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Elementary Year 5s 35 lessons per year

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Target:

What's your name? I'm __

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

AEIOU

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Intro into phonics. Explain that English letters have onyomis.

__ I'm __.

Demonstrate the sounds the letters make twice, then sing the song once.

Sing song with students.

When you get to the first I'm __ point to yourself and insert your name,

(5-10 mins)

then point to the HRT and they should realise that they should say I'm __
Or you can tell them about the song beforehand. Get half the class to say
I'm __ with you, and half with the HRT. Don't worry if they're not getting it
straight away, because they will after the first couple of verses.
Stick a magnet over the U without telling them what it means. When they
sing U without clapping (you need to clap, though), say something like
ara-? with a surprised expression on your face, and they should be able
to figure it out. Start the verse again, and if some sing U, repeat the
procedure. It's better if you don't overtly explain it to them, and they will
pick it up by themselves. When you overtly explain something, rather than
simply drawing the students' attention to something, they stop being active
learners, and it is detrimental to their learning.

What's this?
(5 mins)

Animals

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

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card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

AEIOU

(5-10 mins)

ALT should use English and gestures to get the students to put their desks

Before explaining the game, ask the students what kind of game they think

and chairs to the back of the room so there is enough space for the game.

it is, and what they should be doing. Usually they can figure it out, but if

Draw a map on the board, with one letter in each corner of the room, and

they really can't get it, just explain it.

one in the centre of the room. When you say the sound of a letter the kids

Encourage safe moving!

should run to the right area.

Students will naturally start to realise they should watch your mouth
carefully too to help the figure out which sound is which.

Ball toss

"I'm __"

(5-10 mins)

Toss a small, soft ball around the classroom, students say their name I'm

Some classes need to be told not to throw the ball hard, but most won't.

__ then pass ball on. They sit down after they throw the ball to another
student.

Dictation
(5 mins)

AEIOU

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this, though the first time you

ALT can tell the students afterwards what letter they said if some got it

do it, it'll take a bit longer. Try to run through at least 15 letters each time

wrong.

(not 15 different ones), with the ones that the students seem to have a bit
of trouble with coming up more often.
You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

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Ball toss

Anything

(5-10 mins)

ALT and HRT toss ball between each other a few times saying I like __s.

Before tossing the ball to students, you can get them to guess what I like

Encourage students to guess the meaning. Then throw the ball to the

__ means. Try to lead them in the right direction without just giving them

students who say I like __s with their suki-na whatever before passing the

the answer, for example, a heart gesture with your hands to hint at "like". I

ball on and sitting down. Draw the children into the game by making sure it

would be very surprised, however, if not one of your students already

looks fun.

knows what "like" means. Never, ever jut translate something straight off
for your students, always get them to guess the meaning, or try to think
through it first.
After the first 3-4 students, you shouldn't really need to prompt students on
what to say, but sometimes the weaker ones will still need a bit of help.
Some classes need to be told not to throw the ball hard, but most won't.

Target:

What's this? It's a/an __

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

BDCTG

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find you won't

__ I'm __.

need to spend any time correcting mistakes. It should only take about 2-3

Sing song with students.

mins this time.

(5 mins)

What's this?

Fruit,

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

animals, etc

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.

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You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

BDCTG,

ALT should use English and gestures to get the students to put their desks

Encourage safe moving!

(5 mins)

AEIOU

and chairs to the back of the room so there is enough space for the game.

Students will naturally start to realise they should watch your mouth

Draw a map on the board, with one letter in each corner of the room, and

carefully too to help the figure out which sound is which.

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.

Car race

Fruit, animals

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

The point of this game is to create a real situation where the students will

(10 mins)

etc

desks, place 1 eraser per player on opposite sides of the race track.

need to use the question "what's this?" Therefore it's important to include

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

vocab cards that they don't know how to say in English. They'll want to

move 2, and if paper, move 1 space. The non-mover asks the mover

keep playing the game, but can't do so unless they come and ask either the

what's this? and the mover replies it's a/an __.

HRT or the ALT how to say the vocab in English. Creating a real need to
use the target language like this is an effective way of getting the students
to internalise and remember the target language.
You'll need enough card sets for 1 set between 2 students, depending on
the class.
Make sure each pair gets a set containing about 30-40% cards they don't
know.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

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Dictation

BDCTG,

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

AEIOU

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

Numbers 1-10

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

PMNS +1

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Get the students to suggest 1 previously covered letter to add to the set to

__ I'm __.

make it 5.

(5 mins)

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Sing song with students.

Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.

What's this?

Numbers 1-

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

10

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

PMNS+1,

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time, and will know what to

(5 mins)

AEIOU

and chairs to the back of the room so there is enough space for the game.

do.

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.

Counting

Anything

Divide the class into small groups. One child has a pile of cards. The

cards

number calling child calls out a number and the child with cards counts out

(10 mins)

the appropriate number of cards. The card counter then asks a question

Small groups of 2-3 would work best for this game.

about the card eg What is it? and the other children should answer eg Its
a banana.

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Dictation

PMNS,

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

BDCTG,

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

AEIOU

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

People who like __(s)

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

KHQJ+1

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Get the students to suggest 1 previously covered letter to add to the set to

__ I'm __.

make it 5.

(5 mins)

7 / 61

Sing song with students.

Students should remember the song from last time and you'll find it should
only take about 2-3 mins this time.

What's this?

Anything

(5 mins)

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

KHQJ+1,

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time, and will know what to

(5 mins)

AEIOU

and chairs to the back of the room so there is enough space for the game.

do.

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.

