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SET UP
connecting tile or through a Secret three tiles connected horizontally or
Each player draws a tile and places Passage (see Secret Passages). A vertically into the empty space on
it until all 15 tiles are placed. When player may choose not to move. the board.
placing tiles, the finished area may If the Gold Arrow points to a Red
be no larger than 4 tiles by 4 tiles, Wall of a connecting tile , that
A print andplay gamefor 2 to 4 players, by Malechi
one space will be empty. Place all direction is allowed. A Red Wall
Objective Tokens to the side in the on an opposing tile works like a
CONTENTS
one-way
door. If a player can not
Token Pile.
move, or chooses not to move, the
15 TIles
Each player takes one each of player may still take an Action.
20 Objective Tokens (4 sets if5)
32 Power Up Cards (4 sets if8)
the 8 Power Up Cards and secretly
4 Player Pawns
ACTION PHASE
chooses three (3), the remaining
1 Instruction Sheet
cards are discarded face down.
Once a player has finished the
Place all player pawns on the Start Move Phase of their tum, they may
TIle. Randomly choose who goes take an Action that the tile indicates.
first, play progresses clockwise Only one Action is allowed per tum.
. . POWER UPS
A
player does not have to take an
around the table.
PAWNS
Action. However, a player may
MOVE PHASE
Mqy replaced a regular deck if cards, jf desired. see grqy italicized text.
never choose the same Action on
OBJECT
On a player's turn, the player may consecutive turns.
Gather 5 different Objective Tokens move their pawn in the direction of
Ilde:
A
player
may,
while
on
any
and return to the Start tile.
any Gold Arrow~on the tile to a t~e-,- cE~o~e!o~l~d~ 0!1e, ~<:l elr __ -+1----------_v_-_-_'---1
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PRINT 4 COPIES. One for each player.


Do not resize when printing. May be printed correctly on Letter or A4 card stock or paper.
For double sided printing, cut out this side using the card edges.

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