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ADocumentationoftheModellingandRigging

TechniquesUsedtoCreateaVirtualToy
TransformerandthePossibleApplicationsfor
itasaMarketingTool

ByAlisonFarmer
March2006

ContentsPagePageNo.

Abstract2
Introduction2
ModellingtheVirtualToy3
RiggingtheVirtualToy11
SettinguptheSkeleton12
SettinguptheFK
TransformationRig15

SettinguptheVehicleRig18
TheProblemswithCreating
theIKRig18
PossibleUsesoftheVirtualToyasa
MarketingTool24
CriticalAnalysis29
AppendixA31
AppendixB38
References40

Abstract
TheobjectivethatIsetouttoachieveforthisprojectwastocreatean
accuratereplicaofatoyTransformerrobotusing3Dcomputer
modellingsoftwareandtobuildaworkingmechanicalrigthatwould
enablehimtotransform.Thisallowedmetoexplorethetechniques
usedtomodelmechanical,robotictypecharactersandtounderstand
andgainknowledgeaboutthemostaptmethodsforriggingthem.On
topofthis,Idecidedtoexplorethepossibleusesandapplicationsof
myvirtualtoymodelasamarketingtoolforthetoycompany.My
objectivesprovidedmewithaprojectthatwastobebothchallenging
andinnovative.Thepracticalsideofthisreportistargetedatan
audiencewhounderstandtheconceptsandterminologyof3Dcomputer
modellingandrigginginAliasMaya.
Introduction
ThisreportdocumentsthetechniquesandsolutionsthatIhaveapplied
tothepracticalaspectsoftheprojectandisalsoadiscussionaboutthe
theoreticalapplicationsof3Dcomputervisualizationasamarketing
strategy,inthecontextofmyvirtualtoy.Iaimtobringtolightsome
ofthemostusefulmethodsandapproachestomechanicalmodelling
andalsototacklethemanyissuesthatcanoccurwithmechanical
riggingaswellasthesolutionsthathelpedtoovercomethem.
Ifeelthatthereisanabundanceofinformationfrombooksandonthe
internetaboutthedifferentapproachestoorganicmodellingandthe
bestmethodsforsettinguphumanandcreaturerigs,butalotlessis
writtenabouthowthesepracticesareappliedtoamechanicaltype
character.Ihadrecently,however,acquiredtwobooksinaseries
releasedbytheCGToolkitcompany,namelyTheArtofRigging:
Volume1andTheArtofRigging:Volume2byKiaranRitchie.The
2 n d volumegoesintodepthabouthowtosetuparobotictypecharacter
foranimationanddiscussestheimplementationofsomecustomMEL
scriptstospeedupandimproveupontheriggingprocess.Iwillbe
describinghowIemployedthetechniquesthatIlearntfromthese
books,tothevirtualTransformermodelandalsohowIappliedmyown
knowledgeandunderstandingtosolvesomeofthemorecomplex
riggingissuesuniquetothismechanicalcharacter.

Duringworkingonthepracticalaspectsofthisprojectandbuildingthe
virtualtoy,Iwasinspiredtocarryoutresearchintothepossibleways
inwhichmyvirtualtoycouldbeusedasamarketingtoolfortheactual
toyTransformerproduct.Iwillbereviewingsomeoftheapplications
thatIconsideredforthevirtualtoyandwillalsobedocumentingmy
findingsfromresearchingintothewaysinwhichtoycompaniescan
usecomputeranimationasaneffectivemeansofmarketingtheir
products.

ModellingtheVirtualToy
Oneofthemainchallengesformewiththisprojectwastobeableto
produceanaccuratereplicaofthetoyTransformerin3D.Ithoughtthis
wouldbeausefultechniquetopracticeasittranslatestothewaythe
industrypipelineworks;amodellerreceivesthedesignsofacharacter
orenvironmentstructureandhastofollowthesedesignstoahigh
degreeofaccuracyinordertosatisfytheclient.Thisisinnovativeand
anewexperienceformeasIhaveonlyevermodelledcharactersthatI
havedesignedmyself.Thismeansthatinthemodellingstageyoucan
stillbequitefreeandlooseabouthowyouwantyourcharactertoturn
out.Ifindthatwhenyouaremodellingyourowncharacterdesign,the
designstagecancrossoverintothemodellingstageasyoubegintosee
yourcharacteremergeasathreedimensionalobject.Youcanthen
sculptatwillanychangesthatyoufeelmayimproveuponyour
originaldesign.
Withthisparticulartoycharactertheaccuracyofthemodellingwas
evenmoreimportantduetothefactthatthetoytransformsfroma
standingrobotintoafuturisticjetinitsvehiclemode(seeFigure1).
Thismeantthateachpartofthevirtualmodelhadtobeanaccurately
scaled3Dversionofthepartsthatmakeupthetoy,sothattheyall
foldupandconnecttogetherrealisticallytoformthejetvehicle.

Figure1.ThisshowsthetoyTransformer,Starscream,thatIwillberecreatingusingMayaas
the3Dmodellingsoftware.Itshowsthetoybeforetransformationinrobotmodeandafter
transformationinvehiclemode.(Imagetakenfromwww.toysnjoys.com)

Tobeabletomakethispossible,itwasnecessaryformetopurchase
theactualtoyallowingmetotakemeasurementsdirectlyoffofit.
Takingmeasurementsformymodelfrom2Dimages(forexample
drawingsandphotosfromwebsites)wouldnothaveallowedmeto
achievetheaccuracythatIhadaimedfor.Havingthetoyinfrontofme
madeitaloteasierformetoobtainanunderstandingofhowthetoy
workedandwhatpartsfoldeduptoachievethetransformation.
ItisinterestingtothinkwhetherifIhadbeenmodellingfromblue
printsoftheTransformer,wouldIhavefoundithardertocreatemy
virtualmodel?AlthoughIwouldhavehadaccurate2Ddrawingsto
workfromIthinkitwouldhavebeenalothardertobuildthe3D
modelasthereisonlysomuchyoucaninterpretfroma2Dimage.This
isanissuethatIhavebecomeawareofthroughmyownexperienceof
3Dcomputermodellingandseeingthewayfellowstudentswork.Ifind
thatitiscommonpracticetoscaninafrontandsideviewofyour
characterintoMayaandbuildyour3Dmodelbyliningitupwiththe
twoviews.Thisoftenmeansyoucanbecomesofixatedonhowwell
yourmodellinesupwiththese2Dimageplanesthatyoucanoverlook
themodelasawholeinits3Dformandrestrictyourcreativemind
fromseeingwhatlooksrightandwrong.
Ihavefoundwithrecentworkandthroughundertakingthisprojectthat
havinga3Dclaysculptureorinthiscaseanactualtoyfigurine,the
modellingprocessismadelesscomplexandthefinalresultthatyou

achieveisoftenmoresuccessfulandaestheticallypleasing.Inthecase
ofthisproject,Ithinkithasenabledmetoproducea3Drepresentation
ofthetoytoahigherdegreeofaccuracythanifIwastouseblueprints
oraccurate2Dimagestoworkfrom.However,itisnotalwaysthecase
that,asamodeller,youwillhaveamaquettetoworkfrom.Inindustry,
forexampleaclientmaynotprovidethiskindofmaterial.Itisthen
veryimportantthatthatthemodelsheetsyouhavetoworkfromare
clearandconcise.
Agoodmodelsheetincludesverytightandaccuratedrawingsthat
areusedbythemodellersasreferenceplanesinsidethe3Dmodelling
environment.RitchieK,TheArtofRigging:Volume2,2005
WecanseefromthecharacterdesigninFigure2oftheSP23robot
thatbuildingamaquetteforthemodellertoworkfromwouldbe
impracticalduetothecomplexityofthecharacter.
Thisprojectalsoofferedmethechallengeofmodellinganonorganic
character.ThiswasanewlearningexperienceasIhadonlyever
modelledorganic,creaturelikecharactersinmypreviouswork.The
wordnonorganicusedinthiscontextdescribesthemodelasbeinga
nonlivingorindustrialobject,forexampleacarorachairandthe
wordorganicreferstoanaturalorlivingbeing,suchasaplantora
person.Ihavefoundthattherearebigdifferencesinthewaysinwhich
youapproachmodellingamechanicalobjectcomparedtoanorganic
one.IhavealsolearntaboutparticularmodellingtooloptionsinMaya
thathaveassistedmeinreproducinganaccuratemodelofthe
Transformer.

Figure2.ModelsheetforSP23robot,featuredinTheArtofRigging:Volume2.Thisis
comprisedofatop,frontandsideview,aswellassomecloseupsofthecomplexroboticleg.This
givesthemodellersenoughinformationtoaccuratelyreproducetheformoftherobotin3D
modellingsoftware.

Idiscoveredthebestwaytomodeleachpartofthetransformerwasto
startwithapolygoncubeinMayaandscaleittomatchtheexact
measurementsoftheparticularpiece,thenworkthedetailintoit.This
techniqueisknownasboxmodelling.ThisisquitedifferenttohowI
wouldtacklethefirststagesofmodellinganorganiccharacter.Ifyou
weretouseacubeasthebasisofyourmeshforanorganicmodel,itis
oftenthecasethatevenafteraddingsignificantdetailthecharacter
tendstoretainaboxlikeshapetoitwhichisveryunnatural.Topology
isalsoanissuewithorganicmodelling.Itisimportantthattheedges
ofthemodelflowintherightdirectionsothatitispossibletoachieve
realisticdeformationswhenitcomestotheriggingandskinningofthe
model.Sogenerally,startingwithapredefinedshapetomodelan
organiccharacterisabadideaduetothefactthatitwillalreadycome
withanexistingtopology.Thisisnotanissuewithmechanical
modelling,aseventhoughthemodelwillberigged,theseparateparts
willnotdeforminanyway.Thisisbecausethemodelwillnotbe
boundasskintotherig.Instead,eachseparatepieceisparentedtothe

correspondingjointtoallowforanimation.Thiswillbediscussed
furtherintheRiggingchapter.
Tobeabletomakethemodelanaccuratelyscaledreproductionofthe
toyinMaya,itwasnecessaryformetoconstantlycheckthelengthsof
eachpartthroughoutthemodellingprocess,usingMayasDistance
Tool.Thiscreatestwolocatorsanddisplaysthedistancebetweenthem
totheuser.Tomeasurethelengthsoftheedgesofeachpiecetoahigh
degreeofaccuracy,Iwouldsnaponelocatortothevertexatthestart
oftheedgeIwishedtomeasureandtheotherlocatortothevertexat
theendofthatedge(seeFigure3).

