Team_Bad" "THE DIRE"
"DOTA_Hero_Selection_STR"
"STRENGTH"
"DOTA_Hero_Selection_AGI"
"AGILITY"
"DOTA_Hero_Selection_INT"
"INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good"
"DOTA_Hero_Selection_AGI_Good"
"DOTA_Hero_Selection_INT_Good"
"DOTA_Hero_Selection_STR_Bad"
"DOTA_Hero_Selection_AGI_Bad"
"DOTA_Hero_Selection_INT_Bad"

"THE RADIANT: STRENGTH"


"AGILITY"
"INTELLIGENCE"
"THE DIRE: STRENGTH"
"AGILITY"
"INTELLIGENCE"

"DOTA_Hero_Selection_Random"
"RANDOM HERO"
"DOTA_Hero_Selection_Suggest" "Hero"
"DOTA_Hero_Selection_Confirm" "Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm"
"Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm"
"Pick %s1"
"DOTA_Hero_Selection_Pick"
"SELECT PICK #%d"
"DOTA_Hero_Selection_Pick_Other" "PICKING #%d"
"DOTA_Hero_Selection_Ban"
"SELECT BAN #%d"
"DOTA_Hero_Selection_Ban_Other"
"BANNING #%d"
"DOTA_Hero_Selection_Complete"
"COMPLETE"
"dota_cd_time_label"

"Time remaining

for all picks"


"dota_CM_COMMUNICATION"
"dota_cm_time"
"dota_cm_bonus_time"
"jump_ahead"

"COMMUNICATION"
"Time"
"RESERVE TIME"
"Jump Ah

ead"
"DOTA_Hero_Selection_RADIANT_Phase_Pick"
"<font color='#009900'>RADIANT</font> PICK #%s1"
"DOTA_Hero_Selection_RADIANT_Phase_Ban"
09900'>RADIANT</font> BAN #%s1"

"<font color='#0

"DOTA_Hero_Selection_DIRE_Phase_Pick"
IRE</font> PICK #%s1"
"DOTA_Hero_Selection_DIRE_Phase_Ban"
C0000'>DIRE</font> BAN #%s1"
"DOTA_Hero_Selection_RADIANT"

"<font color='#CC0000'>D
"<font color='#C
"<font color='#006600'>R

ADIANT</font>"
"DOTA_Hero_Selection_DIRE"
olor='#990000'>DIRE</font>"

"<font c

"DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero


."
"DOTA_Hero_Selection_Instruction_Other" "Other players are choos
ing their heroes."
"DOTA_Hero_Selection_Intro_Header"
"SELECT A HERO"
"DOTA_Hero_Selection_Intro_Body"
"Scroll through
heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing
its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters t
o narrow down your selection to the role your team needs the most."
"DOTA_Test_Client_Header"
"Welcome to Dota 2 Test"
"DOTA_Test_Client_Body"
"Dota 2 Test is for testing upda
tes. If you would rather play Dota 2, please launch \"Dota 2\" from your Steam
library."
"DOTA_CombatLogHeading"
"Combat Log"
"DOTA_CombatLog_Refresh"
"REFRESH"
"DOTA_CombatLog_Modifiers"
"Modifiers"
"DOTA_CombatLog_Deaths"
"Deaths"
"DOTA_CombatLog_Damage"
"Damage"
"DOTA_CombatLog_Healing"
"Healing"
"DOTA_CombatLog_Attacker"
"Attacker:"
"DOTA_CombatLog_Target"
"Target:"
"DOTA_CombatLog_Abilities"
"Abilties:"
"DOTA_CombatLog_Items" "Items:"
"DOTA_CombatLog_Interval"
"Interval: %s1s"
"DOTA_QuestLogHeader"
"DOTA_Tip_Temp1"
"DOTA_Tip_Temp2"
"DOTA_Tip_Temp3"

"Quest Log"
"This is sample tip 1"
"This is sample tip 2"
"This is sample tip 3"

"DOTA_ToolTip_Ability"
"ABILITY:"
"DOTA_ToolTip_Ability_NoTarget" "No Target"
"DOTA_ToolTip_Ability_Passive" "Passive"
"DOTA_ToolTip_Ability_Channeled" "Channeled"
"DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
"DOTA_ToolTip_Ability_Aura" "Aura"
"DOTA_ToolTip_Ability_Toggle" "Toggle"
"DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting"
"AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps"
"DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
"DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units"

"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes a


nd Buildings"
"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and
Buildings"
"DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" "Allies"
"DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps"
"DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes"
"DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units"
"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes
and Buildings"
"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units a
nd Buildings"
"DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_Tooltip_Targeting_All_Heroes" "Heroes"
"DOTA_ToolTip_Targeting_Units" "Units"
"DOTA_ToolTip_Damage"
"DOTA_ToolTip_Damage_Physical"
>Physical</font>"
"DOTA_ToolTip_Damage_Magical"
"DOTA_ToolTip_Damage_Composite"
"DOTA_ToolTip_Damage_Pure"
d61107\">Pure</font>"
"DOTA_ToolTip_Damage_HP_Removal"
"DOTA_ToolTip_PiercesSpellImmunity"

"DAMAGE TYPE:"
"<font color=\"#71a9ea\"
"Magical"
"Composite"
"<font color=\"#
"HP Removal"
"PIERCES SPELL IMMUNITY:

"
"DOTA_ToolTip_PiercesSpellImmunity_Yes"
70EA72\">Yes</font>"
"DOTA_ToolTip_PiercesSpellImmunity_No"

"<font color=\"#

"DOTA_ToolTip_Aghanim"
ghanim's Scepter."

"Upgradable by A

"No"

"DOTA_ToolTip_Level" "LEVEL"
"DOTA_Hero_Tooltip_Level" "Level %s1"
"AbilityDuration"
"AbilityDamage"

"DURATION:"
"DAMAGE:"

"DOTA_Chat_Prompt"
"Say:"
"dota_dashboard_players_online"
"%s1 PLAYERS ONLINE"
"dota_dashboard_welcome"
"WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions"
"ACTIONS:"
"dota_dashboard_start_playing"
"PLAY"
"dota_dashboard_action_matchmaking"
"MATCHMAKING"
"dota_dashboard_action_matchmaking_label"
"play with people almost as good as you"
"dota_dashboard_action_private"
"PRIVATE"
"dota_dashboard_action_private_label"
"play with your network of friends"
"dota_dashboard_action_ai"

"A.I."
"dota_dashboard_action_ai_label"
"play with bots"
"dota_dashboard_action_tutorial"
"TUTORIAL"
"dota_dashboard_action_tutorial_label"
"play with guide"
"dota_dashboard_action_community_game"
"COMMUNITY LOBBIES"
"dota_dashboard_action_friend_game"
"FRIEND LOBBIES"
"dota_dashboard_action_guild_game"
"GUILD LOBBIES"
"dota_dashboard_action_team_game"
"TEAM LOBBIES"
"dota_dashboard_action_lan_game"
"LOCAL LOBBIES"
"dota_dashboard_action_private_game"
"PRIVATE LOBBIES"
"dota_dashboard_action_friends_game_label"
"friends currently in a game lobby"
"dota_dashboard_prepareresearch"
"PREPARE/RESEARCH"
"dota_dashboard_helpout"
"HELP OUT"
"dota_dashboard_action_mentor"
"MENTOR"
"dota_dashboard_action_mentor_label"
"adopt a newb, answer a question"
"dota_dashboard_action_contribute"
"CONTRIBUTE"
"dota_dashboard_action_contribute_label"
"write a hero guide, rate a guide"
"dota_dashboard_start_learning"
"START LEARNING:"
"dota_dashboard_builds"
"BUILDS"
"dota_dashboard_heropedia"
"HEROPEDIA"
"dota_dashboard_action_heroes"
"HEROES"
"dota_dashboard_action_items"
"ITEMS"
"dota_dashboard_action_replays"
"REPLAYS"
"dota_dashboard_action_comma"
", "
"dota_dashboard_tips"
"TIPS"
"dota_dashboard_configure"
"CONFIGURE:"
"dota_dashboard_settings"
"Settings"
"dota_dashboard_quit"
"Quit"
"dota_dashboard_profile"
"YOUR PROFILE"
"dota_dashboard_chat"
"CHAT"
"dota_dashboard_community"

"CHAT"
"dota_dashboard_join_chat"
"JOIN CHANNEL"
"dota_dashboard_category_today"
"TODAY"
"dota_dashboard_category_updates"
"UPDATES"
"dota_dashboard_category_customize"
"STORE"
"dota_dashboard_category_play"
"PLAY"
"dota_dashboard_category_watch"
"WATCH"
"dota_dashboard_category_learn"
"LIBRARY"
"dota_dashboard_category_socialize"
"COMMUNITY"
"dota_dashboard_category_team"
"TEAM"
"dota_quit_button"
"QUIT"
"DOTA_ConfirmQuit"
"CONFIRM QUIT"
"DOTA_ConfirmQuitDesc"
"Do you really wish to quit Dota 2?"
"DOTA_ConfirmQuitDescUnsafe"
"Leaving a game before it has finished may ruin the game for other players. Do
you really wish to quit Dota 2?"
"DOTA_ConfirmDelete"
"CONFIRM DELETE"
"DOTA_ConfirmDeleteDesc"
"Do you really wish to delete this replay file?"
"DOTA_ReplaySize"
"%s1 MB file on disk"
"DOTA_SpectatorClientMSG"
"You are running a spectator-only version of Dota 2."
"dota_spectator_signup"
"Get on the list for a free Dota 2 invite"
"dota_spectator_buy"
"Purchase the Invite Bundle on the Dota Store"
"dota_button_signup"
"SIGN UP"
"dota_button_buy"
"PLAY RIGHT NOW"
"ti2_sub_sched_label"
"Browse games by schedule"
"ti2_sub_sched_desc"
"Browse all the games by date played. Go to these pages to follow The Internati
onal spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)"
"ti2_sub_results_label"
"Follow games by bracket (spoilers!)"
"ti2_sub_results_desc"
"Follow the action as teams work through the Upper and Lower Brackets."
"dota_watch_live_tab"
"LIVE GAMES"
"dota_watch_live_tab_star"
"LIVE TOURNAMENT"
"dota_watch_recent_tab"
"RECENT GAMES"

"dota_watch_subscriptions_tab"
"TOURNAMENTS"
"dota_watch_schedule_tab"
"EVENTS"
"dota_watch_local_tab"
"DOWNLOADED"
"dota_watch_match_id"
"Match ID: %s1"
"replay_players"
"Players:"
"dota_my_tournaments_tab"
"MY TOURNAMENTS"
"my_tournaments_header"
"MANAGE TOURNAMENTS"
"my_tournaments_dates"
"TOURNAMENT MATCHUPS:"
"sched_team1"
"Team 1"
"sched_team2"
"Team 2"
"dota_no_live_games"
"No Live Games in Progress"
"dota_no_live_games_desc"
"There are no live games being played at the moment."
"dota_friends"
"FRIENDS"
"friends_playing_dota"
"PLAYING DOTA"
"friends_pending"
"PENDING FRIEND REQUESTS"
"friends_online"
"ONLINE"
"friends_offline"
"OFFLINE"
"dota_profile_mini_title"
"PROFILE"
"dota_profile_mini_party"
"PARTY"
"dota_profile_mini_team_party"
"TEAM MEMBERS"
"party_accepted"
"IN PARTY"
"party_pending"
"(%s1 PENDING)"
"party_declined"
""
"party_pending_tooltip_title"
"PENDING INVITATIONS"
"dota_profile_mini_2"
"RECENT HEROES"
"dota_profile_successful_heroes"
"Most Successful Heroes"
"most_played_heroes"
"MOST PLAYED HEROES"
"heroes_played_title"
"HEROES PLAYED"
"dota_hero"
"HERO"
"chat_send"
"SEND"

"chat_members"
"PARTICIPANTS"
"chat_add_channel"
"ADD CHAT CHANNEL"
"chat_join_channel"
"JOIN CHAT CHANNEL"
"chat_select_channel"
"Select a chat channel to join"
"chat_create_channel"
"CREATE NEW CHAT CHANNEL"
"chat_create_channel_desc"
"Enter a custom channel name"
"chat_create_channel_button"
"CREATE NEW CHANNEL"
"confirm_create_channel_button"
"CREATE"
"chat_custom_channels"
"CUSTOM"
"chat_regional_channels"
"REGIONAL"
"chat_search_channel_msg_01"
"Finding channels"
"Tournament_dropdown"
"Filter by Tournament"
"Tournament_None"
"None"
"Tournament_WestQualifier"
"West Qualifier"
"Tournament_EastQualifier"
"East Qualifier"
"dota_report_title_commend"
"COMMEND PLAYER"
"dota_report_title_report"
"REPORT PLAYER"
"dota_report_leave_comment"
"Leave a comment..."
"dota_reports_remaining"
"Reports Remaining: %s1"
"dota_reports_total"
"Total reports submitted: %s1"
"dota_commends_remaining"
"Commendations Remaining: %s1"
"dota_commends_total"
"Total commendations submitted: %s1"
"report_text_abuse"
"Text abuse"
"report_text_abuse_desc"
"They were abusive in text chat"
"report_voice_abuse"
"Voice abuse"
"report_voice_abuse_desc"
"They were verbally abusive"
"report_communication_abuse"
"Communication Abuse"
"report_communication_abuse_desc"
"They were abusive over a communication channel (text or voice)"
"report_feeding"
"Intentional feeding"

"report_feeding_desc"
"They intentionally died repeatedly to hurt their own team"
"report_ability_abuse"
"Intentional Ability Abuse"
"report_ability_abuse_desc"
"They intentionally used abilities to the detriment of their own team"
"commend_friendly"
"Friendly"
"commend_friendly_desc"
"I think they are amiable"
"commend_forgiving"
"Forgiving"
"commend_forgiving_desc"
"I think they are quite forgiving"
"commend_teaching"
"Teaching"
"commend_teaching_desc"
"I think they are a great teacher"
"commend_leadership"
"Leadership"
"commend_leadership_desc"
"I think they are a good leader"
"infraction_type_label"
"Select a category"
"infraction_comment_label"
"More information:"
"commend_submitted"
"Commendation submitted: Thank you for helping to improve the Dota 2 community.
"
"report_submitted"
"Report submitted: Thank you for helping to improve the Dota 2 community."
"duplicate_report"
"You have already submitted feedback for this player."
"no_reports_remaining"
"You have already used your allotted number of submissions for this week."
"DOTA_ReportReminder"
"Don't forget to report players for bad conduct, or commend them for being fun t
o play with. You can do this by clicking on their name in the scoreboard at any
time."
// matchmaking ready match_ready.fla
"matchmaking_status_title"
"Matchmaking Status"
"matchmaking_status_text"
"Your game is ready"
"matchmaking_ready_text"
"%s1 Ready"
"matchmaking_player_afk"
"Player not ready"
"matchmaking_player_cancel"
"Player cancelled"
"matchmaking_player_rematch"
"Finding new players"
"matchmaking_waiting_for_players"
"Waiting for other players"
"matchmaking_player_declined"
"A player declined the match"
"matchmaking_denied_local"

"You are unable to find a match for %s1."


"matchmaking_denied_party"
"%s1 will prevent your party from finding\na match for %s2."
"matchmaking_account_disabled"
"You have been too disruptive and will not be able to chat or join the matchmaki
ng queue for %s1"
"matchmaking_low_priority_local"
"You have %s1 remaining in the low priority matchmaking pool due to abandoning g
ames or receiving excessive reports."
"matchmaking_low_priority_party"
"%s1 will only allow low priority matchmaking for %s2 due to abandoning games or
receiving excessive reports."
"matchmaking_match_disabled_local"
"You are prevented from matching for %s1 due to failing to ready-up or abandonin
g your last game."
"matchmaking_match_disabled_party"
"%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his
or her last game."
"returning_top_of_queue"
"Returning to matchmaking with high priority"
"dota_ready_fail"
"FAILED TO READY UP"
"dota_ready_fail_desc"
"Your match was ready, but you failed to respond and have been removed from the
matchmaking pool."
"dota_ready_fail_return"
"Find another match?"
"dota_day"
"%s1 day"
"dota_days"
"%s1 days"
"low_priority_game"
"%s1 game"
"low_priority_games"
"%s1 games"
"hero_spawn_low_priority_header"
"Low-Priority Match"
"hero_spawn_low_priority_warning"
"You are in a low-priority match due to you or someone in your party abandoning
games or receiving excessive reports. While you are in low-priority, you will n
ot receive battle points, and you will only be matched with other players in the
low-priority pool."
"limited_heroes_abandon_header"
"Limited Heroes Mode"
"limited_heroes_abandon_explanation"
"There is no penalty for leaving a Limited Heroes mode match, as your hero will
be replaced by a bot. Leaving any other game mode may result in placement in th
e low-priority pool."
"matchmaking_label"
"Matchmaking"
"matchmaking_wait_time"
"Estimated wait time: nnn"
"unknown_wait_time"
"Unknown Wait Time"
"matchmaking_exp_geo"
"Searching outside your location"
"matchmaking_exp_skill"
"Searching outside your player level"

"matchmaking_region_active"
"SELECTED"
"matchmaking_region_inactive"
"UNSELECTED"
"matchmaking_settings_label"
"MATCHMAKING SETTINGS"
"matchmaking_settings_regions"
"MATCHMAKING REGIONS"
"matchmaking_settings_edit"
"EDIT SETTINGS"
"DOTA_practice_bots_settings_label"
"BOT PRACTICE SETTINGS"
"DOTA_practice_bots_headline"
"PRACTICE WITH BOTS"
"lobby_settings_label"
"LOBBY SETTINGS"
"matchmaking_gamemode_label"
"GAME MODES"
"matchmaking_regions_label"
"REGIONS"
"matchmaking_languages_label"
"LANGUAGES"
"matchmaking_difficulty_label"
"DIFFICULTY"
"matchmaking_team_label"
"TEAM"
"matchmaking_select"
"SELECT"
"matchmaking_search_key"
"PASSWORD"
"matchmaking_search_key_desc"
"Will only match with players using the same password"
"DOTA_FIND_COACH"
"Find a Coach"
"dota_find_coach_details"
"You can invite any of your friends to coach you while you play."
"dota_coach_invite"
"Invite as Coach"
// news/updates page
"update_archive"
"PREVIOUS UPDATES"
// today page
"matchmaking"
"ACTIVE REGIONS"
"today_in_dota"
"TODAY IN DOTA"
"matches_in_progress"
"TOP LIVE MATCHES"
"UI_live_games_sorting"
"Live games are sorted by average skill, highest to lowest."
"findmatch"
"FIND MATCH"
"find_compendium_match_description"
"Find a match using the hero picks from this week's featured Compendium match!"
"players_online"
"PLAYERS ONLINE"

"update_notes"
"UPDATES"
"feedback_forums"
"FEEDBACK FORUMS"
"place_holder"
"PLACE\nHOLDER"
"blog"
"BLOG"
"today_news_tab"
"NEWS"
"international_tab"
"INTERNATIONAL"
"dota_profile_prestige"
"PRESTIGE"
"dota_profile_wins"
"WINS:"
"dota_profile_losses"
"LOSSES"
"dota_profile_leaves"
"ABANDONED"
"dota_profile_games"
"GAMES:"
"dota_profile_overview"
"OVERVIEW"
"dota_profile_history"
"GAME HISTORY"
"dota_profile_view_history"
"View All Games"
"dota_profile_heroes_played"
"HEROES PLAYED"
"dota_profile_view_heroes_played"
"View Heroes Played"
"dota_profile_team"
"TEAM"
"dota_profile_recruits"
"FRIEND RECRUITING"
"dota_profile_friend_recruit_id"
"Add Friend ID"
"dota_profile_recruit_friends"
"Recruit Friends"
"dota_profile_recruiting_status"
"Recruitment Status"
"dota_profile_recruit_levels_gained"
"Levels Gained:"
"dota_profile_recruit_accepted"
"Accepted Recruit"
"dota_profile_recruit_pending"
"Has not responded to the recruitment request"
"dota_profile_recruit_declined"
"Has declined the recruitment request"
"dota_profile_recruit_level"
"Recruitment Level"
"recruit_invitation"
"RECRUITMENT INVITATION"
"recruit_invitation_details"
"A player has requested to recruit you into Dota 2. If you accept this request,
any games you play together before you hit level 10 will earn both of you 50% i
ncreased Battle Points.\n\nYou can only be recruited by one player, so choose wi
sely!"

"DOTA_RecruitInviteResponse_Accept_Header"
"RECRUITMENT ACCEPTED"
"DOTA_RecruitInviteResponse_Accept"
"Congratulations, you have been recruited by %s1!"
"DOTA_RecruitInviteSend_Header"
"RECRUITMENT REQUEST SENT"
"DOTA_RecruitInviteSend_Body"
"Recruitment requests have been sent to all selected friends. The status of you
r requests is reflected in the status panel."
"DOTA_RecruitInviteSend_BodySingle"
"A Recruitment request has been sent to %s1. The status of this request is refl
ected in the Friend Recruiting tab in your Profile."
"dota_profile_friend_invite_send"
"SEND"
"DOTA_SendFriendRecruitsFailed"
"Failed to recruit friends!\n\nPlease try again."
"dota_recruitpanel_your_recruits"
"Your Recruits"
"dota_recruitpanel_recruit_details"
"Details"
"dota_recruit_tooltip_recruiter"
"This player has recruited you."
"dota_recruit_tooltip_recruit"
"You have recruited this player."
"dota_recruit_tooltip_recruit_bonus"
"You have recruited this player, and when playing together will earn 50% increas
ed Battle Points."
"DOTA_RecruitFriend"
"Recruit Friend"
"DOTA_Recruitment_AddFriend"
"Press 'Add a Friend' to invite a friend to Dota 2."
"dota_prfile_wins_hero"
"W"
"dota_prfile_losses_hero"
"L"
"dota_prfile_game_needed"
"%s1 more game needed"
"dota_prfile_games_needed"
"%s1 more games needed"
"hero_showcase_title"
"FEATURED HERO"
"hero_showcase_change"
"CHANGE HERO"
"item_showcase_title"
"FEATURED ITEMS"
"item_showcase_change"
"EDIT FEATURED ITEMS"
"hero_showcase_show_in_profile"
"Use this hero in my profile"
"dota_profile_clear_filter"
"Clear Hero Filter"
"HERO_SHOWCASE_EQUIPPED"
"CURRENTLY EQUIPPED ITEMS"
"hero_showcase_preview_tooltip"
"Inspect this hero's currently equipped items"
"DOTA_ProfileRequestFailed"
"Failed to retrieve profile data."
"DOTA_requested_profile_marked_private"
"This user has marked their profile as private."

"DOTA_requested_profile_marked_private_header"
"Private Profile"
"DOTA_SteamOverlayDisabled_Title"
"Overlay Not Running"
"DOTA_SteamOverlayDisabled_Body"
"The Steam Overlay is not running, which is needed for full functionality within
Dota 2. Please enable it within the Steam client settings and restart Dota 2."
"dota_pb_title"
"PERFORMANCE"
"dota_pb_description"
"Your performance bar shows how well you've played each hero relative to your ot
her heroes."
"pb_area_0"
"1"
"pb_area_1"
"2"
"pb_area_2"
"3"
"pb_area_3"
"4"
"pb_area_4"
"5"
"pb_area_5"
"6"
"pb_area_6"
"7"
"pb_area_7"
"8"
"pb_area_8"
"9"
"pb_area_9"
"10"
"pb_desc"
"Four games are needed to establish a performance rating. Your ratings will bec
ome more accurate the more you play."
// team profile
"dota_team_profile_hed"
"TEAM PROFILE"
"dota_career_profile"
"CAREER PROFILE"
"dota_profile_title"
"DOTA 2 - PERSONA"
"dota_profile_prefs"
"Persona Preferences"
"dota_profile_recent_games"
"Most-recent Games"
"dota_profile_commendations"
"Commendations"
"dota_lobby_type_matchmaking"
"Public Matchmaking"
"dota_lobby_type_practice"
"Practice Game"
"dota_lobby_type_practice_games"
"PRACTICE GAMES"

"dota_lobby_type_private_games"
"PRIVATE GAMES"
"dota_lobby_practice_vs_bots"
"PRACTICE VS BOTS"
"dota_lobby_quests"
"TRAINING"
"dota_lobby_tutorials"
"TUTORIALS"
"dota_lobby_mentored_play"
"FIND A COACH"
"dota_lobby_type_tournament"
"Tournament Game"
"dota_lobby_type_tutorial"
"Tutorial"
"dota_lobby_type_coop_bot"
"Co-op Bot"
"dota_lobby_type_team_matchmaking"
"Team Matchmaking"
"dota_lobby_type_competitive"
"Ranked Match"
"dota_lobby_type_competitive_solo_uncalibrated"
"Ranked Match Solo (Calibrating)"
"dota_lobby_type_competitive_party_uncalibrated"
"Ranked Match Party (Calibrating)"
"dota_lobby_type_competitive_solo"
"Ranked Match Solo @%s1 %s2"
"dota_lobby_type_competitive_party"
"Ranked Match Party @%s1 %s2"
"dota_lobby_type_casual_1v1"
"1v1 Match"
"dota_lobby_tab_tournament"
"TOURNAMENTS"
"dota_lobby_lan_title"
"LOCAL LOBBY"
"dota_lobby_default_title"
"ONLINE LOBBY"
"dota_lobby_offline_title"
"OFFLINE PRACTICE LOBBY"
"DOTA_ConfirmLANLobby_title"
"LOCAL LOBBY"
"DOTA_ConfirmLANLobby_desc"
"A Local game is hosted on your machine. System requirements are higher when hos
ting a local game."
"DOTA_ConfirmUnpublishedLobby_title"
"UNPUBLISHED GAME MODE"
"DOTA_ConfirmUnpublishedLobby_desc"
"To test an unpublished game mode with other people, all participants must manua
lly install the game mode in their dota_addons folder."
"dota_featured_hero"
"Featured Hero:"
"dota_join_chat_channel_prompt"
"Channel:"
"dota_join_chat_channel_button"
"JOIN"
"dota_join_chat_channel_name_header"
"Channel Name"
"dota_join_chat_channel_startup_header"
"Join On Startup"
"dota_chat_party_tab"

"Party"
"dota_chat_lobby_tab"
"Lobby"
"dota_chat_team_tab"
"Team"
"dota_chat_game_tab"
"Game"
"dota_chat_guild_tab"
"Guild"
"dota_chat_fantasy_draft"
"Fantasy Draft"
"dota_game_lobby_title"
"GAME LOBBY"
"dota_match_history"
"MATCH HISTORY"
"dota_match_history_details"
"MATCH DETAILS"
"dota_match_details_brief"
"DETAILS"
"dota_match_history_win"
"WIN"
"dota_match_history_loss"
"LOSS"
"dota_match_history_abandon"
"ABANDON"
"dota_match_history_back"
"CLOSE"
"dota_match_history_Winner_GoodGuys"
"WINNER: The Radiant"
"dota_match_history_Winner_BadGuys"
"WINNER: The Dire"
"page_previous"
"page_next"
"page_counter"
"page_back"
"BACK"
"dota_store_feature_close"
"CLOSE"
"dota_store_feature_title_new_store"
Store"
"dota_load_game_title"
"LOAD GAME"
"dota_load_game_button"
"LOAD GAME"
"dota_load_game_searching"
"Searching for Save Games..."
"dota_load_game_no_games"
"No Save Games found"
"dota_watch_replay"
"WATCH REPLAY"
"dota_watch_highlights"
"WATCH HIGHLIGHTS"
"dota_download_replay"
"DOWNLOAD REPLAY"
"dota_replay_unavailable"
"REPLAY UNAVAILABLE"
"dota_profile_show_match_history"
"MATCH HISTORY"
"dota_persona_panel_title"
"PLAYER DETAILS"

"PREVIOUS"
"NEXT"
"Page: %s1"

"New in the Dota

"dota_downloading_replay"
"Downloading..."
"dota_decompressing_replay"
"Decompressing..."
"replay_download_failed"
"REPLAY DOWNLOAD FAILED"
"replay_download_fail_code"
"Download Error: %s1"
"replay_download_open_failed"
"Unable to open replay file. Please ensure no other processes have this file op
en."
"replay_download_create_failed"
"Unable to create replay file of the specified size. Is your disk full?"
"replay_download_request_fail"
"Failed to send request for part of file."
"replay_download_handle_fail"
"Failed to find file handle."
"replay_download_chunk_not_found"
"Failed to find file chunk in download list."
"replay_download_write_failed"
"Unable to write to replay file."
"replay_download_data_failed"
"Failed to get data from download buffer."
"replay_download_decompress_failed"
"Failed to decompress replay file. Please try downloading the replay again."
"dota_finding_match_players"
"(%s1 searching)"
"dota_finding_match_generic"
"Finding Match"
"dota_finding_match_ranked"
"Finding Ranked Match"
"dota_finding_match_bot"
"Finding Bot Match"
"dota_finding_match_team"
"Finding Team Ranked Match"
"dota_finding_1v1_match_casual"
"Finding 1v1 Match"
"party_chat_find_match_start_game_modes"
"Game modes:"
"party_chat_find_match_start_regions"
"Regions:"
"party_chat_find_match_start_languages"
"Languages:"
"party_chat_find_match_stop"
"Stopped finding match."
"featured_match_passport_message"
"Purchase a Compendium to be eligible to play the featured match of the week!"
"buypassport"
"Buy Compendium"
"compendium_promo_immortals"
"Eleven New Immortal Items"
"compendium_promo_immortals_desc"
"Availab
le now with the Compendium"
"compendium_level"
"LEVEL"
"compendium_not_activated_other_user"
"This player has not activated their International 2014 Compendium"
"compendium_activate_button"
"BUY NOW - %s1"
"compendium_activate_title"

"THE COMPENDIUM"
"compendium_activate_details"
"Earn rewards, level up, collect player cards, and more! It's the next-best thin
g to being there."
"compendium_activate_no_thanks"
"No Thanks, but I would like to preview it"
"compendium_to_next_level"
"TO NEXT LEVEL"
"compendium_preview_mode"
"PREVIEW MODE ONLY"
"compendium_preview_click"
"Click Here to Activate!"
"compendium_available_title"
"THE COMPENDIUM"
"compendium_overflow"
"OVERFLOWING COMPENDIUM"
"compendium_includes"
"now includes"
"compendium_available_descrip1"
"Immortal Treasures - Mini-Pudge Courier - Massive Booster"
"compendium_available_descrip2"
"Loading Screens - HUD Skin - Level Up Rewards\nChat Emoticons - Plus Much More"
"compendium_available_descrip_overflow_1"
"Immortal Treasures - Mini-Pudge Courier - Massive Booster\nChat Emoticons Custom Weather Effects"
"compendium_available_descrip_overflow_2"
"Lt. Squawkins Courier - Daily Hero Challenge\nFavorite Hero Stat Tracking - Pre
diction Mini-Games\nLoading Screens - HUD Skin"
"compendium_available_click_for_details"
"Click for Details"
"dota_num_players_searching"
"PLAYERS SEARCHING: %s1"
"dota_search_range"
"SEARCH RANGE"
"dota_num_matching_players"
"MATCHING PLAYERS: %s1 of 10"
"dota_match_elapsed"
"ELAPSED TIME:"
"dota_cancel_match_find"
"CANCEL SEARCH"
"dota_match_in_progress"
"Game in progress"
"dota_match_finished"
"Game is finished"
"dota_match_connecting"
"Connecting to game..."
"dota_match_connected"
"Connected to game"
"dota_match_local_game"
"Connected to local game"
"dota_reconnect_to_game"
"RECONNECT"
"dota_abandon_game"
"LEAVE GAME"
"dota_disconnect_game"
"DISCONNECT"
"dota_match_find_server"
"Finding server"
"dota_match_wait_for_host"
"Waiting for host"

"dota_match_game_ui"
"Private Lobby Setup"
"dota_number_of_spectators"
"Number of Spectators: %s1"
"dota_abandon_dialog_title"
"ABANDON GAME"
"dota_abandon_dialog_warning"
"Abandoning a game before it has finished may ruin the game for other players."
"dota_abandon_dialog_confirm"
"Are you sure you want to abandon this game?"
"dota_abandon_dialog_yes"
"Yes, abandon game."
"dota_leave_dialog_title"
"LEAVE GAME"
"dota_leave_dialog_confirm"
"Are you sure you want to leave this game?"
"dota_leave_dialog_yes"
"Yes, leave game."
"dota_safe_to_abandon"
"This game is safe to leave."
"dota_safe_to_abandon_inline"
"GAME IS SAFE TO LEAVE"
"dota_safe_to_abandon_match_not_scored"
"This game will not be scored. It is now safe to leave."
"dota_safe_to_abandon_match_not_scored_network"
"Poor network conditions have been detected, and this game will not be scored.
It is now safe to leave."
"dota_party_forfeited_match"
"Your party has forfeited the game and will receive a loss."
"dota_leaver_consequence_header_failure_to_reconnect"
"Failure to reconnect will result in the following consequences:"
"dota_leaver_consequence_header_leave_match"
"Leaving this match will result in the following consequences:"
"dota_leaver_consequence_LetDownTeammates"
"Your teammates will play at a disadvantage."
"dota_leaver_consequence_SmallMatchmakingCooldown"
"You will be prevented from matchmaking for a period of time."
"dota_leaver_consequence_CreditWithAbandon"
"You will receive an abandon."
"dota_leaver_consequence_ForcedLossForLeaver"
"You will receive a loss."
"dota_leaver_consequence_ForcedLossForLeaversParty"
"<b>Everyone in your party</b> will receive a loss."
"dota_leaver_consequence_ForcedLossForLeaversTeam"
"<b>Your team</b>, %s1, will receive a loss."
"dota_leaver_consequence_MMRLossForLeaver"
"Your MMR will decrease."
"dota_leaver_consequence_MMRLossForLeaversParty"
"The MMR of <b>everyone in your party</b> will decrease."
"dota_leaver_consequence_MMRLossForLeaversTeam"
"The MMR of <b>your team</b>, %s1, will decrease."
"dota_leaver_consequence_MatchDiscardedForOtherPlayers"
"The match will not be scored for other players."
"dota_leaver_consequence_NotDecrementLowPriGamesRemaining"
"You will not be credited with having completed the match."
"dota_play_matchmaking"
"PLAY GAME"
"dota_play_practice"

"PRIVATE"
"dota_play_tournament"
"TOURNAMENT"
"dota_play_tutorial"
"TUTORIAL"
"dota_watch_game"
"WATCH"
"dota_play_matchmaking_desc"
"Find a match with players of similar experience in your region."
"dota_play_1v1_desc"
"Practice your solo midlane game against one other player. Practice ends when o
ne player dies twice or loses a tower."
"dota_play_1v1_rules_html"
"<b>1v1 Solo Mid Rules:</b><ul><li>You can pick any hero including duplicates.</
li><li>Enemy cannot see your hero selection until they choose theirs.</li><li>Ea
ch player starts off with a free Courier.</li><li>First rune does not spawn.</li
><li>You can voice chat with your opponent.</li><li>Coaches are allowed.</li><li
>Players may forfeit by calling 'gg' or leaving the match.</li></ul>"
"dota_practice_bots_title"
"Practice with Bots"
"dota_play_practice_desc"
"Create a private lobby to play with friends or the A.I. "
"dota_play_tutorial_desc"
"Play a match with a mentor or run through a lesson. "
"dota_play_tournament_desc"
"Find a match in a competitive tournament. "
"dota_play_leaver_left_label"
"You left your previous game. If you crash or lose your connection, you should
reconnect to the game. Leaving will have repercussions in the future."
"dota_play_matchmaking_reconnect_hint"
"You can rejoin a game if you crash or disconnect. Not rejoining can ruin the ga
me for the other players."
"dota_play_find_match"
"Find a Game"
"dota_play_find_a_game_heading"
"FIND A GAME"
"dota_play_casual_match"
"NORMAL MATCH"
"dota_play_ranked_match"
"RANKED MATCH"
"dota_play_bot_match"
"BOT MATCH"
"dota_play_casual_1v1_match"
"PRACTICE 1v1"
"dota_play_no_team_identity_explanation"
"A party of five can play using a persistent team identity and team MMR."
"dota_play_competitive_team_identity_checkbox"
"Play as %s1"
"dota_ranked_rating_solo"
"Solo Rank"
"dota_ranked_rating_party"
"Party Rank"
"dota_learn"
"LEARN"
"dota_play_welcome_title"
"Welcome to Dota 2"
"dota_play_welcome_text"
"Thank you for participating, your feedback\nwill help make Dota 2 better. "
"dota_play_diretide_tab"
"FIND DIRETIDE MATCH"

"dota_watch_no_results"
"No Results."
"dota_watch_tournaments_header"
"THIS MONTH TOURNAMENTS"
"dota_gamemode_filter_Any"
"Any"
"dota_calendar"
"Calendar"
"dota_calendar_tooltip_head"
"Tournaments"
"sugar_rush_hof"
"SUGAR RUSH HALL OF FAME"
"sugar_rush_hof_label"
"These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2"
"sugar_rush_hof_cycle"
"CYCLE %s1"
"sugar_rush_hof_na"
"Score for the previous cycle is currently unavailable."
"sugar_rush_health_remaining"
"Health Remaining: %s1"
"findmatchhalloween"
"FIND DIRETIDE MATCH"
"dota_play_diretide_phase_1_title"
"CANDY CHAOS"
"dota_play_diretide_phase_1_descr"
"* Compete against the enemy team in collecting the most candy.\n* Collect candy
from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal t
he enemy's candy from their bucket.\n * When the timer expires the team with the
most candy wins!"
"dota_play_diretide_phase_2_title"
"THE TRICKSTER AWAKENS"
"dota_play_diretide_phase_2_descr"
"* All this ruckus has awoken Roshan from his slumber.\n* He will target a rando
m hero and bully them for candy.\n* Keeping a piece of candy in your inventory i
s recommended as failure to feed Roshan will\nresult in death."
"dota_play_diretide_phase_3_title"
"SUGAR RUSH"
"dota_play_diretide_phase_3_descr"
"* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* Yo
u must team up with the enemy and defeat Roshan before he's had his fill.\n* Upo
n defeat, Roshan will revive again and again, growing stronger each time.\n* The
stronger Roshan becomes, the better the rewards will be when time runs out!"
"dota_play_banner_cosmic_abyss"
"Treasure of the\nCosmic Abyss"
"dota_play_banner_sinister_arcanery"
"Treasure of the\nSinister Arcanery"
"dota_diretide_loot_hint"
"The stronger Roshan becomes, the better the rewards will be when time runs out!
"
"DOTA_create_lobby"
"CREATE LOBBY"
"DOTA_create_lan_lobby"
"CREATE LOCAL LOBBY"
"DOTA_create_tournament_lobby"
"CREATE TOURNAMENT LOBBY"
"new_tournament_games"
"NEW"
"current_tournament_games"
"IN PROGRESS"
"old_tournament_games"

"COMPLETED"
"create_tournament_entry_button"
"CREATE"
"clear_tournament_entry_button"
"CLEAR"
"clear_tournament_dialog_header"
"CLEAR TOURNAMENT GAME"
"clear_tournament_dialog_body"
"Are you sure you wish to clear this game? Any Match ID will be cleared and any
existing lobby will become a regular practice lobby."
"clear_tournament_failure"
"Failed to clear tournament game."
"DOTA_TeamUnsetHeader"
"TEAM NOT SET"
"DOTA_TeamUnsetMessage"
"At least one team does not have a team name/logo set. Really start the match?"
"DOTA_LeagueUnsetHeader"
"LEAGUE NOT SET"
"DOTA_LeagueUnsetMessage"
"No league is set for this lobby, but you're able to set one. Really start the
match?"
"DOTA_create_online_lobby"
"Create an online lobby"
"DOTA_create_bot_practice_desc"
"Play a match against AI opponents. You can use matchmaking to play with other
human teammates or fill your empty team slots with bots."
"bot_practice_teammates_humans"
"Use matchmaking to find human teammates."
"bot_practice_teammates_bots"
"Fill empty slots on your team with bots."
"bot_practice_starting_team_desc"
"Play as The Radiant or The Dire?"
"DOTA_create_online_lobby_desc"
"Create a private lobby when you want to play with people you know."
"DOTA_create_online_lobby_desc_bullets"
"- Play arranged games against specific players or teams. \n- Invite friends and
fill empty player slots with bots. \n- Hide the lobby by setting a password in
LOBBY SETTINGS."
"DOTA_Practice_Bots_Difficulty"
"Difficulty"
"DOTA_Practice_Bots_Team"
"Team"
"DOTA_no_friend_lobbies"
"No friend lobbies found."
"DOTA_no_guild_lobbies"
"No guildmate lobbies found."
"DOTA_no_private_lobbies"
"No private lobbies found."
"DOTA_find_lobby"
"FIND A LOBBY"
"DOTA_lobby_leader_label"
"LOBBY LEADER:"
"dota_soon"
"COMING SOON"
"lobby_password_label"
"LOBBY PASSWORD"
"Find_lobby"
"Find Lobby"
"DOTA_create_private_lobby"
"Enter a password to create private game (optional)"

"DOTA_filter_private_lobby"
"Find private lobbies by password"
"DOTA_practice_lobby_list"
"CURRENT PRIVATE LOBBIES"
"DOTA_join_private_title"
"JOIN PRIVATE GAME"
"DOTA_join_private_desc"
"Enter the password (created by lobby-leader) to join this game."
"DOTA_join_private_error1"
"The password entered does not match the password created by the lobby-leader."
"dota_apply"
"APPLY"
"DOTA_Matchmaking_NoRegion_Error"
"Please select a matchmaking region."
"DOTA_Matchmaking_NoMapPreference_Error"
"Please press the 'preferences' button and select a map preference. Select both
maps if you have no preference."
"DOTA_Matchmaking_NoGameMode_Error"
"Please select a game mode."
"DOTA_Matchmaking_NoLanguage_Error"
"Please select at least one language."
"DOTA_SelfCast_DoubleTap"
"Double Tap Ability to Self Cast"
"DOTA_SelfCast_DoubleTap_description"
"(Double-tapping an ability key will cast it on your hero if possible)"
"DOTA_UniUnitOrder_Ctrl"
"Unified Unit Orders"
"DOTA_UniUnitOrder_Ctrl_description"
"(Holding down CTRL when issuing an order will send it to all units you control)
"
"DOTA_share_match_history"
"Expose Public Match Data"
"DOTA_share_match_history_desc"
"Share your public matchmaking game history with external third parties."
"DOTA_profiles_privacy"
"Hide Dota & Steam Profile"
"DOTA_profiles_privacy_desc"
"Toggling this setting will hide your Dota 2 and Steam profiles from other playe
rs."
"DOTA_profilesettings_title"
"Profile Settings"
"DOTA_profilesettings_incognito"
"INCOGNITO MODE"
"DOTA_profilesettings_incognito_desc"
"Toggling this setting will hide your Dota 2 Profile from other players as well
as allow you to enter and use a different Profile Name. The setting will overrid
e any preferences you may have set for 'PROFILE PRIVACY' in Global Settings."
"DOTA_profilesettings_incognito_name"
"Your new Incognito Profile Name"
"DOTA_GameStartCountdown"
"Starts in %s1:%s2"
"DOTA_GameTime"
"%s1:%s2"
"DOTA_GamePreGame"
"Pre-Game"
"DOTA_Settings_Tooltip_Autoattack"
"Automatically move to and attack enemies that are nearby."
"DOTA_Settings_Tooltip_AutoattackAfterSpell"
"If unchecked, the Hero will stay in place after casting a spell, waiting for th

e next order."
"DOTA_Settings_Tooltip_AutoPurchase"
"Buy the next item in the suggested items list when you can afford it."
"DOTA_Settings_Tooltip_AutoSelectSummons"
"When new units are summoned by the Hero, they are added to your selection group
."
"DOTA_Settings_Tooltip_DoubleTap"
"Double-clicking an ability or item, or double-tapping the hotkey will cast it o
n yourself when available."
"DOTA_Settings_Tooltip_UnifiedOrders"
"Holding down CTRL when issuing an order will send it to all units you control."
"DOTA_Settings_Tooltip_TeleportStop"
"Moving or casting a spell won't cancel a teleport in progress. Applies only to
Teleport Scrolls or Boots of Travel."
"DOTA_Settings_Tooltip_BroadcasterStats"
"When spectating a game, show the stats dropdown that the broadcaster is using."
"DOTA_Settings_Tooltip_Deceleration"
"The speed at which the camera comes to rest after moving. Larger number equate
s to a faster stop."
"DOTA_Settings_Tooltip_Screenshake"
"Some spells and stuns shake the camera."
"DOTA_Settings_Tooltip_CameraRespawn"
"Refocus the camera on your Hero as soon as it has respawned."
"DOTA_Settings_Tooltip_SmoothDrag"
"When spectating, dragging the camera with the middle-mouse button allows for sm
ooth camera motion."
"DOTA_Settings_Tooltip_HideProfile"
"Your Dota 2 Profile will not be accessible by anyone. Your Steam Profile will n
ot be accessible from Dota 2."
"DOTA_Settings_Tooltip_ShareMatchData"
"Exposes match data from your public games to third party entities."
"DOTA_Settings_Tooltip_NetworkQuality"
"If you have a low end network connection, setting this to 'LOW' may help your n
etwork performance."
"DOTA_Settings_Tooltip_MinimapSimple"
"Minimap colors are determined by team rather than individual players."
"DOTA_Settings_Tooltip_MinimapDrawHeroes"
"When holding ALT, use an icon of the Hero in the Minimap, instead of the Hero n
ame."
"DOTA_Settings_Tooltip_MinimapNamesIcon"
"Always display the Hero icon or Hero name in the Minimap, holding ALT will temp
orarily show X and O."
"DOTA_Settings_Tooltip_ShopHotkeys"
"Hotkeys in the shop will override any keys that have been assigned to other fun
ctions when the shop is open."
"DOTA_Settings_keybind_template"
"Reset hotkey template"
"DOTA_Settings_keybind_desc"
"Choose a hotkey template. This will reset keys for Hero abilities, Item slots a
nd Camera control."
"DOTA_Settings_reset_hotkeys"
"Reset Hotkeys..."
"keybind_template_ARROW"
"Normal"
"keybind_template_WASD"
"WASD"
"keybind_template_LEGACY"
"Legacy"
"keybind_template_MMO"

"MMO"
"keybind_template_LOL"
"League of Legends"
"keybind_template_HON"
"Heroes of Newerth"
"keybind_template_SMITE"
"Smite"
"or"
"or"
"UI_U"
"U"
"DOTA_Settings_Shop_Hotkeys"
"Shop Always Uses Hotkeys"
"DOTA_Settings_Controls"
"HOTKEYS"
"DOTA_Settings_Video"
"VIDEO"
"DOTA_Settings_Audio"
"AUDIO"
"DOTA_Settings_Game"
"OPTIONS"
"DOTA_Game_Settings"
"GAME SETTINGS"
"DOTA_Settings_System"
"VIDEO / AUDIO"
"DOTA_Settings_AudioDefaults"
"AUDIO DEFAULTS"
"DOTA_Settings_Apply"
"APPLY RESOLUTION"
"DOTA_Settings_VideoDefaults"
"VIDEO DEFAULTS"
"DOTA_Settings_AdvancedDefaults"
"ADVANCED DEFAULTS"
"DOTA_Options_Game"
"GAME"
"DOTA_Options_Camera"
"CAMERA"
"DOTA_Options_Minimap"
"MINIMAP"
"DOTA_Options_Profile"
"PROFILE"
"DOTA_Options_Network"
"NETWORK"
"DOTA_Hotkeys_Abilities"
"ABILITIES"
"DOTA_Hotkeys_UnitActions"
"UNIT ACTIONS"
"DOTA_Hotkeys_Items"
"ITEMS"
"DOTA_Hotkeys_CameraActions"
"CAMERA ACTIONS"
"DOTA_Hotkeys_Chat"
"CHAT"
"DOTA_Hotkeys_PlayerActions"
"PLAYER ACTIONS"

"DOTA_Hotkeys_ControlGroups"
"CONTROL GROUPS"
"DOTA_Hotkeys_Spectator"
"SPECTATOR / REPLAY CONTROLS"
"DOTA_Hotkeys_Stats"
"STATS DROPDOWN"
"DOTA_Hotkeys_Coaching"
"COACHING"
"DOTA_Hotkeys_Phrases"
"PHRASE BINDINGS"
"UI_CAMERA_ACCEL"
"Camera Acceleration"
"UI_CAMERA_DECEL"
"Camera Deceleration"
"UI_CAMERA_SPEED"
"Camera Speed"
"UI_CAMERA_SMOOTHDRAG"
"Smoothdrag Camera when Spectating"
"UI_DEATH_EFFECT"
"Camera Color-shift when Dead"
"UI_CAM_REVERSE_GRIP"
"Reverse Camera Grip"
"UI_USE_BROADCASTER_STATS"
"Use Broadcaster Stats"
"UI_EDGE_PAN"
"Edge Pan"
"UI_SHOW_HERO_ICON"
"Draw Hero Icons in Minimap"
"UI_ALWAYS_SHOW_HERO_ICON"
"Names/Icons Always in Minimap"
"UI_MINIMAP_FLIP_POS"
"Draw Minimap on Right"
"UI_SHOW_HERO_ALT_INDICATOR"
"Holding ALT Highlights Hero"
"UI_SHOW_NAMES"
"Show Player Names Over Healthbar"
"UI_SHOW_HEALTH_BAR_NUMBER"
"Show Hitpoints Over Player Healthbar"
"UI_AUTO_ATTACK"
"Auto Attack"
"UI_AUTO_ATTACK_AFTER_SPELL"
"Auto Attack After Spell"
"UI_TELEPORT_REQUIRES_HALT"
"Teleport Requires Stop"
"UI_TELEPORT_REQUIRES_HALT_desc"
"Teleporting will no longer get interrupted by any order except stop."
"UI_ADD_SUMMONED_SELECTION"
"Auto Select Summoned Units"
"UI_ALLOW_INVITES"
"Allow Party Invites from:"
"UI_ALLOW_GUILD_INVITES"
"Allow Guild Invites from:"
"UI_ALL"
"ALL"
"UI_JUST_FRIENDS"
"JUST FRIENDS"
"party_block_all"
"Block invites from players not on Friends List"
"party_block_all_disc"

"(Can be toggled in General Area of Game Settings panel)"


"UI_SCREEN_SHAKE"
"Enable Screen Shake"
"UI_NETWORK_QUALITY"
"Network Quality"
"UI_AUTO_PURCHASE"
"Auto Purchase Items"
"UI_SIMPLE_MAP_COLORS"
"Use Simple Colors in Minimap"
"UI_HIDE_MAP_BG"
"Hide Minimap Background"
"UI_APPLY"
"APPLY"
"UI_ON"
"ON"
"UI_OFF"
"OFF"
"UI_MED"
"MED"
"UI_HIGH"
"HIGH"
"UI_LOW"
"LOW"
"UI_DEFAULTS"
"DEFAULTS"
"UI_CLOSE"
"CLOSE"
"UI_BACK"
"BACK"
"Settings_EVENTS"
"EVENTS"
"Settings_General"
"GENERAL"
"Settings_Advanced"
"ADVANCED"
"Settings_Interface"
"INTERFACE"
"Settings_Network"
"NETWORK"
"DOTA_Audio_Settings"
"AUDIO SETTINGS"
"UI_Master_Volume"
"Master Volume"
"UI_Game_Volume"
"Game Volume"
"UI_Music_Volume"
"Music Volume"
"UI_Voice_Volume"
"Voice Volume"
"UI_Unit_Speech_Volume"
"Unit Speech Volume"
"UI_Speaker_Config"
"Speaker Configuration"
"UI_Sound_Quality"
"Sound Quality"
"UI_Captioning"
"Use Captions"
"UI_Unit_Speech"
"Unit Speech"
"UI_Background_Sound"

"Play Sound in Desktop"


"UI_Enable_Voice"
"ENABLE VOICE"
"UI_Voice_Transmit_Vol"
"VOICE TRANSMIT VOLUME"
"UI_Voice_Receive_Vol"
"VOICE RECEIVE VOLUME"
"UI_Boost_Mic"
"BOOST MIC GAIN"
"UI_Mute_Cobroadcasters"
"Mute Co-Broadcasters"
"UI_Chat_Sound"
"Chat Message Sound"
"UI_Enable_Open_Mic"
"Enable Open Mic"
"UI_Open_Mic_Threshold"
"Open Mic Threshold"
"UI_Not_Implemented"
"* - Not Implemented Yet"
"UI_No_Captions"
"No Captions"
"UI_Subtitles_Effects"
"Subtitles and Effects"
"UI_Subtitles"
"Subtitles"
"UI_Headphones"
"Headphones"
"UI_2_Speakers"
"2 Speakers"
"UI_4_Speakers"
"4 Speakers"
"UI_5_1_Speakers"
"5.1 Speakers"
"UI_7_1_Speakers"
"7.1 Speakers"
"DOTA_Video_Settings"
"VIDEO SETTINGS"
"UI_Brightness"
"Brightness"
"UI_Brightness_Disabled"
"Brightness (Only Available in Fullscreen)"
"UI_AspectRatio"
"Aspect Ratio"
"UI_Resolution"
"Resolution"
"UI_DisplayMode"
"Display Mode"
"UI_Brightness_Note"
"Only Available in Fullscreen"
"UI_VSync"
"VSync"
"UI_Advanced"
"ADVANCED"
"UI_Adanced_Settings"
"ADVANCED SETTINGS"
"UI_AdditivePass"
"Additive Light Pass"
"UI_SpecularBloom"
"Specular and Light Blooms"

"UI_Water"
"High Quality Water"
"UI_Fog"
"Atmospheric Fog"
"UI_Animate_Portrait"
"Animate Portrait"
"UI_Shadows"
"Shadow Quality"
"UI_World_Lighting"
"World Lighting"
"UI_Ambient_Occlusion"
"Ambient Occlusion"
"UI_Ambient_Creatures"
"Ambient Creatures"
"UI_Textures"
"Texture Quality"
"UI_Overlays"
"OVERLAYS"
"UI_Antialiasing"
"Anti-Aliasing"
"UI_Color_Blind"
"Color Blind Mode"
"UI_Fight_Recap_Pause"
"Pause During Fight Recap"
"UI_Fight_Recap_Terse"
"Terse Fight Recap"
"UI_Video_Test"
"VIDEO TEST"
"UI_DISABLE_WINDOWS_KEY"
"DISABLE WINDOWS KEY"
"UI_CAMERA_RESPAWN"
"Move Camera on Respawn"
"UI_Specular"
"Specular"
"UI_Render_Quality"
"Game Screen Render Quality"
"UI_Render_Quality_Descr"
"(Affects the in-game world rendering only. Lower settings may provide better fr
amerates, but at a cost of visual quality)"
"UI_Settings_Restart"
"* You may need to restart Dota 2 for some settings to take effect"
"UI_Descr_Low"
"Low"
"UI_Descr_Med"
"Med"
"UI_Descr_High"
"High"
"UI_Descr_Remaining"
"Remaining:"
"UI_Hero_Global_Bindings"
"HERONAME'S/GLOBAL BINDINGS"
"UI_Legacy_Keys"
"Legacy Hero Keys"
//"UI_Autocast"
"Subtitles"
"UI_Ultimate"
"Ultimate"
"UI_Ability1"
"Ability 1"

"UI_Ability2"
"Ability 2"
"UI_Ability3"
"Ability 3"
"UI_Ability4"
"Ability 4"
"UI_Ability5"
"Ability 5"
"UI_View_Controls"
"VIEW CONTROLS"
"UI_Unit_Actions"
"UNIT ACTIONS"
"UI_Panel_Activation"
"PANEL ACTIVATION"
"UI_HERO"
"HERO"
"UI_COURIER"
"COURIER"
"UI_NEUTRALS"
"NEUTRALS"
"UI_CAST"
"UI_AUTOCAST" "AUTOCAST"
"UI_QUICKCAST" "QUICKCAST"

"CAST"

"UI_Spectator_Controls"
"Controls"
"UI_Spectator_Stats"
"Stats Dropdown"
"UI_Searching"
"Searching..."
"waiting_for_players_title"
"WAITING FOR PLAYERS"
"waiting_for_players_spectators_loaded"
"Spectators Loaded: %s1 of %s2"
"relationship_party"
"You are in the same party."
"relationship_friend"
"You are Steam friends."
"relationship_teammate"
"You are both members of the team: %s1"
"relationship_guildmate"
"You are both members of the guild: %s1"
"relationship_chatchannel"
"You are both members of the chat channel: %s1"
"relationship_clan"
"You are both members of the Steam community group: %s1"
// persona
"find_match"
"Find Match"
"play_tutorial"
"Play Tutorial"
"unlock_persona"
"Reach level 2 to unlock new persona features."
"dota_party_leader"
"Party Leader"
"party_block_player"

"Block all communication from party leader"


"Date_Yesterday"
"yesterday"
"Date_Today"
"today"
"Date_Tomorrow"
"tomorrow"
"DOTA_UserMenu_Profile"
"View Dota Profile"
"DOTA_UserMenu_SteamProfile"
"View Steam Profile"
"DOTA_UserMenu_SendMessage"
"Send Message..."
"DOTA_UserMenu_PartyKick"
"Kick from Party"
"DOTA_UserMenu_PartyInvite"
"Invite to Party"
"DOTA_UserMenu_PartySuggestInvite"
"Suggest invite to Party"
"DOTA_UserMenu_PartyLeave"
"Leave Party"
"DOTA_UserMenu_TeamInvite"
"Invite to Team"
"DOTA_UserMenu_TeamInviteSelf"
"Add yourself to Player Roster"
"DOTA_UserMenu_TradeInvite"
"Invite to Trade"
"DOTA_UserMenu_AddFriend"
"Add as Friend"
"DOTA_UserMenu_RemoveFriend"
"Remove Friend"
"DOTA_UserMenu_AcceptFriendRequest"
"Accept Friend Request"
"DOTA_UserMenu_IgnoreFriendRequest"
"Ignore Friend Request"
"DOTA_UserMenu_Spectate"
"Watch Game"
"DOTA_UserMenu_CommendPlayer"
"Commend Player"
"DOTA_UserMenu_ReportPlayer"
"Report Player"
"DOTA_UserMenu_IgnorePlayer"
"Ignore Player"
"DOTA_UserMenu_UnignorePlayer"
"Unignore Player"
"DOTA_UserMenu_Inspect"
"Inspect Hero"
"DOTA_UserMenu_TeamTransferAdmin"
"Make Team Admin"
"DOTA_InvitedToParty"
"%s1 has invited you to a party."
"DOTA_InvitedToPartyForTeam"
"%s1 has invited you to a party for a team match with %s2."
"DOTA_InvitedToLowPriorityParty"
"%s1 has invited you to a low-priority party."
"DOTA_InvitedToCoach"
"%s1 has invited you to be a Coach of their party."
"DOTA_Invite_Accept"

"ACCEPT"
"DOTA_Invite_Accept_Low_Priority"
"ACCEPT LOW-PRIORITY MATCH"
"DOTA_Invite_Decline"
"DECLINE"
"DOTA_Invite_Cancel"
"CANCEL"
"DOTA_Dismiss"
"DISMISS"
"DOTA_Warning"
"WARNING"
"DOTA_InvitedToPartyHeader"
"Party Invitation"
"DOTA_InvitedToPartyForTeamHeader"
"Team Matchmaking Invitation"
"DOTA_InvitedToLowPriorityPartyHeader"
"Low-Priority Party Invitation"
"DOTA_InvitedToCoachHeader"
"Coach Invitation"
"dota_suggest_invite_format"
"Please invite %s1 to the party."
"DOTA_UserMenu_Swap"
"Swap Hero"
"dota_invited"
"Invited..."
"DOTA_Inspect_Battle_Points_Rate"
"Battle Points Rate: %s1"
"team_label"
"YOUR TEAM"
"team_players_online"
"%s1 of %s2 currently online"
"DOTA_TeamInvite_Confirm_Header"
"Reset team MMR?"
"DOTA_TeamInvite_Confirm_Message"
"As a result of this action (or any team roster change), the team MMR will be re
calculated based on the new team roster, and calibration will be reactivated."
"DOTA_TeamInvite_Success_Header"
"Team Invite Sent"
"DOTA_TeamInvite_Success_Message"
"Invited %s1 to join %s2."
"DOTA_TeamInvite_Error_Header"
"Can't Invite to Team"
"DOTA_TeamInvite_Error_MemberLimit"
"%s1 has reached the maximum number of members."
"DOTA_TeamInvite_Error_NotAvailable"
"%s1 is not currently running Dota 2."
"DOTA_TeamInvite_Error_TooManyTeams"
"%s1 is already a member of the maximum number of allowable teams."
"DOTA_TeamInvite_Error_Busy"
"%s1 is busy with another team invitation. Try again later."
"DOTA_TeamInvite_Error_InsufficientLevel"
"%s1 has not reached level %s2 and cannot be added to the team."
"DOTA_TeamInvite_Failure_Header"
"Team Invite Failed"
"DOTA_TeamInvite_Failure_Timeout"
"%s1 did not respond to your team invitation."
"DOTA_TeamInvite_Failure_Rejection"
"%s1 declined your team invitation."

"DOTA_TeamInvite_Failure_Unspecified"
"An unexpected error occurred when attempting to invite the player to your team.
"
"DOTA_TeamInviteAccept_Failure_Header"
"Failed To Join Team"
"DOTA_TeamInviteAccept_Failure_Message"
"%s1 became unavailable. You were unable to join."
"DOTA_TeamInviteAccept_Failure_Unspecified"
"An unexpected error occurred when attempting to join the team."
"DOTA_TeamInviteAccept_Success_Header"
"Joined Team"
"DOTA_TeamInviteAccept_Success_Message"
"Congratulations. You have joined %s1. You will now be able to view your team in
the TEAM tab."
"DOTA_Guild_Message_Text"
"Guild Message"
"DOTA_GuildCreate_Wait_Header"
"Creating Guild"
"DOTA_GuildCreate_Wait"
"Creating Guild..."
"DOTA_GuildEditLogo_Wait_Header"
"Editing Logo"
"DOTA_GuildEditLogo_Wait"
"Editing Logo..."
"DOTA_GuildEditLogo_Error_Header"
"Failed to Edit Logo"
"DOTA_GuildEditLogo_Error"
"A problem occurred while attempting to edit the guild logo. Please try again."
"DOTA_GuildEditLogo_Error_Upload"
"Failed to upload guild logo."
"DOTA_TeamCreate_Wait_Header"
"Creating Team"
"DOTA_TeamCreate_Wait"
"Creating Team..."
"DOTA_TeamEdit_Wait_Header"
"Editing Team"
"DOTA_TeamEdit_Wait"
"Submitting Team changes..."
"DOTA_TeamEdit_Success_Header"
"Success"
"DOTA_TeamEdit_Success_Message"
"Team changes successful."
"DOTA_TeamEdit_Error_Header"
"Failed to Edit Team"
"DOTA_TeamEdit_Error_Unspecified"
"A problem occurred while attempting to edit the team. Please try again."
"DOTA_TeamEdit_Error_LogoUploadFailed"
"Failed to upload team logos."
"DOTA_TeamEdit_Error_CannotRename"
"This team has been renamed recently. It will be able to be renamed again in %s
1 days."
"DOTA_GuildCreate_Error_Header"
"Failed to Create Guild"
"DOTA_GuildCreate_Error_Unspecified"
"A problem occurred while attempting to create the guild. Please try again."
"DOTA_GuildCreate_Error_GuildLimitReached"
"You are already a member of the maximum number of allowable guilds."
"DOTA_GuildCreate_Error_LogoUploadFailed"
"Failed to upload guild logos."
"DOTA_GuildKicked_Header"

"Removed from Guild"


"DOTA_GuildKicked_Message"
"You have been removed from %s1."
"DOTA_TeamCreate_Error_InsufficientLevel"
"You must be level %s1 to create a team or be a member of one."
"DOTA_TeamCreate_Error_Header"
"Failed to Create Team"
"DOTA_TeamCreate_Error_CreatorBusy"
"You cannot create a team while being invited to a team."
"DOTA_TeamCreate_Error_Unspecified"
"A problem occurred while attempting to create the team. Please try again."
"DOTA_TeamCreate_Error_TeamLimitReached"
"You are already a member of the maximum number of allowable teams."
"DOTA_TeamCreate_Error_TeamCreationOnCooldown"
"You have created a team recently and must wait %s1 minute(s) before creating a
new one."
"DOTA_TeamCreate_Error_LogoUploadFailed"
"Failed to upload team logos."
"DOTA_TeamLogo_Error_Header"
"Failed to change logo"
"DOTA_TeamLogo_Error_Unspecified"
"A problem occurred while attempting to change your team logo. Please try again.
"
"DOTA_TeamDisband_Confirmation_Header"
"Disband Team"
"DOTA_TeamDisband_Confirmation_Message"
"Do you wish to disband %s1? You will not be able to undo this action or make a
team with this name again."
"DOTA_TeamDisbanded_Header"
"Team Disbanded"
"DOTA_TeamDisbanded_Member_Message"
"The admin of your team has disbanded the entire team. You are no longer a membe
r of %s1."
"DOTA_TeamDisbanded_Admin_Message"
"You have disbanded %s1."
"DOTA_TeamDisbanded_Failure_Header"
"Failed to Disband Team"
"DOTA_TeamDisbanded_Failure_Message"
"An unexpected error occurred when attempting to disband the team."
"DOTA_TeamDisbanded_Failure_NotEmpty_Message"
"The Player Roster must be empty to disband a team."
"DOTA_TeamKick_Confirm_Header"
"Kick Team Member"
"DOTA_TeamKick_Confirm_Message"
"Do you wish to kick %s1 off of the team? As a result of this action (or any te
am roster change), the team MMR will be recalculated based on the new team roste
r, and calibration will be reactivated."
"DOTA_TeamKick_Success_Header"
"Kicked Player"
"DOTA_TeamKick_Success_Message"
"You have kicked %s1 off of %s2."
"DOTA_TeamKick_Failure_Header"
"Kick Player Failed"
"DOTA_TeamKick_Failure_Message"
"An unexpected error occurred when attempting to kick %s1."
"DOTA_TeamKicked_Header"
"Kicked From Team"
"DOTA_TeamKicked_Message"
"The admin of %s1 has kicked you off the team."
"DOTA_TeamLeave_Confirmation_Header"

"Leave Player Roster of team?"


"DOTA_TeamLeave_Confirmation_Message"
"Do you wish to leave the Player Roster of %s1? The Team Admin will need to re-i
nvite you if you want to rejoin. As a result of this action (or any team roster
change), the team MMR will be recalculated based on the new team roster, and ca
libration will be reactivated."
"DOTA_TeamLeft_Header"
"Left Team"
"DOTA_TeamLeft_Message"
"You are no longer a player on %s1."
"DOTA_TeamLeft_Failure_Header"
"Failed to Leave Team Roster"
"DOTA_TeamLeft_Failure_Message"
"An unexpected error occurred when attempting to leave the Team Roster."
"DOTA_TeamTransferAdmin_Confirm_Header"
"CHANGE TEAM ADMIN"
"DOTA_TeamTransferAdmin_Confirm_Message"
"Do you wish to make %s1 the Team Administrator? If you continue, you will no l
onger be able to manage this team."
"DOTA_TeamTransferAdmin_Success_Header"
"SUCCESS"
"DOTA_TeamTransferAdmin_Success_Message"
"You have successfully transferred Team Adminstrator to %s1."
"DOTA_TeamTransferAdmin_Failure_Header"
"ERROR"
"DOTA_TeamTransferAdmin_Failure_Message_NotAdmin"
"You are not the current Administrator of this team."
"DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam"
"%s1 is already a Player on the Roster of another Team."
"DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam"
"%s1 is the Administrator of another Team"
"DOTA_TeamTransferAdmin_Failure_Message_Unspecified"
"Failed to change Team Admin"
"DOTA_TeamTransferAdmin_Notification_Header"
"TEAM ADMINISTRATION"
"DOTA_TeamTransferAdmin_Notification_Message"
"You have been made the Administrator of Team %s1"
"UI_no_team_title"
"You are not on a team"
"UI_no_team_desc"
"To be matched against a team you must be a member of a team with at least five
players. You can create and manage a team in the SOCIALIZE tab."
"DOTA_DisbandTeamButton"
"Disband"
"DOTA_AddSelfTeamButton"
"Add Self to Roster"
"DOTA_LeaveTeamButton"
"Leave Roster"
"DOTA_ShowProfileButton"
"Show Profile"
"DOTA_CreateTeamButton"
"Create New Team"
"DOTA_Team_Created"
"HAS BEEN CREATED"
"DOTA_Team_Created_Desc"
"You can now start inviting players to the team you're administering. You can d
o this by clicking on player names and selecting the Invite to Team option from
the pop-up menu."
"DOTA_Guild_Created"
"HAS BEEN CREATED"

"DOTA_Guild_Created_Desc"
"You can now start inviting players to your new Guild via the pop-up menu that a
ppears when you click on a player's name."
"DOTA_Team_Invite_Accepted"
"has accepted your team invitation"
"DOTA_Team_Invite_Accepted_Desc"
"New team members will appear in the 'Manage Team' area under the TEAM tab."
"DOTA_TeamMatchmake_Fail_Header"
"Team Matchmaking Failed"
"DOTA_TeamMatchmake_AlreadyMatch"
"Your team is already in a match."
"DOTA_TeamMatchmake_AlreadyFinding"
"Your team has already started finding a match."
"DOTA_TeamMatchmake_Full"
"Team party is already full."
"DOTA_TeamMatchmake_FailAdd"
"Failed to add you to team party."
"DOTA_TeamMatchmake_FailAddCurrent"
"Failed to add you to current team party."
"DOTA_TeamMatchmake_FailedTeamMember"
"Failed to get team member information."
"DOTA_TeamMatchmake_AlreadyGame"
"Unable to start team matchmaking, you are already in a game."
"DOTA_TeamMatchmake_FailGetParty"
"Failed to get current team party."
"DOTA_Rank_Calibrating"
"TBD" // this needs to be short, like 4-5 characters at most
"DOTA_Calibration_Games_Remaining"
"%s1 game(s) remaining"
"MMR"
"MMR" // this needs to be short
"dota_solo_mmr"
"Solo MMR"
"dota_general_mmr"
"Party MMR"
"dota_solo_mmr_tooltip"
"Matchmaking rating when playing solo."
"dota_solo_mmr_tooltip_none"
"No ranked games have been played solo."
"dota_general_mmr_tooltip"
"Matchmaking rating when playing with a party."
"dota_general_mmr_tooltip_none"
"No ranked games have been played with a party."
"dota_team_mmr"
"Team MMR"
"dota_1v1_mmr"
"1v1 MMR"
"DOTA_Matchmaking_Header"
"Matchmaking"
"DOTA_CompetitiveMatchmaking_Header"
"Ranked Matchmaking"
"DOTA_CompetitiveMatchmaking_Description"
"Play in a competitive environment with other experienced players. Track your p
rogress with your Matchmaking Rating (MMR), visible to you and your friends."
"DOTA_Matchmaking_Message"
"Matchmaking and practice lobbies are currently unavailable due to maintenance."
"DOTA_Matchmaking_Region_Offline"
"The matchmaking region you have queued for is offline due to maintenance.\nPlea
se select another region to play."
"DOTA_Matchmaking_Too_Many"

"You have selected too many matchmaking regions."


"DOTA_InviteDenied_Header"
"Invite Denied"
"DOTA_InviteDenied_Message"
"You are not permitted to invite players and create a party."
"DOTA_PartyFull_Header"
"Party"
"DOTA_PartyFull_Message"
"Your party is full."
"DOTA_Engine_Mismatch_Header"
"Incompatible Player"
"DOTA_Engine_Mismatch_Message"
"The player you invited is not running the same game engine."
"DOTA_SignOnMessage_Header"
"Message"
"DOTA_Ingots_Header"
"Insufficient Ingots"
"DOTA_Ingots_Message"
"Not all party members have sufficient Ingots:\n %s1"
"DOTA_PartyNeedsCompendiums"
"All members of your party need Compendiums to participate in Compendium Matchma
king"
"DOTA_Team_Administrator"
"Administrator"
"DOTA_Team_Players"
"Player Roster"
"DOTA_Team_Select"
"Select Team"
"DOTA_Team_Set_As_Profile"
"Show this Team on your Player Profile"
"DOTA_Team_GoToProfileButton"
"Go to Team Profile"
"DOTA_MatchmakingNeedsInitialSkill_Header"
"Matchmaking Skill Level"
"DOTA_MatchmakingNeedsInitialSkill_Description"
"In order to match you with players of appropriate skill and experience, we'd li
ke to know a bit more about your experience with games like Dota."
"DOTA_MatchmakingNeedsInitialSkillForParty_Description"
"A member of your party needs to let us know their experience level with games l
ike Dota before you can find a match."
"DOTA_VAC_Verification_Header"
"Valve Anti-Cheat (VAC)"
"DOTA_VAC_Verification_Header_Solo"
"Unable to join matchmaking because an issue with your computer is blocking the
VAC system. Please ensure that you are not using any programs that may interfer
e with VAC and confirm that Steam is correctly installed."
"DOTA_VAC_Verification_Header_Party"
"Unable to join matchmaking because an issue with your computer is blocking the
VAC system of one or more of your party members. Please ensure that your party
members are not using any programs that may interfere with VAC and confirm that
they have Steam correctly installed."
"DOTA_VAC_Verification_Button1"
"More Info"
"DOTA_VAC_Verification_Button2"
"Close"
"fight_recap_show"
"Show Fight Recap"
"fight_recap_hide"
"Hide Fight Recap"

"fight_recap_abilites_used"
"Abilities Used"
"fight_recap_items_used"
"Items Used"
"fight_recap_gold"
"Gold Change"
"fight_recap_xp"
"XP Change"
"fight_recap_dmg"
"Damage Done"
"fight_recap_pause"
"Pause Game when showing Fight Recap"
"fight_recap_totals"
"Totals"
"DOTA_MatchGroupOffline"
"Offline for Maintenance"
"unknown_ping"
"Ping: Unknown"
"ping_time"
"Ping: %s1ms"
"DOTA_PlayNow"
"PLAY NOW!"
"DOTA_Suspension_Title"
"Dota 2 Account Suspended"
"DOTA_Suspension_Desc"
"You've been suspended from Dota 2 after external tools attached to Dota 2 were
detected by the Valve Anti-Cheat system. This suspension will end on %s1."
"DOTA_Swap_Confirm_Header"
"Swap Hero?"
"DOTA_Swap_Confirm_Message"
"Do you wish to swap your hero for %s1?"
"DOTA_LobbyKicked_Header"
"Kicked From Lobby"
"DOTA_LobbyKicked_Message"
"You were kicked from the game lobby by the lobby leader."
"DOTA_PartyKicked_Header"
"Kicked From Party"
"DOTA_PartyKicked_Message"
"You were kicked from the party by the party leader."
"DOTA_timer_creeps"
"CREEPS SPAWN IN"
"DOTA_timer_game"
"GAME UNDERWAY"
"game_mode_0"
"-"
"game_mode_1"
"All Pick"
"game_mode_2"
"Captains Mode"
"game_mode_3"
"Random Draft"
"game_mode_4"

"Single Draft"
"game_mode_5"
"All Random"
"game_mode_6"
"-"
"game_mode_7"
"Diretide"
"game_mode_8"
"Reverse Captains Mode"
"game_mode_9"
"The Greeviling"
"game_mode_10"
"Tutorial"
"game_mode_11"
"Mid Only"
"game_mode_12"
"Least Played"
"game_mode_13"
"Limited Heroes"
"game_mode_14"
"Compendium" //aka forced hero
"game_mode_15"
"Custom"
"game_mode_16"
"Captains Draft"
"game_mode_17"
"Balanced Draft"
"game_mode_18"
"Ability Draft"
"game_mode_20"
"All Random Deathmatch"
"game_mode_21"
"1v1 Solo Mid"
"game_mode_22"
"All Pick"
"game_mode_AllStarDraft"
"All-Star Draft"
"game_mode_0_desc"
"-"
"game_mode_1_desc"
"Each player selects a hero from the entire hero pool."
"game_mode_2_desc"
"Each team is assigned a Captain, who makes all the hero selections for their te
am. Captains also ban heroes from the pool."
"game_mode_3_desc"
"Players take turns selecting a hero from a shared pool of 20 random heroes. You
will be told when it's your turn to select."
"game_mode_4_desc"
"Each player selects a hero from a set of three heroes randomly chosen for them.
"
"game_mode_5_desc"
"Each player is randomly assigned a hero."
"game_mode_6_desc"
"-"
"game_mode_7_desc"
"Diretide"
"game_mode_8_desc"
"Same as Captain's mode except team's pick for each other"

"game_mode_9_desc"
"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's u
p to you and your tame pet Greevils to reclaim the holiday!"
"game_mode_10_desc"
"Tutorial mode."
"game_mode_11_desc"
"Shuts off side lanes and allows the same hero to be picked."
"game_mode_12_desc"
"Players can only choose from a list of their least played heroes! This mode is
great for learning new heroes since everyone will be on equal footing."
"game_mode_13_desc"
"Play with heroes suitable for new players."
"game_mode_14_desc"
"Play using the heroes picked in a featured match."
"game_mode_16_desc"
"Each team is assigned a Captain, who bans and selects heroes from a limited poo
l."
"game_mode_17_desc"
"Each team is given 5 heroes that are automatically selected with an attempt to
balance roles."
"game_mode_18_desc"
"Create a unique Hero by drafting from a pool of abilities."
"game_mode_20_desc"
"Players become a new hero every time they respawn. Each team gets a total of 4
0 respawns."
"game_mode_21_desc"
"Two players compete in the middle lane."
"game_mode_22_desc"
"Each team takes turns selecting a hero from the entire hero pool."
"game_mode_0_desc_new"
"-"
"game_mode_1_desc_new"
"Each player selects a hero from the entire hero pool."
"game_mode_2_desc_new"
"Each team is assigned a Captain, who makes all the hero selections for their te
am. Captains also ban heroes from the pool.\n\nRecommended for Experienced Playe
rs"
"game_mode_3_desc_new"
"Players take turns selecting a hero from a shared pool of 20 random heroes. You
will be told when it's your turn to select.\n\nRecommended for Experienced Play
ers"
"game_mode_4_desc_new"
"Each player selects a hero from a set of three heroes randomly chosen for them.
\n\nRecommended for Experienced Players"
"game_mode_5_desc_new"
"Each player is randomly assigned a hero.\n\nRecommended for Experienced Players
"
"game_mode_6_desc_new"
"-"
"game_mode_7_desc_new"
"Diretide"
"game_mode_8_desc_new"
"Same as Captain's mode except team's pick for each other\n\nRecommended for Exp
erienced Players"
"game_mode_9_desc_new"
"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's u
p to you and your tame pet Greevils to reclaim the holiday!"
"game_mode_10_desc_new"
"Tutorial mode."

"game_mode_11_desc_new"
"Shuts off side lanes and allows the same hero to be picked."
"game_mode_12_desc_new"
"Players can only choose from a list of their least played heroes! This mode is
great for learning new heroes since everyone will be on equal footing."
"game_mode_13_desc_new"
"Play with heroes suitable for new players."
"game_mode_14_desc_new"
"Play using the heroes picked in a featured match."
"game_mode_16_desc_new"
"Each team is assigned a Captain, who bans and selects heroes from a limited poo
l.\n\nRecommended for Experienced Players"
"game_mode_17_desc_new"
"Each team is given 5 heroes that are automatically selected with an attempt to
balance roles.\n\nRecommended for Experienced Players"
"game_mode_18_desc_new"
"Create a unique Hero by drafting from a pool of abilities.\n\nRecommended for E
xperienced Players"
"game_mode_20_desc_new"
"Whenever a player dies, they respawn as a new hero. Each team can do this 40 t
imes before running out of heroes.\n\nRecommended for Experienced Players"
"game_mode_21_desc_new"
"Two players compete in the middle lane.\n\nRecommended for Experienced Players"
"game_mode_22_desc_new"
"Each team takes turns selecting a hero from the entire hero pool."
"dota_matchmaking_language_1"
"English"
"dota_matchmaking_language_2"
"Russian"
"dota_matchmaking_language_3"
"Chinese"
"dota_matchmaking_language_4"
"Korean"
"dota_matchmaking_language_5"
"Spanish"
"dota_matchmaking_language_6"
"Portuguese"
"dota_matchmaking_solo_option"
"Don't match with parties when alone"
"dota_matchmaking_solo_option_label"
"No parties when alone"
"dota_matchmaking_any_language"
"No language preference"
"dota_cm_game_on"
"BATTLE BEGINS"
"dota_cm_game_on_label"
"BATTLE BEGINS:"
"dota_hud_error_ability_not_learned"

"Ability

"dota_hud_error_not_enough_mana"
"Not Enough Mana"
"dota_hud_error_ability_in_cooldown"
ing..."
"dota_hud_error_item_in_cooldown"
"Recharging..."

"Recharg

Not Learned"

"dota_hud_error_cant_glyph"
"Recharging..."
"dota_hud_error_no_target"
"No Target"
"dota_hud_error_cant_cast_on_hero"
"Ability Can't Target Heroes"
"dota_hud_error_cant_cast_on_considered_hero"
arget Creep Heroes"
"dota_hud_error_cant_cast_on_creep"
"Ability Can't Target Creeps"
"dota_hud_error_cant_cast_on_mechanical"
Can't Target Mechanical Units"
"dota_hud_error_cant_cast_on_building"
Can't Target Buildings"
"dota_hud_error_cant_cast_on_courier"
Can't Target Couriers"
"dota_hud_error_cant_cast_on_other"
"Ability Can't Target That"
"dota_hud_error_cant_cast_on_self"
"Ability Can't Target Self"
"dota_hud_error_cant_cast_on_ally"
"Ability Can't Target Allies"
"dota_hud_error_cant_cast_on_enemy"
"Ability Can't Target Enemies"
"dota_hud_error_cant_cast_on_roshan"
Can't Target Roshan"
"dota_hud_error_cant_cast_on_non_tree_ward"
Can Only Target Trees and Enemy Wards"
"dota_hud_error_cant_target_shop"
"Can't Target Shop"
"dota_hud_error_cant_target_rune"
"Can't Target Rune"
"dota_hud_error_cant_target_item"
"Can't Target Item"
"dota_hud_error_cant_cast_on_ancient"
Can't Target Ancients"
"dota_hud_error_cant_cast_on_own_illusion"
Can't Target Own Illusion"
"dota_hud_error_cant_cast_on_summoned"
Can't Target Summoned Units"
"dota_hud_error_cant_cast_on_dominated"
Can't Target Dominated Units"
"dota_hud_error_cant_cast_enemy_hero"
Can't Target Enemy Heroes"
"dota_hud_error_cant_cast_creep_level"
Can't Target Creeps of This Level"
"dota_hud_error_target_magic_immune"
Immune To Magic"
"dota_hud_error_target_attack_immune"
Can't Be Attacked"
"dota_hud_error_target_cant_be_denied"
Can't Be Denied"
"dota_hud_error_unit_silenced"
"Silenced"
"dota_hud_error_unit_muted"
"Muted"
"dota_hud_error_unit_command_restricted"
ct"
"dota_hud_error_unit_dead"
"Dead"

"Ability Can't T

"Ability
"Ability
"Ability

"Ability
"Ability

"Ability
"Ability
"Ability
"Ability
"Ability
"Ability
"Target
"Target
"Target

"Can't A

"dota_hud_error_unit_disarmed"
"Can't Attack"
"dota_hud_error_target_invulnerable"

"Target

Invulnerable"
"dota_hud_error_item_cant_be_used_from_stash"

"Not Usable From

Stash"
"dota_hud_error_item_cant_be_dropped"

"Not Dro

"dota_hud_error_cant_move_item_to_stash"

"Can't M

ppable"
ove To Stash"
"dota_hud_error_no_charges"
"No Charges"
"dota_hud_error_secret_shop_not_in_range"
"Secret
Shop Not In Range"
"dota_hud_error_side_shop_not_in_range"
"Side Sh
op Not In Range"
"dota_hud_error_tutorial_shop_not_in_range"
"Tutoria
l Shop Not In Range"
"dota_hud_error_not_enough_gold"
"Not Enough Gold"
"dota_hud_error_hero_cant_be_denied"
"Hero No
t Deniable"
"dota_hud_error_cant_deny_health_too_high"
"Can't D
eny, Target Health Too High"
"dota_hud_error_cant_give_item_to_enemy"
"Can't G
ive Items To Enemies"
"dota_hud_error_target_cant_take_items"
"Target
Can't Take Items"
"dota_hud_error_cant_pick_up_item"
"Inventory Full"
"dota_hud_error_cant_sell_shop_not_in_range"
"No Shop In Rang
e"
"dota_hud_error_disallowed_item"
"Item is Not Allowed for This Hero"
"dota_hud_error_cant_sell_item"
"Can't Be Sold"
"dota_hud_error_cant_sell_item_while_dead"
"Can't S
ell Item While Dead"
"dota_hud_error_cant_disassemble_stash_out_of_range"
"Not in
Range of Stash"
"dota_hud_error_item_out_of_stock"
"Item is out of Stock"
"dota_hud_error_ability_disabled_by_root"
"Can't C
ast While Rooted"
"dota_hud_error_ability_is_hidden"
"Ability Not Active"
"dota_hud_error_unit_cant_move"
"Can't Move"
"dota_hud_error_target_out_of_range"
"Target
Out Of Range"
"dota_hud_error_cant_pick_up_runes"
"Can't Use Runes"
"dota_hud_error_cant_pick_up_items"
"Can't Take Items"
"dota_hud_error_unit_cant_attack"
"Can't Attack"
"dota_hud_error_cant_quick_cast_at_location"
"Too Close To Ba
se"
"dota_hud_error_must_target_tree"
"Ability Must Target a Tree"

"dota_hud_error_cant_target_unexplored"
"Ability
Can't Target Unexplored Areas"
"dota_hud_error_only_cast_on_own_ward"
"Ability
Can't Target Wards That Aren't Yours"
"dota_hud_error_only_cast_mana_units"
"Ability
Can't Target Units Without Mana"
"dota_hud_error_cannot_dominate"
"Cannot Dominate this unit"
"dota_hud_error_cannot_transmute"
"Cannot Transmute this unit"
"dota_hud_error_no_wards_here"
"Invalid Location for Ward"
"dota_hud_error_no_corpses"
"No Nearby Corpses"
"dota_hud_error_cant_toss"
"Nothing To Toss"
"dota_hud_error_doom_already_devouring"
"Can't D
evour While Mouth is Full"
"dota_hud_error_ability_cant_upgrade_no_points" "No Ability Upgr
ade Points To Spend"
"dota_hud_error_ability_cant_upgrade_at_max"
"Ability Is At M
ax Level"
"dota_hud_error_ability_inactive"
"Ability is Inactive"
"dota_hud_error_ability_cant_upgrade_hero_level"
"Ability
Upgrade Requires Hero Level %s1"
"dota_hud_error_item_not_in_unit_inventory"
"Item Is
Not In Selected Unit's Inventory"
"dota_hud_error_cant_drag_channeling_item"
"In Use"
"dota_hud_error_cant_drag_channeling_item_tutorial"
"See Ins
tructions"
"dota_hud_error_queue_full"
"Order Queue is Full"
"dota_hud_error_game_is_paused"
"Game is Paused"
"dota_hud_error_cant_purchase_inventory_full" "Can't Purchase,
Inventory is Full"
"dota_hud_error_cant_takeover_have_lobby"
"Can't T
akeover, you are already in a lobby"
"dota_hud_error_item_muted"
"Item is Muted"
"dota_hud_error_courier_cant_use_item"
"Item is
not usable by Couriers"
"dota_hud_error_target_has_disable_help"
"Target
has Disabled Help"
"dota_hud_error_cant_shop_auto_buy_enabled"
"You can
't shop when auto-buy is enabled"
"dota_hud_error_cant_steal_spell"
"Cannot steal this spell"
"dota_hud_error_only_deliberate_channel_cancel" "Use a specific
command to stop a channel"
"dota_hud_error_no_traps"
"No traps"
"dota_hud_error_cant_resummon_now"
"Cannot Resummon Now"
"dota_hud_error_cant_cast_on_greevil"
"Cannot
cast on Greevil"
"dota_hud_error_no_items_to_deliver"
"No Item
s To Be Delivered"
"dota_hud_error_no_items_to_retrieve"
"No Item

s To Retrieve From Stash"


"dota_hud_error_tutorial_tp"
"Can't Teleport There"
"dota_hud_error_tutorial_tp_laning"
"Can't Teleport there in this Tutorial"
"dota_hud_error_buyback_disabled_reapers_scythe""Can't Buyback,
disabled by Reaper's Scythe."
"dota_hud_error_ember_spirit_no_charges"
"No Fire
Remnant Charges"
"dota_hud_error_ember_spirit_no_active_remnants""No Active Remna
nts"
"dota_hud_error_ember_spirit_no_nearby_remnants""No Nearby Remna
nts"
"dota_hud_error_earth_spirit_no_nearby_targets" "No Nearby Targe
ts"
"dota_hud_error_earth_spirit_no_charges"
"No Ston
e Caller Charges"
"dota_hud_error_demonic_purge_no_charges"
"No Demo
nic Purge Charges"
"dota_hud_error_spin_web_no_charges"
"No Spin
Web Charges"
"dota_hud_error_shrapnel_no_charges"
"No Shra
pnel Charges"
"dota_hud_error_blink_strike_no_charges"
"No Blin
k Strike Charges"
"dota_hud_error_bloodrage_no_charges"
"No Bloo
drage Charges"
"dota_hud_error_earth_spirit_max_reached"
"Max Sto
nes Already Active"
"dota_hud_error_earth_spirit_already_bouldering"
"Can't Roll While Rolling"
"dota_cursor_silenced"
"Silenced!"
"dota_cursor_muted"
"Muted!"
"dota_cursor_cooldown"
"%s1 Cooldown Left!"
"dota_cursor_cooldown_no_time"
"Ability in Cooldown"
"dota_cursor_no_mana"
"No Mana!"
"dota_create_team_error_empty_name"
"You haven't specified a name. Please enter one now."
"dota_create_team_error_empty_tag"
"You haven't specified a tag. Please enter one now."
"dota_create_team_error_bad_characters"
"Those c
haracters aren't useable at the moment. Please use common letters, numbers, symb
ols or a space."
"dota_create_team_error_name_taken"
"This name has already been taken. Please re-enter a different one."
"dota_create_team_error_tag_taken"
"This tag has already been taken. Please re-enter a different one."
"dota_create_team_error_too_long"
"Too long."
"dota_create_team_error_no_logo"
"You haven't set a team logo. Please set one now."
"dota_create_guild_error_empty_name"

"You hav

en't specified a name. Please enter one now."


"dota_create_guild_error_empty_tag"
"You haven't specified a tag. Please enter one now."
"dota_create_guild_error_bad_characters"
"Those c
haracters aren't useable at the moment. Please use common letters, numbers, symb
ols or a space."
"dota_create_guild_error_name_taken"
"This na
me has already been taken. Please re-enter a different one."
"dota_create_guild_error_too_long"
"Too long."
"dota_item_panel_back"
"dota_item_panel_back_short"

"< BACK to %s1"


"< BACK"

// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health"
"Health"
// $health
"dota_ability_variable_mana"

"Mana"

"dota_ability_variable_armor"

"Armor"

"dota_ability_variable_damage"

"Damage"

// $mana
// $armor
// $damage
h"
gence"
"
ributes"

"dota_ability_variable_str"
// $str
"dota_ability_variable_int"
// $int
"dota_ability_variable_agi"
// $agi
"dota_ability_variable_all"
// $all
"dota_ability_variable_attack"

"Strengt
"Intelli
"Agility
"All Att
"Attack Speed"

// $attack
"
on"

"dota_ability_variable_hp_regen"
// $hp_regen
"dota_ability_variable_mana_regen"
// $mana_regen
"dota_ability_variable_move_speed"

"HP Regeneration

"dota_ability_variable_evasion"

"Evasion"

"Mana Regenerati
"Movement Speed"

// $move_speed
// $evasion
"dota_ability_variable_spell_resist"
"Spell Resistance"
// $spell_resist
"dota_ability_variable_selected_attrib" "Selected Attribute"
// $selected_attribute
"DOTA_Tooltip_ability_item_aegis_Description"
"Passive: Reincarnation - Brings you to life with full health and mana %reincarn
ate_time% seconds after you die, at the location where you died. Reincarnation m
ust be used within %disappear_time_minutes_tooltip% minutes or Aegis of the Immo
rtal disappears. If it expires, it will heal you over 5 seconds (dispels on dama
ge)."
"DOTA_Tooltip_ability_item_aegis_Lore"
"The Immortal was said to own a shield that protected him from death itself."

"DOTA_Tooltip_ability_item_abyssal_blade_Description"
"Active: Stun a target enemy unit for %stun_duration% seconds. Goes through Spel
l Immunity. Passive: Bash - Gives a chance to stun for 1.4 seconds."

"DOTA_Tooltip_ability_item_abyssal_blade_Lore"
"The lost blade of the Commander of the Abyss, this edge cuts into an enemy's so
ul."
"DOTA_Tooltip_ability_item_abyssal_blade_Note0"
"The stun is melee range."
"DOTA_Tooltip_ability_item_abyssal_blade_Note1"
"Doesn't stack with other bashes."
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee"
"%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged"
"%RANGED CHANCE:"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_arcane_ring_Description"
"Use: Restores %replenish_amount% mana in an area."
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_armlet_Description"
"Active: Unholy Strength - Gives +31 damage, +10 attack speed, and +25 strength
while active, but drains 40 HP per second. You cannot die from the health loss
when the bonus strength is gone, or the health drain per second."
"DOTA_Tooltip_ability_item_armlet_Lore"
"Weapon of choice among brutes, the bearer sacrifices his life energy to gain im
mense strength and power."
"DOTA_Tooltip_ability_item_armlet_Note0"
"The strength change will affect both maximum and current HP, but you cannot die
from the change."
"DOTA_Tooltip_ability_item_armlet_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description"
"Passive: Assault Aura - Grants attack speed and armor to nearby allied units,
and decreases armor for nearby enemies.\n\nMultiple instances of Assault Aura do
not stack."
"DOTA_Tooltip_ability_item_assault_Lore"
"Forged in the depths of the nether reaches, this hellish mail provides an army
with increased armor and attack speed."
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_assault_aura_attack_speed"
"AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_assault_aura_positive_armor"
"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_assault_aura_negative_armor"
"AURA ARMOR REDUCTION:"

"DOTA_Tooltip_ability_item_basher_Description"
"Passive: Bash - Gives a chance to stun for 1.4 seconds."
"DOTA_Tooltip_ability_item_basher_Lore"
"A feared weapon in the right hands, this maul's ability to shatter the defenses
of its opponents should not be underestimated."
"DOTA_Tooltip_ability_item_basher_Note0"
"Doesn't stack with other sources of bash."
"DOTA_Tooltip_ability_item_basher_bash_chance_melee"
"%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged"
"%RANGED CHANCE:"
"DOTA_Tooltip_ability_item_basher_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore"
"A valued accessory for improving vitality."
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_bfury_Description"
"Passive: Cleave - Deals a percent of attack damage in a %cleave_radius% area ar
ound the target. Ranged units cannot Cleave."
"DOTA_Tooltip_ability_item_bfury_Lore"
"The bearer of this mighty axe gains the ability to cut down swaths of enemies a
t once."
"DOTA_Tooltip_ability_item_bfury_Note0"
"Cleave damage is reduced by armor type but not by armor value."
"DOTA_Tooltip_ability_item_bfury_Note1"
"Cleave damage goes through spell immunity."
"DOTA_Tooltip_ability_item_bfury_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent"
"%CLEAVE DAMAGE:"
"DOTA_Tooltip_ability_item_black_king_bar_Description"
"Active: Avatar - Grants Spell Immunity and 100% Magic Damage Resistance. Durat
ion and cooldown decrease with each use. Some Ultimate abilities are able to di
sable through Black King Bar."
"DOTA_Tooltip_ability_item_black_king_bar_Lore"
"A powerful staff imbued with the strength of giants."
"DOTA_Tooltip_ability_item_black_king_bar_Note0"
"Cannot be sold."
"DOTA_Tooltip_ability_item_black_king_bar_Note1"
"Using Black King Bar may remove some positive buffs."
"DOTA_Tooltip_ability_item_black_king_bar_Note2"
"Purchasing another Black King Bar will not reset its immunity duration."
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_black_king_bar_duration"
"DURATION:"

"DOTA_Tooltip_ability_item_blade_mail_Description"
"Active: Damage Return - Returns any damage you take to the unit that dealt the
damage. Lasts 4.5 seconds."
"DOTA_Tooltip_ability_item_blade_mail_Lore"
"A razor-sharp coat of mail, it is the choice of selfless martyrs in combat."
"DOTA_Tooltip_ability_item_blade_mail_Note0"
"Damage Return is calculated after reductions."
"DOTA_Tooltip_ability_item_blade_mail_Note1"
"Damage Return doesn't reflect damage from other Blademails."
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore"
"The damage of these small, concealable blades should not be underestimated."
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore"
"A long blade imbued with time magic."
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_blink_Description"
"Active: Blink - Teleport to a target point up to %blink_range% units away. If
damage is taken, Blink Dagger cannot be used for 3 seconds."
"DOTA_Tooltip_ability_item_blink_Lore"
"The fabled dagger used by the fastest assassin ever to walk the lands."
"DOTA_Tooltip_ability_item_blink_Note0"
"Quick-casting will cause you to teleport in the direction of your team's founta
in."
"DOTA_Tooltip_ability_item_blink_Note1"
"If you used Blink to teleport to a distance over the maximum range, you'll be t
eleported 4/5 of the maximum range instead."
"DOTA_Tooltip_ability_item_bloodstone_Description"
"Active: Pocket Deny - Instantly causes you to die.\n\nPassive: Bloodpact - Begi
ns with 8 charges, and gains a charge each time an enemy hero dies within 1675 r
ange. Each charge grants 1 mana regeneration per second, reduces the gold lost f
rom death by 25, and reduces respawn time by 4 seconds. If the bearer dies, 500
+ 30 health per charge is restored to all allies within a 1675 radius, while the
Bloodstone loses a third of its charges. A bloodmark is then placed where the b
earer died, granting vision over a 1800 radius and allowing the bearer to gain n
earby experience while dead."
"DOTA_Tooltip_ability_item_bloodstone_Lore"
"The Bloodstone's bright ruby color is unmistakable on the battlefield, as the o
wner seems to have infinite vitality and spirit."
"DOTA_Tooltip_ability_item_bloodstone_Note0"
"Only the first Bloodstone will gain charges."
"DOTA_Tooltip_ability_item_bloodstone_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen"
"%+$mana_regen"

"DOTA_Tooltip_ability_item_boots_Description"
"Flat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_Lore"
"Fleet footwear, increasing movement."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore"
"A tensile fabric often used for its light weight and ease of movement."
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_bottle_Description"
"Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is at
tacked. Empty Bottle refills near town fountain. You can also store runes in th
e bottle, to save for later use. After 2 minutes, stored Runes will be activate
d automatically. If Bottle does not have full charges and is placed on a courie
r, the courier will move 30%% slower.\n\nHold Control to use your Bottle on an a
llied hero."
"DOTA_Tooltip_ability_item_bottle_Lore"
"An old bottle that survived the ages, the contents placed inside become enchant
ed."
"DOTA_Tooltip_ability_item_bottle_Note0"
"Bottle is shareable."
"DOTA_Tooltip_ability_item_bottle_health_restore"
"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_bottle_mana_restore"
"MANA RESTORED:"
"DOTA_Tooltip_ability_item_bottle_restore_time"
"DURATION:"
"DOTA_Tooltip_ability_item_bracer_Lore"
"The bracer is a common choice to toughen up defenses and increase longevity."
"DOTA_Tooltip_ability_item_bracer_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_branches_Lore"
"A seemingly ordinary branch, its ironlike qualities are bestowed upon the beare
r."
"DOTA_Tooltip_ability_item_branches_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore"
"The classic weapon of choice for knights, this blade is sturdy and reliable for
slaying enemies."
"DOTA_Tooltip_ability_item_broadsword_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_buckler_Description"
"Active: Armor Bonus - Gives +%bonus_aoe_armor% to all nearby allied units. Las
ts 25 seconds on heroes, 30 seconds on units."
"DOTA_Tooltip_ability_item_buckler_Lore"
"A powerful shield that imbues the bearer with the strength of heroes past, it i

s capable of protecting entire armies in battle."