Fruit basket
(10 mins)

Anything

ALT uses English and gestures to get students to make a circle with their

You can introduce the sentence by saying tatoeba, people who like red to

chairs. Use the sentence People who like __ for the game.

yuttara nani ga okoru? and the students should be able to tell you that kids

The game should go on for no longer than 10 mins. Always stop games

who like red will change seats (90%+ of classes will get it straight off, in my

before your students want to, so that next time they will want to play them

experience).

even more.

You can write the sentence on the board and prompt students so they can

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say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Dictation

KHQJ,

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

PMNS,

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

BCTDG,

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

AEIOU

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

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Target:

Do you like __(s)? Yes I do/ No I don't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

LWVF+1

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Get the students to suggest 1 previously covered letter to add to the set to

__ I'm __.

make it 5.

Sing song with students.

Students should remember the song from last time and you'll find it should

(5 mins)

only take about 2-3 mins this time.

What's this?

Anything you

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

think the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

students

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

would be

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

interested in

card is.

things much better. Mystery, guessing, and discovery drive learning in

learning

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

LWVF+1,

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time, and will know what to

(5 mins)

AEIOU

and chairs to the back of the room so there is enough space for the game.

do.

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.

10 / 61

Car race

Anything

(10 mins)

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

move 2, and if paper, move 1 space. The non-mover asks the mover Do

themselves.

you like __(s)? and the mover replies Yes I do/ No I don't

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

Dictation

LWVF,

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

(5 mins)

KHQJ,

and HRT writes letter on board for all students to see and get the idea of

Use the words memo paper as they have similar meanings in Japanese

PMNS,

what they should be doing. ALT says sounds one-by-one in no particular

and English and mime writing with a pencil to get students to understand

BCDTG,

order, watching the students to see that they are writing the correct letters.

what pencil means if they've never heard the word before.

AEIOU

ALT can tell the students afterwards what letter they said if some got it

You shouldn't spend more than 2-3 mins on this. Try to run through at least

wrong.

15 letters each time (not 15 different ones), with the ones that the students
seem to have a bit of trouble with coming up more often.
You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

words

families eg A,

ab etc and challenges the students to say them.

(5 mins)

AT, DAT,

to internalise phonics. Native speakers will be exposed to a lot of different

EDAT,

combinations so they will internalise the phonic rules of English without

KEDAT etc

such explicit practise, but EFL learners rarely will be exposed to enough in

Playing around with the sounds of English is vital for the students in order

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with

11 / 61

VC combinations first, because it helps the students to let go of the CV


order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

I like __(s)

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

YZRX+1

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Get the students to suggest 1 previously covered letter to add to the set to

__ I'm __.

make it 5.

Sing song with students.

Students should remember the song from last time and you'll find it should

(5 mins)

only take about 2-3 mins this time.

What's this?

Anything you

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

think the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

students

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

would be

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

interested in

card is.

things much better. Mystery, guessing, and discovery drive learning in

learning

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

YZXR+1,

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time, and will know what to

(5 mins)

AEIOU

and chairs to the back of the room so there is enough space for the game.

do.

12 / 61

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area. Halfway through the game, or as soon as
you're sure that the students have got the new consonants down, change
the corners to AEIOU.

Basketball

Anything

(10 mins)

Divide the class in half and each half makes a circle around a smallish box

If students don't know the name of what they want to say in English,

on the floor. Students take turns to say I like __(s) and then throw a large

encourage them to ask what's __?

dice into the box. If they get it in, they get 10 points for their team. If not,
they get the number of points on the dice.

Dictation

A-Z

(5 mins)

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with

13 / 61

VC combinations first, because it helps the students to let go of the CV


order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

I don't like __(s)

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?
(5 mins)

Anything

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in

14 / 61

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

phonically

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10-15 mins)

regular

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Shopping List

Divide the class into 2 teams. One team writes 10-15 letters on the board

(10 mins)

(eg c, d, s, t etc). The first child from the other team makes a sentence
using one of the letters on the board to make a word that starts with that
letter. I don't like cakes (cake for c) and the second child on that team
might say I don't like cakes and strawberries. The team continues with
the remaining letters and gets additional points for every item they can add.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

15 / 61

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Ball toss

Anything

(10 mins)

ALT and HRT toss ball between each other a few times saying I don't like

After the first 3-4 students, you shouldn't really need to prompt students on

__s. Then throw the ball to the students who say I like __s with their suki

what to say, but sometimes the weaker ones will still need a bit of help.

ja nai whatever before passing the ball on and sitting down. Draw the

Some classes need to be told not to throw the ball hard, but most won't.

children into the game by making sure it looks fun.

Target:

What __ do you like? I like __(s)

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.

This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

Categories

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

16 / 61

(5 mins)

eg fruit,

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

animals,

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

colours,

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

sport, food,

card is.

things much better. Mystery, guessing, and discovery drive learning in

drinks, etc

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

phonically

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10 mins)

regular

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Car race

Categories

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

(10 mins)

eg fruit,

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

animals,

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

colours,

move 2, and if paper, move 1 space. The non-mover asks the mover

themselves.

sport, food,

What __ do you like? and the mover replies I like __(s)

You'll need enough card sets for 1 set between 2 students, depending on

drinks, etc

the class.

17 / 61

HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.
Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

(5 mins)

patterns

and HRT writes letter on board for all students to see and get the idea of

Use the words memo paper as they have similar meanings in Japanese

what they should be doing. ALT says sounds one-by-one in no particular

and English and mime writing with a pencil to get students to understand

order, watching the students to see that they are writing the correct letters.

what pencil means if they've never heard the word before.

