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Culture Documents
430 points
Counts as Chaos Sorcerer Lord
Profile
Dragonlord Dralius
Disc of Tzeentch
4
1
W
S
5(6
)
3
B
S
3
0
S
4(5
)
3
T W I
4
3
3
1
5
4
A
3(4
)
1
L
d
8
7
Troop Type
Infantry (Character)
Cavalry
Special Rules
Inspiring Presence (General): All friendly units with 12 use
the Generals Leadership instead of their own. This rule does
not apply if the General is fleeing.
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Fear
Flaming Attacks (Disc of Tzeentch only):
Fly
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride
Profile
4
8
W
S
7
3
B
S
3
0
5
4
4
3
2
1
6
3
4
1
L
d
8
5
Troop Type
Calvary (Character)
-
Special Rules
Battle Standard Bearer: + 1 combat resolution. Friendly
models with 12 may re-roll failed Leadership tests of any
kind. This rule does not apply if the Battle Standard Bearer
is fleeing.
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride
Profile
Sorcerer
W
S
5
B
S
3
L
d
8
Troop Type
Infantry (Character)
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Profile
Warrrior
Champion
4
4
W
S
5
5
B
S
3
3
4
4
4
4
1
1
5
5
2
3
L
d
8
8
Troop Type
Infantry
Infantry
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Profile
Warrrior
Champion
4
4
W
S
5
5
B
S
3
3
4
4
4
4
1
1
5
5
2
3
L
d
8
8
Troop Type
Infantry
Infantry
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Profile
Chosen
Champion
4
4
W
S
6
6
B
S
3
3
4
4
4
4
1
1
5
5
2
3
L
d
8
8
Troop Type
Infantry
Infantry
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
Re-roll
12
Stubborn, 4+ ward save
Chosen of the Dark Gods: The unit may roll once on the Eye
of the Gods table at the beginning of the battle, re-rolling
any the Eye is Closed or Insanity results until another
result is obtained. The result applies to the whole unit. Note
that characters joining the unit will not benefit from this
special rule.
2D6 roll Gifts of the Gods
2
Stupidity
Re-roll
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
Re-roll
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
Re-roll
12
Stubborn, 4+ ward save
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Profile
Knight
Champion
Chaos Steed (barded)
4
4
8
W
S
5
5
3
B
S
3
3
0
4
4
4
4
4
3
1
1
1
5
5
3
2
3
1
Equipment
Chaos Armour: 4+ armour Save
Hand Weapon
Shield: +1 armour save.
Ensorcelled Weapons:
Range
Strengt
Special Rules
h
Comba
+1
Magical Attacks
t
Magic Items
Blasted Standard: (Magic Standard) The unit has a 5+ ward
save (the ward save is improved to 4+ by the Mark of
Tzeentch) against all attacks made in the Shooting phase.
Mounts
Troop Type
Calvary
Calvary
-
Command
Champion
Standard Bearer
Musician
L
d
8
8
5
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods (Champion only): The champion only has
this rule if there is a Warshrine on the table.
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
Re-roll
11
Terror
12
Stubborn, 4+ ward save
Fear
Mark of Tzeentch: It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
Swiftstride
Profile
Chariot
Warrior
Chaos Steed (barded)
Armour save
3+/6+
Equipment
Halberd:
Range
Strengt
Special Rules
h
Comba
+1
Requires Two Hands
t
Scythes: Impact Hits (D6+1)
Crew
2 Warriors
Drawn by
W
S
5
3
B
S
3
-
5
4
4
5
-
4
-
5
3
2
1
L
d
8
-
Troop Type
Chariot
-
Profile
Warshrine
W
S
5
B
S
3
L
d
8
Troop Type
Monster
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
4+ ward save
Giver of Glory: Whilst a Warshrine is on the table, all chaos
unit champions have the Eye of the Gods special rule.
Furthermore, during your shooting phase. You may pick a
single friendly unit within 12 of the Warshrine. That unit
may immediately roll on the Eye of the Gods table. In
subsequent shooting phases the Warshrine may choose to
roll again to get a more desirable result (you may even
target a different unit within 12). If you choose this option
it will negate the Warshrines previously generated effects.
Target Unit
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
Magic Resistance (3)
9
+1 Ld
10
Fear.
11
Terror
12
Stubborn, 4+ ward save
Equipment
Hand Weapon
Designers Note
Althoughclassedasmonsters,Warshrinesdonothave
theThunderstomp!specialrule.
