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HISTORY
The Empire first occupied Mejetus in about 460; it was one of several
outposts on the west bank of the Pemetta and Suthen rivers. It was unusual
only because of the wide ford across the Suthen that gave access to Equeth.
A naval expedition brought engineers, masons and a small group of
scholars to undertake a more detailed survey in 463. Shortly afterwards a
military road was cut through the Peran wilderness from Caer Kustan. The
first full cohort arrived in the Autumn of 463 and building began in earnest.
When Emperor Mejenes arrived in late 464 the saddle of land beside the
fort was easily able to accommodate the legion he led. He was
accompanied by Urdu auxiliaries his charisma had recruited. As soon as he
arrived Mejenes ordered the ford to be improved and a bridge was begun in
anticipation of a crossing into Equeth; he did not intend to stay at Mejetus
long. Before the bridge was completed Mejenes was dead, the Urdu
alienated, and Caer Mejetus sacked.
Since then the fort has been swallowed by the forest it was painstakingly
cut free of. A barely discernible ditch and the rotting timber of its fallen
palisade are all that remain of its stout fortifications. The Equani looted and
occupied the fort when the legion left, beginning a tradition of Spring and
Summer visits. Over time it has become associated with the Equani war
cult, the Shevrach, and home to its shaman. It is this that fuels its dark
reputation among the Urdu.
While any attack by the Equani is fierce, the depredations of Shevrachi
raiders from Mejetus are terrifying. Any prisoners taken by the Equani
expects a hard death but what the Shevrachi leave in the forest around the
ruined fort displays such cruel imagination that Urdu have killed one
another rather than be taken there alive to Grch Fnos, the Haunt of Night.
WRITER
Alun Rees
MAPS
Alun Rees
CONTRIBUTORS
Anders Bersten
Neil Thompson
Andy Gibson
Playtesters at IviniaCon
& the Harnwriter Group
The Shevrach
[2] The gateway to Brnid Mrw: As the path winds up through the
trees and scrub it becomes clear that this is no ordinary trail. The smell,
which permeates the forest for a hundred paces down wind, is what the
visitor notices first. Then they see the captured clothing and weapons left
hanging on branches by departing Shevrachi along with scalps they have
taken. Then, at a point where the path divides, it widens into a ceremonial
space. A heavy stone trough salvaged from the fort is kept full of sand and
dried river muck in which arriving Shevrachi wash, as is their habit, before
proceeding to the ruins themselves.
This is also where the Shevrachi display their imaginative use of death to
terrify their enemies. The corpses hung here, whole or jointed, flayed or
burned, provide a pervasive, sickly smell of death. The sour tones of decay
and the musky scent of the animals that come here to feed add a subtle, but
unpleasant, undertone. Each tree, with its grisly decoration, is home to
large numbers of carnivorous bats, called cribog, that range across the forest
from dusk each night.
The saddle of the hill to the west was the site of the main legion camp
but the well-worn trail turns east between the rotted remains of the barely
recognisable towers that once framed the forts lost gates.
[3] The Shevrachi camp: Once the wooden walls ringing the top of the
outcrop carried watchful legionaries 15 feet above a deep defensive ditch.
They looked down on the slopes that had been cleared to provide timber
and a campground for Urdu auxiliaries. Now the ditch is clogged with scrub
and trees, while the logs of the fallen palisade can be mistaken for ancient
tree trunks, matted with moss and lichen and home to crawling and buzzing
insects of all kinds. They constitute an obstacle to anyone clambering up
the slopes, a latrine for visiting Shervachi, and home to Harnic adders.
Had the legionary strayed from his duty and looked down into the fort,
over the stables and storerooms abutting the inner face of the walls, he
would have seen the neat rows of barracks that housed the legions elite.
Today they are no more than piles of burned logs and rotted wood among
the scrub and trees that have swallowed the ruins of Mejetus.
Only the space at the centre of the fort, where the Emperors bodyguard
once paraded, remains cleared today. It is fringed by the rough hide huts
that house visiting Shevrachi, with a large fire pit at the centre. A larger hut
at the far end of the camp is reserved for high status warriors willing to fight
for the privilege of sleeping close to Tnid Csgod.
[4] Tnid Csgod, the House of Shadows: A cookhouse, officers
quarters, and the legionss administration once stood here overlooking the
River Suthen. The buildings were burned during the sack leaving only postholes and a dry stone wall atop the cliff to indicate anything was ever here.
The Corani found well laid courses of stone near the clifftop and used
them as the foundation of the wooden pavilion they erected for their
Emperor. The building survived the sack almost intact but time has taken a
toll. While the Shevrachi consider it a duty to maintain the structure, they
lack of skill to do it well or the inclination to learn how to do it better.
A. Rees, N. Robin Crossby & Columbia Games Inc., 2015
HrnWorld
HrnWorld
The original logs cut by the Corani still constitute the walls, though
patched and kept watertight with moss, mud and animal skins. The pitched
roof has suffered more; the skins tied in place over the original wooden
shingles struggle to keep out the rain.