"DOTA_Tooltip_ability_item_buckler_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_butterfly_Description"
"Active: Flutter - Trade evasion for %bonus_move_speed%%% additional movement sp
eed for %duration% seconds.\n\nStacks diminishingly with other sources of Evasio
n."
"DOTA_Tooltip_ability_item_butterfly_Lore"
"Only the mightiest and most experienced of warriors can wield the Butterfly, bu
t it provides incredible dexterity in combat."
"DOTA_Tooltip_ability_item_butterfly_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion"
"%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_butterfly_bonus_move_speed"
"%FLUTTER BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_item_butterfly_duration"
"FLUTTER DURATION:"
"DOTA_Tooltip_ability_item_chainmail_Lore"
"A medium weave of metal chains."
"DOTA_Tooltip_ability_item_chainmail_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_cheese_Description"
"Use: Instantly restores health and mana."
"DOTA_Tooltip_ability_item_cheese_Lore"
"Made from the milk of a long lost Furbolg vendor, it restores the vitality of t
hose who taste it."
"DOTA_Tooltip_ability_item_cheese_Note0"
"Cheese is shareable."
"DOTA_Tooltip_ability_item_cheese_health_restore"
"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_cheese_mana_restore"
"MANA RESTORED:"
"DOTA_Tooltip_ability_item_circlet_Lore"
"An elegant circlet designed for human princesses."
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_clarity_Description"
"Use: Restores mana on the target unit over time. If the unit is attacked, the
effect is lost."
"DOTA_Tooltip_ability_item_clarity_Lore"
"Clear water that enhances the ability to meditate."
"DOTA_Tooltip_ability_item_clarity_total_mana"
"MANA RESTORED:"
"DOTA_Tooltip_ability_item_clarity_buff_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_claymore_Lore"
"A sword that can cut through armor, it's a commonly chosen first weapon for bud

ding swordsmen."
"DOTA_Tooltip_ability_item_claymore_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore"
"A cloak made of a magical material that works to dispel any magic cast on it."
"DOTA_Tooltip_ability_item_cloak_Note0"
"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_cloak_tooltip_resist"
"%+$spell_resist"
"DOTA_Tooltip_ability_item_courier_Description"
"Creature that carries items to and from your base."
"DOTA_Tooltip_ability_item_courier_Lore"
"Losing the donkey is punishable by death."
"DOTA_Tooltip_ability_item_flying_courier_Description"
"Fast flying creature that carries items to and from your base. Requires Animal
Courier."
"DOTA_Tooltip_ability_item_cyclone_Description"
"Active: Cyclone - A target unit is swept up in a cyclone and made invulnerable
for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units tak
e 50 magical damage upon landing."
"DOTA_Tooltip_ability_item_cyclone_Lore"
"A mysterious scepter passed down through the ages, its disruptive winds can be
used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_Note0"
"You cannot cyclone allies."
"DOTA_Tooltip_ability_item_cyclone_Note1"
"Cyclones cast on yourself go through spell immunity."
"DOTA_Tooltip_ability_item_cyclone_Note2"
"Cyclone can purge some buffs and debuffs."
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_cyclone_2_Description"
"Active: Cyclone - A target unit is swept up in a cyclone and made invulnerable
for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units tak
e 50 magical damage upon landing."
"DOTA_Tooltip_ability_item_cyclone_2_Lore"
"A mysterious scepter passed down through the ages, its disruptive winds can be
used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_2_Note0"
"You cannot cyclone allies."
"DOTA_Tooltip_ability_item_cyclone_2_Note1"
"Cyclones cast on yourself go through spell immunity."
"DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_dagon_Description"
"Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."

"DOTA_Tooltip_ability_item_dagon_Lore"
"A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_damage"
"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_dagon_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_2_Description"
"Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_2_Lore"
"A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_2_damage"
"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_dagon_2_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_3_Description"
"Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_3_Lore"
"A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_3_damage"
"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_dagon_3_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_4_Description"
"Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_4_Lore"
"A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_4_damage"
"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_dagon_4_range_tooltip"

"CAST RANGE:"
"DOTA_Tooltip_ability_item_dagon_5_Description"
"Active: Energy Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_5_Lore"
"A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_5_damage"
"BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_dagon_5_range_tooltip"
"CAST RANGE:"
"DOTA_Tooltip_ability_item_demon_edge_Lore"
"One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its mak
er when he tested its edge."
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_desolator_Description"
"Passive: Corruption - Your attacks reduce target's armor for 15 seconds.\n\nDes
olator is a Unique Attack Modifier, and does not stack with other Unique Attack
Modifiers."
"DOTA_Tooltip_ability_item_desolator_Lore"
"A wicked weapon, used in torturing political criminals."
"DOTA_Tooltip_ability_item_desolator_Note0"
"Armor reduction works on buildings."
"DOTA_Tooltip_ability_item_desolator_corruption_armor"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description"
"Active: Purge - Purges a target unit, removing its buffs, and slowing it. Insta
ntly kills summoned units.\nPassive: Manabreak - Your attacks burn %feedback_man
a_burn% mana and deal the same amount in physical damage. Does not stack with ot
her manabreak abilities.\n\nUpgradable."
"DOTA_Tooltip_ability_item_diffusal_blade_Lore"
"An enchanted blade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration"
"PURGE SLOW DURATION:"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description"
"Active: Purge - Purges a target unit, removing its buffs, and slowing it. Insta
ntly kills summoned units.\nPassive: Manabreak - Your attacks burn %feedback_man
a_burn% mana and deal the same amount in physical damage. Does not stack with ot
her manabreak abilities."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore"
"An enchanted blade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility"
"+$agi"

"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration"
"PURGE SLOW DURATION:"
"DOTA_Tooltip_ability_item_dust_Description"
"Use: Reveal - Reveals and slows invisible Heroes in a nearby area."
"DOTA_Tooltip_ability_item_dust_Note0"
"Places a buff on enemy units in the area that prevents them from becoming invis
ible."
"DOTA_Tooltip_ability_item_dust_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_dust_radius"
"RADIUS:"
"DOTA_Tooltip_ability_item_dust_movespeed"
"%SLOW:"
"DOTA_Tooltip_ability_item_eagle_Lore"
"Capturing the majestic call of an eagle, this mystical horn brings limitless de
xterity to those who hear it."
"DOTA_Tooltip_ability_item_eagle_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore"
"This lapis gemstone is commonly added to the collection of wizards seeking to i
mprove their presence in combat."
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description"
"Active: Ether Blast - Launches a projectile which converts your target into eth
ereal form, increasing incoming magic damage. Target unit is slowed and cannot a
ttack or be attacked, and takes %blast_agility_multiplier%x of your primary attr
ibute + 75 as damage."
"DOTA_Tooltip_ability_item_ethereal_blade_Note0"
"Shares cooldown with Ghost Scepter."
"DOTA_Tooltip_ability_item_ethereal_blade_Note1"
"Ethereal units take 40% bonus magic damage."
"DOTA_Tooltip_ability_item_ethereal_blade_Note2"
"Lasts an extra second on Self or Allied cast."
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_ethereal_blade_duration"
"BLAST ENEMY DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_duration_ally"
"BLAST ALLY/SELF DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus"
"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore"
"A flickering blade of a ghastly nature, it is capable of dealing damage in both
magical and physical planes."
"DOTA_Tooltip_ability_item_flask_Description"
"Use: Regenerate - Restores HP on the target unit over time. If the unit is att
acked, the effect is lost."
"DOTA_Tooltip_ability_item_flask_Lore"

"A magical salve that can quickly mend even the deepest of wounds."
"DOTA_Tooltip_ability_item_flask_total_health"
"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_flask_buff_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_force_staff_Description"
"Active: Force - Pushes any target unit %push_length% units in the direction it
is facing. Double click to self-cast."
"DOTA_Tooltip_ability_item_force_staff_Lore"
"Allows you to manipulate others, for good or evil."
"DOTA_Tooltip_ability_item_force_staff_Note0"
"Quick-cast will cause you to use Force on yourself."
"DOTA_Tooltip_ability_item_force_staff_Note1"
"Force Staff doesn't interrupt the target's actions."
"DOTA_Tooltip_ability_item_force_staff_Note2"
"Will not work on a unit inside Chronosphere, Duel, or Black Hole."
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_force_staff_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_gauntlets_Lore"
"Studded leather gloves that add brute strength."
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_gem_Description"
"Passive: True Sight - Gives the ability to see invisible units and wards. Drops
on death, but cannot be destroyed."
"DOTA_Tooltip_ability_item_gem_Note0"
"Disabled while on a courier."
"DOTA_Tooltip_ability_item_gem_Note1"
"Gives vision in a 1100 radius."
"DOTA_Tooltip_ability_item_ghost_Description"
"Active: Ghost Form - Enter ghost form and become unable to attack or be attacke
d, but take 40%% extra magic damage. Using a Teleport Scroll dispels Ghost Form.
"
"DOTA_Tooltip_ability_item_ghost_Note0"
"Ends if you become Spell Immune, and will have no effect if you are already Spe
ll Immune."
"DOTA_Tooltip_ability_item_ghost_Note1"
"Shares cooldown with Ethereal Blade."
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_ghost_duration"
"GHOST DURATION:"
"DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent"
"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ghost_Lore"
"Imbues the wielder with a ghostly presence, allowing them to evade physical dam
age."
"DOTA_Tooltip_ability_item_gloves_Lore"
"A pair of magical gloves that seems to render weapons weightless."
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description"

"Passive: Critical Strike - Grants a chance to deal critical damage on an attack


."
"DOTA_Tooltip_ability_item_greater_crit_Lore"
"A weapon of incredible power that is difficult for even the strongest of warrio
rs to control."
"DOTA_Tooltip_ability_item_greater_crit_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description"
"Active: Transmute - Kills a non-hero target for 190 gold and 2.5x experience.
Cannot be used on Ancient Creeps."
"DOTA_Tooltip_ability_item_hand_of_midas_Lore"
"Preserved through unknown magical means, the Hand of Midas is a weapon of greed
, sacrificing animals to line the owner's pockets."
"DOTA_Tooltip_ability_item_hand_of_midas_Note0"
"The gold given is reliable gold (you do not get the normal creep bounty)."
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_headdress_Description"
"Passive: Regeneration Aura - Restores HP to allies in a %aura_radius% unit radi
us.\n\nMultiple instances of Regeneration Aura do not stack."
"DOTA_Tooltip_ability_item_headdress_Lore"
"Creates a soothing aura that restores allies in battle."
"DOTA_Tooltip_ability_item_headdress_aura_health_regen"
"BONUS REGEN:"
"DOTA_Tooltip_ability_item_headdress_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_heart_Description"
"Passive: Health Regeneration - Restores a percentage of max health per second.
\n\nThis ability is disabled if damage is taken from an enemy Hero or Roshan wit
hin the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged
."
"DOTA_Tooltip_ability_item_heart_Lore"
"Preserved heart of an extinct monster, it bolsters the bearer's fortitude."
"DOTA_Tooltip_ability_item_heart_health_regen_rate"
"%HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_heart_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore"
"The helmet of a legendary warrior who fell in battle."
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description"
"Active: Dominate - Take control of a non-hero, non-ancient target unit. Dominat
ed units gain %health_bonus% bonus health.\nPassive: Lifesteal - Gives lifesteal
on attacks.\n\nHelm of the Dominator is a Unique Attack Modifier, and does not
stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore"

"The powerful headpiece of a dead necromancer."


"DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0"
"Cannot dominate more than one unit at a time. If a new unit is dominated, the
old one will die."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_perce
nt"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore"
"A furred, magic resistant headpiece that is feared by wizards."
"DOTA_Tooltip_ability_item_hood_of_defiance_Note0"
"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist"
"%+$spell_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_hyperstone_Lore"
"A mystical, carved stone that boosts the fervor of the holder."
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_invis_sword_Description"
"Active: Shadow Walk - Makes you invisible until the duration ends, or until you
attack or cast a spell. While Shadow Walk is active, you move 20%% faster and
can move through units. If attacking to break the invisibility, you gain %windw
alk_bonus_damage% bonus damage on that attack. Lasts %windwalk_duration% second
s."
"DOTA_Tooltip_ability_item_invis_sword_Lore"
"The blade of a fallen king, it allows you to move unseen and strike from the sh
adows."
"DOTA_Tooltip_ability_item_invis_sword_Note0"
"Has a 0.3 second fade time."
"DOTA_Tooltip_ability_item_invis_sword_Note1"
"If the invisibility ends without attacking, the bonus damage is lost."
"DOTA_Tooltip_ability_item_invis_sword_windwalk_duration"
"SHADOW WALK DURATION:"
"DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage"
"SHADOW WALK DAMAGE:"
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_javelin_Description"
"Passive: Pierce - Grants a chance to deal bonus damage."
"DOTA_Tooltip_ability_item_javelin_Lore"
"A rather typical spear that can sometimes pierce through an enemy's armor when
used to attack."
"DOTA_Tooltip_ability_item_javelin_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_javelin_bonus_chance"
"%CHANCE TO PIERCE:"
"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage"
"PIERCE DAMAGE:"

"DOTA_Tooltip_ability_item_lesser_crit_Description"
"Passive: Critical Strike - Grants a chance to deal critical damage on an attack
."
"DOTA_Tooltip_ability_item_lesser_crit_Lore"
"A blade forged from rare crystals, it seeks weak points in enemy armor."
"DOTA_Tooltip_ability_item_lesser_crit_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description"
"Passive: Lifesteal - Gives lifesteal on attacks.\n\nMorbid Mask is a Unique Att
ack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_lifesteal_Lore"
"A mask that drains the energy of those caught in its gaze."
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sphere_Description"
"Spellblock - Passively blocks most targeted spells once every 17 seconds. Can b
e cast on an allied unit to temporarily transfer the buff."
"DOTA_Tooltip_ability_item_sphere_Lore"
"This magical sphere once protected one of the most famous heroes in history."
"DOTA_Tooltip_ability_item_sphere_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_maelstrom_Description"
"Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightni
ng that hits %chain_strikes% targets, dealing damage.\n\nMaelstrom is a Unique A
ttack Modifier that stacks with other Unique Attack Modifiers, but overrides the
m when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_maelstrom_Lore"
"A hammer forged for the gods themselves, Maelstrom allows its user to harness t
he power of lightning."
"DOTA_Tooltip_ability_item_maelstrom_chain_chance"
"%CHANCE TO CHAIN:"
"DOTA_Tooltip_ability_item_maelstrom_chain_damage"
"CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_magic_stick_Description"
"Active: Energy Charge - Gains charges (max %max_charges%) based on enemies usin
g abilities in a nearby area. When activated, it restores health and mana based
on the number of charges stored."
"DOTA_Tooltip_ability_item_magic_stick_Lore"
"A simple wand used to channel magic energies, it is favored by apprentice wizar
ds and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_stick_Note0"

"Gains charges for spells cast by visible enemies in 1200 range."


"DOTA_Tooltip_ability_item_magic_stick_Note1"
"Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge"
"RESTORE PER CHARGE:"
"DOTA_Tooltip_ability_item_magic_wand_Description"
"Active: Energy Charge - Gains charges (max %max_charges%) based on enemies usin
g abilities in a nearby area. When activated, it restores health and mana based
on the number of charges stored."
"DOTA_Tooltip_ability_item_magic_wand_Lore"
"A simple wand used to channel magic energies, it is favored by apprentice wizar
ds and great warlocks alike."
"DOTA_Tooltip_ability_item_magic_wand_Note0"
"Gains charges for spells cast by visible enemies in 1200 range."
"DOTA_Tooltip_ability_item_magic_wand_Note1"
"Certain abilities and item abilities will not add charges."
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge"
"RESTORE PER CHARGE:"
"DOTA_Tooltip_ability_item_manta_Description"
"Active: Mirror Image - Creates %images_count% images of your hero that last 20
seconds.\n\nMelee images deal %tooltip_damage_outgoing_melee%%% damage and take
%tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images deal %to
oltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_total_p
ct%%% damage.\n\nYasha-based movement speed bonuses from multiple items do not s
tack."
"DOTA_Tooltip_ability_item_manta_Lore"
"An axe made of reflective materials that causes confusion amongst enemy ranks."
"DOTA_Tooltip_ability_item_manta_Note0"
"Has a 0.1 second cast time during which you are invulnerable."
"DOTA_Tooltip_ability_item_manta_Note1"
"Many effects are removed upon using Manta."
"DOTA_Tooltip_ability_item_manta_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed"
"%+$move_speed"
"DOTA_Tooltip_ability_item_manta_images_count"
"NUMBER OF IMAGES:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_t
otal_pct"
"%MELEE IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee"
"%MELEE IMAGE DAMAGE:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_
total_pct"
"%RANGED IMAGE DAMAGE TAKEN:"
"DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged"
"%RANGED IMAGE DAMAGE:"
"DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration"
"IMAGE DURATION:"
"DOTA_Tooltip_ability_item_mantle_Lore"
"A beautiful sapphire mantle worn by generations of queens."

"DOTA_Tooltip_ability_item_mantle_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description"
"Active: Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_
bonus_movement_speed%%% movement speed but causes you to take extra %berserk_ext
ra_damage%%% damage. Lasts 12 seconds.\nPassive: Lifesteal - Grants lifesteal o
n attacks.\n\nMask of Madness is a Unique Attack Modifier, and does not stack wi
th other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_mask_of_madness_Lore"
"Once this mask is worn, its bearer becomes an uncontrollable aggressive force."
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_mekansm_Description"
"Active: Restore - Heals %heal_amount% HP and gives +%heal_bonus_armor% armor in
an area.\nPassive: Mekansm Aura - Bonus HP Regen in an area.\n\nMultiple instan
ces of Mekansm Aura do not stack."
"DOTA_Tooltip_ability_item_mekansm_Lore"
"A glowing jewel formed out of assorted parts that somehow fit together perf
ectly."
"DOTA_Tooltip_ability_item_mekansm_Note0"
"Restore does not affect units that have been affected by Restore in the last 25
seconds."
"DOTA_Tooltip_ability_item_mekansm_aura_health_regen"
"BONUS HP REGEN:"
"DOTA_Tooltip_ability_item_mekansm_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore"
"A hammer forged of pure mithril."
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_Description"
"Active: Static Charge - Places a charged shield on a target unit which has a %s
tatic_chance%%% chance to release a shocking bolt at a nearby attacker and %stat
ic_strikes% additional enemies.\nPassive: Chain Lightning - Grants a chance on a
ttack to release a Chain Lightning that hits %chain_strikes% targets, dealing da
mage.\n\nMjollnir is a Unique Attack Modifier that stacks with other Unique Atta
ck Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_mjollnir_Lore"
"Thor's magical hammer, made for him by the dwarves Brok and Eitri."
"DOTA_Tooltip_ability_item_mjollnir_Note0"
"Static Charge cannot trigger more than once per second."
"DOTA_Tooltip_ability_item_mjollnir_Note1"
"Static Charge's shock deals magical damage centered on Hero with the Static Cha
rge. Static Charge's targets cannot be more than 900 range away."
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_mjollnir_static_chance"
"%STATIC CHANCE:"
"DOTA_Tooltip_ability_item_mjollnir_static_duration"
"STATIC DURATION:"
"DOTA_Tooltip_ability_item_mjollnir_static_damage"
"STATIC DAMAGE:"
"DOTA_Tooltip_ability_item_mjollnir_chain_chance"

"%CHAIN CHANCE:"
"DOTA_Tooltip_ability_item_mjollnir_chain_damage"
"CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description"
"Passive: Mini-Bash - Gives a chance to minibash and deal bonus damage.\nPassive
: True Strike - Prevents your attacks from missing. True Strike does not work wh
en attacking enemy structures."
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore"
"A powerful staff used by a master warrior."
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance"
"%CHANCE TO MINI-BASH:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage"
"MINI-BASH DAMAGE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_mystic_staff_Lore"
"Enigmatic staff made of only the most expensive crystals."
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description"
"Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A
rcher to fight for you. Their strength and abilities increase as Necronomicon i
ncreases in level. Lasts 40 seconds. Upgradable."
"DOTA_Tooltip_ability_item_necronomicon_Lore"
"Considered the holy grail of necromancy and demonology, a powerful malefic forc
e is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_Note0"
"Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei
r strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_Description"
"Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A
rcher to fight for you. Their strength and abilities increase as Necronomicon i
ncreases in level. Lasts 40 seconds."
"DOTA_Tooltip_ability_item_necronomicon_2_Lore"
"Considered the holy grail of necromancy and demonology, a powerful malefic forc
e is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_2_Note0"
"Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei
r strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_Description"
"Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon A
rcher to fight for you. Their strength and abilities increase as Necronomicon i
ncreases in level. Lasts 40 seconds."
"DOTA_Tooltip_ability_item_necronomicon_3_Lore"

"Considered the holy grail of necromancy and demonology, a powerful malefic forc
e is locked within its pages."
//"DOTA_Tooltip_ability_item_necronomicon_3_Note0"
"Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, thei
r strength and abilities are dependant on the Necronomicon's level."
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_null_talisman_Lore"
"A small gemstone attached to several chains."
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore"
"Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, m
uch like the Eldritch who originally possessed it."
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_ogre_axe_Lore"
"You grow stronger just by holding it."
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_orchid_Description"
"Active: Soul Burn - Silences target unit for %silence_duration% seconds and amp
lifies the damage it takes by %silence_damage_percent%%%."
"DOTA_Tooltip_ability_item_orchid_Lore"
"A garnet rod constructed from the essence of a fire demon."
"DOTA_Tooltip_ability_item_orchid_Note0"
"Amplified damage is dealt at the end of the duration as magical damage."
"DOTA_Tooltip_ability_item_orchid_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_pers_Description"
""
"DOTA_Tooltip_ability_item_pers_Lore"
"A gem that grants heart to the bearer."
"DOTA_Tooltip_ability_item_pers_Note0"
"Perseverance is shareable."

"DOTA_Tooltip_ability_item_pers_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_phase_boots_Description"
"Active: Phase - Gives increased movement speed and lets you move through units.
Phase is cancelled upon using another item or ability.\n\nFlat movement speed
bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_phase_boots_Lore"
"Boots that allow the wearer to travel between the ether."
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed"
"%PHASE MOVE BOOST:"
"DOTA_Tooltip_ability_item_phase_boots_phase_duration"
"PHASE DURATION:"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_pipe_Description"
"Active: Barrier - Gives nearby friendly units a shield that blocks %barrier_blo
ck% spell damage.\nPassive: Insight Aura - Gives nearby friendly units %aura_hea
lth_regen% health regeneration."
"DOTA_Tooltip_ability_item_pipe_Lore"
"A powerful artifact of mysterious origin, it creates barriers against magical f
orces."
"DOTA_Tooltip_ability_item_pipe_Note0"
"Barrier does not affect units that have been affected by Barrier in the last 50
seconds."
"DOTA_Tooltip_ability_item_pipe_Note1"
"Stacks multiplicatively with other sources of spell resistance."
"DOTA_Tooltip_ability_item_pipe_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_pipe_magic_resistance"
"%+$spell_resist"
"DOTA_Tooltip_ability_item_pipe_aura_health_rege
n"
"AURA HEALTH REGEN:"
"DOTA_Tooltip_ability_item_pipe_barrier_block"
"BARRIER SPELL BLOCK:"
"DOTA_Tooltip_ability_item_pipe_barrier_duration"
"BARRIER DURATION:"
"DOTA_Tooltip_ability_item_platemail_Lore"
"Thick metal plates that protect the entire upper body. Avoid dropping on feet."
"DOTA_Tooltip_ability_item_platemail_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_point_booster_Description"
""
"DOTA_Tooltip_ability_item_point_booster_Lore"
"A perfectly formed amethyst that nourishes body and mind when held."
"DOTA_Tooltip_ability_item_point_booster_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description"
"Passive: Damage Block - Blocks physical attack damage based on whether the equi

pped hero is ranged or melee. Poor Man's Shield will always block attacks from
enemy Heroes, but has a chance to block damage from creeps."
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore"
"A busted old shield that seems to block more than it should."
"DOTA_Tooltip_ability_item_poor_mans_shield_Note0"
"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance"
"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"
"MELEE BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"
"RANGED BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_power_treads_Description"
"Active: Switch Attribute - Changes selected attribute between Strength, Agility
and Intelligence.\n\nPower Treads can be built using a Belt of Strength, Band o
f Elvenskin, or a Robe of the Magi. Flat movement speed bonuses from multiple p
airs of boots do not stack, nor does the attack speed bonus from multiple Power
Treads."
"DOTA_Tooltip_ability_item_power_treads_Lore"
"A pair of tough-skinned boots that change to meet the demands of the wearer."
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat"
"+$selected_attrib"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_quarterstaff_Lore"
"A basic staff that allows you to strike quickly."
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed"
"+$attack"
"DOTA_Tooltip_ability_item_quelling_blade_Description"
"Active: Destroy Tree/Ward - Destroy a target tree, or deals 100 damage to a wa
rd.\nPassive: Quell - Gives bonus attack damage against non-hero units, based on
whether the equipped hero is ranged or melee."
"DOTA_Tooltip_ability_item_quelling_blade_Lore"
"The axe of a fallen gnome, it allows you to effectively maneuver the forest."
"DOTA_Tooltip_ability_item_quelling_blade_Note0"
"Cannot carry more than one."
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus"
"%QUELL MELEE BONUS:"
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged"
"%QUELL RANGED BONUS:"
"DOTA_Tooltip_ability_item_radiance_Description"
"Active: Toggles Burn Damage on or off.\nPassive: Burn Damage - Deals damage pe
r second in a %aura_radius% radius."
"DOTA_Tooltip_ability_item_radiance_Lore"
"A divine weapon that causes damage and a bright burning effect that lays waste
to nearby enemies."
"DOTA_Tooltip_ability_item_radiance_aura_damage"
"BURN DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_item_radiance_bonus_damage"
"+$damage"

"DOTA_Tooltip_ability_item_rapier_Description"
"Drops on death. Divine Rapier is muted to anyone but the owner, as long as he
or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is u
nmuted, but cannot be dropped except on death."
"DOTA_Tooltip_ability_item_rapier_Lore"
"So powerful, it cannot have a single owner."
"DOTA_Tooltip_ability_item_rapier_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_reaver_Lore"
"A massive axe capable of tearing whole mountains down."
"DOTA_Tooltip_ability_item_reaver_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_refresher_Description"
"Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities.
"
"DOTA_Tooltip_ability_item_refresher_Lore"
"A powerful artifact created for wizards."
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_refresher_bonus_int"
"+$int"
"DOTA_Tooltip_ability_item_refresher_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_relic_Lore"
"An ancient weapon that often turns the tides of war."
"DOTA_Tooltip_ability_item_relic_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description"
"Passive: Basilius Aura - Grants mana regeneration and armor in a %aura_radius%
area of effect.\n Active: Toggle whether the aura affects other non-hero units.\
n\nMultiple instances of Basilius Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_basilius_Note0"
"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm
ir's Offering."
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore"
"Ring given as a reward to the greatest mages."
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen"
"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor"
"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_ring_of_health_Lore"
"A shiny ring found beneath a fat halfling's corpse."
"DOTA_Tooltip_ability_item_ring_of_health_Note0"
"Ring of Health is shareable."
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen"
"+$hp_regen"

"DOTA_Tooltip_ability_item_ring_of_protection_Lore"
"A glimmering ring that defends its bearer."
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore"
"This ring is considered a good luck charm among the Gnomes."
"DOTA_Tooltip_ability_item_ring_of_regen_Note0"
"Ring of Regen is shareable."
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_robe_Lore"
"This robe corrupts the soul of the user, but provides wisdom in return."
"DOTA_Tooltip_ability_item_robe_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_Description"
"Active: Cripple - Slows the target's movement speed."
"DOTA_Tooltip_ability_item_rod_of_atos_Lore"
"Atos, the Lord of Blight, has his essence stored in this deceptively simple wan
d."
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_rod_of_atos_slow"
"%CRIPPLE SLOW:"
"DOTA_Tooltip_ability_item_rod_of_atos_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_sange_Description"
"Passive: Lesser Maim - Gives a chance on attack to slow movement speed for %mai
m_duration% seconds."
"DOTA_Tooltip_ability_item_sange_Lore"
"Sange is an unusually accurate weapon, seeking weak points automatically."
"DOTA_Tooltip_ability_item_sange_maim_chance"
"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_maim_movement_speed"
"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_sange_maim_attack_speed"
"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_sange_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_sange_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_heavens_halberd_Description"
"Active: Disarms the target for %disarm_range% seconds. Lasts %disarm_melee% on
Melee targets. \nPassive: Lesser Maim - Gives a chance on attack to slow movemen
t speed for %maim_duration% seconds.\n\nStacks diminishingly with other sources
of Evasion."
"DOTA_Tooltip_ability_item_heavens_halberd_Lore"
"This halberd moves with the speed of a smaller weapon, allowing the bearer to w
in duels that a heavy edge would not."
"DOTA_Tooltip_ability_item_heavens_halberd_Note0"
"The disarm effect cannot be purged."
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion"
"%+$evasion"

"DOTA_Tooltip_ability_item_heavens_halberd_maim_chance"
"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_movement_speed"
"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_heavens_halberd_maim_attack_speed"
"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_Description"
"Passive: Greater Maim - Gives a chance on attack to slow movement speed for %ma
im_duration% seconds.\n\nYasha-based movement speed bonuses from multiple items
do not stack."
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore"
"Sange and Yasha, when attuned by the moonlight and used together, become a very
powerful combination."
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance"
"%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement"
"%MAIM MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack"
"MAIM ATTACK SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percen
t_bonus"
"%+$move_speed"
"DOTA_Tooltip_ability_item_satanic_Description"
"Active: Unholy Rage - Increases Lifesteal by %unholy_lifesteal_percent%%% for %
unholy_duration% seconds.\nPassive: Lifesteal - Gives Lifesteal on attacks.\n\nS
atanic is a Unique Attack Modifier, and does not stack with other Unique Attack
Modifier."
"DOTA_Tooltip_ability_item_satanic_Lore"
"Immense power at the cost of your soul."
"DOTA_Tooltip_ability_item_satanic_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_satanic_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sheepstick_Description"
"Active: Hex - Turns a target unit into a harmless critter for %sheep_duration%
seconds. Destroys illusions."
"DOTA_Tooltip_ability_item_sheepstick_Note0"
"Instantly destroys illusions."
"DOTA_Tooltip_ability_item_sheepstick_Note1"
"The target will have a base movement speed of 140, but buffs granting maximum m
ovement speed won't be disabled."
"DOTA_Tooltip_ability_item_sheepstick_Note2"

"Hex disables damage block and evasion."


"DOTA_Tooltip_ability_item_sheepstick_Lore"
"The most guarded relic among the cult of Vyse, it is the most coveted weapon am
ong magi."
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_shivas_guard_Description"
"Active: Arctic Blast - Emits a freezing wave that does %blast_damage% damage to
enemies and slows their movement by %blast_movement_speed%%% for %blast_debuff_
duration% seconds.\nPassive: Freezing Aura - Reduces attack speed on enemies.\n\
nMultiple instances of Freezing Aura do not stack."
"DOTA_Tooltip_ability_item_shivas_guard_Lore"
"Said to have belonged to a goddess, today it retains much of its former power."
"DOTA_Tooltip_ability_item_shivas_guard_Note0"
"The wave extends at a speed of 350 to a max size of 900."
"DOTA_Tooltip_ability_item_shivas_guard_Note1"
"The Arctic Blast follows its caster."
"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed"
"AURA ATTACK SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_shivas_guard_blast_damage"
"BLAST DAMAGE:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed"
"%BLAST MOVEMENT SLOW:"
"DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration"
"BLAST SLOW DURATION:"
"DOTA_Tooltip_ability_item_skadi_Description"
"Passive: Cold Attack - Attacks slow the movement and attack speed of the target
.\n\nEye of Skadi is a Unique Attack Modifier, and does not stack with other Uni
que Attack Modifiers. Eye of Skadi can be combined with Lifesteal Attack Modifi
ers."
"DOTA_Tooltip_ability_item_skadi_Lore"
"Extremely rare artifact, guarded by the azure dragons."
"DOTA_Tooltip_ability_item_skadi_Note0"
"Lasts 5 seconds with melee Eye of Skadi, 3 seconds with ranged Eye of Skadi."
"DOTA_Tooltip_ability_item_skadi_cold_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_item_skadi_cold_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_slippers_Lore"
"Light boots made from spider skin that tingles your senses."
"DOTA_Tooltip_ability_item_slippers_bonus_agility"

"+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore"
"A mask commonly used by mages and warlocks for various rituals."
"DOTA_Tooltip_ability_item_sobi_mask_Note0"
"Sage's Mask is shareable."
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore"
"Regain lost courage."
"DOTA_Tooltip_ability_item_soul_booster_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_ring_Description"
"Active: Sacrifice - Consume %health_sacrifice% HP to temporarily gain %mana_gai
n% Mana. Lasts 10 seconds."
"DOTA_Tooltip_ability_item_soul_ring_Lore"
"A ring that feeds on the souls of those around it."
"DOTA_Tooltip_ability_item_soul_ring_Note0"
"If the mana gain cannot fit in your mana pool, it creates a buffer of mana that
is used before your mana pool. If this mana is not used before the duration, t
he extra mana is lost."
"DOTA_Tooltip_ability_item_soul_ring_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_soul_ring_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore"
"A staff of magical powers passed down from the eldest mages."
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description"
"Passive: Damage Block - Gives a chance to block damage based on whether the equ
ipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_stout_shield_Lore"
"One man's wine barrel bottom is another man's shield."
"DOTA_Tooltip_ability_item_stout_shield_Note0"
"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_stout_shield_block_chance"
"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee"
"MELEE BLOCK:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged"
"RANGED BLOCK:"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Description"
"Stacks diminishingly with other sources of Evasion."
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore"
"A necklace that allows you to anticipate enemy attacks."
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion"
"%+$evasion"

"DOTA_Tooltip_ability_item_tango_Description"
"Use: Eat Tree - Consume a tree to restore health over time. Comes with 4 charge
s.\n\nUse on an allied hero to give them one Tango."
"DOTA_Tooltip_ability_item_tango_Lore"
"Forage to survive on the battlefield."
"DOTA_Tooltip_ability_item_tango_total_heal"
"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_buff_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_tango_single_Description"
"Use: Eat Tree - Consume a tree to restore health over time."
"DOTA_Tooltip_ability_item_tango_single_Lore"
""
"DOTA_Tooltip_ability_item_tango_single_total_heal"
"HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_single_buff_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Description"
"Use: Teleport - Teleports you to a target friendly building."
"DOTA_Tooltip_ability_item_tranquil_boots_Description"
"Passive: Break - Whenever you attack or are attacked, the health regeneration a
nd 30 Movement Speed are lost for 13 seconds."
"DOTA_Tooltip_ability_item_tranquil_boots_Lore"
"While they increase the longevity of the wearer, this boot is not particularly
reliable."
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_travel_boots_Description"
"Active: Teleport - Teleports you to an allied non-hero unit or structure.\n\nFl
at movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_Lore"
"Winged boots that grant omnipresence."
"DOTA_Tooltip_ability_item_travel_boots_Note0"
"Shares cooldown with Town Portal Scrolls."
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed"
"+$move_speed"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore"
"A mystical orb containing the essence of life."
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description"
"Passive: Ultimate Upgrade - Upgrades the ultimate, and some abilities, of certa
in heroes."
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore"
"The scepter of a wizard with demigod-like powers."
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana"

"+$mana"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description"
"Gains charges every time an enemy hero dies within %soul_radius% units. Only t
he closest Urn to the dying hero will gain a charge.\nActive: Soul Release - Hea
ls HP over time to friendly units, but deals pure damage over time to enemy unit
s. The healing effect is lost if the affected unit takes damage from an enemy h
ero or tower."
"DOTA_Tooltip_ability_item_urn_of_shadows_Note0"
"Empty urns gain 2 charges."
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore"
"Contains the ashes of powerful demons."
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount"
"RELEASE ALLY TOTAL HEAL:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount"
"RELEASE ENEMY TOTAL DAMAGE:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration"
"SOUL RELEASE DURATION:"
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_vanguard_Description"
"Passive: Damage Block - Gives the wielder a chance to block damage from each in
coming attack based on whether the equipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_vanguard_Lore"
"A powerful shield that defends its wielder from even the most vicious of attack
s."
"DOTA_Tooltip_ability_item_vanguard_Note0"
"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_vanguard_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_vanguard_block_chance"
"%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_melee"
"BLOCK DAMAGE MELEE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged"
"BLOCK DAMAGE RANGED:"
"DOTA_Tooltip_ability_item_crimson_guard_Description"
"Active: Guard - Grant nearby allied heroes a %block_chance_active%%% chance to
block %block_damage_melee_active% damage from each incoming attack, along with %
bonus_aoe_armor% armor. Lasts %duration% seconds.\nPassive: Damage Block - Gives
the wearer a chance to block damage from each incoming attack based on whether
the equipped hero is melee or ranged."
"DOTA_Tooltip_ability_item_crimson_guard_Lore"
"A cuirass originally built to protect against the dreaded Year Beast."
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats"
"+$all"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_crimson_guard_block_chance"
"%BLOCK CHANCE:"

"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee"
"BLOCK DAMAGE MELEE:"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged"
"BLOCK DAMAGE RANGED:"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor"
"GUARD ARMOR:"
"DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_acti
ve"
"GUARD DAMAGE BLOCK :"
"DOTA_Tooltip_ability_item_crimson_guard_duration"
"GUARD DURATION:"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius"
"GUARD RADIUS:"
"DOTA_Tooltip_ability_item_crimson_guard_Note0"
"Multiple sources of damage block don't stack."
"DOTA_Tooltip_ability_item_crimson_guard_Note1"
"Guard does not affect units that have been affected by Guard in the last 70 sec
onds."
"DOTA_Tooltip_ability_item_vitality_booster_Lore"
"A ruby gemstone that has been passed down through generations of warrior kin."
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_vladmir_Description"
"Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifest
eal bonuses from Vladmir's Aura only affect melee units. \n\nMultiple instances
of Vladmir's Aura do not stack."
"DOTA_Tooltip_ability_item_vladmir_Lore"
"An eerie mask that is haunted with the malice of a fallen vampire."
"DOTA_Tooltip_ability_item_vladmir_Note0"
"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm
ir's Offering."
"DOTA_Tooltip_ability_item_vladmir_hp_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura"
"%AURA LIFESTEAL:"
"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura"
"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_vladmir_damage_aura"
"%AURA BONUS DAMAGE:"
"DOTA_Tooltip_ability_item_vladmir_armor_aura"
"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_void_stone_Description"
""
"DOTA_Tooltip_ability_item_void_stone_Lore"
"Jewelry that was once used to channel nether realm magic, this ring pulses with
energy."
"DOTA_Tooltip_ability_item_void_stone_Note0"
"Void Stone is shareable."
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description"
"Use: Places an Observer Ward to give sight of the surrounding area. Lasts 7 min
utes.\n\nHold Control to give one Observer Ward to an allied hero."
"DOTA_Tooltip_ability_item_ward_sentry_Description"
"Use: Places a Sentry Ward to give True Sight of the surrounding area. Lasts 4 m
inutes.\n\nHold Control to give one Sentry Ward to an allied hero."

"DOTA_Tooltip_ability_item_wraith_band_Lore"
"A circlet with faint whispers echoing about it."
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_yasha_Lore"
"Yasha is regarded as the swiftest weapon ever created."
"DOTA_Tooltip_ability_item_yasha_Description"
"Yasha-based movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_yasha_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed"
"+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus"
"%+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description"
"Active: Replenish Mana - Restores mana in an area around the hero.\n\nFlat move
ment speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_arcane_boots_Lore"
"Magi equipped with these boots are valued in battle."
"DOTA_Tooltip_ability_item_arcane_boots_Note0"
"Does not work on Meepo clones."
"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount"
"MANA RESTORED:"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement"
"+$move_speed"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_mana"
"+$mana"
"DOTA_Tooltip_ability_item_orb_of_venom_Description"
"Passive: Poison Attack - Poisons the target, dealing damage over time and slowi
ng, depending on whether your hero is melee or ranged.\n\nOrb of Venom is a Uniq
ue Attack Modifier, and does not stack with other Unique Attack Modifiers. Orb
of Venom can be combined with Lifesteal Attack Modifiers."
"DOTA_Tooltip_ability_item_orb_of_venom_Lore"
"Envenoms your veapon with the venom of a venomous viper."
"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage"
"POISON DAMAGE:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_me
lee"
"%MELEE SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_ra
nge"
"%RANGED SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_ancient_janggo_Description"
"Active: Endurance - Gives bonus +%bonus_attack_speed_pct% attack speed and +%bo
nus_movement_speed_pct%%% movement speed to surrounding allies.\nPassive: Swiftn
ess Aura - Gives bonus attack and movement speed to surrounding allies.\n\nMulti
ple instances of Swiftness Aura do not stack."
"DOTA_Tooltip_ability_item_ancient_janggo_Lore"
"A relic that enchants the bodies of those around it for swifter movement in tim

es of crisis."
d_pct"
eed_pct"

"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_spee
"AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_sp
"%AURA MOVE SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats"

"+$all"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description"
"Active: Valor - If cast on an ally, increases their armor while reducing the ca
ster's. If cast on an enemy, reduces the armor of both the enemy and the caster.
Lasts 7 seconds."
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore"
"The bearer has no fear of combat."
"DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen
_pct" "%+$mana_regen"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description"
"Use: Upon activation, the user and all nearby allied player-controlled units ga
in invisiblity and bonus movement speed for a brief time. Minimap icons will al
so be hidden. Upon moving within 1025 range of an enemy hero or tower, the invi
sibility is lost."
"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_item_smoke_of_deceit_duration"
"DURATION:"
"DOTA_Tooltip_ability_item_veil_of_discord_Description"
"Active: Magic Weakness - Emits a weakening blast that increases the magic damag
e enemies take. Lasts %resist_debuff_duration% seconds."
"DOTA_Tooltip_ability_item_veil_of_discord_Lore"
"The headwear of corrupt magi."
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_stats"
"+$all"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius"
"MAGIC WEAKNESS RADIUS:"
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duratio
n"
"MAGIC WEAKNESS DURATION:"
"DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff"
"%INCREASED MAGIC DAMAGE:"
"DOTA_Tooltip_ability_item_ring_of_aquila_Description"
"Passive: Aquila Aura - Grants mana regeneration and armor in a %aura_radius% ar
ea of effect.\n Active: Toggle whether the aura affects other non-hero units.\n\
nMultiple instances of Aquila Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_aquila_Lore"
"The ring of the fallen Warlord Aquila continues to support armies in battle."
"DOTA_Tooltip_ability_item_ring_of_aquila_Note0"

"Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladm
ir's Offering."
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility"
"+$agi"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect"
"+$int"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage"
"+$damage"
"DOTA_Tooltip_ability_item_ring_of_aquila_bonus_armor"
"+$armor"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen"
"AURA MANA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor"
"AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_shadow_amulet_Description"
"Active: Fade - Grants invisibility to you or target allied hero over 1.5 second
s. Moving breaks the invisibility. There is no cooldown when using this item on
yourself."
"DOTA_Tooltip_ability_item_shadow_amulet_Lore"
""
"DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed"
"+$attack"

"DOTA_Tooltip_modifier_item_buff_ward"
"Observer Ward"
"DOTA_Tooltip_modifier_item_ward_true_sight"
"Sentry Ward"
"DOTA_KillCam_ProTipHeader"
"TRY THIS NEXT TIME:"
"DOTA_KillCam_YourHealth"
"Your Health"
"DOTA_KillCam_Delivers"
"delivered "
"DOTA_KillCam_Damage"
"%s1 damage "
"DOTA_KillCam_Using"
"using "
"DOTA_KillCam_Ability"
"%s1"
"DOTA_KillCam_AutoAttackReceived"
"Received "
"DOTA_KillCam_AutoAttack"
"from 1 attack"
"DOTA_KillCam_AutoAttack_Plural"
"from %s1 attacks"
"DOTA_KillCam_ShowMeReplay"
"show me the replay"
"DOTA_KillCam_CapYou"
"You"
"DOTA_KillCam_LowYou"
"you"
"DOTA_KillCam_Killed"
" killed "

"DOTA_KillCam_Yourself"
"yourself"
"DOTA_KillCam_HaveDied"
" have died."
// Achievements
"DOTA_GAMEPLAY_USE_TANGOS_NAME"

"Vegetar

ian"
"DOTA_GAMEPLAY_USE_TANGOS_DESC"
300 trees using Tangoes."
"DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"
e"
"DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"
irst game of Dota 2"
"DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"
"DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"
10 games"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"
"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"
100 games"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"
ime"
"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"
1000 games"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"
"DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"
while in a matchmaking party"
"DOTA_PlayerLoading"
"DOTA_PlayerFinishedLoading"
// Shop
"DOTA_SHOP_NAME_BASIC"
"DOTA_SHOP_NAME_RECIPE"
"DOTA_SHOP_NAME_SECRET"
"DOTA_SHOP_NAME_SIDE"
"DOTA_SHOP_NAME_SUGGEST"
"DOTA_SHOP_NAME_SEARCH"

"Consume
"First One's Fre
"Complete your f
"Just A Taste"
"Participate in
"Addicted"
"Participate in
"I Can Quit Anyt
"Participate in
"Party Time"
"Complete a game

"Loading"
"Ready"
"HOME SHOP"
"RECIPE SHOPS"
"SECRET SHOP"
"SIDE SHOP"
"SUGGEST"
"SEARCH"

"DOTA_SUBSHOP_CONSUMABLES"
"DOTA_SUBSHOP_ATTRIBUTES"
"DOTA_SUBSHOP_WEAPONS_ARMOR"
"DOTA_SUBSHOP_MISC"

"Consumables"
"Attributes"
"Equipment"
"Miscell

"DOTA_SUBSHOP_RECIPE_BASICS"
"DOTA_SUBSHOP_RECIPE_SUPPORT"
"DOTA_SUBSHOP_RECIPE_MAGICS"
"DOTA_SUBSHOP_RECIPE_DEFENSE"
"DOTA_SUBSHOP_RECIPE_WEAPONS"
"DOTA_SUBSHOP_RECIPE_ARTIFACTS"
"DOTA_SUBSHOP_SECRET"
"DOTA_SUBSHOP_SIDE_PAGE_1"
"DOTA_SUBSHOP_SIDE_PAGE_2"

"Accessories"
"Support"
"Magical"
"Armor"
"Weapons"
"Artifacts"
"Secret Shop"
"Page 1"
"Page 2"

aneous"

"DOTA_SHOP_REQUIREMENTS"

"RECIPE COMPONEN

"DOTA_SHOP_SETQUICKBUY"

"Set Quick Buy"

TS"
"DOTA_Shop_Recipe"

"Recipe"

"DOTA_Shop_Search_Field_Default"

"Search Items"

"DOTA_Shop_Item_Error_Need_SecretShop" "Requires Secret Shop"


"DOTA_Shop_Item_Error_Need_SideShop"
"Requires Side Shop"
"DOTA_Shop_Item_Error_Out_of_Stock"
"Item is out of
Stock"
"DOTA_Shop_Item_Error_Disallowed"

"Disallowed for

"DOTA_Shop_Item_Error_Cant_Afford"

"Not Enough Gold

this Hero"
"
"DOTA_Shop_Item_Already_Owned"
"Already Owned"
"DOTA_Shop_Item_Error_Disallowed_Hero" "Disallowed for this Her
o"
"DOTA_Shop_Item_Complete"

"Cost to Complete: %s1"

"DOTA_Shop_Tip_Mouse_Buttons"
"Welcome to the Item Sho
p\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchas
e it."
"DOTA_Shop_Tip_Search"
"Search\n\nThe s
earch box below can help you find items by name."
"DOTA_Item_Tooltip_Sell_Price"
"DOTA_Item_Tooltip_Sell_Price_Time"

"Sell Price: %s1"


"Sell Price: %s1 ( %s2 )

"DOTA_Item_Tooltip_Disassemble"
"DOTA_Item_Tooltip_Disassemble_Time"

"Can be Disassembled"
"Can be Disassembled ( %

"DOTA_SpectatorMode_Directed"
"DOTA_SpectatorMode_FreeCam"
"DOTA_SpectatorMode_PlayerView"
"DOTA_SpectatorMode_HeroChase"

"Directed Camera"
"Free Camera"
"Player Perspective"
"Hero Chase"

"DOTA_SpectatorAudio_None"
"DOTA_SpectatorAudio_Header"

"No Broadcaster"
"%s1 Available"

"DOTA_SpectatorFOW_BothTeams"
"DOTA_Spectator_SpectatorMode"
"DOTA_Spectator_HeroList"
"DOTA_Spectator_FOWLabel"
"DOTA_Spectator_NumSpecs"

"Fog: Both Teams"


"Spectator Mode:"
"Heroes:"
"Fog of War:"
"Spectators: %s1

"DOTA_Spectator_NumSpecs_Label"

"Spectators:"

"
s1 )"

"
"DOTA_Channel_Bar_Default"
"DOTA_Channel_Bar_Time"

"Channeling"
"Channeling %s1"

"DOTA_Gold_Graph_Title"

"DIFFERENCE IN G

OLD EARNED"
"DOTA_Gold_Graph_Title_Net_Worth"

"DIFFERENCE IN TEAM NET

WORTH"
"DOTA_XP_Graph_Title"

"DIFFERENCE IN X

"DOTA_Gold_Graph_Total"

"TOTAL GOLD EARN

P EARNED"
ED"
"DOTA_Gold_Graph_Total_Net_Worth"
"DOTA_XP_Graph_Total"
"

"TOTAL NET WORTH"


"TOTAL XP EARNED

"DOTA_GraphType_GoldEarned"

"Show Gold Earne

"DOTA_GraphType_NetWorth"

"Show Net Worth"

"DOTA_Fantasy_Points"
"fantasy_score"

"FANTASY POINTS"
"FANTASY

d"

"
"DOTA_RPSTATUS_STARTGAME"

"Starting..."

"DOTA_GameEnd_PointsEarned"
"You have earned <font c
olor='#7AD1F2'>%s1</font> points!"
"DOTA_GameEnd_PointsLevelEarned"
"You have earned
<font color='#7AD1F2'>%s1</font> points and achieved level <font color='#7AD1F2
'>%s2</font>!"
"dota_game_stats"
"STATS"
"dota_results"
"RESULTS"
"dota_gameend_xp_awarded"
"+%s1 Po
ints"
"dota_gameend_xp_awarded_bonus"
"+%s1 Points (%s
2 from Bonus)"
"dota_gameend_xp_inspect"
"%s1 fro
m %s2 Bonus"
"DOTA_LobbyMemberXPBonus_DEFAULT" "Total"
"DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER" "Battle Booster"
"DOTA_LobbyMemberXPBonus_SHARE_BONUS"
"Shared Battle Booster"
"DOTA_LobbyMemberXPBonus_PARTY" "Party"
"DOTA_LobbyMemberXPBonus_RECRUITMENT"
"Recruitment"
"DOTA_LobbyMemberXPBonus_PCBANG"
"PC Bang"
"DOTA_Post_Match_Survey_Question_0"
"Please rate you
r enjoyment of this match:"
"DOTA_Post_Match_Survey_Question_1"
"Please rate you
r enjoyment of the match:"
"DOTA_Post_Match_Survey_Question_2"
"Please rate the
cooperation you displayed towards your teammates in the last match:"
"DOTA_Post_Match_Survey_Question_3"
"Please rate the
cooperation your teammates displayed in the last match:"
"DOTA_Post_Match_Survey_Question_40"
"Please rate the amount
of cooperation (willingness to work together) your teammate displayed in the las
t match:"
"DOTA_Post_Match_Survey_Question_41"
"Please rate the level o
f friendliness (positive social impact on the game) your teammate exhibited in t
he last match:"
"DOTA_Post_Match_Survey_Question_42"
"Please rate your desire
to play with this teammate again:"
"DOTA_Post_Match_Survey_Question_5"
"Please rate you
r desire to play with this teammate again:"
"DOTA_Survey_Header"
OMENTS OF YOUR TIME..."
"DOTA_Post_Match_Survey_Header_1"
"DOTA_Post_Match_Survey_Header_2"
n"

"A FEW M
"Match Quality"
"Your Cooperatio

"DOTA_Post_Match_Survey_Header_3"

"Teammate Cooper

"DOTA_Post_Match_Survey_Header_4"

"Teammate Evalua

"DOTA_Post_Match_Survey_Header_5"

"Teammate Evalua

"DOTA_Post_Match_Survey_Thanks"

"Thank you for y

ation"
tion"
tion"
our feedback!"
"DOTA_Survey_response_lowhigh_Very_Low"

"Very Lo

w"
"DOTA_Survey_response_lowhigh_Low"
"Low"
"DOTA_Survey_response_lowhigh_Average"

"Average

"
"DOTA_Survey_response_lowhigh_Good"
"High"
"DOTA_Survey_response_lowhigh_Very_Good"

"Very Hi

"DOTA_Survey_response_agree_Very_Low"

"Disagre

gh"
e Strongly"
"DOTA_Survey_response_agree_Low"
"Disagree"
"DOTA_Survey_response_agree_Average"

"Indiffe

rent"
"DOTA_Survey_response_agree_Good"
"Agree"
"DOTA_Survey_response_agree_Very_Good"

"Agree S

trongly"
"DOTA_UI_No_Thanks"
"No Thanks"
"dota_waiting_for_players_connecting"
"dota_waiting_for_players_loading"
"dota_waiting_for_players_ready"
"dota_waiting_for_players_failed"

"Connecting..."
"Loading..."
"Ready"
"Failed"

"DOTA_Broadcaster_Channel"
"DOTA_Broadcaster_Lang_0"

"%s1"
"English

"DOTA_Broadcaster_Lang_1"
"DOTA_Broadcaster_Lang_2"
"DOTA_Broadcaster_Lang_3"

"German"
"French"
"Italian

"DOTA_Broadcaster_Lang_4"
"DOTA_Broadcaster_Lang_5"

"Korean"
"Spanish

"DOTA_Broadcaster_Lang_6"

"Chinese

"DOTA_Broadcaster_Lang_7"

"Chinese

"DOTA_Broadcaster_Lang_8"

"Russian

"DOTA_Broadcaster_Lang_9"
"DOTA_Broadcaster_Lang_10"

"Thai"
"Japanes

"DOTA_Broadcaster_Lang_11"

"Portugu

"

"
"
"
"
"
e"
ese"

"DOTA_Broadcaster_Lang_12"
"DOTA_Broadcaster_Lang_13"
"DOTA_Broadcaster_Lang_14"
"DOTA_Broadcaster_Lang_15"

"Polish"
"Danish"
"Dutch"
"Finnish

"DOTA_Broadcaster_Lang_16"

"Norwegi

"DOTA_Broadcaster_Lang_17"

"Swedish

"dota_broadcaster_title"

"Select

"
an"
"
a Broadcaster"
"dota_broadcaster_no_selection"
"dota_broadcaster_ch"

"No Broadcaster"
"BROADCA

ST CHANNEL"
"dota_broadcaster_cobroad"

"COBROAD

CASTERS"
"dota_broadcaster_recommendation_new_players" "Recommended for N
ew Players"
"dota_broadcaster_recommendation_desc"
"The cas
ter in this channel will help introduce you to Dota 2 and its gameplay."
"DOTA_Broadcaster_Menu_Title"

"BROADCASTER ME

"DOTA_Broadcaster_SendStatPopup"

"Send Stat Popu

NU"
p"
"DOTA_Broadcaster_SendStatPopup_Title"

"SELECT STYLE AND FILL

OUT DISPLAY"
"DOTA_Broadcaster_SelectImage"
"DOTA_Broadcaster_TextHere"

"Select Image"
"<Enter

text here>"
"DOTA_Broadcaster_TextHereOptional"
re (or leave blank)>"
"DOTA_Broadcaster_TextHereShort"
"DOTA_Broadcaster_ImagePicker_Title"
"DOTA_Broadcaster_ImagePicker_Heroes"
"DOTA_Broadcaster_ImagePicker_Generic"
"DOTA_Broadcaster_ImagePicker_Items"
"DOTA_Broadcaster_ImagePicker_Match"
"DOTA_Roshan_Respawn"
NS IN:"
"DOTA_Roshan_Reclaimed"
MED IN:"

"<Enter text he
"<text>"
"SELECT IMAGE"
"HEROES"
"GENERIC"
"ITEMS"
"MATCH DETAILS"
"RESPAW
"RECLAI

"DOTA_Paused"
"Game is paused"
"DOTA_Unpausing"
"Game is unpausing"
"GameUI_ServerConnectOutOfDate"
to the most recent version.\n"
"GameUI_ServerChallengeIncorrect"
with the correct challenge.\nIt may be out of date.\n"
"GameUI_ServerInsecure"
cure mode. You must restart before you can connect to
"GameUI_ServerRejectBadChallenge"
"GameUI_ServerRejectLANRestrict"
icted to local clients (class C).\n"
"GameUI_ServerRejectBadPassword"

"Server has not updated


"Server did not respond
"You are in inse
secure servers.\n"
"Bad challenge.\n"
"Local servers are restr
"Bad password.\n"

"GameUI_ServerRejectServerFull"
"Server is full.\n"
"GameUI_ServerRejectBanned"
"You have been b
anned from this server.\n"
"GameUI_ServerRejectFailedChannel"
"Failed to create net ch
annel.\n"
"GameUI_ServerRejectOldVersion"
"The server you are tryi
ng to connect to is running\nan older version of the game.\n"
"GameUI_ServerRejectBadSteamKey"
"Invalid Steam key lengt
h\n"
"GameUI_ServerRejectOldProtocol"
"This server is using an
older protocol than your client.\n"
"GameUI_ServerRejectNewProtocol"
"This server is using a
newer protocol than your client.\n"
"GameUI_ServerRejectInvalidConnection" "Invalid connection.\n"
"GameUI_ServerRejectInvalidCertLen"
"Invalid authent
ication certificate length.\n"
"GameUI_ServerRejectInvalidSteamCertLen"
"STEAM certifica
te length error!\n"
"GameUI_ServerRejectSteam"
"STEAM validatio
n rejected\n"
"GameUI_ServerRejectGS"
"GSCreateLocalUs
er failed\n"
"GameUI_ServerNoLobby"
"The server was
unable to locate the game session.\n"
"GameUI_ServerRequireSteams"
"The server requires tha
t you be running Steam.\n"
"GameUI_ServerAuthDisabled"
"Authentication
disabled.\n"
"GameUI_ServerCDKeyAuthInvalid"
"CD Key authentication i
nvalid for internet servers.\n"
"GameUI_ServerInvalidCDKey"
"Invalid CD Key.
\n"
"GameUI_ServerCDKeyInUse"
"CD Key already
in use.\n"
"GameUI_ClientRetryLimit"
"Unable to estab
lish connection to the server.\n"
"GameUI_ClientBadServerAddress"
"Bad server address.\n"
"GameUI_ClientStringTableError"
"Your string table data
is different from the server, update your game.\n"
"GameUI_ClientUnableToCRCMap"
"Unable to calculate map
checksum.\n"
"GameUI_ClientNoMap"
"Unable to load
map specified by server.\n"
"GameUI_ClientDifferentMap"
"Your map differ
s from the server, update your game.\n"
"GameUI_ClientUnableToCRCDLL"
"Unable to calculate cli
ent side dll checksum.\n"
"GameUI_ClientConnectionTimedOut"
"Connection to server ti
med out.\n"
"GameUI_ClientServerShutdown"
"Server shutting down.\n
"
"GameUI_ClientMissingModel"
"Connection cann
ot continue due to missing model.\n"
"GameUI_ClientConsistencyFail"
"Connection aborted due
to server enforcing model consistency.\n"
"client_version_out_of_date"
"Game client is out of d
ate. Please close Dota 2 and restart to get the latest version."
"missing_league_subscription"
"This game is a league g
ame that requires a subscription to watch."

"GameUI_Disconnected"
"Disconnected from Server"
"GameUI_Disconnect_ServerInfoOverflow"
low"
"GameUI_Disconnect_TickMessage"
riting tick message"
"GameUI_Disconnect_StringTableMessage"
tring table update message"
"GameUI_Disconnect_DeltaEntMessage"
riting delta entities message"
"GameUI_Disconnect_TempEntMessage"
riting temp entities message"
"GameUI_Disconnect_SoundsMessage"
riting game sounds message"
"GameUI_Disconnect_SnapshotOverflow"
snapshot overflow"
"GameUI_Disconnect_SnapshotError"
ending snapshot"
"GameUI_Disconnect_ReliableOverflow"
buffer overflow"
"GameUI_Disconnect_BadClientDeltaTick"
cks out of order"
"GameUI_Disconnect_NoMoreSplits"
split screen slots"
"GameUI_Disconnect_TimedOut"
ut"
"GameUI_Disconnect_Disconnected"
ected"
"GameUI_Disconnect_ReliableChannelOverflow"
able channel"
"GameUI_Disconnect_LeavingSplit"
splitscreen"
"GameUI_Disconnect_DifferentClassTables"
ferent class tables"
"GameUI_Disconnect_ConnectionClosing"
ing"
"GameUI_Disconnect_User"
"Disconnected by user"
"GameUI_Disconnect_Server"
"Disconnected from Server"
"GameUI_Disconnect_ConnectionLost"
ion lost"
"GameUI_Disconnect_ConnectionOverflow"
"GameUI_Disconnect_BadRelayPassword"
ord"
"GameUI_Disconnect_BadSpectatorPassword"
assword"
"GameUI_Disconnect_HLTVRestricted"
V server is restricted to local spectators (class C)"
"GameUI_Disconnect_HLTVUnavailable"
ceTV relay available"
"GameUI_Disconnect_HLTVStop"
V stop"
"GameUI_Disconnect_Kicked"
"Kicked"
"GameUI_Disconnect_BanAdded"
o banned list"
"GameUI_Disconnect_KickBanAdded"
and banned"
"GameUI_Disconnect_SteamIDBanned"

"Info data overf


"Error w
"Error writing s
"Error w
"Error w
"Error w
"Error reliable
"Error s
"Error reliable
"Client delta ti
"No more
"Timed o
"Disconn
"Overflowed reli
"Leaving
"Server uses dif
"Connection clos

"Connect
"Overflow error"
"Bad relay passw
"Bad spectator p
"SourceT
"No Sour
"SourceT

"Added t
"Kicked
"STEAM U

serID is banned"
"GameUI_Disconnect_SteamIDInUse"
"STEAM U
serID is already in use on this server"
"GameUI_Disconnect_SteamLogon"
"No Stea
m logon"
"GameUI_Disconnect_SteamInUse"
"This St
eam account is being used in another location"
"GameUI_Disconnect_SteamOwnership"
"This St
eam account does not own this game.\nPlease login to the correct Steam account"
"GameUI_Disconnect_SteamVAC"
"VAC ban
ned from secure server"
"GameUI_Disconnect_SteamTimeOut"
"Client
timed out"
"GameUI_Disconnect_SteamDropped"
"Client
dropped by server"
"GameUI_Disconnect_SteamTicket"
"Invalid
STEAM UserID Ticket"
"GameUI_Disconnect_NoSpectators"
"Match d
oes not allow spectators"
"GameUI_Disconnect_DisconnectByUser"
"Disconnect by u
ser"
"GameUI_Disconnect_DisconnectByServer"
"Disconnect by s
erver"
"GameUI_Disconnect_HLTVDirect"
"SourceT
V can not connect to game directly"
"GameUI_Disconnect_PureServer_ClientExtra"
"Pure server: cl
ient has loaded extra file(s)"
"GameUI_Disconnect_PureServer_Mismatch"
"Pure server: cl
ient file does not match server"
"GameUI_Disconnect_UserCmd"
"Error in parsing user commands"
"GameUI_Disconnect_RejectedByGame"
"Connect
ion rejected by game"
//UI
"UI_month_1"

"January

"UI_month_2"

"Februar

"UI_month_3"
"UI_month_4"
"UI_month_5"
"UI_month_6"
"UI_month_7"
"UI_month_8"
"UI_month_9"

"March"
"April"
"May"
"June"
"July"
"August"
"Septemb

"UI_month_10"

"October

"UI_month_11"

"Novembe

"UI_month_12"

"Decembe

"UI_month_short_1"
"UI_month_short_2"
"UI_month_short_3"
"UI_month_short_4"
"UI_month_short_5"
"UI_month_short_6"
"UI_month_short_7"

"Jan"
"Feb"
"Mar"
"Apr"
"May"
"Jun"
"Jul"

"
y"

er"
"
r"
r"

"UI_month_short_8"
"UI_month_short_9"
"UI_month_short_10"
"UI_month_short_11"
"UI_month_short_12"
"UI_day_short_1"
"UI_day_short_2"
"UI_day_short_3"
"UI_day_short_4"
"UI_day_short_5"
"UI_day_short_6"
"UI_day_short_7"
"UI_day_1"
"UI_day_2"
"UI_day_3"
"UI_day_4"
"UI_day_5"
"UI_day_6"
"UI_day_7"

"Aug"
"Sep"
"Oct"
"Nov"
"Dec"
"Su"
"Mo"
"Tu"
"We"
"Th"
"Fr"
"Sa"

"Sun"
"Mon"
"Tues"
"Wed"
"Thu"
"Fri"
"Sat"

"DOTA_Date_Format_Day_Month"
"%s1 %s2"

// 18 April
"DOTA_Date_Format_Day_Month_Year"
"%s1 %s2 %s3"
// 18 April 2014
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"
"%s1 %s2 %s3, %s4:%s5"
// 18 April 2014, 17:30
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"
"%s1 %s2 %s3, %s4:%s5 %s6"
// 18 April 2014, 5:30 PM
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"
"%s1 %s2 %s3, %s4:%s5:%s6"
// 18 April 2014, 17:30:18
"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"
"%s1 %s2 %s3, %s4:%s5:%s6 %s7" // 18 April 2014, 5:30:18 PM
"DOTA_Date_Format_Hour_Minute_24"
"%s1:%s2"
// 17:30
"DOTA_Date_Format_Hour_Minute_12"
"%s1:%s2 %s3"
// 5:30 PM
"DOTA_Date_Format_DayOfWeek"
"%s1"
// Wednesday
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"
"%s1, %s2 %s3, %s4:%s5"
// Wednesday, 18 April, 17:30
"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"
"%s1, %s2 %s3, %s4:%s5 %s6"
// Wednesday, 18 April, 5:30 PM
"dota_series_bo3"

"Best of

"dota_series_bo5"

"Best of

3"
5"
"dota_series_game_1"
"dota_series_game_2"
"dota_series_game_3"
"dota_series_game_4"
"dota_series_game_5"
"DOTA_WatchMatchSeries_NoGame_Header"
"DOTA_WatchMatchSeries_NoGame"
e %s1 in this series."
"tournaments_on_day"
"

"Game
"Game
"Game
"Game
"Game

1"
2"
3"
4"
5"

"No Game"
"There is no gam
"%s1 Tournaments

"tournaments_games_on_day"

"%s1 Tou

rnament Games"
"tournament_schedule_time"
"%s1 %s2 %s3"
// month, day, time
"localized_time"
"%s1:%s2
"
// hour:minute
"tournament_schedule_edit"
"EDIT"
"tournament_schedule_add"
"ADD MATCHUP"
"tournament_schedule_delete"
"DELETE"
"schedule_confirm_delete_header"
"DELETE SCHEDULED TIME"
"schedule_confirm_delete"
"Really delete t
his scheduled time block?"
"schedule_delete_failed"
"Error: Failed t
o delete scheduled time block"
"schedule_edit_title"
"MATCHUP DETAILS
"
"schedule_edit_subtitle"
"Enter the Date
and Time (in your local timezone) and specify the Teams involved in the matchup.
"
"invalid_team_hint"
"Unknown
Team, click to search"
"visit_team_profile"
"Team Profile"
"schedule_game_id"
"Game ID
: %s1"
"sched_start"
"Time:"
"sched_end"
"End:"
"sched_comment"
"Comment
:"
"sched_finals"
"Finals"
"date_invalid_hint"
"Please
enter a valid date, in the form of Month-Day-Year"
"time_invalid_hint"
"Please
enter a valid time, in the form of Hours:Minutes"
"my_tournament_select_day"
"Select a day fr
om the Calendar to manage this tournament's schedule"
"schedule_view_matches"
"View Matches"
"schedule_buy_pass"
"Buy Tou
rnament Pass"
"tournament_details"
"DETAILS"
//UI (Watch Filter)
"watch_filter_label"
"UI_player_name_label"

"Filter by"
"PLAYER NAME (EX

"UI_hero_name_label"
"UI_game_mode_label"
"UI_game_mode_command"

"HERO NAME"
"GAME MODE"
"SELECT GAME MOD

"UI_difficulty_label"
"UI_difficulty_command"

"DIFFICULTY"
"SELECT DIFFICUL

ACT MATCH)"

ES"
TY"
"UI_difficulty_desc"
"Select difficul
ty level for enemy AI."
"UI_languages_command"
"MATCHMAKING PRE
FERENCES"
"UI_preferences_language"
"Language Capabi
lities"
"UI_preferences_language_desc"
"Choose up to three pref
erred languages to help find a match with common ground for communication. If n

othing is set, we'll assume no language preference."


"UI_preferences_matchmaking"
"UI_preferences_themed_map"
erence"
"dota_matchmaking_classic_map"
"dota_matchmaking_themed_map"
"dota_matchmaking_no_preference_map"
"UI_skill_level_label"
"UI_skill_any"
"UI_skill_normal"
"UI_skill_high"
"UI_skill_very_high"
"UI_date_range_label"
"UI_tournament_label"
"
"UI_match_id_label"
D"
"watch_or_filter_by_label"

"Find Match Settings"


"Themed Map Pref
"Classic map"
"Themed map"
"No Preference"
"SKILL LEVEL"
"Any"
"Normal"
"High"
"Very High"
"DATE RANGE"
"TOURNAMENT GAME
"MATCH I
"Or, filter by"

//Match Details
"MD_GOLD_and_XP"

"GOLD AN

"MD_The_Radiant"

"The Rad

"MD_The_Dire"

"The Dir

"MD_MATCH_LABEL"

"MATCH I

"MD_DATE_LABEL"
"MD_DURATION_LABEL"

"DATE"
"DURATIO

"MD_WINNER_LABEL"

"WINNING

"MD_PLAYER_L"
"MD_LEVEL_L"
"MD_HERO_L"

"PLAYER"
"LEVEL"

"MD_ITEMS_L"
"MD_GOLD_L"

"ITEMS"

"MD_LAST_HITS_L"

"LAST HI

"MD_DENIES_L"
"MD_GOLD/MIN_L"

"DENIES"
"GOLD/MI

"MD_GOLD_EARNED"

"GOLD EA

"MD_GOLD_CURRENT"

"CURRENT

"MD_XP/MIN_L"
"MD_KILLS_L"
"MD_DEATHS_L"
"MD_ASSISTS_L"

"XP/MIN"
"KILLS"
"DEATHS"
"ASSISTS

"MD_STUNS_L"
"MD_HEALING_L"

"STUNS"
"HEALING

"MD_TOWERS_L"
"MD_ROSHANS_L"

"TOWERS"
"ROSHANS

D XP"
iant"
e"
D"
N"
TEAM"

"HERO"
"GOLD"
TS"
N"
RNED"
GOLD"

"
"
"

"MD_Downloading_Replay"

"Downloading Rep

"MD_Replay_Unavailable"

"Replay Unavaila

"MD_Replay_Not_Recorded"

"Replay Not Reco

lay:"
ble"
rded"
"MD_Replay_Expired"

"Replay

Expired"
"MD_Replay_Pending"
"MD_Finding_Replay"

"Replay Pending"
"Finding

Replay..."
"MD_reveal_button"
the winning team"
"MD_K"
"K" // kills
"MD_D"
"D" // deaths
"MD_A"
"A" // assists
"match_details_timeout"
ch ID %s1 timed out."
"match_details_denied"
ID %s1 denied."
"match_details_failed"
D %s1."
"loot_dropped"
opped"
"dota_game_end_signout_pending"
results are still pending. All items and rewards will
so check back in the Armory in a little while."
"dota_game_end_not_scored_leaver"
scored because a player abandoned before first blood."
"dota_game_end_not_scored_poor_network"
scored due to poor network conditions."
"dota_game_end_not_scored_generic"
scored."

"Reveal

"Request for Mat


"Access to Match
"Invalid Match I
"Loot Dr
"Due to high load, match
still be granted though,
"This match is not being
"This match is not being
"This match is not being

// Rich Presence
"DOTA_RP_INIT"

"Main Me

"DOTA_RP_IDLE"

"Main Me

nu"
nu (Idle)"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"
"DOTA_RP_HERO_SELECTION"
"DOTA_RP_STRATEGY_TIME"
"DOTA_RP_PRE_GAME"

"Waiting for loaders"


"Hero Selection"
"Strategy Time"
"Pre Gam

"DOTA_RP_GAME_IN_PROGRESS"
"DOTA_RP_GAME_IN_PROGRESS_CUSTOM"
"DOTA_RP_PLAYING_AS"

"Playing A Game"
"Playing %s1"
"as %s2 (Lvl %s1

e"

)"
"DOTA_RP_POST_GAME"

"Post Ga

me"
"DOTA_RP_DISCONNECT"
"DOTA_RP_SPECTATING"

"Disconnecting"
"Spectating A Ga

me"
"DOTA_RP_CASTING"

"Casting

A Game"
"DOTA_RP_WATCHING_REPLAY"
ay"

"Watching A Repl

"DOTA_RP_WATCHING_TOURNAMENT"

"Watching A Tournament G

ame"
"DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "Watching A Tournament Repl
ay"
"DOTA_RP_FINDING_MATCH"

"Finding A Match

"
"DOTA_RP_SPECTATING_WHILE_FINDING"

"Finding A Match & Spect

acting"
"DOTA_RP_PENDING"
Request Pending"
"DOTA_RP_ONLINE"
"DOTA_RP_BUSY"
"DOTA_RP_AWAY"
"DOTA_RP_SNOOZE"
"DOTA_RP_LOOKING_TO_TRADE"
e"
"DOTA_RP_LOOKING_TO_PLAY"
"
"DOTA_RP_PLAYING_OTHER"
ame"
"DOTA_RP_ACCOUNT_DISABLED"
abled Temporarily"
"DOTA_RichPresence_Help"
a custom status here!"
"DOTA_RP_QUEST"
aining Mission"
"DOTA_RP_BOTPRACTICE"
Bots"
"DOTA_RP_TRAINING"
aining Mission"

"Friend
"Online"
"Busy"
"Away"
"Snooze"
"Looking To Trad
"Looking To Play
"Playing Other G
"Matchmaking Dis
"What's new? Set
"On A Tr
"Playing Against
"On a Tr

"DOTA_VoiceTextBanned_Reports"
"No one hears you. Your
account has been flagged as disruptive and your communication privileges tempora
rily revoked. Time remaining: %s1 hours"
"DOTA_VoiceTextBanned_Reports_Avoid_Overflow" "No one hears yo
u. Your account has been flagged as disruptive and your communication privileges
temporarily revoked."
"DOTA_SpectatorsAreWatchingYourGame" "There are %s1 spectators w
atching this game right now."
// Watch game status
"DOTA_WATCH_GAME_STATUS"
"DOTA_WATCH_Pending"

"Watch Game Status"


"Waiting to watch game..

."
"DOTA_WATCH_GameServerNotFound"
this game was not found."
"DOTA_WATCH_Unavailable"
me at this time."
"DOTA_WATCH_LobbyNotFound"
"dota_workshop_welcome_hed"

"The game server hosting


"Could not watch this ga
"Lobby not found."
"Contribute to the futur

e of Dota 2"
"dota_workshop_welcome_descr_text"
"Create and subm
it new items, or review and rate what other people submit. Rate items highly and
you just might see them become available in-game. If your item is accepted in t
he game, you'll receive a percentage of its sales. By submitting an item to the
Steam Workshop, you agree to the legal agreement."
"dota_workshop_viewlegal"
"Legal Agreement"
"dota_workshop_publishnewitem" "Publish New Submission"

"dota_workshop_editexistingitem" "Update Existing Submission"


"dota_workshop_browse"
"Browse Workshop"
"dota_workshop_items"
"View My Submissions"
"DOTA_Workshop_ConfirmFileDeletion" "Confirm Delete"
"DOTA_Workshop_ConfirmFileDeletionDescription" "Delete Item? Thi
s cannot be undone."
"dota_workshop_camera_tooltip_fullbody"

"Full Body Previ

ew"
"dota_workshop_camera_tooltip_day"

"Day Lig

hting Preview"
"dota_workshop_camera_tooltip_night"

"Night Lighting

"dota_workshop_camera_tooltip_portrait"

"Portrait Previe

"dota_workshop_camera_tooltip_ingame"

"In Game Preview

Preview"
w"
"
"DOTA_Workshop_ConfirmInGameError"
"Items cannot be tested
in-game when you're already in a game."
"DOTA_Workshop_ConfirmInGame"
"Start L
ocal Server?"
"DOTA_Workshop_ConfirmInGameDescription"
"To test your su
bmission in-game, a local game server will need to be started."
"DOTA_Workshop_Save_Title"
"DOTA_Workshop_Save"
"DOTA_Workshop_SaveError_Title"
"DOTA_Workshop_SaveError"

"Saved!"
"Wrote to %s1."
"Save Failed!"
"Unable to write

"DOTA_Workshop_LoadError_Title"
"DOTA_Workshop_LoadError"

"Load Failed!"
"Unable to read

to %s1."
from %s1."
"DOTA_Workshop_ViewItems_List"
"ITEM LIST:"
"DOTA_Workshop_ViewItems_Sort_Creation" "Creation Date"
"DOTA_Workshop_ViewItems_Sort_Update" "Last Update Date"
"DOTA_Workshop_ViewItems_Sort_Title"
"Title"
"DOTA_Workshop_ViewItems_Sort_Hero"
"Hero"
"DOTA_Workshop_QueryTimeout_Title"

"Lost Connection To Work

shop"
"DOTA_Workshop_QueryTimeout_Desc"
"Unable to get the full
list of your published files from the Steam Workshop. Try refreshing again soon.
"
"DOTA_Workshop_ErrorTimeout_Title"
"Error Connecting To Wor
kshop"
"DOTA_Workshop_ErrorTimeout_Desc"
"Unable to connect to th
e Steam Workshop. Please try again later."
"DOTA_Workshop_Edit"
"Edit"
"DOTA_Workshop_Delete"
"Delete"
"DOTA_Workshop_SubmitError" "Submit Error!"
"DOTA_Workshop_Error_JPEG_FileFormat" "Preview File is in the wr
ong format. Please use RGB or YCbCr."
"DOTA_Workshop_Error_ContentFile" "Could not prepare content fil
e."
"DOTA_Workshop_Error_UploadingFile" "Could not complete file upl
oad, please try again later.\n\n(Error code: %s1)"
"DOTA_Workshop_Error_16"
"Publishing time

d out. Please try again later."


"DOTA_Workshop_Error_24"
"Insufficient pr
ivileges to publish workshop files. Limited Steam Accounts may not publish works
hop files."
"DOTA_Workshop_Error_PreviewFile" "Could not prepare preview ima
ge."
"DOTA_Workshop_Error_NotEnoughSpace" "Not Enough Space in your S
team Cloud. Try deleting some older submissions to make room, or reduce the size
of your submission."
"DOTA_Workshop_Error_CanGetQuota" "Can't Get Steam Cloud Quota."
"DOTA_Workshop_Error_CouldntWriteFileToCloud" "Couldn't write %s
1 to Steam Cloud."
"DOTA_Workshop_BrowseImage"
"The preview ima
ge will be resized to 512 x 512 when displayed on the web."
"DOTA_Workshop_PreviewTitle"
"PREVIEW IMAGE:"
"DOTA_Workshop_ItemTitle"
"SUBMISSION TITL
E:"
"DOTA_Workshop_HeroTitle"
"HERO:"
"DOTA_Workshop_SlotTitle"
"LOADOUT SLOT:"
"DOTA_Workshop_AbilityTitle"
"SELECT HERO AND ABILITY
"
"DOTA_Workshop_SelectAbility"
"ABILITY MODEL(S) TO REP
LACE:"
"DOTA_Workshop_TypeTitle"
"ITEM TYPE:"
"DOTA_Workshop_FileTitle"
"SUBMISSION FILE
:"
"DOTA_Workshop_DescTitle"
"DESCRIPTION:"
"DOTA_Workshop_TestTitle"
"IMPORT MODEL"
"DOTA_Workshop_EventTitle"
"EVENT SUBMISSIO
N?"
"DOTA_Workshop_SubmitTitle"
"SUBMIT TO THE W
ORKSHOP"
"DOTA_Workshop_Test"
"TEST"
"DOTA_Workshop_ImportCursorPack"
"IMPORT CURSOR PACK"
"DOTA_Workshop_ImportHudSkin"
"IMPORT HUD SKIN"
"DOTA_Workshop_HudSkin_CopyErr"
"Failed to copy %s into
the HUD test directory at %s\n"
"DOTA_Workshop_AddWearables"
"Additional Items"
"DOTA_Workshop_TestExplanation"
"Wearables need to be te
sted to ensure they're within budget. Select the compiled model and then hit the
Test button. If you're submitting something other than a wearable, you can skip
this step. Submissions of untested wearable models won't be considered for addi
tion into Dota 2."
"DOTA_Workshop_NoFile"
"< NO FILE SELEC
TED >"
"DOTA_Workshop_NoFile_Update"
"< NO UPDATE SELECTED >"
"DOTA_Workshop_Update_Desc"
"You don't need
to re-upload your submission's content if you only want to change the title, des
cription, or preview image. When you click the Update button, only the component
s of your submission that have actually changed will be updated."
"DOTA_Workshop_ValidationFailed"
"Validation failed. Item
cannot be submitted."
"DOTA_Workshop_ValidationSucceeded"
"Validation succeeded."
"DOTA_Workshop_File_Submission"
"Submissions (.zip files
)"
"DOTA_Workshop_File_Preview"
"Preview Images (.jpg fi
les)"
"DOTA_Workshop_File_Models"
"Models (.mdl fi
les)"
"DOTA_Workshop_File_Geometry"
"Geometry (.smd, .dmx, .

fbx files)"
"DOTA_Workshop_File_Animation"

"Animations (.smd, .dmx,

"DOTA_Workshop_File_Texture"
"DOTA_Workshop_File_Wearable"

"Texture (.tga files)"


"Wearable Model (.mdl fi

"DOTA_Workshop_File_PortraitInfo"

"Portrait Layout File (.

"DOTA_Workshop_File_Marketing"

"Marketing Images (.psd

"DOTA_Workshop_File_HudSkin"

"HUD Skin Images (.png f

"DOTA_Workshop_File_LoadingScreen"

"Loading Screen Images (

"DOTA_Workshop_File_AbilityIcon"

"Ability Icon (.png file

"DOTA_Workshop_HeroSelect"
"DOTA_Workshop_NoHeroSelected"
"DOTA_Workshop_SlotSelect"
"DOTA_Workshop_SubmissionTypeTitle"

"Select Hero"
"No hero selected"
"Select slot"
"What are you publishing

.fbx files)"
les)"
pts files)"
files)"
iles)"
.png files)"
s)"

?"
"DOTA_Workshop_SubmissionTypeImagesTitle"
"What type of im
age are you publishing?"
"DOTA_Workshop_SubmissionType_Wearable"
"WEARABL
E ITEM"
"DOTA_Workshop_SubmissionType_Wearable_Desc"
"Model geometry
that attaches to a specific hero's base model."
"DOTA_Workshop_SubmissionType_Courier"
"COURIER
"
"DOTA_Workshop_SubmissionType_Courier_Desc"
"Two mod
els with the animations required to operate in-game as a team's ground & flying
courier."
"DOTA_Workshop_SubmissionType_Ward"
"WARD"
"DOTA_Workshop_SubmissionType_Ward_Desc"
"A model
with the animations required to operate in-game as an observer & sentry ward."
"DOTA_Workshop_SubmissionType_Other"
"OTHER"
"DOTA_Workshop_SubmissionType_Other_Desc"
"A submi
ssion that doesn't fit in any of the other submission types."
"DOTA_Workshop_SubmissionType_Ability"
"ABILITY
"
"DOTA_Workshop_SubmissionType_Ability_Desc"
"One or
more models with the animations required to replace models associated with a spe
cific Hero's spells or abilities."
"DOTA_Workshop_SubmissionType_HudSkin"
"HUD SKI
N"
"DOTA_Workshop_SubmissionType_HudSkin_Desc"
"A set o
f images designed to replace the in-game HUD."
"DOTA_Workshop_SubmissionType_LoadingScreen"
"LOADING SCREEN"
"DOTA_Workshop_SubmissionType_LoadingScreen_Desc"
"An image to replace the loading screen."
"DOTA_Workshop_SubmissionType_Animation"
"ANIMATION"
"DOTA_Workshop_SubmissionType_Animation_Desc"
"Animati
ons that replace one or more of a Hero's existing animations."
"DOTA_Workshop_SubmissionType_CustomGame"
"CUSTOM GAME MODE"
"DOTA_Workshop_SubmissionType_CustomGame_Desc"
"A new g
ame mode"

"DOTA_Workshop_SubmissionType_Images"
"IMAGES"
"DOTA_Workshop_SubmissionType_Images_Desc"
"Submissions comprised of images such as Loading Screens, HUD Skins, Ability Ico
ns and Chat Emoticons."
"DOTA_Workshop_SubmissionType_AbilityIcons"
"ABILITY ICONS"
"DOTA_Workshop_SubmissionType_AbilityIcons_Desc"
"A set o
f images designed to replace a Hero's ability icons."
"DOTA_Workshop_SubmissionType_ChatEmoticon"
"CHAT EMOTICON"
"DOTA_Workshop_SubmissionType_ChatEmoticon_Desc"
"An anim
ated chat emoticon."
"DOTA_Workshop_SubmissionType_CursorPack"
"CURSOR PACK"
"DOTA_Workshop_SubmissionType_CursorPack_Desc" "A pack of curso
rs that replace the HUD defaults."
"DOTA_Workshop_RetrievingInfo"
"RETRIEVING INFORMATION"
"DOTA_Workshop_InternalSave_Ok"
"SUCCESS"
"DOTA_Workshop_InternalErr_Dir"
"%s1 isn't under the dot
a/models directory."
"DOTA_Workshop_InternalErr_CO"
"Failed to check out %s1
in P4."
"DOTA_Workshop_InternalErr_resize"
"Failed to Resiz
e a file (%s1)"
"DOTA_Workshop_InternalScs_Up"
"Updated portraits.txt e
ntry for %s1."
"DOTA_Workshop_InternalScs_Add"
"Added new portraits.txt
entry for %s1."
"DOTA_Workshop_InternalErr_VTF"
"Failed to compile .VTF
for %s1."
"DOTA_Workshop_CustomGame_Help"
"Custom Game Mod
e Help"
"DOTA_Workshop_ImportCustomGame"
"Publish Custom
Game Mode"
"DOTA_Workshop_UploadCustomGame"
"Uploaded Custom
Game Mode"
"DOTA_ItemTest_CustomGame_Intro"
"Here you can se
lect your addon folder and have it packaged up into a .vpk for publishing."
"DOTA_Workshop_ChooseCustomGame"
"Select addon fo
lder"
"DOTA_Workshop_ChooseCustomGameDesc"
"Select the dota_addons
folder containing your custom game mode"
"DOTA_Workshop_Preparing"
"Prepari
ng File..."
"DOTA_Workshop_Uploading"
"Uploadi
ng File..."
"DOTA_Workshop_Committing"
"Committ
ing Changes..."
"DOTA_Workshop_Event_Spring2014"
"DOTA_Workshop_Event_Spring2015"
"DOTA_ItemTest_Ready"
"DOTA_ItemTest_Optional"
"DOTA_ItemTest_Required"
"DOTA_ItemTest_Required_Texture"
be resized to: %s1)"
"DOTA_ItemTest_Required_Geometry"
count: %s1)"

"Spring 2014"
"Spring 2015"
"Ready"
"Optional"
"Required"
"Required (Textures will
"Required (Max Triangle

"DOTA_ItemTest_NotRequired_Geometry" "(Max Triangle count: %s1)"


"DOTA_ItemTest_NotRequired_Texture"
"(Textures will be resiz
ed to: %s1)"
"DOTA_ItemTest_ItemName"

"OUTPUT FILENAME

:"
"DOTA_ItemTest_ItemName_Desc"
"This is the output file
name for your item. It isn't seen by players, and must be less than 50 character
s long."
"DOTA_ItemTest_GenericModelName_Desc" "This is the name of your
imported content, it is used internally at Valve so please use a unique or descr
iptive name. It isn't seen by players, and must be less than 50 characters long.
"
"DOTA_ItemTest_UnknownLOD"
"UNKNOWN GEOMETR
Y FILE"
"DOTA_ItemTest_LOD0Title"
"OPTIONAL PORTRA
IT GEOMETRY"
"DOTA_ItemTest_LOD0Desc"
"This is the .DM
X, .SMD, or .FBX file that contains the higher resolution skinned geometry for y
our item. It will be used only in portrait views. If your item isn't highly visi
ble in the hero's portrait, leave this blank and we'll use the in-game geometry
instead."
"DOTA_ItemTest_LOD1Title"
"IN-GAME GEOMETR
Y"
"DOTA_ItemTest_LOD1Desc"
"This is the .DM
X, .SMD, or .FBX file that contains the skinned geometry for your item. It will
be used in-game."
"DOTA_ItemTest_Texture_Title"
"TEXTURE FILES"
"DOTA_ItemTest_Texture_Desc"
"This is the set of four
.TGA files that combine to texture this geometry file. Browse and select any on
e of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the r
est in the same directory."
"DOTA_ItemTest_Texturing"
"Texturing Help"
"DOTA_ItemTest_Modelling"
"Modelling Help"
"DOTA_ItemTest_Animation"
"Animation Help"
"DOTA_ItemTest_AbilityIconsHelp"
"Ability
Icons Help"
"DOTA_ItemTest_DisableNICE"
"Disable Texture
Filtering"
"DOTA_ItemTest_DisableNICE_Desc"
"On some textures, the N
ICE filter we use can result in mipmaps that don't maintain some specific textur
e detail. If you see this happening with your textures, try turning this option
on and see if the textures are more readable."
"DOTA_ItemTest_Reimport"
"Update"
"DOTA_ItemTest_Models_Title"
"MODELS"
"DOTA_ItemTest_Materials_Title"
"MATERIALS"
"DOTA_ItemTest_Attachments_Title"
"ATTACHMENTS"
"DOTA_ItemTest_Marketing_Title"
"MARKETING"
"DOTA_ItemTest_Marketing_Desc"
"A .PSD file containing
a selection of marketing images to use when promoting your submission. Click the
Marketing Help link to see the requirements, and suggested format, of your .PSD
file."
"DOTA_ItemTest_Marketing_Help"
"Marketing Help"
"DOTA_ItemTest_Particles_Title"
"PARTICLES"
"DOTA_ItemTest_Particles_Desc"
"This model will have a
particle system attached to it in-game for gameplay purposes. This is the .DMX,
.SMD, or .FBX file that contains vertices specifying how the particle system sho
uld be attached."
"DOTA_ItemTest_Particles_Help"
"Particle Help"
"DOTA_ItemTest_Images_Title"
"IMAGES"
"DOTA_ItemTest_AbilityIcons_Title"
"ABILITY ICONS"

"DOTA_ItemTest_HudSkin_Intro"
"HUD Skins are a set of
images that combine to replace the in-game HUD."
"DOTA_ItemTest_HudSkin_Desc"
"A set of .PNG files tha
t were produced by the HUD Skin Photoshop export tool. Browse and select any of
the .PNG files, and we'll find the rest. They must be in the directory structure
created by the export tool."
"DOTA_ItemTest_HudSkin_Help"
"HUD Skin Help"
"DOTA_ItemTest_CursorPack_Intro"
"Cursor Packs ar
e a set of images that combine to replace the in-game cursors."
"DOTA_ItemTest_CursorPack_Desc"
"A set of .BMP and .ANI
files that represent the variety of cursors for the UI. Also necessary are raw .
PNG source for the same cursors. Browse for the icon.png that will be your pack'
s inventory icon and we'll find the other files."
"DOTA_ItemTest_CursorPack_Help"
"Cursor Pack Help"
"DOTA_Workshop_ImportLoadingScreen"
"IMPORT LOADING SCREEN"
"DOTA_ItemTest_LoadingScreen_Intro"
"An image that replaces
the default Dota 2 Loading Screen"
"DOTA_ItemTest_LoadingScreen_Desc"
"Browse for loadingscree
n.png."
"DOTA_ItemTest_LoadScreen_Preview_Title"
"Preview aspect
ratio cropping"
"DOTA_UI_LoadScreen_16_9"
"16:9 Aspect Rat
io"
"DOTA_UI_LoadScreen_16_10"
"16:10 Aspect Ra
tio"
"DOTA_UI_LoadScreen_4_3"
"4:3 Aspect Rati
o"
"DOTA_Workshop_ImportChatEmoticon"
"IMPORT CHAT EMOTICON"
"DOTA_ItemTest_ChatEmoticon_Intro"
"An animated chat emoticon"
"DOTA_ItemTest_ChatEmoticon_Help"
"Chat Emoticons Help"
"DOTA_ItemTest_ChatEmoticon_Title"
"Source Image File"
"DOTA_ItemTest_ChatEmoticon_ItemName"
"Emoticon Keyword"
"DOTA_ItemTest_ChatEmoticon_ItemName_Desc"
"Proposed chat emoticon keyword"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed"
"Frame Time"
"DOTA_ItemTest_ChatEmoticon_AnimationSpeed_Desc"
"Frame t
ime, in milliseconds. Most emoticons use 100 milliseconds per frame."
"DOTA_ItemTest_ChatEmoticon_DefaultFrame"
"Default Frame"
"DOTA_ItemTest_ChatEmoticon_DefaultFrame_Desc"
"The fra
me to show when the emoticon is not animating. In the range from 0 to the number
of frames minus one. Use -1 to automatically chose the last frame. If not speci
fied, will use the first frame (0)."
"DOTA_ItemTest_ChatEmoticon_Preview_Title"
"Preview Chat Emoticon"
"DOTA_Workshop_ImportChatEmoticon_Preview"
"Preview"
"DOTA_Workshop_File_ChatEmoticon"
"Source Image (.png files)"

"DOTA_ItemTest_Attachments_Desc"
"Attachment points are p
oints on the model that the game can use to position certain effects. Each attac
hment point has both a position and an angle, which it derives from a bone in yo
ur model. For each required attachment point, specify the bone name. Once we've
built your imported model, the preview will show you the attachment point so you
can verify its position."
"DOTA_ItemTest_Attachments_UIBlock"
"Attachments %s1"
"DOTA_ItemTest_Attachment_HitLocation"
"Hit Location Bo
ne name"
"DOTA_ItemTest_Attachment_HitLocation_Desc"
"Specifies where
on the model that incoming enemy projectiles should travel to. A good position
is above the center of the model, such as the center of the head in a humanoid."
"DOTA_ItemTest_Attachment_LeftEye"
"Left Ey
e Bone name"
"DOTA_ItemTest_Attachment_LeftEye_Desc"
"Specifies where
on the model to place Unusual particle effects intended for the Left Eye of a c
reature."
"DOTA_ItemTest_Attachment_RightEye"
"Right E
ye Bone name"
"DOTA_ItemTest_Attachment_RightEye_Desc"
"Specifi
es where on the model to place Unusual particle effects intended for the Right E
ye of a creature."
"DOTA_ItemTest_Attachment_AttackPoint"
"Attack Point Bo
ne name"
"DOTA_ItemTest_Attachment_AttackPoint_Desc"
"For ranged atta
ck units, this specifies where their attack projectiles should start. For melee
units, it's this is where we spawn hit effects, like blood splashes."
"DOTA_ItemTest_Attachment_AttackPoint2"
"Offhand Attack
Point Bone name"
"DOTA_ItemTest_Attachment_AttackPoint2_Desc"
"When an OFFHAND
ATTACK animation is used instead of the base ATTACK, this attack point will be
used to spawn hit effects & projectiles."
"DOTA_ItemTest_Attachment_Mouth"
"Mouth B
one name"
"DOTA_ItemTest_Attachment_Mouth_Desc"
"Specifies where
on the model to place particle effects intended for the mouth of the unit."
"DOTA_ItemTest_Attachment_BowTop"
"Bowstring Top A
ttachment point"
"DOTA_ItemTest_Attachment_BowTop_Desc" "Specifies where on the
model that the top of the bowstring particle effect should attach."
"DOTA_ItemTest_Attachment_BowMid"
"Bowstring Midpo
int Attachment point"
"DOTA_ItemTest_Attachment_BowMid_Desc" "Specifies where on the
model the middle of the bowstring particle effect should be. Used to bend the bo
wstring for firing."
"DOTA_ItemTest_Attachment_BowBot"
"Bowstring Botto
m Attachment point"
"DOTA_ItemTest_Attachment_BowBot_Desc" "Specifies where on the
model that the bottom of the bowstring particle effect should attach."
"DOTA_ItemTest_Attachment_LowerStaff"
wer Staff Attachment point"
"DOTA_ItemTest_Attachment_LowerStaff_Desc"
on the staff model the lower particle effect should attach."
"DOTA_ItemTest_Attachment_UpperStaff"
per Staff Attachment point"
"DOTA_ItemTest_Attachment_UppperStaff_Desc"
on the staff model the upper particle effect should attach."

