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- if not moved two ranks may shoot (salvoe), but no shoot including next
round, enemy units have to make a panic test immediately if they have
casualties
SPECIAL RULES
PIKE&SHOT
- units must remain within 2 to support or benefit from this support:
- a unit of shot may use the stand &shoot reaction against enemy units
charging a pike unit nearby, enemy must be within the 90 arc of sight
during the charge, normal penalty for shooting at chargers apply
- a unit of shot in front of a unit of pike will rally automatically after
using fire&flee as charge reaction
- a unit of pike can declare a countercharge to an enemy unit who is
charging a unit of shot nearby as long as the enemy is within the 90 arc
of sight during the charge, pike unit will be moved in front of the shot
unit
ALLIES
Each army only can choose one ally with up to 25%, mixing of different
ally contingents is not allowed. Subject allies have Ld-1 and cost one
point less per model, the subject ally-general 130 points with Ld7 only.
CHARACTERS EQUIPMENT
Characters may have the equipment of the unit they join at the start of the
battle (free). Any additional equipment available for that unit can also be
taken but the points are doubled which have to be paid for the character.
DRAGOONS
- counts as Light Infantry/Cavalry mixture with a movement rate of 8
- fear formed units
- cannot charge formed enemy units in the front
STAKES
Stakes must be placed when the unit is deployed on the table. After
deployment is finished and stakes placed the stakes are lost as soon as the
unit moves or flee. Mounted models hit models behind the stakes with -2,
cannot use the Ferocious Charge ability and do not gain any weapon
strength bonuses.
CARBINES
- range 16, S3, save modifier -1
- mounted troops (except Dragoons) may not move and shoot
FIELD GUN (75pts)
(See rulesbook page 130)
Each machine has a four man crew.
Crew
Cannon
PISTOLS
- range 12, S3,save modifier -1
- models armed with pistols count as armed with an additional hand
weapon in melee, using a hand weapon and one pistol
- cavalry armed with pistols may fire twice per turn, 180 arc of sight
- do not suffer penalties for move&shoot or long range
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
7
3
3
3
-
1
-
7
-
75
UNITS
All units may have a leader, standard and musician for 5pts each.
All limits for units (like 0-1) are written for armies of 2000 points or less.
If you play with armies that have more points simply take those units as
0-1 for each 2000 points e.g.. Always round down if you have an odd
number. Exception is the wagon tabor which is 0-1 regardless of army
size.
WAGON TABOR
See WAB Errata for details:
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
WAR WAGON
See WAB Errata for details
http://warhammer-historical.com/PDF/WAB2%20Errata.pdf
Some War Wagons may have two war machines with crew instead of 6
missle armed crew members (+80).
FIRELOCKS
- foot and mounted troops with firelocks do not suffer the -1 penalty for
move and shoot
GALLOPPER GUN (60pts)
Counts as Light Cannon with M8.
GRENADOES
- one use only
- for each grenadoe place the 3 template within 8 (90 arc of sight)
- roll artillery and scatter dice, S4 hits
- in case of misfire place the template with the center above the thrower
LIGHT CANNON (50pts)
(See rulesbook page 130)
Each machine has a three man crew.
Crew
Cannon
WS
BS
Ld
Pts
4
-
3
-
3
-
3
-
3
6
3
3
3
-
1
-
7
-
50
Equipment: Hand weapon. The crew may have light armour (+6).
Range 36, S6, no save, D6 wounds per hit
Special Rules: Cannon
MUSKETS
- range 24, S4, save modifier -2
- one rank may fire
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Italy in 1494.
Italian War of 14991504
In 1500, Louis, having reached an agreement with
Ferdinand II of Aragon to divide Naples, marched south
from Milan. By 1502, a combined French and Spanish
force had seized control of the kingdom; disagreements
about the terms of the partition led to a war between Louis
and Ferdinand. By 1503 Louis, having been defeated at the
Battle of Cerignola and Battle of Garigliano, was forced to
withdraw from Naples, which was left under the control of
a Spanish viceroy, General de Crdoba.
