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TheSuperStandSundayRPG
v.0.2
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SECTIONI:THEMECHANICS
ROLLING:
BizarreAdventures
usesthed100rollingmechanicusedinGuardsmansBizarreAdventure(a40KJoJo
Quest).Thedefaulttableforsignificantactionsthe
tiersofsuccess
requiringarollisasfollows:
TABLE1:TiersofSuccess
1:
CRITICALMISS
210: DefiniteMiss
1189: VariousDegreesofSuccess
9099: DefiniteSuccess
100:
OVERPOSE!
1sand100scannotbeoverturnedunlesstheotherisrolledtocancelitout.Otherwise,thehighesttierof
successachievedgoes.
URGENCY:
Anumberofrollsmaybemadeinordertoperformanaction,dependingontheUrgencyofthesituation.
Thelowertheallowednumberofrolls,themoreurgentthesituation.Asapointofreference,theaverage
Urgencyformostsituationsisthree(3).HigherUrgenciesareforsituationsthatdontrequirequickthinking.
LowerUrgenciesareakintolifeordeathsituations.
CONTESTEDROLLS:
Contestedrollsaremadewitharollbasedonastatofanattacker(
AttackingStat
)againstastatofa
defender(
DefendingStat
).TheresultsdependonwhoscoresaDefiniteSuccessoraDefiniteMiss,as
follows:
TABLE2:AttackRollResults
OnlytheAttacker
scoresaDefiniteSuccess:
Attacksucceeds
OnlytheAttacker
scoresaDefiniteMiss:
Defendergetsacounterattack
OnlytheDefender
scoresaDefiniteSuccess:
Defensesucceeds
OnlytheDefender
scoresaDefiniteMiss:
Attackergetstwo(2)attacks
Bothparties
scoreaDefiniteSuccess:
Highestrollsucceeds
Bothparties
scoreaDefiniteMiss:
Defensesucceeds
Neitherparty
scoresaDefiniteSuccessorMiss: Highestrollsucceeds
Ifanattack
succeeds
,thedamageisrepresentedasa
condition
(explainedbelow)Theseverityofthe
conditionisdeterminedbytherankdifferencebetweentheattackersstatandthedefendersstat.
TABLE3:StatRankEquivalents
E=1
D=2
C=3
B=4
A=5
Inthecasethatthedefendersstat
tiesorexceedstheattackersstat,therewillstillbearank1condition
placedonthedefender.
COMBAT:
Giventhenarrativenatureofthesourcematerial,combatisdonethroughtheuseofgeneralzonesrather
thaninagrid.Thinkofthesezonesmorelikesetpiecesforabattleratherthanevenlypartitionedspaces.
InitiativeisdeterminedbyaStands
Speed
,withthehighestrankgoingfirst.IfacharacterhasnoStandor
othersupernaturalpowers,thenthecharacters
Dexterity
isused.Ifthereisatie,rolltobreakthetie.
Eachturn,thecharacterwillhaveanumberofmovementpointsaccordingtohisorherStands
Speed
(ora
nonStandusers
Dexterity
)
,
asfollows:
TABLE4:MovementPoints
E:
1point
D:
2points
C:
3points
B:
5points
A:
8points
Movementcanbetakenatanytimeduringyourturn,evenindifferentpartsofthesameturn.Eachpointof
movementcanmoveeitheryourcharacter
OR
hisorherStand.However,ifaStand
AND
yourcharacter
begininthe
same
zone,thenbothcanmovetogetheratthesamerate.NotethataStandmustbewithina
numberofzonesofthecharacter,accordingtoits
Range,
asfollows:
TABLE5:StandRangefromCharacter
E:
1zone
D:
2zones
C:
4zones
B:
8zones
A:
15zones
AllStandsgetone(1)nonmovementactionforfree.UnlesstheStandhasarangedAbility,theactionmust
takeplaceinthesamezoneastheintendedtarget.Rangedactionscanbeuseduptoanumberofzones
awayfromthecharacter,asabove.
