Professional Documents
Culture Documents
(Under K to 12 Curriculum)
Learning Area: MAPEH
Physical Education
Quarter 1
Defining the Learning Outcome
Grade Level Standard:
The learner demonstrates understanding of how the family fitness helps in
sustaining an active lifestyle.
Content Standard:
Learning Competencies:
The
learner
demonstrates
Let your students know that at the
understanding of the benefits of health end
of
this
particular
learning
related fitness (HRF) to the family
materials/module, they are expected to
Performance Standard:
The
learner
produces
a
comprehensive and appropriate HRF
plan.
Assessment Plan
Product/Performance
Task:
Use
formative
and
summative assessment
A comprehensive and tools to assess the
an appropriate HRF plan competencies:
for the family
Differentiate the Healthrelated
fitness
components and relate
their importance to family
wellness
Relate HRF to daily
physical activities of the
family
Assess the strengths
and weaknesses of the
family in relation to the
HRF components
Provide
different
options/choices
for
familys HRF activities
Create
and
perform
physical
enhancement
activities for the family
Assess
familys
performance in physical
activities in relation to
their level of wellness
Teaching-Learning Plan
Introduction
life. There is also a need to emphasize the importance of making the activity fun and
enjoyable for your students to make exercise a habit for life.
Objectives
Learning Goals
And Targets
Encourage the learners to reflect on and write their expected learning goals and
targets.
Part I. WHAT TO KNOW
In this stage your students will reflect on the effectiveness of doing daily
routines. Be aware of their expectations about the topic and encourage them to ask
questions for further clarifications. Make them do the following activities to assess
their knowledge about health-related fitness exercises. Give them oppurtunities to
identify and clarify any misconceptions they have about the lesson.
Activity 1
Where Am I?
Introduce to your students this brain teasing fun game called Word
Scramble. Instruct them to find from the untangled letters the components
associated with Health-Related Fitness. The words could be in any directions as long
as the letters are all inter-connected. Let them write these words below and define
each.
S C E
B T
D U R A
O L
A N
D F
Y C O M N D
S O
O G
M A X
M U M H
R O W
Skill Components
Agility
Balance
Power
Speed
Coordination
Reaction time
Body composition is the ratio of body fat to lean body mass (including water,
bones, muscles, and connective tissues). Having too much fat tissues is a risk factor
for cardiovascular diseases, diabetes, cancer, and arthritis.
In addition to improving quality of life, health-related fitness
increases muscle tone and strength;
decreases susceptibility to injuries and illness;
improves bone mineral density;
reduces risk of osteoporosis;
improves posture;
increases efficiency of the respiratory and circulatory systems;
decreases risk of cardiovascular disease and stroke;
improves blood pressure;
decreases risk of diabetes and some cancers;
improves self-esteem and self-confidence;
decreases body fat and improves metabolism; and
increases energy level and academic achievement.
After the students finish reading, let them answer the following questions. Tell them
to use their worksheet for their answers:
1. In your own words, define fitness.
___________________________________________________________________
___________________________________________________________________
_____.
2. Describe the difference between health-related and skill-related fitness
components.
___________________________________________________________________
___________________________________________________________________
_____.
Activity 2
Quest for Fitness
In this activity, let your students reflect on their daily activities and write them
down on the table below. Remind them to give special attention to activities that will
help improve their HRF and maximize their body potentials. After a few minutes,
group them into 5 or 8 and let them discuss their answers with the group. Give them
time to present their output in class.
What are my
daily routine or
tasks associated
with healthrelated fitness?
My daily routines/tasks
HRF components
1.
2.
3.
4.
Motivate students by telling them
that doing household chores helps a lot in
maintaining physical fitness. Tell them that
they have been sitting the greater part of
the day, which reduced their regular
physical workload, so encourage them to
make time doing household chores as part
of their daily routines.
Activity
on
the next page is a
reinforcement of
what they have
learned in part 1.
Activity 3
Picture Parade
In this activity, your students are required to bring pictures showing different
activities of a person. Allow them to display their pictures and let them describe the
actions and how the person in the picture might be feeling. Instruct them to list down
benefits associated with each activity.
Examples of pictures might include the following:
A running smiling child (feeling free and happy)
A group of people engaged in a game or sport (having fun)
A performing figure skater, dancer, or gymnast (graceful, powerful)
After displaying their picture parade, ask one of their classmates to report his/her
list of benefits associated with each activity in class. Allow each of them to explain
his/her answer.
Variation: Create a collage or bulletin board display from the cut-out pictures of
newspapers or magazines that will illustrate the benefits of being active.
Congratulate them for doing a
great job and for presenting a beautiful
work of art. Based on their work, it is
now very clear that they have
understood their lesson well.
Activity 4
Family
Connection
In this activity, tell your students to identify the physical activity habits of their
family in terms of health-related fitness components. A table is provided for them to
list down important details that are helpful for the when they design their family HRF
activity plan.
Family
Members
Age
Occupation/
Work/Job
Example:
54
PUJ Diver
Mother
48
Housewife
Sister
25
None
Brother 1
22
Laborer
Brother 2
18
Student
Me
14
Student
Activities involved in
relation
to
the
Occupation/Work/Job
HRF
component
involved
Father
Household
Chores
HRF
component
involved
Feeds the
chicken
repair
damages in
the house . .
.
(If they are living with relatives or a working student just indicate those people they
are living with)
10
Activity 1
Physical Fitness Test (HRF)
30
(1.20)2
CLASSIFICATION:
BELOW 18.5
18.5 24.9
25 29.9
30.0 ABOVE
30
1.44
Underweight
Normal
Overweight
Obese
11
20.83 (NORMAL)
Procedure:
For the test taker:
a. Wear light clothing.
b. On bare feet, stand erect and still with weight evenly distributed on the
center of the scale.
For the partner:
a. Before the start of weighing, adjust the scale to zero point.
b. Record the score in kilograms.
Scoring record body mass to the nearest 0.5 kilograms
A.2 Height it is the distance between the floor to the top of the head in standing
position.
Equipment:
1. An even and firm floor and flat wall.
2. L square
3. Tape measure laid flat to a concrete wall. The zero point starts at the
bottom of the floor.
Procedure:
For the student:
a. Stand erect on bare feet with heels, buttocks and shoulders pressed
against the wall with tape measure.
For the partner:
a. Place the L-square against the wall with the base at the top of the head
of the person being tested.
b. Record the score in meters.
Scoring record standing height.
* 1 meter = 100 centimeters
B. Waist Circumference
waist circumference is a good predictor of visceral fat which
contributes more risk of cardiovascular disease and diabetes
than fat located in other areas of the body.
Equipment:
Tape Measure
12
Procedure:
For the student:
a. Wear light clothing before taking waist circumference.
b. On bare waist, stand erect and wrap tape measure around waist.
For the partner:
a. Record the score in centimeters.
Standard
Risk
Very High
High
Normal
Low
Very Low
Men
Centimeter
>120
100 120
102
80 99
<80
Inches
>47
39.5 47
40
31.5 39
<31.5
Women
Centimeter
>110
90 109
88
70 89
<70
Inches
>43.5
35.5 43
34.6
28.3 35
<28.5
13
FOR GIRLS: With knees in contact with the floor, straighten the arms,
keeping the back straight, then lower the arms until there is a 90-degree
angle at the elbows (upper arms are parallel to the floor).
c. Perform as many repetitions as possible, maintaining a cadence of 20
push-ups per minute (2 seconds going down and 1 second going up).
14
FLEXIBILITY refers to the ability of the joints to move through a full range of
motion.
1. Sit and Reach a test of flexibility for the lower extremities particularly the
hamstring.
Purpose to be able to reach as far as possible without bending the
hamstring.
Equipment:
Tape Measure
Procedure
For the student:
a. Sit on the floor with back flat on the wall, with feet approximately 12
inches apart.
b. Without bending your back, knees, and elbows, place one hand on top
of the other and position the hands on the floor.
c. After the tester has positioned the zero point of the tape measure, start
the test by slowly reaching the farthest point possible without bending
the knees.
15
2. Zipper Test a test of upper arm and shoulder girdle flexibility intended to
parallel the strength / endurance assessment of the region.
Purpose to touch the fingertips together behind the back by reaching
over the shoulder and under the elbow
Equipment:
Ruler
Procedure:
For the student:
a. Stand erect.
b. To test the right shoulder, raise your right arm, bend your elbow, and
reach down across your back as far as possible.
c. At the same time, extend your left arm down and behind your back, bend
your elbow up across your back, and try to cross your fingers over those
of your right hand.
d. Reach with the right hand over the right shoulder and down the back as if
to pull a zipper or scratch between the shoulder blades.
e. To test the left shoulder, repeat procedures a d with the left hand over
the left shoulder.
For the partner:
a. Observe whether the fingers touched or overlapped each other.
b. Measure the distance in which the fingers overlapped.
c. Record the score in centimeters.
16
17
d. Right after the activity, locate your pulse. (the first beat is zero.)
e. Count the pulse for 10 seconds. Multiply by 6.
For the partner:
a. As the student assumes the position in front of the step, signal, Ready
and Go, start the stopwatch for the 3-minute step test.
b. After the test, let the student count his pulse for 10 seconds and multiply
it by 6.
ENDURANCE
FLEXIBILITY
Partial CurlUps
90 degree
Push-Ups
Zipper
Test
3 min. Step
Test
23
15
37
122
10
25
16
39
121
11
26
17
41
119
12
28
18
43
117
13
32
19
45
115
14
36
20
50
110
15
38
21
55
107
16
42
22
56
105
17
45
23
64
102
18
47
24
69
99
19
49
25
70
98
20
51
26
72
96
21
55
27
72
95
1 Km.
Walk/Run
4:57
4:40
4:27
4:25
4:19
4:18
4:14
4:10
4:00
3:55
3:45
3:35
3:30
18
ENDURANCE
FLEXIBILITY
Partial CurlUps
90 Degree
Push-Ups
Zipper
Test
3 min. Step
Test
20
43
119
10
21
45
117
11
21
47
115
12
22
49
113
13
22
10
52
111
14
23
11
54
108
15
23
12
58
103
16
24
13
63
101
17
25
14
68
100
18
26
14
72
98
19
27
15
74
96
20
30
15
75
95
21
30
16
75
93
1 Km.
Walk/Run
5:30
5:00
4:55
4:50
4:47
4:38
4:30
4:25
4:17
4:10
4:05
3:37
3:35
Pictures: Sherwin S. Simangan, Justin Roi V. Dulin, Kim Cepeda, Zhanne Kisner Collado
19
Activity 2
Tough Nut to Crack
Provide your students with sports equipment available in your school. Give
them freedom to select among these sports equipment what they like. Let them think
of different ways to play or manipulate the equipment in such a way that the body will
be involved. Let them play for 10-15 minutes with their friends. Instruct them to jot
down notes on the different movements they have executed during the game. Let
them relate these movements to the health-related fitness. Tell them to write their
observations on the activity sheet/notebook.
20
Whew! That
was quite fun
for
them,
right?
Activity 3
Listen to your Heart
1.
2.
3.
4.
5.
Before:
Example: mild
After:
6. Answer the following questions on their activity sheet after performing the
exercises:
a. Assess the physical activity or exercises given to them.
b. Do they think that these exercises or physical activity are appropriate for
their family?
c. If they are to design a fitness plan for the members of the family, what are
the things they need to consider?
d. What are the possible activities they would they? Cite examples.
e. Would these activities fit each member of their family?
21
Suggested Exercises:
FLEXIBILITY EXERCISES
Stretch #1: Shoulder & Chest
This can be performed kneeling or standing. Clasp your hands
behind your back and straighten your arms. Raise your hands as
high as possible and bend your body/trunk forward from the waist
and hold the position for ten seconds.
Stretch #2: Arm Across Chest
Place one of your arms straight across your chest. Place your other hand
on your elbow and pull your arm towards chest and hold. Repeat with
your other arm.
Stretch #3: Triceps Stretch
Place one hand behind your back with elbow in air. Place your other
hand on elbow and gently pull towards your head. Hold and repeat with
your other arm.
Stretch #4: Gluteus Stretch
Sitting on the floor with your right leg bent, place your right
foot over your stretched left leg. Place your left arm over your
right leg so your elbow can be used to push your right knee.
Hold and repeat with the other side.
Stretch #5: Adductor Stretch
Stand with your feet as wide apart as is comfortable. Shift weight to
one side as your knee bends. Reach towards your extended foot and
hold. Repeat for other side.
Stretch #6: Single Leg Hamstring
Place your leg out straight and bend the other so your foot is flat into
your thigh. Bend forward from your waist keeping your back flat. Hold
and repeat with the other leg.
Stretch #7: Standing Quadriceps
Standing on one leg grab the bottom of your other leg (just above the
ankle). Pull your heel into your buttocks and push your hips out. Your
thigh should be perpendicular to the ground. Hold and repeat with the
other leg.
22
STRENGTH EXERCISES
23
Activity 4
Because I Care
Tell your students to review and assess their output in Family Connection
activity, focus on the strengths and weaknesses of each family member with regard
to health-related fitness. Tell them to take special attention with regard to age and
physical capacity of their family members. Let them copy the following table and do
their own assessment:
Family Health Assessment
Family
Members
Father
Mother
Sister
Brother 1
Brother 2
Me
Age
Body Composition
(BMI)
Medical
history
HRF components
Weaknesses
Strengths
Activity 5
Work it Out
Tell the students to propose exercises for flexibility, strength, and cardiorespiratory endurance (at least 5 exercises for each component). Their output will be
presented to the class. Instruct them to provide their own music.
When they are performing their exercises tell them criteria below:
1. Exercises chosen fit well with the HRF goal; Timing and coordination blends
well with the music; There is unified effort of the group members (if done in
groups) and exercises are excellently executed.
24
In this stage, the students are given opportunities to reinforce and deepen
their understanding on the importance of HRF activities and exercises. Your students
are provided with activities that will assess the mastery of their understanding.
Activities 1-3 are provided for them to have a deeper understanding on the
importance of exercise in building total fitness and family wellness. The activities will
also allow them to develop, reflect, rethink, validate and revise, their understanding
of fitness exercises.
Activity 1
Health and Fitness Updates
Tell your students to read the article on the next page. Instruct them to read it
carefully and make a reaction paper based on their readings. Their thoughts and
opinion about this article will help them reflect on their understanding of fitness
exercise. Instruct them to write their reaction paper on their worksheet.
