You are on page 1of 4

A-10A Thunderbolt II

-------------------Features:
6 different skins (livery support)
Working ailerons
Working elevators
Working rudders
Working airbrakes
Working canopy
Rotating Gau-8 Avenger gun
All gears and geardoors functional
Wheels are moving
Detailed cockpit
Working fans
Proper LOD models
Bulletholes
Dirt
Breaking glass

Original model:
Namco Bandai Games(AC: AH)
Bohemia Interactive (ArmA 2)
Textures, model reworking, converting:
SkylineGTRFreak
GAU-8 Avenger sound converted by:
Walter
Installation:
The model files get into:
Update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf
And the vehicle.meta gets into:
update/update.rpf/common/data/levels/gta5
And the handling.meta:
update/update.rpf/common/data/
Sound files:
x64/audio/sfx
and the contents of each folder in the equally named .rpf
(It's best if you watch a tutorial how to install sounds, since I can't explain
that properly)
Oh and you may have to extract the original .wav files to the folders where the
custom .wav files are located (DO NOT OVERWRITE THE CUSTOM ONES) and then reimpo
rt the whoole thing.
Please note that the default minigun sound gets replaced as well!!!

If you already have a custom vehicles.meta, then add this flag to the Lazer entr
y:
FLAG_HAS_LIVERY
As well as this flag:
FLAG_HEADLIGHTS_ON_LANDINGGEAR

And this would be the handling.meta entry:


</Item>
<Item type="CHandlingData">
<handlingName>LAZER</handlingName>
<fMass value="8000.000000" />
<fInitialDragCoeff value="2.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="1.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.001000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="328.600000" />
<fBrakeForce value="0.050000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="30.000000" />
<fTractionCurveMax value="2.150000" />
<fTractionCurveMin value="1.800000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="6.500000" />
<fSuspensionCompDamp value="6.800000" />
<fSuspensionReboundDamp value="6.800000" />
<fSuspensionUpperLimit value="0.060000" />
<fSuspensionLowerLimit value="-0.060000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.600000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="4.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />

<fSeatOffsetDistZ value="-1.000000" />


<nMonetaryValue value="45000" />
<strModelFlags>1000000</strModelFlags>
<strHandlingFlags>400100</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="2.000000" />
<fThrustFallOff value="0.000120" />
<fThrustVectoring value="0.000000" />
<fYawMult value="-0.001000" />
<fYawStabilise value="0.002000" />
<fSideSlipMult value="0.050000" />
<fRollMult value="0.009000" />
<fRollStabilise value="-0.000000" />
<fPitchMult value="0.002000" />
<fPitchStabilise value="0.001000" />
<fFormLiftMult value="0.000150" />
<fAttackLiftMult value="0.018000" />
<fAttackDiveMult value="0.025000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="0.600000" />
<fWindMult value="0.120000" />
<fMoveRes value="0.010000" />
<vecTurnRes x="0.050000" y="0.500000" z="0.400000" />
<vecSpeedRes x="0.020000" y="0.250000" z="0.015000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="111.730003" />
<fGearDoorRearOpen2 value="111.730003" />
<fGearDoorRearMOpen value="111.730003" />
<fTurublenceMagnitudeMax value="10.000000" />
<fTurublenceForceMulti value="0.000500" />
<fTurublenceRollTorqueMulti value="0.035000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.100000" />
<fInputSensitivityForDifficulty value="3.000000" />
<fOnGroundYawBoostSpeedPeak value="3.000000" />
<fOnGroundYawBoostSpeedCap value="6.000000" />
<fEngineOffGlideMulti value="0.100000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLAYER_SAVAGE</Item>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000

</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>

I would advise using a Mods folder (More info at OpenIV)


And make a backup, I take no responsibility if any shit happens.
No editing without prior permission granted please.

You might also like