Professional Documents
Culture Documents
Table of Contents
Section 1: Basic Robot Design ....................................................................................................5
Full Body: Start with a Human Shaped Figure ................................................................................. 6
Draw Robot-like Figures Using Only Basic Parts
Full Body: Robots Comprised of Parts with Straight Lines ..............................................................8
Head: Base the Design on a Face with Beveled Edges .................................................................10
Head: Replacement and Omission .................................................................................................12
Omission of Face Parts
Replacement of the Head Itself
Head: Eye Shape and Size .............................................................................................................14
Mechanical Eyes
Polygonal Type, Round Type, Rectangular Type
Head: Mouth ................................................................................................................................... 16
Design Based on Shape
Design Based on Structure
Head: Nose and Ears ......................................................................................................................18
Head: Neck ............................................................................................................................. ....... .20
Shaft- and Hinge-type Necks
Cable- and Hose-type Necks
Trunk: Body Basics .........................................................................................................................22
Chest Patterns
The Art of Design
Trunk: Type1: Cylindrical Body ........................................................................................................ 24
Cylindrical Body Variations
Trunk: Type 2: Box-shaped Body .... ................................................................................................28
Box-shaped Body Variations
Trunk: Type 3: Board-shaped Body ............ .. ........... .... ..... .................... ........................................... 32
Board-shaped Body Variations
Trunk: Back ............................................. ...... ..... ....... ........ ............................................................. 36
Basic Components of Transformable Robots
Attachable Units
Chest: Part 1: Inverted-triangle Type ..............................................................................................38
Chest: Part 2: Stand Type ................ .. .. .. ....................................... ... .... ........................................ .40
Chest: Part 3: Spherical type ........ ....................
.. ................. .............................., ................ 42
Chest: Part 4: Square Type .......... .................
.. ............................................................... 44
Hips: Part 1: ~riefs Type .. .. .. .. .. .. .. ...............
.. .............. .. ........................................... 46
Straight-line Composition/Angular Type
Curved-surface Composition/Spher cal
Hips: Part 2: T Type .............. .... . ..
.. ................................................. .48
T Hip Joint Variations
Trunk: Special Body/Centipede Type
....... ........................................ 52
Shoulder and Elbow Joints ..
. ...... ........................................ 54
Arm Forms
Arms with Exposed Elbow Joi
Shoulders.... ...................... ...
............ .................................... 55
Shoulder Joint Covers
Shoulder Pads/Armor
................ ...... ,...................... 58
Hands ............................ .. ..
Basic Finger Design
........ .... .............................. 60
Arms: Overall Design . ...
Optional Parts Variatlo
gs ......
O O o O O O O O O O o O O O O O o o o o o o o o o o o O O o o O O o O O O o O O O O O O O o O O O O O O O O o o O O o O O O o O O O o O O O o O O O O O O O O o O O O o O O O o O O O o O O O O O O O O O O O O O O O O O O O O o O O O o o o o o o o o o oo
oo . . . . 6 2
Fee
S rt, Fat Legs
g, Slender Legs
l eg Form
eg Design
esentation of Metallic Surfaces
etal, Matted Metal
Rough Surfaces, Smooth Surfaces, Metallic Surfaces, Rusted/Worn Metal
o es to Create Curve Effects
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s
rtation Units
S Boots and Bindings as Catapults
g1ng Lower Body Parts
g Parts and Wings
s ormers
or Expression and Special Effects
'Tles and Backfire
E p1osions and Smoke
signing Original Robots
Attach Shin Parts
Fly1ng Robots
Add Joints to Connect Machines
Robots with Tires
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Distributed by
Japanime Co. , Ltd.
2-8-102 Naka-cho, Kawaguchi-shi,
Saitama 332-0022, Japan
Phone/Fax: +81-48-259-3444
E-mail: sales@japanime.com
http://www.japanime.com
First printing:
Second printing:
August 2001
November 2001
ISBN: 4-7661-1255-5
Printed and bound in China by Everbest Printing Co.
_..:;-=====---------~~===~~~
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raw Robot-like Figures Using Only Basic Parts. Draw big, bold joints.
Give the surface a strong metallic contrast.
Solid
(emphasize shadows)
Light representa
Reflection
Straight Lines
Cut diagonally.
A square part
becomes a metall
looking cube wh
the corners are
rounded off.
-----
I""
Head
Base t e
eveled Edges
You can effectively express a metallike cubic effect by using double lines
for the edges of the part of the head
signifying the hair.