Figure3.DistanceToolThisisusedaccuratelybysnappingthestartlocatortothevertexatthe
pointyouwishtomeasurefrom,thensnappingtheendlocatortothevertexatthepointyouwish
tomeasureto.Mayawilldisplaythelengthinunitsbetweenthesetwolocators.

Toworkindetailtothemodelitisnecessarytosplityourgeometryto
increasethenumberofedgesandfacesonthepolygonssurface.This
enablesyoutomakeextrusionsattheappropriateplaceonaparticular
partofyourmodel.Tocreateaccurateandevenedgesandfacesonthe
partsofthetoymodel,IutilisedtheSnapToMagnetsbuttonin
MayasSplitPolygonToolsettings.Oncethisoptionisturnedon,you
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cancontroltheNumberOfMagnetsandtheMagnetTolerance
attributes(seeFigure4).Bysettingthemagnettoleranceto100%
meansthatwhereveryouclickontheedgethatyouwishtosplit,the
splitwillhappenattheclosestmagnetpoint.IftheNumberofMagnets
is1(asinFigure4)thentherewillbeonemagnetpointalongthat
edgeanditwillbeatanequaldistancefromthestartandendpointsof
thatparticularedge,i.e.itwillsithalfwayalongit.Increasingthe
numberofmagnetswillallowforsplitstooccuratincreasingnumbers
offractionaldivisions,e.g.settingthenumberofmagnetsto2will
enabletheedgetobesplitintothirds.Byusingmagnetsitistherefore
possibletocreateevensplitsaroundanobjectatarangeofdifferent
fractionaldivisions.Ifoundthisaidedmyabilitytoreproducethe
detailineachofthetoypartswithahighlevelofaccuracy.

Figure4.SplitPolygonToolUsingthistoolwiththe'SnapToMagnets'optionboxcheckedon,
allowsyoutocontrolwherethisparticulartoolwillsplitanedge.ByadjustingtheNumberof
MagnetsandsettingtheMagnetToleranceto100%,enablesyoutosplittheedgeatarangeof
fractionaldivisions.

Ihavefoundthatwhenmodellinghardedged,industrialsurfaces,itis
importanttoconsiderthenormalsoftheedgesonthemodel.Itis
possibletoachieveverydifferentlookstoasurfacebysofteningor
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hardeningthenormals(seeFigure5).Byselectingthedesirededges
andmakingthenormalsAllHardwillmaketheedgesappearsharpin
shadedmode.BymakingthenormalsAllSoftwillsoftentheir
appearanceandeffectivelysmooththesurface.
ThroughoutthemodellingofthistoyTransformer,Ihadnotneededto
considerthepolycountofthefinalmodelasitwasmyaimtoproduce
ahighlydetailedaccuratereproductionofthetoy.Iwasworkingto
achievethesamelevelofdetailthatisheldintheactualtoyproduct.
AsIhaveprogressedwiththisproject,however,Ihavebeguntothink
aboutwhatthis3Dvisualizationofthetoycouldbeusedfor.In
researchingintothetoyindustryandthewaystoycompaniesmarket
theirproducts,Ihaverealisedsomepossibleapplicationsformy
virtualmodel.Iwillbediscussingthisatalaterstageinthisreport.

Figure5.Soften/HardenNormalsItispossibletoachievedistinctlydifferentlookstoamodel
bysofteningorhardeningthenormals.Wecanseefromthisimagethatmakingthenormals
hardgivestheedgeasharplookandmakingthenormalssoftgivesthemodelamuchsmoother
appearance.

MostoftheusesforthisvirtualtoythatIhavearrivedatwouldrequire
ittobeofamuchlowerlevelofdetailthanwhatIhaveachievedfor
mymodel.Anexampleofthiswouldbeifitweretobeusedona
websiteinaFlashanimationorgame.Althoughmymodelistoo

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detailedforsuchapplicationsasthese,itwouldbeaneasyprocessto
reducethemodelintermsofpolycountandremovealotofthemodels
detailtomakeitsuitableforsuchuses.
ThefinalcompletedmodeloftheTransformercanbeseeninrobot
mode,inFigure6andinvehiclemode,aftertransformation,inFigure
7.

Figure6.ThisisthefinishedmodeloftheTransformerinrobotmode,showingthefrontand
backviews.

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Figure7.ThisisthefinishedmodeloftheTransformerinVehiclemode,showingthefrontand
backviews.

RiggingtheVirtualToy
SimilartothewayIhadonlyeverbuiltorganicmodelsbeforethis
project,Ihadalsoonlyeverriggedorganiccharacters,sosettingupa
mechanicalmodeltobeanimatedwasaninnovativechallengeforme.I
hadrecentlyacquiredsomeveryinterestingandusefulbooksthatteach
thetheoryandpracticesofriggingusedbyprofessionaltechnical
directors.Thebooksarecalled,TheArtOfRigging:Volume1and
TheArtofRigging:Volume2,writtenbyKiaranRitchie,Jake
CalleryandKarimBiriandreleasedbyCGToolkit.Thesebookswere
initiallypurchasedtoassistwithmyMajorProjectandwhilesome
topicscoveredwillsignificantlyhelpmewiththisproject,thereare
alsomanynewideascoveredthatIwouldliketheopportunityto
experimentwith.InTheArtofRigging:Volume2,theprocessof
settinguparigforacomplex,roboticcharacter(theSP23robotas
showninFigure2)isdiscussedindetail.Havingworkedthroughboth
booksandtutorialscovered,Ihavefeltencouragedtoapplythenew
skillsandtechniquesthatIhavelearntontoamechanicalmodelofmy
own.Thisprojectoffersmetheopportunitytodothisandtoimprove
andfurthermyunderstandingoftheriggingprocess.
Notonlywastherethechallengeofsettinguparigforamechanical
modelbutIalsohadtothinkabouthowitcouldbebuilttoallowfor
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thevirtualtoytotransform.A
verysuccessfulexampleofa
transformableriginactioncan
beseenontheCitroenC4
televisioncommercial(see
Figure8).Seeingthisadvert
inspiredmetowanttoresearch
intomethodsofdeveloping
transformingrigsandhence
thisbeingoneofthereasons
whyIhavechosentobuilda
virtualtoyTransformer.Using
aTransformertoywasalso
idealformyprojectasit
Figure8.TheCitroenTransformingCarThisTV
meantIdidnotneedto
commercialwasproducedbySpyFilmsin
considerhowthe
Toronto,withanimationundertakenbya
VancouverbasedVFXcompany,TheEmbassy.
transformationwouldwork(as
thetoymakershaddesigned
thisalready),thusallowingmetohavemoretimetofocusonbuilding
thecomplexrig.
ThemainissueIhadtoconsiderwhenriggingtheTransformer,was
thattherigneededtocopewiththreedifferentstates;robotmode,
transformationmodeandvehiclemode.Idecidedthatthebestwayto
dothiswouldbetobuildthreeseparaterigs,oneforeachmode.This
wasnecessarybecausetherewereverydifferentcontrolsandsetups
neededforthedifferentstates.Itwasmuchmorepracticalanduser
friendlytohavethesethreeseparaterigsetupsinsteadofattemptingto
incorporateallthecontrolsneededfortherobot,thetransformation
andthevehicleontoonesingleskeleton.
WhentheTransformerisinrobotmodetheanimatorwouldfindit
mucheasiertoanimatewitharigsetupwithinversekinematics(IK)
controls.Theanimatorcanselectthesecontrolstomovethelegsand
armsandsetkeysonthem,forexampletoanimatetheTransformer
walking.Unfortunately,duetothewayinwhichthetoyisbuilt,itwas
difficulttoaccomplishaworkingIKrigandIwilldiscussthereasons
forthisatalaterstageinthisreport.Forthetransformationstateof
thevirtualtoy,itwasmoresuitabletohavearigsetupwithforward
kinematics(FK).TheFKrigismademorepracticalfortheanimatorby
thecreationofslidersthatcancontrolhowmucheachpartofthe

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modelhastransformed.Thisallowstheanimatortosetkeysonthese
slidercontrolstoanimatethetransformation.Forthelaststate,therig
onlyneededtobeabletohandlethetranslationandrotationofthejet.
Theanimatorcanselectonemaincontrolwhichcanbeusedtocontrol
thejetsmovementandwhichalsoholdsattributestocontroltherotary
motionsofthewingflapsandtheguns.Toswitchbetweenthedifferent
rigsasthevirtualtoytransforms,forexamplefromrobotmodeto
transformationmode,thetransformationskeletonwouldneedtobe
positionedtomatchtherobotskeletonspositionandthevisibilityof
therobotrigwouldbeswitchedoffattheframewherethe
transformationbegins.
SettinguptheSkeleton
Itisveryimportantwhensettinguptheskeletonforamechanical
characterthatthejointsareplacedaccurately.
Riggingmechanicalcharacters(orvehicles)requiressomeextra
attention.Youmaybefamiliarwithplacingjointsbyhand.Thisworks
finefororganiccharacters,butitcanpresentaproblemfor
mechanicalrigs. Rit chi e K,2005. Pg 101.
Thejointsshouldbeplacedatthepivotpointsofeachpieceandifthey
areplacedslightlyoffcentreitcancausethemechanicalpartsofthe
modeltolookwobblyandbrokenwhenanimated(seeFigure9).To
ensurethatIwasplacingmyjointsattheexactcentreofthe
Transformersmechanicaljoints,IusedMayassnappingtool.Using
thisIwasabletosnapthejointstoavertexthatwasattheexactcentre
ofrotationforthatparticularpiece.Forsomepartsofthemodel,
however,itwasnotpossibletodothis,i.e.iftherewasnovertexlying
attheexactcentreofrotation.Anexampleofwherethisoccurredisin
placingthejointfortheknee.

