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Dangerous Weapon
DP 3-05
Month, Year
Version 0.1
by
Kenneth Walz
Heather Walz
Omens of death draw the Witch Hunters
to Egypt after the ancient book of
Isis falls into the nefarious hands of
a wicked Voodoo priest. Can the heroes
prevent the birth of a new menace even
more frightful than the Grey Pilgrim?
For experienced witch hunters, suggesting
tier 2-3, tier 1 can play at own risk.
"No one can serve two masters" - Matthew 6:24
Witch Hunter and Dark Providence are trademarks of Paradigm Concepts, Inc.
Adventure content is 2009 by Paradigm Concepts, Inc. All rights reserved.
Credits
Introduction
Background and History
Adrin Lorencio Custodio, A Spanish priest who
had a crisis of faith two years ago, when he saw a
angel have to sacrifice itself to damnation in order to
prevent a hellpoint from opening. Not understanding
how god cannot forgive such a sacrifice turned to
dappling in voodoo to find more answers. Such
actions attract others also, namely the Grey Pilgrim,
a fallen witch hunter who now hunts Witch hunters.
The Grey Pilgrim realized that a fallen priest could
be of great service to his task set out to set up Adrian
to fall from grace. Knowing where part of the Book
of Isis was in the new world, the Grey Pilgrim
allowed a communication of where the Book was to
fall into Adrians hands. Father Custodio knowing
how such a Book could be used for great evil,
gathered several other witch hunters to go and try to
recover and destroy the book. However the witch
hunters he could get to assist him where too young
and inexperienced for such a trap by the Grey
Pilgrim, the Grey Pilgrim easily killed most of the
witch hunters and allowed Father Custodio and a
native American called Eagles song to escape
with parts of the book. The parts of the book dealing
with talking with the underworld and the returning
of undead to life to finish a goal or quest they had in
life. Father Custodios sanity was pushed past its
breaking point in the fight with the Grey Pilgrim.
With his broken mind and the book of Isis, he used
his knowledge of voodoo to create a new ritual, one
that will create a powerful revenant, one Father
Custodio hopes is powerful enough to hunt and kill
the Grey Pilgrim. Father Custodio talked Eagles
song to help him travel to Thebes in Egypt,
supposedly to help him look for rituals to kill the
Grey Pilgrim. However once at Thebes Father
Custodio betrayed Eagles Song and killed him in a
ritual sacrifice then started to mummify the body for
the ritual of creating the revenant. The only thing
that Father Custodio could not control was Eagles
Songs gift at the end, Eagle Song was able to send a
Dream walker message to his sister trying to warn
him and stop Father Custodios plan. The players
will get to see her receive the message, and then
have to figure out how to intercept and stop Father
Custodio. Father Custodios plan is to mummify
Faith Lost is a Dangerous Weapon DP 3-05
Adventure Summary
In scene 1, Here Ye, Here Ye
The players find themselves in the court of whispers
as witness for a hearing, and then flash back to their
memories of the events in the past.
In scene 2, A choice between two evils
The module will then give the players options on
how to get to the valley, the captain of the ship, who
is a Lightbringers will let the players have the
following options, he can drop them off in Cairo, but
with the ottoman empire at war with Europe that
may cause issues getting weapons and armor off the
ship and into the lands or he can drop you at a
known smugglers cove and try to find locals there to
help guide. He will be back in a month to pick up
wherever he drops them off.
In scene 3, Enter Via Cairo
Have to talk/bribe their way into Cairo, the bigger
weapons and armor raise the difficulty/bribe
required. However once in the city they can find info
out about the expedition that went ahead of them.
And its easier to find a boat to take up river.
In scene 4, Enter Via Smugglers cove
This is potentially the deadliest, if any players have
killed pirates in previous events, they might get
attacked by pirates or revenge, they can arrange
either a overland guide or a boat to the valley of the
kings.
In scene 5, One Hump or Two?
Overland trip with smugglers down to Thebes.
In Scene 6, A slow cruise up the Nile
Forces of the advisory, seeing a chance to bring
damnation and chaos to the world, try to slow or
hinder the witch hunters. In this scene while
Page 2 of 18
Scene 2:
A choice between two evils
You feel a cool, refreshing breeze on the back of
your neck as you stand on the galleys forecastle
overlooking the deep blue of the Mediterranean
Sea with the late summer sun beating down on
the deck. The navigator of the ship, just finishing
his noon reading, nods to your group Clean
wind and clean sea, we should make Lisbon in
record time at this clip. As you gaze upon what
must be one of the wonder of the witch hunter
world thanks to the accords, a ship, fully crewed
by witch hunters. The Blessed Sea, she sails the
seas with the crew changing as they are called to
the service of the Lord. Some of you just boarded
this ship with its cargo. For others its been
several weeks from your last encounter with the
forces of the advisory, and you had found
yourself on a dock with the The Blessed Sea
just docking, with no other omens to guide you,
you boarded her and have been sailing, helping
out as you can, waiting for the next omen.
NPCs that can be talked to
Captain Alexandre Olavo Bernardino, Portuguese
man, of the Lightbringers. Non caster
Ms. Running Waters, Native American, Dream
Walker, will perform Dream-Crafting at the end of
this scene. Twin Sister to Eagles Song, sweet and
kind.
Mr Giovanni Ampelio, Ships Carpenter, order of
Stalker of the Unseen hunt. Italian. Recent convert,
mortally afraid of undead ships and crew, wife was
killed by demon dogs. Very gruff and not very
talkative.