ALT can tell the students afterwards what letter they said if some got it

You shouldn't spend more than 2-3 mins on this. Try to run through at least

wrong.

15 letters each time (not 15 different ones), with the ones that the students
seem to have a bit of trouble with coming up more often.
You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Basketball

Anything

(10 mins)

Divide the class in half and each half makes a circle around a smallish box
on the floor. Students take turns to say I like __(s) and then throw a large

If students don't know the name of what they want to say in English,

dice into the box. If they get it in, they get 10 points for their team. If not,

encourage them to ask what's __?

they get the number of points on the dice.

Target:

What's this? It's __

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

EE,

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find it should

(combos 1)

OW(cow),

__ I'm __.

only take about 2-3 mins this time.

(5 mins)

OO(foot), IR,

Sing song with students.

OY

What's this?

Days,

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

18 / 61

(5 mins)

weather

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

EE,

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

OW(cow),

and chairs to the back of the room so there is enough space for the game.

do.

OO(foot), IR,

Draw a map on the board, with one letter in each corner of the room, and

OY

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Car race

Days,

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

(10 mins)

weather,

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

anything else

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

you want to

move 2, and if paper, move 1 space. The non-mover asks the mover

themselves.

include

what's this? and the mover replies it's a/an __.

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

19 / 61

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

Use the words memo paper as they have similar meanings in Japanese

combos

what they should be doing. ALT says sounds one-by-one in no particular

and English and mime writing with a pencil to get students to understand

order, watching the students to see that they are writing the correct letters.

what pencil means if they've never heard the word before.

ALT can tell the students afterwards what letter they said if some got it

You shouldn't spend more than 2-3 mins on this. Try to run through at least

wrong.

15 letters each time (not 15 different ones), with the ones that the students
seem to have a bit of trouble with coming up more often.
You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Chains

Days of the

Students stand up and toss the ball among themselves. The first student

(10 mins)

week

will say "Sunday", throw the ball, and then sit down. The second student,
"Monday" and so on.

Target:

Numbers 1-10

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

OO(moon),

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find it should

(combos 2)

EA(sea), AY,

__ I'm __.

only take about 2-3 mins this time.

(5 mins)

OR(horse),

Sing song with students.

10

CH

What's this?

Numbers 1-

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

10

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting

20 / 61

them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

OO(moon),

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

EA(sea), AY,

and chairs to the back of the room so there is enough space for the game.

do.

OR(horse),

Draw a map on the board, with one letter in each corner of the room, and

CH

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Counting

Anything

Divide the class into small groups. One child has a pile of cards and

cards

another child calls out a number. The child with cards asks "how many

(10 mins)

cards?" and the number calling child calls out a number. The child with

Small groups of 2-3 would work best for this game.

cards counts out the appropriate number of cards. The card counter then
asks a question about the card eg What is it? and the other children
should answer eg Its a banana.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

21 / 61

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

People who want a/an __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

OW(window),

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find it should

(combos 3)

AI, OA, SH,

__ I'm __.

only take about 2-3 mins this time.

(5 mins)

TH(this)

Sing song with students.

What's this?

Anything that

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

can be used

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

with "want"

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in

11

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.

22 / 61

You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

OW(window),

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

AI, OA, SH,

and chairs to the back of the room so there is enough space for the game.

do.

TH(this)

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Fruit basket

Anything

(10 mins)

ALT uses English and gestures to get students to make a circle with their

You can introduce the sentence by saying tatoeba, people who want a

chairs. Use the sentence People who want a/an __ for the game.

hamster to yuttara nani ga okoru? and the students should be able to tell

The game should go on for no longer than 10 mins. Always stop games

you that kids who want a hamster will change seats (90%+ of classes will

before your students want to, so that next time they will want to play them

get it straight off, in my experience).

even more.

You can write the sentence on the board and prompt students so they can
say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

23 / 61

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

Do you want a/an __? Yes I do/ No I don't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

OU(cloud),

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Get the students to add one letter to make it 5.

(combos 4)

TH(thin), CK,

__ I'm __.

Students should remember the song from last time and you'll find it should

(5 mins)

EA(bread)+1

Sing song with students.

only take about 2-3 mins this time.

What's this?

Anything that

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

can be used

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

with want,

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

anything that

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

came up in

card is.

things much better. Mystery, guessing, and discovery drive learning in

12

Fruit Basket

humans of all ages, and it's especially important that children's natural

24 / 61

last time

curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

OU(cloud),

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

TH(thin), CK,

and chairs to the back of the room so there is enough space for the game.

do.

EA(bread)+1

Draw a map on the board, with one letter in each corner of the room, and
one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Car race

Anything

(10 mins)

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

move 2, and if paper, move 1 space. The non-mover asks the mover Do

themselves.

you want a/an __? and the mover replies Yes I do/ No I don't

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

Use the words memo paper as they have similar meanings in Japanese

combos

what they should be doing. ALT says sounds one-by-one in no particular

and English and mime writing with a pencil to get students to understand

order, watching the students to see that they are writing the correct letters.

what pencil means if they've never heard the word before.

ALT can tell the students afterwards what letter they said if some got it

You shouldn't spend more than 2-3 mins on this. Try to run through at least

wrong.

15 letters each time (not 15 different ones), with the ones that the students

25 / 61

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.
Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

words

families eg A,

ab etc and challenges the students to say them.

(5 mins)

AT, DAT,

to internalise phonics. Native speakers will be exposed to a lot of different

EDAT,

combinations so they will internalise the phonic rules of English without

KEDAT etc

such explicit practise, but EFL learners rarely will be exposed to enough in

Playing around with the sounds of English is vital for the students in order

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

Target:

I want a/an __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.

