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This is the list for all of the Artes in game, GM May make up new
artes in order to fit the story. The Artes are in two different categories,
Strike and Magic. Strike and Magic Artes has 4 ranks: normal, master,
arcane, and mystic. In order to learn Master Arte, you must have the
required normal arte. As for arcane, you must have the master arte it
requires as well. Then there is the Mystic Arte, which can be
considered as the ultimate Arte. Most Mystic Arte doesnt require other
arte but rather it is being class/story based.
Aside from the 4 ranks for the artes, there are 2 more:
Combination and Altered Artes. Combination Artes normally requires
two characters performing the required Artes at the same time. The
character that starts it will need to pay extra TP equal to his/her level
on top of the arte cost. The other party member must have TP for their
part of the Arte in order to work. Some Combination Artes may be
performed solo but the activation cost is doubled. Player may
experiment different artes together to learn new Combination Arte but
they cannot be performed solo. Altered Arte, by combining certain
element with the artes, you are able to perform an altered arte. You
must first learn the altered arte in order to perform it. Without knowing
the altered arte, it will become normal arte without the extra bonus.
Example damage, attacking with Demon Fang. Before doing all
calculations, if any movement would be made it will come first. Then
you will look at the range of the attack. If none indicated, it means the
range is 1. Demon Fang has Range of 4, so any target within range 4
is valid.
Now, attacker has 20 P-ATK and defender has 10 P-DEF.
Normal attack will stop here as 10 damage to HP, but Demon Fang
has damage multiplier of 1.2X. This means, the damage is 1.2X10,
which means the damage is 12. This value can still change due to
element or certain effects. After all calculations are done, the final
damage for this attack is 12 so defender takes 12 damages to HP.
The same calculation will be the same for magic but it is done with MATK and M-DEF instead.
Class
- Swordsman: Swordsman can only perform strike artes, but that does not mean they
are not able to attack target that are away.
- Base Artes Name
TP
Description
Damage/Range
Requirement
Demon Fang
Range:4,1.2X
Lv1
Sonic Thrust
Lv1
Tiger Blade
1.4X
Lv1
Rising Spear
Lv2
Sword Rain
1.3X+1.2X
Lv2
Turn Strike
1.4X or 1.6X
Lv2
Tempest
Lv3
Beast
Lv3
TP
Description
Damage/Range
Requirement
Range:4, 1.2X+1.2X
Range:+1, 1.5X
1.7X
Tiger Rage
1.4X+1.4X, Air-born, no
heavy and flying enemy
Impact Beast
Lv3, Beast
Fierce Beast
Lv3, Beast
Reversal Strike
1.6X or 2X
Turn Blast
Psi Tempest
Lv3, Tempest
Omega Tempest
1.4X+1.4X, Range:1, 3, 4. No
range 2. Range 1 Target
push back to rage 3 and so
on, AoE Line
Lv3, Tempest
Light Spear
Rising Falcon
Only at Lv4
TP
Description
Damage/Range
Requirement
Demonic Chaos
14
Range:4, 1.3X+1.4X+1.8X
Lv7, Double
Demon Fang
Demonic Circle
15
Lv7, Fierce
Demon Fang
14
15
Tiger Fest
15
1.5X+1.5X+1.5X, Push 2
space, Move forward 1 Space
15
15
1.9X+1.8X
Raging Beast
16
Hunting Beast
16
Reversal Impact
16
2.7X or 3.4X
Lv7, Reversal
Strike
16
Phantom Tempest
18
18
1.5X+1.5X+1.7X, Move 3
space, can move over
enemy. All target hit by this
Arte are pushed back by 3 in
random direction.
Lv7, Omega
Tempest
16
16
TP
Description
Damage/Range
Requirement
Falcons Crest
25
Lv13, Eternal
Sword Equipped
25
1.8X+1.8X+2X+50,
Range:+5, AoE Line, push all
hit target by 6 space
Lv13, Demonic
Chaos, Demonic
Circle
Lunar Requiem
25
Lv13, 6 Master or
Arcane Artes that
does not move or
air-born enemy.