Ifthereareleftovermovementpoints,eachleftoverpointcanbeusedforone(1)additionalaction.Ifthere
arestillmoremovementpoints,theycanbebankedtowardsthenextturn.Bankedmovementpointsare
usedfirstinaturn.Aplayercanonlyusebankedpointsfromthe
previousturn
.Pointsfromturnsbefore
thenarediscarded.
Onceallmovementpointsarespentandallpossibleactionsaretaken,orifacharacterendshisorherturn
earlytobankmovementpoints,theturnendsandplaygoestothenextcharacterintheinitiativeorder.
CONDITIONS:
Damageinthisgameistrackedby
conditions
,effectsonacharacterthatmakelifemoredifficultforhimor
her.Eachconditionhasarank,determinedbythedifferencebetweenasuccessfulattackersAttackingStat
andthedefendersDefendingStat.Forexample,theattackers
Power
isArankandthedefenders
Durability
isCrank.Thatisadifferenceoftwo(2)ranks.Theresultingconditionwillbeatrank2.
TheNarratorassignstheconditiondependingonthenatureoftheattack.Forexample,ablowtotheface
mayresultina[DislocatedJaw]whichwillaffectactionssuchastalkingandeating.Asprayofacidmay
cause[ChemicalBurns]whichwillirritatethecharactersskin.Astronginsultwillmakethecharacter
[Enraged],whichwillimpairhisorherjudgment.ConditionscanalsobeplaceduponacharacterbytheGM
whenthesituationcallsforit,evenoutsideofcombat.Theseconditionsalsocountasdamage,sobecareful
nottoletthemlinger.
AconditionreducestheUrgencyofarollbythenumberofranksontheconditioniftheconditionisinvolved
intheroll.Forexample,acharacterwith[ChemicalBurns2](rank2)mayhurtandhampermovementwhen
heorsheisintightspaces.MovementrollsintightspaceswillhavetheirUrgencyreducedbytwo(2).
REMOVINGCONDITIONS:
Charactersinthisgameareexceptionallydurable,abletorecoverfromsituationswhichwouldtakeoutmost
otherpeople.Allacharacterneedsisalittleresttostaveofftheeffectsofacondition.Foreachrankofa
conditionthatyouwanttoremove,thecharactermustskiphisorherturn.Oncealltheranksofacondition
areremoved,thentheconditionitselfisremoved.
Sometimes,acharacterwillreceiveawoundthatwontjustdisappear(alargegash,aremovedlimb,and
thelike).Youcanstillremovethecondition,astheshockandtraumaofthesituationwontbesevere
enoughtoaffecttheUrgencyofanaction.However,thelastingwoundcanbeaddedasan
appropriatelyleveled
trait
(explainedbelowin
SECTIONII:CHARACTERCREATION
.
Traitscanaffect
charactersinthelongtermratherthantemporarilyinthecaseofconditions.
ADVANTAGES:
TheGMcanalsorewardcharacterswith
advantages
,whichworklikeinvertedconditions,increasing
Urgencyratherthanreducingit.TheGMalsoassignstherankfortheadvantagedependingonthesituation.
Forexample,acharactermanagestocounterattackSOhardthatheorshegetsan[AdrenalineRush+2].
RollsregardingmovementandstrengthhavetheirUrgencyincreasedbytwo(2).
Advantagescanalsobeusedtobufferagainstfurtherconditionsbeingplacedontoacharacter.Theplayer
canchoosetoassignconditionsrankstoanexistingadvantage.Thatadvantageisreducedanumberof
ranksequaltothatoftheconditionthatwasgoingtobeplacedontothecharacter.Leftoverranksfromdoing
thisareplacedasaconditiononthecharacter.
Forexample,theenemyanswersthestrongcounterattackwithashotthroughthecharactersshoulderthat
couldcausehimto[Bleed3].Theplayerdecidestolessenthedamagebyremovingthe[AdrenalineRush
+2]advantagetomakethecharacter[Bleed1].Itsonlyaglancingblow,buttheshotsnapsthecharacter
outofhisorherreverie.