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Figure9.AccuratelyPlacingJoints.ThisshowshowIhavesnappedthejointstothepivotpoints
oftheseparatepartsoftheTransformertoytoensurepreciseplacementandpreventtheleg
fromlookingbrokenandwobblywhenanimated.

Figure10.ThisshowshowthecgTkSnapToPivotscriptwasusedtoplacethejointsaccurately,
inthecorrectpivotposition.

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Fortheknee,Ineededtosnapthejointtothecentreoftheknees
geometry.Firstly,IcentredthepivotonthekneepieceusingtheMaya
commandCentrePivot.Ithenneededtosnapthejointtotheknees
pivotandtodothisIwasabletouseascriptthatwassuppliedwith
TheArtofRigging:Volume2,calledcgTKSnapToPivot(see
AppendixA.I).Thisisafairlysimplescriptthatallowsyoutoselecta
baseobjectandatargetobjectandonrunningthescriptitwillquery
theworldspacelocationofthebaseobjectspivotandmovethetarget
objecttothatposition.WecanseefromFigure10,thatthekneejoint
hasbeensnappedtothepivotofthekneesgeometryasfromselecting
themboththemanipulatorslaydirectlyontopofeachother.
Afteraccuratelyplacingthejoints,Ineededtochecktheorientations
oftheiraxestomakesurethattheyarelinedupwiththeorientationof
thepivotsofeachpartofthemodel.Thisisjustasimportantas
placingthejointsprecisely,asthejointmaybesittingatthecorrect
pivotpointbutifitsaxesarenotorientedcorrectly,itwouldmeanthat
allthreeaxeswouldneedtoberotatedtoachievethedesiredrotation
foreachpartofthemodel,whichisverydifficultandimpracticalfor
ananimator.Iftheaxesarelinedupcorrectlywecanjustselectthe
desiredaxistorotatearoundandthegeometrywillmoverealistically.
InordertorigtheTransformersothatitmovesaccordingtoits
mechanicalstructure,Ineededtoconsiderwhichaxesareusedand
whatmotionisrestrictedateachjoint.
Inmanycases,mechanicaljointsarerestrictedtoonefreeaxis.This
isthecasewithalmosteverymovingpartonyourcar(thingslike
wheels.Wipers,doors,seatbacks,steeringwheeletc).Whenrigging
thesekindsofobjects,itisimportantthatyoudonotgivetheanimator
theoptionoftwistingthepieceinthewrongaxis.Jointsthathave
limitedaxesshouldhavetheirunusedaxeslockedandhiddenfromthe
animator. Rit chi e K,2005, pg 119.

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Figure11.TheSkeletonThisshowsthebonelayoutforthe
Transformerrig

The
skeletonjointlayoutcanbeseeninFigure11.

final

SettinguptheFKTransformationRig
OnceIhadaccuratelyplacedthejointsandcorrectlyorientedthem,I
decidedtosetuptheFKTransformationrigfirst.Iinitiallyneededto
checkthatthevirtualmodelcouldfolduplikethetoytotransforminto
thejet.Ifoundthisaverythrillingpartoftheproject.Itwasexciting
torotateeachpartofthevirtualtoyTransformerandtothenhavean
entirelydifferentlookingmodelthatcorrectlyresembledthejetthat
therealtoytransformsto.Itwasquiteasatisfyingprocessandmust
resemblehowachildwouldfeelplayingwiththetoy.Thisismost
likelythemainreasonforthistoyssuccessanditsmainsellingpoint.
Tosetuptheanimationrigforthisskeleton,toallowittobeanimated
inanFKfashion,IdecidedtoapplysomeofthetechniqueswhichIhad
learntfromTheArtofRigging:Volume2tutorialDVDandutilise
someofthemelscriptstomakesettinguptherigfasterandmoreuser
friendly.Insteadofcreatingcurvestouseascontrollers,awayof
usingmechanicalcharactersgeometrydirectlyascontrollerobjectsis
explained.Theideaisthattheanimatorcanclickonthevariousbody
partstomanipulatetherig(seeFigure12).

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TosetuptheTransformersbody
partsascontrolobjects,Iusedamel
script(cgTKAttachControl)provided
withthebook(seeAppendixA.II).
Thisspeduptheprocessofcreating
thecontrollerobjectsforthe
Transformer.Itworksbyselecting
thepartofthevirtualmodels
geometryyouwishtomakea
controllerandthenshiftselecting
theunderlyingjoint.Onexecution
of thescriptanorientconstraint
Figure12.Thisshowshowthebody
relationshipissetupbetweenthe
partsofthetransformerareusedas
controllerandthejoint.Itwillalso
controlobjects fortheFKrig.
parentconstrainthecontroller
objecttothejoint.Indoingsoitwillmakesurethatthecontroller
objectsrotationaxesarestillproperlyalignedtothejointandthatits
transformsaresettozero.ImadeuseofanotherMELscripthere,
calledcgTKDynSelectorwhichaddsadynSelctionattributetoeachof
thecontrollerobjects(seeAppendixA.III).Thescriptthenworksby
changingthecolourofthecontrolthathasbeenselected.Thisisuseful
fortheanimatortoclearlyseewhichpartoftherobottheyare
affecting.
Thissetup
workednicely
formostpartsof
theTransformer,
however,some
piecesonthe
modelarevery
smallandquite
hardforan
animatorto
selectan
animate,for
example,the
Figure13.ThisshowsthepartsoftheTransformerthatwouldbehard partsthatattach
forananimatortouseascontrolobjectsastheyareverysmalland
theTransformers
hiddenbetweenotherpartsofthemodelsgeometry.
upperlegand

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armtoitstorso
(seeFigure13).

Idecidedawayofgettingaroundthisissuewouldbetoaddsomefloat
attributestotheupperarmandleggeometrythatcontroltherotations
ofthejoins.IthenconnectedtherotateXchannelsofthearmandleg
connectorjoints,totheirrespectiveattributesontheupperarmandleg
pieces.Thiswasachievedusingtheconnectioneditortocreatealink
betweenthem.IusedthistechniqueonotherpartsoftheTransformers
bodytomaketherigmucheasiertoposeforananimator.Tocontrol
theguns,forexample,theanimatorsimplyneedstoselectthetorsoand
inthechannelsboxforthetorsocontrolthereareattributestorotate
thegunstotheredesiredposition.
Tomakethetransformationrigevenmoreuserfriendlyforthe
animator,Idecidedtouseamelscript(providedbyTheArtof
Rigging:Volume2book)thatsetsupapickwalkingabilitybetween
thecontrollerobjects.Thescript,cgTKPickWalkercreatesanewset
ofhotkeysthattheanimatorcanusetopickwalkthroughtherigs
controls(seeAppendixA.IV).
Ihavemadesurethatallunusedattributesinthechannelboxhave
beenlockedandhiddenfromtheanimatorforeachcontroller.Atthis
stage,theanimatorcouldtaketherigandsetkeysonthecontrollersto
animatetheseriesofrotationsneededtotransformtherobot.The
transformationstepscanbeseeninFigure14.Iftheanimatorwas
unawareofhowtotransformmyvirtualmodel,thenjusthavingtheFK
rigasitwasatthisstagewouldmakeitextremelyhardforthe
animatortokeythetransformation.Tosolvethisissueandtomakethe
rigusabletoanybody,Idecidedtoaddsomecustomfloatattributes
thatcontroltowhatextentdifferentareasoftheTransformerhave
transformed.ThesearesetupusingMayasSetDrivenKeyoption.
Soanexampleofthiswouldbetosetuponeofthearmstotransform,I
createdafloatattributeonthetorsocontroller,nameditTransform

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Arm,andsetittorange from
0to10.Usingthesetdriven
keyoptioninMaya,Iloaded
theTransformArmattribute
asthedriverandloadedallof
thecontrolobjectsthatmake
upthearmintothedriven
section.Ithensetkeys
betweenthe0to10valueof
theTransformArmattribute
tocontroltheorderthateach
partofthearmfoldedupin.
Thisenablesananimatorto
Figure14.InstructionSheetforTransformer
slidebetweenvaluestomake
toy.Thisshowstheseriesofrotationsthatneed
thearmtransform.Isetup
tohappeninorderforthetoytotransform.
similarattributesandkeysfor
theotherpartsofthe
Transformersothatan
animatorcansetkeysonthesesliderstocontrolwhichpartofthe
Transformeristransformingateachframe.InFigure15,wecansee
theFKTransformationriginactionandthelistofattributesattached
tothetorsocontrol.

Figure15. ThisshowsthesequenceofthevirtualTransformer,transformingintothejet.Thisis
controlledusingtheattributesattachedtothetorsocontrolandslidingbetween0and10.When
theseattributesareat0,notransformationhashappened(asinStep1).Whentheyaresetto10
thevirtualtoyisfullytransformed(asinStep7).