War of the League of Cambrai
Meanwhile, Pope Julius II was more concerned with
curbing the territorial expansion of the Republic of Venice,
and in 1508 formed the League of Cambrai, in which
France, the Papacy, Spain and the Holy Roman Empire
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ARMY LISTS
MILITIA CROSSBOWMEN
M WS BS
Crossbowman
4
3
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
12
Pts
ITALIAN ARQUEBUSIERS
M WS BS S T W I A Ld Pts
Arquebusier
4
2
3
3 3
1
3 1
7
10
Equipment: Hand weapon, handgun. May have light armour (+2) or
heavy armour (+3)
Special Rules: Light Infantry
MERCENARY SWORD-AND-BUCKLER-MEN
M WS BS S T W I
Swordsman
5
4
3
3 3
1
4
Equipment: Hand weapon, light armour, buckler
May have heavy armour (+2)
Ld
Pts
12
LANDSKNECHT PIKEMEN
M WS BS S T W I A Ld Pts
Pikeman
4
3
3
3 3
1
3 1
7
9
Equipment: Hand weapon, pike.
May have light armour (+2) or heavy armour (+3).
Special Rules: Pike&Shot, Only Papacy and Florence, Only Sienna from
1552-1553AD
LANDSKNECHT ARQUEBUSIERS
M WS BS S T W I A Ld Pts
Arquebusier
4
2
3
3 3
1
3 1
7
10
Equipment: Hand weapon, handgun. May have light armour (+2) or
heavy armour (+3)
Special Rules: Pike&Shot, Only 0-1 per twoLandsknecht pikemen units
0-1 ORGAN GUN
MOUNTED CROSSBOWMEN
M WS BS S T W I A Ld Pts
Horseman
8
3
3
3 3
1
3 1
7
20
Equipment: Hand weapon, light crossbow. May have light armour (+2)
Special Rules: Light Cavalry
PIONEERS
MOUNTED ARQUBUSIERS
M WS BS S T W I
Horseman
8
3
3
3 3
1
3
Equipment: Hand weapon, handgun.
May have light armour (+2) or heavy armour (+3)
Special Rules: Only Milan
ROMANDIOLE PIKEMEN
M WS BS S T W I A
Pikeman
4
3
3
3 3
1
3 1
Equipment: Hand weapon, pike.
May have light armour (+2) or heavy armour (+3).
Special Rules: Only from 1500-1503AD, Only Papacy
A
1
Ld
7
Pts
22
M WS BS S T W I A Ld
Horseman
8
3
3
3 3
1
3 1
6
Equipment: Hand weapon, throwing spear.
May have bow (+2) and light armour (+2)
Special Rules: Skirmishers, Feigned Flight, Only Venetian
Pts
18
STRADIOTS
M WS BS
Levy
4
2
2
Equipment: Hand weapon
Special Rules: Levies
S
3
T
3
W
1
I
3
MILITIA PIKEMEN
M WS BS S T W I
Pikeman
4
3
3
3 3
1
3
Equipment: Hand weapon, pike.
May have light armour (+2) or heavy armour (+3).
Special Rules: Only after 1506AD, Only Florence
A
1
Ld
5
Pts
3
Ld
Pts
Ld
Pts
ALLIES
Italian Allies, V/1
Only Papacy: Spanish Allies, V/60
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Horseman
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
W
1
I
3
A
1
Ld
7
Pts
24
CHARACTERS
General
Sub-Gen.
Ally-Gen.
M
8
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
CAVALRY
ORDONNANCE GENDARMES
M WS BS S
Mounted
8
4
3
3
Dismounted
4
4
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
23
T
3
ARGOULETS
M
Horseman
8
WS
3
I
3
A
1
Ld
7
Pts
20
Equipment: Hand weapon, light crossbow. May have light armour (+2)
Special Rules: Light Cavalry
ELMETI
M WS BS S T W I A Ld Pts
Horseman
8
4
3
3 3
1
4 1
7
30
Equipment: Hand weapon, heavy armour, lance, warhorse
May have shield (+2) and cloth (+4) or plate (+6) barding.
