Professional Documents
Culture Documents
36 July 2015
By Chong Li, Arthmoor, Brumbek, WrinklyNinja & AndalayBay
Contents
I.
About
Custom Weather System
Natural Interiors
Real Lights
II.
Installation
Requirements
Installation Using Wrye Bash BAIN Installer
Installation Using Oblivion Mod Manager
Manual Install
Explaining All Natural - Indoor Weather Filter For Mods.esp
Install Kvatch Rebuilt Support
Installing From Another Weather Mod
Real Lights Only Install
Shivering Isles Install Options
In-Game First-Time Start Up
III.
Uninstallation
IV.
Load Order
V.
Optional Plugins
VI. INI Customization
Adjusting Colors to Match the original Natural Environments
Mod
VII. Compatibility
Other Weather Mods
Other Environment Mods
Other Interior Sounds and Storms Mods
Streamline
IC Palace Mods
Shivering Isles Palace Mods
VIII. Recommended Mods
Use These Mods
How to Properly Use Natural Habitat from Natural
Environments
Do NOT Use These Mods
IX. Adding Natural Interiors Support to Other Mods
X.
Frequently Asked Questions
XI. Contact Info
XII. Credits
Special Thanks
XIII. Legal
I.
About
All Natural combines a robust custom weather system that allows the
use of weather types from all existing weather mods with custom
versions of Natural Interiors and Real Lights in order to provide the
greatest weather/environment experience possible. The three
segments of All Natural will be explained below:
Natural Interiors
Natural Interiors was originally created by Wormheart, and its purpose
was to make it so interior locations such as houses and guilds had
windows you could look out of and see the actual sky that matched the
exterior weather. The mod also featured proper time of day progression
and interior weather sounds (the sounds being originally featured in
the Weather Inside mod). The result of all this was the ability to look
out an interior window and see the sunset, clouds, stars, storms,
etcetera, having the interior lighting level change based on it being
sunny, cloudy, nighttime, etcetera, and hearing rain and storm sounds
from within.
Sadly, Natural Interiors was never finished and had some issues.
However, All Natural includes a totally finished and issues-free
expanded version that cannot be found outside of All Natural. Note that
the Natural Interiors segment of All Natural cannot be separated from
All Natural, so you must use All Natural in full to benefit from the
Natural Interiors segment.
Real Lights
Real Lights was an incredibly ambitious project by Josef K. which aimed
to replace all the fake lighting (invisible lights with no actual light
source) with real lights with real light sources. For example, Real Lights
adds candles, lanterns, or other light sources that emit light instead of
generic white light coming from mid-air.
Sadly, Real Lights was never finished and has some serious issues with
save game bloating. However, All Natural includes a totally finished
and issues-free expanded version that cannot be found outside of All
Natural.
The Real Lights segment of All Natural is the only segment you can
actually use independently, so even if you want to use, say, Enhanced
Weather, you can use the Real Lights plugin from All Natural.
Instructions on how to do this are included in the installation section of
this guide.
Considering the problems with the original Real Lights and that the All
Natural version of Real Lights is finished, totally safe, and modular, no
one should use the older version by Josef K.
II.
Installation
Requirements
Oblivion Script Extender v0019b or higher.
(http://obse.silverlock.org/)
Wrye Bash v292 or higher.
(http://www.nexusmods.com/oblivion/mods/22368)
You must install both the above tools! Please refer to their
documentation for instructions on their installation.
Make sure you are using OBSE v0019b or higher!
3. Open up Wrye Bash and click on the Installers tab. Click on the
All Natural package.
4. Right click on the package and pick Wizard to start a scripted
install script. Follow the directions. (Or manually select which
sub-folders you wish to install. The 00 Core subfolder is
required. All other folders are optional.)
5. Right click the All Natural archive in the packages list, and click
Install so that the archive is selected with a plus +.
6. Place the .esps in the correct load order (see the Load Order
section).
7. Activate the plugins you installed in the Mods tab of Wrye Bash.
8. Rebuild your Bashed Patch, selecting Import Cells from All
Natural.esp. If you installed either the Filter Patch or Shivering
Isles AN options, also select Import Cells from All Natural SI.esp and All Natural - Indoor Weather Filter For Mods.esp.
Manual Install
15. Uninstall any previous version of All Natural or any of the
supported mods (Natural Interiors, Real Lights, Natural Weather,
Enhanced Weather, AWS) that are installed.
16. Copy all the files from the 00 Core to your Oblivion\Data
directory.
17. Copy any other plugins, meshes, and textures you want to use
from their directories to the Oblivion\Data directory.
18. Place the .esps in the correct load order (see the Load Order
section).
19. Activate the plugins you installed in the Mods tab of Wrye Bash.
20. Rebuild your Bashed Patch, selecting Import Cells from All
Natural.esp. If you installed either the Filter Patch or Shivering
Isles AN options, also select Import Cells from All Natural SI.esp and All Natural - Indoor Weather Filter For Mods.esp.
III. Uninstallation
To safely uninstall All Natural, follow these instructions:
32. Move to an outdoor location.
33. Open the console with the backspace key and type in fw 38EEE
(without quotes). This will change the weather to the game's
default Clear. Do not move after doing this.
34. Save the game in a new slot, then exit to desktop.
35. Uninstall All Natural, and then be sure all files are removed. (All
Natural.bsa, All Natural Base.esm, ini\All Natural.ini, All Natural
Readme.doc, and any optional All Natural plugins, meshes, and
textures installed).
36. Rebuild your Bashed Patch after removing the AN plugins.
37. Load and then save in a second new slot.
38. Optionally, install a new weather mod and load and then save in
a third new slot.
<Other early loading mods like the Unofficial Oblivion Patch (UOP)>
Kvatch Rebuilt.esp
Kvatch Rebuilt Weather Patch.esp
...
