You are on page 1of 7

MEERUT INSTITUTE OF ENGINEERING &TECHNOLOGY

Department of Computer Science & Engineering

SYNOPSIS
on

CRAZY SCREEN

(Session: 2013-14)

Submitted to:

Submitted by :

Mr. Mohit Singh

SaurabhMishra

Lecturer

Udit Agrawal

CSE Deptt

Umang Agarwal

TABLE OF CONTENTS

1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
1.1About Crazy Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Graphic LCD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.3 Touch Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
2. Feasibility Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
2.1 Technical. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2.2 Economic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2.3 Behavioral. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
3. Methodology Used. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
3.1 Phase 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
3.2 Phase 2 . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
3.3Phase 2 . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Biblography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

1. INTRODUCTION
1.1 ABOUT CRAZY SCREEN
Crazy Screen It is somewhat like a joke program on your screen. You can amuse yourself or
make a joke on somebody. It includes various aspects: The broken screen,Electric shock or
lightning on the screen, Fireball, Snowy screen,Swipe the screen and new display is
shown,Touch anywhere and a dot is diaplayed etc.
Crazy screen in any phone, laptop, tablet, phablet is supported mode of augmented reality.All
effects can be displayed not only on the device,but also on the image from the back of the
device. But in the UTLP kit,it will be displayed on the LCD screen.

1.2 GRAPHICS LCD


The 3.5 inch graphics LCD is connected as follows. It has a resolution of 320x240.
GLCD usage procedure
The GLCD has its base address starting from 0x80500000.
Each pixel has a 24 bit value written from this location until the last location defined by
320x240 resolution.
The 24 bit color information has 8 bits for each of R, G & B.
If 0xFFFFFF is written, then it will set the color to WHITE.
If 0x000000 is written, then it will set the color to BLACK

1.3 TOUCH PANEL


The touch screen analog signals from the external LCD will be interfaced with touch screen
controller through 4 pin 2.54mm pitch header. The touch screen analog signals from the 3.5inch
LCD will be interfaced with touch screen controller through the 54 pin LCD connector itself.
The 4-wire,12bit resolution, low voltage touch screen controller TSC2046IPWR from TI is used.
The OMAP3530 interface with touch panel controller is shown below.
1

Touch Panel Exercise


Read the touch co-ordinates and display on the control panel output window:
struct PIXEL{
unsigned int x;
unsigned int y;
};
extern struct PIXEL pixel;

The Application Programming Interfaces used are:


API

DESCRIPTION

extern struct PIXEL


ulk_proc_touch_spi_enable(void);

Initializes the touch


controller.

extern struct PIXEL


ulk_proc_touch_spi_poll(void);

Returns the pixel information


for the location touched.

extern void
ulk_proc_touch_spi_disable(void);

Disables the touch controller.

2. FEASIBILITY STUDY

Feasibility study is the first phase in the life cycle of a project. Feasibility study is done in order
to determine whether the project under consideration is feasible or not that is technically,
economically and operationally. If the result of the Feasibility study is satisfactory, only then the
project is approved otherwise not. If the feasibility study is to serve as decision document.
It basically defines the extent to which project will be successfully completed.
2.1 TECHNICAL FEASIBILITY
Can the work for the project be done with current equipment, existing software,
technology and available personnel? If new technology is required, what is the likelihood
that it can be developed?
2.2 ECONOMIC FEASIBILITY
Economic feasibility is a measure of cost effectiveness of project. An economically
feasible solution has sufficient benefits in creating the system and makes the cost
acceptable.
2.3 BEHAVIORAL FEASIBILITY
It is a measure of how well the users will work with the product we are developing.
Most of the users are using windows operating system and .net framework today and
our product is simple so our users will fell right at home and our product can be
operated easily.

3. METHODOLOGY USED :
PHASES OF PROJECT:

3.1 PHASE 1:
In this phase the information is to be collected. The functions which are to be used are
searched for further use in order to be used in program. The project is divided into
different modules.

3.2 PHASE 2:
Modules which are divided should be worked upon. Testing of the module done in order
to test that the module is working properly or not. Comparision of the existing system is
done.

3.3 PHASE 3:
Three modules which are made is combined , hence in this phase the combining of all the
phases are done. Evaluation of the project is done with respect to the System
Requirement Specification.

BIBLOGRAPHY
1.

www.seminarprojects.com

2. www.mission10X.com
3. www.rcpit.ac

You might also like