Professional Documents
Culture Documents
HOUSE OF REPRESENTATIVES
Quezon City
Sixteenth Congress
First Regular Session
House Bill No. ____
Introduced by:
Hon. Yul Araya
Hon. Kristine Berroya
Hon. Mats Lucero
Hon. Gabrielle Munsayac
Hon. Cyril Santiago
Introduced by:
Hon. Yul Araya
Hon. Kristine Berroya
Hon. Mats Lucero
Hon. Gabrielle Munsayac
Hon. Cyril Santiago
As earlier mentioned, one of the most pervasive mediums in modern society which can
influence societal values and affect the growth of the youth is the video game platform. The
access to such medium is via the sale, rental, distribution and exhibition of such to the public.
However, the content of such video games which may depict the earlier mentioned injurious
themes is not monitored nor regulated. This Act aspires to regulate the access to video games
based on their content through the use of different classifications limiting its pervasive nature by
narrowing its reach to specific age groups.
In view of the foregoing, the passage of this bill is hereby earnestly sought.
Distribution the act of making available the video game for consumption by one or
more persons.
Regulation the act of imposing limitations on any activity whether by one or many
individuals for the purpose of carrying out the provisions of this act.
Video Game Service Provider any person natural or juridical engaged in the business of
selling, renting, or distributing video games in whatever format or system in exchange for
profit. Provided however, that this term shall not include natural or juridical persons
engaged in charitable or like purposes.
Sec. 4. Scope and Application this Act shall be applicable to all natural and juridical persons
within the territory of the Republic of the Philippines.
Chapter II
VIDEO GAME CLASSIFICATION
Sec. 5. Video Game Classification Video games shall be classified as APPLICABLE TO ALL
AGES (ALL); TEENS (T); ADULTS (A) and NOT FOR PUBLIC ACCESS (X). In
classifying video games, the BOARD shall consider the treatment of the following factors:
strong language, violence, and nudity, without prejudice to such other factors or elements that it
may deem appropriate to consider.
The classification ratings for video games shall be color coded, as follows:
Video Game Rating
APPLICABLE TO ALL AGES (ALL) GREEN
TEENS (T) YELLOW
ADULTS (A) BLUE
NOT FOR PUBLIC ACCESS (X) RED
Applying contemporary Filipino cultural values as standard, the following are the guidelines for
video game classification:
A. APPLICABLE TO ALL AGES (ALL) accessible to persons of all ages.
1. STRONG LANGUAGE The video game must not contain any language
inappropriate for young audiences, including but not limited to racial slurs, hate
language, discriminatory remarks, gender-insensitive portrayals, or any words or any
combinations thereof that will seek to undermine the value of a human person.
2. VIOLENCE The video game must not contain any situation or simulation of the
infliction of physical, emotional and psychological harm, except when such portrayal is
for the purpose of educating the audience.
3. NUDITY The video game must not contain any gratuitous of the male or female
anatomy, whether in whole or in part including but not limited to representations of the
male or female anatomy without substantial amount of clothing or the like such as
pixellization or blurring.
B. TEENS (T) Persons below eighteen (18) years old but not younger than twelve (12) years
may be able to access such video games.
A video game classified as T shall, in the judgment of the Board, meet the following
criteria:
1. A combination of VIOLENCE and STRONG LANGUAGE, provided violence shall
not amount to any crime or offense.
2. Other standards as deemed fit by the VaGRA as indicated in the Implementing Rules
and Regulations (IRR).
C. ADULTS (A) Persons eighteen (18) and above years old may be able to access such video
games.
A video game classified as A must, in the judgment of the VaGRA, meet the following
criteria:
1. Any combination of STRONG LANGUAGE, NUDITY and VIOLENCE, provided
violence shall not amount to any crime or offense.
2. Other standards as deemed fit by the VaGRA as indicated in the Implementing Rules
and Regulations (IRR).