Nascosto Isles 3.esp
All Natural - Nascosto Isles Weather Patch.esp
...
All Natural - Indoor Weather Filter For Mods.esp (Load just before
your Bashed Patch)
Bashed Patch.esp (Remember to Import Cells from All Natural.esp,
All Natural - SI.esp & All Natural - Indoor Weather Filter For Mods.esp
into this!)
V.
Optional Plugins
All Natural comes with optional plugins that to suit users needs. They
are:
All Natural - Real Lights.esp - Use if you want All Natural's updated
version of Real Lights.
All Natural - SI.esp - Use if you want the All Natural weather system
to cover Shivering Isles. You may alternatively use the Enhanced
Weather Shivering Isles option instead but most users will want
to use All Natural for Shivering Isles.
All Natural - Indoor Weather Filter For Mods.esp Patches many
popular mods to experience All Natural's interior weather effects.
All Natural - Nascosto Isles Weather Patch.esp - Patches Nascosto
Isles' weathers to work alongside All Natural.
Kvatch Rebuilt Weather Patch.esp - Patches Kvatch Rebuilts
weather system as it had some bugs that would break the
weather in All Natural.
All Natural - MMM Patch.esp - This patch fixes the issue with the
Spriggan and Ent death scripts not working so no rain would start
upon their deaths. Load this just after All Natural.esp
weathers. The values multiply the default sunlight color settings of the
weathers. However, most weathers are already at close to maximum
brightness, so going over 1.0 doesn't have that much impact. However,
you can lower the multipliers to balance colors how you like.
VII. Compatibility
Other Weather Mods
This is not compatible with any weather mod, besides the Shivering
Isles Only install option for Enhanced Weather (dont use the Tamriel or
Tamriel + Shivering Isles install options for EW). Do NOT use the
Shivering Isles Enhanced Weather option while also using the All
Natural Shivering Isles plugin. To summarize, you should never have
both EnhancedWeather.esp and All Natural - SI.esp active at the
same time!
This should not be used with any mod that is already included
in All Natural (Real Lights, Natural Interiors, Natural Weather, AWS,
and Enhanced Weather (except for the above mentioned Shivering
Isles only EW install option).
Streamline
Streamline users need to make sure the following changes are made to
their SL.ini:
set SLv.WeatherUnsticker to 0
You may need to access the streamline menu and reinitialize from
the .ini values in order for this change to take effect.
It should also be noted that while Streamline and All Natural both
contain options to change fog distances (christened 'StreamSight' in
Streamline), they are compatible and can be used at the same
time, as All Natural sets the fog distances at the start of the game,
and Streamline then adjusts them as needed from this baseline.
Some users have found the All Natural fog to be more realistic and
therefore disable Streamlines StreamSight feature. Using both or only
ANs fog is up to you.
IC Palace Mods
Any mod that alters the interior Imperial City Palace Elder Council
Chambers may conflict with the changes All Natural makes to this
location. Three known mods conflict: DC The Elder Council, Throne
Room, and The Throne of the Emperor.
The two throne mods will work perfectly and allow all the features of
the respective mods SO LONG AS you load the throne mods BEFORE
All Natural.esp. Loading the two Throne Room mods after All
Natural.esp will not cause any gameplay problems, but this location
won't look as it should and won't get all the new windows and sky
lights intended by All Natural.
DC The Elder Council won't work no matter where you place it due to
the very extensive changes it makes. Again, your game won't break
but things won't look right when using DC The Elder Council. We
suggest you don't use DC The Elder Council.
VIII.
Recommended Mods
windows lighting)
Storms & Sound (for more interior weather sounds and exterior
lightning strikes)
Rainbows in Tamriel v3 (because its pretty and works perfectly
with All Natural)
Natural Habitat ONLY from Natural Environments mod
Enhanced Vegetation (superior to Natural Vegetation, which is a
part of Natural Environments)
Any water mod such as Enhanced Water, Natural Water, Phinix
Waterfix
Immersive Interiors (adds viewable exteriors outside windows in
interiors for added realism)
Ambient Town Sounds Edited (unrelated to All Natural but helps
immersion in cities)
Oblivion Stereo Sound Overhaul (nicer weather sounds)
Please note that All Natural does NOT replace vanilla weather
types and their corresponding textures. The new weathers in All
Natural are IN ADDITION to the vanilla weather types. Therefore,
vanilla sky texture replacers are still necessary and suggested.
Please also note that All Natural DOES NOT INCLUDE any night
sky/stars/sun replacement textures. Therefore, you can use your
favorite night sky, stars, and sun replacement mods just fine with All
Natural. Simply install them in the regular place as their instructions
should indicate.
Brumbek shamelessly suggests you try his sky nebula and star
texture pack
Also use Improved Sky Textures (or any other vanilla sky texture
replacer)
Or use your favorite nebula sky texture mod
Or use your favorite star texture mod
Or use your favorite sun/sunglare replacement mod
Meshes\NaturalEnvironments\Wildlife
Textures\NaturalEnvironments\Wildlife
Sound
X.
Yes. Install them just as you normally would. All Natural doesnt touch
any of these elements.
Do I *really* need Wrye Bash?
Yes, you really need Wrye Bash. Theres plenty of help out there about
how to get Wrye Bash up and running. Wrye Bash also has many very
essential functions for all Oblivion users. Get it now; its worth the time
it takes to understand it.
How do I use Wrye Bash to import cells?
To Import Cells from All Natural:
53. Run Wrye Bash.
54. Locate the Bashed patch.esp on the Mods tab (it should be at the
bottom).
55. Right click on it and select Rebuild Patch.
56. Check the box that says Import Cells and left click on the words
Import Cells.
57. Check the boxes next to the All Natural plugins.
58. Click Rebuild Patch.
Do I *really* need OBSE?
