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Table of Contents
Introduction
1.
2.
3.
4.
5.
6.
7.

Setting design specifications


From specification to selection
Choosing and controlling an audio processing scheme
Clocks, clocks, clocks
Power amplifiers, power supplies and ESD protection
Layout
Software's role

References
About the Author

www.ti.com/audio

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June 2014

Soundbar Design from Start to Finish - TI.com

Introduction
Soundbar Design from Start to Finish

The product development process is a long and winding road, with more than a few potholes along
the way.

Through numerous customer meetings over the years, I've worked through many product
developments alongside product managers, product designers, embedded programmers and
industrial engineers. I've been there through the happy times "Oh, it's awesome we do all the
processing in your amplifier chip!" through to "Why doesn't my I2C bus work?" I've seen products
from the initial marketing specification, through the design process, and over to the ramp production
phase.

When I was going through University over a decade ago, there were plenty of guides and university
textbooks that taught us how to set the value of resistors and capacitors for analog filters, and how
to bias a power transistor. What was missing was the process of developing a product in the real
world. The "hitchhikers guide to product design," if you will, with big bold words on the back that
read something soothing like "Don't panic, you probably just mis-wired your speaker."

In 2009, in the middle of the hype for soundbars, we developed a soundbar reference design
(Value-Soundbar-RDK). It was a great opportunity to pull together an entire TI-based solution from
inputs, control, processing, and amplification. These articles were published in Electronic Design.
Actually, they were really the memoirs of a product development, with all the ups and downs, with all the decisions made, and the hindsight
to say if it was a good idea or not!

Once we went to market, we realized that the same design could be repurposed for virtually any system that had loudspeakers, whether it be
PC or Bluetooth speakers, guitar amplifiers, and so on. Looking back, this guide should have been titled "Memoirs of an Audio Accessory
Design!"

I hope this guide gives some value to those on the beginning of the journey in product design. I wish I had something like this 15 years ago
when I started down this path.

Keep the soldering irons hot and the signal paths clean!

Dafydd

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1. Setting design specifications


The future of consumer home audio has shifted. The priority has moved from having speakers and wires all over the living room to a single,
intelligent product capable of emulating the audio experience of other multi-speaker installations. This is normally referred to as a speakerbar
or its aftermarket term, a soundbar.
This article is intended to help you get started in designing your own soundbar/active speaker dock by discussing the necessary
requirements in putting together the specification list. Future articles will discuss the subsequent steps, including converting a marketing
specification into a block diagram, converting the block diagram into a list of devices, suggestions for layout, and software architectures.
Set the specification
The flat-panel television, which started at around two or three inches thick, rapidly has become thinner and thinner. The fact that televisions
are now mere millimeters thick is the deciding factor causing many manufacturers to push the amplifiers and speakers out to a soundbar
(Figure 1).

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Figure 1. Now that flat-panel televisions are only millimeters thick, many manufacturers are
pushing the amplifiers and speakers out to a soundbar.
Let's jump in feet first. Here's a specification straight off the plate of a marketing team at a company I recently visited:
USB, S/PDIF, and three times stereo analog inputs
Stereo analog inputs should support 2 VRMS inputs
S/PDIF sources should be coax
Stereo output (two at 20 W each)
Analog subwoofer output
Wireless subwoofer option
Infrared (IR) remote control that supports the NEC or RC5 protocol
Audio processing features need to include speaker equalization (EQ), volume, dynamic range control, and SRS WOW HD
The inspiration for these sorts of projects often happens instantly, leaving the designer to record it on whatever's closest. The picture in
Figure 2 may or may not be the actual first draft of the specs. I'll let you be the judge of that.

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Figure 2. Specifications for a soundbar design can begin pretty informally.


Physical constraints
The total product will be 36 inches wide, with the processing board located in the center, and the speakers located at the extremes of the
enclosure. The enclosure can be a maximum of 3 inches deep. Physical switches need to be placed across the top of the product, allowing
users to control power, volume and effects.
LED feedback displaying volume status, effects status, and other factors should be placed on the bottom right of the enclosure. This board
also should have an IR receiver on it to ensure that users can always contact the system from the comfort of their couch.
It's crucial in today's home audio market that we provide a remote control of some kind, as well as basic control functionality on the product
itself. Those of us with children and pets know all too well how poor product design can wreak havoc on user accessibility when the remote
control goes missing or when the batteries are removed in favor of your child's latest toys. For our example, we'll use a standard IR remote
control with a handful of buttons, running through a processor that generates IR codes in the NEC or RC5 protocol. If users lose the remote,
they can rely on the buttons on the product itself.
Set cost targets
Let's pretend that the folks over in marketing tout a list of requirements for the product and an end price, but have no idea if the engineering
team can actually make the product to meet the price.
If you're told, "The soundbar should resale for $99.99," this actually means the item needs to sell for $79.99. Let's break that down in terms of
a real-world cost of build. From that $79.99 selling price, we need to take away:
Retailer profit margin (probably around 15 to 20%)
Distributor profit margin (about another 15 to 20%)
Profit that you need to make on the product (about 15 to 20%)
Cost of shipping the product to market (for example, $8 for a product shipped from the west coast to the east coast in the United
States)
Cost of assembly and test
Cost of materials (printed circuit board or PCB, components, plastics, speakers, and packaging)
"Front of building (FOB) cost" is the cost to build, test, and get the product on a shipping pallet outside of your factory. In the real world, it's
very realistic to divide the street price by four to get to the FOB cost. So with a street resale target of $79.99, that gives us a maximum FOB
cost of $20.
What are your competitors doing?
As part of developing your solution and getting to the right price point, one of the tricks in your armory should be to look at, study, and have a
healthy respect for your competition. In short, buy their boxes, conduct your own teardowns, make an effort to "cost" their product, and

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understand if you could build it at that price to make the resale (and your profit) targets. Not only will you learn quite a bit about their strategy,
it will also prompt you to ask yourself some other questions. For instance:
If your competitor releases a product at a lower price, do you have enough profit in your design to lower your price and match it?
Is there anything in your architecture (such as digital signal processors or DSP selection) that would make it difficult to move to a
newer, lower-cost platform (for example, legacy code on an old platform that doesn't have the price roadmap that a newer
platform may have)?
While copying their product would be highly unethical, and downright rude, learning from their cost-cutting practices can ensure that you
remain competitive. Studying the weak points of their design can also give you hints on what to improve in your own design, as well as
ammunition to use with the sales guys at Best Buy.
Design for cost
So you've got your specification, you have your target bill of material (BOM) costs, and you've opened the competitors' boxes to have a look
at what you're up against. What now? What additional work can you do to reduce your risk and time-to-market, improve profitability, and
generally make your life easier?
First, talk to your suppliers. Chances are, they have applications support people who are more than willing to do some legwork for you in
finding the right part for your solution. A number of them will have the skills to filter out many of the incompatibilities that you may not spot
immediately (for example, device A cannot run on the same power rail as device B).
Partnering with a solutions provider can benefit you as you'll have much more support for when things are not working. When device A
doesn't work with device B, there is much more accountability to solve the problem when you're partnering with a single provider, rather than
one supplier blaming the other supplier for making shoddy products.
Where possible, look for commodity or second source products. From a purchaser's point of view, using multiple sources makes it easier to
purchase products. However, if a silicon vendor offers you a product that differentiates you from the competition, take it if it reduces your
cost or time-to-market risk. In the consumer market, we're all looking for ways to differentiate ourselves from competitors. Working with your
suppliers really can help you do this. It's a win-win for both parties.
Finally, designing for cost also includes getting the best value from your R&D team.
In finance terms, that means getting as many products out of one development as possible.
In product manager speak, it means "multiple" stock keeping units or SKUs.
For the rest of the world, it means multiple end products that share one design and one printed circuit board (PCB) with either
firmware changes or various stuffing options.
Stuffing options typically are found on PC motherboards and have a lot of space with components that are not placed.
In a soundbar, this could be something like a fully featured system with USB, S/PDIF, and analog inputs sharing the same PCB as the
product that only has analog inputs. This allows you to save on the electronics and have two products released at the same time, at different
price points. Lovely!
The Value Soundbar/Active Dock
Now, we're ready to start our design process. In upcoming sections, I'll show you how we took the above specification and turned it into a real
reference design that you can copy and take to production. Each step of development will be covered, and all of our logic will be shared.
Hopefully, you'll agree with most of it!