10
11
12
13
Round/oval type
Bothe
00
One eye
Com bi nation/Goggles
type
Mechanical Eyes
Goggles type
Straight line
~~~~
Spherical-lens type
Camera lenses and headlights can be used for mechamcal eyes.
Round type
Polygonal type
Concave type
Rectangular type
Convex type
15
rn
Convex type
Front example
16
Concave type
Flat type
Door type
, es left and right)
17
~
Front e
Side view
Upward view
Downward view
18
Invertedtriangular -
Horn-shaped type
phone-and-antenna type
19
]__ _QB
Sa -
ic neck
Thin neck
Camera tripod
Replace headlight
with head
20
Representing twisting
00
0
21
~
(-::::-:-:)
C::!::OJ
~
Board-shaped body
The special
"centipede- t):
body consists
multiple parts
Two-part type
Chest part
~~~Four basicshapes
QOD
\)
Stand
Inverted triangle
US
T type
Briefs type
Chest Patterns
Side view
0
Irregular cone
Inverted triangle type
0
When designing the body of a
robot, think about the shape as
seen from the side as well as
the front. A robot can have a
totally different look depending
on the thickness even if the
design and shape look the same
from the front.
22
ormalbox
Board
Oval
I type
Square
The I type is
skeleton of the
briefs type and
simplified
the T type.
e Art of Design
_'loose body
oe.
Cylindrical-body type
A combination
of an invertedtriangle chest
and 1-type hips
OOdyo
Good
Bad
23
e.
drawn 1rom a va:
Front
Stde
Location of head
24
Back
26
lrt-trunk type
27
OJ
0
Side
Looking down
from front
Looking down
from behind
28
Back
29
30
31
rr
\
Front
Looking down
from front
Looking up from
behind
32
1\
J
Side
Back
33
34
( Trunk Back
Support
ec anical docking type
n
A simple back that looks like
nothing is there
36
ttachable Units
Back
Pressure-attachment
units stay in place
. g magnetic force
US In
or suction.
Claw type
Underbelly
Pressure-type attachment
ample of claw-type
:achment
37
Front
Side
Back
Male form
A broad-shoulderec
robot should have
strong, well-desig side and top surfaa
38
39
Chest
Part 2: Stan
Front
Back
Side
3-D view
41
Q
r-:;:;;;;:;;;;;;;;:___~-~--.:.:..:.
Chest Part 3 Sphericallype
Front
Side
Back
[0
'
I.:
:r
~l
[]
l__)
Side
Back
Front
Side
Typical structure
46
Bottom
~urved-surface
Composition/Spherical Type
00
Front
Side
Bottom
47
The trick is to
add a straight
line for
reference.
48
49
It is easy to add
skirt-type armor to
the hips.
Open armor
51
umque robots.
-------------------------
~
Front
52
Side
Back
53
the ar
IShoulder and Elbow Joints I Use
reference.
lder
54
(~
(
Arm Forms
Prism type
Cylinder type
Accordion type
Metal cover
Rubber cover
Shoulders
a.'Til
n.
directions .
Rubber cover
56
Shoulder Pads/Armor
Affixed with
rivets
57
Hands
...
58
Square base
Cylindrical base
with enlarged
joints
Conical cone
type
Cylindrical fingers
with accordiontype joints give the
impression of an
orthodox humantype robot.
An overall square
form enhances the
mechanical feel.
59
Cylindrical
exterior
Emphasis of
muscular form
Square
exterior
Cylindrical and
square
60
Transformation of
shield itself
~H ~
Attach to wrist.
~~ oint variations"_,.,.,.,.,".,..,.._
!!JL
Motor on arm
61
Legs
62
Feet
63
______________..........
Short, Fat Legs Stocky legs create a sense of stabir .
Good
Bad
64
.ong, Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below.
.eg Form
oot (sole)
'-...-~
65
Skeleton frame
Leg Design
Balance
Front view
Side view
echanical joint
66
Front
Back
Side
67
Glossy
68
etal
Matted Metal
Plastic
Rough surfaces
Smooth surfaces
Rusted/Worn metal
Metallic Surfaces
Use spotting to express
grime and a worn look. You
can apply gradation and/or
normal mesh tones over
this.
You can also express
metallic surfaces using only
solid colors and straight
lines.
69
(
\
h
+ ---- !
l'-.______
70
Step 1
71
72
74
Emphasize sturdiness by
extending and thickening
the shoulders.
Leave the
original lines
in place.