May be Veterans (+2)
Special Rules: Ferocious Charge, may count rank bonus up to +1
ITALIAN MOUNTED CROSSBOWMEN
M WS BS S T W
Horseman
8
3
3
3 3
1
I
3
A
1
Ld
6
Pts
18
Equipment: Hand weapon, light crossbow. May have light armour (+2)
Only after 1512AD: May have handgun instead of light crossbow (+3)
Special Rules: Skirmishers
S
3
T
3
INFANTRY
AVENTURIER CROSSBOWMEN
M WS BS S
Crossbowman
4
2
3
3
Ld
Pts
10
Ld
Pts
FIELD GUNS
Special Rules: Cannon
SWISS PIKEMEN
M WS
Pikeman
4
4
W
1
BS
4
BS
Ld
Pts
11
BS
Ld
Pts
10
Ld
Pts
10
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Ld
Pts
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 50%
CHARACTERS
LANDSKNECHT ARQUEBUSIERS
M WS BS S T W I A Ld Pts
Arquebusier
4
2
3
3 3
1
3 1
7
10
Equipment: Hand weapon, handgun. May have light armour (+2) or
heavy armour (+3)
Special Rules: Pike&Shot, Only 0-1 per twoLandsknecht pikemen units
General
Sub-Gen.
Ld
Pts
M
4
4
WS
5
5
BS
5
5
S
4
4
T
4
3
W
3
2
I
5
5
A
2
2
Ld
9
8
Pts
150
85
CAVALRY
MOUNTED CROSSBOWS
M WS BS
Horseman
8
2
2
ALLIES
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
16
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
INFANTRY
PIKEMEN
Pikeman
M
4
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
12
M
4
WS
2
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
6
WS
BS
Ld
Pts
12
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
MERCENARY ARQUEBUSIERS
M WS BS S
Arquebusier
4
2
3
3
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
T
3
W
1
I
3
Ld
7
Pts
10
W
1
I
3
A
1
Ld
7
Pts
12
CAVALRY
A
1
Ld
Pts
12
ELMETI
Horseman
M
8
WS
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
30
W
1
I
3
A
1
Ld
7
Pts
20
Equipment: Hand weapon, light crossbow. May have light armour (+2)
Only from 1560AD: Have handgun instead of crossbow (+2)
Special Rules: Light Cavalry
MOUNTED ARQUBUSIERS
M WS BS
Horseman
8
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
22
M
8
WS
3
BS
4
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
Horseman
WS
3
BS
3
S
3
T
3
ARCHERS
M
WS
BS
Ld
Pts
BS
2
S
3
T
3
W
1
I
3
A
1
Ld
5
Pts
3
ROMANDIOLE PIKEMEN
M WS BS
Pikeman
4
3
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
9
I
3
A
1
Ld
7
Pts
14
Archer
MILITARY PIONEERS
M WS
Levy
4
2
Equipment: Hand weapon
Special Rules: Levies
STRADIOTS
M
8
W
1
I
3
A
1
Ld
6
Pts
18
W
1
I
4
A
1
Ld
8
Pts
26
M
8
WS
3
BS
4
S
3
T
3
W
1
WS
3
BS
4
S
3
T
3
WAB Forum
v 0.1
Ld
Pts
10
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
S
3
3
T
3
3
T
3
W
1
I
3
A
1
Ld
7
CAVALRY
GERMAN MEN-AT-ARMS
M WS BS
Mounted
8
4
3
Dismounted
4
4
3
W
1
1
I
3
3
A
1
1
Ld
7
7
Pts
27
12
T
3
W
1
I
3
A
1
Ld
7
Pts
24
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
I
3
A
1
Ld
7
Pts
26
M
8
WS
3
BS
3
S
3
T
3
W
1
INFANTRY
LANDSKNECHT PIKEMEN
M WS BS
Pikeman
4
3
3
Ld
Pts
WAB Forum
10
v 0.1
Pts
10
I
3
A
1
Ld
7
Pts
26
CHARACTERS
General
Sub-Gen.
W
1
INFANTRY
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
A
1
Ld
6
Pts
7
Ld
Pts
10
CAVALRY
ORDONNANCE GENDARMES
M WS BS S
Mounted
8
4
3
3
Dismounted
4
4
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
Pts
23
T
3
W
1
I
3
A
1
Ld
7
Pts
20
Equipment: Hand weapon, light crossbow. May have light armour (+2)
Special Rules: Light Cavalry, Only until 1512AD
STRADIOTS
Horseman
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
6
Pts
18
W
1
I
3
A
1
Ld
7
Pts
24
BS
Ld
Pts
Ld
Pts
LANDSKNECHT PIKEMEN
M WS BS S T W I
Pikeman
4
3
3
3 3
1
3
Equipment: Hand weapon, pike.
May have light armour (+2) or heavy armour (+3).
