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Default Project Length: Isto ajusta o comprimento inicial do VIP. Voc pode criar um
espao de trabalho vazio, de acordo com sua edio necessitar. O VIP ser prolongado
sempre que voc criar, ou introduzir, objetos audio adicionais.
Nota: possvel a gravao ou playback um material de udio que exceda o limite de 2
Gigabytes por arquivo wave (como definido por convenes padro de Microsoft).
Isto conseguido automaticamente dividindo as tomadas longas da gravao em diversos
Arquivos wave, cada um deles ligeiramente menor que 2 GB. Arquivos mltiplos de uma
tarefa de gravao so indicados como se fosse um nico waveform contnuo na janela
do VIP ou do WAV.
Independente do bit rate (16 ou 24 Bit), a tecnologia permite a gravao de at 2 bilhes
amostras estereofnicas, igualando aproximadamente 10 horas do udio por tarefa de
gravao quando trabalhando em 44.1 ou 48 Kilohertz, e aproximadamente 5 horas ao
trabalhar em 96 Kilohertz.
Project Template: Voc pode usar esta opo criar os Templates (moldes) do projeto,
que salva todos os ajustes Projeto-relacionados (tipo da grade, nmero da trilha, etc), sem
incluir os objetos e o HDP's. Voc pode carregar um Template (molde) quando voc cria
um novo projeto multi-track. Ao abrir um novo VIP, aparecer uma lista de todos os
Templates (moldes), permitindo a seleo e escolha pelo usurio.
Advanced: Indica as caractersticas avanadas do dilogo, como mostrado na metade
direita da tela exibida acima.
Grid: Indica a grade. As unidades de medida determinam o tipo da grade.
Snap to Objects: Ativa a grade do objeto. Os objetos "sero agarrados" junto
(sample/amostra-exato) quando esta opo for ativa.
Auto Crossfade Mode: Gira em torno do Auto Crossfade Mode
Lock Recorded Objects: Os objetos gravados so imediatamente travados ao serem
adicionados na pista VIP. Isto previne movimentao acidental, sendo muito til em
projetos multitrack.
VIP AutoSave Mode: Seleciona o AutoSave Mode. O intervalo de salvamento pode ser
definido no dilogo da informao do projeto (Tecla: I)
Units of Measurement: Seleciona 8 tipos diferentes de exibio. O tipo de exposio
selecionado usado para a exposio do tempo, a exposio da grade no VIP, e outras
opes da exposio do tempo.
Device Settings: Dispositivos de Init Play/Record para o Multi Card Mode: o modo Multi
Card Mode ser ligado, e as trilhas do VIP novo sero atribudas sequencialmente s
entradas e s sadas.
Init Panorama and Play/Record Devices for Mono Wave Projects: As pistas sero
endereadas alternadamente para os canais direito e esquerdo (left and right channels).
usado para trabalhar com projetos Mono, e projetos L&R Wave.
Nota: Voc pode tambm usar o Windows Explorer para arrastar e soltar (drag & drop)
Objetos salvos diretamente no Projeto VIP ( VIP Projects).
Open Project > Edit List (*.EDL)
Esta funo permite que voc abra uma Cut List (no formato de texto) do vdeo D-Vision
Video Systems. Um projeto virtual que se assemelhe Cut List criado. A Cut List o
arquivo de texto que contm a informao sobre os arquivos WAV usados, e as
informaes do Object borders, Volume, Panorama Automation, Mute, Lock e Fade.
informao.
Isto faz os Samplitude VIP's eficazmente compatveis com edio video da D-Vision Video
Systems, e permitem que voc edite o udio-para-vdeo, no Samplitude.
Open Project > Table Of Contents (*.TOC)
Os arquivos previamente salvos do ndice do CD (* TOC, * TCX) podem ser abertos e
editados.
Open Project > Session (*.SAM)
Uma sesso previamente salva do Samplitude pode ser carregada com este comando.
Todos os projetos, e suas janelas relacionadas, so arranjados na tela como foram salvos
na sesso.
Open Audio CD Track(s)
Veja no Menu CD!
Waveform Generator
Veja no Menu Tools
Load Session
Veja a sesso Open Project
Save Projects
O Projeto salvo com o nome exibido na janela do Project . Se voc ainda no tiver dado
um nome ao Projeto, o Samplitude ir pergunta se voc quer faz-lo.