"Earth Spirit Lo
"Specifies where
"Earth Spirit Up
"Specifies where

"DOTA_ItemTest_Animation_Title"
"ANIMATIONS"
"DOTA_ItemTest_Animation_Desc"
"Animations are .DMX, .S
MD, or .FBX files, each containing a single animation for your model."
"DOTA_ItemTest_Animation_UIBlock"
"Animations %s1"
"DOTA_ItemTest_Preview_Anim"
"Animation:"
"DOTA_ItemTest_Preview_Gesture"
"Overlay:"
"DOTA_ItemTest_Preview_Skin"
"Texture:"
"DOTA_ItemTest_Preview_Model"
"Model:"
"DOTA_ItemTest_Preview_Attachment"
"Highlight Attachment:"
"DOTA_ItemTest_Preview_NoAttachment" "None"
"DOTA_ItemTest_Preview_ShowReference" "Show Reference Model"
"DOTA_ItemTest_Preview_ToggleLOD"
"Show Low-Res Model"
"DOTA_ItemTest_Preview_TogglePedestal" "Toggle Pedestal"
"DOTA_ItemTest_Preview_ToggleUI" "Toggle UI"
"DOTA_ItemTest_ImportError_Validation" "Validation Failed"
"DOTA_ItemTest_Error_TooManyBones"
"%s1 contains mo
re bones than are allowed.\nModels cannot contain more than 52 bones."
"DOTA_ItemTest_ImportError"

"Texture File Er

ror!"
"DOTA_ItemTest_Error_VMTCount"
"The %s1 model is using
more than one material. Only one material is allowed for all the LODs in a model
.\nMaterials found:\n\n%s2"
"DOTA_ItemTest_Error_TextureNameA"
"Cannot recognise the ch
osen .TGA file name. Textures must end with one of the following suffixes: _colo
r, _normal, _mask1, _mask2"
"DOTA_ItemTest_Error_TextureNameB"
"Cannot find a matching
.TGA file with the following suffix:\n %s1"
"DOTA_ItemTest_RequiredFileError"

"Required File Not Found

!"
"DOTA_ItemTest_RequiredFile_Name"
file with the following name:\n %s1"

"Cannot find a required

"DOTA_ItemTest_ZipError"
"DOTA_ItemTest_ZipError_Desc"
ary submission zip file at: %s1"

"File Error!"
"Failed to create tempor

"DOTA_ItemTest_Error"
"Import Error"
"DOTA_ItemTest_Error_Unskinned"
"Couldn't find any bones
in the wearable that correspond to bones in the hero model. Wearable items must
be skinned to the hero's bones to be submitted."
"DOTA_ItemTest_Error_NoManifest"
"Zip file does not conta
in manifest.txt."
"DOTA_ItemTest_Quicksave_Fail"
"DOTA_ItemTest_Quicksave_Fail_Desc"

"Save Failed"
"Failed to save import s

"DOTA_ItemTest_Quickload_Fail"
"DOTA_ItemTest_Quickload_Fail_Desc"
le not found at %s1"
"DOTA_ItemTest_NotInTest"
In Dota 2 Test"
"DOTA_ItemTest_NotInTest_Desc"
a 2 client to interact with the Steam Workshop."

"Load Failed"
"Failed to load: save fi

tate at %s1"

"DOTA_ItemTest_Import"
"DOTA_ItemTest_Importing"

"Cannot Publish
"Please use the main Dot
"Import"
"IMPORTING"

"DOTA_ItemTest_Import_Success"
"IMPORT SUCCESSFUL"
"DOTA_ItemTest_Import_Failed"
"IMPORT FAILED"
"DOTA_ItemTest_OutOfBudget"
"%s1 is outside
triangle budget:\n %s2 contains %s3 triangles, when the budget only allows %s4
."
"DOTA_Workshop_Portrait_Edit"
"DOTA_Workshop_Portrait_Preview"

"Open Portrait Editor"


"In-Game Portrait Previe

w"
"DOTA_Workshop_Portrait_SetCamOrg"
"Set Camera Origin"
"DOTA_Workshop_Portrait_SetCamTgt"
"Set Camera Angles"
"DOTA_Workshop_Portrait_SetLgtOrg"
"Set Origin"
"DOTA_Workshop_Portrait_SetLgtTgt"
"Set Angles"
"DOTA_Workshop_Portrait_SetDir"
"Set Direction"
"DOTA_Workshop_Portrait_SetCam_Desc" "Mouse left & right: Orbit
target point\nMouse up & down: Translate up and down\nMousewheel: Translate clos
er / farther\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_SetDir_Desc" "Mouse left & right: Modify
Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / fart
her\n\nMouseclick to exit"
"DOTA_Workshop_Portrait_EditAtt_Desc" "Mouse left & right: Rotat
e around model\nMouse up & down: Translate up and down\nMousewheel: Translate cl
oser / farther\n\nLeft Click to Save, Right Click to Cancel"
"DOTA_Workshop_Portrait_EditAttDir_Desc" "Mouse left & right: Mo
dify Yaw\nMouse up & down: Modify Pitch\n\nLeft Click to Save, Right Click to Ca
ncel"
"DOTA_Workshop_Portrait_FOV"
"Field Of View:"
"DOTA_Workshop_Portrait_Preset"
"Apply Lighting Preset:"
"DOTA_Workshop_Portrait_Light"
"Spot Light"
"DOTA_Workshop_Portrait_HSV"
"Hue / Saturation / Valu
e:"
"DOTA_Workshop_Portrait_H"
"H:"
"DOTA_Workshop_Portrait_S"
"S:"
"DOTA_Workshop_Portrait_V"
"V:"
"DOTA_Workshop_Portrait_Size"
"Size:"
"DOTA_Workshop_Portrait_Distance"
"Distance:"
"DOTA_Workshop_Portrait_Ambient"
"Ambient Light"
"DOTA_Workshop_Portrait_Scale"
"Scale:"
"DOTA_Workshop_Portrait_Shadow"
"Shadow Color"
"DOTA_Workshop_Portrait_Specular"
"Specular Color"
"DOTA_Workshop_Portrait_Power"
"Power:"
"DOTA_Workshop_Portrait_Background" "Background"
"DOTA_Workshop_Portrait_Texture"
"Texture"
"DOTA_Workshop_Portrait_Bkg_Color"
"Color at:"
"DOTA_Workshop_Portrait_Corner_0"
"Bottom Left"
"DOTA_Workshop_Portrait_Corner_1"
"Top Left"
"DOTA_Workshop_Portrait_Corner_2"
"Top Right"
"DOTA_Workshop_Portrait_Corner_3"
"Bottom Right"
"DOTA_Workshop_Submission_NotReady"
"Submission Not Ready!"
"DOTA_Workshop_Portrait_Unset"
"You must create a portr
ait for the %s1 model. Click on the Open Portrait Editor button on the Portrait
view to create a custom portrait."
"DOTA_Workshop_Attachment_Unedited"
"You must save an edited
position for the '%s1' attachment. Select the attachment it in the preview atta
chment list and click the Edit buttons."
"DOTA_Workshop_Attachment_Rebuild"
"Attachments have been c
hanged. MDL will now be rebuilt with the new attachment positions."
"DOTA_Workshop_Portrait_HideHelpers" "Hide Helpers"
"DOTA_Workshop_Portrait_EditAttachment" "Edit Position"
"DOTA_Workshop_Portrait_EditAttachmentAng" "Edit Angles"

"DOTA_Workshop_Portrait_Cycle"
"DOTA_Workshop_Preview_Model"
"DOTA_Workshop_Preview_LoadZip"

"Force Anim Cycle"


"View Existing Model"
"Load Submission Zip"

"DOTA_Workshop_LPreset_TopDown"
"DOTA_Workshop_LPreset_Stage"
"DOTA_Workshop_LPreset_NightTime"
"DOTA_Workshop_LPreset_CrossLight"

"Top Down"
"Stage Light"
"Night Time"
"Cross Light"

"DOTA_Workshop_SubmissionType_Courier_ImportDesc"
"Courier
s require two models, one for their ground version and one for their upgraded fl
ying version. The two models share the same 512x512 material."
"DOTA_Workshop_SubmissionType_Ward_ImportDesc"
"Wards r
equire a single model, but two separate materials. The first material is used fo
r the observer ward, and the second for the sentry."
"DOTA_Workshop_Courier_BaseModel"
"Ground"
"DOTA_Workshop_Courier_FlyingModel"
"Flying"
"DOTA_ItemTest_LOD0Desc_Courier"
"This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for your cour
ier. It will be used only in portrait views. If your courier doesn't need it, le
ave this blank and we'll use the in-game geometry instead."
"DOTA_ItemTest_LOD1Desc_Courier"
"This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for your item. It will be used
in-game."
"DOTA_ItemTest_Mat0Desc_Courier"
"This is the set of four
.TGA files that combine to texture both geometry files. Browse and select any o
ne of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the
rest in the same directory."
"DOTA_ItemTest_SharedMats_Courier"
"The Flying Courier mode
l will use the texture file specified in the Ground Courier model."
"DOTA_ItemTest_LOD0Title_Ward"
"PORTRAIT GEOMETRY"
"DOTA_ItemTest_LOD0Desc_Ward"
"This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for your ward
. It will be used only in portrait views."
"DOTA_ItemTest_LOD1Title_Ward"
"IN-GAME GEOMETRY"
"DOTA_ItemTest_LOD1Desc_Ward"
"This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for your item. It will be used
in-game."
"DOTA_ItemTest_Mat0Title_Ward"
"OBSERVER TEXTURE FILES"
"DOTA_ItemTest_Mat0Desc_Ward"
"This is the _color .TGA
file that textures the geometry files as an Observer Ward. _normal, _mask1, and
_mask2 .TGA files are optional for Wards. If we find them in the same directory
, we'll use them."
"DOTA_ItemTest_Mat1Title_Ward"
"SENTRY TEXTURE FILES"
"DOTA_ItemTest_Mat1Desc_Ward"
"This is the _color .TGA
file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _m
ask2 .TGA files are optional for Wards. If we find them in the same directory, w
e'll use them."
"DOTA_ItemTest_Animation_Spawn"
"SPAWN"
"DOTA_ItemTest_Animation_Idle"
"IDLE"
"DOTA_ItemTest_Animation_IdleAlt"
"ALTERNATE IDLE"
"DOTA_ItemTest_Animation_IdleRare"
"RARE IDLE"
"DOTA_ItemTest_Animation_Run"
"RUN"
"DOTA_ItemTest_Animation_RunAlt"
"ALTERNATE RUN"
"DOTA_ItemTest_Animation_RunRare"
"RARE RUN"
"DOTA_ItemTest_Animation_RunHaste"
"HASTE RUN"
"DOTA_ItemTest_Animation_RunInjured" "INJURED RUN"

"DOTA_ItemTest_Animation_Die"
"DOTA_ItemTest_Animation_Die2"

"DIE"
"ALTERNATE DIE (optional

)"
"DOTA_ItemTest_Animation_Attack"
"ATTACK"
"DOTA_ItemTest_Animation_Attack_Desc" "Attack animations must
match the timing of the unit's default animations. The attack animation for this
unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into
it."
"DOTA_ItemTest_Animation_AttackB"
"ALTERNATE ATTACK (optio
nal)"
"DOTA_ItemTest_Animation_AttackB_Desc" "An alternate attack ani
mation to randomly play instead of the ATTACK animation. Must have the same leng
th & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2"
"OFFHAND ATTACK (optiona
l)"
"DOTA_ItemTest_Animation_Attack2_Desc" "An alternate attack anim
ation to randomly play instead of the ATTACK animation. Hit effects / projectile
s will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK
POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Attack2B"
"OFFHAND ALTERNATE ATTAC
K (optional)"
"DOTA_ItemTest_Animation_Attack2B_Desc" "An alternate attack ani
mation to randomly play instead of the ATTACK animation. Hit effects / projectil
es will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTAC
K POINT. Must have the same length & timing as the ATTACK animation."
"DOTA_ItemTest_Animation_Flail"
"FLAILING"
"DOTA_ItemTest_Animation_Flail_Desc" "A looping animation used w
hen the unit is disabled and being moved (i.e. while cycloned, black holed, laun
ched into the air)"
"DOTA_ItemTest_Animation_Disabled"
"DISABLED / STUNNED"
"DOTA_ItemTest_Animation_TurnPoseCenter"
"TURN PO
SE CENTER (optional)"
"DOTA_ItemTest_Animation_TurnPoseLeft"
"TURN PO
SE LEFT (optional)"
"DOTA_ItemTest_Animation_TurnPoseRight"
"TURN PO
SE RIGHT (optional)"
"DOTA_ItemTest_Animation_TurnPoseCenter_Desc" "A single frame
pose of the unit facing forward. Generally you can simply re-use frame 0 of the
run animation. If set, you will need to provide Left and Right turn poses."
"DOTA_ItemTest_Animation_TurnPoseLeft_Desc"
"A singl
e frame pose of the unit turning left. As the unit turns left, we'll blend betwe
en this pose and the Center pose. If set, you will need to provide Center and Ri
ght turn poses."
"DOTA_ItemTest_Animation_TurnPoseRight_Desc"
"A single frame
pose of the unit turning right. As the unit turns right, we'll blend between thi
s pose and the Center pose. If set, you will need to provide Center and Left tur
n poses."
"DOTA_ItemTest_Animation_PortraitIdle" "PORTRAIT IDLE (optional
)"
"DOTA_ItemTest_Animation_PortraitRare" "RARE PORTRAIT IDLE (opt
ional)"
"DOTA_ItemTest_Animation_BackLeftIdle"
"BACK LE
FT IDLE"
"DOTA_ItemTest_Animation_LeftIdle"
"LEFT ID
LE"
"DOTA_ItemTest_Animation_RightIdle"
"RIGHT I
DLE"
"DOTA_ItemTest_Animation_BackRightIdle"
"BACK RI
GHT IDLE"
"DOTA_ItemTest_Animation_BackLeftAttack"

"BACK LEFT ATTACK"


"DOTA_ItemTest_Animation_LeftAttack"
"LEFT AT
TACK"
"DOTA_ItemTest_Animation_RightAttack"
"RIGHT A
TTACK"
"DOTA_ItemTest_Animation_BackRightAttack"
"BACK RIGHT ATTACK"
"DOTA_ItemTest_Animation_Center_Desc"
"Conside
r this as the center animation. It will be combined with left and right version
s of the same animation so that the unit can smoothly track another units positi
on"
"DOTA_ItemTest_Animation_BackLeft_Desc"
"This is
a complete animation that must have the same number of frames as your center ve
rsion. However the unit should twist to aim 179 degrees to the left. I.e. the
bottom of the model should remain facing forward but the upper part should rotat
e almost completely backwards to the left."
"DOTA_ItemTest_Animation_Left_Desc"
"This is
a complete animation that must have the same number of frames as your center ve
rsion. However the unit should twist to aim 90 degrees to the left. I.e. the b
ottom of the model should remain facing forward but the upper part should rotate
directly to the left."
"DOTA_ItemTest_Animation_Right_Desc"
"This is
a complete animation that must have the same number of frames as your center ve
rsion. However the unit should twist to aim 90 degrees to the right. I.e. the
bottom of the model should remain facing forward but the upper part should rotat
e directly to the right."
"DOTA_ItemTest_Animation_BackRight_Desc"
"This is a complete animation that must have the same number of frames as your c
enter version. However the unit should twist to aim 179 degrees to the right.
I.e. the bottom of the model should remain facing forward but the upper part sho
uld rotate almost completely backwards to the right."
"DOTA_ItemTest_LD_Trueform_Ability1"
"SUMMON SPIRIT B
EAR"
"DOTA_ItemTest_LD_Trueform_Ability1_Desc"
"40 fram
es long, the summon takes place on frame 15."
"DOTA_ItemTest_LD_Trueform_Ability2"
"RABID"
"DOTA_ItemTest_LD_Trueform_Ability2_Desc"
"30 fram
es long, the summon takes place on frame 0."
"DOTA_ItemTest_LD_Trueform_Ability4"
"BATTLECRY"
"DOTA_ItemTest_LD_Trueform_Ability4_Desc"
"40 fram
es long, the summon takes place on frame 15."
"DOTA_ItemTest_LD_Trueform_AbilityUlt"
"DRUID FORM"
"DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"
"Morph b
ack into Druid Form. 70 frames total, should disappear beneath the ground on fra
me 58."
"DOTA_ItemTest_Animation_Victory"
"VICTORY"
"DOTA_ItemTest_Animation_Defeat"
"DEFEAT"
"DOTA_ItemTest_Animation_IdleOutOfRange"
"IDLE (O
UT OF RANGE)"
"DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"
"This Idle is used when Lone Druid is too far from his bear for it to attack."
"DOTA_ItemTest_Animation_RunOutOfRange"
"RUN (OUT OF RAN
GE)"
"DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"
"This Ru
n is used when Lone Druid is too far from his bear for it to attack."
"DOTA_ItemTest_Animation_Die_Forward"
"DIE FORWARD"
//-----------------------------------------------------------------------------------------"DOTA_Import_Mat0Title_Generic"
"TEXTURE FILES"

"DOTA_Import_Mat0Desc_Generic"
"This is the set of four
.TGA files that combine to texture your geometry files. Browse and select any o
ne of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the
rest in the same directory."
"DOTA_Import_LOD0Title_Generic"
"PORTRAIT GEOMETRY"
"DOTA_Import_LOD0Desc_Generic"
"This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for the model
. It will be used only in portrait views."
"DOTA_Import_LOD1Title_Generic"
"IN-GAME GEOMETRY"
"DOTA_Import_LOD1Desc_Generic"
"This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for the model. It will be used
in-game."
"DOTA_Import_Ward"
"DOTA_Import_Boar"
"DOTA_Import_Boar_Desc"

"Ward"
"Boar"
"Boars require a

single model."
"DOTA_Import_Exorcism"

"Exorcis

m Spirit"
"DOTA_Import_Exorcism_Desc"
"Exorcis
m Spirits require a single model."
"DOTA_Import_Hawk"
"Hawk"
"DOTA_Import_Hawk_Desc"
"Hawks require a
single model."
"DOTA_Import_Bear"
"Spirit
Bear"
"DOTA_Import_Bear_Desc"
"Spirit Bears re
quire a single model."
"DOTA_Import_Spiderling"
"Spiderling"
"DOTA_Import_Spiderling_Desc"
"Spiderlings require a s
ingle model."
"DOTA_Import_Wolves"
"Wolves"
"DOTA_Import_Wolves_Desc"
"Wolves require
a single model, which is used for all 4 ability levels. The model will be scaled
up in higher levels."
"DOTA_Import_Wolves_Anim_Ability1"
"STANDING HOWL"
"DOTA_Import_Wolves_Anim_Ability1_Desc" "An animation played on
this wolf when the Lycan Hero howls. This animation will only be used if the Wol
f is stationary."
"DOTA_Import_Wolves_Anim_Ability2"
"RUNNING HOWL GESTURE"
"DOTA_Import_Wolves_Anim_Ability2_Desc" "An animation played on
this wolf when the Lycan Hero howls. This Gesture animation will be blended on t
op of the Run animation when the Wolf is moving. The body & legs bones should pr
obably not be affected by this animation."
"DOTA_Import_Lycan_Ult"
"Shapeshift Form"
"DOTA_Import_Lycan_Ult_Desc"
"Lycan's Shapeshift Form
requires a single model."
"DOTA_Import_Jugg_Ward"
"Healing Ward"
"DOTA_Import_Jugg_Ward_Desc"
"Juggernaut's He
aling Ward requires a single model."
"DOTA_Import_Pugna_Ward"
"Nether
Ward"
"DOTA_Import_Pugna_Ward_Desc"
"Pugna's Nether
Ward requires a single model."
"DOTA_Import_Forge_Spirit"
"Forge S
pirit"
"DOTA_Import_Forge_Spirit_Desc"
"Invoker's Forge
Spirit requires a single model."
"DOTA_Import_WD_Ward"
"Death Ward"

"DOTA_Import_WD_Ward_Desc"
ard requires a single model."
"DOTA_Import_Tusk_Sigil"
"DOTA_Import_Tusk_Sigil_Desc"
quires a single model."
"DOTA_Import_Undying_Golem"
Golem"
"DOTA_Import_Undying_Golem_Desc"
's ultimate form requires a single model."
"DOTA_Import_Undying_Tombstone"
Tombstone"
"DOTA_Import_Undying_Tombstone_Desc"
's Tombstone requires a single model."
"DOTA_Import_Undying_Zombie"
Zombie"
"DOTA_Import_Undying_Zombie_Desc"
's ultimate form requires a single model."
"DOTA_Import_ShadowShaman_Wards"
"Shadow Shaman Wards"
"DOTA_Import_ShadowShaman_Wards_Desc"
Shaman's Wards requires a single model."
"DOTA_Import_Gyro_Missle"
Missile"
"DOTA_Import_Gyro_Missle_Desc"
ssile requires a single model."
"DOTA_Import_NP_Treant"
"DOTA_Import_NP_Treant_Desc"
t's Treant requires a single model."
"DOTA_Import_Enigma_Eidolon"
"
"DOTA_Import_Enigma_Eidolon_Desc"
s Eidolon requires a single model."
"DOTA_Import_Warlock_Golem"
"DOTA_Import_Warlock_Golem_Desc"
's Golem requires a single model."
"DOTA_Import_Serpent_Ward"
Ward"
"DOTA_Import_Serpent_Ward_Desc"
Serpent Wards requires a single model."
"DOTA_Import_Trueform"
"DOTA_Import_Trueform_Desc"
ue Form requires a single model."
"DOTA_Import_Veno_Ward"
"DOTA_Import_Veno_Ward_Desc"
ague Ward requires a single model."

"Witchdoctor's W
"Sigil"
"Tusk's Sigil re
"Undying
"Undying
"Undying
"Undying
"Undying
"Undying

"Shadow
"Homing
"Gyrocoptor's Mi
"Treant"
"Nature's Prophe
"Eidolon
"Enigma'
"Golem"
"Warlock
"Serpent
"Shadow Shaman's
"True Form"
"Lone Druid's Tr
"Plague Ward"
"Venomancer's Pl

"DOTA_Workshop_AddWearable"

"ADD / REMOVE WE

"DOTA_Workshop_Add"
"DOTA_Workshop_Remove"
"DOTA_Workshop_Change"

"REMOVE"
"CHANGE"

ARABLES"

"DOTA_KEYBIND_MENU_UNITACTIONS"
"DOTA_KEYBIND_MENU_ABILITIES"
"DOTA_KEYBIND_MENU_ITEMS"
"DOTA_KEYBIND_MENU_CAMERA"
"DOTA_KEYBIND_MENU_PLAYER"
"DOTA_KEYBIND_MENU_METAGAME"
"DOTA_KEYBIND_MENU_SPECTATOR"
"DOTA_KEYBIND_MENU_CHAT"

"ADD"

"UNIT ACTIONS"
"ABILITIES"
"ITEMS"
"CAMERA"
"PLAYER"
"METAGAME"
"SPECTATOR"
"CHAT"

"DOTA_KEYBIND_USE_CURRENT"

"Use Current Con

"DOTA_KEYBIND_USE_LEGACY"

"Use Legacy Conf

fig"
ig"
"DOTA_KEYBIND_MENU_PAGE1"
"DOTA_KEYBIND_MENU_PAGE2"

"<< GAME"
"SPECTATOR >>"

"DOTA_Inventory1"

"Invento

"DOTA_Inventory2"

"Invento

"DOTA_Inventory3"

"Invento

"DOTA_Inventory4"

"Invento

"DOTA_Inventory5"

"Invento

"DOTA_Inventory6"

"Invento

ry 1"
ry 2"
ry 3"
ry 4"
ry 5"
ry 6"
"DOTA_QuickCastInventory1"

"Quick Cast Inve

"DOTA_QuickCastInventory2"

"Quick Cast Inve

"DOTA_QuickCastInventory3"

"Quick Cast Inve

"DOTA_QuickCastInventory4"

"Quick Cast Inve

"DOTA_QuickCastInventory5"

"Quick Cast Inve

"DOTA_QuickCastInventory6"

"Quick Cast Inve

"DOTA_SpectatorForward"

"Spectator Camer

"DOTA_SpectatorBack"

"Spectator Camer

"DOTA_SpectatorLeft"

"Spectator Camer

"DOTA_SpectatorRight"

"Spectator Camer

"DOTA_SpectatorGrip"

"Spectator Camer

"DOTA_SpectatorPause"

"Spectator Pause

ntory 1"
ntory 2"
ntory 3"
ntory 4"
ntory 5"
ntory 6"
a Forward"
a Back"
a Left"
a Right"
a Grip"
"
"DOTA_SpectatorSelect"
"Spectator Selec
t Unit Under Cursor"
"DOTA_SpectatorIncreaseReplaySpeed" "Increase Replay Speed"
"DOTA_SpectatorDecreaseReplaySpeed" "Decrease Replay Speed"
"DOTA_SpectatorChat"
"Spectator Chat"
"DOTA_SpectatorScoreboard"
"Spectator Score
board"
"DOTA_SpectatorStatsHarvest"
"Spectator Harvest Stats
"
"DOTA_SpectatorStatsItem"
"Spectator Item
Stats"
"DOTA_SpectatorStatsGold"
"Spectator Gold

Graph"
"DOTA_SpectatorStatsXP"

"Spectator XP Gr

aph"
"DOTA_SpectatorStatsFantasy"

"Spectator Fantasy Stats

"
"DOTA_SpectatorFOWBoth"

"Spectator FOW B

"DOTA_SpectatorFOWRadient"

"Spectator FOW R

"DOTA_SpectatorFOWDire"

"Spectator FOW D

oth Teams"
adiant"
ire"
"DOTA_SpectatorBroadcasterMenu"
"DOTA_SpectatorDropdown_KDA"

"Open Broadcaster Menu"


"Kills/D

eaths/Assists"
"DOTA_SpectatorDropdown_Lasthits_Denies"

"Last Hits / Den

ies"
"DOTA_SpectatorDropdown_Level"

"Hero Le

"DOTA_SpectatorDropdown_XP_Per_Min"

"XP Per

"DOTA_SpectatorDropdown_Gold"

"Current

"DOTA_SpectatorDropdown_TotalGold"

"Earned

vel"
Minute"
Gold"
Gold"
"DOTA_SpectatorDropdown_Gold_Per_Min"

"Gold Per Minute

"
"DOTA_SpectatorDropdown_Sort"

"Change

"DOTA_SpectatorDropdown_Close"

"Clear C

"DOTA_SpectatorDropdown_Buyback"

"Buyback

"DOTA_SpectatorDropdown_NetWorth"

"Net Wor

"DOTA_SpectatorDropdown_Fantasy"

"Fantasy

"DOTA_SpectatorCoach_ViewToggle"
oggle Student Perspective"

"Coach T

Sorting"
ategory"
Status"
th"
Scores"

//ECONOMY UI TEXT
"econ_new_items_title"

"YOU HAVE NEW IT

EMS"
"econ_new_items_desc"
"New items are p
laced into your Armory. \nEquip new items in the hero's LOADOUT screen."
"econ_tool_desc_title"
"CHANGE DESCRIPT
ION"
"econ_tool_desc_label"
"Current Descrip
tion:"
"econ_tool_name_title"
"CHANGE NAME"
"econ_tool_name_label"
"Current Name:"
"econ_store_title"
"STORE"
"econ_backpack_title"
"ARMORY"
"econ_loadout_title"
"LOADOUT"
"econ_workshop_title"
"WORKSHOP"
"econ_collection_title"
"COLLECTION"
"DOTA_PageUnavailable"

"Page Currently

Unavailable"
"DOTA_PageUnavailableExplanation"

"I'm sure that someone i

s working hard to fix the problem...<br>Why not queue for a match instead?"
"Notifications_New"
"New Notifications"
"Notifications_All"
"Notifications"
"Notifications_ViewAll"
"View Ol
d Notifications"
"Notifications_Requesting"
"Retriev
ing Notifications..."
"Notifications_Failed"
"Failed
to Retrieve Notifications."
"Notifications_No_New"
"No New
Notifications."
"Notifications_None"
"You hav
e no Notifications."
"Notification_Delete"
"Delete"
"Notification_Dismiss"
"Dismiss
"
"Notification_DismissAll"
"Dismiss
All"
"Notification_Item"
"You have received an item!"
"Notification_Item_Wide"
"Receive
d Item"
"Notification_Action_Taken"
"We've r
ecently taken action against one or more players you've previously reported for
bad conduct. You have received an additional report submission to use. Thanks fo
r your help in making the Dota 2 community a friendlier place."
"Notification_ViewItemDetails"
"View Item"
"Notification_ViewDetails"
"View De
tails"
"Notification_EnterDetails"
"Enter D
etails"
"Notification_RecruitAccepted"
"<font color='#F
FD700'>%s1</font> has accepted your recruitment request. Play games with your r
ecruits to increase your Recruitment Level and earn bonus Battle Points!"
"Notification_FantasyDraftSet"
"The Live Draft
for your Fantasy League '%s1' has been set for <font color='#FFD700'>%s2</font>.
"
"Notification_FantasyOwnerJoined"
"<font color='#F
FD700'>%s1</font> has joined your Fantasy League '%s2'."
"Notification_FantasyInvited"
"You have been i
nvited to join Fantasy League '%s1'."
"Notification_FantasyCreate"
"You can now cre
ate a Fantasy League for the tournament '%s1'."
"Notification_FantasyCreateUnKnown"
"You can now cre
ate a new Fantasy League."
"Notification_FantasyTradeSuccess"
"You have droppe
d '%s2' and added '%s3' in Fantasy League '%s1'."
"Notification_FantasyTradeFailure"
"Failed to add '
%s2' in Fantasy League '%s1'. Another member of the league claimed them in a hi
gher priority trade."
"Notification_FantasyNewSeason2"
"Fantasy Season
Two is starting on September 29th! You can now create a new Fantasy League, or
join a friend's League. New this season: a web interface to your league an and
exclusive teleport effect reward."
"Notification_NeedOfficialInfoForLeaderboard" "Congratulations
! You are one of the best Dota 2 players in the world. To be eligible to appea
r on the world leaderboards, you must enter your official player information."

"Notification_PlacementInLowPriorityDueToExcessiveReports"
"You have been placed into the low-priority pool, as you are among the most high
ly reported players in the DOTA community. Please try to be more respectful of
other players in the future to avoid subsequent low-priority penalties."
"Notification_PlacementInLowPriorityDueToAbandons"
"You hav
e been placed into the low-priority pool for abandoning games. Please play games
to completion to avoid ruining the experience for other players and to avoid su
bsequent low-priority penalties."
"Notification_CompendiumGoal1"
"Because of the
community's contributions, the Compendium Battle Booster stretch goal has been r
eached!"
"Notification_CompendiumGoal2"
"Because of the
community's contributions, the Official Loading Screens stretch goal has been re
ached!"
"Notification_CompendiumGoal3"
"Because of the
community's contributions, the stretch goal allowing you to vote on the next her
o Arcana has been reached!"
"Notification_CompendiumGoal4"
"Because of the
community's contributions, the Official 2014 Compendium HUD stretch goal has bee
n reached!"
"Notification_CompendiumGoal5"
"Because of the
community's contributions, the stretch goal allowing you to vote on the Solo Cha
mpionship has been reached!"
"Notification_CompendiumGoal6"
"Because of the
community's contributions, the All Random Deathmatch Game Mode stretch goal has
been reached!"
"Notification_CompendiumGoal7"
"Because of the
community's contributions, the Valve created Immortal Items stretch goal has bee
n reached!"
"Notification_CompendiumGoal8"
"Because of the
community's contributions, the New Music Pack stretch goal has been reached!"
"Notification_CompendiumGoal9"
"Because of the
community's contributions, the Mini-Pudge courier stretch goal has been reached!
"
"Notification_CompendiumGoal10"
"Because of the
community's contributions, the 1v1 Mid Matchmaking stretch goal has been reached
!"
"Notification_CompendiumGoal11"
"Because of the
community's contributions, the Environmental Effects stretch goal has been reach
ed!"
"Notification_CompendiumGoal12"
"Because of the
community's contributions, the Customized Buildings stretch goal has been reache
d!"
"Notification_CompendiumMessage0"
"We've updated t
he All Star Match and Solo Championship selections to include players from the Q
ualifier teams. Who should take the stage to do battle?"
"Notification_CompendiumMessage1"
"The Arcana Wars
continue! Which hero will emerge triumphant and receive the next Arcana?"
"Notification_CompendiumMessage2"
"The North Ameri
can Qualifier has ended. Congratulations to both teams, and good luck in Seattle
!"
"Notification_CompendiumMessage3"
"The South East
Asia Qualifier has concluded. Congratulations to both teams, and best of luck in
Seattle!"
"Notification_CompendiumMessage4"
"The China Quali
fier has finished. Congratulations to both teams, and good luck in Seattle!"
"Notification_CompendiumMessage5"
"The Europe Qual
ifier has completed. Congratulations to both teams, and best of luck in Seattle!
"
"Notification_CompendiumMessage6"
"The Qualifier P

redictions will end in 24 hours. Hurry up and get your picks in!"
"Notification_CompendiumMessage7"
"Voting for the
Solo Championship participants will end in 24 hours. Who will become the next So
lo Champion?"
"Notification_CompendiumMessage8"
"Voting for the
Arcana Showdown will end in 24 hours. Which hero will receive the next Arcana?"
"Notification_CompendiumMessage9"
"Voting for the
All Star Match will end in 24 hours. This is serious business!"
"Notification_CompendiumMessage10"
"Voting for the
Solo Championship competitors has been added to the Compendium."
"Notification_CompendiumPoints"
"Congratulations
! You have had %s1 Points added to your Compendium."
"Notification_FantasyMatchupResultsWin"
"Congratulations
! You have defeated %s1 this week by a score of %s2 to %s3 in Fantasy League %s
4."
"Notification_FantasyMatchupResultsLoss"
"Unfortunately,
you were defeated by %s1 this week by a score of %s2 to %s3 in Fantasy League %s
4."
"Notification_FantasyMatchupResultsTie"
"You've managed
to tie %s1 this week with a score of %s2 to %s3 in Fantasy League %s4."

//-----------------------------------------------------------------------------------------// Economy
"ItemTypeDesc"
"Level %
s1 %s2"
// s1 is the level number, s2 is the item type. Example:
"Level 4 Medigun"
"ItemTypeDescNoLevel"
"Level %s1"
// s1 is the level number. Example: "Level 12"
"ItemTypeDescKillEater"
"%s1 %s2"
// s1 is the rarity, s2 is the item type
"ItemTypeDescKillEaterAlt"
"%s2: %s1"
// "Kills: 123"
"RarityTypeDesc"
"%s1 %s2
"
// s1 is the rarity, s2 is the item type
"ItemNameUniqueFormat"
"%s1%s2%s3"
// will turn into "The Battalion's Backup #1"; foreign languages that have gende
r/declension can change this to be "Shotgun #1" or whatever
"ItemNameWithQualityFormat"
"%s1 %s2%s3"
// will turn into "Strange Shotgun #1"; foreign languages that have gender for a
djectives can change this to be "Shotgun #1 (Strange)" or whatever
"ItemNameCraftNumberFormat"
" #%s1"
"TF_Unique_Prepend_Proper"
"The " // the s
pace at the end is important
"TF_Unique_Prepend_Proper_Quality"
"The" // no space; Eng
lish-only
"TF_NonUnique_Prepend_Proper"
"A"
// DEPRECATE
D
"TF_NonUnique_Append_Proper"
"(%s1)" // DEPRECATED
"TF_Tag_Category_Misc" ""
"TF_Tag_Category_Quality"
"Quality"
"TF_Tag_Category_Class" "Class"
"TF_Tag_Category_Type" "Type"
"TF_Tag_Category_RawType"
"Raw Type"
"DOTA_Tag_Category_Hero" "Hero"
"TF_Tag_Crate"
"Treasure"

"Tag_Category_Rarity" "Rarity"
"DOTA_Game_Modifier"
"! Game Modifier"
"DOTA_WearableType_Wearable" "Equipment"
"DOTA_OtherType"
"Other"
"DOTA_Bundle"
"Bundle"
"DOTA_LoadoutSlot"
"Slot"
// Notificaitons
"EconNotificationsCount"
"x%s1"
"DOTA_EconNotification_Header" "Notification"
"Econ_Store"
"Econ_Backpack"
"Econ_Loadout"
"Econ_Workshop"
"Econ_Collection"
"DOTA_Accept"
"DOTA_Decline"

"STORE"
"ARMORY"
"LOADOUT"
"WORKSHOP"
"COLLECTION"
"Accept"
"Decline

"
"DOTA_View"
"View"
"DOTA_Ignore"
"DOTA_HasNewItems_Title"

"Ignore"
"You have new it

ems!"
"DOTA_HasNewItems_Text"
"You have receiv
ed new items. Press view to go to the armory to review your new items."
"DOTA_KillEaterLevel_Text"
"Your %s1 has in
creased in level! It is now %s2!"
"DOTA_KillEaterLevel_Title"
"Your item has l
eveled up!"
"DOTA_Event_KillEater_Leveled_Chat" "%s1's <font color='#FFD70
0'>%s2</font> has reached a new rank: <font color='#FFD700'>%s3</font>!"
"DOTA_BackpackDelete"
"Delete"
"DOTA_BackpackDiscard"
"Discard"
"DOTA_BackpackNoAction"
"Not Usable"
"DOTA_BackpackEquip"
"Equip"
"DOTA_BackpackEquipSet"
"Equip Set Items"
"DOTA_BackpackEquipHero"
"Equip %s1"
"DOTA_BackpackEquipLoadout"
"Equip Player Loadout"
"DOTA_BackpackUse"
"Use"
"DOTA_BackpackPreview"
"Preview"
"DOTA_BackpackPreviewFlying"
"Preview Flying"
"DOTA_BackpackReplay"
"Watch the Replay"
"DOTA_BackpackOffering"
"Make Offering"
"DOTA_Backpack_Featured_Items" "Drag items to these slots to fe
ature them in your profile"
"Dota_Backpack_OfferingsFilter" "My Offering"
"DOTA_Backpack_LoadOfferings_Header"
"Loading Offerings"
"DOTA_Backpack_LoadOfferings_Body"
"Requesting a list of yo
ur offerings..."
"DOTA_Backpack_LoadOfferingsFailed_Header"
"Loading Offerin
gs Failed"
"DOTA_Backpack_LoadOfferingsFailed_Body"
"The Dota servic
e is busy and cannot provide a list of offerings right now."
"DOTA_Backpack_OfferingAccepted_Header"
"Offering Made"
"DOTA_Backpack_OfferingAccepted_Body"
"Your offering h
as been made. The item can be viewed in the 'My Offering' tab of the armory."

"DOTA_Backpack_OfferingFailed_Header"
"Offering Rejected"
"DOTA_Backpack_OfferingFailed_NotFound"
"The item you wish to offer could not be found in your backpack."
"DOTA_Backpack_OfferingFailed_InUse"
"The item you wish to offer is currently in use."
"DOTA_Backpack_OfferingFailed_NotDeletable"
"The item you wish to offer is undeletable and so cannot be offered."
"DOTA_Backpack_OfferingFailed_WrongQuality"
"This item is of a quality far too valuable. Surely you do not wish to trade for
tune for loss?"
"DOTA_Backpack_OfferingFailed_WrongPrefab"
"The Shades of Fortune have no interest in items of this type."
"DOTA_Backpack_OfferingFailed_NotAllowedToDelete"
"You are
not allowed to delete items, so cannot make offerings."
"DOTA_Backpack_OfferingFailed_FailedToLoadSDO"
"The Dot
a service is unavailable at this time."
"DOTA_Backpack_OfferingFailed_WrongRarity"
"This item is of a rarity far too valuable. Offering it would be folly."
"DOTA_Backpack_OfferingFailed_NoTrade"
"This item is cursed with untradability. Even the Shades of Fortune are not stro
ng enough to release it from your grasp."
"DOTA_Crafting_title"
"Crafting: %s1"
"DOTA_Crafting_hide_ineligible" "Hide Ineligible Items"
"Dota_Crafting_Untradable_Header"

"Untradable Crafting Inp

ut"
"Dota_Crafting_Untradable_Body"
"One or more crafting co
mponents are Untradable. Applying them to this recipe will make the crafting res
ults Untradable. Are you sure you want to continue?"
"DOTA_Crafting_Wrong_Type_Header"

"Incorrect Component Typ

e"
"DOTA_Crafting_Wrong_Type_Body"
ced in a crafting slot of that type."

"This item cannot be pla

"Dota_Crafting_Finalize_Header"

"Add Items to this Recip

e?"
"Dota_Crafting_Finalize_Body"
"Items inserted into a r
ecipe will be permanently bound, and are not recoverable. Continue?"
"DOTA_Crafting_Incomplete_Header"
"Recipe Incomplete"
"DOTA_Crafting_Incomplete_Body"
"This recipe is incomple
te. The items you provided have been added to the completed inputs list but more
items are required to finalize the recipe."
"DOTA_Crafting_Continue"
"DOTA_Socketing_title"

"Yes, Continue"
"Socketi

ng: %s1"
"DOTA_Socketing_No_Sockets"
"This item does not have any sockets. Sockets can be added with a socket tool."
"DOTA_Socketing_Search_Market_For_SocketTool" "Search Marketpl
ace for Socket Tool"
"DOTA_Socketing_No_Gems"
"You have no items that can be placed in a socket."
"DOTA_Socketing_Search_Market_For_Gems"
"Search
for Gems on the Market"
"DOTA_Socketing_Search_Market_Short"
"Search

Now"
"DOTA_Socketing_Search_Market_Button"

"Search

the Market"
"DOTA_Socketing_Not_Tradable_Header"
"Socketi
ng Untradable Item"
"DOTA_Socketing_Not_Tradable_Body"
"This item is not tradable. Any gems added to it will also become not tradable."
"DOTA_Socketing_Use_Item_Title"
"Add a Socket?"
"DOTA_Socketing_Use_Item_Body"
"Use a %s1 to add a socket to this item? You own %s2"
"DOTA_Socketing_No_Chisels"
"You currently don't own a %s1.\nYou can purchase one from the Dota Store or Sea
rch the Market."
"DOTA_Socketing_No_Chisels_Store_Only"
"You cur
rently don't own a %s1.\nYou can purchase one from the Dota Store."
"DOTA_Socketing_No_Chisels_No_Offer_Title"
"Can't A
dd a Socket"
"DOTA_Socketing_No_Chisels_No_Offer"
"Socketi
ng an item requires a %s1. You currently don't own a %s1."
"DOTA_Socketing_Stomp_Title"
"Replace Gems?"
"DOTA_Socketing_Stomp_Body"
"Replacing a gem in a socket will destroy the existing gem(s). Are you sure you
want to continue?"
"DOTA_Socketing_Stomp_Continue"
"Yes, Socket it"
"DOTA_Socketing_Untradable_Title"
"Place Untradable Gem?"
"DOTA_Socketing_Untradable_Body"
"Placing an untradable gem in an item will make the item untradable. Are you sur
e you want to continue?"
"DOTA_Socketing_Wrong_Type_Error_Title"

"Incorre

ct Socket Type"
"DOTA_Socketing_Wrong_Type_Error_Body"
m cannot be placed in a socket of that type."
"DOTA_Socketing_Error_Hero_Requirement_Title"

"This ge
"Hero Requiremen

t Not Met"
"DOTA_Socketing_Error_Hero_Requirement_Body"
ly be placed in items for a particular hero."

"This gem can on

"DOTA_Socketing_Finalize_Title"
"Add Gems to this Item?"
"DOTA_Socketing_Finalize_Body"
"Gems inserted into an item will be bound to the item and can only be removed wi
th an Artificer's Hammer. Continue?"
"DOTA_Socketing_Legacy_Title"
"LEGACY WARNING"
"DOTA_Socketing_Legacy_Body"
"Changing the color or effect of this item WILL REMOVE it's Legacy quality! This
is not reversible. Continue?"
"DOTA_noSocketsMsg"
"Add a Socket"

"DOTA_RemoveGems"
"Remove all Gems"
"DOTA_Reset_Gem_Count_Option"
"Reset Inscribed Count"
"DOTA_Reset_Gem_Counts"
"Resetting a gem will return any Inscribed counts to 0. Counts removed in this w
ay cannot be recovered. Are you sure you want to continue?"
"DOTA_AdditionalInfo_Option"
"Additional Info"
"DOTA_popup_purchase_and_use"
"Purchase and Use"
// Partners - Only localize into the partner's actual brand name
in that language.
// I.e.: Beyond the Summit doesn't become 'Mas alle de la Cumbre
' unless they actually market themselves that way in Spanish. Which I doubt they
do.
"DOTA_Corporation_BeyondTheSummit"
"Beyond the Summit"
"DOTA_Corporation_D2L" "D2L"
"DOTA_Corporation_DotaCinema" "Dota Cinema"
"DOTA_PlayerName_Dendi" "Danil 'Dendi' Ishutin"
"DOTA_PlayerName_Fear" "Clinton 'Fear' Loomis"
"DOTA_PlayerName_HyHy" "Benedict 'HyHy' Lim"
"DOTA_PlayerName_Versuta"
"Aren 'VeRsuta' Zurabyan"
"DOTA_LocalReconnect_Title"

"Attempt

Reconnect"
"DOTA_LocalReconnect_Body"
"The Dot
a 2 Network is slow to respond. Do you want to try reconnecting to your previous
game?"
// All teams with pennants should be defined in items_partners.t
xt and have their names here.
"DOTA_Team_AbsoluteLegends"
"Absolute Legend
s"
"DOTA_Team_Alliance"
"Alliance"
"DOTA_Team_CLG"
"CLG"
"DOTA_Team_Complexity"
"Complexity"
"DOTA_Team_Darer"
"Darer"
"DOTA_Team_Dignitas"
"Dignitas"
"DOTA_Team_DK"
"DK"
"DOTA_Team_EHOME"
"EHOME"
"DOTA_Team_EvilGeniuses"
"Evil Geniuses"
"DOTA_Team_Fnatic"
"Fnatic"
"DOTA_Team_iG"
"iG"
"DOTA_Team_LGD"
"LGD"
"DOTA_Team_LGD_int"
"LGD.Int
"
"DOTA_Team_Liquid"
"Liquid"
"DOTA_Team_Mousesports"
"Mousesports"
"DOTA_Team_mTw"
"mTw"
"DOTA_Team_MUFC"
"MUFC"
"DOTA_Team_NaVi"
"NaVi"
"DOTA_Team_Orange"
"Orange"
"DOTA_Team_TongFu"
"TongFu"
"DOTA_Team_WorldElite"
"World Elite"
"DOTA_Team_Zenith"
"Zenith"

"DOTA_Team_Cloud9"
"DOTA_Team_Zephyr"
"DOTA_Team_MVPPhoenix"
"DOTA_Team_ViciGaming"
"DOTA_Team_Titan"
"DOTA_Team_Team_Empire"
"DOTA_Team_Newbee"
"DOTA_Team_CIS_Game"
"DOTA_Team_NaVi_NA"

"Cloud9"
"Zephyr"
"MVP Phoenix"
"ViCi Gaming"
"Titan"
"Team Empire"
"NewBee"
"CIS Game"
"NaVi NA

"DOTA_Team_Virtus_Pro"
"DOTA_Team_Arrow_Gaming"

"Virtus.pro"
"Arrow Gaming"

"DOTA_ProGear_Econ_Tooltip"

"%s1 Pro Gear"

// Crafting
"DOTA_ItemDynamic_Recipe_Inputs_Completed"

"Completed Input

"

s:"
"DOTA_ItemDynamic_Recipe_Inputs"
"DOTA_ItemDynamic_Recipe_Outputs"
"DOTA_Crafting_Rarity"

"Required Inputs:"
"Crafting Outputs:"
"%s1 x %s2 Item[

"DOTA_Crafting_Rarity_Output"
"DOTA_Crafting_Quality_Output"
"DOTA_Crafting_Quality"

"1 x Random %s1 Item"


"1 x Random %s1 Item"
"%s1 x %s2 Item[

s]"

s]"
"DOTA_Crafting_Name"

"Recipe: %s1"

"diretide_items"

"Random

Item"
"diretide_items_cursed"

"Random Item"

"DOTA_SellMarket"

"Sell on the Mar

ket"
"DOTA_AddFriends_Search"
"DOTA_AddFriends_Cancel"
"DOTA_AddFriendButton"
"DOTA_AddFriendTitle"
"DOTA_AddFriendYours"
"DOTA_AddFriendAskFriends"

"Search"
"Cancel"
"+ Add Friend"
"ADD FRIEND"
"*Your ID is %s1"
"*Ask your friends for t

heir ID"
"DOTA_AddFriendAskFriends_PW"
email or phone number"

"*Ask your friends for their ID,

"DOTA_EditOfficialInfo"

"Edit Official I

nfo"
"DOTA_Backpack_Search"
"DOTA_Backpack_All_Items"
"DOTA_Backpack_EditFilter"
"DOTA_Backpack_EditFilterDone"
"DOTA_Backpack_Filters"
"DOTA_Backpack_CreateFilter"
"DOTA_Backpack_CreateFilter_Save"
"DOTA_Backpack_CreateFilter_Close"
"DOTA_Backpack_CreateFilter_Delete"
"DOTA_Backpack_CreateFilter_Name"
"DOTA_Filter_Rarity"
"DOTA_Filter_Quality"

"Search"
"All Items"
"Edit Filters"
"Done Editing"
"Filters"
"Create Filter"
"Save Filter"
"Close"
"Delete Filter"
"Filter Name:"
"Rarity:"
"Quality:"

"DOTA_Filter_Type"
"DOTA_Filter_Hero"
"DOTA_Filter_ItemName"
"DOTA_Filter_UnownedItems"

"Type:"
"Hero:"
"Item Name:"
"Collector's Vie

"DOTA_Filter_NewFilter"
"DOTA_Filter_Rules"
"DOTA_Filter_NewRuleFull"
"DOTA_Filter_NewRule"
"DOTA_Filter_EditRule"
"DOTA_Filter_DeleteRule"
"DOTA_Backpack_ModifyRule"
"DOTA_Backpack_Sort"
"DOTA_Backpack_Order"
"DOTA_Filter_Order"

"New Filter"
"Rules:"
"New Rule"
"+"
"Edit Rule"
"-"
"Modify Rule"
"Sort"
"Display Order"
"Order b

w"

y:"
"DOTA_Backpack_FilterDeleteConfirm"
o delete this filter?"
// Default Filters
"DOTA_DefaultFilter_Rares"
"DOTA_DefaultFilter_Couriers"
"DOTA_DefaultFilter_HUDs"
"DOTA_DefaultFilter_Wards"
"DOTA_DefaultFilter_Keys"

"Are you sure you want t

"Rares"
"Couriers"
"HUDs"
"Wards"
"Keys and Treasu

res"
// New Rule Dialog
"DOTA_Filter_Field"
"DOTA_Filter_Op"

"Field:"
"Operato

r:"
"DOTA_Filter_Pattern"
"DOTA_Filter_PatType"
"DOTA_Filter_Val"
"DOTA_Filter_SaveRule"
"DOTA_Filter_CloseRule"
// Filter Rules
"DOTA_Filter_Rule_Name"
"DOTA_Filter_Rule_Name_OR"
"DOTA_Filter_Rule_Name_Pattern"
"DOTA_Filter_Invalid_Expression"

"Pattern:"
"Type:"
"Value:"
"Save"
"Cancel"
"%s1 %s2 %s3"
" OR - %s1"
"%s1 %s2 %s3 %s4"
"Invalid regular express

ion: %s1"
"DOTA_Filter_MaxFilters"
are supported. Please delete or edit an existing filter."
"DOTA_Filter_MaxRules"
e supported. Please delete or edit an existing rule."

"Only 8 filters
"Only 8 rules ar

// Filter Types
"DOTA_Filter_Type_None"
"DOTA_Filter_Type_And"
"DOTA_Filter_Type_Or"

""
"(AND)"
"(OR)"

// Filter Fields
"DOTA_Filter_Field_Quality"
"DOTA_Filter_Field_Rarity"
"DOTA_Filter_Field_Type"
"DOTA_Filter_Field_ItemName"
"DOTA_Filter_Field_ItemDesc"

"Quality"
"Rarity"
"Type"
"Name"
"Description"

"DOTA_Filter_Field_NumSockets"
"DOTA_Filter_Field_Equipped"

"Number of Sockets"
"Is Equipped"

"DOTA_Yes"
"Yes"
"DOTA_Filter_Is_Equipped"
"DOTA_Filter_Is_Not_Equipped"
// Filter Operators
"DOTA_Filter_Operator_Equal"
"DOTA_Filter_Operator_NotEqual"
"DOTA_Filter_Operator_LessThanEqual"

"Is Equipped"
"Is Not Equipped"
"is"
"is not"
"is or is less t

han"
"DOTA_Filter_Operator_LessThan"

"is less

than"
"DOTA_Filter_Operator_GreaterThanEqual"

"is or is greate

r than"
"DOTA_Filter_Operator_GreaterThan"

"is grea

// Filter Patterns
"DOTA_Filter_Pattern_Matches"

"matches

"DOTA_Filter_Pattern_DoesNotMatch"

"does no

// Filter Pattern Types


"DOTA_Filter_PatternType_SubString"

"sub-str

"DOTA_Filter_PatternType_RegEx"

"regular

ter than"

"
t match"

ing"
expression"
"DOTA_DiscardPanelText"
"You received this item,
but you don't have room for it in your Armory! Please make room in your Armory
or press discard to throw your new item away. You will not receive further item
drops until you resolve this."
"DOTA_TreasureCache"
"Treasure"
"DOTA_TreasureCache_Type"
"Treasure"
"DOTA_TreasureCache_Desc"
"You need a Treasure Key
to open this. You can pick one up at the DOTA 2 Store."
"DOTA_TreasureCache_Rare"
"Treasure"
"DOTA_Tool_TreasureKey"
"Treasure Key"
"DOTA_Tool_TreasureKey_Desc"
"Used to open locked treasures."
"ExamineItem"
"Peek Inside"
"examine_chest_may_contain"
"This treasure may conta
in any one of the following items:"
"examine_chest_may_contain_multi"
"This treasure c
ontains several of the following items:"
"examine_chest_may_contain_also"
"This treasure a
lso contains one of the following items:"
"examine_chest_required"
"REQUIRED TO OPEN"
"examine_chest_bonus_item"
"Also contains one of th
ese bonus items:"
"examine_chest_guaranteed_item"
"Opening this treasure w
ill earn you this item:"
"examine_chest_purchase_key"
"Purchase And Open"
"examine_chest_unlock"
"Open Treasure"
"examine_chest_unusual_courier"
"Unusual Courier

"
"examine_chest_unusual_courier_desc"
andom color and special effect gems."
"DOTA_ShowCraftingUI"
"DOTA_ShowSocketingUI"
"RecoverGems"
"SocketItem"

"A random courier with r


"Crafting"
"Socketing"
"Recover Gems"
"Socket Item"

"Econ_Tool_CrateKey_Title"
"Open Treasure"
"ToolNoTargetItems"
"You have nothing that this tool
can be applied to."
"BackpackApplyTool"
"Select the item to apply the %s
1 to:"
"ApplyOnItem"
"Use With..."
"ConsumeItem"
"Use"
"OpenPack"
"Open Pack"
"ExpandUse"
"Expand"
"UnlockUse"
"Unlock"
"GiftUse"
"Gift"
"OpenGift"
"Open Gift"
"CreateGem"
"Create Gems"
"OpenBundle"
"Open Bundle"
"OpenPresent"
"Unwrap Present"
"CustomizeItem"
"Customize"
"ToolActionCancel"
"Cancel"
"RefurbishItem"
"Refurbish"
"InfuseEgg"
"Infuse Egg"
"CompendiumPoints"
"Apply to Compendium"
"UnlockEmoticons"
"Unlock Emoticons"
"UsingTool"
"Using %s1 on %s2."
"AutographItem"
"Apply Autograph"
"ToolUseReminder"
"Remember, once you have used a
tool, it's gone!"
"RenameTool_CurrentName" "Current Item Name: %s1"
"RenameTool_NewName"
"New Item Name:"
"RenameTool_Confirm"
"Are you sure you want to rename the ite
m '%s1'?"
"RenameTool_Invalid"
"Names cannot contain leading or trailin
g spaces."
"DedicateGift_Title"
"Wrap this Gift"
"DedicateGift_Text"
"Add a Personal Dedication:"
"DedicateGift_Confirm" "Are you sure you want to dedicate the g
ift with '%s1'?"
"DedicateGift_Invalid" "Dedications cannot contain leading or t
railing spaces."
"Gift_Creator_Hint"
"\nYou wrapped this gift."
"Gift_Dedication"
"Dedication: %s1"
"DescTool_CurrentDesc" "Current Description: %s1"
"DescTool_NewDesc"
"New Description:"
"DescTool_Confirm"
"Are you sure you want describe
the item as '%s1'?"
"DescTool_Invalid"
"Descriptions cannot contain lea
ding or trailing spaces."
"DOTA_UseFail_NotInGame" "You must be in a game and use your 'ac
tion item' key to use this item."
"DOTA_UseFail_FantasyTicket" "Fantasy Tickets are automatically
consumed when you create or join a Fantasy League."
"DOTA_BackpackExpander_Confirm" "Are you sure you want to expand
your Armory? The Armory expander will be destroyed upon use."
"DOTA_XPBonus_Confirm" "Are you sure you want to consume this Ba

ttle Points Booster item? Your rate will increase to %s1 for %s2 days. You will
be notified when the bonus period ends. The item will be destroyed upon use."
"DOTA_XPBonus_Confirm_Hours" "Are you sure you want to consume t
his Battle Points Booster item? Your rate will increase to %s1 for %s2 hours. Yo
u will be notified when the bonus period ends. The item will be destroyed upon u
se."
"DOTA_XPBonus_Confirm_Date" "Are you sure you want to consume th
is Battle Points Booster item? Your rate will increase to %s1 until %s2. The ite
m will be destroyed upon use."
"DOTA_XPBonus_Confirm_Points" "Are you sure you want to consume
this Battle Points Booster item? Your rate will increase to %s1 for %s2 game min
utes. The item will be destroyed upon use."
"DOTA_XPBonus_Confirm_Single_Game" "Are you sure you want to con
sume this Battle Points Booster item? Your rate will increase to %s1 for your ne
xt game. The item will be destroyed upon use."
"DOTA_FragmentBooster_Confirm" "Are you sure you want to consume
this Wraith King's Favor? With this Booster active, you will earn Shining Frag
ments in games of Wraith-Night. The item will be destroyed upon use."
"DOTA_Gift_Confirm"
"Are you sure you want to use th
is gift item?"
"DOTA_LeagueViewPass" "Activate this tournament?"
"DOTA_LeagueViewPassEnabled" "Tournament Activated! You can find
it under the Watch/Tournament's tab."
"DOTA_LeagueViewPassNoNeed" "You already have access to this Tou
rnament."
"DOTA_EventTicket"
"Are you sure you want to activate this
event ticket? Doing so will use the account information on this Steam account fo
r event registration. Make sure your email address is up to date!"
"DOTA_EventTicketEnabled" "Event registration successful! You wi
ll receive an email within one to two weeks with further instructions."
"DOTA_InternationalTicketButton"
"Congrat
ulations!"
"DOTA_InternationalTicketButton_Desc"
"You are confirm
ed for The International.\nYou can request your ticket information be sent to th
e email account associated with your Steam account by clicking below."
"DOTA_InternationalTicketButton1"
"Request
Email"
"DOTA_InternationalTicketButton2"
"Done"
"DOTA_StrangePart_Confirm"
"Are you sure you want t
o attach this strange modifier to this item?"
"DOTA_PennantUpgrade_Confirm" "Are you sure you want to upgrad
e this pennant?"
"DOTA_EggEssence_Confirm"
"Are you sure you want t
o infuse the egg with this essence? This action cannot be undone!"
"DOTA_UnusualPaint_Confirm"
"Are you sure you want t
o apply <font color='#%s1'>this color</font> to your Unusual item? The original
color will be replaced. This action cannot be undone!"
"DOTA_LeagueNoOwnership"
"No Tournament Access"
"DOTA_LeagueNoOwnership_Desc" "You don't have access to this T
ournament. Would you like to purchase a ticket?"
"DOTA_CompendiumNoOwnership_Desc"
"You cannot access this
League's Compendium without purchasing a ticket. Would you like to purchase a ti
cket?"
"DOTA_TournamentProgram_Confirm"
"Are you sure you want t
o activate this Tournament Program?"
"DOTA_Autograph_Confirm"
"Are you sure you want t
o attach the autograph to this item?"
"DOTA_Event_Points_Confirm"
"Are you sure you want t
o add this currency to your account?"
"DOTA_TournamentProgram_AlreadyActivated"
"You have alread

y activated a Compendium for this tournament."


"DOTA_Emoticon_Unlock_Confirm"
"Are you sure you want t
o consume this emoticon pack and unlock the emoticons on your account?"
"DOTA_ItemAboutToExpire"
"Item Expiring Soon!"
"DOTA_ItemAboutToExpire_Desc" "You have a Frosty Treasure of F
rostivus expiring soon. Would like to go to the store and purchase a key?"
"DOTA_VTraceRequired_Header"
"VTrace required!"
"DOTA_VTraceRequired_Body"
"You are running the gam
e with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace b
efore continuing!"
"DOTA_ItemPack"

"Unpack this bundle of items?"

"DOTA_Subscription_Watched" "Watched"
"DOTA_Subscription_Teams"
"Teams"
"DOTA_Subscription_TeamsVS"
"%s1 VS %s2"
"DOTA_Subscription_Website"
"Tournament Website"
"DOTA_Subscription_Match"
"Match"
"DOTA_Subscription_Time"
"Time"
"DOTA_Subscription_Rating"
"Rating"
"DOTA_Subscription_Viewers"
"Viewers"
"DOTA_Partial_Team"
"Partial Team Used"
"DOTA_MatchNoRating"
"No votes"
"DOTA_MatchRatingLike"
"like"
"DOTA_MatchRatingLikes"
"likes"
"DOTA_MatchRatingDislike"
"dislike"
"DOTA_MatchRatingDislikes"
"dislikes"
"DOTA_MatchRatingText"
"%s1 - %s2"
"ti_winners_bracket_view"
"Upper
"ti_losers_bracket_view"
"Lower
"ti_schedule_view"
"ti_prelim_view"
"dota_schedule_live_tournaments"

Bracket"
Bracket"
"Schedule View"
"Prelims"
"LIVE TOURNAMENT

S"
"dota_schedule_month_tournaments"

"%s1 TOURNAMENTS

"
"dota_schedule_empty"
"There a
re currently no tournament games scheduled for this month."
"dota_schedule_day_empty"
"There are currently no tournament games scheduled for this day."
"dota_vs"
"VS"
// versus
"DOTA_NewItem"
"Attrib_Marketable"

"New Item Acquired!"


"Can be listed on the Steam Comm

unity Market."
"Attrib_Renamed"
"This item has been renamed.\nOr
iginal name: \"%s1\""
"Attrib_CustomDesc"
"This item has a user written de
scription."
"Attrib_TradableAfter" "This item can be traded after %s1"
"Attrib_TradableAfterDate" "\nTradable & Marketable After: %s1"
"Attrib_NotMarketable" "This item cannot be listed on the Steam
Community Market."
"Attrib_GiftableAfterDate"
"This item can be Gift Wrapped a
fter %s1"
"DOTA_GiftedItems"

"%s1 has given a g

ift to %s2!"
"DOTA_GifterText_Random"
at random to receive a gift from %giver%!"
"DOTA_GifterText_All"
unch of gifts!"
"DOTA_GifterText_SelfOpen"
age!"
"DOTA_GifterText_Title"

"%recipient% was selected


"%giver% has given out a b
"%giver% has opened a pack
"Gifts have been given!"

"DOTA_TournamentDrop"
"%s1 has receive
d a prize for witnessing %s2!"
"DOTA_TournamentDropCountSingle"
"%s1 viewer has received
a prize for witnessing %s2!"
"DOTA_TournamentDropCountMultiple"
"%s1 viewers have receiv
ed a prize for witnessing %s2!"
"DOTA_TournamentDrop_FirstBlood"
"first blood"
"DOTA_TournamentDrop_GameEnd"
"glorious victory"
"DOTA_TournamentDrop_KillStreak"
"a multi-kill"
"DOTA_TournamentDrop_HeroDeny"
"an allied hero denial"
"DOTA_TournamentDrop_AegisDeny"
"a denial of the Aegis o
f the Immortal"
"DOTA_TournamentDrop_AegisStolen"
"a theft of the Aegis of
the Immortal"
"DOTA_TournamentDrop_GodLike" "a GodLike Streak"
"DOTA_TournamentDrop_CourierKill"
"a Courier Kill"
"DOTA_TournamentDrop_EchoSlam" "a five man Echo Slam"
"DOTA_TournamentDrop_Rapier"
"a purchase of Divine Rapier"
"DOTA_TournamentDrop_EarlyRoshan"
"an Early Roshan kill"
"DOTA_UseItem_MiniGameAlreadyStarted" "That minigame has already
started."
"DOTA_UseItem_Success" "The item was used successfully!"
"DOTA_UseItem_Error"
"The item was not able to be used at thi
s time! You may not meet the requirements to use this item."
"DOTA_UseItem_GiftNoPlayers" "There are no other players to give
a gift to!"
"DOTA_UseItemNotification_Title_Success" "Item Use Succeeded"
"DOTA_UseItemNotification_Title" "Item Use Failed"
"DOTA_UseItemNotification_ButtonOne" "OK"
"DOTA_UseItemNotification_ButtonTwo" "Ignore"
"DOTA_UseItem_DropRateBonusAlreadyGranted" "You already have a d
rop rate bonus active of greater quality on this account. Your Battle Point Boos
ter has not been used."
"DOTA_UseItem_NotInLowPriorityPool" "You aren't in the low prior
ity punishment queue. Your Repentant Soul has not been used."
"DOTA_UseItem_NotHighEnoughLevel" "Your Dota Profile isn't high
enough level to use this yet."
"DOTA_UseItem_EventPointsGranted"
"The currency was succes
sfully added."
"DOTA_UseItem_PointsAdded"
"Points successf
ully added!"
"DOTA_UseItem_EmoticonUnlock_NoNew"
"You alr
eady have all of those emoticons unlocked."
"DOTA_UseItem_EmoticonUnlock_Complete"
"Emoticons succe
ssfully unlocked!"
"Econ_Revolving_Loot_List"
"This treasure contains one of the following items:"
"Econ_Revolving_Loot_List_Also"
"This treasure also contains one of the following items:"

"Econ_Revolving_Loot_List_Multi"
"This treasure contains one of each these items:"
"Econ_Crate_Locks_Remaining"
"Number of locks remaining: %s1"
"Econ_Crate_Hero_Items"
"
%s1"
"Econ_Guaranteed_Crate_Drop"
"Opening this treasure will reward you with:"
"Econ_Additional_Crate_Drop"
"In addition, this treasure has a chance of containing:"
"Econ_NoEquipToUse_Msg"
"This charm allows you to make victory predictions in All Pick matches to earn r
ewards.\n\nIt does not need to be equipped."
"DOTA_UnusualCourier"
"Unusual Courier"
"DOTA_UnusualCourier_Desc"
"Random courier w/ special FX and colors."
"DOTA_UnusualCourier_International_2014"
"Interna
tional 2014 Courier"
"DOTA_UnusualCourier_International_2014_Desc" "You might find
one of three new couriers for the 2014 International randomly inserted into your
treasure."
"DOTA_SortBackpack"
"Sort Armory:"
"DOTA_SortBackpack_Position" " by Position"
"DOTA_SortBackpack_Rarity" " by Rarity"
"DOTA_SortBackpack_Quality" " by Quality"
"DOTA_SortBackpack_Hero" " by Hero"
"DOTA_SortBackpack_Type" " by Type"
"DOTA_SortBackpack_Slot" " by Slot"
"DOTA_SortBackpack_Name" " by Name"
"DOTA_SortBackpack_Newness" " by Most Recent"
"AddToCollection"
"WrapGift"
"UnwrapGift"
"DeliverGift"
"DOTA_AnyHero"
"DOTA_NoHero"
"DOTA_NoSlot"

"Collect Item"
"Wrap Gift"
"Unwrap Gift"
"Deliver Gift"
"Any Hero"
"N/A"
"N/A"

// Quality
"Normal"
"Unique"

"Base"
"Standar

"vintage"

"Elder"

"community"

"Communi

"developer"
"selfmade"
// TF: Self-Made
"customized"
"genuine"

"Valve"
"Self-Ma

d"
// TF: Vintage
ty"
de"

"Customized"
"Genuine

"
"unusual"

"Unusual

"
ed"

// TF: Unusual
"strange"
// TF: Strange
"completed"

"Inscrib

"haunted"

"Cursed"

"Complet

ed"
// TF: Haunted
"tournament"
// TF: Tournament
"favored"
"
"autographed"
"ascendant"
nt"
"legacy"
"exalted"
"
"frozen"
"corrupted"
ed"
"lucky"
ous"

"Heroic"
"Favored
"Autographed"
"Ascenda
"Legacy"
"Exalted
"Frozen"
"Corrupt
"Auspici

// Prefabs
"item"
"bundle"
"misc"
"wearable"

"Item"
"Bundle"
"Misc"
"Wearabl

e"
"default_item"
"misc_item"
"tool"
"league"
"courier"

"Base"

"treasure_chest"
"courier_wearable"

"Treasure"
"Courier Wearabl

"Misc"
"Tool"
"League"
"Courier

"
e"
"ward"
"pennant"

"Ward"
"Pennant

"announcer"

"Announc

"modifier"

"Modifie

"hud_skin"

"HUD Ski

"key"

"Treasur

"
er"
r"
n"
e Key"
"player_card"
"passport_fantasy_team"

"Player Card"
"Compendium Fantasy Team

"
"loading_screen"
"taunt"
"dynamic_recipe"
"socket_gem"
"music"
"retired_chest"
"cursor_pack"
"teleport_effect"

"Loading Screen"
"Taunt"
"Recipe"
"Gem / Rune"
"Music"
"Retired Chest"
"Cursor Pack"
"Teleport Effect

"
"blink_effect"

"Blink Effect"

// Tool Types
"tool_type_none"
"tool_type_hero_taunt"
"tool_type_name"

"None"
"Hero Taunt"
"Name Ta

g"
"tool_type_league_view_pass"

"League View Pass"

// Test Item
"IT_MDL_Files"

"MDL Fil

"IT_TestingFiles"

"Testing

es (*.mdl)"
Files (*.itf)"
"TestItemCustomizeMDLTitle"

"Select custom m

"TestItemSaveSetupTitle"

"Export test ite

"TestItemLoadSetupTitle"

"Import test ite

dl..."
m setup..."
m setup..."
// UI
"DOTA_DeleteItemConfirmText"
"Delete
this item? Deleting this item will permanently destroy it. This cannot be undone
."
"DOTA_DeleteItemConfirmText_Recycle"
"Delete this ite
m? Deleting this item will permanently destroy it. This cannot be undone. When y
ou destroy this %s1 item you will have a small chance of immediately discovering
one %s2 item."
"DOTA_DeleteItemConfirmText_UltraRare"
"Delete this ite
m? Deleting this item will permanently destroy it. This cannot be undone. <i><b>
<font color='#FF2222'>This item is exceptionally rare. You may not want to destr
oy it.</font></b></i> There is no chance of discovering a new item when this one
is deleted."
"DOTA_MakeOfferingConfirmText"
"Are you
sure you want to offer this item to the Aegis? This cannot be undone."
"DOTA_PlayerLoadout"
"Player Loadout"
"DOTA_CustomizePlayerLoadout"
"Customize Player Loadout"
// Drop Rate Modifiers
"DOTA_DropRateModifiersNone"
"You are currently receiving <font color='#FFD700'>Battle Points</font> at the b
ase rate. Battle Points are earned each time you complete a game through matchma
king. You'll earn free items every time your <font color='#FFD700'>Battle Level<
/font> increases. There are various items that add to the rate at which you earn
Battle Points."
"DOTA_DropRateModifiers"
"Battle Points Modifiers:"
"DOTA_DropRateModifier_Bonus"
"Current Rate: <font color='#FFFFFF'>%s1</font>"
"DOTA_DropRateModifier_DaysRemaining"
"Remaining: <font color='#FFFFFF'>%s1 Days</font>"
"DOTA_DropRateModifier_MinuteRemaining"
"Remaining: <font color='#FFFFFF'>%s1 Minutes</font>"
"DOTA_DropRateModifier_OneGame"

"Remaining: <font color='#FFFFFF'>1 Game</font>"


"DOTA_DropRateModifier_ExpiredHeader"
"Your Battle Point Booster has Expired!"
"DOTA_DropRateModifier_ExpiredDesc"
"Your previous Battle Point Booster has expired, would you like to apply a new o
ne?"
"DOTA_ShiningBoosterPurchaseHeader"
"Purchase and activate a Wraith King's Favor?"
"DOTA_ShiningBoosterPurchaseDesc"
"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom
Fragments."
"DOTA_PartyLeaderWatchGame"
"Watch Game With Party"
"DOTA_PartyLeaderWatchGameDesc"
"Your Party Leader wants to watch a live game, would you like to join?"
// Loadout Slots
"LoadoutSlot_None"
"N/A"
"LoadoutSlot_Weapon"
"Weapon"
"LoadoutSlot_OffHand_Weapon"
"Off-Hand"
"LoadoutSlot_Head"
"Head"
"LoadoutSlot_Shoulder"
"Shoulder"
"LoadoutSlot_Arms"
"Arms"
"LoadoutSlot_Armor"
"Armor"
"LoadoutSlot_Belt"
"Belt"
"LoadoutSlot_Back"
"Back"
"LoadoutSlot_Neck"
"Neck"
"LoadoutSlot_Legs"
"Legs"
"LoadoutSlot_Gloves"
"Gloves"
"LoadoutSlot_Tail"
"Tail"
"LoadoutSlot_Taunt"
"Taunt"
"LoadoutSlot_Courier"
"Courier"
"LoadoutSlot_Announcer"
"Announcer"
"LoadoutSlot_Heroic_Statue"
"Custom Base Item"
"LoadoutSlot_Mega_Kills"
"Mega-Kill Announcer"
"LoadoutSlot_Fan"
"Fan"
"LoadoutSlot_Action_Item"
"Action Item"
"LoadoutSlot_Fan_Item"
"Fan Item"

"LoadoutSlot_Weather"
"Weather"
"LoadoutSlot_MultiKill_Banner"
"Multikill Banner"
"LoadoutSlot_Music"
"Music"
"LoadoutSlot_Ability_Attack"
"Default Attack"
"LoadoutSlot_Ability1"
"Ability 1"
"LoadoutSlot_Ability2"
"Ability 2"
"LoadoutSlot_Ability3"
"Ability 3"
"LoadoutSlot_Ability4"
"Ability 4"
"LoadoutSlot_AbilityUltimate"
"Ultimate"
"LoadoutSlot_Ability_Ultimate"
"Ultimate"
"LoadoutSlot_Body_Head"
"Body - Head"
"LoadoutSlot_Mount"
"Mount"
"LoadoutSlot_Custom_Hex"
"Hex Effects"
"LoadoutSlot_Misc"
"Misc"
"LoadoutSlot_Summon"
"Summoned Unit"
"LoadoutSlot_ward"
"Ward"
"LoadoutSlot_hud_skin"
"HUD Skin"
"LoadoutSlot_Shapeshift"
"Shapeshift"
"LoadoutSlot_Wolves"
"Wolves"
"LoadoutSlot_loading_screen"
"Loading Screen"
"LoadoutSlot_Elder_Dragon"
"Elder Dragon Form"
"LoadoutSlot_Head_Accessory"
"Head Accessory"
"LoadoutSlot_Shield"
"Shield"
"LoadoutSlot_Wings"
"Wings"
"LoadoutSlot_Quiver"
"Quiver"
"LoadoutSlot_Beard"
"Beard"
"LoadoutSlot_Heads"
"Heads"
"LoadoutSlot_LeftArm"
"Left Arm"
"LoadoutSlot_RightArm"
"Right Arm"
"LoadoutSlot_Body"
"Body"

"LoadoutSlot_Claws"
"Claws"
"LoadoutSlot_ambient_effects"
"Ambient Effects"
"LoadoutSlot_cursor_pack"
"Cursor Pack"
"LoadoutSlot_teleport_effect"
"Teleport Effect"
"LoadoutSlot_blink_effect"
"Blink Effect"
//Hero Loadoutslots
"LoadoutSlot_Alchemist_TinyArmor"
"Tiny Armor"
"LoadoutSlot_Alchemist_Flask"
"Flask"
"LoadoutSlot_Alchemist_TinyHead"
"Tiny Head"
"LoadoutSlot_Beastmaster_Hawk"
"Hawk"
"LoadoutSlot_Beastmaster_Boar"
"Boar"
"LoadoutSlot_Brewmaster_Barrel"
"Barrel"
"LoadoutSlot_Broodmother_Spiderling"
"Spiderling"
"LoadoutSlot_Clockwerk_Rocket"
"Rocket Flare"
"LoadoutSlot_Clockwerk_Cogs"
"Power Cogs"
"LoadoutSlot_Death_Prophet"
"Power Cogs"
"LoadoutSlot_Death_Spirits"
"Spirits"
"LoadoutSlot_EarthSpirit_StoneRemnant"
"Stone Remnant"
"LoadoutSlot_Earthshaker_Totem"
"Totem"
"LoadoutSlot_ElderTitan_AstralSpirit"
"Astral Spirit"
"LoadoutSlot_Enigma_Eidolons"
"Eidolons"
"LoadoutSlot_Gyrocopter_Guns"
"Guns"
"LoadoutSlot_Gyrocopter_Propeller"
"Propeller"
"LoadoutSlot_Gyrocopter_MissileCompartment"
"Missile Compartment"
"LoadoutSlot_Gyrocopter_HomingMissile"
"Homing Missile"
"LoadoutSlot_Invoker_ForgeSpirit"
"Forge Spirit"
"LoadoutSlot_Juggernaut_HealingWard"
"Healing Ward"
"LoadoutSlot_LegionCommander_Banners"
"Banners"
"LoadoutSlot_LoneDruid_TrueForm"
"True Form"
"LoadoutSlot_LoneDruid_SpiritBear"
"Spirit Bear"

"LoadoutSlot_NaturesProphet_Treants"
"Treants"
"LoadoutSlot_Pugna_NetherWard"
"Nether Ward"
"LoadoutSlot_ShadowShaman_SerpentWards"
"Serpent Wards"
"LoadoutSlot_Techies_Cart"
"Cart"
"LoadoutSlot_Techies_Bazooka"
"Bazooka"
"LoadoutSlot_Techies_Squee"
"Squee"
"LoadoutSlot_Techies_Spoon"
"Spoon"
"LoadoutSlot_Techies_Spleen"
"Spleen"
"LoadoutSlot_Techies_RemoteMines"
"Remote Mines"
"LoadoutSlot_TerrorBlade_Demon"
"Demon"
"LoadoutSlot_Tusk_Tusks"
"Tusks"
"LoadoutSlot_Tusk_Fist"
"Fist"
"LoadoutSlot_Tusk_FrozenSigil"
"Frozen Sigil"
"LoadoutSlot_Undying_Tombstone"
"Tombstone"
"LoadoutSlot_Undying_FleshGolem"
"Flesh Golem"
"LoadoutSlot_Venomancer_StingerLimbs"
"Stinger Limbs"
"LoadoutSlot_Venomancer_PlagueWard"
"Plague Wards"
"LoadoutSlot_Warlock_Golem"
"Golem"
"LoadoutSlot_Warlock_Lantern"
"Lantern"
"LoadoutSlot_Warlock_EvilPurse"
"Evil Purse"
"LoadoutSlot_Weaver_Antennae"
"Antennae"
"LoadoutSlot_WitchDoctor_DeathWard"
"Death Ward"
"LoadoutSlot_Techies_Sign"
"Sign"
"DOTA_LobbyAllowSpectating"
"The game must be set to watchable while there are spectators in the lobby. Enab
le spectating in the Settings panel."
"TF_Style_Desc"
"Style: %s1" // Yes, it should be prefixed "TF_"
"DOTA_UnlockStyle"
"Unlock Style"
"DOTA_UseStyle"
"Select Style"
"DOTA_Item_Unnamed_New_Item"

"Unnamed New Item"


"DOTA_Item_Shadow_Flame_Genuine"
"Genuine Shadow Flame"
"DOTA_Item_Shadow_Flame_Genuine_Desc"
"A genuine version of Shadow Flame for Dazzle."
// Economy UI
"DOTA_Loadout_SelectHero"
"Select a Hero"
// Store UI
"Store_New_Items"
"Store_Heroes"
"Store_Gear"
"Store_Tools"
"Store_Taunts"
"Store_Effects"
"Store_Abilities"
"Store_Featured"
"Store_Items"
"Store_Treasure_Keys"
"Store_Charms"
"Store_Autographed_Immortals"
"Store_Announcers"
"Store_Couriers"
"Store_Wards"
"Store_DOTA_Access"
"Store_Home"
"Store_International"
"Store_ProShop"
"Store_Tournaments"
"Store_Teams"
"Store_HUD_Skins"
"Store_Loading_Screens"
"Store_ProGear"
"Store_Emoticons"

"New!"
"Hero Sets"
"Gear"
"Tools"
"Taunts"
"Effects"
"Abilities"
"Featured"
"Items"
"Treasures"
"Charms"
"Autographed Treasures"
"Announcers"
"Couriers"
"Wards"
"DOTA 2 Access"
"Featured"
"International"
"Pro Shop"
"Tournaments"
"Teams"
"HUD Skins"
"Loading Screens"
"Pro Gear"
"Chat Emoticons"

// Store dropdown labels


"Store_FilterType_Heroes"
"Hero:"
"Store_FilterType_Contributors" "Creator:"
"Store_FilterType_Rarities"
"Rarity:"
"Store_SortBy"
"Sort by:"
// Used by filter dropdowns in the store
"Store_FilterElement_All"
"Store_FilterElement_ValveContributor" "Valve"
// Used by sorting dropdowns
"Store_Sorter_ReleaseNewest"
"Store_Sorter_ReleaseOldest"
"Store_Sorter_PriceHighest"
"Store_Sorter_PriceLowest"
"Store_Sorter_Alphabetical"
"Store_Sorter_HeroName"

"Release: Newest"
"Release: Oldest"
"Price: Highest"
"Price: Lowest"
"Alphabetical"
"Hero"

"Store_ViewCart"

"View Cart"

"Store_Backpack"

"Armory"

"All"

"Store_Loadout"

"Loadout"

"Store_CartWarning_Emoticon_AllUnlocked" "All emoticons inside o


f this pack are already unlocked on your account"
"Store_CartWarning_Emoticon_SomeUnlocked" "Some of the emoticons
inside of this pack are already unlocked on your account"
"Store_CartWarning_League_Unlocked"
"Access to the l
eague this item provides is already unlocked on your account"
// Store banners -- also used for Playtab
"StoreBanner_Header_Compendium"
"The Int
ernational Interactive Compendium"
"StoreBanner_Text_Compendium"
"Now inc
ludes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!"
"StoreBanner_Header_ArcticHunter"
"Arctic
Hunter Set"
"StoreBanner_Text_ArcticHunter"
"Knuckle
s cracked and ready!"
"StoreBanner_Header_PyrionFlax"
"Pyrion
Flax Announcer Pack"
"StoreBanner_Text_PyrionFlax"
"Boosh!"
"StoreBanner_Header_Itsy"
"Itsy"
"StoreBanner_Text_Itsy"
"The eyes have it."
"StoreBanner_Header_Shagbark"
"Shagbar
k"
"StoreBanner_Text_Shagbark"
"His bark is worse than his bite."
"StoreBanner_Header_SkywrathRetribution"
"Retribution Set
"
"StoreBanner_Text_SkywrathRetribution"
"Listen to your
better angels."
"StoreBanner_Header_Raidcall3"
"RaidCal
l Dota 2 League Season 3"
"StoreBanner_Text_Raidcall3"
"Include
s exclusive courier, Maximilian the Beetlebear"
"StoreBanner_Header_CompendiumHUD"
"Stretch
Goal 3 Reached, Valor HUD Skin released"
"StoreBanner_Text_CompendiumHUD"
"Now inc
luded with the International Compendium"
"StoreBanner_Header_TuskFrostiron"
"Frostir
on Raider Set"
"StoreBanner_Text_TuskFrostiron"
"From th
e snowy wilderness!"
"StoreBanner_Header_CMFrostiron"
"Frostir
on Sorceress Set"
"StoreBanner_Text_CMFrostiron"
"A gift
from the great white north."
"StoreBanner_Header_MedusaForsaken"
"Forsake
n Beauty Set"
"StoreBanner_Text_MedusaForsaken"
"Let her
beauty still their breath."
"StoreBanner_Header_ChenGemmedArmor"
"Gemmed Armor of
the Priest Kings Set"
"StoreBanner_Text_ChenGemmedArmor"
"Bring j
udgement to your foes!"
"StoreBanner_Header_EnchantressAspects"
"Aspects of Summ
er Set"
"StoreBanner_Text_EnchantressAspects"
"Bask in the sun

shine!"
"StoreBanner_Header_Pudge_Mad_Harvester"
"Tools o
f the Mad Harvester Set"
"StoreBanner_Text_Pudge_Mad_Harvester"
"The Mad
Harvest begins."
"StoreBanner_Header_SNK_Dreadknight"
"Remains
of the Dreadknight Set"
"StoreBanner_Text_SNK_Dreadknight"
"Comes the bone King."
"StoreBanner_Header_Centaur_Steppe"
"Warrior of the Steppe Set"
"StoreBanner_Text_Centaur_Steppe"
"Blood shall spatter!"
"StoreBanner_Header_Slardar_Deep_Vault"
"Arms of
the Deep Vault Guardian Set"
"StoreBanner_Text_Slardar_Deep_Vault"
"May the
Deep Ones guide you."
"StoreBanner_Header_Faceless_Clasz"
"Acolyte of Clasz Set"
"StoreBanner_Text_Faceless_Clasz"
"Time to face your enemies."
"StoreBanner_Header_AMD_Premier_2"
"AMD Premier League Season 2"
"StoreBanner_Text_AMD_Premier_2"
""
"StoreBanner_Header_Corsair_Summer_2013"
"Corsair
Gaming Summer Tournament"
"StoreBanner_Text_Corsair_Summer_2013"
""
"StoreBanner_Header_GEST_June_July"
"Gigabyte E-Sports Tournament June & July"
"StoreBanner_Text_GEST_June_July"
""
"StoreBanner_Header_El_Gato"
"Beyond The Summit's El Gato Courier"
"StoreBanner_Text_El_Gato"
"Adopt this furry friend and watch him level up as you follow Beyond The Summit.
"
"StoreBanner_Header_Defense_Grid"
"Defense Grid Announcer Pack"
"StoreBanner_Text_Defense_Grid"
"Ancients or Grids, they all need defending!"
"StoreBanner_Header_Quirts_Summer_Bundle"
"Quirt's
Summer Bundle"
"StoreBanner_Text_Quirts_Summer_Bundle"
"Nine co
mplete all-new item sets and the Dire Gaze ward. Heroic value!"
"StoreBanner_Header_Quirts_Summer_Key"
"Quirt's
Summer Stash Key"
"StoreBanner_Text_Quirts_Summer_Key"
"<p styl
e='color:#a93827; font-size:14px;'>Sales end and unopened Stashes will vanish Mo
nday, September 16th!</p>"
"StoreBanner_Header_International_2013_Key"
"Treasure of Champions 2013 Chest Key"
"StoreBanner_Text_International_2013_Key"
"The tournament belongs to the ages."
"StoreBanner_Header_Alchemist_CranialClapTrap"
"Cranial Clap Trap"
"StoreBanner_Text_Alchemist_CranialClapTrap"
"Alchemist Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Skywrath_Vengencebound_Wings"
"Vengeancebound Wings"

"StoreBanner_Text_Skywrath_Vengencebound_Wings"
"Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_DS_Craniomancer"
"Craniom
ancer"
"StoreBanner_Text_DS_Craniomancer"
"Dark Se
er Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CK_HelmofInfernalDespair"
"The Helm of Infernal Despair"
"StoreBanner_Text_CK_HelmofInfernalDespair"
"Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_PossessedBlade"
"The Possessed Blade"
"StoreBanner_Text_Spectre_PossessedBlade"
"Spectre Weapon exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_WD_TribalMegadonMask"
"Tribal Megadon Mask"
"StoreBanner_Text_WD_TribalMegadonMask"
"Witchdo
ctor Mask exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Sven_RadiantClaive"
"Radiant
Claive"
"StoreBanner_Text_Sven_RadiantClaive"
"Sven Sw
ord exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Clinkz_Heat"
"Heat"
"StoreBanner_Text_Clinkz_Heat"
"Clinkz Bow excl
usively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Tide_BitofBoat"
"A Bit o
f Boat"
"StoreBanner_Text_Tide_BitofBoat"
"Tidhunt
er Club exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Rubick_CrystallineInitio"
"Crystalline Initio"
"StoreBanner_Text_Rubick_CrystallineInitio"
"Rubick Staff exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Axe_Corruptor"
"Corrupt
or"
"StoreBanner_Text_Axe_Corruptor"
"Axe Axe
exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_Spectre_SpectralLight"
"Spectral Light"
"StoreBanner_Text_Spectre_SpectralLight"
"Spectre Head exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_KotL_OneHorn"
"The One
Horn"
"StoreBanner_Text_KotL_OneHorn"
"Keeper of the L
ight Armor exclusively in the Treasure of Champions 2013 Chest"
"StoreBanner_Header_CM_HeartoftheNorthSet"
"Heart of the North Set"
"StoreBanner_Text_CM_HeartoftheNorthSet"
"The ice age cometh."
"StoreBanner_Header_CK_EmbersofEndlessHavocSet"
"Embers of Endless Havoc Set"
"StoreBanner_Text_CK_EmbersofEndlessHavocSet"
"See them scatter and burn!"
"StoreBanner_Header_QoP_BondsofVincereSet"
"Na'Vi's Bonds of Vincere Set"
"StoreBanner_Text_QoP_BondsofVincereSet"
"Pain is the best teacher."
"StoreBanner_Header_LD_AtniwsFurySet"
"The Atn
iw's Fury Set"
"StoreBanner_Text_LD_AtniwsFurySet"
"The bea

r clan rises!"
"StoreBanner_Header_Nyx_AlphaPredatorSet"
"Alpha Predator Set"
"StoreBanner_Text_Nyx_AlphaPredatorSet"
"Nyx, ny
x, nyx, nyx."
"StoreBanner_Header_TA_WhisperingDeadSet"
"Whispering Dead Set"
"StoreBanner_Text_TA_WhisperingDeadSet"
"Uncover
death's mysteries!"
"StoreBanner_Header_TA_DreadedBravoSet"
"Dreaded
Bravo Set"
"StoreBanner_Text_TA_DreadedBravoSet"
"The des
ert winds reveal a hidden mystery."
"StoreBanner_Header_Kunkka_CladdishVoyagerSet"
"Instruments of the Claddish Voyager Set"
"StoreBanner_Text_Kunkka_CladdishVoyagerSet"
"Set sail for conquest!"
"StoreBanner_Header_Kunkka_SteadfastVoyagerSet"
"The Steadfast Voyager Set"
"StoreBanner_Text_Kunkka_SteadfastVoyagerSet"
"Reading poetry, drinking salt water and sometimes hallucinating. This set inclu
des multiple sword styles!"
"StoreBanner_Header_Drow_BorealWatchSet"
"The Boreal Watch Set"
"StoreBanner_Text_Drow_BorealWatchSet"
"An arro
w seeks its target."
"StoreBanner_Header_OD_DragonForgedSet"
"Dragon
Forged Set"
"StoreBanner_Text_OD_DragonForgedSet"
"Out of
blackest abyss, a new order is forged."
"StoreBanner_Header_Riki_TahlinOccultSet"
"The Tahlin Occult Set"
"StoreBanner_Text_Riki_TahlinOccultSet"
"What yo
u don't see will kill you."
"StoreBanner_Header_Spectre_EternalLightSet"
"Eternal Light Set"
"StoreBanner_Text_Spectre_EternalLightSet"
"There are no words to describe it."
"StoreBanner_Header_WR_NorthernWindSet"
"The Nor
thern Wind Set"
"StoreBanner_Text_WR_NorthernWindSet"
"Aim you
r arrows toward true North."
"StoreBanner_Header_Lina_ScorchingPrincessSet"
"The Scorching Princess Set"
"StoreBanner_Text_Lina_ScorchingPrincessSet"
"Royalty of the flame!"
"StoreBanner_Header_Mirana_StarlightSet"
"Starlight Set"
"StoreBanner_Text_Mirana_StarlightSet"
"The eve
ning star has come to earth."
"StoreBanner_Header_KotL_FirstLightSet"
"The Fir
st Light Set"
"StoreBanner_Text_KotL_FirstLightSet"
"First L
ight casts the shadow of a mule. This set includes multiple hat styles!"
"StoreBanner_Header_Siren_SlithereenKnightSet"
"The Slithereen Knight"
"StoreBanner_Text_Siren_SlithereenKnightSet"
"No Slithereen may fail."
"StoreBanner_Header_Courier_Deathripper"
"Deathripper"

