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Faculty of Engineering
Fourth Year
To communicate with ANSYS, the simplest way, the menu system is used. This is
called the Graphical User Interface (GUI). It provides an interface between the user
and the program.
The ANSYS GUI consists of six main regions as shown in the above figure:
A: Utility menu: Contains utility functions such as file controls, selecting and
graphics controls. You exit the program through this menu.
B: Main menu: Contains primary functions, organized by processors. These include
pre-processor, solution, general postprocessor, design optimizer, etc.
C: Toolbar: Contains push buttons that execute commonly used ANSYS commands
and functions.
D: Input window: Shows program prompt messages and allows you to type in
commands directly. All previously typed-in commands also appear in this window for
easy reference and access.
E: Graphics window: A window where graphic displays are drawn.
F: Output window: Receives text output from the program. It is usually positioned
behind the other windows and can also be brought to the front when necessary, see
figure below.
Prof. H. W. Leheta
1
Alexandria University
Dept. of Marine Engineering and Naval Architecture
Faculty of Engineering
Fourth Year
Prof. H. W. Leheta
2
Alexandria University
Dept. of Marine Engineering and Naval Architecture
Faculty of Engineering
Fourth Year
It contains ANSYS utility functions such as file controls, selecting, and graphic
controls. Each menu topic on the utility menu activates a pull-down menu of subtopics. These, in turn, will activate a sub-menu (indicated by >) or perform an action.
The figure below shows the file controls.
Graphical Picking
In order to use the GUI effectively, it is important to understand graphical picking.
You can use the mouse to identify model entities and coordinate locations. There are
two types of graphical-picking operations: locational picking, where you locate the
coordinates of a new point, and retrieval picking, where you identify existing entities.
For example, creating key points by picking their locations on the working plane is a
locational picking operation, whereas picking already existing key points to apply a
load on them is a retrieval picking operation.
Whenever you use graphical picking, the GUI brings up a picking menu. The features
of the picking menu that are used most frequently are described next. The figure next
shows retrieval picking menu.
Prof. H. W. Leheta
3
Alexandria University
Dept. of Marine Engineering and Naval Architecture
Faculty of Engineering
Fourth Year
Prof. H. W. Leheta
4