TP
Description
Damage/Range
Requirement
Demonic Thrust
12
12
1.6X+1.9X
Tempest Thrust
14
Lv4, Tempest,
Sonic Thrust
Tempest Beast
15
Lv4, Tempest,
Beast
Beast Blade
14
14
1.8X+1.9X
15
16
TP
Description
Damage/Range
Requirement
Lightning Blade
Lighting Tiger
Lightning, 1.9X
Blazing Tempest
Grave Blade
10
Earth, 2.2X
Frozen Beast
10
Shadow Spear
12
Rising Phoenix
12
- Knight: Strong front line fighters like Swordsman, but they are able to stay in much
longer. They should be able to take more hit and help out teammate when in trouble.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Demon Fang
Range:4,1.2X
Lv1
Destruction
Lv1
Power stance
Lv1
Infliction
Lv2
Punishment
1.4X, push 1
Lv2
Devastation
1.5X
Lv2
Flash Strike
Lv3
Blank Impact
Lv3
TP
Description
Damage/Range
Requirement
Range:4, 1.2X+1.2X
Range:+1, 1.5X
Deadly Destruction
Lv2, Destruction
Fiery Destruction
Lv2, Destruction
Dual Infliction
Lv4, Infliction
Resolute Infliction
Lv4, Infliction
Dual Punishment
1.7X, AoE:1
Lv4, Punishment
Finality Punishment
Lv4, Punishment
Finite Devastation
Lv4, Devastation
Mass Devastation
Lv4, Devastation
Sharp Flash
Flash Blade
Impact Blade
Blank Charge
Rage stance
Shockwave Slash
TP
Description
Damage/Range
Requirement
Demonic Chaos
14
Range:4, 1.3X+1.4X+1.8X
Lv6, Double
Demon Fang
Demonic Circle
15
Lv6, Fierce
Demon Fang
Infinite Destruction
13
Lv6, Deadly
Destruction
Monster Destruction
13
Lv6, Fiery
Destruction
Endless Infliction
14
1.5X+1.4X+1.6X, Air-born, no
flying enemy
True Infliction
14
Lv6, Resolute
Infliction
Rising Punishment
14
1.8X+1.8X, AoE:1
Lv6, Dual
Punishment
Ruin Punishment
14
Lv6, Finality
Punishment
Earthly Devastation
14
Lv6, Finite
Devastation
Eternal Devastation
14
Lv6, Mass
Devastation
Deadly Flash
13
Flash Waves
13
Cutless Blade
12
Dragon Charge
13
1.3X+1.3X+1.3X+1.3X+1.3X,
move behind target
Burst stance
12
Phantasm Flash
17
Lv6, Shcokwave
Slash
TP
Description
Damage/Range
Requirement
25
1.8X+1.8X+2X+50, Range:+5,
AoE Line, push all hit target by 6
space
Lv13, Demonic
Chaos, Demonic
Circle
Crimson Devastation
25
1.4X+1.4X+1.4X+1.4X+1.6X+50,
AoE:2, Last hit is AoE 3, Airborn, no flying enemy
Lv13, Eternal
Devastation,
Earthly
Devastation
Dark Blade
25
1.5X+1.5X+1.8X+75, Air-born,
no flying enemy, each damage
is increased by 30% for each
down friendly
Lv13, 3 Arcane
Arte that doesnt
push target or root
TP
Description
Damage/Range
Requirement
Demonic Infliction
12
1.6X+1.7X, Air-born, no
heavy and flying enemy
Demonic Devastation
12
1.6X+1.9X
Demonic Flash
13
Lunar Destruction
14
Lv7, Infliction,
Destruction
Moon Punishment
13
Lv7, Infliction,
Punishment
Crescent Impact
14
Lv7, Infliction,
Blank Impact
Fiery Infliction
16
Lv8, Fiery
Destruction, Dual
Infliction
Eternal Damnation
17
Lv8, Deadly
Destruction, Mass
Devastation
TP
Description
Damage/Range
Requirement
Decimating Storm
Lightning, 1.9X
Lv3, Devastation,
Lightning attribute
