Professional Documents
Culture Documents
Tricks
Tutorials
Macintosh
Click
or
or
Shorten/Lengthen Loop
Select Material in Loop
Hide/Show Overview
Hide/Show In/Out
Macintosh
Hide/Show Sends
Hide/Show Mixer
Close Window/Dialog
Copy Clips
Arrow Keys
Drag
Adjusting Values
or
Macintosh
Decrement/Increment
Insert Scene
Type in Value
without Collapsing
Browsing
Macintosh
Macintosh
Scroll Down/Up
Create Fade/Crossfade
Close/Open Folders
Loop Selection
Insert Silence
or Double Click
Unfold button
Macintosh
Macintosh
Record
Back to Arrangement
Ungroup Tracks
Show Grouped Tracks
Hide Grouped Tracks
Move Nonadjacent Tracks
+ arrow keys
Without Collapsing
Arm/Solo Multiple Tracks
Add Device from Browser
+ Click
Double-Click
Editing
Macintosh
Cut
Copy
Paste
Duplicate
Delete
Undo
Redo
Rename
Select All
Original manual @ http://www.ableton.com/de/pages/downloads/manuals
Macintosh
Narrow Grid
Widen Grid
Triplet Grid
Snap to Grid
Fixed/Zoom-Adaptive Grid
Global Quantization
Macintosh
Macintosh
Zoom In
Sixteenth-Note Quantization
Zoom Out
Eighth-Note Quantization
Quarter-Note Quantization
Clips/Tracks/Scenes to Multi-Selection
Quantization Off
1-Bar Quantization
17
Macintosh
Quantize
Quantize Settings...
Quit Live
Hide Live
Export Audio/Video
Export MIDI file
Macintosh
Show/Hide Plug-In Windows
Open Second/Multiple Windows with
Macintosh
Quantize
Quantize Settings...
Group/Ungroup Devices
Drag
Drag
Device
Double-Click
home
end
Device Activator
or Double-Click
>
>
Notes Plus
>
>
10
VIDEO ON
THE DVD
Watch the tutorial
movie on the DVD
63
Versatile boxes
Control issues get interesting in other ways, too. Once your synth is hooked up,
you can play it from another connected keyboard, or even the Live Virtual MIDI
Keyboard the computer keyboard, in other words. You could use the knobs and
faders on a MIDI hardware controller to reach out to your synth. A lot of modern
synths also send MIDI out from their controls, so you can use it as a hardware
control surface for Live; very versatile. A modern synth can be a soundcard, a
controller, even an audio processor, if it lets you run external audio signals
through its onboard effects some of those synths have fantastic filters! Where
this will go in the future, nobody can say, but it looks like things are pretty
64
MIDI-to-CV
Converters
There are older, analogue,
synths out there, that
pre-date MIDI (the MIDI
spec was published in
1983). Before that, CV/
Gate signals were used for
communication between
hardware. Companies like
Kenton still produce
MIDI-to-CV converters,
meaning you can include
analogue gear in your
digital rig.
healthy for hardware synths, even with all the great software examples. The iPad
is getting called on more as a control surface for them, and perhaps soon well
see wireless connectivity become common. What I really want every synth to
come with is a plug-in editor that runs as an AU or VST inside Live that would
be a real boost to the workflow.
Sounds On Demand
Hook Up Your
Favourite Synth
To Live
01 >
02 >
03 >
04 >
05 >
65
UsingAudio &
Instrument Racks
New
Series
Part 5
Many people will recognise a Rack as they are used extensively in Lives library content, but
learning to build your own is essential for fluid workflow. Liam OMullane shows you how.
Accompanying
project file included
on the DVD
Racksaremorethananeasy
waytobundlemultipleelements
intoasaveablepackage
FOCUS ON USING EXTERNAL HARDWARE
Lives External Audio and Instrument devices enable you to create
default presets for your outboard processors and sound sources
respectively.A sound being triggered by MIDI or passing in and out of
your computer as audio will always incur a little delay time.However,
you can offset this for instruments by setting them to play something
percussive on the beat,then enable Lives metronome and change the
Hardware Latency value to get both playing in time.This is set to
milliseconds by default but you can click the ms box to switch it to
sample increments for a higher resolution of detail.
The same technique can be applied to External Audio Effects by
playing a percussive audio clip that matches up with the metronome,
and the majority of external sources will need some housework
56 | January 2014
MAGAZINE
There are two reasons for parallel processing, the first being to
audition various approaches for processing audio.This approach
lets you try out different techniques/processors and generally explore
the possibilities for each element in your mix. Use Solo to move
between each Chain; when youve decided which treatment to go for,
delete the other Chains to avoid unnecessary processing.
Reason two is for parallel processing, with typical uses being for
compression/saturation.This is set up by keeping the first Chain
as-is and adding a second Chain to process in parallel. Chains can also
be used to split a signal into its components: by frequencies using
multiple Multiband Dynamics devices; by mid-and-side components
using the Utility devices Width control at 0% and 200% respectively.
If you move the Zone Blocks for each Chain so they arent
overlapping, the Chain Select Ruler above them (in orange) can
be moved from one sound to the next. When using Zones in this way,
effects with tails like reverb or delays will die out naturally.To blend
between the two, drag the Zone Blocks across the full range, then drag
the Fade Range shapes so they oppose each other to create the fade.
All Racks have Macro controls that you can assign most
parameters within a Rack to. If you right/[Ctrl]-click (PC/Mac) on
the Chain Selector Ruler it can be assigned to a Macro and then
assigned to a MIDI controller. Multiple assignments can be made to
one Macro, so explore different combinations of assignments, ranges
and the directions in which they move.
01
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As these effects are internal, you can sub-process all your drums
as one, helping you to achieve a cohesive sound by processing
both the drums and reverb with tools like compression. If you want to
drive an effect thats already set up in Lives main Return Tracks, right/
[Ctrl]-click in an empty Chain area and select Create Return Chain.This
can then be routed to the relevant Return Track.
01
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| 59
Powered by
Accompanying
project file included
on the DVD
Werearmingyouwiththetools
youllneedtotakecreativeideas
andmakethemworkasasong
form of arp synths, pads and so on. Even the most minimal
forms of the genre have elements that sit in the background
behind the more obvious foreground sounds, and this is
where your mixes can gain a sense of depth.
First well look at the approach (and perseverance) youll
need to take when it comes to sound-design. Using a
multi-layered approach of processing, rendering, editing,
64 | January 2014
MAGAZINE
Depending on the vibe of your track, you can choose to fill the
background with melodic pads, pitched FX, drones, atmospheres
or a mash of the lot. Weve chosen to create a sinister pad as a tension
layer for the intro by playing discordant notes, layering sequenced
sounds underneath the louder synthetic strings (for movement) and
automating the pan position of the quieter layers for stereo interest.
01
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| 65
Breaks and pauses are needed not only during full breakdowns.
These are great dynamic tools for momentarily throwing the flow
in a groove, creating lifts before a new section, and adding durations of
space to break up a busy track. Focus on short sections to figure out
how many elements can be removed for a drop in energy. Mute send FX
such as reverb and delay through automation to achieve digital silence.
A high-pass filter will lift the low end from single sounds, groups
or the entire mix before a new section to make it seem heavier.
This technique can also be applied to parts in full song sections to
create more space in a mix for busier sections. For example, a lead
synth might have its full frequency content allowed in a breakdown,
but is high-pass-filtered on the drop to accommodate new content.
There are many ways to continue an idea after the first main
drop: exploring bass tones over time; melodic progression; drum
sound switch-ups (switching from one tone to another); stripping back
to a more sparse section or a completely different style to push the
song in an unexpected direction. Explore a few options, save them as
different projects and do some trial arrangements to see what works.