Yes. You should NEVER run All Natural without OBSE installed. Also,
make sure you are always running the latest OBSE! Check
http://obse.silverlock.org/ and download v0019b or higher if available!
Some interiors are really dark when using Real Lights, I cant
see anything.
Interiors will be darker at night because no natural sunlight will shine
through the windows. However, if you feel the interiors are still way too
dark in some locations its possible a light source should be added. You
can leave a message on the Bethesda forums with the name of the
location you feel is too dark. A screenshot is helpful to illustrate the
problem more clearly.
My game runs real slow, why?
The Real Lights segment of All Natural can and will cause lower
framerates due to the Oblivion engine having to render more real
lights. Deactivating All Natural Real Lights.esp will fix this, though
of course you will lose the Real Lights effects. Most users find Real
Lights too essential for immersion to remove even if it lowers the
framerate.
Im getting the fast switching weather bug!
This usually happens if you are using the OBSE v0018 or older. Please
make certain you are using the latest v0019b or higher! Otherwise it
may just be a coincidence that the weather changed right as you
walked through a door. Try walking in and out several times and the
weather shouldnt change again.
My weather lasts too long.
You can control how long on average weathers will last in the .ini, using
the Weather Volatility settings, as well as using the Transitions Times
settings, also in the ini, to control the transition time between
weathers. All Natural has timescaled weather support built in, and it
can be adjusted using the above Weather Volatility settings.
I can see bright light leaking through corners or edges of
interiors, what can I do?
Please report this on the Bethesda forums. Be sure to mention the
specific location you were at (name of building as displayed when you
move your cursor over the exterior door).
How will All Natural improve my life?
It has been proven that playing Oblivion increases confidence,
fortitude, and knowledge of TES lore, all of which are essential for all
life endeavors. Furthermore, playing Oblivion with beautiful weathers
and lighting provided by All Natural more than doubles the
aforementioned benefits, which should easily put you at the head of
the crowd. However, which crowd youre at the head of is something
only you can determine, be it a lynch mob, a league of freedom
fighters, or a line at a soup kitchen.
XII. Credits
Chong Li was the original creator of the mod and coded the original
Special Thanks
XIII.
Legal
This mod contains the textures, sounds and meshes from the following
mods:
Permission was sought for all of the above, and was given where
contact with the original author was possible.
In the spirit of the original mods licensing, the textures, sounds and
meshes contained within this mod may not be re-distributed without
consent of their creators. They remain the property of their creators, all
rights reserved.
XIV.Version History
Version 1.36 July 2015
Updated Kvatch Rebuilt patch to account for the removal of the KR ESM file.
Wind speeds on several weather types have been adjusted to fit better with
what they should be.
Updated weather filter for changes made to Better Cities in the last 2 years.
Weather boxes in the Chorrol Mages Guild living quarters were not set up
right.
Some weather boxes in the Bravil Fighters Guild were misaligned.
One rain box in the Cheydinhal Mages Guild was misaligned.
Climate support for Kvatch Rebuilt has been moved from the filter to the
included KR weather patch to allow for the placement of rain boxes.
The Kvatch tents had the wrong climate setting, which allowed lighting flashes
to be seen.
Fixed Leyawiin upper class exterior doors that previously incorrectly used the
interior All Natural versions due to an oversight. Now all 9 exterior doors use
the proper unaltered, exterior mesh, allowing other mods like AWLS to
properly light the windowed portion of said doors.
Fixed improper name of the Leyawiin MG interior door that had AN tag
attached to it.
Capitalized both the interior and exterior Leyawiin MG door to be Mages Guild
Door instead of Mages Guild door.
Real Lights: Adjusted lighting in the Anvil Castle Great Hall because the
Countess was sitting in darkness, and other areas were excessively bright.
Real Lights: Fixed a sideways flame in the Imperial Bastion.
Weather boxes have been added to all remaining vanilla interiors throughout
Cyrodiil and the Shivering Isles.
More mod support has been added to the weather filter.
A few farmhouse interior windows fixed that had same bad normals so half the
window wasn't displaying the normal map correctly.
Improved window placement for farmhouseinterior04top.nif, this was a vanilla
issue.
Fixed all the lower class Leyawiin windows and frames so that the outside
frame appears correctly.
Fixes the exterior Leyawiin MG door which had incorrect interior mesh applied.
Moved cobweb in Emma May's Captains Quarters so it doesn't obscure
windows due to double alpha engine bug.
Updated OMOD and BAIN scripts to modify All Natural.ini settings based on
choices during the install script. Thanks to andalaybay for the help with
OBMM. Thanks to Lojack for all the help with the BAIN wizard. New .ini install
settings only work with Wrye Bash 292.
Updated the BAIN script to meet the new standard for version 292, thanks to
alt3rn1ty for doing the update and finding some errors. Still works with old
BAIN versions.
Fixed error in Shivering Isles Settlements interior windows transparency. Big
thanks to UndWDoG for pointing this out. Now only the window portion will be
transparent, not the metal bars.
Several cell updates have been made in the weather filter to account for mod
updates.
Real Lights: Adjusted light levels in Mystic Emporium so they aren't as
overwhelming in daylight.
Included nao4288's Forge New Textures textures and updated three building
meshes with forges to make the forge fires 3D and look way better. nao4288's
mod is still necessary for forges outside interiors.
anvilhousemcinterior03.nif
brumahousemiddle4int.nif
chorrolhousemiddle09interior.nif
Added Martigens Monster Mod patch that fixes the issue with the Spriggan
and Ent death scripts not working so no rain would start upon their deaths.
Real Lights: Fixed all of the lighting control scripts so they turn on/off properly
with weather changes.
Real Lights: Set all lighting control scripts to check for the current climate and
use the sunrise/sunset values from those to turn lights on/off.