on weapon
Punishing Gale
Lv3, Punishment,
Wind attribute on
weapon
Burning Crecent
Motherly Force
10
Lv3, Destruction,
Earth attribute on
weapon
Holy Blade
Shadow Contact
10
- Mage: Staying back and damaging enemy with strong spells. Mage can easily
destroy their target if they know its elemental weakness, if they had any.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Fire Balls
Lv1
Stone Blast
Lv1
Wind Blade
Lv1
Aqua Edge
Lv1
Lightning
Lv2
Icicle
Lv2
First Aid
Lv2
Photon
Lv3
Dark Sphere
Lv3
TP
Description
Damage/Range
Requirement
Eruption
1.7X
Flame Lance
Stalagmite
Grave
Air Blade
Air Thrust
Spread
Aqua Laser
Thunder Blade
Lv3, Lightning
Spark Wave
Lv3, Lightning
Ice Tornado
Lv3, Icicle
Freeze Lancer
Lv3, Icicle
TP
Description
Damage/Range
Requirement
Explosion
13
Lv5, Eruption
Phoenix Fall
13
Ground Dasher
13
Lv5, Stalagmite
Tomb
13
Lv5, Grave
Gale Breath
13
Cyclone
13
Tidal Wave
13
Lv5, Spread
Purifying Drop
13
Indignation
17
Lv7, Thunder
Blade
Magnetic Pulse
16
Frozen Pillar
16
Hailstorm
16
Lv7, Freeze
Lancer
TP
Description
Damage/Range
Requirement
Indignation Judgment
25
Lv12, Indignation,
Magnetic Pulse
Meteor Storm
25
Lv12, Explosion,
Phoenix Fall
Blue Earth
25
By borrowing everyones
memories because you are able to
connect with them. Cause the
mana around to reform
Lv12, Become
world known
person or with key
Item
TP
Description
Damage/Range
Requirement
Raging Mist
11
Lv6, Eruption,
Spread
Spiral Flare
11
Thunder Arrow
12
Gravity Well
12
Lv6, Thunder
Blade, Stalagmite
Absolute
12
Lv6, Freeze
Lancer, Grave
Atlas
11
Earth Bite
13
Prism Sword
20
Lv8, Absolute,
Atlas
Note: All Combination spells are 2 turns chant but Prism Sword with 3 turns chant
TP
Description
Damage/Range
Requirement
Dreaded Wave
18
Lv5, Ground
Dasher, Earth
element on
weapon
Hydra Rush
18
Lv5, Purifying
Drop, Water
element on
weapon
Flare Bomb
18
Lv5, Explosion,
Fire element on
weapon
Twister Storm
18
Lv5, Cyclone,
Wind element on
weapon
- Cleric: A full magic assist type class. They are able to enchant the characters ability
to do well in combat. They possess few offense spells but they are quite rare.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Mana Bolt
Lv1
First Aid
Lv1
Photon
Lv1
Barrier
Lv2
Recover
Lv2
Dispel
Lv2
Sharpness
Lv2
Magic enchant
Lv2
Charge
Lv3
Inspect
Lv3
TP
Description
Damage/Range
Requirement
Magic Missile
Mana Trap
Range:3, 1.7X
Nurse
Heal
Ray
Lv3, Photon
Holy Lance
Lv3, Photon
Field Barrier
Lv3, Barrier
Perma Guard
Lv3, Barrier
Purify
Lv3, Recover
Restore
Lv3, Recover
Anti-Magic
Lv3, Dispel
Acuteness
Lv3, Sharpness
Keenness
Lv3, Sharpness
Enchanting field
Lv3, Magic
Enchant
Spirit Enchant
Lv3, Magic
Enchant
Rested Charge
Lv5, Charge
Insight Inspect
Lv5, Inspect
TP
Description
Damage/Range
Requirement
Spirit Missle
12
Mana Mine
10
Healing Circle
14
Lv5, Nurse
Cure
14
Lv5, Heal
Gospel
16
Lv5, Ray
Gungnir
16
Mass Barrier
16
Perma Defense
16
