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Dragonlord Dralius ..........

430 points
Counts as Chaos Sorcerer Lord

Profile

Dragonlord Dralius
Disc of Tzeentch

4
1

W
S
5(6
)
3

B
S
3
0

S
4(5
)
3

Total armour & ward save


1+/3+
Magic
Level 4 Wizard
Uses spells from the Lore of Tzeentch
+ 1 to cast (Mark of Tzeentch)
Equipment
Chaos Armour: 4+ armour save.
Hand Weapon
Magic Items
Chaos Runesword: (Magic Weapon) The wielder gains +1
Weapon Skill, +1 Strength and +1 Attack. Bonuses are
included in brackets in the profile above.
Talisman of Preservation: (Talisman) The bearer has a 4+
ward save (the ward save is improved to 3+ by the Mark of
Tzeentch).
Enchanted Shield: (Magic Armour) Shield. The bearer
counts his armour save as being two points higher than
normal rather, than the usual one point that a shield would
normally grant
Mount
Disc of Tzeentch
Gifts of Chaos
Stream of Corruption: Once per game the bearer can make a
Strength 3 breath weapon attack with -1 armour save
modifier.

T W I
4
3

3
1

5
4

A
3(4
)
1

L
d
8
7

Troop Type
Infantry (Character)
Cavalry

Special Rules
Inspiring Presence (General): All friendly units with 12 use
the Generals Leadership instead of their own. This rule does
not apply if the General is fleeing.
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Fear
Flaming Attacks (Disc of Tzeentch only):
Fly
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride

Battle Standard Bearer .......... 216 points


Counts as Exalted Hero

Profile

Battle Standard Bearer


Chaos Steed (barded)

4
8

W
S
7
3

B
S
3
0

5
4

4
3

2
1

6
3

4
1

Total armour & ward save


1+/5+
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Shield: +1 armour save.
Magic Items
Book of Secrets: (Enchanted Item) Treat the bearer as a
Level1Wizard,whomayuse theLoreofFire,Loreof
ShadoworLoreofDeath.Hemay notattempttochannel.
Ifheevercastsaspellwithirresistible Forcehemustroll
D6+1ratherthan2D6ontheMiscast table.
Collar of Khorne: (Talisman) The wearer has Magic
Resistance (2) and a 6+ ward save (the ward save is
improved to 5+ by the Mark of Tzeentch).
Mounts
Chaos Steed (barded): -1 to Movement.

L
d
8
5

Troop Type
Calvary (Character)
-

Special Rules
Battle Standard Bearer: + 1 combat resolution. Friendly
models with 12 may re-roll failed Leadership tests of any
kind. This rule does not apply if the Battle Standard Bearer
is fleeing.
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride

Sorcerer .......... 215 points


Counts as Chaos Sorcerer

Profile

Sorcerer

W
S
5

B
S
3

Total armour & ward save


4+/5+
Magic
Level 2 Wizard
Uses spells from the Lore of Tzeentch
+ 1 to cast (Mark of Tzeentch)
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Magic Items
Talisman of Protection: (Talisman) The bearer has a 6+ ward
save (the ward save is improved to 5+ by the Mark of
Tzeentch).
Infernal Puppet: (Arcane Item) A Sorcerer with an Infernal
Puppet may opt to modify any rolls on the Miscast table
made by any Wizard on the battlefield by up to D3.
Gifts of Chaos
Third Eye of Tzeentch: In each friendly Magic phase, the
bearer may choose an enemy spellcaster within his line
sight. The bearer is counted as knowing all the spells
known by that enemy spellcaster for the duration of this
phase, provided those spells do not summon additional
models or heal wounds suffered earlier in the game.
Remains in play spells are treated as normal. If the sorcerer
uses this ability, he may not cast his own spells this turn.

L
d
8

Troop Type
Infantry (Character)

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.

Warrior Unit 1 .......... 367 points


Counts as Warriors of Chaos

Profile

Warrrior
Champion

4
4

W
S
5
5

B
S
3
3

4
4

4
4

1
1

5
5

2
3

Total armour & ward save


(Ranged attacks) 3+/6+
(Close combat) 3+/5+
Unit Size
14-18
Command
Champion
Standard Bearer
Musician
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Shield: +1 armour save. When wielded on foot with a hand
weapon grants the wielder a Parry Save in close combat.
Magic Items
Banner of Wrath: (Magic Standard) Bound Spell, power
level 4. The banner contains a bound magic missile with a
24 range, causing D6 Strength 4 hits.