Special Rules: Pike&Shot, Only after 1512AD
LANDSKNECHT ARQUEBUSIERS
M WS BS S T W I A Ld Pts
Arquebusier
4
2
3
3 3
1
3 1
7
10
Equipment: Hand weapon, handgun. May have light armour (+2) or
heavy armour (+3)
Special Rules: Pike&Shot, Only 0-1 per two Landsknecht pikemen units
WS
3
BS
4
S
3
T
3
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INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
LANDSKNECHT PIKEMEN
M WS BS
Pikeman
4
3
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
A
1
1
Ld
7
7
Pts
25
11
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
Ld
7
7
T
3
LANDSKNECHT ARQUEBUSIERS
M WS BS S T
Arquebusier
4
2
3
3 3
I
3
A
1
Ld
7
Ld
Pts
10
ARQUEBUSIERS
M
Arquebusier
4
WS
2
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
W
1
I
3
A
1
Ld
7
Ld
Pts
14
ALLIES
English Allies, V/8
Pts
24
PETRONELS
M
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
24
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Pts
10
Horseman
Pts
9
Pts
27
12
W
1
CAVALRY
GERMAN MEN-AT-ARMS
M WS BS
Mounted
8
4
3
Dismounted
4
4
3
T
3
CHARACTERS
General
Sub-Gen.
Ally-Gen.
S
3
12
v 0.1
INFANTRY
CHARACTERS: Up to 25%
CAVALRY: Up to 25%
INFANTRY: At least 25%
ALLIES: Up to 25%
ENGLISH LONGBOWMEN
M WS BS S T W I A Ld
Longbowman
4
3
4
3 3
1
3 1
8
Equipment: Hand weapon, longbow. May have light armour (+2)
May be Veterans (+2)
CHARACTERS
M
4
4
4
General
Sub-Gen.
Ally-Gen.
WS
5
5
5
BS
5
5
5
S
4
4
4
T
4
3
4
W
3
2
2
I
5
5
5
A
2
2
2
Ld
9
8
8
Pts
150
85
140
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
Ld
7
7
Pts
23
9
S
3
T
3
BS
Ld
Pts
14
Ld
Pts
W
1
I
3
LANDSKNECHT ARQUEBUSIERS
M WS BS S T
Arquebusier
4
2
3
3 3
Ld
Pts
10
Ld
7
7
Pts
25
11
A
1
Ld
7
ALLIES
Maximilian Imperial Allies, V/7
Spanish Imperial Allies, V/64
Pts
22
T
3
W
1
I
3
A
1
Ld
7
Pts
24
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CAVALRY
ENGLISH MEN-AT-ARMS
M WS BS
Mounted
8
3
3
Dismounted
4
3
3
ENGLISH BILLMEN
M WS
Billmen
4
4
Pts
13
v 0.1
M WS BS S T W I A
Skirmisher
4
2
3
3 3
1
3 1
Equipment: Hand weapon, javelins
May have sling instead of javelins (free) or bow (+1).
With bow they may upgrade to Light Infantry (+1)
Special Rules: Skirmishers
CHARACTERS: Up to 25%
CAVALRY: Up to 50%
INFANTRY: At least 25%
ALLIES: Up to 25%
Ld
6
Pts
4
CHARACTERS
M
WS
BS
Ld
Pts
General
Sub-Gen.
Ally-Gen.
4
5
5
4
4
3
5
2
9
150
4
5
5
4
3
2
5
2
8
85
4
5
5
4
4
2
5
2
8
140
Equipment: Hand weapon, shield, light armour
Special Rules: General is Army General and may be upgraded to Ld10
(+50).. One sub-commander can be designated as Army Standard Bearer
(+15) and one as Army General (+25) if no General is taken. The AllyGeneral acts as Army General but only for units from his allied
contingent. May ride a horse (+8, M8).