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SettinguptheVehicleRig
TherigfortheJetvehiclethatthevirtualtoytransformsintodidnot
needtoconsistofmanycontrols.Itneededtoallowfortranslationand
rotationofthejetandtoalsoallowforcontrolofthegunsandtheside
wings.Idecidedthatthemostsuitablesetupforthisparticularrigwas
tocreateacontrollerobjectintheformofaNurbscurvethatthe
animatorwouldselecttomoveandrotatethejet.Ithenadded
attributestothiscontrolobjectthatcouldbeusedassliderstocontrol
therotationofthegunsandtheopeningandclosingofthesidewing
flaps.Idiscoveredanefficientandsimpletechniqueforlinkingthe
attributesonthecontrollerwiththeappropriatemotionsthatIrequired
fromthegunandthewings.Thiswastocreatealinkbetweenthe
appropriatejointsrotationchannelandthecorrespondingattributeon
thecontrollerbyusingtheconnectioneditor.Thismeantthatwhenthe
attributeswereanimatedthejointsrotatedintheaxisthattheyhad
beenlinkedto.ThesetupforthisrigcanbeseeninFigure16.

Figure16.TheVehicleRig.ThisshowstherigsetupfortheTransformerinvehiclemode.We
canseetheattributesthatareattachedtothemaincontroltoallowforanimationoftheleftand
rightgunsandwingflaps.

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TheProblemswithCreatingtheIKRig
The use of inverse kinematics to drive the motion of a characters joint
chainprovidesaneasymorepracticalsetupforananimatortocontrol.
It allows for a more intuitive way of positioning your character than
with forward kinematics, in particular for goaldirected movements.
The reason for this is that an animator can focus on the goal they wish
the joint chaintoreachandnothavetoconsidertherotationof eachof
these joints in the chain to reach the desired position, as an IK handle
will calculate this for them. This setup works effectively on organic
characters, where the joints can move relatively freely to reach a
desiredpose.ThetoyTransformer,however,is built in suchawaythat
that the movements of each of its parts are restricted, often to one
rotationalaxis,duetoitsmechanicalnature.
It is evident that setting up inverse kinematics for a mechanical
character is not a medial
task, as discussed in the
chapter on Rigging the
IK Leg, for the SP23
robots leg, in The Art
ofRigging:Volume2.
The robots leg is
problematic because of
its mechanical nature.
Using IK on a leg with
so many mechanical
constraints

proves
extremely difficult. The
problem is that Mayas
IK solvers do not
support joint limits. That is, an IK solver will attempt to twist a joint
in any direction in order to solve the joint chain. Rit ch ie K, The Ar t of
Ri ggi ng: Vol um e 2, 20 05

For the SP23 robot, that is used to demonstrate mechanical rigging


techniquesinthisbook,anIKsetupwasachievedbyusingpolevector,
aim and orient constraints. These constraints helped to create a leg rig
that did not break the mechanical nature of the robots leg. When
applying similar techniques to my virtual toy robot, however, I
encountered some complex issues that were not dealt with in the book

22

and which caused the IK leg controls to make the leg rig behave in an
odd,nonuserfriendlynature.
Figure 17, shows the SP23 robots leg rig setup. Three IK handles
were placed along the chain of joints that runs from joint A to the tip
joint. This system of IK handles could be utilised as the joints from A
to D all rotated about the same axis. This meant that rotating the IK
handle at its end effector at Joint D in the correct axis, caused the rest
of the joint chain to SP23robotsleg,featuredinTheArtofRigging:
follow suit and rotate Volume2.pg121
about the corresponding
axes. The main problem with this mechanical leg rig occurred when
translating the controller cube, as the union and rotor joints did not
follow and resulted in the leg appearing to be broken. The techniques
used to resolve this problem involved the use of constraints between
the rotor and union joints and the controller cube. The problem with
setting up inverse kinematics on my Transformer was that, unlike with
the SP23 robots leg, the joints along the main leg chain were each
restrictedtodifferentrotations.ThiscanbeseeninFigure18.

Figure18.Thisshowsthedifferentrotationalrestrictionsofthejointsalongthe
Transformersleg.

After attempting some different setups for the leg, I managed to create
an IK setup, which worked to an extent. The joints never rotate about
the wrong axes, and by moving the foot controller, the animator can
pose the leg into position, although this sometimes leads to an
23

unexpected leg movement, especially at extreme poses and when the


controlismovedinmorethanoneaxis.
I went about setting up the IK leg, first by opening up the joint
limitation options for each joint and setting limitations on their
rotation channels so that each joint would only rotate in the desired
way. I then created separate IK handles between each joint along the
chain(seeFigure19).

Figure19.ThisshowstheIKsetupthatgavemethebestresultswiththeTransformer
leg,althoughthissetupisstillnotidealforananimatortoworkwith.

This seemed the most suitable action to take as there are never more
than three joints along the Transformers leg rig that rotate about the
same axis. I then created a null group and snapped its pivot to the first
joint at thehip,where the start of the first IK handleresided. I created
acontrollerobjectandsnappedthistotheankle.Ithenparentedallthe

24

IKhandlestothenullgroupandparentedthistothelegcontrolobject.
ThetypeofmotionthatIattainedwiththiscanbeseeninFigure20.

Figure20.ThisshowshowtheIKlegsetupreactstomovingthecontrollerobjectindifferent
directions.

TheIKsetupseemstoworkwell,untilthecontrollerismovedtoan
extremeandsomeflippingoccursattheknee.Alsomovingthecontrol
aboutinmorethanoneaxissometimesmovesthelegintoan
unexpectedposition.Theflippingofthekneecouldbefixedusinga
polevectorconstraintandanyunexpectedmovementscouldbe
controlledbyimplementinganIK/FKswitch.Thiswouldallowthe
animatortoposethelegusingtheIKrigandtothenswitchtoanFK
rigtoobtainmorecontroloverthepositionoftheleg.Whenusingan
IK/FKswitchthefinalpositionofthejointsisdeterminedbyblending
betweentheIKposeandtheFKpose.
Thearmsweresetupwithinversekinematicsbutbyusingtwo
controllers,oneplacedattheshoulderandoneatthehand.Byrotating
theshouldercontroltheanimatorisabletoposetheupperarm.Aswith
thelegaseparateIKhandlewascreatedbetweeneachjointalongthe
armchain.Fortheupperarmcontrol,anullgroupwascreatedand
25

snappedtothepivotoftheshoulderjoint.ThetwoIKhandlesthatare
usedtocontroltheupperarmwereparentedunderthisnullgroup.I
thenparentedthisgrouptotheshouldercontrolobjectandrestricted
the

Figure21.Thisshowstheposesthatcanbeachievedbyanimatingtheupperarmcontrol.

channelsonthissothattheanimatorcouldonlyrotateitintheXandZ
axestocorrespondwithhowthejointsatthispartofthearmcanmove.
BecauseIhadlimitedtherotationofthesejointsintheattributeeditor
(asIhaddonepreviouslywiththelegjoints),thismeantthatrotating
thecontrolintheZaxisonlyaffectedthejointintheupperarmthat
thismotionwaspossiblefor.Likewise,byrotatingthecontrollerinthe
Xaxis,thecorrectjointwouldrespondtothisactionandallowfor
rotationoftheupperarmaboutX.Figure21showshowtheupperarm
controlaffectstherig.

Thelowerarmcontrolwassnappedtothejointatthebaseofthehand.
Withthelimitsofthejointsrotationsrestricted,asimilarsetupwas
accomplishedwiththelowerarm.Anullgroupwascreatedand
snappedtotheelbowjoint.TheIKhandlesthatwereplacedbetween
thejointsinthelowerarmwerethenparentedtothisnullgroupand
againthiswasparentedtothelowerarmcontrollerobject.Wecansee
howthelowerarmrigreactstotranslatingthelowerarmcontrol

26

backwardsandforwardsinFigure22.

Figure22.Thisshowstheposesthatcanbeachievedbyanimatingthelowerarmcontrol

Duetotimeconstraints,IwasunabletofullycompletetheIKrigsetup
forthetransformerandimplementanIK/FKswitch.Ialsowishto
developtherigfurtherandmakeitmoreuserfriendlyatalaterstage.
IthinkitisimportanttorealisethattheTransformerhasbeendesigned
tobeatoyandwhenachildplayswiththerobot,he/sheiseffectively
rotatingeachpartofthetoyatatimetoposeit,inanFKfashion.Of
course,thisdoesnotmeanthatiftheTransformerweretobedesigned
fordigitalanimationthatthedesignerwouldconsidersuchissuesas
rigging.TheSP23robotusedinTheArtofRigginghadbeen
designedwithdigitalanimationinmind,butpurelyforthepurposesof
beingabletocoversomecomplexriggingissues.
Inmostrealworldcases,thedesignsareconceivedwithlittleorno
regardforpracticalitywhenitcomestodigitalanimation.Ifthiswere
thecase,designerswouldbelimitedandtheircreativitybecomes
stagnant. Rit ch ie K,2 005, p g3.

PossibleusesoftheVirtualToyasaMarketingTool
DuringtheprocessofcreatingmyvirtualtoyTransformerandsetting
itupforanimation,Ibeganthinkingabouthowthis3Dvisualization
couldbeusedbythetoycompanytomarkettheirproduct.Computer
visualizationisusedasamarketingtoolbysomedesignfirms,in
particulararchitecturaldesigncompanies.