The outro serves the same purpose as the intro but in reverse.
While its tempting to simply copy and reverse the parts in the
intro, try to use it as another dynamic tool.This part of the track will be
the last piece heard as its mixed over someone elses intro, so create
excitement by using a different combination of previous parts and
re-editing or introducing a new element to sign-off with.
01
03
05
66 | January 2014
MAGAZINE
02
04
06
Clip experimentation
in Session View
New
Series
Part 7
Session View has numerous uses in Live 9 , both practical and creative.
Liam OMullane explains how you can use and abuse the properties
of audio and MIDI Clips to make music in a different way...
On the disc
Accompanying
project file included
on the DVD
FOCUS ON EXPERIMENTATION
The majority of this tutorial focuses on modifying individual
Clips to create variation. Although some of the techniques will
yield a degree of randomness, they are mostly concerned with
making precise changes through editing. If you want to take a
different approach to achieve new results or, indeed, youre
looking for a different way to sequence Clips Follow Actions
are worth exploring.
Follow Actions are essentially a rule system that you can
apply to any Clip in Session View to dictate how the playback
of one Clip will lead into the playback of another. They can be
applied only to Clips residing on the same track, therefore only
one Clip can play at any one time. The positioning of the Clips
will determine how they are grouped if theyre placed on the
same track and in consecutive Slots ie, if there are 20 clips
running down a track, an empty Slot between the first ten and
the second ten will result in them being grouped into two lots
of ten, and the Follow actions will only ever communicate with
the other Clips in the local group of ten.
62 | March 2014
MAGAZINE
01
03
05
02
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06
| 63
You can extend the duration of MIDI or audio Clips for developing
ideas, but they need to be approached in different ways. A MIDI
part can be duplicated using the Dupl. Loop button, then you can
manually edit your new MIDI data to create more interest. Because
audio Clips are single audio events that are played back, a different
approach needs to be taken to create variation within Session View.
To vary audio over a longer duration than the audio itself you need
to create automation loops for variation that can act
independently. By opening the Envelope Box (press the small E symbol
in the bottom left of Clip View), you can choose a parameter to edit
from the Device and Controller dropdown menus. Each envelope can
be given its own loop length by changing the Linked button to Unlinked.
Warp Markers are a useful tool for adjusting the timing within an
audio loop. These are created after double-clicking above the
waveform display in the Clip View window and can then be dragged
around. Automation that is linked to the original audios duration will
follow Warp Marker manipulation. Explore this for interesting ways to
edit audio and effects processing at the same time.
01
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| 65
Collaboration in
Ableton Live
Power
Series
Part 9
So much can be done with one computer these days that you can forget
that other humans are around to collaborate with. Liam OMullane shares
various ways to get social with Live
On the disc
Accompanying
project file included
on the DVD
54 | May 2014
MAGAZINE
When you want to try and sync with someone elses tempo which isnt known, the
first option to try is the Tap Temp (TAP) button to roughly set Live to the correct BPM.
This alone will be enough to use tempo-based effects if youre using Live as a creative
mixing device. If you want to run Live to launch clips in time with the other performers
then youll need to either then take over in terms of tempo by introducing something
with a beat for them to follow, or you could capture part of their performance to
loop via recording a clip in Session View or using Lives
Looper device.
The slave is set up in the opposite way so, under its MIDI Sync
preferences, Enable Sync for the MIDI input to receive the MIDI
clock data from the master. The Clock Sync Delay allows you to offset
the timing of the slave so it can be aligned with the master. Playing the
metronomes on both makes it easy to judge when youve got the timing
right, using a loop like a breakbeat to make it easier to hear.
Two different types of MIDI clock can be chosen for the output:
Song will give out the tempo along with a current position in the
Arrangement View. Pattern gives out tempo and beats which means
changing your playback position on the master wont affect the slave.
Use Song mode so you can move around an arrangement on both
computers. Use locators from the Create menu for easier launching.
MIDI information will appear in Live when using a 5-pin cable, but
youll need to set up MIDI when using Wi-Fi or ethernet. Go to
Applications/Utilities Audio MIDI Set Up. Select Show MIDI Window.
Double-click the Network box for the MIDI Network Set-up window
and click the plus icon under My Sessions. Enable this session in the
top right, then repeat the process on the slave computer.
When the slave is ready, you can connect to it from the Directory
window of the master. Youll know when they are connected as
the computer will appear in the Participants window to the right. The
latency can be adjusted from here as well but its slightly limited as
you have to enter numeric values rather than having the option to click
and drag for easier control like in Live.
01
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| 55
Set up this audio channel to record the correct input from the In/
Out settings which you can reveal from the View menu. If you
dont want to hear this input signal until youve recorded it into a clip,
set Monitor to off. But if youre using Live as a mixer youll need to set
the Monitor to Auto so the live input is always heard until a clip is
recorded and then played which then overrides that input.
If you need to rehearse before everyone hears it, you can use
Lives Cue function. Set an output on your interface for the cue
output. Then click the Solo mode button to turn it into Cue mode. Now
press the headphone icon for the track you want to preview and
disable the tracks Activator button so its muted from the main master
output until youre ready to play your work to the world.
01
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Mixingtools
andtechniques
Power
Series
Part 10
When it comes to mixing, Live offers both classic and contemporary mixing
tools for a variety of sonic options. Liam OMullane walks you through his
main choices of devices and editing tools to make your mixes shine
On the disc
Accompanying
project file included
on the VD
Itisagoodideatotryand
separateyourmixingstage
fromyourcreativestage
Although mixing has creative sound design aspects, it also
has many practical tasks and assessments that need to be
carried out. With your creative hat on, you can find this
difficult to do, so if you stop to take care of these matters,
it can have a negative affect on your creative workflow. So
54 | June 2014
MAGAZINE
Those with Live Suite can get creative with side-chaining using
its Max For Live based Envelope Follower. Place this on the track
to be the source sound for side-chaining, then click map before
clicking a parameter you wish to control.This moves in time with the
audio events on the track with the device on. Use a multimap device to
multiply and started mapping this source to various destinations.
01
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01
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Launch Live and press the Tab key to switch from Session to
Arrangement view. We dont need to use the default setups audio
tracks, so select them all and press Backspace to get rid of them. Enter
174 into the tempo field at the top left-hand corner of the interface.
Double-click the title of the second MIDI track to select it, and this
time drag Snare 1.wav onto the channel strip. Add hits on 1.2 and
1.4 that last until 1.2.3 and 1.4.3, as shown. This kind of kick-and-snare
rhythm is the foundation of most DnB beats, but it needs the addition
of a few more elements to make it fuller and faster.
Double-click C3 on the first beat of the bar, and drag the right-hand
side of the note created so that it runs to 1.1.2 this may not be
visible depending on your zoom level, but its half way between the
start of the first beat and 1.1.3. Create another beat of the same length
starting on 1.3.3. When combined with a snare on beats 2 and 4, this
creates a 2-step pattern.
Hold Alt and drag the note over to just past 1.1.2 to make a copy of
it. Again, you can drag vertically on the ruler at the top of the editor
to zoom in and out. We want this hi-hat to be quieter than the first one,
so drag its velocity level in the panel below down to 40 or so.
The hi-hats are quite loud, so turn the Track Volume down to -3dB.
Now our beat is rolling along nicely, lets funk it up a little bit. Add
another MIDI track, drag Snare 2.wav onto it and create a new MIDI
clip. Were going to use this new sound to play some ghost notes.