Acuteness
16
Lv5, Sharpness
Keenness
16
Lv5, Sharpness
Magical field
16
Lv5, Enchanting
field
Spirit Bestow
16
Lv5, Spirit
Enchant
Spirit Charge
14
Lv7, Rested
Charge
Sixth Sense
18
Lv7, Insight
Inspect
Revitalize
20
Lv7, Healing
Circle or Cure
Revive
20
Note: All Arcane Arte are 2 turn chant except Spirit Missile and Mana Mine
TP
Description
Damage/Range
Requirement
Sacred Shine
25
Lv12, Indignation,
Magnetic Pulse
Fairy World
25
Lv12, Explosion,
Phoenix Fall
Blue Earth
25
By borrowing everyones
memories because you are able to
connect with them. Cause the
mana around to reform
Lv12, Become
world known
person or with key
Item
TP
Description
Damage/Range
Requirement
Dual Infusion
12
Lv6, Sharpness,
Magic Enchant
Release
12
Lv6, Recover,
Dispel
Field Infusion
16
Lv6, Acuteness,
Enchanting field
Raise Dead
17
Lv8, Revitalize,
Revive
Judgment
20
TP
Description
Damage/Range
Requirement
Dark Sphere
Bloody Lance
11
Magma Mine
14
Holy Judgment
26
Lv9 only,
Judgment, Light
element on
weapon
- Magic Knight: Ability to perform Strike Artes as well as Magic Artes is what Magic
Knight do. They are proficient at nearly any type of roles.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Demon Fang
Range:4,1.2X
Lv1
Sonic Thrust
Lv1
Fire Balls
Lv1
Aqua Edge
Lv1
Stone Blast
Lv1
Wind Blade
Lv1
First Aid
Lv2
Tiger Blade
1.4X
Lv2
Rising Spear
Lv2
Beast
Lv3
TP
Description
Damage/Range
Requirement
Range:4, 1.2X+1.2X
Range:+1, 1.5X
1.7X
Tiger Rage
Impact Beast
Lv3, Beast
Fierce Beast
Lv3, Beast
Light Spear
Eruption
Flame Lance
Stalagmite
Grave
Air Blade
Air Thrust
Spread
Healing Wind
Healing Stream
TP
Description
Damage/Range
Requirement
Demonic Chaos
14
Range:4, 1.3X+1.4X+1.8X
Lv6, Double
Demon Fang
Demonic Circle
15
Lv6, Fierce
Demon Fang
14
15
Tiger Fest
15
1.5X+1.5X+1.5X, Push 2
space, Move forward 1 Space
Raging Beast
16
Hunting Beast
16
16
Light Spear
16
TP
Description
Damage/Range
Requirement
Shining Bind
25
25
1.8X+1.8X+2X+50,
Range:+5, AoE Line, push all
Lv13, Demonic
Chaos, Demonic
Heavenly Wraith
25
Circle
Range:3
Lv13, 3 Physical
arte that moves
you or air-born, 3
magical arte that
push or air-born
-Magic, 1.5X+1.7X+25
- Physical, 1.5X+1.7X+25
Apply any element weakness
TP
Description
Damage/Range
Requirement
Demonic Thrust
12
12
1.6X+1.9X
Beast Blade
14
Raging Mist
11
Lv6, Eruption,
Spread
Spiral Flare
11
Thunder Arrow
12
Gravity Well
12
Lv6, Thunder
Blade, Stalagmite
Absolute
12
Lv6, Freeze
Lancer, Grave
Atlas
11
Earth Bite
13
TP
Description
Damage/Range
Requirement
Lightning Blade
Lighting Tiger
Lightning, 1.9X
Grave Blade
10
Earth, 2.2X
Frozen Beast
10
Shadow Spear
12
12
Lv8, Lightning
Blade, Lightning
- Dual Swordsman: Similar to swordsman but they have the ability to hit multiple
targets. They do have better total damage output but their defense is a bit lacking.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Demon Fang
Range:4,1.2X
Lv1
Tiger Blade