"StoreBanner_Text_Courier_Deathripper"
"A terri
fying combination of dark magic and science-gone-wrong. The Deathripper is Priva
teer Press' first foray into the delivery business."
"StoreBanner_Header_Courier_Blotto"
"Blotto
and Stick"
"StoreBanner_Text_Courier_Blotto"
"A forme
r gambler and shyster now on the slow path to reform, he's taken up courier duti
es to con a bit of extra coin and brought his trusty Stick along for the ride!"
"StoreBanner_Header_Courier_Alphid"
"Alphid
of Lecaciida"
"StoreBanner_Text_Courier_Alphid"
"In sear
ch of his own destiny away from the colony, Alphid is convinced that his excepti
onal speed and dedication can be put to good use on the battlefield."
"StoreBanner_Header_Courier_Tinkbot"
"Tinkbot
"
"StoreBanner_Text_Courier_Tinkbot"
"Fed up
with conventional delivery methods, Tinker set to work on something he felt was
a bit more reliable."
"StoreBanner_Header_Premier_League_5"
"Watch t
he Finals this week!"
"StoreBanner_Text_Premier_League_5"
"Includes the Wicked Succubus evolving set and Stone Ruin HUD"
"StoreBanner_Header_DROW_JeweloftheForestSet"
"Drow: J
ewel of the Forest Set"
"StoreBanner_Text_DROW_JeweloftheForestSet"
"Jewels
for a jewel."
"StoreBanner_Header_SNK_RegaliaoftheBonelordSet"
"Wraith King: Regalia of the Bonelord Set"
"StoreBanner_Text_SNK_RegaliaoftheBonelordSet"
"Comes t
he king of bones!"
"StoreBanner_Header_PUDGE_TheOlChopperSet"
"Pudge:
The Ol' Chopper Set"
"StoreBanner_Text_PUDGE_TheOlChopperSet"
"There's
nothing a slab of sharp can't fix!"
"StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"
"Spectre: The Malicious Efflorescence Set"
"StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"
"From darkest aether comes a haunted power."
"StoreBanner_Header_PA_DarkWraithSet"
"Phantom Assassi
n: Dark Wraith Set"
"StoreBanner_Text_PA_DarkWraithSet"
"Less of me, but
more to see."
"StoreBanner_Header_NYX_SacredOrbSet"
"Nyx Assassin: S
acred Orb Set"
"StoreBanner_Text_NYX_SacredOrbSet"
"The Goddess wil
ls you to have it!"
"StoreBanner_Header_SLARK_DeepWardenHaulSet"
"Slark:
Deep Warden Haul Set"
"StoreBanner_Text_SLARK_DeepWardenHaulSet"
"Arms fr
om the deep!"
"StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"
"Riki: Arms of the Bladebreaker Order Set"
"StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"
"They'll never know what cut them!"
"StoreBanner_Header_OM_AncestralLuckSet"
"Ogre Ma
gi: Ancestral Luck Set"
"StoreBanner_Text_OM_AncestralLuckSet"
"Lucky for you.
Unlucky for them."
"StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"
"Templar Assassin: Redmoon Assassin's Secret Finery Set"

"StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"
"When the Redmoon Order calls, will you answer?"
"StoreBanner_Header_BS_TheGallowsUnderstudySet"
"Bloodse
eker: The Gallows Understudy Set"
"StoreBanner_Text_BS_TheGallowsUnderstudySet"
"Far fro
m the Flayed Twins, yet still at home."
"StoreBanner_Header_QoP_ChainedMistressSet"
"Queen o
f Pain: Chained Mistress Set"
"StoreBanner_Text_QoP_ChainedMistressSet"
"Beware
pain when restrained."
"StoreBanner_Header_MORPHLING_GiftoftheSeaSet"
"Morphli
ng: Gift of the Sea Set"
"StoreBanner_Text_MORPHLING_GiftoftheSeaSet"
"Don't l
ook a gift morph in the mouth."
"StoreBanner_Header_HUD_DragonScale"
"HUD: Dragon Sca
le"
"StoreBanner_Text_HUD_DragonScale"
"Get a dragon'seye view!"
"StoreBanner_Header_HUD_Curiosity"
"HUD: Curiosity"
"StoreBanner_Text_HUD_Curiosity"
"Discover what y
ou have yet to discover!"
"StoreBanner_Header_HUD_IronCage"
"HUD: Iron Cage"
"StoreBanner_Text_HUD_IronCage"
"Set your skill free!"
"StoreBanner_Header_COURIER_Waldi"
"Courier: Waldi
the Faithful"
"StoreBanner_Text_COURIER_Waldi"
"Release the hou
nd!"
"StoreBanner_Header_WARD_OculatheObserver"
"Ward: O
cula the Observer"
"StoreBanner_Text_WARD_OculatheObserver"
"Your sp
y in the field!"
"StoreBanner_Header_Rubiline_Sheen_Key"
"Rubilin
e Sheen Key"
"StoreBanner_Text_Rubiline_Sheen_Key"
"Sculpte
d from the finest Rubiline of Riftshadow."
"StoreBanner_Header_Emerald_Polycount_Key"
"Emerald Polycount Key"
"StoreBanner_Text_Emerald_Polycount_Key"
"Dreams made reality by the craftsmen of Polycount."
"StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"
"Eye of Niuhi"
"StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_MeadowsMercy"
"Meadow's Mercy"
"StoreBanner_Text_EmeraldPolycount_MeadowsMercy"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShadowBrand"
"Shadow Brand"
"StoreBanner_Text_EmeraldPolycount_ShadowBrand"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"
"Plunder of the High Seas"
"StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_KrakensBane"

"Kraken's Bane"
"StoreBanner_Text_EmeraldPolycount_KrakensBane"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"
"Grievous Grapnel"
"StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"
"Laments of the Dead"
"StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"
"Trident of the Deep One"
"StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"
"Staff of Infernal Chaos"
"StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished
"
"Shattered Axe of the Vanquished"
"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_AshbornHorns"
"Ashborn Horns"
"StoreBanner_Text_EmeraldPolycount_AshbornHorns"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"
"Frozen Stein of the Bar Brawler"
"StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"
"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycoun
t Chest</span> 1 of 12 possible items found only within."
"StoreBanner_Header_MORPHLING_AncientArmorSet"
"Morphli
ng: Ancient Armor Set"
"StoreBanner_Text_MORPHLING_AncientArmorSet"
"Sometim
es the ancient ways are best."
"StoreBanner_Header_SNIPER_TheHareHuntSet"
"Sniper:
The Hare Hunt Set"
"StoreBanner_Text_SNIPER_TheHareHuntSet"
"Be very
quiet, he's hunting."
"StoreBanner_Header_LION_HellsAmbassadorSet"
"Lion: H
ell's Ambassador Set"
"StoreBanner_Text_LION_HellsAmbassadorSet"
"He's be
en to Hell often enough to keep chambers there."
"StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"
"Kunkka: Armaments of Leviathan Set"
"StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"
"The legend of Kunkka grows...at least according to Kunkka."
"StoreBanner_Header_SB_BarathrumsFurySet"
"Spirit
Breaker: Barathrum's Fury Set"
"StoreBanner_Text_SB_BarathrumsFurySet"
"A fury that can
not be broken."
"StoreBanner_Header_FV_ViridiInanitasSet"
"Faceles

s Void: Viridi Inanitas Set"


"StoreBanner_Text_FV_ViridiInanitasSet"
"There is only m
adness in the temples of Claszureme..."
"StoreBanner_Header_HUD_GoldenTreasures"
"HUD: Go
lden Treasures"
"StoreBanner_Text_HUD_GoldenTreasures"
"Riches are won
on the battlefield."
"StoreBanner_Header_HUD_Omen"
"HUD: Omen"
"StoreBanner_Text_HUD_Omen"
"Dark tidings come unbid
den."
"StoreBanner_Header_HUD_Tremor"
"HUD: Tremor"
"StoreBanner_Text_HUD_Tremor"
"War rattles every found
ation."
"StoreBanner_Header_AM_TheClergyAsceticSet"
"Anti-Ma
ge: The Clergy Ascetic Set"
"StoreBanner_Text_AM_TheClergyAsceticSet"
"Thou ar
t denied all pleasures save those of fashion!"
"StoreBanner_Header_SHADOWSHAMAN_EkiSet"
"Shadow
Shaman: Eki Spiritual Implements Set"
"StoreBanner_Text_SHADOWSHAMAN_EkiSet"
"Send them to th
e great gone by!"
"StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"
"Bloodseeker: Ardor of the Scarlet Raven Set"
"StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"
"The bir
dbaths of Xhacatocatl are filled with blood..."
"StoreBanner_Header_BM_SteelwebSet"
"Broodmother: St
eelweb of Pytheos Set"
"StoreBanner_Text_BM_SteelwebSet"
"Let's see them
step on this!"
"StoreBanner_Header_BM_WebofThornsSet"
"Broodmother: We
b of Thorns Set"
"StoreBanner_Text_BM_WebofThornsSet"
"All the better
to guard her brood."
"StoreBanner_Header_SILENCER_GuardianofSilenceSet"
"Silencer: Guardian of Silence Set"
"StoreBanner_Text_SILENCER_GuardianofSilenceSet"
"Quiet their screams."
"StoreBanner_Header_RIKI_HighbornReckoningSet"
"Riki: H
ighborn Reckoning Set"
"StoreBanner_Text_RIKI_HighbornReckoningSet"
"Your en
emies will pay dearly."
"StoreBanner_Header_INVOKER_MnemonusArcanusSet"
"Invoker
: Mnemonus Arcanus Set"
"StoreBanner_Text_INVOKER_MnemonusArcanusSet"
"Solar v
estments won by wizardly cunning."
"StoreBanner_Header_JUGG_GwimyeonWarrior"
"Juggern
aut: Arms of the Gwimyeon Warrior"
"StoreBanner_Text_JUGG_GwimyeonWarrior"
"Make them fear
your face!"
"StoreBanner_Header_WARD_CelestialObservatory"
"Ward: C
elestial Observatory"
"StoreBanner_Text_WARD_CelestialObservatory"
"Your ey
es on the skies."
"StoreBanner_Header_WARD_WardingGuise"
"Ward: Warding G
uise"
"StoreBanner_Text_WARD_WardingGuise"
"Let it keep an
eye out for you."
"StoreBanner_Header_JUGG_ExiledRoninSet"
"Juggern
aut: The Exiled Ronin Set"
"StoreBanner_Text_JUGG_ExiledRoninSet"
"None can be his

master."
"StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"
"Bounty Hunter: Hunter of the Blood Stained Sands Set"
"StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"
"Paint the ground with your prey."
"StoreBanner_Header_PL_TeardropIceSet"
"Phantom Lancer:
Jewels of Teardrop Ice Set"
"StoreBanner_Text_PL_TeardropIceSet"
"Ice the tears o
f your enemies."
"StoreBanner_Header_SKYWRATH_CloudForgedSet"
"Skywrat
h Mage: Cloud Forged Battle Gear Set"
"StoreBanner_Text_SKYWRATH_CloudForgedSet"
"Forged
in the heavens, ready for hell."
"StoreBanner_Header_HUD_Underwater"
"HUD: Underwater
"
"StoreBanner_Text_HUD_Underwater"
"Beneath the wav
es are powers unknown."
"StoreBanner_Header_HUD_Mana_Pool"
"HUD: Mana Pool"
"StoreBanner_Text_HUD_Mana_Pool"
"From a darkness
unknown spills infinite power."
"StoreBanner_Header_HUD_Necropolis"
"HUD: Necropolis
"
"StoreBanner_Text_HUD_Necropolis"
"Those long buri
ed hold power long forgotten."
"StoreBanner_Header_Antimage_Shifting_Sorcerer"
"Antimag
e: Spoils from the Shifting Sorcerer"
"StoreBanner_Text_Antimage_Shifting_Sorcerer"
"Created
in partnership with Burning."
"StoreBanner_Header_CM_GlacialDuster"
"Crystal Maiden:
Glacial Duster Set"
"StoreBanner_Text_CM_GlacialDuster"
"Created in part
nership with IxMike88."
"StoreBanner_Header_DP_AugursCurse"
"Death Prophet:
Augur's Curse Set"
"StoreBanner_Text_DP_AugursCurse"
"Foretell their
demise."
"StoreBanner_Header_ES_ForestHermit"
"Earthshaker: Fo
rest Hermit Set"
"StoreBanner_Text_ES_ForestHermit"
"Inherit the ear
th."
"StoreBanner_Header_PA_GleamingSeal"
"Phantom Assassi
n: Dread of the Gleaming Seal Set"
"StoreBanner_Text_PA_GleamingSeal"
"Created in part
nership with Loda."
"StoreBanner_Header_Rubick_CruelMagician"
"Rubick:
Garb of the Cruel Magician"
"StoreBanner_Text_Rubick_CruelMagician"
"Created in part
nership with Kuroky."
"StoreBanner_Header_SB_DeathCharge"
"Spirit Breaker:
Death Charge Set"
"StoreBanner_Text_SB_DeathCharge"
"Created in part
nership with IceIceIce."
"StoreBanner_Header_Weaver_MasterWeaver"
"Weaver:
Master Weaver Set"
"StoreBanner_Text_Weaver_MasterWeaver"
"Fate unspools."
"StoreBanner_Header_QoP_AdornmentsofBlight"
"Queen o
f Pain: Adornments of Blight Set"
"StoreBanner_Text_QoP_AdornmentsofBlight"
"Bring t
he pain!"
"StoreBanner_Header_Earth_Essence_Key"
"Treasure Key of

Earth Essence"
"StoreBanner_Text_Earth_Essence_Key"
"Gifts from the
spirits of Earth."
"StoreBanner_Header_Ember_Essence_Key"
"Treasure Key of
Ember Essence"
"StoreBanner_Text_Ember_Essence_Key"
"Treasures colle
cted from the ashes of battle."
"StoreBanner_Header_Diretide_2013"
"Diretide 2013 T
reasure Key"
"StoreBanner_Text_Diretide_2013"
"<p style='color
:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Saturday, N
ovember 30th!</p>"
"StoreBanner_Header_SK_CausticConsumption"
"Sand Ki
ng: The Caustic Consumption Set"
"StoreBanner_Text_SK_CausticConsumption"
"They'll
never find your bones."
"StoreBanner_Header_Abaddon_AnointedRuination"
"Abaddon
: The Anointed Armor of Ruination Set"
"StoreBanner_Text_Abaddon_AnointedRuination"
"For the
House Avernus!"
"StoreBanner_Header_BH_SecondDisciple"
"Bounty Hunter:
The Second Disciple Set"
"StoreBanner_Text_BH_SecondDisciple"
"Dead or alive,
you're coming with me."
"StoreBanner_Header_CocotheCourageous"
"Coco the Courag
eous"
"StoreBanner_Text_CocotheCourageous"
"The brew must f
low."
"StoreBanner_Header_WARLOCK_ExiledDemonologist"
"Warlock
: The Exiled Demonologist Set"
"StoreBanner_Text_WARLOCK_ExiledDemonologist"
"Conjure
d from the depths of hell."
"StoreBanner_Header_DROW_Shadowcat"
"Drow Ranger: Gi
fts of the Shadowcat Set"
"StoreBanner_Text_DROW_Shadowcat"
"Fear her crossi
ng your path."
"StoreBanner_Header_DARKSEER_SeersCommand"
"Dark Se
er: Seers Command Set"
"StoreBanner_Text_DARKSEER_SeersCommand"
"A comma
nding sight."
"StoreBanner_Header_Tory_the_sky_guardian"
"Tory, t
he Sky Guardian"
"StoreBanner_Text_Tory_the_sky_guardian"
"Riding
the wind since the beginning of time."
"StoreBanner_Header_NP_BirdsStone"
"Nature's Prophe
t: Bird's Stone Set"
"StoreBanner_Text_NP_BirdsStone"
"If you fall in
the forest, who will hear you cry?"
"StoreBanner_Header_AM_Legacy_ofthe_Awakened"
"Anti-Ma
ge: Legacy of the Awakened"
"StoreBanner_Text_AM_Legacy_ofthe_Awakened"
"<p styl
e='color:#a93827; font-size:14px;'>Featuring a new Loading Screen item.</p>"
"StoreBanner_Header_Enchantress_Araceaes_Tribute"
"Enchantress: Araceae's Tribute Set"
"StoreBanner_Text_Enchantress_Araceaes_Tribute"
"Treasur
es from a faraway island."
"StoreBanner_Header_Luna_Eternal_Eclipse"
"Luna: B
lessings of the Eternal Eclipse Set"
"StoreBanner_Text_Luna_Eternal_Eclipse"
"Out of the dark
ness, she arises anew."

"StoreBanner_Header_Bristleback_Heavy_Barbed"
"Bristle
back: Heavy Barbed Armor Set"
"StoreBanner_Text_Bristleback_Heavy_Barbed"
"Spike y
our way to victory!"
"StoreBanner_Header_Big_Frostivus_Sale"
"Frostivus Sale"
"StoreBanner_Text_Big_Frostivus_Sale"
"Save up to 75%
off through January 4"
"StoreBanner_Header_Chen_WingsObelis"
"Chen: Wings of
Obelis Set"
"StoreBanner_Text_Chen_WingsObelis"
"His power compe
ls you!"
"StoreBanner_Header_Earthshaker_GoldenReel"
"Earthsh
aker: Guardian of the Golden Reel Set"
"StoreBanner_Text_Earthshaker_GoldenReel"
"All wou
nd up for a pounding!"
"StoreBanner_Header_KOTL_Northlight"
"Keeper of the L
ight: Keeper of the Northlight Set"
"StoreBanner_Text_KOTL_Northlight"
"Who's that on t
he rooftop?"
"StoreBanner_Header_CM_FrozenFeather"
"Crystal Maiden:
Frozen Feather Set"
"StoreBanner_Text_CM_FrozenFeather"
"A touch as ligh
t as frost!"
"StoreBanner_Header_Sniper_HowlingWolf"
"Sniper: Spirit
of the Howling Wolf"
"StoreBanner_Text_Sniper_HowlingWolf"
"In wolf's cloth
ing, but not a sheep!"
"StoreBanner_Header_Ursa_CryogenicEmbrace"
"Ursa: C
ryogenic Embrace Set"
"StoreBanner_Text_Ursa_CryogenicEmbrace"
"Nothing
holds off the chill like a bearskin!"
"StoreBanner_Header_NP_FungalLord"
"Nature's Prophe
t: Fungal Lord Set"
"StoreBanner_Text_NP_FungalLord"
"Everyone knows
he's a real Fun Guy!"
"StoreBanner_Header_DP_MortalCoil"
"Death Prophet:
Regalia of the Mortal Coil Set"
"StoreBanner_Text_DP_MortalCoil"
"Her beauty is d
eadly."
"StoreBanner_Header_Drow_DeathShadow"
"Drow: Death Sha
dow Set"
"StoreBanner_Text_Drow_DeathShadow"
"From the shadow
s, an arrow strikes!"
"StoreBanner_Header_Luna_CrescentMoon"
"Luna: Flight of
the Crescent Moon Set"
"StoreBanner_Text_Luna_CrescentMoon"
"Blessed by the
Lunar Moth and forged from MoonSilver."
"StoreBanner_Header_Frostivus_Key"
"Frostivus 2013
Treasure Key"
"StoreBanner_Text_Frostivus_Key"
"<p style='color
:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Sunday, Jan
uary 12th!</p>"
"StoreBanner_Header_D2L_Butchers_Broilers"
"The Butcher's B
roilers"
"StoreBanner_Text_D2L_Butchers_Broilers"
"Show support fo
r the HyperX D2L Season 4 with these hot new Pudge weapons."
"StoreBanner_Header_Invoker_Iceforged" "Invoker: Iceforged Set"
"StoreBanner_Text_Invoker_Iceforged"
"Created in partnership
with iceiceice."
"StoreBanner_Header_NS_Outcast"
"Naga Siren: Out

cast of the Deep Set"


"StoreBanner_Text_NS_Outcast"
"Reclaim your ho
nor with spear and dagger."
"StoreBanner_Header_SM_RuneForged"
"Skywrath Mage:
Rune Forged Set"
"StoreBanner_Text_SM_RuneForged"
"Wrought in the
depths of the Ghastly Eyrie."
"StoreBanner_Header_BlacksmithsBlessings"
"Blacksmith's Bl
essings"
"StoreBanner_Text_BlacksmithsBlessings"
"A selection of
new weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark.
"
"StoreBanner_Header_StylesUnendingBattle"
"Styles of Unend
ing Battle"
"StoreBanner_Text_StylesUnendingBattle"
"A selection of
new hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin."
"StoreBanner_Header_HolidayBooster"
"400% Holiday Ba
ttle Point Booster"
"StoreBanner_Text_HolidayBooster"
"Share in the ho
liday spirits with an 80% boost for everyone. <p style='color:#a93827; font-size
:14px;'>Available until January 3rd.</p>"
"StoreBanner_Header_LC_StonehallRoyalGuard"
"Legion
Commander: Stonehall Royal Guard"
"StoreBanner_Text_LC_StonehallRoyalGuard"
"You can
always trust the Stonehall armorers!"
"StoreBanner_Header_FV_TentacularTimelord"
"Faceles
s Void: The Tentacular Timelord Set"
"StoreBanner_Text_FV_TentacularTimelord"
"The mos
t important of features, now without the usual facial requirement."
"StoreBanner_Header_BM_WebsofPerception"
"Broodmo
ther: Webs of Perception"
"StoreBanner_Text_BM_WebsofPerception"
"As if eight eye
s were not enough already."
"StoreBanner_Header_Abaddon_DarknessWanderersArmor"
"Abaddon: Darkness Wanderer's Armor"
"StoreBanner_Text_Abaddon_DarknessWanderersArmor"
"From the cold mist, he rides."
"StoreBanner_Header_Ursa_RadiantProtector"
"Ursa: T
he Radiant Protector Set"
"StoreBanner_Text_Ursa_RadiantProtector"
"I defen
d what is mine!"
"StoreBanner_Header_Pugna_NetherLord"
"Pugna: The Neth
er Lord's Regalia Set"
"StoreBanner_Text_Pugna_NetherLord"
"Let non
e cast in safety!"
"StoreBanner_Header_Dazzle_Yuwipi"
"Dazzle:
Yuwipi Set"
"StoreBanner_Text_Dazzle_Yuwipi"
"Bring f
orth your bright shadow!"
"StoreBanner_Header_Nyx_ShadowHunter"
"Nyx: Shadow Hun
ter Set"
"StoreBanner_Text_Nyx_ShadowHunter"
"Stalk y
our prey, devour your foes."
"StoreBanner_Header_Tusk_Bobusang"
"Tusk: B
obusang's Traveling Necessities Set"
"StoreBanner_Text_Tusk_Bobusang"
"Be prep
ared for a fight on the road!"
"StoreBanner_Header_Lina_Brightmoon"
"Lina: Jini the
Brightmoon Set"
"StoreBanner_Text_Lina_Brightmoon"
"The hea

t is on!"
"StoreBanner_Header_Three_Virtues"

"The Thr

ee Virtues Set"
"StoreBanner_Text_Three_Virtues"
"Three spirits and you're out!"
"StoreBanner_Header_Lina_Ember_Crane"
"Lina: Ember Cra
ne Set"
"StoreBanner_Text_Lina_Ember_Crane"
"Red is
your color."
"StoreBanner_Header_LC_Commander_Dragon_Guard"
"Legion
Commander: Commander of the Dragon Guard Set"
"StoreBanner_Text_LC_Commander_Dragon_Guard"
"Command Respect."
"StoreBanner_Header_WR_Aria_Wild_Wind"
"Windranger: Ari
a Wild Wind Set"
"StoreBanner_Text_WR_Aria_Wild_Wind"
"A wild
wind blows."
"StoreBanner_Header_Chen_Desert_Gale"
"Chen: Desert Ga
le Set"
"StoreBanner_Text_Chen_Desert_Gale"
"Breathe
a little life into death."
"StoreBanner_Header_DP_Foretellers_Robes"
"Death P
rophet: Foreteller's Robes Set"
"StoreBanner_Text_DP_Foretellers_Robes"
"A fate
foretold."
"StoreBanner_Header_Earth_Spirit_Demon_Stone"
"Earth S
pirit: Strength of the Demon Stone Set"
"StoreBanner_Text_Earth_Spirit_Demon_Stone"
"Strong as stone, quick as a demon."
"StoreBanner_Header_Storm_Spirit_Gifts_Fortune"
"Storm S
pirit: Gifts of Fortune Set"
"StoreBanner_Text_Storm_Spirit_Gifts_Fortune"
"Fortune favors the blue."
"StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"
"Ember Spirit: Flames of Prosperity Set"
"StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"
"In war, none prosper like the flames."
"StoreBanner_Header_Fortunes_Favor"
"Fortune's Favor
"
"StoreBanner_Text_Fortunes_Favor"
"200% drop rate
on Ingots, unlocks Jade token drops."
"StoreBanner_Header_Vermilion_Renewal_Seal"
"Seal of
Vermilion Renewal"
"StoreBanner_Text_Vermilion_Renewal_Seal"
"Unseal
the gifts of the New Bloom Festival"
"StoreBanner_Header_Gyro_Dragon_Emperor"
"Gyrocop
ter: Armaments of the Dragon Emperor Set"
"StoreBanner_Text_Gyro_Dragon_Emperor"
"Reign o
f Fire."
"StoreBanner_Header_Sven_Iron_Drakken"
"Sven: T
he Iron Drakken Set"
"StoreBanner_Text_Sven_Iron_Drakken"
"From th
e forges of the Iron Drakken."
"StoreBanner_Header_Luna_Blessings_Lucentyr"
"Luna: Blessings
of Lucentyr Set"
"StoreBanner_Text_Luna_Blessings_Lucentyr"
"Count y
our blessings by the light of the moon."
"StoreBanner_Header_Pudge_Delicacies_Butchery" "Pudge: Delicaci
es of Butchery Set"
"StoreBanner_Text_Pudge_Delicacies_Butchery"
"Not for tender

palates."
"StoreBanner_Header_Jugg_Wandering_Demon"
"Juggern
aut: Wandering Demon of the Plains Set"
"StoreBanner_Text_Jugg_Wandering_Demon"
"The mas
k behind the mask."
"StoreBanner_Header_Invoker_Eastern_Range"
"Invoker
: Garbs of the Eastern Range Set"
"StoreBanner_Text_Invoker_Eastern_Range"
"Gloriou
s Invocation."
"StoreBanner_Header_Necro_Immemorial_Emperor" "Necrophos: Imme
morial Emperor Set"
"StoreBanner_Text_Necro_Immemorial_Emperor"
"The imm
emorial Mage."
"StoreBanner_Header_Alchemist_ToxicSiegeArmor" "Alchemist: Toxi
c Siege Armor Set"
"StoreBanner_Text_Alchemist_ToxicSiegeArmor"
"This st
uff burns!"
"StoreBanner_Header_Weaver_Dimensional_Infestation"
"Weaver:
Dimensional Infestation Set"
"StoreBanner_Text_Weaver_Dimensional_Infestation"
"Out of time's weave..."
"StoreBanner_Header_Skywrath_DivineAscension" "Skywrath Mage:
Divine Ascension Set"
"StoreBanner_Text_Skywrath_DivineAscension"
"Fly whe
re you will, I will follow you there!"
"StoreBanner_Header_Pugna_NetherGrandmastersRobes"
"Pugna:
The Nether Grandmaster's Robes Set"
"StoreBanner_Text_Pugna_NetherGrandmastersRobes"
"The Nether reaches out!"
"StoreBanner_Header_Lion_CurseoftheMalignantCorruption" "Lion: C
urse of the Malignant Corruption Set"
"StoreBanner_Text_Lion_CurseoftheMalignantCorruption"
"With grim resolve..."
"StoreBanner_Header_DP_WitchoftheOutlands"
"Death Prophet:
Witch of the Outlands Set"
"StoreBanner_Text_DP_WitchoftheOutlands"
"Let me
tell your fate!"
"StoreBanner_Header_Pudge_ChainsoftheBlackDeath"
"Pudge:
Chains of the Black Death"
"StoreBanner_Text_Pudge_ChainsoftheBlackDeath"
"Time fo
r a little chop chop."
"StoreBanner_Header_TreasureOfTheDefendersVision"
e of the Defender's Vision"
"StoreBanner_Text_TreasureOfTheDefendersVision"
s new mythical sets!"

"Treasur
"Contain

"StoreBanner_Header_CharmOfTheDefendersVision"
"Charm o
f the Defender's Vision"
"StoreBanner_Text_CharmOfTheDefendersVision"
"Predict
your victory three times to earn a treasure. Make two incorrect predictions and
receive a limited use Charming Celebration action item."
"StoreBanner_Header_HUD_Familiar_Woods"

"HUD: Familiar W

"StoreBanner_Text_HUD_Familiar_Woods"
d on a well-worn path. Includes 2 styles."
"StoreBanner_Header_HUD_Thunder_Spirit"
irit"
"StoreBanner_Text_HUD_Thunder_Spirit"

"A trusted frien

oods"
"HUD: Thunder Sp
"Fury crackles a

s the skies split."


"StoreBanner_Header_HUD_Timber_Fury"
y"
"StoreBanner_Text_HUD_Timber_Fury"
tand in your path."
"StoreBanner_Header_HUD_Spirit_Stones"
ne"
"StoreBanner_Text_HUD_Spirit_Stones"
Unturned."
"StoreBanner_Header_HUD_Temple_Wall"
"StoreBanner_Text_HUD_Temple_Wall"
in red ribbon)."

"HUD: Timber Fur


"Let no forest s
"HUD: Imbued Sto
"Leave No Stone
"HUD: Temple"
"That's a wrap (

"StoreBanner_Header_Courier_God_Horse"

"Redhoof and Jad

ehoof Couriers"
"StoreBanner_Text_Courier_God_Horse"
"Earn these excl
usive couriers by performing in the top 10% of players in the fight against the
Year Beast"
"StoreBanner_Header_TB_Arcana"

"Fractal Horns o

"StoreBanner_Text_TB_Arcana"

"What color is y

f Inner Abysm"
our soul?"
"StoreBanner_Header_HUD_antiquity"
"StoreBanner_Text_HUD_antiquity"
d lands, peace is ancient history."
"StoreBanner_Header_HUD_jolly_roger"

"Antiquity HUD"
"In the conteste
"Jolly Roger HUD and Loa

ding Screen"
"StoreBanner_Text_HUD_jolly_roger"
lug-glug-Uuuuuuuuugh-gurgle."

"Glug-blub-dub-g

"StoreBanner_Header_HUD_radiant_entity" "Radiant Entity HUD"


"StoreBanner_Text_HUD_radiant_entity" "A verdant perspective o
n a violent world."
"StoreBanner_Header_HUD_crystal_mana"
"StoreBanner_Text_HUD_crystal_mana"

"Crystallized Mana HUD"


"Time to work yo

ur magic."
"StoreBanner_Header_Clash_of_the_ancients"
cients Loading Screen"
"StoreBanner_Text_Clash_of_the_ancients"
et face to face."
"StoreBanner_Header_kunkka_bundle"

"Clash of the An
"Where heroes me
"Kunkka Loading

Screen Bundle"
"StoreBanner_Text_kunkka_bundle"
creens from longtime Dota community artist Kunkka"
"StoreBanner_Header_TreasureOfRadiantArms"

"Three loading s
"Treasure of Rad

iant Arms"
"StoreBanner_Text_TreasureOfRadiantArms"
ent set each time and collect them all"
"StoreBanner_Header_TreasureOfDireArms"

"Unseal a differ
"Treasure of Dir

e Arms"
"StoreBanner_Text_TreasureOfDireArms"
ent set each time and collect them all"

"Unseal a differ

"StoreBanner_Header_MurderOfCrows"

"Pudge: Murder o

f Crows"
"StoreBanner_Text_MurderOfCrows"
our beak out of this"

"Shoulda' kept y

"StoreBanner_Header_ForgeOfIronWill"

"Sven: Forge of

"StoreBanner_Text_ForgeOfIronWill"

"An iron mask fo

"StoreBanner_Header_CrownOfHells"

"Doom: Crown of

"StoreBanner_Text_CrownOfHells"

"Upon my crown,

"StoreBanner_Header_FreeToPlayPack"

"Free to Play Co

"StoreBanner_Text_FreeToPlayPack"

"The Director's

"StoreBanner_Header_ClockwerkAnnouncerPack"

"Clockwerk Annou

Iron Will"
r an iron will"
Hells"
I'll gore thee"
llector's Pack"
Cut"
ncer Pack"
"StoreBanner_Text_ClockwerkAnnouncerPack"
! Comes with the Telebolt Projecktor cog item for Clockwerk!"
"StoreBanner_Header_BindingsOfDeepMagma"

"Test your metal


"Bindings of Dee

p Magma"
"StoreBanner_Text_BindingsOfDeepMagma"
comes strength above"

"From heat below

"StoreBanner_Header_DemonicVessel"

"Arsenal of the

"StoreBanner_Text_DemonicVessel"

"Let them all fe

Demonic Vessel"
ar the curse"
"StoreBanner_Header_TreasureOfSinisterArcanery"
e of Sinister Arcanery"
"StoreBanner_Text_TreasureOfSinisterArcanery"
an eldritch gift"

"Treasur

"StoreBanner_Header_TreasureOfTheCosmicAbyss"
e of the Cosmic Abyss"
"StoreBanner_Text_TreasureOfTheCosmicAbyss"
rom the endless expanse"

"Treasur

"StoreBanner_Header_TreasureOfTheBottledCloud"
e of the Bottled Cloud"
"StoreBanner_Text_TreasureOfTheBottledCloud"
eavenly gifts!"

"Treasur

"StoreBanner_Header_TreasureOfMoltenSteel"
e of Molten Steel"
"StoreBanner_Text_TreasureOfMoltenSteel"
our destiny!"

"Treasur

"StoreBanner_Header_2014_Compendium"

"Unveil

"Gifts f

"Claim h

"Forge y
"The Internation

al Compendium"
"StoreBanner_Text_2014_Compendium"
p and earn rewards, compete in new challenges, and more!"

"Level u

"StoreBanner_Header_TroveCarafe"

"The Trove Caraf

e"
"StoreBanner_Text_TroveCarafe"
ith custom effects fresh for the International"
"StoreBanner_Header_LocklessLuckvase"

"Special items w
"The Lockless Lu

ckvase"
"StoreBanner_Text_LocklessLuckvase"
ction of elite items designed for the International"
"StoreBanner_Header_SculptorsPillar"

"A colle
"The Sculptor's

Pillar"
"StoreBanner_Text_SculptorsPillar"
ty creations crafted to celebrate the International"
"StoreBanner_Header_HerosHeirloom"

"Communi
"Hero's Heirloom

"
"StoreBanner_Text_HerosHeirloom"
ome collection of Secret Shop items"
"StoreBanner_Header_ChampionsChest"

"An awes
"Champion's Ches

t"
"StoreBanner_Text_ChampionsChest"
d awesome collection of Secret Shop items"
"StoreBanner_Header_stanley_parable_announcer_pack"
"The Stanley Parable Announcer Pack"
"StoreBanner_Text_stanley_parable_announcer_pack"
"Do you really have a choice in the matter?"
"StoreBanner_Header_TreasureOfTheClovenWorld"
"Treasure of the Cloven World"
"StoreBanner_Text_TreasureOfTheClovenWorld"
"The world's gate swings wide."
"StoreBanner_Header_TreasureOfTheDiligentArtisan"
"Treasure of the Diligent Artisan"
"StoreBanner_Text_TreasureOfTheDiligentArtisan"
"There is artistry even in war."
"StoreBanner_Header_TreasureOfTheTrappersPelt"
"Treasure of the Trapper's Pelt"
"StoreBanner_Text_TreasureOfTheTrappersPelt"
"Wealth from the wild!"
"StoreBanner_Header_TreasureOfTheSilverStorm"
"Treasure of the Silver Storm"
"StoreBanner_Text_TreasureOfTheSilverStorm"
"Claim a bolt of fortune!"
"StoreBanner_Header_TreasureOfTheSunkenMaiden"
"Treasure of the Sunken Maiden"
"StoreBanner_Text_TreasureOfTheSunkenMaiden"
"The rewards of the ocean await!"
"StoreBanner_Header_TreasureOfTheShatteredHourglass"
"Treasure of the Shattered Hourglass"
"StoreBanner_Text_TreasureOfTheShatteredHourglass"
"Time for a new look!"

"A secon

"StoreBanner_Header_FreetoPlayBundleSale"
"Free to Play Bundle Sale"
"StoreBanner_Text_FreetoPlayBundleSale"
"<p styl
e='color:#a93827; font-size:14px;'>The Free to Play Collector's Pack and individ
ual hero sets for players Dendi, Fear and hyhy are all 50% off until July 22!</p
>"
"StoreBanner_Header_TreasureOfTheElementalTrophy"
"Treasure of the Elemental Trophy"
"StoreBanner_Text_TreasureOfTheElementalTrophy"
"Claim your share of glory!"
"StoreBanner_Header_TreasureOfTheSharpenedKeepsake"
"Treasure of the Tangled Keepsake"
"StoreBanner_Text_TreasureOfTheSharpenedKeepsake"
"Seize hold of fabled treasures!"
"StoreBanner_Header_TreasureOfTheCannonsFuse"
"Treasure of the Cannon's Fuse"
"StoreBanner_Text_TreasureOfTheCannonsFuse"
"A volley of heroic valuables await!"
"StoreBanner_Header_TreasureOfTheEternalAlliance"
"Treasure of the Eternal Alliance"
"StoreBanner_Text_TreasureOfTheEternalAlliance"
"Reveal a champion's favor!"
"StoreBanner_Header_TeamEmpireBundle"
"HUD and Loading Screen: Team Empire"
"StoreBanner_Text_TeamEmpireBundle"
"Build your own Empire!"
"StoreBanner_Header_TreasureOfTheMendersPalm"
"Treasure of the Mender's Palm"
"StoreBanner_Text_TreasureOfTheMendersPalm"
"Mend your fences. Sharpen your blades."
"StoreBanner_Header_TreasureOfTheOnyxEye"
"Treasure of the Onyx Eye"
"StoreBanner_Text_TreasureOfTheOnyxEye"
"The eye of the storm."
"StoreBanner_Header_EvilGeniusesBundle"
"HUD and Loading Screen: Evil Geniuses"
"StoreBanner_Text_EvilGeniusesBundle"
"Unleash your inner genius!"
"StoreBanner_Header_TechiesBombasticBundle"
"Techies' Bombastic Box"
"StoreBanner_Text_TechiesBombasticBundle"
"Get the Techies announcer, Nilbog the Mad courier and the Detonation HUD!"
"StoreBanner_Header_TechiesArcana"
"The Swine of the Sunken Galley"
"StoreBanner_Text_TechiesArcana"
"Ready for some mischief?"
"StoreBanner_Header_ShadowFiendArcana"
"The Demon Eater"

"StoreBanner_Text_ShadowFiendArcana"
"Hear the cry of a thousand demon souls"
"StoreBanner_Header_TreasureOfTheForgedFury"
"Treasure of the Forged Fury"
"StoreBanner_Text_TreasureOfTheForgedFury"
"Unleash your fury!"
"StoreBanner_Header_TreasureOfTheSummitsPeak"
"Treasure of the Summit's Peak"
"StoreBanner_Text_TreasureOfTheSummitsPeak"
"New armor from the top of the world!"
"StoreBanner_Header_ESLOneSummons"
"ESL One New York Summons Bundle"
"StoreBanner_Text_ESLOneSummons"
"Muster your monsters!"
"StoreBanner_Header_DCCaptainsDraft2"
"The XMG Captain's Draft 2.0"
"StoreBanner_Text_DCCaptainsDraft2"
"Eight top western teams battle in the unique Captain's Draft Mode!"
"StoreBanner_Header_TreasureOfRottedGallows"
"Treasure of the Rotted Gallows"
"StoreBanner_Test_TreasureOfRottedGallows"
"Seize hallowed treasures!"
"StoreBanner_Header_BalanceOfTheBladekeeper"
"Balance of the Bladekeeper"
"StoreBanner_Text_BalanceOfTheBladekeeper"
"New legendary set for Juggernaut! 10% of purchase goes to support the XMG Capta
in's Draft 2.0 prizepool."
"StoreBanner_Header_TreasureOfTheFrostedFlame"
"Treasure of the Frosted Flame"
"StoreBanner_Text_TreasureOfTheFrostedFlame"
"Look what the cold brought in!"
"StoreBanner_Header_TreasureOfTheNestedCache"
"Treasure of the Nested Cache"
"StoreBanner_Text_TreasureOfTheNestedCache"
"It's a treasure that contains treasures!"
"StoreBanner_Header_ArtgermLoadingScreenBundle"
"Artgerms Loading Screen Bundle"
"StoreBanner_Text_ArtgermLoadingScreenBundle"
"Infect your mind with 5 loading screens created by world renowned visual artist
Stanley Artgerm Lau."
"StoreBanner_Header_HUDSkins"
"StoreBanner_Text_HUDSkins"
that s right for you!"
"StoreBanner_Header_EffigyBlockofFrost"

"New Hud Skins!"


"Choose the HUD
"Effigy

Block of Frost"
"StoreBanner_Text_EffigyBlockofFrost"
our own ice sculpture!"
"StoreBanner_Header_GiftWrap"

"Build y
"Gift Wrap"

"StoreBanner_Text_GiftWrap"
of Gift Wrappening!"
"StoreBanner_Header_DACCompendium2015"
Asia Championship 2015 Compendium"
"StoreBanner_Text_DACCompendium2015"
p and earn exciting rewards!"

"Tis the season


"Dota 2
"Level u

"StoreBanner_Header_HallowedLands"
"Treasur
e of the Hallowed Lands"
"StoreBanner_Text_HallowedLands"
"The dea
th knell sounds, and within hallowed ground shall your enemies be buried."
"Playtab_Quiz_Title"

"The Shopkeeper

s Quiz"
"Playtab_Quiz_Subtitle"
"Test your Dota
2 item knowledge!"
// Pennants
"dota_title_pennant"
"DOTA Team Penna
nt"
"dota_desc_pennant_radiant"
"This is the tot
al value of pennants equipped by spectators watching this match. Pennants and pe
nnant upgrades can be purchased in the store and then equipped in the fan slot
via the loadout panel. Equipping a pennant makes you eligible for item drops wh
ile you spectate your team s matches live during the International, and other to
urnaments Valve may designate in the future."
"dota_desc_pennant_dire"
"This is the tot
al value of pennants equipped by spectators watching this match. Pennants and pe
nnant upgrades can be purchased in the store and then equipped in the fan slot
via the loadout panel. Equipping a pennant makes you eligible for item drops wh
ile you spectate your team s matches live during the International, and other to
urnaments Valve may designate in the future."
// Attribute Strings
"Attrib_LowLevelPurchase"
"This item cannot be traded until you reach Dota profile level 3."
"Attrib_Store_TradableAfterDate"
"Becomes
Tradable After a Few Days"
"Attrib_Store_Purchased"
"Will Not Be Tradable or Usable in Crafting"
"Attrib_CannotCraft"
"Not Usable in Crafting"
"Attrib_SpecialItem"
"Not Tradable or Usable in Crafting"
"Attrib_AchievementItem"
"Achievement Item: Not Tradable"
"Attrib_ExpirationDate"
"This item will expire on %s1."
"AttribFormat_AdditionalNote"
"( %s1 )
"
"Attrib_LimitedUse"
"This is a limited use item.\nUses: %s1"
"Attrib_InUse"
"Currently In Use"
"Attrib_CollectionReward"
"Collection Reward"
"Attrib_PreviewItem"
"Test Run - Cannot be traded, crafted, or modified."
"Attrib_Always_Tradable"
"Always Tradable"
"Attrib_CannotTrade"

"Not Tradable"
"Attrib_CannotTradeOrCraftOrDelete"
"Not Tra
dable, Deletable, or Usable in Crafting"
"Attrib_CannotTradeOrCraft"
"Not Tradable or Usable in Crafting"
"Attrib_CannotTradeOrDelete"
"Not Tra
dable or Deletable"
"Attrib_CannotCraftOrDelete"
"Not Cra
ftable or Deletable"
"Attrib_CannotDelete"
"Not Deletable"
"Attrib_ItemFind_Positive"
"Item Find: %s1% increase in the chance of finding items for this hero while pla
ying with this item equipped."
"Attrib_SupplyCrateSeries"
"Treasure Series #%s1"
"Attrib_AttachedParticle"
"Effect: %s1"
"Attrib_SetItemTintRGB"
"Color: %s1"
"Attrib_EventDate"
"Date Received: %s1"
"Attrib_GifterAccountID"
"Gift From: %s1"
"Attrib_Unlimited"
"Unlimited Use"
"Attrib_TournamentEventDate"
"Date: %
s1"
"Attrib_MatchID"
"Match ID: %s1"
"Attrib_GameTime"
"Event Time: %s1"
"Attrib_FanfareLevel"
"Level: %s1"
"Attrib_InternationalTag"
"The International %s1"
"Attrib_FantasyChallengeTag"
"The Com
pendium Fantasy Challenge %s1"
"Attrib_InternationalEvent"
"Granted for %s1 "
"Attrib_UsageLevelRequirement"
"Your Do
ta Profile must be level %s1 to use this item."
"InternationalEvent_Station0"
"watchin
g a game at The International"
"InternationalEvent_Station1"
"visitin
g the Secret Shop at The International"
"InternationalEvent_Station2"
"visitin
g the Workshop Station at The International"
"InternationalEvent_Station3"
"visitin
g the Voice Actors Station at The International"
"TE_FIRST_BLOOD"
"First Blood"
"TE_GAME_END"
"Victory"
"TE_MULTI_KILL"
"Multi Kill"
"TE_HERO_DENY"
"Allied Hero Denial"
"TE_AEGIS_DENY"
"Aegis Denial"

"TE_AEGIS_STOLEN"
"Aegis Stolen"
"TE_GODLIKE"
"Godlike"
"TE_COURIER_KILL"
"Courier Kill"
"TE_ECHOSLAM"
"Echo Slam"
"TE_RAPIER"
"Rapier"
"TE_EARLY_ROSHAN"
"Early Roshan"
"TE_MK_DOUBLE_KILL"
"Double Kill"
"TE_MK_TRIPLE_KILL"
"Triple Kill"
"TE_MK_QUAD_KILL"
"ULTRA KILL"
"TE_MK_QUINTUPLE_KILL"
"RAMPAGE!"
"TE_DESC_FirstBlood"
"%s1 of %s2 scored first blood against %s3 of %s4 on %s5."
"TE_DESC_GameEnd"
"%s1 defeated %s2 with a score of %s3 to %s4 on %s5."
"TE_DESC_MultiKill"
"%s1 of %s2 scored a multi kill against %s3 on %s4."
"TE_DESC_DoubleKill"
"%s1 of %s2 scored a double kill against %s3 on %s4."
"TE_DESC_TripleKill"
"%s1 of %s2 scored a triple kill against %s3 on %s4."
"TE_DESC_QuadKill"
"%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!"
"TE_DESC_QuintupleKill"
"%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!"
"TE_DESC_HeroDeny"
"%s1 of %s2 denied his ally %s3 on %s4."
"TE_DESC_AegisDeny"
"%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4."
"TE_DESC_AegisStolen"
"%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use
on %s4."
"TE_DESC_Godlike"
"%s1 of %s2 achieved godlike streak against %s3 on %s4."
"TE_DESC_CourierKill"
"%s1 of %s2 killed a courier against %s3 on %s4."
"TE_DESC_Rapier"
"%s1 of %s2 purchased a Rapier against %s3 on %s4."
"TE_DESC_EarlyRoshan"
"%s1 of %s2 got an early Roshan against %s3 on %s4."
"TE_DESC_EchoSlam"
"%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4."
"Econ_Color_GC"
"<font color=#%s1>%s2, %s3, %s4</font>"
"Econ_Color"
"%s1, %s2, %s3"
"Econ_DateFormat"
%hour%:%min%:%sec%)"
"Econ_DateFormat_GMT"
min%:%sec%) GMT"

"%day%, %year% (
"%day%, %year% (%hour%:%

// Particle Effect Names


"Attrib_Particle4"
"Self-Made Aura"
"Attrib_Particle15"
"Ethereal Flame"
"Attrib_Particle16"
"Resonant Energy"
"Attrib_Particle17"
"Luminous Gaze"
"Attrib_Particle18"
"Searing Essence"
"Attrib_Particle19"
"Burning Animus"
"Attrib_Particle20"
"Piercing Beams"
"Attrib_Particle21"
"Felicity s Blessing"
"Attrib_Particle22"
"Affliction of Vermin"
"Attrib_Particle31"
"Triumph of Champions"
"Attrib_Particle32"
"Sunfire"
"Attrib_Particle37"
"Champion s Aura 2012"
"Attrib_Particle46"
"Diretide Corruption"
"Attrib_Particle47"
"Touch of Midas"
"Attrib_Particle57"
"Frostivus Frost"
"Attrib_Particle61"
"Trail of the Lotus Blossom"
"Attrib_Particle68"
"Crystal Rift"
"Attrib_Particle73"
"Cursed Essence"
"Attrib_Particle74"
"Divine Essence"
"Attrib_Particle76"
"Trail of the Amanita"
"Attrib_Particle96"
"Trail of Burning Doom"
"Attrib_Particle109"
"Champion s Aura 2013"
"Attrib_Particle129"
"Rubiline Sheen"
"Attrib_Particle138"
"Emerald Ectoplasm"
"Attrib_Particle155"
"Diretide Blight"
"Attrib_Particle156"
"Spirit of Ember"
"Attrib_Particle157"
"Spirit of Earth"
"Attrib_Particle158"
"Orbital Decay"
"Attrib_Particle159"
"Bleak Hallucination"

"Attrib_Particle163"
"Ionic Vapor"
"Attrib_Particle185"
"New Bloom Celebration"
"Attrib_Particle196"
"Butterfly Romp"
"Attrib_Particle205"
"Touch of Frost"
"Attrib_Particle206"
"Touch of Flame"
"Attrib_Particle268"
"Champion s Aura 2014"
// Rarity Names
"Rarity_Common"
"Common"
"Rarity_Uncommon"
"Uncommon"
"Rarity_Rare"
"Rare"
"Rarity_Mythical"
"Mythical"
"Rarity_Legendary"
"Legendary"
"Rarity_Ancient"
"Ancient"
"Rarity_Immortal"
"Immortal"
"Rarity_Arcana"
"Arcana"
"DOTA_FilterRarity"
"All Rarities"
// Type Names
"DOTA_FilterType"
"All Types"
"FilterType_Wearable"
"Wearable"
"FilterType_Courier"
"Courier"
"FilterType_Announcer"
"Announcer"
"FilterType_Tool"
"Tool"
"FilterType_Misc"
"Misc"
"FilterType_Modifiers"
"Modifiers"
"FilterType_Pennant"
"Pennant"
"FilterType_Treasure_Chest"
"Treasure"
"FilterType_Ward"
"Ward"
"DOTA_ViewBackpack"
"View: Armory"
"DOTA_ViewCollection"
"View: Collection"

"DOTA_HeroFilter"
"Hero:"
"Unknown_Item_Type"
"Item"
"DOTA_Chat_EconItem"
"%s1 has been awarded the item %s2!"
"Econ_Bundle_Double"
"%s1, %s2"
"Econ_Bundle_DoubleContinued"

"%s1, %s

2,"
"KillEaterEventType_Kills"
"Kills"
"KillEaterEventType_KillAssists"

"Kill As

sists"
"KillEaterEventType_Wins"
"Victories"
"KillEaterEventType_Treants_Created"

"Treants Created

"KillEaterEventType_Omnislash_Jumps"

"Omnislash Jumps

"KillEaterEventType_Blade_Fury_Time"

"Blade Fury Dama

"KillEaterEventType_Blade_Dance_Crits"

"Blade Dance Cri

"
"
ge"
ts"
"KillEaterEventType_Wards_Placed"

"Wards P

"KillEaterEventType_Killing_Sprees"

"Killing

"KillEaterEventType_Trees_Created"

"Trees C

"KillEaterEventType_Carries_Killed"

"Carries

"KillEaterEventType_First_Blood"

"First B

"KillEaterEventType_Godlike"

"Godlike

"KillEaterEventType_Gold_Earned"

"Gold Ea

"KillEaterEventType_Gold_Spent"

"Gold Sp

laced"
Sprees"
reated"
Killed"
loods"
Sprees"
rned"
ent"
"KillEaterEventType_Towers_Destroyed"

"Towers Destroye

d"
"KillEaterEventType_Bounty_TrackedKills"

"Tracked

Kills"
"KillEaterEventType_Bounty_TrackedInvisKills"

"Tracked Invisib

le Kills"
"KillEaterEventType_Bounty_InvisJinadaHits"
"Invisib
le Jinada Strikes"
"KillEaterEventType_Bounty_TrackGold"
"Tracked
Bonus Gold"
"KillEaterEventType_Tide_GoodRavages"
"Quad Ra
vages"
"KillEaterEventType_Windrunner_DoubleShackles" "Double Shackles
"
"KillEaterEventType_Windrunner_GoodPowershots" "Multi-Hero Powe
rshots"

"KillEaterEventType_Invoker_SunstrikeKills"

"Sunstri

"KillEaterEventType_Couriers_Purchased"

"Courier

"KillEaterEventType_Wards_Purchased"

"Wards P

"KillEaterEventType_Tide_EnemiesGushed"

"Enemies

ke Kills"
s Purchased"
urchased"
Gushed"
"KillEaterEventType_Axe_Culls"
"Enemies Culled"
"KillEaterEventType_Axe_BattleHungerKills"
"Battle
Hunger Kills"
"KillEaterEventType_Axe_LowHealthKills"
"Near De
ath Kills"
"KillEaterEventType_Axe_CalledDamageDone"
"Call Da
mage Done"
"KillEaterEventType_Axe_CalledDamageTaken"
"Call Da
mage Taken"
"KillEaterEventType_Invoker_TornadoKills"
"Tornado
Kills"
"KillEaterEventType_GamesViewed"
"Games Viewed"
"KillEaterEventType_Sven_DoubleStuns"
"Multi-H
ero Storm Hammers"
"KillEaterEventType_Sven_WarcryAssists"
"Warcry
Assists"
"KillEaterEventType_Sven_CleaveDoubleKills"
"Multi-H
ero Cleave Kills"
"KillEaterEventType_Sven_TeleportInterrupts"
"Storm Hammered
Teleports"
"KillEaterEventType_Faceless_MultiChrono"
"Multi-H
ero Chronospheres"
"KillEaterEventType_Faceless_ChronoKills"
"Chronos
phere Kills"
"KillEaterEventType_Ursa_MultiShocks"
"Multi-H
ero Earthshocks"
"KillEaterEventType_RoshanKills"
"Roshan Kills"
"KillEaterEventType_GiftsGranted"
"Gifts Granted"
"KillEaterEventType_Lion_FingerKills"
"Finger Kills"
"KillEaterEventType_Lion_ManaDrained"
"Mana Drained"
"KillEaterEventType_OD_IntStolen"
"Intelligence Stolen"
"KillEaterEventType_Riki_GemCarrierKills"
"Gem Carriers Killed"
"KillEaterEventType_Riki_SmokedHeroKills"
"Heroes Killed Inside Smoke"
"KillEaterEventType_HeroesRevealedWithDust"
"Heroes Revealed with Dust"
"KillEaterEventType_SkeletonKing_ReincarnationKills"
"Reincarnation Kills"
"KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"
"Borrowed Time Healing"
"KillEaterEventType_Skywrath_FlareKills"
"Flare Kills"
"KillEaterEventType_Enchantress_CreepsConverted"
"Creeps Enchanted"

"KillEaterEventType_Leshrac_SplitEarthStuns"
"Split Earth Stuns"
"KillEaterEventType_Mirana_MaxStunArrows"
"Maximum Stun Arrows"
"KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"
"Coup de Grace Crits"
"KillEaterEventType_PhantomAssassin_DaggerCrits"
"Dagger Crits"
"KillEaterEventType_Meepo_Earthbinds"
"Successful Earthbinds"
"KillEaterEventType_Bloodseeker_RuptureKills"
"Rupture Kills"
"KillEaterEventType_ChaosKnight_FourSecondStunBolts"
"4 Second Stuns"
"KillEaterEventType_Slark_LeashedEnemies"
"Leashed Enemies"
"KillEaterEventType_Slark_EssenceStolen"
"Essence Stolen"
"KillEaterEventType_Slark_DebuffsPurged"
"Debuffs Purged"
"KillEaterEventType_Disruptor_FountainGlimpses"
"Enemies Fountain Glimpsed"
"KillEaterEventType_Rubick_SpellsStolen"
"Spells Stolen"
"KillEaterEventType_Rubick_UltimatesStolen"
"Ultimates Stolen"
"KillEaterEventType_Doom_CreepsDevoured"
"Creeps Devoured"
"KillEaterEventType_Doom_EnemiesDoomed"
"Doomed Enemies"
"KillEaterEventType_OgreMagi_4xFireblasts"
"4X Multicast Fireblasts"
"KillEaterEventType_OgreMagi_4xIgnites"
"4X Multicast Ignites"
"KillEaterEventType_Omniknight_Purifications"
"Purifications"
"KillEaterEventType_Omniknight_AlliesRepelled"
"Allies Repelled"
"KillEaterEventType_Omniknight_EnemiesRepelled"
"Enemies Repelled"
"KillEaterEventType_Warlock_FiveHeroFatalBonds"
"Five-Hero Fatal Bonds"
"KillEaterEventType_Warlock_GolemsSummoned"
"Golems Summoned"
"KillEaterEventType_CrystalMaiden_FrostbittenEnemies"
tten Enemies"
"KillEaterEventType_CrystalMaiden_CrystalNovas"
"Crystal Novas Cast"
"KillEaterEventType_Kunkka_DoubleHeroTorrents"
"Double-Hero Torrents"
"KillEaterEventType_Kunkka_TripleHeroGhostShips"
"Triple-Hero Ghost Ships"
"KillEaterEventType_NagaSiren_EnemiesEnsnared"
"Enemies Ensnared"
"KillEaterEventType_NagaSiren_TripleHeroRipTides"
"Triple-Hero Rip Tides"
"KillEaterEventType_Lycan_KillsDuringShapeshift"
"Shapeshifted Kills"
"KillEaterEventType_Lycan_WolvesSummoned"
"Wolves Summoned"

"Frostbi

"KillEaterEventType_Pudge_FleshHeapTotal"
"Flesh Heap Total"
"KillEaterEventType_Pudge_DismemberKills"
"Dismember Kills"
"KillEaterEventType_Pudge_EnemyHeroesHooked"
"Enemy Heroes Hooked"
"KillEaterEventType_Pudge_HookKills"
"Meat Hook Kills"
"KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"
"Unseen Enemies Hooked"
"KillEaterEvent_Demons_Destroyed"
"Demons Imprisoned"
"KillEaterEventType_DrowRanger_EnemiesSilenced"
"Enemies Silenced"
"KillEaterEventType_DrowRanger_MultiHeroSilences"
"Multi-Hero Silences"
"KillEaterEventType_DrowRanger_SilencedKills"
"Silenced Kills"
"KillEaterEventType_DrowRanger_FrostArrowKills"
"Frost Arrow Kills"
"KillEaterEventType_DragonKnight_KillsInDragonForm"
"Dragon Form Kills"
"KillEaterEventType_DragonKnight_BreatheFireKills"
"Breathe Fire Kills"
"KillEaterEventType_DragonKnight_DragonTails"
"Dragon Tail Stuns"
"KillEaterEventType_DragonKnight_SplashKills"
"Splash Damage Kills"
"KillEaterEventType_Morphling_MorphReplicates"
"Morphs to Replicate"
"KillEaterEventType_Morphling_HeroesReplicated"
"Heroes Replicated"
"KillEaterEventType_Morphling_MaxLengthStunAdaptive"
ptive Strike Stuns"
"KillEaterEventType_Morphling_MaxDamageAdaptive"
"Max Damage Adaptive Strikes"

"Max Ada

"KillEaterEventType_WitchDoctor_CaskStuns"
"Cask Stuns"
"KillEaterEventType_WitchDoctor_MaledictKills"
"Malediction Kills"
"KillEaterEventType_WitchDoctor_MultiHeroMaledicts"
"Multi-Hero Maledicts"
"KillEaterEventType_WitchDoctor_VoodooHealed"
"Voodoo Restoration Health"
"KillEaterEventType_WitchDoctor_DeathWardKills"
"Kills with Death Ward"
"KillEaterEventType_Disruptor_ThunderStrikeKills"
"Thunder Strike Kills"
"KillEaterEventType_Disruptor_HeroesGlimpsed"
"Heroes Glimpsed"
"KillEaterEventType_CrystalMaiden_FreezingFieldKills"
g Field Kills"
"KillEaterEventType_Medusa_MysticSnakeManaStolen"

"Freezin

"Mystic Snake Mana Stolen"


"KillEaterEventType_Medusa_EnemiesPetrified"
"Enemies Petrified"
"KillEaterEventType_Warlock_FatalBondsKills"
"Fatal Bonds Kills"
"KillEaterEventType_Warlock_GolemKills"
"Golem Kills"
"KillEaterEventType_Tusk_WalrusPunches"
"Walrus Punches"
"KillEaterEventType_Tusk_SnowballStuns"
"Snowball Stuns"
"KillEaterEventType_Earthshaker_FissureStuns"
"Fissure Stuns"
"KillEaterEventType_Earthshaker_3HeroEchoslams"
"Three-Hero Echoslams"
"KillEaterEventType_SandKing_BurrowstrikeStuns"
"Burrowstrike Stuns"
"KillEaterEventType_SandKing_EpicenterKills"
"Epicenter Kills"
"KillEaterEventType_SkywrathMage_AncientSealKills"
"Ancient Seal Kills"
"KillEaterEventType_SkywrathMage_ConcussiveShotKills"
"Concussive Shot Kills"
"KillEaterEventType_Luna_LucentBeamKills"
"Lucent Beam Kills"
"KillEaterEventType_Luna_EclipseKills"
"Eclipse Kills"
"KillEaterEventType_KeeperOfTheLight_IlluminateKills"

"Illumin

ate Kills"
"KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"
"Mana Leak Stuns"
"KillEaterEventType_KeeperOfTheLight_TeammatesRecalled" "Teammat
es Recalled"
"KillEaterEventType_Ward_RuneSpawnsSeen"
"Rune Spawns Spotted"
"KillEaterEventType_Ward_TimesPlaced"
"Times Placed"
"KillEaterEventType_LegionCommander_DuelsWon"
"Duels Won"
"KillEaterEventType_LegionCommander_DuelsLost"
"Duels Lost"
"KillEaterEventType_Beastmaster_HawksSummoned"
"Hawks Summoned"
"KillEaterEventType_Beastmaster_BoarsSummoned"
"Boars Summoned"
"KillEaterEventType_Beastmaster_RoarKills"
"Roar Kills"
"KillEaterEventType_Beastmaster_RoarMultiKills"
"Roar Multi-Kills"

"KillEaterEventType_Windrunner_FocusFireBuildings"
"Buildings Focus Fired"
"KillEaterEventType_Windrunner_PowershotKills"
"Powershot Kills"
"KillEaterEventType_PhantomAssassin_DaggerLastHits"
"Dagger Last Hits"
"KillEaterEventType_PhantomAssassin_PhantomStrikeKills" "Phantom
Strike Kills"
"KillEaterEventType_PhantomAssassin_ArcanaEventWins"
"Assassi
nation Score"
"KillEaterEventType_Statue_Commends"
"Statue Commendations"
"KillEaterEventType_DeathProphet_CryptSwarmKills"
"Crypt Swarm Kills"
"KillEaterEventType_DeathProphet_ExorcismBuildingKills" "Exorcis
m Building Kills"
"KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"
"Exorcism Spirits Summoned"
"KillEaterEventType_DeathProphet_MultiHeroSilences"
"Multi-Hero Silences"
"KillEaterEventType_Abaddon_MistCoilKills"
"Mist Coil Kills"
"KillEaterEventType_Abaddon_MistCoilHealed"
"Healed With Mist Coil"
"KillEaterEventType_Abaddon_AphoticShieldKills"
"Aphotic Shield Kills"
"KillEaterEventType_Lich_Sacrifices"
"Sacrifices"
"KillEaterEventType_Lich_ChainFrostTripleKills"
"Chain Frost Triple Kills"
"KillEaterEventType_Lich_ChainFrostMultiKills"
"Chain Frost Double Kills"
"KillEaterEventType_Lich_ChainFrostBounces"
"Chain Frost Bounces"
"KillEaterEventType_Lich_IceArmorCasts"
"Ice Armor Casts"
"KillEaterEventType_Ursa_EnragedKills"
"Kills While Enraged"
"KillEaterEventType_Ursa_EarthshockKills"
"Earthshocked Enemies Killed"
"KillEaterEventType_Lina_LagunaBladeKills"
"Laguna Blade Kills"
"KillEaterEventType_Lina_DragonSlaveKills"
"Dragon Slave Kills"
"KillEaterEventType_Lina_LightStrikeArrayStuns"
"Light Strike Array Stuns"
"KillEaterEvent_Barracks_Destroyed"
"Barracks Destroyed"
"KillEaterEvent_Buildings_Destroyed"
"Buildings Destroyed"
"KillEaterEventType_Horrors_Witnessed"
ed"

"Horrors Witness

"KillEaterEvent_TemplarAssassin_MeldKills"
"Meld Kills"
"KillEaterEvent_TemplarAssassin_HeroesSlowed"

"Heroes

Trap Slowed"
"KillEaterEvent_TemplarAssassin_DamageAbsorbed"
ion Damage Absorbed"
"KillEaterEvent_TemplarAssassin_TrapsTriggered"
riggered"

"Refract
"Traps T

"KillEaterEvent_Sniper_AssassinationKills"
"Assassination Kills"
"KillEaterEvent_Sniper_ShrapnelTowerDamage"
"Shrapnel Tower Damage"
"KillEaterEvent_Sniper_HeadshotStuns"
"Headshots"
"KillEaterEvent_EarthSpirit_SmashStuns"
"Smash Stuns"
"KillEaterEvent_EarthSpirit_GripSilences"
"Grip Silences"
"KillEaterEvent_EarthSpirit_SpeedingBoulders"

"Speedin

g Boulders"
"KillEaterEvent_ShadowShaman_ShackleKills"
"Shackled Enemies Killed"
"KillEaterEvent_ShadowShaman_HexKills"
"Hexed Enemies Killed"
"KillEaterEvent_ShadowShaman_WardsSummoned"
"Serpent Wards Summoned"
"KillEaterEvent_Centaur_EnemiesStomped"
"Enemies Stomped"
"KillEaterEvent_Centaur_DoubleEdgeKills"
"Double Edge Kills"
"KillEaterEvent_Centaur_ReturnKills"
"Return Kills"
"KillEaterEvent_EmberSpirit_EnemiesChained"
"Enemies Chained"
"KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"
ero Sleight of Fist Kills"
"KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"
uard Damage Absorbed"

"Multi-H
"Flame G

"KillEaterEvent_LegionCommander_TripleHeroOdds"
"TripleHero Overwhelming Odds"
"KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"
"Moment of Courage Life Stolen"
"KillEaterEvent_LegionCommander_SecondsSpentDueling"
"Seconds
Spent Dueling"
"KillEaterEvent_Puck_GoodCoils"

"Triple-Hero Dream Coils

"KillEaterEvent_Puck_GoodWaningRifts"

"Triple-Hero Waning Rift

"
s"
"KillEaterEvent_Puck_OrbKills" "Kills with Illusory Orb"
"KillEaterEvent_VengefulSpirit_EnemiesStunned"
Stunned"

"Enemies

"KillEaterEvent_VengefulSpirit_EnemiesSwapped" "Enemies Swapped


"
"KillEaterEvent_VengefulSpirit_MultiTerrors"

"Triple-Hero Wav

"KillEaterEvent_Lifestealer_RageKills"

"Kills while Rag

e of Terrors"
ed"
"KillEaterEvent_Lifestealer_OpenWoundsKills"
with Open Wounds"
"KillEaterEvent_Lifestealer_InfestKills"
leaving Infest"

"Enemies killed
"Enemies killed

"KillEaterEvent_ElderTitan_GoodSplitters"
"TripleHero Earth Splitters"
"KillEaterEvent_ElderTitan_SpiritKills" "Enemies killed by Astra
l Spirit"
"KillEaterEvent_ElderTitan_GoodStomps" "Triple-Hero Echo Stomp"
"KillEaterEvent_Clockwerk_2Cogs"

"Double-Hero Pow

er Cog Traps"
"KillEaterEvent_Clockwerk_BlindHooks" "Blind Hooks"
"KillEaterEvent_Clockwerk_RocketKills" "Rocket Flare Kills"
"KillEaterEvent_Clockwerk_BlindRocketKills"
"Blind Rocket Fl
are Kills"
"KillEaterEvent_StormSpirit_BallDamage"

"Ball Li

"KillEaterEvent_StormSpirit_BallKills"

"Ball Li

ghtning Damage"
ghtning Kills"
"KillEaterEvent_StormSpirit_DoubleRemnantKills" "Static Remnant
Double Kills"
"KillEaterEvent_StormSpirit_VortexKills"

"Electri

c Vortex Kills"
"KillEaterEvent_Tinker_Rearms"
"Rearms"
"KillEaterEvent_Tinker_TPsToBase"
"Teleports to Base"
"KillEaterEvent_Tinker_DoubleMissileKills"
eking Missile Double Kills"
"KillEaterEvent_Tinker_LaserKills"
"Laser Kills"

"Heat-Se

"KillEaterEvent_GamesPlayed"

"Games Played"

"KillEaterEvent_DreamLeague_DreamPoints"

"Dreams Imposed"

"KillEaterEventType_Techies_SuicideKills"

"Suicide

"KillEaterEvent_Techies_LandMineKills"

"Land Mi

"KillEaterEvent_Techies_StasisTrapStuns"

"Stasis

"KillEaterEvent_Techies_RemoteMineKills"

"Remote

Kills"
ne Kills"
Trap Stuns"
Mine Kills"
"KillEaterEvent_VictoryPredictions"

"Current Predict

ion Streak"
"KillEaterEvent_VictoryPredictionFailures"
Predictions"

"Failed

"KillEaterEvent_VictoryPredictionWins"
ful Predictions"

"Success

"KillEaterEvent_ShadowFiend_TripleRaze"

"Three Shadowraz

e Combo"
"KillEaterEvent_ShadowFiend_TripleRazeKills"
"Three S
hadowraze Combo Kills"
"KillEaterEvent_ShadowFiend_RequiemMultiKills"
"Requiem
Multi Kills"
"KillEaterEvent_ShadowFiend_QRazeKills"
"Short Shadowraz
e Kills"
"KillEaterEvent_ShadowFiend_WRazeKills"
"Medium Shadowra
ze Kills"
"KillEaterEvent_ShadowFiend_ERazeKills"
"Long Shadowraze
Kills"
"KillEaterEvent_Oracle_FatesEdictKills"

"Fate s Edict Ki

lls"
"KillEaterEvent_Oracle_FalsePromiseSaves"
Saved With False Promise"

"Allies

"KillEaterRank0"
"KillEaterRank1"
"KillEaterRank2"
"KillEaterRank3"
"KillEaterRank4"
"KillEaterRank5"
"KillEaterRank6"
"KillEaterRank7"
"KillEaterRank8"
"KillEaterRank9"
"KillEaterRank10"
"KillEaterRank11"
"KillEaterRank12"
"KillEaterRank13"
"KillEaterRank14"
"KillEaterRank15"
"KillEaterRank16"
"KillEaterRank17"

"Inscribed"
"Unremarkable"
"Blooded"
"Menacing"
"Uncharitable"
"Dangerous"
"Notably Dangerous"
"Lethal"
"Spectacularly Lethal"
"Blood-Drenched"
"Gore-Spattered"
"Wicked"
"Inhumane"
"Face-Melting"
"Rage-Inducing"
"Match-Ending"
"Imba"
"Utterly Broken"

"WinsRank0"
"WinsRank1"
"WinsRank2"
"WinsRank3"
"WinsRank4"
"WinsRank5"
"WinsRank6"
"WinsRank7"
"WinsRank8"
"WinsRank9"
"WinsRank10"
"WinsRank11"
"WinsRank12"
"WinsRank13"
"WinsRank14"
"WinsRank15"
"WinsRank16"

"Inscribed"
"Newbie"
"Initiate"
"Apprentice"
"Journeyman"
"Expert"
"Master"
"Grand Master"
"Authority"
"Virtuoso"
"Single-Minded"
"Try-Hard"
"Die-Hard"
"Going Pro"
"Almost Pro"
"Pure Pro"
"Win Machine"

"FurionRank0"
"FurionRank1"

"Inscribed"
"Seedling"

"FurionRank2"
"FurionRank3"
"FurionRank4"
"FurionRank5"
"FurionRank6"
"FurionRank7"
"FurionRank8"
"FurionRank9"
"FurionRank10"
"FurionRank11"
"FurionRank12"
"FurionRank13"
"FurionRank14"

"Sproutling"
"Twiggy"
"Leafy"
"Frondly"
"Verdant"
"Lush"
"Flourishing"
"Bountiful"
"Druidic"
"Magnificent"
"Consecrated"
"Enshrined"
"Verodicia s Own"

"JuggernautRank0"
"JuggernautRank1"
"JuggernautRank2"
"JuggernautRank3"
"JuggernautRank4"
"JuggernautRank5"
"JuggernautRank6"
"JuggernautRank7"
"JuggernautRank8"
"JuggernautRank9"
"JuggernautRank10"
"JuggernautRank11"
"JuggernautRank12"
"JuggernautRank13"
"JuggernautRank14"

"Inscribed"
"Forgotten"
"Derelict"
"Outcast"
"Notable"
"Accomplished"
"Experienced"
"Unchallenged"
"Undefeatable"
"Unconquered"
"Recognized"
"Renowned"
"Storied"
"Celebrated"
"Immortal"

"TowersRank0"
"TowersRank1"
"TowersRank2"
"TowersRank3"
"TowersRank4"
"TowersRank5"
"TowersRank6"
"TowersRank7"
"TowersRank8"
"TowersRank9"
"TowersRank10"
"TowersRank11"
"TowersRank12"
"TowersRank13"
"TowersRank14"
"TowersRank15"
"TowersRank16"

"Inscribed"
"Impaired"
"Impairing"
"Vandalizing"
"Ravaging"
"Razing"
"Wrecking"
"Decimating"
"Demolishing"
"Disintigrating"
"Pulverizing"
"Atomizing"
"Planckifying"
"Steeple Toppling"
"Monolith Mashing"
"Edifice Defying"
"Tower-Bane"

"BountyHunterRank0"
"BountyHunterRank1"
"BountyHunterRank2"
"BountyHunterRank3"
"BountyHunterRank4"
"BountyHunterRank5"
"BountyHunterRank6"
"BountyHunterRank7"
"BountyHunterRank8"
"BountyHunterRank9"
"BountyHunterRank10"
"BountyHunterRank11"

"Scrounger s"
"Scavenger s"
"Shadower s"
"Trapper s"
"Hawker s"
"Ferreter s"
"Tracker s"
"Stalker s"
"Hunter s"
"Hitman s"
"Marauder s"
"Liquidator s"

"BountyHunterRank12"
"BountyHunterRank13"
"BountyHunterRank14"
"BountyHunterRank15"

"Mercenary s"
"Cutthroat s"
"Murderer s"
"Exterminator s"

"InvokerRank0"
"InvokerRank1"
"InvokerRank2"
"InvokerRank3"
"InvokerRank4"
"InvokerRank5"
"InvokerRank6"
"InvokerRank7"
"InvokerRank8"
"InvokerRank9"
"InvokerRank10"
"InvokerRank11"
"InvokerRank12"
"InvokerRank13"
"InvokerRank14"
"InvokerRank15"
"InvokerRank16"
"InvokerRank17"

"Inscribed"
"Superior"
"Faultless"
"Matchless"
"Incomparable"
"Peerless"
"Supreme"
"Unequaled"
"Unrivaled"
"Unparalleled"
"Unsurpassable"
"Inimitable"
"Consummate"
"Preeminent"
"Paramount"
"Transcendant"
"Ultimate"
"Perfect"

"GoldRank0"
"GoldRank1"
"GoldRank2"
"GoldRank3"
"GoldRank4"
"GoldRank5"
"GoldRank6"
"GoldRank7"
"GoldRank8"
"GoldRank9"
"GoldRank10"
"GoldRank11"
"GoldRank12"
"GoldRank13"
"GoldRank14"
"GoldRank15"
"GoldRank16"
"GoldRank17"
"GoldRank18"
"GoldRank19"
"GoldRank20"

"Destitute"
"Deprived"
"Meager"
"Lacking"
"Poor"
"Favored"
"Flourishing"
"Thriving"
"Prosperous"
"Booming"
"Bounteous"
"Lucrative"
"Abundant"
"Flush"
"Gilded"
"Bountiful"
"Affluent"
"Wealthy"
"Opulent"
"Palatial"
"Triumphant"

// Didn t end up using these, but they seem useful, so leaving t


hem in for a later rank set.
"ThiefRank0"
"Pilfering"
"ThiefRank1"
"Pinching"
"ThiefRank2"
"Rifling"
"ThiefRank3"
"Pickpocketing"
"ThiefRank4"
"Swindling"
"ThiefRank5"
"Poaching"
"ThiefRank6"
"Divesting"
"ThiefRank7"
"Fleecing"
"ThiefRank8"
"Looting"
"ThiefRank9"
"Thieving"
"ThiefRank10"
"Robbing"
"ThiefRank11"
"Plundering"

"ThiefRank12"
"ThiefRank13"
"ThiefRank14"
"ThiefRank15"

"Raiding"
"Ransacking"
"Pillaging"
"Marauding"

//Axe Ranks..
"AxeRank0"
"AxeRank1"
"AxeRank2"
"AxeRank3"
"AxeRank4"
"AxeRank5"
"AxeRank6"
"AxeRank7"
"AxeRank8"
"AxeRank9"
"AxeRank10"
"AxeRank11"
"AxeRank12"
"AxeRank13"

"Peon s"
"Flunky s"
"Grunt s"
"Guard s"
"Recruit s"
"Fighter s"
"Warrior s"
"Veteran s"
"Guerilla s"
"Enforcer s"
"Mercenary s"
"Warmonger s"
"Eliminator s"
"Executioner s"

// Set Names
"ItemSet"
"Set: %s1"
"RefurbishItem_RemovePaintTitle"
"Remove Paint?"
"RefurbishItem_RemovePaint"
"Remove the cust
om color from this item, restoring its original color?\n\n(Paint will be discard
ed)"
"RefurbishItem_RemoveNameTitle"
"Remove Name?"
"RefurbishItem_RemoveName"
"Remove the cust
om name from this item, restoring its original name?\n\n(Name Tag will be discar
ded)"
"RefurbishItem_RemoveDescTitle"
"Remove Desc?"
"RefurbishItem_RemoveDesc"
"Remove the desc
ription from this item, restoring its original description?\n\n(Description Tag
will be discarded)"
"RefurbishItem_RemoveCustomTextureTitle"
"RefurbishItem_RemoveCustomTexture"
the decal applied to this item?"
"RefurbishItem_RemoveCraftIndexTitle"

"Remove Decal?"
"Remove
"Remove Craft Nu

mber?"
"RefurbishItem_RemoveCraftIndex"
the unique crafted number from this item?"
"RefurbishItem_RemoveMakersMarkTitle"

"Remove
"Remove Crafter

Name?"
"RefurbishItem_RemoveMakersMark"
the crafter s name from this item?"
"RefurbishItem_RemoveDedicationTitle"

"Remove
"Remove Dedicati

on?"
"RefurbishItem_RemoveDedication"
the gift dedication from this item?"

"Remove

"RefurbishItem_RemoveGifterAccountIdTitle"

"Remove Gift Giv

er s Name?"
"RefurbishItem_RemoveGifterAccountId"
of the person who gave this gift from the item?"

"Remove the name

"RefurbishItem_RemovePaintOption"

"Remove

"RefurbishItem_RemoveNameOption"

"Remove

"RefurbishItem_RemoveDescOption"

"Remove

Paint"
Name"
Description"
"RefurbishItem_RemoveCustomTextureOption"
"RefurbishItem_RemoveCraftIndexOption"

"Remove Decal"
"Remove Craft Nu

"RefurbishItem_RemoveMakersMarkOption"

"Remove Crafter

"RefurbishItem_RemoveDedicationOption"

"Remove Dedicati

"RefurbishItem_RemoveGifterAccountIdOption"

"Remove Gift Giv

mber"
Name"
on"
er s Name"
"RefurbishItem_Yes"
"Yes, Wipe It"
"RefurbishItem_No"
"No, Leave It"
"NewItemMethod_Dropped"

"You Ear

"NewItemMethod_Crafted"

"You Cra

"NewItemMethod_Traded"

"You Tra

ned a Drop:"
fted:"
ded for:"
"NewItemMethod_Purchased"
"You Pur
chased from the Dota Store:"
"NewItemMethod_FoundInCrate"
"You Received fr
om a Treasure:"
"NewItemMethod_Gifted"
"You Rec
eived a Gift:"
"NewItemMethod_Support"
"Custome
r Support Granted You:"
"NewItemMethod_Promotion"
"You Rec
eived a Store Promotion Item:"
"NewItemMethod_Earned"
"You Ear
ned:"
"NewItemMethod_Refunded"
"You Wer
e Refunded:"
"NewItemMethod_GiftWrapped"
"You Gif
t Wrapped:"
"NewItemMethod_CollectionReward"
"You Redeemed a
Collection Reward:"
"NewItemMethod_PreviewItem"
"You are
now Testing:"
"NewItemMethod_PreviewItemPurchased"
"You Purchased:"
"NewItemMethod_PeriodicScoreReward"
"You Earned:"
"NewItemMethod_TournamentDrop"
"You Received a
Tournament Prize:"
"NewItemMethod_RecipeOutput"
"You Crafted:"
"NewItemMethod_CommunityMarketPurchase" "You Purchased from the
Steam Community Market:"
"NewItemMethod_GemExtract"
"You Ext

racted:"
"Item_Found"
found: <font color= %s2 >%s3</font> %s4"
"Item_Crafted"
crafted: <font color= %s2 >%s3</font> %s4"
"Item_Traded"
traded for: <font color= %s2 >%s3</font> %s4"
"Item_Purchased"
purchased: <font color= %s2 >%s3</font> %s4"
"Item_FoundInCrate"
unboxed: <font color= %s2 >%s3</font> %s4"
"Item_Gifted"
received a gift: <font color= %s2 >%s3</font> %s4"
"Item_Earned"
earned: <font color= %s2 >%s3</font> %s4"
"Item_Refunded"
been refunded: <font color= %s2 >%s3</font> %s4"
"Item_GiftWrapped"
wrapped a gift: <font color= %s2 >%s3</font> %s4"
"Item_CollectionReward"
d a collection reward: <font color= %s2 >%s3</font> %s4"
"Item_PeriodicScoreReward"
<font color= %s2 >%s3</font> %s4"
"dota_stat_dropdown"
"dota_stat_dropdown_level"
"dota_stat_dropdown_gold"
"dota_stat_dropdown_kda"

"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has
"%s1 has redeeme
"%s1 has earned:
"GAME STATS"
"HERO LEVEL"
"CURRENT GOLD"
"KILLS/DEATHS/AS

SISTS"
"dota_stat_dropdown_lasthits_denies" "LAST HITS/DENIES"
"dota_stat_dropdown_totalgold"
"TOTAL GOLD EARNED"
// total earned
"dota_stat_dropdown_gold_per_min"

"GOLD PER MINUTE"

"dota_stat_dropdown_xp_per_min"

"XP PER MINUTE"

// minute
// minute
"dota_stat_dropdown_buyback"
"BUYBACK STATUS"
"dota_stat_dropdown_networth"
"NET WORTH"
"dota_stat_dropdown_fantasy"
"FANTASY POINTS"
"dota_stat_dropdown_fantasy_tooltip" "Member Of"
"DOTA_FanSlot"

"Player

Fan Slot"
"DOTA_ChangingFanSlot"
"Swapping or upg
rading pennants while spectating can take a few minutes to update."
"DOTA_HoF_Champions"

"World Champions

"
"DOTA_HoF_ArtStyle"

"Ivan An

"DOTA_HoF_Puppey"

"Ivanov

"DOTA_HoF_XBOCT"

"Oleksan

"DOTA_HoF_Dendi"

"Danil I

tonov"
Clement"
dr Dashkevych"
shutin"
"DOTA_HoF_LighTofHeaveN"
nov"

"Dmitriy Kupriya

"DOTA_HoF_Zhou"

"Chen Ya

o"
"DOTA_HoF_Ferrari430"
"DOTA_HoF_YYF"

"Luo Feichi"
"Jiang C

en"
"DOTA_HoF_ChuaN"

"Wong Ho

"DOTA_HoF_Faith"

"Zeng Ho

ck Chuan"
ngda"
"DOTA_HoF_AdmiralBulldog"
"DOTA_HoF_Akke"

"Henrik Ahnberg"
"Joakim

Akterhall"
"DOTA_HoF_Loda"

"Jonatha

"DOTA_HoF_EGM"

"Jerry L

"DOTA_HoF_s4"

"Gustav

"DOTA_HoF_Hao"

"Chen Zh

"DOTA_HoF_Mu"

"Zhang P

"DOTA_HoF_xiao8"

"Zhang N

"DOTA_HoF_Banana"

"Wang Ji

"DOTA_HoF_Sansheng"

"Wang Zh

"DOTA_ARDM_Loading"

"Loading

n Berg"
undqvist"
Magnusson"
ihao"
an"
ing"
ao"
aohui"
Heroes"
"DOTA_ARDM_Loading_Text"
eloading ARDM hero data..."

"Please wait, pr

//Halloween
"npc_dota_roshan_halloween"
"Roshan"
"npc_dota_goodguys_siege_diretide"
"Roshling"
"npc_dota_creep_goodguys_ranged_diretide"
"Diretide Witch"
"npc_dota_creep_goodguys_melee_diretide"
"Diretide Ghoul"
"npc_dota_badguys_siege_diretide"
"Roshling"
"npc_dota_creep_badguys_ranged_diretide"
"Diretide Crawler"
"npc_dota_creep_badguys_melee_diretide"
"Diretide Zombie"
"ent_dota_dire_candybucket"
"Dire Candy Bucket"
"ent_dota_radiant_candybucket"
"Radiant Candy Bucket"
"DOTA_HalloweenRules0_Title"
"DIRETIDE: CANDY CHAOS"
"DOTA_HalloweenRules0_Text"
"Gather more candy than the enemy team to win this fabulous prize!"

"DOTA_HalloweenRules1_Title"
"DIRETIDE: SUGAR RUSH"
"DOTA_HalloweenRules1_Text"
"Defeat Roshan to win this fabulous prize!"
"DOTA_Tooltip_Ability_item_halloween_candy_corn"
"Greevil Taffy"
"DOTA_Tooltip_ability_item_halloween_candy_corn_Description"
"Use: Deposit the candy in your bucket to give all heroes on the map gold and XP
, or use it to satisfy a rampaging Roshan s sweet tooth. Get the highest candy i
n your bucket to win a prize! Carrying candy makes you less healthy, and decreas
es your max HP."
"DOTA_Tooltip_ability_item_halloween_candy_corn_Lore"
"A strange looking candy, made out of Greevil cream and gummy vitamins."
"DOTA_Tooltip_modifier_item_halloween_candy_eaten"
"Greevil Treats Consumed"
"DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description"
"Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY
_STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% In
telligence."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse"
"Apocalypse"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description"
"Roshan launches devastating beams of incineration from the sky at all enemy her
oes outside of 400 range, but within 1200 range."
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect
"
"RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay"
"DELAY:"
"DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force"
"Wave of Force"
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description
"
"After a delay, Roshan smashes the groun
d, causing massive radial damage in an area around him, knocking back all enemie
s. The closer to Roshan the enemy is, the more damage it takes."
"DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius"
"RADIUS:"
"DOTA_Tooltip_ability_roshan_halloween_toss"
"Toss"
"DOTA_Tooltip_ability_roshan_halloween_toss_Description"
"Roshan tosses a nearby enemy unit at an enemy that is further away."
"DOTA_Tooltip_ability_roshan_halloween_shell"
"Shell"
"DOTA_Tooltip_ability_roshan_halloween_shell_Description"
"Roshan becomes immune to physical damage, but takes enhanced magical damage for
a brief time. When Roshan uses Shell, all ability and item cooldowns are refre
shed."
"DOTA_Tooltip_ability_roshan_halloween_burn"
"Fire Breath"
"DOTA_Tooltip_ability_roshan_halloween_burn_Description"
"Roshan breathes a lethal arc of searing fire."
"DOTA_Tooltip_ability_roshan_halloween_summon"
"Summon Roshlings"
"DOTA_Tooltip_ability_roshan_halloween_summon_Description"
"Roshan calls a group of Roshlings to aid him."
"DOTA_Tooltip_ability_roshan_halloween_fireball"
"Fireball "

"DOTA_Tooltip_ability_roshan_halloween_fireball_Description"
"Roshan launches a number of slow moving fireballs at all nearby enemies."
"DOTA_Tooltip_modifier_roshan_halloween_fed"
"Roshan is Full!"
"DOTA_Tooltip_modifier_roshan_halloween_fed_Description"
"Roshan just ate some candy, you can t feed him yet!"
"DOTA_Tooltip_modifier_halloween_roshan_begging"
"Give Roshan Candy!"
"DOTA_Tooltip_modifier_halloween_roshan_begging_Description"
"You have 3 seconds to give Roshan candy!"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff"
"Roshan s Anger"
"DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description"
"Roshan s current level of rage!"
"DOTA_Tooltip_modifier_roshan_halloween_levels"
"Roshan s level"
"DOTA_Tooltip_modifier_roshan_halloween_levels_Description"
"Roshan s current level"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff"
"Roshan s Candy"
"DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description"
"Roshan s eaten this much candy!"
"DOTA_Tooltip_modifier_roshan_halloween_shell"
"Shell"
"DOTA_Tooltip_modifier_roshan_halloween_shell_Description"
"Roshan is immune to physical damage but taking 400%% enhanced magic damage!"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay"
"Waiting"
"DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description
"
"Roshan is waiting for a victim to attac
k!"
"DOTA_Tooltip_modifier_halloween_truce"
"Truce"
"DOTA_Tooltip_modifier_halloween_truce_Description"
"You can t get hurt by other players!"
"DOTA_Tooltip_modifier_candy_bucket"
"Candy Collected"
"DOTA_Tooltip_Econ_halloween_unusual_power"
"Unusual Power"
"DOTA_Tooltip_Econ_halloween_red"
"EXORT"
"DOTA_Tooltip_Econ_halloween_yellow"
"WEX"
"DOTA_Tooltip_Econ_halloween_blue"
"QUAS"
"DOTA_Tooltip_Econ_halloween_level"
"LEVEL %s1"
"DOTA_Tooltip_Player_Card_Favorite_Heroes"
Tournament Picks"
"DOTA_Tooltip_Player_Card_Featured_Match"
d Match ID: %s1"
"DOTA_Tooltip_Player_Card_Description"
s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5"
"DOTA_Tooltip_Player_Card_International_Champion_2011"
tional Champion 2011"

"Recent
"Feature
"Name: %
"Interna

"DOTA_Tooltip_Player_Card_International_Champion_2012" "Interna
tional Champion 2012"
"DOTA_Tooltip_Player_Card_International_Champion_2013" "Interna
tional Champion 2013"
"DOTA_EggEssenceResponse"
"Madness
! The egg cannot possibly contain more energy of this type.\nTry using a differe
nt kind of essence."
"DOTA_EggEssenceResponse_Corrupted"
"The egg has bec
ome irreversibly corrupted by darkness.\nYou cannot imbue it any further."
"DOTA_Egg_Confirm"
"Are you sure you want to hatch this egg?"
"StampPlayerCard"
"Use on Compendium"
"DOTA_PlayerCard_Activate_Compendium" "You have not activated
your International Compendium. Right click the Compendium item to activate it."
"DOTA_PlayerCard_Failed"
"Failed
to use this player card."
"DOTA_PlayerCard_Confirm"
"Are you
sure you want to stamp this Player Card into your Compendium? The Player Card w
ill be destroyed upon use."
"DOTA_PlayerCard_No_Compendium"
"Stamping a Play
er Card requires an International Compendium. Would you like to go to the store
to purchase one?"
"DOTA_PlayerCard_Already_Stamped"
"You have alread
y stamped this player into your Compendium."
"DOTA_PlayerCard_Cant_Stamp"
"This player can
no longer be stamped into the Compendium."
"DOTA_FantasyTeam_Activate_Compendium" "You have not activated
your International Compendium. Right click the Compendium item to activate it."
"DOTA_FantasyTeam_No_Compendium"
"Creating a Comp
endium Fantasy Team requires an International Compendium. Would you like to go t
o the store to purchase one?"
"DOTA_FantasyTeam_Confirm"
"Are you
sure you want to create a Compendium Fantasy Team? This item will be consumed
upon use."
"DOTA_FantasyTeam_Failed"
"Failed
to use this Compendium Fantasy Team item."
"Attrib_AnimationMod"
em modifies the hero s animations."
"Attrib_CustomPowershot"
apon has a custom Powershot animation."
"Attrib_CustomScythe"
apon has a custom Reaper s Scythe animation."
"Attrib_ItemSetAnim"
em unlocks custom animations when worn with other pieces of the set."
"Attrib_ItemSetAnimBonus"
Animation Set"
"Attrib_DiretideTag"
e %s1"
"Attrib_DiretideCycle"
Cycle %s1"
"Attrib_FrostivusTag"
us %s1"
"Attrib_NewBloomTag"
om %s1"

"This it
"This we
"This we
"This it
"Custom
"Diretid
"Roshan
"Frostiv
"New Blo

"Attrib_SithilStash"
s Summer Stash %s1"
"Attrib_CustomBaseAttackFX"
em modifies the hero s base attack effects."
"Attrib_CustomSlarkPounce"
apon has a custom Pounce animation."

"Sithil
"This it
"This we

"Attrib_Polycount"
"Polycount %s1"
"Attrib_PremierLeague"
mier League Season %s1"
"Attrib_StarLadder"
"Star Series Season %s1"
"Attrib_G1League"
"G-1 League Season %s1"
"Attrib_Raidcall"
"RaidCall Season %s1"
"Attrib_Defense"
"The Defense Season %s1"
"Attrib_CorporationID"
"Attrib_Autograph"
"%s1"
"Attrib_AutographTool"
tograph by %s1 can be applied to items in your inventory"
"Attrib_Nexon_Sponsorship_League"
ip League"
"Attrib_Netolic_Pro_League"
Pro League %s1"
"Econ_Set_Bonus"
"Set Bonus:"
"DOTA_Close"
"Close"
"DOTA_Halloween_Prizes"
have been awarded to the %s."