10
11
We want this snare to be much quieter than the main one, so turn
its Track Volume down to -7.5dB. We can use this ghost snare part
to provide variation to the beat and help it sound less repetitive. Click
the arrow at the bottom right-hand corner of the screen to hide the
MIDI editor. Drag over all the clips created so far and duplicate them.
12
Now click the first of the two ghost snare clips and press 0 to mute
it. This very quickly turns our one-bar loop into a two-bar loop
thats easier to listen to for extended periods. Select the entire
sequence by dragging on one of the tracks, and press Ctrl/Cmd+L to
loop it. Another way to keep a dance music beat involving is to add
and remove elements as the track progresses.
13
15
14
16
Drag the right-hand side of the clip out so that it lasts until the end
of the sequence. To make the transition between the sections
more exciting, lets create a fill. Select the kick and ride tracks (hold
Shift) and press Ctrl/Cmd+G to group them.
VIDEO
Because not all loops have exactly the same groove (see Timing Is
Everything on p9), you may need to tweak a loops timing to work
with its accompanying material. There are a couple of ways to do this
in Ableton Live. Drag Shuffle house.wav and Straight castanets.wav
onto separate audio tracks in the first bar of a Live arrangement.
You can now drag the castanets into exactly the right position.
Changes that are made in the Clip View will be reflected in the
waveforms on the arrangement move the castanets to the right until
they sit perfectly under the closed hi-hat. This technique works well for
small jobs, but it would take quite a while to tweak the rest of the beat
in this manner.
POWER TIP
AUTOMATION SITUATION
When automating effects plugins on
percussion tracks, its essential that any
movements are kept in line with the rhythm
being played, unless youre after
deliberately off-kilter timings. Equally, setting
LFOs and delay times to sync with your
DAWs project tempo is usually the way to
go. However, none of the above necessarily
applies to single-hit spot percussion.
TUTORIAL
FILES
Drop the level of the snare track down to -13dB. We can see from
the uneven level meters on the kick and snare tracks that both are
in stereo. We want the kick and snare to sit at the dead centre of the
mix, so drag Lives Utility effect onto the kick track and set its Width
parameter to 0%.
Do the same on the snare track, but this time set the low-cut filter
to 130Hz. The snare could also do with some more high-end crack
we could layer it up with another sound, but using a high-shelf EQ to
boost 2dB at 4kHz works too. (Audio: EQed kick and snare)
In their raw form, these elements sound like a big mess! The
easiest way to get a handle on what were working with is to mute
everything apart from the kick and snare. When we do this, we can
hear that the snare is way too loud for the kick.
Do the same on the snare track. Next, add an EQ Eight to the kick
track. Set the first band to 12dB low-cut mode, and bring up the
Freq knob until youve removed the excess weight from the low end. A
setting of about 80Hz gives us a lighter, less stompy sound that wont
interfere with a bassline as much.
Unmute the closed hi-hat track and add another EQ Eight. Use a
12dB low-cut band at 1.6kHz to take out the messy lows. The top
end of the hi-hat is a little harsh, so use a bell shape to take off 2dB at
10kHz, and a 12dB high cut to take out everything above 18kHz.
11
The hi-hat is a bit too loud, so turn it down to -10dB. Next, unmute
the ride channel. This is clearly way, way too loud, so turn it down
to -24dB. Add an EQ Eight, and use a 12dB low-cut filter set to 2.9kHz
to tame its lows. This lets the rides mid character through, but stops it
from clogging up the mix so much.
This spreads the ride across the stereo panorama, but the default
settings are far too extreme for our purposes. Turn the Feedback
down to 0.55, then set the Amount to 45% and Dry/Wet to 60%. This
stops the Flanger effect from being so obvious, but still provides the
stereo feel were after. (Audio: Stereo ride)
The addition of reverb makes the snare and indeed the whole
beat start to sound a lot more natural and polished. Lives default
reverb send settings arent perfect for this sound, so bring up the
Reverb effect on the Send A channel and set the Decay Time to 2.25s.
We can see from the ride channels level meter that the part is in
mono. Earlier, we put our fundamental sounds the kick and snare
firmly in the middle of the mix. Less solid sounds like rides can be
moved to the side signal to give the sounds in the middle more room
to breathe. Add Lives Flanger effect to the ride channel.
10
12
The beat is starting to take shape, but it still lacks character. A good
way to give a DnB beat a more organic sound is to add a breakbeat.
Theres one among our tracks, but lets see how far we can take our
one-shot sounds before we resort to using it. Lets add some snare to
the reverb turn the Send A level on the snare track up to -10dB.
This gets the reverb closer to the sound were after, but the tail is
too long. Add a Gate after the Reverb and set its Threshold to
-45dB. Because this parameter is volume-dependent, adjusting the
send level will change how it responds. Therefore, the most practical
way to control the level of the reverb now is to use a Utility effect.
13
15
Add a Utility after the Gate and set its Gain to -5dB, then use an EQ
Eight to low-cut the signal at 2.5kHz. Now, lets simulate an
overhead mic to get a more cohesive, organic sound for the whole kit.
Add all of the tracks apart from Angry Break to a group. Delete the
default Simple Delay effect on the Send B track, and add Overdrive,
Reverb and EQ Eight effects.
Unsolo the send. Now weve got a decent sound out of our oneshots, lets try adding the break to the mix. Angry Break is very
loud, so turn it down to -20dB before unmuting it. The break has lots of
rumbling lows, so use EQ Eight to low-cut it at 220Hz. We can get a
cleaner sound if we sidechain the break with the kick and snare.
14
16
Set the Overdrive Drive to 87%, the Reverb Decay Time to 410ms
and the Dry/Wet to 100%, and use the EQ Eight to low-cut at
1.5kHz. Turn the drum groups Send B level up to -18dB. Solo the Send
B return channel to take a listen to what this adds its just a smeared,
dirty reverb with no lows, but it helps the drums sound more authentic.
(Audio: Overhead simulation)
By studying the mid/side profiles of greatsounding mixes with MSED (or other width
control effects such as Lives Utility), you can
get clues as to how to use the mid/side
technique in your own tracks which should
help you to produce bigger and bettersounding drum tracks and mixdowns.
COMPUTER MUSIC SPECIAL / 57
Ableton Live
Gesture Based
Control
Take control
Beam me up
What were the first similar interfaces for computers, designed to work with
software instead of hardware, to give us some of that gesture control?
Collectively, we turned on to game controllers quite early; the great thing about
Moving to the other extreme in terms of cost and complexity, we have the
Sound Beam. This is a system of hardware focused on a brain that connects to
a computer via USB, then uses a set of up to four sensors, usually arranged in a
62
1
VIDEO ON
THE DVD
Watch the tutorial
movie on the DVD
>
>
>
Take Control
Controller Apps
>
Beam Me Up
63
The Nintendo
Wii Remote
Control
I think of the Wiimote as
a classic MIDI controller,
game device or not. Its
powerful, portable, and
cheap. Its easy to set up,
as well pair it via
Bluetooth and then use
a helper application
such as OSCulator to
configure the controls.
Unquestionably one
of the best synth
controllers around.
Push it
Abletons Push includes a control strip, and I was happy to see this, being a
fan of those Yamaha hardware samplers I mentioned earlier. As things stand,
however, the control strip options are limited when Push is in drum rack
mode, the strip merely navigates up and down through the available pads in the
rack, and when its in note mode, the strip acts as a pitch bend, or more
specifically, like a pitch wheel, returning to the original pitch at the centre of
the strip when you release it. If you want to assign it to anything else, you can
enter User Mode, and then the strip sends a MIDI CC, which you can assign to
Controller apps
anything using Lives MIDI Map Mode. When you exit User Mode, the strip
iOS apps like Lemur 8 give you bouncing balls and all kinds of other
doesnt retain your mapping you have to return to User Mode to use your
swipeable interfaces, and apps like MIDI Designer let you assign MIDI CCs to
assignment, which is not ideal.
your iOS devices accelerometer, so you really can gesture with your iPhone as
You can get a more useful expansion of Pushs control strip
if you use a software instrument that lets you assign incoming
pitch information to another parameter Operator will do this!