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2. From specification to selection


Consumer home audio is getting simpler, as a single soundbar can replicate the audio experience of other multi-speaker installations. These
devices are not difficult to design either. Once you have your specifications, it's time to select your parts. First, we'll break our requirements
down in terms of the audio signal chain (Figure 1).

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Figure 1. In a typical audio signal chain, analog inputs must first pass through an ADC
before heading to the processor, whereas digital inputs can bypass the converter and be
sent straight to processing.
Sources: Analog inputs
In the real world, with analog sources like televisions, Blu-ray players, set-top boxes, and gaming consoles, most if not all manufacturers
stick to a maximum input level of 2 VRMS, or about 5.6 Vp-p. Anyone with a lot of design experience can tell you this standard is a pain to
deal with, as most classic audio converters run from a +5-V analog supply.

Figure 2. The topolgy of a typical analog front end.


When considering a front end for our analog-to-digital converter (ADC) (Figure 2), a few things must be done:
Attenuate: We need to bring a 5.6-Vpp (2 VRMS) signal down to one that is small enough to max out the ADC only when the
signal is at its highest level. This ensures that we won't clip the input stage, but at the same time, take advantage of the entire
dynamic range of the ADC.
DC block: Most ADCs are not split-supply, meaning a ground-biased input must be ac-coupled to the ADC's input (that's floating
at mid-rail). Most folks use a dc-blocking capacitor at this point. Don't forget that depending on the input impedance of the ADC or
buffer, you are potentially creating a high pass filter. Select the capacitance carefully. Capacitor selection should be based on the
input impedance of the buffer/ADC, maximum voltage swing, size of the capacitor, and chemistry type.
Protect: Electrostatic discharge protection (ESD) diodes are critical at this point in the design. As a connection directly into an
ADC (or buffer) from the outside world, we must assume that the users are walking on carpet, wearing rubber-soled shoes, and

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buzzing with static electricity. Static kills poor little ICs. We can protect them with external ESD protection diodes.
Shield: Electromagnetic interference (EMI) is something that most people won't even notice during development, then take their
product to UL certification labs (required to resell a product at the big resale stores) and fail miserably, with EMI spouting out of
the product, even on input connectors. A simple ferrite bead near the input and output connectors can make a world of difference.
Sources: Digital inputs
There are many types of digital audio interfaces available. The most common, Sony Philips Digital InterFace (S/PDIF), comes in three
physical formats: optical, coaxial, and differential (a professional audio standard known as AES/EBU. It is slightly different, but still
compatible with other S/PDIF solutions).
Originally, S/PDIF was only used to transmit stereo pulse code modulation (PCM) data at 44.1 kHz or 48 kHz. That quickly got extended to
192 kHz. Today, the S/PDIF output from a product also can be in a specially encoded format. A typical example of this is Dolby Digital AC3, a multichannel format that allows 5.1 channels of audio to be transmitted over a single wire.
All that coolness comes with a price, however. Any specially encoded data also requires a decoder on the other end. This typically takes the
form of a dedicated decoder DSP of some kind. Regular PCM data generally does not require a data decoder, only a basic S/PDIF decoder.
To clarify, a standard S/PDIF decoder such as TI's DIR9001 takes stereo PCM S/PDIF and outputs an industry-standard I2S. Most Dolby
Digital AC-3 decoder ICs can accept encoded data received in I2S format, recognize that data as encoded, and then decode it. The difficulty
starts when we begin to consider the effects of different sample rates and other factors.
In a standard consumer setup, digital audio transmitted over S/PDIF is sent in one direction. In other words, there is no feedback from the
receiver to the transmitter, no screams of "Hey, I don't support that frequency!" or "Hey, not that format please!" This problem really starts to
rear its ugly head when you switch sample rates on the fly. DVDs can do this easily. Some content will play back at 44.1 kHz and then
suddenly jump to 48 kHz when you jump to a different chapter or content.
This has a direct influence on any processing you have running in your system, as most DSPs are slaves to incoming data. Any filters you
have set up will have coefficients (settings) configured to work at specific sample rates (for example, 44.1 kHz). If you suddenly bring in a 96kHz signal, then all the settings, such as a lovely 80-Hz high pass filter, will suddenly be working at a different frequency. (Frequencies in
digital processing are typically referenced as a fixed division of the sample frequency.)
There are two ways to deal with switching sample rates in a receiver: sample rate conversion and bank switching.
Sample rate converters (SRCs) have been on the market for a number of years now. Assuming you're dealing with a proper I2S stream (for
example, not encoded with AC-3), they can effectively provide a black-box interface that will perform a conversion between any input (32,
44.1, 48, 88.2, 96, 192 kHz) to 48 kHz or any other system sample frequency. They do, however, add some system cost, and this is where
the bank switching option can come in handy.
In the bank switching technique, appropriate coefficients for each sampling frequency are stored in memory. As the sampling frequency
changes, new coefficients are loaded into the program. In a system where the designer can be certain that only specific sampling
frequencies will be used, this is a great way to keep costs down.
The selection between SRC and a bank-switching system requires careful considerations regarding input data expectations and budget. An
SRC almost always will add more cost than a bank-switching system, though an SRC will be ready for virtually any input data rate.
Sources: Computer-based
In the consumer audio space, computer interfaces that require users to install software drivers are severely frowned upon. Developers using
USB should always try and find class-compliant USB audio devices. In the real world, this means that upon connection to a PC/Mac/Linux
system, they will be recognized and in many cases set as the default audio port.
Such functionality is wonderful, if you're making PC speakers or an audio dock that are well-known plug-and-play devices. However, many
devices also require the ability to download and stream content, in which case they may need drivers. It's best to offer two levels of service in
this case. When first connected, the product simply streams using the USB audio device, and after additional drivers have been added,
additional product functionality is enabled.
For audio-only streaming, the PCM2xxx audio codecs are excellent and easy to use. If you require additional functionality, TI offers a wide
range of DSP and TM4Cx MCU devices offering programmable USB interfaces that can act as system controllers, processors, and USB
interfaces for your audio product.
Sources: Apple Devices
With customers demanding more and more functionality and quality in their audio products, along with increased cell-phone interference, the
need to move to digital audio interfaces is slowly working its way into the market.
TI's TM4Cx MCU devices offer a solution for interfacing to Apple devices. If you would like to develop accessories that are compatible with
Apple devices, and to find out more about the Made for iPod (MFi) licensing program, visit http://developer.apple.com/MFI.