-
25
For
additional
reading
materials
browse
on
this
address:
http://www.webmd.com/fitness-exercise/features/exercise-and-music)
26
Researchers also found that most children who played active video games
played at home, but many also played at friends homes.
It is possible that some girls may be uncomfortable exercising at school or in
community settings because they feel scrutinized or judged and therefore prefer
exercising at home alone or with friends, the researchers write.
Lack of school-based exergaming may represent a missed opportunity to
introduce young people to another form of [physical activity], they write. The
feasibility of exergaming in community centers or at school needs to be tested,
and research on the sustainability of exergaming is warranted.
Activity
2
Health Perks
In order for the students to successfully design and implement a HRF (Health
Related Fitness) plan for their family they need to make additional research. Inform
them to make a report or a power point presentation on the health benefits derived
from involving oneself in the HRF activity. Let them tackle on the four (4)
components: strength, flexibility, endurance, and body composition. Below is a
sample:
27
Flexibility
Strength
strengthen immunity
protection against injury
Endurance
improved Heart-Lungs
functioning
increase oxygen supply
improve posture
decrease risk of injury
Tell your students that after the presentation they are expected to make a
generalization on the importance of engaging in exercise and the drawbacks or
disadvantages of lack of exercise.
Reflection / Realization: Let your students complete the sentences below.
1. Cardio-respiratory
endurance
can
help
me
______________________________.
2. ____________________________________ can help me achieve an ideal
BMI.
3. Bending
and
stretching
allow
me
to
__________________________________.
4. _______________________________________________ strengthen my
body.
5. Therefore
I
have
learned
that
________________________________________.
Present to the students the guides for the oral presentation below: (Criteria)
1. Presentation of the HRF health benefits should be addressed clearly.
2. Visual and audio presentation should be well-organized and well-explained.
3. Effective communication skills should be evident.
28
Activity 3
Together in Fitness
Ask the students to make a scrapbook with pictures of their family showing
the progress or regress of the familys state of health. Included in the scrapbook are
pictures of their familys past HRF activities (sports, exercises and recreational
activities). The scrapbook should tell a story about family wellness. This activity will
help them assess and understand the state of health of their family.
Part IV.
WHAT TO TRANSFER
At this stage your students will plan physical activities for their family which can
be considered as their lifetime engagement to achieve family wellness.
Activity 1
Goal Setting
Activity 2
Hit the Target
Inform them that in designing their HRF Plan it must be simple, enjoyable and
suited to the needs of their family in order to attain maximum level of physical
wellness.
Tell the students to use the following chart to plan their activities. Make sure
they include activities for the whole family. Their log should show complete thought
and effort and be as detailed as possible.
Below is an example of a fitness plan for their basis.
Suggested plan: Join community Fun Runs, ballroom dancing, assign household
chores and others.
30
31
SUMMATIVE TEST
I. Modified True or False.
Direction: Write T if the statement is true and if the statement is false change
the underlined word or phrase to make it true on the space provided.
______1. Physical movement is a condition in which an individual has enough
energy to avoid fatigue and enjoy life.
______2. Health-related fitness is the ability of the heart and circulatory
system to supply oxygen to muscles for an extended period of time.
______3. Jogging and swimming are good forms of exercise for people with
asthma.
______4. Weight training is a good example of cardio-vascular endurance.
______5. 900 push-up is a test for muscular strength of upper extremities.
II. Multiple Choice:
Direction: Encircle the letter of the correct answer.
1. Defined as the ability to become and stay physically healthy.
A. aerobics B. dancing C. health-related fitness
D. skill-related fitness
2. The ratio of body fat to lean body mass
A. body composition
B. fitness
C. force
D. wellness
3. Refers to the maximum amount of force a muscle exerts against an opposing
force
A. agility
B. balance C. speed
D. strength
4. The following are health-related fitness except one:
A. body composition
B. flexibility
C. speed D. strength
5. Heaviness and lightness of a person
A. age
B. height
C. waist circumference
D. weight
6. The distance between the floor to the top of the head in standing position
A. arms span B. height
C. leg length
D. sitting height
7. Flexibility exerciseA. bicycle exercises B. cardio work out C. gluteus stretch D. Pilates
routine
8. The following are strength exercises except
A. Ab crunch B. Alternate hammer curl C. dumbbell press D.
shoulder
stretch
9. Exercises for cardio-respiratory endurance
A. basketball pass B. jogging
C. shuttle run D. zipper test
10. A test of upper arm and shoulder girdle flexibility intended to parallel the
strength/endurance assessment of the region.
A.
B.
C.
D.
11. Interpret the HRF battery test based on the procedure given below and
identify the test.
11a. Sit on the floor with back flat on the wall with feet are approximately
12
inches apart.
11b. Without bending your back, knees and elbows, place one hand on top
of the other and position the hands on the floor.
32
11c. After the tester has positioned the zero point of the tape measure,
start the test by slowly reaching the farthest point possible without
bending the knees.
Choices:
A. Arms span
B. Basketball pass C. Flex arm hang D. Sit and Reach
III. Matching Type:
Direction: Match the appropriate activity for each of the family members.
Select the best choice by connecting a line from column A to B.
A
B
1. Toddler age 3
a. ballroom dancing
2. Father age 57
b. soccer
3. Sister age 14
c. drag racing
4. Brother age 16
d. ballet
5. Mother age 55
e. jogging
f. playing catch ball
IV. Problem Solving:
Direction: Show your solution
1. Chloes weight is 50 kilos and 1.52 meters. Aedre has a weight of 40 kilos
and a height of 1.60 meters while Gianna weighs 67 kilos and 1.62 meters
tall. Solve for the BMI of each girl and identify which among the girls are
classified under obese, overweight, normal, and underweight.
V. Create at least 5 physical exercises for a family of 5 with ages ranging from 6-50.
Key Answer
I.
Modified True or False
1. Fitness
2. Cardio-respiratory endurance
3. T
4. Strength exercise
5. T
II.
Multiple Choice
1. C
2. A
3. D
4. C
5. D
6. B
7. C
8. D
9. B
10. C
11. D
33
III.
IV.
Matching type
A
1. Toddler
2. Father
3. Sister
4. Brother
5. Mother
B
a
b
c
d
e
f
Problem Solving
BMI Formula = weight
Height2
Solution:
Chloe =
50
(1.52)2
50
2.31
= 21.64 Normal
Aedre =
40
(1.60)2
40
2.56
= 15.62 Underweight
Gianna = 67
(1.62)2
67
2.62
= 25.53 Overweight
34
SUMMARY
It is expected that by this time the learners have already understood the
essentials of health-related fitness and its relation to family wellness. This quarter
provides them discussions on the importance of HRF and supplies them with
different activities to help them assess themselves and their family in terms of healthrelated fitness and thereby guides them to design an appropriate HRF plan for their
family that will sustain for life. Furthermore, this module focuses on a wide range of
activities that will help the learners develop appropriate skills, enables them to
understand fitness concepts and their application, as well as, fosters confidence and
appreciation of physical activity as a means to wellness.
Part I gives the learners a brief recall on the HRF components. It also
provides them with activities to help strengthen their knowledge on the lesson at
hand. A brief assessment of their familys daily physical activity habits is also asked
for them to plan out later the appropriate activities and exercises that will suit each of
the family member.
Part II enables the learners to perform and demonstrate the HRF test. The
result of the fitness test is their basis for self-assessment. A table is also provided for
them to list down and assess their familys health status that is crucial in designing
their family HRF plan.
Part III provides the learners with different activities and discussions that
helps them reflect and think deeper on the essentials of health-related fitness. It also
talks about the health benefits of engaging in physical activities and exercises. The
activities, exercises and sports introduced in Part III were carefully selected for the
learners to choose and decide the appropriate HRF activities for them and their
family.
Part IV is the final phase of Quarter 1. The learners are expected to design an
appropriate HRF plan for their family that will sustain a lifelong active lifestyle. Taking
into consideration what they have learned in this chapter, the activities provided in
Parts I-III will help and guide the learners in their proposed HRF plan.
35
GLOSSARY OF
TERMS
Fitness the condition of being physically fit and healthy, especially as a result of
exercise and proper nutrition.
HRF (Health-Related Fitness) - ability to become and stay physically healthy.
SRL (Skill-Related Fitness) - focuses on the performance in a sport.
Perks benefits; privileges; bonuses
Regress - returning to a former state; get worse or fall back to a previous condition.
Wellness the quality or state of being healthy in body and mind, especially as the
result of deliberate effort.
Collage - form of art in which various materials such as photographs and pieces of
paper or fabric are arranged and stuck to a backing.
SOURCES:
http://www.state.nj.us/education/frameworks/chpe/chapter8f.pdf 11-28-2012
http://fitness.ygoy.com/2010/05/29/health-related-fitness-activities-importance-and-different-types/
http://www.commonhealth.virginia.gov/documents/hf/AllTogetherNow.pdf 11-28-2012
http://depedmarikina.ph/resource%20material/DepEd%20Physical%20Fitness%20Test.pdf 11-28-2012
http://www.state.nj.us/education/frameworks/chpe/chapter8f.pdf 11-28-2012
http://fitness.ygoy.com/2010/05/29/health-related-fitness-activities-importance-and-different-types/ 11-28-2012
http://www.commonhealth.virginia.gov/documents/hf/AllTogetherNow.pdf 11-28-2012
http://depedmarikina.ph/resource%20material/DepEd%20Physical%20Fitness%20Test.pdf
http://www.jumpusa.com/agility_slats.html 11-28-2012
http://www.muscleandfitness.com/features/athletes-and-celebrities/your-cheat-sheet-london-2012-summer-olympics?page=6
http://www.bittersweetfitness.com/cardiovascular-exercise/ 11-28-2012
http://www.hygenicblog.com/2011/07/01/systematic-review-supports-balance-training/ 11-28-2012
http://health.howstuffworks.com/wellness/diet-fitness/exercise/back-strengthening-exercises7.htm 11-28-2012
http://www.stayfitbuzz.com/tag/eat-clean-train-dirty/ 11-28-2012
http://www.amazingfitnesstips.com/easy-muscular-strength-exercises 11-28-2012
http://blog.isowhey.com.au/2012/02/09/how-fit-are-you-test-yourself/ 11-28-2012
http://www.thehealthybackblog.com/wp-content/uploads/2011/06/flexibility-exercises-like-pilates-and-yoga-could-prevent-treat-stiffarteries1.jpg 11-28-2012
http://blogs.plos.org/obesitypanacea/2012/02/10/why-the-body-mass-index-bmi-is-a-poor-measure-of-your-health/11-28-2012
http://dwellingintheword.files.wordpress.com/2010/04/27-teacher.gif 11-28-2012
http://www.kamogatanishi-e.ed.jp/english/clipart/People.htm 11-28-2012
http://www.glencoe.com/sites/common_assets/health_fitness/gln_health_fitness_zone/pdf/heart_rate_monitor_activities/health_skill_related_itn
ess/health_skill_related_fitness_activity_3.pdf, 11-08-12
http://www.doe.virginia.gov/instruction/physed/fitness_testing/fitness_testing_info.pdf, 10 -24-12
http://www.sport-fitness-advisor.com/flexibility-exercises.html 11-28-2012
http://www.amazingfitnesstips.com/fitness-for-life
http://www.webmd.com/fitness-exercise/news/20121001/active-video-games-help-some-kids-get-active 11-28-2012
http://www.summitmedicalgroup.com/library/sports_health/strength_training_lower_body/ 11-28-2012
http://www.summitmedicalgroup.com/library/sports_health/strength_training/ 11-28-2012
36
PHYSICAL EDUCATION
Grade 8
Quarter II
TEAM SPORTS-BASKETBALL
Grade Level Standard:
The learner demonstrates understanding of family fitness in sustaining an active
lifestyle.
Content Standard:
Competencies:
The learner
The learners
Performance Standard:
The learner
engages in team sports to promote
fitness, health, and wellness among
family members.
exhibit
enjoyment
basketball
in
playing
37
Assessment Plan
Product/Performance
Task:
The learners
execute
proficiently
the
skills and basic
rules in playing
basketball through
actual
participation in the
game.
Proficiency
in
the execution of
skills in team
sports
Ability to adapt
or use skills to
certain
sport
situations
Behavior
playing
sports
2. Demonstrate techniques
in executing basic skills
of basketball.
3. Exhibit
acceptable
behavior while playing
basketball guided by the
rules and regulations of
the game.
in
team
ones
in team
38
TEACHING-LEARNING PLAN
Introduction:
The module introduces learners to the world of team sports. As learners
continue with the lesson, they will encounter activities that allow them to demonstrate
understanding of the benefits that can be derived from their engagement and
participation in team sports together with their family, which eventually, promotes
family fitness, health and wellness.
Objectives:
At the end of the lesson, learners should be able to
explain the health and fitness benefits derived from playing basketball
practice proper and acceptable behavior (e.g. fairness and respect for authority)
when participating in basketball
Pre-Assessment:
Before learners proceed any further, let them work on the items
below. This is for the purpose of knowing their prior knowledge on the
terms, skills, and level of understanding of team sports. Let learners
read the directions carefully and write their answers in their activity
notebook.
39
Example:
Personal Goal/Target:
Family Goal/Target:
Community Goal/Target:
copy the table in page 6 of the Learning Material comprising three columns
identified as team sports, basic skills and components of physical fitness
involved in performing the basic skills.
identify the component of physical fitness involved in performing the skills in
each team sport included. Let them write their answers in column 3.
41
Meet and share with the group, or with their friends or relatives, and
consolidate their answers in another sheet.
Have them do Activity 2: The team sport that I would like to know more
This activity will allow learners to share what they know about team sports,
their expectations of the lesson, their prior knowledge and skills, and the specific
team sport they want to learn more about.
Let learners
copy the K-W-L chart on page 7 of their Learning Material in their activity
notebook.
write three things that they already know about your chosen team sport in
column K (what you KNOW).
write three things that they want to know more about under column W (what
you WANT to KNOW. Dont let them write anything yet on the L column.
share the things they KNOW and the things they WANT to KNOW to the
class, friends, relatives, or members of their family.
Collect their papers and execute the following skills: (activity may vary
depending on the team sport chosen by the learners).
a.
b.
c.
d.