The Skoog
If you have Push around, and Operator installed, try it (if you
The unique Skoog is
havent got either of those, you can still fake it with a regular
primarily a musical toy/
MIDI keyboards pitch wheel, and any instrument plug-in that
interface for users with
disabilities that might
does the pitch remapping). Open Live and load Operator (we
otherwise stop them from
also have an Operator track already configured for Push in our
enjoying an instrument.
example Live set). Click on Operators Global Shell, at the
Based around a bunch of
pressure sensors with an
bottom right of the display, where it shows controls for Time,
accelerometer, contained
Tone, and Volume. The central display now updates to show
within an almost
bombproof rubber casing,
Operators global settings, including Pitch Bend. To the right of
it connects through USB
that is a Pitch value setting, which defaults to +5 st
and uses an intermediate
application to send MIDI.
(semitones); set that to 0. This tells Operator to ignore the
pitch bend information, so when you swipe the control strip,
Operators pitch is unaffected. Now, next to the Pitch Bend
setting, click and youll see a list of every parameter in
Operator that pitch bend can be reassigned to. For our example
set choose F Freq (filter frequency), and set the pitch bend
amount next to it to 100%. Note that you can also set this to a
minus value, which would invert the way the strip works.
64
How To Control
Live Using
Leap Motion
03 >
01 >
04 >
02 >
05
65
guide
TUTORIAL
FILES
2CAudio Aether
Eventide Blackhole
UVI SparkVerb
eaReckon EAReverb
W orldmags.net
12 mastering tips
HANDS-OFF MIXING
Weve gotta say it again Dont expect mix
problems to be solved at the mastering stage!
EQ clashes, dynamic issues and other errors
are all best addressed from within the mix
project. If youre applying drastic amounts of
processing, revisit your mix or if youre
mastering for someone else, explain the
issues and see if they can remix.
KEEP IT FRESH
Dont over-listen to a track! John Paul Braddock
explains: What I dont want to do is to listen
all the way through the track for six minutes,
because as soon as Ive done that, Ive got
used to how it sounds, rather than being
objective. Its crucial that we dont spend too
much time listening to the music. This might
sound counter-intuitive, but were not mixing
it any more. Were not trying to listen to the
detail; were trying to get an overview to
sample the overall tone of the song.
CONSIDER IT
Try distributing a plugins workload over several stages for a potentially more transparent effect
STAGED LIMITING
Several gentle stages of limiting or
compression can help take the load off one
single plugin. For example, three limiters
with a gain reduction of 1dB might sound
more natural than a single 3dB limiting stage.
It depends on the plugins used, so give it a try,
and listen objectively.
MAKE IT UP
ON THE KNOBS
Type in parameter values and use stepped
plugins (with fixed 0.5dB-1dB notched
controls) where possible. Its easy to just
crank up a knob, but typing in values makes
you think about what youre entering. Stick to
0.5/1dB steps at a time, as half a dB will make
a significant difference when mastering.
MID/SIDE DIY
A plugin with an unlinked left/right mode can
also be used to process in mid/side. Simply
load Voxengos free MSED on the channel and
set it to Encode. Now load your plugin after
MSED and unlink the left and right channels.
Place a second MSED last in the chain, and set
it to Decode. The left side of your plugin now
processes the mid (mono) part of your signal,
and the right affects the side (stereo).
COMPRESS GENTLY
A touch of downwards compression can pull
(or gel) the overall mix together, but keep
attack times slow so you gently clamp down
on the mixs sustain and not the transients. A
low ratio and around 1-2dB of gain reduction
should be all thats necessary.
LIMIT LAST
Evaluate your mastering success by comparing your processed master with the unprocessed
version remember to set both tracks to equal loudness for a fair comparison
72
Musical assistants
MIDI data is synonymous with electronic
music performance, and we use a MIDI
keyboard to input musical notes into a
computer, so its no wonder that many MIDI
effect processors act as musical assistants.
A plug-in can instantly take in large amounts
of MIDI notes, then funnel that data into
specific musical scales, effectively
preventing the entry of wrong notes. Chord
processors, triggered by only a single input
The arpeggiators Offset value shifts the start note of the sequence,
changing the playback order of the percussion hits; in this context, this
can be used to choose the first sample in the pattern. Its now easy to try
out various rhythms and percussion combinations at the current speed.
By retriggering the sequence from the start (via the Retrigger section),
odd repetitions and interesting patterns can be discovered. Faster
settings create short loops for build-ups and rolls; 3/16ths and 3/8th
settings offer more interesting broken sequences.
The various arpeggiator styles define note order, changing the feel of
the pattern. Gate shortens or lengthens each note lower values give a
stuttering feel. Get creative with quick pattern variation and improvisation
by sequencing percussion patterns on a single arpeggiator interface.
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74
Cubases MIDI
Plug-ins
MIDI effects bundled
with Cubase include
workhorse plug-ins
like Quantizer and
Transformer to keep
stray MIDI data in
check, and more
creative tools
such as Chorder,
StepDesigner and
Beat Designer, which
handle sequencing.
Lives MIDI
Effects
Live features basic
Pitch, Velocity and
Note Length devices,
plus Scale, Chord
and Arpeggiator
tools. These can all
be collected into a
MIDI Effect Rack to
create custom
MIDI processing
combinations.
Performance enhancers
MIDI data also communicates information
relating to the velocity, timing and swing of a
performance, and these parameters can all
be altered with plug-ins before they enter a
synth or instrument. Quantise tools lock
incoming notes to a specified grid; MIDI
compression restricts (or even expands) the
velocity values of input notes to within
certain ranges; MIDI echo tools can repeat
notes for unusual delay effects. Although
this data is traditionally manipulated
destructively within the piano roll, an insert
plug-in can be bypassed or changed,
Time-Efficient Composing
Whether youre a musical maestro or a novice to notation, MIDI effects can be
called upon to speed up your music-writing
While theres no
replacement for a
solid knowledge of
music theory, chord
generator plug-ins
are fantastic for
starting off a track
idea or musical
progression,
especially when time
is tight. Load one
before a synth, fire
up an interesting
patch, and find
something that hits
the right notes.
Were using Xfer
Records Cthulhu
a tool jam-packed
with both preset
chord progressions
and detailed
programming
features. After
finding a suitable
sequence of chords,
weve recorded the
effects output to a
new MIDI region,
rendering the notes
as you would bounce
an audio signal. By
doing this, you can
easily alter individual
notes, duplicate
the part over to
other tracks in a
project, then create
accompaniments
in a flash.
Again, take a listen
through the audio
examples for each
step, found with this
months download/
DVD content. Youll
hear the initial preset
chord sequence, our
note adjustments,
then further musical
developments.
75
76
Cableguys
MidiShaper
Kirnu Cream
Kirnus Cream is
crammed full of
useful notesequencing features
such as four
independent tracks,
per-step parameter
adjustment, 16 chord
memory slots
and more.
MIDI Tips
Shake up your patterns, progressions and
sounds with these MIDI effect tricks
MIDI experimentation
Back to basics
Spice up sequences
Remix Tricks
iOS Sequencing
MIDI accidents
77
56
Nowhere to hide
The lesson we can learn from young Garrix
doesnt just apply to balls-out big room
bangers, although it is particularly important
in pared-down Dance music styles. The trick
with minimal music is the paucity of sounds
The kick sound uses up a lot of headroom; we can scrape a bit back
with a little saturation. Add Lives Saturator effect and set its Drive to
1dB. Set the mode to Waveshaper, and click the triangle at the right-hand
top of the effects interface to bring up the waveshapers parameters.