Teclas de Atalho: s, Ctrl + s
Save Project as
Voc pode redefinir o trajeto, e o nome, de um projeto novo com esta funo. Os projetos
RAM e os projetos virtuais sero salvos com nomes novos (o arquivo fonte
lembrar como era). Os projetos HD Wave so renomeados no disco rgido. O Samplitude
no gerar uma cpia dele, conservando desse modo o espao em seu disco rgido.
Teclas de Atalho: Shift + s
determinadas partes de um VIP (salvando ento num single Objects). Um outro uso para
isto a criao de uma biblioteca de efeitos sonoros.
Nota: Nota: Voc pode usar o explorador Windows Explorer para arrastar soltar mltiplos
Objects num VIP para facilitar o acesso fcil.
A extenso padro para arquivos de objeto * obj. Para salvar um objeto, selecionar um
Object no VIP, e clique em File > Save Object..
Nota: It is importanv to ensure that only one Object is selected for saving. If more than
one Object is selected, the first selected Object in the lowest numbered track (i.e. track
1) will be saved. It always pays to double check, as you may not notice this until its
too late...
Nota: importante assegurar-se de que somente um objeto esteja selecionado para o
salvamento. Se mais de um objeto for selecionado, o primeiro objeto selecionado na trilha
de numerao mais baixa (exemplo: pista 1) ser salvo. Procure sempre dobrar a
verificao, porque voc no pode observar este at que seja demasiado tarde
Save Session
Esta funo permite que voc salve uma sesso completa de Samplitude. O dilogo inclui
informao sobre todos os projetos abertos desde a ltima vez que Samplitude foi
fechado, e sua janela respectiva posiciona etc.. Isto extremamente til para escolher na
telas splash de abertura do samp, sem ter que os projetos individuais primeiro.
As sesses se caracterizam por arquivos com a extenso *.sam.
Nota: Se uma sesso for armazenada como "startup.sam", ser automaticamente
carregada cada vez voc iniciar o Samplitude. Nem preciso dizer, que esta uma
grande maneira trabalhar, porque Samplitude sempre ser aberto com sua configurao
preferida, e voc pode comear a trabalhar imediatamente.
Tecla de Atalho: Ctrl + Alt + s
Record
Veja no Menu Playback
Rename Project
Esta funo permite que voc renomeie um arquivo de projeto, e salve-o como um
arquivo diferente. Para projetos RAM Wave Projects, somente os nomes internos so
mudados (sem ser salvo). No caso de projetos HD Wave, todas os arquivos
correspondentes sero imediatamente renomeados.
Os projetos da onda da RAM precisam ser salvos aps renomear o projeto.
Delete Wave Project(s)
Os projetos HD Wave so deletados do disco rgido.
Use este comando com cuidado, porque todos os arquivos correspondentes so perdidas!
No h opo de desfazer o uso desta funo, e nem recycle Lixeira. Deleta direto.
Nota: Nota: Se voc quiser deletar um projeto do *.wav em um gerenciador de arquivos
tal como o Windows Explorer, voc tambm deve deletar o arquivo relacionado dentro do
Samplitude (exemplo: *.hdp, *.ho, etc..)
Convert Audio
Este submenu contem vrias opes para converso de formatos mono/stereo HD Wave.
Estas converses podem ser executadas no modo de edio destrutiva (Destructive
Editing Mode), ou selecionando um objeto do VIP antes de executar o comando. Em
ambos os casos, novos arquivos so criados, e nomeados, automaticamente pelo
Samplitude.
Executar o comando dentro do VIP resulta nas mudanas do objeto no
qual reflete a converso. Ou seja o objeto se referir agora aos arquivo(s) convertido(s).
Executar o comando atravs de Wave Editing (Destructive Editing) no se altera
o VIP existente se os arquivos resultantes forem necessrios no VIP, devem ser
inseridos manualmente.
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Esta funo s opera quando se est trabalhando diretamente num HD Wave Project, e
permite a voc converter Projects entre os vrios formatos Samplitude Wave Project.
Isto usado quando um RAM Wave tem que ser convertido num HD
Wave, ou num projeto L&R Wave (dois arquivos Mono linkados). Outra opo a
conerso de/para projetos Stereo/Mono Wave.