Note: In case a whole court is available, divide the class into two. One group will do
the activity in half of the court, the other will do the same in the other half court (for
those who chose basketball)
42
Product:
Performance:
http://www.youtube.com/watch?v=fxLxPyTcWSg
(youtube-Milo Commercial-Annie)
http://www.youtube.com/watch?NR=1&v=IuS3hRTDjuA&feature=endscreen
(Milo Kids Mondial 90s hires)
http://www.youtube.com/watch?v=mWJs2Gof538
(Remember the Titans-Inspirational Moments)
http://www.youtube.com/watch?v=ouC5HWVyAi4&feature=related
(Space Jam UNRATED)
43
NOTE: In the event that the foregoing video clips are unavailable, other related video
clips may be used for these activity.
Questions to answer:
Process learners understanding of the video clips watched by asking them to
answer the questions hereunder listed, also found in page 9 of the Learning Material.
Let them write their answers in their activity notebook.
Assess learners knowledge based on the lecture given through the tasks
given at hand.
After delivering the lecture, do the following activities:
1. Group the class into four. Each shall form two columns with each member
respectively numbered.
2. Each group will be given a set of 10 terms written on strips regarding
basketball.
3. This time, all first members will draw one strip each. Upon drawing the strip
with the basketball term, each shall give a description or idea describing the
drawn term.
44
GROUP NAME
Shuffle/Galop Group
High Knees Group
Back Pedal Group
Jumping Jack Group
EXERCISES TO BE EXECUTED
4 Left/4 Right
8 Forward/8 Backward
8 In place/8 Backward
4 Repetitions in place
ball
playing area with a ring and board
partner/goup
a good pair of playing shoes
shooting
dribbling
passing
rebounding
running
1. Remind them to consider the following before starting the activity: proper
basketball attire, warm-up exercises, and safety precautions.
2. Also, let each group choose their leader; probably the one who can
demonstrate the skills proficiently.
3. Instruct learners to proceed to the open ground or basketball court designated
for this activity. The five stations corresponding to each basic skill will be
provided for them. Refer to the Drill Illustration as your guide.
4. Have learners pass through each station of drill lessons on basic skills. After
undergoing the drill lesson in one station, let learners move to the next station
so that they will experience all drill lessons. Refer to the chart on Drill
Sequence.
46
Station I
Station II
Station III
Station IV
Station V
Basketball
Shooting
Dribbling
Passing
Rebounding
Running
Drill Illustration:
Station 2: Dribbling
Start
Finish
Station 5:
Running Drills
Carioca
High Knees
47
Station 1: Shooting
Station 2: Dribbling
Station 3: Passing
Station 4: Rebounding
Station 5: Running
For a more accurate self-assessment, refer to the rubric given in Part IV of this
module.
Invite them to do Activity 2: Message Relay
Let learners proceed with the introduction to basic rules and regulations of
basketball. Ask learners to study them carefully because they will need them to
overcome the challenges of the next activity.
Remind them that they will need
ball
playing area with a ring and board
partner or goup
a good pair of playing shoes
shooting
dribbling
passing
rebounding
running
basic rules and officiating
Heres how:
1. Draw learners attention to the following table that shows the crucial aspects
of basketball rules and regulations.
2. Remind them that were talking of amateur basketball, not of professional
Basketball yet, because in professional basketball like in the Philippine
Basketball Association (PBA) or in the National Basketball Association (NBA),
rules and regulations are highly technical.
48
THINGS TO CONSIDER
10 Players per team
5 Players to play per quarter
Jump ball
8-minute quarter (32 minutes per game)
2 time-outs per quarter except for the
last quarter which is 3
5 maximum substitutions per quarter
Blocking foul
Charging/Offensive foul
Illegal use of hands
Holding
REGULAR VIOLATIONS
Goal-tending
Travelling violation
Backing violation
Stepping on the line
Loose ball
TIME VIOLATIONS
3-second violation
5-second violation
8-second violation
Shot Clock violation (24-second violation)
SERIOUS OFFENSES/MISCONDUCTS
OVERTIME
OFFICIALS OF THE GAME
6. This time, let learners play a game called Message Relay. Assure them you
know theyre familiar with it, but you will put a little twist on it. Content of the
messages will be the referees hand signals or calls to corresponding fouls,
violations, or misconduct committed by a player.
7. Divide the class into five groups. Name each group after a basic skill in
basketball. For example: shoot, pass, dribble, rebound or run. There should
be no duplication of group name.
49
8. Let each team come up with a group cheer and demonstrate the skill with
which they are named after.
9. Instruct each group to be in column formation about a meter away from each
member.
10. Call the first set of members from each group to move to the front and show
an image or picture of a referees hand signal or call, let them think of the
name of the hand signal shown in picture or illustration and wait for the go
signal.
11. As soon as you give them the go signal, instruct them to immediately go to
the group and relay the name of the hand signal shown.
12. Remind each of them that as the message reaches the last member, he/she
shall run to the front as fast as he/she can and lead the group in performing
the group cheer and skill. He/she then goes to the teacher and say the
message.
13. Award a point to the first group that performed its respective cheer and skill
properly and got the correct message or name of the hand signal shown.
14. The last member from each group who gives the answer in the first round will
then move in front.
15. Allow the process to continue.
16. Consider the group with most correctly relayed messages as the winner of
the game.
Example of Referees Hand Signals:
50
Officials: Group 3
Officials: Group 1
Officials: Group 2
2. Encourage learners to give their best performance because they will be rated
based on the criteria set in the rubrics in Part IV of this module.
Invite them to do Activity 4: Skills Refinement
Provide learners with lead-up activities tht will enable them to see that
combining basic skills, can make a more efficient and effective basketball play.
Remind them that they will need
ball
playing area with a ring and board
partner/Group
a good pair of playing shoes
shooting
dribbling
passing
rebounding
running
PHASES
Group I
I
II
III
Guards
GROUP ACTIVITY
Group II
Guards
Dribble and Shoot
Drill Managers/Ball
Retrievers
Group III
Drill Managers/Ball
Retrievers
Guards
Dribble and Shoot
Drill Illustration:
Ball Retrievers
Guards/
Defense
Pass-Dribble-Shoot
52
TEAM SPORTS
PHYSICAL BENEFITS
__________________
__________________
__________________
__________________
EMOTIONAL BENEFITS
___________________
___________________
___________________
___________________
MENTAL BENEFITS
___________________
___________________
___________________
___________________
____
SOCIAL BENEFITS
___________________
___________________
___________________
___________________
In this phase, provide learners with other learning resources and learning
experiences for them to enrich, broaden, and refine their understanding of the
lesson.
Invite them to do Activity 1: Lets learn from the experts!
In this activity, learners will be given opportunities to rethink and refine their
understanding on team sports by listening to invited resource persons as they speak
on how team sports influenced them as individuals and as members of their family.
1. Group learners into three.
2. Have learners in each group decide on who among the home-grown team
sports enthusiasts in their community interests and inspires them most; and
could share to the class meaningful insights on their participation in team
sports.
53
3. Let learners draft an invitation letter requesting the sports enthusiast to speak
to the class about the following topics:
a. Persons who influenced them to engage in team sports
b. How team sports contributed to their success in life
c. The role of the family in their active participation in team sports
d. Their achievements (winnings, awards, recognitions) in team sports
e. How team sports influenced them as individuals and as members of their
family.
4. Upon confirmation of the resource persons approval to learners request,
assist learners in preparing the class for the activity.
5. After the sharing of the resource persons, ask learners to answer the
following questions:
a. Who among the three resource persons inspired you most? Why?
b. How did their sharings reinforce or enhance your understanding, belief or
view of team sports?
c. What role did the family play in their success in team sports and in life?
d. Based on the insights shared by the resource persons, what benefits can
one derive from participating in team sports?
6. Using any of the six facets of understanding, let learners reflect their answers
in their activity notebooks
Alternative activity to Activity 1: Lets draw some inspiration
In this activity, show learners selected team sports inspirational video clips to
react on. Some of them are enumerated below. After the activity, provide learners
with guide questions to answer and assesss their understanding of the video clips
seen. In case the enumerated video clips below are unavailable, other materials can
be referred to and shown to the class. Let them write their answers in their activity
notebook. A guided discussion may also be conducted after letting learners
indivdually answer the given questions.
Video weblinks:
http://www.youtube.com/watch?v=Tui8EOdv_VU&feature=related
http://www.youtube.com/watch?v=BzFCU7hN2yk
http://www.youtube.com/watch?v=JpVrddlI3Do (story of a person with
disability)
http://www.youtube.com/watch?v=kZlXWp6vFdE (video of an athlete)
Guide Questions:
1. How do you think did team sports influence and change the lives of those in
the video clips you watched?
2. If you were one of the characters in the video clips viewed, would the
influence of team sports in your life be the same with them? How?
3. After watching the video clips, how do you perceive team sports now, in
relation to your life and your familys fitness and wellness?
54
1._________________
2. _________________
3._________________
COMMUNITY GOALS
1._________________
2. _________________
3._________________
Section:
L-What youve LEARNED
1.
2.
3.
55
This is now the learners chance to show everyone that they can
demonstrate with proficiency the different skills in basketball as they play with
their classmates, friends, or family. After playing, their task of accomplishing
their final product is up next! Assessment tools are given so learners products
and performance will be guided and evaluated accordingly.
56
57
ball
playing area with a ring and board
partner or Group
a good pair of playing shoes
proper playing outfit
whistle, score sheet, stop watch, score board, chalk, buzzer or bell
offensive skills
defensive skills
proper interpretation of the rules
proper behavior while playing
1. Group learners into three. Groups 1 and 2 will play first; group 3 officiates the
game. Rotation will be made so that all groups will be able to play and
officiate. Make sure that participation among learners be maximized. Consider
a quarter of 8 minutes only to allow rotation of roles among all groups. Here
is a suggested schedule of games and officials:
Game 1
Game 2
Game 3
Officials: Group 3
Officials: Group 1
Officials: Group 2
58
Proficiency in the
Execution of Skills
Behavior in Playing
Team Sport
30%
40%
30%
SKILLFUL:
powerful
execution
skills with
confidence
Demonstrates
and
skillful
of the game
high level of
COMPETENT:
Demonstrates
competently the game
skills with confidence
PRACTITIONER:
Demonstrates
general
level of coordination and
competence
in
the
execution of game skills
with limited but growing
confidence
AWARE:
Generally
demonstrates
proper
behavior towards the game,
players, and game officials
APPRENTICE: Relies on a
limited repertoire of
knowledge and skills; has
limited use of judgment
and responsiveness to
game situations
APPRENTICE:
Demonstrates
limited
coordination
and
competence
in
the
execution of game skills
with
low
level
of
confidence
59
SYNTHESIS
Your generation has gone a long way in terms of advancements in science
and technology. Machines, computers, cellphones, and other advanced gadgets are
all around you now. The classroom has been having difficulties in competing with
these modern technologies that, in one way or another, always find oppportunities to
divert your attention from improving yourself, your studies and your family.
Admit it or not, you tend to spend more time with your friends. You try to do
what they do, be what they are and go where they are headed. As your parents
struggle everyday to earn for your daily bread and prepare for your future through
sending you to school, you always find yourself busy with your classmates and
friends doing what the young generation of today do. In fact, you even spend more
time with them than with your family!
No matter how difficult it is for our present educational system to regain your
interest and refocus your attention back to the basics, it still tries its best to come up
with an interactive and engaging way to make you realize that you really need to
maximize your stay in school and prepare you for whatever lies ahead.
This module is one of those ways with which efforts were combined to let you
learn at the same time enjoy playing. As you worked on with the given activities in
each of the four parts of the learning sequence, you were provided with opportunities
to reflect and understand that theres more in team sports.
Through these activities, you were gradually introduced with the essential
knowledge and skills you needed to learn about team sports. And as expected, you
enjoyed them that much! But those activities did not end up in themselves.
Enjoyment was just the beginning of a bigger and better picture. You were provided
with opportunities to express and demonstrate your understanding of the benefits
that you and your family can derive from engaging and participating in team sports
by answering the mind-extracting and thought-provoking questions given.
You were made to realize that in team sports, individual expertise is highly
appreciated but not at the expense of sacrificing the whole team. You might have
been good or even the best, but you still need the team to back you up and make
things happen together. Thats why its called team sports after all. Each member
plays an important role in the game. Winning might have been important to you and
your team, but how you played the games was even more essential. Your family
with all its members, including you, is a perfect analogy of team sports. Each is
essentially unique considering their repective roles and areas of expertise but also
equally necessary in carrying out a fit and healthy family. Each is contributory to the
attainment of the familys goals and objectives.
As you go out of your class, it is expected that you impart what you have
learned about the essentials of team sports with your friends and more importantly,
with your family. Team sports strengthens your bond as friends and as members of
a family. Cherish every moment as you enjoy playing with those whom you love.
Just always remember, a family that plays together, stays forever and lives longer.
60
http://en.wikipedia.org/wiki/Basketball
HISTORY
Basketball was invented in December 1891 by the Canadian clergyman,
educator, and physician James Naismith. Naismith introduced the game when he
was an instructor at the Young Men's Christian Association Training School (now
Springfield College) in Springfield, Massachusetts. At the request of his superior, Dr.
Luther H. Gulick, he organized a vigorous recreation suitable for indoor winter play.
The game involved elements of American football, soccer, and hockey, and the first
ball used was a soccer ball. Teams had nine players, and the goals were wooden
peach baskets affixed to the walls. By 1897-1898, teams of five became standard.
61
The game rapidly spread nationwide and to Canada and other parts of the world,
played by both women and men; it also became a popular informal outdoor game.
U.S. servicemen in World War II (1939-1945) popularized the sport in many other
countries.
A number of U.S. colleges adopted the game between about 1893 and 1895.
In 1934 the first college games were staged in New York City's Madison Square
Garden, and college basketball began to attract heightened interest. By the 1950s
basketball had become a major college sport, thus paving the way for a growth of
interest in professional basketball.
The first pro league, the National Basketball League, was formed in 1898 to
protect players from exploitation and to promote a less rough game. This league only
lasted five years before disbanding; its demise spawned a number of loosely
organized leagues throughout the northeastern United States. One of the first and
greatest pro teams was the Original Celtics, organized about 1915 in New York City.