"The Pre

"Brand"
"This au
"Nexon Sponsorsh
"Netolic

"Prizes

"DOTA_FindSetMarketplace"

"COMMUNI

"DOTA_PurchaseAndEquip"

"PURCHAS

TY MARKET"
E AND EQUIP"
"DOTA_EquipFullSet"
"EQUIP ON HERO"
"DOTA_PreviewCloseMode"

"CLOSE P

REVIEW"
"DOTA_SetViewLabel"
"AVAILABLE ITEMS"
"DOTA_ItemPreview"
EVIEW"

"ITEM PR

// Egg Names
"EggName_Red1"
"EggName_Red2"
"EggName_Red3"

"Ferocious Egg"
"Brutal Egg"
"Merciless Egg"

"EggName_Yellow1"
"EggName_Yellow2"
"EggName_Yellow3"

"Anxious Egg"
"Eager Egg"
"Spirited Egg"

"EggName_Blue1"
"EggName_Blue2"
"EggName_Blue3"

"Stubborn Egg"
"Resolute Egg"
"Determined Egg"

"EggName_Green1"
"EggName_Green2"

"Covetous Egg"
"Greedy Egg"

"EggName_Orange1"
"EggName_Orange2"

"Ravenous Egg"
"Voracious Egg"

"EggName_Purple1"
"EggName_Purple2"

"Cruel Egg"
"Wicked Egg"

"EggName_White1"
"EggName_White2"

"Blessed Egg"
"Seraphic Egg"

"EggName_Black1"

"Dreaded Egg"

"EggName_Natural"
"EggName_RawEgg"

"Imbued Egg"
"Greevil Egg"

"EggNameMarket"

"%s1 (Unusual %s2)"

//Greeviling UI
"greeviling_instructions"
"The Book of Greeviling"
"greevil_instruction_01"
"When you first appear in game c
heck your hero s inventory. Your Frostivus Sock contains some useful treats."
"greevil_instruction_02"
"Use the Whistle to switch to an
d from Greevil form."
"greevil_instruction_03"
"Your Greevil s abilities are ba
sed on the essences applied to the egg before it hatched."
"greevil_instruction_04"
"Hunt down and dispatch Mega Gre
evil camps to get their presents."
"greevil_instruction_05"
"Win and receive a fancy present
! Lose and receive a present that some Greevil sat on. Loser presents have a low
er chance of dropping a nice item."
"greevil_instruction_06"
"The first team to clear 11 camp
s wins the match."
"greevil_lootgreevil_spawn"
"Thyg the Giftsnatch has
appeared on your river. Kill him before he skates away!"
"greevil_lootgreevil_escape"
"Thyg the Giftsnatch has escaped
and skated off to another Greeviling!"
"greevil_lootgreevil_kill"
"You foiled Thyg the Gif
tsnatch! Presents for all!"
"no_greevils_instructions"
"You have no Greevils. P
lay The Greeviling to collect eggs and essences from which to hatch your very ow
n Greevil! In the mean time we will loan you this little, naked Greevil to play
with until you can hatch your own."
"wraith_king_progress_title"

"THE AWAKENING OF THE WRAITH KIN

G"
"wraith_king_awakened"

"THE WRAITH KING HAS RIS

EN!"
"wraith_king_progress_tooltip" "While Your King devotes himself
to the rite of transformation, he will be absent from mundane affairs. While hi
s subjects lament the absence of their King, they may play a critical role in hi
s restoration. Each soul collected during Wraith-Night will count toward his glo
bal resurrection, and ensure the coronation of the Wraith King."
"frosty_points"
"PHANTOM FRAGMEN
TS"
"gold_frosty_points"
"SHINING FRAGMENTS"

"DOTA_Find_Frostivus_Match"
"WRAITH-NIGHT"
"frostivus_game_mode_name"
"Wraith-Night"
"DOTA_Frostivus_Altar"
"Wraith King Altar"
"frostivus_get_booster"
"BUY FAVOR"
"frostivus_use_booster"
"USE FAVOR"
"redeem_frosty_points"
"REDEEM FRAGMENTS"
"redeem_frosty_item"
"BUY ITEM"
"redeem_frosty_explanation"
"Redeem Phantom Fragment
s for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtai
n Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom
Fragments."
"confirm_frosty_redeem_title" "Purchase Gift"
"confirm_frosty_redeem"
"Exchange %s1 %s2 for a
%s3?"
"confirm_frosty_exchange"
"Exchange %s1 %s2 for %s
3 %s4?"
"frostivus_difficulty"
"Difficulty:"
"frostivus_normal"
"Normal"
"frostivus_hard"
"New Game+"
"frostivus_insane"
"New Game++"
"frostivus_reached_round"
"Round"
"nian_game_mode_status"
"Battling the Year Beast
"
"custom_game_mode_status"
"Playing Custom Game"
"custom_difficulty_0"
"Normal"
"custom_difficulty_1"
"Hard"
"custom_difficulty_2"
"Insane"
"custom_game_select_region"
"SELECT CUSTOM G
AMES REGION"
"custom_game_select_region_desc"
"Custom games are hosted
by other players.\nChoose the region closest to you for a higher quality connec
tion."
"custom_game_region"
"REGION"
"custom_game_page_label"
"Page: %s1 / %s2"
"custom_game_sort_by"
"BROWSE BY"
"custom_game_sort_open_lobbies"
"Open Lobbies"
"custom_game_sort_last_updated"
"Last Updated"
"custom_game_sort_popular_week"
"Popular This Week"
"custom_game_sort_popular_today"
"Popular Today"
"custom_game_sort_vote"
"Top Rated All T
ime"
"custom_game_sort_installed"
"Subscribed Game Modes"
"custom_game_sort_friend_lobbies"
"Friend Lobbies"
"custom_game_sort_unpublished"
"Local files"
"custom_game_unsorted"
"Unsorted"
"custom_game_lobby_count"
"%s1 lobbies"
"custom_game_player_count"
"%s1 NOW PLAYING"
"custom_game_quick_join"
"QUICK JOIN"
"custom_game_join_lobby"
"JOIN LOBBY"
"custom_game_view_lobbies"
"VIEW LOBBIES"
"custom_game_create_lobby"
"CREATE LOBBY"
"custom_game_workshop_page"
"WORKSHOP PAGE"
"custom_game_install"
"SUBSCRIBE"
"custom_game_uninstall"
"UNSUBSCRIBE"
"custom_game_confirm_install_title"
"SUBSCRIBE TO GA
ME MODE"
"custom_game_confirm_install_desc"
"Download and in
stall this custom game mode?"
"custom_game_downloading"
"DOWNLOADING..."
"custom_game_needs_update"
"NEEDS UPDATE"

"custom_game_restart_title"
"RESTART REQUIRED"
"custom_game_restart_desc"
"This game mode has just
been updated. Please restart Dota 2 to get the latest version."
"custom_game_size"
"%s1 MB"
"custom_game_find_private"
"FIND PRIVATE LOBBY"
"custom_game_view_all_lobbies" "VIEW ALL LOBBIES"
"custom_game_view_friend_lobbies"
"VIEW ALL FRIEND LOBBIES
"
"custom_game_finding_lobby"
"FINDING LOBBY..."
"custom_game_import_failed"
"Failed to write to cust
om game VPK:\n\n%s1"
"custom_browse_lobby_name"
"LOBBY NAME"
"custom_browse_host"
"HOST"
"custom_browse_players"
"PLAYERS"
"custom_browse_ping"
"PING"
"custom_game_view"
"VIEW"
"custom_lobbies_finding"
"FINDING LOBBIES..."
"custom_games_finding"
"FINDING GAMES..."
"custom_browse_lobbies"
"BROWSE CUSTOM LOBBIES"
"custom_browse_friend_lobbies" "FRIEND CUSTOM GAME LOBBIES"
"custom_no_unpublished_game_modes"
"Any game modes
you have in development will show here. Create an addon with the Dota 2 Workshop
Tools to get started with your own custom game mode."
"custom_no_subscribed_game_modes"
"You are not sub
scribed to any custom game modes."
"custom_no_results"
"No results."
"DOTA_Play_Tab_Custom"
"CUSTOM GAMES"
"downloads"
"DOWNLOA
DS"
"download_complete"
"DOWNLOAD COMPLE
TE"
"download_progress_size"
"%s1 MB / %s2 MB"
"uploaded_bytes"
"%s1 MB uploaded
"
"no_downloads"
"No downloads"
"ugc_tools_required_title"
"Dota 2 Workshop
Tools Required"
"ugc_tools_required_desc"
"The Dota 2 Work
shop Tools are currently in Alpha and require a 64-bit OS. The tools must be ins
talled prior to launching custom games."
"ugc_tools_required_import_desc"
"To build a custom game
mode, you must first install the Dota 2 Workshop Tools."
"ugc_tools_install"
"INSTALL
"
"ugc_tools_installing_title"
"TOOLS DOWNLOADING"
"ugc_tools_installing_desc"
"The Dota 2 Work
shop Tools are now downloading. Please check the active Dota 2 download in the S
team client to monitor progress."
"ugc_tools_downloading"
"Downloading..."
"exchange_frosty_points"
"EXCHANGE FRAGMENTS"
"exchange_frosty_not_enough"
"You need at least 1000 Shining
Fragments to exchange them for Phantom Fragments."
"exchange_frosty_not_enough_title"
"Not Enough Fragments"
"confirm_frosty_exchange_title" "Do you wish to exchange 1000 Sh
ining Fragments for 500 Phantom Fragments?"
"exchange_frosty_success"
"You have successfully e
xchanged 1000 Shining Fragments for 500 Phantom Fragments."
"exchange_frosty_success_title" "Fragments Exchanged"

"frostivus_instruction_01"
"Monsters approach to destroy th
e Wraith King Altar!\nDefeat the hordes to offer their souls to your King."
"frostivus_instruction_02"
"Collect bags of gold from your
fallen foes to fund your defense."
"frostivus_instruction_03"
"Channel the graves of your fall
en allies to restore them to the fight."
"frostivus_instruction_04"
"Hero abilities and items may be
different in this game mode, so read their descriptions carefully."
"frostivus_instruction_05"
"Surviving creep waves earns you
Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!"
"frostivus_instruction_06"
"Activate a Wraith King s Favor
to earn Shining Fragments in addition to Phantom Fragments."
"frostivus_instruction_07"
"When your King has absorbed eno
ugh souls, his Wraithly ritual will be complete!"
// Greevil Names
"GreevilName_Red1"
"GreevilName_Red2"
"GreevilName_Red3"
"GreevilName_Yellow1"
"GreevilName_Yellow2"
"GreevilName_Yellow3"
"GreevilName_Blue1"
"GreevilName_Blue2"
"GreevilName_Blue3"

"Ferocious Greevil"
"Brutal Greevil"
"Merciless Greevil"
"Anxious Greevil"
"Eager Greevil"
"Spirited Greevil"
"Stubborn Greevil"
"Resolute Greevil"
"Determined Greevil"

"GreevilName_Green1"
"GreevilName_Green2"

"Covetous Greevil"
"Greedy Greevil"

"GreevilName_Orange1"
"GreevilName_Orange2"

"Ravenous Greevil"
"Voracious Greevil"

"GreevilName_Purple1"
"GreevilName_Purple2"

"Cruel Greevil"
"Wicked Greevil"

"GreevilName_White1"
"GreevilName_White2"

"Blessed Greevil"
"Seraphic Greevil"

"GreevilName_Black1"

"Dreaded Greevil"

"GreevilName_Natural"

"Naked Greevil"

"Hatch"

"Hatch the Egg"

"Courier_Slots"
"Courier Slots"
"Courier_Abilities"
"Abilities"
"CourierSlot_horns"
"Horns: %s1"
"CourierSlot_teeth"
"Teeth: %s1"
"CourierSlot_tail"
"Tail: %s1"
"CourierSlot_hair"
"Hair: %s1"
"CourierSlot_nose"
"Nose: %s1"
"CourierSlot_ears"
"Ears: %s1"
"CourierSlot_wings"
"Wings: %s1"
"CourierSlot_eyes"
"Eyes: %s1"
"CourierSlot_effect"
"Effect: %s1"
"CourierSlot_feathers" "Feathers: %s1"
"CourierSlot_head"
"Head: %s1"

"CourierSlot_pack"

"Pack: %s1"

"npc_dota_greevil"
"Greevil"
"npc_dota_loot_greevil"
"Thyg the Giftsnatch"
"npc_dota_greevil_minion_black"
"Vile Greevil Minion"
"npc_dota_greevil_miniboss_black"
"Nefarious Megagreevil"
"npc_dota_greevil_minion_white"
"Blessed Greevil Minion"
"npc_dota_greevil_miniboss_white"
"Divine Megagreevil"
"npc_dota_greevil_minion_red"
"Vicious Greevil Minion"
"npc_dota_greevil_miniboss_red"
"Ruthless Megagreevil"
"npc_dota_greevil_minion_yellow"
"Clever Greevil Minion"
"npc_dota_greevil_miniboss_yellow"
"Crafty Megagreevil"
"npc_dota_greevil_minion_blue"
"Brittle Greevil Minion"
"npc_dota_greevil_miniboss_blue"
"Frozen Megagreevil"
"npc_dota_greevil_miniboss_green"
"Verdant Megagreevil"
"npc_dota_greevil_minion_green"
"Budding Greevil Minion"
"npc_dota_greevil_miniboss_purple"
"Noxious Megagreevil"
"npc_dota_greevil_minion_purple"
"Rotten Greevil Minion"
"npc_dota_greevil_miniboss_orange"
"Scorching Megagreevil"
"npc_dota_greevil_minion_orange"
"Toasty Greevil Minion"
"DOTA_Chat_PlayerKilledXmas"
"%s1 just pwned %s2 s head!"
"DOTA_Chat_PlayerKilledAssistXmas"
"%s1 was just killed!"
"DOTA_Chat_HeroesRemaining"
"Team %s2 has %s1 hero respawns remaining!"
"DOTA_Tooltip_ability_greevil_magic_missile"
"Greevil Missile"
"DOTA_Tooltip_ability_greevil_magic_missile_Description"
"BLUE ESSENCE\nFires a greevilish magic missile at an enemy unit, stunning and d
ealing damage."
"DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun"
"DURATION:"
"DOTA_Tooltip_ability_greevil_magic_missile_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap"
"Greevil Snap"
"DOTA_Tooltip_ability_greevil_cold_snap_Description"

"The greevil draws the heat from an enemy, chilling them to their very core. The
enemy will take damage and be briefly frozen. Further damage taken in this stat
e will freeze the enemy again, dealing bonus damage."
"DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage
"
"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_customval_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration"
"FREEZE DURATION:"
"DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown"
"FREEZE COOLDOWN:"
"DOTA_Tooltip_ability_greevil_decrepify"
"Degreevilfy"
"DOTA_Tooltip_ability_greevil_decrepify_Description"
"RED ESSENCE\nA powerful banishing spell that slows a unit and renders it unable
to attack or be attacked. Afflicted units take extra magic damage."
"DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_p
ct"
"%BONUS SPELL DAMAGE:"
"DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_decrepify_customval_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_diabolic_edict"
"Greevolic Edict"
"DOTA_Tooltip_ability_greevil_diabolic_edict_Description"
"Saturates the area around the Greevil with magical explosions that deal mixed d
amage to enemy units and structures. The fewer units available to attack, the m
ore damage those units will take."
"DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions"
"EXPLOSIONS:"
"DOTA_Tooltip_ability_greevil_diabolic_edict_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_maledict"
"Greevildict"
"DOTA_Tooltip_ability_greevil_maledict_Description"
"PURPLE ESSENCE\nCurses all enemy Heroes in an area, causing them to take damage
every 4 seconds and adding bonus damage for every 100 HP lost since the curse b
egan."
"DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_maledict_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_maledict_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_strike"
"Shadow Greevil Strike"
"DOTA_Tooltip_ability_greevil_shadow_strike_Description"
"PURPLE ESSENCE\nHurls a poisoned dagger which deals large initial damage, and t
hen deals damage over time. The poisoned unit has its movement speed slowed. An
instance of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow"
"%SLOW:"

age"
amage"

"DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_dam
"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_d
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_shadow_strike_duration"

"DURATION:"
"DOTA_Tooltip_ability_greevil_laguna_blade"
"Greevilaguna Blade"
"DOTA_Tooltip_ability_greevil_laguna_blade_Description"
"RED EGG\nFires off a bolt of lightning at a single enemy unit, dealing massive
damage."
"DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_poison_nova"
"Greevil Nova"
"DOTA_Tooltip_ability_greevil_poison_nova_Description"
"PURPLE EGG\nA spreading ring of poison that does damage over time to enemy unit
s. Poison Nova s effect cannot bring units below 1 HP."
"DOTA_Tooltip_ability_greevil_poison_nova_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_poison_nova_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_poison_nova_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_ice_wall"
"Greevice Wall"
"DOTA_Tooltip_ability_greevil_ice_wall_Description"
"BLUE ESSENCE\nGenerates a wall of solid ice directly in front of the Greevil. T
he bitter cold emanating from it greatly slows nearby enemies and deals damage e
ach second."
"DOTA_Tooltip_ability_greevil_ice_wall_customval_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_ice_wall_slow"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_seco
nd"
"DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds"
"Greevil Bonds"
"DOTA_Tooltip_ability_greevil_fatal_bonds_Description"
"ORANGE ESSENCE\nBinds several enemy units together, causing a portion of the da
mage dealt to one of them to be felt by the others."
"DOTA_Tooltip_ability_greevil_fatal_bonds_count"
"ENEMIES BOUND:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_pe
rcentage"
"%DAMAGE SHARED:"
"DOTA_Tooltip_ability_greevil_blade_fury"
"Greevil Fury"
"DOTA_Tooltip_ability_greevil_blade_fury_Description"
"ORANGE ESSENCE\nCauses a bladestorm of destructive force around the Greevil, re
ndering him immune to magic and dealing damage to nearby enemy units."
"DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_blade_fury_duration"

"DURATION:"
"DOTA_Tooltip_ability_greevil_blade_fury_customval_damage"
"DPS:"
"DOTA_Tooltip_ability_greevil_phantom_strike"
"Phantom Greevil Strike"
"DOTA_Tooltip_ability_greevil_phantom_strike_Description"
"YELLOW ESSENCE\nTeleports to a unit, friendly or enemy, and grants bonus attack
speed while attacking if it s an enemy unit."
"DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_att
acks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_greevil_time_lock"
"Greevil Lock"
"DOTA_Tooltip_ability_greevil_time_lock_Description"
"YELLOW ESSENCE\nAdds the chance for an attack to lock an enemy unit in time, st
unning it and dealing bonus damage."
"DOTA_Tooltip_ability_greevil_time_lock_chance_pct"
"%CHANCE:"
"DOTA_Tooltip_ability_greevil_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_shadow_wave"
"Greevil Wave"
"DOTA_Tooltip_ability_greevil_shadow_wave_Description"
"GREEN ESSENCE\nShadow Wave heals several allies, which in turn cause damage equ
al to their healing in a small area around them. The Greevil is always healed b
y Shadow Wave, and it does not count toward the number of targets."
"DOTA_Tooltip_ability_greevil_shadow_wave_max_targets"
"TARGETS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius"
"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_leech_seed"
"Leech Greevil"
"DOTA_Tooltip_ability_greevil_leech_seed_Description"
"GREEN ESSENCE\nPlants a life-sapping seed in an enemy unit, draining its health
, while simultaneously slowing it. The seed heals friendly units around it equal
to the amount drained. Pulses 4 times."
"DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage"
"DAMAGE PER PULSE:"
"DOTA_Tooltip_ability_greevil_leech_seed_movement_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_greevil_leech_seed_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_leech_seed_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_echo_slam"
"Greevil Slam"
"DOTA_Tooltip_ability_greevil_echo_slam_Description"
"ORANGE EGG\nShockwaves travel through the ground, damaging enemy units. Each e

nemy hit causes an echo to damage nearby units."


"DOTA_Tooltip_ability_greevil_echo_slam_customval_damage"
"BASE DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants"
"Greevil s Attendants"
"DOTA_Tooltip_ability_greevil_natures_attendants_Description"
"GREEN EGG\nA cloud of wisps heals Enchantress and any friendly units nearby. L
asts 10 seconds."
"DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count"
"WISPS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal"
"HEAL PER SECOND:"
"DOTA_Tooltip_ability_greevil_natures_attendants_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_natures_attendants_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust"
"Greevilust"
"DOTA_Tooltip_ability_greevil_bloodlust_Description"
"YELLOW EGG\nIncites a frenzy in a friendly unit, increasing its movement speed
and attack speed."
"DOTA_Tooltip_ability_greevil_bloodlust_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_s
peed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement
_speed"
"%MOVE SPEED:"
"DOTA_Tooltip_ability_greevil_purification"
"Greevilication"
"DOTA_Tooltip_ability_greevil_purification_Description"
"WHITE EGG\nInstantly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_greevil_purification_customval_heal"
"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_purification_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem"
"Greevil Golem"
"DOTA_Tooltip_ability_greevil_flesh_golem_Description"
"BLACK EGG\nThe Greevil transforms into a horrifying greevil golem, increasing h
is health regen, armor, and attack damage. Nearby units have their armor reduce
d."
"DOTA_Tooltip_ability_greevil_flesh_golem_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage
"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus"
"ARMOR BONUS:"
"DOTA_Tooltip_ability_greevil_flesh_golem_health_regen"
"%HEALTH REGEN:"
"DOTA_Tooltip_ability_greevil_flesh_golem_radius"
"RADIUS:"

"DOTA_Tooltip_ability_greevil_hook"
"Greevil Hook"
"DOTA_Tooltip_ability_greevil_hook_Description"
"PURPLE ESSENCE\nLaunches a hook at a unit or location. The hook will snag the f
irst unit it encounters, dragging the unit back to the Greevil and dealing damag
e if it is an enemy."
"DOTA_Tooltip_ability_greevil_hook_hook_distance"
"DISTANCE:"
"DOTA_Tooltip_ability_greevil_hook_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_rot"
"Greevil Rot"
"DOTA_Tooltip_ability_greevil_rot_Description"
"RED ESSENCE\nA toxic cloud that deals intense damage and slows movement--harmin
g not only enemy units but the Greevil itself."
"DOTA_Tooltip_ability_greevil_rot_rot_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_rot_rot_slow"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_rot_customval_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole"
"Greevil Hole"
"DOTA_Tooltip_ability_greevil_black_hole_Description"
"BLUE EGG\nCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemi
es affected by Greevil Hole cannot move, attack, or cast spells. The closer uni
ts get to the center, the more damage is dealt."
"DOTA_Tooltip_ability_greevil_black_hole_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage"
"MIN DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius"
"RADIUS:"
"DOTA_Tooltip_Ability_item_present"
"A Gift!"
// Modifiers
"DOTA_Tooltip_modifier_greevil_stats"
"Essence Bonuses"
"DOTA_Tooltip_modifier_greevil_stats_Description"
"Critical Strike Chance: %dMODIFIER_PROPERTY_TOOLTIP%%%\nMove Speed Bonus: %dMOD
IFIER_PROPERTY_TOOLTIP%\nAttack Speed Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nHealt
h Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nMagic Damage Resistance Bonus:%dMODIFIER_
PROPERTY_TOOLTIP%\nAttack Damage Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nPhysical A
rmor Bonus: %dMODIFIER_PROPERTY_TOOLTIP%\nBlock Chance: %dMODIFIER_PROPERTY_TOOL
TIP%"
"DOTA_Tooltip_modifier_greevil_decrepify"
"Decrepify"
"DOTA_Tooltip_modifier_greevil_maledict"
"Maledict"
"DOTA_Tooltip_modifier_greevil_shadow_strike"
"Shadow Strike"
"DOTA_Tooltip_modifier_greevil_poison_nova"

"Poison Nova"
"DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff"
"Ice Wall"
"DOTA_Tooltip_modifier_greevil_fatal_bonds"
"Fatal Bonds"
"DOTA_Tooltip_modifier_greevil_blade_fury"
"Blade Fury"
"DOTA_Tooltip_modifier_greevil_phantom_strike"
"Phantom Strike"
"DOTA_Tooltip_modifier_greevil_time_lock_freeze"
"Time Lock"
"DOTA_Tooltip_modifier_greevil_leech_seed"
"Leech Seed"
"DOTA_Tooltip_modifier_greevil_natures_attendants"
"Nature s Attendants"
"DOTA_Tooltip_modifier_greevil_bloodlust"
"Bloodlust"
"DOTA_Tooltip_modifier_greevil_flesh_golem"
"Flesh Golem"
"DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura"
"Flesh Golem Plague"
"DOTA_Tooltip_modifier_greevil_meat_hook"
"Hook"
"DOTA_Tooltip_modifier_greevil_rot"
"Rot"
"DOTA_Tooltip_modifier_greevil_black_hole_pull"
"Pulled"
"DOTA_Tooltip_modifier_ice_slide"
"Sliding on the ice"
// Items
"DOTA_Courier_Deliver_Items"
"Courier Deliver Items"
"DOTA_Tooltip_ability_item_greevil_whistle"
"Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_Description"
"Use the Greevil Whistle to temporarily transform into your Greevil!"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle"
"Greevil Whistle"
"DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description"
"Use the Greevil Whistle to toggle between Greevil and Hero!"
"DOTA_Tooltip_ability_item_winter_stocking"
"Xmas Stocking"
"DOTA_Tooltip_ability_item_winter_stocking_Description"
"Use: Open Stocking to receive your gifts!"
"DOTA_Tooltip_ability_item_winter_cake"
"Fruit-bit Cake"
"DOTA_Tooltip_ability_item_winter_cake_Description"
"Use the cake to heal 400 health and 50 mana over 8 seconds"
"DOTA_Tooltip_ability_item_winter_cookie"
"Wizard Cookie"
"DOTA_Tooltip_ability_item_winter_cookie_Description"
"Use the cookie to heal 350 health and 100 mana over 11 seconds"

"DOTA_Tooltip_ability_item_winter_coco"
"Cocoa with Marshmallows"
"DOTA_Tooltip_ability_item_winter_coco_Description"
"Use the cocoa to heal 300 health and 150 mana over 14 seconds"
"DOTA_Tooltip_ability_item_winter_kringle"
"Kringle"
"DOTA_Tooltip_ability_item_winter_kringle_Description"
"Use the kringle to heal 250 health and 200 mana over 17 seconds"
"DOTA_Tooltip_ability_item_winter_ham"
"Clove Studded Ham"
"DOTA_Tooltip_ability_item_winter_ham_Description"
"Use the ham to heal 300 health and 75 mana over 2 seconds"
"DOTA_Tooltip_ability_item_winter_skates"
"Speed Skates"
"DOTA_Tooltip_ability_item_winter_skates_Description"
"Gives a massive increase of 100 to movespeed. Increases control on the ice. Use
short paths for the best result!"
"DOTA_Tooltip_ability_item_winter_greevil_treat"
"Greevil Treat"
"DOTA_Tooltip_ability_item_winter_greevil_treat_Description"
"Makes your greevil move at max speed for 10 seconds."
"DOTA_Tooltip_ability_item_winter_greevil_treat_Lore"
"There is nothing faster than a greevil eating his favorite treat!"
"DOTA_Tooltip_ability_item_winter_greevil_garbage"
"Greevil Chow"
"DOTA_Tooltip_ability_item_winter_greevil_garbage_Description"
"Use the chow to heal your greevil 400 health and 150 mana over 5 seconds."
"DOTA_Tooltip_ability_item_winter_mushroom"
"Snow Mushroom"
"DOTA_Tooltip_ability_item_winter_mushroom_Description"
"Refreshes all the Greevil s abilities."
"DOTA_Tooltip_modifier_winter_healing"
"Healing health and mana."
"DOTA_Tooltip_ability_item_winter_greevil_chewy"
"Greevil Blink Bone"
"DOTA_Tooltip_ability_item_winter_greevil_chewy_Description"
"After channeling for 2 seconds the greevil pops to the new location."
// Greevil minibosses
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare"
"Greevilmare"
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Descripti
on"
"Puts the target enemy or friendly Hero to sleep and dea
ls damage per second. Sleeping units are awakened when attacked, but the Greevi
lmare passes to the attacking unit. The nightmared unit instantly wakes up if i
t takes damage."
"DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap"
"Greevil Brain Sap"
"DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Descripti

on"
"Feasts on the vital energies of an enemy unit, dealing
damage and gaining health equal to the damage dealt."
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare"
"Greevilmare"
"DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Descript
ion"
"Puts enemies to sleep and inflicts 20 damage every second. Gree
vilmare transfers to any unit that attacks you."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet"
"Cold Greevil Feet"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Descriptio
n"
"Places a frozen hex on an enemy unit that deals damage
over time, but can be dispelled by moving away from the initial cast point. If
the enemy unit doesn t move outside of the given range, it will be stunned and f
rozen in place after 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_durat
ion"
"STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_dist
ance"
"BREAK DISTANCE:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex"
"Ice Greevortex"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Descripti
on"
"Creates a vortex of icy energy that slows movement spee
d and increases magic damage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_
speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_res
ist_pct"
"%DECREASE RESIST:"
"DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet"
"Cold Greevil Feet"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Descripti
on"
"Taking periodic damage, if you don t move you will be f
rozen in place"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze"
"Frozen"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Des
cription"
"Frozen."
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex"
"Ice Greevortex"
"DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Descript
ion"
"Slowed, will take additional damage from magic"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock"
"Greevilshock"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Descriptio
n"
"Slams the earth, causing a powerful shock to da
mage and slow all enemy units in a nearby area for 4 seconds."
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_s
low"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radi
us"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower"

"Greevilpower"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description
"
"Gains increased attack speed for a number of su
bsequent attacks."
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks
"
"ATTACKS:"
"DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_spee
d_bonus_pct"
"BONUS SPEED:"
"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock"
"Greevilshock"
on"
ERCENTAGE%%%"

"DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Descripti
"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P
"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower"

"Greevilpower"
n"

"DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Descriptio
"Attacking at maximum speed!"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell"

"Greevil Shell"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Descript
ion"
"Surrounds the target unit with a bristling shield that
damages enemy units in an area around it."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration
"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_p
er_second"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge"
"Greevil Surge"
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description"
"Charges a target friendly unit with power, giving it a brief burst of maximum m
ovement speed."
"DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration"
"DURATION:"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell"
"Greevil Shell"
tion"

"DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Descrip
"Doing damage to nearby enemies"
"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge"

"Greevil Surge"
"

"DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description
"Moving at maximum move speed"

"DOTA_Tooltip_ability_greevil_miniboss_white_purification"
"Greevilication"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_Descri
ption"
"Instantly heals a friendly unit and damages all nearby
enemy units."
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal"
"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius
"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura"
"Degreevil Aura"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Descript
ion"
"Greatly degenerates the movement and attack capabilitie

s of enemy units that stray too near."


"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bo
nus"
"%SLOW:"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect"
"Degreevil Aura"
"DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_
Description"
"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESP
EED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_greevil_miniboss_sight"
"Greevil Sight"
"DOTA_Tooltip_ability_greevil_miniboss_sight_Description"
"There is nothing the googly greevils eyes can t see!"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale"
"Venomous Greevil Spit"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Desc
ription"
"Launches a ball of venom in a line, poisoning enemy uni
ts so that they take both initial damage and damage over time, as well as suffer
ing slowed movement. Venomous Gale deals damage every 2 seconds over its durati
on."
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_dura
tion"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_stri
ke_damage"
"STRIKE DAMAGE:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick
_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_move
ment_slow"
"%SLOW:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward"
"Greevil Ward"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Descri
ption"
"Summons a ward to attack enemy units and structures. T
he ward is immune to magic."
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_durati
on"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_h
p_tooltip"
"WARD HP:"
"DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_d
amage_tooltip" "WARD DAMAGE:"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale"
"Venomous Greevil Spit"
"DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Des
cription"
"Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% da
mage."
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave"
"Greevil Dragon Breath"
"DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Descr
iption"
"Channels the breath of a dragon, sending out a wave of
fire that scorches every enemy in its path."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array
"
"Greevil Light Strike"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array
_Description" "Summons a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array

_aoe"

"RADIUS:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array
_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array
_delay_time"
"CAST DELAY:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor"
"Greeviling Armor"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Descri
ption"
"Infuses the target with a protective coating which gran
ts bonus regeneration. Also grants physical damage block from damage from heroes
. Dispels when a number of damage instances are taken."
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage
_count"
"DAMAGE INSTANCES:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health
_regen"
"REGEN:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage
_block"
"BLOCK:"
"DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_durati
on"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth"
"Greevil Overgrowth"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Descript
ion"
"Summons an overgrowth of vines and branches that preven
t afflicted enemies from moving, blinking, going invisible, or attacking."
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration
"
"DURATION:"
"DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor"
"Greeviling Armor"
"DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Descr
iption"
"Health regen increased by %dMODIFIER_PROPERTY_HEALTH_RE
GEN_CONSTANT%.\nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage."
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth"
"Greevil Overgrowth"
"DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Descrip
tion"
"Cannot move, attack, or blink."
// Greevil stat bonuses in econ item tooltip
"courier_stat_bonuses"
"Essence Bonuses"
"dota_gsb_critical_strike_chance"
"%s1% Critical Strike Chan
ce"
"dota_gsb_move_speed"
"dota_gsb_attack_speed"
"dota_gsb_health"
"dota_gsb_magical_armor"
"dota_gsb_attack_damage"
"dota_gsb_physical_armor"
"dota_gsb_block_chance"
// xmas UI
"DOTA_Play_Select_Greevil"
GREEVIL FOR BATTLE"
"DOTA_Play_Tab_Xmas"
eviling"
"DOTA_Find_Greevilling_Match"
"DOTA_Find_Greevilling_Match_button"
"dota_change_greevil"

"+%s1
"+%s1
"+%s1
"+%s1
"+%s1
"+%s1
"%s1%

Move Speed"
Attack Speed"
Health"
Magical Armor"
Attack Damage"
Physical Armor"
Block Chance"
"SELECT
"The Gre

"THE GREEVILING"
"FIND GREEVILING MATCH"
"CHANGE

GREEVIL"
// Announcer Preview lines
"DOTA_Announcer_Preview_Kleiner_01"
r Ancient is under attack"
"DOTA_Announcer_Preview_Kleiner_02"
es are cunningly fortified"
"DOTA_Announcer_Preview_Kleiner_03"
top barracks has fallen"
"DOTA_Announcer_Preview_Kleiner_04"
firmation that Roshan is the latest victim..."
"DOTA_Announcer_Preview_Kleiner_05"
r is being attacked like nobody s business"
"DOTA_Announcer_Preview_Kleiner_06"
most Radiant sort"
"DOTA_Announcer_Preview_Juggernaut_01"
t is being victimized"
"DOTA_Announcer_Preview_Juggernaut_02"
has been butchered. Some animals..."
"DOTA_Announcer_Preview_Juggernaut_03"
ortified, just like me"
"DOTA_Announcer_Preview_Juggernaut_04"
acks, you will be remembered"
"DOTA_Announcer_Preview_Juggernaut_05"
under attack. Run little bottom tower, run"
"DOTA_Announcer_Preview_Juggernaut_06"
deserved"

"Good grief! You


"Dire s structur
"Well drat! Your
"We now have con
"Dire s top towe
"Victory of the
"Your defenseless Ancien
"Dire s innocent courier
"Dire s structures are f
"Rest in pieces top barr
"Dire s bottom tower is
"Dire victory, and well

"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"
lood! About time"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"
Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"
ke"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"
"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"
Kill"
"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"
able"

"First B

"DOTA_Announcer_Preview_NaturesProphet_01"
e have fortified their grove"
"DOTA_Announcer_Preview_NaturesProphet_02"
bottom barracks no longer stand"
"DOTA_Announcer_Preview_NaturesProphet_03"
iant have ended Roshan"
"DOTA_Announcer_Preview_NaturesProphet_04"
s middle tower is under attack. It will fall like a ripe apple"
"DOTA_Announcer_Preview_NaturesProphet_05"
ddle tower has returned to earth"
"DOTA_Announcer_Preview_NaturesProphet_06"
ctory! Let the trees whisper tales of this hour"

"The Dir

"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"
"Dominating"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"
"Mega Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"

"Double
"Jugg-li
"Rampage
"Triple
"Unstopp

"Dire s
"The Rad
"Radiant
"Your mi
"Dire vi

"Rampage"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"
"Killing Spree"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"
"Ultra Kill"
"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"
"Unstoppable"
"DOTA_Announcer_Preview_StormSpirit_01"

"Your Ancient is

"DOTA_Announcer_Preview_StormSpirit_02"
ound the button. Radiant structures have..."
"DOTA_Announcer_Preview_StormSpirit_03"
ith Mega Creeps"
"DOTA_Announcer_Preview_StormSpirit_04"
ed to hear that the enemy s top barracks have fallen"
"DOTA_Announcer_Preview_StormSpirit_05"
to defend your top tower"
"DOTA_Announcer_Preview_StormSpirit_06"
orse, your top tower has been denied"

"Oh look, they f

under attack"
"The Dire, now w
"You ll be pleas
"Summon the will
"For better or w

"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"
"First Blood"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"
"Storm-like"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"
"Monster Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"
"Rampage"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"
"Ultra Kill"
"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"
"Oh Stormy"
"DOTA_Announcer_Preview_Workshop_Pirate_01"
ire s Ancient be under attack"
"DOTA_Announcer_Preview_Workshop_Pirate_02"
iver me timbers! The enemy s bottom barracks..."
"DOTA_Announcer_Preview_Workshop_Pirate_03"
s courier s been rather brutally murdered"
"DOTA_Announcer_Preview_Workshop_Pirate_04"
New! Now get to work"
"DOTA_Announcer_Preview_Workshop_Pirate_05"
ken has fallen to the Radiant"
"DOTA_Announcer_Preview_Workshop_Pirate_06"
ttom tower be under attack"

"Yarr! D
"Well sh
"Radiant
"Good as
"The Kra
"Your bo

"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"
"Dominatin "
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"
"Outstandin "
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"
"Plundered"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"
"Shipwreck"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"
"Ultra Kill"
"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"
"Unstoppable"

"DOTA_Announcer_Preview_Axe_01"
"DOTA_Announcer_Preview_Axe_02"
Radiant s Ancient is under attack"
"DOTA_Announcer_Preview_Axe_03"
now this is a bottle"
"DOTA_Announcer_Preview_Axe_04"
fortifications"
"DOTA_Announcer_Preview_Axe_05"
e is on your side"
"DOTA_Announcer_Preview_Axe_06"
them for the last time"

"That was Axe-tacular!"


"Axe cannot help but notice that
"Even couriers are not safe! Hah
"Puny Radiant hides behind their
"Axe does not pick sides; but Ax
"Dire s middle tower has failed

"DOTA_Announcer_Preview_Axe_Killing_Spree_01"
"DOTA_Announcer_Preview_Axe_Killing_Spree_02"
"DOTA_Announcer_Preview_Axe_Killing_Spree_03"
"DOTA_Announcer_Preview_Axe_Killing_Spree_04"
"DOTA_Announcer_Preview_Axe_Killing_Spree_05"
"DOTA_Announcer_Preview_Axe_Killing_Spree_06"
"DOTA_Announcer_Preview_Bastion_01"
nt is under pressure"
"DOTA_Announcer_Preview_Bastion_02"
didn t make it"
"DOTA_Announcer_Preview_Bastion_03"
they call him Tiny don t ya"
"DOTA_Announcer_Preview_Bastion_04"
play support, yet everybody likes to win"
"DOTA_Announcer_Preview_Bastion_05"
eren t partial to that mid tower"
"DOTA_Announcer_Preview_Bastion_06"
kles and get comfortable"

"First Blood"
"Dominating"
"Godlike"
"Monster Kill"
"Ultra Kill"
"Wicked Sick"
"Radiant s Ancie
"Dire s courier
"You do know why
"Nobody likes to
"Hope the Dire w
"Crack your knuc

"DOTA_Announcer_Preview_Bastion_Killing_Spree_01"
"That s a First Blood"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_02"
"Let s just say it s a winnin streak"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_03"
"Eight in a row"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_04"
"And down they all go"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_05"
"Somebody s on a roll"
"DOTA_Announcer_Preview_Bastion_Killing_Spree_06"
"Way to clean their clocks"
"DOTA_Announcer_Preview_Tusk_01"

"I want a nice,

clean fight"
"DOTA_Announcer_Preview_Tusk_02"
ower is under attack"
"DOTA_Announcer_Preview_Tusk_03"
inds me of home"
"DOTA_Announcer_Preview_Tusk_04"
en to the Radiant"
"DOTA_Announcer_Preview_Tusk_05"
"
"DOTA_Announcer_Preview_Tusk_06"
ns"
"DOTA_Announcer_Preview_Pflax_01"
uggle betwixt creep and creep lumbers on"

"Dire s middle t
"Ah, winter! Rem
"Roshan has fall
"Welcome to Dota
"The battle begi
"The eternal str

"DOTA_Announcer_Preview_Pflax_02"
interruption sir..."
"DOTA_Announcer_Preview_Pflax_03"
it those other creeps"
"DOTA_Announcer_Preview_Pflax_04"
se guys are awesome"
"DOTA_Announcer_Preview_Pflax_05"
er is awesome, he hasn t touched the ground once"
"DOTA_Announcer_Preview_Pflax_06"
a knight, and in his spare time he likes to bake"

"Uh, pardon the


"Go on creeps! H
"Mega Creep? Tho
"Man this Batrid
"He s a dragon,

"DOTA_Announcer_Preview_Glados_01"
"Welcome to Ota.
The D is silent"
"DOTA_Announcer_Preview_Glados_02"
"Time to select
from all these... things"
"DOTA_Announcer_Preview_Glados_03"
"Well, if you re
ready--you re not, by the way--let s get started"
"DOTA_Announcer_Preview_Glados_04"
"Remember that p
ristine, unattacked ancient you used to have"
"DOTA_Announcer_Preview_Glados_05"
"Roshan, who was
just minding his own business, has been callously murdered..."
"DOTA_Announcer_Preview_Glados_06"
"I thought you w
ere dead. I ll let everybody who was worried about you know-okay I m done"
"DOTA_Announcer_Preview_Glados_Killing_Spree_01"
"Quintuple homicide"
"DOTA_Announcer_Preview_Glados_Killing_Spree_02"
"I hope you re proud of yourself"
"DOTA_Announcer_Preview_Glados_Killing_Spree_03"
"You monster"
"DOTA_Announcer_Preview_Glados_Killing_Spree_04"
"Great teamwork, you vicious thugs"
"DOTA_Announcer_Preview_Glados_Killing_Spree_05"
"There s nobody left to kill. You killed them all"
"DOTA_Announcer_Preview_Glados_Killing_Spree_06"
"Remember that team of living people you used to be alive in"
"DOTA_Announcer_Preview_DefenseGrid_01"
"Strategic Maneuvers have begun. Only time will tell if they re any good"
"DOTA_Announcer_Preview_DefenseGrid_02"
"All hands to the top tower - it s under attack"
"DOTA_Announcer_Preview_DefenseGrid_03"
"A bloody demise for Dire s courier. He was bringing me raspberries too"
"DOTA_Announcer_Preview_DefenseGrid_04"
"This just in: Radiant slays Roshan. Details uneccessary"
"DOTA_Announcer_Preview_DefenseGrid_05"
"Defend the cores! I mean Ancients, yes Ancients"
"DOTA_Announcer_Preview_DefenseGrid_06"
"There is no I in quit: oh, wait there is -- but you still shouldn t do it"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"
they call that an Ultra Kill"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"
d display of skill"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"
ike Raspberries"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"
st killing blow - delivered"
"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"
essive display of death and destruction"

"I think
"A wicke
"Owned l
"The fir
"An impr

"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"

"Inconci

evable"
"DOTA_Announcer_Preview_Trine_01"

"Once upon a time there

"DOTA_Announcer_Preview_Trine_02"

"Heroes rode out to the

"DOTA_Announcer_Preview_Trine_03"

"Your top tower craves y

"DOTA_Announcer_Preview_Trine_04"

"Mighty Dire claimed Ros

"DOTA_Announcer_Preview_Trine_05"

"Warlock. As opposed to

"DOTA_Announcer_Preview_Trine_06"
a truly Radiant victory"

"So this tale ends with

was Dota"
field of glory"
our attention"
han s head"
a peacelock"

"DOTA_Announcer_Preview_Trine_Killing_Spree_01"
blood everywhere. Oh my"
"DOTA_Announcer_Preview_Trine_Killing_Spree_02"
"
"DOTA_Announcer_Preview_Trine_Killing_Spree_03"
"DOTA_Announcer_Preview_Trine_Killing_Spree_04"
ry"
"DOTA_Announcer_Preview_Trine_Killing_Spree_05"
"DOTA_Announcer_Preview_Trine_Killing_Spree_06"
th"

"Then there was


"Four lives lost
"This is mayhem"
"Unstoppably sca
"Unholy terror"
"An angel of dea

"DOTA_Announcer_Preview_Dpro_01"

"Welcome to Dota, my dar

"DOTA_Announcer_Preview_Dpro_02"

"Your top tower is under

"DOTA_Announcer_Preview_Dpro_03"
ks are under attack"
"DOTA_Announcer_Preview_Dpro_04"
"DOTA_Announcer_Preview_Dpro_05"
een slain"
"DOTA_Announcer_Preview_Dpro_06"
e Dire"

"Radiant s bottom barrac

lings"
attack"
"Ugh. Radiant victory"
"Radiant s courier has b
"Roshan has fallen to th

"DOTA_Announcer_Preview_Lina_01"

"Ready to set the world

"DOTA_Announcer_Preview_Lina_02"

"Your top tower is on fi

"DOTA_Announcer_Preview_Lina_03"

"Dire s courier has been

"DOTA_Announcer_Preview_Lina_04"

"That spark your interes

on fire?"
re"
killed"
t?"
"DOTA_Announcer_Preview_Lina_Killing_Spree_01" "Rampage!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_02" "Sick burn!"
"DOTA_Announcer_Preview_Lina_Killing_Spree_03" "Monster kill!"
"DOTA_Announcer_Preview_Clockwerk_01"
"DOTA_Announcer_Preview_Clockwerk_02"

"Welcome to Dota!"
"Your middle tower is un

"DOTA_Announcer_Preview_Clockwerk_03"

"The enemy s top barrack

"DOTA_Announcer_Preview_Clockwerk_04"

"Radiant victory!"

der attack"
s have fallen"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"

"Rampage

!"
"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"

"Godlike

"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"

"Catastr

!"
ophic!"
"DOTA_Announcer_Preview_StanleyParable_01"
"Welcome once ag
ain to DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_02"
"Oh how wonderfu
l! Your middle tower is being torn to pieces"
"DOTA_Announcer_Preview_StanleyParable_03"
"Remember enemy
bottom barracks? Remember destroying it just now? What wonderful memories"
"DOTA_Announcer_Preview_StanleyParable_04"
"I like your rei
nterpretation of the rules of Dota: don t stop them from attacking your ancient.
It s fresh, inspired, breathes new life into the game"
"DOTA_Announcer_Preview_StanleyParable_05"
"Ashamed of its
past and its horrific crimes, Radiant s courier has just thrown itself onto an e
nemy blade"
"DOTA_Announcer_Preview_StanleyParable_06"
"And there you h
ave it, ladies and gentlemen: DIGITAL SPORTS!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"
"The killing begins!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"
"An acceptable amount of murder!"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"
"You are still trying to stop the spree, yes?"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"
"I wonder if it feels good to pwn so hard"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"
"Congratulations! Your entire team is dead"
"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"
"In concordance with the rules of Dota, Ownage has been initiated"
"DOTA_Announcer_Preview_Techies_01"
This is gonna be fun!"
"DOTA_Announcer_Preview_Techies_02"
t wait to see this! Me neither"
"DOTA_Announcer_Preview_Techies_03"
wer has fallen"
"DOTA_Announcer_Preview_Techies_04"
s so safe. I know, it s awful!"
"DOTA_Announcer_Preview_Techies_05"
n--And you don t--he ll be back in a few minutes"

"Oh boy oh boy!


"Oh ho ho! I can
"Their middle to
"Everything seem
"If I know Rosha

"DOTA_Announcer_Preview_Techies_Killing_Spree_01"
"First Blood"
"DOTA_Announcer_Preview_Techies_Killing_Spree_02"
"Triple Kill"
"DOTA_Announcer_Preview_Techies_Killing_Spree_03"
"Unstoppable"
"DOTA_AASystem_Green" "Accumulated online game time: %s1. You ar
e currently playing within healthy time-limits. Enjoy the game!"
"DOTA_AASystem_Yellow" "Accumulated online game time: %s1. You h
ave exceeded healthy game time limits. Please take care to rest!"
"DOTA_AASystem_Red" "Accumulated online game time: %s1. You have
exceeded healthy game time limits. It is reccomended that you sign offline and
rest!"

"StoreCheckout_NoItems"

"Your shopping cart is e

mpty!"
"StoreCheckout_TooManyItems"
shopping cart!"
"StoreCheckout_Loading"
"StoreCheckout_Unavailable"
this time."
"StoreCheckout_Canceling"
"StoreUpdate_Loading"

"You have too many items in your


"Checking out..."
"Checkout unavailable at
"Canceling..."
"Loading the Sto

re..."
"StoreUpdate_NoGCResponse"
"The Store is cu
rrently closed."
"StoreUpdate_NewPriceSheetLoaded"
"The product list has be
en updated to the latest version."
"StoreUpdate_ContactSupport"
"Please contact customer
support to have your Steam wallet configured."
"StoreUpdate_OverlayRequired"
"You must enable the Ste
am Community in-game and restart the game to use the Store."
"StoreUpdate_SteamRequired"
"A connection to
Steam is required to use the Store."
"StoreCheckout_Fail"
"The In-game Sto
re is currently closed."
"StoreCheckout_InvalidParam"
"A programmer messed up!
An invalid parameter was passed to the game coordinator. Try the purchase again
."
"StoreCheckout_InternalError"
"There seems to have bee
n an error initializing or updating your transaction. Please wait a minute and t
ry again or contact support for assistance."
"StoreCheckout_ContactSupport"
"There was an error with
your transaction. Please contact support for assistance."
"StoreCheckout_NotApproved"
"The game coordi
nator was unable to approve your transaction with Steam. Please try the purchase
again later."
"StoreCheckout_NotLoggedin"
"You must be log
ged in to Steam in order to complete a purchase."
"StoreCheckout_WrongCurrency"
"This transaction s curr
ency doesn t match your wallet currency."
"StoreCheckout_NoAccount"
"Your Steam acco
unt is currently unavailable. Please try this purchase again later."
"StoreCheckout_InsufficientFunds"
"You do not have enough
funds to complete the purchase."
"StoreCheckout_TimedOut"
"This transactio
n has timed out. Please try the purchase again."
"StoreCheckout_SteamAccountDisabled"
"Your Steam account is d
isabled and cannot make a purchase."
"StoreCheckout_SteamAccountNoPurchase" "Steam wallet transactio
ns have been disabled on this account."
"StoreCheckout_OldPriceSheet"
"Your local prod
uct list is out of date. Requesting a new one."
"StoreCheckout_TransactionNotFound"
"This transactio
n s id wasn t found by the game coordinator. Please try the purchase again."
"StoreCheckout_TransactionCanceled"
"Transaction can
celed. You have not been charged."
"StoreCheckout_TransactionCompleted"
"Transaction completed!\
nEnjoy your loot!"
"StoreCheckout_CompleteButUnfinalized" "Unable to confirm succe
ss. If successful, your items will be delivered at a later date."
"StoreCheckout_NotEnoughRoom"
"You don t have

enough room in your Armory to buy that many items."


"StoreCheckout_ContactSupport_Dialog_Title"
"Warning"
"StoreCheckout_ContactSupport_Dialog_Btn"
"Contact"
"StoreCheckout_LimitedQuantityItemsUnavailable"
"An item
you are attempting to purchase has sold out or is currently unavailable."
"StoreCheckout_Nexon_InsufficientFunds" "You do not have enough
funds to complete the purchase."
"StoreCheckout_Nexon_FundsLocked"
"Nexon cash lock is enab
led."
"DOTA_WeeklyChallenge_Header"

"Your Weekly Hero Challe

nges"
"DOTA_WeeklyChallenge_Description"
"The Weekly Hero Challen
ge list is refreshed every week. Complete a challenge by winning a game with a h
ero on the list and receive a bonus to Battle Points gained during that game."
"DOTA_AntiAddiction_Level1_Warning_GREEN_chat" "Here s a warning
GREEN in chat"
"DOTA_AntiAddiction_Level1_Warning_RED" "Here s a warning level
1 RED"
"DOTA_AntiAddiction_Level2_Warning_GREEN_chat" "Here s a warning
level 2 GREEN in chat"
"DOTA_AntiAddiction_Level2_Warning_GREEN" "Since your account in
formation is not complete, for safety reasons, your gains ingame will be halved
after 3 hours, and will be zero after another 2 hours, please add your informati
on and relogin."
"DOTA_AntiAddiction_Level2_Warning_RED" "You have been under sub
healthy game hours, we suggest you to exit and have a rest. For your incomplete
account information, please add your information to clear safety issues and relo
gin."
"DOTA_AntiAddiction_CompleteInfoNow"
"Enter Information"
"DOTA_AntiAddiction_CompleteInfoNotNow" "Not Now"
"DOTA_AntiAddiction_Reminder_Warning1" "You ve been online for
%s1"
"DOTA_AntiAddiction_Reminder_Warning2" "You ve been online for
%s1"
"DOTA_AntiAddiction_Reminder_Warning3" "You ve been online for
a while!"
"DOTA_AntiAddiction_Initial_With_ID_18Plus"
"Last ti
me online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_With_ID_Under_18" "You are under 1
8. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Addre
ss: %s2"
"DOTA_AntiAddiction_Initial_No_ID"
"Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2"
"DOTA_AntiAddiction_Initial_No_ID_Popup"
"Your ac
count is not fully registered. Would you like to enter your information now?"
"DOTA_AntiAddiction_Initial_DateFormat"
"%s1Y%s2
M%s3D %s4:%s5:%s6"
"DOTA_AntiAddiction_NoInfo_Popup"
"Since your account information is not complete, for safety reasons, your gains
ingame will be halved after 3 hours, and will be zero after another 2 hours, ple
ase add your information and relogin."
"Econ_Store_PurchaseType_Rental_1Day"

"%s1 (1-

Day Rental)"
"Econ_Store_PurchaseType_Rental_3Day"

"%s1 (3-

"Econ_Store_PurchaseType_Rental_7Day"

"%s1 (7-

Day Rental)"
Day Rental)"
"Econ_Store_PurchaseType_Promotion"
"%s1 (Promotion)"
"Econ_Store_PurchaseType_PreviewItemUpgrade"
em Upgrade)"
"Econ_Store_PurchaseType_Standard"
"%s1"

"%s1 (Preview It

"DOTA_HeroStatue_Title"
"Heroic Effigy Creation Tool"
"DOTA_HeroStatue_SelectFrame"
"Select Frame"
"DOTA_HeroStatue_Inscription"
"Inscription"
"DOTA_HeroStatue_CreateStatue"
"Create Heroic Effigy"
"DOTA_HeroStatue_Confirm_NoInscriptionHeader" "No Inscription"
"DOTA_HeroStatue_Confirm_NoInscription"
"You hav
en t set an inscription for your Heroic Effigy. Continue anyways?"
"DOTA_HeroStatue_Confirm"
"Creating a Heroic Effigy will consume the Effigy Block and it can not be undone
or altered after it has been created. Are you sure you wish to continue?"
"DOTA_HeroStatue_Error"
"Failed to generate Heroic Effigy"
"DOTA_HeroStatue_Model"
"Model"
"DOTA_HeroStatue_Sequence"
"Sequence"
"DOTA_HeroStatue_Cycle"
"Cycle"
"DOTA_HeroStatue_Loadout"
"Go To Loadout"
"DOTA_HeroStatue_TooltipHeader"
"Inscription"
"DOTA_HeroStatue_CreatedBy_Header"
"Created By"
"DOTA_HeroStatue_TooltipHeader_Empty"
"No Insc
ription"
"DOTA_HeroStatue_BackToEffigy"
"Return to Heroic Effigy"
"DOTA_HeroStatue_Likes"
"Commends: <b>%s1</b>"
"DOTA_STATUE_name_model_abaddon"
"Abaddon"
"DOTA_STATUE_name_model_alchemist"
"Alchemist"
"DOTA_STATUE_name_model_ancient_apparition"
Apparition"
"DOTA_STATUE_name_model_antimage"
"Antimage"
"DOTA_STATUE_name_model_axe"
"Axe"
"DOTA_STATUE_name_model_bane"
"Bane"
"DOTA_STATUE_name_model_batrider"

"Ancient

"Batrider"
"DOTA_STATUE_name_model_beastmaster"

"Beastma

"DOTA_STATUE_name_model_blood_seeker"

"Bloodse

"DOTA_STATUE_name_model_bounty_hunter"

"Bounty

ster"
eker"
Hunter"
"DOTA_STATUE_name_model_brewmaster"
"Brewmaster"
"DOTA_STATUE_name_model_brewmaster_earthspirit" "Brewmaster - Ea
rth"
"DOTA_STATUE_name_model_brewmaster_windspirit" "Brewmaster - Wi
nd"
"DOTA_STATUE_name_model_brewmaster_firespirit" "Brewmaster - Fi
re"
"DOTA_STATUE_name_model_bristleback"

"Bristle

"DOTA_STATUE_name_model_broodmother"

"Broodmo

back"
ther"
"DOTA_STATUE_name_model_centaur"
"Centaur Warrunner"
"DOTA_STATUE_name_model_chaos_knight"
night"
"DOTA_STATUE_name_model_chen"
"Chen"
"DOTA_STATUE_name_model_clinkz"
"Clinkz"
"DOTA_STATUE_name_model_crystal_maiden"
Maiden"
"DOTA_STATUE_name_model_dark_seer"
"Dark Seer"
"DOTA_STATUE_name_model_dazzle"
"Dazzle"
"DOTA_STATUE_name_model_death_prophet"
hrophet"
"DOTA_STATUE_name_model_disruptor"
"Disruptor"
"DOTA_STATUE_name_model_doom"
"Doom"
"DOTA_STATUE_name_model_dragon_knight"
Knight"
"DOTA_STATUE_name_model_dragon_knight_dragon"
Dragon"
"DOTA_STATUE_name_model_drow"
"Drow"
"DOTA_STATUE_name_model_earthshaker"
aker"
"DOTA_STATUE_name_model_earth_spirit"
pirit"
"DOTA_STATUE_name_model_elder_titan"
itan"
"DOTA_STATUE_name_model_ember_spirit"
pirit"
"DOTA_STATUE_name_model_enchantress"
ress"
"DOTA_STATUE_name_model_enigma"
"Enigma"
"DOTA_STATUE_name_model_faceless_void"
s Void"
"DOTA_STATUE_name_model_furion"

"Chaos K

"Crystal

"Death P

"Dragon
"Dragon Knight -

"Earthsh
"Earth S
"Elder T
"Ember S
"Enchant

"Faceles

"Nature s Prophet"
"DOTA_STATUE_name_model_gyro"
"Gyrocopter"
"DOTA_STATUE_name_model_huskar"
"Huskar"
"DOTA_STATUE_name_model_invoker"
"Invoker"
"DOTA_STATUE_name_model_juggernaut"
"Juggernaut"
"DOTA_STATUE_name_model_keeper_of_the_light"
ight"
"DOTA_STATUE_name_model_kunkka"
"Kunkka"
"DOTA_STATUE_name_model_lanaya"
"Templar Assassin"
"DOTA_STATUE_name_model_legion_commander"
Commander"
"DOTA_STATUE_name_model_leshrac"
"Leshrac"
"DOTA_STATUE_name_model_lich"
"Lich"
"DOTA_STATUE_name_model_life_stealer"
aler"
"DOTA_STATUE_name_model_lina"
"Lina"
"DOTA_STATUE_name_model_lion"
"Lion"
"DOTA_STATUE_name_model_lone_druid"
"Lone Druid"
"DOTA_STATUE_name_model_spirit_bear"
uid - Spirit Bear"
"DOTA_STATUE_name_model_true_form"
"True Form"
"DOTA_STATUE_name_model_luna"
"Luna"
"DOTA_STATUE_name_model_lycan"
"Lycan"
"DOTA_STATUE_name_model_lycan_wolf"
"Lycan - Wolf"
"DOTA_STATUE_name_model_magnataur"
"Magnus"
"DOTA_STATUE_name_model_medusa"
"Medusa"
"DOTA_STATUE_name_model_meepo"
"Meepo"
"DOTA_STATUE_name_model_mirana"
"Mirana"
"DOTA_STATUE_name_model_morphling"
"Morphling"
"DOTA_STATUE_name_model_necrolyte"
"Necrolyte"
"DOTA_STATUE_name_model_nerubian_assassin"
assin"
"DOTA_STATUE_name_model_shadow_fiend"
iend"
"DOTA_STATUE_name_model_shadow_fiend_arcana"
rcana"
"DOTA_STATUE_name_model_nightstalker"
alker"
"DOTA_STATUE_name_model_nightstalker_night"

"Keeper of the L

"Legion

"Lifeste

"Lone Dr

"Nyx Ass
"Shadowf
"Shadowfiend - A
"Nightst
"Nightst

alker - Night"
"DOTA_STATUE_name_model_obsidian_destroyer"

"Outworl

d Devourer"
"DOTA_STATUE_name_model_ogre_magi"
"Ogre Magi"
"DOTA_STATUE_name_model_omniknight"
"Omniknight"
"DOTA_STATUE_name_model_phantom_assassin"

"Phantom

"DOTA_STATUE_name_model_phantom_lancer"

"Phantom

"DOTA_STATUE_name_model_phoenix_bird"

"Phoenix

Assassin"
Lancer"
"
"DOTA_STATUE_name_model_puck"
"Puck"
"DOTA_STATUE_name_model_pudge"
"Pudge"
"DOTA_STATUE_name_model_pugna"
"Pugna"
"DOTA_STATUE_name_model_queenofpain"

"Queen o

f Pain"
"DOTA_STATUE_name_model_rattletrap"
"Clockwerk"
"DOTA_STATUE_name_model_razor"
"Razor"
"DOTA_STATUE_name_model_rikimaru"
"Riki"
"DOTA_STATUE_name_model_rubick"
"Rubick"
"DOTA_STATUE_name_model_sand_king"
"Sand King"
"DOTA_STATUE_name_model_shadowshaman"

"Shadow

"DOTA_STATUE_name_model_shadow_demon"

"Shadow

Shaman"
Demon"
"DOTA_STATUE_name_model_shredder"
"Timbersaw"
"DOTA_STATUE_name_model_silencer"
"Silencer"
"DOTA_STATUE_name_model_siren"
"Naga Siren"
"DOTA_STATUE_name_model_skywrath_mage"

"Skywrat

h Mage"
"DOTA_STATUE_name_model_slardar"
"Slardar"
"DOTA_STATUE_name_model_slark"
"Slark"
"DOTA_STATUE_name_model_sniper"
"Sniper"
"DOTA_STATUE_name_model_spectre"
"Spectre"
"DOTA_STATUE_name_model_spirit_breaker"

"Spirit

"DOTA_STATUE_name_model_storm_spirit"

"Storm S

Breaker"
pirit"
"DOTA_STATUE_name_model_sven"
"Sven"
"DOTA_STATUE_name_model_techies"
"Techies"
"DOTA_STATUE_name_model_tiny_01"

"Tiny - 1"
"DOTA_STATUE_name_model_tiny_02"
"Tiny - 2"
"DOTA_STATUE_name_model_tiny_03"
"Tiny - 3"
"DOTA_STATUE_name_model_tiny_04"
"Tiny - 4"
"DOTA_STATUE_name_model_terrorblade"

"Terrorb

lade"
"DOTA_STATUE_name_model_demon"
"Terrorblade - Demon"
"DOTA_STATUE_name_model_terrorblade_arcana"
lade - Arcana"
"DOTA_STATUE_name_model_tidehunter"
"Tidehunter"
"DOTA_STATUE_name_model_tinker"
"Tinker"
"DOTA_STATUE_name_model_treant_protector"
Protector"
"DOTA_STATUE_name_model_troll_warlord"
arlord"
"DOTA_STATUE_name_model_tuskarr"
"Tusk"
"DOTA_STATUE_name_model_twin_headed_dragon"
"DOTA_STATUE_name_model_undying"
"Undying"
"DOTA_STATUE_name_model_undying_flesh_golem"
Golem"
"DOTA_STATUE_name_model_ursa"
"Ursa"
"DOTA_STATUE_name_model_vengeful"
"Vengeful Spirit"
"DOTA_STATUE_name_model_venomancer"
"Venomancer"
"DOTA_STATUE_name_model_viper"
"Viper"
"DOTA_STATUE_name_model_visage"
"Visage"
"DOTA_STATUE_name_model_warlock"
"Warlock"
"DOTA_STATUE_name_model_warlock_demon"
- Demon"
"DOTA_STATUE_name_model_weaver"
"Weaver"
"DOTA_STATUE_name_model_windrunner"
"Windranger"
"DOTA_STATUE_name_model_wisp"
"Io"
"DOTA_STATUE_name_model_witchdoctor"
octor"
"DOTA_STATUE_name_model_wraith_king"
King"
"DOTA_STATUE_name_model_zuus"
"Zeus"

"Terrorb

"Treant
"Troll W

"Jakiro"
"Undying - Flesh

"Warlock

"Witch D
"Wraith

// =============================================================
==================================
// INTERNATIONAL PASSPORT

"DOTA_TournamentPassport_Confirm"
"Are you
sure you want to activate this Tournament Compendium?"
"DOTA_TournamentPassport_Enabled"
"The Tou
rnament Compendium has been activated and added to your Dota Profile!"
"ActivateProgram"
"Activate Compendium"
// Title Page
"DOTA_PassportTitle_LINE01"
SIXTEEN TEAMS IN THE WORLD"
"DOTA_PassportTitle_LINE02"
FOR THE DOTA 2 CHAMPIONSHIP"
"DOTA_PassportTitle_LINE03"
ENT AUGUST 7-11, 2013"
"DOTA_PassportTitle_LINE04"
A HALL, HOME OF THE SEATTLE SYMPHONY"
"DOTA_PassportTitle_LINE05"
, WASHINGTON, USA"
"DOTA_Passport_Gifted_Text"
THROUGH THE GENEROUS SUPPORT OF"
"DOTA_Passport_WildcardMatch"

"THE TOP
"COMPETE
"MAIN EV
"BENAROY
"SEATTLE
"GIFTED
"WILDCARD MATCH"

// TOC Strings
"DOTA_Passport_TOC_TheEvent"
"DOTA_Passport_TOC_Venue"
"DOTA_Passport_TOC_Team"
"DOTA_Passport_TOC_Qualifiers"
"DOTA_Passport_TOC_WestQualifiers"

"The Event"
"Venue"
"Teams"
"Qualifiers"
"West Qualifiers

"DOTA_Passport_TOC_EastQualifiers"

"East Qualifiers

"
"
"DOTA_Passport_TOC_WestQualifiers_Pred" "West Qualifier Predicti
ons"
"DOTA_Passport_TOC_EastQualifiers_Pred" "East Qualifier Predicti
ons"
"DOTA_Passport_TOC_Fantasy"
tional Fantasy Challenge"
"DOTA_Passport_TOC_Fantasy_Rules"
"DOTA_Passport_TOC_Fantasy_Teams"
"DOTA_Passport_TOC_MainEvent"
"DOTA_Passport_TOC_Pred_Heroes"
s"
"DOTA_Passport_TOC_Pred_Players"
ons"
"DOTA_Passport_TOC_Pred_Single"
edictions"
"DOTA_Passport_TOC_Pred_Event"
ictions"
"DOTA_Passport_TOC_Pred_Teams"
s"
"DOTA_Passport_TOC_Bonuses"
"
"DOTA_Passport_TOC_TeamCup"
p"
"DOTA_Passport_TOC_CompMM"
ium Matchmaking"
"DOTA_Passport_TOC_AllStarMatch"
"DOTA_Passport_TOC_SoloMatch"
ip"
"DOTA_Passport_TOC_Courier"

"Interna
"Rules"
"My Teams"
"Tournament"
"Hero Prediction
"Player Predicti
"Single Match Pr
"Event Wide Pred
"Team Prediction
"Bonuses
"Team Cu
"Compend
"All Star Match"
"Solo Championsh
"Courier

"
"DOTA_Passport_TOC_PrizePool"
"DOTA_Passport_TOC_CurrentAmount"
"DOTA_Passport_TOC_StretchGoals"
"DOTA_Passport_TOC_Appendix"
"DOTA_Passport_TOC_Player_Cards"

"Prize Pool"
"Current Amount"
"Stretch Goals"
"Appendix"
"Player

"DOTA_Passport_TOC_TeamProfiles"

"Team Profiles"

Cards"
// Fantasy pages
"DOTA_TIP_F_BuyAnother"
"BUY ANOTHER TEAM"
"DOTA_TIP_F_BuyAnother_Desc"
"You can purchase as many additi
onal teams as you like until the timer expires. Once it has expired, you will on
ly have 15 minutes to have your roster completed before the tournament begins."
"DOTA_TIP_F_SpecifyTeamName"
"Enter Team Name Here"
"DOTA_TIP_F_T1"
"INTERNATIONAL F
ANTASY"
"DOTA_TIP_F_T2"
"CHALLENGE"
"DOTA_TIP_F_T3"
"INTERNATIONAL F
ANTASY CHALLENGE"
"DOTA_TIP_F_R_Blurb"
"Assemble a fantasy team
of players from those attending The International. As they play in the tourname
nt, your fantasy team will earn points. At the closing of the tournament, each o
f your fantasy teams will earn you an item based on its performance."
"DOTA_TIP_F_R_H_T"
"HOW IT WORKS"
"DOTA_TIP_F_R_H_D"
"Tournament play
ers are broken up into three fantasy roles: Carry, Solo, and Support. Each fanta
sy role has a different scoring method, the full details of which can be found o
n the following pages. Your team roster must field two Carries, one Solo, and tw
o Supports. It will also contain three bench slots, which hold players of any fa
ntasy role. At the end of each day of The International, you ll have a time wind
ow in which you ll be able to adjust your roster, moving players on and off of y
our bench to change who you re fielding the following day. Players will not earn
points for your team while on your bench, nor once they ve been eliminated from
the tournament."
"DOTA_TIP_F_R_D_T"
"SCHEDULE"
"DOTA_TIP_F_R_D_D"
"The Internation
al Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of
the real tournament. The last day of the real tournament is not used by the Fan
tasy Challenge, because only a small number of players are left in the tournamen
t at that point.\n\nPoints earned during the Main Event will be multiplied by 4.
Players in best of 3 series will only earn points for their two highest scoring
games within the series.\n\nGROUP STAGE\n\nFantasy Day 1: August 3rd\nFantasy
Day 2: August 4th\nFantasy Day 3: August 5th\n\nMAIN EVENT\n\nFantasy Day 4
: August 6th\nFantasy Day 5: August 7th\nFantasy Day 6: August 8th\nFantas
y Day 7: August 9th"
"DOTA_TIP_F_R_C_T"
"SCORING: CARRIE
S"
"DOTA_TIP_F_R_C_D"
"Carries get poi
nts by securing kills, last hitting creeps, having a high gold per minute, and n
ot dying. Their scoring formula is:\n\n0.3 points per kill\n0.2 Points deducted
per death\n0.004 per last hit\n0.003 times their final gold per minute\n\nIf you
take Black s recent performance against Alliance at Dreamhack (match #221209206
), his final stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877
. This translates to a score of 8.2 points (3.6 points for kills, -.2 points for
a single death, 2.1 points for last hits, and 2.6 points for his final GPM). Th
is was a pretty impressive fantasy performance."
"DOTA_TIP_F_R_M_T"
"SCORING: SOLOS"
"DOTA_TIP_F_R_M_D"
"Solo players ar
e mostly players that take solo mid during laning, with some exceptions for team

s that have offlane semi-carries, or at least high farming heroes that don t pla
y in the middle. These players score points for you by being active throughout t
he game, rather than having long periods of farming gold. Their scoring formula
is:\n\n0.4 points per kill\n0.35 points deduced per death\n0.002 points per last
hit\n0.002 times their final gold per minute\n0.003 times their final xp per mi
nute\n\nIf we take a look at the top scoring match for a solo player at Dreamhac
k, Dendi s match (#220663853) where he had 16 kills, 1 death, 87 last hits, a fi
nal GPM of 646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for
deaths, .17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for t
hat match was 9.6."
"DOTA_TIP_F_R_S_T"
"SCORING: SUPPOR
TS"
"DOTA_TIP_F_R_S_D"
"Support players
have an emphasis on activity, like a Solo player, but with less on securing the
kills themselves. One of the marks of a good support player in professional Dot
a is that they tend to always get their levels, so there is an emphasis on being i
nvolved and active throughout the game. Their scoring formula is:\n\n0.2 points
per kill\n0.05 points deducted per death\n0.2 points per assist\n0.001 points pe
r last hit\n0.001 times their final gold per minute\n0.004 times their final xp
per minute\n\nDuring last year s International, QQQ played Chen and his stats at
the end were 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM
, which would have netted you a total of 8.8 points if you had him on your team
(1.4 for kills, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM,
1.6 for XPM)."
"DOTA_TIP_F_Lineup"
"ACTIVE PLAYERS"
"DOTA_TIP_F_Bench"
"BENCH"
"DOTA_TIP_F_Tab_Team"
"TEAM"
"DOTA_TIP_F_Tab_Results"
"RESULTS"
"DOTA_TIP_F_Unnamed"
"Unnamed Team"
"DOTA_TIP_F_EmptySlot"
"Empty Slot"
"DOTA_TIP_F_Total"
"TOTAL"
"DOTA_TIP_F_Day"
"DAY #%s1"
"DOTA_TIP_F_IT_Locked"
"TEAM IS LOCKED"
"DOTA_TIP_F_ID_LockedA"
"Your active players wil
l earn points in their matches today. Return after today s matches to adjust you
r lineup for the next day of competition."
"DOTA_TIP_F_ID_LockedB"
"Your active players wil
l earn points in their matches today. This is the last fantasy scoring day of th
e tournament."
"DOTA_TIP_F_IT_Over"
"FANTASY TOURNAMENT IS O
VER"
"DOTA_TIP_F_IT_Shuffle"
"SET YOUR LINEUP"
"DOTA_TIP_F_ID_Shuffle"
"Update your active play
er list before the next day of competition. The timer at the bottom shows the am
ount of time you have to do this. Remember that players in your Bench slots will
score no points, nor will players who don t play any matches."
// Compendium Matchmaking Page
"DOTA_TIP_COMPMM_Title"
"COMPENDIUM MATCHMAKING"
"DOTA_TIP_CMM_Blurb"
"CAN YOU CHANGE HISTORY?"
"DOTA_TIP_CMM_Desc"
"Each week, we ll choose
an interesting match from the International East & West qualifiers. As a compen
dium owner, you re able to play in a special matchmaking pool where we ll mimic
that game. Your team will replace one of the professional teams in the qualifier
match, matching their hero selections. We ll provide some information about the
match, so you can take a shot at reproducing the professional team s tactics. C
an you reproduce their victories, while avoiding their defeats?"
"DOTA_TIP_CMM_ThisWeek"
"THIS WEEK"
"DOTA_TIP_CMM_NextWeek"
"NEXT WEEK"
"DOTA_TIP_CMM_Vs"
"%s1 vs %s2!"

"DOTA_TIP_2013_MM_Blurb_0"
"The longest match of th
e West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early p
ushing potential with a strong late game backup in Gyrocopter, while EG designed
a mid game ganking lineup leading into Luna for the late game. With two of the
best scaling late game carries, and two high impact mid players in Juggernaut an
d Magnus, it all came down to which team could control Roshan in order to protec
t their Divine Rapiers."
"DOTA_TIP_2013_MM_Rad_0"
"Rox.KIS:\nBatrider - So
lo Top\nJuggernaut - Solo Mid\nGyrocopter and Rubick - Bottom\nEnchantress - Jun
gling in the Dire Jungle\n\nRox.KIS controlled the early game, using the Juggern
aut and Enchantress to push and destroy multiple Dire towers, then moving to sec
ure an early Aegis from Roshan. Meanwhile, Rubick ensured Gyrocopter would get s
ome farm bottom, and Batrider dominated the Magnus top, forcing Nyx to rotate to
p to help. In the mid game, EG turned it around, winning multiple team fights wi
th Magnus, eventually pushing into the Radiant base. Team fights went back and f
orth in the mid to late game, culminating in multiple barracks being down for bo
th teams. Late game, with multiple Roshan kills on the board, both Gyrocopter an
d Luna purchased Divine Rapiers to fight the final battle.\n\nEventually, Rox.KI
S was able to secure victory at the 76 minute mark. Can you beat their time?"
"DOTA_TIP_2013_MM_Dire_0"
"EG:\nMagnus - Solo Top\
nNightstalker - Solo Mid\nNyx Assassin, Shadow Demon and Luna - Bottom\n\nNights
talker struggled mid against a Juggernaut that used Blade Fury liberally, and Ma
gnus could only control its lane once Nyx Assassin rotated top to assist him. On
the plus side, Shadow Demon proved crucial in the early game, netting 2 kills w
ith Luna in the Bottom lane.\nNight time allowed EG to regain control with Night
stalker, Nyx Assassin and Shadow Demon finding some kills, and that created spac
e for Luna to catch up to Gyrocopter. Even though Rox.KIS pushed hard with Jugge
rnaut and Enchantress, EG was able to use Magnus s Reverse Polarity to win sever
al teamfights, even getting to break into Rox.KIS base. Late game, with multipl
e Roshan kills on the board, both Gyrocopter and Luna purchase Divine Rapiers to
fight the final battle.\n\nEventually, Rox.KIS was able to secure victory at th
e 76 minute mark. Can you change history, and win instead?"
"DOTA_TIP_2013_MM_Blurb_1"
"With Lone Druid and Lif
estealer dominating the scene, DD brought 3 very unconventional solutions to the
problem: A weaver that can kite the Lifestealer forever, a Razor that can absor
b the bear and Lifestealer s damage, and a Treant to make sure no lane feels thr
eatened. Will it be enough?"
"DOTA_TIP_2013_MM_Rad_1"
"Mouz used the following lanes:\
nLone Druid Solo Bottom\nJuggernaut Solo Mid\nKeeper of the Light and Rubick sup
porting Lifestealer Top\nMouz quickly found out that they had little kill potent
ial in their lanes, but with some good bottle crowing and the right positioning,
they were still able to find farm there. Razor s static link proved annoying to
Lone Druid, forcing him to resort to pulling and occasionally jungling. Attempt
s at killing the top trilane failed as the combination of Weaver s shukuchi, liv
ing armor and nightmare were enough to stop any aggression and even get some cou
nter kills. Once mid game arrived, Mouz knew they had to burst heroes down fast
because DD s lineup was built around highly sustainable heroes, and while they s
ucceeded for a while, a few unfavourable fights put them too far behind to come
back successfully, and DD took the game."
"DOTA_TIP_2013_MM_Dire_1"
"DD used the following lanes:\nR
azor Solo Bottom\nQueen of Pain Solo Mid\nBane, Treant Protector and Weaver Top\
nDD planned on utilising Razor s static link to impede Lone Druid s farm in the
bottom lane, while Weaver farmed against the Lifestealer in top, using Weaver s
innate mobility and the support of Treant and Bane to ensure he could win the la
ne. That plan succeeded, while Queen of Pain also managed to earn a lot of farm
against Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, t
hey started to roam and gank Lifestealer and Lone Druid. From midgame and onward
s, DD s goal was to extend teamfights as much as possible, with Razor and Weaver
being very good at sustained damage, Bane and Treant being good at keeping peop

le alive, and Queen of Pain being good at cleanup. In the end, DD controlled the
game and slowly sieged mouz s base to claim victory."
"DOTA_TIP_2013_MM_Blurb_2"
"Yes, Dire gets Magnus,
Lifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the
6 strongest picks when this game was played. But who cares when Radiant picks u
p Ursa? Can one of the most unusual lineups in recent times defeat 5 powerhouses
?"
"DOTA_TIP_2013_MM_Rad_2"
"Empire:\nGyrocopter - Solo Bott
om\nPuck - Solo Mid\nShadow Demon, Leshrac and Ursa - Top\n\nEven with an Ursa,
Empire isn t able to go for a level 1 Roshan because they re on Radiant, so ever
yone moves to their lanes instead. Gyrocopter manages to dominate against the Lo
ne Druid in bottom lane, while Puck controls Magnus effectively in the mid. Top
lane has trouble executing the Disruption->Split Earth combo because DD s suppor
ts position themselves well. Puck gets 2 solo kills, which allows her to get a q
uick level 6 and start transitioning into ganking the Lone Druid, helping Gyroco
pter stay ahead. Unfortunately, it all went downhill in the mid game, with Empir
e s supports repeatedly dying. Unable to win a single teamfight, they tapped out
at 23 mins. Can you survive longer, or perhaps even win?"
"DOTA_TIP_2013_MM_Dire_2"
"DD:\nLone Druid - Solo Bottom\n
Magnus - Solo Mid\nNyx Assassin, Keeper of the Light and Lifestealer - Top\n\nDD
knew that their lineup was really strong in the mid game, and all they needed t
o do was to ensure they wouldn t give away too many kills beforehand, especially
in the Trilane vs. Trilane and the Magnus vs Puck matchup. While they lose a co
uple of early engagements, DD manages to control their trilane to the point wher
e Empire was forced to rotate more heroes in to help, which gave enough room for
Lone Druid and Magnus to quickly catch up. During the mid game, DD s execution
was perfect, and after winning 3 consecutive teamfights, they secured the GG in
an early 23 minutes. Can you reproduce their success?"
"DOTA_TIP_2013_MM_Blurb_3"
"Slark and Enigma bring
something unconventional to the strong Lone Druid and Lifestealer combination fo
r AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push
fast, but he won t need a BKB, and if problems arise, Keeper can bring him to th
e fight where Omniknight will provide him all the magic immunity he needs. Can y
ou execute it properly?"
"DOTA_TIP_2013_MM_Rad_3"
"Absolute Legends used the follo
wing lanes:\nLone Druid - Solo Bottom\nSlark - Solo Mid\nEnigma - Radiant Jungle
\nLina and Lifestealer - Top\n\nAbsolute Legends plan was for Slark and Enigma
to quickly reach level 6, after which they can roam for pickoffs while the Lone
Druid and Lifestealer farm their items. Fortune was on aL s side, as they get an
early kill in their offensive dual vs trilane scenario, and quickly follow it u
p with a kill in the mid lane. That allowed Enigma to be able to farm the jungle
faster without needing to help in the lanes. 8 minutes into the game, aL took t
wo towers and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going
slightly in their favor, the game got out of control afterwards. Absolute Legen
ds destroyed all tier 2 towers at the 16 minute mark, took barracks at 20, and w
on at 26. Can you do the same?"
"DOTA_TIP_2013_MM_Dire_3"
"Rox.KIS used the following lane
s:\nJuggernaut - Solo Bottom\nOmniknight - Solo Mid\nNyx Assassin, Keeper of the
Light and Lycan - Top\n\nRox.KIS s goal with this lineup was to get fast levels
on Omniknight and Juggernaut, and farm the Lycan so that he can go for damage i
tems, since he won t need a BKB. Unfortunately the plan failed early on, as Omni
knight and Lycan were both killed early into the game, and that allowed Absolute
Legends to gain map control with Slark. At about 10 minutes into the game, Rox.
KIS was able to properly capitalize on the burst damage potential of their lineu
p, getting a few kills, but it went downhill from there. After losing barracks a
t the 20 minute mark, they called GG a short time afterwards. Can you keep your
Omniknight and Lycan alive, and avoid their fate?"
"DOTA_TIP_2013_MM_Blurb_4"
"Doom is back! What seem
ed like a very unfavourable matchup against Queen of Pain turned into pure domin
ation from Rattlesnake. Will history repeat itself?"

"DOTA_TIP_2013_MM_Rad_4"
"Dreamz used the following lanes
:\nAlchemist - Solo Bottom\nQueen of Pain - Solo Mid\nShadow Demon and Lina supp
orting Weaver - Top\n\nThe goal for Dreamz was to win mid lane vs Doom, while ge
tting farm on the Alchemist against Rattlesnake s offlaner. Their hope was that
Weaver would survive in the hard lane, and allow the 2 supports to roam. However
, the Silencer proved very dangerous for the Weaver, which forced the supports t
o stay in the lane. MeanWhile, Queen of Pain got a kill on doom when she hit lev
el 6. Once Doom and Silencer reached level 6, it became nearly impossible for Dr
eamz to take any full 5 on 5 fight, as Global Silence and Doom proved very diffi
cult to deal with for both Queen of Pain and Weaver. Not finding any pickoffs, t
hey were forced to take teamfights, which led to a slow but inevitable defeat 33
minutes into the game. Can you avoid unfavorable teamfights and change the outc
ome?"
"DOTA_TIP_2013_MM_Dire_4"
"Rattlesnake used the following
lanes:\nDark seer and Clockwerk - Bottom\nDoom - Solo Mid\nSilencer and Gyrocopt
er - Top\n\nKnowing he d have trouble mid, Doom waited for the first neutral spa
wn before going to the lane. He found a Satyr Hellcaster, whose regen helped him
a lot against Queen of Pain s early harass. The Silencer repeatedly harassed th
e Weaver with Last Word, making it very hard for Weaver to play safe, and that g
ave allowed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most
of Dreamz heroes were rendered useless. Doom went for the racecar build (Phase B
oots, Drums, and Shadow Blade), and that allowed him to find a number of pick of
fs. Eventually Rattlesnake grouped as 5, and slowly but surely sieged the Radian
t base, until Dreamz called the GG at the 33 minute mark. Can you reproduce thei
r victory?"
"DOTA_TIP_2013_MM_Blurb_5"
"Sven and Leshrac have b
een laning together since early Dota, and when you add Visage, you have a terrif
ic trilane. On the other side, we have a greedy lineup relying on Weaver s abili
ty to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of th
e Light hold off long enough for his farm intensive team to hit its stride?"
"DOTA_TIP_2013_MM_Rad_5"
"Rising Stars used the following
lanes:\nWeaver - Solo Bottom\nMagnus - Solo Mid\nClockwerk - Top\nDark Seer and
Keeper of the Light - Jungle\n\nWith four farming heroes in their lineup, Risin
g Stars objective was to get quick levels. Then they d use their huge teamfight
potential during the mid game by combining Vacuum, Wall, Cogs and Reverse Polari
ty. However, Magnus had a hard time keeping up to Queen of Pain s pace, the Weav
er gave away first blood to VG s trilane, and a failed gank attempt on Lone Drui
d by Dark Seer gave away a free kill. At 17 minutes, Vici Gaming got their first
Roshan, and Rising Stars started losing control of the game. Even thought they
got some kills, the need for their lineup to be in the middle of the action cost
them more than they could get. While the lineup is good enough to hold off for
40 minutes, even at a disadvantage, eventually Vici Gaming wins a decisive fight
and takes the game."
"DOTA_TIP_2013_MM_Dire_5"
"Vici Gaming used the following
lanes:\nLone Druid - Solo Top\nQueen of Pain - Solo Mid\nVisage, Leshrac and Sve
n - Bottom\n\nQueen of Pain controlled the Mid lane, and Lone Druid was able to
fend off Clockwerk and Dark Seer by means of a few lucky entangles and good supp
ort rotations. After the trilane secured an early kill on Weaver, they left Sven
to solo against the Weaver, allowing Leshrac and Visage to roam. The sheer burs
t power of Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to
gain control of the early game, and take their first Roshan at 17 minutes. Once
in control, they chose not to rush, instead focusing on controlling the map and
getting ahead in farm. After taking a second Roshan at 28 minutes, they waited
for Rising Stars to make a mistake. Finally, at 40 minutes in, where the gold an
d xp advantages were enough for Vici Gaming to overwhelm Rising Stars with brute
force, they were able to win a decisive fight and claim victory."
// Courier Page
"DOTA_TIP_CR_Title"
"DOTA_TIP_CR_SubTitle"

"INTERNATIONAL SMEEVIL"
"UPGRADE YOUR COURIER BY SPECTAT

ING TI3 MATCHES"


"DOTA_TIP_CR_Desc"
"Tis said among artisan
and warrior alike that there is no finer servant than a trusty smeevil. However
, a hero who chooses a smeevil as their courier may soon find these clever critt
ers taking new forms in order to gain assistants of their own. Inspired by the g
reat battles they bear witness to, a smeevil may become emboldened to press ever
more exotic beasts to their cause."
"DOTA_CR_Customize_Title"
"SELECT COURIER STYLE"
"DOTA_SELECT_Button"
"SELECT"
"DOTA_SELECT_Indicate"
"COURIER SELECTED"
// Qualifiers Page
"int2013_west_qualifiers_hed"
"int2013_west_qualifiers_title"

"QUALIFIER"
"WEST QUALIFIER PREDICTI

ONS"
"int2013_west_qualifiers_subtitle"
"May 13 - 19, 2013. Host
ed by GD Studio."
"int2013_east_qualifiers_title"
"EAST QUALIFIER PREDICTI
ONS"
"int2013_east_qualifiers_subtitle"
"May 20 - 23 and 28 - 30
, 2013. Hosted by BeyondTheSummit."
"int2013_predict_title"
"Predict the Fir
st and Second place teams!"
"int2013_predict_subtitle"
""
"int2013_countdown_title"
"PREDICTIONS CLO
SE IN"
"int2013_countdownclosed_title"
"PREDICTIONS ARE CLOSED"
"int2013_countdown_selection_title"
"SELECTI
ONS CLOSE IN"
"int2013_countdownclosed_selection_title"
"SELECTIONS ARE
CLOSED"
"int2013_countdown_purchase_title"
"NEW TEA
M PURCHASES CLOSE IN"
"int2013_predict_instructions"
"To make a prediction, d
rag a team logo into one of the slots above."
"int2013_first_place"
"1st"
"int2013_second_place"
"2nd"
"int2013_your_pick"
"PREDICT
ION"
"int2013_qualifier_results"
"QUALIFIER RESUL
TS"
"int2013_qualifier_results_subtext"
""
// Misc Qualifier predictions
"DOTA_TIP_MQ_Desc"
"There will be between 3
3 and 50 games played in this Qualifier block. All times are based on the in-gam
e clock. Big Comebacks are games where the winning team overcame a greater than
10,000 gold disadvantage. See if you can beat your friend s scores!"
"DOTA_TIP_MQ_Score"
"Your Prediction Score:"
"DOTA_TIP_MQ_Points"
"%s1 point(s)"
"DOTA_TIP_MQ_Select"
"Make A Prediction"
"DOTA_TIP_MQ_PRED0"
"MOST PICKED HERO"
"DOTA_TIP_MQ_PRED0_I"
"%s1 was picked %s2 times.\n%s3
was the runner up, with %s4 picks."
"DOTA_TIP_MQ_PRED1"
"MOST BANNED HERO"
"DOTA_TIP_MQ_PRED1_I"
"%s1 was banned %s2 times.\n%s3
was the runner up, with %s4 bans."
"DOTA_TIP_MQ_PRED2"
"HERO WITH THE MOST FIRS
T BLOODS"

"DOTA_TIP_MQ_PRED2_I"
"The winner(s) scored %s1 first
bloods.\n%s2 different heroes scored first bloods throughout all the matches."
"DOTA_TIP_MQ_PRED3"
"HERO WITH THE MOST DEAT
HS"
"DOTA_TIP_MQ_PRED3_I"
"%s1 died %s2 times.\n%s3 was th
e runner up, with %s4 deaths."
"DOTA_TIP_MQ_PRED4"
"HIGHEST GPM IN A SINGLE
MATCH"
// 800 O/U
"DOTA_TIP_MQ_PRED4_A"
"Less than 800 GPM"
"DOTA_TIP_MQ_PRED4_B"
"800 GPM or more"
"DOTA_TIP_MQ_PRED5"
"NUMBER OF HEROES NEVER
PICKED OR BANNED" // cluster by 5
"DOTA_TIP_MQ_PRED5_I"
"Exactly %s1 heroes were never p
icked or banned."
"DOTA_TIP_MQ_PRED6"
"NUMBER OF BIG COMEBACKS
"
// 3.5 O/U
"DOTA_TIP_MQ_PRED6_A"
"3 or less"
"DOTA_TIP_MQ_PRED6_B"
"4 or more"
"DOTA_TIP_MQ_PRED6_I"
"%s1 game(s) ended in a big come
backs."
"DOTA_TIP_MQ_PRED7"
"FASTEST GAME TIME"
// 18 minutes
O/U
"DOTA_TIP_MQ_PRED7_A"
"Less than 18 minutes"
"DOTA_TIP_MQ_PRED7_B"
"18 minutes or more"
"DOTA_TIP_MQ_PRED7_I"
"The fastest game ended at %s1."
"DOTA_TIP_MQ_PRED8"
"NUMBER OF GREATER THAN
60 MINUTE GAMES"
// O/U 5.5
"DOTA_TIP_MQ_PRED8_A"
"5 or less"
"DOTA_TIP_MQ_PRED8_B"
"6 or more"
"DOTA_TIP_MQ_PRED8_I"
"%s1 game(s) ended past the 60 m
inute mark."
"DOTA_TIP_MQ_PRED9"
"EARLIEST ROSHAN KILL TI
ME"
// 1 minute O/U
"DOTA_TIP_MQ_PRED9_A"
"Less than 1 minute"
"DOTA_TIP_MQ_PRED9_B"
"1 minute or more"
"DOTA_TIP_MQ_PRED9_I"
"The earliest Roshan kill time o
ccurred at %s1."
"DOTA_TIP_MQ_PRED10"
"EARLIEST TOWER KILL TIME"
// 2:00 minutes O/U
"DOTA_TIP_MQ_PRED10_A"
"Less than 2 minutes"
"DOTA_TIP_MQ_PRED10_B"
"2 minutes or more"
"DOTA_TIP_MQ_PRED10_I"
"The earliest Tower kill time oc
curred at %s1."
"DOTA_TIP_MQ_PRED11"
"RAPIERS PURCHASED"
// 2.5 O/U
"DOTA_TIP_MQ_PRED11_A"
"2 or less"
"DOTA_TIP_MQ_PRED11_B"
"3 or more"
"DOTA_TIP_MQ_PRED11_I"
"Rapier(s) purchased: %s1\nMost
Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_MQ_PRED12"
"REFRESHERS PURCHASED"
// 3.5 O/U
"DOTA_TIP_MQ_PRED12_A"
"3 or less"
"DOTA_TIP_MQ_PRED12_B"
"4 or more"
"DOTA_TIP_MQ_PRED12_I"
"Refresher(s) purchased: %s1"
"DOTA_TIP_MQ_PRED13"
"LARGEST SINGLE CRITICAL HIT DAM
AGE"
// cluster by 100
"DOTA_TIP_MQ_PRED14"
"MOST ROSHAN KILLS IN A SINGLE G
AME"
// 3.5 O/U
"DOTA_TIP_MQ_PRED14_A"
"3 or less"
"DOTA_TIP_MQ_PRED14_B"
"4 or more"

"DOTA_TIP_MQ_PRED14_I"
"Roshan was killed %s1 times in
a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_INFO_BUTTON"
"Show Result"
"DOTA_TIP_PREDICTION_CORRECT"
"YOUR PREDICTION WAS COR
RECT!"
"DOTA_TIP_PREDICTION_INCORRECT"
"YOUR PREDICTION WAS INC
ORRECT"
"DOTA_TIP_PREDICTION_VIEWGAME"
"View Game Replay"
"DOTA_TIP_PREDICTION_NONEMADE"
"None Made"
"DOTA_TIP_YOURPREDICTION"
"Prediction:"
"DOTA_TIP_DRAW2"
"Draw between %s1 and %s
2"
"DOTA_TIP_DRAW3"
"Draw between %s1, %s2,
and %s3"
"DOTA_TIP_DRAW4"
"Draw between %s1, %s2,
%s3 and %s4"
"DOTA_TIP_DRAW5"
"Draw between %s1, %s2,
%s3, %s4 and %s5"
// Main event predictions
"DOTA_TIP_ME_Title"
"TOURNAMENT PREDICTIONS"
"DOTA_TIP_ME_Desc"
"All tournament predicti
ons cover both the Group Stage and the Main Event, but not the Wildcard Match. T
here will be between 147 and 160 games played. All times are based on the in-gam
e clock, and matches end when a team calls the GG . Big Comebacks are games whe
re the winning team overcame a greater than 10,000 gold disadvantage."
"DOTA_TIP_ME_S_Heroes"
"HEROES"
"DOTA_TIP_ME_S_Players"
"PLAYERS"
"DOTA_TIP_ME_S_Teams"
"TEAMS"
"DOTA_TIP_ME_S_Single"
"SINGLE GAME RECORDS"
"DOTA_TIP_ME_S_Event"
"EVENT RECORDS"
"DOTA_TIP_ME_PRED0"
"MOST PICKED HERO THROUG
HOUT EVENT"
"DOTA_TIP_ME_PRED0_I"
"%s1 was picked %s2 times.\n%s3
was the runner up, with %s4 picks."
"DOTA_TIP_ME_PRED1"
"MOST BANNED HERO THROUG
HOUT EVENT"
"DOTA_TIP_ME_PRED1_I"
"%s1 was banned %s2 times.\n%s3
was the runner up, with %s4 bans."
"DOTA_TIP_ME_PRED2"
"HERO WITH THE MOST FIRS
T BLOODS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED2_I"
"The winner(s) scored %s1 first
bloods.\n%s2 different heroes scored first bloods across the entire event."
"DOTA_TIP_ME_PRED3"
"HERO WITH THE MOST KILL
S THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED3_I"
"The winner(s) scored %s1 kills.
"
"DOTA_TIP_ME_PRED4"
"HERO WITH THE MOST DEAT
HS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED4_I"
"%s1 died %s2 times.\n%s3 was th
e runner up, with %s4 deaths."
"DOTA_TIP_ME_PRED5"
"HERO WITH THE MOST ULTR
A KILLS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED5_I"
"The winner(s) scored %s1 ultra
kills.\n%s2 different heroes scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED6"
"HIGHEST GPM IN A SINGLE
MATCH"
"DOTA_TIP_ME_PRED7"
"MOST KILLS IN A SINGLE
MATCH"
"DOTA_TIP_ME_PRED8"
"MOST ULTRA KILLS THROUG

HOUT EVENT"
"DOTA_TIP_ME_PRED8_I"
"The winner(s) scored %s1 ultra
kills.\n%s2 different players scored ultrakills across the entire event."
"DOTA_TIP_ME_PRED9"
"MOST FIRST BLOODS THROU
GHOUT EVENT"
"DOTA_TIP_ME_PRED9_I"
"The winner(s) scored %s1 first
bloods.\n%s2 different players scored first bloods across the entire event."
"DOTA_TIP_ME_PRED10"
"MOST AEGISES CARRIED THROUGHOUT
EVENT"
"DOTA_TIP_ME_PRED10_I"
"The winner(s) carried %s1 aegis
es.\n%s2 different players carried aegises across the entire event."
"DOTA_TIP_ME_PRED11"
"PLAYS THE MOST NUMBER OF HEROES
THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED11_I"
"%s1 played %s2 heroes.\n%s3 was
the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED12"
"PLAYS THE LEAST NUMBER OF HEROE
S THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED12_I"
"%s1 only played %s2 heroes.\n%s
3 was the runner up, with only %s4 heroes."
"DOTA_TIP_ME_PRED13"
"TOURNAMENT WINNER"
"DOTA_TIP_ME_PRED14"
"WHO PLAYS THE MOST TOTAL GAMES
THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED14_I"
"%s1 played %s2 games.\n%s3 was
the runner up, with %s4 games."
"DOTA_TIP_ME_PRED15"
"WHO PLAYS THE MOST TOTAL HEROES
THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED15_I"
"%s1 played %s2 heroes.\n%s3 was
the runner up, with %s4 heroes."
"DOTA_TIP_ME_PRED16"
"WHO PLAYS THE LEAST TOTAL HEROE
S THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED16_I"
"%s1 only played %s2 heroes.\n%s
3 was the runner up, with only %s4 heroes."
"DOTA_TIP_ME_PRED17"
"HIGHEST GPM IN A SINGLE MATCH"
"DOTA_TIP_ME_PRED17_A"
"Less than 750 GPM"
"DOTA_TIP_ME_PRED17_B"
"750 GPM or more"
"DOTA_TIP_ME_PRED18"
"EARLIEST ROSHAN KILL TIME"
"DOTA_TIP_ME_PRED18_A"
"Less than 1 minute"
"DOTA_TIP_ME_PRED18_B"
"1 minute or more"
"DOTA_TIP_ME_PRED18_I"
"The earliest Roshan kill time o
ccurred at %s1."
"DOTA_TIP_ME_PRED19"
"EARLIEST TOWER KILL TIME"
"DOTA_TIP_ME_PRED19_A"
"Before 2:30"
"DOTA_TIP_ME_PRED19_B"
"At 2:30 or later"
"DOTA_TIP_ME_PRED19_I"
"The earliest Tower kill time oc
curred at %s1."
"DOTA_TIP_ME_PRED20"
"LARGEST SINGLE CRITICAL HIT DAM
AGE"
"DOTA_TIP_ME_PRED21"
"MOST ROSHAN KILLS IN A SINGLE G
AME"
"DOTA_TIP_ME_PRED21_A"
"4 or less"
"DOTA_TIP_ME_PRED21_B"
"5 or more"
"DOTA_TIP_ME_PRED21_I"
"Roshan was killed %s1 times in
a single game.\nThroughout all the matches, he was killed %s2 times."
"DOTA_TIP_ME_PRED22"
"FASTEST GAME TIME"
"DOTA_TIP_ME_PRED22_A"
"Less than 18 minutes"
"DOTA_TIP_ME_PRED22_B"
"18 minutes or more"
"DOTA_TIP_ME_PRED22_I"
"The fastest game ended at %s1."
"DOTA_TIP_ME_PRED23"
"MOST KILLS BY ONE PLAYER IN A S
INGLE GAME"
"DOTA_TIP_ME_PRED23_A"
"23 or less"

"DOTA_TIP_ME_PRED23_B"
"24 or more"
"DOTA_TIP_ME_PRED23_I"
"The winner(s) claimed %s1 kills
in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED24"
"MOST DEATHS BY ONE PLAYER IN A
SINGLE GAME"
"DOTA_TIP_ME_PRED24_A"
"14 or less"
"DOTA_TIP_ME_PRED24_B"
"15 or more"
"DOTA_TIP_ME_PRED24_I"
"The winner(s) died %s1 times in
a single game.\nThe runner up died %s2 times."
"DOTA_TIP_ME_PRED25"
"MOST LAST HITS BY ONE PLAYER IN
A SINGLE GAME"
"DOTA_TIP_ME_PRED25_A"
"649 or less"
"DOTA_TIP_ME_PRED25_B"
"650 or more"
"DOTA_TIP_ME_PRED25_I"
"The winner(s) claimed %s1 last
hits in a single game.\nThe runner up claimed %s2."
"DOTA_TIP_ME_PRED26"
"SMALLEST MATCH END GOLD DIFFERE
NCE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED26_A"
"999 or less"
"DOTA_TIP_ME_PRED26_B"
"1000 or more"
"DOTA_TIP_ME_PRED26_I"
"The smallest gold difference wa
s %s1.\nThe second smallest was %s2."
"DOTA_TIP_ME_PRED27"
"LARGEST MATCH END GOLD DIFFEREN
CE IN A SINGLE GAME"
"DOTA_TIP_ME_PRED27_A"
"29999 or less"
"DOTA_TIP_ME_PRED27_B"
"30000 or more"
"DOTA_TIP_ME_PRED27_I"
"The largest gold difference was
%s1.\nThe second largest was %s2."
"DOTA_TIP_ME_PRED28"
"EARLIEST FIRST BLOOD IN A SINGL
E GAME"
"DOTA_TIP_ME_PRED28_A"
"Less than 30 seconds before mat
ch start"
"DOTA_TIP_ME_PRED28_B"
"Equal or greater than 30 second
s before match start"
"DOTA_TIP_ME_PRED28_I"
"The fastest first blood occurre
d at %s1."
"DOTA_TIP_ME_PRED29"
"LATEST FIRST BLOOD IN A SINGLE
GAME"
"DOTA_TIP_ME_PRED29_A"
"Less than 10 minutes"
"DOTA_TIP_ME_PRED29_B"
"10 minutes or more"
"DOTA_TIP_ME_PRED29_I"
"The latest first blood occurred
at %s1."
"DOTA_TIP_ME_PRED30"
"MOST GOLD FARMED BY A TEAM IN A
SINGLE MATCH"
"DOTA_TIP_ME_PRED30_A"
"109999 gold or less"
"DOTA_TIP_ME_PRED30_B"
"110000 gold or more"
"DOTA_TIP_ME_PRED30_I"
"The most gold farmed by a team
was %s1. The runner up was %s2."
"DOTA_TIP_ME_PRED31"
"UNDEFEATED TEAMS AT GROUP STAGE
END"
"DOTA_TIP_ME_PRED31_A"
"None"
"DOTA_TIP_ME_PRED31_B"
"1 or more"
"DOTA_TIP_ME_PRED31_I"
"There were %s1 teams undefeated
at the end of the group stage."
"DOTA_TIP_ME_PRED32"
"BIG COMEBACKS THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED32_A"
"3 or less"
"DOTA_TIP_ME_PRED32_B"
"4 or more"
"DOTA_TIP_ME_PRED32_I"
"%s1 game(s) ended in big comeba
cks."
"DOTA_TIP_ME_PRED33"
"GREATER THAN 60 MINUTE GAMES TH
ROUGHOUT EVENT"

"DOTA_TIP_ME_PRED33_A"
"DOTA_TIP_ME_PRED33_B"
"DOTA_TIP_ME_PRED33_I"

"2 or less"
"3 or more"
"%s1 game(s) ended past the 60 m

"DOTA_TIP_ME_PRED34"

"LESS THAN 20 MINUTE GAMES THROU

"DOTA_TIP_ME_PRED34_A"
"DOTA_TIP_ME_PRED34_B"
"DOTA_TIP_ME_PRED34_I"

"2 or less"
"3 or more"
"%s1 game(s) ended before the 20

"DOTA_TIP_ME_PRED35"

"RAPIERS PURCHASED THROUGHOUT EV

inute mark."
GHOUT EVENT"

minute mark."
ENT"
"DOTA_TIP_ME_PRED35_A"
"DOTA_TIP_ME_PRED35_B"
"DOTA_TIP_ME_PRED35_I"
Rapier(s) purchased in a single game: %s2."
"DOTA_TIP_ME_PRED36"
UGHOUT EVENT"
"DOTA_TIP_ME_PRED36_I"
icked or banned."
"DOTA_TIP_ME_PRED37"
"DOTA_TIP_ME_PRED37_A"
"DOTA_TIP_ME_PRED37_B"
"DOTA_TIP_ME_PRED37_I"
nd Final."
"DOTA_TIP_ME_PRED38"
RN THROUGHOUT EVENT"
"DOTA_TIP_ME_PRED38_A"
"DOTA_TIP_ME_PRED38_B"
"DOTA_TIP_ME_PRED38_I"
starting horn %s1 time(s)."
"DOTA_TIP_ME_PRED39"
"
"DOTA_TIP_ME_PRED39_A"
"DOTA_TIP_ME_PRED39_B"
"DOTA_TIP_ME_PRED39_I"
a single match."
"DOTA_TIP_ME_PRED40"
"
"DOTA_TIP_ME_PRED40_A"
"DOTA_TIP_ME_PRED40_B"
"DOTA_TIP_ME_PRED40_I"
(s)."
"DOTA_TIP_ME_PRED41"
"DOTA_TIP_ME_PRED41_A"
"DOTA_TIP_ME_PRED41_B"
"DOTA_TIP_ME_PRED41_I"
(s)."
"DOTA_TIP_ME_PRED42"
VENT"
"DOTA_TIP_ME_PRED42_A"
"DOTA_TIP_ME_PRED42_B"
"DOTA_TIP_ME_PRED42_I"
ime(s)."
"DOTA_TIP_ME_PRED43"
GHOUT EVENT"
"DOTA_TIP_ME_PRED43_A"
"DOTA_TIP_ME_PRED43_B"
"DOTA_TIP_ME_PRED43_I"
(s)."