DEFEAT:
Acharacteris
retired
fromthebattlewhentheysustainanumberofconditionswhosetotalrankequalsor
exceedsamaximumvalueasdeterminedbytheirStands
Durability
,asbelow:
TABLE6:MaximumRanksofConditionstobecomeRetired
E:
5ranks
D:
8ranks
C:
12ranks
B:
18ranks
A:
25ranks
Whenacharacterisretired,allotherconditionsareremovedandarereplacedwiththe[Retired]condition
withanumberofrankstotallingalltheranksoftheotherconditions.Aswithnormalconditions,itcanbe
removedbyskippingaonebattleonlyturnforeachrankofthecondition.However,thecharactercannot
returntobattleuntilthe[Retired]conditioniscompletelyremoved.Otherwise,thecharactercancontinuein
nonbattlesituations,thoughgreatlycompromised.
Alternately,ifacharacterburnsalltheirranksinalltheirstatstoErankandcannotdosoanyfurther
(discussedlater),heorsheisretired.Howeveruponremovingthe[Retired]condition,therankswillall
remainatE.
DEATH:
Acharactercanbedamagedafterbeingretired.Furtherdamagesimplyaddsrankstothe[Retired]
condition.Ifthetotalnumberofranksinthe[Retired]conditionequalorexceed
double
themaximum
conditionranksasbelow,thenthecharacterdiesfromhisorherwounds:
TABLE7:MaximumRanksofConditionstoDie
E:
10ranks
D:
16ranks
C:
24ranks
B:
36ranks
A:
50ranks
SECTIONII:CHARACTERCREATION
MAKEYOURSTAND:
Standsaremadewithapointbuysystem.Thenumberofpointsaplayercanusetomakeastanddepends
onthepowerlevelofthegameortheoverallscopeofaStandscapabilities.NoteveryStandwillbefighting
inthesameweightclass.Itmustbenotedthatsomecharacters,mostnotablytheJoJoandanyother
majorlysignificantNPCs,willnotstrictlyfitwithintheseclasses.
TABLE8:StandBuildPointsperPowerLevel
LowPower:
40points
MediumPower: 60points
HighPower:
80points
FABULOUS:
100points
Thesepointsarespreadoverthefollowingstats,justlikeyouseethemin
JoJosBizarreAdventure:
TABLE9:TheStandsStats
POWER:
HowstrongyoucanORA.Also,howpotentaStandsabilitiesare.
SPEED:HowquicklyyoucanORA.Also,movementspeed,dodging,agility,etc.
RANGE:
HowfaryoucanORA.Also,theeffectiverangeofabilities.
DURABILITY: HowwellyoucanstandotherORA.Also,howlongaStandcanact.
PRECISION:
HowaccuratelyyoucanORA.Also,howprecisetheStandsabilitiesare.
LEARNING:
HowwellyoucanlearnnewORA.Also,howwellaStandcanadapt.
StatsrangefromE(prettydamnweak),toC(normalhumanability),toA(absolutelyridiculous).N/Acounts
asanErank.
ThereisNOSrank.
Thepointvaluesofeachrankisasfollows:
TABLE10:TheStandsRankCosts
E:
1point
D:
3points
C:
6points
B:
10points
A:
15points
WHATDOSTATSDO?:
Thestatsdotwothings.First,theyextendtheDefiniteSuccessrangeofaStandsactions,asfollows:
TABLE11:DefiniteSuccessperRank
E:
Nochange(9099)
D:
8599
C:
8099
B:
7599
A:
7099
Also,youcanburnastatranktogetanotherrerollbeyondtheUrgencyoftheroll.Forinstance,youcan
burnarankinordertorollafourthtimeiftheUrgencywasthreerolls,andyoudidntgettherollyouwant.
Bearinmindthatwhenyouburnarank,theeffectiveDefiniteSuccessrangechangeswithit.Forexample,
ifyouburnastatfromAtoB,theDefiniteSuccessrangeturnsfrom7099to7599,makingitharderto
guaranteesuccess.Thisisshownas
Stat:A(B)
Fortunately,ranksresetbacktotheiroriginallevelsat
thebeginningofthenextsession.
