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common\data\action_table.

csv
common\data\action_table.xls
common\data\action_table_backup.csv
common\data\ambient.dat
common\data\animgrp.dat
common\data\animviewer.dat
common\data\animviewer_images.txt
common\data\ar_stats.dat
common\data\carcols.dat
common\data\cargrp.dat
common\data\carmods.dat
common\data\cj_gta.dat
common\data\cj_images.txt
common\data\clothes.dat
common\data\credits.dat
common\data\credits_360.dat
common\data\credits_ps3.dat
common\data\default.dat
common\data\default.ide
common\data\femaleplayersettings.dat
common\data\fonts.dat
common\data\frontend.dat
common\data\frontend_360.dat
common\data\frontend_menus.xml
common\data\frontend_pc.dat
common\data\frontend_ps3.dat
common\data\furnitur.dat
common\data\gta.dat
common\data\gtarainemitter.xml
common\data\gtarainrender.xml
common\data\gtastormemitter.xml
common\data\gtastormrender.xml
common\data\gtxd.ide
common\data\handling.dat
common\data\hud.dat
common\data\hudcolor.dat
common\data\images.txt
common\data\info.zon
common\data\introloc.csv
common\data\introspline.csv
common\data\leaderboards_data.xml
common\data\loadingscreens_360.dat
common\data\loadingscreens_ingame_360.dat
common\data\loadingscreens_ingame_pc.dat
common\data\loadingscreens_ingame_ps3.dat
common\data\loadingscreens_pc.dat
common\data\loadingscreens_ps3.dat
common\data\main.sc
common\data\maleplayersettings.dat
common\data\map.zon
common\data\melee.dat
common\data\meleeanims.dat
common\data\moveblend.dat
common\data\nav.dat
common\data\navprecalc.dat
common\data\networktest.dat
common\data\numplate.dat
common\data\object.dat
common\data\old_anim_action_table.xls
common\data\ped.dat
common\data\pedgrp.dat
common\data\pedpersonality.dat
common\data\pedpopulation.dat
common\data\pedprops.dat
common\data\peds.ide
common\data\pedvariations.dat
common\data\plants.dat
common\data\playersettingslights.dat
common\data\polydensity.dat
common\data\popcycle.dat
common\data\popcycle.datnew
common\data\precincts.dat
common\data\radiohud.dat
common\data\radiologo.dat
common\data\relationships.dat
common\data\scenarios.dat
common\data\scrollbars.dat
common\data\shockingevents.dat
common\data\shorelines.dat
common\data\songlist.csv
common\data\statdisp.dat
common\data\stockshake.txt
common\data\taskparams.txt
common\data\thrownweaponinfo.xml
common\data\traincamnodes.txt
common\data\txdcut.ide
common\data\vehicleextras.dat
common\data\vehicles.ide
common\data\vehoff.csv
common\data\version.txt
common\data\visualsettings.dat
common\data\visualsettings.xls
common\data\water.dat
common\data\weaponinfo.xml
common\data\worldblanket.dat
common\data\cdimages\carrec.img
common\data\cdimages\navgen_script.img
common\data\cdimages\script.img
common\data\cdimages\script_network.img
common\data\controls\default0.cfg
common\data\controls\default1.cfg
common\data\controls\default2.cfg
common\data\decision\cop.ped
common\data\decision\fireman.ped
common\data\decision\gangmbr.ped
common\data\decision\gp_justfollow.ped
common\data\decision\gp_norm.ped
common\data\decision\m_empty.ped
common\data\decision\m_norm.ped
common\data\decision\m_plyr.ped
common\data\decision\m_tough.ped
common\data\decision\m_weak.ped
common\data\decision\r_norm.ped
common\data\decision\combat\cop_nrm.cmb
common\data\decision\combat\cop_wl1.cmb
common\data\decision\combat\cop_wl2.cmb
common\data\decision\combat\cop_wl3.cmb
common\data\decision\combat\coward.cmb
common\data\decision\combat\empty.cmb
common\data\decision\combat\gp_cr.cmb
common\data\decision\combat\gp_hide.cmb
common\data\decision\combat\gp_no.cmb
common\data\decision\combat\gp_pr.cmb
common\data\decision\combat\m_boss.cmb
common\data\decision\combat\m_coward.cmb
common\data\decision\combat\m_cr_de.cmb
common\data\decision\combat\m_cr_fi.cmb
common\data\decision\combat\m_cr_no.cmb
common\data\decision\combat\m_empty.cmb
common\data\decision\combat\m_hide.cmb
common\data\decision\combat\m_no_de.cmb
common\data\decision\combat\m_no_df.cmb
common\data\decision\combat\m_no_fi.cmb
common\data\decision\combat\m_no_no.cmb
common\data\decision\combat\m_pr_de.cmb
common\data\decision\combat\m_pr_fi.cmb
common\data\decision\combat\m_pr_no.cmb
common\data\decision\combat\template.cmb
common\data\effects\bloodfx.dat
common\data\effects\entityfx.dat
common\data\effects\explosionfx.dat
common\data\effects\materialfx.dat
common\data\effects\pedfx.dat
common\data\effects\vehiclefx.dat
common\data\effects\weaponfx.dat
common\data\maps\ambient.ipl
common\data\maps\cull.ipl
common\data\maps\occlu.ipl
common\data\maps\paths.ipl
common\data\maps\paths2.ipl
common\data\maps\paths3.ipl
common\data\maps\paths4.ipl
common\data\maps\scenarios.ipl
common\data\maps\scenarios2.ipl
common\data\maps\worldlights.ipl
common\data\maps\worldparticles.ipl
common\data\materials\materials.dat
common\data\materials\mtl_convert.txt
common\data\materials\procedural.dat
common\data\paths\cablecar_northern.dat
common\data\paths\cablecar_southern.dat
common\data\streaming\intro.srl
pc\stream.ini
pc\data\filelist.pak
pc\data\gta4pc.png
pc\data\gta_cache.dat
pc\data\radiohud.dat
pc\data\timecyc.dat
pc\data\timecyclemodifiers.dat
pc\data\timecyclemodifiers2.dat
pc\data\timecyclemodifiers3.dat
pc\data\timecyclemodifiers4.dat
pc\data\effects\gtarainemitter.xml
pc\data\effects\gtarainrender.xml
pc\data\effects\gtastormemitter.xml
pc\data\effects\gtastormrender.xml
pc\data\effects\gta_core.wpfl
pc\data\effects\gta_entity.wpfl
pc\data\effects\gta_script.wpfl
pc\data\naturalmotion\fred.art
pc\data\naturalmotion\fred.html
pc\data\naturalmotion\wilma.art
pc\data\naturalmotion\wilma.html
pc\data\paths\distantlights.dat
files.txt

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