27

Animationforarchitects,makesuseofthecomputergeneratedmodel
andthecomputersprocessingpowertocreateanimationwalkthroughs,
whichcangreatlyenhanceaclientsunderstandingandspeedupthe
approvalprocess C urt i s B.C ha rl es , 1996, pg 71.
Itworksasasuccessfulmarketingapproachforthesecompaniesasit
givesaclearerimagetotheclientofwhatthefinalconstructionwillbe
like.Withthisprincipleinmind,Ithoughtabouthowthevirtual
Transformercouldactinsuchasawayastopromoteitstoycounter
part.
Inanattempttogainsomedirectfeedbackontheextenttowhichmy
3Dcomputermodelcouldbeappliedasamarketingtool,Isentan
emailtothetoycompany,Hasbro,whomaketheseparticular
Transformertoys(seeAppendixB).Aftersomedeliberationasto
whetherIwasastudentoraninventor(thecompanydoesnotdeal
directlywithoutsideinventorsasthetoydesignsareallcreatedin
house),myemailwasforwardedontothedesignteamatHasbro.Isent
withitsomerendersofmytoymodelandalsoashortvideoclipofthe
transformer,sotheycouldseewhatIhadachieved.Mymainquestion
wastofindoutwhethertheywouldconsiderusingsuch3D
visualizationinanyareaofmarketingtheirproduct.Asofyet,Ihave
notreceivedanyfurtherresponsefromthecompanyregardingmylast
emailtothem.
IcameupwitharangeofdifferentpossibleusesofmyownthatI
thoughtwouldbebeneficialtothetoycompany.ThetoyTransformer
productcamewithasetofcarefullydrawnoutinstructionsthatgavea
stepbystepguidetotransformingthetoyfromrobotmodetovehicle
mode(seeFigure14).Oneapplicationofmyvirtualtoycouldbeused
asameansforcreatingthediagramsforsuchinstructionmanuals.With
myvirtualtoysetupforanimation,itisrelativelyquickandsimpleto
renderastillimageofthetoyateachstageofthetransformation
process.Iconsideredthistobebeneficialtothetoycompanyasit
wouldenablethemtoproducehigherqualityinstructions,without
beinglabourintensiveortimeconsuming.
Togaugethelengthoftimeitwouldtaketoputtogetherasimilarset
ofinstructions,Iresolvedtogoaheadandrecreatesomeusingmyown
3Dmodelandposingitforeachconsecutivestageofthe
transformation.IrenderedoutclearimagesoftheTransformer,using

28

MentalRayandmadeuseofitsambientocclusiontexturenode.I
pluggedtheoutputofthisnodeintothecolouroutputofthematerial
onmymodel.Theambientocclusionnodeeffectivelylightensthelight
areasanddarkensthedarkareasoftheshaderatrendertime.By
increasingitssamplesto100,Iwasabletorenderclear,sharp,high
qualityimagestouseasthediagramsfortheinstructionpage.Ithen
createdthebasicstructurallayoutinPhotoshopandlayeredallmy
renderedimagestogethertocreatethefinalinstructionpage(see
Figure23).Theinstructionstookapproximately6hoursofworkto
obtainmyrendersandcreatethestructureinPhotoshop.Iwasstill
unsureatthisstage,whetherthecompanywouldfindthisparticular
applicationofanyusetothem.
TheHasbroTransformerwebsitehasalinktothetelevision
commercialthattheyarecurrentlyairingtoshowofftheirTransformer
toyproducts.Theadvertwasclearlylowbudgetandwouldhavebeen

29

Figure23.ThisistheInstructionpagethatIrecreatedusingmy3Dvirtualmodelasthediagram
images.

considerablyquickandeasytomake.Some2Danimationwasusedina
shortsectionofit,butthiswasofafairlylowstandard.Thebulkof
theadvertshowedthetoyproductbeingposedbyhandandshowedoff
itsnew,excitingfeatures.Iwasinterestedtofindoutwhetherthe
companymayfindauseforcomputeranimationintheiradvertsasthis
couldsignificantlyimprovethequalityoftheircommercialsandmay
inturnaidinthemarketingoftheirtoys.Notonlywouldtheuseof
goodqualitycomputeranimationimproveupontheaestheticsofthe
advert,itseemsthatittendstoappealtothemodernmarketandmay
actatsuccessfullygrabbingtheirattentionmoresothanjustdisplaying
theactualtoyfigure.

30

Whenplayingwithatoyachildisineffectusinghis/herimagination
tobringthetoytolifeandpretendthatthetoytalks,walksandemotes.
Thisconceptledmetoindulgeuponthenotionthatcomputer
visualizationandanimationcouldbeanextremelyeffectivemarketing
toolforthetoyindustry,asitisinessenceusedtobringinanimate
designstolife.Ifachildwastoseeatoyanimatedandmovinglikea
livingbeing,itmayexcitethemmoretotheideaofowningtheactual
toy.Thisdoesnotnecessarilyhavetooccuronatelevision
commercial.Thetoycompanycouldmarkettheirproduct,using
computeranimation,bymeansofothermediasuchasdevelopinga
computergameorcreatingaFlashbasedinteractivewebsite.One
particularwebbasedapplicationformyvirtualtoycouldbeasan
interactivefeature,bywhichitwouldbepossibletocontrolthe
Transformerandmoveitabouttotransformit
TodiscusstheideasthatIhadcomeupwithandtogainaprofessional
opiniononthem,IgotintouchwithMikeMolesworth,alecturerfor
theInteractiveMediaProductioncourseatBournemouthUniversity.He
gavemeaninterestinginsightintothefactorsthattoycompanies,like
Hasbro,considerwhenmarketingatoyandhowmostofthemwillgo
aboutit.Itbecameapparenttomeaftergoingthroughthedifferent
possibleapplicationsformyvirtualtoy,thatcostisalwaysamajor
considerationforacompanyinanymarketingstrategy.Particularly
withtoycompanies,itseemsthattheywillalwaysoptforcheap
marketingsolutionsastheyknowthatmosttoysaresoldonafadbasis
andthemarketchangessoquicklywithtrends.Theyoftendonotwant
toinjectmuchtimeandmoneyintotheseproductsasthereshelflifeis
oftenveryshortwithtoycrazescomingandgoingcontinuously.
Thisisnotthecaseforalltoycompanies,however,particularlythe
largermoreestablishedcompanies.Legohavebeenaverysuccessful
toycompanyandtheirproductstayscontinuouslypopularwith
children,throughoutthechangingtrends.Theycanaffordtospend
moneyandputeffortintoutilisingnewandupcomingmarketingideas.
Anexampleofhowtheyhaverecentlyusedcomputeranimationasa
tooltoselltheirproductiswiththerecentStarWarsLegocomputer
game(seeFigure24).Legohopethatbyplayingthegameand
enjoyingit,peoplewillwanttogooutandpurchasetheStarWarsLego
toys,astheywillappealtothemmore.Theyalsomaywanttobuythe
toystobeabletorecreatewhattheplayedinthegame.

31

Figure24.TheStarWarsLegovideogameisanexampleofasuccessfulapplication
ofcomputervisualizationandanimationformarketingtheLegotoy.

think the most favourable use of my virtual toy Transformer would be


as a character in a computer game. The Transformer is a well
establishedandgloballyfamoustoy,soagamewouldbesuitableasthe
toyhasanexistingfanbaseforwhichsuchanapplicationwouldappeal
to. Of course, this would not be an achievable project for one person
and a company would need to be hired to carry this off. My virtual
model could be used as a means to demonstrate to the Hasbro toy
company how the characters could look and move as computer
generatedmodelsinavideogame.

32

Researching into other well known and established toy companies


marketing techniques, such as Barbie and Action Man, I discovered
they all seem to use Flash based websites (see Figure 27). By using
animations and incorporating games and interactivity with Flash, the
websites become more fun and appealing to the younger market and
most probably make the toy more appealing the to a child visiting the
website.
Threedimensional animation in the Web environment is used for
online video games. It is also used as a way to display products, to
feature logos and to cybertravel through locations. Viewers can now
turn an automobile upsidedown and inside out on a web page Shires,
J.2001,pg80

Figure27.ThisisthehomepageoftheBarbiewebsite.ThewebsiteusesFlashinsuchawaythat
thesiteismademoreappealingtochildren.Theusercanclickonthedifferentobjectswithinthe
roomtolinkthemtodifferentpartsofthesite.Barbieisanimatedtoguidetheuserateachnew
link.(Imagetakenfromhttp://barbie.everythinggirl.com)

The Transformer website could be improved by allowing for more


interactivity and implementing my virtual toy in Flash could be one
wayofachievingthis.Theusercouldclickondifferentpartsofthetoy
to move it about, pose it and make it transform. If my virtual model

33

were to be used for the Transformer website, I would need to


significantlyreducethelevelofdetailonitfromwhatithascurrently.
OndiscussingtheuseofmyTransformermodelinatelevision
commercial,MikeMolesworth,pointedouttomethatitisoftenthe
aimofacompaniesadverttodisplaytheirproductasmuchaspossible
totheviewer.Thiswouldmeanthatanycomputergeneratedtoywould
needtobephotorealisticforthecompaniestowanttoincludeit,
whichwouldresultinsteepercostsforthemtooastheywouldneedto
employacomputereffectscompanytoworkontheadvert.However,
thedetailcreatedinthemodeldoeslenditselftophotorealism,and
withtherightshaderandlightsetupthisgoalcouldeasilybe
achievable.
WithregardstotheinstructionpagethatIcreated(seeFigure23),I
discoveredthattheactualinstructionsthatcamewiththetoy(see
Figure14),wouldhavebeeninexpensiveforthecompanytoproduce
asitisthecasethatsuchdocumentsareoftenmadeincountrieswere
thelabourischeap.Myinstructionpagemaybeofbetterqualitythan
theonesuppliedwiththeactualtoyproduct,butthecompanywould
probablynotseethisasagoodenoughreasontochangetousing
computervisualizationhereasthecostswouldbesignificantlylarger.