Real Lights: Fixed the Varla and Welkynd stone scripts so they don't spam
messages when picked up.
Fixed weather boxes for snow that would activate in the wrong weather types.
Added weather boxes to Bruma, Weynon Priory, and the other miscellaneous
chapels so rain and snow can be seen out the windows.
Fixed an interior in New Sheoth that got removed in-game due to mesh
numbering being out of sequence.
Updated the .ini file to include much more descriptive notes for all settings.
Updated the .ini file to include suggested values for color tints to match
Natural Environments and to darken certain weather types and others.
Updated Readme to include comparison pictures!
Updated the .ini file to include suggested values for fog distances.
Edited the Readme to add a few new sections and remove outdated info, plus
to create a nicer format.
OMOD and BAIN install scripts updated to detect incompatible mods already
installed and to issue warnings or cancel the installation.
Brumbek's changes to meshes and interiors:
Redid Leyawiin Fighter's Guild, Mages Guild, Blackwood Hall, and all four
Upper Class interiors to use actual exterior parts. Much nicer now.
Fixed Leyawiin Mages Guild Circle Window to be transparent...this whole
time I never noticed this.
Fixed Leyawiin Mages Guild interior front door to be transparent.
Fixed all nine Leyawiin Upper Class front doors to have the top window be
transparent, and altered several interior meshes to accommodate this
change, including adding exterior architecture you can see though the
front door windows.
Fixed almost all Leyawiin meshes to remove the glowing white windows.
Now all windows don't emit any light and are pitch black if no light source
is nearby.
Fixed crack in leyawiinhouseintl04.nif.
Fixed poorly done collision for leyawiinhouseinteriorupper09.nif that made
it so you could walk into walls and other geometry (vanilla issue).
Updated Shivering Isles Palace to fix some cracks in the roof and walls (did
this by placing a black roof around the Palace top, in the mesh itself for
end pieces and in the .esp for middle sections).
All Bravil interior windows updated to remove emissive glow so they're
pitch black if no light source is nearby.
All Bruma interior windows updated to remove emissive glow so they're
pitch black if no light source is nearby.
All Cheydinhal interior windows updated to remove emissive glow so
they're pitch black if no light source is nearby.
All Bliss interior windows updated to remove emissive glow so they're pitch
black if no light source is nearby.
All Bliss interior windows updated to remove window vertex colors to make
windows proper brightness instead of being dull.
Sacellum updated to remove emissive glow from Bliss side.
All Cloud Ruler Temple interior windows updated to remove emissive glow
so they're pitch black if no light source is nearby.
All Cloud Ruler Temple interior windows updated to remove window vertex
colors to make windows proper brightness instead of being dull.
All Farmhouse interior windows updated to remove emissive glow so
they're pitch black if no light source is nearby.
All Imperial City interior windows updated to remove emissive glow so
they're pitch black if no light source is nearby.
IC Temple of the One windows updated to remove emissive glow so they're
pitch black if no light source is nearby.
Priory Weynon House window alignment slightly tweaked to make it
perfect.
Priory windows updated to remove emissive glow so they're pitch black if
no light source is nearby.
Generic Ship interior windows updated to remove window vertex colors to
make windows proper brightness instead of being dull.
Fixed incorrect double material properties nodes on many Skingrad Middle
and Upper Class interiors.
All Skingrad interior windows updated to remove emissive glow so they're
pitch black if no light source is nearby.
All Skingrad interior windows updated to remove window vertex colors to
make windows proper brightness instead of being dull.
Fixed incorrect double material properties nodes on many Kvatch Rebuilt
Middle and Upper Class interiors.
All Kvatch Rebuilt interior windows updated to remove emissive glow so
they're pitch black if no light source is nearby.
All Kvatch Rebuilt interior windows updated to remove window vertex
colors to make windows proper brightness instead of being dull.
Edited every Anvil interior mesh to fix strange lighting on windows.
Fixed a couple cracks in several Anvil meshes.
Fixed several vanilla mesh errors in Sickly Bernice's rooms.
Updated all farmhouse interiors to use only the Farmhouse window types
instead of Chorrol windows. This change matches the recent AWLS verison
changes.
Updated Farmhouse textures to make the transparency on the windows
much nicer.
Fixed five IC Palace meshes to make collision match the mesh.
Updated Cheydinhal textures to make the windows much less clear.
Fixed the wrong weather length parameters being used when lengths have
been customized.
Fixed weather de-sync in the finale of the Main Quest (MQ16).
Fixed an incorrect 'Behave As Exterior' setting for a Feldscar interior and an
incorrect climate setting for a Better Cities interior in the Filter Patch.
Fixed Bravil Mages Guild meshes and climate settings.
Toned down HDR further in interiors and exteriors.
Changed how weather transitions are handled across cell transitions so that
such situations should be less immersion breaking.
Optimized cell checks in weather scripts.
Moved ini file to Data\ini.
Removed the rain added to OblivionStormTamriel weather in a previous
version.
Added fog distance customization options to the ini.
Reworked all Bravil meshes, adding window frames to all windows among
other things.
One Arena cell did not have a climate setting which could result in a loss of
weather sync when it was visited.
Lighting improvements to the Blackwood Company Hall.
Oblivifall: Losing My Religion has been added to the weather filter.
Modified cathedral meshes for use with Oblivifall have been included as a new
patch option.
Added Natural Interiors support for SI settlements.