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3. Choosing and controlling an audio processing scheme


Imagine the audio setup in your ideal home entertainment center. Do you want speakers and wires all over your living room? Or would you
prefer a single, intelligent product that can emulate the audio experience of other multi-speaker installations? You probably would like that
single product, known as a soundbar and you can build one yourself.
Previous articles have discussed the specifications and translated them into a parts list. Now, let's talk about audio processing. Should we go
analog, digital, or dedicated processing?
It all depends on the complexity of the processing required by the system. Some products require very simple audio frequency equalization
(EQ) to compensate for poor speaker enclosures or drivers (speakers themselves), while others need HD decoders and multiple channels of
special post-decode processing.
For simple speaker system equalizing, (single cutoff frequency, or maybe two), designers may be better off rolling up their analog design
sleeves and getting in there with a couple of passive devices. But for virtually any other kind of audio processing, with anything more than
EQ, digital processing really is the way to go.
Digital solution
Many DSPs on the market today include graphic tools that allow designers to drag and drop their audio processing signal chain. This is an
excellent solution for those requiring simplicity and speed in their design, along with complex audio processing and branded algorithms from
the likes of Dolby and Waves.
Digital solutions allow multiple effects to be created serially, all on-chip and tweakable with a simple mouse click. They also allow dynamic
effects (such as dynamic range control, or "auto-volume" as some may know it) to be created without expensive analog alternatives, like
voltage-controlled amplifiers (VCAs).
TI offers a wide range of solutions like this, from the TMS320C6747 low-power DSPs to the TAS3xxx multichannel audio processors, all the
way down to the baby of the family, the PCM3070, a stereo codec with integrated DSP.
Processing requirements drive the selection of dedicated processors, as opposed to processors with integrated codecs (or codecs with
integrated processors). Typically, any mix of digital and analog on the same piece of silicon requires a compromise on both devices.
For instance, the PCM3070, with its stereo codec, provides a more than 93-dB signal-to-noise ratio (SNR) for its analog I/O. It also offers up
to 110 MIPS of performance across its dual miniDSPs. Compare that with a dedicated TMS320C6747 DSP, which doesn't include audio
converters onboard, and the device racks up an over 2400 MIPS in its DSP alone!
Selecting the best solution will be based on cost requirements (Do you really need a 2400-MIPs DSP for a few bands of EQ and dynamic
range control? No!) and channel I/O requirements. For example, the PCM3070 can handle up to four output channels. But if you're driving a
5.1 system, it may not be the best solution without some clever mixing.
System controllers
Once you've selected how you're going to process the data, the next challenge is to figure out how on earth you are going to control the
processing itself and how your user is going to interface with your product. Let's jump in the deep end and talk about the user interface itself.
On our specification napkin, we decided that we should offer an on-product interface, as well as a remote control interface.
That means we need buttons (general-purpose I/O, or GPIO) and an infrared receiver for the remote, immediately requiring multiple pins of
I/O on the processor. We also need to consider how we're going to communicate with the other ICs in the system, which typically requires
either I2C or SPI. That takes another two pins (minimum) on our host.
So, if we count standby, volume up, volume down, input cycle, effect one, and effect two, that's six buttons already. If we add specific buttons
for inputs, the number continues to climb.
Other inputs on the general-purpose microcontroller may include interrupts from other ICs on the board. If the sample rate of the incoming
Sony/Philips Digital Interconnect Format (S/PDIF) signal is brought in on two pins, that's another two inputs we need. Lock status from the
S/PDIF input is another input pin.
Once we've counted all the general-purpose inputs, we need to start looking at the outputs. Outputs to consider include LEDs for user
feedback, or direct control of other devices that you might require within your design: things like a "shutdown" control on the amplifier to save
power, or minimized pop and click on startup, or perhaps input multiplexers, so you can select from multiple digital or analog sources.
Once you start adding up all these GPIO requirements, it is very easy to end up with a 28-pin (or more) device. I/O expanders can reduce
this somewhat, which we will discuss deeper in this article. But in my experience, buying one IC is always cheaper than buying multiple ICs

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for the same purpose, unless that one IC includes many more unused features.
When you've got a good handle on the number of pins you need, start thinking about the amount of RAM and storage memory you need
(either as flash or external EEPROM). In some cases, it may be more efficient to buy a host microcontroller with a ton of flash memory
onboard, enough to look after the housekeeping of the system, as well as the program code required by the audio DSP.
To give you a rough idea of the memory requirements, we found that in a typical application on the PCM3070, we can easily pack 6 kbits of
code and coefficients into the device.
In addition to that, the host controller itself will require code and coefficients, especially if there is any kind of display to be used (other than
LEDs). Again, the amount of storage memory required begins to add up quickly, and sharp designers must balance the cost of buying a
larger flash memory microcontroller or using an external EEPROM. Again, this is a balance between cost, size, and used/unused
functionality in the processors.
As a point of reference, for our value soundbar reference design, we selected an MSP430F2131 as the host microcontroller, along with an
external 16-kbit EEPROM. This gave us plenty of options in terms of having space to have multiple programs for the miniDSP, as well as
having options to shrink the flash size in the MSP430 MCU, if required. It also has just enough I/O to make it worthy, all while keeping it
reasonably priced.
The only expansion IC required is a simple I2C to GPIO expander, which we use to drive the multiple-LED feedback on the front panel. All
these signals are outputs, which means we don't need to drive interrupts from them. They are slow, too, making them ideal for being used
offboard.
Finally, as part of a multiple stock keeping unit (SKU) strategy, designers can choose whether or not they want the array of LEDs without
changing the layout of the rest of the system significantly (Figure 1).

Figure 1. A simple GPIO expander can be used to increase the amount of ports without the
need for interrupts.
The unexpected
One of the best pieces of advice I received in my years of working on customer systems was to always design for the unexpected. It is one
thing to design defensively, where you assume your design will have to be changed if something doesn't work. It's another thing to try and
stay one step ahead of marketing.
Marketing folks are constantly looking for ways to get the right product to the right customer. They are always searching for ways to get more
products out the door in a shorter time to a greater variety of end customers. They often talk in SKUs, which essentially means a separate
product.
Two products can have the same circuit board and components, but different firmware for different functionalities. To the end customer,
they're two different products that may be sold next to each other on the same shelf, but for different prices.
Each of those products is a separate SKU and typically will appeal to different parts of the market. By designing with flexibility in mind, a good
design should be able to be expanded upon quickly and easily to create different SKUs.
Consider adding stuffing options to your project that will allow add-on cards, if needed, with access to the control and data buses directly from
your host processor. This will immediately enable you to add an extra pair of channels, if needed, or to use a different amplifier in some
SKUs but not others simply by adding a card and changing the firmware. In our value soundbar reference design, we added headers to take
a wireless module and communicate with a wireless subwoofer (Figure 2).