D. NOT FOR PUBLIC ACCESS (X) X-rated video games are not suitable for public
access of any kind. A video game shall be disapproved from public access if, in the judgment of
the VaGRA:
a. The average person, applying contemporary community standards and values, would
find that the dominant theme of the work, taken as a whole appeals solely to the prurient
interest and satisfies only the craving for gratuitous sex and/or violence.
b. The video game depicts in a patently lewd, offensive, or demeaning manner, excretory
functions and sexual conduct such as sexual intercourse, masturbation and exhibition of
the genitals.
c. The video game clearly constitutes an attack against any race, creed, or religion.
d. The video game condones or encourages the use of illegal drugs and substances.
e. The video game tends to undermine the faith and confidence of the people in their
government and/or duly-constituted authorities.
f. The video game glorifies criminals or condones crimes.
CHAPTER III
THE VIDEO AND GAMING REGULATORY AUTHORITY (VaGRA)
Sec. 6. Composition The VaGRA Board shall be composed of the chairman, and two sitting
members of the MTRCB and Optical Media Board, respectively, sitting as ex-officio members.
The chairman of the VaGRA shall be a citizen, a resident of the Philippines of proven probity,
competence and integrity as well as impeccable morals.
The chairman shall have a term of five (5) years, subject to the discretion of the appointing
authority. The ex-officio members shall serve for a term of three (3) years. Re-appointment to
any position in the Board shall be allowed, subject to the discretion of the appointing authority.
Sec. 7. Powers The VaGRA shall have the following powers:
a. Coordinate with other branches of government including agencies, instrumentalities,
government owned and controlled corporations, and the private sector.
b. Organize committees, and subcommittees, regional and local offices, in order to
implement with satisfaction the provisions of this act.
c. Integrate Filipino values in the systematic rating of present and future video games for
release to the public.
d. Take necessary steps to streamline the commercial activities of natural and juridical
persons engaged in the selling, renting, distributing or exhibiting video games.
e. Undertake of inter-branch or inter-departmental rules and regulations, whether vertical or
horizontal in nature.
f. Subject violators, whether natural or juridical persons, to the exercise of quasi-judicial
powers whenever necessary.
Sec. 8. Advocacy Policy
a. The VaGRA shall stand for the values embodied in the Philippine Constitution and the
standards set in this act.
b. The VaGRA shall cause the reproduction of educational materials seeking to apprise
natural and juridical persons of the standards for video game distribution as set in this act.
c. The VaGRA shall ensure the rigid enforcement of all the standards and prohibitions set
out in this act.
CHAPTER IV
PROHIBITED ACTS & PENALTIES
Sec. 9. Absolutely prohibited acts.
a. Sale, Distribution or Rental of video games rated X to any person whether natural or
juridical.
b. Any person natural or juridical who violates the aforementioned provision shall be
punished with the penalty of P100,000 P200,000.
Sec. 10. Prohibited acts based on discretion of VaGRA
a. Any act or omission, which in the discretion of the VaGRA, shall violate the provisions
of this act.
b. Any person natural or juridical who violates the aforementioned provision shall be
punished with the penalty of P20,000 P100,000
CHAPTER V
FINAL PROVISIONS
Sec. 11. Appropriations. The amount of Fifty million pesos (PhP50,000,000.00) shall be
appropriated annually for the implementation of this Act.
Sec. 12. Implementing Rules and Regulations. The VaGRA shall formulate the necessary
rules and regulations upon approval of this Act for its effective implementation.
Sec. 13. Separability Clause If any provision of this Act is held invalid, the other provisions
not affected shall remain in full force and effect.
Sec. 14. Repealing Clause. All laws, decrees or rules inconsistent with this Act are hereby
repealed or modified accordingly.
Sec. 15. Effectivity. This Act shall take effect fifteen (15) days after the completion of its
publication in the Official Gazette or in at least two (2) newspapers of general circulation.
Approved,