Added the following meshes:
settlements\dementiadoorinterior01.nif
settlements\housedementia01interior.nif
settlements\housedementia02interior.nif
settlements\housedementia03interior.nif
settlements\housedementia04interior.nif
bravil\bravilmagesguildint2ndfloor02.nif
bravil\bravilmagesguildint2ndfloor03.nif
Modified the following meshes:
chorrol\interior\chorrolhouseupper02interior01.nif (modified to work with
Wellspring Vale)
chorrol\interior\chorrolhouseupper02interior02.nif (modified to work with
Wellspring Vale)
anvil\anvilhousemcinterior01.nif
city\citywalls\sesacellum ardensultowerinterior.nif (fixed seams)
farmhouse\farmhouseinterior04.nif
bravil\bravilfightersguildint1stfloor.nif
bravil\bravilfightersguildint2ndfloor.nif
bravil\bravilfightersguildint2ndfloorb.nif
bravil\bravilfightersguildint3rdfloor.nif
bravil\bravilhouseintl01.nif
bravil\bravilhouseintl02.nif
bravil\bravilhouseintl03.nif
bravil\bravilhouseintl04.nif
bravil\bravilhouseintl05.nif
bravil\bravilhouseintm01.nif
bravil\bravilhouseintm02.nif
bravil\bravilhouseintm03.nif
bravil\bravilhouseintm04.nif
bravil\bravilhouseintm05.nif
bravil\bravilhouseintm06.nif
bravil\bravilhouseintm07.nif
bravil\bravilhouseintm08.nif
bravil\bravilhouseintu01.nif
bravil\bravilhouseintu02.nif
bravil\bravilhouseintu03.nif
bravil\bravilmagesguildint1stfloor.nif
bravil\bravilmagesguildint3rdfloor.nif
bravil\bravilsilverhomeonthewaterint2ndfloor.nif
bravil\bravilsilverhomeonthewaterint3rdfloor.nif
Added the following textures:
settlements\window01ext.dds
settlements\window01ext_n.dds
settlements\window01extcircle.dds
settlements\window01extcircle_n.dds
Modified the following textures:
chorrol\interior\glasswindow01interior.dds
chorrol\interior\glasswindow01interior_n.dds
chorrol\interior\glasswindow02interior.dds
chorrol\interior\glasswindow04interior.dds
chorrol\interior\glasswindow10ainterior.dds
chorrol\interior\glasswindow10ainterior_n.dds
chorrol\interior\glasswindow10binterior.dds
chorrol\interior\glasswindow10interior.dds
chorrol\interior\glasswindow10interior_n.dds
chorrol\interior\glasswindow11archinterior.dds
chorrol\interior\glasswindow11interior.dds
chorrol\interior\glasswindow11interior_n.dds
chorrol\interior\mageguildwindowint02.dds
chorrol\interior\mageguildwindowint03.dds
chorrol\interior\mageguildwindowint03a.dds
Fixed snowy weather checks greatly limiting weather in winter for non-snowy
regions.
Added Timescaled Clouds feature.
Fixed decimal values of NormalizeLuminance not working properly.
Fixed a few ini typos.
Fixed weather script so it will properly select from all available types.
Added possibility of snowy weather to some regions in spring and autumn.
Fixed green tinting in a number of weathers, and other coloration issues in
other weathers.
Fixed BAIN Wizard installer and OMOD conversion data.
Fixed a bug in snowy and rainy weather area limit checks that would cause
weather de-sync.
Fixed weather bugs the occurred during the 'Defense Of Bruma' and 'Great
Gate' Main Quest quests.
Fixed an issue causing the Kvatch Thunderstorm weather to stick if you Fast
Traveled from Kvatch.
Fixed purple coloration of the clouds in the EWFog weathers.
Fixed an issue with sunglare having a slightly green tint in a few of the
HTFClear weathers.
Revamped initialization process, streamlining it and fixing bugs that could
lead to failure of initialization to take place, or stacking of the effects of the
optional features after multiple loads of savegames.
Added sanity checks to all optional features to prevent bugs if negative
multipliers are used, or values outwith the settings' allowed range are set.
Changed Night Luminance's NormalizeLuminance setting to use decimal
values rather than just be on/off, so you can choose the degree of
normalization.
Fixed Oblivion Gate weather getting stuck after a gate is closed.
Removed debug messages that were accidentally included in 0.9.9.5.
Revamped optional features, renaming features to reflect better what they do
and streamlining them.
Updated Enhanced Nights (now Night Luminance), removing the obsoleted
enable/disable toggle and NormalizeParameter setting, as these are now
determined automatically.
Updated Enhanced Colors (now Color Tints) to be customizable by weather
type, and only affect the ambient and sunlight colors, but at all times, not just
the day, for a better effect and greater consistency.
Fixed weather de-sync that would occur near Kvatch after you completed the
'Battle For Castle Kvatch' quest.
Real Lights: Removed all changes to the chargen starting cell due to being
unable to find a useable balance of lighting for the facegen process. This also
eliminates an unresolvable conflict with TIE.
Real Lights: Added a light source to the Arcane U Praxographical Center.
Real Lights: Made the chandeliers in the Skingrad and Bruma player houses lit
instead of unlit.
Real Lights: Adjusted radius values on candled in The Grey Mare. Should be a
bit brighter in there now.
The Nascosto Isles patch now includes interior weather support and is no
longer mergable in Bash.
All meshes have been run through PyFFI for collision optimization.
Modified the following meshes:
chorrol\interior\chorrolhouseupper02interior03.nif (fixed seams)
chorrol\interior\chorrolhouseupper04interior01.nif (modified to work with
Glenvar Castle)
chorrol\interior\chorrolhouseupper04interior03.nif (fixed collision on new
window ledges)
leyawiin\leyawiinfginteriordinning.nif (fixed error in Vanilla collision)
Beta 0.9.9.5
Updated Tamriel and SI weather scripts with fixes for various bugs, including
fast weather switching, Oblivion Gate weather getting stuck and instant
weather changes.
Beta 0.9.9
Fixed weather script compatibility with Elsweyr and Better Cities, improved fast
travel weather behaviour, and fixed a few bugs in the weather script.