Dica: To enable the functionality of the few Plug-ins which require files to be Mono
(i.e. Antares Autotune, Mic Modeller), you will need to use this function to convert
Stereo files to Mono. Refer to the Plug-in chapter for an example of this process.
Para permitir a funcionalidade de plug-ins que requerem arquivos mono (como o Antares
Autotune, Antares Mic Modeler por exemplo), voc precisar usar esta funo para
converter arquivos Stereo para Mono. Consulte o captulo de Plug-in para um exemplo
deste processo.
Actual format: Esta opo mostra o formato atual do udio. As opes estando
greyed out, como os ajustes so para finalidades da informao somente.
New Format: Esta seo permite que voc escolha a especificao do novo formato.
Selecione o formato desejado, e pressione OK para converter o arquivo de udio.
Uma novo udio ser criado, deixando o udio original intato.
Nota: It is not possible to use the same name and overwrite the existing file, as the file
is actually open (Samplitude will not overwrite an open file, in this situation).What
will happen, is that you will be asked to specify a name and location for the new file.
Once the new file has been created, you can select the file as a Range, and drag it into
the current VIP Project.
When working in non-destructive Wave editing mode, the command works as a simplified
Track bouncing function. Refer to the Tools > Track bouncing chapter for
details!
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Ao usar esta funo, Samplitude permite que voc selecione o Bit Resolution
(wordlength) de um projeto Wave. A funo trabalha somente destrutivamente, e s
ser aplicado a arquivos, um de cada vez
A maioria de usurios convertero principalmente entre 16 bit e Float (32 bit). Se voc
necessitar converter ao formatos 24 bit (para o uso em uma outra aplicao), vrias
opes estaro disponveis no item de menu File > Export Audio.
32-bit Float Format
If you convert a 16-bit Wave Project into the Float format, the signal will remain
a 16-bit audio signal. The quality does not initially improve the wordlength is
32 bits, but the last 16 bits are stored as zeroes (until subsequent processing
occurs).
There is an advantage to this, however, as Samplitude will not have to convert
the file to 32 bit Float on the fly when playing back at 32 bit Float internal
resolution. This gain is minimal, and is offset by the extra overhead associated
with processing the larger file size, and the extra hard disk overhead/space requirements.
16 to 32 bit conversion is beneficial when destructively editing audio material.
32 bit Float minimizes calculation inaccuracies resulting from repeated dithering
or truncation of edited audio material.
Other benefits are distortion-free audio, and sustained dynamics, independent of level. T
Quantization noise is
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Samplitude will automatically match the sample length of the two projects, but
not the bit resolution.
Convert Audio > 2 Mono > Stereo/LR Wave
On occasion, it may be necessary to split a 2 channel stereo project (two joined
mono projects (L&R Wave project) into two independent mono projects. This
menu option terminates the static connection between the projects. If you would
like to re-join the projects, simply select Link Projects from the Special menu
(see below).
Convert Audio > OLD RR 24 Float to IEEE Float
This menu allows you to load 24 bit Projects created in Red Roaster V3.x. They
are converted into 32 bit Float Projects.
Convert Audio > LR Wave > 1 Mono
A current L&R Wave Project is converted into Mono mode. If it was previously
a Stereo Project, both channels will be mixed. The existing samples are initially
added, with 100% of their image intact, and are then divided by two. This prevents
over-modulation (distortion), and is equivalent to reducing the volume
by 6 dB.
Convert Audio > 1 Mono > LR Wave
The original mono Wave project is duplicated, and converted into a single L&R
Wave project, featuring the same sample in both channels.
Export Audio
The Export Audio function allows you to export HD Wave or RAM Wave Project
files as: Wave, MP3, MPEG, MS Audio, Real Audio, AIFF, Quicktime, Midi or
Dump files.
Three options are also available for exporting 32 bit float files as 16 bit, 20 bit or
24 bit files. You can save files in Mono or Stereo format.
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This dialog allows you to export files in the MPEG2 format (*.mpg)
The initial dialog is identical to the Export Audio > Wave dialog. Clicking on the
Format Settings button launches the Choose Bitrate dialog, shown below.
Samplitude offers MPEG2 Bit rates ranging from 64 kbit/sec to 384 kbit/sec.
Export Audio > Windows Media (*.wma)
This dialog allows you to export files in the Windows Media format (*.wma)
The initial dialog is identical to the Export Audio > Wave dialog.