Thestatyouburnissignificant.Checkoutthefollowingexample:
YoustartwithaCrankinStrengthandrollan8duringareallyimportantORA,youmayburna
rankinStrengthtoreroll,whichwillbeshownasC(D),withDbeingthetemporaryrank.Though
yougetareroll,the"DefiniteSuccess"turnsfrom8099to8599untiltheendofthesession.
Ifyouwouldliketochangestrategiesafterafailedroll,youcanchoosetoburnanotherstat
insteadandrollforthatinsteadoftheoneyoustartedwith.Usingtheaboveexample,insteadof
ORAingtheenemytodeath,youdecideit'sbesttoyieldwithadodgeandtaketheadvantage
there.YouburnarankinSpeedinsteadandrollwithSpeed'snewrank.
Andthentheres
Learning.
YoucanmaintainyourcurrentstrategyandburnarankinLearning.Thisdoes
NOTreduceyourrankinthecurrentstat,buttherankinLearningislostforeveranddoesnotcomebackin
thenextsession.IfyourollhighenoughduringaLearningburn,theGMmayevengrantyouanewability
basedonwhatyouusedtheLearningburnfor.
SayinsteadofjustplainORAing,yourStandmanagedtomaketheORAcomefromall
directionsonyourLearningburnedreroll.AndtherollwasSOgoodandthemovesofabulous
andstylishthattheGMgaveyouanewability:OmnidirectionalORA.
Withalltheaboveexamples,youcannotburnastatwithanErank.You'restuckwithit.
ABILITIES:
AnyleftoverpointsfromyourStandsstatscanbeusedtowardsdefiningyourStandsabilities.Usually,a
Standonlyhasabouttwoorthreesignatureabilities,thoughtheycanhavemyriaduses.Whenmaking
abilities,consultyourGM,astheGMwillevaluateyourabilitiesandassignitapointvaluedeterminingits
significanceandscopeoftheabilityspower.Usually,apowerwillcostanywherefrom5to10points,though
someabilities,likePart3DIOsandJotarosinfamousTimeStop,willcostsomethinghigher,upwardsof15
points.Themoredramaticandfarreachingtheabilityspowerandscope,thegreaterthecostwillbe.Most
abilitiesareonlyasgoodashowyoudescribethem.
Keeptrackofleftoverpointsforthenextstep.
MAKEYOURCHARACTER:
Thoughthemajorityoftheactionin
JoJosBizarreAdventure
isdonethroughthecharactersStandsfrom
Part3:StardustCrusaders
onwards,thecharacterhim/her/itselfstillplaysanimportantroleintiltingthe
balanceofpower.
LikeStands,acharacterhashisorherownstats.Thenumberofbuildpointsusedtodesignacharacteris
basedontheirpowerlevel,whichmatchesthatoftheirStandahighpowerStandwillhaveahighpower
character(orlower,dependingonwhattieraplayerchoosestodesigntheircharacterat).Thatsaid,given
thatStandsaregenerallystrongerthannormalpeople,charactersgetfewerbuildpointsoveralltodesign
themselveswith:
TABLE12:CharacterBuildPointsperPowerLevel
LowPower:
30points
MediumPower: 40points
HighPower:
50points
FABULOUS:
60points
AcharactersstatsaredifferentfromthatofhisorherStand:
TABLE13:TheCharactersStats
STRENGTH:
Acharactersphysicalmightandpower,forlifting,pushing,andpulling.
DEXTERITY:
Acharactersflexibilityandagility,aswellastheuseoffinemotorskills.
CONSTITUTION:
Acharactersoverallhealthandfitness,andknowinghowtotakeablow.
INTELLIGENCE:
Acharactersabilitytolearn,retain,andrecallfactualknowledge.
WISDOM:
Acharactersabilitytouseknowledgeincontext.