Set the waveshapers Lin parameter to 80% this gives us around the
same perceived volume at the raw signal, but it doesnt peak so loudly.
The left and right sides of the signal peak at different levels this kick is
stereo. To make it mono add a Utility effect and turn its Width down to 0%.
57
Flanigan/FilmMagic
58
Phaser
These effects use
LFO modulated
all-pass filters to
create a sweeping
movement that
sounds great on
pads, but applied
more subtly can work
wonders on hat and
percussion parts.
Chorus
Some choruses wont
give as much control
over rate or depth as
flangers and phasers,
but they can still be
useful when applied
subtly. Use the Dry/
Wet mix parameter
for an exact amount
of stereo width.
Less is more in a
mix, as Martin Garrix
proves with his big
room banger Animals
Our clap sound (Reverb clap.wav) sounds great, but its got a huge,
noisy reverb tail. This doesnt really work with the minimal vibe were
creating, so lets get rid of that reverb, and replace it with our own effect.
Start by adding a gate as an insert on the channel.
Here were using Lives stock Gate with the Threshold of -24.7dB. This
reverb tail is too quiet to pass through the gate, so were left with just
the dry clap sound. We can take this opportunity to process the dry signal
on its own, using a compressor to enhance the claps transients.
With a low Threshold value (-inf dB), adjusting the Attack time controls
how hard the transient hits. With automatic make-up gain mode
activated this can result in very loud output be careful! Use the Dry/Wet
knob to balance the processed and unprocessed versions of the clap.
Now its time to add our new reverb. This shouldnt be too big as we
want to just stop the clap from sounding so dry. With Lives Reverb, a
Decay time of 1.2 seconds and a Dry/Wet level of 12% is enough. You may
want to change the Quality mode to High to get a more pristine sound.
To control the tail of this new reverb, we add another Gate. Turning
down the Threshold until youre in the right ballpark for the amount of
reverb you want to let through, then bring up the Release to stop the reverb
tail from ending so abruptly.
Our clap is still basically mono. Lets move it into the sides of the mix
with some chorus Togu Audio Lines TAL-Chorus-LX (downloaded
free from kunz.corrupt.ch). Add it after the final Gate, and turn the Dry/Wet
knob down to about 8 oclock. Check out New clap.wav to hear it.
59
We start with a very straightforward low tom sound sampled from D16s
excellent TR-808 emulation Nepheton: Low tom.wav. This is a very
recognisable sound, but by tweaking its amplitude envelope and pitch we
can turn it into something else. Turn down the samplers Sustain to -inf dB.
Try playing the sound on the upper reaches of the keyboard this gives
us punchy, tonal percussion sound. Turn down the Decay time to
between 20 and 50ms this just lets the transient through before the
volume diminishes completely.
Here were using Lives Reverb with a Decay Time of 360ms, and a
Dry/Wet level of 18%. However, the reverb is too wide, so we need to
rein it in with an instance of Utility. A Width setting of 22% helps the
percussion sit with the other elements in the mix.
60
Delay
Turn down the delay
Feedback level so
each hat is delayed
only once. Use a
delay that can be
unsynced from the
host tempo so that
you can fine-tune the
level of swing that
the delay imparts on
the hats.
Straight 8ths
Programming a
straight 8th note
pattern in your
DAW and then using
delay to swing it for
you can be quicker
than fiddling with
your softwares
groove settings.
Ableton Live
Lifelike Live MIDI
Programming
Live is full of tools to help you get a realistic vibe
with programmed tracks a few tweaks make a big
difference. This month Martin Delaney gets his
groove (and velocity) on
62
Keeping It Real(ish)
2
1
>
>
Convolution
Revolution
Analogue Filth
VIDEO ON
THE DVD
Watch the tutorial
movie on the DVD
>
>
63
Take A
Dip In The
Groove Pool
Groove templates, which
you find in most
hardware sequencers,
are another way to
humanise a programmed
performance, as they
combine velocity and
timing variations. Live has
grooves in the Library
they have .agr after the
name. Top tip: use the
groove pool controls to
customise the settings for
better results.
Bass guitar usually stays in the middle with drums those are
instruments that just sound wrong if you pan them. I dont like
to use stereo effects with toms in a drum kit; it sounds more
fake to me, and the average listener in front of a drum isnt
really going to hear that much of a difference as the drummer
plays across his toms. Also, its a sound that I associate with
drum machines from the 90s. To me they sound more fake
than anything I hate them!
Stereo Panning
You can take this further and distance your sounds even more
from the original clean MIDI programming. This is good if you
want to fake a dirtier, lower quality sample mood. There are a few tools you can
tone sweep and recording back the incoming signal the impulses. An
use. I usually start by grouping the tracks that I want to process that way its
important thing to remember with Live 9s Convolution Reverb is that you can
easier for me to apply common effects across all of them, and it binds them
drag your own samples into it to create really unique sounds, and with the
together sonically, as well as making it easier to control their levels with one
included IR Measurement Device 6 you can create a true custom convolution
fader. This procedure involves combining effects, you cant just do it with one.
reverb based on the sound of whatever space youre in.
One of my favourites used to be Izotopes VInyl, a free brilliant vinyl simulation
Our example set has a regular Reverb on return A, and the Convolution
plug-in. Its still available but is 32-bit only, so frustratingly I cant use it with
Reverb on return B. Stereo imaging has a role to play in this, although how
my 64-bit versions of Live 9 or Logic Pro X. Live has its own Vinyl Distortion
much of a role depends on what instruments youre programming, and what
effect device, which can be useful but isnt as deep as the Izotope version; Im
genres youre working with. For a lot of classic band type situations, I keep it
still holding out for a 64-bit version one day!
very simple: drums in the middle, different percussion sounds with a bit of
I have been doing this recently in real-world mixing situations. For one
stereo width, as if the percussionist is moving round a big set-up; and guitars
project I had a speech sample I wanted to age, so I used EQ Eight, Glue
and synths I usually pan either left or right, wherever there is room in the mix.
Compressor, P&M Vinylizer 7 , Waves RS56 EQ, and PSPs
MicroWarmer. All of those together got me in the ballpark. I
automated the Vinylizers on/off where needed so I didnt get
Recording
fake crackle through my whole tune. On another project I was
MIDI In
after a similar result with strings I used Waves NLS Buss
Real Time
plug-in, Compressor, EQ Eight, Waves PuigTec EQP 8 and
The best way to begin
CLA-76, and another EQ! In the past on other projects Ive
with a realistic MIDI
resampled, rendered as audio and reimported and warped,
piece is to record it in,
instead of using a mouse.
captured to other devices and played back in, even recorded
Use a MIDI keyboard,
from my studio monitors to an iPhone and then imported that
drum pads, Push you
can even use your
anything that gives that little bit of sonic distance and
computer keyboard,
distinction from the original clean sound.
although it wont capture
the note velocities.
I wouldnt use this process with every track in a song, and
Experiment with different
not on every song, because its just going to make the whole
record quantisation
thing sound rough, but used in balance with other more
settings before you start!
polished sounds, its a great textural tool. I know its adding
another level of stuff you have to deal with, but no matter how
harmonically or rhythmically refined your programming is, and
no matter how good the source sounds are, you will definitely
raise the level of your finished programming by putting some
effort into getting away from the MIDI file playback
syndrome. Its one of the biggest and best changes you can
make when youre creating your own programmed parts.