They played as many as 150 games a season and dominated basketball until 1936.
The Harlem Globetrotters, founded in 1927, a notable exhibition team, specializes in
amusing court antics and expert ball handling.
In 1949 two subsequent professional leagues, the National Basketball League
(formed in 1937) and the Basketball Association of America (1946) merged to create
the National Basketball Association (NBA). The Boston Celtics, led by their center
Bill Russell, dominated the NBA from the late 1950s through the 1960s. By the
1960s, pro teams from coast to coast played before crowds of many millions
annually. Wilt Chamberlain, a center for the Los Angeles Lakers, was another
leading player during the era, and his battles with Russell were eagerly anticipated.
Kareem Abdul-Jabbar, also a center, came to prominence during the 1970s. Jabbar
perfected his famed "sky hook" shot while playing for the Los Angeles Lakers and
dominated the opposition.
The NBA suffered a drop in popularity during the late 1970s, but was
resuscitated, principally through the growing popularity of its most prominent players.
Larry Bird of the Boston Celtics, and Magic Johnson of the Los Angeles Lakers are
credited with injecting excitement into the league in the 1980s through their superior
skills and decade-long rivalry. During the late 1980s Michael Jordan of the Chicago
Bulls rose to stardom and helped the Bulls dominate the NBA during the early 1990s.
A new generation of basketball stars, including Shaquille O'Neal of the Orlando
Magic and Larry Johnson of the Charlotte Hornets, have sustained the NBA's growth
in popularity.
In 1959 a Basketball Hall of Fame was founded in Springfield, Massachusetts.
Its rosters include the names of great players, coaches, referees, and people who
have contributed significantly to the development of the game.
Source: http://library.thinkquest.org/10615/no-frames/basketball/history.html
62
Dribbling
Dribbling in basketball is a skill that you should master. It allows you to move
around the court while youre in possession of the ball. It is a legal method that
allows you to advance with the ball and make a score as opposed to that of passing
it to a teammate to shoot it for the basket. This move involves bouncing the ball off
the floor with your hands as you cover the floor. This is how its done:
ribble the ball with hand and use only the tips
of your finger in dribbling it.
Employ the wrist and the forearm to push
the ball while covering the court.
Dont involve the whole hand to avoid losing
control of the ball.
Dont keep your fingers in touch with
each other while dribbling.
Spread your fingers to allow full control
of the ball as it dribbles.
Dribble the ball in one side of your body
and not right in front.
While dribbling in one hand, use the other
hand to drive your defender away from the ball.
63
Passing
Basketball is a team game. By definition, that means all players are involved with
the process of playing the game and should function as one. One of the primary
skills created to accomplish this is passing. It is a skill that maximizes the
involvement of all player in setting up a play to earn successful shots and earn points
for the whole team. To learn more about passing, read and practice as instructed
below:
Basically, there are two types of pass: air pass and bounce pass.
Air pass travels between players without hitting the floor.
Bounce pass is thrown to the floor so that
it bounces to the intended receiver.
Air passes include chest pass-a pass that originates
from the chest to the receivers chest level;
and overhead pass-a pass that originates
Source: "Extract" 2.7.2 Zone Defence
(This is a Member's Only
from the forehead.With this pass, aim for your
Section). Basketball ...
teammate's chin. Dont bring the ball behind
basketballcrazy.fortix.com.au
your head, because it can get stolen and it takes
a split-second longer to throw the pass.
In executing bounce passes, calculate about
3/3 distance from the receiver as the hitting point
so that the ball bounces right to your receiver.
Source: basketball bounce pass.
Bounce Pass Video Clip.
But for better accuracy, you have to experiment
The Chest Pass: The chest ...
by yourself because the bounce is directly
avcssbasketball.com
proportional with how strong the ball hits the floor.
A good pass is a pass a teammate can catch.
When passing, step toward your receiver.
When catching, step toward the pass.
Like shooting, the ball should have a backspin to it.
This is accomplished by following through on every
pass.
Rebounding
Rebounding is one of the major aspects of the game. It is your ability to jump with
power to gain possession of the ball as it bounces to the rim after a failed shot
before it touches the floor. Just how important is rebounding? Whenever you grab a
rebound, your team gains a chance to shoot again while the other team
actually loses it. The difference is double. So, how to make a good rebound, heres
how...
64
Running
Running is one of the basic skills that a basketball player should possess.
Because in this sport, speed defines the best. Whether youre on the offensive or
defensive side of the game, passing, receiving, shooting or rebounding a ball, you
always have to run in any way possible. Here are some tips for you to improve your
running skills:
Shuffle
Back Pedal
Jogging
Carioca
Jumping jacks
65
66
Court Dimensions
The size of the court depends on the playing level. The size of the court for NBA and
College games is 94 feet long and 50 feet wide. It is smaller for High School and
Junior High.
The Backboard and Rim
The regulation height above the ground for the rim (hoop) is 10 feet, and the rim is
18 inches in diameter. Backboards are six feet wide (72 inches) by 42 inches tall,
with the inner square being 24 inches wide by 18 inches tall.
The Foul Line
For all size courts the 'foul line' is 15 feet in front of the backboard.
The Key
The key is 12 feet wide, and is the same for all basketball courts. The backboard
extends four feet out over the baseline into the key. A half circle of diameter 6 foot
extends from the foul line away from the basket to complete the key.
The 3-Point Line (Arc)
For NBA Basketball Courts the 3 point arc is 22 feet to the center of the rim on the
sides with a straight line extending out 16 feet 9 inches from the baseline. Past those
points the line extends out 23 feet 9 inches from the center of the rim.
Line Markings
All line markings on the floor are two inches wide and can vary in color.
B. BALL
The basket ball is an inflated sphere with an outer covering.
It is 75 to 78 cm in circumference and weighs 600-650 grams.
It must be made of leather in the official FIBA competitions.
C. BASKET
Also called goal. It is made up of horizontal circular metal rim
With a net hanging from it. It is mounted 3.05 m above floor level.
D. BACKBOARD
The rigid rectangular board behind the rim.
Standard widths are 24-42, 44:-48,
60-72.
E. SHOES
High-topped shoes
Sources:
http://www.topendsports.com/sport/basketball/equipment.htm
http://www.livestrong.com/article/376547-what-is-the-size-of-a-basketball
backboard/#ixzz2AHUW4eMI
67
OFFICIALS' SIGNALS
When a foul occurs, the official is required by the rules to (a) signal the timer to stop the
clock, (b) designate the offender to the scorer and use his or her fingers to indicate the
number of free throws. When a team is entitled to a throw-in, an official must (a) signal what
caused the ball to become dead, (b) indicate the throw-in spot (except after a goal) and (c)
designate the team entitled to the throw-in.
http://www.hoopsvibe.com/basketball-training/articles/79171-basketball-rulesofficials--their-duties
68
GLOSSARY OF TERMS:
Air pass-a pass that travels between players without hitting the floor.
Assist-a pass that subsequently results in a goal being scored.
Back Court-the defensive zone for each team.
Back Pedal-a dynamic stretching exercise which is executed by running backward
wherein the heels are almost touching the buttocks.
Bounce pass-a kind of pass in Basketball wherein the ball is thrown to the floor so
that it bounces to the intended receiver.
Carioca-a dynamic stretching exercise which is the same with that of grapevine step
in dancing. It is executed through a step sideward followed by a cross-step in front,
step sideward and cross-step in rear. It may be done repeatedly. The difference with
that of grapevine is that it is executed with a bounce to achieve the stretching effect.
Chest pass-a pass that originates from the chest to the receivers chest level.
Defensive Play-a type of play in team sports particularly in basketball wherein the
team aims at preventing the opponents from shooting the ball or gaining possession
of the ball.
Defensive rebound-a rebound caught by defenders.
Double Team-when two defenders mark one attacker, usually their best player.
Dribbling-a Basketball basic skill that allows you to move around the court while
youre in possession of the ball. It is a legal method that allows you to advance with
the ball and make a score as opposed to that of passing it to a teammate to shoot it
for the basket. This move involves bouncing the ball off the floor with your hands as
you cover the floor.
Drive-an attacking move at full speed.
Dunk Shot-a spectacular scoring maneuver when a player jumps high, reaches
above the ring, and stuffs the ball down through the hoop.
Foul-an infraction or violation of the rules of a game.
Goal-Tending-an illegal play in which a player deflects a ball that is on the
downward path to the basket or that is already on the rim of the basket, carrying the
penalty of an automatic score when committed by the defense or nullifying the field
goal when committed by the offense.
High Knees-a dynamic stretching exercise which is executed by running forward,
lifting the knees until the upper leg is parallel to the ground, toes pointed downward.
Misconduct-an unbecoming behavior of a player contributing to the disturbance or
unusual flow of a game.
69
Offensive Play-a type of play in team sports particularly in basketball wherein the
team plays in possession of the ball aiming at earning points through shooting.
Overhead pass-a pass that originates from the forehead. With this pass, aim for
your teammate's chin, dont bring the ball behind your head, because it can get
stolen and it takes a split-second longer to throw the pass.
Passing-Basketball is a team game. By definition, that means all players are
involved with the process of playing the game and should function as one. One of
the primary skills created to accomplish this, is passing. It is a skill that maximizes
the involvement of all player in setting up a play to earn successful shots and earn
points for the whole team.
Rebounding -one of the major aspects of the game. It is your ability to jump
with power to gain possession of the ball as it bounces to the rim after a failed
shot before it touches the floor. Just how important is rebounding? Whenever you
grab a rebound, your team gains a chance to shoot again while the other team
actually loses it.
Referee-the term used to refer to the officiating official in Basketball.
Running-one of the most basic skills that a basketball player should possess.
Because in this sport, speed defines the best. Whether youre on the offensive or
defensive side of the game, you always have to run in any way possible.
Shooting-this is the act o throwing the ball with an intention of getting into the ring or
basket to earn points. An offensive skill that every basketball player should master
to win a game Though it is the most practiced skill in the game, players should spend
a good deal of their practice time on shooting drills to improve their skill level.
Shuffle-a dynamic stretching exercise which is also called galop. A combination of
step and cut (displace) in one count. It may be done forward, backward and most
commonly sideward with one foot always leading.
Warm-Up Exercises-these are exercises which are composed of static and dynamic
movements intended to gradually increase heart rate at the same time prepare and
condition the body to more strenuous physical activities thereby preventing injuries
from happening.
70
WEB SOURCES:
www.youth-baketball-tips.com/how-to-shoot-a-basketball.html
www.youth-baketball-tips.com/how-to-dribble-a-basketball.html
www.youth-baketball-tips.com/how-to-rebound-a-basketball.html
www.buzzle.com/articles/how-to-dribble-a-basketball.html
www.buzzle.com/articles/how-to-pass-a-basketball.html
www.buzzle.com/articles/how-to-shoot-a-basketball.html
www.buzzle.com/articles/how-to-run-a-basketball.html
www.wikihow.com/Become-a-better-Basketball-Shooter
http://www.youtube.com/watch?v=YIHjdVteO2A&feature=relmfu
http://www.youtube.com/watch?v=ZNM8e4qReno
http://www.youtube.com/watch?v=3JS9e06FjmI
http://www.youtube.com/watch?v=QIxrXFHfGMc
71
Content Standard
Learning Competencies
The learner
Performance Standard
The learner
engages his/her family members in
team sports to promote fitness, health
and wellness.
72
Pre- Assessment:
.
Ask your students to honestly and individually answer the pre-assessment
found on page 2 of the learning material. Set a time limit for them to do it. Ask
them to write their answers in their activity notebook.
Let learners compare their answers to the following:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Batting
Defensive
12
True
3
Three(3)
True
True
True
Umpire
73
Accept all the answers of your students. However take note of those
areas where you need to clarify during the process part. Make sure that your
learners are clarified on the expected product and performance at the end of
the grading period and how this product and performance shall be assessed.
Invite them to do Activity1 How much do you know about Team Sports ?
In this activity, your learners prior knowledge on specfic team sports will
be diagnosed and pre-assessed. Refer to Activity 1 of the learning material.
Use the following to check their answers:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Basketball
Basketball
Basketball
Basketball
Baseball/Softball
Baseball/Softball
Basketball
Baseball/Softball
Baseball/Softball
Baseball/Softball
Baseball/Softball
Baseball/Softball
Baseball/Softball
Softball
Softball
74
2. After accomplishing this task, share the things you KNOW and the things
you WANT to KNOW to the class.
Have them work on Activity 3: Team Sport Engagement Survey
The result of this survey serves as reference for planning the sequence
of learning activities on team sports to be introduced and corresponding skills to
be taught. Then invite learners to do the following tasks:
1. Reflect on your participation in team sports by responding to the survey
questionnaire below.
SURVEY QUESTIONS
BASKETBALL
BASEBALL
SOFTBALL
YES
YES
YES
NO
NO
NO
Lecture-Discussion
(Multi-Media-Aided
76
Commend learners. Let them prepare for various learning resources and
learning experiences that will enable them to make sense of the information,
develop, rethink, validate, and revise their understanding of team sports.
throwing
pithcing
catching
batting
running or base running
bat
protective gears (mask, sheen guards, body protectors)
proper playing outfit with a good pair of playing shoes
Remind them of the basic drill lessons to be learned as those done in the
previous activity
throwing
pitching
catching
batting
runnin or base-running
For your reference, here are the charts for the Drill Sequence and Drill
Illustrationn.
Drill Sequence:
TEAM SPORT
Station
I
Station
II
Station
III
Station
IV
Station
V
Baseball/Softball
Throwing
Catching
Pitching
Batting
Running
78
Drill Illustration:
Station 1 And 2: Throwing and Catching
Throw-catch
X
O
Catch-throw
Station 3: Pitching
Station 4: Batting
Station 5: Running
instruction - 30%, behavior during the drill - 30%.Refer the following for the
equivalent ratings:
Advance:
Proficient:
85-89%
Approaching Profficiency:
80-84%
Developing:
75-79%
Beginning:
Name:
STATION DRILLS
Advanced
Proficient
Approaching
Proficiency
Developing
Beginning
Station 1: Throwing
Station 2: Cathcing
Station 3: Pitching
Station 4: Batting
Station 5: Running
Have the learners do Activity 3: Rules to count!
Discuss the rules and regulations of baseball and softball games.
Refer to learning material for this activity.