L
d
8
8

Troop Type
Infantry
Infantry

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.

Warrior Unit 2 .......... 383 points


Counts as Warriors of Chaos

Profile

Warrrior
Champion

4
4

W
S
5
5

B
S
3
3

4
4

4
4

1
1

5
5

2
3

Total armour & ward save


4+/6+
Unit Size
14-18
Command
Champion
Standard Bearer
Musician
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Additional Hand Weapon:
Range
Strengt
Special Rules
h
Comba
As user Requires Two Hands,
t
Extra Attatck
Magic Items
Razor Standard: (Magic Standard) models in a unit with this
standard have the Armour Piercing special rule.

L
d
8
8

Troop Type
Infantry
Infantry

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.

Chosen .......... 467 points


Counts as Chosen

Profile

Chosen
Champion

4
4

W
S
6
6

B
S
3
3

4
4

4
4

1
1

5
5

2
3

Total armour & ward save:


4+/6+
Unit Size
15-18
Command
Champion
Standard Bearer
Musician
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Halberd:
Range
Strengt
Special Rules
h
Comba
+1
Requires Two Hands
t
Magic Items
Wailing Banner: (Magic Standard) A unit with this banner
causes Terror.
Favor of the Gods (Champion): (Enchanted Item) After
rolling on the Eye of the Gods table, the bearer may add or
subtract one from his roll. This may not effect a roll of a
natural 2.

L
d
8
8

Troop Type
Infantry
Infantry

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
Re-roll
12
Stubborn, 4+ ward save
Chosen of the Dark Gods: The unit may roll once on the Eye
of the Gods table at the beginning of the battle, re-rolling
any the Eye is Closed or Insanity results until another
result is obtained. The result applies to the whole unit. Note
that characters joining the unit will not benefit from this
special rule.
2D6 roll Gifts of the Gods
2
Stupidity
Re-roll
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
Re-roll
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
Re-roll
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.

Knights Unit .......... 550 points


Counts as Chaos Knights

Profile

Knight
Champion
Chaos Steed (barded)

4
4
8

W
S
5
5
3

B
S
3
3
0

4
4
4

4
4
3

1
1
1

5
5
3

2
3
1

Total armour & ward save


(Ranged attacks) 1+/4+
(Close combat) 1+/6+
Unit Size
5-11

Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Shield: +1 armour save.
Ensorcelled Weapons:
Range
Strengt
Special Rules
h
Comba
+1
Magical Attacks
t

Magic Items
Blasted Standard: (Magic Standard) The unit has a 5+ ward
save (the ward save is improved to 4+ by the Mark of
Tzeentch) against all attacks made in the Shooting phase.
Mounts

Troop Type
Calvary
Calvary
-

Chaos Steed (barded): -1 to Movement.

Command
Champion
Standard Bearer
Musician

L
d
8
8
5

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
12
Stubborn, 4+ ward save
Fear
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride

Chariots.......... 120 points


Counts as Chaos Chariot

Profile

Chariot
Warrior
Chaos Steed (barded)

Armour save
3+/6+
Equipment
Halberd:
Range
Strengt
Special Rules
h
Comba
+1
Requires Two Hands
t
Scythes: Impact Hits (D6+1)
Crew
2 Warriors
Drawn by

W
S
5
3

B
S
3
-

5
4
4

5
-

4
-

5
3

2
1

L
d
8
-

Troop Type
Chariot
-

2 Chaos Steeds (barded)


Mounts
Chaos Steed (barded): -1 to Movement.
Special Rules
Chariot: Moving through any form of Terrain other than
Open Ground treat it as Dangerous Terrain. If they fail the
dangerous test they suffer D6 wounds as opposed to 1.
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Swiftstride

Warshrine .......... 130 points


Counts as Chaos Warshrine

Profile

Warshrine

W
S
5

Total armour & ward save


4+/4+

B
S
3

L
d
8

Troop Type
Monster

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
4+ ward save
Giver of Glory: Whilst a Warshrine is on the table, all chaos
unit champions have the Eye of the Gods special rule.
Furthermore, during your shooting phase. You may pick a
single friendly unit within 12 of the Warshrine. That unit
may immediately roll on the Eye of the Gods table. In
subsequent shooting phases the Warshrine may choose to
roll again to get a more desirable result (you may even
target a different unit within 12). If you choose this option
it will negate the Warshrines previously generated effects.
Target Unit
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save

Equipment
Hand Weapon

Designers Note
Althoughclassedasmonsters,Warshrinesdonothave
theThunderstomp!specialrule.