13

This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with

26 / 61

VC combinations first, because it helps the students to let go of the CV


order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

Food, drink,

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

clothing,

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

video games,

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

pets, etc

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10 mins)

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

27 / 61

Toss!

Anythiny the

Divide the class into 2 groups (one for the HRT and one for the ALT), and

You'll need at least enough flashcards for one per student. Try for two per

(10 mins)

students

clear enough space for the kids to stand in a circle around a set of

student though.

might want

flashcards on the floor (one set per group). Students take turns to throw a

If any students get upset that they don't like any of the cards in the set their

beanbag onto a card, and say I want a __ and take the card. Try to have

team has been given, don't worry, simply teach them "I don't want __(s)"

enough cards for 2 per student, and add in some previously not covered
vocab. If the student doesn't know how to say the animal the beanbag
landed on, encourage them to ask either the ALT or HRT what's this? or
what is it? and give the answer.

Dictation

A-Z, VC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Ball toss

Anything

(10 mins)

ALT and HRT toss ball between each other a few times saying I want a/an

After the first 3-4 students, you shouldn't really need to prompt students on

__ Then throw the ball to the students who say I want a/an__ with their

what to say, but sometimes the weaker ones will still need a bit of help.

hoshii- whatever before passing the ball on and sitting down. Draw the

Some classes need to be told not to throw the ball hard, but most won't.

children into the game by making sure it looks fun.

14
Activity

Target:

What __ do you want? I want a/an __

XX

Vocab

ALT/HRT

Why/Notes/Theory

28 / 61

Letter tiles

No vocab

(10 mns)

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

What's this?

Categories

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

eg food,

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

drink, video

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

game, pet,

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

etc

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not

29 / 61

worry about making mistakes.

Car race

Categories

(10 mins)

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

move 2, and if paper, move 1 space. The non-mover asks the mover

themselves.

What __ do you want? and the mover replies I want a/an __

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

spelling

letters on pieces of paper. Either all of the letters of the alphabet or just

Make sure if the flashcard has English on the front that it is well covered.

(10 mins)

those needed for the game. Divide all of the children into teams, and give

To save time, you can give each team a set of laminated letters to use.

one child from each team a pair of chopsticks. The children then tear up

The first time will take about 15 mins, but thereafter you should spend no

their pieces of paper, and all the children from one team mix their letters

more than 10 mins on it.

together. Place a row of flashcard on the board or in a prominent place.


Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Ball toss
(5-10 mins)

Anything

ALT and HRT toss ball between each other a few times asking What __ do
you want? "I want a/an __" Then throw the ball to the students who ask

After the first 3-4 students, you shouldn't really need to prompt students on

and answer the question before sitting down. Draw the children into the

what to say, but sometimes the weaker ones will still need a bit of help.

game by making sure it looks fun.

Some classes need to be told not to throw the ball hard, but most won't.

30 / 61

Target:

People who want to eat __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

5 corners

Any 5 letters

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

the students

and chairs to the back of the room so there is enough space for the game.

do.

choose

Draw a map on the board, with one letter in each corner of the room, and

15

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

What's this?

Food

(5 mins)

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10 mins)

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.

31 / 61

Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Fruit basket

Food

(10 mins)

ALT uses English and gestures to get students to make a circle with their

You can introduce the sentence by saying tatoeba, people who want to

chairs. Use the sentence People who want to eat a/an __ for the game.

eat a hamburger to yuttara nani ga okoru? and the students should be

The game should go on for no longer than 10 mins. Always stop games

able to tell you that kids who want to eat a hamburger will change seats

before your students want to, so that next time they will want to play them

(90%+ of classes will get it straight off, in my experience).

even more.

You can write the sentence on the board and prompt students so they can
say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Ball toss
(10 mins)

Food

ALT and HRT toss ball between each other a few times saying I want to

After the first 3-4 students, you shouldn't really need to prompt students on

eat a/an __" Then throw the ball to the students who say their tabetai- food

what to say, but sometimes the weaker ones will still need a bit of help.

before passing the ball on and sitting down. Draw the children into the

Some classes need to be told not to throw the ball hard, but most won't.

32 / 61

game by making sure it looks fun.

Target:

Do you want to eat __? Yes I do/ No I


don't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

5 corners

Any 5 letters

ALT should use English and gestures to get the students to put their desks

Students should remember this game from last time and will know what to

(5 mins)

the students

and chairs to the back of the room so there is enough space for the game.

do.

choose

Draw a map on the board, with one letter in each corner of the room, and

16

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Counting

Food

Divide the class into pairs. One child has a pile of cards. The child with

About 30-40% of cards should be new vocabulary so that the students will

cards

cards asks "how many cards?" and the other child calls out a number. The

come to you or the HRT to ask what they are, and they should have

(10 mins)

child with cards counts out the appropriate number of cards. The card

English printed on them so they can also try to sound them out for

counter then asks Do you want to eat (a) __? and the other child should

themselves.

answer "Yes I do/ No I don't"

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.

Letter tiles
(10 mins)

No vocab

Divide the students into pairs or 2 teams. They have letter tiles with vowels
in one colour (eg blue) and consonants in another (eg red). There should

It doesn't matter how long the words get. The purpose of this exercise is to

be plenty of each for each child to choose from. One child makes either a

make puzzling out English spelling a game and a fun challenge for the

vowel-consonant sequence or a vowel-consonant-vowel-consonant

students.

sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as

33 / 61

long as wanted.

Noughts and

Anything

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

crosses

the board and write numbers in the corners of each of the squares. Place

The students are allowed to consult with team members before choosing a

(10 mins)

flashcards in each of the squares. The flashcards can be of vocab items or

card and trying to complete the task.

phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.