64
Liven Up Your
Programmed
MIDI Drums
03 >
01 >
04 >
02 >
05
65
Dr
Beat
with Ronan Macdonald
#02
The flam
DOWNLOAD
>Step by step
TUTORIAL
FILES
Ableton Live:
the inside track
On the disc
Accompanying
project file included
on the DVD
All in one
Lives single window design contains all of the elements
that you need to get going, and most of them can be
shown/hidden by keyboard shortcuts to make the best of
your available screen space. (Live also supports dual
displays, where you can view Arrangement and Session
Views simultaneously.)
The triangle at the top left of the screen toggles the
Browser, which is where you need to be to load samples,
instruments and effects. Other elements include the
Mixer, the Overview, Sends, Return Tracks, In/Out View
Just looking
Ive already mentioned the Browser, and on a day-to-day
basis this is your one-stop shop for software instruments
and effects and their presets, as well as audio sample
content. Live will install with tons of content anyway, but
you can add more at any time.
Of course you can record and program your own
content, but Live Packs are a great way to gather more
material. (Theyre like Ableton-specific .zip files, and Live
Packs from Ableton or other suppliers will install their
contents directly into your Library, appearing in the Packs
section of the Browser.) You can also create shortcut links
to your own folders outside of the Live Library, which is
useful if you like to keep your full-length songs in iTunes,
for example.
Once you have a lot of material in there sometimes its
faster to search for what you want instead of scrolling
through huge lists and sub folders (as long as you have an
idea of what its called). For those times you can use Lives
search function, the Browser doesnt even have to be open,
just hit cmd-f and begin typing the name of what youre
looking for the Browser will open, and a list of results will
begin to filter itself as you type. Then use your
keyboards arrow and
FOCUS ON VIEWS
When youre new to Live, the first thing thatll trip you up is the Views.
With other DAWs (digital audio workstations), theres a timeline,
where the music flows left to right from beginning to end, and thats
it. Live has that too the Arrangement View but the most unique
thing about Live is the Session View, which is a vertically scrolling
grid. This busts you out of the timeline constraints so youre free to
improvise with the material inside the grid, ie, your clips. Actually, you
can use both Views at once, for ultimate power, but well talk about
that another time
MT143.tut live.indd 18
FOCUS
11/02/2015 15:35
Use cmd-m to exit MIDI Map Mode when youre done. Now when
you move your hardware control the on-screen one moves too!
You can assign one hardware control to multiple objects in Live.
Connect your soundcard while your speakers are turned off, and
install any necessary drivers. Open Lives Preferences and select
it as Input and Output device in the Audio tab.
01
03
05
enter keys to select and load the item you were looking for.
Its a very fast way to get around!
As an Ableton Certified Trainer I spend a lot of time
dealing with buying advice to do with soundcards and
controllers. I dont want to be a party pooper, but usually
my advice is to wait as long as possible before choosing a
controller, because your ideas about whats right for you
02
04
06
Switching sides
Live isnt only picking up new users, its gathering converts
from other DAWs such as Logic, Reason and Pro Tools. If
FOCUS Ableton Live 2015
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11/02/2015 15:35
Open the example Live set on the MusicTech DVD its called
TUGTAL1. Make sure youre looking at the Session View with the
grid use the tab key to move between Views.
Stop it by clicking the square in any empty slot below that clip, or
on the track stop button at the bottom of the track. Control the
volume by moving the volume fader up and down.
You can change the clips launch behaviour from the Launch box.
If you cant see it, double-click on the clip and click the small
black L button near the lower left of the screen.
Change the project bpm at the top left of the screen, and your
loop speeds up or slows down without changing pitch or tripping
over itself as it loops round. This is warping (timestretching) at work.
01
03
05
MT143.tut live.indd 20
02
04
06
FOCUS
11/02/2015 15:35
Double-click the clip to view the MIDI Editor. The left side of the
editor displays the names of the sounds in the kit. The grid is
numbered with beats and 16th notes.
Lets add a kick part. While the clips playing, double-click in the
grid on 1.1, 1.2, 1.3 and 1.4 in alignment with the kick on the left.
The notes will trigger as the clip loops.
Draw a snare at 1.2 and 1.4, and cowbells at 1.2.3 and 1.3.3. Scroll
if you cant see the entire kit. Click the Dupl Loop button in the
Notes box, then draw another snare at 2.4.3.
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Beginning a Live
project with drums
Ableton Live is fantastic for drum programming; it has all the tools you
need, and its easy to get started. Martin Delaney counts you in
On the disc
Accompanying
project file included
on the DVD
MT144.TUT Live2.indd 22
FOCUS
11/02/2015 15:37
Enter a bpm value in the tempo box near the top left of the
screen. We could use any value from 20-999 bpm, but lets agree
on 126 for now a little bit upbeat.
This is an acoustic drum kit, as youll hear when you audition the
sounds from your MIDI controller (arm the track first), or from the
triangular preview buttons in each cell in the drum rack.
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05
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You should now be viewing the MIDI Note Editor grid. If not, click
the device view selector at the bottom right. Time to draw the
beat. Enter the notes by double clicking in the grid.
As the clip loops around, draw kicks at 1, 1.1.3, 1.3, and 1.3.3. Refer
to our screenshot draw the hi hats, noise and snare as you see
there. Thats a 1/16th note grid.
07
09
Arm the track (the red button lit at bottom), then find the key or
pad for the tambourine. Click the Session Record button in the
Control Bar, and playback begins; the clip play button is red.
11
MT144.TUT Live2.indd 24
08
12
FOCUS
11/02/2015 15:37
Press Stop or the spacebar. Now we have a 1-bar beat, but if you
click the Dupl Loop button in the Loop Box, you get an instant two
bars! Add some more kicks at the end of bar 2.
13
We can tweak the beats timing, to take the edge off the tempo.
Drag the snare hits to the right, but only a tiny bit, so they sound
like theyre dragging behind the beat.
15
the track after the rack. Set the Dry/Wet mix to 30%.
Making tracks
Next time well be treating beats more aggressively
taking audio samples of drum loops and slicing and
14
18
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11/02/2015 15:37
Processing
your beats
On the disc
Accompanying
project file included
on the DVD
FOCUS ON QUANTIZATION
Sometimes Live treats audio and MIDI in similar ways. An example of
this is quantization. We discussed this for MIDI already, but we can also
do it with audio samples a very powerful feature. Try the sample in
our example Live set, Loose Beat. Double-click the clip to see the
waveform youll see its not exactly in time and we can fix this.
Right-click inside the waveform and type Cmd-U. Youll see the peaks
in the waveform snap to the grid. Cool! To change the quantization
values, use Shift-Cmd-U to access the quantization settings.
MTF38.TUT live3.indd 26
FOCUS
12/02/2015 12:22
Open our example set - TUGTAL3. Select the drum track and type
Cmd-D to duplicate. Right-click the new track, choose Freeze
Track, then right-click again and choose Flatten, creating an audio
version of the track.
Set the new drum audio clip to Beats Warp mode if it isnt already,
then go down to the bottom of the Warp controls and choose the
top arrow icon, pointing to the right only.
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Uh, maybe were getting bored with the original beat now it
sounds quite flat against the Resonator percussion track. Lets
put it through the wringer taking it on a gratuitous journey of sonic
dismemberment.
Choose the 1/8 Slicing option from the new window. Now you
have a new MIDI track and clip. Perverse, isnt it? Launch the clip
it should sound pretty much the same as the original.
This operation has sliced the audio clip, and made a new drum
rack, with a different instance of Simpler for each slice. Its also
automatically created a MIDI clip, with a note for each slice.