CHARISMA:
Acharactersabilitytocommandattentionandconvinceothers.
Otherwise,thecoststopurchasestatranks,andtheDefiniteSuccessrangestheyoffer,remainthesame.
Referto
TABLE10
and
TABLE11
,respectively.Additionally,acharactercantemporarilyburnranksin
ordertorerollbeyondtheUrgencyoftheroll,justlikeStands.Theburnedranksarerestoredatthe
beginningofthenextsession.Itshouldagainbenotedthat,basedonStandranks,arankofCisthe
averagehumanrank,soconsiderthatasabasisforbuildingyourcharacter.
TRAITS:
Inadditiontoacharactersstats,heorshealsohasanumberofunique
traits
thatcanbeusedtoalterhis
orherrolls,forbetterorforworse.Triggeringatraitincreases
or
decreasesaneffectiverollbyacertain
amount,ratherthanadjustingtherangeofDefiniteSuccess.Sometimesadefiningtraitmaybiteyouin
somesituations.
TherearethreelevelsofTraitsthatacharactercanhave:
TABLE13:TraitLevels
CoreTrait:
(Cost:2points)Thesetraitstendtobewhatdefinesyourcharacter
duringmostofhisorher(orits)bizarreadventure.Jotaroscoolandquiet
nature,Josukeshotheadednessandwillingnesstoprotectothers,and
Giornoscalculatingnatureareallsignaturetraits,themostidentifiable
aspectsofacharactersbeing.Astheyarethemostlikelytobetriggered,
theyonlyoffera
+3/3
adjustmenttoaroll.
SignificantTrait:
(Cost:4points):Hidingalittledeeperunderthesurfaceoryetto
manifestontheirown,thesetraitsdontcomeouttoooften.Thinkofthese
traitsasthesortofthingthatonlycertainpeopleknowaboutacharacter,
RareTrait:
aswellastraitsthatslowlygrowovertimeoverthecourseofabizarre
adventure.Jotarolearnstotrustothersafterknowinghisgrandfather
Josephafterawhile.Josukecangetincrediblyseriouswhenthetimecalls
forit.Jolyneevenhasmomentsofvulnerabilitywhencornered.These
traitsoffera
+6/6
adjustmenttoaroll.
(Cost:6points):Andthentherearethetraitsthatevenacharacterwill
notknowabouthimorherselfuntilthemomentgivesthemnoother
choicethesearethesmalltraitsthatsomehowchangethecourseofa
charactersgrowthandnarrative,ifnotthecourseoftheentirebizarre
adventure.KakyoinswillingsacrificetofinallylearnthesecretsofDIOs
power,ShigechisbraverywhenconfrontingKira,despitehisusual
cowardlyattitude,andJohnnysindependencewhenfacedwithdaunting
lonelinessafterGyrosdeathareallnascenttraitsthatmakethemselves
knowninexceedinglydramaticfashion.Thetraitsoffera
+10/10
adjustmenttoaroll.
Eachtraitcanonlybeusedforitsgivenadjustment.Howeverinthecasethatmultipletraitsmaybeusedfor
thesamesituation,theiradjustmentswouldstack.
LEFTOVERPOINTS:
Youmaystillhaveleftoverpointsaftermakingyourcharacterstraits.Thesecanbeusedtopurchasefree
ranks(FRs)toburn.Usingtheseranksdo
not
affectanyofyourStandsstatsinanyway,allowingyoutobe
moreflexible.AndyoucanevenchoosewhethertoburnanFR,ortoburnanormalstatrank.Theseranks
areaonetimepurchasewhichcanbeusedat
any
timeduringthebizarreadventure.However,onceyou
burnthem,theynevercomeback,justlikeLearningranks.Thecostsareasfollows:
TABLE14:FreeRanks
1FR: 1point
2FRs: 3points
3FRs: 6points
4FRs: 10points
5FRs: 15points
...andsoon
Ofcourse,youcanalwayssavethosefreeranksforlaterincaseyougetmoreinthefutureanddecideto
awakenanewabilityinyourStandordevelopanewtraitinyourcharacterbyspendingthemasyouwould
atchargentobuildanewability/trait.