Eye of the Gods


Eye of the Gods: Chaos models
that may issue challenges must do
so whenever they are able. They
may not refuse challenges. Roll
on the following table when a
model with the Eye of the Gods
special rule kills an enemy in a
challenge (note this must be a
direct result of the challenge, so
running down characters with a
pursuit roll does not count) or
kills a model with the Large
Target special rule. Once the
result of the roll has been
determined, make note on your
army roster your character now
has that gift for the rest of the
battle! Duplicate gifts must
always be re-rolled.

2D6 roll
2
3
4
5
6
7
8
9
10
11
12

Gifts of the Gods


Insanity: Stupidity
Unholy Resilience: +1 Toughness
Slaughterers Strength: +1 Strength
Razor-sharp Horns: +1 Attack
Iron-hard Skin: +1 to armour save (maximum 0+)
The Eye is Closed: no effect
Flames of Chaos: Magic Resistance (3)
Command of the Gods: +1 to Leadership (maximum 10)
Fearsome Aura: Causes Fear. Re-roll if model already causes Fear or Terror.
Fearsome Aura: Causes Terror. Re-roll if model already causes Terror.
Divine Greatness: Stubborn, 4+ ward save.

Warhammer Special Rules


Breath Weapons: A model may use each of its breath
weapons once per game, but only one per turn.
Shooting AttackClose Combat AttacksDangerous Terrain: When a model enters or passes through
Dangerous Terrain it must take a Dangerous Terrain test.
Roll a D6, on a roll of 1 the model suffers a wound with no
armour saves allowed. Calvary and Chariots treat all Terrain
other than Open Ground as being Dangerous Terrain.
Fear: rules
Flaming Attacks: rules
Fly: rules
Immune To Psychology: rules
Magic Resistance (1-3): rules
Parry Save: The model has a 6+ ward save (the ward save is
improved to 5+ by the Mark of Tzeentch). It may not be used
against attacks from the flank or rear, nor may it be used
against Impact Hits or hits from Stomp! attacks.

Requires Two Hands: Weapons with this rule cannot be


wielded with a shield or additional hand weapon in close
combat.
Steadfast: rules
Stubborn: Models with this rule are always Steadfast. The
Stubborn special rule is conferred on units joined by a
Stubborn character and vice versa.
Stupidity: rules
Swiftstride: When charging, units entirely made of models
with Swiftstride special rule roll 3D6, discard the lowest
result, and add the result to their Move value.
When fleeing and pursuing, units entirely made of models
with Swiftstride special rule roll 3D6 and discard the lowest
result.
Terror: rules

Lore of Tzeentch
To Randomly generate a spell from the Lore of Tzeentch, roll a dice and consult the chart below. If you roll the same spell
twice, roll again. Any Sorcerer using the Lore of Tzeentch can swap one spell for Flickering Fire of Tzeentch if you wish.
D6
1
2
3
4
5
6

Spell
Flickering Fire of Tzeentch
Baleful Transmogrification
Pandemonium
Treason of Tzeentch
Call to Glory
Infernal Gateway

Flickering Fire Of Tzeentch


Cast on 4+
Spell Description.
This is a magic missile with a range of 18, causing D6+1
hits at a Strength of D6+1. Hits from the Flickering Fire of
Tzeentch are Flaming attacks

Baleful Transmogrification
Cast on 7+
Spell Description.

Difficulty
4+
7+
8+
9+
12+
15+

Pick an enemy unit. If it is within 24 of the caster, that unit


must take a leadership test. If it fails the test, it suffers a
number of wounds equal to the amount by which it failed
test, with no armour saves allowed.

Pandemonium
Cast on 8+, Remains in Play
Spell Description.
Whilst this spell is in play, enemy units may not from the
Leadership of their armys characters. This can effect units in
combat.Furthermore, all enemy Wizards must roll on the

Miscast table on any roll of a double (but will only cast a


spell with irresistible force on a roll of double 6).

