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THE PRINCIPLES OF UNIVERSAL DESIGN
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Version 2.0 (4/1/97)

E QUITABLE   USE P E R C E P T I B L E  I N F O R M AT I O N
The design is useful and marketable to people
with diverse abilities. 2 FLEXIBILITY   IN U S E
The design accommodates a wide range of
3 S I M P L E  A N D  I N T U I T I V E  U S E
The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user’s sensory abilities.
Use of the design is easy to understand,
individual preferences and abilities. regardless of the user’s experience, knowledge,
language skills, or current concentration level.

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GUIDELINES 1a. Provide the same means of use for all users:
identical whenever possible; equivalent when not. GUIDELINES 4a. Use different modes (pictorial, verbal, tactile)
for redundant presentation of essential information.
1b. Avoid segregating or stigmatizing any users. GUIDELINES 2a. Provide choice in methods of use.
GUIDELINES 3a. Eliminate unnecessary complexity. 4b. Maximize “legibility” of essential information.
1c. Make provisions for privacy, security, and safety 2b. Accommodate right- or left -handed access and use.

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equally available to all users. 3b. Be consistent with user expectations and intuition. 4c. Differentiate elements in ways that can be
2c. Facilitate the user’s accuracy and precision. described (i.e., make it easy to give instructions
1d. Make the design appealing to all users. 3c. Accommodate a wide range of literacy and or directions).
2d. Provide adaptability to the user’s pace. language skills.
EXAMPLES ■ Power doors with sensors at entrances that are 4d. Provide compatibility with a variety of techniques
convenient for all users EXAMPLES ■ Scissors designed for right - or left-handed users 3d. Arrange information consistent with its importance. or devices used by people with sensory limitations.

■ Integrated, dispersed, and adaptable seating in ■ An automated teller machine (ATM) that has visual, 3e. Provide effective prompting and feedback
assembly areas such as sports arenas and theaters tactile, and audible feedback, a tapered card during and after task completion. EXAMPLES ■ Tactile, visual, and audible cues and instructions
opening, and a palm rest on a thermostat
EXAMPLES ■ A moving sidewalk or escalator in a public space
■ Redundant cueing (e.g., voice communications and
■ An instruction manual with drawings and no text signage) in airports, train stations, and subway cars

5 T O L ERANCE  FOR  ERROR 6 LOW  PHYSICAL  EF F O R T 7 S I Z E A N D S PA C E F O R


APPROACH AND USE
The design minimizes hazards and the adverse The design can be used efficiently and comfortably Appropriate size and space is provided for approach, THE PRINCIPLES WERE COMPILED BY ADVOCATES 
consequences of accidental or unintended actions. and with a minimum of fatigue. reach, manipulation, and use regardless of user’s OF UNIVERSAL DESIGN, IN ALPHABETICAL ORDER:
body size, posture, or mobility.
Bettye Rose Connell, Mike Jones,
Ron Mace, Jim Mueller,
Abir Mullick, Elaine Ostroff,
Jon Sanford,
Ed Steinfeld, Molly Story,
and Gregg Vanderheiden.

GUIDELINES 5a. Arrange elements to minimize hazards and errors: GUIDELINES 6a. Allow user to maintain a neutral body position. NOTE:
most used elements, most accessible; hazardous
elements eliminated, isolated, or shielded. GUIDELINES 7a. Provide a clear line of sight to important elements The Principles of Universal Design are not intended to
6b. Use reasonable operating forces. for any seated or standing user. constitute all criteria for good design, only universally
5b. Provide warnings of hazards and errors. 6c. Minimize repetitive actions. 7b. Make reach to all components comfortable for any usable design. Certainly, other factors are important,
5c. Provide fail safe features. seated or standing user. such as aesthetics, cost, safety, gender and cultural
6d. Minimize sustained physical effort.
7c. Accommodate variations in hand and grip size. appropriateness, and these aspects must also be
5d. Discourage unconscious action in tasks that EXAMPLES ■ Lever or loop handles on doors and faucets
require vigilance. taken into consideration when designing.
7d. Provide adequate space for the use of assistive
EXAMPLES ■ A double-cut car key easily inserted into a recessed
■ Touch lamps operated without a switch devices or personal assistance.
keyhole in either of two ways EXAMPLES ■ Controls on the front and clear floor space around
■ An “undo” feature in computer software that allows appliances, mailboxes, dumpsters, and other elements
the user to correct mistakes without penalty © Copyright 1997 NC State University,
■ Wide gates at subway stations that accommodate all users Center for Universal Design, College of Design
NC STATE UNIVERSITY College of Design
THE CENTER FOR UNIVERSAL DESIGN
THE PRINCIPLES OF UNIVERSAL DESIGN Version 2.0 (4/1/97)

Box 8613 • Raleigh, NC • 27695.8613


UNIVERSAL DESIGN : The design of products and environments to be usable by all
1.800.647.6777 Info Request Line people, to the greatest extent possible, without adaptation or specialized design.
919.515.3082 Voice and TTY The authors, a working group of architects, product designers, engineers and environmental
919.515.8951 FAX design researchers, collaborated to establish the following Principles of Universal Design
to guide a wide range of design disciplines including environments, products and
http://www.design.ncsu.edu/cud
communications. These seven principles may be applied to evaluate existing designs, guide
the design process, and educate both designers and consumers about the characteristics
of more usable products and environments.

1 E Q U I TA B L E  U S E
The design is useful and marketable to people with diverse abilities.

2 F L E X I B I L I T Y I N  U S E
The design accommodates a wide range of individual preferences and abilities.

3 S I M P L E  A N D  I N T U I T I V E  U S E
Use of the design is easy to understand, regardless of the user’s experience,
knowledge, language skills, or current concentration level.

4 P E R C E P T I B L E  I N F O R M AT I O N
The design communicates necessary information effectively to the user, regardless
of ambient conditions or the user’s sensory abilities.

5 T O L E R A N C E  F O R E R R O R
The design minimizes hazards and the adverse consequences of accidental or
unintended actions.

6 L O W  P H Y S I C A L  E F F O R T
The design can be used efficiently and comfortably and with a minimum of fatigue.

S I Z E A N D S PA C E F O R
7 APPROACH AND USE
Appropriate size and space is provided for approach, reach, manipulation, and use
regardless of user’s body size, posture, or mobility.

Printed 9/06 by J . Woodard

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