Ask learners to do the following:
1. The following table shows the most crucial aspects of baseball and
softball when it comes to rules and regulations. Be guided accordingly as
to how you should play the games. Remember, were talking here of
amateur basaeball/softball, not of professional baseball/softball yet,
because in professional baseball/softball like in International Baseball
Federation (IBF) or Little League Baseball, rules and regulations are
highly technical.
80
START OF PLAY
THINGS TO CONSIDER
9 Players per team
(Pitcher, Catcher, 1st Baseman, 2nd Baseman,
3rd Baseman, Short Stopper, Right Fielder, Left
Fielder, Center Fielder)
As the Chief Umpire anoounces PLAY/Tosscoin (whichever team wins the toss-coin, that
team decides whether they start with offense or
defense play)
Seven Innings
The ball is in play if it is batted and lands on safe
zone or withing the 90-degree foul line; its out of
play if it lands outside the safe zone or outside
the foul line
TIME-OUTS
SUBSTITUTIONS
REGULAR FOULS/VIOLATIONS
SERIOUS
OFFENSES/MISCONDUCTS
OVERTIME
OFFICIALS OF THE GAME
Game 1
Game 2
Game 3
Officials: Group 3
Officials: Group 1
Officials: Group 2
30%
40%
30%
_____
100%
30%
40%
30%
_____
100%
reaction/position letter
poster and slogan and
essay
82
In this phase, provide them with other learning resources and learning
experiences for them to enrich and broaden their understanding of the lesson.
83
FAMILY GOAL
PERSONAL GOAL
COMMUNITY GOAL
Participate in
community team
sports programs
Serve as officiating
official in community
competitions
Conduct outreach
program in team
sports to youth in my
community
1.
1.
1.
2.
2.
2.
3.
3.
3.
84
This activity aims to finally let your learner synthesize and apply what they
have theoretically and practically learned in the previous phases of the learning
sequence. Decision making, critical thinking and sportsmanship wil be revealed
and developed. Your learner performance during this activity will be rated
according to the following criteria: appropriateness of skills, execution of skills
and behavior during performance
85
Web Sources:
http://www.softballperformance.com/softball-history/
http://www.isfsoftball.org/english/rules_standards/rulebook.pdf
http://www.buzzle.com/articles/softball-rules-and-regulations.html
http://www.wiaawi.org/Sports/Softball/RulesRegulations.aspx
http://en.wikipedia.org/wiki/Baseball
http://www.britannica.com/EBchecked/topic/54751/baseball
http://www.libertyball.com/coachcorner/Baseball%20Handbook.pdf
http://www.infosports.com/zdr/tm/jzm.html
http://en.wikipedia.org/wiki/Baseball_clothing_and_equipment
http://www.baseball-rules.com/basicbb.ht
Bibliography
Cole, Terrence. A Purely American Game: Indoor Baseball and the Origins of
Softball. International Journal of the History of the Sport 7.2 (September 1990):
287296.
Gems, Gerald R. Windy City Wars: Labor, Leisure, and Sport in the Making of
Chicago. 1997.
Garmean, Judith Fay. "A Study Of Attitudes Toward Softball Competition For
Women." Santa Barbara: University if California 1969: 87
Berlage, Gai Ingham. "Women In Baseball: The Forgotten History". London:
Greenwood Publishing 1994:208
Alexander, Charles C. Our Game: An American Baseball History. New York:
MJF, 1991.
Bjarkman, Peter C. (2004). Diamonds Around the Globe: The Encyclopedia of
International Baseball. Greenwood.
Alexander, Charles C. Our Game: An American Baseball History. New York:
Henry Holt and Company, 1991.
86
TEACHING GUIDE
Scrabble, chess, and domino are varieties of activities that affect what, when,
and
how
people
recreate
including
chgange
in
lifestyle,
family
87
TEACHING GUIDE
Content Standard
Learning Competencies
88
TEACHING GUIDE
INTRODUCTION
OBJECTIVES
At the end of the lesson, the learners should be able to
1. discuss the nature/background of the game scrabble;
2. explain the benefits that the family can derive from playing scrabble;
3. practice proper and acceptable behaviour when participating indoor
recreational activities;
4. promote indoor recreational activities to family members;
5. execute basic skills and tactics in scrabble;
6. interpret rules and regulations in scrabble;
7. apply knowledge of rules and regulations and strategies in scrabble.
PRE-ASSESSMENT
The learners will be provided with sets of activities to assess and activate their prior
knowledge about scrabble.
89
TEACHING GUIDE
Key Answers:
Table B.
1. TILES
2 . TRIPLE WORD
90
6. DOUBLE LETTER
7. DOUBLE WORD
3. COUNT TILES
8. DOUBLE CHALLENGE
4. SHUFFLE
9.BLANK TILES
5. HOOK LETTER
TEACHING GUIDE
ACTIVITY 2
AGREE
OR DISAGREE
For this activity, tell the learners to answer all the statements by placing a positive
sign (+) if they agree and a negative sign (-) if they disagree. Ask the learners to
write their answers in their respective activity note book.
Note: Let the learners analyze their answers and come up with reflections about
this. This is one of the activities that will determine their understanding about the
game scrabble.
Use the answer key, as shown below, to process the learners responses.
Key Answers:
1.
2.
3.
4.
5.
+
+
+
+
6. +
7. 8. +
9. +
10. -
Equivalent
10
Highly Proficient
7-9
Proficient
5-6
Basic
91
Descriptions
Congratulations!
You know the concept of the game
scrabble
You have an idea about the game
scrabble
You have at least a partial idea about the
game scrabble
TEACHING GUIDE
BELOW 5
Below Basic
Based on the objectives of the lesson and results of the pre-assessment, let the
learners define their personal goals and targets to achieve at the end of the module.
ACTIVITY 3
This activity will give opportunity for the learners to know more about their
expectations of the lesson, their prior knowledge and skills in one of the
indoor recreational game called SCRABBLE.
Ask the learners to write 4 things that they already know about scrabble.
Remind them not to write anything yet on the third column for which should be
accomplished on the later part of the module.
_______________
_______________
_______________
_______________
_______________
_______________
____________
____________
____________
____________
____________
____________
( Note: The above activity will not be graded and you will only check. This will give
you information on the learners prior knowledge and will help you determine what
areas you will need to focus on.)
92
TEACHING GUIDE
ACTIVITY 1
This activity will assess the learners encounter with scrabble and will serve as the
basis in planning the sequence of their learning activities regarding indoor
recreational activities. Ask them to reflect on their participation in a scrabble game
by accomplishing the questionnaire below. Let the learners answer the question
using the following smiley,
for YES ; and
for NO.
QUESTIONS
1. Have I experience playing SCRABBLE
2. Do I play SCRABBLE often?
3. Do I play SCRABBLE with friends?
4. Do I play SCRABBLE with family?
5. Am I a member of a SCRABBLE team
in school?
6. Do I enjoy participating in a
SCRABBLE game?
7. Do I consider the benefits derived from
playing SCRABBLE?
8. Are there SCRABBLE game enthusiast
in my family?
9. Do I plan to make SCRABBLE as one
of my lifelong activity?
93
YES
NO
TEACHING GUIDE
ACTIVITY 2
In this activity, introduce to the learners what is expected from them in terms
of product and performance including how these shall be assessed and
rated.
Conduct an orientation on the product and performance expected from the
learners at the end of the lesson including the rating system to be used in
evaluating their outputs.
A. Product:
94
30%
30%
40%
100%
TEACHING GUIDE
Performance/s
The learners demonstrate their understanding about the skills and basic rules
in playing scrabble
ACTIVITY 3
30%
40%
30%
100%
This activity will allow the learners to further understand the lesson.
Questions with increasing difficulty will be given to the learners to draw ideas
from them.
The following are the guide questions you are going to use during your interactions
with the learners:
1. Based on what you have written in the K W L chart, what indoor
recreational activities/games does your family play? Write down at
least 3 skills/tactics you use as you play scrabble with your family
and/or friends.
2. Give a short description about the nature and background of the
game scrabble.
3. Do you think playing scrabble can promote health, fitness and
wellness among family members? How?
95
TEACHING GUIDE
Make sure that before you proceed with the next part of the module, all the
topics about scrabble have been introduced.
ACTIVITY 1
INTERNET CONNECTIVITY
In this activity ask the learners to make an internet research on the nature
and background of the game scrabble.
.
http://www.clker.com/clipart-internet-.html
1.
2.
3.
4.
5.
TEACHING GUIDE
Beginner
1
Content and The
research
work
seems
Resource
haphazard,
Requirement
hurried
or
unfinished.
There
are
significant factual
errors,
misconceptions or
misunderstanding
Novice
2
The
research
work has a focus
but may stray
from it at times.
There
is
an
organizational
structure,
through
consistent
enough.
There may be
factual errors or
inconsistencies,
but they are
relatively minor.
Intermediate
3
The
research
work presents
information
in
an accurate and
organized
manner that can
be understood
by the intended
audience.
There is a focus
that
is
maintained
throughout the
piece.
Information
is
relevant
and
useful.
Subject
Knowledge
Learners
are
uncomfortable
with
the
information and
are
able
to
answer
only
rudimentary
questions.
Some
information are
confusing,
incorrect
or
flawed.
Learners are at
ease and ready
with expected
answers to all
questions, but
fails
to
elaborate.
Information
is
clear,
appropriate and
correct.
Data
Collection
There is minimal
or irrelevant data.
None is gathered
directly
by
learners.
Learners
attempted
to
gather their own
field data, but
were unable to
complete
the
assignment,
therefore
conclusions
cannot
be
Adequate
relevant data of
at least two
types, at least
one
set
gathered
directly
by
learners
97
Expert
4
The research
work has a
clear
goal
related to a
significant
topic or issue.
Information
included
reflects broad
research and
application of
critical thinking
skills,
show
notable insight
or
understanding
of the topic,
compels
the
audiences
attention.
Learners
demonstrate a
full range of
knowledge
and are able to
answer
all
questions with
explanation
and
elaboration.
All information
are
clear,
appropriate
and correct.
Abundant
relevant data
with at least
three different
types, at least
one set are
gathered
by
learners
directly from
their own field
TEACHING GUIDE
drawn.
ACTIVITY 2
work.
Scrabble
basic
The activity aims to introduce to the learners the basic skills in playing
scrabble and how each skill is properly executed.
Video aided instructional materials will be used by the learners for their skill
acquisition.
Tell the learners to visit and download the information to be found on this site:
www.youtube.com/watch?v=62RxWIKEnqM How to play scrabble.
ACTIVITY 3
I WANT TO PLAY !
This is now the opportunity for the learners to demonstrate the basic skills
they have seen in the video-aided instructional materials.
98
TEACHING GUIDE
ACTIVITY 1
Let the learners answer the questions below on how they appreciate the game
scrabble.
o How do you play scrabble?
o What basic skills/tactics do you need to develop/master in order to
be successful in playing scrabble.
o Do you think that your knowledge on the rules and regulation of
the game is an edge for you to win? Why?
o Are there any health and fitness benefits we can get out of playing
scrabble? Enumerate at least 5 of them.
ACTIVITY 2
http://www.clipartof.com/portfolio/bnpdesignstu
dio/illustration/stick-kids-playing
99
Let the learners fill up the data below regarding how the
game scrabble enhances bonding in your family. Let the
learners copy the format in their activity notebook. Process
the activity.
TEACHING GUIDE
ACTIVITY 3
Explain
Slightly
Important
Most Important
TEACHING GUIDE
Before the learners will proceed to the transfer part, let them answer the
SUMMATIVE ASSESSMENT below:
Key Answers:
I.
Multiple Choices: Choose the correct answer from the given choices
below. Write the letter of the correct answer on the
space provided for.
II.
ANSWERS
1. C
2. B
3. A
5. C
ANSWERS
1. Scrabble is played with exactly __________ tiles.
1. 100
2. When a player is able to place all seven tiles from the tile
rack on the board, the player receives _________ point bonus. 2. 50
101
TEACHING GUIDE
III.
5. Challenge
1.
2.
3.
4.
5.
3. Blank
4. Light Blue
A,E,I,L,N,O,R,S,T and U
Q and Z
J and X
F,H,V,W, and Y
B,C,M and P
Column B
A.
B.
C.
D.
E.
10 points
4 points
8 points
3 points
1 point
Column C
1.
2.
3.
4.
5.
E
A
C
B
D
ACTIVITY 1
In this activity the learners need to re-assess and apply what they have
learned about the basic rules of the game scrabble.
Using the table below, let the learners enumerate the rules on how to play the
game scrabble.
102
TEACHING GUIDE
Key Answers:
The first player combines 2 or more of his letters to form a word and places them on
the board to read either across or down with one letter on the center square.
Player must complete his turn by counting and announcing his score. He then draws
as many new letters as he has played, thus always keeping 7 letters in his rack.
Players must pass to the left; the second player then, adds one or more letters to
those already played to form new words.
Players may form new words by adding one or more letters to a word already on the
board, placing a word at right angles to a word already on the board, and placing a
complete word parallel to a word already played so that adjoining letters also form
complete words.
No letter may be moved after it has been played.
Any player may use his turn to replace any or all of the letters in his rack.
Any words found in a standard dictionary are permitted except proper nouns, etc.
Consult a dictionary only to check spelling or usage.
9 Any word may be challenged before the next player starts his turn. If the word
challenged is unacceptable, the player takes back his tiles and loses his turns.
10 Play continues until all tiles have been drawn and one of the players has used all of
the letters in his rack or until all possible plays are made.
www.fuzzimo.com/free-hi-res-wooden-scrabble-letter-tiles/&doci
ACTIVITY 2
103
TEACHING GUIDE
3
2
D
U
4
L
R
L
P
H
O
O
C
T
10
B
L
G
104
TEACHING GUIDE
Let the learners rate themselves based on the value of the tiles:
Point values
0
1
2
3
4
5
8
10
2x L (Double Letter Score)
3x L (Triple Letter Score)
2x W (Double Word Score)
3x W (Triple Word Score)
ACTIVITY 3
Scrabble Letters
Blank tile
A,E,I,L,N,O,R,S,T and U
D and G
B,C,M and P
F,H,V,W and Y
K
J and X
Q and Z
Light Blue Cells
Dark Blue Cells
Light Red Cells
Dark Red Cells
http://www.google.com.ph/imgres?q=scrab
ble+board+clip+art&start
This activity aims to let the learners synthesize and apply what they have
theoretically and practically learned in the previous phases of the learning sequence.