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Figure 2. The board layout of the value soundbar reference


design and its expander port capabilities. (click to enlarge)
This simple addition allows end customers to quickly have two differentiated products: a 2.0 stereo soundbar at one price, and a 2.1 wireless
subsystem at another price, all developed within one overall development cycle.
This has the immediate advantage of making it much simpler to pass various CE, UL, and Federal Communications Commission
certifications, based on your primary design, as well as making inventory control simpler. Now you can use the same board and components
to build multiple products for multiple different retail outlets and products.
Finally, such additional ports, especially those with I2C or SPI, can be used as a programming port during production and prototyping. Very
useful!

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4. Clocks, clocks, clocks


Clocks typically are the last thing we consider in audio design. In many cases, they're the one thing that comes back to bite us. Ignoring the
significance of the three main clocks in traditional audio systems can cause some devices to not play nicely with others.
The system/master clock (SMCK) typically has a sampling frequency of 128x, 256x, or 512x. In audio systems most of the clocks are a fixed
2 in multiples of the audio sampling frequency. This clock drives most of the digital audio processing and filtering within the audio signal
chain. Analog-to-digital converters (ADCs), digital-to-analog converters (DACs), and digital signal processors (DSPs) usually require it.
The bit clock (BCK) generally has a sample rate of 64x or 128x. It is used in the PCM / I2S audio stream as a clock that separates each bit in
the data stream. This is essential in 99 percent of I2S devices so the receiver can tell the difference between a string of zeros and a single
zero.
The word clock (LRCK) is the heartbeat of any good audio system, and it should be equal to the sampling frequency. In most systems, when
this clock is high, the left channel is being transmitted. When it is low, the right channel is being transmitted. By synchronizing all processing
and conversion to this clock, you should have no issues with synchronization and jitter within your audio system.
In most systems, the system/master clock is the main clock generated. From there, dividers generate bit clock and word clock. There are
caveats, however. Some devices include a phase-locked loop (PLL) that can regenerate a local system/master clock or, in some cases, an
even bit clock from a reference clock (such as LRCK or BCK). Bear in mind that audio PLLs bring some really great advantages, but at some
cost.
On-chip PLLs make EMI and layout issues much easier to manage. Not having to route 24.576-MHz signals all over your PCB is going to
make your life much easier. But on the downside, audio performance occasionally can suffer as PLLs inherently introduce some jitter.
Keep an eye on high-frequency distortion because jitter affects higher frequencies first. Imagine moving the sampling point back and forth in
time. Lower frequencies do not change amplitude much, if you move the sampling point, but higher frequencies may have significant
differences in amplitude.
Power consumption also increases when using an on-chip PLL. This is not much of a concern in a line-powered application like home audio.
If you expect to operate your audio system from a battery, though, it is worth investigating.
Clock generation
First, let's start with a simple example (Figure 1). If you are working with a digital input such as S/PDIF, the receiver probably regenerates all
clocks from the input stream by using its own integrated PLL to decode the S/PDIF into I2S. If this is the case, unless you are using a SRC
(more details later), treat the receiver as the system's clock master. Now all other clocks and devices should sync to it.

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Figure 1. Note the clock relationship in this simple block diagram of a S/PDIF receiver
driving a processor and digital amplifier. The clocks for the entire system can be derived
from the incoming S/PDIF stream.
In an analog inputs only system, you the designer must generate an internal master clock within your product. This master clock is used to
drive the ADC, processor and digital amplifier, if the digital amplifier requires I2S. Most designers in the industry generate these clocks using
one of four methods:
1. Direct digital synthesis (DDS) device: Some designs use a DDS device where a relatively inexpensive IC generates a very
high-speed clock. PC motherboards use this type of clock generation. A DDS device can generate different rates on the fly. For
example, it can generate the master clock for 44.1 kHz for one setting, then switch to 96-kHz mode in another setting.
2. PLL circuit: Depending on the type of PLL (fixed multiple, or multiply and divide structure), different master clocks can be
generated in a manner that is similar to DDS. PLLs require a known clock rate to multiply/divide from or to use as a reference.
The reference can be a fixed-rate CMOS output oscillator or a Pierce oscillator.
3. Fixed-rate CMOS output oscillators: Many designers buy an off-the-shelf CMOS oscillator for systems where the sampling rate
is fixed. These simple devices tend to be very reliable. Just add a power supply (3.3 V and GND), pull up the "enable" pin, and
you have a very clean master clock output at a fixed frequency. Semiconductor manufacturers often use these oscillators on
evaluation boards and in systems that can afford the extra dollar or so.
4. Pierce oscillator: Used more in consumer audio systems, a Pierce oscillator can be created using a simple crystal and a $0.10
piece of logic. The Pierce oscillator is by far the cheapest way to generate a master clock (Figure 2). Again, these systems
usually have a fixed clock rate. Some customers may use two different Pierce oscillator circuits because they are low cost, if the
system needs to support 44.1 kHz (and multiples) and 48 kHz (and multiples: 96 kHz, 192 kHz).

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Figure 2. Pierce oscillators are easy to design. But if you expect to support multiple sample
frequencies, the solution size can increase.
Of course, nothing comes for free. While cheap in chip price, Pierce oscillators involve other costs such as board space and a higher number
of components than CMOS oscillators. Also, the output clock from a Pierce oscillator does not always have a perfect 50/50 duty cycle. It is
actually closer to 52/48 percent.
This doesn't cause a problem in many systems because the digital circuitry most likely will be single-edge clocking, but it is something to
consider. A Pierce oscillator generates a single clock source. From there, it needs to be divided down to BCK and LRCK, a task typically
performed by the clock master in your product.
Many experienced designers may have had different experiences and may have additional advice with this next part, but this is what I have
learned.
The ADC is the most critical part of any digital audio circuit. It is also the part that is most sensitive to jitter. If you mess up the analog-todigital conversion, there is little you can do to compensate for it in the digital domain. This is why the master clock is generated next to the
ADC in many professional audio systems. The ADC is used in master-mode, which causes the ADC to divide down and distribute the SCK,
BCK, and LRCK to the rest of the audio signal chain (Figure 3).

Figure 3. In the master and slave relationship, many designers allow the ADC to perform
the clock division from MCK to get the best ADC performance.
In our example where you have a digital input feeding a SRC, the SRC behaves as a clock domain isolation barrier (Figure 4). The DSP and
amplification system needs to run from its own clock source, which is shared with the SRC output side.

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Figure 4. Designers can convert different clock rates to the system clock rate by
using an SRC.
This type of system allows simple switching from analog to digital inputs, as the data rate is synchronized from an ADC or SRC (S/PDIF
source). This method is nice and easy. Without the SRC, the system must mute, clear the processing pipeline, switch the sample rate (bank
switching), start running data through the new pipeline, and unmute.
One final note: never, ever try to transfer data from one system to another, such as going from a CD player S/PDIF output to a DAC input,
without the slave side locked in to the transmitter (Figure 5). In most systems, the DAC input slaves to the S/PDIF. If they do not, users will
have lots of noise issues with pops and clicks.