Added full interior and exterior support for Oblivion Gate weather in Cyrodiil, and
individually customisable weather chances for each weather type in Cyrodiil and
SI.
Tweaked a large number of weathers for better lighting, and a fixed a few
anomalies in some others.
Adjusted lighting in the Perception dreamworld so the path isn't completely
obscured.
Removed flame from Elder Council chamber.
Chorrol interior meshes are now completed.
Added the following meshes:
o chorrol\interior\chandelierhangingrod02AN.nif
o chorrol\interior\chorrolfgchorrolinterior01.nif
o chorrol\interior\chorrolfgtowerinterior01.nif
o chorrol\interior\chorrolfightersguild01AN.nif
o chorrol\interior\chorrolfightersguildhallinterior01.nif
o chorrol\interior\chorrolhousemiddle01interior.nif
o chorrol\interior\chorrolhousemiddle02interior.nif
o chorrol\interior\chorrolhousemiddle03interior.nif
o chorrol\interior\chorrolhousemiddle04interior.nif
o chorrol\interior\chorrolhousemiddle05interior.nif
o chorrol\interior\chorrolhousemiddle06interior.nif
o chorrol\interior\chorrolhousemiddle07interior.nif
o
o
o
o
o
o
o
o
o
o
o
o
o
o
chorrol\interior\chorrolhousemiddle08interior.nif
chorrol\interior\chorrolhousemiddle09interior.nif
chorrol\interior\chorrolhouseupper01interior.nif
chorrol\interior\chorrolhouseupper02interior01.nif
chorrol\interior\chorrolhouseupper02interior02.nif
chorrol\interior\chorrolhouseupper02interior03.nif
chorrol\interior\chorrolhouseupper03interior.nif
chorrol\interior\chorrolhouseupper04interior01.nif
chorrol\interior\chorrolhouseupper04interior02.nif
chorrol\interior\chorrolhouseupper04interior03.nif
chorrol\interior\chorrolmageguildbottomstory.nif
chorrol\interior\chorrolmageguildmiddlestory.nif
chorrol\interior\chorrolmageguildtopstory.nif
chorrol\interior\chorrolmguildwallupper02AN.nif
Beta 0.9.8
Patch included for Gates to Aesgaard (episode 1) to adjust the weather properly.
OMOD installation script fixed.
Fixed the skydome texture that was turning pink for some users.
Fixed the floor in Rosethorn Hall (skhouseupperint04.nif) that was messed up due
to a faulty mesh.
Real Lights work fully completed in all dungeons and other interior cells.
Fixed non-transparent windows in the Temple of the One for the post-MQ model.
Added visible decorations outside the windows of the Temple of the One interior.
Fixed SI weather sticking or changing to the wrong weather type.
Fixed scripts preventing weather from changing while waiting/sleeping.
Optimized weather scripts for Tamriel and SI.
Fixed All Natural changing the weather in new worldspaces and their interiors.
Beta 0.9.7
Many improvements and tweaks to Real Lights, too many to list.
Full Shivering Isles weather support (but no natural interiors support for SI yet).
Fixed Imperial Temple interior graphical problem where the city outside the
windows was way too high up and would look wacky when jumping.
Added full Natural Interiors support for Kvatch Rebuilt by including edited meshes
in the archive and updating the filter patch to include Kvatch Rebuilt. Make sure
to install the .esp, meshes, and use the filter patch to make Kvatch Rebuilt work
as intended.
Fixed bugs in GaussianNumberGenerator function.
Fixed bugs with weather script, including IC district transition not being detected
and weather remaining stormy in kvatch after the battle.
A couple of bugs fixed in SI weather script to do with New Sheoth detection.
Minor asthetic changes to the console output of the init scripts.
Added patches for Kvatch Rebuilt and Gates To Aesgaard 2, both fixing bugs in the
mods that break the weather in general. These patches may hopefully be merged
into updated versions of both quest mods in the future.
Added variable weather volatility for Tamriel and SI and parameters to ini.
Added timescaled weather functionality which is buit-in and controlled by the
above feature.
Fixed the following mesh:
o skingrad\skhouselowerint04.nif
Beta 0.9.6
Removed enhanced seasons option. It will be made into a entirely separate mod.
Quite a lot of weathers tweaked to improve lighting.
Added groundwork for Shivering Isles support. (Not usable yet)
Removed unnecessary NoWindows weathers and updated weather plugins for
this.
Altered sound file directory structure to match the rest of the BSA.
Updated cave bulb script to respond to overcast conditions.
Sideways Cave decked out with the new bulbs to replace the sunbeams. (If people
like it, more to come, if not, no harm done)
Added some more light to inns in each city so they won't be so dark all the time.
Indoor ambient lighting has been adjusted for realism and will be darker at night
than it is during the day.
Updated indoor weather sounds that should be more audible than before.
Clear weather ambient light values adjusted to tone down HDR glare.
Other miscellaneous issues with night weather tweaked.
Compatibility for Elsweyr to allow weather in that region to take over properly.
Fixed the following meshes:
o anvil\anvilhousemcinterior02.nif
o bravil\bravilfightersguildint2ndfloorb.nif
o skingrad\skhouseupperint04.nif
o skingrad\skhouseupperint04b.nif
Beta 0.9.5
Implemented fancy Gaussian function generated probability-weighted weather
time lengths to replace purely randomly generated time lengths.
Tweaked vanilla weather changes to better fit the changes made to the other
weathers.
Removed unneeded climates and tweaked cells and weather script to reflect this.
Updated and optimized optional features and init script, implementing new OBSE
arrays and user-defined functions.
Swapped y,z co-ordinates hacks for proper region detection in the weather script.
Fixed bright horizon banding that occurred in previous versions when using
Enhance Nights.
Fixed a few bugs in the weather script.