Decision making, critical thinking and sportsmanship will be revealed and developed.
Learners performance during the activity will be rated according to the following
criteria:
105
TEACHING GUIDE
Form a group that has players and game officials. Rotation will be
made so that all groups are able to play and officiate as
arbiter/recorder.
Note:
The winners of each group will be selected. Winners of each group
will compete with one another to determine the champion.
Proficiency in the
Execution of Skills
Weight
30%
MASTERFUL: Able to use
5
knowledge and skills
automatically, effectively
and efficiently in game
situations
106
Behavior in Playing
30%
MATURE: Highly
disciplined and able to
demonstrate appropriate
behavior towards the
game, players and game
TEACHING GUIDE
COMPETENT:
Demonstrates
competently the game
skills with confidence
PRACTITIONER:
Demonstrates general
level of coordination and
competence in the
execution of game skills
with limited but growing
confidence
APPRENTICE: Relies on
APPRENTICE:
a limited knowledge and
Demonstrates limited
skills; has limited use of
coordination and
judgment and
competence in the
responsiveness to game
execution of game skills
situations
with low level of
confidence
NOVICE: Can perform
NOVICE: Has very low or
only with coaching and
no coordination in
relies on highly directed
demonstrating game skills;
skill execution, procedures has very low level or no
and game approaches
confidence at all
officials
SENSITIVE: Disciplined
and able to demonstrate
appropriate behavior
towards the game, players
and game officials
AWARE: Generally
demonstrates proper
behavior towards the
game, players and game
officials
DECENTERING: Has
some capacity for selfdiscipline but with limited
reactions and attitudes
towards the game, players
and game officials
EGOCENTRIC: Has little
or no consideration to the
rules of the game; behaves
untowardly and has no
respect for other players
and game officials
SUMMARY/SYNTHESIS/GENERALIZATION
It is very encouraging on our part as teachers to have this teaching guide as a basis
to facilitate the learning we want to impart to our learners about the game scrabble.
The content of this teaching guide will focus on the following aspects:
Pre-assessment activity wherein you assess the learners on what they know about
the lessons including new knowledge that they will learn.
Learning goals and targets will guide your learners what is expected from them.
Part I of this guide, what to know, gives the learners an overview on the concept of
the game scrabble including adequate and relevant information and knowledge.
In Part II, what to process, the learners perform/demonstrate activities that will
assess their skills and understanding regarding scrabble.
107
TEACHING GUIDE
Part III, reflect and understand provide the learners with different activities and
discussions that will help them reflect and think deeper about the game scrabble.
Finally, Part IV, transfer is the final phase wherein the learners are expected to
transfer their learning through a product or performance in a new context or situation.
GLOSSARY OF TERMS
1. BINGO- Any word played that uses all seven letters on the rack,
earning a bonus of 50 points.
2. BLOCKING -The act of playing a word on the board that stops the
opponent from making a potentially large score. It also refers to the
act of playing words that make it harder for either player to score
many points.
3. CHALLENGE-An opponent calls a "CHALLENGE" when s/he thinks
a play is not acceptable (i.e. not in the OWL or Merriam-Webster
Collegiate Dictionary, Eleventh Edition). A Word Judge is called to
verify which words are acceptable or not. Whenever there is a
challenge, someone loses one turn.
4. COUNT TILES- players often count tiles at two different times: 1)
before a game begins to ensure that there are 100 tiles; 2) near the
end of the game, when knowing exactly how many tiles remain to
be played can be crucial for the astute player.
5. DOUBLE-DOUBLE-When a player makes a play with letters that
cover two Double-Word Squares. The bonus for covering two
DWSs one play: quadruple the sum of the value of the letters of the
"Double-Double" word. The sum should include that extra values
earned form any DLS covered that turn only.
6. END GAME-The portion of a SCRABBLE game when there are
less than seven tiles left to draw from the bag.
7. HOOK LETTER (A.K.A. HOOK)-A letter that will spell a new word
when it is played with in the front of or at the end of a word already
on the board. Example: With HARD on the board, the letter Y is a
hook letter since HARDY is acceptable. Likewise, the letter C can
be "hooked: since CHARD is acceptable.
8. PASSING-A player may pass his/her turn by not exchanging tiles
and not making a play on the board. The player scores zero and
says "Pass!" and starts opponent's timer. It is now opponent's turn.
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REFERENCES
1.
2.
3.
4.
5.
6.
109
TEACHING GUIDE
Learning Competencies:
The
learner
demonstrates
At the end of the module, the
understanding on the basic principles learner should be able to
and ideas of the game, chess.
1. discuss the nature/background of
the game, chess;
2.
explain the benefits that the family
Performance Standard:
can derive from playing chess;
The learner engages in a chess
3. practice proper and acceptable
mini-tournament.
behavior when participating in
indoor recreational activities;
4. promote
indoor
recreational
activities to family members;
5. execute basic skills and tactics in
chess;
6. interpret rules and regulations in
chess;
7. apply knowledge of rules and
regulations and strategies in chess.
TEACHING GUIDE
In this module, the students are to be acquainted with the basic principles and
ideas about one of the indoor recreational activities, i.e., chess. It will lead them to
understand the nature/background of the game, chess and its benefits derived from
playing the game. This will assist the students to become better players or perhaps
start to love chess while learning the basic skills in playing it.
OBJECTIVES
At the end of the lesson, the students should be able to
1. discuss the nature/background of the game chess;
2. explain the benefits that the family can derive from playing chess;
3. practice proper and acceptable behavior when participating in indoor
recreational activities;
4. promote indoor recreational activities to family members;
5. execute basic skills and tactics in chess;
6. interpret rules and regulations in chess;
7. apply knowledge of rules and regulations and strategies in chess.
Pre-Assessment
Assess your students prior knowledge about chess.
Present Activity 1: Name Me! sheet to students. There are pictures of chess
pieces and equipment which they will identify.
Together with your students, analyze the results of your pre-assessment to
determine where they are in terms of knowledge. This will serve as your basis in
planning the instructional activities.
Answer Key:
King
Queen
Pawn
Bishop
Knight
Chess Board
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TEACHING GUIDE
Chess Clock
Rook
White box
TEACHING GUIDE
10
12
13
11
15
14
16
7. Activity 5: Watch Me! Show them the video presentation on how to play the
game which you could download at
https://www.youtube.com/watch?v=unB3BoEtLDo&feature=channel&list=UL.
Use the video to enrich your classroom discussion.
Make sure that before you proceed with the next part of the module, all the
topics under chess have been discussed or introduced.
TEACHING GUIDE
Answer Key:
-6
-5
-7
- 10
-2
-4
-9
-3
-8
-1
3. Activity 3:Its Playtime! Illustrate the move of each chess piece. Tell the
students to follow the moves by doing it one piece at a time until they have learned
the basic moves of the chess pieces.
4. Activity 4: Mix and Match! This activity will gauge learners skills in
playing chess. Let the learners identify the move of each illustrated chess piece.
The learners will match the correct move of the chess piece through the use of
straight line by connecting column A with B and then to C.
Answer Key:
C
1.
B
a.
2.
b.
b.
3.
c.
c.
4.
d.
5.
e.
6.
f.
a.
d.
e.
f.
5. Activity 5: Online Games! Have the students play online chess game at
http://www.learn4good.com/games/board/play-chess-against-the-computer.htm.
They will have the computer as their opponent.
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TEACHING GUIDE
ACTIVITY
First Attempt
Second
Attempt
Third
Attempt
More than 4
Attempts
Less than 2
minutes
Less than 3
minutes
Less than
4 minutes
More than 5
minutes
Rating Scale
4 - Advance
3 - Proficient
2 - Approaching Proficiency
1 - Developing
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TEACHING GUIDE
Answer Key
White to Move
1. N X c7 ++
White
Black
1. Bxg5+
Kxg5
2. Qf4 ++
CHECKMATE!!!
CHECKMATE!!!
White to Move
White to Move
1. Rd8 ++
1. Bf3 ++
CHECKMATE!!!
CHECKMATE!!!
Legend:
+ - A move which places the
opponent's king in check
++ - Checkmate
X - a piece makes a capture
Score
Rank
TEACHING GUIDE
1.
2.
3.
Note: The number of students to be ranked is not limited to three.
Based on the results of the summative assessment and the performance, find
out if your students may now proceed to the next module.
TEACHING GUIDE
a mistake while playing. It might be that your opponent will not notice your
mistake if you play quietly.
5. Never blame others for something they did not do or lie about your move in
order to save a point.
6. If you disagree with what your opponent has done and believe he/she has
made an illegal move, raise your hand and ask for help.
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TEACHING GUIDE
Two
black
rooks,
usually indicated by
the symbol
Two
white
bishops,
usually indicated by the
symbol
Two
white
knights,
usually indicated by the
symbol
Eight
white
pawns,
usually indicated by the
symbol
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TEACHING GUIDE
The eight vertical columns of squares are called files. The eight horizontal rows of
squares are called ranks. A straight line of squares of the same color, running
from one edge of the board to an adjacent edge, is called a diagonal.
Starting a Game
There are some steps which you need to follow to start a game of chess.
These are the following:
1. Begin by laying out the chess board so that each player has the white color
square in the bottom right hand side.
2. Arrange the chess pieces in the following order: all pawns on the second row,
rooks in the corners, then the knights, bishops, and finally the queen, who
always goes on her own matching color (white queen on white, black queen
on black), and the king on the remaining square.
3. The player with the white pieces always moves first. The players decide who
will have the white pieces. The white and black moves alternately until the end
of the game.
How the Chess Pieces Move
Do you know the different functions of each 6 different kinds of pieces chess
pieces? You need to remember each specific move to win a game. Pieces can be
moved to capture an opponent's piece. This is done by landing on their square and
then replacing them. Pieces can also move to defend other pieces in case of
capture, or control important squares in the game.
The King
The king is the most important pieces, however it is considered one of the
weakest. The king only moves one square in any direction - up, down, to the sides,
and diagonally. The king may never move himself into check (where he could be
captured).
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The Rook
The rook may move to any square as far as it wants, but only forward,
backward, and to the sides. The rooks are particularly powerful pieces when they are
protecting each other and working together!
The Bishop
The bishop may move as far as it wants, but only diagonally. Each bishop
starts on one color (light or dark) and must always stay on that color. Bishops work
well together because they cover up each others weaknesses.
The Knight
Knights moves by going two squares in one direction, and then one more
move just like an L shape. Knights are the only pieces that can move over other
pieces.
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TEACHING GUIDE
The Pawn
Pawns move forward, but capture diagonally. They can never move
backwards. On its first move, the pawn can advance two squares at a time.
Succeeding moves will be one square at a time.
There are also special
can be promoted and has a
passant.
Promotion
Pawns have another special ability and that is that if a pawn reaches the other
side of the board it can become any other chess piece except the king. A pawn may
be exchanged to a queen, rook, bishop or a knight. Pawns exchange is not restricted
to a piece that has been captured. Only pawns may be promoted.
En Passant
The last rule about pawns is called en passant, which is French basically
means in passing. If a pawn advances two squares on its first move, and lands to
the side of an opponents pawn (effectively jumping past the other pawns ability to
capture it), that other pawn has the option of capturing the first pawn as it passes by.
This special move must be done immediately after the first pawn has moved past,
otherwise that option is forfeited.
Other terminologies which you need to remember include castling, check and
checkmate and draws.
Castling
Another special rule is called castling. This is a move of the king and either rook
of the same color along the players first row. On a players turn he may move his
king two squares over to one side and then move the rook from that sides corner to
right next to the king on the opposite side. In order to castle, however, it must meet
the following conditions:
TEACHING GUIDE
The position reaches a stalemate when it is one players turn to move, but his
king is NOT in check and yet he does not have another legal move.
The players agree to stop playing.
There are not enough pieces on the board to force a checkmate (example: a
king and a bishop vs. a king)
A player declares a draw if the same exact position is repeated three times.
Fifty consecutive moves have been played where neither player has moved a
pawn or captured a piece.
Another thing is that in the game of chess, take note that there is a touch-move
policy. Once a player touches one of its own pieces he must move that piece as long
as it is a legal move. If a player touches an opponents piece, he must capture that
piece. In case a player intends to adjust a piece on the board, he must first
announce the intention by saying adjust.
Lastly, there are basic strategies that you should always remember:
1. Always protect your king. It is best to put your king to safety by castling as
soon as possible.
2. Dont give pieces away. Guard each of your own pieces. Each piece is
valuable and you cant win a game without pieces to checkmate.
3. Control the center. You should try and control the center of the board with
your pieces and pawns. If you control the center, you will have more room to
move your pieces and will make it harder for your opponent to find good
squares for his pieces.
4. Use all of your pieces. Try and develop all of your pieces so that you have
more to use when you attack the king.
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TEACHING GUIDE
SUMMARY/SYNTHESIS/GENERALIZATION
This module focused on different sets of activities that help the learners
develop the required skills in playing chess. It has enabled the learners to
understand the basic principles and concepts behind the game. After performing all
the required tasks in this module, it is expected that they have already gained
knowledge on the essentials of chess and its deeper value as a recreational activity
to promote good family relationship.
Part I gives a brief recall on the game chess. It has activities which
strengthened your students knowledge about the game such as providing them with
the opportunity to enumerate what they know and what they want to know about
chess. They are also acquainted with the benefits derived and the proper behavior
when participating in a chess game. Moreover, a downloadable video clip is
prepared for your students to help them better understand the rules and regulations
of the game.
Part II has activities intended to evaluate your students skills and
understanding of the game. They are tasked to demonstrate the move of each
chess piece. Moreover, they are given the opportunity to play online chess to
enhance their skills in playing the game.
Part III provides the learners with activities to make them reflect and think
deeper on the value of chess as a game.
Part IV, the learners are made to transfer what they have learned in this
module through a product or performance. They are given the chance to apply what
they have learned theoretically and practically in this module. They are made to
solve chess puzzles and played mini-chess tournaments.
Surely, your students have gained a lot of knowledge after performing all the
activities in this module. It is hoped that they have also gained the family values this
module wants to convey.
