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Sequence of Play

- Advance Turn Marker


- Weather: 2D6
- Event
- Situation Report Card
- Task Force Deployment:
- Reinforcemets
- British Submarine Placement
- Task Force Display Placement (In the center: Carriers, Troop ships, Fleet Support, Landing
Craft)
- CAP Placement (max. 2 Harriers per zone, only Harriers from the same Carrier in one
zone, only in zones with surface vessels)
- Supply Interdiction: (max. 5 Harriers to Combat Display. 1d6 / Harrier. If any 1 or 2,
retreat Supply marker one space. Then Harriers to flown)
- SAS Marker Placement
- Operation Sutton Event Reconnaissance
- San Carlos Display Deployment (p.23)
- Argentine Naval Deployment:
- Submarine Deployment: 3d4 / Submarine in Puerto Belgrano or at Sea
0x1: Submarines remains in location
1x1: to Coastal
2x1: to Search
3x1: to Exclusion
Now every Submarine in Ready for War goes to Puerto Belgrano
- Surface Group Readiness: Roll for each group off board. If 1 then to Ready for War.
1d4 for Patrol Group
1d6 for Battle Group
1d8 for Carrier
- Surface Group Deployment: 3d6 / Group in Port or at Sea:
0x1: Group remains in location
1x1: to Coastal
2x1: to Search
3x1: to Exclusion
Move every group in Ready for War to Port Belgrano.

- Submarine vs. Submarine Combat


- British Search roll: Roll for each British submarine in contested box. If 1 place a British
and Argentine submarine in Combat box.
Coastal
Search
Exclusion

1d6
1d8
1d10

- British Attack roll: Roll 1d6 / attacking sub (attacking is not mandatory):
1: Submarine is destroyed
2-6: Check Naval Attack Resolution Chart
Rotate British subs that attacked and place them back in the Patrol box.
If any Argentine submarine is destroyed and no British vessels loss until now,
check political impact p. 34
-Argentine Search roll: Roll for each Argentine submarine in contested box. If 1 place a
British and Argentine submarine in Combat box.
Coastal
Search
Exclusion

1d8
1d10
1d12

- Argentine Attack roll: Roll 1d10/ attacking sub:


1: check p. 34 bottom
2-10: Place British subs rotated in patrol box
Argentine subs from Combat display to Ready for War

- British Submarine vs. Argentine Surface Group


- Submarine Search roll: Roll for each British unrotated submarine in contested box. If 1
place a British Sub and Argentine Group in Combat box.
Coastal
Search
Exclusion

1d4
1d6
1d8

If no British or Argentine Vessels have been sunk yet, check p 30 before combat.
- British Attack roll: Roll 1d4 / attacking sub:
1: Group is destroyed
2-4: Check Naval Attack Resolution Chart
If any Argentine Group is destroyed and no British vessels loss until now,
check political impact p. 34

- Argentine Surface Group vs. British Submarine


-Argentine Search roll: Roll for each Group in contested box. If 1 place a British Sub
in Combat box.
Coastal
Search
Exclusion
-Argentine Attack roll:

1d6
1d8
1d10

Each Task Group in the box can now attack a detected sub:
79.4 : 1d12
79.3 : 1d10
79.1 : 1d8

Result: 1: check p. 34 bottom


All Groups in the contested Naval box are placed off board. (only if
fighting occurred)

- Argentine Navy vs. Task Force


-Argentine vs. British fleet detection: Roll for each Argentine Sub and Group. If 1, to
Combat Display. (Enhanced/Degraded p. 33)
Coastal

Search

Exclusion

Sub

1d10

1d8

1d6

79.4

1d12

1d10

1d8

79.3

1d10

1d8

1d6

79.1

1d8

1d6

1d4

Roll for each British vessel in Task Force Defense zone 1d6 to detect each
Argentine unit
1-2: Task Group goes off board/ Sub goes Ready for War
If unit is not detected, roll 1d12 and place it in that Task Force Zone. If this
zone contains no British unit or the Result is 1, place it in Zone 12.
The Carrier Group always attacks 12.
-Argentine Attack rolls: For each submarine randomly select a vessel and roll 1d6.
1: Vessel is destroyed. In addition check political impact p.34 bottom
For Patrol and Battle Groups, roll 1d6 for each British vessel in the zone.
^

1: Vessel is destroyed. In addition check political impact p.34 bottom


2: Vessel is damaged. Check p. 32#
For Carrier Groups: Air attack by four Skyhawks in zone 12. Surface Air
and Air-Surface combat will occur

- British Attack rolls: Each British vessel now attacks one target:
Surfac
e

Sub

INV / CTR

1d6

T82 / T42 / CTY

1d8

1d10

LDR

1d6

1d6

RTH

1d8

1d6

T21

1d8

1d8

T22

1d6

1d8

If any vessel on either side has been hit, all fighting task groups still alive go off board,
Argentine subs to ready for War. If no hits on either side, check Naval Attack Resolution
Chart.