07
09
11
instrument will play as the clip loops. You can build really
interesting loops by adding soft synths, audio effects
really taking it on to another level.
If youre ever following a drum rack tutorial and youre
not seeing everything, make sure to click on the black
buttons at the bottom left of the rack these will show
MTF38.TUT live3.indd 28
08
10
12
FOCUS
12/02/2015 12:23
Not only can we reorganise the notes, we can tweak each slice.
Give the kick a little bump by dragging the Compressor preset
Brick Wall onto slices 1, 5, 9 and 13 in the clip.
Now we turn our attention to the snare. Drag the Ping Pong Delay
onto slice 3, the first snare in the clip. Wow! Thats too much. Dial
the Dry/Wet control down to 30%.
13
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Lets make
some bass
On the disc
MTF38.TUT live4.indd 34
Accompanying
project file included
on the DVD
Simpler sampler
Simpler is a very powerful sampler, although it has a
user-friendly interface. It makes it possible to build long,
sustaining notes by loop and crossfading short samples,
but on this occasion we dont need those controls. Lucky
us! Maybe well come back and use them later.
As I mention in the tutorial, its important to
resist the temptation to make a huge bass sound
right now. This is because we plan to add other
instruments, and sonically there wont be any room
for them if we have a bass sound thats riddled with
effects and covering a huge frequency range.
We use clip envelopes to create repetitive
movement of the Auto Filter controls; it makes our
bass sound a bit more evolving and interesting. It
depends on what genre youre working with, but
automated filters can be a huge factor in the mix. If
you dont like the restrictions and mouse-work of
drawing these envelopes, be aware that you can
record them in real time if youre using a
suitable hardware controller. Also I cant stress
enough the importance of unlinking clip
envelopes from the clip length. And remember:
FOCUS
11/02/2015 15:46
Open our example set, which follows on from last time. Load
an empty Instrument Rack into a new MIDI track. Drag the
clip square into the rack and itll automatically appear inside a
Simpler instrument.
Arm the track and play your keyboard to audition the sound, in a
low-ish range. Drag the clip sine into the racks drop area,
creating another chain. Now youll be playing both sounds together.
You might want to rename the chains now, for visual reference
Cmd-R. Good, now lets draw in some notes. Double-click in an
empty slot to create a new MIDI clip, as weve done before.
Refer to the screen shot. Its just E1 then D2 at 1.1.3 then E1 again
at 1.3, D2 at 1.3.3, and A2 at 1.4.3 and E1 at 1.4.4. Match the note
lengths to what you see in the picture.
Theres a bass sample in the drum kit; our bass clip leaves room
for that. But, find the controls for the bass note in the drum rack
and reduce the Release to 1.00 ms, shortening the note.
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While were shortening, set the Sines Sustain to -7dB. This makes
it shorter against the higher, square sound; when you play the
clip, it keeps the punchy low bass hit without cluttering up the mix.
Because were using short punchy notes for this, we dont have to
play with the other Simpler settings for loop/fade, release time,
and so on. Our samples are long enough that it wont matter.
We could add effects to each chain and use the Spread control to
make a monster bass sound, but it doesnt leave much room for
other sounds in the song if the bass is too big.
Lets add Auto Filter for some nice filter sweeps. Drag it right after
the rack so it applies to both chains and set the filter cutoff to
170Hz, and the Q (resonance) to 2.00.
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11
MTF38.TUT live4.indd 36
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FOCUS
11/02/2015 15:47
Sweep time. Inside the MIDI note editor, click the envelope arrow
and choose Auto Filter and Frequency from the pop-up choosers.
Click the Link button and type a value of 4 bars next to that.
Click the left end of the red dotted line in the editor to anchor it.
Drag the right end upwards to 1.50 Hz (Cmd-Click-Drag for finer
resolutions). Now the frequency changes as the clip plays.
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MTF Technique Part 5: Make your own keyboard sound & sidechain it
On the disc
Accompanying
project file included
on the DVD
MTF38.tutorial live5.indd 38
FOCUS
11/02/2015 15:49
Part 5: Make your own keyboard sound & sidechain it Technique MTF
Be sure to use our updated example set for this tutorial. Ive
added a new sample, synth note. This is a synth playing a long C
note (sampled from the Waldorf Pulse Plus hardware synth).
This should sound familiar, because weve done this step before
when we made our bass part. Click the Dupl.Loop button in the
MIDI Editors Notes box twice, creating an empty 4-bar MIDI clip.
When you arm your track and play your MIDI keyboard, you should
be hearing the sampled synth tone playing across the range. We
used a C so itll be correctly in pitch with other instruments.
Draw an E4 note across the entire length of the clip - launch the
clip and then itll play just like a drone over four bars. Keep the
velocity to around 100 or 110 it doesnt matter precisely.
To edit the note velocity, unfold the MIDI Velocity Editor (click on
the little triangle) below the MIDI Note Editor, then drag the
velocity marker up or down until you reach the desired range.
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MTF Technique Part 5: Make your own keyboard sound & sidechain it
Now lets add some interest: because weve been lazy with our
programming, lets expand the part with one of Lives MIDI effect
devices. Add the Chord MIDI effect to the track, itll go before Simpler.
Set the Chord devices first two Shift control knobs to +3 and +5
semitones. As the clip loops or as you play your keyboard, youll
hear the extra notes. Set Simplers Spread to 50.
The extra notes make it sound very full too full, in fact. So drag
an EQ Three audio effect to the end of the chain and set the
GainMid to -12dB. This thins it out nicely.
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going when the drums drop out. You could even automate
that sidechain track and do very weird things with it,
without disrupting your drum beat. As it says in the
tutorial, remember that the sidechain source can be silent
mute the track and it still works!
If youre a musical type of person, who can play
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Part 5: Make your own keyboard sound & sidechain it Technique MTF
If you can only solo one item at a time, check your Record/Warp/
Launch Preferences and make sure Exclusive Solo is off.
Otherwise, temporarily override the preference setting by CmdClicking on each item.
Click on your copied drum track and use Cmd-R or the Context
Menu to rename the track Sidechain, then load the Compressor
Brick Wall preset into your keyboard track after the EQ Three.
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Recording and
manipulating
speech samples
Time to do some audio recording. Get micd up
- Martin Delaney will show you how to add some
speech samples to our ongoing Live project.
On the disc
Accompanying
project file included
on the DVD
MTF38.tutorial live6.indd 42
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Open our example Live set. Make sure youre using the updated
part 6 version and use the shortcut Cmd-T to create a new audio
track. Were still working in the Session View, of course.
Use Alt-Cmd-I to open the In/Out View. This will display the audio
routing options at the bottom of your tracks. Click on the Audio
From chooser to select your input Ext. In.
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Set the tracks Monitor In switch to Auto, and arm the track
click the small circular button in the mixer, it goes red. Stop your
other clips youre not singing along to anything for this one!
As you arm/disarm the track for recording youll see the square
stop buttons in each empty Session View clip slot (in that track)
transform into circles; that means you can record into these.
Press the space bar to stop Live when youre finished. Note the
clip length is cropped to the nearest bar. Disarm the track so you
cant record anything else by mistake and always save after recording.
Before you launch your other clips again, listen to your voice
recording on its own, checking for distortion and also checking
that you havent chopped the start or end off as its very easy to do.
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The Loop Brace is that bar above the audio waveform. You can
drag to reposition it and grab either end to change the length. FYI
the Loop Brace dimensions and coordinates are MIDI-mappable.
Select the first clip. From the Sample View at the bottom of the
screen, deactivate Warp so itll play just once at its original
speed. Now you have a one-shot, plus a looping version.