Normalized night light values across all the weathers to have standard vanilla
brightnesss.
Removed unneeded NoSound weathers from mod, and simplified weather script
to reflect this.
Removed unused resources from BSA.
Removed Kvatch Rebuilt compatibility patch since its unnecessary now.
Tweaked and re-textured AWS Cloudy weathers to stop them from appearing
'soupy'.
Overhauled the IC Palace Council Chambers, adding windows to the outside of the
chamber wall and skylights to the smaller observation gallery.
Updated Anvil, Cathedral, IC, Chorrol, and Skingrad window textures.
Added Natural Interiors effects to Skingrad interiors.
Updated one Anvil mesh and all the Imperial City house meshes to improve
interior window appearance.
Ran all architecture meshes through PyFFI again since many have been edited
since last release.
Added/Updated the following meshes:
o skingrad\skfightersguildintb.nif
o skingrad\skfightersguildintt.nif
o skingrad\skhouselowerint01.nif
o skingrad\skhouselowerint02.nif
o skingrad\skhouselowerint03.nif
o skingrad\skhouselowerint04.nif
o skingrad\skhousemiddleint01.nif
o skingrad\skhousemiddleint02.nif
o skingrad\skhousemiddleint03.nif
o skingrad\skhousemiddleint04b.nif
o skingrad\skhousemiddleint04t.nif
o skingrad\skhousemiddleint05.nif
o skingrad\skhouseupperint01b.nif
o skingrad\skhouseupperint01t.nif
o skingrad\skhouseupperint02b.nif
o skingrad\skhouseupperint02t.nif
o skingrad\skhouseupperint03.nif
o skingrad\skhouseupperint04.nif
o skingrad\skhouseupperint04b.nif
o skingrad\skhouseupperint05b.nif
o skingrad\skhouseupperint05t.nif
o skingrad\skhouseupperint06.nif
o skingrad\skmageguildintb.nif
o skingrad\skmageguildintt.nif
o cheydinhal\cheydinhalmagesguildinterior.nif
o imperialcity\interior\ICPalaceCouncilHall01TallNoWindow.nif
o imperialcity\interior\ICPalaceCouncilHall01TallWithWindow.nif
o imperialcity\interior\ICPalaceCouncilRoom01NoWindow.NIF
o imperialcity\interior\ICPalaceCouncilRoom01RemovedWindow.nif
o imperialcity\interior\ICPalaceCouncilRoomEnt01Tall.NIF
o imperialcity\interior\ICPalaceCouncilUpper01SkyDome.nif
o imperialcity\interior\ICPalaceCouncilUpper01SkyDomeNoWindow.nif
o imperialcity\interior\ICPalaceCouncilUpper02SkyDome.nif
o imperialcity\interior\ICPalaceHallRampDown01Tall.nif
o imperialcity\interior\ICPalaceHallRampUp01Tall.nif
o leyawiin\leyawiinhouseintl01.nif
o leyawiin\leyawiinhouseintl02.nif
o leyawiin\leyawiinhouseintl04.nif
o leyawiin\leyawiinhouseintl07.nif
o leyawiin\leyawiinhouseintl07b.nif
o leyawiin\leyawiinhouseintl08.nif
o leyawiin\leyawiinhouseintl10.nif
o imperialcity\interior\icgroundfloor01.nif
o imperialcity\interior\icgroundfloor02.nif
o imperialcity\interior\icgroundfloor03.nif
o imperialcity\interior\icgroundfloor04.nif
o imperialcity\interior\icgroundfloor05.nif
o
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imperialcity\interior\icgroundfloor06.nif
imperialcity\interior\icgroundfloor07.nif
imperialcity\interior\icgroundfloor08.nif
imperialcity\interior\icgroundfloor09.nif
imperialcity\interior\icgroundfloor10.nif
imperialcity\interior\icgroundfloor11.nif
imperialcity\interior\icgroundfloor12.nif
imperialcity\interior\icgroundfloor13.nif
imperialcity\interior\icgroundfloor14.nif
imperialcity\interior\icgroundfloor15.nif
imperialcity\interior\icgroundfloor16.nif
imperialcity\interior\icgroundfloor18.nif
imperialcity\interior\icgroundfloor19.nif
imperialcity\interior\icgroundfloor20.nif
imperialcity\interior\icgroundfloor21.nif
imperialcity\interior\icgroundfloor22.nif
imperialcity\interior\icgroundfloor23.nif
imperialcity\interior\icgroundfloor25.nif
imperialcity\interior\icgroundfloor26.nif
imperialcity\interior\ichotelgroundfloor01.nif
imperialcity\interior\ichotelgroundfloor02.nif
imperialcity\interior\ichotelgroundfloor03.nif
imperialcity\interior\ichotelgroundfloor04.nif
cheydinhalabandonedinterior01.nif
cheydinhalhousemiddle01interior.nif
CheydinhalHouseMiddle01InteriorA.NIF
cheydinhalhousemiddle02interior.nif
cheydinhalhousemiddle03interior.nif
cheydinhalhousemiddle04interior.nif
CheydinhalHouseMiddle05Interior.NIF
cheydinhalhousemiddle06interior.nif
cheydinhalhouseupper01interior.nif
cheydinhalhouseupper02interior.nif
cheydinhalhouseupper03interior.nif
cheydinhalmagesguildinterior.nif
Beta 0.9.4 (Brumbek joins to update and finish the Natural Interiors component)
Swapped old weather selection method for a new one.
Massively cleaned up Real Lights, replacing save game bloating scripting, unused
references and general optimization.
Created Real Lights - The Ayleid Steps patch to ensure compatibility between the
two mods.
Moved Kvatch Rebuilt, Nascosto Isles and The Ayleid Steps patches into main
download.
Removed deprecated Real Lights resources from BSA.
Removed unused Natural Interiors resources from BSA.