"9 or less"
"10 or more"
"Rapier(s) purchased: %s1\nMost
"UNPICKED & UNBANNED HEROES THRO
"Exactly %s1 heroes were never p
"GAMES IN GRAND FINAL MATCH"
"4 or less"
"5"
"There were %s1 games in the Gra
"FIRST BLOODS BEFORE STARTING HO
"11 or less"
"12 or more"
"First blood occurred before the
"CHEESE USAGES IN A SINGLE MATCH
"2 or less"
"3 or more"
"Cheese was used %s1 time(s) in
"AEGIS SNATCHES THROUGHOUT EVENT
"4 or less"
"5 or more"
"The Aegis was snatched %s1 time
"COURIER KILLS THROUGHOUT EVENT"
"24 or less"
"25 or more"
"The Courier was killed %s1 time
"ALLIED HERO DENIES THROUGHOUT E
"4 or less"
"5 or more"
"Allied Heroes were denied %s1 t
"HEROES KILLED BY NEUTRALS THROU
"1 or less"
"2 or more"
"Neutrals killed Heroes %s1 time

"DOTA_TIP_ME_PRED44"

"REFRESHERS PURCHASED THROUGHOUT

"DOTA_TIP_ME_PRED44_A"
"DOTA_TIP_ME_PRED44_B"
"DOTA_TIP_ME_PRED44_I"

"4 or less"
"5 or more"
"Refresher(s) purchased: %s1"

// Venue Page
"DOTA_TIP_V_Title"
"DOTA_TIP_V_Tournament"

"VALVE is proud to host"


"THE INTERNATIONAL DOTA 2 CHAMPI

EVENT"

ONSHIPS, 2013"
"DOTA_TIP_V_Desc"
"This Summer, the top si
xteen Dota 2 teams in the world descend upon Seattle to compete for the 2013 Cha
mpionship Title. Three days of double-elimination bracket gameplay await both pl
ayers and fans, culminating in Sunday s best-of-five Grand Finals. Watch the eve
nt in-person at Seattle s famed Benaroya Hall or stream every minute of the acti
on in Dota 2 and online at dota2.com!"
// Teams Page
"DOTA_TIP_T_Title"

"THE TEA

MS"
"int2013_teamqualifiedsubtitle"
"Sixteen teams have been
selected to compete for the grand prize pool. Assembled from around the world,
these teams are the best of the best. Who will walk away as Champion?"
// All Star Page
"DOTA_TIP_AS_Title"
"ALL STAR MATCH"
"DOTA_TIP_AS_Desc"
"An All-Star Match featu
ring two teams designed by the community will be played during the International
lead-up. Form your two dream teams below by selecting players from any of the a
ttending teams. The match will be played prior to the start of the Group Stage,
and streamed live through the Dota client."
"DOTA_TIP_AS_Team1"
"Team 1"
"DOTA_TIP_AS_Team2"
"Team 2"
// Prize Pool Page
"DOTA_TIP_PP_Title"
"THE PRIZE POOL"
"DOTA_TIP_PP_Desc"
"The International Prize
Pool is increased by $2.50 for every International Compendium purchased."
"DOTA_TIP_PP_CurrentPool"
"Current Prize Pool"
"DOTA_TIP_PP_PrizeFormat"
"$%s1"
"DOTA_TIP_PP_StretchGoals"
"Stretch Goals"
"DOTA_TIP_PP_StretchDesc"
"Stretch Goal Rewards will be un
locked when the Prize Pool reaches the goal amounts."
"DOTA_TIP_PP_Goal_1"
"Goal 1"
"DOTA_TIP_PP_Goal_2"
"Goal 2"
"DOTA_TIP_PP_Goal_3"
"Goal 3"
"DOTA_TIP_PP_Goal_4"
"Goal 4"
"DOTA_TIP_PP_Goal_5"
"Goal 5"
"DOTA_TIP_PP_Goal_6"
"Goal 6"
"DOTA_TIP_PP_Goal_7"
"Goal 7"
"DOTA_TIP_PP_Goal_Amount_1"
"$1,700,000"
"DOTA_TIP_PP_Goal_Desc_1"
"Compendium owners recei
ve a Limited Edition 125% Battle Booster that lasts until The International ends
."
"DOTA_TIP_PP_Goal_Amount_2"
"$1,850,000"
"DOTA_TIP_PP_Goal_Desc_2"
"Compendium Courier gain
s additional stages."
"DOTA_TIP_PP_Goal_Amount_3"
"$2,000,000"
"DOTA_TIP_PP_Goal_Desc_3"
"Compendium Owners will
receive a newly created International HUD."

"DOTA_TIP_PP_Goal_Amount_4"
"$2,200,000"
"DOTA_TIP_PP_Goal_Desc_4"
"Compendium Owners will
receive a newly created Taunt animation item."
"DOTA_TIP_PP_Goal_Amount_5"
"$2,400,000"
"DOTA_TIP_PP_Goal_Desc_5"
"Compendium Owners will
be able to vote on an 8 player Solo Championship at The International."
"DOTA_TIP_PP_Goal_Amount_6"
"$2,600,000"
"DOTA_TIP_PP_Goal_Desc_6"
"Compendium Owners will
receive a newly created Immortal item."
"DOTA_TIP_PP_Goal_Amount_7"
"$3,200,000"
"DOTA_TIP_PP_Goal_Desc_7"
"Compendium Owners will
be able to select the next Hero shipped in Dota 2."
"DOTA_passport_claim_reward"
"Claim Reward!"
"DOTA_personal_contribution"
"Your Personal Contribution"
"DOTA_nonpersonal_contribution" "Total Contribution from %s1"
"DOTA_Goal_Reached"
"COMPLETED!"
"DOTA_TIP_PP_ContributionDesc" "Want to contribute more to the
prize pool? Why not pick up an extra Compendium for a friend? Don t forget you
can check out your friend s predictions by clicking on the Compendium in their p
rofile."
"DOTA_BuyCompendium"
"Buy Another Compendium"
// Team Cup
"DOTA_TIP_TC_Title"
"TEAM CUP"
"DOTA_TIP_TC_Desc"
"Earn rewards fo
r your favorite team and player!\nSelect your favorite team and player below, an
d whenever you win a matchmaking game, you ll earn some points for them. Every w
eek we ll give rewards to the teams and players with the highest scoring fanbase
!"
"DOTA_TIP_TC_FavTeam"
"FAVORITE TEAM"
"DOTA_TIP_TC_FavTeam_Select"
"SELECT YOUR FAVORITE TEAM"
"DOTA_TIP_TC_FavPlayer"
"FAVORITE PLAYER"
"DOTA_TIP_TC_FavPlayer_Select" "SELECT YOUR FAVORITE PLAYER"
"DOTA_TIP_TC_Lock"
"Lock My Selecti
on"
"DOTA_AYS_Lock_Title"
"ARE YOU SURE?"
"DOTA_AYS_Lock_Desc"
"Once you ve locked in a
favorite, you won t be able to change it again."
"DOTA_AYS_Lock_Ok"
"Yes, Lock it!"
"DOTA_TIP_TCR_Title"
"DOTA_TIP_TCR_Week"
"DOTA_TIP_TCR_WinningTeam"
"DOTA_TIP_TCR_WinningPlayer"

"RESULTS"
"WEEK %s1"
"Winning Team: %s1"
"Winning Player: %s1 (%s2)"

// Solo Championship
"DOTA_TIP_SC_Title"

"Solo Championsh

ip"
"DOTA_TIP_SC_Desc"
"Thanks to the c
ommunity reaching the fifth Stretch Goal, Compendium owners are now able to vote
on which players should participate in an 8 player Solo Championship at The Int
ernational. Please make your 8 selections before the countdown expires."
"DOTA_TIP_SC_Picks"
"Picks Left"
// Player Profile Page
"DOTA_TIP_Player_Title"
"DOTA_TIP_Player_Name"
"DOTA_TIP_Player_Country"
"DOTA_TIP_Player_Age"
"DOTA_TIP_Player_Role"

"PLAYER PROFILE"
"REAL NAME"
"COUNTRY"
"AGE"
"ROLE"

"DOTA_TIP_Player_Team"
"DOTA_TIP_Hero_Favorites"
"DOTA_TIP_Hero_Best"
"DOTA_TIP_Player_FavHero"
"DOTA_TIP_Player_BestHero"

"TEAM"
"FAVORITE HEROES"
"BEST HEROES"
"%s1: %s2 matches last year"
"%s1: %s2-%s3"

// Player Cards Challenge Page


"DOTA_TIP_Player_Card_Title"
"DOTA_TIP_Player_Card_How_it_works_title"

"Player Cards"

"HOW IT WORKS"
"DOTA_TIP_Player_Card_How_it_works"
"Player
cards representing the participants of The International will drop as loot in re
gular and Compendium matchmaking games. Collect your favorite players and stamp
them into your compendium to earn rewards!"
"DOTA_TIP_Player_Card_Coming_Soon"
"Coming Soon"
"DOTA_TIP_Player_Card_Challenges"
"PLAYER
CARD CHALLENGES"
"DOTA_TIP_Player_Card_Challenge_0"
"Stamp one compl
ete team\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_1"
"Stamp five comp
lete teams\nReward: Smeevil Treat"
"DOTA_TIP_Player_Card_Challenge_2"
"Stamp eight com
plete teams, must include teams %s1 and %s2\nReward: Edge Crab Lure"
"DOTA_TIP_Player_Card_Challenge_3"
"Stamp all Playe
r Cards\nReward: Edge Crab Dye"
"DOTA_TIP_Player_Card_Challenge_4"
"Stamp a Mythica
l quality Player Card\nReward: Edge Crab Banding"
"DOTA_TIP_Player_Card_Challenge_Stats" "Cards Stamped: %s1\nCom
plete Teams Stamped: %s2\n\nYour Challenge Teams:\n%s3\n%s4"
"DOTA_Passport_Watch_Replay"

"DOTA_BackpackRe

play"
"int2013_participating_teams"

"Participating Teams"

// Coming Soon Page


"DOTA_ComingSoon_Text1"
"DOTA_ComingSoon_Text2"

"MORE COMING SOON..."


"WATCH THIS SPACE!"

// Appendix Page
"DOTA_Passport_Appendix_Text1" "APPENDIX"
// 2013 TEAMS
"DOTA_TIP_2013_Team_0"
"DOTA_TIP_2013_TeamCountry_0"
"DOTA_TIP_2013_Team_1"
"1OTA_TIP_2013_TeamCountry_1"
"DOTA_TIP_2013_Team_2"
"DOTA_TIP_2013_TeamCountry_2"
"DOTA_TIP_2013_Team_3"
"DOTA_TIP_2013_TeamCountry_3"
"DOTA_TIP_2013_Team_4"
"DOTA_TIP_2013_TeamCountry_4"
"DOTA_TIP_2013_Team_5"
"DOTA_TIP_2013_TeamCountry_5"
"DOTA_TIP_2013_Team_6"
"DOTA_TIP_2013_TeamCountry_6"
"DOTA_TIP_2013_Team_7"
"DOTA_TIP_2013_TeamCountry_7"

"Invictus Gaming"
"China"
"TongFu"
"China"
"Orange.Neolution"
"Malaysia"
"Alliance"
"Sweden"
"Fnatic"
"Europe"
"Team Liquid"
"USA"
"Natus Vincere"
"Ukraine"
"Team Zenith"
"Singapore"

"DOTA_TIP_2013_Team_8"
"Team Dignitas"
"DOTA_TIP_2013_TeamCountry_8" "USA"
"DOTA_TIP_2013_Team_9"
"Virtus.Pro"
"DOTA_TIP_2013_TeamCountry_9" "Russia"
"DOTA_TIP_2013_Team_10"
"DK"
"DOTA_TIP_2013_TeamCountry_10" "China"
"DOTA_TIP_2013_Team_11"
"LGD Gaming.Int"
"DOTA_TIP_2013_TeamCountry_11" "World"
"DOTA_TIP_2013_Team_12"
"Invasion MUFC"
"DOTA_TIP_2013_TeamCountry_12" "Malaysia"
"DOTA_TIP_2013_Team_13"
"mousesports"
"DOTA_TIP_2013_TeamCountry_13" "Germany"
"DOTA_TIP_2013_Team_14"
"LGD Gaming"
"DOTA_TIP_2013_TeamCountry_14" "China"
"DOTA_TIP_2013_Team_15"
"Quantic Gaming"
"DOTA_TIP_2013_TeamCountry_15" "Europe"
"DOTA_TIP_2013_Team_16"
"Rattlesnake"
"DOTA_TIP_2013_TeamCountry_16" "China"
"DOTA_TIP_2013_Player_Select" "Select A Player"
"DOTA_TIP_2013_Team_Select"
"Select A Team"
"DOTA_TIP_2013_PlayerAndTeam" "%s1 - %s2 (%s3)"
// %s1 is the team name, %s2 is the player name, %s3 is their real name
"DOTA_TIP_2013_PlayerAndTeamRole"
"%s4: %s1 - %s2 (%s3)"
// %s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is
their role.
"DOTA_TIP_2013_PlayerAndTeamAchieved" "Achieved by:\n%s1 - %
s2 (%s3)"
// %s1 is the team name, %s2 is the player name, %s3 is
their real name
"DOTA_TIP_2013_PlayerAndTeamAchievedScore"
"%s1 - %s2 (%s
3)\nwith a score of %s4"
// %s1 is the team name, %s2 is the play
er name, %s3 is their real name
"DOTA_TIP_2013_Player_0"
"Zhou"
"DOTA_TIP_2013_PlayerReal_0"
"Chen Yao"
"DOTA_TIP_2013_Player_1"
"Ferrari_430"
"DOTA_TIP_2013_PlayerReal_1"
"Luo Feichi"
"DOTA_TIP_2013_Player_2"
"YYF"
"DOTA_TIP_2013_PlayerReal_2"
"Jiang Cen"
"DOTA_TIP_2013_Player_3"
"ChuaN"
"DOTA_TIP_2013_PlayerReal_3"
"Wong Hock Chuan"
"DOTA_TIP_2013_Player_4"
"Faith"
"DOTA_TIP_2013_PlayerReal_4"
"Zeng Hongda"
"DOTA_TIP_2013_Player_5"
"Hao"
"DOTA_TIP_2013_PlayerReal_5"
"Chen Zhihao"
"DOTA_TIP_2013_Player_6"
"Mu"
"DOTA_TIP_2013_PlayerReal_6"
"Zhang Pan"
"DOTA_TIP_2013_Player_7"
"Sansheng"
"DOTA_TIP_2013_PlayerReal_7"
"Wang Zhaohui"
"DOTA_TIP_2013_Player_8"
"Banana"
"DOTA_TIP_2013_PlayerReal_8"
"Wang Jiao"
"DOTA_TIP_2013_Player_9"
"KingJ"
"DOTA_TIP_2013_PlayerReal_9"
"Yang Zhou"
"DOTA_TIP_2013_Player_10"
"Mushi"
"DOTA_TIP_2013_PlayerReal_10" "Chai Yee Fung"
"DOTA_TIP_2013_Player_11"
"XtiNcT"
"DOTA_TIP_2013_PlayerReal_11" "Joel Chan Zhan Leong"
"DOTA_TIP_2013_Player_12"
"Net"
"DOTA_TIP_2013_PlayerReal_12" "Wai Pern Lim"
"DOTA_TIP_2013_Player_13"
"Ohaiyo"
"DOTA_TIP_2013_PlayerReal_13" "Chong Xin Khoo"
"DOTA_TIP_2013_Player_14"
"kYxY"

"DOTA_TIP_2013_PlayerReal_14"
"DOTA_TIP_2013_Player_15"
"DOTA_TIP_2013_PlayerReal_15"
"DOTA_TIP_2013_Player_16"
"DOTA_TIP_2013_PlayerReal_16"
"DOTA_TIP_2013_Player_17"
"DOTA_TIP_2013_PlayerReal_17"
"DOTA_TIP_2013_Player_18"
"DOTA_TIP_2013_PlayerReal_18"
"DOTA_TIP_2013_Player_19"
"DOTA_TIP_2013_PlayerReal_19"
"DOTA_TIP_2013_Player_20"
"DOTA_TIP_2013_PlayerReal_20"
"DOTA_TIP_2013_Player_21"
"DOTA_TIP_2013_PlayerReal_21"
"DOTA_TIP_2013_Player_22"
"DOTA_TIP_2013_PlayerReal_22"
"DOTA_TIP_2013_Player_23"
"DOTA_TIP_2013_PlayerReal_23"
"DOTA_TIP_2013_Player_24"
"DOTA_TIP_2013_PlayerReal_24"
"DOTA_TIP_2013_Player_25"
"DOTA_TIP_2013_PlayerReal_25"
"DOTA_TIP_2013_Player_26"
"DOTA_TIP_2013_PlayerReal_26"
"DOTA_TIP_2013_Player_27"
"DOTA_TIP_2013_PlayerReal_27"
"DOTA_TIP_2013_Player_28"
"DOTA_TIP_2013_PlayerReal_28"
"DOTA_TIP_2013_Player_29"
"DOTA_TIP_2013_PlayerReal_29"
"DOTA_TIP_2013_Player_30"
"DOTA_TIP_2013_PlayerReal_30"
"DOTA_TIP_2013_Player_31"
"DOTA_TIP_2013_PlayerReal_31"
"DOTA_TIP_2013_Player_32"
"DOTA_TIP_2013_PlayerReal_32"
"DOTA_TIP_2013_Player_33"
"DOTA_TIP_2013_PlayerReal_33"
"DOTA_TIP_2013_Player_34"
"DOTA_TIP_2013_PlayerReal_34"
"DOTA_TIP_2013_Player_35"
"DOTA_TIP_2013_PlayerReal_35"
"DOTA_TIP_2013_Player_36"
"DOTA_TIP_2013_PlayerReal_36"
"DOTA_TIP_2013_Player_37"
"DOTA_TIP_2013_PlayerReal_37"
"DOTA_TIP_2013_Player_38"
"DOTA_TIP_2013_PlayerReal_38"
"DOTA_TIP_2013_Player_39"
"DOTA_TIP_2013_PlayerReal_39"
"DOTA_TIP_2013_Player_40"
"DOTA_TIP_2013_PlayerReal_40"
"DOTA_TIP_2013_Player_41"
"DOTA_TIP_2013_PlayerReal_41"
"DOTA_TIP_2013_Player_42"
"DOTA_TIP_2013_PlayerReal_42"
"DOTA_TIP_2013_Player_43"
"DOTA_TIP_2013_PlayerReal_43"
"DOTA_TIP_2013_Player_44"

"Kang Yang Lee"


"s4"
"Gustav Magnusson"
"AdmiralBulldog"
"Henrik Ahnberg"
"Loda"
"Jonathan Berg"
"Akke"
"Joakim Akterhall"
"EGM"
"Jerry Lundqvist"
"Fly"
"Tal Aizik"
"N0tail"
"Johan Sundstein"
"Era"
"Adrian Kryeziu"
"H4nn1"
"Kai Hanbueckers"
"Trixi"
"Kalle Saarinen"
"FLUFFNSTUFF"
"Brian Lee"
"ixmike88"
"Michael Ghannam"
"TC"
"Tyler Cook"
"Korok"
"Steven Ashworth"
"BuLba"
"Sam Sosale"
"Puppey"
"Clement Ivanov"
"XBOCT"
"Aleksander Dashkevich"
"Dendi"
"Danylo Ishutin"
"Funn1k"
"Gleb Lipatnikov"
"KuroKy"
"Kura Salehi Takhasomi"
"iceiceice"
"Daryl Koh Pei Xiang"
"xFreedom"
"Nicholas Limg"
"xy-"
"Toh Wai Hong"
"YamateH"
"Ng Wei Poong"
"Ice"
"Chua Chee Cai"
"Fogged"
"Ioannis Loucas"
"Aui_2000"
"Kurtis Ling"
"Waytosexy"
"Peter Nguyen"
"UNiVeRsE"
"Saahil Arora"
"Sneyking"

"DOTA_TIP_2013_PlayerReal_44"
"DOTA_TIP_2013_Player_45"
"DOTA_TIP_2013_PlayerReal_45"
"DOTA_TIP_2013_Player_46"
"DOTA_TIP_2013_PlayerReal_46"
"DOTA_TIP_2013_Player_47"
"DOTA_TIP_2013_PlayerReal_47"
"DOTA_TIP_2013_Player_48"
"DOTA_TIP_2013_PlayerReal_48"
"DOTA_TIP_2013_Player_49"
"DOTA_TIP_2013_PlayerReal_49"
"DOTA_TIP_2013_Player_50"
"DOTA_TIP_2013_PlayerReal_50"
"DOTA_TIP_2013_Player_51"
"DOTA_TIP_2013_PlayerReal_51"
"DOTA_TIP_2013_Player_52"
"DOTA_TIP_2013_PlayerReal_52"
"DOTA_TIP_2013_Player_53"
"DOTA_TIP_2013_PlayerReal_53"
"DOTA_TIP_2013_Player_54"
"DOTA_TIP_2013_PlayerReal_54"
"DOTA_TIP_2013_Player_55"
"DOTA_TIP_2013_PlayerReal_55"
"DOTA_TIP_2013_Player_56"
"DOTA_TIP_2013_PlayerReal_56"
"DOTA_TIP_2013_Player_57"
"DOTA_TIP_2013_PlayerReal_57"
"DOTA_TIP_2013_Player_58"
"DOTA_TIP_2013_PlayerReal_58"
"DOTA_TIP_2013_Player_59"
"DOTA_TIP_2013_PlayerReal_59"
"DOTA_TIP_2013_Player_60"
"DOTA_TIP_2013_PlayerReal_60"
"DOTA_TIP_2013_Player_61"
"DOTA_TIP_2013_PlayerReal_61"
"DOTA_TIP_2013_Player_62"
"DOTA_TIP_2013_PlayerReal_62"
"DOTA_TIP_2013_Player_63"
"DOTA_TIP_2013_PlayerReal_63"
"DOTA_TIP_2013_Player_64"
"DOTA_TIP_2013_PlayerReal_64"
"DOTA_TIP_2013_Player_65"
"DOTA_TIP_2013_PlayerReal_65"
"DOTA_TIP_2013_Player_66"
"DOTA_TIP_2013_PlayerReal_66"
"DOTA_TIP_2013_Player_67"
"DOTA_TIP_2013_PlayerReal_67"
"DOTA_TIP_2013_Player_68"
"DOTA_TIP_2013_PlayerReal_68"
"DOTA_TIP_2013_Player_69"
"DOTA_TIP_2013_PlayerReal_69"
"DOTA_TIP_2013_Player_70"
"DOTA_TIP_2013_PlayerReal_70"
"DOTA_TIP_2013_Player_71"
"DOTA_TIP_2013_PlayerReal_71"
"DOTA_TIP_2013_Player_72"
"DOTA_TIP_2013_PlayerReal_72"
"DOTA_TIP_2013_Player_73"
"DOTA_TIP_2013_PlayerReal_73"
"DOTA_TIP_2013_Player_74"

"JingJun Wu"
"NS"
"Yaroslav Kuznetsov"
"KSi"
"Sergey Kuzin"
"Crazy"
"Oleg Kolensichenko"
"Illidan"
"Ilya Pavcaev"
"ARS-ART"
"Sergey Revin"
"Burning"
"Xu Zhilei"
"Super"
"Xie Juanhao"
"rOtk"
"Bai Fan"
"QQQ"
"Yao Yi"
"X!!"
"Lei Zengrong"
"MiSeRy"
"Rasmus Filipsen"
"Pajkatt"
"Per Anders Olsson Lille"
"God"
"Sergey Bragin"
"1437"
"Theeban Siva"
"Brax"
"Braxton Paulson"
"WinteR"
"Chan Litt-Binn"
"fzfz"
"Cheng Hor Siew"
"TFG"
"Daniel Wong"
"Ling"
"Sim Woi Cheong"
"dabeliuteef"
"Jun Liong Loh"
"Black^"
"Dominik Reitmeier"
"syndereN"
"Troels Nielsen"
"FATA"
"Adrian Trinks"
"pa$"
"Pascal Lohmeier"
"qojqva"
"Max Broecker"
"xiao8"
"Zhang Ning"
"DDC"
"Leong Fat-meng"
"Yao"
"Yao Zhengzheng"
"Sylar"
"Liu Jiajun"
"DD"

"DOTA_TIP_2013_PlayerReal_74"
"DOTA_TIP_2013_Player_75"
"DOTA_TIP_2013_PlayerReal_75"
"DOTA_TIP_2013_Player_76"
"DOTA_TIP_2013_PlayerReal_76"
"DOTA_TIP_2013_Player_77"
"DOTA_TIP_2013_PlayerReal_77"
"DOTA_TIP_2013_Player_78"
"DOTA_TIP_2013_PlayerReal_78"
"DOTA_TIP_2013_Player_79"
"DOTA_TIP_2013_PlayerReal_79"
"DOTA_TIP_2013_Player_80"
"DOTA_TIP_2013_PlayerReal_80"
"DOTA_TIP_2013_Player_81"
"DOTA_TIP_2013_PlayerReal_81"
"DOTA_TIP_2013_Player_82"
"DOTA_TIP_2013_PlayerReal_82"
"DOTA_TIP_2013_Player_83"
"DOTA_TIP_2013_PlayerReal_83"
"DOTA_TIP_2013_Player_84"
"DOTA_TIP_2013_PlayerReal_84"

"Xie Bin"
"7ckngmad"
"Sebastien Debs"
"Funzii"
"Thibault Calonne"
"Sockshka"
"Titouan Merloz"
"Silent"
"Airat Gaziev"
"Goblak"
"Artur Kostenko"
"Kabu"
"Kai Zhao"
"Luo"
"Yingi Luo"
"Lanm"
"Zhicheng Zhang"
"Sag"
"Li Guo"
"Icy"
"Peng Wang"

"DOTA_TIP_2013_TeamAccomplishments_0" "The International Champ


ions 2012\n5th-6th The International 2011\n1st G-League 2012 Season 2\n1st World
Cyber Games 2012"
// ig
"DOTA_TIP_2013_TeamAccomplishments_1" "7th-8th The Internation
al 2012\n1st AMD Premier League Season 1\n3rd G-League Season 2\n1st World Cyber
Games 2012 Dota"
// tongfu
"DOTA_TIP_2013_TeamAccomplishments_2" "7th-8th The Internation
al 2012\n3rd G-1 Chamions League Season 4\n3rd G-1 Chamions League Season 5\n1st
WCG 2012 Asian Championship" // orange
"DOTA_TIP_2013_TeamAccomplishments_3" "1st DreamHack Summer 20
13\n1st G-1 Champions League Season 5\n1st WePlay Dota 2 League Season 1\n1st Th
e Premier League Season 4"
// alliance
"DOTA_TIP_2013_TeamAccomplishments_4" "1st Thor Open 2012\n2nd
The Defense Season 3\n2nd Star Ladder Series Season 5\n3rd-4th DreamHack Winter
2012"
// fnatic
"DOTA_TIP_2013_TeamAccomplishments_5" "1st Raidcall Dota 2 Lea
gue Season 2\n1st Curse Invitational\n2nd The Premier League Season 4\n3rd-4th D
reamHack Dota 2 Invitational" // team liquid
"DOTA_TIP_2013_TeamAccomplishments_6" "The International Champ
ions 2011\nRunner-up The International 2012\n1st EMS One String Finals\n1st Star
Ladder Star Series Season 4"
// navi
"DOTA_TIP_2013_TeamAccomplishments_7" "5th-6th The Internation
al 2012\n2nd AMD Premier League Season 1\n2nd Gigabyte Dota Masters\n1st It s Go
su Monthly Madness Asia"
// zenith
"DOTA_TIP_2013_TeamAccomplishments_8" "1st Ritmix Russian Dota
2 League\n2nd DreamHack Dota 2 Invitational\n2nd RaidCall Dota 2 League Season
2\n2nd Curse Dota 2 Invitational"
// dignitas
"DOTA_TIP_2013_TeamAccomplishments_9" "1st The Defense Season
3\n2nd The Premier League Season 3\n2nd Ritmix Russian Dota 2 League\n3rd Star L
adder Star Series Season 5"
// virtus.pro
"DOTA_TIP_2013_TeamAccomplishments_10" "4th The International 2
012\n2nd G-1 Champions League Season 4\n4th G-1 Champions League Season 5\n2nd W
orld Cyber Games 2012"
// dk
"DOTA_TIP_2013_TeamAccomplishments_11" "2nd G-League 2012 Seaso
n 2\n1st Gigabyte E-Sports Challenge\n2nd 2013 GEST Challenge 1"
// lgd.int
"DOTA_TIP_2013_TeamAccomplishments_12" "1st The Asia 2012\n1st
GEST Season 1 April\n3rd AMD Premier League Season 1\n1st WCG 2011 Asian Champio

nship"

// mufc
"DOTA_TIP_2013_TeamAccomplishments_13" "9th-16th The Internatio
nal 2012\n2nd The Defense 2\n1st GosuLeague Season 3\n3rd-4th EMS One Spring Fin
al"
// mouz
"DOTA_TIP_2013_TeamAccomplishments_14" "3rd The International 2
012\n1st G-1 Champions League Season 4\n1st The Asia 2012\n1st Gigabyte Dota 2 M
asters"
// lgd
"DOTA_TIP_2013_TeamAccomplishments_15" "2nd DreamHack Summer 20
13\n5th-8th EMS One Spring Finals"
// quantic
"DOTA_TIP_2013_TeamAccomplishments_16" "2nd The International 2
013 Qualifiers"
// rattlesnake
"DOTA_TIP_2013_TeamProfile_Champ_2012" "The International Champ
ions 2012"
"DOTA_TIP_2013_TeamProfile_Champ_2011" "The International Champ
ions 2011"
"DOTA_TIP_2013_Team_Pennant_Link"
or %s1 in the Dota Store"

"Buy a pennant f

// Qualifier teams & players


"DOTA_TIP_2013_Team_100"
"DOTA_TIP_2013_Team_101"
"DOTA_TIP_2013_Team_102"
"DOTA_TIP_2013_Team_103"
"DOTA_TIP_2013_Player_100"
"DOTA_TIP_2013_PlayerReal_100"
"DOTA_TIP_2013_Player_101"
"DOTA_TIP_2013_PlayerReal_101"
"DOTA_TIP_2013_Player_102"
"DOTA_TIP_2013_PlayerReal_102"
"DOTA_TIP_2013_Player_103"
"DOTA_TIP_2013_PlayerReal_103"

"Evil Geniuses"
"DD.Dota"
"Rising Stars"
"Vici Gaming"
"Jeyo"
"Jio Madayag"
"Sockshka"
"Titouan Merloz"
"xiaotuji"
"Wang Zhang"
"ZSMJ"
"Gong Jian"

"DOTA_Country_China"
"DOTA_Country_Malaysia"

"China"
"Malaysia"

// =============================================================
==================================
"dota_combat_log_hits"
r %s3 damage%s4.\n"
"dota_combat_log_hits_with"
th %s3 for %s4 damage%s5.\n"
"dota_combat_log_is_hit"
%s2 damage%s3.\n"
"dota_combat_log_is_hit_with"
%s3 damage%s4.\n"
"dota_combat_log_heals"
or %s3 health%s4.\n"
"dota_combat_log_minion_heals"
%s4 health%s5.\n"
"dota_combat_log_healed"
or %s2%s3.\n"
"dota_combat_log_killed_by_minion"
%s3!\n"
"dota_combat_log_killed_by"
y %s2!\n"
"dota_combat_log_killed"

"%s1 hits %s2 fo


"%s1 hits %s2 wi
"%s1 is hit for
"%s1 is hit with %s2 for
"%s1 heals %s2 f
"%s1 s %s2 heals %s3 for
"%s1 is healed f
"%s1 is killed by %s2 s
"%s1 is killed b
"%s1 is killed!\

n"
"dota_combat_log_receives_buff_from"

"%s1 receives %s2 buff f

rom %s3.\n"
"dota_combat_log_receives_debuff_from" "%s1 receives %s2 debuff
from %s3.\n"
"dota_combat_log_receives_buff"

"%s1 receives %s

"dota_combat_log_receives_debuff"

"%s1 receives %s

"dota_combat_log_loses_buff"

"%s1 loses %s2 b

"dota_combat_log_loses_debuff"

"%s1 loses %s2 d

"dota_combat_log_illusion"
"dota_combat_log_ability_toggle_on"

" (Illusion)"
"%s1 toggles abi

2 buff.\n"
2 debuff.\n"
uff.\n"
ebuff.\n"
lity %s2 on.\n"
"dota_combat_log_ability_toggle_off"

"%s1 toggles ability %s2

off.\n"
"dota_combat_log_ability_cast"
ts ability %s2.\n"
"dota_combat_log_ability_cast_target"
ty %s2 on %s3.\n"
"dota_combat_log_ability_triggered"
ability %s2 triggered.\n"
"dota_combat_log_ability_triggered_target"
%s2 triggered by %s3.\n"
"dota_combat_log_item_cast"
s %s2.\n"
"dota_combat_log_item_cast_target"
%s3.\n"

"%s1 cas
"%s1 casts abili
"%s1 has
"%s1 has ability
"%s1 use
"%s1 uses %s2 on

"Web_StoreCheckout_PurchaseComplete"
"Your pu
rchase is complete! Purchased items are now in your inventory."
"Web_StoreCheckout_PurchaseCompleteNoItems"
"Your pu
rchase is complete! Note that no new items were added to your inventory."
"Smeevil_Style_Default"
"Green Smeevil"
"Smeevil_Style_Red"
"Red Smeevil"
"Smeevil_Style_Yellow"
"Yellow Smeevil"
"Smeevil_Style_Purple"
"Purple Smeevil"
"Smeevil_Style_Red_Mammoth"
"Red Smeevil and Mammoth"
"Smeevil_Style_Yellow_Bird"
"Yellow Smeevil and Bird"
"Smeevil_Style_Purple_Crab" "Purple Smeevil and Crab"
"Smeevil_Style_Purple_Crab_Painted"
"Purple Smeevil and Dyed
Crab"
"Squawkins_Style_Default"
"Default Squawkins"
"Squawkins_Style_Rowboat"
"Rowboat Squawkins"
"Squawkins_Style_Sailboat"
"Sailboat Squawkins"
"Pudgling_Style_0"
"Pudgling"
"Pudgling_Style_1"
"Golden Hook Pudgling"
"DOTA_StyleUnlock_Confirm"

"Are you sure you want to unlock

this style?"
"UnlockStyle"

"Unlock Style"

"DOTA_SelectStyle"
"Styles"
"UnlockStyle_PreReq_Confirm"
"Unlocking this style will consu
me %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure yo
u want to unlock this style?"

"UnlockStyle_Confirm"
"Unlocking this style wi
ll consume %s1 %s2(s). Are you sure you want to unlock this style?"
"UnlockStyle_Attrib_Confirm"
"Are you sure you want to unlock
this style?"
"UnlockStyle_NotUnlocked"
"This style cannot be ap
plied. You have to unlock it first."
"UnlockStyle_Failed_PreReq"
"This style cannot be un
locked. You need to unlock the prerequisite style %s1 first."
"UnlockStyle_Failed_CantAfford" "This style cannot be unlocked.
You need to must own %s1 %s2(s) to pay for the unlock."
"UnlockStyle_Failed_CantAffordAttrib" "This style cannot be un
locked. You do not meet the attribute requirements."
"UnlockStyle_Failed_CantAffordGem"
"This style cannot be un
locked. The item does not contain a gem that meets the requirements."
"UnlockStyle_Failed_NoCompendiumLevel" "This style cannot be unl
ocked. You do not own a compendium at a high enough level to meet the requiremen
ts."
"UnlockStyle_Failed_AlreadyUnlocked"
"This style has already
been unlocked!"
"UnlockStyle_Succeeded"
"The style has been unlo
cked and may now be applied to the item."
"UnlockStyle_PreReq_List"
"- Own %s1 %s2(s)"
"UnlockStyle_PreReq_List_Style" "- Own %s1 %s2(s)\n- Have unlock
ed the style %s3 "
"UnlockStyle_PreReq_Attrib"
"- Have %s1 %s2"
"UnlockStyle_PreReq_Gem"
"- Have %s1 [%s2 - %s3]"
"UnlockStyle_PreReq_Compendium" "- Have Level %s1 %s2 Compendium
"
"UnlockStyle_Requirements"
"To unlock this style yo
u must:"
"UnlockStyle_Requirements_Consumed"
"Item requiremen
ts will be consumed as a part of the unlock cost."
"Econ_Style_Info_Header"
"Econ_Style_Info"
"Econ_Style_Info_Locked"
"Econ_Style_Info_Unlocked"
"Econ_Style_Info_Current"

"Styles:"
" %s1"
" %s1 (Locked)"
" %s1"
" %s1"

"Econ_Socket_Hammer_Safe_Confirm"
"Are you sure you want t
o release this item s gems?"
"Econ_Socket_Hammer_Confirm"
"Are you sure you want to destro
y this item and release its gems?"
"Econ_Socket_Hammer_Confirm_Immortal" "Are you sure you want t
o destroy this IMMORTAL item and release its gems? <font color= #FF0000 >This it
em is very rare and will be destroyed by this action.</font>"
"Econ_Socket_Hammer_Confirm_Arcana"
"Are you sure you want t
o destroy this ARCANA item and release its gems? <font color= #FF0000 >This item
is very rare and will be destroyed by this action.</font>"
"Econ_Socket_Chisel_Confirm"
"Are you sure you want to add a
socket to this item? One charge on the chisel will be consumed."
"Econ_Socket_Brand_Confirm"
"Are you sure you want t
o add an effect and color socket to this item? This will make the item unusual.
The brand will be destroyed by this process."
"Econ_Socket_Empty_General"
"Econ_Socket_Empty_Effect"
"Econ_Socket_Empty_Color"

"General"
"Ethereal"
"Prismatic"

"Econ_Socket_Empty_Name"

"Empty Socket"

"Econ_Socket_Empty_Desc"
"Empty Socket"
"Econ_Socket_Effect_Name"
"Ethereal: %s1"
"Econ_Socket_Effect_Desc"
"%s1"
"Econ_Socket_Color_Name"
"Prismatic: %s1"
"Econ_Socket_Color_Desc"
"%s1"
"Econ_Socket_Color_Name_Legacy" "Prismatic: %s1 (%s2, %s3, %s4)"
"Econ_Socket_Color_Desc_Legacy" "%s1 (%s2, %s3, %s4)"
"Econ_Socket_AssetModifier_Name"
"Kinetic: %s1"
"Econ_Socket_AssetModifier_Desc"
"%s1"
"Econ_Socket_Strange_Name"
"Inscribed %s1"
"Econ_Socket_Strange_Desc"
"%s1: %s2"
"Econ_Socket_Spectator_Name"
"Spectator: %s1"
"Econ_Socket_Spectator_Type"
"Games Watched: %s1"
"Econ_Socket_Spectator_Desc"
"%s1"
"Econ_Socket_Autograph_Name"
"Autograph: %s1"
"Econ_Socket_Autograph_Desc"
"Autographed by %s1"
"Econ_Socket_Soul_Name"
"Soul Gem: %s1"
"Econ_Socket_Soul_Desc"
"%s1"
"Econ_HeroStatue_Hero"

"Hero: %s1"

"UnknownColor"
"UnusualRed"
"UnusualRubiline"
"UnusualGold"
"UnusualBlue"
"UnusualPurple"
"UnusualOrange"
"UnusualLightGreen"
"UnusualDeepBlue"
"UnusualSeaGreen"
"UnusualVerdantGreen"
"UnusualDeepGreen"
"UnusualBrightPurple"
"UnusualBrightGreen"
"UnusualPlacidBlue"
"UnusualSummerWarmth"
"UnusualDefensiveRed"
"UnusualCreatorsLight"
"UnusualBlossomRed"
"UnusualCrystallineBlue"
"UnusualCursedBlack"
"UnusualPlagueGrey"
"UnusualInternational2012"
"UnusualInternational2013"
"UnusualMidasGold"
"UnusualEarthGreen"
"UnusualEmberFlame"
"UnusualDiretideOrange"
"UnusualDredgeEarth"
"UnusualDungeonDoom"
"UnusualMannsMint"
"UnusualBusinessPants"
"UnusualUnhallowedGround"
"UnusualShips"
"UnusualMiasma"
"UnusualPristinePlatinum"
"UnusualVermilionRenewal"
"UnusualAbysm"
"UnusualLavaRoshan"

"Legacy"
"Red"
"Rubiline"
"Gold"
"Blue"
"Purple"
"Orange"
"Light Green"
"Deep Blue"
"Sea Green"
"Verdant Green"
"Deep Green"
"Bright Purple"
"Bright Green"
"Placid Blue"
"Summer Warmth"
"Defensive Red"
"Creator s Light"
"Blossom Red"
"Crystalline Blue"
"Cursed Black"
"Plague Grey"
"Champion s Blue"
"Champion s Green"
"Midas Gold"
"Earth Green"
"Ember Flame"
"Diretide Orange"
"Dredge Earth"
"Dungeon Doom"
"Tnim S nnam"
"Brusque Britches Beige"
"Unhallowed Ground"
"Ships in the Night"
"Miasmatic Grey"
"Pristine Platinum"
"Vermillion Renewal"
"Reflection s Shade"
"Pyroclastic Flow"

"UnusualIceRoshan"
"UnusualPlushShagbark"
"UnusualInternational2014"
"UnusualSwine"

"Glacial Flow"
"Plushy Shag"
"Champion s Purple"
"Explosive Burst"

"Econ_MarketTooltipFormat"
n the Steam Community Market starting at %s2."

"%s1 available o

//DOTA ASSET MODIFIERS


//asset_mod asset modifiers
//anim_mod
//ability_mod
"Invalid_AssetMod"
"Invalid"
"DOTA_Anim_Mod_Silent_Ripper" "Pounce of the Silent Ripper"
"DOTA_Anim_Mod_Pyre"
"Flames of the Pyre"
"DOTA_Anim_Mod_Omoz"
"Pits of Omoz"
"DOTA_Anim_Mod_Odachi" "Fireborn Assault"
"DOTA_Anim_Mod_Bladebiter"
"Bladebiter s Strike"
"DOTA_Anim_Mod_Deadwinter_Soul" "Deadwinter s Soul"
"DOTA_Anim_Mod_Death_Protest" "Twin Deaths Haunting"
"DOTA_Anim_Mod_Dizzying_Punch" "Dizzying Punch!"
"DOTA_Anim_Mod_Wraith_Spin"
"Wraith Spin"
"DOTA_Anim_Mod_Serene_Honor"
"Serene Honor"
"DOTA_Anim_Mod_Red_Moon"
"Red Moon"
"DOTA_Anim_Mod_Turbulent_Teleport"
"Turbulent Teleport"
"DOTA_Anim_Mod_dagger_twirl"
"Allure of the Succubus"
"DOTA_Anim_Mod_impatient_maiden"
"Impatient Maiden"
"DOTA_Anim_Mod_obeisance_of_the_keeper" "Obeisance of the Keeper
"
"DOTA_Anim_Mod_when_nature_attacks"
"DOTA_Anim_Mod_Salvaged_Sword"
"DOTA_Anim_Mod_triumphant_timelord"

"When Nature Attacks"


"Salvaged Sword"
"Triumphant Time

lord"
"DOTA_Anim_Mod_Good_Fortune"
"Good Fortune Remnants"
"DOTA_Anim_Mod_Prosperity"
"Prosperity Remnants"
"DOTA_Anim_Mod_SwordonShoulder"
"The Knight s Repose"
"DOTA_Anim_Mod_abysm"
"Horns of Inner Abysm"
"Invalid_AbilityMod"
"Invalid"
"DOTA_Anim_Mod_lucentyr"
"Liveliness of Lucentyr"
"DOTA_Anim_Mod_f2p_doom"
"Crown of Hells!"
"DOTA_Anim_Mod_fear"
"Free to Fear"
"DOTA_Anim_Mod_bot"
"Booties of Travel!"
"DOTA_Anim_Mod_ftp_dendi_back" "Crow s Feet"
"DOTA_Anim_Mod_twister"
"Twister"
"DOTA_Anim_Mod_telebolt"
"Teleboltin !"
"DOTA_Anim_Mod_glory"
"Glorious!"
"DOTA_Anim_Mod_MGC"
"Muh Keen Gun"
"DOTA_Anim_Mod_moth"
"Krobelus"
"DOTA_Anim_Mod_windy"
"Sylvan Cascade!"
"DOTA_Anim_Mod_iron"
"Iron Tail!"
"DOTA_Anim_Mod_everylasting_array"
"Everlasting Array"
"DOTA_Anim_Mod_fishstick"
"Fish!"
"DOTA_Anim_Mod_rampant" "Rampant Outrage"
"DOTA_Anim_Mod_glacier" "Yulsaria s Glacier"
"DOTA_Anim_Mod_lodestar"
"Flourishing Lodestar"
"DOTA_Anim_Mod_emp"
"Empyrean"
"DOTA_Anim_Mod_burning_fiend" "Dominator s Stance"
"DOTA_Anim_Mod_harlequin"
"Harlequin Animation"

"DOTA_Ability_Mod_Illuminate_Northlight"

"Northlight Illu

minance"
"DOTA_Ability_Mod_Mark_Divine_Anchor"

"Mark of the Divine Anch

or"
"DOTA_Ability_Mod_Torrent_Divine_Anchor"

"Torrent of the

Divine Anchor"
"DOTA_Ability_Mod_Tidebringer_Divine_Anchor"
"Tidebringer of
the Divine Anchor"
"DOTA_Ability_Mod_Epitaphic_Bonds_Trap"
"Epitaphic Trap"
"DOTA_Ability_Mod_Timberthaw_Chakram" "Timberthaw Chakram"
"DOTA_Ability_Mod_Reminiscence_Orb"
"Orb of Reminisc
ence"
"DOTA_Ability_Mod_Reminiscence_Ambient" "Ambience of Reminiscenc
e"
"DOTA_Ability_Mod_Reminiscence_Rift"
"Rift of Reminiscence"
"DOTA_Ability_Mod_Reminiscence_Dreamcoil"
"Dreamcoil of Re
miniscence"
"DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"

"Bladekeeper s H

ealing Ward"
"DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"
eper s Bladefury"
"DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"
eper s Omnislash"
"DOTA_Asset_Mod_DC_Bladekeeper_Crit"
eper s Blade Dance"

"Bladeke
"Bladeke
"Bladeke

"DOTA_Asset_Mod_Necronub_Reapers_Scythe"

"Ghostly Wrath o

"DOTA_Asset_Mod_Necronub_Death_Pulse"

"Scarab Swarm of

"DOTA_Asset_Mod_Necronub_Base_Attack"

"Rotting Bolt of

f Ka"
Ka"
Ka"
"DOTA_Asset_Mod_Necronub_Ambient"

"Sands o

f Ka"
"DOTA_Asset_Mod_Double_Edge_of_the_Berserker"

"Stallion s Doub

"DOTA_Asset_Mod_DC_Centaur_Head_Icons"

"Stallion s Abil

le Edge"
ity Icons"
"DOTA_Asset_Mod_Harlequin_Weapon"
cles and Fade Bolt Icon"
"DOTA_Asset_Mod_Harlequin_Head"
Field Icon"
"DOTA_Asset_Mod_Harlequin_Cape"
inesis Icons"
"DOTA_Asset_Mod_Harlequin_Mantle"
Steal Icon"

"Harlequin Parti
"Harlequin Null
"Harlequin Telek
"Harlequin Spell

"DOTA_Asset_Mod_Lucent_Gate_Eclipse"

"Lucent Gate Ecl

"DOTA_Asset_Mod_Lucent_Gate_Aura"

"Lucent Gate Aur

"DOTA_Asset_Mod_Lucent_Gate_Imprisonment"

"Lucent Gate Imp

ipse Icon"
a Icon"
risonment Icon"
"DOTA_Asset_Mod_Lucent_Gate_Orb"
ticles and Orb Icon"

"Lucent Gate Par

"DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse" "Hunter of Kings

Feral Impulse Icon"


"DOTA_Asset_Mod_Hunter_of_Kings_Summon"
Summon Wolves Icon"
"DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"
of Kings Shapeshift and Howl Icons"
"DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"
agons Meat Hook Icon"
"DOTA_Asset_Mod_Scavenger_Rot_Icon"
agons Rot Icon"
"DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"
er of Dragons Flesh Heap Icon"
"DOTA_Asset_Mod_Scavenger_Dismember_Icon"
er of Dragons Dismember Icon"

"Hunter of Kings
"Hunter
"Scavenger of Dr
"Scavenger of Dr
"Scaveng
"Scaveng

"DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"
"Monstrous Reprisal Back Stab Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"
"Monstrous Reprisal Blink Strike Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"
"Monstrous Reprisal Permanent Invisibility Icon"
"DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"
"Monstrous Reprisal Smoke Screen Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"
Flourish Eyes and Guise Icons"
"DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"
Flourish Overgrowth Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"
Flourish Living Armor Icon"
"DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"
Flourish Leech Seed Icon"

"Agaric

"DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"
leaver Great Cleave Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"
leaver Warcry Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"
leaver God s Strength Icon"
"DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"
leaver Storm Bolt Icon"

"Fiend C

"Agaric
"Agaric
"Agaric

"Fiend C
"Fiend C
"Fiend C

"DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"
s Touch Bow Icons"
"DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"
s Touch Wave of Silence Icon"

"Eldwurm
"Eldwurm

"DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"
Matriarch Exorcism Icon"

"Ghastly

"DOTA_Asset_Mod_Azure_Constellation_Head"
"Azure Constellation Lunar Blessing Icon"
"DOTA_Asset_Mod_Azure_Constellation_Glaive"
"Azure Constellation Moon Glaive Icon"
"DOTA_Asset_Mod_Azure_Constellation_Shield"
"Azure Constellation Lucent Beam Icon"
"DOTA_Asset_Mod_Azure_Constellation_Mount"
"Azure Constellation Eclipse Icon"
"DOTA_Asset_Mod_Surgical_Precision_Hook"

"Surgical Precis

ion Meat Hook and Dismember Icons"


"DOTA_Asset_Mod_Surgical_Precision_Apron"
ion Rot and Flesh Heap Icons"

"Surgical Precis

"Invalid_Soul" "Invalid"
"DOTA_Soul_Gem_Raving_Aristocrat"

"Raving Aristocrat"

"DOTA_Bans"
"DOTA_Picks"

"Picks"

"Bans"

//DOTA_ITEM_STYLES
// TEMP, Add item editor support for these fields and move to it
ems_english.txt
"Wraps_Of_The_Wicked_Succubus_Style0"
"Small Wraps"
"Wraps_Of_The_Wicked_Succubus_Style1"
"Medium Wraps"
"Wraps_Of_The_Wicked_Succubus_Style2"
"Large Wraps"
"Wings_Of_The_Wicked_Succubus_Style0"
"Small Wings"
"Wings_Of_The_Wicked_Succubus_Style1"
"Medium Wings"
"Wings_Of_The_Wicked_Succubus_Style2"
"Large Wings"
"Horns_Of_The_Wicked_Succubus_Style0"
"Small Horns"
"Horns_Of_The_Wicked_Succubus_Style1"
"Medium Horns"
"Horns_Of_The_Wicked_Succubus_Style2"
"Large Horns"
"Dirk_Of_The_Wicked_Succubus_Style0"
"Small Dirk"
"Dirk_Of_The_Wicked_Succubus_Style1"
"Medium Dirk"
"Dirk_Of_The_Wicked_Succubus_Style2"
"Large Dirk"
"DOTA_Item_Wings_of_Ka_Style0"
"Wings of Ka"
"DOTA_Item_Wings_of_Ka_Style1"
"Coffin of Ka"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"
"No Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"
"Open Visor"
"DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"
"Closed Visor"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"
"Weighte
d Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"
"Grooved
Blade"
"DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"
"Winged
Blade"
"DOTA_Item_Cloud_Forged_Great_Wings_Style0"
"Great W
ings"
"DOTA_Item_Cloud_Forged_Great_Wings_Style1"
"White T
ipped"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"
"Ponytail"
"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"
"No Ponytail"
"DOTA_Item_Cape_of_the_Eastern_Range_Style0"
"White"
"DOTA_Item_Cape_of_the_Eastern_Range_Style1"
"Red"
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"
"Short Horns"
"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"
"Long Horns"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"
"Bright"
"DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"
"Dark"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style0"
"Bright"
"DOTA_Item_Hat_of_The_Howling_Wolf_Style1"

"Dark"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"
"Bright"
"DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"
"Dark"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"
"Bright"
"DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"
"Dark"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"
"Bright"
"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"
"Dark"
"Elgato_BTS_Style0"
"Blue Owl"
"Elgato_BTS_Style1"
"Silver Owl"
"Elgato_BTS_Style2"
"El Super Gato!"
"DOTA_Item_Bloodstone_of_the_Ancestor1"
"Bloodstone of t
he Precursor"
"DOTA_Item_Bloodstone_of_the_Ancestor2"
"Bloodstone of t
he Founder"
"DOTA_Item_Shade_of_Agony_Style0"
"Shaded"
"DOTA_Item_Shade_of_Agony_Style1"
"Unshaded"
"DOTA_Item_Wings_of_Agony_Style0"
"Torn"
"DOTA_Item_Wings_of_Agony_Style1"
"Pristine"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"
"Compass Glaive"
"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"
"Compass Tulwar"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style0" "Sagely Cap"
"DOTA_Item_Wise_Cap_of_the_First_Light_Style1" "Wizardly Hood"
"DOTA_Item_Familiar_Woods_Style0"
"Woodsy"
"DOTA_Item_Familiar_Woods_Style1"
"Shagbar
k!"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"
"Closed
Helmet"
"DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"
"Open He
lmet"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "Closed Helmet"
"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "Open Helmet"
"DOTA_Item_Jolly_Roger_Style0"
"Davy Jones"
"DOTA_Item_Jolly_Roger_Style1"
"Landlubber"
"DOTA_Item_DotaCinema_Hud_Style0"
"Dark"
"DOTA_Item_DotaCinema_Hud_Style1"
"Bright"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"
"White"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"
"Exort"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"
"Quas"
"DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"
"Wex"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"
"Hair"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"
"Exort"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"
"Quas"
"DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"
"Wex"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"
"White"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"
"Exort"

"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"
"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"
"DOTA_Item_Equine_Emissary_Shoulders_Style0"

"Quas"
"Wex"
"Pauldro

ns"
"DOTA_Item_Equine_Emissary_Shoulders_Style1"
"DOTA_Item_Frozen_Star_Belt_Style0"
"Small Bindings"
"DOTA_Item_Frozen_Star_Belt_Style1"
"Medium Bindings"
"DOTA_Item_Frozen_Star_Belt_Style2"
"Large Bindings"
"DOTA_Item_Frozen_Star_Neck_Style0"
"Small Mantle"
"DOTA_Item_Frozen_Star_Neck_Style1"
"Medium Mantle"
"DOTA_Item_Frozen_Star_Neck_Style2"
"Large Mantle"
"DOTA_Item_Frozen_Star_Back_Style0"
"Small Frozen Star"
"DOTA_Item_Frozen_Star_Back_Style1"
"Medium Frozen Star"
"DOTA_Item_Frozen_Star_Back_Style2"
"Large Frozen Star"
"DOTA_Item_Alliance_Hud_Style0"
"Normal"
"DOTA_Item_Alliance_Hud_Style1"
"Rainy"

"Horse"

"DOTA_WatchOwnedTournamentCheck"
ned Tournaments first"
"DOTA_WatchAutoSpectateLeague"
ectate Games"

"Sort ow
"Auto Sp

"Shawl_of_Resonant_Vibrance_Style0"

"Gatheri

"Shawl_of_Resonant_Vibrance_Style1"

"Converg

"Shawl_of_Resonant_Vibrance_Style2"

"Harness

"Tails_of_Resonant_Vibrance_Style0"

"Trailin

"Tails_of_Resonant_Vibrance_Style1"

"Diving

"Tails_of_Resonant_Vibrance_Style2"

"Whippin

ng Shawl"
ing Shawl"
ing Shawl"
g Tails"
Tails"
g Tails"
"DOTA_Item_Warcog_Loading_Screen_Style0"
"DOTA_Item_Warcog_Loading_Screen_Style1"

"Warcog Style 1"


"Warcog Style 2"

"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"
n Stallion Style 1"
"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"
n Stallion Style 2"

"Unbroke

"Hood_of_Resonant_Vibrance_Style0"

"Curious

"Hood_of_Resonant_Vibrance_Style1"

"Knowing

"Hood_of_Resonant_Vibrance_Style2"

"Underst

"Unbroke

Hood"
Hood"

anding Hood"
"Focus_of_Resonant_Vibrance_Style0"

"Channel

"Focus_of_Resonant_Vibrance_Style1"

"Twistin

"Crown_of_Entwined_Fate_Style0"

"Condens

"Crown_of_Entwined_Fate_Style1"

"Armored

"Crown_of_Entwined_Fate_Style2"

"Chitino

ing Focus"
g Focus"
ed Crown"
Crown"
us Crown"
"Feelers_of_Entwined_Fate_Style0"
"Gripping Feelers"
"Feelers_of_Entwined_Fate_Style1"
"Capturing Feelers"
"Feelers_of_Entwined_Fate_Style2"
"Grasping Feelers"
"Limbs_of_Entwined_Fate_Style0"

"Scrambl

"Limbs_of_Entwined_Fate_Style1"

"Creepin

"Limbs_of_Entwined_Fate_Style2"

"Skitter

ing Limbs"
g Limbs"
ing Limbs"
"Stinger_of_Entwined_Fate_Style0"
"Pointed Stinger"
"Stinger_of_Entwined_Fate_Style1"
"Sharpened Stinger"
"Whiskers_of_Entwined_Fate_Style0"
"Delicate Whiskers"
"Whiskers_of_Entwined_Fate_Style1"
"Listening Whiskers"
"Whiskers_of_Entwined_Fate_Style2"
"Attentive Whiskers"
"DOTA_Item_Trophy_of_the_Shadowcat_Style0"
"Trophy of the Shadowcat"
"DOTA_Item_Trophy_of_the_Shadowcat_Style1"
"Fangs of the Shadowcat"
"DOTA_Item_Name_Midnight_Locks"
"Midnight Locks"
"DOTA_Item_Name_Midnight_Locks_Blue"
"Blue Midnight Locks"
"DOTA_Item_Name_Midnight_Locks_White"
"White Midnight Locks"
"DOTA_Item_Stoneforged_Horns_Style2"
"Unbroken Stoneforged Horns"
"DOTA_Item_Helm_of_Birds_Stone_Style0"
"Helm of Bird s Stone"
"DOTA_Item_Helm_of_Birds_Stone_Style1"
"Hood of Bird s Stone"

"DOTA_Item_Gift_of_the_Awakened_Style2"
"Tail of the Awakened"
"DOTA_Item_Shadow_Calvaria_Style0"
"Shadow Calveria (Yellow)"
"DOTA_Item_Shadow_Calvaria_Style1"
"Shadow Calveria (Blue)"
"DOTA_Item_Shadow_Calvaria_Style2"
"Shadow Calveria (Purple)"
"DOTA_Item_Shadow_Calvaria_Style3"
"Shadow Calveria (Red)"
"DOTA_Item_Shadow_Claws_Style0"
"Shadow Claws (Yellow)"
"DOTA_Item_Shadow_Claws_Style1"
"Shadow Claws (Blue)"
"DOTA_Item_Shadow_Claws_Style2"
"Shadow Claws (Purple)"
"DOTA_Item_Shadow_Claws_Style3"
"Shadow Claws (Red)"
"DOTA_Item_Shadow_Spine_Style0"
"Shadow Spine (Yellow)"
"DOTA_Item_Shadow_Spine_Style1"
"Shadow Spine (Blue)"
"DOTA_Item_Shadow_Spine_Style2"
"Shadow Spine (Purple)"
"DOTA_Item_Shadow_Spine_Style3"
"Shadow Spine (Red)"
"DOTA_Item_Shadow_Tracers_Style0"
"Shadow Spine (Yellow)"
"DOTA_Item_Shadow_Tracers_Style1"
"Shadow Spine (Blue)"
"DOTA_Item_Shadow_Tracers_Style2"
"Shadow Spine (Purple)"
"DOTA_Item_Shadow_Tracers_Style3"
"Shadow Spine (Red)"
"DOTA_Item_Mane_of_the_Demon_Stone_Style0"
the Demon Stone"
"DOTA_Item_Mane_of_the_Demon_Stone_Style1"
Hat of the Demon Stone"
"DOTA_Item_Immemorial_Emperor_Style0"
"Screen with Red"
"DOTA_Item_Immemorial_Emperor_Style1"
"Screen with Black"
"DOTA_Item_Immemorial_Emperors_Scythe_Style0"
with Red"
"DOTA_Item_Immemorial_Emperors_Scythe_Style1"
with Black"
"DOTA_Item_Immemorial_Emperors_Mantle_Style0"
with Red"
"DOTA_Item_Immemorial_Emperors_Mantle_Style1"
with Black"
"DOTA_Item_Immemorial_Emperors_Coronet_Style0"
with Red"
"DOTA_Item_Immemorial_Emperors_Coronet_Style1"
with Black"
"DOTA_Item_Blade_of_the_Wandering_Demon_Style0"
ith Green"

"Mane of
"Conical

"Scythe
"Scythe
"Mantle
"Mantle
"Coronet
"Coronet
"Blade w

"DOTA_Item_Blade_of_the_Wandering_Demon_Style1"

"Blade w

"DOTA_Item_Mask_of_the_Wandering_Demon_Style0"

"Mask On

"DOTA_Item_Mask_of_the_Wandering_Demon_Style1"

"Mask wi

"DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"

"Duangua

"DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"

"Duangua

"DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"

"Faulds

"DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"

"Faulds

"DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"

"Bracers

"DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"

"Bracers

"DOTA_Item_Crown_of_Hells_Helm_Style0"

"Closed

"DOTA_Item_Crown_of_Hells_Helm_Style1"

"Open He

ith Blue"
ly"
th Hat"
with Green"
with Blue"
with Green"
with Blue"
with Green"
with Blue"
Helmet"
lmet"
"DOTA_Item_Incantations_Weapon_Style0"
ener of Incantations"
"DOTA_Item_Incantations_Weapon_Style1"
of Incantations"
"DOTA_Item_Fallen_Princess_Head_Style0"
the Fallen Princess"
"DOTA_Item_Fallen_Princess_Head_Style1"
the Fallen Princess"
"DOTA_Item_Fallen_Princess_Head_Style2"
f the Fallen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style0"
llen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style1"
f the Fallen Princess"
"DOTA_Item_Fallen_Princess_Shoulders_Style2"
of the Fallen Princess"
"DOTA_Item_Black_Death_Offhand_Style0"
the Black Death Executioner"
"DOTA_Item_Black_Death_Offhand_Style1"
of the Black Death"
"DOTA_Item_Black_Death_Weapon_Style0"
ok of the Black Death"
"DOTA_Item_Black_Death_Weapon_Style1"
ft Hook of the Black Death"
"DOTA_Item_Black_Death_Shoulder_Style0"
r of the Black Death Executioner"
"DOTA_Item_Black_Death_Shoulder_Style1"
Shoulder of the Black Death"
"DOTA_Item_Black_Death_Head_Style0"
"Tiny Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style1"
"Small Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style2"
"Medium Tassels of the Black Death"
"DOTA_Item_Black_Death_Head_Style3"
"Large Tasseels of the Black Death"
"DOTA_Item_Shadow_Flame_Back_Style0"
"Shadow Flame Headdress"

"Head Op
"Pillar
"Helm of
"Hair of
"Crown o
"Wings of the Fa
"Warrior Wings o
"Feathered Wings
"Axe of
"Shovel
"Cuff Ho
"Makeshi
"Shoulde
"Barbed

"DOTA_Item_Shadow_Flame_Back_Style1"
"Shadow Flame Mohawk"
"DOTA_Item_Whisper_Tribunal_Shield_Style0"
"Shield of the Tribunal"
"DOTA_Item_Whisper_Tribunal_Shield_Style1"
"Shell of the Tribunal"
"DOTA_Item_Worldforger_Head_Style0"
"Worldforger Crown"
"DOTA_Item_Worldforger_Head_Style1"
"Worldforger Horns"
"DOTA_Item_Sempiternal_Head_Style0"
"Plain Trinity Hat"
"DOTA_Item_Sempiternal_Head_Style1"
"Trinity Hat"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"
"Mask"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"
"Hood"
"DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"
"Hooded Mask"
"DOTA_Item_Esl_Lifestealer_Helm_Style0"
"Helm of Madness"
"DOTA_Item_Esl_Lifestealer_Helm_Style1"
"Crown of Madness"
"DOTA_Item_Golden_Siblings_Dagger_Style0"
"Dagger"
"DOTA_Item_Golden_Siblings_Dagger_Style1"
"Broken Childhood"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style0"
"Sea Serpent"
"DOTA_Item_Staff_of_the_Infinite_Waves_Style1"
"Trident"
"DOTA_Item_Treasure_of_the_Deep_Style0"
"Ceremonial"
"DOTA_Item_Treasure_of_the_Deep_Style1"
"Battle"
"DOTA_Item_Cicatrix_Regalia_Style0"
"Blue"
"DOTA_Item_Cicatrix_Regalia_Style1"
"White"
"DOTA_Item_Cicatrix_Regalia_Style2"
"Black"
"DOTA_Item_Cicatrix_Regalia_Style3"
"Red"
"DOTA_Item_Beaver_Knight_Style0"
"Sword"
"DOTA_Item_Beaver_Knight_Style1"
"Shadow Blade"
"DOTA_Item_Beaver_Knight_Style2"
"Divine Rapier"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style0"
"Collar of the Divine Anchor"
"DOTA_Item_Collar_of_the_Divine_Anchor_Style1"
"White Collar of the Divine Anchor"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"
"Cuffs of the Divine Anchor"
"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"
"White Cuffs of the Divine Anchor"
"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"
"Flintlock of the Divine Anchor"

"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"
"White Flintlock of the Divine Anchor"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"
"Medallion of the Divine Anchor"
"DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"
"White Medallion of the Divine Anchor"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style0"
"Artisan of Havoc Helmet 1"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style1"
"Artisan of Havoc Helmet 2"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style2"
"Artisan of Havoc Helmet 3"
"DOTA_Item_Artisan_of_Havoc_Helmet_Style3"
"Artisan of Havoc Helmet 4"
"DOTA_Item_Static_Lord_Style0"
"Helm"
"DOTA_Item_Static_Lord_Style1"
"Patch"
"DOTA_Item_Sky_High_Bomb_Style0"
"Bomb"
"DOTA_Item_Sky_High_Bomb_Style1"
"Insignia Bomb"
//"DOTA_Item_Sky_High_Bomb_Missle_Style0"
"Bomb"
//"DOTA_Item_Sky_High_Bomb_Missle_Style1"
"Insignia Bomb"
"DOTA_Item_Sky_High_Helmet_Style0"
"Spikes"
"DOTA_Item_Sky_High_Helmet_Style1"
"Visor"
"DOTA_Item_Sky_High_Propeller_Style0"
"Propeller"
"DOTA_Item_Sky_High_Propeller_Style1"
"Insignia Propeller"
"DOTA_Item_Virtus_Werebear_Style0"
"Tier 1"
"DOTA_Item_Virtus_Werebear_Style1"
"Tier 2"
"DOTA_Item_Virtus_Werebear_Style2"
"Tier 3"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"
"Green"
"DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"
"Red"
"DOTA_Item_Wandering_Harlequins_Crest_Style0" "Black"
"DOTA_Item_Wandering_Harlequins_Crest_Style1" "Green"
"DOTA_Item_Lucent_Gate_Head_Style0"
"Head"
"DOTA_Item_Lucent_Gate_Head_Style1"
"Horns"
"DOTA_Item_Sinister_Lightning_Style0" "Style One"
"DOTA_Item_Sinister_Lightning_Style1" "Style Two"
"DOTA_Item_Sinister_Lightning_Style2" "Style Three"
"DOTA_Item_Moon_Rift_Style_Style0"
"Mask"
"DOTA_Item_Moon_Rift_Style_Style1"
"No Mask"
"DOTA_Item_Rage_Three_Leg_Style0"
"Guirus"
"DOTA_Item_Rage_Three_Leg_Style1"
"Curas"
"DOTA_Item_Rage_Three_Leg_Style2"
"Kumo"
"DOTA_Item_Forge_Warrior_Claw_Style0" "Claw"
"DOTA_Item_Forge_Warrior_Claw_Style1" "Pincer"
"DOTA_Item_Fiend_Cleaver_Axe_Style0"

"Style O

"DOTA_Item_Fiend_Cleaver_Axe_Style1"

"Style T

ne"

wo"
"DOTA_Item_Warmachine_Metal_Mask_Style0"

"Steel B

"DOTA_Item_Warmachine_Metal_Mask_Style1"

"Steel C

reather"
igar"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"
"Acid"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"
"Hunter"
"Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"
"Poison"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style0"
"Acid"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style1"
"Hunter"
"Dota_Item_Acidic_Tail_of_the_Hydra_Style2"
"Poison"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"
"Acid"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"
"Hunter"
"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"
"Poison"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style0"
"Acid"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style1"
"Hunter"
"Dota_Item_Acidic_Ward_of_the_Hydra_Style2"
"Poison"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style0"
"Acid"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style1"
"Hunter"
"Dota_Item_Acidic_Wings_of_the_Hydra_Style2"
"Poison"
"Krane_Style_Default"
"Krane Original"
"Krane_Style_Upgrade"
"Krane Upgrade"
"TeamCup_Description"
Weekly Team Cup"

"Earned by fans during The International

"NEXON_Error" "Error"
"NEXON_State_ShutdownWarning" "Game usage is blocked under Shutd
own law in %s1 minutes."
"NEXON_State_ShutdownLaw" "Game usage is blocked under Shutdown
law."
"NEXON_State_RestrictedID" "Game usage restricted ID."
"NEXON_State_RestrictedAge" "Game usage is allowed for ages over
12."
"NEXON_State_InvalidID" "ID does not exist."
"NEXON_State_VerifyPerson" "Person Verification Restriction"
"NEXON_State_PaymentAgreement" "Payment Agreement Restriction"
"NEXON_State_UnderMembershipRestriction" "Under Membership Restr
iction"

"NEXON_PlaytimeWarning" "You have played more than %s1 hour(s).


Excessive usage of game might cause inconvenience in your everyday life."
"NEXON_CybercafeNotRegistered" "Not cyber caf premium user. Pleas
e contact Nexon s Cyber caf customer service."
"NEXON_CybercafeExceededIP" "Exceeded number of allowed user per
IP. Please contact cyber caf owner."
"NEXON_CybercafeBlockedByAdmin" "This PC s access is blocked by
administrator. Please contact Nexon s cyber caf customer service."
"NEXON_CybercafeTimeExpired" "This PC s access is blocked by adm
inistrator. Please contact Nexon s cyber caf customer service."
"NEXON_CybercafeGenericBlocked" "Blocked access."
"NEXON_CybercafeTimeLeft"
"You have %s1 minutes left in yo
ur Nexon cyber caf subscription time."
"NEXON_CybercafeBonus"
"Earning %s1% bonus Battle Point
s for playing at %s2: %s3."
"NEXON_CybercafeTimedReward" "%s1 has been awarded a %s2 for pla
ying at %s3!"
"NEXON_CybercafeBonusNoName" "Earning %s1% bonus Battle Points f
or playing at cyber caf: %s2."
"DOTA_GGPopup_Title"
"DOTA_GGPopup_Desc"

"GAME WILL END"


"You will lose in"

"DOTA_Levelup_ItemDrop"
"ITEM DROP LEVEL UPGRADED"
"DOTA_Levelup_ItemDrop2"
"UNCOMMON ITEMS"
"DOTA_Levelup_ItemDrop_Desc2" "As you play matchmaking games you
ll find items, and you ll also receive one every time you level up. You re now
eligible to find rarer items than before!"
"DOTA_Levelup_ItemDrop3"
"RARE ITEMS"
"DOTA_Levelup_ItemDrop_Desc3" "These items can contain custom
animations for Heroes that wear them."
"DOTA_Levelup_ItemDrop4"
"MYTHICAL ITEMS"
"DOTA_Levelup_ItemDrop_Desc4" "These items often contain custo
m animations and spell effects for Heroes that wear them."
"DOTA_Levelup_ItemDrop5"
"LEGENDARY ITEMS"
"DOTA_Levelup_ItemDrop_Desc5" "These items are incredibly rare
objects, often replacing entire couriers and hero mounts with new models and ef
fects."
"DOTA_Levelup_ItemDrop6"
"ANCIENT ITEMS"
"DOTA_Levelup_ItemDrop_Desc6" "These items number only a few,
and cannot be easily categorised."
"DOTA_Levelup_ItemDrop8"
"ARCANA ITEMS"
"DOTA_Levelup_ItemDrop_Desc8" "These items are the rarest of a
ll, capable of adding new models, sounds, spell effects, and HUD icons to any He
ro that wears them."
"DOTA_ItemDropLvl_Text"
"You are currently eligible to f
ind %s1 items. Play more games to increase your level and find rarer items."
"DOTA_ItemDropLvl_TextMax"
"Currently eligible to find %s1
items."
"DOTA_Coach"
"DOTA_Coach2"
"DOTA_Coach3"
"DOTA_Coaches"
"DOTA_CoachesOther"
"DOTA_CoachNone"
"DOTA_Lobby_Join_Coach"
"DOTA_Lobby_Leave_Coach"
"DOTA_Student_Desc"

"Coach"
"COACH"
"COACH THIS PARTY"
"Coaches"
"Other Coaches"
"No Coaches"
"Coach This Team"
"Stop Coaching"
"Select coach(es) to lis

ten to"
"DOTA_Student_Desc2"

"Select other student(s) to list

en to"
"DOTA_Students"
"Students"
"DOTA_StudentsOther"
"Other Students"
"DOTA_Coach_Desc"
"Perspective selection."
"DOTA_Coach_Chat"
"Send to Coach Only"
"DOTA_CoachList"
"Coaches: %s1"
"DOTA_Coach_Help"
"Alt-Click in world or m
inimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world
or minimap to draw lines.\n\nHit your Coach Toggle Student Perspective key to
jump in and out of your student s perspective.\n\nYour voice and text chat will
only be heard by your students."
"DOTA_Student_Help"
"To talk to other player
s on your team, uncheck the Send to Coach Only box under your chat input. To s
top hearing chat and voice communication from a fellow student, uncheck their na
me in the boxes above. \n\nYour own voice communication will only be heard by yo
ur coaches and fellow students. Your Chat Wheel messages will be seen by your en
tire team."
"DOTA_MuteChat"
"Mute All Chat"
// Korean used here since this is a Korean-only feature and allo
ws testing without having to set language.
"Econ_Purgatory" "
"
"Econ_Purgatory_FinalizeAllItems" "
"
"Econ_Purgatory_FinalizePurchase" "
"
"Econ_Purgatory_ReturnItem" "
"
"Econ_Purgatory_FinalizePurchaseDlg_Title"
"
"
"Econ_Purgatory_FinalizePurchaseDlg_Msg"
"
"Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton"
"
"
"Econ_Purgatory_FinalizePurchaseDlg_CancelButton"
" "
"Econ_Purgatory_ReturnDlg_Title"
"
"
"Econ_Purgatory_ReturnDlg_Msg" "
?"
"Econ_Purgatory_ReturnDlg_ConfirmButton"
"
"
"Econ_Purgatory_ReturnDlg_CancelButton" " "
"ItemPurgatory_Finalize_Succeeded"
"Finalize successful."
"ItemPurgatory_Finalize_Failed_Incomplete"
"Finalize was only partially successful. One or more items were not finalized."
"ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory"
"Finaliz
e may have partially succeeded. At least one item was not in the maybe box. It s
possible it was automatically moved to the Armory."
"ItemPurgatory_Finalize_Failed_CouldNotFindItems"
"Could n
ot find one or more items."
"ItemPurgatory_Finalize_Failed_NoSOCache"
"The server is experiencing problems. Please try again in a few minutes."
"ItemPurgatory_Finalize_Failed_BackpackFull"
"Not all
items could be finalized. Free up some space in your Armory and try again."
"ItemPurgatory_Refund_Succeeded"
"Refund successful."
"ItemPurgatory_Refund_Failed_ItemsNotInPurgatory"
m you specified was not in the Maybe Box."
"ItemPurgatory_Refund_Failed_CouldNotFindItem"
failed. Could not find the specified item."
"ItemPurgatory_Refund_Failed_TryLater"
"Refund failed. Please try again later."
"ItemPurgatory_Refund_Failed_Nexon"
"Failed to connect to the Nexon server."

"The ite
"Refund

"ItemPurgatory_UnknownError"

"Unknown error."

// Crafting Tooltips
"DOTA_CraftingTooltip_Title_Rarity"
"DOTA_CraftingTooltip_Desc_Rarity"
rity item here to satisfy this crafting recipe."
"DOTA_CraftingTooltip_Title_Quality"
"DOTA_CraftingTooltip_Desc_Quality"
ality item here to satisfy this crafting recipe."

"Any %s1 Item"


"Drag any %s1 ra
"Any %s1 Item"
"Drag any %s1 qu

"DOTA_CraftingTooltip_Title_Output_Random_Item"
"Random %s1 Item"
"DOTA_CraftingTooltip_Desc_Output_Random_Item"
"A random item of %s1 rarity will be produced."
"Dota_Economy_Equip_Now"
"Dota_Economy_Acknowledge"
"Dota_Economy_Acknowledge_All_Purchases"

"Equip Now"
"Accept"
"Accept

"Dota_Economy_Acknowledge_All_Trades"

"Accept All Trad

"Dota_Economy_Acknowledge_All_Count"

"Accept All (%s1

All Purchases"
es"
)"
"Dota_Economy_Reward_Subtitle"
"DOTA_PlayerName_ixmike"
"

"%s1 slot item for %s2"


"Liquidixmike88

"DOTA_PlayerName_iceiceice"
"iceiceice"
"DOTA_PlayerName_Burning"
"BurNIng"
"DOTA_PlayerName_Kuroky"
"Kuroky"
"DOTA_PlayerName_Sing"
"Sing"
"DOTA_PlayerName_BZZ"
"BZZ"
"DOTA_PlayerName_CaspeRRR"
"CaspeRRR"
"DOTA_PlayerName_Yol" "RoX.KIS.yol"
"DOTA_PlayerName_DD"
"DD"
"DOTA_PlayerName_ArsArt"
"Ars-Art"
"DOTA_PlayerName_SOLO"
"SOLO"
"DOTA_PlayerName_YYF"
"YYF"
"DOTA_PlayerName_ZSMJ"
"ZSMJ"
"DOTA_PlayerName_NS"
"NS"
"DOTA_PlayerName_Funn1k"
"Funn1k"
"DOTA_PlayerName_Ohaiyo"
"Ohaiyo"
"DOTA_PlayerName_Arteezy"
"Arteezy"
"DOTA_PlayerName_Mushi"
"Mushi"
"DOTA_PlayerName_BuLba"
"BuLba"
// Voice Credits
"DOTA_Credits_Tab"

"ACKNOWLEDGEMENT

S"
"DOTA_Credits_Title"
"DOTA_ActorCredits_1_Name"
"DOTA_ActorCredits_1_Role"
"DOTA_ActorCredits_2_Name"
"DOTA_ActorCredits_2_Role"
"DOTA_ActorCredits_3_Name"
"DOTA_ActorCredits_3_Role"
Devourer, Riki, Slark, Tusk, Witch Doctor"
"DOTA_ActorCredits_4_Name"

"ACKNOWLEDGEMENTS"
"Dee Bradley Baker"
"Techies"
"Dennis Bateman"
"Invoker"
"Tom Chantler"
"Centaur, Lion, Outworld
"Merle Dandridge"

"DOTA_ActorCredits_4_Role"
"DOTA_ActorCredits_5_Name"
"DOTA_ActorCredits_5_Role"

"Legion Commander"
"Barry Dennen"
"Chaos Knight, Phantom L

ancer, Rubick"
"DOTA_ActorCredits_6_Name"
"Dave Fennoy"
"DOTA_ActorCredits_6_Role"
"Batrider, Ember Spirit,
Faceless Void, Huskar, Jakiro, Venomancer, Wraith King"
"DOTA_ActorCredits_7_Name"
"Jim French"
"DOTA_ActorCredits_7_Role"
"Elder Titan"
"DOTA_ActorCredits_8_Name"
"Michael Gregory"
"DOTA_ActorCredits_8_Role"
"Bounty Hunter, Clinkz,
Silencer"
"DOTA_ActorCredits_9_Name"
"Gin Hammond"
"DOTA_ActorCredits_9_Role"
"Crystal Maiden, Drow Ra
nger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit"
"DOTA_ActorCredits_10_Name"
"John Patrick Lowrie"
"DOTA_ActorCredits_10_Role"
"Ancient Apparition, Dar
k Seer, Doom, Earthshaker, Pudge, Shadow Fiend, Storm Spirit"
"DOTA_ActorCredits_11_Name"
"Ellen McLain"
"DOTA_ActorCredits_11_Role"
"Broodmother, Death Prop
het"
"DOTA_ActorCredits_12_Name"
"Bruce Miles"
"DOTA_ActorCredits_12_Role"
"Alchemist, Lifestealer,
Omniknight"
"DOTA_ActorCredits_13_Name"
"Linda K. Morris"
"DOTA_ActorCredits_13_Role"
"Announcer, Luna, Naga S
iren, Queen of Pain, Templar Assassin"
"DOTA_ActorCredits_14_Name"
"Sam A. Mowry"
"DOTA_ActorCredits_14_Role"
"Antimage, Beastmaster,
Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock"
"DOTA_ActorCredits_15_Name"
"Eric Newsome"
"DOTA_ActorCredits_15_Role"
"Chen, Leshrac, Nature s
Prophet, Razor, Tidehunter, Tiny, Zeus"
"DOTA_ActorCredits_16_Name"
"Nolan North"
"DOTA_ActorCredits_16_Role"
"Brewmaster, Earth Spiri
t, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow
Demon, Troll Warlord"
"DOTA_ActorCredits_17_Name"
"Dempsey Pappion"
"DOTA_ActorCredits_17_Role"
"Magnus, Nyx Assassin, V
isage"
"DOTA_ActorCredits_18_Name"
"TJ Ramini"
"DOTA_ActorCredits_18_Role"
"Abaddon, Bristleback, S
kywrath Mage, Timbersaw"
"DOTA_ActorCredits_19_Name"
"Harry S. Robins"
"DOTA_ActorCredits_19_Role"
"Tinker"
"DOTA_ActorCredits_20_Name"
"Gary Schwartz"
"DOTA_ActorCredits_20_Role"
"Lich, Pugna, Shadow Sha
man, Sniper"
"DOTA_ActorCredits_21_Name"
"David Scully"
"DOTA_ActorCredits_21_Role"
"Bane, Dazzle, Juggernau
t, Morphling, Sand King, Sven, Weaver"
"DOTA_ActorCredits_22_Name"
"Mike Shapiro"
"DOTA_ActorCredits_22_Role"
"Oracle"
"DOTA_ActorCredits_23_Name"
"David Sobolov"
"DOTA_ActorCredits_23_Role"
"Terrorblade"
"DOTA_ActorCredits_24_Name"
"Jon St. John"
"DOTA_ActorCredits_24_Role"
"Axe, Bloodseeker, Enigm
a, Kunkka"
"DOTA_ActorCredits_25_Name"
"Fred Tatasciore"
"DOTA_ActorCredits_25_Role"
"Disruptor, Spirit Break

er, Treant Protector, Undying, Ursa, Warlock s Golem"


"DOTA_ActorCredits_26_Name"
"DOTA_ActorCredits_26_Role"
dranger"
"DOTA_ActorCredits_27_Name"
"DOTA_ActorCredits_27_Role"
alker, Viper"
"DOTA_ActorCredits_28_Name"
"DOTA_ActorCredits_28_Role"

"Jen Taylor"
"Lina, Medusa, Puck, Win
"Tony Todd"
"Dragon Knight, Night St
"And Featuring"
"Io as Itself"

"DOTA_SpecialThanks_Title"
"SPECIAL THANKS"
"DOTA_SpecialThanks"
"Valve would like to tha
nk our friends at Blizzard for their support of the DOTA community, and the Warc
raft III community from which DOTA originated."
"Unlock_GameMode"

"New Game Mode U

nlocked!"
"Unlock_Matchmaking"
"Matchmaking Unlocked!"
"Unlock_Competitive"
"COMPETITIVE PLAY"
"Unlock_Competitive_Desc"
"Play in a competitive e
nvironment with other experienced players. Track your progress on your profile s
Matchmaking Rating, visible to you and your friends."
"Unlock_Present"
"Present Availab
le!"
"Unlock_Present_Desc"
"You ve reached the leve
l requirement to unwrap your next present. Unwrap it in the Armory to receive so
me free items!"
"Unlock_Feature"
"New Feature Unl
ocked!"
"Unlock_Trading"
"TRADING"
"Unlock_Trading_Desc"
"You ve now reached the
level at which you can trade your items with other players. Right click on a pla
yer s name to initiate a trade with them."
"Present1_T1"

"Customize your

heroes"
"Present1_D1"
"As you play Dot
a, you ll find many kinds of items. Some, like the one you just received, allow
you to customize the appearance of a hero. Try equipping it in the Armory, and s
ee what you think."
"Present1_T2"
"Customize your
items"
"Present1_D2"
"Some items are
tools that you use on other items. The Name Tag you just received allows you to
customize the name of another item you own."
"Present1_I2"
"My Sword Of Kil
ling You!"
"Present1_T3"
"Base Hero"
"Present1_T4"
"Custom Item Set
Equipped"
"Present2_T1"
"Personalize you
r favorite items"
"Present2_D2"
"Use your Artifi
cer s Chisel to add sockets to an item, and then choose a gem to insert into the
socket. Items can have up to five sockets, allowing you to create many unique c
ombinations."
"Present2_D3"
"Once you ve add
ed a socket to one of your items, insert your new Inscribed Kills Gem into it, a
nd it ll start tracking the number of Hero kills you score while it s equipped."
"Present2_D4"
"These gems can

add new animations to Heroes wearing the item."