Figure 5. The difference in clock rates as device A transmits to device B (both with their
own crystals) generate overruns and underruns in buffered audio memory due to their
asynchronous behavior. Eventually this will cause pops and clicks.
You may have two crystals that say they are both 48 kHz, but that does not mean they are exactly the same. Any drift in specification causes
the transmitter to generate data faster or slower than the receiver. This immediately causes buffer underruns or overruns, which cause lots
of pops and clicks (bad for speakers), and potentially can crash your system.
There are ways around this using buffers and generating interrupts once the receiving buffer is mostly empty or mostly full. However, that is
another article waiting to be written. Designers involved with USB/FireWire and other non-time-guaranteed protocols typically have lots of
experience with this.
Our multi-SKU (end product from same design) strategy drives the need for multiple clock generation strategies. In the value soundbar
reference design, we have two stuffing options for clock mastering. We use the DIR9001 S/PDIF receiver that, when locked, generates all
clocks for us. When unlocked, it simply uses an onboard crystal with some dividers to generate an "analog mode" clock source (Figure 6).

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Figure 6. The DIR9001 circuit uses the CKSEL pin to select between the S/PDIF clock
recovery outputs, or the reference crystal to generate the clocks for the system. CKSEL
can be connected to the S/PDIF lock pin on the device for auto switching.
For systems with digital inputs, the S/PDI receiver uses the crystal as a reference to calculate the sampling rate. When the S/PDIF is
unlocked, the S/PDIF receiver (DIR9001) then generates the audio master clock for the system.
For analog-only systems, use the same crystal footprint to save PCB space. However, use an additional buffer in place of the DIR9001 to
generate a fixed 24.576-MHz clock. This is divided down by the PCM3070 for use in its codecs and multiplied to a higher frequency (using a
PLL) for use in the miniDSP. Doing so saves the cost between using the DIR9001 and using a $0.10 crystal buffer in the systems.

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5. Power amplifiers, power supplies and ESD protection


We have analyzed inputs, signal processing and clocks, and used the analysis to put together a workable soundbar design. We are now
ready to get audio signals into an amplifier and out to some speakers.
AB versus D
The strengths and weaknesses of class AB and class D amplification have been analyzed many times. For the soundbar reference design,
size and heat generation are the primary design considerations, so we'll limit the discussion to those points.
Unless the product's form factor (such as an extremely thin TV) is significant, class AB amplifiers should be fine for anything up to about 5 W
per channel. Above 5 W, heat dissipation might be a problem, unless the amplifier is in a large enclosure (such as an AV receiver) and has
heatsinks. A hot-running amplifier is inherently less reliable and might result in a bad "user experience," if the user unexpectedly contacts it.
The value soundbar reference design specification calls for two channels of 15 W each. This requires class D amplification, because there is
no spare room for large transformers and heatsinks.
Chip or discrete?
Now that we have decided on class D, should the amplifier be assembled from discrete components, or use a single chip? Discrete
components might be less expensive, but time-to-market and having the prototype work the first time are arguably more important than parts
cost. A manufacturer-tested IC significantly reduces the probability of extensive troubleshooting or product redesign.
Analog or digital input?
The next step is to decide on what type of signal the amplifier will be amplifying. Class AB amplifiers require an analog input. Class D
amplifiers can handle a variety of signal formats (though a given amplifier is usually designed for only one):
Analog (including DAC output)
pulse-width modulation (PWM)

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I2S
The single-chip TPA3110D2 amplifier selected for the soundbar has its own PWM modulator and natively handles analog inputs. You can
drive it with a line-level signal, or the output of a DAC (Figure 1).

Figure 1. This is the value soundbar reference design amplifier section. The speaker
connections are not shown.
Some class D amplifier chips omit the PWM modulator, "banishing" it to a separate chip. This minimizes interaction between high- and lowlevel circuitry. More importantly, it also allows the amplifier to be built with high-voltage geometry. Outputs up to 600 W from a single IC
become possible.
The newest type of switching amplifier accepts an I2S input, converting the I2S data into a PWM drive signal. These amps are easy to work
with, as many DSPs and ADCs provide an I2S data stream at little or no cost. Some even include EQ and dynamic-range control.
Figure 2 shows such a system. The PCM1808 ADC is the clock master, driving the TAS57xx. The MSP430 MCU loads the signal-processing
coefficients into the TAS57xx amplifier and monitors the analog inputs, using its internal ADC to turn the system on when an input signal is
present.

Figure 2. A simple design using an ADC and switching amplifier. The amplifier directly
accepts digital data in I2S format.

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Regardless of the kinds of inputs a switching amplifier accepts, it allows simple two-channel home audio systems (such as those for TV sets)
to have a one- or two-chip solution just the amplifier, or a low-cost ADC directly driving the amplifier.
Design caveats
Most class D amplifiers have fixed gain. (The TPA3110D2 offers four preset gains.) If your DAC can't supply sufficient voltage to drive the
amplifier to full output, it is not unlike driving a sports car with the parking brake on! Users then have three options.
First, they can use a DAC with a larger output voltage swing. Second, they can use an additional operational amplifier (op amp) to boost the
signal before the power amplifier. Third, they can use a class D amplifier that has external gain control, allowing the customer to "dial in" the
exact amount of gain to take their maximum DAC voltage to maximum power amp output.
Also, most DACs are based on sigma-delta architectures, which generate significant out-of-band (above 22 kHz) energy. This energy is
removed with a low-pass filter, so the class D amplifier doesn't "reflect" it (alias it) into the audio band not a nice sound at all! Figure 1
shows the connection between the audio codec (PCM3070) and the class D stereo audio power amplifier (TPA3110D2) in the value
soundbar reference design. The LPF required is a simple RC filter.
Finally, a PWM data stream generated directly from an analog signal is fully analog. (The pulse widths vary continuously. They are not
quantized.) Yet pulse waveforms represent the data. Rise and fall times and jitter become important. Layout is critical to get the best
performance.
Preventing ESD damage
Real-world products require immunity to ESD. When people wear rubber-soled shoes and walk across carpets, they generate static electricity
that can damage low-voltage devices (discrete and integrated).
Where possible, add ESD protection diodes at inputs and outputs. These devices are designed specifically for ESD, with multiple diodes that
conduct high voltages to the power supply rails, or through a small resistor to the ground rail.
In the value soundbar reference design, ESD diodes protect the ADC inputs of the audio codec, the coaxial input of the S/PDIF receiver, and
the external GPIOs to the switches (Figure 3). These are critical points where ESD can attack low-voltage ICs. The analog inputs are
additionally protected by a shorting jack that grounds them when the signal cable is disconnected.

Figure 3. The value soundbar reference design uses diodes specifically designed for ESD
protection.
Power supply solutions
Switching amplifiers usually require two or three dc voltages. A higher voltage rail typically is required for the output amplifier either a single
24 V+ rail, or a split high rail supply. Usually there is a power rail for digital (and low-level analog, if any) circuitry at 3.3 V or 5 V. The rail
voltages are usually obtained from a power supply connected to the ac power line. The digital voltage is commonly derived from the positive
rail voltage, using a switched-mode power supply (SMPS) or linear regulator (Figure 4).