2D6 roll
2
3
4
5
6
7
8
9
10
11
12
Lore of Tzeentch
To Randomly generate a spell from the Lore of Tzeentch, roll a dice and consult the chart below. If you roll the same spell
twice, roll again. Any Sorcerer using the Lore of Tzeentch can swap one spell for Flickering Fire of Tzeentch if you wish.
D6
1
2
3
4
5
6
Spell
Flickering Fire of Tzeentch
Baleful Transmogrification
Pandemonium
Treason of Tzeentch
Call to Glory
Infernal Gateway
Baleful Transmogrification
Cast on 7+
Spell Description.
Difficulty
4+
7+
8+
9+
12+
15+
Pandemonium
Cast on 8+, Remains in Play
Spell Description.
Whilst this spell is in play, enemy units may not from the
Leadership of their armys characters. This can effect units in
combat.Furthermore, all enemy Wizards must roll on the
Treason of Tzeentch
Cast on 9+
Spell Description.
Target one unengaged enemy unit that is not Immune to
Psychology. If that unit is within 24, all models in the unit
immediately make one attack against the unit itself. Roll to
hit, to wound and take saves as normal, counted as ongoing
combat.The caster may choose which of the units weapons
is used for these attacks, though the hand weapon and shield
parry save does not apply. Note that characters and mounts
cannot be affected by this spell. After this treasonous attack
has been resolved, the unit may have to take a panic test due
to casualties inflicted if it flees it will be towards the
nearest table edge,
W
S
7
B
S
3
L
d
8
Troop Type
Infantry
(Character)
Special Rules
The Will of Chaos
Eye of the Gods
Mark of Tzeentch (?)
Chaos Armour:
Hand Weapon
Shield
Infernal Gateway
Cast on 15+
Spell Description.
Pick an enemy unit. If that unit within 24 of the caster, it
takes 2D6 hits at a Strength of 2D6. If an 11 or 12 is rolled
for determining the spells Strength value, remove the target
unit (and accompanying characters) from play as it is
whisked into the Realm of Chaos.
Call To Glory
Cast on 12+, Remains in Play
Spell Description.
Choose a friendly rank and file infantry model on foot, even
if that model is in close combat. If the model is within 18,
immediately remove him from the game and replace him with
an Exalted Hero model. Whilst this spell is in play that model
is an Exalted Hero, armed with chaos armour, a sword and a
shield, who is worth 100 Victory Points if he is killed. The
profile for the exalted Hero is included below.
Profile
W
S
7
B
S
3
L
d
8
Troop Type
Infantry (Character)
Special Rules
The Will of Chaos: Model/units with this special rule always
re-roll failed Panic tests.
Eye of the Gods:
2D6 roll Gifts of the Gods
2
Stupidity
3
+1 T
4
+1 S
5
+1 A
6
+1 armour save
7
8
9
10
11
12
Stubborn, 4+ ward save
Mark of Tzeentch (?): It bestows a 6+ ward save upon the
bearer. If the model has award save from another source
then that ward save is instead increased by 1. Note the
models best ward save including the bonus from the Mark
of Tzeentch is included under Total armour & ward save.
215 points
383 points
550 points
120 points
120 points
130 points (<25%)
130 points
215 points
335 points
310 points
120 points
120 points
215 points
335 points
310 points
120 points
120 points
Lords
1 Chaos Lord 210
- Mark of Tzeentch 10
- Sword of Swift Slaying 25
- Talisman of Preservation 45
- The Bronze Armour of Zhrakk 15
- Shield 10
- Disc Tzeentch 20
- The Other Tricksters Shard 15
- Stream of Corruption 20
1 Chaos Sorcerer Lord 235
- Lvl. 4 Wizard 35
- Mark of Tzeentch 20
- Talisman of Endurance 30
- Chaos Runesword 50
- Enchanted Shield 5
Daemon Prince 300
- Lvl. 4 Wizard 4x40=160
- Mark of Tzeentch 15
- Stream of Corruption 20
- Tendrils of Tzeentch 60
Heroes
1 Exalted Hero 110
- Mark of Tzeentch 10
- Biting Blade 10
- The Bronze Armour of Zhrakk 15
- Collar of Khorne 25
- Battle Standard Bearer 25
- Shield 5
- Chaos Steed (Barded) 16
points (<25%)
370 points
375 points
535 points
points (<25%)
216 points