"Present2_D5"
"These rare gems
can add new effects to a custom Courier."
"Present2_I1"
"Inscribed Kills
Gem"
"Present2_T2"
"Other Gems"
"Present2_T3"
"Description Tag
"
"Present3_T1"
"More Customizat
ion"
"Present3_D1"
"Use your Artifi
cer s Chisel to add a socket to an item, and then insert your new Inscribed Vict
ories Gem into it. This Gem tracks the number of games you ve won while the item
is equipped. Don t forget, items can have up to 5 sockets, so you can even inse
rt the Gem into your item with the Inscribed Kills Gem."
"Present3_I1"
"Inscribed Victo
ries Gem"
"Present3_D2"
"The Description
Tag you just received allows you to customize the description of an item."
"Present3_T2"
"Custom Wards"
"Present3_D3"
"The Staff of Fa
ith you just received is a custom ward, which replaces the in-game visuals for y
our observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in
your Player Loadout, where they take effect no matter what Hero you re playing.
"
"Present3_I2"
"This is my desc
ription of the fancy sword that s about to kill you!"
"Present3_I3"
"Blade of the Ch
iseled Guard"
"Present4_T1"
"Battle Point Bo
osters"
"Present4_D1"
"After each game
of Dota, you earn XP in your Profile, and every time you level up you earn rewa
rds. You can increase the amount of XP you earn by equipping a Battle Booster, l
ike the one you just received. Equip it in your Player Loadout to try it out."
"Present4_D2"
"If you play wit
h a Battle Booster equipped, you also increase the XP earned by every other play
er in your game. Multiple Battle Bonuses stack on top of each other, so parties
of boosted players can earn XP at very high rates."
"Present4_T2"
"Tournament Pass
es"
"Present4_D3"
"You can watch t
ournaments featuring professional Dota players by buying Tournament Passes. We v
e just given you a free pass to The International 2013, which featured the top 1
6 teams in the world. After activating it in your Armory, you ll find the tourna
ment under the WATCH tab. You ll be able to watch all the tournament s games, in
cluding the in-game commentary in English, Russian, Chinese, and Korean."
"Present4_T3"
"Stacking Battle
Point Boosters"
"Present4_T4"
"<font color= #6
5D9F7 >Bob (Drow Ranger)</font> <font color= #FBEBCA >increases the </font><font
color= #FFD700 >Battle Points</font> <font color= #FBEBCA >earned by all player
s in this match by </font><font color= #FFD700 >15%</font>!"
"Present4_T5"
"+ 100 Points +
35 Bonus"
"Present5_T1"
"Crafting"
"Present5_T3"
"Recipes"
"Present5_D1"
"As you play you
ll find some items you re not that interested in. In addition to trading with o
ther players, you can use the Crafting system to turn unwanted goods into desire

d items."
"Present5_D2"
"This Recipe req
uires two Common items to complete, and creates a Celebration of Death Taunt for
Witch Doctor. To start the craft, go to your Armory and select Crafting in th
e right click menu of the Recipe."
"Present5_T2"
"Taunts"
"Present5_D3"
"Taunts are item
s that allow you to play custom animations on your Hero with the press of a key
(you can find the Taunt Item key in the Unit Actions page of the control setting
s). Watch out though! While taunting your opponents, you ll be vulnerable to att
ack!"
"Present5_D4"
"<font color= #B
0C3D9 >Any Common Item</font>"
"Present5_D5"
"Drag any Common
rarity item here to satisfy this crafting recipe."
"Present6_T1"
"Custom HUD Skin
s"
"Present6_D1"
"These items are
equipped in your Player Loadout, and change the visuals used throughout the ingame HUD."
"Present6_D2"
"Whenever you ha
ve a custom HUD equipped, other players in your games will be able to use it as
well. In your next game, try clicking the Shared Content button in the top bar
to see what cosmetic items other players are sharing with you!"
"Present6_T2"
"More Gems"
"Present6_T3"
"Shared Content"
"Present6_I1"
"Inscribed Wards
Placed Gem"
"Present6_I2"
"HUD: Cruel Dire
tide"
"Present6_D3"
"This Gem will k
eep track of how many observer and sentry wards you ve placed in games. Great fo
r showing people how seriously you play Support roles!"
"Present7_T1"
"Treasures"
"Present7_D1"
"While playing g
ames, you ll also find various types of Treasures. Each treasure will show you a
list of items it may contain, which often include some of the rarest and most v
aluable items in Dota 2."
"Present7_D2"
"To open a Treas
ure, you need a corresponding key or seal. We ve already given you a Welcoming C
hest Key, so you can go ahead and open your Welcoming Chest by right-clicking on
it in the Armory. For other treasures, you can purchase keys from the Dota 2 St
ore, or trade with other players to get them."
"Present7_T2"
"Changing Gems"
"Present7_D3"
"Want to swap ou
t a Gem in an item? Or move a Gem from one item to another while retaining its s
tats? Use the Artificer s Hammer to remove the Gem from the item it s in, freein
g up the socket to put something else in."
"Present7_D4"
"Treasures"
"Present7_D5"
"Keys"
"Present8_T1"
"Custom Couriers
"
"Present8_D1"
"The Mighty Boar
you just received is a cosmetic courier, which replaces the in-game visuals for
your courier. Like cosmetic wards, couriers are equipped in your Player Loadout
, and take effect no matter which Hero you play. There are many custom couriers,
so find one that suits your style!"
"Present8_T2"
"Armory Expander
s"
"Present8_D2"
"Running out of

room in your Armory? Armory expanders permanently increase the amount of storage
space you have for items. Right click on the one we ve just given you and selec
t Expand to use it."
"Present9_T1"
"Custom Announce
rs"
"Present9_D1"
"When equipped i
n your Player Loadout, these items will change the in-game announcer voice. Cust
om announcers often contain hundreds of new, custom lines of dialog that respond
to unique events, ensuring you ll hear new lines for many games. Like HUD Skins
, Custom Announcers can be shared by others in the game with you."
"Present9_T2"
"Onwards!"
"Present9_D2"
"From now on, pr
esents will require several levels before they re openable, but in return, they
ll start containing much rarer items for you to experiment with. Good luck!"
"EconOpen_BaseString"
"EconOpen_Gift"

"UNLOCKING THE LOOT"


"UNWRAPPING YOUR

GIFT"
"CompDL"
"Downloa
ding Compendium..."
"CouldntDLCompendium"
"Failed to download comp
endium. Please try again later."
"CouldntSaveCompendium"
"Failed to save Compendi
um selections. Please try again later."
"CouldntFindCompendium"
"Couldn t load the compe
ndium test file: %s1"
"CompendiumPageError_Pages"
"Couldn t find a pages
block in the compendium data file."
"CompendiumPageError_Template" "Couldn t find a template entr
y for compendium page %s1 (page number %s2)"
"CompendiumPageError_Template2" "Couldn t find a template called
%s1 in compendium page %s2 "
"CompendiumPageError_Image"
"Couldn t find an image
called %s1 in compendium page %s2 "
"CompendiumPageError_Text"
"Couldn t find a text bl
ock called %s1 in compendium page %s2 "
"CompendiumPageError_Video"
"Couldn t find a video c
alled %s1 in compendium page %s2 "
"CompendiumPageError_Scrollbar" "Couldn t find a scrollbar calle
d %s1 in compendium page %s2 "
"CompendiumPageError_Selection" "Couldn t find a selection calle
d %s1 in compendium page %s2 "
"CompendiumPageError_PageNames" "Embedded page %s1 uses the sa
me name as another page. Page names must be unique."
"CompendiumPageError_CustomText" "Error in custom text block %s
1 in compendium page %s2 "
"CompendiumPageError_CustomImg" "Error in custom image block %s
1 "
"CompendiumPageError_CustomBar" "Error in custom progressbar blo
ck %s1 in compendium page %s2 "
"CompendiumPageError_CustomEle" "Failed to instantiate custom el
ement %s1 in compendium page %s2 "
"CompendiumPageError_CTFont"
"Invalid font %s1 specified in
compendium page %s2 . Valid fonts:\ntext, textbold, title"
"CompendiumPageError_CTAlign" "Invalid alignment %s1 specifi
ed in compendium page %s2 . Valid alignments:\n left, right, center"
"CompendiumPageError_CTDepth" "Invalid depth %s1 . Valid dept
hs:\n front, back"
"CompendiumPageError_LinePos" "Line %s1 doesn t have both s

tart and end position blocks."


"CompendiumPageError_CTPoints" "Invalid selection index %s1 i
n points section of custom text %s2 ."
"CompendiumPageError_CTPoints2" "Invalid selection index %s1 i
n points section of custom text %s2 . No selection found with that index."
"CompendiumPageError_SelDesc" "Couldn t find a description k
ey for selection %s1 in compendium page %s2 "
"CompendiumPageError_Points"
"Missing (or zero) points spec
ified for selection %s1 in compendium page %s2 "
"CompendiumPageError_SelType" "Missing choice_type for selec
tion %s1 in compendium page %s2 "
"CompendiumPageError_BarType" "Missing data for progressbar
%s1 in compendium page %s2 "
"CompendiumPageError_NoTime"
"Missing or invalid time speci
fied for selection %s1 in %s2 "
"CompendiumPageError_ElementType" "Missing or invalid elementty
pe for element %s1 in compendium page %s2 "
"CompendiumPageError_SelTimer" "Unknown timer named %s1 in co
mpendium page %s2 "
"CompendiumPageError_BadElement" "Unknown SF element named %s1
in compendium page %s2 "
"CompendiumPageError_SelNoTimer" "No timers found in compendium
page %s1 (it has selections, which need a timer)"
"CompendiumPageError_SelUnknown"
"Invalid choice_type o
f %s1 for selection %s2 "
"CompendiumPageError_BarUnknown"
"Invalid data of %s1
for selection %s2 "
"CompendiumPageError_SelChoices" "Missing choices block for se
lection %s1 in compendium page %s2 "
"CompendiumPageError_NoHero"
"Couldn t find Hero with a Hero
ID of %s1 for selection %s2 "
"CompendiumPageError_Unknown" "Internal compendium logic error
. Contact Valve to resolve this."
"CompendiumPageError_ImageDL" "Failed to start downloading com
pendium image %s1 (%s2)"
"CompendiumPageError_ImageDLErr" "Failed to download compendium
image %s (%s2)"
"CompendiumPageError_BtnNoElem" "No selection_elements block f
ound for button %s1 in compendium page %s2 "
"CompendiumPageError_BtnBadVal" "Selection value %s1 in button
%s2 isn t in the choices list for that selection index"
"CompendiumPageError_BtnBadSel" " selection_force_to setting in
element %s1 isn t in the choices list for selection %s2 "
"CompendiumPageError_BtnSelIdx" "Button %s1 in compendium page
%s2 has missing or invalid selection_index "
"CompendiumPageError_CmdSelIdx" "Element %s1 in compendium pag
e %s2 has missing or invalid command selection_index or force_selection_ind
ex "
"CompendiumPageError_ImgSelIdx" "Invalid selection_index of %
s1 in image %s2 ."
"CompendiumPageError_ImgShowSelIdx"
"Invalid show_selection
_index of %s1 in image %s2 ."
"CompendiumPageError_ImgSelVal" "Invalid selection choice %s1
in show_selection_images section of image %s2 ."
"CompendiumPageError_ImgBadStyle" "Bad image style %s1 for imag
e %s2 ."
"CompendiumPageError_DynTxtSel" "Text %s1 on page %s2 contai
ns invalid % selection_X %. No preregistered selection with that index."
"CompendiumPageError_NoTxtList" "Couldn t find a textlist named
%s1 on page %s2 "

"CompendiumPageError_TOCPage" "table_of_contents_page page %s


1 doesn t exist."
"CompendiumPageError_SelIndex" "Selection %s1 in compendium p
age %s2 has missing or invalid selection_index "
"CompendiumPageError_SelUsed" "Selection %s1 in compendium p
age %s2 doesn t have a unique selection_index "
"CompendiumPageError_SelVal"
"Selection %s1 in compendium p
age %s2 has choices with the same values"
"CompendiumPageError_SelValInv" "Selection %s1 in compendium p
age %s2 has a choice with a value <= 0. Choice values must be greater than 0."
"CompendiumPageError_SelTTVal" "Selection %s1 in compendium p
age %s2 has a tooltip_data entry with a value that isn t in its choices list."
"CompendiumPageError_NoAnswer" "Selection %s1 in compendium p
age %s2 has no answer or answers key in its result section"
"CompendiumPageError_MissAnswer" "Selection %s1 in compendium
page %s2 has an answer or answers key that doesn t match any of its choice
s"
"CompendiumPageError_Timer"
"Timer %s1 has an inva
lid epoch time"
"CompendiumPageError_UnknownAction"
"Object %s1 re
ferences unknown action %s2 "
"CompendiumPageError_SameElement"
"Visibility system found
multiple elements named %s1 on page %s2 "
"CompendiumPageError_DupeKey" "Keyvalues block %s1 contains
multiple keys with the same name of %s2 ."
"CompendiumError_Template"
"Couldn t find a templat
e named %s1 "
"CompendiumError_DupeTemplate" "Found multiple templates named
%s1 "
"CompendiumError_NoDefines"
"Template %s1 requires
defines, but instance %s2 of it doesn t have a defines block."
"CompendiumError_MissingDef"
"Derived instance %s1 doesn t
contain a define called %s2 , but the template it derives from requires it."
"CompendiumError_BadDef"
"Derived instance %s1
contains a required define named %s2 that doesn t start with %def , which is
required."
"CompendiumSel_Default"
"Make A Selection"
"CompendiumGC_DataErr"
"Invalid webapi call: mi
ssing league ID, admin ID, or data file."
"CompendiumGC_KVFile"
"Invalid format for the
Compendium data file. Must be a KeyValues based text file."
"CompendiumGC_InvalidSel"
"Invalid selection index
in Compendium data file. Selection indices must be greater than zero, and not m
atch any other selection index."
"CompendiumGC_DBErr"
"Failed to write to the
league database. Try again later."
"CompendiumGC_NotAdmin"
"You don t have admin ri
ghts to that league. "
"CompendiumGC_Ok"
"Compendium upda
ted."
"Compendium_YourSel"
"Your Selection: "
"Compendium_MoreInfo"
"Show More Info"
"Compendium_Correct"
"YOU WERE CORRECT!"
"Compendium_Incorrect"
"YOU WERE INCORRECT"
"Compendium_Pts"
"%s1 pts"
"Compendium_Pt"
"1 pt"
"CompendiumPageError_ComboSelIdx"
"Invalid selection_inde
x of %s1 in combo box %s2 ."

"CompendiumError_InvalidSel"
"Could not find a selection with
an index of %s1."
"CompendiumError_DataProvider" "Could not find a data provider
named %s1 in graph %s2 ."
"CompendiumError_DataProviderFilterNoInputs" "Could not find inp
uts section for the data provider %s1 "
"CompendiumError_DataProviderFilterBadInput" "data provider filt
er %s1 has an input %s2 which doesn t exist. It may be defined below this pr
ovider, in which case move it up in the definition list."
"CompendiumError_DataProviderFilterUnknown" "data provider %s1
either does not define its filter operation or the operation is unknown"
"CompendiumError_DataProviderFilterAlreadyExist" "data provider
%s1 already exists."
"CompendiumError_BadEscSeq"
"Text field %s1 has an
escape sequence with a missing closing %% "
"CompendiumError_BadCmdVar"
"set_local_variable comm
and in element %s1 has an invalid local variable named %s2 "
"CompendiumError_BadVisVar"
"Could not find a local
variable named %s1 specified in element %s2 ."
"DOTA_AbilityDraft_Round" "Round %s1"
"DOTA_AbilityDraft_Start_Timer" "Ability Draft %s1 Starts In:"
"DOTA_AbilityDraftYourTurnIn" "You will draft in:"
"DOTA_AbilityDraftTimeLeft"
"Draft time left:"
"DOTA_AbilityDraft_CurrentDrafter" "Currently Drafting:"
"DOTA_AbilityDraft_StandardAbilities" "STANDARD ABILITIES"
"DOTA_AbilityDraft_Ultimates" "ULTIMATES"
"DOTA_AbilityDraft_AbilityDraft" "ABILITY DRAFT"
"DOTA_AbilityDraft_Explanation" "Create a Custom Hero via 4-Ro
und Draft. You Can Choose Up to 3 Regular Abilities and 1 Ultimate."
"DOTA_AbilityDraft_NextRound" "Next Round In:"
"DOTA_AbilityDraft_GameStarts" "Game Starting In:"
"DOTA_SpringBoosterPurchaseHeader"

"Purchase and activate F

ortune s Favor?"
"DOTA_SpringBoosterPurchaseDesc"
"Activate Fortune s Favo
r to earn Jade Tokens in addition to bonus Flamesalt Ingots."
"DOTA_Spring_Learn_About_Event"
"DOTA_Spring_Learn_About_Tokens"

"About the Festival >"


"Learn about Tokens >"

"dota_spring_flamesalt_explain"
"Earn Flamesalt Ingots a
s you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to
help you fight the Year Beast and earn rewards based on how well you did."
"dota_spring_jadetoken_explain"
"Purchase a Fortune s Fa
vor to earn Jade Tokens that can be traded for special New Bloom items."
"dota_spring_flamesalt_ingot"
"dota_spring_jade_tokens"
"redeem_spring_points"
"DOTA_YEAR_BEAST_RETURNS_IN"

"Flamesalt Ingot"
"Jade Tokens"
"REDEEM"
"THE YEAR BEAST RETURNS

IN"
"DOTA_Year_Beast_Is_Here"

"THE YEAR BEAST

HAS COME!"
"DOTA_Spring_Time_Remaining"
"dota_spring_fight_beast"
"

"LEFT TO FACE ITS MIGHT"


"FIGHT THE BEAST

"dota_year_beast_final_battle"

"LAST CHANCE TO FIGHT TH

"dota_year_beast_final_incoming"

"THE FINAL YEAR BEAST BA

E YEAR BEAST"
TTLE STARTS IN"
"dota_jade_token_expire"
e Tokens by February 25th"
"confirm_redeem_points_title"
"confirm_redeem_item_title"
"confirm_redeem_points"

"Redeem your Jad


"Purchase Gift"
"Redeem Item"
"Exchange %s1 %s

2 for a %s3?"
"dota_econ_offering_springtext1"
"YOUR OFFERING"
"dota_econ_offering_springtext2"
"May the Eight Shades of
Fortune Smile Upon You"
"dota_econ_offering_springtext3"
"Items given to your Off
ering are forever removed from your Armory. Your Offering will be collected once
more, and wealth will be left in its place."
"dota_econ_offering_international1"
"OFFERING OF THE AEGIS"
"dota_econ_offering_international2"
"Offer Items and Earn Co
mpendium Points"
"dota_econ_offering_international3"
"Items given to your Off
ering are forever removed from your Armory. Every week your Offering will be col
lected. Compendium points and other rewards will be left in its place."
"dota_watch_livegame_status"

"BATTLING THE YEAR BEAST

"
"dota_spring_pract01"

"PRACTICE BATTLE

"dota_spring_intro_text01"

"BATTLE THE YEAR

!"
BEAST!"
"dota_spring_intro_text02"
"Inflict as much
damage as you can to the Year Beast. The more damage you do, the better loot yo
u get! \n\nIf the Year Beast grabs someone, shoot a Firework at him to break the
m free!"
"dota_spring_intro_text03"
""
"dota_spring_intro_text04"
"All players rec
eive a fixed amount of gold."
"dota_spring_intro_text05"
"Flamesalt Ingot
s"
"dota_spring_intro_text06"
"Gold Coins"
"NIAN_SELECT_MODE"

"Select

"nian_battle_real"

"FIGHT T

Your Mode"
HE BEAST"
"nian_battle_real_desc"
"Battle The Beas
t for real! In this mode, you can select how many Ingots you want to spend. Your
starting in-game gold and Jade Tokens rewards increase based on how much damage
you do the Beast and how many Ingots you ve decided to spend.\n\nAll members of
your party must have enough Ingots to spend on the selected mode."
"nian_battle_practice"
"PRACTICE"
"nian_battle_practice_desc"
"Practice agains
t the beast to hone your skills. No Jade Tokens will be awareded in this mode. Y
ou can select how much starting gold to recieve."

"nian_battle_0"

"Practic

"nian_battle_1"
"nian_battle_2"
"nian_battle_3"
"nian_battle_4"
"nian_battle_1_gold"
"nian_battle_2_gold"
"nian_battle_3_gold"
"nian_battle_4_gold"

"150"
"450"
"1000"
"2500"

e"

"6000"
"18000"
"40000"
"100000"

"dota_spring_intro_text02_practice"
"Inflict as much damage
as you can to the Year Beast.\n\nIf the Year Beast grabs someone, shoot a Firewo
rk at him to break them free!"
"dota_spring_intro_text03_practice"
""
"dota_spring_intro_text04_practice"
"All players receive a f
ixed amount of gold."
"dota_redeem_springtext1"

"Flamesalt Ingot

s"
"dota_redeem_springtext2"
"Flamesalt Ingot
s are harvested by playing regular matches, and are used to purchase equipment w
hen fighting the Year Beast. You can increase your Flamesalt Ingot harvest rate,
as well as earn Jade Tokens, by activating Fortune s Favor."
"dota_redeem_springtext3"

"Jade Tokens"

"dota_redeem_springtext4"
"Activate Fortun
e s Favor to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest
rate. Each active Favor will share a percentage of its harvest rate with every p
layer in that match."
"dota_redeem_springtext5"

"Jade Tokens"

"dota_redeem_springtext6"
ens for Bloom Bounties below:"

"Redeem Jade Tok

"DOTA_Redeem_Item_Title"
"DOTA_Redeem_Item_Text"
you wish to purchase below."

"%s1 Redemption"
"Select the item

"DOTA_Booster_Title"

"Battle Point Bo

oster"
"DOTA_Booster_Explain"
"Earn 80% more B
attle Points ( and grant an additional 16% bonus to anyone you play with ). Last
s for 500 minutes of match time."
"DOTA_Super_Booster_Explain"
"Earn 400% more Battle P
oints ( and grant an additional 80% bonus to anyone you play with ). Lasts for 5
00 minutes of match time. Available until February 20th."
"DOTA_Booster_Learn_More"
"Learn More >"
"DOTA_Booster_Time_Remaining"
"You have <b>%s1</b> min
utes remaining on your Battle Point Booster"
"DOTA_Booster_One_Game_Remaining"
"You have one game remai
ning on your Battle Point Booster"
"DOTA_Booster_Activate"
"You have an unu
sed Battle Point Booster in your inventory, activate it now?"
"DOTA_Booster_ActivateButton"
"ACTIVATE BOOSTER"
"DOTA_Booster_Purchase"
"Buy Booster"
"DOTA_spring_booster_offer"
"Purchase Favor"

"DOTA_Activate_Favor"
"DOTA_Activate_Favor_Descrip"
Favor to start earning Jade Tokens."
"DOTA_Favor_Time_Remaining"
nutes remaining on your Favor"

"Activate Favor"
"Activate your Fortune s
"You have %s1 mi

"DOTA_Confirm_Disconnect_Title"
"Disconnect?"
"DOTA_Confirm_Disconnect"
"Are you sure yo
u want to disconnect? You will not be able to rejoin the game."
"DOTA_Confirm_Disconnect_Yes"
"Yes, Disconnect"
"dota_create_dialog_0"

"What have we he

"dota_create_dialog_1"

"What ve you got

"dota_create_dialog_2"

"Let s have a lo

"dota_create_dialog_3"

"Need something

"dota_create_dialog_4"

"I ll get my too

"dota_create_dialog_5"

"This one s tric

"dota_create_dialog_6"

"It ll be just a

"dota_create_dialog_7"

"Ah! I see how i

"dota_create_dialog_8"
"dota_create_dialog_9"
"dota_create_dialog_10"

"Almost got it."


"Hang on a sec."
"It s about to g

"dota_create_dialog_11"
"dota_create_dialog_12"

"There it goes!"
"Would you look

"dota_create_dialog_13"

"Isn t that some

"dota_create_dialog_14"
"dota_create_dialog_15"
"dota_create_dialog_16"
"dota_create_dialog_17"

"Got it!"
"And open!"
"Very nice!"
"Ha! That was ea

"dota_create_dialog_18"

"Enjoy!"

"dota_nian_endgame_loot"
"dota_nian_endgame_title"

"Loot Received:"
"The Year Beast

re?"
for me?"
ok."
opened?"
ls."
ky..."
moment."
t works."

ive!"
at that!"
thing!"

sy."

has Fled"
"dota_nian_endgame_damage_done"

"Total Beast Damage"

"dota_nian_award_late"
"Due to high ser
ver load, match signout has been delayed. Jade Tokens will be automatically awar
ded to you when match signout is complete."
"NianRank0"
"Rank: F"
"NianRank1"
"Rank: D"
"NianRank2"
"Rank: C"

"NianRank3"
"Rank: B"
"NianRank4"
"Rank: A"
"NianRank5"
"Rank: S"
"NianRank6"
"Rank: SS"
"NianRank7"
"Rank: SSS"
"NianRank8"
"Rank: X"
"NianRankPractice"

"Rank: P

"
"dota_status_dangerous_instruction"
the box below to continue"
"dota_status_dangerous_confirm"

"Enter the word %s1

in

"CONFIRM"

"dota_waitingforplayers_boost_earn_local_player"
"Your Ba
ttle Points rate: %s1"
"dota_waitingforplayers_boost_earn"
"Battle Points earn rate
: %s1%"
"dota_waitingforplayers_bonus"
"Bonus: +%s1%"
"dota_waitingforplayers_sharing"
"is sharing a Battle Poi
nt Bonus:"
"DOTA_Premium_League_Description_JoinDota" "The first season of
the joinDOTA League features over 2500 teams across the world competing in vario
us divisions for the grand prize! Each purchase of this ticket will added $0.75
to the total prize pool!"
"DOTA_Premium_League_Description_MLG" "MLG s first Internation
al Dota 2 competition will feature the world s best teams from Europe, China and
North America competing for a growing prize pool starting at $50,000."
"DOTA_Premium_League_Description_StarSeries8" "The 8th season of
the legendary SLTV StarSeries will feature best 18 teams from Europe. They will
compete for growing prize pool starting at $40,000. $2.50 of every purchase wil
l go to the SLTV StarSeries prize pool. Round-robin online tournament and LAN fi
nals in Kyiv Cybersport Arena."
"DOTA_Premium_League_Description_ChampionsLeague2" "Champions Le
ague Season 2 will feature 10 top teams from Europe and North America fighting f
or $50,000! Includes the Gladiator s Revenge set plus every ticket purchased inc
reases the prize pool by $2.50!"
"DOTA_Premium_League_Description_DotaCinema" "DotaCinema present
s the XMG Captains Draft Invitational! This is the first major competitive Dota
2 tournament being played in Captains Draft mode! Teams included are Alliance, N
aVi, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000!
Each ticket purchase includes JanJou courier and addes $1.25 to the total prize
pool!"

//INTRODUCTORY LOADSCREEN TIPS


(0 to 25 games played)
"dota_tip_introduction_1"
"Try to fight creeps and
enemy Heroes within the attack range of your team s Towers."
"dota_tip_introduction_2"
"Be careful when crossin
g the river into enemy territory."
"dota_tip_introduction_3"
"Remember to purchase it
ems to restore your health and mana at the start of the game."
"dota_tip_introduction_4"
"Purchase and use Town P

ortal Scrolls to move around the map quickly."


"dota_tip_introduction_5"
"There are \"Side Shops\
" at the extreme east and west sides of the map, where various tools can be purc
hased."
"dota_tip_introduction_6"
"Some items can only be
purchased at the \"Secret Shop\"."
"dota_tip_introduction_7"
"For most heroes, the \"
Ultimate\" ability can be learned at level 6, and strengthened at levels 11 and
16."
"dota_tip_introduction_8"
"Achieving the last hit
on a creep or hero will earn you additional gold."
"dota_tip_introduction_9"
"Make sure your team has
a Courier to bring items to them while they are in the lanes."
"dota_tip_introduction_10"
"Items purchased while y
ou are away from a shop will be placed in your Stash to be retrieved later, or d
elivered by your team s courier."
//UNIVERSAL LOADSCREEN TIPS
(25+ games played)
"dota_tip_universal_1"
"Announcers and
HUD Skins are shared between all players in a match. You can choose among them b
y pressing the Shared Content button on the left side of the Top Bar."
"dota_tip_universal_2"
"Remain calm. Re
member: it s only a game."
"dota_tip_universal_3"
"You can mute ru
de players by going to the Scoreboard, accessed using the buttons on the left si
de of the Top Bar."
"dota_tip_universal_4"
"After you have
chosen a hero, you can click on the minimap in the lower left to inform your tea
mmates where you intend to go when the game begins."
"dota_tip_universal_5"
"Enjoyed playing
with someone? Commend them by clicking on their name in the Scoreboard, accesse
d using the buttons on the left side of the Top Bar."
"dota_tip_universal_6"
"You can hold Al
t and click on an ability to inform your teammates of that ability s current coo
ldown."
"dota_tip_universal_7"
"You can inform
your teammates that an enemy Hero is missing by holding Alt and clicking on that
Hero s portrait in the Top Bar."
"dota_tip_universal_8"
"Always be polit
e, especially to your teammates. People are less likely to listen to those who a
re rude."
"dota_tip_universal_9"
"Players who aba
ndon a match will be penalized."
"dota_tip_universal_10"
"Anyone can buy
wards, and anyone can buy or upgrade the courier. If your team needs something,
don t be afraid to buy it."
"dota_tip_universal_11"
"Be nice to new
players. Everyone has to start somewhere."
"dota_tip_universal_12"
"Good luck. Have
fun."
"dota_tip_universal_13"
"Hero choices ma
tter. Many heroes are strong counters to other heroes, and many hero pairings ar
e far more powerful and useful than any hero is alone."
"dota_tip_universal_14"
"Holding Shift a
llows you to issue actions to be performed in a sequence."
"dota_tip_universal_15"
"Make your voice
heard! Visit the Dota 2 Workshop and vote for the items you d like to see sold
on the Dota 2 store."
"dota_tip_universal_16"
"Many Global Ite
ms can be set to Shuffle, causing a different random item to be chosen for that

slot after every match."


"dota_tip_universal_17"
"Positive reinfo
rcement can go a long way toward victory."
"dota_tip_universal_18"
"Prefer hero ico
ns instead of colored symbols on the minimap? You can change it in the settings
menu."
"dota_tip_universal_19"
"Remember to sta
nd up and stretch between matches."
"dota_tip_universal_20"
"Remember: every
one has bad games. Everyone makes mistakes."
"dota_tip_universal_21"
"Want the minima
p to appear on the other side of the screen? You can change it in the settings m
enu."
"dota_tip_universal_22"
"You can adjust
how often hero voices are heard in the settings menu."
"dota_tip_universal_23"
"You can downloa
d your match replays from the Career Profile menu. A good way to improve is by a
nalyzing your plays from a new perspective!"
"dota_tip_universal_24"
"You can hold Al
t and click on an ability or item to inform your teammates if it is ready, on co
oldown, or if you do not have enough mana to use it."
"dota_tip_universal_25"
"You can still u
se items while silenced."
"dota_tip_universal_26"
"Accidentally ca
nceled your Town Portal Scroll? The settings menu has an option to make a Stop c
ommand required in order to cancel a Teleport."
"dota_tip_universal_27"
"Holding Alt and
clicking on an item in an enemy hero s inventory will alert your team that the
enemy has that item."
"dota_tip_universal_28"
"Holding Alt and
clicking on your Buyback button, or on your gold, will alert your team of your
Buyback status."
"dota_tip_universal_29"
"In All Pick, pl
ayers who have not chosen a Hero before the timer expires will begin to lose the
ir starting gold."
"dota_tip_universal_30"
"Dota 2 is alway
s evolving. New features are added, new Heroes are introduced, and existing Hero
es and mechanics may see adjustments. Be sure to keep up with the latest changes
at the Dota 2 blog!"
"dota_tip_universal_31"
"Be careful not
to make more enemies than the five you are already facing."
//BEGINNER LOADSCREEN TIPS
(25 - 150 games played)
"dota_tip_beginner_1"
"If you
notice an enemy Hero missing from your lane, tell your teammates by saying \"Mis
sing Top/Middle/Bottom\". You may save a teammate s life!"
"dota_tip_beginner_2"
"You can
level up your abilities by holding Control and pressing that ability s shortcut
key."
"dota_tip_beginner_3"
"Use War
ds to reveal parts of the map and increase your awareness of the enemy team s mo
vements."
"dota_tip_beginner_4"
"Be sure
your team has a courier to deliver your items from the shop so that you can sta
y in the lanes gaining experience and gold."
"dota_tip_beginner_5"
"Sentry
Wards reveal nearby invisible units as well as enemy Wards."
"dota_tip_beginner_7"
"Roshan
is much easier to kill if you reduce his Armor."
"dota_tip_beginner_10"
"Shift-clicking

on shop items will add them to the quick buy."


"dota_tip_beginner_11"
"Scoring the las
t hit on a tower will earn you more gold for its destruction."
"dota_tip_beginner_12"
"The \"Safe Lane
\" is the longest lane on your team s side of the river. For the Dire, this is t
he top lane. For the Radiant, it is the bottom lane."
"dota_tip_beginner_13"
"The \"Hard Lane
\" is the shortest lane on your team s side of the river. For the Dire, this is
the bottom lane. For the Radiant, it is the top lane."
"dota_tip_beginner_14"
"Typically, a te
am only needs one courier."
"dota_tip_beginner_15"
"The movement sp
eed bonus for having boots does not stack. No matter how many legs your chosen H
ero has, you only need a single set of boots."
"dota_tip_beginner_16"
"You can view an
enemy Hero s inventory and abilities by selecting them."
"dota_tip_beginner_17"
"It is often a g
ood idea to carry a Town Portal Scroll."
"dota_tip_beginner_18"
"There are many
secret paths hidden in the trees, which are often called \"juke spots\". Use the
se to escape attacks, or to set up ambushes."
"dota_tip_beginner_19"
"Use Dust of App
earance to reveal nearby invisible enemies."
"dota_tip_beginner_20"
"Two Runes will
appear on the river every two minutes, one north of the middle lane and the othe
r to the south. One of them will always be a Bounty Rune."
"dota_tip_beginner_21"
"If you have a B
ottle, touching a Rune will store it for later use. Storing a Rune will also ref
ill the Bottle."
"dota_tip_beginner_22"
"You can select
from many player-created Builds for your Hero by using the Build Guide button on
the left side of the Top Bar."
"dota_tip_beginner_25"
"Check your mini
map often. You may discover that you are about to be ambushed."
"dota_tip_beginner_26"
"Often the best
way to learn a Hero s weaknesses is to play them yourself."
"dota_tip_beginner_28"
"Destroying the
enemy s barracks will strengthen your team s creeps in that lane."
"dota_tip_beginner_29"
"Towers can see
and attack invisible units."
"dota_tip_beginner_31"
"Be aware of you
r position when attacking creeps. You may wind up pushing your team s creeps, an
d yourself, into a dangerous location."
"dota_tip_beginner_32"
"The Side Shops
sell many useful items, including Town Portal Scrolls and the components for man
y types of boots."
"dota_tip_beginner_33"
"Several cliff t
ops feature sigils which mark good locations to place Observer Wards."
"dota_tip_beginner_36"
"Being near your
team s fountain will rapidly restore your health and mana."
"dota_tip_beginner_40"
"Strength increa
ses maximum Health. Agility increases Attack Speed. Intelligence increases maxim
um Mana."
"dota_tip_beginner_41"
"The Secret Shop
is not actually a secret."
"dota_tip_beginner_42"
"A \"Carry\" is
a hero that gains power slowly, becoming strong late in the game. A \"Support\"
hero is often most powerful early in the game, and later enhances their team s e
ffectiveness."
"dota_tip_beginner_43"
"As long as your

Hero is near a kill when it occurs, you will gain experience."


"dota_tip_beginner_44"
"You can tempora
rily fortify your structures, preventing all damage to them, by using the Glyph
of Fortification. Use it wisely, as it has a very long cooldown."
"dota_tip_beginner_45"
"Using Town Port
al Scrolls allows you to teleport to any allied structure. Using Boots of Travel
allows you to teleport to any allied unit."
"dota_tip_beginner_46"
"If your Courier
is killed, it will return, along with any items it was carrying, after 140 seco
nds."
"dota_tip_beginner_47"
"When using a Ta
ngo, the regeneration is always the same regardless of the size of the tree you
consume."
"dota_tip_beginner_48"
"There are many
websites and videos which can provide you with knowledge about overall tactics,
team construction, and strategies for your favorite heroes."
"dota_tip_beginner_49"
"You can give a
teammate one of your Tangos by using them on that teammate."
"dota_tip_beginner_50"
"You can use Hea
ling Salves on your teammates to restore their health. Share the love!"
"dota_tip_beginner_51"
"Each player aut
omatically earns 1 gold every 0.6 seconds, or 100 gold every minute."
"dota_tip_beginner_52"
"Town Portal Scr
olls can be given to teammates."
"dota_tip_beginner_53"
"Observer and Se
ntry Wards cannot be placed inside Roshan s pit."
"dota_tip_beginner_54"
"Unclaimed Runes
will be replaced every two minutes."
//INTERMEDIATE LOADSCREEN TIPS
(75+ games played)
"dota_tip_intermediate_3"
"After Roshan ha
s been killed, he will respawn at a random time between 8 and 11 minutes."
"dota_tip_intermediate_4"
"Neutral creeps
spawn at the 30 second mark, and then at every minute mark thereafter."
"dota_tip_intermediate_5"
"Shift-clicking
actions or abilities allows you to queue them."
"dota_tip_intermediate_6"
"Some spells can
be dodged by using a Blink Dagger or by becoming invisible."
"dota_tip_intermediate_8"
"Attacking from
an uphill position gives you an advantage as an enemy may miss their attacks or
lose you in the fog of war."
"dota_tip_intermediate_9"
"Using a Pipe of
Insight allows you to negate an enemy Hero s magic damage."
"dota_tip_intermediate_10"
"Assault Cuirass
can be used to boost the Armor of nearby teammates."
"dota_tip_intermediate_11"
"When a tower is
attacking you, attack-clicking on an allied creep will reset the tower s target
."
"dota_tip_intermediate_12"
"Placing a Ward
or unit near a neutral creep camp can prevent the creatures in that camp from re
spawning at the minute mark."
"dota_tip_intermediate_13"
"Monkey King Bar
will grant you True Strike, which prevents enemy Heroes from evading your attac
ks, even when attacking uphill. True Strike does not work on enemy structures."
"dota_tip_intermediate_14"
"Double-clicking
your Blink Dagger will cause you to automatically blink toward your team s foun
tain."
"dota_tip_intermediate_15"
"You can attack
allied creeps that are near death. Use this to deny your enemy the gold gained f

rom last hits."


"dota_tip_intermediate_16"
"Magic damage ca
n be reduced by items that grant Magical Damage Resistance."
"dota_tip_intermediate_17"
"Physical damage
can be reduced by items that grant Armor."
"dota_tip_intermediate_18"
"Pure damage is
not reduced by Armor or Magical Damage Resistance."
"dota_tip_intermediate_20"
"Changing the pr
imary stat on Power Treads can break invisibility, as well as interrupt channele
d spells such as using a Town Portal Scroll."
"dota_tip_intermediate_21"
"Pulling all neu
tral creeps out of a camp near the minute mark will allow that camp to respawn.
Use this to maximize the number of creeps you kill."
"dota_tip_intermediate_22"
"Holding Control
allows you to use your Bottle regen on an allied Hero. Bottled Runes, however,
cannot be shared."
"dota_tip_intermediate_23"
"Stuck in your b
ase? You can still make purchases from the Secret Shop by sending your Courier t
here. Just be careful not to send it into the enemy forces!"
"dota_tip_intermediate_24"
"When no enemy c
reeps are near, Towers and Barracks have Backdoor Protection, which lessens the
damage they take and allows them to restore their health."
"dota_tip_intermediate_25"
"Quelling Blade
only does its bonus damage to enemy creeps."
"dota_tip_intermediate_26"
"The Damage Bloc
ked values on a Stout Shield, Poor Man s Shield, and Vanguard refer to the type
of Hero carrying the shield, not the type of attacker."
"dota_tip_intermediate_27"
"Dagon, Necronom
icon, and Diffusal Blade can be upgraded by purchasing their recipes again."
"dota_tip_intermediate_28"
"You can give a
teammate a single ward by holding Control, clicking on the ward in your inventor
y, then clicking on your teammate."
"dota_tip_intermediate_29"
"Blink Dagger an
d Force Staff can be used to climb up and down cliff sides."
"dota_tip_intermediate_30"
"Use a Quelling
Blade to cut down trees and carve your own path through the forests."
"dota_tip_intermediate_31"
"Illusions and c
reeps will not dispel Smoke of Deceit, only Heroes will."
"dota_tip_intermediate_32"
"You can disable
auto-attacking in the options menu."
"dota_tip_intermediate_33"
"Holding Alt wil
l display additional information in the descriptions of several abilities and it
ems."
"dota_tip_intermediate_34"
"Barracks cannot
reveal invisible units or wards."
"dota_tip_intermediate_35"
"Buyback has a 7
minute cooldown."
"dota_tip_intermediate_36"
"Each hero has a
primary attribute of Strength, Agility, or Intelligence. Every point in your he
ro s primary attribute increases their attack damage by 1."
"dota_tip_intermediate_37"
"From his third
death onward, Roshan will drop Cheese in addition to the Aegis of the Immortal.
Using Cheese instantly refills that hero s health by 2500 and mana by 1000."
"dota_tip_intermediate_38"
"Hero illusions
are instantly destroyed if they attack Roshan."
"dota_tip_intermediate_39"
"Remember to che
ck your allies inventories before purchasing an item for its aura effect. A tea
mmate may already have that item, and most auras do not stack."
"dota_tip_intermediate_40"
"Runes can be de
nied."

"dota_tip_intermediate_41"
"Stun durations
from different skills do not stack. You can keep an enemy stunned for longer wit
h careful timing of your team s skills."
"dota_tip_intermediate_42"
"Teleports from
Town Portal Scrolls and Boots of Travel are not cancelled by silences or knockba
cks."
"dota_tip_intermediate_43"
"The closer a To
wer is to its team s Ancient, the more gold its destruction will yield."
"dota_tip_intermediate_45"
"Using a Soul Ri
ng will grant you extra mana even if your mana is already full."
"dota_tip_intermediate_46"
"You can destroy
allied Towers when they are below 10% health. Denying a Tower drastically reduc
es how much gold the enemy receives for its destruction."
"dota_tip_intermediate_47"
"You can use a Q
uelling Blade to damage enemy observer and sentry wards."
"dota_tip_intermediate_48"
"Always be nice
to those who buy Wards and Couriers."
"dota_tip_intermediate_49"
"Physical Damage
, dealt by all regular attacks, some hero abilities, and some items, can be redu
ced with Armor or blocked by becoming Ethereal."
"dota_tip_intermediate_50"
"Magical Damage,
dealt by most hero abilities and items, can be reduced with Magical Damage Resi
stance or blocked by Spell Immunity."
"dota_tip_intermediate_51"
"Activating Mant
a Style will move you from your original position when the illusions appear. Use
this to confuse enemies!"
"dota_tip_intermediate_52"
"Denied creeps g
rant 50% of their normal experience."
"dota_tip_intermediate_53"
"Use the Flying
Courier s Speed Boost wisely. It has a very long cooldown."
"dota_tip_intermediate_54"
"Ranged heroes a
nd units have a 25% chance to miss when attacking uphill."
"dota_tip_intermediate_55"
"Roshan becomes
stronger every 4 minutes, gaining additional health, damage, and armor."
//ADVANCED LOADSCREEN TIPS
(150+ games played)
"dota_tip_advanced_1"
"Reliable Gold i
s earned from killing Heroes, Roshan, and Couriers, from the destruction of enem
y Towers, or from using Hand of Midas. All other earnings are Unreliable Gold, w
hich can be lost upon death."
"dota_tip_advanced_2"
"You can pull th
e creatures in the neutral creep camp that is nearest to your team s Safe Lane i
nto your lane creeps."
"dota_tip_advanced_3"
"Several items c
an be broken down into the component parts by right-clicking them in your invent
ory and choosing \"Disassemble\". Re-use those components to create new items."
"dota_tip_advanced_4"
"Use Control Gro
ups to issue orders to different sets of units under your control. To set a Cont
rol Group, select a unit or units, hold Control, and press a number. To select t
hat Control Group, press that number."
"dota_tip_advanced_5"
"If you are abou
t to die, use your \"Purchase Quickbuy\" keybinding to spend your gold before it
disappears!"
"dota_tip_advanced_6"
"Swapping the pr
imary attribute on Power Treads to Intelligence can give you a little extra mana
."
"dota_tip_advanced_7"
"If you have an
Armlet of Mordiggian, you can turn on Unholy Strength to temporarily raise your
health by 475. Disabling Unholy Strength will remove the added health, down to
a minimum of 1 health."

"dota_tip_advanced_9"
"Activating Mant
a Style removes several buffs and debuffs, and will cause projectiles that are a
lready in flight to miss."
"dota_tip_advanced_10"
"After using Buy
back, 25% of a hero s remaining respawn time at the time of Buyback is added to
their next death."
"dota_tip_advanced_11"
"Cheese can be s
old for 500 gold."
"dota_tip_advanced_17"
"If you are with
in range of several auras with the same effect, only the most powerful aura will
be active."
"dota_tip_advanced_18"
"If you know you
are about to die, consider entering a neutral creep camp, or going to Roshan, a
nd letting them kill you instead. This will deny the enemy team the gold and exp
erience earned from your death."
"dota_tip_advanced_19"
"Melee Barracks
regenerate 5 hit points per second. Ranged Barracks do not regenerate."
"dota_tip_advanced_20"
"One point of Ag
ility increases hero attack speed by 1, as well as 0.14 armor."
"dota_tip_advanced_21"
"One point of In
telligence adds 13 maximum mana, as well as 0.04 mana regeneration per second."
"dota_tip_advanced_22"
"One point of St
rength adds 19 maximum health, as well as 0.03 health regeneration per second."
"dota_tip_advanced_23"
"Shadow Blade ca
n still be activated while channeling a Town Portal Scroll."
"dota_tip_advanced_24"
"Switching Power
Treads to Agility while healing allows your health and mana to restore faster.
Just don t forget to switch them back!"
"dota_tip_advanced_25"
"The Aegis of th
e Immortal can be denied."
"dota_tip_advanced_26"
"Though illusion
s are not affected by auras, they will still grant shared auras from their origi
nal hero to nearby units."
"dota_tip_advanced_28"
"You do not need
to destroy a team s barracks to damage the towers near an ancient. Destroying b
arracks is optional."
"dota_tip_advanced_29"
"Warriors summon
ed by using a Level 3 Necronomicon have True Sight."
"dota_tip_advanced_30"
"The effects of
Dust of Appearance can be purged."

"dota_community_recruitment"
"Recruitment"
"dota_recruitment_invite_friends"
"Invite Friends"
"dota_recruitment_claim_rewards"
"Claim Rewards"
"dota_recruitment_manage_recruits"
"Manage Recruits"
"dota_recruitment_claim_rewards_header" "Claim Rewards"
"dota_recruitment_claim_rewards_text" "Earn Fortune & Glory as
your friends progress in their Dota 2 careers."
"dota_recruitpanel_subheader"
"Dota is a competitive action-strategy game that is much more fun with friends."
"dota_recruitpanel_header"
"Recruit Your Friends"
"recruitment_add_a_friend"
"Add a Friend"
"dota_recruitpanel_friends"
"Select friends to recruit.\nOnly Friends that haven t already been recruited ar
e eligible."
"dota_profile_recruit_level_label"

"Recruitment Level: %s1"


"dota_profile_recruit_points_label"
"Recruitment Points: %s1"
"dota_recruitpanel_recruits"
"Track the status of your recruits and pending recruitment requests.\nYou will e
arn recruitment levels as your recruits level up."
"dota_recruits_count"
"Recruits: %s1"
"dota_redeem_event_points_title"
"Redeem Points:
%s1"
"DOTA_Recruitment_Steps"
"- Add friends to your f
riends list.\n\n- Select friends from the left panel below and send them recruit
ment invites.\n\n- Earn recruitment levels as your recruits play the game."
"DOTA_AddFriend_ErrorCode_0"
riend information is correct and try again"
"DOTA_AddFriend_ErrorCode_1"
riend information is correct and try again"
"DOTA_AddFriend_ErrorCode_2"
g format"
"DOTA_AddFriend_ErrorCode_3"
"DOTA_AddFriend_ErrorCode_4"

"An error occurred. Make sure the f


"An error occurred. Make sure the f
"Friends Information is in the wron
"No Perfect World Account found"
"No Dota 2 Account found"

//THIRD PARTY COMPENDIUMS


//League name: ASUS ROG DreamLeague Season 1
"Comp_223_PG_cover_fronttextcustom2_text" "ASUS ROG DREAMLEAGU
E SEASON 1"
"Comp_223_PG_cover_fronttextcustom3_text"

"THANKS FOR JOINING

US!"
"Comp_223_PG_cover_fronttextcustom4_text" "Welcome to the ASUS
RoG DreamLeague compendium, your ever growing guide throughout the season. We d
like to thank you for your purchase and inform you there will be no refunds, ho
wever, on the plus side, all GD Studio cats will be fed regularly until June 20t
h! (We honestly don t know about refunds, please talk to Dreamhack, mainly Hells
pawn!)."
"Comp_223_PG_cover_fronttextcustom5_text" "In this compendium
you will find schedules, standings, information on teams, players and much more!
Be sure to check back periodically for the latest updates!"
"Comp_223_PG_cover_fronttextcustom6_text" "Thank you and enjoy
the ASUS ROG Dream League! - DreamHack & The GD Studio."
"Comp_223_PG_toctextcustom2_text" "TABLE OF CONTENTS"
"Comp_223_PG_toctextcustom300_text" "Bruno s Suit up Challenge
! (NEW)"
"Comp_223_PG_toctextcustom3_text" "Lumi s cosplay!"
"Comp_223_PG_toctextcustom4_text" "Milestones"
"Comp_223_PG_toctextcustom5_text" "Standings"
"Comp_223_PG_toctextcustom106_text" "Schedule"
"Comp_223_PG_toctextcustom10746_text" "Super Week"
"Comp_223_PG_toctextcustom10745_text" "Week 8"
"Comp_223_PG_toctextcustom1074_text" "Week 7 and older"
"Comp_223_PG_toctextcustom7_text" "Predictions"
"Comp_223_PG_toctextcustom10_text" "Highlights"
"Comp_223_PG_toctextcustom1141_text" "Interview with 7ckngmad"
"Comp_223_PG_toctextcustom1241_text" "Interview with Aui_2000"
"Comp_223_PG_toctextcustom1341_text" "Interview with Misery"
"Comp_223_PG_toctextcustom1441_text" "Interview with Mag"
"Comp_223_PG_toctextcustom11_text" "Interview with Pflax"
"Comp_223_PG_toctextcustom12_text" "Interview with TC"
"Comp_223_PG_toctextcustom13_text" "Interview with XBOCT"
"Comp_223_PG_toctextcustom14_text" "Interview with N0Tail"

"Comp_223_PG_toctextcustom15_text" "Interview with S4"


"Comp_223_PG_toctextcustom100_text" "Lumi s Watchlist"
"Comp_223_PG_toctextcustom110_text" "Meepo is back!!"
"Comp_223_PG_toctextcustom120_text" "Someone will get the Axe!
"
"Comp_223_PG_toctextcustom1204_text" "Remake pls!"
"Comp_223_PG_toctextcustom16_text" "Hot for Meta"
"Comp_223_PG_toctextcustom1714_text" "Week 4"
"Comp_223_PG_toctextcustom1713_text" "Week 3"
"Comp_223_PG_toctextcustom1712_text" "Week 2"
"Comp_223_PG_toctextcustom18_text" "Teams and Players"
"Comp_223_PG_toctextcustom19_text" "Alliance"
"Comp_223_PG_toctextcustom20_text" "Cloud 9"
"Comp_223_PG_toctextcustom21_text" "Team Dog"
"Comp_223_PG_toctextcustom22_text" "Evil Geniuses"
"Comp_223_PG_toctextcustom23_text" "Team Empire"
"Comp_223_PG_toctextcustom24_text" "Fnatic"
"Comp_223_PG_toctextcustom25_text" "Meet Your Makers"
"Comp_223_PG_toctextcustom26_text" "Natus Vincere"
"Comp_223_PG_toctextcustom27_text" "Rox.KIS"
"Comp_223_PG_toctextcustom29_text" "Sigma.INT"
"Comp_223_PG_toctextcustom30_text" "Virtus Pro"
"Comp_223_PG_suituptextcustom2_text" "SUIT UP CHALLENGE"
"Comp_223_PG_suituptextcustom3_text" "The suit up challenge in
volves boldness, bravery, a lot of improvisation and the ability to think on you
r feet. Stay tuned for May 11th show, for more details. All we can say for now i
s that you will have to choose suits for your favorite commentators, not only th
ey will wear them during Dreamhack Summer, but also they will have to go through
some hard tasks to prove themselves worthy of the maximum snazzyness!"
"Comp_223_PG_draskyl_suitupselectionsselection2_description" "
What suit should Draskyl get?"
"Comp_223_PG_draskyl_suitupselectionsselection2_choices_1" "Ho
lla holla get Dolla !"
"Comp_223_PG_draskyl_suitupselectionsselection2_choices_2" "Mu
rricah!!"
"Comp_223_PG_shane_suitupselectionsselection2_description" "Wh
at suit should Shane get?"
"Comp_223_PG_shane_suitupselectionsselection2_choices_1" "Colo
r explosion"
"Comp_223_PG_shane_suitupselectionsselection2_choices_2" "Comi
c suit"
"Comp_223_PG_lumi_suitupselectionsselection2_description" "Wha
t suit should Lumi get?"
"Comp_223_PG_lumi_suitupselectionsselection2_choices_1" "Casan
ova"
"Comp_223_PG_lumi_suitupselectionsselection2_choices_2" "Stars
truck"
"Comp_223_PG_james_suitupselectionsselection2_description" "Wh
at suit should James get?"
"Comp_223_PG_james_suitupselectionsselection2_choices_1" "God
Save the Queen"
"Comp_223_PG_james_suitupselectionsselection2_choices_2" "Goin
g full Commando"
"Comp_223_PG_lumi_cosplayselectionsselection5_description" "Wh
at hero should Lumi cosplay as?"
"Comp_223_PG_lumi_cosplaytextcustom2_text" "Lumi s cosplay"
"Comp_223_PG_lumi_cosplaytextcustom3_text" "It s Keeper of the
Light!"
"Comp_223_PG_lumi_cosplaytextcustom4_text" "Hey everyone! Sinc
e you were so awesome and you contributed $100.000 to the prize pool, you get th

e right of choosing Lumi s cosplay for Dreamhack Summer. You will have until Apr
il 13th to vote on which hero you want him to be!."
"Comp_223_PG_lumi_cosplaytextcustom5_text" "The vote has ended
and, as if the picture in this page was an omen, it was Keeper of the Light by
an overwhelming amount. Out of more than 11000 votes, 1371 people chose KotL. 64
7 people picked Crystal Maiden, 428 people picked Queen of Pain, although it was
vetoed (shrugs), and 416 people picked Wisp."
"Comp_223_PG_milestonestextcustom2_text" "MILESTONES"
"Comp_223_PG_milestonestextcustom3_text" "ASUS ROG DreamLeague
"
"Comp_223_PG_milestonestextcustom4_text" "STRETCH GOAL REWARDS
"
"Comp_223_PG_milestonestextcustom5_text" "NEXT GOAL: $125,000"
"Comp_223_PG_milestonestextcustom6_text" "Hey there! These are
the amazing stretch goals. Currently you ve unlocked a loading screen, battle
bonus, DreamLeague HUD, Pudge s Offhand Chainsaw Invoker Set and Lumi s Cosplay
!. All these items will be automatically gifted to your account as they become a
vailable."
"Comp_223_PG_milestonestextcustom7_text" "There are also some
hidden stretch goals. For $1 you ve unlocked Shane from Ireland! You also unlock
ed for $70,000 the Dota Harmony, which will be performed soon (Valve time!) live
on the show. Of course there are more! but we ain t gonna tell you, cause....
it s a seeeecreeeet! Remember to tell your friends: IF THEY BUY A COMPENDIUM, TH
EY GET ALL THE PREVIOUS REWARDS!"
"Comp_223_PG_milestonestextcustom8_text" "Click here for more
information on the player prize pool so far!"
"Comp_223_PG_standingstextcustom2_text" "STANDINGS (May 5th)"
"Comp_223_PG_schedule_covertextcustom2_text" "WEEKLY SCHEDULES
"
"Comp_223_PG_schedule_covertextcustom3_text" "THIS IS HOW YOU
KNOW WHO PLAYS IN THE FANTASY LEAGUE THIS WEEK. =)"
"Comp_223_PG_schedule8textcustom5_text" "The super weekend wil
l feature the last few matches everyone needs to determine their final standings
. Whether it s teams trying to secure first place, clinging to last hopes to get
into the finals or making sure they don t fall down to 7th place or less, this
is where the group stage ends. After this, the top 6 teams will face each other
at Dreamhack Summer for a shot at a prizepool of over $200,000"
"Comp_223_PG_schedule7textcustom2_text" "The Final Countdown"
"Comp_223_PG_schedule7textcustom3_text" "Cloud 9 and Empire on
ly depend on themselves to secure top 2. Cloud 9 has the tie breaker advantage o
n Empire, so if the latter want to finish in first place, they will have to hope
that Cloud 9 loses one game."
"Comp_223_PG_schedule7textcustom4_text" "Close behind, both Al
liance and Team Dog are waiting for anyone at the top to slip, and Alliance can
force that to happen when they play Empire on Wednesday. Dog on the other hand w
ill have some tough challenges in Na vi and RoX.KIS"
"Comp_223_PG_schedule7textcustom5_text" "Speaking of Na vi, th
em and EG are only 1 loss away from falling into the dangerous territory below t
he 6th place. RoX.KIS and Fnatic will be waiting for either of these teams to sl
ip and if they can be consistent enough, we could have a last minute lead change
and some surprise upsets."
"Comp_223_PG_schedule7textcustom6_text" "Fnatic, Alliance and
Rox.KIS will play 3 matches. Empire, Team Dog and Na vi will play two. Cloud 9,
VP and Sigma.INT will only play one."
"Comp_223_PG_schedule6textcustom2_text" "Doing the Math"
"Comp_223_PG_schedule6textcustom3_text" "Aside from MYM, alrea
dy being eliminated, all teams have a small chance of qualifying still. Having b
etween 4 and 5 matches to play, it looks like 8 wins is going to be the safe num
ber. Battle for top 2 is also going to be a tough one."
"Comp_223_PG_schedule6textcustom4_text" "Cloud 9 (vs Dog) and

Empire (vs C9) only lost one game. Na vi (Lost twice to Empire), Alliance (L to
C9 and VP) and Dog (L to EG and Alliance), are all 6-2. Alliance-Na vi is going
to be the first match played this week, and that might ruin one of these teams
possibilities of a top 2 finish."
"Comp_223_PG_schedule6textcustom5_text" "Struggling at the bot
tom, everyone is hoping on EG (5-4) to keep on losing. Being the only team with
more than 2 losses in the top 6, RoX, Fnatic, Liquid, VP and to a lesser extent,
Sigma, can only hope to get a winning streak that allows them to surpass them.
EG-Liquid on monday will be a must watch."
"Comp_223_PG_schedule6textcustom6_text" "Team Liquid will play
5 matches, Na vi and VP will play 3. Sigma and Alliance 2, and Team Dog, EG and
C9 will play 1."
"Comp_223_PG_schedule5textcustom2_text" "Here come the champio
ns"
"Comp_223_PG_schedule5textcustom3_text" "Na vi has only played
4 games in the Dreamleague so far, but that s going to change soon. Currently 3
-1, Na vi plays 4 matches this week and they have the chance to share the number
1 spot with Cloud 9. Will the champions go back on full blast?"
"Comp_223_PG_schedule5textcustom4_text" "Sigma.INT has very li
ttle chance to qualify, being 1-5, but they can do their last push in their 3 ga
mes this week. If they defeat Dog, Alliance and Na vi, they can end with a hopef
ul 4-5. It s not going to be easy, but everything is at stake!"
"Comp_223_PG_schedule5textcustom5_text" "Cloud 9 has two game
this week, against a very unpredictable VP and conference rivals EG. Shall they
win one of those, they will be the first team qualified to go to Dreamhack Summe
r, since it s mathematically impossible to have 6 teams with more than 8 wins at
this point of the tournament."
"Comp_223_PG_schedule5textcustom6_text" "Na vi plays 4 games t
his week, Sigma and VP play 3, C9, EG and Empire play 2, and MYM, Rox.KIS, Dog a
nd Alliance play 1."
"Comp_223_PG_schedule4textcustom2_text" "Not so underdogs"
"Comp_223_PG_schedule4textcustom3_text" "Team Dog, one of the
last teams to qualify for the tournament is looking quite strong recently. Havin
g obtained victories against teams like EG and Cloud 9, Team Dog has proved that
they re no longer a team of 5 friends but actually a real contender to the leag
ue. "
"Comp_223_PG_schedule4textcustom4_text" "Liquid has a lot to p
rove this week. Having yet failed to get a single victory, they will get 4 oppor
tunities this week to do so. With the departure of Brian FLUFFNSTUFF Lee, the
team will have to try and find a proper replacement that will help them rise aga
in."
"Comp_223_PG_schedule4textcustom5_text" "MYM, as liquid, has s
truggled during the first half of the tournament. While their chances to qualify
to the LAN finals are pretty much gone, they will fight to prove they can actua
lly improve and not to lose their spot for next season."
"Comp_223_PG_schedule4textcustom6_text" "Liquid will play 4 ga
mes this week, MYM 3. Cloud9, Alliance, Rox.KIS and Fnatic 2, VP, Dog and Sigma
will play 1 game. "
"Comp_223_PG_schedule3textcustom2_text" "Unbeaten juggernauts"
"Comp_223_PG_schedule3textcustom3_text" "After 3 entire weeks
of competition, Empire can t seem to be able to lose a match. And even though th
ey will face two tough opponents in Cloud 9 and Fnatic this week, it feels like
they can trample through anyone at this point of the competition. "
"Comp_223_PG_schedule3textcustom4_text" "Evil Geniuses, on the
other hand, are standing in the middle of the pack, but with 3 games on Wednesd
ay against somewhat accessible opponents (Rox.KIS, Team Dog and Virtus Pro), the
y will have the chance to define themselves as contenders, strugglers or hopeles
s. And they won t have Fear to rely on."
"Comp_223_PG_schedule3textcustom5_text" "This week is also a s
hort week, with only two days of play. next week will, in contrast, feature four

days of action, so it s a good time to take a breather because after THAT week
is done, we ll be standing pretty much at the middle of this season s league."
"Comp_223_PG_schedule3textcustom6_text" "Fnatic is the only ot
her team that will play more than one match this week."
"Comp_223_PG_schedule2textcustom2_text" "NO ROOM FOR FAILURE"
"Comp_223_PG_schedule2textcustom3_text" "With 18 games already
played, the landscape looks divided in 3 sections. The ones fighting for the to
p spots, the guys that need to get a more solid footing, and the teams that need
to get out of the bottom of the pit."
"Comp_223_PG_schedule2textcustom4_text" "Cloud 9, playing 3 ga
mes this week, has the chance to finish the week on top of the world, but they a
re facing the only other team that can go 5-0 this week: Alliance. Must watch! T
he other contenders: Empire only has one game, and Na vi is taking the week off.
"
"Comp_223_PG_schedule2textcustom5_text" "Struggling to get the
ir first win, Liquid and Dog face each other, as well as Sigma and MYM. Liquid o
nly gets one match this week, but MYM and Dog get 3 while Sigma gets 2. Some bad
results here could spell doom on their chances to qualify for the finals."
"Comp_223_PG_schedule2textcustom6_text" "Rox.KIS, EG and VP wr
ap up the week with 2, 1 and 1 match each respectively."
"Comp_223_PG_predictionstextcustom2_text" "WEEKLY PREDICTIONS"
"Comp_223_PG_predictionstextcustom3_text" "BECAUSE IT FEELS SO
GOOD TO BE RIGHT"
"Comp_223_PG_predictionstextcustom5_text" "Total Score so far:
"
"Comp_223_PG_day021_match1selectionsselection1_description" "W
ho is going to win the match?"
"Comp_223_PG_day021_match1selectionsselection1_choices_1" "Nav
i"
"Comp_223_PG_day021_match1selectionsselection1_choices_2" "Dog
"
"Comp_223_PG_day021_match1selectionsselection3_description" "W
hich player is going to get First Blood? (i.e: Kill)"
"Comp_223_PG_day021_match1selectionsselection3_choices_1" "Na
vi - XBOCT"
"Comp_223_PG_day021_match1selectionsselection3_choices_2" "Na
vi - Dendi"
"Comp_223_PG_day021_match1selectionsselection3_choices_3" "Na
vi - Funn1k"
"Comp_223_PG_day021_match1selectionsselection3_choices_4" "Na
vi - Puppey"
"Comp_223_PG_day021_match1selectionsselection3_choices_5" "Na
vi - Kuroky"
"Comp_223_PG_day021_match1selectionsselection3_choices_6" "Tea
m Dog - Pajkatt"
"Comp_223_PG_day021_match1selectionsselection3_choices_7" "Tea
m Dog - Fata"
"Comp_223_PG_day021_match1selectionsselection3_choices_8" "Tea
m Dog - MSS"
"Comp_223_PG_day021_match1selectionsselection3_choices_9" "Tea
m Dog - Pas"
"Comp_223_PG_day021_match1selectionsselection3_choices_10" "Te
am Dog - Misery"
"Comp_223_PG_day021_match1selectionsselection5_description" "W
hich player is going end up with the most deaths? (Lowest position wins tiebreak
er)"
"Comp_223_PG_day021_match2selectionsselection1_choices_1" "Sig
ma"
"Comp_223_PG_day021_match2selectionsselection3_description" "W
hich player is going to get the most kills? (Highest position wins tiebreaker)"

"Comp_223_PG_day021_match2selectionsselection3_choices_1"

"Fna

"Comp_223_PG_day021_match2selectionsselection3_choices_2"

"Fna

"Comp_223_PG_day021_match2selectionsselection3_choices_3"

"Fna

"Comp_223_PG_day021_match2selectionsselection3_choices_4"

"Fna

"Comp_223_PG_day021_match2selectionsselection3_choices_5"

"Fna

"Comp_223_PG_day021_match2selectionsselection3_choices_6"

"Sig

tic - Era"
tic - H4nni"
tic - Trixi"
tic - N0tail"
tic - Fly"
ma - Sockhska"
"Comp_223_PG_day021_match2selectionsselection3_choices_7" "Sig
ma - Mid player (standin)"
"Comp_223_PG_day021_match2selectionsselection3_choices_8" "Sig
ma - miGGel"
"Comp_223_PG_day021_match2selectionsselection3_choices_9" "Sig
ma - 7ckngmad"
"Comp_223_PG_day021_match2selectionsselection3_choices_10" "Si
gma - Second Support (standin)"
"Comp_223_PG_day021_match2selectionsselection5_description" "W
hich player is going end up with the highest net worth? (Highest position wins t
iebreaker)"
"Comp_223_PG_day021_match3selectionsselection3_description" "W
hich player is going to get the most assists? (Highest position wins tiebreaker)
"
"Comp_223_PG_day021_match3selectionsselection3_choices_6" "All
iance - Loda"
"Comp_223_PG_day021_match3selectionsselection3_choices_7" "All
iance - S4"
"Comp_223_PG_day021_match3selectionsselection3_choices_8" "All
iance - AdmiralBulldog"
"Comp_223_PG_day021_match3selectionsselection3_choices_9" "All
iance - Akke"
"Comp_223_PG_day021_match3selectionsselection3_choices_10" "Al
liance - EGM"
"Comp_223_PG_day021_match3selectionsselection5_description" "H
ow many kills will H4nni have in total?"
"Comp_223_PG_day021_match3selectionsselection5_choices_1" "3 o
r less"
"Comp_223_PG_day021_match3selectionsselection5_choices_2" "4-6
"
"Comp_223_PG_day021_match3selectionsselection5_choices_3" "7-9
"
"Comp_223_PG_day021_match3selectionsselection5_choices_4" "1012"
"Comp_223_PG_day021_match3selectionsselection5_choices_5" "13
or more"
"Comp_223_PG_day22_match1selectionsselection3_description" "Wh
ich player is going to give away first blood? (i.e:die)"
"Comp_223_PG_day22_match1selectionsselection3_choices_6" "Rox.
KIS - BZZisPerfect"
"Comp_223_PG_day22_match1selectionsselection3_choices_7" "Rox.
KIS - Solo"
"Comp_223_PG_day22_match1selectionsselection3_choices_8" "Rox.
KIS - Sedoy"
"Comp_223_PG_day22_match1selectionsselection3_choices_9" "Rox.
KIS - yol"
"Comp_223_PG_day22_match1selectionsselection3_choices_10" "Rox
.KIS - Goblak"

"Comp_223_PG_day22_match1selectionsselection5_description" "Wi
ll Keeper of the Light be banned, picked or none of the above this match?"
"Comp_223_PG_day22_match1selectionsselection5_choices_1" "Bann
ed"
"Comp_223_PG_day22_match1selectionsselection5_choices_2" "Pick
ed"
"Comp_223_PG_day22_match1selectionsselection5_choices_3" "None
"
"Comp_223_PG_day22_match2selectionsselection1_choices_2" "Empi
re"
"Comp_223_PG_day22_match2selectionsselection3_description" "Wh
ich player is going to get the last kill of the game?"
"Comp_223_PG_day22_match2selectionsselection3_choices_6" "Empi
re - Silent"
"Comp_223_PG_day22_match2selectionsselection3_choices_7" "Empi
re - Resolut1on"
"Comp_223_PG_day22_match2selectionsselection3_choices_8" "Empi
re - Mag"
"Comp_223_PG_day22_match2selectionsselection3_choices_9" "Empi
re - Vanskor"
"Comp_223_PG_day22_match2selectionsselection3_choices_10" "Emp
ire - ALWAYSWANNAFLY"
"Comp_223_PG_day22_match2selectionsselection5_description" "Wh
at will be the highest killing spree in the game?"
"Comp_223_PG_day22_match2selectionsselection5_choices_1" "Kill
ing Spree (3)"
"Comp_223_PG_day22_match2selectionsselection5_choices_2" "Domi
nating (4)"
"Comp_223_PG_day22_match2selectionsselection5_choices_3" "Mega
Kill (5)"
"Comp_223_PG_day22_match2selectionsselection5_choices_4" "Unst
oppable (6)"
"Comp_223_PG_day22_match2selectionsselection5_choices_5" "Wick
ed Sick (7)"
"Comp_223_PG_day22_match2selectionsselection5_choices_6" "Mons
ter Kill (8)"
"Comp_223_PG_day22_match2selectionsselection5_choices_7" "Godl
ike (9)"
"Comp_223_PG_day22_match2selectionsselection5_choices_8" "Beyo
nd Godlike (10+)"
"Comp_223_PG_day22_match3selectionsselection3_description" "Wh
ich player is going to get the most deaths? (Highest position wins tiebreaker)"
"Comp_223_PG_day22_match3selectionsselection5_description" "Wh
ich player will get to 20cs first?"
"Comp_223_PG_day23_match1selectionsselection3_description" "Wh
ich player is going end up with the highest net GPM? (Highest position wins tieb
reaker)"
"Comp_223_PG_day23_match1selectionsselection3_choices_6" "Clou
d 9 - EternalEnvy"
"Comp_223_PG_day23_match1selectionsselection3_choices_7" "Clou
d 9 - Singsing"
"Comp_223_PG_day23_match1selectionsselection3_choices_8" "Clou
d 9 - Bone7"
"Comp_223_PG_day23_match1selectionsselection3_choices_9" "Clou
d 9 - Aui_2000"
"Comp_223_PG_day23_match1selectionsselection3_choices_10" "Clo
ud 9 - PieLieDie"
"Comp_223_PG_day23_match1selectionsselection5_description" "Ho
w many times will Roshan be killed?"
"Comp_223_PG_day23_match1selectionsselection5_choices_1" "0"

"Comp_223_PG_day23_match1selectionsselection5_choices_2"
"Comp_223_PG_day23_match1selectionsselection5_choices_3"
"Comp_223_PG_day23_match1selectionsselection5_choices_4"
"Comp_223_PG_day23_match1selectionsselection5_choices_5"

"1"
"2"
"3"
"4 or

more"
"Comp_223_PG_day23_match2selectionsselection3_description" "Wh
ich player is going end up with the highest net XPM? (Highest position wins tieb
reaker)"
"Comp_223_PG_day23_match2selectionsselection5_description" "Ho
w many couriers will die in this game?"
"Comp_223_PG_day23_match2selectionsselection5_choices_4" "3 or
more"
"Comp_223_PG_day23_match3selectionsselection1_choices_1" "VP"
"Comp_223_PG_day23_match3selectionsselection1_choices_2" "Na v
i"
"Comp_223_PG_day23_match3selectionsselection3_description" "Wh
ich player is going to get the last death of the game?"
"Comp_223_PG_day23_match3selectionsselection3_choices_1" "VP Illidan"
"Comp_223_PG_day23_match3selectionsselection3_choices_2" "VP God"
"Comp_223_PG_day23_match3selectionsselection3_choices_3" "VP Ars-Art"
"Comp_223_PG_day23_match3selectionsselection3_choices_4" "VP JotM"
"Comp_223_PG_day23_match3selectionsselection3_choices_5" "VP NS"
"Comp_223_PG_day23_match3selectionsselection5_description" "Ho
w long will the match be?"
"Comp_223_PG_day23_match3selectionsselection5_choices_1" "Less
than 30mins"
"Comp_223_PG_day23_match3selectionsselection5_choices_2" "More
than 30mins"
"Comp_223_PG_day23_match3selectionsselection5_choices_3" "Exac
tly 30:00"
"Comp_223_PG_day024_match1selectionsselection1_choices_1" "MYM
"
"Comp_223_PG_day024_match1selectionsselection3_choices_1" "MYM
- Unicorn"
"Comp_223_PG_day024_match1selectionsselection3_choices_2" "MYM
- Ryze"
"Comp_223_PG_day024_match1selectionsselection3_choices_3" "MYM
- Ace"
"Comp_223_PG_day024_match1selectionsselection3_choices_4" "MYM
- Cr1t"
"Comp_223_PG_day024_match1selectionsselection3_choices_5" "MYM
- Link"
"Comp_223_PG_day024_match3selectionsselection5_description" "H
ow many kills will Era have in total?"
"Comp_223_PG_day024_match5selectionsselection1_choices_1" "EG"
"Comp_223_PG_day024_match5selectionsselection3_choices_1" "EG
- Fear"
"Comp_223_PG_day024_match5selectionsselection3_choices_2" "EG
- Arteezy"
"Comp_223_PG_day024_match5selectionsselection3_choices_3" "EG
- Universe"
"Comp_223_PG_day024_match5selectionsselection3_choices_4" "EG
- zai"
"Comp_223_PG_day024_match5selectionsselection3_choices_5" "EG
- ppd"

"Comp_223_PG_day024_match6selectionsselection5_description" "H
ow many kills will Arteezy have in total?"
"Comp_223_PG_day25_match3selectionsselection1_choices_2" "RoX.
KIS"
"Comp_223_PG_day018_match3selectionsselection1_choices_1" "Liq
uid"
"Comp_223_PG_day018_match3selectionsselection3_choices_1" "EG
- Mason"
"Comp_223_PG_day018_match3selectionsselection3_choices_6" "Liq
uid - TC"
"Comp_223_PG_day018_match3selectionsselection3_choices_7" "Liq
uid - Bulba"
"Comp_223_PG_day018_match3selectionsselection3_choices_8" "Liq
uid - Qojqva"
"Comp_223_PG_day018_match3selectionsselection3_choices_9" "Liq
uid - Demon"
"Comp_223_PG_day018_match3selectionsselection3_choices_10" "Li
quid - waytosexy"
"Comp_223_PG_day19_match1selectionsselection3_choices_3" "Team
Dog - Smulgullig (or standin)"
"Comp_223_PG_day19_match1selectionsselection3_choices_4" "Team
Dog - Fogged (or standin)"
"Comp_223_PG_day19_match1selectionsselection5_description" "Wi
ll Wraith King be banned, picked or none of the above this match?"
"Comp_223_PG_day19_match2selectionsselection3_choices_7" "Sigm
a - FATA (or standin)"
"Comp_223_PG_day19_match2selectionsselection3_choices_10" "Sig
ma - Pas (or standin)"
"Comp_223_PG_day20_match3selectionsselection1_choices_1" "Clou
d"
"Comp_223_PG_day015_match2selectionsselection1_choices_2" "DOG
"
"Comp_223_PG_day015_match2selectionsselection3_choices_3" "Tea
m Dog - Smulgullig"
"Comp_223_PG_day015_match2selectionsselection3_choices_4" "Tea
m Dog - Fogged"
"Comp_223_PG_day015_match2selectionsselection3_choices_7" "Sig
ma - FATA"
"Comp_223_PG_day015_match2selectionsselection3_choices_10" "Si
gma - Pas"
"Comp_223_PG_day015_match3selectionsselection5_description" "H
ow many kills will S4 have in total?"
"Comp_223_PG_day16_match1selectionsselection5_description" "Wi
ll Ember Spirit be banned, picked or none of the above this match?"
"Comp_223_PG_day16_match2selectionsselection3_choices_7" "MYM
- Exist"
"Comp_223_PG_day16_match2selectionsselection3_choices_10" "MYM
- Mini"
"Comp_223_PG_day011_match1selectionsselection3_choices_7" "Tea
m Dog - Demon"
"Comp_223_PG_day011_match3selectionsselection1_choices_2" "Tea
m Liquid"
"Comp_223_PG_day011_match3selectionsselection3_choices_9" "Liq
uid - FLUFFNSTUFF"
"Comp_223_PG_day011_match3selectionsselection5_description" "H
ow many kills will Bulba have in total?"
"Comp_223_PG_day12_match1selectionsselection5_description" "Wi
ll Invoker be banned, picked or none of the above this match?"
"Comp_223_PG_day15_match3selectionsselection3_choices_1" "Sigm
a - Sockshka"

"Comp_223_PG_day15_match3selectionsselection3_choices_5"

"Sigm

a - pas"
"Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_i
"Empire won the game in under 31 minutes"
"Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_i
nfo" "Fly got the first blood of the game."
"Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_i
nfo" "Trixi unsurprisingly takes this with 8 deaths"
"Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_i
nfo" "Cloud 9 took the game in exactly 33 minutes."
"Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_i
nfo" "Envy with 10 kills."
"Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_i
nfo" "Envy once again with 792GPM."
"Comp_223_PG_day10_match3selectionsselection5_description" "Ho
w many kills will Loda have in total?"
"Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_i
nfo" "EG got this game in just over 40 minutes."
"Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_i
nfo" "NS was the first player to die in the game."
"Comp_223_PG_day11_match1selectionsselection5_description" "Wi
ll Visage be banned, picked or none of the above this match?"
"Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_i
nfo" "Visage was picked by EG in this game."
"Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_i
nfo" "Woof woof!"
"Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_i
nfo" "Fogged was the lucky dog"
"Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_i
nfo" "Surprisingly no one went past Dominating."
"Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_i
nfo" "EG defeated Rox.KIS in under 25 minutes"
"Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_i
nfo" "Yol got 4 deaths."
"Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_i
nfo" "Mason did, however, since he was not one of the options, the next one to
get to 20cs was Universe."
"Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_in
fo" "After some remakes, Rox.KIS beat Sigma in under 50 minutes"
"Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_in
fo" "7ckngmad got first blood by killing yol on the top lane."
"Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_in
fo" "yol was the player with the most deaths, with 7 of those."
"Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_in
fo" "Empire won the game in 26:26."
"Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_in
fo" "Silent got the most kills with 8."
"Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_in
fo" "Silent had the highest GPM with 610."
"Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_in
fo" "Team Dog took the win in 34 minutes."
"Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_in
fo" "Smulgullig had 10 assists. So did MSS and Pajkatt, but Smulgullig is a hi
gher position than them."
"Comp_223_PG_day7_match3selectionsselection5_description" "How
many kills will EternalEnvy have in total?"
"Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_in
fo" "Envy had mercy and only had 2 kills."
"Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_in
fo" "C9 took the match in 28 minutes."
nfo"

"Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_in
"Envy-sama gave away first blood!"
"Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_in
fo" "Visage was banned in the first round."
"Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_in
fo" "EG took the match in 53 minutes."
"Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_in
fo" "Universe got the last kill."
"Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_in
fo" "Wicked Sick."
"Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_in
fo" "Cloud9 defeated Alliance in 40:48."
"Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_in
fo" "s4 had 10 deaths."
"Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_in
fo" "Singsing did it!"
"Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_in
fo" "Rox.Kis beat MYM in 53 minutes."
"Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_in
fo" "BZZ (633) got 792gpm."
"Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_in
fo" "Roshan was killed 4 times."
"Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_in
fo" "The doggies got the match in 24:20."
"Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_in
fo" "Pajkatt ended with 508xpm."
"Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_in
fo" "No couriers were harmed in the making of this game."
"Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_in
fo" "Sigma got the game in 65 minutes and 12 seconds."
"Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_in
fo" "Exist got the last kill of the game."
"Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_in
fo" "VP took the game in just over 26 minutes in a convincing fashion."
"Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_in
fo" "Since it said last kill and not last before gg, Era takes it, killing Ill
idan 1 second before the game is over."
"Comp_223_PG_day5_match1selectionsselection5_description" "Whi
ch player is going end up with the most assists? (Highest position wins tiebreak
er)"
"Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_in
fo" "Jotm Finished with the most assists with a total of 8."
"Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_in
fo" "Alliance pretty much stomped liquid in 21 minutes."
"Comp_223_PG_day5_match2selectionsselection3_description" "Wha
t will be the highest GPM in the game?"
"Comp_223_PG_day5_match2selectionsselection3_choices_1" "399 o
r less"
"Comp_223_PG_day5_match2selectionsselection3_choices_2" "400 t
o 499"
"Comp_223_PG_day5_match2selectionsselection3_choices_3" "500 t
o 599"
"Comp_223_PG_day5_match2selectionsselection3_choices_4" "600 t
o 699"
"Comp_223_PG_day5_match2selectionsselection3_choices_5" "700 t
o 799"
"Comp_223_PG_day5_match2selectionsselection3_choices_6" "800 o
r more"
"Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_in
fo" "S4 had 578GPM this game."
fo"

"Comp_223_PG_day5_match2selectionsselection5_description" "Whi
ch player will end up with the most XPM? (Highest position wins tiebreaker)"
"Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_in
fo" "S4 ruled with 523XPM"
"Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_in
fo" "Fnatic took the game in 49 minutes after being behind by almost 10k gold.
"
"Comp_223_PG_day5_match3selectionsselection3_description" "How
many kills will the top killer in the game have?"
"Comp_223_PG_day5_match3selectionsselection3_choices_1" "4 or
less"
"Comp_223_PG_day5_match3selectionsselection3_choices_2" "5 to
7"
"Comp_223_PG_day5_match3selectionsselection3_choices_3" "8 to
10"
"Comp_223_PG_day5_match3selectionsselection3_choices_4" "11 to
13"
"Comp_223_PG_day5_match3selectionsselection3_choices_5" "14 to
16"
"Comp_223_PG_day5_match3selectionsselection3_choices_6" "17 or
more"
"Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_in
fo" "3 heroes had 11 kills"
"Comp_223_PG_day5_match3selectionsselection5_description" "Whi
ch player is going end up with the most CS? (Highest position wins tiebreaker)"
"Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_in
fo" "TC had 425cs on his Luna."
"Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_in
fo" "EG got the match after almost 40 minutes."
"Comp_223_PG_day6_match1selectionsselection3_description" "Whi
ch player is going to destroy the first tower?"
"Comp_223_PG_day6_match1selectionsselection3_choices_11" "No o
ne"
"Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_in
fo" "Creeps got the first tower. Everyone loses. Next time I ll add a creeps
option"
"Comp_223_PG_day6_match1selectionsselection5_description" "Whi
ch player is going end up with the least GPM? (Lowest position wins tiebreaker)"
"Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_in
fo" "Pas with only 190gpm."
"Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_in
fo" "Cloud 9 won the classic NA match in just under 42 minutes."
"Comp_223_PG_day6_match2selectionsselection3_description" "How
many barracks will the losing team have left by GG call?"
"Comp_223_PG_day6_match2selectionsselection3_choices_5" "4"
"Comp_223_PG_day6_match2selectionsselection3_choices_6" "5"
"Comp_223_PG_day6_match2selectionsselection3_choices_7" "6"
"Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_in
fo" "Both bottom and top raxes were still alive by GG call."
"Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_in
fo" "Eternal Envy got an 8-0 streak before dying for the first time (and getti
ng a 9th kill less than half a second later)."
"Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_in
fo" "Empire dominated the match winning in 18 minutes."
"Comp_223_PG_day6_match3selectionsselection3_description" "Whi
ch player is going to get to 20cs first?"
"Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_in
fo" "Illidan got to 20cs in 3:38 mins."
"Comp_223_PG_day6_match3selectionsselection5_description" "How
many times will Roshan die?"

"Comp_223_PG_day6_match3selectionsselection5_choices_5"

"4 or

plus"
fo"

"Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_in
"Empire got the only roshan kill of the game."
"Comp_223_PG_day6_match3selectionsselection6_description" "tes

t"
"Comp_223_PG_highlightstextcustom2_text"
"Comp_223_PG_highlightstextcustom3_text"

"VIDEO HIGHLIGHTS"
"AND SOME LOWLIGHTS A

S WELL"
"Comp_223_PG_mad_interviewtextcustom1_text"

"Interview with Si

"Comp_223_PG_aui_interviewtextcustom1_text"

"Interview with C9

gma.7ckngmad"
.Aui_2000"
"Comp_223_PG_misery_interviewtextcustom1_text"

"Interview with

Dog.Misery"
"Comp_223_PG_mag_interviewtextcustom1_text"

"Interview with Em

pire.Mag"
"Comp_223_PG_pyrion_interviewtextcustom1_text"

"Interview with

Pyrion Flax"
"Comp_223_PG_tc_interviewtextcustom1_text"

"Interview with Liq

uid.TC"
"Comp_223_PG_xboct_interviewtextcustom1_text"

"Interview with

Na vi.XBOCT"
"Comp_223_PG_notail_interviewtextcustom1_text"

"Interview with

Fnatic.Notail"
"Comp_223_PG_s4_interviewtextcustom1_text"

"Interview with All

iance.S4"
"Comp_223_PG_lumi_covertextcustom2_text" "LUMI S WATCHLIST"
"Comp_223_PG_lumi_covertextcustom3_text" "SKIPPED THE WEEK? LU
MI TELLS YOU WHERE THE GOOD STUFF IS!"
"Comp_223_PG_lumi_1textcustom1_text" "Na vi - Fnatic: Meepo is
back!"
"Comp_223_PG_lumi_1textcustom2_text" "Week 1"
"Comp_223_PG_lumi_1textcustom3_text" "One of the more impressi
ve feats in Dota is re-inventing a 10 year old game. In Dreamleague s opening ma
tch of Navi vs Fnatic, N0tail played Meepo as a support, something that has neve
r been done before. While other supports can pressure lanes, none can do so at a
global scale, all the while maintaining steady experience and gold gain. N0tail
displayed an impressive Meepo game full of roaming, ganking and Blink Dagger in
itiating. With Meepo being such a rare pick, it s unlikely that other teams will
experiment with support Meepo; however, this game gives a glimpse what the hero
is truly capable of."
"Comp_223_PG_lumi_2textcustom1_text" "Fnatic Liquid: Someone w
ill get the Axe!"
"Comp_223_PG_lumi_2textcustom3_text" "In Week 2 s Fnatic vs Te
am Liquid match up, we get to see Axe played in a competitive environment. This
game does an excellent job in showcasing Axe s strengths and weaknesses. Early o
n, Bulba s Axe was able to maraude through the map and find kills despite diving
into 2 or 3 of Fnatic s heroes. However, due to Axe s weak scaling, as mid/late
game rolled around, Axe s effectiveness fell off quickly. This is one of the fe
w interesting case study of Axe, and it deserves a look for any Axe fans."
"Comp_223_PG_lumi_3textcustom1_text" "Sigma - Rox.KIS: Remake
pls!"
"Comp_223_PG_lumi_3textcustom3_text" "Disregarding the controv
ersies that surrounded the game, Sigma vs Rox.kis is one of the most unique game
s in Dota history. Rox.kis started out the game strong by securing multiple oute
r towers and Roshan, and came knocking with a pre-20 minute rax push. Up against
an insanely farmed Lycan and Nature s Prophet, itemless Shadow Fiend and Slarda
r were Sigma s cores. What came after this point was a series of the most amazin
g defenses I have ever witness as a Dota caster. Fata s Shadow Fiend was, as Dra

skyl pointed out, the embodiment of Power, utilizing one of the most creative Sh
adow Fiend item build ever. Though Fata is not the Dreamleague MVP during week 3
, he s won me over in this game. A must watch."
"Comp_223_PG_hot_for_meta_covertextcustom2_text" "HOT FOR META
"
"Comp_223_PG_hot_for_meta_covertextcustom3_text" "WHADDAYA THI
NK THE META S GONNA LOOK LIKE THIS YEAR?"
"Comp_223_PG_hot_for_meta_3textcustom3_text" "WEEK 4"
"Comp_223_PG_hot_for_meta_3textcustom30_text" "March 24 - 30"
"Comp_223_PG_hot_for_meta_3textcustom4_text" "NO RATS ALLOWED.
"
"Comp_223_PG_hot_for_meta_3textcustom5_text" "The metagame fin
ally seems to stabilize. But this week has been surprisingly tricky for some of
the usually most successful heroes."
"Comp_223_PG_hot_for_meta_3textcustom6_text" "The staples: Anc
ient Apparition and Shadow Shaman are becoming everyone s favorite supports with
82 and 63 games this week (55% and 57% winrate respectively) Nyx, with his vers
atility, was also seen in 67 games and sports a 51% winrate."
"Comp_223_PG_hot_for_meta_3textcustom7_text" "The successful:
Push is the name of the game, and it s not surprising that Luna (83% in 42 games
), Chen (70% in 20) and Lycan (67% in 49) are reigning supreme. What s more. Whe
n 2 of these heroes played in the same team, they were 8-0 this week."
"Comp_223_PG_hot_for_meta_3textcustom8_text" "The losers: Spli
t pushers on the other hand, are doing terrible this week. Clinkz only has a 16%
winrate in 12 games, Nature s Prophet has 33% in 57 and Storm, granted, more th
an just a split pusher, has 25% winrate in 39 matches. Stick with your team!"
"Comp_223_PG_hot_for_meta_3textcustom9_text" "Irrelevant!: Onl
y 4 heroes that are in CM weren t picked nor banned at all this week. KOTL, Spir
it Breaker, Phantom Assassin and Bloodseeker, not even in CD tournaments! Icefro
g buff plz!"
"Comp_223_PG_hot_for_meta_2textcustom3_text" "WEEK 3"
"Comp_223_PG_hot_for_meta_2textcustom30_text" "March 17 - 23"
"Comp_223_PG_hot_for_meta_2textcustom4_text" "WELCOME TO THE J
UNGLE"
"Comp_223_PG_hot_for_meta_2textcustom5_text" "Lots of movement
around this week. Centaur became fashionable again, Batrider gives us reasons t
o fear him and Mirana keeps hitting arrows."
"Comp_223_PG_hot_for_meta_2textcustom6_text" "The staples: Anc
ient Apparition is still on top with 78 games this week. Batrider got a burst of
attention with 77, but both heroes sport sub 47% winrates. Mirana, with 60 game
s, however is at a healthy 55%."
"Comp_223_PG_hot_for_meta_2textcustom7_text" "The successful:
Visage was ridiculously good this week with a 73% winrate in 44 matches. Shadow
Shaman followed closely with 70% in 43, while the surprise of the week is Centau
r that has won 18 of its 28 games (64%)."
"Comp_223_PG_hot_for_meta_2textcustom8_text" "The losers: The
jungle is a horrible place to live in these days. Enchantress had a horrible 2-1
3 week (13%), while Chen barely managed to grasp 31% in 16 games. Shadow Demon,
a roaming support that sinergizes well with those 2, shares Chen s record."
"Comp_223_PG_hot_for_meta_2textcustom9_text" "Relevant!: It wa
s Invoker s turn to be the only hero with more than 50% bans, with 65.3% and pic
ked or banned in 93% of games, same as Ancient Apparition. Nyx is a far second,
with 48% bans, but being banned or picked in 85% of games. Nyx and Ember Spirit
follow suit. Lifestealer, a former powerhouse, is now completely ignored in 50%
of games."
"Comp_223_PG_hot_for_meta_1textcustom3_text" "WEEK 2"
"Comp_223_PG_hot_for_meta_1textcustom30_text" "March 10 - 16"
"Comp_223_PG_hot_for_meta_1textcustom4_text" "EMBRACING DIVERS
ITY"
"Comp_223_PG_hot_for_meta_1textcustom5_text" "In this weekly c

olumn, we will analyze the metagame and see what has been trening during each we
ek of the tournament in the competitive scene."
"Comp_223_PG_hot_for_meta_1textcustom6_text" "The staples: Anc
ient Apparition (56 games) Doom (49) and Nyx (42) are the three top picks of the
week, and they are paying off, with all 3 sporting exactly 57.1% winrates."
"Comp_223_PG_hot_for_meta_1textcustom7_text" "The successful:
Dazzle (69% winrate in 36 games) as well as Slardar and Shadow Shaman (both with
68% winrate in 25 games) are the best heroes this week."
"Comp_223_PG_hot_for_meta_1textcustom8_text" "The losers: Naga
Siren (5-10), Lich (4-10) and Dragon Knight (4-12), former first picks/bans wer
e the heroes with worst winrates and more than 10 picks this week. Badge of hono
r for Bristleback who sported a slick 0-6."
"Comp_223_PG_hot_for_meta_1textcustom9_text" "Relevant!: Invok
er was picked or banned in 89.3% of games this week, and was the only hero with
an above 50% ban rate. On the other side, only 8 heroes in CM weren t picked nor
banned at all this week. Meepo was picked 3 times, 1 victory and 2 losses"
"Comp_223_PG_teams_and_playerstextcustom2_text" "TEAMS AND PLA
YERS"
"Comp_223_PG_teams_and_playerstextcustom3_text" "LOOK HOW PRET
TY THEY ARE!"