CriticalAnalysis
Throughundertakingthisproject,Ihavebeenabletogainaninsight
anddevelopanunderstandingforthetechniquesandmethodsusedin
modellingmechanicalcharactersandinsettingthemupforanimation
purposes.Thepracticalaspectsofthisprojecthaveprovidedmewith
interestingchallengesandtheideasandtechniquesthatIhaveexplored
wereallinnovativeformeinthesensethatIhadonlyeverbefore
learntaboutandpractisedorganicmodellingandrigging.Itwasgood
practiceformetolearnaboutmodellinganaccuratereplicaofthetoy
model.Ifeltthiswasavaluableskilltolearnassuchaccuracyand
precisionmayberequiredofmeinthefuturewhenworkingona3D
virtualmodelforaclientinindustry.
ThefinalmodeloftheTransformerthatIproduced,Ifeelwasa
success.Ibelievethatoneofthemainreasonsforthemodelssuccess
wasduetothefactthatIhadthe3DtoyTransformertoworkfromas
reference.Beingabletolookaroundtheactualtoyandhaveathree
34

dimensionalviewofit,madetranslatingittoahighdegreeofaccuracy
inMayamuchmorefeasiblethantryingtoobtainthislevelof
precisionfrom2Dmodelsheets.Withfuturemodellingprojects,Ifeel
thatitwouldbeaworthwhilepracticetocreateasculptureor
maquetteofthecharactertobemodelledbeforeattemptingtobuildit
inany3Dcomputermodellingsoftware.Thisshouldenablemeto
createmorecomplexmodelstoahigherstandardaestheticallyandalso
improveuponthebelievabilityofmycharactermodelsas3Dbeings.
EachtimeIworkonacreatingavirtualmodelinMaya,myabilityat
modellingimprovesandIamcontinuallygainingmorepracticeatthis
skill.Thetechniqueslearntintheprocessofmodellingthistransformer
havebeendocumentedinthisreport,inthehopethattheywillbeof
usetoanyonecreatingroboticorothernonorganicmodelsinthe
future.
AfteracquiringandworkingthroughbothvolumesinTheArtof
Riggingseries,Iwaskeentoapplythenewapproachestoriggingthat
Ihadlearntabouttoacharactermodelofmyown.Modellingthe
Transformer,providedmewiththeopportunitytodothis,butalso
presentedmewithmorecomplexriggingissuessuchasmakingan
animatable,transformingrig.Throughcomingupwithsolutionsofmy
owntosolvesomeoftheriggingproblemsuniquetotheTransformer,I
havegainedfurtherconfidenceinmyabilityasacharacterrigger.I
haveaclearerunderstandingofsettinguptheskeletonandthe
importanceofcorrectlyorientingjointsaswellastheneedfor
accuratelyplacedjointsformechanicalcharacters.Ialsohaveabetter
graspofsettingupinversekinematicsonjointchainswherethejoints
havelimitedrotationswhichanewconcepttomebeforethisproject.
Duetothetimeconstraintsofthisproject,Iwasunabletodevelopthe
TransformersIKriginrobotmodeasfarasIhadintendedto.IfIhad
plannedmytimemoreproficiently,Iwouldhavebeenabletosetthe
IKriguptobemoreanimatorfriendly.Todothis,Iwouldadd
constraintstothecontrollerobjectssotheanimatorcanonlykeythe
correctchannelsandalsoimplementanIK/FKswitch,toallowfor
morecontrolwhenposingtherobotvirtualtoy.Inowunderstandthe
importanceofplanningaheadtorealisewhatissuesmayoccurwithina
projectandtoleaveadequatetimetocomeupwiththesolution.Thisis
avaluablelessonthatIcancarryovertootherprojectsthatIworkon.

35

AlthoughIdidnotwriteanyofmyowncustomMELscriptsforthis
project,ithashelpedmetogainknowledgeaboutthisareaofMaya.I
haveamuchclearerideaofhowitcanbeusedtosolveotherwise
unsolvableproblemswithinMaya.BecomingmorefamiliarwithMEL
scriptinginthisprojecthasopenedawindowformetogoaheadand
utiliseMELasatooltosolvepossibletechnicalissueswithmyMajor
Project.
TheresearchthatIcarriedoutintotheextentthat3Dcomputer
visualizationandanimationisusedbytoycompaniesasameansto
markettheirproducts,allowedmetoreflectuponthedifferentpossible
applicationsformyvirtualtoyasamarketingtool.Ifoundit
interestingtodiscussmyideaswithMikeMolesworth,andhavecome
awayfromthisprojectwithadeeperinsightintohowcomputer
animationisusedoutsideoftheFilmandGamesindustries.Iamkeen
toexpandonthisprojectandfinalisetherigforthevirtual
TransformersothatIcangoaheadandcreateananimationwithhim.
OnceIhaveputtogetherananimationandcolouredthevirtualmodel,I
amkeentotryagaintocontactHasbro(perhapsbytelephoneasthisis
moredirect)andtryandarrangeameetingwithamemberofthe
marketingteamtodiscussmyprojectandwhat,ifany,possibleuses
theycanseeforit.
Word Coun t: 9, 134

AppendixA
ThesearetheMELscriptsthatIusedattheriggingstageofthis
project.
I.
/ /

c gT kSn apt oPi vot.m el

//
//

Di re cti ons

//

1.) Sel ect a t arge t ob jec t, th en shi ft s el ect

//

th eob je ct you wi sh to move .

//

2.) Execu te ' cgTkS napT oPi vot' .

gl ob al pr oc cgTkSn apT oPi vot()

36

{
/ /G e t cur ren ts el ect io n.
s tri ng $cu rr ent Se l[ ] =`l s sl `;
s tri ng $b as e = $cu rren tS el [0];
s tri ng $t arge t =$c urr entS e l[ 1];
/ /Fi nd th ew orld l oca ti on of th eb ase ob jec t' s pi vot.
f loa t $b as eP iv ot[] =`x form que ry wo rl dSp ace r otat ePi vo t $bas e`;
/ /Move t he targ et ob je ct.
move abs ol ut e$ bas ePi vot [0] $b ase Pi vot[ 1] $b as e Pi vot[2 ] $tar get ;

II.
c gT kAt tac hCtr l. mel
//
//

Cop yri gh t2005 CGT O OLKIT .Al l ri ght sr es erv ed .

//

www.c gtool k it .com

//
//

De scri p ti on:

//
/ /Th is sc rip t was desi gn ed to att ach aco ntr ol le r ob je ct
/ /t o aj oi nt. Af ter pr op e rl yor i en t c on s tr ain in gt he joi nt ,
/ /t he s crip t wi ll attac h th e con trol l er i nto th e hei rar ch y.
//
//
//

Di re cti ons :

//

1.) Sel ect c ont rol l er.

//

2.) Shi ft s ele ct jo in t.

//

3.) Execu te ' cgTkA ttac h Ctr l; ' f romth e comman d

l in e.
//
gl ob al pr oc cgTkA ttac hC trl ()
{
s tri ng $s el [] =`ls s l `;
s tri ng $c on tr ol O bj =$s el [0];
s tri ng $j oi nt = $s e l[ 1];
i f (( ! `ob je ctT yp e isT ype " joi nt" $s el [1] `) ||( $s el [0] =="" ) )
{
w arnin g "Pl eas es el ect a c ont rol l er obj ect , the ns hi ft se le ct a
j oin t." ;

37

} els e
{
/ /Fr ees e th et rans fo rmat i ons on th ec on tr ol le r
s el ect $ con trol O b j;
Fr ee zeTr ans for mati on s ;
pe rf ormF ree zeT ran sf ormati on s (0) ;
/ /Sn ap Pivo t t oJo in t
f loa t $wor l dSpa ceO f Join t[ ] =`j oi nt q a p $joi nt `;
xf orm a ws r otat ePi vo t $ worl dSp aceO f Joi nt [0]
$w orld Sp ace O fJoi n t[1] $wo rl dSp ace Of Joi nt [2 ] $con tr ol O bj;
/ /Cre ate Null
s tri ng $n am eO fG ro up =`gr oup em` ;
$n ameO f Gr ou p=` ren am e$n ame O fG rou p ($con tr ol Ob j +"Nul l ")
`;
/ /Sn ap Nul lt oJo in t
move rp r$w orl dSp ace Of Joi nt [0 ] $ worl dSp ac eO fJoi n t[1]
$w orld Sp ace O fJoi n t[2] $n ame O fG roup ;
/ /O r ie nt th eNu ll to th eJ oin t
del et e ` ori en tCons tr ai nt off se t 0 00 we igh t 1$j oin t
$n ameO f Gr ou p` ;
/ /Pa ren t th ec ont rol ob jec t un der the n ull
pa ren t $con tr ol Ob j $n am eO fG r oup ;
/ /Fr ee ze xform s on con trol aga in
s el ect $ con trol O b j;
Fr ee zeTr ans for mati on s ;
pe rf ormF ree zeT ran sf ormati on s (0) ;
/ /O r ie nt cons tr ai n the j oin t to th ecu rve .
or i en tC ons tra in t of fs et 00 0 wei gh t1 $c on tr ol O bj $jo in t ;
/ /Pa ren t con st rain th e nul l in to th ehe ir arc hy
s el ect $ joi nt ;
s tri ng $n am eO fPar en tJoi n t[] =` pi ck Walk dup `;
i f ($n ameO fP are nt Join t[ 0] ==$j oin t)
{
w arnin g "Cont rol l er was s etup ,bu ti t was not p aren t
c ons tra in ed int o hei rar ch y.( Poss ib l yr oot a joi n t?) ";
} els e

38

{
i f( !`ob je ctT yp e isT ype "jo in t" $n am eO fPar en tJoi n t[ 0]` )
{
w arnin g "Cont rol l er was s etup ,bu ti t was not
pa ren t cons t rain ed in to h eir arc hy. (Po ss ib ly root ajo in t?) ";
} els e
{
pa ren tCons tr ai nt mo we igh t1
$n ameO f Pare nt Joi nt [0] $n ameO f Gr ou p;
}
}
}
}

III .
//

C op yri gh t 2 005 CG TO O LKIT.A ll ri gh ts res er ved

//

www.c gtool k it .com

//
/ / D yn ami cSe le cti on S cri pt Node
/ /Th is is a scri p tn ode ,th at when embe dd ed in you r sce ne fi le ,
/ /wi l lal l ow you to cr eate con tr ol le rob je cts th at tu rn gr een
/ /wh ent he ani mat or sel ec ts th em.
//
/ / Di rec ti ons :
//

Op en th eE xp res s ion Ed itor

//

Ch oos e "Se le ct Fil t er > BySc ri pt Nod e Name"

//

Cop yt he ent ir ec ont en ts of thi s s cri pt an d pas te i tin to

//

t he exp res si on edi t or.