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Figure 4. The left-hand side of the chassis holds the switching supply for the switching
amplifier on the right side.
The rail supplies can be linear or switching. Linear supplies typically require large, heavy transformers, but their rectifiers and capacitors are
inexpensive. Switched-mode supplies use small, light transformers, but more and more expensive electronic components are required.
Switching supplies are compact and cool-running necessities if the supplies are mounted within the product. Voltage regulation is an
inherent part of their architecture and does not require additional power-wasting components. They can be designed to operate on line
voltages from 100 to 250 V, without having to rewire the transformer. This universality makes it easy for a single product to serve domestic
and foreign markets.
Switching supplies generate high-frequency noise. Close attention to board layout and bypassing is needed to keep noise out of analog
circuitry.
Texas Instruments offers reference power-supply designs for AV use. One is a 720-W class G supply that can power many of TI's class D
amplifiers. A class G power supply uses power rail switching to minimize idle power losses in the power stage.
In this specific case, a logic input pin on the power supply can be used to tell the power supply that either a 50-V or 25-V supply is required.
Halving the power supply voltage from 50 V to 25 V divides the idle power consumption by four (P=V2/R)
"If we electrocute the user, he won't buy any more of our stuff."
The ac line (100 to 250 V) often directly powers consumer electronics. Line voltage is potentially lethal, so there are stringent Conformit
Europenne (CE) and Underwriters Laboratory (UL) safety standards for line-powered products.
On the other hand, if an amplifier is powered by an outboard supply or "wall wart," only the supply has to meet tight safety standards. As 30 V
(ac or dc) is considered "safe" (it isn't high enough to produce a strong shock sensation, and it definitely is not lethal), an amplifier powered
by a 30-V external supply has safety standards that are more relaxed and easier to meet. You can start selling the product sooner, and there
is less trouble getting certification for international markets.
If you use an external power supply, you probably will want a commodity model from a reputable manufacturer. Keep an eye on the following:
Output: If the amplifier has a continuous average output of 50 W (100 W peak), a 24-V power supply has to deliver at
least 4.5 A.
Voltage regulation: Voltage regulation can be important in systems that use open-loop class D amplifiers, which typically switch
the power rail directly to the speaker load, so any power supply unit (PSU) noise couples to the speaker load. However, all of our
analog input power amplifiers are internally closed-loop amplifiers, and have good power supply rejection ratio (PSRR).
Tolerance for abuse: How well does the supply tolerate shorts (one or many, brief or sustained)? "Accidents happen." Good
supplies bounce back from abuse. Bad supplies die.
For the value soundbar reference design, we used an off-the-shelf 24 V supply. Surprisingly, we had to go through three vendors to find a
reliable product. My office looked like the elephants' graveyard of power supplies.
Selecting a regulator for the low-voltage supply
Once you have found a reliable supply of the right capacity, you need to decide on how to generate the low voltages. (Depending on the
design, these might power analog as well as digital stages.) You can use inexpensive commodity linear regulators (such as the UA78M33)
or an SMPS. A linear regulator is usually the least expensive solution, but pay attention to the regulator's thermal and current limits.
If the circuit needs 5 V, and the supply is 24 V, the regulator drops the difference, 19 V. The current through the regulator is the current
through the load, so a 1-A load would require a linear regulator to dissipate a blistering 19 W. For heavy loads, an SMPS is therefore the
best choice.

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If the load draws only 100 mA, only 1.9 W need be disposed. A low-dropout (LDO) linear regulator might be the best tradeoff between cost
and wasted power.
If the low-voltage circuits include analog processing, there is a good reason for not using an SMPS. Switching noise can get into the analog
circuitry. In such cases, an SMPS can drop the voltage to within a few volts of the desired value, with an LDO linear regulator finishing the
job.
Each low-voltage stage can be powered with its own linear regulator. Though this minimizes the amount of heat each regulator has to
dissipate, it does not reduce the total power wasted.
There is no single choice of regulator quantity and type that is appropriate for every application. The best choice will vary with the design and
its budget.
Analyzing power consumption
Given the need to hold down cost and reduce energy waste, we analyzed the 3.3-V rail's power consumption. Moving the PCM2705 USB
DAC to host-powering from the PC provided a meaningful reduction.
There was no obvious way to reduce the LEDs' power use (5 to 10 mA each), until we realized they did not have to be on all the time. They
could be illuminated during changes, then switch off after a few seconds. This did not reduce the peak current required, but it significantly
reduced long-term heat dissipation.
Our frugality reduced current consumption to less than 100 mA (when the LEDs were not on). This made it possible to use an inexpensive
UA78M33 regulator to drop 24 V to 3.3 V. Only about 2 W had to be dissipated, so the PCB could perform heatsink duties. With a 30-W
class D amplifier running at 90 percent efficiency, the amplifier generated more heat than the regulator.
A single linear regulator was the least expensive solution. In retrospect, a better solution would have been to use an SMPS to drop the
voltage to around 5 V, followed with an LDO linear regulator to get 3.3 V. This would have given better efficiency, at a slight increase in cost.
Some customers asked why we did not use an SMPS to directly produce 3.3 V. As explained before, we did not want switching noise riding
along the rails and references into the analog circuits. A final LDO regulator suppresses most of that noise.
Reducing standby power
There is increasing pressure (especially in the European Union) for reduced standby power consumption. It is now required to be no more
than 0.5 W.
The soundbar's external power supplies consume around 300 mW when idling, so the soundbar itself can waste as much as 200 mW. This is
less than 9 mA from a 24 V power supply, so there is almost no "reserve" after the 4.5 mA bias current of the regulator. Fortunately, the
MSP430 host controller draws just 0.1 A during standby, and the audio codec pulls a similar amount. The amplifier (when shut down) draws
just 200 A.

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6. Layout
Design reuse is a big part of modern product design, including home audio systems. Reducing systems to sections that can be copied and
pasted over and over again is key to getting to market quickly. If the marketing team you are working with suddenly decides to add a
function, be it software or hardware, a library of working circuits is always advantageous.
System partitioning for simple upgrades
Considerations regarding form factor are always more than just what circuit designers have in their backpack. In consumer products, the
product's industrial design, including the product/end-user interface, will influence your layout considerations significantly.
Are all of the connectors on one end of the product? Are the inputs right next to the outputs, or are they on completely separate ends of the
product? Such things will drive your solution significantly. For example, in a product where input connectors are right next to output
connectors (such as a laptop PC with its headphone and input jacks), then it makes sense to use a codec with the input and output pins near
each other.
On the other extreme, in a system with multiple inputs on one side of the unit and multiple inputs on the other side, it may make more sense
to keep the ADCs and DACs separate. This keeps the analog signal traces as short as possible, making them less susceptible to
interference and crosstalk.
Now that we are starting to worry about design reuse and how to apply it to a circuit that may have a completely different form factor, let us
throw another consideration into the mix-system partitioning, which could be considered the layout equivalent of a block diagram.