Target:

People who want to drink __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

Any 5 letters

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find it should

(5 mins)

the students

__ I'm __.

only take about 2-3 mins this time.

choose

Sing song with students.

Drinks

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in

17

What's this?
(5 mins)

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting

34 / 61

them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10 mins)

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Fruit basket
(10 mins)

Drink

ALT uses English and gestures to get students to make a circle with their

You can introduce the sentence by saying tatoeba, people who want to

chairs. Use the sentence People who want to drink __ for the game.

drink milk to yuttara nani ga okoru? and the students should be able to tell

The game should go on for no longer than 10 mins. Always stop games

you that kids who want to drink milk will change seats (90%+ of classes will

before your students want to, so that next time they will want to play them

get it straight off, in my experience).

even more.

You can write the sentence on the board and prompt students so they can
say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Shopping list

Divide the class into 2 teams. One team writes 10-15 letters on the board

(10 mins)

(eg c, d, s, t etc). The first child from the other team makes a sentence

35 / 61

using one of the letters on the board to make a word that starts with that
letter. I want to drink coffee (coffee for c) and the second child on that
team might say I want to drink coffee and milk. The team continues with
the remaining letters and gets additional points for every item they can add.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Target:

Do you want to drink __? Yes I do/ No I


don't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

AEIOU Song

Any 5 letters

ALT demonstrates sounds. Sings song with HRT taking turns to say I'm

Students should remember the song from last time and you'll find it should

(5 mins)

the students

__ I'm __.

only take about 2-3 mins this time.

choose

Sing song with students.

Drinks

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in

18

What's this?
(5 mins)

36 / 61

humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Letter tiles

No vocab

(10 mins)

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

Car race

Drinks

(10 mins)

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

About 30-40% of cards should be new vocabulary so that the students will

desks, place 1 eraser per player on opposite sides of the race track.

come to you or the HRT to ask what they are, and they should have

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

English printed on them so they can also try to sound them out for

move 2, and if paper, move 1 space. The non-mover asks the mover Do

themselves.

you want to drink __? and the mover replies Yes I do/ No I don't

You'll need enough card sets for 1 set between 2 students, depending on
the class.
HRT and ALT should move around the class to help students use the target
language.
The aim of the game can be to catch the other player up, or you can just
have the kids keep moving round if the class is not a competitive one.

Noughts and
crosses

Anything

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on
the board and write numbers in the corners of each of the squares. Place

The students are allowed to consult with team members before choosing a

37 / 61

(10 mins)

flashcards in each of the squares. The flashcards can be of vocab items or

card and trying to complete the task.

phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.

Ball toss

Anything

(5 mins)

ALT and HRT toss ball between each other a few times asking "Do you
want to drink __?" "Yes I do/ No I don't" Then throw the ball to the students

After the first 3-4 students, you shouldn't really need to prompt students on

who ask and answer the question before sitting down. Draw the children

what to say, but sometimes the weaker ones will still need a bit of help.

into the game by making sure it looks fun.

Some classes need to be told not to throw the ball hard, but most won't.

Target:

I like __/ I don't like __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

(5 mins)

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.

19

This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students

38 / 61

the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

Anything

(5 mins)

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Toss!

Anything that

Divide the class into 2 groups (one for the HRT and one for the ALT), and

You'll need at least enough flashcards for one per student. Try for two per

(10 mins)

can be used

clear enough space for the kids to stand in a circle around a set of

student though.

with "like"

flashcards on the floor (one set per group). Students take turns to throw a

If any students get upset that they don't like any of the cards in the set their

beanbag onto a card, and say I like __s and take the card. Try to have

team has been given, don't worry, tell them they can use "I don't like __(s)"

39 / 61

enough cards for 2 per student, and add in some previously not covered

instead.

vocab. If the student doesn't know how to say the animal the beanbag
landed on, encourage them to ask either the ALT or HRT what's this? or
what is it? and give the answer.

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

spelling

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

(10 mins)

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Basketball

Anything that

Divide the class in half and each half makes a circle around a smallish box

If students don't know the name of what they want to say in English,

(10 mins)

can be used

on the floor. Students take turns to say I don't like __(s) and then throw a

encourage them to ask what's __?

with "don't

large dice into the box. If they get it in, they get 10 points for their team. If

like"

not, they get the number of points on the dice.

Target:

People who like __/ don't like __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Letter tiles

No vocab

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

20

40 / 61

(10 mins)

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

What's this?

Anything

(5 mins)

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

(5 mins)

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

41 / 61

Fruit basket

Anything

(10 mins)

ALT uses English and gestures to get students to make a circle with their

You can write the sentence on the board and prompt students so they can

chairs. Use the sentence People who like __(s) for the game. Halfway

say it.

through you can change it to "don't like"

ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Memory

Anything

(10 mins)

Divide the children into 2 teams and lay out some cards. One child has a

You can get them to practise plurals by getting the students with the list to

list of all the cards on a piece of paper, using pictures if they cant read

say things like "I like dogs, shirts, and watermelons"

well. The child with the list calls out the first card on the list (eg ball) and a
child from the other team touches the card. The child with the list then calls
out 2 cards (eg ball, shirt) and a child from the other team touches the
cards in order. The turn continues until the child/ team touching the cards
makes a mistake. They get points depending on how far they got, eg 8
cards in order yields 8 points.

Target:

Do you want to study __? Yes I do/ No I


don't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Noughts and

Anything

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

The students are allowed to consult with team members before choosing a

crosses

the board and write numbers in the corners of each of the squares. Place

card and trying to complete the task.

