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Fantasy Imperium
How to Play
Fantasy Imperium
The Storyteller
Creating a Story
1. Tell a story.
2. Be fair minded.
3. Apply common sense to the situation.
4. Give every player a chance to play.
5. If they want to split up, let them!
6. Use miniatures & maps.
7. Run more than one scene every game.
8. Use minor characters to ground the players.
9. Dont have random deaths occur.
10. Keep number of players down to six or less.
Fantasy Imperium
Combat Essentials
9.
10.
11.
12.
13.
14.
Result
w/Failed
Stun 1 round
-25%
Stun 1d3 rounds
Knock Out Kill
Stun 1 round Stun 1d6 rounds
Stun 2 rounds Stun 2d6 rounds
Stun 3 rounds Stun 3d6 rounds
Fantasy Imperium
Combat Essentials
For example:
One person attacks my character, rolls a 43%
(since his skill is 65% he hits). I decide to
dodge. I have to roll under 43%. If at a later
time in the combat round, someone else
attacks me, I can dodge again with a different
roll (unless I remember what I rolled).
Otherwise, lets say two people attack me
right after each other. One person rolls a 43,
and the other rolls a 57. I roll once to dodge
them both, and if I roll under both, I dodge
them both. If I roll between the numbers,
one of them hits me.
Notes:
1. You can control how fast a combat will
be by what kinds of equipment you give
the antagonists. For instance, if you want a
fast engagement with many opponents,
then dont give them any armour or
helmets! If you want an important villain to
have resilience, then give him some decent
armour and a helmet.
2. Shield skills are very important in the
game, since you can last a long time by
simply parrying attacks aimed at you with
your shield.
3. Choose your actions wisely. You can use
tactics to win a fight. For instance, if you
wait for an opponent to attack you can then
try a counterattack (Parry & Attack), aiming
at his head. Since he has already taken an
action, his only option will be to borrow a
dodge from the following round.
4. If you want to disable an opponent
without killing him, simply aim for his arms
or legs. You can also try a Disarm
maneuver.
Fantasy Imperium
The Storyteller
Magic
Spiritual Warfare
Fantasy Imperium
The Main Protagonists
Creating a Character
3. Personal Development.
1. Generate Characteristics
Final Result:
Strength:
Endurance:
Dexterity:
Intuition:
Self Discipline:
Reasoning:
Ego:
Awareness:
Presence:
Attractiveness:
72
89
26
55
44
79
47
63
47
74
5. Combat Factors.
Hits:
Stun:
Morale:
Winded:
Exhausted:
Burnout:
Power:
Fate:
Luck:
Special Talents:
ST+EN =
161
Hits/3 =
54
(SD+EG)/3 = 30
EN =
89
ENx2 =
178
ENx3 =
267
Dilettante
5
1d6 =
4
3d6 =
13
1d3 =
2
Fantasy Imperium
The Main Protagonists
(10)
Yes 10
(10)
Yes 10
(5)
Yes
5
(5)
No
0
(5)
Yes
5
(5)
Yes
5
(10)
Yes 10
(5)
Yes
5
(5)
No
0
(5)
Yes
5
(5)
Yes
5
(5)
Yes
5
(25)
No
0
(25)
No
0
(25)
No
0
(25)
No
0
(25)
Yes 25
(25)
No
0
(10)
No
0
(10)
No
0
(10)
No
0
(10)
No
0
(10)
Yes 10
(-25)
Yes -25
(-10)
No
0
(-10)
Yes -10
(-10)
No
0
(-10)
No
0
(-10)
No
0
(-10)
No
0
(-50)
No
0
(-100) No
0
Total:
65%
Devotions and Blessed Artifacts are used for
temporary bonuses and do not figure into the base
score.
7. Magick Resistance.
=10%
= 19%
=16%
=19%
25
Social Class:
Fantasy Imperium
The Main Protagonists
Choosing a Profession
Acquiring Skills
2
25
145
10
3
185
Fantasy Imperium
The Main Protagonists
Basic Skills
Fantasy Imperium
The Main Protagonists
Profession
Miller:
Archer:
Herald:
Income
26
12
40
Savings
6
2
5
13. Background.
Fantasy Imperium
The Main Protagonists
Difficult Tasks
Skill Contests
Characteristic Rolls
Fantasy Imperium
Scene Outline Worksheet
Story Title:
Main Villain:
Villains Allies:
Backstory
Fantasy Imperium
Scene Outline
1.
Scene Title:
Goal:
Opposition:
Setting:
Tie-In:
2.
Scene Title:
Goal:
Opposition:
Setting:
Tie-In:
3.
Scene Title:
Goal:
Opposition:
Setting:
Tie-In:
4.
Scene Title:
Goal:
Opposition:
Setting:
Tie-In:
5.
Scene Title:
Climax Confrontation
Goal:
Opposition:
Setting:
Tie-In:
6.
Scene Title:
Goal:
Opposition:
Setting:
Tie-In:
Notes:
Resolution Outcome
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Fantasy Imperium
Name:
Player:
Profession:
Income / Savings:
Characteristics
Combat Factors
History
Appearance
Strength
Hits
Nationality
Sex
Endurance
Shock
Social Class
Age
Dexterity
Morale
Siblings
Height
Intuition
Winded
Birth Date
Weight
Self Discipline
Exhausted
Birthplace
Skin
Reasoning
Burnout
Residence
Hair
Ego
Power
Religion
Eyes
Awareness
Fate
Movement
Encumbrance
Saving Throws
Presence
Luck
0 Walk
Light
Ceremonial
Attractiveness
Piety
1 Jog
Medium
Natural
Extra Damage
Spirit
2 Run
Heavy
Extrasensory
Speed Bonus
Initiative
5 Sprint
Extreme
Black Magic
Possessions
Wealth:
Fantasy Imperium
Melee Weapons
Weapon
Skill %
Parry
Parry % Damage
Missile Weapons
Weapon
0%
25%
50%
75%
Damage
Armor
Name & Material
Wt.