- Scramble, Surveillance and early Warning


-Scramble roll: 1d10 : if modified roll is equal or greater than Air Alert Assessment number
on card, then the Argentine stand down. Otherwise they attack.
-Airbase Tasking roll: Determine the airbase that will launch the raid with 1d10.
-Sortie Marker placement
-Surveillance: If Nimrod available, roll 1d6.
1-2: Raid is detected. Scramble Harriers after Squadron Attack roll and
Argentine Air Targeting roll.
3-6 not detected by Nimrod, but if SAS at the right base:scramble Harriers
after Squadron Attack roll but before Air Targeting roll.
3-6: not detected by Nimrod, and SAS not at the right base: If International
Opinion at 9or10, scramble Harriers before Squadron Attack roll and
Air Targeting roll (without any information). If International Opinion
below 9, then no Harrier Scramble!
Squadron attack roll: If raid not from Rio Grande, roll 1d10:
# of
No
Plane Embarg Embarg
s
o
o
1

1-2

3-5

2-4

6-9

5-7

10

8-10

If the raid launches from Rio Grande always 2 planes, one with Exocet. Reduce
Exocet marker.
Air Targeting roll: 2d6 determine the target zone (place the Air alert marker there). If
10 and no vessel in there, reroll.
If target zone empty and not 10, place Handbreak marker in Task
Force zone. If Air alert Handbreak, then no surface to Air Combat
this Turn.
If British units in San Carlos, roll 1d6 black + 1d6 white.
If black white, San Carlos is the target, otherwise the Task force.
If 2 or 12 are rolled target the Task Force.
Exocet always attacks Task Force.
-Scramble Harriers: max. two/zone, from the same carrier, only where surface vessels.

-Air to Air combat


-British Target Lock: Roll for each attacking aircraft and place the appropriate Target Lock
Marker
Canberra

1d4

Skyhawk

1d6

tendard

1d8

Dagger

1d8

Mirage

1d1
0

-British Attack: Each Harrier now rolls one die, also using the table above ( i.e. if Canberras
attacks, the British use a d4). If International Opinion 3 or more,
each Harier rolls 2 dice. Flight Leader always use 2 dice.
Each die that matches a Target Lock marker destroys all the
appropriate planes (flip them).
If Harriers are from the same flight, the destroyed planes are
removed and placed on their base.
-Argentine Target Lock: Roll 1d12 for each Harrier and place the appropriate Target Lock
Marker.
-Argentine Attack: Dagger/Mirage on Combat display (also flipped) roll 1d12.
Each die that matches a Target Lock marker destroys all the
appropriate Harriers
Surviving Harriers go to Flown, surviving Argentines proceed attack.

-Surface to Air combat round:


- Radar lock: Choose a vessel in the target zone. Roll 1d10. If equal or lower than Radar
Lock number, then the enemy is detected and every vessel in the zone can
fire.
T22/ T21

RTH

CTR/ LDR/
CTY/T82

T42

INV

If no detection, the aircraft come closer in range or attack if at 1 mile.


-Target lock: Choose one or more vessels to fire. Each vessel can only fire once per raid.
Roll a die for each attacking aircraft depending wich ship fires. If different die
types would be appropriate, take only the lowest one. Place the appropriate
Target lock marker with the aircraft.
Ship type

30
miles

20
miles

10
1
miles mile

T22

1d6

1d4

CTR/T21/RTH/LDR

1d8

1d6

1d10

1d8

1d6

1d6

1d4

CTY

INV/T82/T42

1d8

-British Attack: Each vessel now rolls one die, also using the table above (not the lowest
value like at Target lock). Each die that matches a Target lock
destroys these aircraft.
If any attackers left, change range marker and start next combat round, or go to Air to surface combat
if Range is 1 mile.