//ESL One Frankfurt 2014


"Comp_1248_PG_openingtextcustom1_text" "Get your ticket and jo
in thousands of fans live in Frankfurt!"
"Comp_1248_PG_openingtextcustom2_text" "www.esl-one.com"
"Comp_1248_PG_toctextcustom1_text" "Table Of Contents"
"Comp_1248_PG_toctextcustom2_text" "INTRODUCTION"
"Comp_1248_PG_toctextcustom3_text" "01 Cover"
"Comp_1248_PG_toctextcustom4_text" "02 Opening Page"
"Comp_1248_PG_toctextcustom5_text" "03 Table of Contents"
"Comp_1248_PG_toctextcustom6_text" "ESL ONE FRANKFURT"
"Comp_1248_PG_toctextcustom7_text" "05 Teaser Trailer"
"Comp_1248_PG_toctextcustom8_text" "06 Event Info"
"Comp_1248_PG_toctextcustom9_text" "07 The Teams"
"Comp_1248_PG_toctextcustom10_text" "STRETCH GOALS"
"Comp_1248_PG_toctextcustom11_text" "09 Compendium Stretch Goa
ls"
"Comp_1248_PG_toctextcustom12_text" "10 Battle Point Booster"
"Comp_1248_PG_toctextcustom13_text" "11 ESL ONE Loading Screen
"
"Comp_1248_PG_toctextcustom14_text" "12 ESL ONE HUD Skin"
"Comp_1248_PG_toctextcustom15_text" "13 Jagged Vision Ward"
"Comp_1248_PG_toctextcustom16_text" "14 Jagged Vision Ward - V
ideo Preview"
"Comp_1248_PG_toctextcustom17_text" "15 Eclipse Monolith Totem
"
"Comp_1248_PG_toctextcustom18_text" "16 Eclipse Monolith Totem
- Video Preview"
"Comp_1248_PG_toctextcustom19_text" "17 Bonds of Madness Lifes
tealer Set"
"Comp_1248_PG_toctextcustom20_text" "18 Bonds of Madness Lifes
tealer Set - Video Preview"
"Comp_1248_PG_toctextcustom24_text" "QUALIFIERS"
"Comp_1248_PG_toctextcustom25_text" "35 Qualification Info - A
mericas"
"Comp_1248_PG_toctextcustom26_text" "36 Qualification Info - E
urope"

"Comp_1248_PG_toctextcustom27_text"

"37 Qualification Info - A

"Comp_1248_PG_toctextcustom28_text"

"38 Qualification Info - C

"Comp_1248_PG_toctextcustom29_text"
"Comp_1248_PG_toctextcustom30_text"
"Comp_1248_PG_toctextcustom31_text"
"Comp_1248_PG_toctextcustom33_text"
"Comp_1248_PG_toctextcustom34_text"
"Comp_1248_PG_toctextcustom35_text"
"Comp_1248_PG_toctextcustom36_text"
"Comp_1248_PG_toctextcustom37_text"

"THE TEAMS"
"40 Alliance"
"41 Natus Vincere"
"43 Fnatic"
"PREDICTIONS"
"49 Prediction Scores"
"50 Hero Predictions"
"51 Tournament Predictions

"Comp_1248_PG_toctextcustom38_text"
"Comp_1248_PG_toctextcustom39_text"
"Comp_1248_PG_toctextcustom40_text"
"Comp_1248_PG_toctextcustom41_text"

"52 Team Predictions"


"53 Player Predictions"
"INTERVIEWS"
"20 ESL One Interviews Ind

"Comp_1248_PG_toctextcustom42_text"

"21-33 Red Moon Workshop I

sia"
hina"

"

ex"
nterview"
"Comp_1248_PG_toctextcustom43_text" "44 Evil Geniuses"
"Comp_1248_PG_toctextcustom44_text" "42 Mousesports"
"Comp_1248_PG_toctextcustom45_text" "45 Invictus Gaming"
"Comp_1248_PG_toctextcustom46_text" "46 Cloud 9"
"Comp_1248_PG_toctextcustom47_text" "47 Vici Gaming"
"Comp_1248_PG_splash_eventtextcustom2_text" "THE BEST TEAMS, T
ENS OF THOUSANDS OF FANS, ONE DEFINING MOMENT"
"Comp_1248_PG_trailertextcustom1_text" "ESL One Frankfurt Teas
er Trailer"
"Comp_1248_PG_eventinfotextcustom1_text" "ESL One Frankfurt 20
14"
"Comp_1248_PG_eventinfotextcustom2_text" "On June 28th and 29t
h, the Commerzbank-Arena in Frankfurt, Germany will be transformed into a haven
for Dota 2 fans. The best teams in the world will fight it out in front of thous
and of fans for a prize pool of US $150,000, set to increase even more thanks to
community funding."
"Comp_1248_PG_eventinfotextcustom3_text" "Get your ticket and
join thousands of fans live at the event on esl-one.com"
"Comp_1248_PG_teamstextcustom1_text" "The Teams"
"Comp_1248_PG_teamstextcustom2_text" "Eight teams will make it
to the ESL One Frankfurt this June, two of them received a direct invite to the
tournament while six have to fight their way through difficult qualifiers."
"Comp_1248_PG_teamstextcustom3_text" "Invited"
"Comp_1248_PG_teamstextcustom4_text" "Europe"
"Comp_1248_PG_teamstextcustom5_text" "Asia"
"Comp_1248_PG_teamstextcustom6_text" "Americas"
"Comp_1248_PG_splash_stretchgoalstextcustom2_text" "SUPPORT ES
L ONE FRANKFURT AND UNLOCK NEW GOODIES"
"Comp_1248_PG_stretchgoalstextcustom1_text" "Compendium Stretc
h Goals"
"Comp_1248_PG_stretchgoalstextcustom2_text" "LEVEL"
"Comp_1248_PG_stretchgoalstextcustom3_text" "ONE"
"Comp_1248_PG_stretchgoalstextcustom4_text" "TWO"
"Comp_1248_PG_stretchgoalstextcustom5_text" "THREE"
"Comp_1248_PG_stretchgoalstextcustom6_text" "FOUR"
"Comp_1248_PG_stretchgoalstextcustom7_text" "FIVE"
"Comp_1248_PG_stretchgoalstextcustom8_text" "SIX"
"Comp_1248_PG_stretchgoalstextcustom12_text" "PRIZE"
"Comp_1248_PG_stretchgoalstextcustom13_text" "Battle Point Boo
ster"

"Comp_1248_PG_stretchgoalstextcustom14_text"
"Comp_1248_PG_stretchgoalstextcustom15_text"
"Comp_1248_PG_stretchgoalstextcustom16_text"

"Loading Screen"
"HUD Skin"
"Jagged Vision Wa

"Comp_1248_PG_stretchgoalstextcustom17_text"

"Earthshaker Tote

rd"
m"
"Comp_1248_PG_stretchgoalstextcustom18_text" "Bonds of Madness
Lifestealer Set"
"Comp_1248_PG_stretchgoalstextcustom22_text" "UNLOCK"
"Comp_1248_PG_stretchgoalstextcustom23_text" "$150,000"
"Comp_1248_PG_stretchgoalstextcustom24_text" "$160,000"
"Comp_1248_PG_stretchgoalstextcustom25_text" "$170,000"
"Comp_1248_PG_stretchgoalstextcustom26_text" "$185,000"
"Comp_1248_PG_stretchgoalstextcustom27_text" "$190,000"
"Comp_1248_PG_stretchgoalstextcustom28_text" "$200,000"
"Comp_1248_PG_stretchgoalstextcustom32_text" "Current Prizepoo
l:"
"Comp_1248_PG_stretchgoalstextcustom33_text" "$%prizepool%"
"Comp_1248_PG_stretchgoalstextcustom36_text" "Next Stretch Goa
l In:"
"Comp_1248_PG_stretchgoalstextcustom37_text" "$%prizepool_togo
%"
"Comp_1248_PG_stretchgoalstextcustom34_text" "External prizepo
ol tracking site"
"Comp_1248_PG_stretchgoalstextcustom35_text" "Click on a tier
to see more information."
"Comp_1248_PG_stretch1textcustom2_text" "Use this item to incr
ease the rate at which you earn Battle Points by 125% for 6 days. Additionally,
you will grant other players a stacking 25% bonus to their Battle Points rate."
"Comp_1248_PG_stretch1textcustom3_text" "Back To Compendium St
retch Goals"
"Comp_1248_PG_stretch2textcustom1_text" "ESL ONE Loading Scree
n"
"Comp_1248_PG_stretch2textcustom2_text" "Thousands of fans, th
e best Dota 2 teams, One defining moment. Our journey to Frankfurt begins here.
In the distance lies the arena where one team will be crowned the ultimate champ
ion."
"Comp_1248_PG_stretch3textcustom1_text" "ESL ONE HUD Skin"
"Comp_1248_PG_stretch3textcustom2_text" "Thousands of fans, th
e best Dota 2 teams, One defining moment. The ESL One HUD will accompany players
and fans alike on their journey to Frankfurt this year. The HUD features a mini
malist look, custom day/night cycle and custom lighting layers."
"Comp_1248_PG_stretch4textcustom2_text" "This mysterious ward
has witnessed the rise and fall of civilizations for aeons, and continues it s w
atch over the battlefield. Unbeknownst to it s wielders, this relic serves a mas
ter unknown to man. Inscribed on the blade is a small passage reading: There is o
nly glory in death."
"Comp_1248_PG_stretch4textcustom4_text" "Video Preview"
"Comp_1248_PG_stretch4videotextcustom1_text" "Jagged Vision Wa
rd Video Preview"
"Comp_1248_PG_stretch5textcustom1_text" "Eclipse Monolith Tote
m"
"Comp_1248_PG_stretch5textcustom2_text" "Raigor Stonehoof s mo
nolith draws it s power from the rays of the sun and the moon, imbuing it with t
he energy to counter the creeping corruption of Dire forces. Forged by a secret
order of Nishai weapon smiths, it s a formidable armament feared by those who dw
ell in the shadows."
"Comp_1248_PG_stretch5videotextcustom1_text" "Eclipse Monolith
Totem Video Preview"
"Comp_1248_PG_stretch7textcustom1_text" "Bonds Of Madness Set"

"Comp_1248_PG_stretch7textcustom2_text" "To lose one s own bod


y, have your will shattered and have your life force imprisoned within that of a
cursed abomination is a steep price to pay, yet that is the fate that befell a
certain wizard who underestimated the madness of N aix. Two minds as one and res
igned to his fate, the vengeful wizard beckoned his vessel to cover his body wit
h armor and unleash unspeakable horror on anyone who crossed his path. Within hi
s twisted mind, a thought echoes over and over again: I will share my pain with y
ou."
"Comp_1248_PG_stretch7videotextcustom1_text" "Bonds Of Madness
Set Video Preview"
"Comp_1248_PG_splash_interviewstextcustom2_text" "ESL ONE INTE
RVIEWS FROM AROUND THE DOTA 2 SCENE"
"Comp_1248_PG_interviewstextcustom1_text" "ESL One Interviews"
"Comp_1248_PG_interviewstextcustom2_text" "RED MOON WORKSHOP"
"Comp_1248_PG_interviewstextcustom3_text" "&#8226; Red Moon Vl
og: ESL Compendium Items (Behind the Scenes)"
"Comp_1248_PG_interviewstextcustom4_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 1"
"Comp_1248_PG_interviewstextcustom5_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 2"
"Comp_1248_PG_interviewstextcustom6_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 3"
"Comp_1248_PG_interviewstextcustom7_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 4"
"Comp_1248_PG_interviewstextcustom8_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 5"
"Comp_1248_PG_interviewstextcustom9_text" "&#8226; Interview W
ith The Red Moon Workshop pt. 6"
"Comp_1248_PG_interviewstextcustom10_text" "&#8226; Interview
With The Red Moon Workshop pt. 7"
"Comp_1248_PG_interviewstextcustom11_text" "&#8226; Interview
With The Red Moon Workshop pt. 8"
"Comp_1248_PG_interviewstextcustom12_text" "&#8226; Interview
With The Red Moon Workshop pt. 9"
"Comp_1248_PG_interviewstextcustom13_text" "&#8226; Interview
With The Red Moon Workshop pt. 10"
"Comp_1248_PG_interviewstextcustom14_text" "&#8226; Interview
With The Red Moon Workshop pt. 11"
"Comp_1248_PG_interviewstextcustom15_text" "&#8226; Interview
With The Red Moon Workshop pt. 12"
"Comp_1248_PG_redmoonvideotextcustom1_text" "Red Moon Vlog: ES
L Compendium Items (Behind the Scenes)"
"Comp_1248_PG_redmoon1textcustom1_text" "Interview With The Re
d Moon Workshop pt. 1"
"Comp_1248_PG_redmoon1textcustom2_text" "The ESL One Frankfurt
Compendium just hit the Dota 2 in-game store, with the Red Moon Workshop having
created some amazing items for it. We got in touch and asked them a few questio
ns about their work and the life of a workshop artist."
"Comp_1248_PG_redmoon1textcustom3_text" "ESL: Hello, guys - co
uld you introduce yourself to us for those who don t already know you?"
"Comp_1248_PG_redmoon1textcustom4_text" "Bounch: Hi! I m Bounc
h. I m the 3D artist for Red Moon. My primary job here is to encourage Andrew s
crazy ideas and to make sure Oroboros develops a nervous twitch from the concept
feedback I give him. Really, though, I build the cosmetics in 3D and paint them
up for use in the game. It s a tough but rewarding practice."
"Comp_1248_PG_redmoon1textcustom5_text" "Oroboros: Hello, I m
Oroboros and I m the dedicated 2D artist for Red Moon, along with a half dozen o
ther tasks (marketing, talking to clients, taking care of the social aspects of
Red Moon). My primary job is to drive Bounch crazy with overly detailed concepts
that exceed poly limits and convince Andrew to commit to impossible SFM project

s."
"Comp_1248_PG_redmoon1textcustom6_text" "Andrew: I m Andrew He
lenek, animator of Red Moon Workshop."
"Comp_1248_PG_redmoon2textcustom1_text" "Interview With The Re
d Moon Workshop pt. 2"
"Comp_1248_PG_redmoon2textcustom2_text" "ESL: How did you all
meet?"
"Comp_1248_PG_redmoon2textcustom3_text" "Bounch: I can field t
his one. It starts with Polycount. We were all members of the website and had ea
ch individually decided to attempt making cosmetics. I had done one with a close
friend for the Polycount contest in December 2012 and really enjoyed making art
for a game I really enjoyed, so I decided to continue doing more, looking for m
ore people to collab with."
"Comp_1248_PG_redmoon2textcustom4_text" "Through a friend of t
he site I was introduced to Oroboros, hearing that he was looking for someone to
work with for the 3D side. After talking, we decided I would do the Lycan set h
e had originally concepted for the Polycount contest. We managed to finish witho
ut hating each other at the end so we decided to work together more. During all
of this, I had gone to the GDC Polycount party (yes, lots of Polycount here, hah
a) and while I was sitting at the bar I found myself in conversation with someon
e that was also involved in Dota 2 cosmetics along with his friend Andrew."
"Comp_1248_PG_redmoon2textcustom5_text" "I went over to the ta
ble where Andrew was sitting and introduced myself, letting him know how much of
a fan I was of Cluckles. He responded kindly saying that he really liked the Ph
antom Lancer set I had done for the contest, which got us to talking about a fut
ure collaboration. It seemed obvious enough to me at that point to combine our s
kill sets, introduce Andrew and Oroboros, and wreak some havoc together."
"Comp_1248_PG_redmoon2textcustom6_text" "Oroboros: Primarily o
ut of frustration. I was trying to break into the Dota 2 scene but was unable to
find a reliable modeler to bring my concepts to life. One after the other they
d disappear halfway through the process, which made me wonder if I d ever find a
reliable partner. I happened to be working at the same company as the head of P
olycount, who heard out my frustrations and amicably introduced me to Bounch and
the Polycount community. Following a few months of collaboration with Bounch, I
was also introduced to Andrew, who came in to address our animation needs."
"Comp_1248_PG_redmoon3textcustom1_text" "Interview With The Re
d Moon Workshop pt. 3"
"Comp_1248_PG_redmoon3textcustom2_text" "ESL: What did you all
do before you started work as workshop artists and what made you decide to go f
ull time?"
"Comp_1248_PG_redmoon3textcustom3_text" "Bounch: I ve been in
the game industry as a 3D artist since 2007. After dabbling in the workshop firs
t hand for close to a year, I decided I was having way too much fun to only be d
oing it part time. It was all I thought about. That, and it was really tough to
constantly be doing 16 hour days for so long though to be fair that hasn t change
d as of yet."
"Comp_1248_PG_redmoon3textcustom4_text" "Oroboros: I worked in
the game industry for six years or so, with my last job being at Sony working o
n a next gen project that unfortunately got canceled. Following the end of that
project, I decided to give full-time Dota 2 workshop a shot as the freedom it of
fered from a typical 9-5 job was undeniable. I d been following Valve s workshop
scene since TF2 but missed that boat. I wasn t going to take chances this time!
"
"Comp_1248_PG_redmoon3textcustom5_text" "Andrew: I was a stude
nt, believe it or not. It was my senior year of college and I constantly faced t
he looming worry of &quot;what do I do once I m out of academia?&quot; Convenien
tly, with all that extra time on my hands, I put it all into the workshop, and,
needless to say, it paid off. As far as me going full time, it just happened nat
urally - there was never a moment where I made a decision to go full time."
"Comp_1248_PG_redmoon4textcustom1_text" "Interview With The Re

d Moon Workshop pt. 4"


"Comp_1248_PG_redmoon4textcustom2_text" "ESL: Could you descri
be the content creation process for an item a bit?"
"Comp_1248_PG_redmoon4textcustom3_text" "Oroboros: I come in a
t the beginning, middle and end of the process typically. I typically try to com
e up with a tidbit of lore for each item before starting the concepting process.
When a concept feels good, it typically goes to Bounch and we usually have a fe
edback phase where I get a chance to do paintovers of the model in its WIP state
. When the model is completed, I typically collaborate with Andrew and Bounch to
pose the set and get a Marmoset render for illustrations and other marketing ma
terials."
"Comp_1248_PG_redmoon4textcustom4_text" "Bounch: Once Oroboros
feels confident in his design of the current item, he then passes it off to me.
I do slight revisions based on the triangle budget we have available to make it
with then start off with the modeling. My primary programs for this phase are M
aya and Zbrush, to block out and then detail the model respectively. Once I m ha
ppy with how the high resolution sculpt looks, I take it into a program such as
TopoGun or Maya to create the game resolution mesh."
"Comp_1248_PG_redmoon4textcustom5_text" "This can sometimes be
difficult due to the polygon limitations imposed by the game engine, but with e
nough thought and some trickery we can make most things work without going too i
nsane. After this mesh is made, I then paint it up using Photoshop and 3D Coat b
efore rigging and previewing in the game. If it s a ward or courier, I will pass
off the mesh before I start texturing so Andrew can begin his process of bringi
ng it to life."
"Comp_1248_PG_redmoon4textcustom6_text" "Andrew: Covering just
my end, the animation side of things. Once Bounch sends me a 3D model, I put bo
nes inside it and create controls to influence those bones. Think of it like a v
irtual puppet, and I m its puppeteer creating the illusion of life. But before I
animate it, I make sure to find some reference, something from the real world I
can use to base the animations off of to make them more relatable and grounded.
After I finished the animations, I start testing everything in the game, making
sure it works as intended. I get some final critiques from other artists, apply
any feedback, polish everything up then finalize and ship it to the workshop."
"Comp_1248_PG_redmoon5textcustom1_text" "Interview With The Re
d Moon Workshop pt. 5"
"Comp_1248_PG_redmoon5textcustom2_text" "ESL: Can you take us
through the day in your life?"
"Comp_1248_PG_redmoon5textcustom3_text" "Bounch: Haha, right n
ow? This might be a bit boring of an answer, but it usually consists of waking u
p, working, taking a small break for food, maybe playing a game of Dota or CS:GO
, working, and then going back to sleep to repeat it all tomorrow. I must say it
does feel a bit strange waking up right when the sun is going down sometimes, b
ut right now it s all about getting cosmetics done so the players have cool stuf
f to use in game. I m hoping to make more time in the future to pursue my tradit
ional art and music interests but for now Dota has a firm grip on me."
"Comp_1248_PG_redmoon5textcustom4_text" "Oroboros: At the mome
nt it s an absolute seesaw, but the average day so far starts late in the aftern
oon and goes till early morning. We ve been working with so many international o
rganizations that it s become necessary to stay up late to keep the communicatio
n channels open and our clients happy. I typically reserve a few hours to spend
time with my family and get some exercise before heading over to the office to s
pend a day cranking out concepts. During breaks we try to get outside and enjoy
Austin (when we can) and play CS:GO or Dota."
"Comp_1248_PG_redmoon5textcustom5_text" "Andrew: It s hard to
define a day. The only constant is that I animate whenever I m awake while takin
g breaks to play whatever video game everyone else is playing at the moment. I d
on t really do anything else outside of that - I live and breathe my work."
"Comp_1248_PG_redmoon6textcustom1_text" "Interview With The Re
d Moon Workshop pt. 6"

"Comp_1248_PG_redmoon6textcustom2_text" "ESL: How do you guys


come up with the ideas for the content you create? Do you have any specific insp
iration sources?"
"Comp_1248_PG_redmoon6textcustom3_text" "Bounch: For me it s a
bit easier since I m usually fed concepts, but I have ideas too, you know! A lo
t of my inspiration comes from places like Polycount, CGHub (RIP) and lately Pin
trest thanks to the way you can sort and browse through reference that s already
been gathered and manicured by people looking for the same type of inspiration.
Someone even made a board specifically for Dota reference:"
"Comp_1248_PG_redmoon6textcustom4_text" "http://www.pinterest.
com/bunnyparty/dota-2-workshop-inspiration/"
"Comp_1248_PG_redmoon6textcustom5_text" "Classic fantasy art s
uch as Frank Frazetta also gives my creative energy a nice boost in a positive d
irection when I need it."
"Comp_1248_PG_redmoon6textcustom6_text" "Oroboros: I m constan
tly buying art books, browsing websites like Tumblr, Pinterest, deviantART or an
y other art website I can use to keep myself visually fueled and fresh. Also,
referencing lore and browsing existing workshop submissions for heroes is a fun
way to get the juices flowing. I spend a lot of time on the Dota 2 wiki."
"Comp_1248_PG_redmoon6textcustom7_text" "Andrew: Anywhere and
everywhere. I find that my best inspiration and ideas come from when I separate
myself from the world and simply shut my brain off."
"Comp_1248_PG_redmoon7textcustom1_text" "Interview With The Re
d Moon Workshop pt. 7"
"Comp_1248_PG_redmoon7textcustom2_text" "ESL: Who has or claim
s to have the toughest job among you?"
"Comp_1248_PG_redmoon7textcustom3_text" "Bounch: I think each
of us would make that claim. Though to be honest, it s always going to change de
pending on what we re working on at the time. No part of the process can really
be considered easy , and we all respect each other s talents. Except for Andrew I m pretty sure he thinks he s the king."
"Comp_1248_PG_redmoon7textcustom4_text" "Andrew: Hahaha, we al
l have our own difficulties when dealing with the workshop - it s never a smooth
process, but the lack of animation guidelines in general makes my job even more
difficult."
"Comp_1248_PG_redmoon7textcustom5_text" "Oroboros: It really d
epends on the project and client. Every step of the chain in our process comes
with its own set of very unique challenges. My main job is to deliver a design
that the community will love, which has been a learning experience all its own."
"Comp_1248_PG_redmoon8textcustom1_text" "Interview With The Re
d Moon Workshop pt. 8"
"Comp_1248_PG_redmoon8textcustom2_text" "ESL: The ESL One Fran
kfurt Lifestealer set received responses from the community both positive as wel
l as critical. How does community feedback impact the design/creation process?"
"Comp_1248_PG_redmoon8textcustom3_text" "Bounch: Community fee
dback can affect the result quite a lot, but it s a difficult line to draw somet
imes since everyone has their own opinions on what s good or not. We take everyt
hing into consideration when sharing things publicly for feedback, but we have t
o be picky on what we implement, not only for aesthetic value but to make sure i
t is feasible to achieve in game."
"Comp_1248_PG_redmoon8textcustom4_text" "Oroboros: It s all ab
out the community - we always submit our stuff to social channels to get feedbac
k. I m always gauging reactions on items we release, and apply the feedback in t
he hope of making our current or next creation better. Sometimes we have to take
things with a grain of salt as it s easy to be swayed by a vocal few over the s
ilent majority."
"Comp_1248_PG_redmoon8textcustom5_text" "Andrew: It s hard to
judge. Most of the time, the feedback you receive will be one of two things, wit
h a very small minority offering anything you can directly use. You create somet
hing they don t like, you get a Reddit post saying don t implement this and it g

ets flamed into the ground, or you create something they do like and you get ASC
II spammed."
"Comp_1248_PG_redmoon8textcustom6_text" "It s less about commu
nity feedback and more about studying the trends of which items are loved and wh
ich are hated and using that data to your advantage to create something players
want. There are always exceptions, but that s usually the case more times than n
ot."
"Comp_1248_PG_redmoon9textcustom1_text" "Interview With The Re
d Moon Workshop pt. 9"
"Comp_1248_PG_redmoon9textcustom2_text" "ESL: Next to item cre
ation, you also have to come up with a bit of lore around it. Do you base this o
f existing lore in Dota 2 or do you look elsewhere?"
"Comp_1248_PG_redmoon9textcustom3_text" "Bounch: I get most of
my ideas for lore from what s available on the Dota 2 main website, and an awes
ome thread on dev.dota2 that has breakdowns of every hero and their relationship
with the world and other heroes. It s a great resource and I ve learned a ton it s honestly really fun to see how fleshed out the universe feels, at least co
nsidering my original expectations for a game like this. Unfortunately it seems
Valve has decided to remove the lore snippets from the store, though I m hoping
it s only temporary."
"Comp_1248_PG_redmoon9textcustom4_text" "Oroboros: It s all ab
out spinning off existing lore! I rarely deviate from Valve s lore, as there s p
lenty to go off. We always try to tie our submissions to locations and backstory
provided by Valve and the community."
"Comp_1248_PG_redmoon9textcustom5_text" "Andrew: There is a fa
ntastic mega thread on the dev.dota2 which provides everything about the lore fo
r just about anything. While we do look elsewhere, we usually make sure it makes
sense in relation to the big picture in which the Dota universe exists."
"Comp_1248_PG_redmoon10textcustom1_text" "Interview With The R
ed Moon Workshop pt. 10"
"Comp_1248_PG_redmoon10textcustom2_text" "ESL: What s your own
favorite item to have worked on or created and which one is your favorite in th
e entire workshop?"
"Comp_1248_PG_redmoon10textcustom3_text" "Bounch: My favorite
item I have done is probably our Red Panda Snaggletooth courier we did last year.
He s not in yet, but we have our fingers crossed for some day soon! I also quite
like our ward Omij, the Sentinel of Knowledge and still have a soft spot for my f
irst set, Ancestor s Pride for Phantom Lancer."
"Comp_1248_PG_redmoon10textcustom4_text" "There are SO many ex
cellent entries that I couldn t pick a single favorite. A few standouts for me t
hough are DonDon s Father of Dragons Dragon Knight set, Oni/Zaphk s Blessings of th
e Eternal Eclipse Luna set, and Motenai s Jewels of the Teardrop Ice Phantom Lancer
set. Again, there s tons of fantastic stuff out there and I encourage everyone
to explore the workshop because you never know what treasure you might find off
the front page. Remember to vote!"
"Comp_1248_PG_redmoon10textcustom5_text" "Oroboros: In terms o
f an item we worked on, there s a few but the Snaggletooth courier is probably m
y favorite one yet. The concept just came together seamlessly, we had plenty of
time to spend on it and everyone just loved it. As for a set someone else create
d, the Twin Blades set for Bounty Hunter by Motenai and Vidotto, which hasn t go
ne in yet unfortunately. Honestly, though, there s so much good stuff waiting to
go in from a ton of talented artists that it kind of blows my mind. Too many pe
nding submissions to count."
"Comp_1248_PG_redmoon10textcustom6_text" "Andrew: My own? Easi
ly Cluckles the Brave, it was more or less my introduction to the workshop and t
he reason why I m where I am today. As far as in the whole workshop, that s impo
ssible to answer, there are way too many submissions that are absolutely fantast
ic and it would be an injustice to pick out just one."
"Comp_1248_PG_redmoon11textcustom1_text" "Interview With The R
ed Moon Workshop pt. 11"

"Comp_1248_PG_redmoon11textcustom2_text" "ESL: What would your


best advice be to people looking to start creating items themselves?"
"Comp_1248_PG_redmoon11textcustom3_text" "Bounch: I would say
first to decide what you think you d enjoy doing most. Learn as much as you can
about the subject you decide to pursue and surround yourself with it. There are
lots of great learning resources on the internet such as Polycount, Eat 3D, 3dmo
tive, and Gnomon Workshop. Regardless of which you choose, you can t go wrong wi
th drawing every day."
"Comp_1248_PG_redmoon11textcustom4_text" "Oroboros: Figure out
ahead of time if you re going to treat it like a hobby or something more seriou
s. Go to Polycount, surround yourself with like-minded creators and do your best
. Don t give up after the first submission, expect a wait to get that first item
in. It s kind of a tough, ever-evolving scene to break into, but I ve learned t
hat persistence pays off eventually."
"Comp_1248_PG_redmoon11textcustom5_text" "Andrew: Become insan
e, haha. Consistently doing the same thing over and over and expecting a differe
nt result is the only reason I achieved anything. More specific advice, jump on
Polycount, search tutorials on YouTube, anything that can advance your skills is
what you need to do better yourself. Make sure you find time every day to put i
nto it, whether it s an hour or a whole day - it s way better than nothing."
"Comp_1248_PG_redmoon12textcustom1_text" "Interview With The R
ed Moon Workshop pt. 12"
"Comp_1248_PG_redmoon12textcustom2_text" "ESL: Is there anythi
ng you d like to say to all the fans of your work or the new ones you ve just ga
ined?"
"Comp_1248_PG_redmoon12textcustom3_text" "Bounch: I just want
to say thanks to everyone for supporting the workshop and making all of this pos
sible. It s an incredible new avenue for people to interact and get involved wit
h the game, and for us to be able to contribute content to something we love and
see people get enjoyment out of it is an absolute dream. Thank you so much!"
"Comp_1248_PG_redmoon12textcustom4_text" "Oroboros: Thank you
to the community for supporting us throughout this interesting journey into unch
arted waters. I d also like to make a plea to anyone reading this to dig a littl
e deeper into the workshop to find fresh submissions from other talented creator
s and show them your support."
"Comp_1248_PG_redmoon12textcustom5_text" "It s not all about t
he front page and the top three - there s a ton of really cool work that goes un
noticed, which has always bugged me. And more than anything thanks to Polycount
for putting us on the correct path and the helpful artists and individuals who h
ave offered advice and guidance along the way."
"Comp_1248_PG_redmoon12textcustom6_text" "Andrew: I love you a
ll."
"Comp_1248_PG_redmoon12textcustom7_text" "Be sure to like the
Red Moon Workshop Facebook page if you re interested in seeing future updates, c
osmetics and more:"
"Comp_1248_PG_redmoon12textcustom8_text" "http://www.facebook.
com/RedMoonDota"
"Comp_1248_PG_splash_qualifierstextcustom2_text" "FOUR REGIONS
COMPETE FOR THE REMAINING SIX SLOTS TO THE MAIN EVENT IN FRANKFURT"
"Comp_1248_PG_americastextcustom1_text" "Qualification Info Am
ericas"
"Comp_1248_PG_americastextcustom2_text" "STAGE ONE"
"Comp_1248_PG_americastextcustom3_text" "NO LIMIT OPEN BRACKET
S"
"Comp_1248_PG_americastextcustom4_text" "Zero size limit - Eve
ryone allowed"
"Comp_1248_PG_americastextcustom5_text" "4 Slots"
"Comp_1248_PG_americastextcustom6_text" "STAGE TWO"
"Comp_1248_PG_americastextcustom7_text" "MAIN QUALIFIER"
"Comp_1248_PG_americastextcustom8_text" "4 Seeded + 4 Slots [O

pen Bracket]"
"Comp_1248_PG_americastextcustom9_text"

"1 Slot to the Main Ev

ent"
"Comp_1248_PG_europetextcustom1_text"

"Qualification Info Euro

"Comp_1248_PG_europetextcustom8_text"

"12 Seeded + 4 Slots [Op

"Comp_1248_PG_europetextcustom9_text"

"3 Slots to the Main Eve

pe"
en Bracket]"
nt"
"Comp_1248_PG_asiatextcustom1_text"
"Comp_1248_PG_asiatextcustom5_text"
"Comp_1248_PG_asiatextcustom8_text"

"Qualification Info Asia"


"2 Slots"
"6 Seeded + 2 Slots [Open

Bracket]"
"Comp_1248_PG_chinatextcustom1_text"

"Qualification Info China

"Comp_1248_PG_chinatextcustom3_text"
"Comp_1248_PG_chinatextcustom4_text"
"Comp_1248_PG_chinatextcustom7_text"

"8 INVITED TEAMS"


"The top teams in China"
"2ND & 3RD SEEDED INTO AS

"Comp_1248_PG_chinatextcustom8_text"

"To compete for the final

"

IAN FINALS"
spot"
"Comp_1248_PG_splash_teamstextcustom2_text" "TEAM PROFILES FOR
THE MAIN EVENT ATTENDEES"
"Comp_1248_PG_alliancetextcustom1_text" "Alliance"
"Comp_1248_PG_alliancetextcustom2_text" "The Alliance took the
Dota 2 scene by storm with their creation in 2013. With exemplary play and tact
ical superiority, the team won tournament after tournament and wrote their name
in the history books winning The International 3."
"Comp_1248_PG_navitextcustom1_text" "Natus Vincere"
"Comp_1248_PG_navitextcustom2_text" "Natus Vincere is one of t
he most consistent teams in the world. Created in 2010, the team won The Interna
tional 1 and proceeded to perform incredibly in each major tournament they atten
ded afterwards."
"Comp_1248_PG_mousesportstextcustom1_text" "Mousesports"
"Comp_1248_PG_mousesportstextcustom2_text" "Mousesports is the
current team s name but the majority of you will know them as Team Dog. Made up
of a mixture of players from Sigma.int and LGD.int, the squad quickly proved th
eir strength and went head to head with the best. Mousesport s amazing run in th
e European Qualifiers allowed them to secure a position at ESL One Frankfurt."
"Comp_1248_PG_fnatictextcustom1_text" "Fnatic"
"Comp_1248_PG_fnatictextcustom2_text" "Fnatic is one of the mo
st consistent teams in Dota 2. The team has stuck together through good and bad
and still stand together defeating opponent after opponent. Made up of some of t
he most notable people in the competitive Dota 2 scene, they are a fan favorite
at any tournament they attend. Fnatic secured their position at ESL One Frankfur
t through the European Qualifier."
"Comp_1248_PG_egtextcustom1_text" "Evil Geniuses"
"Comp_1248_PG_egtextcustom2_text" "Evil Geniuses has been a lo
ngstanding Dota 2 team for a number of years now, their most recent roster has a
rguably been their strongest iteration so far after picking up SADBOYS earlier t
his year. The team is filled with a great deal of individual skill and can rival
the best when it comes to team play. After their strong performance at StarLadd
er and the ESL One Frankfurt American Qualifier, all eyes are on the team to tak
e home to victory for North America. Will ESL One Frankfurt be 2ez4rtz?"
"Comp_1248_PG_igtextcustom1_text" "Invictus Gaming"
"Comp_1248_PG_igtextcustom2_text" "Champions of the Internatio
nal 2, Invictus Gaming is a team that has fought in many battles throughout the
year. After a dissapointing result at The International 3, the team went through
some changes but found eachother again. Back to their old form, they look to te
ach everyone else a lesson and prove that the chinese might is here to stay. Inv

ictus Gaming qualified for ESL One Frankfurt through the Chinese Qualifier defea
ting Invictus & LGD Gaming."
"Comp_1248_PG_cloud9textcustom1_text" "Cloud 9"
"Comp_1248_PG_cloud9textcustom2_text" "Cloud 9 s journey in Do
ta 2 is quite new, but the team is filled with experienced players as well as a
ton of potential. Their rise to fame was boosted by their amazing performance at
MLG Columbus and the personalities within the team. Wheter you enjoy their goof
y attitude or not, the team has proven itself multiple times to be one of the be
st in the world and capable of going toe to toe with the best. Defeating Team Em
pire in the European qualifier secured them the final European slot for ESL One
Frankfurt."
"Comp_1248_PG_vicitextcustom1_text" "Vici Gaming"
"Comp_1248_PG_vicitextcustom2_text" "Vici Gaming have been run
ning one of the more stable top tier rosters in the Chinese scene after choosing
to not make any roster changes in the big shuffle earlier this year. The team w
ere able to take the final slot of ESL One Frankfurt after coming back from a on
e game deficit against LGD in the best of five series winning three games in a r
ow in a very convincing fashion. The champions of EMS One Fall will look to defe
nd their title at Frankfurt with the help of rOtk s fear inducing shouting. The
stadium awaits for his mighty roar."
"Comp_1248_PG_splash_predictionstextcustom2_text" "MAKE YOUR P
REDICTIONS FOR THE MAIN EVENT"
"Comp_1248_PG_predictionstextcustom1_text" "Predictions"
"Comp_1248_PG_predictionstextcustom2_text" "YOUR SCORE"
"Comp_1248_PG_predictionstextcustom3_text" "XX / 48"
"Comp_1248_PG_predictionstextcustom4_text" "HERO"
"Comp_1248_PG_predictionstextcustom5_text" "XX / 12"
"Comp_1248_PG_predictionstextcustom6_text" "TOURNAMENT"
"Comp_1248_PG_predictionstextcustom8_text" "TEAM"
"Comp_1248_PG_predictionstextcustom10_text" "PLAYER"
"Comp_1248_PG_predictionstextcustom12_text" "COMMUNITY AVERAGE
"
"Comp_1248_PG_predictionstextcustom22_text" "All predictions a
re now unlocked. Please make your predictions before the main event starts on th
e 28th June!"
"Comp_1248_PG_heropredictionstextcustom1_text" "Hero Predictio
ns"
"Comp_1248_PG_heropredictionstextcustom2_text" "ESL ONE FRANKF
URT - MAIN EVENT"
"Comp_1248_PG_heropredictionsselectionscustom_select1_descriptio
n" "Most Picked Hero?"
"Comp_1248_PG_heropredictionsselectionscustom_select2_descriptio
n" "Most Banned Hero?"
"Comp_1248_PG_heropredictionsselectionscustom_select3_descriptio
n" "Hero With The Most Kills?"
"Comp_1248_PG_heropredictionsselectionscustom_select4_descriptio
n" "Hero With The Most Deaths?"
"Comp_1248_PG_heropredictionsselectionscustom_select5_descriptio
n" "Hero With The Most First Bloods?"
"Comp_1248_PG_heropredictionsselectionscustom_select6_descriptio
n" "Hero With The Most Ultra Kills?"
"Comp_1248_PG_heropredictionsselectionscustom_select7_descriptio
n" "Total Unique Heroes Played?"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1"
"Less than 50"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2"
"51 - 55"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3"
"56 - 60"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4"

"61 - 65"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5"
"66 - 70"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6"
"71 - 75"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7"
"76 - 80"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8"
"81 - 85"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9"
"86 - 90"
"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10
"

"91 - 95"

"Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11
"More than 96"
"Comp_1248_PG_tournamentpredictionstextcustom1_text" "Tourname
nt Predictions"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_desc
ription" "Shortest Match?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choi
ces_1" "Less than 10 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choi
ces_2" "Between 10 and 15 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choi
ces_3" "Between 15 and 20 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choi
ces_4" "Between 20 and 25 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choi
ces_5" "Longer than 25 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_desc
ription" "Longest Match?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_1" "Less than 60 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_2" "Between 60 and 70 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_3" "Between 70 and 80 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_4" "Between 80 and 90 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_5" "Between 90 and 100 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_6" "Between 100 and 110 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_7" "Between 110 and 120 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choi
ces_8" "Longer than 120 Minutes"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_desc
ription" "Total Divine Rapiers Purchased?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
ces_1" "No Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
ces_2" "1 Divine Rapier Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
ces_3" "2 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
ces_4" "3 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
ces_5" "4 Divine Rapiers Purchased"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choi
"

ces_6"
ription"
ces_1"
ces_2"
ces_3"
ces_4"
ces_5"
ces_6"
ces_7"
ription"
ces_1"
ces_2"
ces_3"
ces_4"
ces_5"
ces_6"
ription"
ces_1"
ces_2"
ces_3"
ces_4"
ces_5"
ces_6"
ription"
ces_1"
ces_2"
ces_3"
ces_4"
ces_5"
ces_6"

"5 or more Divine Rapiers Purchased"


"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_desc
"Total Roshans Killed?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Less than 10 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Between 11 and 15 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Between 16 and 20 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Between 21 and 25 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Between 26 and 30 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"Between 31 and 35 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choi
"More than 36 Roshans Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_desc
"Total Couriers Killed?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"No Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"1 Courier Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"2 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"3 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"4 Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choi
"5 or more Couriers Killed"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_desc
"Total Allied Heroes Denied?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"No Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"1 Allied Hero Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"2 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"3 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"4 Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choi
"5 or more Allied Heroes Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_desc
"Total Aegises Denied?"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"No Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"1 Aegis Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"2 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"3 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"4 Aegises Denied"
"Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choi
"5 or more Aegises Denied"
"Comp_1248_PG_teampredictionstextcustom1_text" "Team Predictio

ns"
"Comp_1248_PG_teampredictionsselectionscustom_select1_descriptio
"ESL One Frankfurt Overall Winner?"
"Comp_1248_PG_teampredictionsselectionscustom_select2_descriptio
n" "ESL One Frankfurt Runner Up?"
"Comp_1248_PG_teampredictionsselectionscustom_select3_descriptio
n" "Team That Plays The Most Amount Of Unique Heroes?"
"Comp_1248_PG_teampredictionsselectionscustom_select4_descriptio
n" "Team That Plays The Least Amount Of Unique Heroes?"
"Comp_1248_PG_playerpredictionstextcustom1_text" "Player Predi
ctions"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_descript
ion" "Highest GPM (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
1" "Alliance - s4 (Gustav Magnusson)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
2" "Alliance - AdmiralBulldog (Henrik Ahnberg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
3" "Alliance - Loda (Jonathan Berg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
4" "Alliance - Akke (Joakim Akterhall)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
5" "Alliance - EGM (Jerry Lundqvist)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
6" "C9 - EternaLEnVy (Jacky Mao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
7" "C9 - SingSing (Weh Sing)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
8" "C9 - bOne7 (Pittner Armand)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
9" "C9 - Aui_2000 (Kurtis Ling)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
10" "C9 - pieliedie (Johan Astrom)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
11" "EG - Mason (Mason Venne)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
12" "EG - Arteezy (Artour Babaev)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
13" "EG - Universe (Saahil Arora)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
14" "EG - zai (Ludwig Wahlberg)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
15" "EG - ppd (Peter Dager)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
16" "Fnatic - Fly (Tal Aizik)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
17" "Fnatic - N0tail (Johan Sundstein)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
18" "Fnatic - Era (Adrian Kryezui)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
19" "Fnatic - H4nn1 (Kai Hanbueckers)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
20" "Fnatic - Trixi (Kalle Saarinen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
21" "IG - Luo (Luo Yinqi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
22" "IG - Ferrari_430 (Luo Feichi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
23" "IG - YYF (Jiang Cen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
n"

24"
25"
26"
27"
28"
29"
30"
31"
32"
33"
34"
35"
36"
37"
38"
39"
40"
ion"
ion"
ion"
ion"
ion"
ion"

"IG - ChuaN (Wong Hock Chuan)"


"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"IG - Faith (Zeng Hongda)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Mousesports - Pajkatt (Per Anders Olsson Lille)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Mousesports - FATA (Adrian Trinks)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Mousesports - MMS (Arif Anwar)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Mousesports - MiSeRy (Rasmus Filipsen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Mousesports - paS (Pascal Lohmeier)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Na vi - Puppey (Clement Ivanov)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Na vi - XBOCT (Alexander Dashkevich)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Na vi - Dendi (Danil Ishutin)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Na vi - Funn1k (Gleb Lipatnikov)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"Na vi - KuroKy (Kuro Salehi Takhasomi)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"VG - Sylar (Liu Jiajun)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"VG - Super! (Xie Junhao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"VG - rOtk (Bai Fan)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"VG - Fenrir (Lu Chao)"
"Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_
"VG - fy (Xu Linsen)"
"Comp_1248_PG_playerpredictionsselectionscustom_select2_descript
"Highest XPM (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select3_descript
"Most CS (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select4_descript
"Most Kills (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select5_descript
"Most Deaths (Single Match)?"
"Comp_1248_PG_playerpredictionsselectionscustom_select6_descript
"Most Amount Of Unique Heroes Played?"
"Comp_1248_PG_playerpredictionsselectionscustom_select7_descript
"Least Amount Of Unique Heroes Played?"

"Crate_Open_Have_Key" "You Own 1"


"Crate_Open_Buy_Key"
"Buy and Open"
"Crate_Open_Now"
"Open Now"
"Crate_Browse_Signatures"
"Browse Signatures"
"Crate_Select_Signature"
"Select Signature"
"Crate_Browse_Signatures_Text" "OR add an official signature to
your treasure!"
"Crate_Signatures_Upsell"
"Available as an officially auto
graphed item!"
"Crate_SignatureUpsell" "Available as an officially autographed
item!"
"Crate_No_Dupe"
"Each time you open this treasur
e you will receive %s1 of these items. You will not receive duplicates."
"Crate_Dupe"
"Each time you open this treasur
e you will receive %s1 of these items, randomly. You may receive duplicates."
"Crate_Random_Bonus"
"Random Bonus Rewards"
"Crate_Very_Rare"
"Very Rare"
"Crate_Extremely_Rare" "Extremely Rare"
"Crate_Required_To_Open"
"Required to Open"
"Crate_Not_Revealed"
"The contents of this treasure has not b
een revealed yet!"
"Crate_Already_Unlocked"
"Already Unlocked"
"Crate_Already_Unlocked_Desc" "This treasure is unlocked and m
ay be opened at any time."
"Crate_Purchase_And_Open"
"Purchase Treasure"
"Crate_Purchase_And_Open_Desc" "Purchase this treasure and you
will receive one of the sets listed above. Each time you purchase the treasure y
ou will earn a different set. Your treasure also has a chance of containing the
rare items listed to the left."
"dota_frontpage_updates_new"

"NEW"

"league_tier_1"
"AMATEUR"
"league_tier_2"
"PROFESSIONAL"
"league_tier_3"
"PREMIUM"
"league_location_1"
"North America"
"league_location_2"
"South America"
"league_location_3"
"Europe"
"league_location_4"
"Russia"
"league_location_5"
"China"
"league_location_6"
"South-East Asia"
"league_premium_desc" "Premium Leagues divert a portion of the
ir in-game ticket sales directly into their prize pool."
"dota_frontpage_sale_details"
"%s1\n%s2\nSale ends in
%s3"
"Store_ItemType_HeroItem"
"Store_ItemType_HeroSet"
"Store_ItemType_TypedBundle"
"Store_ItemType_Tournament"
"Store_ItemType_TournamentPass"
"Store_ItemType_Bundle"
"Store_ItemType_Tool"

"%s1 %s2 Piece"


"%s1 Set"
"%s1 Bundle"
"Tournament"
"Tournament Pass"
"Bundle"
"Tool"

"Store_ItemType_Treasure_Seal"
"Compendium_popup_nocompendium"
t have a Compendium yet!"

"Treasure Seal"
"It appears that you don

"Compendium_popup_notrightnow"

"View Next >"

"Compendium_tenhero_challenge1"
"Compendium_dailyhero_challenge"

"10 HERO CHALLENGE"


"DAILY HERO CHALLENGE"

"Compendium_ConfirmRerollHeroesDesc"
"You may only reroll you
r Heroes once. Only uncompleted Heroes will be rerolled."
"Compendium_RerollYes"
"Yes, re
roll my Heroes"
"DOTA_NewPlayerQuestion_Title"

"WELCOME

TO DOTA 2"
"DOTA_PlayerOriginQuestion_Question"
"To improve your game
experience, please share your familiarity with Dota 2 and similar games:"
"DOTA_PlayerOriginQuestion_BeginnerButton" "I m a beginner."
"DOTA_PlayerOriginQuestion_RTSButton"
"I ve played RTS game
s."
"DOTA_PlayerOriginQuestion_MOBAButton"
"I ve played a game s
imilar to Dota 2."
"DOTA_PlayerOriginQuestion_Dota2Button"
"I ve played Dota 2."
"DOTA_PlayerOriginQuestion_MOBAExplanation" "Select the game you
are most comfortable with:"
"DOTA_OtherGames_LOL"
"League of Legends"
"DOTA_OtherGames_DOTA"
"DotA 1"
"DOTA_OtherGames_HON"
"Heroes of Newerth"
"DOTA_OtherGames_Smite"
"Smite"
"DOTA_OtherGames_Other"
"Another Game"
"DOTA_PlayerOriginQuestion_ConfirmationButton"
"LET S PLAY"
"DOTA_PlayerOriginQuestion_ConfirmationTutorial" "As a player n
ew to Dota, you may be interested in the tutorials under the Training section of
the Play tab. They re a great first step towards dominating other players aroun
d the globe."
"DOTA_PlayerOriginQuestion_ConfirmationSettings" "Your keybindi
ngs and options are now set to the most commonly used settings for players with
your experience. You can customize these at any time by clicking on the setting
s icon."
"RequestBalanceBadAccount"
"Failed to request accou
nt balance: account not found."
"RequestBalanceAccountNotLinked"
"Failed to request accou
nt balance: your account is not linked to Perfect World."
"RequestBalanceFailedSend"
"Failed to request account balan
ce. Please try again later."
"RequestBalanceFailedTimeout" "Timed out waiting for response to
account balance request. Please try again later."
"DOTA_CurrentBalance" "Balance: %s1"

"DOTA_ItemPrice"
"Item Price: %s1"
"DOTA_ItemPrice_ImmediatePurchase"
"Buy Now: %s1"
"DOTA_RechargeAccount" "Recharge Account"
"DOTA_PurchaseItem"
"Purchase Item"
"DOTA_PurchaseInProgress_Title" "Purchase In Progress"
"DOTA_PurchaseInProgress_Text" "Your purchase request has been
sent to Perfect World."
"DOTA_ImmediatePurchase_SendFailed"
"Failed to send purchase
request. Dota servers may be offline. You should try your purchase again later.
"
"DOTA_ImmediatePurchase_Timeout"
"Timed out waiting for a
response to the purchase request. Please try again later."
"DOTA_ImmediatePurchase_InitFailed"
"We were unable to initi
ate a purchase with Perfect World at this time. Please try again later."
"DOTA_ImmediatePurchase_InsufficientFundsPW"
"There are insuf
ficient funds in your Perfect World account to complete the purchase. Please rec
harge your account and try again."
"DOTA_ImmediatePurchase_Success_Title" "Success"
"DOTA_ImmediatePurchase_Success_Text" "Purchase completed succ
essfully! Your items will appear in the Armory shortly."
"DOTA_RequestingBalance_Title" "Requesting Balance"
"DOTA_RequestingBalance_Text" "Requesting your Perfect World a
ccount balance..."
"DOTA_Compendium_StretchGoal1"
"DOTA_Compendium_StretchGoal2"
"DOTA_Compendium_StretchGoal3"
"DOTA_Compendium_StretchGoal4"
"DOTA_Compendium_StretchGoal5"
"DOTA_Compendium_StretchGoal6"

"Evolving Battle Point Booster"


"Loading Screen Treasures"
"Arcana Vote"
"International HUD"
"Solo Championship Vote"
"All Random Deathmatch Game Mode

"DOTA_Compendium_StretchGoal7"
"DOTA_Compendium_StretchGoal8"
"DOTA_Compendium_StretchGoal9"
"DOTA_Compendium_StretchGoal10"
"DOTA_Compendium_StretchGoal11"
"DOTA_Compendium_StretchGoal12"
"DOTA_Compendium_StretchGoal13"
"DOTA_Compendium_StretchGoal14"
"DOTA_Compendium_StretchGoal15"
"DOTA_Compendium_StretchGoal16"
"DOTA_Compendium_StretchGoal17"
"DOTA_Compendium_StretchGoal18"
"DOTA_Compendium_StretchGoal19"
"DOTA_Compendium_StretchGoal20"
"DOTA_Compendium_StretchGoal21"
"DOTA_Compendium_StretchGoal22"

"Immortal Treasures"
"Emoticons"
"Mini-Pudge Exclusive Courier"
"New Music"
"1v1 Mid-Only Match Making"
"Special Environmental Effects"
"Base Customization"
"Daily Hero Challenge"
"Alternate Voice Vote"
"Favorite Hero Challenge"
"Model Update Vote"
"Multi-Kill Banner"
"Afterparty Broadcast"
"New Upgraded Creeps"
"A-Z Challenge Support"
"Victory Prediction Taunt"

"

"Compendium_LiveGame_Seal"
"Compendium_LiveGame_InProgress"

"LIVE GAME!"
"Live Game In Progress!"

"DOTA_Compendium_Compendium_Popup_StretchgoalReached"
"Reward Released"
"DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"
"A Stretch Goal reward is now available to all Compendium users!"
"DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"
"Awesome!"
"DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"
"It appears that you don t have a Compendium yet"
"DOTA_Compendium_Profile_False"
"This player has not activate

d their International 2014 Compendium"


"DOTA_Compendium_DailyHero_TimeRemaining" "TIME UNTIL NEXT ROLL"
"DOTA_Compendium_DailyHero_RollAvailable" "ROLL FOR A NEW HERO"
"DOTA_CIGO_Timescale"
"DOTA_CIGO_GPM"
"DOTA_CIGO_XPM"
"DOTA_CIGO_ShowGPM"
"DOTA_CIGO_ShowXPM"
"DOTA_CIGO_GPMAVG"

"Timescale"
"Gold Earned"
"XP Earned"
"Show Gold"
"Show XP"
"Average Gold Ea

rned"
"DOTA_CIGO_XPMAVG"

"Average XP Earn

ed"
"DOTA_CIGO_Finished"
"FINISHED"
"DOTA_CIGO_Discard"
"Ignore this gam
e (don t save stats data)"
"DOTA_CIGO_DiscardAYS"
"Ignoring this game will
cause it not to contribute to your overall averages."
"DOTA_CIGO_Discarded"
"Game being ignored. Sta
ts will not be saved."
"DOTA_CIGO_Starting"
"STATS ANALYSIS WAITING
FOR GAME START"
"DOTA_CIGO_Rejoined"
"STATS DISABLED DUE TO R
ECONNECTION"
"DOTA_CIGO_NoData"
"NO HISTORICAL D
ATA FOUND FOR COMPARISON"
"DOTA_CIGO_FirstKill"
"Average Time of First K
ill: %s1"
"DOTA_CIGO_FirstDeath"
"Average Time of First D
eath: %s1"
"DOTA_CIGO_Item"
"%s1 purchased:
%s2"
"DOTA_CIGO_GraphDesc"
"GRAPH"
"DOTA_CIGO_GraphControls"
"Graph Settings"
"DOTA_CIGO_TagsTitle"
"TAGS"
"DOTA_CIGO_TagDesc"
"You can add tag
s to describe this game. The graph will only compare your performance to previou
s games with matching tags."
"DOTA_CIGO_TagsGame"
"This game:"
"DOTA_CIGO_TagsAvailable"
"Available tags:"
"DOTA_CIGO_AddTag"
"Add Tag:"
"DOTA_CIGO_TagMatches"
"Found %s1 previous game
s matching these tags."
"DOTA_CIGO_TagMatches1"
"Found 1 previous game m
atching these tags."
"DOTA_CIGO_DeleteTaggedGames" "Discard averages and start over
"
"DOTA_CIGO_DeleteAYS"
"This will permanently d
iscard all averages for previous games matching the specified tags."
"DOTA_CIGO_DeleteAllAYS"
"This will permanently d
iscard all averages for ALL your previous games."
"DOTA_CIGO_ShowGraph"
"Show Graph"
"DOTA_CIGO_Events"
"Show Events (yo
ur item purchases, first kill, first death)"
"DOTA_CIGO_Lane1"
"Safe Lane"
"DOTA_CIGO_Lane2"
"Hard Lane"
"DOTA_CIGO_Lane3"
"Mid Lane"
"DOTA_CIGO_Lane4"
"Jungle"
"DOTA_CIGO_Midas"
"Midas"

"DOTA_CIGO_DataTitle"
"DATA"
"DOTA_CIGO_BasicTT"
"These arrows in
dicate whether you re earning gold more quickly or more slowly than your histori
cal average rate."
"DOTA_CIGO_BasicTTNoData"
"Once you ve played a fe
w games with your Favorite Hero, these arrows will show whether you re earning g
old more quickly or more slowly than your average rate."
"DOTA_CouldntContactRedeemServer" "Couldn t redeem code"
"DOTA_RedeemCodeTitle" "Redeem Code"
"DOTA_RedeemCodeTitle2" "REDEEM CODE"
"DOTA_CodeActivatedSuccessfully" "Code Activated Successfully"
"DOTA_CodeNotFound" "Invalid Code"
"DOTA_CodeAlreadyUsed" "Code already claimed"
"DOTA_CodeSuccess" "Success!"
"DOTA_PCBANG_REWARDS" "By playing at a PC Bang you can equip m
ost items for your favorite hero for free."
"DOTA_CourierValue"

"Cargo Worth:"

"DOTA_Advertisement_Compendium_Header"

"Eleven

New Immortals"
"DOTA_Advertisement_Compendium_SubHeader"
"Availab
le now with the Compendium"
"DOTA_Advertisement_Compendium_Button"
"BUY NOW
- %s1"
"DOTA_Advertisement_Compendium_PointsHeader"
"Mini-Pudge and
More"
"DOTA_Advertisement_Compendium_PointsSubHeader" "Emoticons, Weat
her Effects, Mini-Pudge, and more!"
"DOTA_Advertisement_Compendium_PointsButton"
"%s1 - %s2"
"DOTA_Advertisement_Compendium_EmoticonsHeader"
"25 Chat Emoticons"
"DOTA_Advertisement_Compendium_EmoticonsSubHeader"
"Get access to 25 Dota-themed Chat Emoticons and other items by purchasing the C
ompendium"
"DOTA_Advertisement_SummerTreasures_Header"

"DOTA 2

SUMMER SALE"
"DOTA_Advertisement_SummerTreasures_SubHeader" "11 DAYS, 11 TRE
ASURES"
"DOTA_Advertisement_SummerTreasures_TodayPrice" "Today %s1"
"DOTA_Advertisement_SummerTreasures_RegPrice" "Reg %s1"
"DOTA_Advertisement_SummerTreasures_Day"
"Day %s1
of 11"
"DOTA_Advertisement_SummerTreasures_Button"

"Peek In

"DOTA_Advertisement_Signature_Treasure"

"Autogra

side"
phed %s1 - %s2"
"DOTA_Advertisement_Signature_TreasureHeader"

"Autographed Imm

ortals"
"DOTA_Advertisement_Signature_TreasureSubHeader"
Immortal items autographed by your favorite Dota 2 personality."

"Get new

"DOTA_Advertisement_TechiesArcana_Header"

"Swine of the Su

"DOTA_Advertisement_TechiesArcana_SubHeader"

"5-Piece Techies

nken Galley"

Set, Custom Icons and Effects, Loading Screen, Mini-Taunt, and more!"
"DOTA_Advertisement_TechiesArcana_Button"
"Buy Now - %s1"
"DOTA_Advertisement_Arcana_Header_Preorder"

"Manifold Parado

x - PREORDER"
"DOTA_Advertisement_Arcana_Header"
"Manifold Paradox"
"DOTA_Advertisement_Arcana_SubHeader" "Phantom Assassin Arcana
includes Dual Wield, New Ability FX, Altered Voice & more!"
"DOTA_Advertisement_Arcana_Button"
"Buy Now - %s1"
"DOTA_CompendiumBundleUpsell_Header" "THE INTERNATIONAL BUNDLE"
"DOTA_CompendiumBundleUpsell_SubHeader" "PURCHASE NOW TO GET <fo
nt color=\"#FFFFFF\">ALL OF THESE ITEMS</font> AND MORE"
"DOTA_CompendiumBundleUpsell_1" "2 Immortal Treasures"
"DOTA_CompendiumBundleUpsell_2" "Mini-Pudge Courier"
"DOTA_CompendiumBundleUpsell_3" "9 Loading Screens"
"DOTA_CompendiumBundleUpsell_4" "3 Environmental Effects"
"DOTA_CompendiumBundleUpsell_5" "25 Chat Emoticons"
"DOTA_CompendiumBundleUpsell_6" "Kunkka s Courier"
"DOTA_CompendiumBundleUpsell_7" "230% Battle Point Booster"
"DOTA_CompendiumBundleUpsell_Bottom" "BUNDLE INCLUDES 2014 COMPE
NDIUM + 1100 POINTS"
"DOTA_CompendiumBundleUpsell_RightHeader" "You will also be gran
ted these upcoming items:"
"DOTA_CompendiumBundleUpsell_RightText" "Base Customization Item
Alternate Hero Voice Pack
Multi-Kill Banner
Victory Prediction Taunt
New Music Pack
Special Techies Taunt"
"DOTA_EmoticonPanel_Advertisement_NoCompendium" "Chat emoticon p
acks are coming soon to the store!"
"DOTA_EmoticonPanel_Advertisement_NotOpened"
"You ve been gra
nted an Compendium Emoticon Pack for owning a Compendium.\n\nOpen the pack in yo
ur Armory to permanently unlock your emoticons!"
"dota_signature_chest_souvenier_desc"
ceive a portion of each purchase."

"This individual will re

"dota_hero_picks_first_pick"
ick of %s1 at The International"

"First p

"dota_hero_picks_times_picked"
1 time at The International"
"dota_hero_picks_times_picked_plural"
s at The International"
"dota_hero_picks_record"
"Record at The International:\n%s1-%s2"

"Picked

"dota_hero_picks_team_first_pick"
ick of %s1 by %s2 in 6.81"
"dota_hero_picks_team_times_picked"
ick of %s1 by %s2 in 6.81"

"Picked %s1 time

"First p
"First p

"dota_hero_picks_team_times_picked_plural"
"%s1 picked by %s2 %s3 times in 6.81"
"dota_hero_picks_team_record"
ord with %s2:\n%s3-%s4"
"dota_hero_picks_player_times_picked_plural"
ten played by %s1, %s2 times"
"dota_hero_picks_player_times_picked"
ed by %s1, 1 time"
"dota_hero_picks_player_record"
when played by %s1:\n%s2-%s3"
"dota_hero_picks_player_kda"
KDA when played by %s1:\n%s2"
"dota_hero_picks_player_gpm"
GPM when played by %s1:\n%s2"

"%s1 rec
"Most of
"Most often play
"Record
"Average
"Average

"DOTA_GalleryofTriumphs_ProfileHead"

"The Gallery of\

"DOTA_GalleryofTriumphs_Profilebutton"

"View Details"

nTriumphs"
"DOTA_Trophy_Header"
"GALLERY OF TRIUMPHS"
"DOTA_Trophy_ViewTrophyCase"
llery"
"DOTA_Trophy_NumberEarnedNone"
hies Earned"
"DOTA_Trophy_NumberEarnedSingular"
y Earned"
"DOTA_Trophy_NumberEarnedPlural"
phies Earned"
"DOTA_Trophy_NextTrophy"
"Next Award"

"View Ga
"No Trop
"1 Troph
"%s1 Tro

"DOTA_TrophyNotification_Awarded"

"You ve received a new t

"DOTA_TrophyNotification_LevelUp"

"Your trophy \"%s1\" has

rophy: \"%s1\"!"
levelled up!"
"DOTA_AllHeroChallengeNotification_HeroCompleted"
pleted the all hero challenge for %s1 in %s2 games!"
"DOTA_AllHeroChallenge_NotificationView"
"View Challenge"

"You com

"DOTA_TrophyPopup_Awarded_Title"

"You ve Received a New T

"DOTA_TrophyPopup_LevelUp_Title"

"Your Trophy has Levelle

rophy!"
d Up!"
"DOTA_TrophyCategory_TI4"
"DOTA_TrophyCategory_Fantasy"
"DOTA_TrophyCategory_Misc"
"DOTA_TrophyCategory_Nexon"

"The International 2014"


"Fantasy Dota"
"Miscellaneous"
"Nexon"

"DOTA_TrophyUnits_Level"

"Level %

s1"
"DOTA_TrophyUnits_Challenges_Singular" "%s1 Challenge Completed
"
"DOTA_TrophyUnits_Challenges_Plural"

"%s1 Challenges Complete

d"
"DOTA_TrophyUnits_Predictions_Singular" "%s1 Successful Predicti

on"
"DOTA_TrophyUnits_Predictions_Plural"

"%s1 Successful Predicti

ons in a Row"
"DOTA_TrophyUnits_Wins_Singular"
"%s1 Win"
"DOTA_TrophyUnits_Wins_Plural"
"%s1 Wins"
"DOTA_TrophyUnits_LastHits_Singular"
"%s1 Last Hit"
"DOTA_TrophyUnits_LastHits_Plural"
"%s1 Last Hits"
"DOTA_TrophyUnits_Points_Singular"
"%s1 Point"
"DOTA_TrophyUnits_Points_Plural"
"%s1 Points"
"DOTA_TrophyUnits_ContractsFilled_Singular"
"%s1 Con
tract"
"DOTA_TrophyUnits_ContractsFilled_Plural"

"%s1 Con

"DOTA_TrophyUnits_ContractsDenied_Singular"

"%s1 Den

"DOTA_TrophyUnits_ContractsDenied_Plural"

"%s1 Den

tracts"
ial"
ials"
"DOTA_TrophyName_TI4CompendiumLevel"
"Compend
ium Contender 2014"
"DOTA_TrophyDesc_TI4CompendiumLevel"
"Awarded
for obtaining and levelling up a compendium for The International 2014."
"DOTA_TrophyName_TI4TenHeroChallenge"
"A Perfe
ct Ten"
"DOTA_TrophyDesc_TI4TenHeroChallenge"
"Awarded
for winning matches while playing each hero assigned by the Ten Hero Challenge
as part of The International 2014 Compendium."
"DOTA_TrophyName_TI4DailyHeroChallenges"
"The Cir
cadian 2014"
"DOTA_TrophyDesc_TI4DailyHeroChallenges"
"Awarded
for winning matches while playing the hero assigned by Daily Hero Challenges as
part of the International 2014 Compendium."
"DOTA_TrophyName_AllHeroChallenge"
"The Completionist"
"DOTA_TrophyDesc_AllHeroChallenge"
"Awarded for completing matches as every hero in the order assigned by the the A
ll-Hero Challenge."
"DOTA_TrophyName_VictoryPrediction"
"Victory s Prophet"
"DOTA_TrophyDesc_VictoryPrediction"
"Awarded for a streak of successfully predicting your team s victory before the
horn sounds."
"DOTA_TrophyName_LifetimeFantasy"
"Fantasy League Medalwinner"
"DOTA_TrophyDesc_LifetimeFantasy"
"Awarded for winning Fantasy Dota leagues. You get points based on how you place
d in the league: 3 points for first place, 2 points for second place, and one po
int for third place."
"DOTA_TrophyName_FantasySeason1FirstPlace"
"Fantasy
Season 1 Gold"
"DOTA_TrophyDesc_FantasySeason1FirstPlace"
"Awarded
for winning first place in a Fantasy Dota league for Fantasy Season 1."
"DOTA_TrophyName_FantasySeason1SecondPlace"
"Fantasy
Season 1 Silver"
"DOTA_TrophyDesc_FantasySeason1SecondPlace"
"Awarded
for winning second place in a Fantasy Dota league for Fantasy Season 1."
"DOTA_TrophyName_FantasySeason1ThirdPlace"
"Fantasy
Season 1 Bronze"
"DOTA_TrophyDesc_FantasySeason1ThirdPlace"
"Awarded
for winning third place in a Fantasy Dota league for Fantasy Season 1."

"DOTA_TrophyName_FantasySeason2FirstPlace"

"Fantasy

Season 2 Gold"
"DOTA_TrophyDesc_FantasySeason2FirstPlace"
"Awarded
for winning first place in a Fantasy Dota league for Fantasy Season 2."
"DOTA_TrophyName_FantasySeason2SecondPlace"
"Fantasy
Season 2 Silver"
"DOTA_TrophyDesc_FantasySeason2SecondPlace"
"Awarded
for winning second place in a Fantasy Dota league for Fantasy Season 2."
"DOTA_TrophyName_FantasySeason2ThirdPlace"
"Fantasy
Season 2 Bronze"
"DOTA_TrophyDesc_FantasySeason2ThirdPlace"
"Awarded
for winning third place in a Fantasy Dota league for Fantasy Season 2."
"DOTA_TrophyName_LastHitPractice"
"Professional Last Hitter"
"DOTA_TrophyDesc_LastHitPractice"
"Awarded for scoring a high amount of last hits during the Last Hit Practice."
"DOTA_TrophyName_PAContractsFilled"
"Nemesis Assassin"
"DOTA_TrophyDesc_PAContractsFilled"
"Awarded for Fulfilling contracts during the Nemesis Assassin Event."
"DOTA_TrophyName_PAContractsDenied"
"Assassin Assassinated"
"DOTA_TrophyDesc_PAContractsDenied"
"Awarded for Denying contracts during the Nemesis Assassin Event."
"DOTA_TrophyName_NexonLevel"
"Nexon First Anniversary"
"DOTA_TrophyDesc_NexonLevel"
"Awarded for participating in and winning games in celebration of the Nexon Firs
t Anniversary."

"DOTA_AllHeroChallenge_ProfileHead"
"All-Hero Challenge\nProgress"
"DOTA_AllHeroChallenge_ProfileButton"
tails"
"DOTA_AllHeroChallenge_Button"

"View De
"All-Hero Challe

nge"
"DOTA_AllHeroChallenge_Title"
"ALL-HERO CHALLE
NGE: <font color=\"#B2D36B\">%s1</font>"
"DOTA_AllHeroChallenge_Description"
"Win a matchmaki
ng game with every hero in a specific order."
"DOTA_AllHeroChallenge_CurrentProgress" "CURRENT CHALLENGE PROGR
ESS"
"DOTA_AllHeroChallenge_OverallStats"
"LIFETIME CHALLENGE STAT
S"
"DOTA_AllHeroChallenge_Progress"
"All-Hero Challe
nge Progress"
"DOTA_AllHeroChallenge_HeroesCompleted"
Completed: <font color=\"#FFFFFF\"><b>%s1 of %s2</b></font>"
"DOTA_AllHeroChallenge_GamesPlayed"
"Games: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_AverageGamesPlayed"
verage: <font color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_LapsCompleted"
allenges Completed:"
"DOTA_AllHeroChallenge_BestLapGamesPlayed"
ll Challenge:"

"Heroes

"World A
"Full Ch
"Best Fu

"DOTA_AllHeroChallenge_BestLapNotCompleted"
"DOTA_AllHeroChallenge_AverageLapGamesPlayed"

"N/A"
"World Average F

ull Challenge:"
"DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"
"Games Played"
"DOTA_AllHeroChallenge_TooltipText_GamesPlayed"
"Tracks the number of games that have been played so far as part of this round o
f the All-Hero Challenge."
"DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"
"World Average Games Played"
"DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"
"On average, players take %s1 games to complete the same heroes that have been c
ompleted so far in this All-Hero Challenge."
"DOTA_AllHeroChallenge_PreviousHero"
"DOTA_AllHeroChallenge_CurrentHero"
"DOTA_AllHeroChallenge_NextHero"
"DOTA_AllHeroChallenge_CompletedHero"

"PREVIOUS HERO"
"CURRENT HERO"
"NEXT HERO"
"COMPLETED HERO"

"DOTA_AllHeroChallenge_AttemptsSingular"
"1 Attempt"
"DOTA_AllHeroChallenge_AttemptsPlural"
"%s1 Attempts"
"DOTA_AllHeroChallenge_GamesSingular" "1 Game"
"DOTA_AllHeroChallenge_GamesPlural"
"%s1 Games"
"DOTA_AllHeroChallenge_CompletedHeroGames"
t color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_CurrentHeroGames"
ont color=\"#FFFFFF\">%s1</font>"
"DOTA_AllHeroChallenge_UpcomingHero"
"DOTA_AllHeroChallenge_AverageHeroGames"
<font color=\"#FFFFFF\">%s1 Attempts</font>"
"DOTA_TeamShowcase_PlayerLevel"
"DOTA_TeamShowcase_SteamLevel"

"Completed: <fon
"In Progress: <f
"Upcoming..."
"World Average:
"LEVEL"
"STEAM L

EVEL"
"npc_dota_phantomassassin_gravestone" "Paradox Memorial"
"DOTA_PhantomAssassin_Gravestone_Epitaph_1"
"\"Who turned
out the lights?\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_2"
"\"It s dark
down here.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_3"
"\"I was too
slow.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_4"
"\"Rest for t
he wicked.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_5"
"\"Don t leav
e me here!\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_6"
"\"Dig me up.
I dare you.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_7"
"\"Should hav
e practiced more.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_8"
"\"Never saw
it coming.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_9"
"\"Should hav
e bought more armor.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_10"
"\"Shhh. Takin
g a dirt nap.\""
"DOTA_PhantomAssassin_Gravestone_Epitaph_11"
"\"On the wron
g side of the grass.\""

"DOTA_PhantomAssassin_Gravestone_Epitaph_12"

"\"What were t

"DOTA_PhantomAssassin_Gravestone_Epitaph_13"

"\"Ouch.\""

he chances?\""

"DOTA_Chat_AssassinAnnounce"
"%s1 has
been given a contract to kill %s2"
"DOTA_Chat_AssassinSuccess"
"%s1 has fulfilled the contract! %s2 has fallen!"
"DOTA_Chat_AssassinFailed"
"%s1 failed to complete the contract and fell to %s2"
"DOTA_Chat_AssassinMSG01"
"PHANTOM ASSASSIN HAS A"
"DOTA_Chat_AssassinMSG02"
"CONTRACT TO KILL"
"DOTA_Chat_AssassinTeammate01"
"If Phan
tom Assassin slays her target before the target slays her, the contract will be
Fulfilled. If her team then wins the match, her entire team could earn a cluster
-drop of items."
"DOTA_Chat_AssassinOpponents01"
"... but if
%s1 kills Phantom Assassin first, the contract will be Denied. The entire team c
ould earn a cluster-drop of items for winning the match after Denying the contra
ct."
"DOTA_Chat_AssassinDeny01"
"PHANTOM ASSASSIN"
"DOTA_Chat_AssassinDeny02"
"Has been killed by %s1"
"DOTA_Chat_AssassinDeny03"
"The Contract has been denied!"
"DOTA_Chat_AssassinFulfill01"
"PHANTOM
ASSASSIN"
"DOTA_Chat_AssassinFulfill02"
"Has kil
led %s1"
"DOTA_Chat_AssassinFulfill03"
"The Con
tract has been fulfilled!"
"DOTA_GameEnd_AssassinSuccess_0Player"
"Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed.
"
"DOTA_GameEnd_AssassinSuccess_5Player"
"%s1, %s2, %s3, %s4 and %s5 will be rewarded with:"
"DOTA_GameEnd_AssassinFailedRadiantWins"
"The Radiant hav
e denied the contract"
"DOTA_GameEnd_AssassinFailedDireWins"
"The Dire have d
enied the contract"
"DOTA_GameEnd_AssassinResultForfeitByDire"
"...but the Dire w
on the match."
"DOTA_GameEnd_AssassinResultForfeitByRadiant" "...but the Radian
t won the match."
"DOTA_Prediction_CharmPurchase01"
"Purchas
e a Charm of the Defenders Vision"
"DOTA_Prediction_CharmPurchase02"
"Use the
charm to make 3 correct predictions of your victory in All Pick matches to earn
a Treasure of the Defenders Vision. Make 2 incorrect predictions and receive a C
harming Celebration action item. Available through November 30th. This item does
not need to be equipped to be used."
"DOTA_Prediction_CharmPurchase03"
"BUY NOW
- %s1"
"DOTA_Prediction_CharmPurchase04"
"NO THAN
KS!"

"DOTA_Prediction_CharmPredict01"

"Your Ch

arm Beckons!"
"DOTA_Prediction_CharmPredict02"
"Correct
ly predict 3 All Pick victories to earn a Treasure of the Defenders Vision. Make
2 incorrect predictions and receive a Charming Celebration action item. Availabl
e through November 30th."
"DOTA_Prediction_CharmPredict03"
"PREDICT
YOUR VICTORY!"
"DOTA_Prediction_CharmPredict04"
"NOT THI
S GAME"
"DOTA_Prediction_CharmPredict_Predicted"
"YOU HAVE PREDIC
TED VICTORY"
"DOTA_Prediction_CharmPredict_Dismiss"
"Continue"
"DOTA_Prediction_CharmPredict_Correct"

"CORRECT PREDICT

"DOTA_Prediction_CharmPredict_Incorrect"

"INCORRECT PREDI

IONS:"
CTIONS:"
"DOTA_Prediction_CharmResult_Correct"
n Your Victory!"
"DOTA_Prediction_CharmResult_Incorrect"
next time."
"DOTA_Prediction_CharmResult_Continue"

"You have Forsee


"Youll do better
"CONTINUE"

"DOTA_Prediction_Tooltip01"
"NEW!"
"DOTA_Prediction_Tooltip02"
"Predict your future and be rewarded."
"DOTA_Prediction_Button"
"PREDICTIONS"
"DOTA_Chat_PredictionCharmComplete_Success"
the skill of foresight, and has been rewarded with a %s2"
// %s2 is the name of the reward item
"DOTA_Chat_PredictionCharmComplete_Fail"
made 2 incorrect victory predictions, and earned a %s2 action item."
// %s2 is the name of the action item
"DOTA_AssassinGame_Title"
"DOTA_AssassinGame_Learn"
"DOTA_AssassinGame_Learn2"

"DOTA_AssassinGame_ContractAvailable"
"DOTA_AssassinGame_ContractFilled"
"Fulfilled the Contract"
"DOTA_AssassinGame_ContractDenied"
"Contract was Denied"
"DOTA_AssassinGame_TargetAvailable"
"Marked for Death"
"DOTA_AssassinGame_TargetFilled"
"Assassinated"
"DOTA_AssassinGame_TargetDenied"
"Denied the Contract"
"DOTA_AssassinGame_ALAS"

"%s1 has

"FORESEER S CONTRACT"
"LEARN MORE"
"LEARN MORE ABOUT"

t in Progress"

"ALAS"

"%s1 has

"Contrac

"DOTA_AssassinGame_ALSO"
"ALSO"
"DOTA_AssassinGame_Fulfilling_RewardFalse"
ERE NO ITEMS GRANTED FOR FULFILLING THE CONTRACT THIS TIME."

"THERE W

"DOTA_AssassinGame_Denying_RewardFalse"
ERE NO ITEMS GRANTED FOR DENYING THE CONTRACT THIS TIME."
"DOTA_AssassinGame_RadiantFulfilling"
DIANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_RadiantDenying"
"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"
"DOTA_AssassinGame_DireFulfilling"
"EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
"DOTA_AssassinGame_DireDenying"
"EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"

"THERE W
"EACH RA

"DOTA_PA_Unfulfilled_Content01"
"PHANTOM ASSASSIN FAILED TO COMPLETE THE"
"DOTA_PA_Unfulfilled_Content02"
"CONTRACT TO KILL"
"DOTA_PA_DENIED_Content01"
"PHANTOM ASSASSIN WAS DENIED THE"
"DOTA_PA_DENIED_Content02"
"CONTRACT TO KILL"
"DOTA_PA_Fulfilled_Content01"
"PHANTOM ASSASSIN HAS FULFILLED THE"
"DOTA_PA_Fulfilled_Content02"
"CONTRACT TO KILL"
"DOTA_PA_FulfilledNotRew_Content01"
"PHANTOM ASSASSIN HAS FULFILLED THE"
"DOTA_PA_FulfilledNotRew_Content02"
"CONTRACT TO KILL"
"Dota_Economy_Effigy_Animation_abaddon_RUN"
"RUN"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1" "CAST_ABI
LITY_1"
"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2" "CAST_ABI
LITY_2"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_abaddon_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_alchemist_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_alchemist_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_alchemist_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_alchemist_RUN" "RUN"
"Dota_Economy_Effigy_Animation_alchemist_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK" "ATTAC
K"
"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2" "ATTA
CK2"
"Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET" "CO

LD_FEET"
"Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX" "I
CE_VORTEX"
"Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH
" "CHILLING_TOUCH"
"Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4
" "CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4" "CAST_AB
ILITY_4"
"Dota_Economy_Effigy_Animation_antimage_RUN" "RUN"
"Dota_Economy_Effigy_Animation_axe_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_axe_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_axe_TAUNT" "TAUNT"
"Dota_Economy_Effigy_Animation_axe_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_axe_RUN" "RUN"
"Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4" "CAST_ABILITY
_4"
"Dota_Economy_Effigy_Animation_bane_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_bane_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_bane_ENFEEBLE" "ENFEEBLE"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2" "CAST_ABILIT
Y_2"
"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1" "CAST_AB
ILITY_1"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2" "CAST_AB
ILITY_2"
"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3" "CAST_AB
ILITY_3"
"Dota_Economy_Effigy_Animation_batrider_RUN" "RUN"
"Dota_Economy_Effigy_Animation_beastmaster_RUN" "RUN"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5" "CAST
_ABILITY_5"
"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_beastmaster_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_bloodseeker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1" "CAST
_ABILITY_1"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4" "CAST
_ABILITY_4"
"Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_bloodseeker_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2" "ATTACK_2"

"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_bounty_hunter_RUN" "RUN"
"Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1" "CA
ST_ABILITY_1"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3" "ATTACK_3
"
"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4" "CA
ST_ABILITY_4"
"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT" "ATTA
CK_EVENT"
"Dota_Economy_Effigy_Animation_brewmaster_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_brewmaster_RUN" "RUN"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT" "ATTACK_
EVENT"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1" "CAST_
ABILITY_1"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2" "CAST_
ABILITY_2"
"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4" "CAST_
ABILITY_4"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_bristleback_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1" "CAST
_ABILITY_1"
"Dota_Economy_Effigy_Animation_bristleback_RUN" "RUN"
"Dota_Economy_Effigy_Animation_bristleback_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4" "CAST
_ABILITY_4"
"Dota_Economy_Effigy_Animation_broodmother_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_broodmother_RUN" "RUN"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_broodmother_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_centaur_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_centaur_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_centaur_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_centaur_RUN" "RUN"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1" "CAST_ABI
LITY_1"
"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2" "CAST_ABI
LITY_2"
"Dota_Economy_Effigy_Animation_centaur_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT" "ATTAC

K_EVENT"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2"
"OVERRIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_chaos_knight_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_chaos_knight_RUN" "RUN"
"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4" "CAS
T_ABILITY_4"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2" "CAST_ABILIT
Y_2"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3" "CAST_ABILIT
Y_3"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5" "CAST_ABILIT
Y_5"
"Dota_Economy_Effigy_Animation_chen_RUN" "RUN"
"Dota_Economy_Effigy_Animation_chen_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_chen_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_clinkz_CAPTURE" "CAPTURE"
"Dota_Economy_Effigy_Animation_clinkz_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_clinkz_RUN" "RUN"
"Dota_Economy_Effigy_Animation_clinkz_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3" "CAST_
ABILITY_3"
"Dota_Economy_Effigy_Animation_rattletrap_RUN" "RUN"
"Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2" "C
AST_ABILITY_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4" "C
AST_ABILITY_4"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2" "ATTACK_
2"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN" "RUN"
"Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1" "C
AST_ABILITY_1"
"Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_dark_seer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2" "CAST_A
BILITY_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3" "CAST_A
BILITY_3"

"Dota_Economy_Effigy_Animation_dark_seer_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4" "CAST_A
BILITY_4"
"Dota_Economy_Effigy_Animation_dazzle_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_dazzle_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE" "SHALLOW_GR
AVE"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_dazzle_RUN" "RUN"
"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_dazzle_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2" "CA
ST_ABILITY_2"
"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4" "CA
ST_ABILITY_4"
"Dota_Economy_Effigy_Animation_disruptor_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_disruptor_RUN" "RUN"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_disruptor_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE" "THUNDE
R_STRIKE"
"Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2" "CAST_A
BILITY_2"
"Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD" "KINETIC
_FIELD"
"Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM" "STATIC_S
TORM"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_doom_bringer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4" "CAS
T_ABILITY_4"
"Dota_Economy_Effigy_Animation_doom_bringer_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3" "ATTACK_3
"
"Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1" "CA
ST_ABILITY_1"
"Dota_Economy_Effigy_Animation_dragon_knight_RUN" "RUN"
"Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT" "TELEPORT
"
"Dota_Economy_Effigy_Animation_dragon_knight_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_drow_ranger_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2" "SPAWN_2"
"Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_drow_ranger_RUN" "RUN"

"Dota_Economy_Effigy_Animation_drow_ranger_TAUNT" "TAUNT"
"Dota_Economy_Effigy_Animation_earth_spirit_RUN" "RUN"
"Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_earth_spirit_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT" "DEFEAT"
"Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE" "IDLE_RAR
E"
"Dota_Economy_Effigy_Animation_earth_spirit_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_RO
LL_END" "CAST_ABILITY_2_ES_ROLL_END"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_RO
LL" "CAST_ABILITY_2_ES_ROLL"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5" "CAS
T_ABILITY_5"
"Dota_Economy_Effigy_Animation_earthshaker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1" "CAST
_ABILITY_1"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4" "CAST
_ABILITY_4"
"Dota_Economy_Effigy_Animation_earthshaker_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4" "ATTACK_4"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1" "CAST
_ABILITY_1"
"Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT" "AN
CESTRAL_SPIRIT"
"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5" "CAST
_ABILITY_5"
"Dota_Economy_Effigy_Animation_elder_titan_RUN" "RUN"
"Dota_Economy_Effigy_Animation_elder_titan_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2" "CAS
T_ABILITY_2"
"Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4"
"OVERRIDE_ABILITY_4"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2
" "OVERRIDE_ABILITY_4_2"
"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3
" "OVERRIDE_ABILITY_4_3"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1" "CAS

T_ABILITY_1"
"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3" "CAS
T_ABILITY_3"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2" "CAST
_ABILITY_2"
"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3" "CAST
_ABILITY_3"
"Dota_Economy_Effigy_Animation_enchantress_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_enchantress_RUN" "RUN"
"Dota_Economy_Effigy_Animation_enigma_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_enigma_RUN" "RUN"
"Dota_Economy_Effigy_Animation_enigma_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_enigma_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_enigma_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE" "MIDNIGHT_
PULSE"
"Dota_Economy_Effigy_Animation_faceless_void_RUN" "RUN"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2" "CA
ST_ABILITY_2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2" "
CAST_ABILITY_2_2"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3" "
CAST_ABILITY_2_3"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4" "
CAST_ABILITY_2_4"
"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4" "CA
ST_ABILITY_4"
"Dota_Economy_Effigy_Animation_gyrocopter_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4" "O
VERRIDE_ABILITY_4"
"Dota_Economy_Effigy_Animation_gyrocopter_RUN" "RUN"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_gyrocopter_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_huskar_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_huskar_RUN" "RUN"
"Dota_Economy_Effigy_Animation_huskar_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_invoker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_invoker_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_invoker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_wisp_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_jakiro_RUN" "RUN"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1" "CAST_ABIL
ITY_1"

"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1" "O
VERRIDE_ABILITY_1"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2" "SPAWN_2"
"Dota_Economy_Effigy_Animation_juggernaut_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT" "ATTACK_
EVENT"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_
3" "CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_
5" "CAST_ABILITY_5"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_
4" "CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN" "SPAWN
"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK" "ATTA
CK"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_
2" "CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY" "VIC
TORY"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN" "RUN"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2" "AT
TACK_2"
"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_
1" "CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_kunkka_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_kunkka_RUN" "RUN"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_kunkka_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_legion_commander_TELEPORT" "TELEP
ORT"
"Dota_Economy_Effigy_Animation_legion_commander_RUN" "RUN"
"Dota_Economy_Effigy_Animation_legion_commander_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2" "ATTAC
K_2"
"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3" "ATTAC
K_3"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3"
"CAST_ABILITY_3"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1"
"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2"
"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4"
"CAST_ABILITY_4"

"Dota_Economy_Effigy_Animation_leshrac_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1" "CAST_ABI
LITY_1"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2" "CAST_ABI
LITY_2"
"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3" "CAST_ABI
LITY_3"
"Dota_Economy_Effigy_Animation_leshrac_RUN" "RUN"
"Dota_Economy_Effigy_Animation_leshrac_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_leshrac_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lich_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lich_RUN" "RUN"
"Dota_Economy_Effigy_Animation_lich_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3" "CAST_ABILIT
Y_3"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2" "CAST_ABILIT
Y_2"
"Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3" "CAS
T_ABILITY_3"
"Dota_Economy_Effigy_Animation_life_stealer_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_life_stealer_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_life_stealer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE" "IDLE_RAR
E"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_life_stealer_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_lina_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lina_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2" "CAST_ABILIT
Y_2"
"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_lina_RUN" "RUN"
"Dota_Economy_Effigy_Animation_lina_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_lion_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lion_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2" "CAST_ABILIT
Y_2"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3" "CAST_ABILIT
Y_3"
"Dota_Economy_Effigy_Animation_lion_RUN" "RUN"
"Dota_Economy_Effigy_Animation_lone_druid_RUN" "RUN"
"Dota_Economy_Effigy_Animation_lone_druid_SPAWN" "SPAWN"

"Dota_Economy_Effigy_Animation_lone_druid_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_lone_druid_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_lone_druid_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1" "CAST_
ABILITY_1"
"Dota_Economy_Effigy_Animation_luna_RUN" "RUN"
"Dota_Economy_Effigy_Animation_luna_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_luna_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_luna_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4" "CAST_ABILIT
Y_4"
"Dota_Economy_Effigy_Animation_luna_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_lycan_RUN" "RUN"
"Dota_Economy_Effigy_Animation_lycan_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_lycan_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1" "CAST_ABILI
TY_1"
"Dota_Economy_Effigy_Animation_lycan_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_magnataur_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_magnataur_RUN" "RUN"
"Dota_Economy_Effigy_Animation_magnataur_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2" "CAST_A
BILITY_2"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4" "CAST_A
BILITY_4"
"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_medusa_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_medusa_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_meepo_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_meepo_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_meepo_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2" "CAST_ABILI
TY_2"
"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1" "CAST_ABILI
TY_1"
"Dota_Economy_Effigy_Animation_meepo_RUN" "RUN"
"Dota_Economy_Effigy_Animation_meepo_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_meepo_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_mirana_RUN" "RUN"
"Dota_Economy_Effigy_Animation_mirana_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_mirana_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3" "OVERR
IDE_ABILITY_3"
"Dota_Economy_Effigy_Animation_morphling_RUN" "RUN"

"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_morphling_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_morphling_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_morphling_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2" "CAST_A
BILITY_2"
"Dota_Economy_Effigy_Animation_naga_siren_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_furion_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_furion_RUN" "RUN"
"Dota_Economy_Effigy_Animation_furion_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4" "CAST_A
BILITY_4"
"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_necrolyte_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_necrolyte_RUN" "RUN"
"Dota_Economy_Effigy_Animation_necrolyte_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_night_stalker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_night_stalker_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_night_stalker_DEFEAT" "DEFEAT"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1" "CA
ST_ABILITY_1"
"Dota_Economy_Effigy_Animation_night_stalker_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_night_stalker_TELEPORT" "TELEPORT
"
"Dota_Economy_Effigy_Animation_nyx_assassin_RUN" "RUN"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3" "CAS
T_ABILITY_3"
"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_nyx_assassin_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_ogre_magi_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1" "CAST_A
BILITY_1"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4" "CAST_A
BILITY_4"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2" "CAST_A
BILITY_2"

"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3" "CAST_A
BILITY_3"
"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2" "CAST
_ABILITY_2_2"
"Dota_Economy_Effigy_Animation_ogre_magi_RUN" "RUN"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2" "IDLE_RARE
_2"
"Dota_Economy_Effigy_Animation_ogre_magi_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_omniknight_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_omniknight_RUN" "RUN"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_omniknight_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1" "CAST_
ABILITY_1"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2" "CAST_
ABILITY_2"
"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4" "CAST_
ABILITY_4"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_oracle_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_oracle_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2
" "CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK" "ATTAC
K"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2" "ATT
ACK_2"
"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4
" "CAST_ABILITY_4"
"Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE" "IDLE
_RARE"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2" "ATTAC
K_2"
"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT" "A
TTACK_EVENT"
"Dota_Economy_Effigy_Animation_phantom_assassin_RUN" "RUN"
"Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1"
"CAST_ABILITY_1"
"Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2" "ATTACK_
2"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3" "ATTACK_
3"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4" "ATTACK_
4"
"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5" "ATTACK_

5"
"Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1" "C
AST_ABILITY_1"
"Dota_Economy_Effigy_Animation_phantom_lancer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_phoenix_FLAIL" "FLAIL"
"Dota_Economy_Effigy_Animation_phoenix_RUN" "RUN"
"Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2" "OVER
RIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_phoenix_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_puck_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_puck_RUN" "RUN"
"Dota_Economy_Effigy_Animation_puck_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_pudge_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_pudge_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1" "OVERRI
DE_ABILITY_1"
"Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4" "CHANNEL
_ABILITY_4"
"Dota_Economy_Effigy_Animation_pudge_RUN" "RUN"
"Dota_Economy_Effigy_Animation_pugna_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_pugna_RUN" "RUN"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1" "CAST_ABILI
TY_1"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2" "CAST_ABILI
TY_2"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3" "CAST_ABILI
TY_3"
"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4" "CAST_ABILI
TY_4"
"Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE" "LOADOU
T_RARE"
"Dota_Economy_Effigy_Animation_queenofpain_RUN" "RUN"
"Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE" "IDLE_RARE
"
"Dota_Economy_Effigy_Animation_queenofpain_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1" "CAST
_ABILITY_1"
"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4" "CAST
_ABILITY_4"
"Dota_Economy_Effigy_Animation_razor_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_razor_INTRO" "INTRO"
"Dota_Economy_Effigy_Animation_razor_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_riki_RUN" "RUN"
"Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_riki_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_riki_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5" "CAST_ABIL
ITY_5"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2" "CAST_AB
ILITY_5_2"

"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3" "CAST_AB
ILITY_5_3"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4" "CAST_AB
ILITY_5_4"
"Dota_Economy_Effigy_Animation_rubick_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_rubick_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5" "CAST_AB
ILITY_5_5"
"Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5" "CHANNE
L_ABILITY_5"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6" "CAST_AB
ILITY_5_6"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7" "CAST_AB
ILITY_5_7"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8" "CAST_AB
ILITY_5_8"
"Dota_Economy_Effigy_Animation_rubick_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_rubick_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6" "CAST_ABIL
ITY_6"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9" "CAST_AB
ILITY_5_9"
"Dota_Economy_Effigy_Animation_rubick_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10" "CAST_A
BILITY_5_10"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_sand_king_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4" "CAST_A
BILITY_4"
"Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2" "OV
ERRIDE_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2" "CAS
T_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3" "CAS
T_ABILITY_3"
"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4" "CAS
T_ABILITY_4"
"Dota_Economy_Effigy_Animation_shadow_demon_RUN" "RUN"
"Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_nevermore_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_shadow_shaman_RUN" "RUN"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1" "CA
ST_ABILITY_1"

"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2" "CA
ST_ABILITY_2"
"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4" "CA
ST_ABILITY_4"
"Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT" "TELEPORT
"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4" "CAST_AB
ILITY_4"
"Dota_Economy_Effigy_Animation_silencer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_silencer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_silencer_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1" "CAST_AB
ILITY_1"
"Dota_Economy_Effigy_Animation_silencer_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3" "CAST_AB
ILITY_3"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2" "CA
ST_ABILITY_2"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4" "CA
ST_ABILITY_4"
"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1" "CA
ST_ABILITY_1"
"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3" "CA
ST_ABILITY_3"
"Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT" "TELEPORT
"
"Dota_Economy_Effigy_Animation_slardar_RUN" "RUN"
"Dota_Economy_Effigy_Animation_slardar_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2" "CAST_ABI
LITY_2"
"Dota_Economy_Effigy_Animation_slardar_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3" "CAST_ABI
LITY_3"
"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4" "CAST_ABI
LITY_4"
"Dota_Economy_Effigy_Animation_slardar_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_slark_RUN" "RUN"
"Dota_Economy_Effigy_Animation_slark_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_slark_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_slark_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_slark_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_sniper_RUN" "RUN"
"Dota_Economy_Effigy_Animation_sniper_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_sniper_INTRO" "INTRO"
"Dota_Economy_Effigy_Animation_sniper_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1" "CAST_ABI
LITY_1"

"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4" "CAST_ABI
LITY_4"
"Dota_Economy_Effigy_Animation_spectre_RUN" "RUN"
"Dota_Economy_Effigy_Animation_spectre_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_spectre_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4" "C
AST_ABILITY_4"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_storm_spirit_RUN" "RUN"
"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2" "C
AST_ABILITY_1_2"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3" "C
AST_ABILITY_1_3"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4" "C
AST_ABILITY_1_4"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5" "C
AST_ABILITY_1_5"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6" "C
AST_ABILITY_1_6"
"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2" "CAS
T_ABILITY_2"
"Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_sven_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_sven_RUN" "RUN"
"Dota_Economy_Effigy_Animation_sven_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_sven_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_techies_TAUNT" "TAUNT"
"Dota_Economy_Effigy_Animation_techies_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_techies_RUN" "RUN"
"Dota_Economy_Effigy_Animation_techies_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2" "ATTACK
2"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2" "ATTAC
K_2"
"Dota_Economy_Effigy_Animation_templar_assassin_RUN" "RUN"
"Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2"
"CAST_ABILITY_2"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4" "CAST
_ABILITY_4"
"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2" "CAST
_ABILITY_2"

"Dota_Economy_Effigy_Animation_tidehunter_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1" "CAST_
ABILITY_1"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3" "CAST_
ABILITY_3"
"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4" "CAST_
ABILITY_4"
"Dota_Economy_Effigy_Animation_tidehunter_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_tidehunter_RUN" "RUN"
"Dota_Economy_Effigy_Animation_shredder_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_shredder_RUN" "RUN"
"Dota_Economy_Effigy_Animation_shredder_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_3" "ATTACK_3"
"Dota_Economy_Effigy_Animation_shredder_ATTACK_4" "ATTACK_4"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4" "CAST_AB
ILITY_4"
"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6" "CAST_AB
ILITY_6"
"Dota_Economy_Effigy_Animation_shredder_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_shredder_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_tinker_RUN" "RUN"
"Dota_Economy_Effigy_Animation_tinker_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1" "TINKER_REA
RM1"
"Dota_Economy_Effigy_Animation_tiny_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_treant_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_treant_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3" "CAST_ABIL
ITY_3"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5" "CAST_ABIL
ITY_5"
"Dota_Economy_Effigy_Animation_treant_RUN" "RUN"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_troll_warlord_RUN" "RUN"
"Dota_Economy_Effigy_Animation_troll_warlord_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3" "ATTACK_3
"

"Dota_Economy_Effigy_Animation_tusk_RUN" "RUN"
"Dota_Economy_Effigy_Animation_tusk_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_tusk_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_tusk_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3" "CAST_ABILIT
Y_3"
"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_undying_RUN" "RUN"
"Dota_Economy_Effigy_Animation_undying_VICTORY" "VICTORY"
"Dota_Economy_Effigy_Animation_undying_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_undying_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_undying_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_undying_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_ursa_RUN" "RUN"
"Dota_Economy_Effigy_Animation_ursa_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1" "CAST_ABILIT
Y_1"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_3"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_4"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_5"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_6"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_7"
"Dota_Economy_Effigy_Animation_ursa_ATTACK_8"

"ATTACK_3"
"ATTACK_4"
"ATTACK_5"
"ATTACK_6"
"ATTACK_7"
"ATTACK_8"

"Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN" "SPAWN"
"Dota_Economy_Effigy_Animation_vengefulspirit_RUN" "RUN"
"Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2" "C
AST_ABILITY_2"
"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1" "C
AST_ABILITY_1"
"Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILIT
Y_4" "CHANNEL_END_ABILITY_4"
"Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE" "IDLE_RARE"
"Dota_Economy_Effigy_Animation_venomancer_RUN" "RUN"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_venomancer_ATTACK2" "ATTACK2"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1" "CAST_
ABILITY_1"
"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3" "CAST_
ABILITY_3"
"Dota_Economy_Effigy_Animation_viper_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4" "CAST_ABILI
TY_4"
"Dota_Economy_Effigy_Animation_visage_IDLE" "IDLE"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2" "CAST_ABIL
ITY_2"
"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_warlock_ATTACK" "ATTACK"

"Dota_Economy_Effigy_Animation_warlock_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS" "FATAL_BONDS
"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2" "CAST_ABI
LITY_2"
"Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3" "CHANN
EL_ABILITY_3"
"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4" "CAST_ABI
LITY_4"
"Dota_Economy_Effigy_Animation_weaver_RUN" "RUN"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4" "CAST_ABIL
ITY_4"
"Dota_Economy_Effigy_Animation_weaver_TELEPORT" "TELEPORT"
"Dota_Economy_Effigy_Animation_weaver_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_weaver_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1" "CAST_ABIL
ITY_1"
"Dota_Economy_Effigy_Animation_weaver_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_windrunner_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2" "CAST_
ABILITY_2"
"Dota_Economy_Effigy_Animation_windrunner_RUN" "RUN"
"Dota_Economy_Effigy_Animation_windrunner_RUN_2" "RUN_2"
"Dota_Economy_Effigy_Animation_witch_doctor_RUN" "RUN"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2" "ATTACK_2"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1" "CAS
T_ABILITY_1"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3" "CAS
T_ABILITY_3"
"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4" "CAS
T_ABILITY_4"
"Dota_Economy_Effigy_Animation_witch_doctor_TAUNT" "TAUNT"
"Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT" "TELEPORT
"
"Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE" "IDLE_RA
RE"
"Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT" "LOADOUT"
"Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1" "CA
ST_ABILITY_1"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT" "ATTA
CK_EVENT"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK" "ATTACK"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2" "ATTACK_2
"
"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3" "ATTACK_3
"
"Dota_Economy_Effigy_Animation_zuus_RUN" "Run"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1" "Arc Lightni
ng"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2" "Lightning B
olt"
"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4" "Thundergod
s Wrath"
"Dota_Economy_Effigy_Animation_zuus_ATTACK" "Attack"

"Dota_Economy_Effigy_Animation_zuus_ATTACK2" "Attack Alt."


"Dota_Economy_Effigy_Animation_zuus_TELEPORT" "Teleport"
"Dota_Local_Server_No_Signout" "Unable to close, match details
are still pending."
"Dota_EditSC_Reposition"
"Move Hero"
"Dota_EditSC_PositionHero"
"Use camera controls to position
your Hero. Hold shift to move faster. Click a mouse button to finish."
"Dota_EditSC_PositionSlot"
"Use mouse to position. Use mous
ewheel to raise above the ground. Click a mouse button to finish."
"Dota_EditSC_SelectSlotType"
"Select the type of object you d
like to display in this Slot"
"Dota_EditSC_Save"
"Save & Exit Editor"
"Dota_EditSC_Preview"
"Preview"
"Dota_EditSC_SlotType_0"
"Empty Slot"
"Dota_EditSC_SlotType_1"
"Hero"
"Dota_EditSC_SlotType_2"
"Effigy"
"Dota_EditSC_SlotType_3"
"Item"
"Dota_EditSC_SlotType_4"
"Courier"
"Dota_EditSC_SelectEcon"
"Select Item"
"Dota_EditSC_SlotDialog_Effigy" "Edit Effigy Slot"
"Dota_EditSC_Position"
"Set Position"
"Dota_EditSC_ToggleTeam"
"Toggle Radiant/Dire"
"Dota_EditSC_CameraAnimSelection_Directions"
PACE to preview next animation. Click to make a selection."
"Dota_EditSC_CameraAnimSelection"
mera"
}
}

"Press S
"Edit Ca

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