Exalted Hero Profile


M

Treason of Tzeentch

Cast on 9+
Spell Description.
Target one unengaged enemy unit that is not Immune to
Psychology. If that unit is within 24, all models in the unit
immediately make one attack against the unit itself. Roll to
hit, to wound and take saves as normal, counted as ongoing
combat.The caster may choose which of the units weapons
is used for these attacks, though the hand weapon and shield
parry save does not apply. Note that characters and mounts
cannot be affected by this spell. After this treasonous attack
has been resolved, the unit may have to take a panic test due
to casualties inflicted if it flees it will be towards the
nearest table edge,

W
S
7

B
S
3

Total armour & ward save


(Ranged attacks) 3+/6+
(Close combat) 3+/5+
Equipment

L
d
8

Troop Type
Infantry
(Character)

Special Rules
The Will of Chaos
Eye of the Gods
Mark of Tzeentch (?)

Chaos Armour:
Hand Weapon
Shield

Infernal Gateway
Cast on 15+
Spell Description.
Pick an enemy unit. If that unit within 24 of the caster, it
takes 2D6 hits at a Strength of 2D6. If an 11 or 12 is rolled
for determining the spells Strength value, remove the target
unit (and accompanying characters) from play as it is
whisked into the Realm of Chaos.

Call To Glory
Cast on 12+, Remains in Play
Spell Description.
Choose a friendly rank and file infantry model on foot, even
if that model is in close combat. If the model is within 18,
immediately remove him from the game and replace him with
an Exalted Hero model. Whilst this spell is in play that model
is an Exalted Hero, armed with chaos armour, a sword and a
shield, who is worth 100 Victory Points if he is killed. The
profile for the exalted Hero is included below.

Call to Glory Exalted Hero.......... 100 victory points


Counts as Exalted Hero

Profile

Call to Glory Exalted Hero

W
S
7

B
S
3

L
d
8

Troop Type
Infantry (Character)

Total armour & ward save


(Ranged attacks) 3+/6+
(Close combat) 3+/5+
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Shield: +1 armour save. When wielded on foot with a hand
weapon grants the wielder a Parry Save in close combat.

Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save

7
8
9
10
11

Magic Resistance (3)


+1 Ld
Fear.
Terror

12
Stubborn, 4+ ward save
Mark of Tzeentch (?): It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.

Warriors of Chaos Army List


Lords
1 Chaos Sorcerer Lord 235
- Lvl. 4 Wizard 35
- Mark of Tzeentch 20
- Talisman of Preservation 45
- Chaos Runesword 50
- Enchanted Shield 5
- Disc Tzeentch 20
- Stream of Corruption 20
Heroes
1 Exalted Hero 110
- Mark of Tzeentch 10
- Book of Secrets (Lvl. 1 Wizard) 25
- Collar of Khorne 25
- Battle Standard Bearer 25
- Shield 5
- Chaos Steed (Barded) 16
1 Chaos Sorcerer 85
- Lvl. 2 Wizard 35
- Mark of Tzeentch 20
- Talisman of Protection 15
- Infernal Puppet 35
- Third Eye of Tzeentch 25
Core
17 Warriors of Chaos 17x15=255
- Mark of Tzeentch 20
- Standard Bearer: Banner of Wrath 12+45=57
- Champion 12
- Musician 6
- Shields 17
18 Warriors of Chaos 18x15=270
- Mark of Tzeentch 20
- Standard Bearer: Razor Standard 12+45=57
- Champion 12
- Musician 6
- Additional hand weapon 18
Special
18 Chosen 18x18=324
- Mark of Tzeentch 20
- Standard Bearer: Wailing Banner 20+50=70
- Champion with Favor of the Gods 20+5=25
- Musician 10
- Halberds 18
11 Chaos Knights 11x40=440
- Mark of Tzeentch 20
- Standard Bearer: Blasted Standard 20+40=60
- Champion 20
- Musician 10
1 Chaos Chariot 120
1 Chaos Chariot 120
Rare
1 Chaos Warshrine 130

Total: 2998 points


430 points (<25%)
430 points

431 points (<25%)


216 points

215 points

750 points (>25%)


367 points

383 points

1257 points (<50%)