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TEACHING GUIDE
Glossary of Terms
1. Chess -A board game for two players, each beginning with 16 pieces of six
kinds that are moved according to individual rules, with the objective of
checkmating the opposing king.
2. Checkmate- is a situation in chess in which one player's king is threatened
with capture (in check) and there is no way to meet that threat.
3. En Passant-It is a special pawn capture which can occur immediately after a
player moves a pawn two squares forward from its starting position, and an
enemy pawn could have captured it had it moved only one square forward.
The opponent captures the just-moved pawn as if taking it "as it passes"
through the first square. The resulting position is the same as if the pawn had
moved only one square forward and the enemy pawn had captured normally.
4. Draw - a chess game where nobody ends as a winner.
5. Promotion - Special ability of pawns wherein if it reaches the other side of the
board it can become any other chess piece.
6. Castling - This is a move of the king and either rook of the same color along
the players first row. On a players turn he may move his king two squares
over to one side and then move the rook from that sides corner to right next
to the king on the opposite side.
7. + - A move which places the opponent's king in check
8. ++ - Checkmate
9. X - a piece makes a capture
Sources:
http://www.fide.com/component/handbook/?id=124&view=article
http://www.buzzle.com/articles/basic-rules-of-chess-how-to-play-chess.html
http://www.oksports.ie/games-rules/chess/
http://clatskaniechessclub.tripod.com/id70.html
http://www.learn-chess.com/the_history_of_chess27008.php
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TEACHING GUIDE
Learning Competencies:
The
learner
demonstrates
Tell your students that at the end
understanding of the basic principles and of the module, they should be able to
ideas of the game domino that promote
1. discuss the nature/background of
good family relationship.
the game domino;
2. explain the health and fitness
benefit that the family can derive
from playing dominos;
Performance Standard:
3. practice proper and acceptable
behavior when participating in
The learner engages in a domino
indoor recreational activities;
mini-tournament.
4. execute basic skills and tactics in
domino;
5. interpret rules and regulations in
domino;
6. apply knowledge of rules and
regulations in domino;
7. promote
indoor
recreational
activities to family members.
TEACHING GUIDE
playing the game. With the help of this module, your students will surely become
better players and learn to appreciate the game even more.
Objectives:
At the end of the lesson the learner should be able to
1. discuss the nature/background of the game domino;
2. explain the health and fitness benefit that the family can derive from playing
dominos;
3. practice proper and acceptable behavior when participating in indoor
recreational activities;
4. execute basic skills and tactics in domino;
5. interpretrules and regulations in domino;
6. apply appropriate rules and regulations in domino;
7. initiate the promotion of indoor recreational activities to family members.
Pre- Assessment:
Assess and activate your students prior knowledge about domino.
Divide the class into 3 teams and tell them to play charades on different words
related to the game domino (Activity 1: BatangHenyo).
The game starts by asking each team to write words related to domino on
pieces of paper then fold and put them in a fish bowl. Each member of the teams will
pick a piece of paper from the fish bowl. He will read its contents to himself and act
out the word using appropriate gestures without speaking. A minute is given to each
team to guess the word. The teams alternate turns in playing. The team with the
most number of correct guesses wins the game. Make sure the teams use the
following words:
Bone
Double
Block
Tiles
China
Rectangle
Bar
Dots
TEACHING GUIDE
TEACHING GUIDE
Make sure that before you ask the learners to proceed to the next part of the
module, all the topics under domino have been discussed or introduced.
Sit
Squat
Turn to the right/left
Raise arms
Clap
TEACHING GUIDE
Gauge your students skills in playing domino. There are illustrated domino
pieces which need to be connected to other pieces found in Activity 3
(DOMINO PUZZLES!). Have the students identify the correct bone to
connect.
Answer Key
1.
2.
3.
4.
5.
C
B
C
C
B
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TEACHING GUIDE
Answer Key
Interpretation
Perform the basic skills
with no errors
Perform the basic skills
with some errors
Perform the basic skills
Descriptive Equivalent
Advanced
Proficient
Approaching
TEACHING GUIDE
Proficiency
Developing
Score
Rank
1.
2.
3.
Note: The number of students to be ranked is not limited to three.
Based on the results of the summative assessment and the
performance/product, find out if your students may now proceed to the next module.
Background Information for the Teachers
History of Dominoes
Dominoes or dominos generally refer to the collective gaming pieces making up
a domino set (sometimes called a deck or pack) or to the subcategory of tile
games played
with
domino
pieces.
In
the
area
of
mathematical tilings and polyominoes, the word domino often refers to any
rectangle formed from joining two congruent squares edge to edge. A domino set
may consist of different number of tiles and dots. The traditional Sino-European
domino set consists of 28 dominoes. The totals for all common domino sets is
presented in the following table:
Domino Set
28
168
55
495
91
1092
136
2040
Dominoes are called "bones" because the earliest domino tiles were made
from animal bones or ivory. In addition to "bones", dominoes are also called "tiles",
"stones", "men", tickets,or spinners.. Each domino is a rectangular tile with a line
dividing its face into two square ends. Each end is marked with a number
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TEACHING GUIDE
of spots (also called pips) or is blank. The word "pip" commonly means a "spot" or a
"speck", and perhaps that's why a domino's spots are called "pips".The backs of the
dominoes in a set are indistinguishable, either blank or having some common
design. A domino set is a generic gaming device, similar to playing cards or dice, in
that a variety of games can be played with a set.
Evidences show that tile games have been found in China as early as 1120
CE. Some historians credit Keung T'ai Kung, in the twelfth century BCE for creating
them. Other historians stated that dominoes were invented by a statesman named
Chu sz yam in 1120 CE. This person is said to have presented them to the Emperor
Hui Tsung, and that they were circulated abroad by imperial order during the reign of
Hui's son, Kao-Tsung (1127-1163 CE).
You might have notice that there has been no exact data on the origins of
domino.
However, one is clear enough, it has existed so long ago that
documentation of which is scarce. Although domino tiles are clearly of Chinese
inheritance, there is a debate over whether the European tile set came from China to
Europe in the fourteenth century or was invented independently
Have you seen European dominoes? They are rectangular tiles that are twice
as long as they are wide. There is a single tile for each combination of the faces of a
pair of dice; the blank suit is the throws of a single die, for a total of twenty-eight tiles
in the standard Double six set. Other sets with larger numbers of tiles were invented
later, with the double nine and Double twelve sets being the most common
extensions.
Where did the word domino came from? The word "domino" is most likely to
be derived from the Latin, dominus (i.e., the master of the house). The vocative,
domine, became the Scottish and English dominie (i.e., schoolmaster). The dative or
ablative, domino, became the French and then the English domino. The word
"Domino" is French for a black and white hood worn by Christian priests in winter
which is probably where the name of the game derives from. Domino games are
played all over the world, but they are most popular in Latin America.
The game domino is very popular in Italy, France, and Britain in the18th
century. France was also producing domino puzzles. The puzzles were of two types.
In the first, you were given a pattern and asked to place tiles on it in such a way that
the ends matched. In the second type, you were given a pattern and asked to place
tiles based on arithmetic properties of the pips, usually totals of lines of tiles and tile
halves.
Benefits from playing dominoes.
As any indoor recreation game, playing dominoes provides fun and interaction
for the family.
At the same time, the game provides learning opportunities to
stimulate the mind. It also encourages socializing and important social skills such as
learning how to win/lose, teamwork, and other values. These are values which
cannot be gained from playing online games which children play on their own.
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TEACHING GUIDE
Dominoes cater not only for the young ones but also for the grown-ups.
Domino sets come in different colors, designs, and sizes.
sportsmanship.
8. Minimize talking when at the event venue.
9. Refrain from giving comments on another game that is in progress, it may
a mistake while playing. It might be that your opponent will not notice your
mistake if you play quietly.
11. Never blame others for something they did not do or lie about your move in
order to save a point.
How to Play Dominoes
The proceeding sections detail the basic rules and regulations in playing
dominoes.
1. Shuffling the Dominoes
Before you start a game, the dominoes must be shuffled to make a boneyard.
You need to shuffle the tiles all face down moving them in random motion. Make
sure that no one knows the location of any given tile.
2. Decide who will make the first move.
You can do it in two ways:
Each of the players choose a domino at random, with first move going to
the player holding the "heavier" domino (these dominoes are returned to
the boneyard and reshuffled), or
The players draw their allotted number of tiles (which varies according to
the game being played), and the holder of the "heaviest" domino goes first.
3. Drawing Tiles
Once you begin drawing tiles, they are typically placed on-edge so that you
and your opponent can see your own tiles, but none can see the value of other
players tiles. Every player can thus see how many tiles remain in the other players
hands at all times during the game.
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TEACHING GUIDE
TEACHING GUIDE
Here are some useful tips in playing domino. These are tips which can give you
advantage over other players who aren't using any real strategy at all.
Set down doubles early. Do not get stuck with doubles. Lay them down
early in the game or whenever you have the opportunity.
Set down your heavier tiles early. Play your heavier tiles early in the game
so you won't be caught with a high score of points for your opponent.
Hold on to a variety of suits. Try to keep as many different suits as you can
in your hand as long as you can. This will give you a range of options when it
comes to the tiles you can set down and prevent you from being unable to
make a play at all and having to pass on your play.
Note your opponents weak suits. Take note of the tiles your opponent
doesnt have. This will allow you to block them later in the game.
Work out your opponent's hand. Study the layout of already played tiles
and the tiles in your own hand to guess what your opponents are holding in
their hands. You'll soon learn which tiles in your own hand to play
to block your opponents.
Always be aware of the board count. This is the total of all open ends on
the layout. In games like Fives, players score points when the board count is
a multiple of five.
Evaluate the tiles in your hand and how they can change the board
count. Determine the difference between suit values on either end of a tile so
you quickly know how they will change the board count. For example, 5 and 3
on each end will change the board count by 2. Connecting the lower end to
the open ends of the layout will raise the board count, while connecting the
higher suit will lower the board count.
Use blocking strategies near the end of a point game, when the
opportunities for scoring points diminish.
Control and manipulate the board count. Push the board count up when
you can set down scoring tiles, and down when you can't. Knowing the suits
your opponent does and doesn't hold will help you alter the board count
accordingly, allowing you to prevent opponents from setting down scoring
tiles.
Be aware when you use blocking strategy too early in the game, it could backfire
on you especially when your opponent must draw tiles from the boneyard. They can
draw tiles that can work against you, and not increase your score at the end of a
round.
SUMMARY/ SYNTHESIS/GENERALIZATION
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TEACHING GUIDE
Domino mimics family situations wherein the pieces are interconnected and
need to match each other. Like the family, the members of the family have a bond
that connects them. Each member needs to be in consonance with each other so
that harmony among them will be achieved.
This module focuses on activities that facilitated the development of the
required skills in playing domino. It has helped your students understand the basic
ideas and concepts behind the game. After performing the required activities in this
module, it is expected that your students are already equipped with the knowledge
on the basics of domino and the family values the game wants to promote.
Part 1 deals in a short recall on your students prior knowledge about domino.
It has activities which strengthened your students knowledge about the game such
as asking them to enumerate what they already know and what they want to know
about domino. The module also acquaints your students with the basic rules and
regulations of the game. The module also comes with a downloadable video clip
which will surely help your students to better understand the rules and regulations of
the game.
Part II focuses on activities that assesses your students skills and
understanding of the game domino. They are tasked to solve domino puzzles as
well as make their own domino set. Moreover, they are given the opportunity to play
online domino to enhance their skills in playing the game.
Part III provides you with activities to make you reflect and think deeper on the
value of domino as a game.
Finally, in Part IV, the students are made to transfer what they have learned in
this module through a product or performance. They are given the chance to apply
what they have learned theoretically and practically in this module. They are made
to compete in mini-domino tournaments.
The last part of this module is a background of the game which you can use in
your teaching-learning process.
Your students have learned a lot after going through the module. It is hoped
that they have also gained the family values embodied here.
GLOSSARY OF TERMS
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TEACHING GUIDE
Bar
refers to the middle line dividing the two squares of a domino tile.
Blocked game
Bones
Bone yard
Sources:
http://www.domino-play.com/Strategy.htm
http://en.wikipedia.org/wiki/Dominoes
http://www.pagat.com/tile/wdom/history.html
http://www.domino-games.com/faq/How-Many-Tiles-And-Dots-Are-In-A-DominoesSet.html
138
Content Standard:
Learning Competencies
Performance Standard:
Assessment Plan
To assess the competencies
Assess the
performance of the
learners using the
following criteria:
Analytic Rubric for
the Assessment of
Learners
Performance in
folk dancing:
* Performs steps
with high level of
mastery while
creating several
formations in the
dance floor
*Shows a great
level of confidence
in performing the
dance steps.
* Demonstrates
generally
acceptable
characterization
and proper
behavior towards
the dance and
groupmates
Teaching-Learning Plan
Introduction:
This module will help you guide your students in understanding and
appreciating the different regional and national folk dances in the Philippines. Inform
them that since we began trading with our neighboring countries during the early
years, we became acquainted with their way of life and the culture and traditions
they practice. The Philippines, being an archipelago, is rich with cultures and
traditions that make the lives of every Filipino colorful. This is evident in the
influences from our neighboring countries such as Thailand, Indonesia, Malaysia,
China, Cambodia, Burma, and Japan. The process involve here is called
acculturation. This influential tool had strongly affected Philippine culture, particularly
our dances.
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Explain the idea that the students can expected to learn from this subject by
making them read for 5 minutes the introduction of the module found on page 1.
Objectives
At the end of this learning materials, the students should be able to:
trace the origin and location of folk dances by its costume and music;
create rhythmic patterns using the duple, triple and quadruple meter;
demonstrate mastery of basic steps in folk dancing;
identify the meaning of the gestures and hand movements of folk dance
identified;
interpret dance literature correctly;
explain the role of folk dancing in promoting physical fitness and
wellness of the family;
execurte selected regional and national folk dances with Asian
influences.
Pre- Assessment:
Ask the students to answer honestly and individually the pre-assessment
found in their module. Give them time limit and ask them to write all their answers in
their activity/notebook.
Check their answers against the following answers. Please note that students
answers may vary depending on the extent of their prior knowledge about the
subject.