[a] Durik, the Shaman: The ornate front face of the pavilion is obscured
by a crude lean-to of Equani construction. It is decorated with the scalps
and heads, often rotted to bone white skulls, of notable victims.
This squalid place is home to Durik, the principal Shevrachi shaman, and
the two nameless youths who serve him while preparing to replace him. He
considers the youths disposable and nearly a dozen have perished over his
long life. They are replaced at his request by boys brought by visiting
warriors. Some have died while hunting, or perhaps they ran away, while
the harsh winters have claimed several. At least when they freeze to death
he is left with meat for his larder. He and the youths are brought food
offerings, and other gifts, by the Shevrachi who visit Brnid Mrw.
[b] The Altar, the Throne, and the Curtain: In return for the gifts they
bring visiting Shevrachi expect guidance. This Durik obtains by communing
with his god, Ndmarw the Undying One, who will emerge from beyond the
curtain at the far end of the audience chamber when respectfully called.
Durik has listened to everything the Undying One has said over the
years, and ensures that every raid yields at least one captive for the altar
stone that dominates the audience chamber. Ritual requires that he keeps
the guttering candles of human fat lit so the stone is always illuminated.
They also ensure that supplicants have a poor view of the Throne and
Curtain in the shadows beyond the Altar.
Only warriors of great renown are invited to enter the presence of the
Undying One. They report that he sits on the shadowed Throne draped in a
bear skin of deepest, glossy, black and wearing a mask; to look on his face is
certain death. The chamber is decorated with twelve skins on which, Durik
says, the god has drawn scenes from his life before he became a god.
Durik tells the Shevrach what he was told by the shaman he replaced,
that the Curtain is the flayed skin of an enemy. It shows the outline of a
man with a black circle in the centre of his chest; a symbol the Shevrach
have adopted as their own. It is represented in their rituals by the earth and
mud in which they bathe. The circle is unbreakable, like the unity of the
Shevrach. It also signifies the dark end that is death; something that no
Shervachi fears. They know that Ndmarw will judge whether to allow them
to join Akala Strong Heart in the afterlife or stay with him in the shadows.
When a youth the old man was warned by the shaman that taught him
that he would never make the Undying One happy, and so it has proven.
Each time he sacrifices the captives as instructed; each time the captive dies
but the god is displeased. Durik believes the Undying One seeks a
particular spirit and the ones he has tasted so far have displeased him. He
continues to do his best knowing that he is doomed to fail. He understands
that nothing he does will make a difference to his fate. He will be killed by a
would-be successor as he killed his predecessor. It is such fatalism, sitting
at the root of their belief, which makes the Shevrach so dangerous in war.
No Equani has passed beyond the Curtain since the sack of Mejetus.
Durik speculates that it is the gateway to the Shadow World where the
Undying One rules over the souls he decides to keep.
A. Rees, N. Robin Crossby & Columbia Games Inc., 2015
Ndmarws Prayer
I believe in myself; nothing is stronger than
Ndmarw.
I believe in my cunning; none are as cunning
as those who follow Ndmarw.
I am invincible; nothing can overcome death
but Nidmarw.
Ndmarw will make me great and powerful
for eternity; all others are doomed.
HrnWorld
[c] Ndmarws chamber: For several decades after the Equani ceased to
try to kill him the Undying One recorded his memories of the events prior to
the sack of Mejetus on skins presented as offerings. While he had little
talent as an artist endless repetition and improvement have rendered the
story into drawings of a simple but effective style. Drawing continues to
bring him solace but Ndmarw only leaves this small room when called for a
ritual. An ancient brazier lights the room which is lined by layers of skins;
the god does not suffer much from the cold but the draughts disturb him.
He requires little sustenance, but the routines of eating fill the empty hours
between sacrifices, so he keeps the best of Duriks offerings here.
[d] A stairway
A well-constructed spiral stair disappears into the rock below. Ndmarw
has never confided what lies beneath to any shaman but he always ensures
that wedges keep this room secure. Shevrachi myth has made heroes of the
Eqauni who entered the House of Shadows during the sack, never to return.
Perhaps they remain deep in the rock of Brnid Mrw. Perhaps they are
awaiting the call of their god to defend him.
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An Expedition
Tales of Nidmarw are common among
the Equani and some have reached the
Urdu. From them they have passed, with
increasing distortion, to the Kubora and
thence into Rethem.
Whispers in the taverns of Golotha speak
of an Agrikan expedition to find the ruins
of Mejetus and the lost treasure of
Mejenes. The rumours are tantalisingly
vague on the nature of the treasure, but
some say the legions pay chest was
forgotten in the panic of retreat.
There are also tales of the wild cannibals
that protect the treasure and creatures
that suck the life out of travellers. The
more far-fetched rumours say the
creatures can turn into bats or snakes
and live in a magical fortress that has
been raised among the Corani ruins.
HrnWorld