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caution and recorded at a low level, use the clip Gain slider
to boost the volume. Do this while the clips playing, so you
can check for the distortion that arises if you go too far!
Were touching on Warping and audio quantization
during our walkthrough; its fun to over-stretch audio
samples and tweak the Warp modes; I cant resist it with
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A BLUFFERS
GUIDE TO EQ
This is what a boost in the highs
looks like. Our node is at about
5kHz, and weve got a very high
Q. Expect seriously snappy
snares here.
The first step in becoming a mix master is getting to grips with the
simplest of tools at your disposal: EQ. Rob Boffard shows you
how to bring balance to your musical force
he Equaliser, or EQ, is the Tetris of audio effects. Youll figure out how
it works in seconds, but it takes an age to master. No other effect, if
used subtly, can make such a dramatic difference to your sound. If you
know what youre doing with an EQ itll make your mixes sound as if
theyve popped out of a top-of-the-range studio. Conversely, there is no
other effect that, when mishandled, can screw up your mixes so badly. A heavy or
badly managed hand with EQ can wreck a good song.
Dont stress, though. EQ may sound intimidating but in practice its not
difficult to get the hang of. Give us a few minutes with this guide and well show
you exactly what you need to know about this powerful effect.
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Revert to type
So what exactly are you going to see when you bring in your EQ? Well, that
depends. There are a few types of equalisation, some of which are more useful
than others, and its
worth going through
them all.
First, youve got your
fixed EQ, the most basic
of all the types.
Essentially it gives you a
bunch of controls
knobs, usually each
set to a specific
frequency. You cant change that frequency, but you can raise and lower the gain
(read: volume) for each one.
Then youve got your graphic EQs. Instead of the few controls youd get in the
fixed EQ youve now got dozens, usually appearing as faders instead of knobs.
Each one of them is still locked to a specific frequency and you can still raise and
lower the gain as before, but what this EQ does is enable you to create curves by
setting the faders in increments. You usually see this sort of EQ on an old HiFi,
and frankly, theyre a pain to work with.
Paragraphic EQs are what you want. Now you dont have fixed frequencies;
instead, your EQ display will have nodes, each of which can be dragged to any
frequency you want. You can raise or lower each node to change the gain, and
(this is the clever bit) adjust its Q to change the shape of the curve. The lower
the Q, the more space there will be under your EQ curve, which means more
frequencies will be boosted or cut. Itll look like a hump. Raise the Q, and youll
get a spike, with far fewer frequencies affected by the boost or cut.
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A high-pass filter. Any and all frequencies under about 700Hz will be cut. This is very useful for
elements such as vocals or strings.
Make room
So youve got your EQ. Youve loaded it up, you
understand how Q and gain work, and youre ready
to go. What exactly do you do with it?
On an individual level, when applied to a specific,
solod sound, youre going to use it to make things
sharper. Youre going to use that EQ to take the sound
from where it is to where you want it to be. You will
boost the frequencies that bring out the sounds best
qualities and cut the ones that muddle it. A big,
booming bass drum will not suffer indeed, will be
improved if you use a shelving filter to remove
some frequencies above, say, 15,000Hz.
But thats not difficult. The tricky part is what
happens when you un-solo a sound because then you
See that greyed-out mountain range? Its a frequency analyzer. It gives you a visual representation of
your sound, showing you the dominant frequencies useful for EQ.
teach you how it works but the only way you get
good at Tetris is by playing, and the only way you
get good at EQ is by doing lots of mixing. You need
to learn how different sounds work together and
which cuts and boosts you need to bring out their
best qualities. You need to listen to a sound
really listen and discover where its most
important frequencies are, as well as the ones
which you can cut.
That being said, there are a few principals to
abide by. Cut first, boost later often, things can be
improved just by dropping the gain in a few places.
And be gentle. You dont need big Q spikes; and if
youre boosting or cutting over -3dB, then youre
going too far.
Most of all, remember that EQ doesnt exist in
isolation. Youre going to be using a whole whack of
other tools to help you along, such as compression,
which well deal with another time MTF
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Dubstep bass
Liam OMullane and Christopher Pearson begin a massive tutorial to guide you through
the process of creating the harder edge side of this contemporary genre, their first point of
call being the fundamentals of bass design
On the disc
Accompanying
example audio files
included on the DVD
Bass: defined
The word bassline when used in bass music may differ to
your own definition, so its important to understand what it
means in the context of a dubstep track. Although a sub
bass is used to pin various instruments and sounds
together so they have an even sense of low-end weight
what people consider to be the bassline can be a large
range of musical, noisy, discordant and SFX sounds. If we
break down the elements that form to make a dirty
bassline, there are no set rules and this is why
experimentation is so important. Though less common in
use today, a single bass sound can be the singular feature
of a track, but this does require a huge amount of creative
programming to give it the variation it needs to hold the
listeners interest. The more common approach today is to
work between at least three separate sounds with
contrasting timbres, then after
FOCUS ON...GUIDE
DRUMS
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Our first oscillator begins its life as a sine wave-based sub. Sines are a clean
source meaning frequency modulation is easy to hear and therefore control in
finer detail. The sine is pitched to E1 or 41.2034Hz this will sound much higher when
we apply frequency modulation. The second oscillators pitch is the same as the first,
but slight detuning can be used to create movement.
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Dynamics
When designing a bass sound, asides from the technical
starting points well discuss next, be mindful of your
options for twisting and turning a sound. When
balancing parameters of a synth or subsequent creative
audio processing, take note of parameters that create
either a subtle or severe timbre shift. These can then be
either internally modulated within your synth or
sampler so they respond to MIDI note information as
you play, or you can program them within your
sequencer through automation or MIDI CC data.
Our second oscillator is set to modulate the frequency of the first oscillator
using a triangle wave. This imposes new harmonics which thicken up the sine
wave. If you can control oscillator partials, raise the 32nd to add a new fifth octave
pitch to the triangles shape. Otherwise, add a 3rd triangle oscillator up by five octaves
to modulate the 2nd.
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Moving the modulation amount for the second oscillator will now create a basic
vowel sound. Next add another oscillator to create high information for a sense
of air. Pitch a different oscillator (weve used a square) up by 64 semi-tones and add
modulation depth to taste.
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FM design
Bass Processing
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Though were focussing on FM synthesis for most of our bass design, additive synthesis is a great option
for different textures. It allows complex waveforms to be built from many sine waves just as real sounds
are in the natural world. But its the unique approach it takes to synthesizing sounds and its interface that
will encourage unique results.
FM synthesis allows us to
create warped tones a sine
wave adds more harmonics
FM Synthesis allows us to create very warped tones
by using oscillators to modulate other oscillators. A sine
wave set to modulate another will impart new even
harmonics which in turn create a new waveform at the
synths output. But detuning the modulating oscillator,
or changing its wave type, it will venture into noisy and
unpleasant timbres. Sweeping the amount of
modulation being applied is key to achieving the FM
bass sound used countless times in this genre. So be
sure to explore tuning, waveform choice, waveform
phase and additional oscillator routing to move away
from the norm.
For example, a few of our bass sounds use ImageLines Sytrus with internal modulation amounts being
used for movement. After exploring some strongsounding parameters to automate, we then mapped
them across an X/Y controller within the synth. These
X/Y parameters are then mapped to our host software
as two automation lanes to keep life simple. To find the
sweet spots of where the X and Y best overlap, we
started with random automation data, then fine tuned
the automation until we achieved a groove and
interesting timbre shift against our varied drum track.
To underpin an FM instrument with a clean sine
wave to emphasise bass, we can simply enable another
operator, set to sine and keep it modulation free. This
means we have all elements of the sound available to
play in one instrument.
Musical keys
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