1.4X
Lv1
Sword Rain
1.3X+1.2X
Lv1
Tempest
Lv2
Beast
Lv2
Slasher
1.6X
Lv2
Tornado Blade
AoE 1, 1.4X
Lv3 only
Power Blade
Lv3 only
TP
Description
Damage/Range
Requirement
Range:4, 1.2X+1.2X
Range:+1, 1.5X
1.7X
Tiger Rage
1.4X+1.4X, Air-born, no
Psi Tempest
Lv3, Tempest
Omega Tempest
1.4X+1.4X, Range:1, 3, 4. No
range 2. Range 1 Target
push back to rage 3 and so
on, AoE Line
Lv3, Tempest
Impact Beast
Lv3, Beast
Fierce Beast
Lv3, Beast
Mega Slasher
2X
Lv3, Slasher
Slasher Tempo
Lv3, Slasher
Tornado Strike
10
AoE 1, 1.9X
Lv4, Tornado
Blade
Tornado Spin
10
AoE 1, 1.4X+1.4X
Lv4, Tornado
Blade
Illusionary Blade
10
Force Blade
10
TP
Description
Damage/Range
Requirement
Demonic Chaos
14
Range:4, 1.3X+1.4X+1.8X
Lv7, Double
Demon Fang
Demonic Circle
15
Lv7, Fierce
Demon Fang
15
Tiger Fest
15
1.5X+1.5X+1.5X, Push 2
space, Move forward 1 Space
15
15
1.9X+1.8X
Raging Beast
16
Hunting Beast
16
16
3.3X
Eternal Slasher
16
Lv3, Slasher
Tempo
Tornado Sting
18
Lv4, Tornado
Strike
Tornado Blossom
18
AoE:1, 1.5X+1.5X+1.5X
Distortion Blade
18
AoE:2, 1.8X
Lv4, Illusionary
Blade
Chaos Blade
18
TP
Description
Damage/Range
Requirement
25
1.8X+1.8X+2X+50,
Range:+5, AoE Line, push all
hit target by 6 space
Lv13, Demonic
Chaos, Demonic
Circle
Lunar Requiem
25
Lv13, 6 Master or
Arcane Artes that
does not move or
air-born enemy.
Finality Dance
25
Lv13, Eternal
Slasher , Tornado
Sting or Tornado
Blossom,
Distortion Blade or
Chaos Blade
TP
Description
Damage/Range
Requirement
12
1.6X+1.9X
Beast Blade
14
Tempest Beast
15
Lv4, Tempest,
Beast
14
1.8X+1.9X
15
16
Slashing Beast
16
Lv4, Beast,
Slasher
Powered Twister
18
1.4X+1.4X+1.4X+1.4X+1.4X,
push 1 space, 10% chance to
flinch per hit
Lv4, Tornado
Blade, Power
Blade
TP
Description
Damage/Range
Requirement
Lighting Tiger
Lightning, 1.9X
Blazing Tempest
Grave Blade
10
Earth, 2.2X
Frozen Beast
10
Shadow Slasher
12
Holy Force
12
- Sorcerer: They are similar to a mage and cleric. At the same time, they can do a little
bit of non-magic attacks. They can be considered as the best utility class.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Fire Balls
Lv1
Aqua Edge
Lv1
Mana Hand
Lv1
Lightning
Lv2
First Aid
Lv2
Requiem
Lv2
Flash Bolt
Lv2
Wave
Lv2
Remedy
Range:4
Lv2
TP
Description
Damage/Range
Requirement
Eruption
Flame Lance
Spread
Aqua Laser
Thunder Bolt
Lv3, Lightning
Mana Blade
Magic Hand
Nurse
Heal
Fierce Requiem
Lv3, Requiem
Majestic Salvo
Lv3, Requiem
Flash Drop
Flash Bomb
Homing Blades
Lv3, Wave
Power Wave
Lv3, Wave
Recovery
Lv3, Remedy
Insight
Lv3, Remedy
- Gunner: Dealing damage from far away while having the ability to apply extra
attribute to each hit for effective damage is the gunners specialty.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Fire Round
Lv1
Ice Round
Lv1
Twin Bullet
1.4X
Lv1
Large Round
non-elemental damage is
increased by 16% per round
Lv2
Burning Bullet
Lv2
Freezing Bullet
Lv2
Acro Bullet
Lv2
Healer
Lv2
