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-Pop culture is the totality of ideas, perspectives, attitudes, images and other

phenomena that are deemed preferred through an informal consensus within the
mainstream of a given society, influenced by mass media.
-The invention of popular culture as mass culture was in a part a response to
middle-class fears engendered by industrialization, urbanization, and the
development of an urban-industrial working class.
-Influences include music, movies, fashion, and celebrities, positive affect on the
people that watch, listen, or wear the products it makes people feel good about
them selves. Celebrities give people someone respectable to look up to. Positive
influences also give children people they can idolize
many influences that are negative, they include violence, inappropriate lyrics,
and celebrities that set a bad example in society. They tell us how to act and
what to say. These negative influences have more of an impact than the positive
influences.
-Culture definition:
the integrated pattern of human knowledge, belief, and behavior that depends
upon man's capacity for learning and transmitting knowledge to succeeding
generations b : the customary beliefs, social forms, and material traits of a racial,
religious, or social group
-Pop culture determines how we dress, what we eat and even how we think
about ourselves. it is sometimes a good thing and some times not, and is
influenced by celebrities, movies and music
-Fashion
The main stream fashion has become as much a part of teen life as listening to
music
The changing trends and marketed products vary throughout each generation.
Fashion and what people were wearing goes as far back as to looking at ancient
times. Since then fashion has evolved throughout society, adapting to the
environment in which it has been marketed.
Fashion is widespread within global popular culture, but its development happens
in different places around the world. Designers & trend setters are
continuously working to advance and expand fashion and its limits. Technology
over the past decade has made the fashion industry more commercialised and
profound than ever before. With the use of digital editing in advertisements the
fashion industry has been portrayed better then ever, being able to exploit
advertising strategies to their full potential, including the understanding of the
target market, and implementation of techniques such as sex appeal and
persuasive advertising. Technological developments have been crucial in
allowing evolving processors of interaction, with the internet providing
opportunities for a more direct dealing through online shopping, catalogue
websites and the online promotion of upcoming products. . By looking into the
past of fashion and trends of today it is likely that the repeat of popular trends
will be repeated once again.
-The world of popular reveals the complex nature of its interlocking components.
The commercial nature of popular culture enables it to provide a soothing,
reassuring familiarity to its public. Popular cultures crass commercialism and
lack of creativity are traits which enable it to embody dreams and create order
out of the chaos of living.
Popular culture is the culture that is adopted and appeals to large masses of
people, normally the middle class citizens. Culture consists of the customs and
civilizations of a particular group. Popular culture means that artefacts and styles
of human expression develop from the creativity of ordinary people, and circulate
among people according to their interests, preferences, and tastes. Popular
culture thus comes from people; it is not just given to them

Media defines Popular culture (or pop culture), what the trends are, what people
should be wearing, what they should be listening to, how they should act, and
what they should look like. Pop culture, in turn, defines what one should look like
through movies, television, magazines, catalogs, billboards, fashion, and music.
Popular culture indirectly teaches people how they should act and look like.

Bibliography
Nachbar, J., & Lause, K. Popular Culture an
Introductory text.
Storey, J. (2003). Inventing Popular Culture.
Blackwell Publishing .
Unknown (n.d). Fashion in Popular Culture, date
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Unknown (n.d). Popular Culture, date accessed: 10
June 2011, from:
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Popular Culture. Mitch Ferguson and Christina
Eyzenga (n.d). Date accessed: 20 June 2011, from:
http://www2.ucdsb.on.ca/athens/popculture/influen
ce.htm
Popular Culture. Brian Flagel (n.d). Date accessed:
21 June 2011, from:
http://www2.ucdsb.on.ca/athens/popculture/whatd
ef.htm

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