CAVALRY
Ld
Pts
IAYLARS
M WS BS S T W
Ialyar
5
4
3
3 3
1
Equipment: Hand weapon, shield
Special Rules: Warband, Only before 1595AD
Ld
Pts
QAPUKULU CAVALRY
M WS BS S T W I A Ld Pts
Horseman
8
4
4
3 3
1
3 1
8
28
Equipment: Hand weapon, thrusting spear, light armour, bow
May have shield (+2), heavy armour (+2) and cloth (+4) or metal (+6)
barding.Without barding may be Expert Horsemen (+2)
Special Rules: May have a +2 rank bonus
VOYNUKS
FEUDAL SIPAHIS
M WS BS S T W I A Ld
Horseman
8
3
4
3 3
1
3 1
7
Equipment: Hand weapon, thrusting spear, light armour, bow
May have shield (+2), heavy armour (+2)
Only until 1595AD: May have WS4 (+2)
Special Rules: May have a +2 rank bonus
Pts
24
AKINJIS
M WS BS S T W I A Ld Pts
Horseman
8
2
3
3 3
1
3 1
6
17
Equipment: Hand weapon, throwing spear
May have light armour (+2) and bow (+2)
Special Rules: Skirmishers, Feigned Flight, Only until 1595AD
DELIS, KURDS OR BEDOUIN ARABS
M WS BS S T W
Horseman
8
3
3
3 3
1
Equipment: Hand weapon, thrusting spear
May have light armour (+2) and shield (+2)
Special Rules: Light Cavalry
I
3
A
1
Ld
7
Pts
20
M WS BS S T W I A Ld
Voynuk
4
4
3
3 3
1
3 1
8
Equipment: Hand weapon, light armour
May have shield (+1), heavy armour (+2) and halberd (+1)
May be Stubborn (+2), Drilled (+2) and Veterans (+2)
Special Rules: Only before 1595AD
JANISSARY ARCHERS
M WS BS S T W I A Ld Pts
Archer
5
3
4
3 3
1
4 1
8
14
Equipment: Hand weapon, light armour, bow
May have handgun (+2). May have Stakes (+20) and Tethered Camels
(+10). May be Veterans (+2).
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Pts
14
ALLIES
INFANTRY
Pts
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Pts
8
Pts
14
CHARACTERS
General
Sub-Gen.
WS
BS
Ld
Pts
4
4
5
5
5
5
4
4
4
3
3
2
5
5
2
2
9
8
150
85
CAVALRY
BORDERERS
M
Horseman
8
WS
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
23
BS
3
3
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
INFANTRY
LOWLAND PIKEMEN
M WS
Pikeman
4
3
BS
Ld
Pts
WS
BS
Ld
Pts
FRENCH FOOT
M
Pikeman
4
WS
BS
Ld
Pts
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S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
23
CHARACTERS
General
Sub-Gen.
Ally-Gen.
BS
3
WS
BS
Ld
Pts
4
4
4
5
5
5
5
5
5
4
4
4
4
3
4
3
2
2
5
5
5
2
2
2
9
8
8
150
85
140
S
3
3
T
3
3
W
1
1
I
4
4
A
1
1
Ld
8
8
Pts
33
14
T
3
3
W
1
1
I
3
3
A
1
1
Ld
7
7
Pts
25
11
S
3
3
T
3
3
W
1
1
I
3
3
A
1
1
Ld
7
7
Pts
27
12
W
1
I
3
A
1
Ld
7
Pts
22
I
3
A
1
Ld
7
Pts
24
CAVALRY
SPANISH GENTE DARMAS
M WS BS
Mounted
8
4
3
Dismounted
4
4
3
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
23
BS
3
S
3
T
3
W
1
I
3
A
1
Ld
7
Pts
26
INFANTRY
LANDSKNECHT PIKEMEN
M WS BS
Pikeman
4
3
3
Ld
Pts
Ld
Pts
10
ITALIAN ELMETI
M WS
Horseman
8
4
BS
3
S
3
T
3
W
1
I
4
A
1
Ld
7
Pts
30
Ld
Pts
10
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Ld
Pts
15
I
3
A
1
Ld
5
Pts
3
W
1
SPANISH PIKEMEN
M WS
Pikeman
4
3
BS
Ld
Pts
Ld
Pts
10
ALLIES
Venetian Allies, V/4
Catholic German Allies, V/5
English Allies, V/8
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Source: http://en.wikipedia.org/wiki/Battle_of_Fornovo
Battle of Pavia
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To inform you of how the rest of my illfortune is proceeding, all is lost to me save
honour and life, which is safe...25
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PAINTED MINIATURES
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COMMUNITY
http://wabforum.co.uk (english)
http://wab-portal.forumperso.com/ (french)
http://www.wab-forum.de (german)
MANUFACTURERS
http://www.oldgloryminiatures.com
http://www.wargamesfoundry.com/
SPECIAL THANKS
Many thanks to WAB Forum members for providing the
template and their great support.
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