Hits
Damage
Location
Value
Location
Skull
Shoulder
Eye
Armpit
Ears
Upper Arm
Nose
Inside Arm
Face
Elbow
Mouth
Forearm
Chin
Wrist
Throat
Hand
Neck
Thigh
Chest
Knee
Abdomen
Shin
Back
Calf
Hip
Foot
Value
Groin
Shield
B S E Wt. Material I
Total
Damage Parry
Parry %
Fantasy Imperium
SP Skill
Acrobatics
Acting
Administration
Agriculture
Alchymy Script
Ambush
Animalcraft
Astrology
Astronomy
Bargaining
Brewery
Bribery
Business
Candlemaking
Carpentry
Cartography
Ceramics
Chemistry
Climbing
Cooking
Counterfeiting
Cryptography
Dancing
Disguise
Diving
Drawing
Eloquence
Embalming
Engineering
Etiquette
Base
DX
SD
RE
EN
RE
AW
SD
IN
RE
PR
RE
IN
RE
AW
EN
AW
DX
RE
EN
IN
AW
RE
PR
AW
DX
AW
PR
SD
RE
PR
SP Skill
First Aid
Fishing
Fletching
Foraging
Fortunetelling
Forgery
Gambling
Glassworking
Heraldry
Herbology
Hideworking
History
Interrogation
Intrigue
Juggling
Jumping
Legerdemain
Locksmith
Masonry
Mathematics
Metallurgy
Milling
Mineralogy
Mountaineering
Mythology
Painting
Perfumery
Physician
Piloting
Reconnaissance
Base
RE
IN
DX
AW
IN
DX
SD
DX
RE
RE
SD
RE
IN
AW
DX
ST
DX
DX
EN
RE
RE
RE
RE
EN
RE
AW
AW
RE
AW
AW
SP Skill
Base
Religion
IN
Riding
IN
Sculpture
DX
Seamanship
SD
Seduction (PR) AT
Sensuality
IN
Sewing (hand) SD
Shipwright
RE
Singing
PR
Skiing
DX
Song Lore
RE
Stealth
SD
Storytelling
PR
Streetwise
EG
Strategy
RE
Survival:
Arctic
RE
Desert
RE
Forest
RE
Jungle
RE
Marine
RE
Steppe land
RE
Swimming
EN
Tactics
RE
Textiles
RE
Timberwright
ST
Tracking
AW
Trapping
DX
Weaponcraft
RE
Weatherlore
AW
SP Languages
Base
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
IN
SP Writing
Base
RE
RE
RE
RE
RE
RE
RE
RE
RE
RE
RE
SP Music
Drum
Dulcimer
Flute
Harp
Lute
Lyre
Mandolin
Pipes
Base
PR
PR
PR
PR
PR
PR
PR
PR
PR
PR
PR
SP Miscellaneous
Base
SP Miscellaneous
Base
SP Miscellaneous
Base
Fantasy Imperium
SP Edged Weapons
Knife
Hand Axe
Axe
Short Sword
Saber
Sword
Hand & Half S.
Two-Handed S.
Rapier
Cut & Thrust S.
Base
DX
DX
ST
DX
DX
ST
ST
ST
DX
DX
SP Polearm Wpns
Bill
Guisarme
Halberd
Lance
Military Flail
Military Fork
Partisan
Pike
Poleaxe
Spear
Base
DX
DX
ST
SD
DX
DX
ST
ST
ST
DX
Experience Points
SP Moving in Armour
Level
Leather(1 initiative)
Ring (2 initiative)
Scale (3 initiative)
Mail (4 initiative)
Plate (5 initiative)
SP Ceremonial
Acquisition
Alchymy
Conjuration
Ritualism
Spiritualism
SP Shield Parry
Buckler
Round Shield
Heater
Oval Shield
Viking Shield
Kite Shield
Legionaire
Tower Shield
SP Natural
Base
%
Acquisition
(10 points)
Deceiver
RE+EG
Enchantment RE+EG
Elementalism RE+EG
Sorcery
RE+EG
Base
DX
DX
DX
ST
ST
DX
ST
ST
SP Firearms
Handgonnes
Arquebus
Wheel-Lock P.
Flint-Lock P.
Muskets
Blunderbus
Bomb, Grenade
Base
SD
SD
SD
SD
SD
SD
DX
Notes
SP Extrasensory
Acquisition
Mysticism
Psychic
Seer
Talismanic
Base
%
(10 points)
IN+SD
IN+SD
IN+SD
IN+SD
Base
%
(10 points)
AW+PR
AW+PR
AW+PR
AW+PR
Initiative
Location
Item
Left Hand
Right Hand
Armour
Mounted
Initiative Rating:
-/+
Fantasy Imperium
Magick
Discipline
Skill %
Discipline
Skill %
Spell
Time level
Discipline
Skill %
Skill %
Skill %
Spell
Discipline
Discipline
Discipline
Skill %
Time level
Fantasy Imperium
Backstory
Actions How does he/she act towards & treat others?
Goal:
Motivation:
Inner Need & Main Character Flaw What is he/she missing?
Inner Need:
Character Flaw:
History What happened in the past?
Favorite things.