OTHERTYPESOFCHARACTERS:
Noteveryonein
JoJosBizarreAdventureh
asaStand.In
Part1:PhantomBlooda
nd
Part2:Battle
Tendency
,themaincharactersusuallyfallintothreecategories.
RippleUsers
weremartialartistswho
usedbreathingtechniqueswhichamplifiedthepowerofthesunandtheirlifeforceintotheirattacks.The
protagonistsofthefirsttwoparts,
JonathanJoestar
andhisgrandson
JosephJoestar
respectively,were
highlytrainedRippleUsers.
Vampires
weretheantagonistsforthefirsttwopartsaswell.Vampiresareconnectedtotheuseofthe
StoneMask
,whichactivatedwhendousedwithblood,piercingthewearersskull.Ifthewearerhada
strongenoughwill,heorshewouldlosehisorherhumanityandgainstrangevampiricpowers,including
bloodsuckingviatouch,superhumanstrength,speed,andregeneration,and,inthecaseof
DioBrando
,
freezingviatouch.InPart2,therewasagroupofinnatelysuperiorpeoplecalledthe
PillarMen
who
createdtheStoneMask(s)andhadtheaforementionedvampiricpowers.However,vampiresarealllethally
weaktosunlightanditspower,leadingtotheimportanceofRippleusers.
Finally,thereisanassortmentofothercharacters,suchas
RobertEdwardO.Speedwagon
,whoinitially
foughtwithunderhandedtacticsandevenhadabitofpotentialtolearntheRipple.Hebecamesidelined
overall,buthewouldhavebeenanunpoweredmartialcharacterotherwise.Thereisalso
Rudolfvon
Stroheim
,whowouldhavecyberneticenhancementspartiallythroughhisstory,whichgrantedhimahost
ofhisownsuperhumanabilities.
Whencreatingthesetypesofcharacters,youcanusethestatsandabilitiesfromStandcreationtodescribe
thecharacterspowers,betheyRipple,vampiric,cybernetic,orotherwise.Thepointvaluesremainthe
same.Alsokeepinmindthatpowersmaychange(withtheGMsapproval).
Straizo
,aRippleuserfromPart
1becameavampireinPart2forselfishreasons,creatingaconflictbetweenhisnewfoundvampiricpowers
andhispriormasteryoftheRipple.
Kars
,theleaderofthePillarMen,gainedRipplepowersandimmunity
tosunlightwhenheusedtheStoneMaskwithanartifactcalledthe
RedStoneofAja
,becomingthe
UltimateBeing.
SECTIONIII:THENARRATOR
Everystoryhastohavesomeonetokeepitfromgoing(too)outofcontrol.Unfortunately,mostgroupswont
haveMr.Arakihimselfonhandtorunagame,sooneoftheplayerswillactasthe
Narrator
ofthebizarre
adventure.AgoodNarratorshouldhavetheabilitytothinkonhisorherfeetandtocomeupwithinteresting,
yetconsistentexplanationsforhowandwhythingshappeninthegame.However,thereareafewtools
whichcanhelptheNarratorrunthegamesmoothly.
DIFFICULTY:
OneofthemostimportantthingsforaNarratortodoistoadjustthedifficultyforchangingsituations.
UsingUrgency:
ThedifficultycanusuallybeadjustedthroughtheUrgencyofasituation.Thelowerthe
Urgency,themoredifficultitwillbeforacharactertosucceedinanactionduetoafewernumberofrolls
allowed.Inparticularlydire,snapjudgmenttypesituations,youcanassignanUrgencytothewholepartyto
shareinsteadoftoeachcharacter.Inthiscasethough,doubleormaybeeventripletheUrgencynumberin
ordertoaccommodatethewholeparty.
UsingDegreesofSuccess:
Asnotedin
SECTIONI:MECHANICS
,alargerangeofnumbers(11through
89)areconsideredvariousdegreesofsuccessforanygivenroll.Formostsituations,usethefollowing
scheme:
1:
Youdontsucceed.Notevenclose.Andtomakethingsworse,...