Removed debug functionality from weather script.
Added mipmaps to all weather textures in BSA.
Added Natural Interiors effects to Leyawiin interiors.
Added/Updated the window textures for Cheydinhal, Chorrol, and Leyawiin.
Added/Updated the following meshes:
o
o
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o
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o
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o
o
o
o
o
o
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cheydinhalabandonedinterior01.nif
cheydinhalhousemiddle01interiora.nif
farmhouseinterior02.nif
icpalacecouncilroom01.nif
icpalacecouncilrooment01.nif
ictempleoneinterior01.nif
bloatedfloatcabininterior01.nif
bloatedfloatinterior01.nif
piratecabininterior01.nif
wreckedcabininterior01.nif
basiccabininterior01.nif
crtwestwingemproom.nif
crtwestwinghall.nif
leyawiinblackwoodcompany.nif
leyawiinblackwoodcompanydinning.nif
leyawiinblackwoodcompanyliving.nif
leyawiinblackwoodcompanyoffice.nif
leyawiinblackwoodcompanyroom01.nif
leyawiinblackwoodcompanyroom02.nif
leyawiinblackwoodcompanytreeroom.nif
leyawiinfginterior.nif
leyawiinfginteriordinning.nif
leyawiinfginteriorroom.nif
leyawiinfginteriorroom01.nif
leyawiinfginteriorroom02.nif
leyawiinfginteriortraining.nif
leyawiinhouseinteriorupper01.nif
leyawiinhouseinteriorupper08.nif
leyawiinhouseinteriorupper09.nif
leyawiinhouseinteriorupper11.nif
leyawiinhouseintl01.nif
leyawiinhouseintl02.nif
leyawiinhouseintl04.nif
leyawiinhouseintl07.nif
leyawiinhouseintl07b.nif
leyawiinhouseintl08.nif
leyawiinhouseintl10.nif
leyawiinmchouseinterior01.nif
leyawiinmchouseinterior02.nif
leyawiinmchouseinterior03.nif
leyawiinmchouseinterior04.nif
leyawiinmginterior.nif
leyawiinmginteriordinning.nif
leyawiinmginteriorlaboratory.nif
leyawiinmginteriorlibrary.nif
leyawiinmginteriorquarters.nif
leyawiinmginteriorshops.nif
leyawiinroominterior01.nif
leyawiinroominterior02.nif
leyawiinroominterior03.nif
leyawiinroominterior04.nif
leyawiinroominterior05.nif
o
o
o
o
o
o
o
o
o
o
o
leyawiinroominterior06.nif
leyawiinroominterior18.nif
leyawiinroominterior19.nif
leyawiinroominterior20.nif
leyawiinroominterior21.nif
leyawiinroominterior22.nif
leyawiinroominterior23.nif
leyawiinroominterior24.nif
leyawiinroominterior35.nif
leyawiinroominterior38.nif
leyawiinroominterior39.nif
Beta 0.9.3
icgroundfloor21.nif was the wrong mesh and has been corrected.
HDR fix for horizon banding issues.
Beta 0.9.2
Corrected texture paths on all internal meshes.
Removed some override meshes that don't have interior windows on them along
with their references in All Natural.esp.
Fixed the bug with the missing mesh in Aelwin's house in Weye. It affected all
Farmhouse01 interiors.
Fixed the "daylightscript" script in AN Real Lights so it doesn't continuously try to
enable or disable light sources. Should help some with frame rates.
Beta 0.9.1
Expanded Enhanced Colours to incorporate all weathers from all mods, and
differentiated between the different mods.
Re-formatted .ini for easier reading.
Consolidated resources into one BSA.
Dropped Weather Inside support in favour of Storms and Sound by Deathless
Aphrodite.
Debug Ring removed from mod.
Updated plugins for UOP compatibility.
Real Lights cleaned up and fixed a bit.
Added Atmospheric Weather System as an option for weathers.
Updated optional features to use new AWS weathers.
Added new plugin for combinations of AWS and other weather mods.
Optimized meshes using PYFFI.
Swapped EW textures for optimised textures included in EW 1.3.
Made archive BAIN and OMOD compliant for install with Wrye Bash and Oblivion
Mod Manager.
Corrected a few meshes.
Corrected several weathers missing sounds and added new sounds in.
Added in weather types where they were previously missing.
Added the {{BASH:C.Climate}} tag for use with Wrye Bash.
Changed the HDR weather lighting values to reduce or eliminate the "nuclear
dawn" effect in bright/clear weather.
Updated Enhanced Seasons for ScreenEffects 1.0 support.
Fixed a few weathers having incorrect script flag adjustments in their scripts.
Fixed a large number of weather having been wrongly classified as snowy weather
or not at all.
Fixed bright horizon banding at night bug in Enhanced Nights.
Beta 0.8
Modularised mod.
Fixed bugs caused when integrating EW.
Updated ES.
Updated optional features.
Fixed .ini params.
Implemented Enhanced Colours.
Fixed ES interior bug.
Fixed UOP compatibility.
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cheydinhalhousemiddle01interior.nif
CheydinhalHouseMiddle02Interior.NIF
cheydinhalhousemiddle03interior.nif
cheydinhalhousemiddle04interior.nif
cheydinhalhousemiddle05interior.nif
cheydinhalhousemiddle06interior.nif
cheydinhalhouseupper01interior.nif
cheydinhalhouseupper02interior.nif
cheydinhalhouseupper03interior.nif
cheydinhalmagesguildinterior.nif
Fixed the incorrect seasons (Summer ends around September 22, NOT June 21).
Fixed (hopefully) the issues with resting not updating the weather.
Added all the missing normal maps from Natural Interiors.
Created a new version of All Natural - Weather Inside.esp to work with Weather
Inside [seasons] 1.2 (see updated installation instructions below).