(10 mins)

flashcards in each of the squares. The flashcards can be of vocab items or

21

phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then

42 / 61

does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.

What's this?

School

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

(5 mins)

subjects

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Counting

School

Divide the class into small groups. One child has a pile of cards and

cards

subjects

another child calls out a number. The child with cards asks "how many

(10 mins)

Small groups of 2-3 would work best for this game.

cards?" and the number calling child calls out a number. The child with
cards counts out the appropriate number of cards. The card counter then
asks a question about the card eg Do you want to study __? and the
other children should answer eg Yes I do/ No I don't

Letter tiles
(10 mins)

No vocab

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The

43 / 61

second child/ team then adds another vowel-consonant sequence and


challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

Ball toss

School

ALT and HRT toss ball between each other a few times saying "I want to

After the first 3-4 students, you shouldn't really need to prompt students on

subjects

study __" Then throw the ball to the students who say their benkyoushitai-

what to say, but sometimes the weaker ones will still need a bit of help.

subject before sitting down. Draw the children into the game by making

Some classes need to be told not to throw the ball hard, but most won't.

sure it looks fun.

Target:

I want to study __

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

22

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

School

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

subjects

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

44 / 61

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick

Anything

spelling

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Ball toss

School

ALT and HRT toss ball between each other a few times saying "I want to

After the first 3-4 students, you shouldn't really need to prompt students on

subjects

study __" Then throw the ball to the students who say their benkyoushitai-

what to say, but sometimes the weaker ones will still need a bit of help.

subject before sitting down. Draw the children into the game by making

Some classes need to be told not to throw the ball hard, but most won't.

sure it looks fun.

Memory

Divide the children into 2 teams and lay out some cards. One child has a
list of all the cards on a piece of paper, using pictures if they cant read

45 / 61

well. The child with the list calls out the first card on the list (eg ball) and a
child from the other team touches the card. The child with the list then calls
out 2 cards (eg ball, shirt) and a child from the other team touches the
cards in order. The turn continues until the child/ team touching the cards
makes a mistake. They get points depending on how far they got, eg 8
cards in order yields 8 points.

Target:

When do you want to study __? I want to


study __ on (Monday)

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Letter tiles

No vocab

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

23

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

What's this?

Days of the

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

week

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

46 / 61

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

5 corners

Any 5 letters

ALT should use English and gestures to get the students to put their desks

the students

and chairs to the back of the room so there is enough space for the game.

choose

Draw a map on the board, with one letter in each corner of the room, and

Students will remember the game and will know what to do.

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Car race

Ball toss

School

ALT and HRT demonstrate the game. Lay the cards out in a circle on the

You'll need enough card sets for 1 set between 2 students, depending on

subjects

desks, place 1 eraser per player on opposite sides of the race track.

the class.

Janken to decide who moves. If win with rock, move 3 spaces, if scissors,

HRT and ALT should move around the class to help students use the target

move 2, and if paper, move 1 space. The non-mover asks the mover

language.

When do you want to study __? and the mover replies I want to study __

The aim of the game can be to catch the other player up, or you can just

on __

have the kids keep moving round if the class is not a competitive one.

School

ALT and HRT toss ball between each other a few times asking "When do

After the first 3-4 students, you shouldn't really need to prompt students on

subjects

you want to study __?" "I want to study __ on __" Then throw the ball to

what to say, but sometimes the weaker ones will still need a bit of help.

the students who ask and answer the question before sitting down. Draw

Some classes need to be told not to throw the ball hard, but most won't.

the children into the game by making sure it looks fun.

47 / 61

Target:

Dream Timetable

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.

24

You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

What's this?

School

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

subjects

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Dream

Get the students into groups of about 4-6, and hand out A3 sized blank

Timetable

timetables. Encourage them to use English to discuss what subjects they


want to study and when, and fill them in.

Ball toss

School

ALT and HRT toss ball between each other a few times saying "I don't want

48 / 61

subjects

to study __" Then throw the ball to the students who say their benkyou
shitaku nai- subject before sitting down. Draw the children into the game
by making sure it looks fun.

Target:

Dream Timetable

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.

25

You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

What's this?

School

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

subjects

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

49 / 61

Dream

Get the students back into the groups from the previous lesson and get

timetable

them to finish their timetables using as much English as possible. They


can decorate them when they're finished.
Get them to practise their presentations for next lesson, too, using "On __
we want to study __ and __ and __ and __ and __" or something similar.
You can have one student present each day, or the whole group can say
the whole thing together

Basketball

School

Divide the class in half and each half makes a circle around a smallish box

subjects

on the floor. Students take turns to say I want to study __ and then throw
a large dice into the box. If they get it in, they get 10 points for their team.
If not, they get the number of points on the dice.

Target:

Dream Timetable

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Noughts and

Anything

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

The students are allowed to consult with team members before choosing a

the board and write numbers in the corners of each of the squares. Place

card and trying to complete the task.

26

crosses

flashcards in each of the squares. The flashcards can be of vocab items or


phonics sounds, or a mix of both. The first student on one team picks a
number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.

50 / 61

Presentations

Students get into their groups and present their timetables.

Fruit basket

Let the students choose what grammar point they want to use.

27
Activity

Target:

School in my home country

Vocab

ALT/HRT

Why/Notes/Theory

Shopping list

Divide the class into 2 teams. One team writes 10-15 letters on the board
(eg c, d, s, t etc). The first child from the other team makes a sentence
using one of the letters on the board to make a word that starts with that
letter. I don't like cakes (cake for c) and the second child on that team
might say I don't like cakes and strawberries. The team continues with
the remaining letters and gets additional points for every item they can add.