467 points

550 points

120 points
120 points
130 points (<25%)
130 points

Warriors of Chaos Army List


Lords
1 Chaos Sorcerer Lord 235
- Lvl. 4 Wizard 35
- Mark of Tzeentch 20
- Talisman of Preservation 45
- Chaos Runesword 50
- Enchanted Shield 5
- Disc Tzeentch 20
- Stream of Corruption 20
Heroes
1 Exalted Hero 110
- Mark of Tzeentch 10
- Book of Secrets (Lvl. 1 Wizard) 25
- Collar of Khorne 25
- Battle Standard Bearer 25
- Shield 5
- Chaos Steed (Barded) 16
1 Chaos Sorcerer 85
- Lvl. 2 Wizard 35
- Mark of Tzeentch 20
- Talisman of Protection 15
- Infernal Puppet 35
- Third Eye of Tzeentch 25
Core
14 Warriors of Chaos 14x15=210
- Mark of Tzeentch 20
- Standard Bearer: Banner of Wrath 12+45=57
- Champion 12
- Musician 6
- Shields 15
15 Warriors of Chaos 15x15=225
- Mark of Tzeentch 20
- Standard Bearer: Razor Standard 12+45=57
- Champion 12
- Musician 6
- Additional hand weapon 15
Special
15 Chosen 15x18=270
- Mark of Tzeentch 20
- Standard Bearer: Wailing Banner 20+50=70
- Champion with Favor of the Gods 20+5=25
- Musician 10
- Halberds 15
5 Chaos Knights 5x40=200
- Mark of Tzeentch 20
- Standard Bearer: Blasted Standard 20+40=60
- Champion 20
- Musician 10
1 Chaos Chariot 120
1 Chaos Chariot 120

Total: 2475 points


430 points (<25%)
430 points

431 points (<25%)


216 points

215 points

654 points (>25%)


219 points

335 points

960 points (<50%)


410 points

310 points

120 points
120 points

Warriors of Chaos Army List


Heroes
1 Exalted Hero 110
- Mark of Tzeentch 10
- Book of Secrets (Lvl. 1 Wizard) 25
- Collar of Khorne 25
- Battle Standard Bearer 25
- Shield 5
- Chaos Steed (Barded) 16
1 Chaos Sorcerer 85
- Lvl. 2 Wizard 35
- Mark of Tzeentch 20
- Talisman of Protection 15
- Infernal Puppet 35
- Third Eye of Tzeentch 25
Core
14 Warriors of Chaos 14x15=210
- Mark of Tzeentch 20
- Standard Bearer 12
- Champion 12
- Musician 6
- Shields 15
15 Warriors of Chaos 15x15=225
- Mark of Tzeentch 20
- Standard Bearer: Razor Standard 12+45=57
- Champion 12
- Musician 6
- Additional hand weapon 15
Special
15 Chosen 15x18=270
- Mark of Tzeentch 20
- Standard Bearer: Wailing Banner 20+50=70
- Champion with Favor of the Gods 20+5=25
- Musician 10
- Halberds 15
5 Chaos Knights 5x40=200
- Mark of Tzeentch 20
- Standard Bearer: Blasted Standard 20+40=60
- Champion 20
- Musician 10
1 Chaos Chariot 120
1 Chaos Chariot 120

Total: 2000 points


431 points (<25%)
216 points

215 points

609 points (>25%)


274 points

335 points

960 points (<50%)


410 points

310 points

120 points
120 points

Lords
1 Chaos Lord 210
- Mark of Tzeentch 10
- Sword of Swift Slaying 25
- Talisman of Preservation 45
- The Bronze Armour of Zhrakk 15
- Shield 10
- Disc Tzeentch 20
- The Other Tricksters Shard 15
- Stream of Corruption 20
1 Chaos Sorcerer Lord 235
- Lvl. 4 Wizard 35
- Mark of Tzeentch 20
- Talisman of Endurance 30
- Chaos Runesword 50
- Enchanted Shield 5
Daemon Prince 300
- Lvl. 4 Wizard 4x40=160
- Mark of Tzeentch 15
- Stream of Corruption 20
- Tendrils of Tzeentch 60
Heroes
1 Exalted Hero 110
- Mark of Tzeentch 10
- Biting Blade 10
- The Bronze Armour of Zhrakk 15
- Collar of Khorne 25
- Battle Standard Bearer 25
- Shield 5
- Chaos Steed (Barded) 16

points (<25%)
370 points

375 points

535 points

points (<25%)
216 points

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