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Designing with system partitioning really enables designers to quickly replace sections, should the specification from above change or if new
products (more on the higher or lower end than yours) are needed. Good system partitioning allows the development of a platform that can
be the basis for a whole family of products, spun from one initial design.
For example, Figure 1 shows an MP3 dock with a Bluetooth and analog interface. Here we look at partitioning the amplifier, signal
processing, control and interface. Dividing the system and the PCB like this permits sections to be debugged independently and easily
replaced without disturbing the rest of the circuitry significantly. In the IC world, we call this floorplanning.

Figure 1. By designing the PCB in such a way, rather than a "whatever fits and makes an
easy layout," various sections can be replaced without destroying the entire layout effort. It
also allows each section to be tested and debugged individually.
When it comes to the value soundbar reference design kit, a number of things need to be considered.
Form factor
The form factor is essentially a long cabinet that is 32 inches wide, 4 inches tall, and about 4 inches deep. With speakers at both ends of the
speaker cabinet, the only empty space available is a gap in the middle.
Let us assume we want a reasonable amount of cabinet space at both ends of the unit, along with cabinet porting and other features. On
both ends of the soundbar we allow 10 inches of room for speakers and acoustic space. That leaves 12 inches of PCB width and about 3.5
inches of front-to-back depth.
All of the connectors in our soundbar are on the same plane as we do not have that many connectors. Also, doing so helps users connect
wires from awkward angles. Imagine trying to connect various wires with no real idea of where along the back panel they are!
In this case, the soundbar has multiple inputs and a single subwoofer line out. Other outputs such as the amplifier outputs are inside the
case.
We discussed mounting the PCB vertically or horizontally. Some may disagree, but unless the PCB can be strongly supported, don't mount
external connectors vertically on the PCB because the PCB will flex. On the value soundbar reference design kit, we mounted the
connectors horizontally to minimize this flexing.
Multi-SKU design
The best way to maximize the return on investment (ROI) of a design is to spin it into as many products as possible. This may be as simple
as adding extra analog inputs and an alarm clock function to one product, or as complicated as upgrading the power amplifiers used and
changing those little 2-inch mid-tweeter loudspeakers to 4-inch full-range speakers.
By designing as many options as possible onto one PCB, you allow as much of the design as possible to pass various safety certifications as
possible, on the initial qualification. This allows designers to get multiple SKUs designed and qualified in as short a time possible and save
significant amounts of money on one qualification instead of three or four.
Options can be added to the PCBs that are enabled by stuffing options (Figure 2). The signal paths can be modified by changing which
resistors are added in series with the tracks being enabled. On a simpler level, specific devices can be stuffed one way or the other. Think of
designs used to create exclusive products.

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Figure 2. Stuffing options allow the same design and PCB layout to be used for an analogonly SKU versus a mixed analog and digital input SKU. In this case, an analog-only SKU
does not require the DIR9001. By using the stuffing option, we remove the DIR9001, but
reuse the footprint for the external crystal that the DIR9001 to generate the clocks for the
analog SKU (along with the crystal oscillator).
In the value soundbar reference design kit, we propose two different clock sources, depending on the setup. In an analog-only build SKU, the
DIR9001 (S/PDIF receiver) is not necessary. However, we still need an audio clock source to drive the audio codec. The same reference
crystal is used (Y2) in the diagram. A crystal buffer driver (OSC) is used instead to create a nice 3.3-V CMOS clock source that drives the
converters and DSP in the PCM3070. If both devices are inserted, we have contention on the MCLK bus. But in the case where it is one or
(XOR) the other, we should have no issue.
Figure 3 depicts another example. The S/PDIF receiver (DIR9001) has an external two-input multiplexer that we use to select from two
different S/PDIF sources. But in our design, we have three sources (USB to S/PDIF converter, coax, and S/PDIF).

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Figure 3. The schematic shows the stuffing resistors used to select which S/PDIF inputs
are available to end users in the VALUE-SB-RDK (value soundbar reference design). The
stuffing resistors allow two or three potential inputs to be available for that SKU, rather than
needing to redesign the circuit for each product variation.
Stuffing resistors are used during assembly using the same PCB. Different components, though, are placed to route the signals appropriately
to U2 (S/PDIF multiplexer). Hardware also can be modified by adding pin headers or connectors.
Hardware debug capability
In a perfect world, every circuit works the first time. All the devices talk to each other perfectly, and you can be ready to demonstrate to upper
management within hours of getting the boards back from the assembler. However, the real world is very different. Systems rarely work on
initial power up, and debugging is as big a skill for a designer as schematic capture.
In the value soundbar reference design kit, we added the following to aid with debugging:
Inline resistors and a pinheader on each side where possible between sections defined in the floorplanning: Each section then
can be removed from the circuit and individually debugged.
Pin headers for the I2C and control interfaces within each section: Again, this helps with debugging individual sections.
Zero- resistors on the I2C output pins from the microcontroller: This addition quickly lets you ignore any I2C settings coming from
your microcontroller by simply removing those resistors. I2C instructions then can be inserted to the board from an external I2C
tool such as a bus pirate. (See R30 and R31 in the schematics.)
We also added an I2S header out of the codec to allow customers to evaluate their algorithms without the DAC and amplifier.
In-circuit programming
On the value soundbar reference design kit, two key items need programming: the MSP430 host controller with flash memory, and the bulk
EEPROM that holds the code for the PCM3070. The MSP430 MCU is programmed using a two-wire interface, known as spi-bi-wire. The
EEPROM is programmed using I2C.
As part of the value soundbar reference design kit, we developed a programming board that can be used on the production floor. We used a
standard schematic and software design for the TAS1020 to create I2C streams. In addition, an extension for the MSP430 USB FET tool
was designed onto the schematic. Programming this board (with pogo pins) could be permanently connected to a PC. Now, designers can
program simply by holding the freshly soldered PCB on the programming board and hitting "go."
Lessons learned
Make sure you program the EEPROM before you program the microcontroller flash. Otherwise, the MSP430 MCU will boot up and dominate
the I2C bus and I2C does not like having two masters on the bus!
Make sure that you use different I2C addresses for the EEPROM on the programmer, versus the EEPROM on the soundbar board.
Otherwise, you can easily overwrite the programmers EEPROM in error.

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7. Software's role
Soundbar design encompasses many divergent yet essential steps. For example, the marketing team's specification must be decoded into
component selections. Various converter and amplifier topologies must be examined, and there is in-circuit and production line
programming.
In terms of hardware, the soundbar reference design we have been developing uses a 16-bit ultra-low-power MSP430 MCU to handle the
control, user interface, and housekeeping duties. The PCM3070's dual miniDSPs manage the audio processing (Figure 1).