ALT takes

ALT should also talk about the differences and similarities with their home

questions

country's school system, but give the students a chance to ask questions

about school

first. Try to find pictures of typical classrooms and photos from around the

in their home

school too, as the students find these fascinating.

country

Shows
photos if time

28
Activity

Target:

School in my home country

Vocab

ALT/HRT

Why/Notes/Theory

51 / 61

Letter tiles

No vocab

Divide the students into pairs or 2 teams. They have letter tiles with vowels

It doesn't matter how long the words get. The purpose of this exercise is to

in one colour (eg blue) and consonants in another (eg red). There should

make puzzling out English spelling a game and a fun challenge for the

be plenty of each for each child to choose from. One child makes either a

students.

vowel-consonant sequence or a vowel-consonant-vowel-consonant


sequence (eg emak), and challenges the other child/ team to say it. The
second child/ team then adds another vowel-consonant sequence and
challenges the first child/ team to say it. Sequences can be continued as
long as wanted.

ALT takes

ALT should also talk about the differences and similarities with their home

questions

country's school system, but give the students a chance to ask questions

about school

first. Try to find pictures of typical classrooms and photos from around the

in their home

school too, as the students find these fascinating.

country

Shows
photos if time

Target:

Would you like a __? Yes I would/ No I


wouldn't

XX

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

29

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.

52 / 61

This activity is simple, fun, and enjoyable for the students, and doesn't take
much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

Anything the

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

students

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

might want

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chopstick
spelling

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.

53 / 61

When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

Counting

Anything that

Divide the class into pairs. One child has a pile of cards and another child

cards

can be used

calls out a number. The child with cards asks "how many cards?" and the

with "would

number calling child calls out a number. The child with cards counts out the

you like"

appropriate number of cards. The card counter then asks a question about

Small groups of 2-3 would work best for this game.

the card eg Would you like a/an __? and the other children should answer
eg Yes I do/ No I don't

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

patterns, new

and HRT writes letter on board for all students to see and get the idea of

Use the words memo paper as they have similar meanings in Japanese

combos

what they should be doing. ALT says sounds one-by-one in no particular

and English and mime writing with a pencil to get students to understand

order, watching the students to see that they are writing the correct letters.

what pencil means if they've never heard the word before.

ALT can tell the students afterwards what letter they said if some got it

You shouldn't spend more than 2-3 mins on this. Try to run through at least

wrong.

15 letters each time (not 15 different ones), with the ones that the students
seem to have a bit of trouble with coming up more often.
You can say yokukangaeta before any corrections to help students not

Ball toss

Anything

ALT and HRT toss a ball between each other taking turns to say "I would

worry about making mistakes.

like a/an __" ALT then tosses the ball to a students and the students take
turns to say what they would like before passing the ball on and sitting
down.

30

Target:

People who would like a __

XX
54 / 61

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Chopstick

Anything

Dictate letters or letter combinations and have all of the children write the

Make sure if the flashcard has English on the front that it is well covered.

letters on pieces of paper. Either all of the letters of the alphabet or just

To save time, you can give each team a set of laminated letters to use.

those needed for the game. Divide all of the children into teams, and give

The first time will take about 15 mins, but thereafter you should spend no

one child from each team a pair of chopsticks. The children then tear up

more than 10 mins on it.

spelling

their pieces of paper, and all the children from one team mix their letters
together. Place a row of flashcard on the board or in a prominent place.
Each team then races to spell the words by picking up the letters in
chopsticks and racing to put them in a place equidistant from each team.
When one child is finished with a letter, they hand the chopsticks over to
the next child, like a relay.

What's this?

Anything that

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

can be used

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

with "would

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

like"

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Noughts and
crosses

Anything

Also called "tic tac toe." Divide the class into 2 teams. Draw a 5x5 grid on

The students are allowed to consult with team members before choosing a

the board and write numbers in the corners of each of the squares. Place

card and trying to complete the task.

flashcards in each of the squares. The flashcards can be of vocab items or


phonics sounds, or a mix of both. The first student on one team picks a

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number and either tries to say the card, or make a sentence with it. The
card is then either covered with a particular colour magnet, or a mark is
made in the square with chalk. The first student from the other team then
does the same. The teams try to make as many rows, columns, or
diagonals of 3 as possible, with extra points being awarded if they can
make 2 or 3 lines at once.

Fruit basket

Anything

ALT uses English and gestures to get students to make a circle with their

You can write the sentence on the board and prompt students so they can

chairs. Use the sentence People who would like a/an __ for the game.

say it.
ALT/HRT don't need to be a part of the game. It's good if they can just be
in the background and the students take ownership of the game
themselves.

Shopping list

Divide the class into 2 teams. One team writes 10-15 letters on the board
(eg c, d, s, t etc). The first child from the other team makes a sentence
using one of the letters on the board to make a word that starts with that
letter. I would like a cake (cake for c) and the second child on that team
might say I would like a cake and a strawberry. The team continues with
the remaining letters and gets additional points for every item they can add.
Target:

I like __(s) and he/she likes __(s)

XX YY

Activity

Vocab

ALT/HRT

Why/Notes/Theory

Nonsense

Combo

ALT writes nonsense combinations of sounds on the board such as eb, ot,

Playing around with the sounds of English is vital for the students in order

words

families eg A,

ab etc and challenges the students to say them.

to internalise phonics. Native speakers will be exposed to a lot of different

31

AT, DAT,

combinations so they will internalise the phonic rules of English without

EDAT,

such explicit practise, but EFL learners rarely will be exposed to enough in

KEDAT etc

order to do so.
This activity is simple, fun, and enjoyable for the students, and doesn't take

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much time, no more than 2-3 minutes per lesson. You should start off with
VC combinations first, because it helps the students to let go of the CV
order of Japanese. Always try to let the kids have a go at pronouncing it
first before you demonstrate it for them, because just feeding the students
the answers will stop them becoming active learners willing to experiment
for themselves.

