Professional Documents
Culture Documents
By Montel Bartlett
Static Mix:
A Static Mix is a mix that doesnt require any volume
automation throughout the arrangement, this is normally
done through compression and setting the right levels for
each individual track, and in some cases, the sounds you
select for your mix. Most engineers will tell you that the
best mix downs are static, but that isnt the case most
times.
When we was mixing the without words arrangement, we
set the levels of each individual input. To make sure that
there wasnt any clipping on any of the tracks because
that would of made it almost impossible to keep the mix
static. Which was a goal we wanted to obtain.
PSNR (Peak Signal to noise Ratio)
Peak Signal-to-noise ratio (abbreviated PSNR) simplified is
basically a measure of desired signal to background noise.
For example, a ratio higher than 1:1 (which is more than 0
dB) indicates more signal than noise. 1:1 means also
means that its not letting any dB past 0. The higher the
ratio, the more dB that is going to be let through. Another
example of this would be if you had a 2:1 ratio and 10db
was over the threshold, itd only let 5 dB through. This is
called gain reduction
DBFS (Decibel Full Scale)
In every Digital Audio Workstation 0db is the maximum
level your system can handle, anything above that will
Dynamic Range
Dynamic Range is the difference between the softest and
loudest sound that a device can make. Dynamic range
compression or simply standard compression reduces the
volume of loud sounds or amplifies quiet sounds by
narrowing or compressing an audio signals dynamic
range. Dynamic range in waveforms is really dependant
on the sort of music youre listening to.
Here are a few different waveforms of different types of
music to compare.
Classical
Modern Pop/Dance
EQ/Frequency Spectrum
The Frequency spectrum is basically the range of every
single sound in your mix; most DAWs audio spectrums
normally range from 20hz 20khz that is the hearing
range for a human being. Eqing is basically modifying the
frequencies of a sound to make it have more low, mid or
highs, or simply to remove annoying frequencies.
As you can see the mixer goes red when the mix is
clipping indicating that its peaking the maximum level of
0dbfs, Digital distortion sounds almost like a growl or a
badly damaged tuned radio station which is unpleasant for
most ears. You can also see that the heads room is in fact
over the threshold limit by 18 decibels
On the other hand, a sound that isnt clipping looks like
this
As you can tell the green indicates that the mixer is in the
safe zone of the mix meaning that it isnt near
clipping/digital distortion. There is also a quite a bit of
headroom (top left corner) left to fill before I hit 0 dBs
which is another good thing. My group and me made sure
that our project wasnt clipping by adjusting the levels
before their rehearsals and also compressing any fills that
needed doing so.
Compression Threshold
Compression threshold basically sets the input level at
which compression starts at. Its pretty straightforward.
Compressors work on signals that peak above this
threshold. A threshold is normally the first thing you set on
a compressor and then normally following the ratio
because that determines how hard a compressor works.
Compression Make Up Gain/ Output
Make up gain is an automatic button that raises the
volume of threshold without out you having to bring up
the gain for instance if I brought down threshold by -8db
make up gain will increase it by 8db, Which can work in
some cases, but be way too loud in others and ends up in
you losing dynamics. Which is why I think its best to do it