Clicking on the Format Settings button launches the Windows Media Export Settings
dialog, shown above.
Various MS Audio Bit rate settings are available, ranging from 6 Voice Audio to
128 CD Quality Audio.
The dialog also allows you to enter Title, Author, Description and Copyright
details.
Redirector files (*.wvx) can be generated by following the directions in the
Redirector Files section.
Export Audio > Real Audio (*.ra)
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This dialog allows you to export files in the Real Audio format (*.ra)
The initial dialog is identical to the Export Audio > Wave dialog.
Clicking on the Format Settings button launches the Real Media Export Settings
dialog, shown above.
Various Real Audio encoding algorithms are available via use of the appropriate
settings in the Content Settings and Target Audiences menus.
Author, Title and Copyright information can also be entered.
Export Audio > AIFF File with Quicktime
This dialog allows you to export audio as 16 bit Macintosh AIFF format (*.aif),
through use of QuickTimes conversion algorithms.
The browser window, that opens after selecting the function from the menu,
allows you to name the file and select a target directory for it. Quicktime will
initially create temporary files in this directory as part of the conversion process.
The dropdown menu allows you to select various formats for the conversion
process.
Further variables are available by clicking on the Options button.
The Compressor dropdown menu allows you to determine the bit reduction /
compression algorithm to use this is, to some extent, dependent on the input
file format.
The Rate dropdown tab allows you to select the desired sample rate.
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AIFF options
Export Audio > 16 / 24 / 32 Bit Float Aiff
This menu allows you to export audio material as AIFF files, at the selected bit
depth.
16 bit material can only be exported to 16 bit AIFF. To export 16 bit audio to
higher resolution formats, you must first convert the file to 32 bit Float format
with the File > Convert Audio > Change Bit Resolution function.
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files). Remove job removes the selected job. Perform jobs starts the batch
processing.
So long as you dont close down Samplitude, all the jobs remain saved until
execution, even if you close the batch processing window in the meantime.
Source files
Here you can create a list of the files to be edited by selecting Add file. Multiple
selection is possible. Select Load directory to add all of the audio files
within a directory (including all sublists). All importable audio formats are
loadable in Samplitude. Save list creates a Playlist (in the common *.m3u
format) for using your selection of files later. Remove deletes all selected list
entries. Remove all deletes the complete list.
Effects
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1. Normalization
You can normalize using percentages (%), decibels (dB) or manually by using
the levels. For more details, please read the Effects Menu chapter Amplitude/
Normalize
2. Master Effects
To avoid repetition in the batch processing dialogue, effects settings have been
integrated with the mixer preset files.
{ bml buttons_mx_save_effect.bmp} In the Samplitude mixer, you can export
all mixer settings to the mixer preset (* mix). Simply press the Save mixer
preset button in the mixer (see illustration).
By loading these *.mix files into the batch processor (Load preset), all master
channel effects settings are included (all other mixer preset data e.g. channel
properties, groups, etc. are ignored). Edit preset opens a special FX routing
dialog from which you have access to all effects parameters.
For more details about the FX routing dialog, please read the effects chapter.
Mixer presets are stored in the /fxpresets/batch directory and can be selected
directly from the Listbox.
Besides mixer preset master effects, you can use the non-real-time effects
Resampling/Timestretching, DC removal and De-Clipping. Settings opens the
applicable effects dialog.
3. Fades at the start and end of projects
Linear fades of any given length can be added to your files.
Destination format
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All settings can be saved as a preset. For more details, please read Samplitude
Effects Saving Effects (Preset mechanism).
You may select the bit resolution(16/24/32 bit), the sample rate, stereo/mono/
left/right and format with the applicable format option.
For more about the sample rate: Effects menu modify sample rate .
For more about export formats: Effects menu export audio.
Destination files
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Attention: To avoid inconsistencies between the Object modes (e.g. lock all audio in
time, link Objects until silence) and the common edit commands, some VIP edit
options work differently to those of former Samplitude versions.
General Rule: The delete, cut and paste commands are dependent on the current
Object mode, in VIPs.
Explanation: There are several Object modes (link Objects one/all tracks, link until
silence), which ripple. To explain, this means that when you move one Object in
time, the following Objects are also moved, thus preserving crossfades and relative
distances between the Objects. In these rippling Object modes, the edit command
functionality is also affected. To give you an example, when you cut one Object, the
following Objects will be moved backwards in time, to fill the gap. If you perform an
insert, the following Objects are moved forward, to avoid overlaps. This is the standard
behavior of the delete, cut and paste functions, as per former versions of
Samplitude.