210: Youdontsucceed.Notevenclose...
1140: Youdontsucceed,butitsnotallbad...
4160: Yousucceed,butnotaswellasyouthought
6189: Yousucceed,anddecentlyso
9099: Yousucceed,andsoundlyatthat.
(usetheDefiniteSuccessrange,ifdifferent)
100:
Yousucceed,fabulously!Asamatteroffact
However,feelfreetoadjusttheserangesforsituationsthatareeasierorharderthanmost.Isyourparty
goingagainstarecurringantagonist?Increaseyourfailurerangesanddecreaseyoursuccessranges.A
bunchofmooks?Dotheinverse.
UsingConditions:
Forthemostpart,conditionsaffecttheUrgencynumberthatacharacterisgivenfora
roll.Howeverinnotablesituations,youcanplaceconditionsoncharactersthatdootherthings.Hereare
someexamples:
[(Stat)Poisoned]
:Theafflictedcharacterrollsthestatwhichthepoisonisaffecting.Ifthe
characterrollsaDefiniteSuccess,removethisconditionfromthecharacter.Ifnot,decreasethestat
byarank.Thedecreasesgoawayaftertheconditionisremoved.
[Forgetful]
:TheafflictedcharacterrollshisorherLearningstat(noburn).Ifthecharacterrollsa
DefiniteSuccess,removethisconditionfromthecharacter.Ifnot,thecharacterisunabletousea
traitofhisorherchoice,ofthelowestlevelavailable.Thetraitsareusableonceagainafterthe
conditionisremoved.
[Unwilling]
:TheafflictedcharacterrollshisorherLearningstat(noburn).Ifthecharacterrollsa
DefiniteSuccess,removethisconditionfromthecharacter.Ifnot,thecharacterisunabletousehis
orherStand.TheStandisusableonceagainaftertheconditionisremoved.
SECTIONIV:OTHERSTUFFWEHAVENTORGANIZEDYET
ADVANCEMENT:
Throughoutthebizarreadventure,itislikelythatacharacterandhisorherStandwillgrow.Maybethey
discoversomethingaboutthemselvestheyneverknewbeforemaybeanewsignificantapplicationofa
Standsabilityiscreated,orevenanentirelynewpowerhiddendeepintherecessesoftheStandawakens.
Ofcourse,aStandcanlearnnewabilitiesthroughawellusedLearningburninthemiddleofasession.
Usuallyhowever,advancementistakencareofattheendofthesession.
TheGMgivesplayersanumberofbuildpoints(thepointsyouusedtomakeyourStandandcharacter
beforethebizarreadventure)basedonwhattheydidduringthesession.Fromthegetgo,allplayersin
attendance(withsurvivingcharacters)earn1point.Fromthere,pointscanbeawardedforsignificant
actionsorsupportingrolesthecharacterandStandmayhavehadinthesession,aswellascompleting
objectivesorevenentireadventures.Generally,thegreateranimpactacharacterhasonasession,the
morepointstheyreceiveattheendofthesessionorevenaparticularplotarcorsubadventure.Thingsthat
helpaplayerstandout,beyondcompletingobjectivesandtheadventureitself,include:
Beingparticularlybraveorsmart
Goodroleplaying
Takingchargeandpushingthestoryalong
Possessingandusingtherightskillsintherightplaceattherighttime
Impressingthegroupwithhumorordrama
Particularlycleverusageofabilitiesortraitsgiventhecircumstances(aplayoftheday,asitis)
EXAMPLECHARACTER
ThefollowingisanexamplecharactercreatedwithinthesystemtodemonstratecharactertraitsandaStand
anditspowers.
CHARACTER:SisterJosephineJoJoDevereaux
ThereisnosuchthingasanavengerofGod.Goddoesnotemployavengers,onlyredeemers.