75
VOQ,""'""'
Beam saber
0 I 0 I ILJ~
lrn unrD
u u
Metal shaft
76
Lens-shaped tip
Indicator
lll \\\\WD
~~~~
. ~ O.t
_r-_,.,,...,..,.u...,.u--.1.--7.,---LJ[D
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j#5
r~
Shafts
Plain type
Type with
seams/grooves
Cords
Backpack
Parachute
Boots feature
shin guards
and thick
soles.
78
can be asymmetncal.
.
Backpacks often
have jet boosters
and a wing.
Side view of
elbow joint
Hand weapon
Make pads on
the backs of the
hands and knees
look mechanical.
Thick
sturdy.soles rna ke robots look
79
Design of Head
\,
Redesigned to look
like the head of a
robot
80
Weapons
................................................
82
Arm Cannons
The arm is equipped with
barrels and magazines.
Hand Missiles/Handguns
Gattling type
Cannon type
Laser type
83
Magazine Arrangements
Exchange/removal of
magazine
Magazine variations
Machine guns
84
Arrows indicate
magazine slots
Barrel variations
Stock variations
Body
Magazines
Energy Guns
Actual gun
85
86
azooka
ank turret
>imple type
Muzzle
np of self-propelled
anti-aircraft gun
CCSJD~
87
Missiles
-.
4s:==,~~
Sidewinder
~
5
Attachment of missiles is simple.
88
Double
missiles can
be attached in
a variety of
ways.
89
lnline skates
A transportation
unit that the
robot wears as a
belt
90
91
Catapult
92
The robot
inserts its feet.
93
Changing Lower Body Parts Transportation devices can be attached in place of the
lower body.
Basic style
Marine type
94
Tank type
Tank type
Marine type
Hovercraft type
95
Attaching nozzles
and wings to a
backpack creates
a flying unit.
~
Wings vertical to the body
Propulsion nozzles
Rocket engine
Equipped with
vertical wings
I~
~)
Square jet
96
Jet engine
Round jet
Horizontal wings
les
tes
Side
Back
91
Transformers
Create a robot by combining parts from jet fighters, cars and other
objects. Make use of the original objects' characteristics.
Jet fighters
98
Motorcycles
9~
Color Expression and Special Effects Color is expres~ed in terms of differences in gray
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ tones (dark or light). When you make a black-and
white copy of a color picture, the colors will be gray
Use that as a reference.
Yellow
Accent the reflections by
using solid black.
Black
Red, green
(dark colors)
CJ
Solid
30%
25%
20%
Light blue
Yellow
Silver
White, light
CJ
CJ
CJ
CJ
15%
10%
5%
White (0%)
Black
White
100
Normal eye
Air/jet blast
Shining red
Fast-streaming red
101
,
I
102
Light at instant of
explosion
Explosion with
smoke
,
I
'
I
!,,
...
....
Explosion with
flying dirt
II"
103
Left arm
Upper body
Chest
Core/movable unit
104
Right arm
..
Flying Robots Swap flying devices with the head to emphasize the primary function of the robot.
Attach wings
107
3&:'\\
~ J/
.. .. w
~
~ II
j1tlllft
Connecting a hovercraft
108
-~ ;
6 L:
__ .'--t:--.T
'
~--------------~ 109
Leave the original head and arms. The robot will look like a completely different machine if
you put armor on the body and make the lower body a tire mechanism.
Heavy-duty off-road
tires based on dump
truck or tractor tires.
Tractor wheels
<tii~ i:J
110
Removing roundness
Straight line type. Draw as if the entire body was
covered with a combination of iron plates. This
creates the look of a classic robot.
Nude base
To improve the
balance, draw the bust
a little higher than it
would be in real life.
Curved approach
Use mainly curved lines to accentuate
the curved surfaces and roundness of
the body. Look at mannequins or
figurines for inspiration.
112
113
Designing Breasts
Human
Cubic/armored type
Mannequin/android type
114
Bust Variations
I
Cubic/armored type
Muscled/biometallic type
115
Designing Bottoms
Human
Cubic/armored type
(!
Mannequin/android type
116
~~jv--\
Human
118
Wire/cord type
Human
119
Think of a metallic
cylinder.
120
12
123
124
A close-up
reveals the
thickness of
the metal.
Headdress
A Character Done in Metallic Will Become a Robot. Drawing reflections on skin (solid shading)
and applying gradation tone will create the
feel of a robot.
126
H<> TO DRAW
Official books
Starter kits
Pens and nibs
Copic markers
Tones and tools
\
::.:
..
Instructional videos
Japanese manga paper
Artists' bulletin board
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