You are on page 1of 3

Ranger - Level 1

Outlander
BACKGROUND

Nathaniel Fischer

Masrak (Mas) Kilana

CLASS & LEVEL

PLAYER NAME

Dark Elf (Drow)

Chaotic Good

CHARACTER NAME

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+1

15
+2

ARMOR
CLASS

PROFICIENCY BONUS

+4

30

INITIATIVE

SPEED

I sleep with my back to a wall or


tree, with everything I own
wrapped in a bundle in my arms.
PERSONALITY TRAITS

12
DEXTERITY

+3

Strength

+6

Dexterity

+1

Constitution

+0

Intelligence

+2

Wisdom

+0

Charisma

+4
19
CONSTITUTION

Hit Point Maximum 11

CURRENT HIT POINTS

TEMPORARY HIT POINTS

+1
INTELLIGENCE

+4

Acrobatics (Dex)

+2

Animal Handling (Wis)

+0

Arcana (Int)

+1

Athletics (Str)

+0

Deception (Cha)

+0

History (Int)

+2

Insight (Wis)

+0

Intimidation (Cha)

+0

Investigation (Int)

+2

Medicine (Wis)

+0

Nature (Int)

+2

Perception (Wis)

+0

Performance (Cha)

+0

Persuasion (Cha)

+0

Religion (Int)

+4

Sleight of Hand (Dex)

+4

Stealth (Dex)

+2

Survival (Wis)

+0
11

WISDOM

+2
14
CHARISMA

+0
10

Total

SUCCESSES

1d10
NAME

1d6+4

Longbow

+6

1d8+4

(Lvl 2.) Fighting Style:


Two Weapon Wielding - When you
engage in two-weapon fighting, you
can add your ability modifier to the
damage of the second attack.
(Lvl 2.) Spellcasting (Use Wisdom +
Profic. Bonus for Spell Attack)
ATTACKS & SPELLCASTING

OTHER PROFICIENCIES & LANGUAGES

SP

EP

GP

PP

10

It's not stealing if I need It


more than someone else.
FLAWS

ATK BONUS DAMAGE/TYPE

+6

CP

BONDS

DEATH SAVES

Shortsword x 2

PASSIVE WISDOM (PERCEPTION)

Languages:
Common/Elvish/Halfling/Orc
----------------------------------------Weapons:
- Simple weapons
- Martial weapons
----------------------------------------Armor:
- Light armor
- Medium armor
- Shields
----------------------------------------Tools:
- Disguise Kit
- Thieves Tools

FAILURES

HIT DICE

SKILLS

12

IDEALS

I owe my survival to another urchin


who taught me to live on the streets.

SAVING THROWS

12

We have to take care of each other,


because no one else is going to do it

11

Armor : Leather Armor


- Small knife
- Map of city you grew up in
- Shard of crystal that faintly glows in
the moonlight (parents memory piece)
- Pet mouse (Samson)
- Set of common clothes
- Belt pouch
- Two Shortswords
- Longbow
- 20 Arrows
- Dungeoneer's Packs
a backpack
a crowbar
a hammer
10 pitons
10 torches
a tinderbox
10 days of rations
water skin
50 feet of hempen rope

Sup. Dark-Vision: 120ft. radius


------------------------------------Fey Ancestry:
Advantage on saving throws on magic and cant be put to
sleep.
--------------------------------------Trance:
4hrs of sleep required for full rest.
---------------------------------------Keen Senses:
Proficiency in perception skill
---------------------------------------Sunlight Sensitivity:
Disadvantage on attack rolls and Wisdom (Perception)
checks that rely on sight when you, the target of your
attack, or whatever you are trying to perceive is in direct
sunlight.
--------------------------------------City Secrets:
Know of secret patterns and flows to cities can find
passages in the city that others would miss. When not in
combat you (and companions
you lead) can travel between any two locations in the
city twice as fast as your speed would normally allow.
-----------------------------------------Favored Enemy:
Advantage on Wisdom(Survival) checks to track
Orcs/Goblins and Intelligence checks to recall
information about them.
------------------------------------------Natural Explorer:
Favored Terrain: Underdark
While traveling for an hour or more in your favored
terrain, you gain the following benefits:
-Difficult terrain doesn't slow your group's travel.
-Your group can't become lost except by magical
means.
- Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking),
you remain alert to danger.
- If you are traveling alone, you can move stealthily at
a normal pace.
- When you forage, you find twice as much food as you
normally would.
- While tracking other creatures, you also learn their
exact number, their sizes, and how long ago they
passed through the area.
-------------------------------------------

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

115

Masrak (Mas) Kilana


CHARACTER NAME

6'0"

AGE

115

HEIGHT

WEIGHT

Pale White

Black

White

EYES

SKIN

HAIR

-Arlos and his team of


protectors of the city slums.

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Masrak (Mas) was born to the streets of a


large city. Mas's parents died when he was
young. Mas was raised in the ways of the
streets by his mentor Arlos, a halfling.
Not much is known on Mas's past. Rumor
has it that Mas's parent's went into hiding in
the city's slums from his parents' tribe. Mas
rarely talks of his past but secretly looks for
answers in his free time. Mas would look into
his drow history. Mas has vast knowledge of
the Underdark terrain from his studies.
Arlos taught Mas everything he knows on the
ways of the streets including the Halfling
language. Arlos runs a small team of
protectors who look over people in the slums
of his city. A small group of orcs and goblins
are taken up hold in some of the parts of the
city. The two groups would come into conflict
over the years. Mas would become to learn
to speak Orc.

ADDITIONAL FEATURES & TRAITS

Over the years Mas would learn he had the


ability to speak with animals and became to
befriend a mouse,Samson, Samson would
help Mas on several recon missions over the
years.
Mas grew into becoming the top recon agent
and scavenger for the group. Arlos looking
into end the conflict in the slums would send
Mas to go out and gain experience outside of
the city and one day bring end to the conflict
and bring their people from the slums.

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Masrak (Mas) Kilana


SPELLCASTING
ABILITY

SPELLCASTING
CLASS

CANTRIPS

SPELL SAVE DC

Dancing lights

Faerie Fire - Once Daily (Lvl. 3)


Darkness (Lvl. 5)

SPELL
LEVEL

SLOTS TOTAL

ED

EPAR

PR

SLOTS EXPENDED

7
SPELL NAME

Speak with Animals - Duration 10 mins

SPELLS KNOWN

Fog Cloud - 120 ft

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

You might also like