//

Cl ick "Cr eat e".

//

Ch an ge th e"E xecu te O n" Type to "O pe n/ Cl os e"

//

Now save yo ur fi l ea ndr e ope n.

//

An yobj ec ts th at h ave anat tr named 'd ynSel e ctor '

//

wil l tur ngr een when s el ect ed .

//
/ /Cre ate th es cri pt n od e
i nt $se l ect io nSc rip tJo bA =`s c ri pt Job k il lWi th S cen e even t
"S el ect io nCh anged "" cgTkD ynami cS el ect io nChan ged "`;
/ /Cre ate gre en sh ader
i f( ! `ob jE xis t sd ynS el e ctor G ree n ` )
{
s tri ng $g ree nSh ade rName =`s h ad in gNo de a sSh ader l ambert `;

39

$gr ee nSh ade rName = `r ename $gr ee nSh ade rName "dyn Sel ec tor Gr ee n" `;
s etA ttr ($ gree n Sh ad er Name +" .col orG " ) 1;
s etA ttr ($ gree n Sh ad er Name +" .col orB ") 0;
s etA ttr ($ gree n Sh ad er Name +" .col orR ") 0;
}
/ /Loop th ro ugh an dfi nd al l of th ed ynSel ec tor obj ec ts i nth es cen e.
s tri ng $a ll [] =` li stT ran sf orms geom et ry`;
gl ob al s tri ng $al lD ynS el ect ors [] ;
$i =0;
f or ($ob j in $al l )
{
i f (`a ttr ib u teE xis t s"d ynS el ect or" $o bj` )
{
$al l Dyn Sel ec tor s[ $i ] = $ob j;
$i ++;
}
}

/ /De cl are t he proc edu re th at is e xecu ted wh en th e sel ec ti on chan ge s


gl ob al pr oc cgTkD ynami cS el ect ion Cha nge d( )
{
/ /Us es ome s trin gar rays t oh ol d th es el ecti on s .
s tri ng $s el [] =`ls s l `;
s tri ng $s el ec tedD ynS el ect ors [] ;
gl ob al s tri ng $al lD ynS el ect ors [] ;
i nt $i = 0;
/ /Loop th ro ugh an dfi nd al l of th ed ynSel ec tor obj ec ts th at ar eal s os el ec ted .
$i =0;
f or ($ob j in $s el )
{
i f (`a ttr ib u teE xis t s"d ynS el ect or" $o bj` )
{
$s el ec ted DynS el ect ors [$i ] =$ob j;
$i ++;
}
}
/ /S el ect al l of t he dynS el ect ors a ndap pl yth e ini t ial Sh adin gG ro up .
i f (`s i ze( $al lD yn Sel ec tors ) `)
{
s el ect r$al l Dyn Se le cto rs ;
hy perS had e ass i gn "in it ial Sh adin gG ro up ";

40

}
/ /S el ect al l of t he sel ec ted d ynSel e ctor s and appl y th egr ee ns had er.
i f (`s i ze( $s el ec ted DynS el ec tor s) `)
{
s el ect r$s e le cte dDyn Sel ec tor s;
hy perS had e ass i gn "dynS el ec torG r een " ;
}
/ /Res et th e use rs sel ect io n.
s el ect r$s e l;
}

IV.
//
//

C op yri gh t 2 005 CG TO O LKIT.A ll ri gh ts res er ved

//

www.c gtool k it .com

//
//

Cus tom Pi c kwalk er

//

T his sc ri p tw il lal l ow as etu pa rti s tto spe ci fy cus tom

//

pi ckw alk beh avi or f or ic on i c rep res ent ati on .

//
//
gl ob al pr oc cgTkCus tom Pi ckWal kLoa dO bj ()
{
s tri ng $s el [] =`ls s l `;
i f (! ( 2>(` s iz e$s el ` )>0 ))
{
w arnin g "Pl eas es el ect on e an d on l yo ne obj ec tt o l oad.\ n";
} els e
{
bu tt on edi t la bel ( $s el [0] ) cu rre nt Ob jB u tton ;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalku p" $s e l[ 0]`)
{
bu tt on edi t enab l e1 l ab el (`g etA ttr ($ se l [0] +
" .cgTk Pi c kWalk up" )`) upB ut ton ;
} els e
bu tt on edi t enab l e1 l ab el "Up" upBu tton ;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalkl e ft" $s e l[ 0]`)
{

41

bu tt on edi t enab l e1 l ab el (`g etA ttr ($ se l [0] +


" .cgTk Pi c kWalkl ef t" )` ) l eft Bu tton ;
} els e
bu tt on edi t enab l e1 l ab el "Lef t" l eft Bu tton ;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalk ri ght "$s e l[ 0]`)
{
bu tt on edi t enab l e1 l ab el (`g etA ttr ($ se l [0] +
" .cgTk Pi c kWalk ri ght" )` ) ri gh tBu tton ;
} els e
bu tt on edi t enab l e1 l ab el "Righ t" ri gh tBu tton ;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalkd own" $s el [0]` )
{
bu tt on edi t enab l e1 l ab el (`g etA ttr ($ se l [0] +
" .cgTk Pi c kWalk down" )` ) downBu tt on;
} els e
bu tt on edi t enab l e1 l ab el "Down" d own Bu tton ;
}
}

gl ob al pr oc cgTkCus tom Pi ckWal kLoa d( st ri ng $di rec ti on )


{
s tri ng $s el [] =`ls s l `;
s tri ng $l oad ed Ob jec t = `bu tton q uer y lab el cu rr en tO b jBu tt on` ;
i f (! ( 2>(` s iz e$s el ` )>0 ))
{
w arnin g "Pl eas es el ect on e an d on l yo ne obj ec tt o l oad.\ n";
} els e
{
bu tt on edi t la bel ( $s el [0] ) ( $di rec ti on + "Bu tton ");
i f (!( `a ttr ib u teE xi sts ("c gT kPi ckWal k" + $di re cti on )
$l oad ed Ob je ct` ))
ad dAt tr l n( "cg TkPi ckW alk" +$d i rec ti on ) dt "s tri ng"
$l oad ed Ob je ct;
s etA ttr t yp e "s tri ng" ($l oad ed Ob je ct +" .cgTk Pi ck Walk "+
$d ir ect i on) $s el [ 0];
}
}
gl ob al pr oc cgTk Pi c kWalkU p( )
{

42

s tri ng $s el [] =`ls s l `;
s tri ng $d est in ati onO b j;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalku p" $s e l[ 0]`)
{
$d es ti nati on O bj = `ge tAtt r ($s el [0 ] +" .cgTk Pi ckWal kup" )`;
s el ect r$d es ti nat i onO b j;
}
}
gl ob al pr oc cgTk Pi c kWalkD own ()
{
s tri ng $s el [] =`ls s l `;
s tri ng $d est in ati onO b j;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalkd own" $s el [0]` )
{
$d es ti nati on O bj = `ge tAtt r ($s el [0 ] +" .cgTk Pi ckWal kd own ")` ;
s el ect r$d es ti nat i onO b j;
}
}
gl ob al pr oc cgTk Pi c kWalkL eft ()
{
s tri ng $s el [] =`ls s l `;
s tri ng $d est in ati onO b j;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalkl e ft" $s e l[ 0]`)
{
$d es ti nati on O bj = `ge tAtt r ($s el [0 ] +" .cgTk Pi ckWal kl eft ")` ;
s el ect r$d es ti nat i onO b j;
}
}
gl ob al pr oc cgTk Pi c kWalkR igh t ()
{
s tri ng $s el [] =`ls s l `;
s tri ng $d est in ati onO b j;
i f (`a ttr ib u teE xis t s" cgTkP ic kWalk ri ght "$s e l[ 0]`)
{
$d es ti nati on O bj = `ge tAtt r ($s el [0 ] +" .cgTk Pi ckWal kri gh t")` ;
s el ect r$d es ti nat i onO b j;
}
}

43

gl ob al pr oc cgTkS et Cu st omHotK eys ()


{
/ /Up

na meCommand an n "Cus tomP ick Walk Up" c "cgT kPi ckWal kUp"

c gT kPi ckWal kUp NameComman d;

ho tke y ke yS h ort cu t"Up " ctl n am e

"c gT kPi ckWal kUp NameComm and";


/ /Dow n
na meCommand an n "Cus tomP ick Walk Down" c
"c gT kPi ckWal kD own" cgTk Pi c kWalkD ownNam eCommand ;

ho tke y ke yS h ort cu t"D o wn" c tl name

"c gT kPi ckWal kD ownNameC ommand" ;


/ /Le ft
na meCommand an n "Cus tomP ick Walk Lef t" c"c gT kPi ckWal kL eft "
c gT kPi ckWal kLe ftNa meC omm and;

ho tke y ke yS h ort cu t"L ef t" c tl name

"c gT kPi ckWal kL eft NameC ommand" ;