Anabsolutesaintofawomanwhohasdedicatedherlifetoreformingthewickedandupliftingthebeaten
andthedamned,SisterJosephineDevereauxaJoestarbybloodisagenuinelypleasantandkind
womanoftheclothwhoperformspublicworksanddoeswhatshecantomaketheworldabetterplace.
Consideringherwillandherpower,it'sunsurprisingsheiscalledupontodobattleagainstevil.
STAND:
AveMaria
POWER:
Redemption
CLASS:
Highpower(80points)
STANDSTATS:
POWER:
A(15)
SPEED:B(10)
RANGE:
D(3)
DURABILITY: A(15)
PRECISION:
B(10)
LEARNING:
B(10)
STATPOINTS:
63(17left)
Ability:DeliverUsFromEvil(12)
AveMariaconfrontsanenemyandstrikesthemdownwithanail,pinningtheminplacewithahauntingspirit
thatholdsthemdown,beforebathingtheminawarmlight.SisterJosephinewillapproachandspeaktothe
trapped,compellingthemtotelltheirlifestoryandreflectonalltheyhavedone,bothpositiveandnegative.
Theyareforcedtoreflectontheirmisdeedsandthepaintheyhavecaused.SisterJosephine,inherendless
benevolence,offerstheboundasecondchance,achancetogenuinelyatone,turntheirlifearound,and
reachtowardsheridealofgoodness.Shouldtheyrefuse,the[weightoftheirsin]bearsdownonthem,
causingunceasing,terribleagonyforaperiodoftime,afterwhichSisterJosephinewillpetitionthemagain.
Iftheygenuinelyaccept,thebindsarereleased,andanypainorwoundsarehealed.Thepoweronlyworks
ononetargetatatime.Thetargetmustpossessasoul,besentientandbeabletofeelregretinorderfor
DeliverUsFromEviltowork.
Ability:LayonHands(5)
Withacomfortingandblessedtouch,SisterJosephinemayrestorebody,mindandspirit,healingany
woundsanddamageaswellastheeffectsoftraumaandothermental/spiritualills.Itcannotresurrectthe
dead.
ABILITYPOINTS:
17(0left)
+50pointsforahighclasscharacter(50left)
CHARACTERSTATS:
STRENGTH:
C(6)
DEXTERITY:
C(6)
CONSTITUTION:
C(6)
INTELLIGENCE:
C(6)
WISDOM:
A(15)
CHARISMA:
B(10)
CHARACTERSTATS: 49(1left)
+10pointsfortraits
(11left)
TRAITS:
CoreTrait:WomanoftheCloth(2)
Josephine'sfaithinothersisnothingcomparedtoherfaithinGod.Asamemberofthecloisteredclergy,she
hasstrongtieswiththeCatholicChurchandishardpressedtobeshakeninherfaith.Herlearningshave
taughthertobethoughtfulandtobeapacifist.
CoreTrait:Selfless(2)
Fromvolunteerworktoactsofcharity,Josephine'skindnessandgenerosityknownobounds.Thoughshe
can(andhas)beentakenadvantageofattimes,ithasnotdeterredherwilltomaketheworldabetterplace,
oneactatatime.
CoreTrait:AngelofGoodness(2)
Theworldcanbeadarkandterribleplace,andJosephinebelievesit'sherjobandthejobofallhumansto
beashiningbeaconandmaketheworldbrighterandbetterforeveryone.Achampionofallthatisgood,
rightandjust,shehasverylittletolerancefordarkandmaliciousacts.Sheiskeenatidentifyingevilandwill
movetostampitoutwhereshecan.Hatethesin,notthesinner.
SignificantTrait:Understanding(4)
ThoughshelivesaccordingtothewillofGod,Josephineknowsandunderstandsthatthereisawideworld
outtherewithallkindsofmysteries.Shefeelsencouragedtolearnmoreandtounderstandtheworkingsof
herworldandthebeliefsandpracticesofothers,exemplifiedwhenshefirstencounteredherownStand,
AveMaria.Josephineisastudent,notamissionary.
TRAITPOINTS:
10(1left)