Ms. Rosette Louissette, First officer, Order of
Crusaders Inviolate. French. Courageous, friendly
but secretive, father is a musketeer in the kings
guard, jokes around a lot, currently looking for
people to recommend to the musketeers.
Ms. Leeba Chesed, Navigator, Order of The Seekers
of Emet, German. Not overly strict, uses the fact of
seeing abominations as a excuse for excess gluttony.
Father Francis, Lookout currently, Order of the
Ashen Cross. English. Currently worried about the
amount of Aztec gold crossing the oceans, and
Page 3 of 18
Page 4 of 18
Cost Chart
Visit Time: 2 crowns per month
Small weapons permit: 4 crowns per month
Medium weapon permit: 6 crown per month
Large weapon permit: 2 pounds per month
Heavy armor permit: 1 pound per month
If asked the he will suggest two months for getting
from here to Luxor and back by boat, by overland 3
months.
He cannot be charmed or intimidated into changing
his prices; he knows his business and the rest of the
pirates will protect him should the characters try to
get violent.
You can rent space on a ship heading Up the Nile,
should cost about 10 crowns one way. The other
way takes longer, you can talk to a caravan heading
that way, and if they are impressed with your combat
skills you can get trip for about 6 crowns.
Getting space on a smugglers boat,
Charm check for each two successes they can get
one crown off of the passage down to a minimum of
4 crowns per person.
Joining a Smugglers Caravan
If a character as a number of ranks in hand to hand
equal to or greater than their tier then they will be
allowed to join otherwise it takes a charm check of
DC 1+tier.
Page 9 of 18
Conclusion
As you make your way out of the great chamber,
you begin to think how would or could you even
stop the Gray Pilgrim, and what lengths would you
be willing to go to, but then Omens draw you away
from London and along the path of gods work.
The End
Up to 5 SP may be awarded.
2 for surviving the Event
1 for Role Playing
1 for returning the Book of Isis to the Cult of Isis
1 for stopping the Creature.
Other items
If the players made a good impression on the
Priestess of Isis and passed her test and agreed to
return the book to her she gives each player a small
gold Ankh.
Gold Ankh, this gold ankh when worn grants the
wearer Immunity power level 1 to the attacks from
the Grey Pilgrims sword.
Adventure Codes:
Circle FA is the players entered by Cairo
Circle FB is the players entered by Pirate port
Circle FC is the players passed the test from the
priestess of Isis.
Page 12 of 18
GM Aid 1
Fight for Encounter 5/6 Tier
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Snakes (Animal)
Minions, TR 2
Skills Hand to Hand 2
Weapon: Bite DM +0, Special Poison 2
Group 1
Group 2
Group 3
Group 4
Group 5
Group 6
Group 7
Poison Potency 2 DM +3
Page 13 of 18
GM Aid 2
Fight for Encounter 5/6 Tier 2
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Snakes (Animal)
Minions, TR 3
Skills Hand to Hand 2
Weapon: Bite DM +0, Special Poison 3
Group 1
Group 2
Group 3
Group 4
Group 5
Group 6
Group 7
Poison Potency 3 DM +4
GM Aid 3
Fight for Encounter 5/6 Tier 3
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Init:
Snakes (Animal)
Minions, TR 4
Skills Hand to Hand 3
Weapon: Bite DM +0, Special Poison 3
Group 1
Group 2
Group 3
Group 4
Group 5
Group 6
Group 7
Poison Potency 3 DM +4
Gm Aid 4
Light
000000000
Hero Points: 0
Mod
000000
Hvy
000000
Dying
000
Immunity (Corpus)
Factor Limit: 5
Range: Self
Area: N/A
Renounce? No
Opposed: No
This creature takes far less damage from a particular source.
The common variants are below. Thus, a creature might be resistant to fire or cold, steel or wood. For each power
factor the creature has, it removes 3 successes from any incoming attack from that source. For example, a creature
with Immunity Fire 3 would remove 9 successes from any attack involving fire before resolving damage
Gm Aid 5
Healthy
000000000000
Hero Points: 0
Light
000000000
Mod
000000
Hvy
000000
Dying
000
Immunity (Corpus)
Factor Limit: 5
Range: Self
Area: N/A
Renounce? No
Opposed: No
This creature takes far less damage from a particular source.
The common variants are below. Thus, a creature might be resistant to fire or cold, steel or wood. For each power
factor the creature has, it removes 3 successes from any incoming attack from that source. For example, a creature
with Immunity Fire 3 would remove 9 successes from any attack involving fire before resolving damage
Gm Aid 6
Hero Points: 0
Immunity (Corpus)
Durability
00000000000000
Healthy
000000000000
Light
000000000
Mod
000000
Factor Limit: 5
Range: Self
Area: N/A
Renounce? No
Opposed: No
This creature takes far less damage from a particular
source.
The common variants are below. Thus, a creature
might be resistant to fire or cold, steel or wood. For
each power factor the creature has, it removes 3
successes from any incoming attack from that
source. For example, a creature with Immunity Fire
3 would remove 9 successes from any attack
involving fire before resolving damage
Hvy
000000
Dying
000
Theban
Mapping
Project
0
PG
TM
10
20 m
20
KV 30, 31
30 cubits
True North
rid
No
rth
10
Dyn. XVIII
Cb
Ca
KV 30
Axis 26
1 33'
07"
Cc
N 99,389.758
E 94,056.741
Elev 186.690
Cd
186.690
179.328
179.328
179.128
179.223
179.478
T MP
G rid
ue
Tr
th
Nor
or
th
KV 31
NOTES
1