In other Object modes (normal, lock all audio), these commands will not perform a
ripple. In other words, temporal (time) movements of other areas not directly involved
in the cut, remain unaffected. This facility is especially important when cutting
time-synced audio, e.g. projects with .avi links. As an example, in the normal
Object mode, the delete command works like the clear command, leaving a gap where
the audio material was deleted.
The usual commands, which work independently from the selected Object mode are
accessible in the more.... submenu. If you find this behavior uncomfortable, remap
your keyboard shortcuts to the old style.
Undo
Undo last command(s) (VIP). Samplitude offers a secure way of tracking your
changes in Virtual and HD Wave Projects. Up to 100 changes can be kept in
memory, allowing you to retrace (and undo) of these steps, if necessary.
Virtual processes and physical processes (such as Normalize, Reverb, Filter with
activated Create Copy option etc.) can be reversed (undone).
Range and Marker manipulations can also be undone using this command.
When adding effects to audio material (Effects Menu), the Undo option only
works on effects that are applied directly to the VIP Objects i.e. destructively
printed to the Object, as opposed to realtime effects. The Create Copy option
must be enabled in the effect dialog, in order to undo destructive effects processes.
Notes: The number of Undo steps (i.e. Undo depth) is defined in the Options > Program
Preferences > Undo Definitions Menu item.
Some commands, such as Tools > Remove Unused Samples or CD > Make CD, do
not allow Undo commands. Please refer to the File Management chapter for further
details.
Shortcut: Alt + Back, Ctrl + z
Redo
Reverses (undoes) the most recent Undo command.
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Shortcut: Ctrl + a
Undo History
Displays a list of recent editing steps. To return the Project to the desired state,
simply select the relevant Undo step. Note that it is easy to toggle between various
steps, to ensure that you select the correct state. Once youre sure of your
selection, click OK to complete the Undo.
Cut
Wave Projects:
The audio data (in the selected Range) is copied from the current Wave project
into the Clip. The material which follows the removed Range is merged with
the material which preceded the removed Range, to close the gap. The complete
Wave project becomes shorter.
Please keep in mind that the Clip contains the same attributes as the Wave
project that the material was copied, or removed, from.
If you cut material from a mono Wave project, the Clip becomes a mono Wave
project. If material from a stereo Wave project is cut or copied to the Clip, the
Clip becomes a stereo Wave project. Another attribute adopted by the Clip is
the bit resolution and sample rate of the source Wave project. The previous
contents of the Clip are deleted.
Virtual Projects (VIP):
Object Mode: Normal + Lock all audio
Cut works without ripple, the Range is filled with silence, and does not move
the ensuing audio material backwards.(=Command Copy & Clear)
Object Mode: Link Objects one + all tracks
The material which follows the removed Range is appended to the material that
preceded the removed Range.
The VIP project becomes shorter if the selected Range covered all tracks. This
method allows you to reduce the length of VIPs that contain dead space
(empty) which follows the last Object (=Command Paste with Ripple).
Use Edit > Paste/Insert to insert the contents of the Clip into Wave or Virtual
projects.
Shortcuts: Shift + Delete, x, Ctrl + x
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Delete
The data of the current Range is deleted.
In accordance with the selected Object mode in VIPs, delete works as follows:
Object Mode: Normal + Lock all audio
Delete works without ripple, and does not move the ensuing audio material
backwards (=Command Clear).
Object Mode: Link Objects one + all track(s) and Wave projects
The sample data that follows the deleted Range is added at the position the
deleted Range started (moved backward). The project length becomes shorter
(=Command Delete with ripple).
Please note that this command will not save the deleted data to the Clip. If you
want to preserve the deleted sample data, use the Cut command. Using this
Delete command will delete the data from the current sample, and preserve
the contents of the Clip.
Shortcuts: Delete
Copy
Copies the selected Range into the Clip. (VIP, Wave Projects)
The current Range is copied into the Clip, but is not deleted from the Project.
The sample length is unchanged. Please note that any previous Clip contents
are deleted.
Shortcuts: C, Ctrl + C, Ctrl + Insert
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