TP
Description
Damage/Range
Requirement
Wind Round
Lv3
Stone Round
Lv3
Magic Round
Lv3 Only
Magnum Bullet
1.7X
Quad Bullet
1.3X+1.3X
Fire shot
Blazing Bullet
Ice Shot
Lv3, Freezing
Bullet
Frozen Bullet
Lv3, Freezing
Bullet
Wind Shot
Aero Bullet
Chi Healer
Lv4, Healer
- Fighter: Fighters can easily deal high damage while managing distance. They are
able fight well at close combat but they are best at dealing combat when surrounded.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Triple Strike
1.4X
Lv1
Spin Kick
Lv1
Healer
Lv1
Lv2
Eagle Dive
Lv2
Triple Kick
Lv2
Chi Gathering
Lv2
Swallow Kick
Lv2
TP
Description
Damage/Range
Requirement
Rushing Strike
1.8X
Rising Dragon
Chi Healer
Lv2, Healer
Chi Control
Double Moon
1.3X+1.3X, Air-born, no
heavy and flying enemy
Lv4, Crescent
Moon
Lucent Palisade
Lv4, Crescent
Moon
Eagle Fall
Demolition Kick
Swallow Dance
Mirage
Lv4
Beast
Lv4
TP
Description
Damage/Range
Requirement
Spirit Rush
Lv6, Rushing
Strike
Ascending Dragon
Lv6, Rising
Dragon
11
Chi Burst
11
Triple Moon
11
1.5X+1.5X+1.5X, Air-born, no
flying enemy
Lunar Palisade
11
Lv6, Lucent
Palisade
Eagle Drop
11
Demolition Drive
11
Lv6, Demolition
Kick
Phantom Dance
12
Lv6, Swallow
Dance
Aurora Mirage
Lv6, Mirage
TP
Description
Damage/Range
Requirement
Zero Dissolver
25
Lv13, Demolition
Drive, Lunar
Palisade, with Chi
Burst Active
Shadow Moment
25
Lv13, 5 Master
Arte or above that
push or move you
towards target
Fanged Finality
25
1.9X+1.9X+2.5X+50, root
enemy for a turn
Lv13, 5 Master
Arte or above that
does not push or
move you away
TP
Description
Damage/Range
Requirement
Lunar Fall
10
Lv7, Crescent
Moon, Eagle Fall
Chi Mirage
14
Sundering Fury
16
Angelic Ascent
16
Lv7, Rising
Dragon, Lucent
Palisade
Phantom Drive
20
1.8X+1.8X+2.2X, push 1
space and move forward one
every hit, each hit is AoE:1
Lv7, Demolition
Drive, Phantom
Dance
TP
Description
Damage/Range
Requirement
Freezing Dragon
Lv3, Rising
Dragon, Ice
element on
weapon
Phoenix Fall
Blessing Healer
10
Demolition Break
10
Lv3, Demolition
Kick, Earth
element on
weapon
Storm Dance
11
Lv3, Swallow
Dance, Wind
element on
weapon
Hydra
12
- Summoner: By using the power of mana as well as spirits, summoners often fight
around mid-range so they can summon different spirit for different situations.
- Base Arte Name
TP
Description
Damage/Range
Requirement
Power
Lv1
Mirage
Lv1
Serpent
Lv1
Fire summon
Lv2
Earth Summon
Lv2
Aqua Summon
Lv2
Wind Summon
Lv2
Mana Summon
Lv2
First Aid
Lv2
Pixie Touch
Lv3 only
TP
Description
Damage/Range
Requirement
Life Power
Lv3 Only
Energy Power
Lv3 Only
Pinion Power
Lv3, Power
Absolute Power
Lv3, Power
Mirage Pinion
Lv3, Mirage
Mirage
Absolute Mirage
Lv3, Mirage
Serpent Pinion
Lv3, Serpent
Absolute Serpent
Lv3, Serpent
Flame Summon
Stone Summon
Lv3, Earth
Summon
Tidal Summon
Lv3, Water
Summon
Tornado Summon
Lv3, Wind
Summon
Healing Wind
Healing Stream
Healing Touch
Pixie Circle