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Figure 1. The final soundbar reference design hardware includes the miniDSP codec,
microcontroller, USB, S/PDIF receiver, audio power amplifier, and power supply.
The code for the miniDSPs is kept externally on an additional EEPROM, as we had some concerns regarding the number of different process
flows required for the miniDSP. By process flow, I refer to a different audio processing flow for, say, S/PDIF content versus analog input, or
different audio processing for 44.1-kHz content versus 48 kHz. Each process flow requires its own code and coefficients, increasing the
amount of flash space required on the microcontroller, if we decide to keep everything in the microcontroller.
In practice (and hindsight), we found that customers typically have two process flows (44.1 and 48 kHz). In fact, most have one process flow,
with different coefficients for 44.1 kHz and 48 kHz.
In the rest of this article, we discuss the software that was developed to boot the code for the miniDSP codec from an external source. Mainly
because that is what was done, but also because it provides a good example of such software management, should you have multiple
process flows in your product.
The software in an audio system, such as a soundbar or PC speaker, can be split into a few different sections: control and user interface
(decoding IR, receiving button presses and de-bouncing them), housekeeping (boot up and maintenance of multiple devices), and audio
signal chain processing (audio processing that sits between the input and speaker amplifiers).
Control and user interface
A separate daughter card with physical button interfaces was created to fit in with the typical industrial design of soundbars. The physical
user interface is simply a bunch of switches connected to general-purpose I/O (GPIO) pins on the microcontroller, along with a bunch of ESD
diodes.
Software-wise, it is painfully simple. An interrupt detects one of the buttons pushed (with a signal pulled to ground), a small timer is run (for
debounce), and the I/O port is checked again to see which button was pulled to ground. Based on which button is pulled to ground, a
function is run (such as switch to USB input).
The IR remote control is a tougher challenge.1 There are two different consumer IR protocols, NEC and RC-5. Both work using a similar
physical layer. The protocol really has more to do with timing and word depths. Credit where it is due, the NEC format (or Japanese format)
is mainly attributed to the team at NEC, while RC-5 was developed by Phillips.
IR transmitters and receivers typically have to be matched in frequency. For example, the ones used in the soundbar reference design run at
38 kHz. Data is amplitude modulated into the transmitter and filtered out by the receiver. At the receive end, the system will not see the
carrier frequency, only content that looks like UART serial stream data. For instance, with RC-5, we end up with content coming out of the
receiver at 1.778 Mspb (64/38 kHz).
From a code perspective on the microcontroller, an IR decoding function is started when the serial stream's starting bits trigger the
microcontroller's GPIO pin. Once a valid, relevant code has been received, the appropriate button-press function is run, essentially making
the IR command emulate a physical button press.
Housekeeping
The same MSP430 MCU is used for all housekeeping duties, such as booting up the PCM3070, ensuring the TPA31xx amplifier is muted,
and keeping an eye on the lock status of the digital audio receiver (DIR9001). The PCM3070 has pages of registers that look after the
hardware side of things such as clock configuration and input channel multiplexer selection. Then, another specific set of pages looks after
the instruction and coefficient data.
The microcontroller's code base maintains the hardware registers for the miniDSP codec, since they tend to be fixed for all inputs and usage
cases across Texas Instruments' customer base (analog versus digital input). Once initially booted, only a few register changes are needed.
For example, changing from analog input 1 to analog input 2 is a matter of a few register writes.
The miniDSP code for the miniDSP codec is much bigger and likely to change from customer to customer. In that case, we put each process
flow and related coefficients into an external EEPROM, which can be loaded by the microcontroller in a copy and paste fashion.

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For instance on startup, the microcontroller reads the register from the EEPROM and writes it directly to the miniDSP codec. It is a little
simple, but it works well, and we did not see audible latency in startup. Other interrupts in the system such as S/PDIF lock signals were
brought into the microcontroller to alert us when we have lost lock and to change to the analog input by default, if needed.
On input changes such as analog 1 to analog 2, the shutdown pin of the amplifier is initially set to mute. Then the various register changes
are made in the miniDSP codec, followed by an unmute of the amplifier. This provides a pop-free experience. That is what good
housekeeping is all about!
Audio signal chain processing
The audio signal chain (or process flow used on the PCM3070) can be the same, regardless of audio source (analog or digital), since the
miniDSP on board the device simply sees the data as PCM digital data at a specific clock rate.
The default audio signal chain initially was tuned using the PCM3070 evaluation module (EVM) and PurePath Studio home software
(PPS). Once the prototype of your process flow is sounding good, the next step is to document the interface and export the configuration file
for use in the EEPROM on the board.
Documenting the interface ensures that you know the register addresses for the coefficients you want to modify in the system. For instance,
if you want the ability to bypass an effect (such as SRS WOW HD), then you need to know the register address for the software multiplexer
in the process flow (Figure 2).

Figure 2. Designers can find the I2C address and register to control a multiplexer in their
process flow. This is essential for the microcontroller to perform the correct action on
button-press.
That register address will be used in your MSP430 MCU software, specifically in your button-action code. Other examples may be in
equalization settings, allowing users to change between pop, jazz, and classical mode EQs.2 Multiple images (or configuration files or CFGs)
can be stored on the EEPROM and can be loaded from the microcontroller with a simple call.
Getting into production
You now have an MSP430 MCU hex file, along with an external EEPROM hex file. How on earth are you going to get the code into their
respective places? In the soundbar reference design kit, we opted to have a separate board with pogo pins that the soundbar board could be
placed upon in the factory (or screwed onto in the development environment).
This programming board has headers for the standard MSP430 MCU 14-pin programming spi-bi-wire, as well as a TAS1020B USB
streaming device used to send I2C commands. Using this tool, the microcontroller and the external EEPROM can be programmed
separately, with separate tools.
The caveat to all this is that the MSP430 MCU wants to be the I2C master, once it has been flashed/programmed. However, the TAS1020B
also wants to be the I2C master. As such, the sequence of programming is very important. The EEPROM must be programmed first via the
TAS1020. Next, temporarily disconnect the TAS1020, then program the microcontroller.
In hindsight, putting all code in the microcontroller's onboard flash would have saved a lot of the heartburn associated with two I2C masters
fighting on the same bus. Additionally, I would have specified a simple UART interface on the microcontroller to be connected to a simple
USB serial port cable that could be used for debug.
The soundbar reference design kit has been quite successful in different form factors as soundbars, MP3 docks, and PC speakers. The
combination of easy-to-use tools for the MSP430 MCU, PurePath Studio, and SRS WOW HD royalty-free makes the package rather
compelling!

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References
I found a great resource for IR knowledge that you might find interesting: www.sbprojects.com/knowledge/ir/nec.php.
To find out more about the platform head, check out this value soundbar reference design kit.
Download these datasheets: PCM3070, TAS1020 and TPA3116D2.
For audio support, visit the TI E2E Community forum for audio amplifiers.

More information about:


Personal Electronics
Analog-to-Digital Converters (ADCs)
Electrostatic Discharge (ESD)
Electromatic Interference (EMI)
Sample Rate Converters (SRCs)
Audio ADCs
Clocks
Clock Generators
Digital-to-Analog Converters (DACs)
MSP430 Microcontrollers

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About the Author

Dafydd Roche is one of TI's Audio Systems Engineers. When he's not busy trying to define smarter, easy-to-use products so customers can
stand out from the crowd, he's busy shaking his cubicle walls doing listening tests with TI's DACs and amplifiers. Dafydd enjoys Tex-Mex
food (a change from his native Wales), talking with customers about their development issues, and putting the world in order on TI's E2E
audio forum (e2e.ti.com). He can be reached at ti_dafyddroche@list.ti.com.

Content provided courtesy of Electronic Design.


Copyright 2014 TI. All rights reserved.

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