1. Just by simply looking at the pictures would tell you right away that some of
the regional and national folk dances of the country have been greatly
influenced by our neighboring countries like Thailand, Indonesia, Malaysia,
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China, Cambodia, Burma, and Japan. These are manifested in the use of
colorful and intricately designed costumes, accesories and props like fans,
headresses, janggay; and the use of musical instruments like gongs,
kulintangs which are not part of Philippine culture.
2 4. Countries such as Thailand, Indonesia, Malaysia, China, Cambodia,
Burma, and Japan have strongly influenced Philippine culture, especially the
dance. The effect of acculturation, may have modified our indigenous dances.
This is evident in the use of chopsticks which was barrowed from the Chinese
now used as implements in the dances Binislakan and Sakuting; the use of
colorful fans, beautiful costumes, and headresses among the Japanese and
Chinese influenced are now used for the dance Sua-Ku-Sua; the use of
janggay and flamboyant headdresses inspired by Indonesian, Thai, and Malay
culture which are now used for the dance Pangalay. These are just some of
the evidences that of the strong infuences made by our neighboring countries.
5. Yes! Looking at the performers poses would give you the ideas of various
scenarios that can actually transcend through folk dancing such as:
a.
Courtship
a. Janggay
b. Sticks
9. Since we began trading with the nearby Asian countries in the pre-Hispanic
years, we became acquainted with their ways of life, their culture and
traditions. This is a process in which members of our cultural group adopted
their beliefs and behaviors, and these are evidently mixed in our culture
including our dances. Thus, most of our folk dances are not pure since they
were influenced by the colony of Western and Asian countries. These are just
some of the effects of acculturation.
Together with the learners, analyze the results of their pre-assessment to
determine prior knowledge and skills are; their strengths and weaknesses which will
be used as your bases for planning instructional activities.
2. Let them also answer Letter B activity on page 14 of the module. Facilitate
interactive discussion by giving follow-up questions.
3. Before they proceed to Activity 1 on pages 15 to 16, ask them to ponder on
some focused questions such as:
Do you believe that the folk dances performed in your place have a
mixture of foreign culture? Why do you say so?
Can you give examples of Philippine folk dances that have Asian
influence? Justify your answer.
How can ones family benefit from folk dancing?
4. Ask a few students to share their ideas/opinions with the class.
Ask the students to open their modules on page15 to 16 and read Where Do I
Belong?. Tell them to watch the video presentation quitely and attentively. In the
absence of video presentation, you may show pictures of costumes representing
Luzon, Visayas, and Mindanao to the class.
Note to the Teacher: You can evaluate the students prior knowledge on this topic
by tying it up with the learning they got from their Araling Panlipunan class regarding
the background and culture of Asian contries.
5. Ask the students to watch and analyze the video presentation/pictures. In
tracing where the costumes are usually worn, let them consider the
geographic location/terrain where the costumes are suited and their
respective props used by the dancers and even their facial expressions .
6. Ask volunteer student to share their knowledge and insights about what they
watched/saw.
7. Ask other students to share their reflections to the class.
8. Let the students perform Activity 2, Dress Me Up by following the given
instructions on their module on page 16. Give them time limit to do the
activity. They are expected to locate the origins of the folk dances.
9. Instruct the students to turn their modules on page 17 to 18 and perform the
given activity, Listening while Playing. Provide rubrics for assessment.
10. Instruct the students to read and analyze Activity 7, Tell Me on page 24. Let
them perform the basic steps and bodily movements that are used in the cited
dances as you guide them. They may perform the basic steps infront of the
class. However, if they cannot do it, provide an instructional video or a
powerpoint presentation to facilitate easy grasp on part of the learners.
11. Tell the students to open their module on page 29 and perform what is being
asked in Activity 10, Watch Me and use the following procedures in
performing the given activity.
a. With the same grouping, let learners analize the given situations and
develop it into a story.
b. Give them time to conceptualize. After the given time, let them perform
their story through movements. All should be done in action with no
sound as in doing a pantomine. Silence should be observed. If its not
yet their turn to perform, let the groups observe carefully the
presentations of other groups. Let the learners note their observations
on the other groups performances.
c. After the activity, allow sharing of observations. Ask these questions:
which group performed best? What went well? Which group needs
improvement? What went wrong? Why?
12. Tell the students to complete the table shown under activity 14, Fill Me In
found on pages 53 to 54.
Be sure that before you proceed to the next part of the module, all the
topics on the origin and background of the dance, basic step patterns and
ryhthm of the given dances are introduced and the students have clearly
understood them.
Weight
Musicality
Degree of Difficulty
Characterization
(Complexity and
Intricacy in the use of
rhythmic patterns in
various meters)
(Behavior during
performance)
40%
40%
20%
MASTERFUL: Performs
rhythmic composition with
high level of musicality while
observing proper timing,
dynamics, and mastery
MATURE: Demonstrates
proper characterization and
appropriate behavior in the
performance with high
level of confidence
COMPETENT: Creates a
certain degree of skillful
composition of complex
rhythmic patterns in
duple, triple, and
quadruple meters.
SENSITIVE: Demonstrates
proper characterization and
appropriate behavior in the
performance with a certain
level of confidence
PRACTITIONER: Creates a
commonly accepted
compositions of simple
rhythmic patterns in
duple, triple, and
quadruple meters.
AWARE: Demonstrates
generally acceptable
characterization and proper
behavior towards the
performance with a certain
level of confidence
APPRENTICE: Performs
rhythmic compositions with
general mastery but could
hardly adapt to varying
dynamics and timing
APPRENTICE: Creates
rhythmic patterns but
could hardly distinguish
differences among duple,
triple, and quadruple
meters
DECENTERING: Displays
inconsistent
characterization and
demonstrates low level of
confidence
2. Guide the learners in their activity under Dance with Me on page 25. An
analytic rubric for the assessment of learners performance is provided below
for you to use.
ANALYTIC RUBRIC FOR THE ASSESSMENT OF LEARNERS PERFORMANCE IN FOLK DANCE
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Weight
Choreography and
Artistic Presentation
Execution and
Mastery of steps
40%
30%
Characterization and
Behavior during
performance
30%
OUTSTANDING: Performs
steps with high level of
mastery while creating
several formations in the
dance floor
SKILLFUL: Demonstrates
precise and skillful
execution of the steps
with high level of
confidence
SOPHISTICATED:
Demonstrates sophisticated
characterization and
appropriate behavior
towards the dance and
groupmates
COMPETENT:
Demonstrates
competently the steps
with confidence
EXPRESSIVE: Demonstrates
an atypical level of
characterization and
appropriate behavior
towards the dance and
groupmates
PRACTITIONER:
Demonstrates general
level of coordination and
competence in the
execution of steps with
limited but growing
confidence
REALISTIC: Demonstrates
generally acceptable
characterization and proper
behavior towards the dance
and groupmates
APPRENTICE:
Demonstrates limited
coordination and
competence in the
execution of steps with
low level of confidence
IMPROVING: Displays
inconsistent
characterization and
demonstrates generally
acceptable behavior
towards the dance and
groupmates
3. Tell your students to perform Activity 11, Grand Tableau found on page 30.
Guide learners in doing the said activity.
B. Musicality
C. Execution
2. Instruct the students to open their modules on page 30 and perform the given
activity. Provide rubrics for assessment.
3. Tell the students to turn their modules on page 33 and do the activity 13
Contemplation. Facilitate students to make their own reflection.
4. Explain the activity on page 54, Culminating Activity-Cultural Showcase and
use the following procedures;
a. Bring the class to the school gym for their culminating performance if
there is any. If none, set the classroom in a manner which provides the
groups enough space for their performances.
b. Let learners present their folk dance to the class. Costume and Makeup are highly encouraged.
c. Sequence the performances through drawing of lots.
d. Assign someone from each group to take charge of documenting their
performance through video coverage or any mode they prefer to.
e. Guest observers may be invited to witness the activity, preferably the
students family members.
5. Explain to them how Activity no. 17 on page 57 can be met. Entertain
students inquiries for clarifications.
other to prepare the soil for planting, or do any odd job on the farm.
____________2. Binislakan is a social dance from Abra which was influenced by the
Chinese.
____________3. Pangalay, which is better known as the Lemon Tree dance
originated from Jolo, Sulu.
____________4. In dancing Sua-Ku-Sua, fans transform into tiny sails, face mirrors,
butterflies, shields and leaves.
____________5. Pangalay is the traditional fingernail dance of the Tausg people
of the Sulu Archipelago.
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D. Waltz Turn
7. Among the following dance steps, which one is used in dancing Sua-ku-Sua?
A. Contra-ganza
D. Redoba
B. Heel-and-toe polka
C. Sagamantica
D. Sangig step
B. Slide-cut-hop
D. Step-pivot-slide
ANSWER KEY
Part I. Modified True or False
1.
2.
3.
4.
5.
True
Sakuting
Sua-ku-Sua
True
True
Scores will be based on the teachers judgment. 10 points is given for every correct
figure, which means that each letter in every figure is weighted as 2 points. (Mastery,
Performance, and Coordination should be used as criteria for judging the students
performance.)
Part IV. Essay (15 points). Students answers may vary. The following criteria
should be used in rating the essay.
Substance...............................................50%
Relevance ..............................................30%
Clarity and Cohesion...............................20%
____________
100%
SUMMARY/SYNTHESIS/GENERALIZATION:
Now that the students are done reading and interacting with their learning
material, they are now ready to face the challenges that folk dancing may bring in
terms of its origin, historical background, dance steps and step patterns, dance
interpretations and performance. They have discovered that just like any other sports
or games, dancing is also a physical activity that can promote lifelong fitness and
wellness. It is a good source of exercise that could help develop grace and poise. It
can even help in maintaining good health as it highlights health-related skills such as
cardio-vascular endurance, flexibility and strength. Surely, this module has enriched
their mind to explore the wonders of folk dancing.
In lesson 1, the students have learned the significance of the origins/locations of
folk dances by identifying the performers costumes and music. Here, they realized
that just by merely looking at the costumes and props and listening to the music
would tell them right away about the point of origin of a particular dance. They also
learned the effects of acculturation brought about by the trade and settlement from
our neighboring countries like China, Malaysia, Indonesia, Burma, Cambodia,
Thailand and Japan.
Lesson 2 has provided activities that led them to understand rhythmic patterns of
selected regional and national dances with Asian influence particularly Binislakan,
Tiklos, Sua-Ku-Sua, Pangalay and Sakuting. They discovered that rhythm plays an
important role in the performance of the dance. Feeling the beat and rhythm of the
music is a motivating factor for them to perform well.
Also, lesson 3 has provided them activities that inspired them to demonstrate and
master the basic steps of Binislakan, Tiklos, Sua-Ku-Sua, Pangalay and Sakuting. It
enabled them to enhance their dancing skill and motivated them to show and share
14
the steps they have learned. upon studying the given dances. Thus, they realized
that mastering the basic dance steps could be used in the interpretation of the dance
literature to a large extent.
Moreover, lesson 4 has presented them ways and means to discover the
meaning of the gestures and hand movements in the performance of a particular
dance. It enabled them to use their creativity in conveying proper emotions and
gestures in different situations as found in the different settings needed in the given
dances.
Meanwhile, lesson 5 has provided them with insights that made them master and
understand the dance literature of Binislakan, Tiklos, Sua-Ku-Sua, Pangalay and
Sakuting. Those insights enabled them to perform the dances appropriately and
gracefully. In this part, they found out that the correct interpretation of the dance
depends on the mastery and accuracy of ones understanding of the elements of
dance such as dance steps, step patterns and counting.
Finally, lesson 6 gave them a better perspective on the importance of folk
dancing in relation to their family and community as it gave them opportunities to
perform the given dances with their family members during town fiestas and school
foundation days. It also gave them time to bond with their family members by
watching culminating activities/cultural shows which gave them a chance to develop
family solidarity as well as family wellness.
We hope that through this module, the students have become more acquainted
with the significance of folk dances, and somehow they could use the knowledge
they learned from this module not only during dance performances but also in
maintaining a well and fit body and a sustainable life.
GLOSSARY OF TERMS
Accent
Acculturation
Culture
Dynamics
Folk dance
of
the measure
a process in which members of one cultural group adopt
the beliefs and behaviors of another group
the totality of socially transmitted behavior patterns, arts,
beliefs, institutions, and all other products of human work
and thought
an interactive system or process, especially one involving
competing or conflicting forces
a form of dance developed by a group of people that
reflects the traditional life of the people of a certain
country
15
Folk dancing
Implements
Improvisation
or region
a great exercise and a fun recreational activity for people
of all ages
a device used in the performance of a task
created extemporaneously, without planning.
Intensity
accompaniment;
Lifelong Fitness
Tempo
Traditions
-
Wellness
in
music,
the
loudness
and
softness
of
an
of
health and well-being possible, including nutrition, weight
control, avoiding substance abuse, being physically
fit
and
leading an active life, controlling stress, developing good
relationships with others, living with high values and
ethics,
and attending to spirituality
References
BOOKS:
ON-LINE SOURCES
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17
The
History
of
Filipino
Folk
Dance
|
How.com http://www.ehow.com/about_6558571_history-filipino-folkdance.html#ixzz27RKkEfja November 28, 2012
The
History
of
Filipino
Folk
Dance
|
eHow.com http://www.ehow.com/about_6558571_history-filipino-folkdance.html#ixzz27RK6wqx1 November 28, 2012
The
History
of
Filipino
Folk
Dance
|
eHow.com http://www.ehow.com/about_6558571_history-filipino-folkdance.html#ixzz27RKzSk8d November 28, 2012
http://wiki.answers.com/Q/What_is_sua_sua_folk_dance#ixzz27Xedp
W18 November 28, 2012
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http://home.allgameshome.com/results.php?s=philippine+folk+dance&c
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http://www.youtube.com/watch?v=8QApCK1lTrU November 28, 2012
www.kalilayan.com November 28, 2012
http://images.search.yahoo.com/search/images;_ylt=A0PDoX5F909Qa
h8A0iSJzbkF?p=pangalay%20dance&fr=yfp-t-521-s&ei=utf8&n=30&x=wrt&fr2=sg-gac&sado=1 November 28, 2012
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www.fiestafilipina.org November 28, 2012
www.panoramio.com November 28, 2012
www.playle.com November 28, 2012
archives.pia.gov.ph November 28, 2012
Pangalaydance.com/the-pangalay-dance-style-of-the-philippine-anintangible-cultural-heritage November 28, 2012