What's this?

Anything

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chains

ALT and HRT first demonstrate by throwing a ball at each other. It's

You don't need to teach them explicitly that "he" is for boys and "she" is for

probably easier if the HRT starts, and says something like "I like soccer"

girls. Just gently correct them when they get it wrong. If they ask, just say

then throws the ball to the ALT. The ALT then says something they can do,

something like "naze deshou ka?" and encourage them to think about it for

then says what the HRT could do eg "I like apples and [he/she] likes

themselves, and go back to the game in the meantime. It won't be long

soccer." The ALT then throws the ball to a student who says something

before one of the students excitedly calls it out.

they would like, and then what the ALT would like, before throwing the ball
to another student.

Dictation

A-Z, CVC

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

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patterns, new

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

combos

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

Toss!

Divide the class into 2 groups (one for the HRT and one for the ALT), and

You'll need at least enough flashcards for one per student. Try for two per

clear enough space for the kids to stand in a circle around a set of

student though.

flashcards on the floor (one set per group). Students take turns to throw a

If any students get upset that they don't like any of the cards in the set their

beanbag onto a card, and say I like __ and take the card. Try to have

team has been given, don't worry, simply get them to use "I don't like __(s)"

enough cards for 2 per student, and add in some previously not covered
vocab. If the student doesn't know how to say the animal the beanbag
landed on, encourage them to ask either the ALT or HRT what's this? or
what is it? and give the answer.

Target:

I want a __ and he/she wants a __(s)

XX YY

Activity

Vocab

ALT/HRT

Why/Notes/Theory

5 corners

Any 5 letters

ALT should use English and gestures to get the students to put their desks

Students will remember the game and will know what to do.

the students

and chairs to the back of the room so there is enough space for the game.

choose

Draw a map on the board, with one letter in each corner of the room, and

32

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

What's this?

Anything that

HRT pulls a flashcard slowly out of an envelope and students guess what it

It's important to pull the card out slowly to give a lot of chances for the

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can be used

is. HRT should ask what's this? before starting to pull out the card.

students to think about what the card is. The mystery, guessing, and

with "want"

ALT should encourage the students to use it's a/an __ when guessing.

discovery of items/vocabulary is very important for the students. They

Students can repeat after the ALT (it's a/an __) when they guess what the

become actively engaged in seeking out the English, and they remember

card is.

things much better. Mystery, guessing, and discovery drive learning in


humans of all ages, and it's especially important that children's natural
curiosity isn't quashed, otherwise you will have a much harder time getting
them to retain and internalise the English you expose them to.
You can say yoku kangaeta after any guesses to help students not worry
about making mistakes.

Chains

Anything

ALT and HRT first demonstrate by throwing a ball at each other. It's

You don't need to teach them explicitly that "he" is for boys and "she" is for

probably easier if the HRT starts, and says something like "I want a cake"

girls. Just gently correct them when they get it wrong. If they ask, just say

then throws the ball to the ALT. The ALT then says something they want

something like "naze deshou ka?" and encourage them to think about it for

then says what the HRT wants eg "I want an apple and [he/she] wants a

themselves, and go back to the game in the meantime. It won't be long

cake." The ALT then throws the ball to a student who says something they

before one of the students excitedly calls it out.

want, and then what the ALT wants, before throwing the ball to another
student and so on.

Dictation

Anything

ALT gets students to take out a pencil and paper. ALT says a letter's sound,

Use the words memo paper as they have similar meanings in Japanese

and HRT writes letter on board for all students to see and get the idea of

and English and mime writing with a pencil to get students to understand

what they should be doing. ALT says sounds one-by-one in no particular

what pencil means if they've never heard the word before.

order, watching the students to see that they are writing the correct letters.

You shouldn't spend more than 2-3 mins on this. Try to run through at least

ALT can tell the students afterwards what letter they said if some got it

15 letters each time (not 15 different ones), with the ones that the students

wrong.

seem to have a bit of trouble with coming up more often.


You can say yokukangaeta before any corrections to help students not
worry about making mistakes.

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Basketball

Divide the class in half and each half makes a circle around a smallish box
on the floor. Students take turns to say any sentence they want and then
throw a large dice into the box. If they get it in, they get 10 points for their
team. If not, they get the number of points on the dice.

Target:

Review

Activity

Vocab

ALT/HRT

Why/Notes/Theory

5 corners

Any 5 letters

ALT should use English and gestures to get the students to put their desks

Students will remember the game and will know what to do.

the students

and chairs to the back of the room so there is enough space for the game.

choose

Draw a map on the board, with one letter in each corner of the room, and

33

one in the centre of the room. When you say the sound of a letter the kids
should run to the right area.

Typhoon

Divide the students into 6 groups and lay out a whole lot of karuta size

style make a

cards on a table with 1 to 5 points or a typhoon written on the back of them.

sentence

Teams take turns to send one team member to the table. The student

from the card

picks a card and makes a sentence about it. The team then gets the

you chose.

number of points on the back of the card. A typhoon means no points from
that card.

34
Activity

Target:

Hallowe'en

Vocab

ALT/HRT

Why/Notes/Theory

Target:

Christmas

Vocab

ALT/HRT

Why/Notes/Theory

Free
35
Activity
Free

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