/ /Ri gh t
na meCommand an n "Cus tomP ick Walk Ri ght" c
"c gT kPi ckWal kRi gh t" cgTk Pi c kWalkR igh tNam eCommand ;

ho tke y ke yS h ort cu t"R igh t" c tl name

"c gT kPi ckWal kRi gh tNameC ommand" ;


pri n t" You r hot ke ys hav eb een set up. You can now use th ecus t omp ick
w alk ing .(CT RL +DIRECTI ON )";
}
/ // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / /
/ / MAI NWIND OW
/ // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / / // // // // / /
gl ob al pr oc cgTk Pi c kWalk er ()
{
i f (`wi nd ow q ex pi ckWalk e rWi nd ow`) d el et eUI pic kWalk erWin dow ;
/ /Main Win dow
wi nd ow t it le "C G Too lki t Cust omPi ck Wal k er v1.0" w610 h 150
pi ckWal ke rWind ow;
/ /Menu Lay out
menuB arL ayou t;

44

menu lab el "E di t" ;


menu It em l abel "Au to Se tup Hotk eys " c
"c gT kS et Cus t omHotKe ys" ;
s etP aren t..;
/ /Main Co lumn Layou t
c olumnL ayou t;
f rameL ayou t l ab el "Ins tru ct io ns :" lab elA li gn "ce nt er"
col l aps abl e 1 col l aps e1 bord erS tyl e e tch edIn ;
c olumnL ayou t;
t ext " 1.) S el e ct an obj ec tan dl oad i t int o the
mid dl e. T henl oad an ob jec t for e ach di re cti on .";
t ext " 2.) T o use th eh otk eys ,yo umus t se tup you r
Maya p ref er en ces . Edi t>Aut oS etu pHot ke ys ." ;
t ext " 3.) Pr es s CTRL+ Di r ect io nt o pic kwal k." ;
s etP aren t..;
s etP aren t..;
s epar ator w600 h15;
/ /Bu tton lay out
r owCol umnLay out n c3 cw 12 00 cw 22 00 c w3 200 ;
t ext " ";
bu tt on en ab l e 0 la bel "Up" c
( "cgT kCus tomPi ckWal kL oad up" )upB utto n;
t ext " ";
bu tt on en ab l e 0 la bel "Le ft" c
( "cgT kCus tomPi ckWal kL oad le ft" ) l ef tB ut ton ;
bu tt on l abe l "Load a Ob je ct" c
"c gT kCu st om Pi ckWal kLoad Ob j" cu rr ent O bjBu tto n;
bu tt on en ab l e 0 la bel "Ri ght" c
( "cgT kCus tomPi ckWal kL oad ri ght ") ri gh tBu tton ;
t ext " ";
bu tt on en ab l e 0 la bel "D ow n" c
( "cgT kCus tomPi ckWal kL oad down" ) downBu tton ;
s etP aren t..;
s epar ator w600 h15;

/ /Sh owMai nWind ow Command


s howWind owpi ckWal k erWind ow;
}

45

AppendixB
ThisisthedocumentationofmycorrespondencewithHasbro
From:AlisonFarmer[mailto:alifarmer12@hotmail.com]
>Sent:23February200615:15
>To:Consumer_affairs
>Subject:3DVisualisationof'Starscream'CybertronTransformertoy
NoteIappreciatethatthisemailmaynotbesuitableforthe
customerservicesdepartement.Ifyoucouldletmeknowofasuitable
emailaddresstosenditto,orforwardittotheappropriate
people,Iwouldgreatlyappreciateit.
Hi,
I'mastudentstudyingComputerAnimationandVisualisationatthe
NationalCentreforComputerAnimation(BournemouthUniversity,UK).
Iamcurrentlyresearchingthepossibleuseofcomputeranimationin
thetoyindustry,andaspartofthisIhavecreatedavirtualmodel
the"Starscream"transformertoyentirelyin3d.Thisallowsusto
animateanexactreplicaofthetoywithagreatdealofease,
similiartothe"ToyStory"filmsitcanwalk,jump,run,transform
intoaplaneessentiallydoanythingthatthetoycandoinreal
life,andwithworkcouldeasilybemadetolookphotoreal.
Thereasonforthiscontact,therefore,istogaugehowusefulthis
wouldbeasamarketingtoolforyou,thesellersofthisproduct.
Pleaseunderstandthatthisisonlyformyownproject,andnot
relatedtoanythingcommercialinanyway.Iwouldreallyappreciate
itifyoucouldtakethetimetoanswerthefollowingquestions
Wouldyoufindthisusefulinanyareaofmarketingthistoy?Ifnot,
whynot?
Ifyouwould,wherecanyouseeitbeingused?(egwebsites,web/TV
adverts,TVseries,toyassemblyinstructionsetc)
Whatelsewouldyouliketoseedonewiththistechnology?
Ifthetimetakentoproducethisisafactorinyouranswersthe
timetaken,Ihavemadeestimatesintohowlongeachstageof
developmenttakes(assumingonepersonisworking)
Creationofthe"virtual"toy50hours
Settingupofthetoyfortransformationandanimation10hours
Animationofthetoy(anymovementotherthantransforming)
Dependantonmovement,onaveragearound20hoursworkperminuteof
animation

46

Colouringofthetoy10hours
Pleasefindattachedazippedarchivecontaining2stills(in.jpeg
format)ofthetransformer,aswellashort10secondvideo(in.avi
format)ofaveryearlytestofthetransformerinaction.Atyour
request,morestillsandvideoscouldeasilybecreated.
Thankyousomuchforyourtime,
Yours,
AlisonFarmer
From:"Consumer_affairs"<Consumer_affairs@Hasbro.co.uk>
To:"AlisonFarmer"<alifarmer12@hotmail.com>
Subject:RE:3DVisualisationof'Starscream'CybertronTransformer
toy
Date:Fri,24Feb200611:41:300000
Thankyouforyouremail.
Hasbrothankyouforinvitingthemtoconsideryouridea,however,
thecompanymaintainsaverystrictpolicyagainstreviewingsuch
unsolicitedproposalsfromindividualinventorsaseverythingis
developedinhouse.
Apologiesfornotbeingabletohelpyouonthisoccasion.
KindRegards
ASKHASBRO
OriginalMessage
From:AlisonFarmer[mailto:alifarmer12@hotmail.com]
Sent:24February200612:42
To:Consumer_affairs
Subject:RE:3DVisualisationof'Starscream'CybertronTransformer
toy
Thankyouforsuchapromptresponse.IfullyunderstandwhyHasbro
takesthestancethatitdoes.
Iwould,however,liketoconfirmthatIamnotaninventor,I'mjust
astudentatBournemouthUniversityintheUK,andthatmyrequest
wasonlyintheinterestsofacourseproject,asanyresponsegood
orbadfromHasbroregardingtheworkI'veproducedwouldbevery
valuableinmyprojectreport.IfnecessaryIcanprovidealetterof
confirmationfromthecourseleaderstoprovethatthisisjusta
studentproject.
Iappreciatethatthisisanunusualrequest,andhopethatyouare
ablehelp.
Thankyouverymuchforyourtime,
Yours,
AlisonFarmer

47

Thankyouforyouremail.
IhaveforwardedyouremailontoourDesignTeam.Ifweareableto
assistyouinanyway,Iwillcontactyouwiththeirresponse.
KindRegards
HasbroConsumerAffairs

References
Books
BROWN,P.1989.ComputersinArt,DesignandAnimation.New
York:SpringerVerlagNewYorkInc.
CHARLES,C.BANDBROWN,K.M.1996.MultimediaMarketingfor
DesignFirms.NewYork:JohnWiley&Sons
DWELLY,B.GRAFT,L.MOGK,C.ANDREISBERG,D.2003.
LearningMaya5|CharacterRiggingandAnimation.Canada:Alias|
Wavefront,adivisionofSiliconGraphicsLimited.
KUPERBERG,M.2002.AGuidetoComputerAnimation:ForTV,
Games,MultimediaandWeb.Oxford:FocalPress
MOOIJ,M.2005.GlobalMarketingandAdvertising:Understanding
CulturalParadoxes.2 n d Ed.California:SagePublications
MOUTINHO,L.,CURRY,B.,DAVIES,F.ANDRITA,P.1994.
ComputerModellingandExpertSystemsinMarketing.London:
Routledge.
RITCHIE,K.,CALLARY,J.ANDBIRI,K.2004.TheArtofRigging:
Volume1.
Canada:CGToolkit.
SHIRES,J.2001.CareersinComputerAnimation.1 s t Ed.NewYork:
TheRosenPublishingGroupInc.
SLOANE,A.1996.MultimediaCommunication.Maidenhead,Berks:
McGRAWHILLPublishingCompany.

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WAGSTAFF,S.2004.GettingaJobinComputerGraphics:Real
AdvicefromReelPeople.Alameda,CA:SYBEXInc.
YADIN,D.2001.CreativeMarketingCommunications:APractical
GuidetoPlanningSkillsandTechniques.London:KoganPageLimited
Websites
SINGH,R.2004.TheImportanceofIndustryBasedTrainingin
Animation.[na]:Animationxpress.Availablefrom:
http://us.indiantelevision.com/anex/y2k4/industry_issues/tony_hr_1.ht
m[Accessed27thFebruary2006].
[na].2004.CitreonC4sTransformerDance|CarModel:CitreonC4.
[na].Availablefrom:
www.carpages.co.uk/citroen/citroen_c4_13_11_04.asp.[Accessed27th
February2006]
[na].2005.N/A.Availablefrom:http://www.hasbro.com/[Accessed
15 t h February2006]
[na].2005.N/A.Availablefrom:http://www.hasbro.com/transformers/
[Accessed15 t h February2006]
[na].2006.BritishToyandHobbiesAssosciation.[na].Available
from:http://www.btha.co.uk/about_us/general_information.php
[Accessed3rdMarch2006]
[na].2006.N/A.Availablefrom:http://barbie.everythinggirl.com/
[Accessed1 s t March2006]
[na].2006.N/A.Availablefrom:
http://www.lego.com/starwars/default.aspx[Accessed1stMarch2006]
[na].2006.N/A.Availablefrom:www.actionman.com[Accessed1 s t
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[na].2006.IKlegsforTransformerToy.Availablefrom
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March2006]

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