-Air to Surface Combat


Randomly determine the target (cup). If no other target left, all remaining Argentine aircraft
will attack this vessel. Otherwise only one aircraft will attack. Roll a die:
Canberra
Dagger
Mirage
Skyhawk

1d12
1d10
1d10
1d8

A result of 1 destroys the vessel. Check p. 34 for impact of losses. After the attack, aircraft go
back to base. If other aircraft left, do another attack.
-Exocet Attack if raid from Rio Grande:
If one tendard was destroyed in the 30 miles range, roll 1d6.
1-2: Exocet carrier was destroyed, end the raid.
If the carrier survived during the 30 mile range, place the aircraft base in the base and place
the Exocet marker instead in the 30 mile zone. Do a radar lock roll with a vessel in the target
zone, but the Radar Lock number of the vessels is modified by -2.
Decrease the Exocets Range Marker, until it is detected or closer than 1 mile. Randomly
determine a target. Roll 1d6.
Detected at

Hits on

30 miles

1-2

20 miles

1-2

10 miles

1-3

1 mile

1-4

Not detected

1-5

A hit destroys the vessel. Check p.34 for impact of losses.

-San Carlos Surface to Air Combat

Roll 1d10 for each attacking aircraft and place it in the Naval box with the result. If that box is
empty place it in the nearest occupied box. If equal, lower number. If no vessels, then attack
closest ground units.
-Small arms fire: Roll die depending on days of Operation Sutton for each aircraft:
0/1 day:
2/3 days:
more:

1d10
1d8
1d6

Each 1 destroys an aircraft.


-British attack: Each warship can attack an aircraft in its own or an adjacent space. No Radar
Lock needed. Roll a die:
T22

1d4

T21/RTH/LDR/CTY

1d6

Each 1 destroys an aircraft.


-San Carlos Air to Surface Combat:
-Argentine Attack: Roll a die:
Canberra
Dagger
Mirage
Skyhawk
A result of 1 hits.

1d10
1d8
1d8
1d6
If a vessel is hit, it is destroyed. (check p. 34 for impact).
If a ground unit is hit, it is flipped. If it is already flipped, it is
destroyed.

-San Carlos Landing: Place ground troops from transports to the adjacent landing zone (p.25).
A unit can be landed in a zone occupied by Argentine., but not in a zone
containing a British unit. Its a disadvantage if its not in its designated zone.
If the units troop ship is adjacent to a Landing Craft, it is landed at full
strength, otherwise flip it to reduced strength.
-Argentine San Carlos Deployment from 21 May:
Place Argentine units in a cup. Draw 2 randomly and place them on the zone
determined by 1d10.
If space occupied by a british unit: counterattack. Place Argentine unit
underneath.
If space occupied by Argentine unitplace it in the nearest empty zone. If two
empty zones are equal distance, take the higher. If no empty zone,
then nearest British, if two equal distance, take the higher.

-San Carlos Ground Combat preparation:

Place an Opposed Landing/ Counterattack marker in the Landing zone.


Place the units in the combat box.
-If Opposed Landing, place Dug In marker in the Argentine combat display.
-If asterisk on any unit, place an appropriate Elite marker on the appropriate
combat display
-If British in wrong Landing Zone, place the Wrong Landing Zone Marker in
the Argentine combat display.
-If Warships (not Landing Craft) opposite to the Landing Zone, place the
Naval Gunfire Support Marker on the British combat display.
-If no Harriers in CAP box, place Ground Attack Marker on the Argentine
combat display.
-Retreat Supply Marker one space. If not on board, flip Argentine unit to
reduced.
-Ground Combat: Roll the die indicated on the unit. Highest result wins. If tie, British win in
the counterattack, Argentine win the Opposed Landing.
Loser removes a marker from its combat display (i.e. Dug In / Naval Gunfire
Support).
If no maker left, rotate counter 90 counter-clockwise. If once completely
rotated, the unit is destroyed. Remove it from the game.
The winner goes back to Landing Box, keeping its condition from the fight.

End of turn
- If any Argentine submarine is destroyed this turn, all Argentine Task Groups go off board
and all remaining Argentine subs go to Ready for War.
-Harrier recovery depending on weather.
-Harrier refitting.
-Clear the board from obsolete markers.

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